Maybe it's simply because you are meant to sink in this atmosphere of dread. I mean, it's bound to be voluntary for this particular universe to be almost devoid of any advanced lifeforms. The way you have to wander around in those deserts, making you feel like if you were even more dead than the one you are trying to revive. Even the colossi are ambiguous.. part machines part animals. Golems of some sort.
It does create more sensations than it tells a story.. I think it does it pretty well even.
You might want to re-read my post. I'm taking about 4kb intros. And as somebody pointed out, from a pc-scener perspective even. (Though I might also point out that 4kb of 68000 code isn't 4kb of 8088 code)
Most 4kb and 64kb intros released today are made almost completely in C. You might find one or two functions or inline loops in assembly, but it's not even necessary.
1999 wasn't anything specially different from today. Wish I was there actually this year, but anyway Assembly is still a premium choice date for north-european / central-european sceners to gather. It is possible to attend smaller more scene oriented events like breakpoint and still appreciate the opportunity big (even if more commercial) events give to meet even more people.
The kill all audio + light thing, the way assembly still tries to help out and sponsor other scene events (for example the scene.org awards) are still a big proof that the head of asm organizing is caring about its roots.
But yeah, I'm only bothering to answer so that people don't get the wrong idea that everybody's dissing assembly in the scene. My own take is that you make of any event what you yourself make of it, it's not the event's organisers that are gonna dictate the atmosphere there. (especially in the hills behind)
I don't exactly know what it is that I like, but Tim Rogers' writting are the first (yes, the first) fiction work I actually managed to read in the screen of an internet browser. Means something to me, even if I don't know what:)
Think it was first his MGS2 review.. which conveniently was mentionning that famous haruki murakami book I was reading at the time, then his fukubukuro 2004. Gave me at least a hint that one could do stuff I can seek into online.
But that would not have been as fun to read, will surely have been written by myriads of game reviewers in 1440 days and... And well, it could even be written without having seen the game, just from plain logic.
At least this article has tons concept-hyperlinking.
Your point is a tautology, for the situation you describe is similar because people bought into this analogy, not because the analogy holds.
As an illustration, the terms used for describing the design teams and construction teams in an IT project in french are lifted directly from the vocabulary of construction. (Maitrise d'ouvrage, Maitrise d'oeuvre)
People would love to think of software development as a factory, this lead to waterfall, non iterative developments.
People would love to think of software development as construction-work, this lead to hyper-specialization of workers, who no longer now the big picture. This leads to people getting surprised when regressions lurk. This leads people to believe that one cannot change anything for the single reason that it was done early in the development process.
For what its worth, I actually have people in my team that did construction work in the past and we like to point out the absurdities that emerge when one treats software development like one would treat construction work, and vice versa.
Note to people who might get confused by this comment: most people in france don't work 35 hours per week but 39.75 hours per week. They just get extra vacation days (usually a little more than 1 per month) as compensation.
Every day, all over the world, people are running simulations to determine the weather at any given point of earth, but still can't explain (by that I mean, tell, in a few words, a sort of chain of causes and effect) the results.
Most central european countries have people subscribe to either pre-paid or a-given-hours per month type of subscriptions. The phone is subsidied and basically almost free, as people subscribe for 12months minimum to those services. I prefer the simpler, clearer system that finnish telcos use, but it's far from the norm for the rest of europe.
One simple definition of nationalism is the glorification of a nation above all else. Trying to impose a standard of human rights is totally orthogonal to whether it is done in a nationalistic spirit or not. Or even whether the intentions are good or not, as exemplified by the colonial politics of the european countries throughout the 19th and early 20th century. (This was all done under the guise of bringing civilisation to conquered "savages")
The sort of identification between the usa and the "forces of good" is rather nationalistic in principle, establishing the nation as equal to a moral absolute.
I guess it's hard to see when you are bathed in it, but the profusion of symbols (colors, flags) also play a big role in the infusion of the "nation" everywhere. At least it is obvious in the media.
Denial of the promised land mythology is rather interesting when juxtaposed with your last sentence. I think it's not difficult to imagine the concept of promised land without even invoking god.
Is the united states or americans more important in the eyes of the politicians? And those who answer (as it's a valid answer) that the united states and americans are one and the same, are uttering a very nationalistic idea. Denying that the nation can ever diverge or be separated from the people that constitute it.
This is offtopic of course, but.. nationalism.. absent in the west? what's up with us of america being the promised land, the holy shrine of freedom and human rights, and the saviour of the world? (and no, not only the usa, i just took the most obvious and known example)
Gamasutra is not targetting gamers. It's a site for gaming industry members.
Isn't NTSC rather like 720x508 (modulo the tv's overscan)?
I do hope that we get to have a decent vga support in the wii, though.
it's translitterated differently in this case, and it's not a parisian thing.
yes = oui
yeah = ouais
At least in France it will sound exactly like "Oui" (Yes)
Oh oui!
I guess Amiga users must have been completely hallucinating back then.
Maybe it's simply because you are meant to sink in this atmosphere of dread. I mean, it's bound to be voluntary for this particular universe to be almost devoid of any advanced lifeforms. The way you have to wander around in those deserts, making you feel like if you were even more dead than the one you are trying to revive. Even the colossi are ambiguous.. part machines part animals. Golems of some sort.
It does create more sensations than it tells a story.. I think it does it pretty well even.
You might want to re-read my post. I'm taking about 4kb intros. And as somebody pointed out, from a pc-scener perspective even. (Though I might also point out that 4kb of 68000 code isn't 4kb of 8088 code)
4kb are no less impressive than at the times the original poster was hinting at.
Actually, they are a LOT better, more impressive, more featureful than when asm was still used. There weren't even any music back then.
Most 4kb and 64kb intros released today are made almost completely in C. You might find one or two functions or inline loops in assembly, but it's not even necessary.
Keep saying boozembly on asm tv and you'll be fine ;)
1999 wasn't anything specially different from today. Wish I was there actually this year, but anyway Assembly is still a premium choice date for north-european / central-european sceners to gather. It is possible to attend smaller more scene oriented events like breakpoint and still appreciate the opportunity big (even if more commercial) events give to meet even more people.
The kill all audio + light thing, the way assembly still tries to help out and sponsor other scene events (for example the scene.org awards) are still a big proof that the head of asm organizing is caring about its roots.
But yeah, I'm only bothering to answer so that people don't get the wrong idea that everybody's dissing assembly in the scene. My own take is that you make of any event what you yourself make of it, it's not the event's organisers that are gonna dictate the atmosphere there. (especially in the hills behind)
I don't exactly know what it is that I like, but Tim Rogers' writting are the first (yes, the first) fiction work I actually managed to read in the screen of an internet browser. Means something to me, even if I don't know what :)
Think it was first his MGS2 review.. which conveniently was mentionning that famous haruki murakami book I was reading at the time, then his fukubukuro 2004. Gave me at least a hint that one could do stuff I can seek into online.
But that would not have been as fun to read, will surely have been written by myriads of game reviewers in 1440 days and ... And well, it could even be written without having seen the game, just from plain logic.
At least this article has tons concept-hyperlinking.
Pedant answer #n: the title is 4'33.
Guess that since you are taking a piss in the COMPANY OWNED premises, you have no problem with people monitoring what you are doing there.
10 years ago, rpgs such as final fantasy VI (> 30hours) or dragon quest V (> 30 hours too) were released.
Wasn't he talking rather about the United States' Secret Service (http://www.secretservice.gov/index.shtml) rather than the Waffen SS (Schutzstaffel)?
It makes more sense, at least.
Your point is a tautology, for the situation you describe is similar because people bought into this analogy, not because the analogy holds.
As an illustration, the terms used for describing the design teams and construction teams in an IT project in french are lifted directly from the vocabulary of construction. (Maitrise d'ouvrage, Maitrise d'oeuvre)
People would love to think of software development as a factory, this lead to waterfall, non iterative developments.
People would love to think of software development as construction-work, this lead to hyper-specialization of workers, who no longer now the big picture. This leads to people getting surprised when regressions lurk. This leads people to believe that one cannot change anything for the single reason that it was done early in the development process.
For what its worth, I actually have people in my team that did construction work in the past and we like to point out the absurdities that emerge when one treats software development like one would treat construction work, and vice versa.
You'd be shocked to learn that in some countries you can't walk in the streets without hitting on a copper bar or get aggressed by a rotating cube.
Note to people who might get confused by this comment: most people in france don't work 35 hours per week but 39.75 hours per week. They just get extra vacation days (usually a little more than 1 per month) as compensation.
Every day, all over the world, people are running simulations to determine the weather at any given point of earth, but still can't explain (by that I mean, tell, in a few words, a sort of chain of causes and effect) the results.
Most central european countries have people subscribe to either pre-paid or a-given-hours per month type of subscriptions. The phone is subsidied and basically almost free, as people subscribe for 12months minimum to those services. I prefer the simpler, clearer system that finnish telcos use, but it's far from the norm for the rest of europe.
France is relatively the same size of california...
One simple definition of nationalism is the glorification of a nation above all else. Trying to impose a standard of human rights is totally orthogonal to whether it is done in a nationalistic spirit or not. Or even whether the intentions are good or not, as exemplified by the colonial politics of the european countries throughout the 19th and early 20th century. (This was all done under the guise of bringing civilisation to conquered "savages")
The sort of identification between the usa and the "forces of good" is rather nationalistic in principle, establishing the nation as equal to a moral absolute.
I guess it's hard to see when you are bathed in it, but the profusion of symbols (colors, flags) also play a big role in the infusion of the "nation" everywhere. At least it is obvious in the media.
Denial of the promised land mythology is rather interesting when juxtaposed with your last sentence. I think it's not difficult to imagine the concept of promised land without even invoking god.
Is the united states or americans more important in the eyes of the politicians? And those who answer (as it's a valid answer) that the united states and americans are one and the same, are uttering a very nationalistic idea. Denying that the nation can ever diverge or be separated from the people that constitute it.
This is offtopic of course, but.. nationalism.. absent in the west? what's up with us of america being the promised land, the holy shrine of freedom and human rights, and the saviour of the world? (and no, not only the usa, i just took the most obvious and known example)