Wii Graphics 'Better Than At E3'
Gamespot and GameDaily have additional details on Nintendo's upcoming console. Gamespot reports on comments by Nintendo President Iwata that they were specifically not going for high-end graphics with the Wii. He goes on to say that some of their staff initially disagreed with the adoption of the Wiimote, but public and internal reaction has allayed the fears of detractors. GameDaily reports on comments from ATI, who says there is still a lot left to see from Wii's graphical output. What was shown at E3 was 'just the tip of the iceberg.' From the article: "Industry sources have said that the Wii GPU would be moderately more powerful than the GameCube's GPU, but how much more we don't know. Conservative estimates from developers have placed the Wii console as a whole at 2 - 2.5 times more powerful than the GameCube."
On price alone, I think Nintendo's going to do well. I'm not a console-gamer, but if I chose to get into console gaming, I'd go with a Wii I think. After all, I already have an incredibly expensive box full of hardware for super-pretty games: my desktop!
P.P.S. I'm doing Science and I'm still alive.
How does crap conjecture and speculation on the Wii's power keep making main page slashdot?
Who cares until Nintendo releases real, hard numbers?
that the Wii was only a little better (hardware-wise) than the Gamecube. Everything I've read has either suggested that the Wii was only slightly better in hardware than the Gamecube (if not equal in some aspects). However, if the Wii has 2 to 2.5 times the hardware power of the Gamecube as the above article suggests, then they've fulfilled my expectations by more than enough.
When the graphics are 'realistic' or 'realy really realistic' it comes down to gameplay if people are going to buy their console and have fun with it.
Wii will win by gameplay, hell I would take a good 2d sidescroller or topdown game over the latest cookiecutter FPS....
Specs definitely don't matter for this console at all. It's about getting games back to how they used to be; short or moderately long pick-up-and play type games. I could definitely buy the idea that the games shown at E3 were hurried more with getting a fun game out on time than maximizing visuals, but ultimately it really doesn't matter, the games will be fun or they won't. The only games I play any more are games you can pick up and get into the heart of the gameplay instantly; Smash Bros. and Counter-Strike: Source. New Super Mario looks fun. So does Galaxy.
"Who makes the world? Perhaps the world is not made...A clock without a craftsman."
I have to say, that even though the graphics have never been the issue with the Wii/Revolution I am still very happy to see that they appear very much "next gen".
I have to face the fact, that even though I admire gameplay and that "game-play" is really why we "play-games", graphics are darn interesting.
Additionally, the fact that the Wii is going to offer such a unique interface device will, I think, allow us to see "graphics" which will be completely absent on the other consoles. What I mean by this is that because the wiimote offers such a more intimate and intuitive interface with the console's game world that we will be able to interact with it in ways that will have the effect of looking even more "real-life" than a console with simply raw video processing power.
Example: by being able to hold a cooking skillet or wok and flip, shake, swirl and turn the food around in it the resulting imagery on the screen should looks very much and especially FEEL very much more "life like" than by being forced to use a joystick or keypad to move the virtual cookware.
Any additional video processing power should only serve to further enhance this experience. And that's truly what video should be for video games - the enhancement part (like a spice) - not the main course.
Hmm, I'm using a lot of cooking examples - is it lunch time yet?
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I've been a Sony gamer since the PS1... but Nintendo really seems to be shaking things up. Between the HD-DVD less 360, and the unbelievable trainwreck that is the PS3, I might be convinced that simplicity is a virtue. What good is a next-gen console if all the games are just the same rehashed 6 titles over and over?
When a true genius appears, you can know him by this sign: that all the dunces are in a confederacy against him.
Looks like it's not such a wii little graphics card after all!
Be relentless!
I never understood this whole problem. The Xbox2 does not look 2.5 times better than the first one. It doesn't even look twice as better. It's something lower than that. If the Wii is two times better looking than the Gamecube, then I'm going to be completely amazed.
When the Gamecube first came out, I was actually pretty pleased with the graphics - Monkey Ball, for example, was smooth and just a pretty game (as well as being a blast to play - playing "Monkey Punch" is one of those cracktastic party games).
The current Wii games that have just been shown look to be as good as "current" Gamecube games, which doesn't surprise me. Most of the dev kits the developers have were modified Gamecube kits with the controller, so odds are, that's the level of tech they focused on. So E3 shown games looked just like Gamecube games.
Since we can bet that the graphics chip has gone under a 2.5 - 3 x increase since the Gamecube, that should mean that within a year or so (as devs get used to the actual Wii developers kits and their power level), games should look better graphically.
Then again, with the Wii, most of us will shrug and go "Whatever". I've been playing "Digital Devil Saga: Avatar Tuner 2" today, and only just noticed that there were reflections on the floor. Then I tuned it out while I played. With the Wii's controller, odds are they won't have to compete on the graphics, letting Sony and MS developers spending the extra money on artwork that could have gone to game play.
52 Weeks, 52 Religions with John Hummel
I'm shocked. Shocked!
The same is true for all consoles and all games (as long as they're actually running in real-time on the real hardware and are not just bullshots or "target renders" *cough*Killzone2*cough*)
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
"When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
No Wireless.
Less space than a Nomad.
Lame.
Shots: A Populist Parable
I have always been a fan of game playability/fun factor/games that make you use your imagination, similar to a book. IMHO complicated graphics, sound, and movies inside games seem like they tend to take away from the fun of the game. If I wanted to play a game that looks absolutely like real life, I guess I woulnd't use a game console and go play real tennis. The 256 colors and the 8-bit sound had a magic to it.
There used to be a game by Lucasfilms called Indiana Jones 3, Last crusade, on the PC, around 1990 or so, in the game you could go anywhere you wanted, and solve puzzles not necessarily in the order that they need to be solved. Graphics were VGA, 256 colors, but now that I think about it, the fact that I used my imagination more might have made the game a bit more fun; the fact that the boss didn't look picture perfect helped him out a bit, similar to reading a book and visualizing the characters.
It's hard to pin down what I'm really trying to say here, but I loved the sierra games in the 80s, but maybe it's beause I'm older, but today's games just don't do it for me anymore. The other day I played mario kart and super mario world (is that what it was called) on the super nintendo, and had tons of fun, despite how old it is. Seems like Wii is trying appeal to this kind of demand.Insinct is stronger than Upbringing - Irish Proverb
WTF does 2.5 times more powerful mean? Can they quantify "power" of a graphics processor to one place of decimals?
Tubby or not tubby. Fat is the question
He said "wii wand"
http://apple.slashdot.org/article.pl?sid=01/10/23/ 1816257
What I find really amazing is that they managed to pack at least double the performance of a Gamecube (this has been known for quite some time) into a chassis even smaller than the Gamecube.
Look at THIS image and marvel at what Nintendo's engineers are capable of.
Without AC's post, it was easy to misconstrue your post.
<]=)
Example: by being able to hold a cooking skillet or wok and flip, shake, swirl and turn the food around in it the resulting imagery on the screen should looks very much and especially FEEL very much more "life like" than by being forced to use a joystick or keypad to move the virtual cookware.
I think the word you're looking for is "immersion"
You just got troll'd!
I find it ludicrous that they're boasting about the improvement in graphics over the gamecube seeing as how they're still going to have regular analog TV output. TV may not look so bad if that's all you've seen for a while, but compared to a monitor or an HDTV image it's a blurfest.
I still think the GameCube ports of Resident Evil 4 and the new Zelda still hold up very well compared to many of the titles I've seen for the XBox 360 and PS3. If the Wii is 2 to 2.5 more powerful than the GameCube I'll be more than satisfied.
Let's not forget the Wii does not need to be as powerful as the other two consoles as it doesn't need to output HD. The Wii graphics should be very good in 480p.
That was the word I was looking for! ;D
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It wasn't long time ago we were posting jokes about the Wii name, have you noticed how this stopped? Noone jokes with the name anymore.
So it was indeed a temporary thing. Good lesson in marketing, and a great decision to announce it the week before E3 instead of E3.
Also notice how this brought them popularity: they're all over the press with articles about Wii's performance, remote, features, price and so on.
The PS3 is almost invisible around Wii.
I noticed this blurb on kotaku:
- details-on-wii-version-178216.php
Opera Drops Details On Wii Version
http://www.kotaku.com/gaming/nintendo/opera-drops
Personally, I don't think anything less than HD resolution for a TV is horrible for webbrowsing. I've used hand helds, dreamcasts, etc. The only console so far worth web browsing on was a PS2 with netfront. Want to know why?
1. No one designs their site for NTSC.
2. The PS2 browsing was SVGA resolution ( at least the way I was running it over a monitor )
3. You need a real keyboard and mouse at some point.
I'm hoping my playstation 3 will have branded kb+mice at some point, since I like such things to match. At least the other consoles can display the resolutions needed for me to read the websites. It's ok for nintendo since I doubt anyone will do more than browse demos anyway. Also I need a PSP kb, since I still haven't found a better way to use google maps in a handheld. If DS isn't ass for it I'll buy a DS lite for portable web browsing. =)
I don't know, I'm still not sold on Wii. The thing is, I'm not convinced 3rd parties will dedicate the time to the machine. For the most part, 3rd party DS games still suck, or are quite a bit lacking compared to Nintendo or some of the other top developers like Sega who are known for their creativity. I'm not sold on the fun of "hiking" the ball in Madden (not that I like Madden... just an example). E3 reports give games like Sonic Wild Fire a mixed bag... they are simple yeah - to the point that some say that the 360 version still feels more of a Sonic game than the thing the Wii is getting. Another thing, Wii sports.... that is going to be fun for about 15 minutes. As for the FPS... Metroid Prime 3 and Red Steel do not inspire confidence in me for the Wiimote on FPS. The turning speed is absolutely atrocious, and looks very awkward and even less fluid than using dual analogs. Don't even get me started on Zelda... watching them demo Zelda was quite painful, he kept running into the environment and enemies when he never should have... and Zelda controls have been perfect since N64. While at the same time, I like "simple" pick up and play games, I'm still not convinced about the Wii. I love my DS - I own New Super Mario Brothers, Sonic Rush, Advanced Wars Dual Strike, Castlevania Dawn of Shadow, Metroid Prime Hunters (though it controls pretty crappily on my DS Lite with the lack of thumbstrap), Nanostray, and Mario Kart DS. This has proven its worth time and time again. I still have a lot of hope for the Wii. I think playing games like Pikmin will be great as will other games, but the emphasis on simplicity scares me. I don't know about you, but have you TRIED going back to some of the old games? Many of them are downright archaic and while they were a total blast during their prime, they aren't something you really want to go back to for more than a few nostalgic trips with some exceptions of course. I dunno, I'm personally very excited about the upcoming 360 Library. I don't have one yet and don't know if I'll get a 360 or Wii (not really into Playstation) but 360 has both the epic games - things that will change our perception of how great a game can be like BioShock or Mass Effect, and then it also has tons of high-quality, simple games on XboxLive Arcade like Geometry Wars or Mutant Storm. Seems like a best of both worlds thing. This past generation I tried supporting an Xbox and GameCube and Windows PC. I got a bit of a gaming overload... tons of great games and not enough time to spend on one before I got a deal on a new one... next gen I am looking to try and stick to one (and I've also gone the Intel Mac route since day one... so not really into Windows gaming anymore except for exceptions like Half-Life 2) Right now to me, 360 seems to have a nice balance of amazing new properties and epic games, and then a lot of simpler games too. I'm not sold on Wii yet... mainly because my confidence in developers making truly great things on it isn't too high as seen by what is done on DS.... the games that take advantage of it really kick tons of ass, the rest are pretty mediocre. Another thing, I'm also not sold on Wii's online play - which is a big deal to me. I have a ton of friends I keep in touch with on XboxLive and its awesome. DS's Wifi Connect is an absolute nightmare. Friend-codes are the worst thing I've ever had to deal with for online play, and if the Wii is anything like DS I'm going to be really upset over this. Mario Kart online is great... until you come to the fact you can't communicate with anyone because Nintendo wants "safety first". Then you have to enter a unique code per friend per game... versus one single Gamertag on XboxLive. Thats right, ever game a person gets on DS gives them an extremely long unique # you have to have each friend add per game, so if you and 5 friends play 5 games together, you have to enter 25 of these stupid, annoying codes. Don't take this as anything other than skepticism. I am really looking forward to Wii but I am not on the pretty incredible hype train it seems to have going so far.
All the examples you provide required very little innovative thinking or advances in technology to have. The powerglove could have provided a cooking simulator, but surprise surprise, no one's running out to buy cooking simulator 5000. Why? because cooking is a fucking chore. No one is going to immerse themselves in a universe of feeding my goddamn face.
Real adults are so lazy they DON'T GET OUT OF THEIR CARS IN ORDER TO CONSUME FOOD. It needs to be handed to us through a window pre-prepared. Do you think this same adult is going to buy a game where I have to engage in a motor skills learning curve just to figure out how to mimic in real life some lame activity?
The Wiimote isn't going to revolutionize gaming. Sony and later microsoft threw millions into the industry to try and bring gaming to everyone. Prior to that, gaming was a kids thing or a small segment of adutls thing. Now its huge and tons of people game. That's why Sony and Microsoft are #1 and #2, because they brought gaming to everyone and made a game for every type of person. Nintendo is instead taking a different approach by marketing their product with a bad name and creating a user experience that's way different for a group who just figured out how to use an analog joystick.
Want proof that controllers don't matter? Look at sales of racing games versus sales of racing wheel controllers. Racing wheels suck, even though they're the most sensible way to control a car. But they are very rarely sold because the immersion that you're looking for comes in bringing the best looking cars, with real licensed brands, and actual recorded exhaust sounds, and ranking systems and online play. Not gimmicks.
Reason, free market capitalism, and individualism
"the latest cookiecutter FPS"
If there were more side-scrollers out there, many of them would be cookie-cutter also (I'm not talking about NSMB or Mario Adventure here, more like say, Sonic Advance 3. Sorry, but I truly hate that game despite positive reviews).
If they were mainstream, there'd be 100s of side-scrollers that all have the same old moving platforms, treadmills, spikes, enemies, etc placed in boring, predictable patterns that "we've all seen before".
But... there'd probably be more 'good' ones as well. Hopefully the Wii will re-introduce some of the dormant genres I love.
"When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
I always felt that the GameCube GPU is more flexible than the Xbox or PS2 GPU... Definitely much more then the PS2 GPU, but the PS2 sacrifices flexibility for an enormously high fillrate. :)
If there is one thing negative about the GameCube GPU, it is that there is no atomic dot product pixel operation like on Xbox. Instead you have to sacrifice several texture stages to make one manually.
I can live without vertex shaders, but they would be a nice addition as well.
Dude...hit the enter key once in a while.
Back before technology became good enough for FPS, big development houses were pumping out platformers at a rate they could only dream of doing with the more technologically complicated FPS. How many games have you played with Mario, Sonic, Donkey Kong, Metroid, Duke Nukem, Commander Keen etc. in their names? Furthermore, how often have they had something unique compared to the rest of their franchise or the other franchises for that matter? That doesn't mean they wern't fun, they just wern't unique in any way shape or form.
As for top down games, how about the Command and Conquer series, the Legend of Zelda series, the Ultima series the war/star craft series and anything by squaresoft (I know some of those games went 3d later on, but retained the original gameplay)? I played and enjoyed all of them too, it doesn't mean that they had any differences to one another of any significance. Remember when every man and his dog had a top down RTS in the late 90s and they were all the same apart from subtle unit naming differences?
Nostalgia is a beatiful thing, but it never gives you the right to be judgemental. The game industry has always been an incestuous nest of copycats, but they have always made us happy with what they have produced as long as our expectations have been low. If anything, I think it is getting better, with games getting bigger there is more places they can accidently do something slightly differently to their last game.
When Argumentum ad Hominem falls short, try Argumentum ad Matrem
Holy crap, I forgot I had to type in HTML breaks :( noooo! (why is there no edit post option?).... retry!
I don't know, I'm still not sold on Wii. The thing is, I'm not convinced 3rd parties will dedicate the time to the machine. For the most part, 3rd party DS games still suck, or are quite a bit lacking compared to Nintendo or some of the other top developers like Sega who are known for their creativity. I'm not sold on the fun of "hiking" the ball in Madden (not that I like Madden... just an example). E3 reports give games like Sonic Wild Fire a mixed bag... they are simple yeah - to the point that some say that the 360 version still feels more of a Sonic game than the thing the Wii is getting.
Another thing, Wii sports.... that is going to be fun for about 15 minutes. As for the FPS... Metroid Prime 3 and Red Steel do not inspire confidence in me for the Wiimote on FPS. The turning speed is absolutely atrocious, and looks very awkward and even less fluid than using dual analogs. Don't even get me started on Zelda... watching them demo Zelda was quite painful, he kept running into the environment and enemies when he never should have... and Zelda controls have been perfect since N64. While at the same time, I like "simple" pick up and play games, I'm still not convinced about the Wii.
I love my DS - I own New Super Mario Brothers, Sonic Rush, Advanced Wars Dual Strike, Castlevania Dawn of Shadow, Metroid Prime Hunters (though it controls pretty crappily on my DS Lite with the lack of thumbstrap), Nanostray, and Mario Kart DS. This has proven its worth time and time again. I still have a lot of hope for the Wii. I think playing games like Pikmin will be great as will other games, but the emphasis on simplicity scares me. I don't know about you, but have you TRIED going back to some of the old games? Many of them are downright archaic and while they were a total blast during their prime, they aren't something you really want to go back to for more than a few nostalgic trips with some exceptions of course.
I dunno, I'm personally very excited about the upcoming 360 Library. I don't have one yet and don't know if I'll get a 360 or Wii (not really into Playstation) but 360 has both the epic games - things that will change our perception of how great a game can be like BioShock or Mass Effect, and then it also has tons of high-quality, simple games on XboxLive Arcade like Geometry Wars or Mutant Storm. Seems like a best of both worlds thing. This past generation I tried supporting an Xbox and GameCube and Windows PC. I got a bit of a gaming overload... tons of great games and not enough time to spend on one before I got a deal on a new one... next gen I am looking to try and stick to one (and I've also gone the Intel Mac route since day one... so not really into Windows gaming anymore except for exceptions like Half-Life 2)
Right now to me, 360 seems to have a nice balance of amazing new properties and epic games, and then a lot of simpler games too. I'm not sold on Wii yet... mainly because my confidence in developers making truly great things on it isn't too high as seen by what is done on DS.... the games that take advantage of it really kick tons of ass, the rest are pretty mediocre.
Another thing, I'm also not sold on Wii's online play - which is a big deal to me. I have a ton of friends I keep in touch with on XboxLive and its awesome. DS's Wifi Connect is an absolute nightmare. Friend-codes are the worst thing I've ever had to deal with for online play, and if the Wii is anything like DS I'm going to be really upset over this. Mario Kart online is great... until you come to the fact you can't communicate with anyone because Nintendo wants "safety first". Then you have to enter a unique code per friend per game... versus one single Gamertag on XboxLive. Thats right, ever game a person gets on DS gives them an extremely long unique # you have to have each friend add per game, so if you and 5 friends play 5 games together, you have to enter 25 of these stupid, annoying codes. Don't take this as anything other than skepticism. I am really looking forward to Wii but I am not on the pretty incredible hype train it seems to have going so far.
I think the word you're looking for is "immersion"
Either that or "gimmick". The worst case scenario is that the controller will be used for only for titles like "Virtual Wok" and that regular action games would still be better played with the normal controllers.
Whenever I hear the word 'Innovation', I reach for my pistol.
Yeah, classic.
You know what would have been even more classic? If he followed it up with "In Soviet Russia, Nomad plays you!", because, you know, that would be funny...
"When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
But the more likely scenario is that if the regular action games do still work better with the normal controllers, then some worthwhile developers will create all new types of action games that do work with the wii remote. And if you still miss the old action games, there's no one stopping you from playing them on other systems.
One time I threw a brick at a duck.
Yeah, I noticed as soon as I replied... really a pain with no edit post option. I fixed it up and replied again if you want to read what I had to say :)
Personally, I think too much graphic advancement may be making some games harder, or at least harder to get into. When you have too many objects on the screen, and those objects have more and more detail visible. . . It approaches sensory overload, and all the clutter becomes like camouflage. Older games had a very clean look because of their technical limitations, but that also made them easy for the player to deal with and get right to the gameplay mechanisms. Now you sometimes have to search through a graphical jungle to find the game.
The worst case scenario is that the controller will be used for only for titles like "Virtual Wok"
Whose, Nintendo's? If Virtual Wok excites the casual gaming market like Brain Age did, I don't think Nintendo will see it as worst case.
"When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
You make good points, and they are valid.
I would argue that the innovation of the Wiimote comes from the fact that it is not just simple, but also non-encumbering.
Also, the food example was just the first thing that sprang to mind - I probably wouldn't play a cooking game either, to be honest. But who knows?
The reason the wiimote is unique is because both a steering wheel and the powerglove require effort from the user. I own a steering wheel for my computer, and it's fun. but most of the time all it does is sit in the closet. Why? Because it is big and bulky. I need to latch it down on my desk, or I would need to dedicate some room for it - precious desk real estate and precious time and effort.
the powerglove was cool - but you needed to wear it. It surrounded your hand and arm. You had to "slip into it" to use; it was inconvienient.
The wiimote is essentially a stick, a rock: a ball. You pick it up and you swing it around. This is probably what the very first toys were. The worlds most popular sport requires no more than a single item: a soccer ball.
Playing catch, frisbee, kick the can, snowball fights. Simple is fun. I'm not saying complex isn't fun - playing cards are a testament to complexity. But you don't need shuffle the snow before you play with it.
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My Computer Music Tutorial Videos
I find it interesting that the slashdot summary talks about how the graphics will be better than at E3, while the gamespot article is titled "Nintendo is not working on a next-generation console" and it emphasizes how it is a lower end graphics console.
Wasn't this being said by nintendo even before E3?
The fact is, the Wii is good enough. Games aren't going to look TERRIBLE or anything. In fact, they'll look way better than the last generation, which already looked pretty awesome.
Look, I'm as much of a "tech-spec" geek as the next guy, but talking about how good a console is based on specs is akin to talking about how good a novel is based on the quality of the typesetting job.
It really *is* the games that count. And the Wii remote really is pretty cool. I haven't owned a Nintendo system since the NES, and I'm excited about the Wii, because it FINALLY gives us a new way to play games. Maybe it's not the "revolution" that Nintendo claims it is, but at least it's something new and different.
In my experience, you have to just about double the processing power of a system before the difference becomes readily noticeable to the user. So if Wii is in fact 2 to 2.5 times as powerful as the GC, then it's fair to call Wii "only slightly better". Which means it's unlikely to WOW anybody.
But who cares? I love Nintendo's strategy with this system. An inexpensive console with fun and relatively simple games should do well. It's the same formula that propelled the NES.
95% of my "main" gaming consists of having something fun to play when there are people over. The way the world generally works, as you get older life dumps more and more responsibility on you, and free time quickly becomes your most precious commodity. I don't spend only three or four hours per week in front of the TV playing video games because I don't like them that much anymore. That's just all the time I can spare now-a-days.
That wasn't such a big deal 5-10 years ago, cause all those adults didn't know what they were missing. They didn't grow up with video games. But now a bunch of us childhood gamers are busy with the real world, but don't want to completely give up a hobby that has brought us so much enjoyment. Nintendo has noticed this, and noticed how big of a market we are (and how we've generally got a decent amount of disposable income), and is gearing their console towards our needs.
Furthermore, I'm not sure why you're so certain that we're going to get bored with this new controller. Is moving your arms around a little somehow innately less fun than just pushing a bunch of abstract buttons stuck on a piece of plastic? I think you're still sort of stuck in some sort of mindset relating back to those little control demos that Nintendo showed back when they first announced the remote controller. Just because your imagination hasn't allowed you to see any involved or engaging uses for the controller doesn't mean that game designers are having the same problem.
When the party atmosphere is gone, people will stop playing certain games. But instead of putting down the Wii remote and picking up a PS3 controller, maybe they'll just put a different disc into the Wii, and play something else.
One time I threw a brick at a duck.
The real problem for Nintendo is people really love the controller for a brief time and then seem to get bored with it quickly and go back to playing 'normal games' with a normal controller
I'm curious. This is evidenced by what?
"When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
What I mean by this is that because the wiimote offers such a more intimate and intuitive interface with the console's game world that we will be able to interact with it in ways that will have the effect of looking even more "real-life" than a console with simply raw video processing power.
Wii looks like a ton of fun. I miss platformers and more simple games on the current line of consoles. However, I'm curious to see what they do with some of the sports games. The problem with sports games is that their is alot more going on, at least in Madden and MLB2k6, than just "throw the ball" or "swing the bat".
For example in baseball, while batting you also have to control the baserunners---how far they lead off, when to steal, etc. In football, you have audibles, hotroutes, motion, etc. Will Wii just remove these from the games, or will they somehow find a way to incorporate them in? And if so, how.
It will also be interesting to see how they translate the movement with the actual motions of the players. For swinging the bat I'm assuming they aren't going to have a one-to-one mapping of a player swinging the controller to the player actually swinging a bat. And all players in the major swing the bat at different speeds (ex pitchers are generally slower).
Preview the damn post first next time and you won't need to edit it.
Hey, there is only one Return and it's not of the King, it's of the Jedi.
Nintendo is wise to not promote the Wii as a direct competitor to the PS3 and 360, but at the same time I'm doubtful sounding like the typical online "OMG gameplay 4 LIFE graphix r 4 NOOBS" thing will win the masses over. Nobody wants to buy a new console sporting graphics from two generations ago.
I must admit, I'd like to see Nintendo regain some of it's former glory here.
Anyone that questions Wii's potential graphically doesn't know anything about graphics beyond the buzzwords Sony and M$ shove down their throats. Don't listen to them. There's some very simple and telling facts about the Wii:
- 2-2.5x the power of Gamecube is a CONSERVATIVE estimate.
- The graphics in Resident Evil 4 were considered better on Gamecube than on any other platform. The graphics rivaled even the best of PC games like HL2 and Doom 3. The Gamecube was NOT a weak system, it's potential was just rarely reached.
- The Wii architecture is near identical to Gamecube, just multiplied in horsepower a few times. This means anyone that worked on Gamecube doesn't have to learn a new platform. This is unique to the Wii among consoles.
- Some very big names like BioWare and Capcom are onboard for the Wii, and their developers are excited as hell. You can pretty much count on these companies to squeeze everything they can out of the hardware and blow everyone away. Can you imagine a Resident Evil game with 3x the graphics of the 4th one, AND with new gameplay enabled by the Wiimote?
It's telling of Wii's upside just how desperate and weak the trolls' description of the downside sounds. There's never a guarantee and it will all come down to the games, but the naysayers really don't have anywhere to stand this time. If the Wii fails it will be against ALL rational expectations. But if you wanna hedge your bets and troll it, oh well, your loss when it's a success. I know how hard it is to say anything positive on the internets. Can't risk the e-peen.
why is there no edit post option?
Immediately below the comment entry textarea is "Use the Preview Button!"
Exactly.. and this is why the PS3 will win in the gee-golly factor.
How much of "bringing gaming to adults" was actually due to Microsoft and Sony, and how much had more to do with a generation who grew up with Atari and NES becoming adults and retaining an interest in gaming? These platforms were able to provide them with games that still interested them, but I think there was really an aging market out there looking for someone to keep feeding their already-formed addictions.
Funny, the pool always feels cold to me when I first jump in, and after I've been in it for a little while it no longer feels cold. Getting out just resets the process.
It's fun, because you can quickly pick it up, you can quickly get quite good at it, and almost as many people can play as can fit around the screen.
I am TheRaven on Soylent News
Doesn't anyone remember that when the GameCube came out, Nintendo was holding the same kind of speach? The GameCube was officialy known for pushing 6 million polygons while Sony said its machine, the PS2, could output 66 and Microsoft was bragging about 300 million for its Xbox. It was clear that Nintendo -and probably the other two too- were lying and the GameCube's GPU was capable of effects unavailable on the other two consoles.
I think you should look at what Sony offered at this year's E3 again before you stick to the claim that PS3 will wipe the floor, graphically, with 360 and Wii. Take a close look--none of their games are $600 better than any 360 games...in fact, I'd venture to say that they were all about on par. Sony can give out all the spectacular numbers they want, and show all the CG they want, and give out "bullshots" to the press, but they haven't proven anything yet.
Has anybody asked whether they've rounded up some serious talent and started talks with Warner Bros?
As always, all IMO. Insert "I think" everywhere grammatically possible.
From the reactions people had at E3 and the people who are playing early versions of Wii games at our company the reaction to the Wii is very similar to people who discover MAME for the first time. There is an initial period excitement and lots of talk about 'old school gaming' and 'getting back to gameplay over graphics' which lasts a week or so and then they are back to playing modern game like everyone else and their MAME directory goes untouched from there on out.
With the image constraint token not going to showing up this console cycle you will have:
Wii at 200-250 (free online and online play, pay for IP/content - real backwards compatibility) tilt/point controller
PS3 at 499 (free online and online play, pay for IP/content - real backwards compatibility - 1080p HD movies/games(yes there are already a large number of 1080p PS3 games - tilt controller
360 at 399+~200 bucks for online play over four years - no real world backwards compatibility - graphics no better than the Wii - hardware defects - the ridiculous amount of graphics problems - mostly pc games - and on and on
There were two major events waiting to happen for the next gen console race:
1) The image constraint token going away - effectively making the PS3 499 and not 599
2) The choice of 200 vs 250 for the Wii - 200 and Sony has serious competition this gen, 250 or so and we'll see
The only piece of the puzzle left is 2) I'm not sure what Microsoft can do to get back in the race outside of coming out with a brand new piece of hardware. Right now they are dead in the water in sales with a console that is priced near the PS3 and performance like the Wii.
-Pats the silly person on the head-
Need help finding your way back to teamxbox.com fella?
The big Wii demo at Nintendos E3 conference was tennis; not trying to look any more like real tennis, but definitely trying to play more like it. If a fancy looking tennis game with a gamepad makes you want to play real tennis, what about one where you actually have to swing the controller around like a raquet?
Playing sports games for me has never been a replacement for playing the actual sports; it's not a simulation of athletics, it's a simulation of the mental side of the sport. Wii tennis though (and baseball, etc), really makes me wonder why I would stand in my living room making serve and forehand motions with a controller rather than going out and playing for real.
Thus, they're simultaneously lowering expectations about power while building anticipation for something completely subjective (fun), rather than something mechanised and unaffected by opinion, like polygon counts or megahertz. Thus, when they finally release the Wii and it actually does turn out to be a reasonably powerful machine that also seems to make gaming fun again (if people want to believe this, they will), Nintendo can say "Gaming is fun again! Oh yeah, and it's powerful too". Nintendo wins.
Deep down, people want to believe that gaming is more than just graphics, and if the Wii gets it right, we'll all believe them. Everyone wins (except Sony and MS).
As always, all IMO. Insert "I think" everywhere grammatically possible.
I'm trying to imagine 2 kids in 1982 having some fanbuy argument.
Bob: Hey! I heard Atari is going to put out the 2600 which is just like the VCS graphically except it's in a black case instead of a faux-wood one.
Joe: Screw that - I'm getting a ColecoVision.
Bob: Graphics aren't everything - there's also gameplay. I don't care about graphics.
John: Anyone seen this Famicom in Japan? It's got great graphics.
At which point above do you think one of the characters blew milk out his nose?
woah...
Do you know when virtual wok is due out? sounds kick ass...
From what I understand of Wii Sports Tennis, you do not actually control how your character moves across the court. Realistically, there's no need -- of course you are going to run towards the ball, and it's no fun to play if you can't make it there because you forget how the controller works. With the Wiimote, the controller works as you would expect, namely you swing it to hit the ball. If you hit it with the correct spin, you hit the ball to a place where your opponent cannot reach it, thus you win the point. You can likely pick characters based on ability; a strong hitter may not be a fast runner, and vice versa. In basebal and football games, the elements you ask after are all likely there, just not under your direct control.
Think about playing a real game of baseball. When you're at the plate swinging, you expect that your teammate (or the third-base coach) knows how far to lead-off. With a video game, you can spend some time before the game starts picking your lineup and batting order, planning out how this should work in the course of a game. That way, when you're swinging at air while batting, you don't have to be fumbling with the controls trying to tell "Big Jim" to get back to the bag.
By simplifying the controller, the Wiimote forces players/developers to change the way games are played. Instead of taking advantage of all thirty-seven buttons on the controller, you have to think about the lineup and batting-order before you actually step up to the plate for the core of the baseball experience -- swinging for the bleachers.
This may, actually lead to a deeper, more entertaining game of baseball, because you focus on the 'fun' part. It also leaves intact, however, the management aspect, without the micro-management that a button-loaded controller allows a lazy developer.
Do some research before you express your uneducated opinion... oh wait it's slashdot.
Since when has twice as powerful not been enough? That's good and sane, and about what we've come to expect for console power upgrades. Isn't the 360 about twice as powerful as the original X-Box? There have been some very beautiful Gamecube games and Galaxy looks like it'll be graphically awesome just for the sense of distance alone. It's definately going to be pretty enough for me.
It was around $1k when i saw it for sale and each game was $200ish. Add inflation and it's a hell of a lot more.
3DO once again with inflation would be more expensive.
Third their is very little that the "crippled" ps3 cannot do. It has as much hd space as a premium xbox and hdmi isn't necessary to get full hd resolutions.
I wouldn't be surprised if the $499 ps3 moves a ton of boxes.
Hmmm... Pie...
That struck me as funny, because I just pulled a loaf of banana bread out of the oven. It was fun to make. Granted, a cooking game would not be so tasty.
As for the sales of wheel controllers, they are used in games that were designed to play with joysticks, and are thus unnecessary for the experience the developer was targeting. Only car nuts would buy them.
In relative computing power 2-2.5x more powerful is NOTHING in the realm of consoles. The console cycle is 5-7 years. Usually performance increases are anywhere from 10-20x that of the previous generation. The ps1 had 1MB of vram and to get to ps2 graphics it had 16mb of vram and 32x the system ram. It also pushed about 16-20x the polygons. I don't remember off the top of my head but it went from several hundred thousand to a figure over 10 million.
The ps3 is a similar jump.
Hmmm... Pie...
If a processor can do 4 Floating Point insts. per sec, and another can do 10 Floating Point insts. per sec..
New Intel MacBooks! 4X faster! insanely great spec_int performances!
perception is reality
5) The PS2 is actually faster than the GC by a substantial margin. However, it's designed more to push a huge number of polygons with relatively few special effects. If you look carefully at PS2 games versus Gamecube games, you'll notice that PS2 models are substantially higher in polygon count, while Gamecube models tend to mask lower-polygon counts with rich textures and special effects.
I'm not sure how accurate that statement is, but this comparison casts some serious doubt on it, after all, the proof is in the pictures(and videos):
http://www.gameswelike.com/web/re/RE%20Comp.htm
Capcom has lots of experience making games for both consoles, moreso for the PS2, so I'm sure they did the best they could with what they had in terms of power, and the results aren't pretty. Image quality, poly count, and special effects all suffer on the PS2 port.
The GameCube looks like the superior machine to me. Perhaps this is why Nintendo is taking its focus away from graphics this generation, it didn't do them much good to have the 2nd most powerful console on the market last time(barely behind the x-box, according to some developers)...
For me it's mostly about game play. If you give me games that I enjoy playing, then I don't really care what platform they're on. It's why I keep playing older games like Tribes 2, Operation FlashPoint, and Falcon 4. The graphics quality on these games sucks by today's standards, but the game play is tremendous. Long live vintage games!
Last week's sales in Japan:
Not to say that their strategy is a sure fire success or anything, but they started climbing that hill a while ago and they've done pretty damn well so far.
Its just clear that they have to take a hit this generation and shift their strategy towards new ideas, rather than best technology.
Maybe they could stop competing with Sony and MS on high end hardware and just make a cheap, small, decent console and revolutionize the way people play games by inventing a new type of controller.
...
oh wait
PS: although I liked consoles since I first played double dragon on the NES I never owned a console myself. The Wii will be the first one I'll own so maybe there is a bright future for nintendo after all.
You don't have a clue what you're talking about!
Its just clear that they have to take a hit this generation and shift their strategy towards new ideas, rather than best technology. Its the classic "outsmart your enemy with the bigger and better army, by using creative thinking"
I seem to recall Hannibal going against an est. 80k trained fully equiped Roman troops with 50k or less troops patchworked together from several armies at Cannae. Say, anyone remember who won?
You can't really pigeon hole creative thinkers because they refuse to be.
There's a lot of restaurants out there ready to do that. All you have to do is go to one.
I wouldn't call them "real adults" - but rather "lazy adults". Personally, it is very rare for me to go through the drive through - I usually park, get out, and go in - even if I am taking it with me.
Neither Sony nor Microsoft did anything to bring gaming to the masses. It was primarily Atari, and Nintendo did that - yes, Nintendo. Sony and Microsoft jumped on the bandwagon late in the game (no pun intended) and took over the market as a generation of gamers grew up - and that "small adult" group became a rather large group. Sony and Microsoft have neither done much to innovate in the gaming market either - all they have really done is add more graphical features. In the process, they left a good majority of the masses behind, and targetted only on that "small adult" group.
Nintendo, on the other hand, has primarily focused more on the masses than on that "small adult" group - and the Wii/Revolution only goes to show that even more. The Wii/Revolution will be a revolution because it once again brings gaming back to the masses. Nintendo will take over because their games will appeal to a far wider audience than Sony or Microsoft are looking to appeal, and an audience that does not care so much about graphical quality as they do that the game is just plain fun and entertaining. Joe Shmoe does not want to have to learn how to play a game for 4 hours before playing the game - they want to just sit down, play, and have fun. That is certainly an aspect that Sony and Microsoft have forgotten - or never intended to remember to start with.
The problem with this analogy is that the Wiimote will be provided with the Wii; where as you would have to go out and buy a racing wheel in addition to the system - no system has offered a wheel as its de facto controller. The Wiimote, on the other hand, it a very innovative device that captures the ease of using things in real life (a sword, a stick, a golf club, etc - things people already know how to use) and brings their normal, intuitive use into the gaming experience. Suddenly, it becomes a lot easier for real golfers to play Mario Golf - as golfing experience and a little gaming practice can make you very good; but a newbie to golfer, who may be able to hit the buttons at the right time on an NES, will have a learning curve just like in playing a real game of golf - they can practice and get it right - there will (of course) be slight differences, but it becomes a lot more natural to do various activities, such as playing golf, or playing the drums, or swinging a sword.
And best of all, the Wiimote is the default controller with the Wii - which means it will be widely accepted.
Ironically those are all gimmicks themselves. "Licensed brands" are just a way of aiding
Truth is like the sun. You can shut it out for a time, but it ain't goin' away. - Elvis Presley (source: imdb.com)
I seem to remember one army having elephants which overwhelmed the opposing force. It wasn't creativity that lead him to victory, but big powerful elephants.
If you actually look at the raw hardware, you'll see that the PS2 is substantially faster. The PS2 had a GPU with 16 pixel pipelines running at 150 Mhz, resulting in a fill rate of 2.4 gigapixels/sec. The GC had a GPU with 4 pixel pipelines running at 165 Mhz, giving it a fill rate of 660 megapixels/second. The GC did T&L in hardware, but the PS2 had a seperate vector coprocessor running at 300 MHz to do T&L.
If you were displaying a flat-shaded CAD model, the PS2 would indeed be tremendously faster. The problem with the PS2 was that every extra feature you enabled resulted in a huge hit in fill rate. The GC did all these effects in hardware. So by the time you'd gotten roughly comparable features enabled (lighting, filtering, etc), you'd also lost your polygon count advantage. The PS2 was really designed to run games like FF X and The Boucer, with very high-poly models and relatively simple shading and lighting.
A deep unwavering belief is a sure sign you're missing something...
It seems I may have been wrong, the elephants may not have been at Cannae. I will need to do more research.
Right guy, wrong battle.
"But by the battle of Cannae all Hannibal's elephants had died." from http://www.roman-empire.net/army/cannae.html
Still, extending this back to Nintendo, would that make the Wii controller their elephants?
The PowerGlove. Favorite "Nintendo sucks" point of everyone. Let's start off with the fact it didn't have a killer game. Then let's add the fact that it costs 50% as much as the NES. In todays dollars, it would have cost about $175 (based on adjust NES price). Then we'll add the question "how good of a cooking simulator could the NES have made" and that point is rather obvious.
Real adults are lazy. No kidding. How many adults would buy a game where they would have to learn new motor skills to simulate a real life activity. Hmm. I wonder how many copies this obscure game sold before it failed on the market with it's $80 price tag? And let's not forget that if you had to swing a golf club all the time for a game or swing a sword, it would get tiring. Don't you think they will take that into account when companies make the games?
Sony and MS threw millions into gaming. What have they done... hmm.. instead of little kids, now some adults pay games too. Amazing! Yet, as a proportion of the total population, very few people play console games. TONS play little web games like Popcap's games. That is what Nintendo is trying to do. As for the "advances" that Sony and MS have made let's see about those...
Nintendo has, on the other hand, made the d-pad, the analog stick, rumble, the first excellent wireless controller, the first microphone in a controller (in the Famicom), etc. Nintendo introduced an expandable controller with the N64. MS copied it (and the DC's controller) to the letter.
Want proof controllers don't matter? Let's point out a special controller that costs at least $40 for a piece of junk (the wheel) and probably $100 for a good one, is only good for one kind of games, and is not included with the system and see how well it sells compared to the games. You're kidding right? You're comparing a single use controller that isn't bundled in (see: any fishing controller, light guns since after the Zapper) to a multi-purpose controller with motion sensing, accurate pointing, a speaker, a microphone (according to some), and more that will come bundled with the console?
In conclusion, the Atari 2600 killed the game industry because it was flooded with crappy "me too" content and Nintendo came around and resurrected it. Now Nintendo will kill the industry by innovating and trying new things while Sony and MS flood the market with crappy "me too" content which will save it thanks to their innovative new controllers that add two vestigial buttons.
I hope your post was sarcasm and every mod (and me) just misread it.
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
I am not sure what would be the elephants. I was just trying to criticize the parents use of argument by analogy.
It certainly wasn't simply the old school gamers growing up. The videogame market is absolutely huge compared to what it was before the crash. Back then, videogames, though they made a lot of money, were still a niche hobby. Now, they are pretty much mainstream. I don't give Microsoft a lot of credit though. It is Sony who has led the industry for two straight generations (and an entire decade), something never done before.
Yea and why the hell would someone want to virtually play a guitar, or dance on a virtual pad, or play a virtual game of football, etc. etc. !?
The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
Why would people be tired of the games we have right now with Sony and MS? My Xbox was the first console I owned since my NES more than 10 years before. I played a bit on the PC for a few years, but mostly FPSes and Blizzard games. When I got the Xbox, I got back a bit in RPGs with Knights of the Old Republic (I followed the Final Fantasies over the years, waching friends play them and except for the FMVs I couldn't care less), started playing 3rd person games like Ninja Gaiden, got into Burnout, played innovative titles like Kingdom Under Fire.
All those game were new to me, and so were they to MILLION of other people who had been out of gaming for years or just started playing for the first time. We are definitely not blasé about the current crop of games. I'll gladly play Kotor 3, Ninja Gaiden 2 (well, technically, that would be 5), Halo 3 and Dead or Alive 4. That's why I got a 360 a month after it came out. I knew it would be more of the stuff that got me back into console gaming. I have no problem playing a game like Ghost Recon : Advance Warfighter, I never even played a tactical FPS before this one. While this game may only be Ghost Recon 2 + pretty graphics + better AI (tough, I'm not impressed about the AI... anyway) to a lot of people, to me it was a fresh new experience that got me into that genre. I'll probably take a look at Rainbow Six Vegas when it comes out.
Why would I even want a Wii for it's groundbreaking new controller? Most of the stuff I played on my Xbox and now the 360 are maybe not ground breaking to others, but they are to me. Sure I could experience new ways of controlling the game, but I'm already experiencing so much new with the 360.
I get if you've been playing games for the last 20 years through every generations, you might feel the need for Nintendo's Wii controller. I really respect what they are trying to accomplish and I'll probably have fun playing with it at a friend's house. Me personnally, I'll probably have fun discovering genres that are new to me. Even with my "primitive controller" (which, btw, feels like the nicest controller I've ever held in my hand. Give me an Xbox controller over a dual shock any day.)
It's always possible to say that the 80K roman soldiers were a patchwork themselves. Little training, crappy equipment, etc.
The battles with Carthages is the reason why Rome became powerful. They got their asses kicked too much and decided not to let that happen anymore.
The Wiimote isn't going to revolutionize gaming.
You say this because you cannot grasp the amount of control that the Wii-mote will bring.
Seriously, i'm a "poor college student", but im gonna save $150 from each of my next three paychecks (just started a summer job), and get a 1080i HDTV by the middle of summer. Yeah you can get a 20" non-flad SDTV for $150, but why bother now. Yeah the TV i'm getting isn't 2" thck, but who cares, its higher rez than any of the $800 LCDs walmart offers. $450 for a 30" brand name 1080i TV is not a bad deal, and you know what systems i plan on hooking up to it? My original Xbox (chipped with a big HD), and a Wii when it comes out.
"Sic Semper Tyrannosaurus Rex."
I really don't think it matters. There's diminishing returns on upping the power of your chipset, especially when you're also upping your output to HD etc etc. Plus you have to charge people through the nose or make a loss on the console. These days, all games can look good; some can look amazing, but they can all look good. It's a cliche, but it really is becoming more about the gameplay and accesibilty. Who would have said 2 years ago that sales of the ugly, not very powerful DS (with its odd touchscreen hook) would be blowing the sleek, sexy, powerful PS2-in-your-pocket PSP out of the water? And yet here we are. I know the handheld market doesn't map directly to the under-the-TV, but I don't struggle to imagine the sucess of the DS being mirrored by the Wii.
Last week's sales in Japan:
* DS 289,151
* PSP 27,227
Not to say that their strategy is a sure fire success or anything, but they started climbing that hill a while ago and they've done pretty damn well so far.
Posting a single data point to serve ones purpose is misleading. The DS sales in the past few weeks were notable due to the relese of New Super Mario Bros. However, that fact shows that although 'tech specs' (and appropriate pricing) may drive initial sales at a console's launch, it is quality software that carries console sales momentum into its maturation in large numbers (which is when the money is made).
Now, I understand that you want to see the photo-realistic graphics ...
k comparison6sa.jpgu scomparison2.jpgi ocomparison9.jpg
I don't blame you, I liked FEAR as much as the next guy, but I don't see any benefit to forcing all companies or all platforms to support photo-realistic real time graphics; the cost of these graphics is too expensive. I can only talk about the company I work for, but currently the total budget for Wii games is about 1/3 that of the PS3+XBox 360 games (those games are multi-platform) but there are just as many Wii games as there are PS3+XBox 360 games; in my opinion the Wii games are a lot more fun at this early stage in development (you'll see them at next years E3) but that is just my opinion.
BTW. the graphical improvements of the Wii are nothing to spit at:
(Thanks to the geeks at the PA forums)
Link: http://upload.wikimedia.org/wikipedia/en/e/e8/Lin
Samus: http://upload.wikimedia.org/wikipedia/en/4/4b/Sam
Mario: http://upload.wikimedia.org/wikipedia/en/5/5c/Mar
What you're noticing from Wii games is that they're very high polygon models that have an insane level of texture detail on them; the Smash Bros. Models are (probably) as high of polygon detail as any character that was ever on the Gamecube with much higher texture resolution, and these are models which will only take up 1/32 of the screen (or less). What is really lacking (compared to the PS3 or the XBox 360) is normal maps and certain material shaders. I've been saying this for a while now and no one seems to listen.
Basically, here is the reason why the Wii doesn't contain hardware for these effects:
When people make a game for the Nintendo DS (or the N64/Playstation) the teams were in the 12-18 person range and the development time was in the 9-12 month range (on most projects that I know of) so you're looking at a development cost of about 1-2 Million dollars; a PS2, Gamecube and XBox game typically had a development team in the 24-36 person range and a time frame of 18-24 months. Now, XBox 360 and PS3 games may require about 40-60 people and 24-30 months to produce meaning that (at the high end) game development would be in the 20 Million dollar range. The Wii on the other hand has development budgets in the PS2/XBox/Gamecube range (or somewhere in the 5 Million dollar range); so as certain large publishers have already announced, it costs about 1/4-1/2 as much to produce a game for the Wii.
The thing I don't think people understand is that if you're doing the same number of texture passes, and same number of models it doesn't really matter too much if you're producing a model with 2-4 times the polygon detail, or 2-4 times the texture detail, because a lot of the time you lose producing higher detailed assets is gained from having to be so concerned with hurting performance. On the other hand, when you start adding normal maps, and material shaders, you add a lot of extra work to produce the same asset.
yes... DS... READ DS...
Now compare the gamecube to PS2 world wide.
The Wii is not a handheld device...
I'm well aware that the PSP is a flop. We're talking consoles.
The fact that nintendo's DS is outselling PSP is just more proof of my point that Nintendo cant compete when it comes to technology, but instead has to compete with inventive design.
PSP is far superior to the DS (hardware wise). Nintendo's DS is a peice of junk in every aspect when you look at its hardware. HOWEVER It has a touch screen, and of course it has great games like Advance Wars.
Nintendo's only hope is to compete with their radical ideas, rather than their inferior technology. Thank you for prooving my point.
My point is Nintendo is spinning the bullshit yarn on this Wii issue. Nintendo cant deliver the same quality hardware, so instead its going to try to do something new with interactive design.
Will it work?
We'll find out, but it certainly is a sign of death for nintendo when they cant keep up with todays technology.
The elephants would be the exemplification of 'wrong tool for the job'.
It is questionable whether 3 STI cores would be easy to program to get the best game made that takes advantage of the entire machine.
It is doubtful whether 7 SPE and 2 PPE would be easier to program than 3 STI cores.
If you only get 1 core to program, it's now a lot easier to deal with problems through reduction instead of trying to figure out how to put it onto another core.
The 80k 'crap' romans soldiers would be the easy ports of games from the previous console generation. Too much crap and then the quantity becomes irrelevant unless you have enough quality. This is the PSX/PS2 strategy.
PSX won over Saturn at the start due to price. However, the reason for PSX winning over Saturn in the long run was not because of performance. PSX won in the long term due to the availability of quality titles, which was possible due to ease of programming to get an appropriate performance level. This let PSX get a large library. Saturn ended up being a very good machine but you may have had to figure out how to program two cores. SEGA learned this lesson with Dreamcast, which was apparently pretty easy to program for. PS2 only won in the long term because it could play DVDs and PSX games, and because it was apparently financially bad to continue a console that didn't need to be modded for piracy.
The 'right tool for the job' for easy-to-write, well-performing games is one decent cpu core with high bandwidth to a GPU with high enough fill rate, and enough high-bandwidth to RAM for game mechanics and access to the render list, and sound. Everything else is just a marketing gimmick that a programmer would have to work at using to get limited return of benefit.
Well, yeah, there's that. And there's also the fact that Sony always bullshits us on hardware specs, while Nintendo is honest. Nintendo gives real world numbers, and Sony gives "theoretical" (ie bullshit) numbers. To back that up, check out this spec comparison. Now, seeing as how the specs are similiar (contrary to your claims), how does the PS2 pull of 6-12x the polygon count of the Gamecube? That's right. It doesn't.
You should stop drinking the Sony kool-aid.
Oh I agree. Its yet to be seen if Nintendo's move will be effective, but its clear that they are out numbered, or out "teched" in this case.
Nintendo is certainly going to try to be creative and that is the right move considering nintendo's situation.
I'm not saying nintendo is a bad company. I'm saying they are at a severe disadvantage on the technology front and now they're going to be creative to try to make up for it. I dont know if it will work, it certainly could... But one thing is for sure Nintendo is clearly trying new ideas to survive because its failing badly in image and clearly it cant compete with the hardware.
I'm not saying nintendo made the wrong move. I'm just pointing out the bullshit in their spinning PR.
Thank you for making this long time console engineer vomit.
Let me guess, you're some dude whose graphics/game/multimedia hardware experience completely centers around the archaic x86 pc and x86 GPUs...
And you parrot 'console hardware/engineering experts' like, oh let's take a wild guess, John Carmack, to try to sound like you have a fucking clue.
So fucking sad. But not as sad as the fact that there thousands and thousands of idiots just like you out there blabbering about which system is 'hard to program'.
I think this is a great announcement for the Wii. I'm in the same camp that says that the Gamecube's graphical capabilities weren't always fully tapped, and I heard that saying when RE4 came out and blew my mind. To expect more Nintendo games with even better graphics AND the added gameplay possibilities of the Wii-mote delights me. I have to ask this, though. When did Nintendo announce the $200 pricepoint? My monitor fried and I've been away from the net for a while.
The 360 has a lot of potential, that is still untapped. My only complaint is that the damn thing gets too hot. The PS3 has tried to fool E3-goers more than once, by showing a pre-rendered movie, trying to pass it off as actual gameplay footage. The Wii is promising gameplay as it's main attraction, not image quality or raw processing power. This will come down to the input device (controller), and how the games are developed themselves. The internal hardware will play a small part when compared to the 360 and PS3.
I'm really interested to see how the Wii finally turns out.
Well if you are a long time console engineer, then tell us what you think will be needed... It would be a lot more useful than making ad hominem attacks.
Nintendo is contracting out the hardware design to the same people designing the hardware for the X360 (and the same people who designed the GCN hardware). If they wanted more powerful hardware they could pay for it and pass the spendings on to the consumer. It's not like they can't win on tech, they chose not to so they could reach a more accessible price point.
What sound do people on rollercoasters make? Hint: it's not Xbox 360.
This may very well settle once for all the Graphics vs Gameplay issue. Hopefully the console manufacturers (and all the rabid fanboys) will get the picture and the industry will benefit as a whole.
The details-details department must have gone AWOL
"Better Than At E3" "Tip of the Iceberg"
This is pure fluff if you have nothing tangible to back it up.
...wii don't care!
(ducks)
ISO certified == THX certified
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After sacrificing hi-def, do the math : ;)
- 640x480 -> 1080x780 = approx 3 times the pixels on screen.
- Which means approx 3 times the detail needed to be processed for a 1080 picture, the same quality as a 640 one.
- Suddenly 2.5x cube vs 10-20x xbox/ps2 (divide by 3) doesn't seem as radical, since you're compensating with a lower resolution.
- Or we could stop getting religious over numbers, and go back to believing our eyes instead
Ok letzs look at the crap design, the crap design allowed nintendo to be almost half as expensive as the PSP, it allowed nintendo to be able to bring out a handheld which allowed 8 hours of straight gaming without being plugged into an electrical outlet. If you look at the games lineup, the PSP had a clear advantage with most except than Nintendos own titles coming out for the PSP, but the thing did not sell. Reason, the advanced design caused the battery to drain, the advanced design pushed the thing into a pricepoint which did not work out. Most people, me included simply had the console in their hands and then did not buy it due to various reasons one being the huge price compared to the DS. Sorry to say it sony blew it there. Same goes for their disk format, with movies sold for 25$ with drm enforced while you could get the same for 10$ with non enforced drm (broken drm) it is a no brainer which format to buy, and believe me it was not UMD. Sony would have had the chance if they had sold the umd movies at the next supermarket for 2-3$ then the price of the PSP probably would not have mattered. But as is, Nintendo is currently being king of the occiasional buyers market due to their low entry prices of their consoles (the games are a different matter they are as expensive as the rest). But if you need a console for the kids or if you are tight on budget Nintendo is a no brainer while Sony more and more becomes a no buy.
Actually Nintendo like most others do not do their own hardware design, they push contracts into third companies and have a division supervising their ideas. It would have been simple to get a better processor in, to get a faster graphics hardware in. But at what cost. You would have to add fans, which are distracting, you probably would lose backward compatibility like the PS3 and the XBox360 would, and the pricepoint would be way higher. Nintendo would have ended up at the same pricepoint as the 360 and still would have to sell the console at a loss. Now they have their own niche and will earn from both the console sales and the game sales. They are in a pretty good position.
Actually the battle of Canae was a turning point in war history. The main problem was, rome was already strong, they had a stronghold over entire italy and small parts of greece already, but they relied like most ancient armies on sheer man force, their people were even in Canae well trained, but advanced strategy was not applied. Hannibal was the first to apply advanced strategy and tactics to the battles. (Even Alexander has not applied it to that extent) One lesson the romans ultimately learned from Hannibal, especially Scipio was advanced tactics and strategy.
Absolutely true, the Wii doesn't have HD, and most people at home don't have HD. So X360 and PS3 need to precess about four times the pixels the Wii has to, and most people won't even see the difference (since they don't have HD sets).
I don't know if 4 times more pixels means you need 4 time the power, but you definately need more power. So the Wii just might push out graphics (nearly) as nice as the X360, at a much lower price tag, and with awesome innovative gameplay.
I've sure as heck picked my winner.
I do love "!" but not as much as I love "..."...
the first insider screens i saw for the wii were back in september '05. and they looked exactly like the red steel ubisoft screens shown at the e3.
graphics will be the last thing nintendo / dev will worry about. as much as it's easy to play, the WII is easy to dev on. yes but it's a HELL for gamedesigner and playtesters.
it is indeed HARD to design a game for wii.
before you had to worry about buttons and that's it.
now you have to worry about the player moving his hand.
seriously, as much as i love nintendo, i don't see any third parties games making it at first.
only the nintendo release will be solid enough in their design.
[chinese democracy starts now
Look at the specs for the xbox and the 360, then just use some common sense.
Let's see. Common sense. Can I afford a $400-$600 system which would then require another $1000-$1400-$2000 monitor just in order to see the improved graphics it puts out? Nope. The performance numbers just cited don't match the experience I would have on either of those systems, because I don't have the monitor to display them. In terms of perception, if I had such a system right now I'd be far more likely to say it was maybe twice as good as the old one than to say it was eight times better or whatever.
Meanwhile, do I want to extend myself that far in order to support either a)Microsoft's market share ambitions, which God knows it will never abuse; or b) Sony's attempt to win the HDVD standards war by leveraging its PS market share? Neither gesture particularly inspires me...
Common sense also tells me that my experience with Mule in 1983 was superior to most experiences with modern consoles, for that matter. I could provide comparative estimates of the number of enjoyable hours, or something, but I'm not sure the math would quite explain things...
"Fundamentalism" isn't about divine morality. It's about human authority.
And I remember a hopelessly outdated English navy almost completely destroying the technologically advanced and numerically superior Spanish Armada.
I think that Nintendos strategy of constantly and consistently downplaying the significance of graphics for their next generation console is going to pay off for them in the long run, because no matter what the games end up looking like, no one will feel deceived. And thanks to the fact that they'll probably be better than expected, people will be amazed by how much better they are than was expected. And delivering way more than you promised is a very, very good thing.
Of course, Sony sold a lot of PS2's by overpromising, so.....
If you actually look at the screenshots, you'll see what all those specs amount to. Did you even click the link? Even without all the extra special effects the PS2 version still has a lower polygon count.
don't mind be-fan, he's just an aeronautical engineering student who obtains most of his hardware knowledge from the interweb
When you go to the optometrist, you sit in the chair and he/she flicks around the little eye glass things, and says 'better or worse'. he doesnt say 'how many times better is this than the last one?'
the system may be 2.5 times faster than the previous, but its not going to look 2.5 times better. its just going to look 'better' and in the end thats the result everyone wants.
Computing power does not directly translate into visual quality, so any speculations as to how good the graphics will be is pretty pointless until we start seeing it for ourselves.
Copied from Dreamcast (Dreamcast's shoulder buttons were analog, Sony made every button analog).
They've won this console war. Sony's princess is in another castle (Home-media? What? Can play... Blu-ray? So? If I want to play Blu-ray discs, I won't use something that will probably break them, if we're talking about the PS2's "fun" with DVDs) Microsoft is stuck on Halo 3 as a last saving grace (Honestly, what games do they have? Oblivion... FFXII (Port) Call of Duty (Port) Dead or Alive (Port) King Kong (Port).... I mean.... hello, just buy a decent PC that costs less, and performs just as well, and it doubles as having a much larger selection...)
This fanboy is going to be buying 4 copies of every accessory for the Wiimote Nintendo makes, if just for parties. It'll still be hella cheaper than buying the PS3. (On a side note, will the microphone, used in Mario Party 7 and Odama, have a different version for the Wii? I was mad it used the memory card port, because that meant it could only be used for the quiz games in Mario Party (and the team things), and Odama is just one player)
Yes, as others have pointed out... its not like they are "unable" to make a "powerful" console, not like ATI/Nvidia/IBM/Intel won't sell them the same chips. They could sell you a pre-packed quad SLI nvidia quad core "computer" in a SFF and call it their next console if they wanted to. It was a design & philosophical difference in their approach to the concept of console gaming, nothing more.
And you are wrong. Dead wrong.
Nintendo currently has approx. $6 billion cash on hand. Not yen. American dollars. 6 billion dollars. In cash. That's liquid assets, not investments.
Compare that to about $11 billion for Microsoft. And around $3 billion for Sony (more of Sony's money is tied up in investments).
Also consider this. In over 100 years (116?) Nintendo has had one unprofitable quarter. Not even an unprofitable year, just one quarter where they did not make money. Counting both the GC & GBA, Nintendo has sold 95 million consoles this generation. Compare this to 112 billion consoles sold by Sony (selling only the ps2). Both of Nintendo's consoles sold for less money, and Nintendo sold less than 1/4 as many software units as Sony.
And yet this generation Nintendo has made 4 times the profit of Sony's game division. In fact, Nintendo made almost double the profit of Sony Corp as a whole. That means that Nintendo, who's business is almost exclusively in gaming & merchandising, made more money than Sony Games Division, Sony Movie Division, Sony Computer Division, Sony Hardware Division, Sony Music Division and Sony Media Division (...I'm missing one somewhere, Sony has seven divisions). Now, admittedly, only 3 of the 7 divisions of Sony actually made money, but still, to make double the profit of one of the largest corporations in the world with only two areas of revenue is a feat pretty much unmatched by any other company. Why do you think Microsoft was so eager to get into the video game market? Nintendo has been making money hand over fist since the days of the NES. Even with a system that is considered a comparitive failure (the gamecube) Nintendo is still making more money than it's competition by significant digits.
Nintendo could offer a system 3 times as powerful as the PS3, they could licensce Blu-ray or HD-DVD if they felt like it, they could make it surf the web, play movies, organize your appointments, receive your email, and record TV. All that, and still include the new controller. It would cost about $800, but would blow anything else anyone has to offer out of the water. Nintendo isn't going to do that, though, because it's not a smart move for them from a business standpoint. They're making a weaker system not because they lack the money (they have more liquid assets than Microsoft lost making Xbox a success), but because from a business standpoint, they stand to make more profit this way.
The PSP vs. DS fight is worth looking at for more than one reason. Not just because the DS is outselling the PSP by about 6 to 1 worldwide atm (most of that is Japan, a little Europe, they're dead even in the US). Sony is not losing money on the PSP, every unit sold makes them money. Nintendo is not losing money on the DS, every unit sold makes them money. But Nintendo has a far, far higher attachment rate (games sold per consoles in the wild) than Sony in the handheld space. Also, the best selling Nintendo games are developed and published by Nintendo. Games like Brain Training are about the closest you can get to pure profit. The hardware doesn't matter, Nintendo's business strategy is just flat out better, and they are making the kind of money most company executives have wet dreams about.
Now, compare the Wii to the PS3. This is in no way confirmed, but there is a very good chance that Sony will actually be losing money on each PS3 sold. That means the PS3 will be the first console Sony has ever lost money on the sale of. This means that Sony absoluted must dominate the console market, or they stand to repeat Microsoft's feat of losing money. Nintendo, on the other hand, can sell to the same 20 million customers they already have, and as long as they keep a steady stream of games, they still beat their competition in profit.
Don't ever make the mistake of assuming Nintendo is not doing something because of money. They have plenty to spare.
just some guy
A collection of newly discovered personal writings (compiled in a book released some time last year) reveals that the Spanish Armada was actually composed of fewer and less technologically advanced ships than the defending English Navy, contrary to legend. It was still a hard-won victory, however.
Whatever the case, I think Wii is going to come out on top with real gamers, by virtue of being less technologically sophisticated than the competition in some ways (and much more technologically sophisticated in others).