Yeah, you just needed to d/l the expansion pack on an XP machine, and then install it on the 2k box. I didn't bother, and all indications are that I didn't miss anything.
I'm still using 2k on most of my work/home computers. I've run into only one or two things that don't work under 2k that do work under xp, but those are simply the "purposefully broken" stuff, like the latest MS messenger and some lame ass d/l management utility "needed" for a game expansion pack. BF2 Special Forces, if I recall correctly. I didn't get it, though there was a workaround for it.
Ah, if you take the total population of the entire country and divide by the total area of the entire country, then yes, they have lower population densities than the US. However, that's a rather useless metric, as in all of those countries, the vast majority of population is concentrated in a much smaller area. Take Canada, for instance. Approximately 90% of their population is concentrated in a band roughly 100 miles north of the U.S. border. Plug the area that encompasses and see the difference.
It's really a shame about gamespy. That was once great software, giving seamless connection to online games like Quake I back in the day. It actually made things a lot easier. Now, however, it's an intrusive pig of a program, in league with the evil EA and their insipid BattleField franchise. BF VietNam was cool, and BF2 started out good, but disastrous patch after disastrous patch ruined a game that had real potential.
How about Art Tag? The premise is that the player is a vandal, let loose in an art museum with one spraypaint can. The object of the game is to deface the highest value amount of art before the can runs out. The player would necessarily learn about various artists, the value of their paintings, and what works are housed in various museums around the world. The opportunity for expansion packs would be new museums, all of which can be kept up-to-date via a subscription. The player would need to dodge security, visitors, etc. Perhaps he/she could ride a skateboard as well.
It would upset parents and high-brow types, it can be subscription-based, and the player learns about great works of art. Sounds like a goldmine to me.
In the case of Abu Grahib, I find it hard to imagine that generic pressure from the top for better intel-gathering is what resulted in naken man-pyramids and guards snapping photos of each other mocking the prisoners.
At first, probably not, but over a period of months or years when coupled with the lack of supervision, positive reinforcement that the prisoners are being "softened up" for intel interrogation, and generally bad living conditions, I have little doubt that this was the mechanism at work here.
Well, see, that's the beauty of it: the company isn't engaging in the undesirable practices, that's just the few bad apples. They just reap the benefit of the results, despite the "stated policies", while the "bad apples" get to be the scapegoats.
In this case, I wonder how many memos those Managers got stressing the importance of hitting their Christmas sales figures? And how many even more specific numbers regarding units of 360 add-ons? How do you hit those numbers without bundling contrary to the corporate policy?
Same thing with Abu Grahib: we need these prisoners softened up for intel. The soldiers try, but it doesn't work. Their superiors express their disappointment, etc. Lather rinse repeat.
It's the classic "bad apple" tactic. Just have very stringent policies in place, but make the goals such that it's either difficult or impossible to meet without breaking those policies. If no one notices, promotions all around. If someone calls them on it, then an easy scapegoat and much haughty pointing to the policy. Either way, the organization wins. Abu Grahib was a perfect example of that and this Best Buy ploy is another. Of course, I'm not saying they are of equal importance or ramification at all, rather the technique is identical.
While we're at it, we'll take "Linux on the Desktop" back as well.
Re:how many people actually _like_ windows?
on
Pepping Up Windows
·
· Score: 1, Interesting
Linux users are much more forgiving of their OS than windows, or windows users are of windows. How many times have we heard how great linux works on a new/re-imaged box, only to have it eventually admitted that the sound card doesn't work (yet)? Or the graphics card doesn't have full functionality? Or...etc. Ok, maybe not as much now as in years gone by, but that tendency is still there.
Google is good, don't get me wrong, but the fundamental search aspect hasn't been upgraded in years. I'm not talking about skinning the search page; the minimalist approach is better. No, I'm talking about the actual searches. As an example, one that has never worked is string searches with wildcard characters as literals. Try "#Deleted" and you'll see what I mean. I've scoured the help pages, and message boards for a work-around (double quotes, double characters, characters to precede, etc) and have never been able to find it.
Well, no, not really. 1994 is usually considered the beginning of "the September that never ends". I think all the Intel ads for the Pentium branding coupled with AOL beginning its floppy assault is what caused it.
The reason they load up the requirements for a job is so that they can say they tried to fill it but couldn't, and therefore need to bring in an H1B worker. It's an old trick, but it still works.
Yeah, maybe, but you're talking "beach comber" physics, and not a practical R&D project. "Energy based" shielding? You want to try to shield photons with something "energy based"? What, an EM field? Hate to break it to you, but photons are neutral, so that won't work. A gravity field? If it were sufficiently large, we could warp space around the craft to divert the radiation. Of course, if we could do that, getting to Mars would be trivial.
Could we do a "Tag and Flag" mission? Sure, all those problems can be solved by throwing enough money at it. It's just not worth it.
There's this bizarre infatuation with Mars for some reason. You want to experience Mars? Do a stint at a South Pole station, but bring your own air and water.
A lead vest (~ 1mm in thickness) works great for dental units and diagnostic units in general. These are photons in the neighborhood of 100 kVp, with an average energy about a third of that.
For higher energy photons, such as cosmic rays, a vest would actually increase the dose to your skin as the "shielding" acts as bolus material, allowing dose buildup. There would be a slight decrease of dose at depth, maybe 5%/mm of lead. And it's multiplicative, so you don't get 0% if you use 20 mm of lead, rather.95^20=35%. Using these very rough approximations, it would take 4 cm of lead covering the entire living quarters to reduce the dose, and hence radiation-induced deaths, by a factor of 10. If you assume a paltry 3 m x 3 m x 3 m cube, that would be 54 m2 of lead, or half a million square cm. Times a thickness of 4 gives two million cc. The density of lead is roughly 10 g/cc, so that's 20 million grams, or 20 thousand kilos of shielding. And that's just for photons. Lead doesn't do jack against neutrons, so you'd need about the same thickness of water/boron, which would add another 2000 kilos. 22 metric tons of shielding for a 10 foot cube room.
Nonsense. The "Mars race" won't provide any of these benefits. Shielding is shielding, and everything except high energy photons is pretty easy: Water/boron for neutrons and just about anything for electrons (beta) or alphas. The only way to get better shielding for photons is to increase the density/thickness of material, which means increased mass which means increased cost to launch.
The only data that a Mars mission would provide is a controlled test of the theories of radiation-induced cancers. The usual rule is:
0.0005 increased radiation-induced deaths/REM.
The article quotes 2.26 Sieverts (or 226 REM) estimated exposure for the trip. Multiplying the two gives 11.3%, so roughly 10% increased radiation-induced cancer death rates.
Why bother with a chart? If you know the mass and charge of protons, neutrons, and electrons, and h, you can derive the Periodic Table with a wee bit of quantum mechanics.
Yeah, you just needed to d/l the expansion pack on an XP machine, and then install it on the 2k box. I didn't bother, and all indications are that I didn't miss anything.
I'm still using 2k on most of my work/home computers. I've run into only one or two things that don't work under 2k that do work under xp, but those are simply the "purposefully broken" stuff, like the latest MS messenger and some lame ass d/l management utility "needed" for a game expansion pack. BF2 Special Forces, if I recall correctly. I didn't get it, though there was a workaround for it.
For Canada: http://atlas.nrcan.gc.ca/site/english/maps/peoplea ndsociety/population/population2001/density2001
I leave it the reader to find similar stats for the other countries.
Ah, if you take the total population of the entire country and divide by the total area of the entire country, then yes, they have lower population densities than the US. However, that's a rather useless metric, as in all of those countries, the vast majority of population is concentrated in a much smaller area. Take Canada, for instance. Approximately 90% of their population is concentrated in a band roughly 100 miles north of the U.S. border. Plug the area that encompasses and see the difference.
It's really a shame about gamespy. That was once great software, giving seamless connection to online games like Quake I back in the day. It actually made things a lot easier. Now, however, it's an intrusive pig of a program, in league with the evil EA and their insipid BattleField franchise. BF VietNam was cool, and BF2 started out good, but disastrous patch after disastrous patch ruined a game that had real potential.
Are they still around? I haven't seen a Novell server in 7 years.
That's not a bug, it's a feature.
How about Art Tag? The premise is that the player is a vandal, let loose in an art museum with one spraypaint can. The object of the game is to deface the highest value amount of art before the can runs out. The player would necessarily learn about various artists, the value of their paintings, and what works are housed in various museums around the world. The opportunity for expansion packs would be new museums, all of which can be kept up-to-date via a subscription. The player would need to dodge security, visitors, etc. Perhaps he/she could ride a skateboard as well.
It would upset parents and high-brow types, it can be subscription-based, and the player learns about great works of art. Sounds like a goldmine to me.
I wonder how long before the "Cold Beer" mod is released, where the paddles are used in some BDSM action.
Good choice, EA screwed up that royally.
At first, probably not, but over a period of months or years when coupled with the lack of supervision, positive reinforcement that the prisoners are being "softened up" for intel interrogation, and generally bad living conditions, I have little doubt that this was the mechanism at work here.
Well, see, that's the beauty of it: the company isn't engaging in the undesirable practices, that's just the few bad apples. They just reap the benefit of the results, despite the "stated policies", while the "bad apples" get to be the scapegoats.
In this case, I wonder how many memos those Managers got stressing the importance of hitting their Christmas sales figures? And how many even more specific numbers regarding units of 360 add-ons? How do you hit those numbers without bundling contrary to the corporate policy?
Same thing with Abu Grahib: we need these prisoners softened up for intel. The soldiers try, but it doesn't work. Their superiors express their disappointment, etc. Lather rinse repeat.
It's the classic "bad apple" tactic. Just have very stringent policies in place, but make the goals such that it's either difficult or impossible to meet without breaking those policies. If no one notices, promotions all around. If someone calls them on it, then an easy scapegoat and much haughty pointing to the policy. Either way, the organization wins. Abu Grahib was a perfect example of that and this Best Buy ploy is another. Of course, I'm not saying they are of equal importance or ramification at all, rather the technique is identical.
You're both right, it's "Rethink different"
...and they want their "next big thing" back.
While we're at it, we'll take "Linux on the Desktop" back as well.
Linux users are much more forgiving of their OS than windows, or windows users are of windows. How many times have we heard how great linux works on a new/re-imaged box, only to have it eventually admitted that the sound card doesn't work (yet)? Or the graphics card doesn't have full functionality? Or...etc. Ok, maybe not as much now as in years gone by, but that tendency is still there.
Google is good, don't get me wrong, but the fundamental search aspect hasn't been upgraded in years. I'm not talking about skinning the search page; the minimalist approach is better. No, I'm talking about the actual searches. As an example, one that has never worked is string searches with wildcard characters as literals. Try "#Deleted" and you'll see what I mean. I've scoured the help pages, and message boards for a work-around (double quotes, double characters, characters to precede, etc) and have never been able to find it.
Well, no, not really. 1994 is usually considered the beginning of "the September that never ends". I think all the Intel ads for the Pentium branding coupled with AOL beginning its floppy assault is what caused it.
The reason they load up the requirements for a job is so that they can say they tried to fill it but couldn't, and therefore need to bring in an H1B worker. It's an old trick, but it still works.
Yeah, maybe, but you're talking "beach comber" physics, and not a practical R&D project. "Energy based" shielding? You want to try to shield photons with something "energy based"? What, an EM field? Hate to break it to you, but photons are neutral, so that won't work. A gravity field? If it were sufficiently large, we could warp space around the craft to divert the radiation. Of course, if we could do that, getting to Mars would be trivial.
Could we do a "Tag and Flag" mission? Sure, all those problems can be solved by throwing enough money at it. It's just not worth it.
There's this bizarre infatuation with Mars for some reason. You want to experience Mars? Do a stint at a South Pole station, but bring your own air and water.
A lead vest (~ 1mm in thickness) works great for dental units and diagnostic units in general. These are photons in the neighborhood of 100 kVp, with an average energy about a third of that.
.95^20=35%. Using these very rough approximations, it would take 4 cm of lead covering the entire living quarters to reduce the dose, and hence radiation-induced deaths, by a factor of 10. If you assume a paltry 3 m x 3 m x 3 m cube, that would be 54 m2 of lead, or half a million square cm. Times a thickness of 4 gives two million cc. The density of lead is roughly 10 g/cc, so that's 20 million grams, or 20 thousand kilos of shielding. And that's just for photons. Lead doesn't do jack against neutrons, so you'd need about the same thickness of water/boron, which would add another 2000 kilos. 22 metric tons of shielding for a 10 foot cube room.
For higher energy photons, such as cosmic rays, a vest would actually increase the dose to your skin as the "shielding" acts as bolus material, allowing dose buildup. There would be a slight decrease of dose at depth, maybe 5%/mm of lead. And it's multiplicative, so you don't get 0% if you use 20 mm of lead, rather
Nonsense. The "Mars race" won't provide any of these benefits. Shielding is shielding, and everything except high energy photons is pretty easy: Water/boron for neutrons and just about anything for electrons (beta) or alphas. The only way to get better shielding for photons is to increase the density/thickness of material, which means increased mass which means increased cost to launch.
The only data that a Mars mission would provide is a controlled test of the theories of radiation-induced cancers. The usual rule is:
0.0005 increased radiation-induced deaths/REM.
The article quotes 2.26 Sieverts (or 226 REM) estimated exposure for the trip. Multiplying the two gives 11.3%, so roughly 10% increased radiation-induced cancer death rates.
Simple solution: burn an iso of the CD required for the game to start using Ddump, and then mount it using Daemon. No more swapping CDs!
Fox announces a new cable channel: Fair and Balanced Porn.
I'll leave it to the reader as to what that...entails.
Why bother with a chart? If you know the mass and charge of protons, neutrons, and electrons, and h, you can derive the Periodic Table with a wee bit of quantum mechanics.