Video Games Need A Woman's Touch
hattan wrote to mention an AP article going around detailing one woman's frustration with the roles for women in games. From the article: "Tara Teich enjoys nothing more than slipping into the role of a female video game character. But the 26-year-old software programmer gets annoyed by the appearance of such digital alter egos as the busty tomb raider Lara Croft or the belly-baring Wu the Lotus Blossom of 'Jade Empire.' Don't even get her started on the thong-bikini babes that the male gunmen win as prizes in 'Grand Theft Auto,' which was sent to stores with hidden sex scenes left embedded on the discs by programmers. "
No one's creative work "needs" anything. If you don't like what someone has made, then make your own. There's plenty of media and games out there I have no interest in, or that even downright annoy me. Do I say everyone should be making the types of games I like? No, different people have different tastes. I stick to the games I like, and others can do likewise.
Why, she asks, must women in video games always look like Las Vegas show girls?
For the same reason the men look like action heros.
Can we get a "-1 Wrong" moderation option?
Yet another article on women in the games industry that contains no more information than a few rambling paragraphs about a random game player, who happens to be female, not enjoying what the industry has to offer.
If you don't like the games, stop buying them. Vote with your dollars, people.
How is this even news? Is it because she's female? Is that supposed to matter? Guys dislike crappy games, too.
see a fat woman with big hair and lots of tatoos?
Daytime TV shows need a man's touch.
She kicks high.
She walks 15 hours a day and spends the other 3 fighting. She's wearing her world's equivalent of a sportbra. That's normal. Move on.
Take the Dragon Survey
show that it's gamers who need a woman's touch.
Maybe females in games should all be as covered up as Samus Aran
Take the Dragon Survey
OSTG user statistics (Including Slashdot).
- 97% of OSTG readers are men
- average age is 29
Arguing about women in games on Slashdot is like a vegan arging about animal rights in a sausage factory.
94% of Repubs and 21% of Dems voted to renew the Patriot Act
...i find it intersting that since the very late nineties to present day that softcore porn and the general glamourization of porn has really become mainstream in teenage society in the u.s. there is going to be an social revolution just opposite of the sixties in about 15 years. wait for it.
always mosh clockwise
It's a shame that none of the people who know exactly how to attract female gamers bother to actually, y'know, make games. (With the one exception of Brenda Laurel, who mostly succeeded in issuing lots of press releases about how smart she is before blowing through all her investors' money.)
What I'm listening to now on Pandora...
Don't even get her started on the thong-bikini babes that the male gunmen win as prizes in 'Grand Theft Auto'
You'd think they could find enough sexism in games without making stuff up.
Let's hope that putting video games on ritalin and sending them through sensitivity training isn't half as destructive to gaming as it's been to Hollywood.
There is a funny rant about this in today's sfgate.com (There's Sex In My Violence! What's this lame soft-core porn doing in my ultraviolent "Grand Theft Auto"? I am outraged!).
~~~~~~~
"You are not remembered for doing what is expected of you." - Atul Chitnis
"which was sent to stores with hidden sex scenes left embedded on the discs by programmers"
and we all KNOW absolutely ALL porgrammers are... ya know, male.
Wow... And just as we thought Hot Coffee was dead.
This 'feminist' attitude in particular annoys the hell out of me. How is it that consentual sex with a *girlfriend* in a game is automatically considered demeaning to women?
Does 'feminism' imply that all mention of sex should be eradicated? Because somehow males only use it for their pleasure or to demean women? Sorry to break it to these 'feminists', but women enjoy sex too.
And on top of that, the amount of time and effort it takes to get with any of the women in GTA for 'hot coffee' is significantly higher than what it takes to learn to fly, defeat a drug ring, and take over half a city. Real life women are usually far easier.
Skewed attitudes about sex do exist in videogames, but the article seems to be grabbing at popularity here. Maybe instead of getting on the bandwagon and producing a knee jerk response to the 'awful sex' in GTA the author should actually think about what he or she is implying.
End rant.. that just pissed me off.
What the industry seems to ignore is that the downloadable and web-game market (Bejeweled, Diner Dash, etc.) are wildly popular with women. The hardcore gaming market will always cater to men, because there will never be a big market for women. Why? Because women, generally, don't like competition. They don't like harsh challenges. They like to "play", not struggle to win. When you were a kid and out tackling other kids or hitting baseballs through the neighbor's window, what was your kid sister doing? Playing with dolls! That should tell you something! This kind of play is embodied in games like Bejeweled, Diner Dash, The Sims, etc. Stop looking for problems where they don't exist. You don't hear me complaining that women don't watch enough porn.
Digital Sailor
What's with this onslaught of "there's not enough female programmers" or "I don't like the portrayal of women in video games" stories? Why is it "important" that we have more women programmers? I have no problem with it either way, as people should be judged based on performance, but if programming doesn't interest women, why is that being portrayed as some sort of failure by the industry? I've said it before and I'll say it again: men and women are different, they have different abilities, inclinations, emotions, brains and bodies.
I find it hard to believe that many (or probably any) women decided against a career in programming because of scantily clad or anatomically-exaggerated female characters in games. People who program tend to do so because they like to program. There are hudreds, if not thousands, of programming roles that have no interaction with large-breasted female pixel-models. Even within a given game, there's so much to do besides render the models that this entire line of reasoning is just asinine. If you don't like the products your company makes, work somewhere else.
As for nudity in games: every information medium ever created was promptly appropriated for pornography. Considering sex is among the most important issues for people everywhere, since about... forever, I don't see why this is surprising or shocking.
A game like GTA:SA is targeted at a specific demographic: men over the age of 18. If the game sells well in its target market then it's a success. If people outside the target demo don't like it, it doesn't really matter. The games industry has introduced games targeted at females of several age groups and by and large, they're flops. The reason behind this is pretty simple; see my first paragraph.
rooooar
Many of the shows on TV contain scenes that contain sexual situations, even if they don't show much skin its still suggestive. Also women on TV are often dressed in skimpy outfits, why is it 100 times worse if its in a game?
Take the Dragon Survey
The world would be a much more enjoyable place if women watched at least an hour of balanced porn a day.
Where are legislators when we need them?
I just have one thing to say: If Lara Croft gets used as the first and typical example of a female video game heroine, I'm gonna start slapping people. If you have a discusion about this and don't mention that Samus Aran was in fact the first, and exemplifies everything that's right with a video game heroine, you need to give up your gamer licence immediatly.
If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
Should be "Video Gamers Need A Woman's Touch".
Woman lucy = new Woman();
In the midst of a long conversation with a reporter about being a woman programmer and a woman gamer, he posed the question, how do you feel about the representation of women in games? I responded that I don't know why woman have to be so scantily clad, but it doesn't stop me from playing the games.
I had lots of good things to say about games. I am a gamer, I love games, including Jade Empire, and I never made a single comment about the portrayal of women in GTA. Note he says, "Don't get her started on..." He didn't get me started. It never came up. I thought the interesting part of the article was going to be about the challenges of breaking into a difficult industry, and the challenges of broadening the appeal of the industry beyond the hardcore gamer.
I didn't just use The Sims as an example of accessible, non "male oriented" games. I cited several examples to show that there's a public misconception that there are no other types of games out there. Look at Amplitude, Pikmin, Karaoke Revolution, look at the growing online gaming sector. My hope was to show that the game industry is NOT in need of a woman's touch. It's in need of better publicity. This article just reinforces the stereotypes.
Don't believe everything you read.
So, is this the future?
We live, as we dream -- alone....
Must be nice!
i hope you are kidding, because if you seriously think that the chick in those films is fat, then you have truly been brainwashed by TV, sucker.
So play Scholar Ling. Duh.
Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
Man, I wish I had mod points right now...
Exactly the point of this topic!
Very subtle.
I wonder if there wouldn't have been such an uproar over this game if the media hadn't been reporting on it every 15 freaking minutes. The mention of this seemed suspiciously superfluous to the content of the article (i.e. a "woman's touch" in video games).
Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
You mean like Mario, Captain Olimar, Smith from Killer7, the guys from FF:CC? Not to mention games with non-human male characters like Rayman or the Oddworld characters: Even in those games, females are slender and sexy, while males can be all kinds of things. Look at Sega Soccer Slam, for example. All girls have big tits and are cute, while the male characters are fat, small, big, slim...
That's the whole problem: There are all kinds of male characters, but there's only one kind of female characters.
Hi, I don't give a fuck.
Women do not buy as many games as men.
The majority of games are bought by men.
Why the fuck do games need a woman's touch?
So I, the largest game buying demographic, cam buy a game made for someone else!?
That's fucking brilliant. Where do I sign up?
-=[ Who Is John Galt? ]=-
It's Tara Teich (or, y'know, it certainly appears to be).
Is your aspect ratio set wrong? She looks like the fucking cryptkeeper...
<xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
really? it seems like the first billion hits I get on google images are from this site . I wasn't really interested enough to try image number 1,000,000,001.
I'm a (not gay) guy and I find the same things offensive, but for the reason that my wife deserves better.
It's the same as movies and tv. They folks making the games suddeny have to clean up their act to attract a larger market. (simple economics rescues morality; go figure!) I, for one, am glad.
add "-garten" and you won't get it in your results.
"...'Grand Theft Auto,' which was sent to stores with hidden sex scenes left embedded on the discs by programmers. "
Get the FUCK over it! God anyone else tired of this yet!?! Everyday I'm half tempted to just stop reading "gaming" news. If I wanted drama I'd go by a ticket to a play!
Being an independent developer, we have an enormous amount of freedom in how we can portray our in-game characters. In our most recent action title, we made sure to portray male and female characters in a fairly realistic fasion. The result was that a major gaming magazine chided us for a female protagonist that wasn't busty enough. Apparently our undersexualized portrayal of women is a turn-off for males.
Similarly, we've noticed that for our puzzle games (where we portray no people), women make up roughly half of our customers. This drops way down for our action titles (where we do portray people). I must guess, then, that our undersexualized portrayal of men in these games has been a turn off for women. As such, starting with our next title, we will implement the Five Foot Phallus rule.
Let me explain.
- The Five Foot Phallus - All major male characters will possess a phallus at least five feet in length.
- Minor Characters may have phalli that are 3-4 feet long, which is closer to the human average, so nobody can complain about that.
- Gameplay - It should be noted that such a member is soley for aesthetic presentation, and will not affect gameplay. Players will not be able to walk up to enemies and beat them to death with their enormous genitalia. This only goes along with the industry trend, since in most video games, you can't use a female character's ridiculous bosom to suffocate opponents.
- Simulation - We're currently researching how we might most naturally present this, and are looking into licensing various engines for rigid-body physics.
I'm convinced that this move will bring the female demographic for our action games up in no time.What do you think?
We're indie. We're working on our 14th game.
http://www.gametrailers.com/moses/moviesthumbs/498 0-t_empireearth2_dev5.jpg
You know what they say about averages - half earn more than that.
---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"
How many hollywood hunks she drools over when she goes to the movies.
Yeah men are often sexist, but women are too.
No no no. That would be the median. THE MEDIAN!
Think about this sequence of numbers.
1 1 2 200 5000
Average = 1040.6
Median = 2
Before I get marked as a troll, I would like to say that I'm of the fairer sex and I love video games. In all honesty, I would much rather play a game featuring a slender female body with curves in just the right places than a game featuring a 40 year old obese woman in a muumuu. Sorry, I have nothing against people who wear muumuus, but in the same way I don't want to see them on the fashion runway, I don't want to see them in my video game.
I see nothing wrong with flesh-bearing outfits on video game women. They have beautiful, cartoonish bodies which were designed to be shown off. I think people who complain about video game women not looking "realistic" should listen to themselves. It's a video game; it's not real life.
I don't know how other people play games, but when I play a game, I pay more attention to the gameplay, the graphics, the storyline, and the music, than to the measurements of each female character to grace the screen. Sure, when I play DOA, I laugh because it's amusing and think, "Wow, she's so big, bouncy, and perky when she jumps" but that's about it. I don't feel any outrage just because 99.9% of the women in the world don't have Katsumi's figure.
The type of women who complain about video game women being too busty or bearing too much skin seem maybe a bit defensive or insecure about their own looks. I'm not 5' 8", weigh 100lbs, and wear a size 34D cup like the DOA girls, but I don't mind. Those girls are designed and put into the game to look good, and they serve their purpose.
Let's settle this, right here, once and for all.
How many women are reading this? Three? Four? Oh well, it'll have to be enough...
How many of you consider yourself beautiful? A perfect body?
Would you like a perfect body, if you don't have one?
Would you show it off if you had one?
Given the answers to those questions, I'd bet that most women would much rather play Lara Croft than a more "feminist" character. I mean, be honest, ladies -- wouldn't you rather be a hottie with a gun than an ugly, clumsy woman with a gun?
And when have the guys in games ever been "normal"? We never see Gordon Freeman, but judging by the hazard suit, what we can see of his arms, and all the cover art, he's got to be at least cute, and maybe even rugged and handsome. Certainly not a realistic MIT grad.
For that matter, have we ever had a male lead who's "ordinary" or "realistic"? Sure, real women would probably not really dress the way they do in games. But then, real men can't carry a small arsenal around with them, or fight for days without rest.
Extras don't really count, although I see pretty equitable representation there. From Half-Life 2, there's Gordon and Alyx, the perfect heroes, but there's also lots of ordinary people. Eli Vance has lost a leg and grown a greying beard, and Dr. Mossman is no runway model.
Or take the Halo games. In Halo 2, we have Master Chief, who's eight feet tall (or is it nine?), of pure muscle -- plus a reinforced skeleton, plus armor, plus an energy shield. He's fast enough to deflect a heat-seeking missile with his hands, and strong enough to bash an elite's head in -- through his armor, through his energy shield -- with one well-placed punch.
Or, if you want realism, look at the rest of the Marines. There's males and females, all in full uniform, all unique enough that they don't look like clones, but not unique enough that you notice overly that there have got to be less than 10 different Marine models that keep showing up again and again throughout the game. The only thing not particularly equal is that, after staring at one female Marine for about a minute straight (we were in an elevator), she said "I hope Cortana's not the jealous type."
Cortana is another example -- she's got an important role, she's got plenty of attitude, and it's most certainly not all about how many or how few clothes she's wearing, especially considering we only see her in a not-very-clear hologram.
In fact, in either of the Big Three games, I see no gender discrimination beyond these three facts:
1) The lead characters are all male
2) There's not a single woman in Doom 3. Well, ok, there's an email from a woman. But no female voices and no visible female characters. I don't think there was even a female computer voice.
3) The Combine are probably all male, if they are even human. The zombies are probably male, if you could even tell.
Other than that, Half-Life 2 had pretty ordinary people, aside from the fact that all of them were either being oppressed by an Orwellian society or were carrying a big gun. This even gets to the point where we see obvious male and female leaders, male and female medics, rocket-launcher-people, main characters...
Same can be said of Halo 2 -- Miranda Keys and Cortana don't get any more or less treatment than Master Chief or Sarge.
Considering that the FPS probably has the least amount of women playing of any game genre, by any measure, I'd say it's significant that the last FPS where I saw women unfairly treated (relative to society) was Duke Nukem 3D.
I do need to broaden my gaming horizons, but I see the same patterns everywhere. In the real world, hot guys throw on some jeans and a T-shirt, and a leather jacket if they're feeling fancy, and hot girls force themselves into the tightest thing they can wear, plus makeup, especially if they're going to watch a street race (NFSU) or if they are pimps/ho's (GTA).
Maybe the problem is
Don't thank God, thank a doctor!
In three days she will be completely over the issue. until the next month.
and the next.
and the next.
If you can read this, I forgot to post anonymously.
Why is it that every time the topic comes up (i.e.: often), there're a couple comments that make it look like the only alternative to big-boobed, very-young-adult-looking dolls was another extreme, namely fat and mousey (and therefore ugly, it would seem)?
I suspect that if that's really how these people think, they're going to have a hard time outside where a lot of people actually manage to be attractive in their own ways (including some whose balance centres are not located in their breasts).
Is there really an outcry for "ugly" characters? I haven't exactly asked around, but I doubt it. Most people would rather look good, obviously. It's just that there're too few kinds of non-ugly and too few lovable characters, too few memorable faces. Wouldn't those, eh, benefit that supposed target demographic of hormone-crazed 16-year-old males as well? I don't really remember, but I don't think I was that unsophisticated at that age.
(Even the vaguely okay LOTR movies suffered from this problem by mistaking elves for dolls. Granted, Tolkien's originals don't exactly suggest "wild creature of the woods" but there might have been another way to make them look beautiful but not like fashion models. But maybe I'm weird just for thinking that there're other kinds of beauty. Give me some quirky wallflowers with frazzled hair or yes, somebody who's not actually tall and thin but has an interesting, expressive face.)
Well, I shouldn't care, I don't play these games/watch these movies/read these comic books anyway. If anything that's to my liking would be so off-putting to the rest, it probably doesn't matter what I want.
Yeah sure. "Don't like this program? Program it yourself, noob!"
Why does your answer remind me of those elitist uber-geek linux zealots? Anyway.
There are consultants for lots of things. Why not have female consultants on game design?
After all, the women don't have to program thousands of lines of code, they just can review the storyboard for certain scene and say: "Add this and that".
What's the matter, big boy? Afraid a woman won't like how you're dressed?
/me drops his head and goes back to school....
you're right, of course.
---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"
My girlfriend loves GTA3:Vice City. It's a bit disturbing watching her hunt down pedestrians with a baseball bat. Of course, she can't navigate at all and has to keep stopping to ask me for directions...
What? She looks like a typical female. Just because she doesn't look like a pr0n star doesn't mean she's a fat-ass who can't get any. It's really too bad when a desperate 13 year old punk kid who watches too much porn thinks that any women that he hasn't seen having sex is unatttractive.
God save our Queen, and Heaven bless The Maple Leaf Forever!
If you guys would read the original article, youd see that its not about one womans pet peeves but the industrys inability to attract women to buy their games. "Voting with their wallets" is exactly the problem here. Many women dont like the way female characters are portrayed in games, and from the exposing art work they decide that games dont have anything to offer them. This will end up costing millions to the industry when half of the population is not interested in their products. And please dont give me the crap about male characters that look pumped up are the same thing as skimpily dressed women. They dont look that way to attract females, and women often dont find such male characters appealing. Male characters look that way because men and boys like such characters to represent themselves in games, simple as that. I am also a 26 year old female, and I also find oversexed characters tiring and many female characters simply degrading. Its so very easy for you to tell us not to buy. Lots of games that have things that I dont agree with are otherwise great games, and I want to play them too. How would you feel if youd be a role-playing gamer and youd have to miss games like Planescape: Torment and Jade Empire just to make a point to the industry? How would the game companies even know that a game doesnt sell as well as it could because of a character in bikini? Thats not the right way to make a change.
...it's a lack of general creativity in the industry. The fact of the matter is that that violence is easy to do. Human interaction is hard. Plot development is hard. Drama is hard. I'm guessing that you'd attract a bigger female market share as well as more mature gamers in general by moving in these directions, but it's not a simple thing to do.
So, when a fiscally conservative publisher is looking for their next "safe bet", what sort of title do you think they're going to 'green light'? Sure, a few truly original games manage to slip by, but most of those sneaked through either because of the reputation of the designer, or because the game was disguised as something else during the pitch. My recollection is that Katamari Damacy was sold to the publisher as a racing game.
Honestly, I suspect it's not so much the sexism that drives women away from today's games. It's the mind-numbing wave of "violence as gameplay" that permeates 90% of all games you see on the shelf today.
Oh, btw, to answer the question of *why* everyone is interested in female gamers... it's not for some altruistic reason by any stretch of the imagination. It's simply that they're considered to be an untapped market. Nothing wrong with that, it's just pragmatic business.
Irony: Agile development has too much intertia to be abandoned now.
This is the same fucking trolling every month. Dont they get it? /end rant.
1. Games are made to earn money.
2. Games with larger sales potential gets larger budget.
3. Guys play games, girls usually dont.
4. Guess what, most games are made for guys.
5. Btw, there are games for girls, guys hate those, so they dont sell, and the publisher goes bancrupt, as do the developer.
Yeah, I'm sure every woman wants to see "Mary the high powered business lawyer" as a video game character. How fun would that be!
I thought people played games to escape from their boring, mundane lives, not emulate them.
Gadgetoid.com - Gadgets & Games Journalism
A lot of games are rather gender inspecific. My girlfriend is quite into racing games and simulations, as well as some of the standard fun ones like SuperTux, etc that everyone can enjoy (did you know that SuperTux is available for windows now).
Pluck your magic twanger, Weirdo Froggy!
"There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
I used to earn $87,330, I lived with my brother $29692 and sister $20,959 and a lodger 38,425.2. that's a total of £176,406.. woopie Living in the UK I couldn't get a mortgage on anything other than a two bedroom hovel.
I like GTA:SA. Why? Because there is a lot to do. Many people love Half-Life, because once your are tired of it, just download a mod to create a new game. What games need is more input from users? First, create a Halo quality game. Then, add editor to the game. Game engine programmers do the hard stuff while users do the fun stuff.
http://www.empireearth2.com/images/videos/tara.jpg
OSGGFG - Open Source Gamers Guide to Free Games