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Why Are There No Highbrow Video Games?

simoniker writes "In his latest 'Designer's Notebook' question, columnist Ernest Adams asks a very simple question: are video games' lack of cultural credibility partly due to the fact that "we don't have any highbrow games"? Titled 'Where's Our Merchant Ivory?', Adams asks: 'Almost every other entertainment medium has an elite form... We produce light popular entertainment, and light popular entertainment is trivial, disposable, and therefore culturally insignificant, at least so far as podunk city councilors and ill-advised state legislators are concerned.' Do games have an image problem compared to other popular media, and how do we fix it?"

424 comments

  1. Isn't art highbrow? by ALeavitt · · Score: 5, Insightful

    Both Ico and Shadow of the Colossus transcend simple "gamehood" and, to me at least, stand as true works of interactive art. A game doesn't have to be stilted and boring to be highbrow.

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    1. Re:Isn't art highbrow? by sottitron · · Score: 5, Interesting

      These are EXACTLY the two games that came to mind for me, too. The problem with saying there are no highbrow games is that makes it seem like the author has seen them all... So maybe this is a stretch, but, who is to say a game like Rallisport Challenge 2 isn't highbrow?? First of all, its gorgeous and doesn't have anyone killing anyone else with a machette. And do you know what the bankroll of someone who is really into Rally racing is like? I mean if you can travel to another country or even another continent to see a race, you are not exactly sweating it.

    2. Re:Isn't art highbrow? by giorgiofr · · Score: 3, Insightful

      Also throw in Deus Ex: Conspiracy. A masterpiece of interactive art, as you put it. AND arguably one the best games ever made.
      Let us never speak again of the sequel, though.

      --
      Global warming is a cube.
    3. Re:Isn't art highbrow? by mgabrys_sf · · Score: 1

      Makes you wonder what kind of columnist we've got - I'm guessing somebody as credible as the people who bring us USA-Today.

      I predict another 25 years before gaming is taken seriously in the popular-press. Sometime around the point where we stop hearing "shock and awe" articles about video games being the "latest thing" like we have for the last 33 years.

    4. Re:Isn't art highbrow? by Anonymous Coward · · Score: 0

      I keep waiting for them to make a sequel. Because there IS NO SEQUEL

    5. Re:Isn't art highbrow? by XenoRyet · · Score: 5, Insightful
      Those two are excelent examples, and the columnist's discription of a "highbrow game" was practicaly a review of the Myst series. I'm sure there are a score of other great examples that we're not remembering just at the moment.

      I don't think the problem is so much that we don't have highbrow games, as it is that no one, not even snooty columnists, recognizes them when they see them.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    6. Re:Isn't art highbrow? by XxtraLarGe · · Score: 3, Funny

      Also throw in Deus Ex: Conspiracy. A masterpiece of interactive art, as you put it. AND arguably one the best games ever made. Let us never speak again of the sequel, though.

      There was a sequel to Deus Ex? How could anybody hope to top that? Next you'll be telling me there was a sequel to the movie "The Highlander".

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    7. Re:Isn't art highbrow? by ben+there... · · Score: 1

      Remember Myst?

      That game was highbrow...or a slideshow...depending on your POV. No killing. No dying. Just puzzles. And scenery.

      It was the reason many people, myself included, first got a CD-ROM. It was also created on Macs (in HyperCard and Quicktime), and first released for Mac.

    8. Re:Isn't art highbrow? by AugstWest · · Score: 2, Interesting

      Dreamfall: The Longest Journey popped into my head. There was also Shadow of Destiny for the PS2 which seems like it will never have a sequel.

    9. Re:Isn't art highbrow? by porttikivi · · Score: 1

      Manhole (http://en.wikipedia.org/wiki/The_Manhole) was better. And much more arty. It was even B/W. Highbrow as anything, highbrow as Lewis Carroll.

      --
      Anssi Porttikivi / app@iki.fi
    10. Re:Isn't art highbrow? by XenoRyet · · Score: 1

      Is Dreamfall any good? I've been looking at the box on the shelf for quite a while now, but I can never quite bring myself to buy it.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    11. Re:Isn't art highbrow? by aichpvee · · Score: 4, Interesting

      I'm not going to read the article (it isn't "highbrow" enough for me), but maybe the point he should have made is that there aren't ENOUGH "highbrow" games. This is probably because of the high cost and low sales (considering the price) of video games and the relatively "lowbrow" demographic that they continually fall back on because it is cheaper and safer than chasing other groups of end users. So of course there isn't that much content there, because it's all being aimed at the lowest common denominator, which is often too low to even be common.

      --
      The Farewell Tour II
    12. Re:Isn't art highbrow? by zephc · · Score: 1

      I would say "Super Mario Bros. 3" is art in that a huge amount of attention was paid into making the sprites and backgrounds as nice as they could given the color pallet and technology, and level design which makes the entire game flow from start to finish. Something doesn't need to seem edgy or emotional to be real art - I might even say something developed with the intent to be described as 'art' is less 'real' as art than something that became more revered than was its intent (cave paintings, mario 3), the former case being more 'dishonest' about its intent (emotionally manipulative perhaps?)

      --
      "I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
    13. Re:Isn't art highbrow? by badasscat · · Score: 2, Insightful

      So maybe this is a stretch, but, who is to say a game like Rallisport Challenge 2 isn't highbrow??

      Why would a game designed to intentionally represent a real sport as accurately as possible be considered more "highbrow" than the sport it's intended to represent? At best, the highest form of culture it could aspire to would be the same as the sport itself.

      I do think there are plenty of "higbrow" games out there, whatever that means, and it is one of those terms (like the term "insane") that is only used by people on the outside of both the industry in question and legitimate criticism of it. But I do get the gist of the intended meaning. Thing is, Merchant and Ivory (the example he cites from the film world) aren't really held in any higher regard in their industry than people like Martin Scorcese or Zhang Yimou, both of whom have made some extremely violent films. So I think looking for these sweeping, romantic, non-violent epics is kind of missing the point - that's a genre, not a measure of artistic value.

      I could prattle off a list of 100 games I'd consider "highbrow" right now - in that they contain artistic elements that only those educated in critical thinking would catch (this is pretty much the definition of the term) - but I think it'd be kind of pointless, because that's not really what this guy's looking for. What he's looking for is the genre of romance games, which I'm honestly pretty thankful don't really exist.

      (Sex games are a different matter entirely.)

    14. Re:Isn't art highbrow? by RasputinAXP · · Score: 1

      No, it's really not.

      I'm posting a review of it on my site soon.

      Wayyyyyyyyyyy too much yap yap, not enough game. Overdid their intentions, I think.

    15. Re:Isn't art highbrow? by TimberManiac · · Score: 1

      Reminds me of this one time a friend of mine said something about a third Indiana Jones movie, something about a temple, and possibly doom... crazy talk of course.

    16. Re:Isn't art highbrow? by Hoi+Polloi · · Score: 2, Funny

      You left out "Leisure Suit Larry"

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    17. Re:Isn't art highbrow? by Fooby · · Score: 1

      What about games such as The Dark Eye? There's quite a bit in that genre.

    18. Re:Isn't art highbrow? by icegreentea · · Score: 1

      i wouldnt say that. as long as the art is still trying to deliver the artist's message, no matter what it may be, art is just art. the only way art can become less "real" than art is when there is no message, or no intent what so ever, which is truely hard to do. unless of course you count all those poor children making "art" from photoshop filters, from tutorials they found online.

    19. Re:Isn't art highbrow? by Ab0rtRetryFail · · Score: 1

      Actually, the sequel to Deus Ex on the PC (Invisible War or something) was pretty darned good storywise. The engine wasn't very good (they probably would have been better off using the source engine), but I liked the freeform storyline. While it wasn't QUITE as good as the first, it certainly is worthy of speaking about.

    20. Re:Isn't art highbrow? by IHaveAHotGirlfriend · · Score: 1

      I don't think that the Myst series will be a "highbrow game"--I think that such things can't exist in a world where two things happen:
      1) Machine power increases so rapidly that the state-of-the-art makes three year old games look horrible.
      2) Things are great because they're not only enjoyable once, but enjoyable over and over again. Critics love reading Pride and Prejudice over and over, it's stood the test of time; the movie The Maltese Falcon is nearly as amazing the third time as the first. Heck, every time I watch the Back to the Future series, I catch new nuances in the writing.
      Once you've played Myst, you've played Myst. One can only play so much Doom before one gets bored, or, if you're really into it and don't get tired of it, the Doom II or Duke Nukem or something else comes out.

    21. Re:Isn't art highbrow? by Richy_T · · Score: 3, Funny

      You don't fool me. That's a goatse link for sure.

      Rich

    22. Re:Isn't art highbrow? by captainClassLoader · · Score: 1

      I think perhaps your two points contradict each other in an interesting way; Your first point seems to be saying that one of the defining characteristic of a "highbrow game" is that it must rely on the latest technology. Your second point, that great stories have a staying power and bear repeated reads or views.

      What's interesting to me is that the three examples you give for point 2, Pride and Prejudice, The Maltese Falcon, and Back To The Future, are all examples of stories done on trailing edge technology (books, B&W film, color film w/80's FX).

      What this leads me to say is that maybe your point 1 is a red herring; Maybe the games that seem "horrible" after a few years weren't all that interesting as stories, and once their visuals became passe', it was easy to see that there was no depth to the plot or characters. Maybe, regardless of medium, interesting stories and characters are all that count, whether the original medium was cuneiform tablets or XBox 360 DVDs.

      --
      "The plural of anecdote is not data" -- Bruce Schneier
    23. Re:Isn't art highbrow? by MrAnnoyanceToYou · · Score: 1

      Tetris is the ultimate in highbrow games.

    24. Re:Isn't art highbrow? by Anonymous Coward · · Score: 3, Insightful

      What about Final Fantasy VII certainly not graphically wounderful by todays standards but it has love, betrayal, your heros journey. Not to mention it actually evokes emotional responses from player other then just frustration at how hard it is to beat some boss. Top that all off with and amazing music score and you have the closes thing to highbrow I've seen in awhile, much more so then say Civ 4.

    25. Re:Isn't art highbrow? by ben+there... · · Score: 1

      Ha! I didn't see your post when I posted mine right below yours. That was a great game for its time. It was weird around that time. I switched from owning several Macs to Windows 95 on a Compaq (P75 4x CD-ROM, 4 MB base RAM woohoo!) and was annoyed that I had all these Mac games that weren't compatible with Windows. It was the exact opposite of how it would be now. I ended up rebuying Myst for Windows much later but it just wasn't as exciting as it was at the time. Myst is the definition of the word immersion. About the only series that has come close in that aspect is Morrowind/Oblivion.

    26. Re:Isn't art highbrow? by tgibbs · · Score: 1
      I don't think the problem is so much that we don't have highbrow games, as it is that no one, not even snooty columnists, recognizes them when they see them.


      It is not that nobody knows how to make highbrow games, it is that they have never attracted a solid following. Highbrow films almost never attract the audiences of the blockbusters, but they have enough of a devoted audience that people keep making them. And as you point out, they rarely get the attention they deserve from reviewers. Even when a highbrow game like Myst comes out, reviewers feel bound to emphasize that it will probably not appeal to the typical action-oriented game fan.
    27. Re:Isn't art highbrow? by Ykant · · Score: 1

      Similarly, I remember there was talk of George Clooney playing Batman... never happened, though.

      --
      Spelling, grammar, punctuation? We need something that checks logic.
    28. Re:Isn't art highbrow? by Jackie_Chan_Fan · · Score: 1

      Agreed. It's often said that Fumita Ueda and the ICO team are the Miyazaki / Studio Ghibli of games.

      Those are 2 of the best games i've ever played. ICO a masterpeice.

    29. Re:Isn't art highbrow? by PhoenixPath · · Score: 1

      Actually, it's not. I am as suprised as you.

    30. Re:Isn't art highbrow? by utopianfiat · · Score: 4, Funny

      Monacle-bearing man: "Pip pip, time for a spot of Myst, eh good chap?"
      Stiff-upper-lip man: *pushes shuffleboard puck* "Right-oh."

      --
      +5, Truth
    31. Re:Isn't art highbrow? by vinohradska · · Score: 1

      Interesting that both of those are Japanese developed PS2 games.

    32. Re:Isn't art highbrow? by Anonymous Coward · · Score: 0

      He's not quite saying that highbrow items have to rely on the latest technology. He's saying that when the technology changes as fast as it does in computing you really can't define a "highbrow game." For example, movies enjoy a relatively slow progression in change of technology. That's why you can have classics like "The Maltese Falcon" or "The Highlander" (sorry, I can't consider the Back to the Future series to be classics, though they are fun to watch). They have time to establish a base for several years (or maybe a decade) before something else comes along that just blows it away. If you have the computing horsepower, which do you think most people are going to play?

    33. Re:Isn't art highbrow? by JebusIsLord · · Score: 1

      I heard they were going to make an Aliens movie with a reincarnated Ripley. As far as my selective memory serves, it was thankfully shelved before release.

      --
      Jeremy
    34. Re:Isn't art highbrow? by pluther · · Score: 1

      I'll have to agree here. One of my all-time favorite games, that I just recently played through again, is Star Control 2, which was originally made back in the '386 days.

      And obviously I'm not the only one who feels this way as it's been ported over to a form that can play on modern computers now and there's an entire community keeping it alive online.

      I don't know if I would consider it "highbrow", though. Then, again, I don't know if you can consider "The Maltese Falcon" to really be high-brow. It certainly wasn't considered so at the time of its release. But, it is still an incredibly engaging story, well worth visiting repeatedly.

      If we want "highbrow" games, how about some of the fan-produced modules for Neverwinter Nights? Elegia Eternum comes to mind, but there are others as well.

      --
      If the masses can keep you down, you're not the Ubermensch.
    35. Re:Isn't art highbrow? by cmdr_beeftaco · · Score: 1

      I was thinking of games with really high-class hookers rather than the trash in GTA.

    36. Re:Isn't art highbrow? by CryptoKiller · · Score: 1

      I agree completely! Even after repeated playthroughs, the depth of the game still impresses me. Check out all the conversations that JC had with various NPCs to see the impressive breadth of the game.

      Also, Fallout 1 & 2 gave me similar vibes.

    37. Re:Isn't art highbrow? by Bing+Tsher+E · · Score: 1

      That reminds me of the ugly rumors that Star Trek didn't cease to exist after the last episodes were shot in the 60's.

      It would be a travasty if the kind of 'politically correct' touchy-feelie sorts who direct television programming today got ahold of the Star Trek theme. Let's just say we're lucky it hasn't happened.

    38. Re:Isn't art highbrow? by Bugmaster · · Score: 1

      Agreed. Interactive art is exactly what these titles are, and they deserve the credit. I still have my Ico disk, and I'm never selling it; it's a work of pure beauty.

      Some other games might fit into this category as well, such as Syberia (the first one, not the second one), or Jade Cocoon (which is actually pretty scathing, when you think about it). But, additionally, some games are also great works of interactive literature, especially adventure games (including the first TLJ, and maybe Planescape Torment, though there are many other titles... I'm not sure where the Soul Reaver saga fits in).

      I think it's wrong to say that there are no "highbrow" games. Highbrow games do not get any recognition or respect, but they do exist.

      --
      >|<*:=
    39. Re:Isn't art highbrow? by Mindspider · · Score: 4, Interesting

      I don't think the author was saying that we need a romance game; what the author meant was that we need more games with intellectual subtlety. Comics are an excellent example here: comics aren't lacking in technical skill. I'm currently studying art in college, and even though I may understand the intricacies of a Caravaggio or a Michelangelo painting, sometimes I'd rather just read Spawn. Comics aren't lacking in complex plotlines, either... there are many examples of fantastic writing in the comic-world.

      The bottom line, though, is that true classics of any artform have layers upon layers of subtleties. There just aren't many examples of comics that are truly rich in intellectual value. From my own experience, I've found that most classical painting was done using very conventional, often uninspiring, subject matter. Look at the Mona Lisa- a standard portrait of a woman. Nothing exciting. What makes the Mona Lisa so amazing is the incredible subtlety and thought that went into the painting, and that isn't something you can pick up at a glance. A Spawn cover may look more interesting, but it pales in serious comparison.

      So back to video games- there are many examples of intelligent, extremely well-executed video games out there. However, I don't see any games that are comparable to Bach or Rembrandt or Dickens. Ico and Shadow of the Colossus are beautiful pieces of art, but beautiful doesn't necessarily mean "high brow".

      --
      "A mind, once expanded by a new idea, never returns to it's original dimensions." -a Super King Buffet fortune cookie
    40. Re:Isn't art highbrow? by WilliamSChips · · Score: 1

      So, basically you want a Firefly game?

      --
      Please, for the good of Humanity, vote Obama.
    41. Re:Isn't art highbrow? by ConceptJunkie · · Score: 2, Funny

      Next you'll be telling me there was a sequel to the movie "The Highlander".

      Yeah, but if they did that, they'd probably make a really crappy one and have to do a third just to set the record straight... better they don't do any more.

      Although it might have made a good TV series.

      --
      You are in a maze of twisty little passages, all alike.
    42. Re:Isn't art highbrow? by Cal+Paterson · · Score: 1

      It's probably important to note that "highbrow" in videogames is somewhat different from what it is in films.

      Final Fantasy 7 is a story with battles. It's great, but Civ4 is a very different game. It doesn't have a story. Conflict is not always an important part. Neither is story telling.

      You make a valid point - Civ4 is not a story-driven game. But your conclusion - that Civ4 isn't highbrow - isn't proven by the point you made (rather, the conclusion is entirely irrelevant to the statement you made).

    43. Re:Isn't art highbrow? by FoXDie · · Score: 1

      I was going to comment on these very games myself. Well played. The thing with Ico (and to a slightly lesser extent Shadow) is that it didn't get to be popular with the consumers, but was amazingly praised by critics and people who actually played it.

    44. Re:Isn't art highbrow? by ChrisFedak · · Score: 1

      Is brainball http://smart.tii.se/smart/projects/brainball/index _en.html highbrow enough? There are some strange art-concept games being made on the fringes.

    45. Re:Isn't art highbrow? by Kvan · · Score: 1

      If you liked the narrative of TLJ, get it. You may be frustrated with the rudimentary combat, you may feel it's too short - but when you look back at it, all that is eclipsed by the story and characters.

      --

      "A *person* is smart. People are dumb, panicky, dangerous animals and you know it."
      - 'K' in Men in Black.

    46. Re:Isn't art highbrow? by twistedsymphony · · Score: 1

      I totally agree. It's all in the details, the intricate thought behind the piece. I think what makes high-brow high-brow is something that can only really be appreciated by those who care to look for the subtleties. I think in most cases the majority of people are bored to death by a high-brow movie, album, painting, etc....

      When I think "high-brow" the item in question doesn't come to mind but a particular type of consumer.. think Wall-Street Yuppie (more specifically Patric Batemen from American Psycho.. the non murderous rampage parts). I can definitely see some rich bastard popping in some new "high-brow" music CD to impress his friends... show off some new high-brow painting on his wall, a new HD-DVD player with Phantom of the Opera... In a STRETCH I can see maybe some indy artsy comic book complimenting his coffee table... no where in this image can I envision gaming fitting in there. I mean can you imagine a Patric Bateman sitting down to play Shadow of Collosus... the problem with this is I can't even see someone like that sitting down to "play" anything.... I think it would have to be something that they would be more proud then ashamed to show off to and IMPRESS their yuppie friends. The most high-brow game of any kind I can think of is probably chess followed distantly by poker, but only in certain settings.

      I think for a game to be high-brow it couldn't by it's very nature even exist on a platform such as a PC or home console... When I think of console games the only one that comes close in my book is probably REZ for the DC and PS2... but then there's the whole sitting down to play thing. Beyond that I think the closest we've got is probably BrainAge on the DS and maybe (MAYBE) Lumins on the PSP I think Lumins on the DS would be better though... Both of which I can see in the same stretch as the comics... but that's just my opinion.

    47. Re:Isn't art highbrow? by Anonymous Coward · · Score: 0

      Actually, Wikipedia is my highbrow game.

    48. Re:Isn't art highbrow? by Anonymous Coward · · Score: 0

      I felt for all the talk about freedom in Deus Ex(original), the game still forced you down one path--no matter what side you've been on, your brother gets killed and you have to go against the same organization, even if you don't want to, cause you think your brother was a punk. The "freedom" was fun until that point when all paths came to that point, making your earlier decisions worthless.

    49. Re:Isn't art highbrow? by SnowZero · · Score: 1

      No, but it could be the victory screen at the end of the game:
      "Contratulations! Now you know what the name of the game means. Stare into the dark abyss and contemplate you past, present and future."

    50. Re:Isn't art highbrow? by TsukiKage · · Score: 1

      What he's looking for is the genre of romance games, which I'm honestly pretty thankful don't really exist. Actually, they do. Allegedly.

    51. Re:Isn't art highbrow? by IHaveAHotGirlfriend · · Score: 1

      You're right in that the three examples I gave were done on trailing edge technology...but I must have miscommunicated my first point. What I meant to convey was that *all* games are done on the latest technology, which is quickly outmoded. Sorry for the miscommunication. I think we actually agree pretty well.

    52. Re:Isn't art highbrow? by pNutz · · Score: 1

      It's as highbrow as, say, Escaflowne. The romance and sacrifices are predictable and melodramatic. If it was a movie it would get panned by every critic. The length of a final fantasy game allows for a lot of development, similar to a full season anime series like Escaflowne, but that doesn't mean it's more than pulp. Fun pulp, but pulp.

      When games grow up they'll get symbolism, emotional connections (connection, not catharsis), clever dialog, and non-obvious themes along with the many other characteristics highbrow art has had for centuries. As the largest game demographic (now in their 20s and 30s) gets older, we'll see games meant for more mature tastes.

      --
      Death and danger are my various breads and various butters.
    53. Re:Isn't art highbrow? by pugugly · · Score: 1

      I was going to bring up Starflight for the same reason - a game that was fun to replay, had a full and developed plotline, and was worth the time to replay.

      Pug

      --
      An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
  2. No high-brow gamers? by 1_brown_mouse · · Score: 2, Insightful

    Honestly, don't you have something better to do with your time?

  3. Very simple answer by Opportunist · · Score: 4, Insightful

    Making games costs money. People with lots of money don't want to spend lots of money on "intellectual" games. Because it's just games.

    Movies can be "highly intellectual and cultural". Music too. Even food. Computer games are simply nothing to brag about in front of your high profile friends.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Very simple answer by RingDev · · Score: 1, Insightful

      Spoken like a man who has never ascended.

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    2. Re:Very simple answer by Opportunist · · Score: 4, Interesting

      Whatever it may mean...

      Let's face it, though, that the computer culture is, so far, a short one. It's a very new medium, unprecedented by anything it developed from that could be viewed as the "heritage" of it. Music developed during the ages. Even movies had their roots in theatres and plays. Computer games have nothing to draw from.

      Thus they are not taken serious as a cultural element. One could argue that the junk that's currently sold as music is at best what fast food is to cooking, but there is "good" music, maybe it's a bit dated, but there are pieces of music that can be considered true art. And it needn't be something along the lines of Mozart or Beethoven. A lot of "pop music" is very capable of moving people, inspiring them, it had some serious impact on our life and it even had influence on politics and the way people see the world. I'm especially thinking about music from the peace movement in the 60s, for example. Most of it can be considered pop music, but it had a "message", it contained elements that are thought provoking, it's not just easy listening and entertaining.

      Such precedents are missing in the computer games history. And now is maybe one of the worst moments to try something like that. Making games is costy. It's not like you can sit down in the basement with your friends and you strum your guitars 'til something with a message comes out. You need good people, with a lot of math and physics in their brains, and I do take a serious background in computer languages as granted, who spend a lot of time working out the game.

      And then, nobody will buy it. It doesn't carter the fast food generation gamers, who want a quick, fun game to rush through and then go on to the next. And, as stated before, people who are looking for entertainment with depth, meaning and message are not looking for it in computer games.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:Very simple answer by skogula · · Score: 1

      Isn't that the point the author was trying to make? People preceive them as "just games" even though it's another entertainment medium, no more or less valid than any other entertainment delivery system. Television can have both "Nova" and "Who wants to marry a millionaire" Music has Chopin and Britney And the release of "Dude, where's my car" hasn't ruined movies for people with an IQ greater than that of a stunned radish, so why can't video games be taken as seriously as cartoons are beginning to be now that we have things like Manga for the adults.

    4. Re:Very simple answer by Opportunist · · Score: 5, Funny

      I dare to repeat myself (not your fault, was the answer to a different statement and done after yours), there is no "prior art". Nothing so "old" that it's revered as the "good ol' days" when games were truely art. No Mozart, no Shakespeare, no Van Gogh, no Fritz Lang. There's nothing where snobs can look at and nod their head, saying "yeah, that was true art".

      Even if you create a true masterpiece now, it would not be taken serious until the gaming culture had its three generations. It would simply not be recognized, and in about 50 years, you'd be celebrated as the grandfather of true computer games art.

      Your games may even be sought after (and people would maybe pay millions to just get a copy), the few remaining originals would probably travel under tightest security from one museum to the next, but you'll die in poverty.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:Very simple answer by PriceIke · · Score: 4, Insightful

      Oh I disagree.

      Games like M.U.L.E., Seven Cities of Gold, Mail Order Monsters, Tetris and the brilliant Infocom series of games were masterpieces of gameplay, craftsmanship and ingenuity. Games today have much better graphics, but originality and creativity? That can be argued.

      My kid sister (who is 29) and I still regularly fire up the old Commodore to play M.U.L.E. Ah, the 640K floppy disk, no entering mystic serial numbers and checking with the company server to grant you "permission" to play your game .. those were the good ol' days.

      --
      It's not a lie. It's the truth with lossy compression.
    6. Re:Very simple answer by Golias · · Score: 4, Insightful

      I put it to you that video gaming does have a history. Just as movies draw from the theater tradition, before there was Quake (or even Pac Man or Pong) there was pinball, pachinko, magnet-driven football, air hockey, Stratego, Connect 4, and endless other distractions which one could set up in a parlour room, alone or against an opponent, to pass idle hours. There were even handheld games (cup and ball, for example).

      I recall a Star Trek toy I received as a child. It had a "screen" which was really a scrolling screen made of a big hidden wheel which simulated motion. To play, you had to navigate around various obstacles like planets and Klingon ships. Similar race-car games were around in the 70s. These, along with similar childhood amusements, are the true tradition that video games grew out of, and I doubt it will ever be regarded as high art.

      Art is essentially a medium of communication, from the artist to the audience. The best art conveys feelings and notions which can not be conveyed with literal descriptive language alone. The interactive nature of gaming, almost by definition, excludes it from being regarded as an art form, beyond the creative trappings of the game's "eye candy" and music soundtrack.

      --

      Information wants to be anthropomorphized.

    7. Re:Very simple answer by RingDev · · Score: 1

      Troll? For a Dungeon Hack reference in a High Brown video game discusion? Someone missed the humour in the pretentiousness of that comment.

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    8. Re:Very simple answer by RingDev · · Score: 1

      I hate to repeat myself also, but....

      "Spoken like someone who has never ascended."

      What makes Mozart revered is rich pretentious people. Similarly, what makes Net Hack revered is that there are older geeks with status that can gloat about being there when it happened. Mozart's music, in itself is not high brow, any joe-schmoe can buy a CD full of it. Mozart is high brow because in order to attend a show, you need to have money. You need to be able to tell your peers about how you took the limo to the show, and you wife bought new diamond earrings for the evening. You need to be able to enjoy a $500 meal before the show and an expensive bottle of wine after.

      Go to your next geek gathering and mention that you have ascended, then listen the recounts of glory that Net Hack was. Among the 'elite' of the video game world, a Net Hack ascension is every bit as revered as a night with some philharmonic orchestra.

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    9. Re:Very simple answer by Anonymous Coward · · Score: 0

      So what you're saying, is that Art, by definition, is not an interactive medium?

    10. Re:Very simple answer by Anonymous Coward · · Score: 0

      640k floppy disk? More like 140k.

    11. Re:Very simple answer by timster · · Score: 4, Interesting

      Art is essentially a medium of communication, from the artist to the audience. The best art conveys feelings and notions which can not be conveyed with literal descriptive language alone. The interactive nature of gaming, almost by definition, excludes it from being regarded as an art form, beyond the creative trappings of the game's "eye candy" and music soundtrack.

      This is a very sophisticated notion, and the greatest challenge for gaming designers and critics today. I do not agree with it, but it's not trivial to refute.

      Part of the problem is that video games are not homogenous in an artistic sense. Most art forms are, and thus they can be placed in a fairly straightforward conceptual box: film consists of moving pictures and sound; music in essence consists of sound only; sculpture consists of arranged and constructed objects; literature consists of language only; etc.

      A video game always contains music, and it may contain cinematic sequences, and it will certainly contain still images of some sort. Many games include some amount of text material and a story. Certainly all of these can be art in and of themselves, but they all have their own history, so it's tempting to strip them away and examine the game without these "tacked-on" elements.

      There are only a few games which betray this notion with clarity, and many of these are not well known. Rez is the best example I know; while it is indeed futile to consider Rez without its music, the game also adds something that the music doesn't have on its own. (Go play Rez now, if you care about art. I'll wait.)

      Games like Rez can be regarded as unique, though, if you consider the game side of the experience a mere hypnotic device designed to increase mental immersion and thus increase the effect of the music. Also, this example doesn't apply so easily to a game like Super Mario Bros. However, I feel it is a good starting point to show the fallacy of the notion that interactivity excludes artistry by definition.

      To go from there, I argue that the nature of art in a video game in general is what I call the "constructed experience". Traditional art can discuss and portray what it's like to be a pirate, or a race-car driver, or a spider; video games aspire to replicate the experience itself, within various limitations.

      Of course, the real-world experiences are more or less dull, so we throw in a princess or two to spice things up (just like painters rarely paint the many dull scenes that they would see). Actually, this has led to the more imaginative practice of inventing the experience out of whole cloth, so that you too can spend a day in the life of the Prince of All Cosmos as he rolls up anything and everything to make new stars. When we hear talk of "gameplay", this is what it means -- the creativity and hard work that goes into creating a meaningful and textured new experience for the player. In a great game, this communicates something more than mere "fun", and that is where the art is.

      --
      I have seen the future, and it is inconvenient.
    12. Re:Very simple answer by Elemenope · · Score: 3, Insightful

      I'm sorry but this struck me as pretty silly. Mozart wasn't 'high-brow' (i.e. intellectually and asthetically sophisticated) because tickets cost a lot of money; he was, like Beethoven and especially Bach a musical genius who made sophisticated, complicated and beautiful musical constructions. That the people who were predisposed to like him were educated and therefore also predominantly wealthy (in order to get that education) is quite literally a coincidence, a correlation which you confused with causation. That any Joe can pick up a Mozart CD does not mean any Joe can understand and appreciate said CD; music of all genres and categories requires an extant cultural setting and prior aesthetic vocabulary to be appreciated. But, any Joe with exposure and time may learn, like many people with a classical education already had an opportunity to do, to appreciate his works.

      --
      All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
    13. Re:Very simple answer by cdep_illabout · · Score: 1
      Even if you create a true masterpiece now, it would not be taken serious until the gaming culture had its three generations. It would simply not be recognized, and in about 50 years, you'd be celebrated as the grandfather of true computer games art.

      I'll have to disagree with this. Look at Zero Wing. Look at how seriously English-speaking people take that. I think Zero Wing is the definition of "high-brow".
    14. Re:Very simple answer by aardvarkjoe · · Score: 1
      Among the 'elite' of the video game world, a Net Hack ascension is every bit as revered as a night with some philharmonic orchestra.
      Pfft. Any idiot can ascend in Nethack. Winning at Rogue, now that's an accomplishment.
      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    15. Re:Very simple answer by Anonymous Coward · · Score: 0

      Course, thanks to DRM and planned obsolesence, we won't be *able* to admire "classical games" 50 years from now. People will pine for the "good old days" when you could play games as often and as long as you liked after you bought them, rather than paying by the second of connect time.

    16. Re:Very simple answer by 2008 · · Score: 1

      "Computer games have nothing to draw from."

      Board games, sports, pen-and-paper RPGs, pinball and other carnival games are all clear ancestors of computer games, or at least several of the genres. Pong was an attempt at making tennis!

      --
      I quit!
    17. Re:Very simple answer by snuf23 · · Score: 1

      "music of all genres and categories requires an extant cultural setting and prior aesthetic vocabulary to be appreciated"

      I'm going to have to disagree with you here. I don't really know much at all about classical music but I have a deep appreciation for some composers in particular Bach. I've also "turned on" a lot of my friends who would normally only listen to rock and alternative music. All it takes is getting someone to listen. The compositions speak for themselves without any sort of cultural context necessary. And THAT is why Bach was such an amazing genius.

      --
      Sometimes my arms bend back.
    18. Re:Very simple answer by Kalvos · · Score: 1

      Good points all, especially the cultural biases.

      For the past few years I've been quietly looking for an industry eye open to the idea of a historically based video game, wherein the individual characters create speculative history dealing in culture, politics, music, religion, and war -- while still maintaining an intense game atmosphere.

      Dennis

      http://bathory.org/

    19. Re:Very simple answer by Haeleth · · Score: 3, Insightful

      Let's face it, though, that the computer culture is, so far, a short one. It's a very new medium, unprecedented by anything it developed from that could be viewed as the "heritage" of it. Music developed during the ages. Even movies had their roots in theatres and plays. Computer games have nothing to draw from.

      True, that. How can games ever hope to be taken seriously? It's not like there are ancient traditions of gaming with deep roots in our culture or anything. No serious intellectual would dream of wasting his time on a frivolous pursuit of the working classes, like chess, or go, or bridge.

    20. Re:Very simple answer by Elemenope · · Score: 3, Interesting

      I singled out Bach in my post for being particularly ingenious, and certainly some of the asethetic value of Bach's stuff can be appreciated without a prior explicit understanding of what's going on in the piece; I would submit to you, however, that your friends' musical backgrounds was closer to Bach than you might imagine. Rock and Alternative Rock borrow heavily from old blues, it is true, but also from Classical music, particularly its tonal structure, and also its peculiar use of meter (which is not present in a suprising number of other musical traditions), and some of the instruments would sound familiar...at least more familiar than, say a sitar, or liuqin (Chinese lute) which are based on different tonal scales.

      If you were to play that same Bach piece to someone who grew up with a different tonal scale, like a 5-tone Chinese scale, I doubt you would get the same reaction as you did with your friends; the gap is far wider, and the music does not transmit emotion with any accuracy. I just (odd coincidence) finished reading an essay by Theodore Gracyk who describes an experiment he runs in his class every year, playing westerm music of various contexts and purposes and then playing eastern music of similar contexts and purposes; the students can easily pick out in the western styles which is meant to be somber and which joyous, which secular and which religious, but have no luck guessing what emotion or purpose is meant to be conveyed by the eastern works.

      What I was trying to make clear in my post was that these sorts of cultural contexts (which are present in some extent even in popular music) frame our understanding of music and our appreciation of it; formal education and training reveals the explicit structuers behind the music and also helps to create a reservoir of experience with whcih to compare works and search for similarities.

      --
      All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
    21. Re:Very simple answer by Thakandar2 · · Score: 1

      A collector's market is already developing for computer games. Find an original copy of the gold cartridge for Legend of Zelda, heralded as the originator and classic paragon of early adventure gaming? Of course, the supply of cartridges was artificially limited, but printmaking is an established form of art that makes multiples and artificially limits and numbers the prints to drive up collectable interest.

      Regardless, games like FFIII for the SNES were $50-60 at retail, now go for much more than that on Ebay, much like paintings will go for much more at auction houses. In fact, RPG's usually go for much more than other used games at EB's or Gamestops as well, with FF:Tactics or something similar going for close to retail price, and that was for the PSone.

      I can't wait till one day my retirement will be financed by the collection of rare RPG cartridges I have stockpiled and taken with me with every move. Then I can turn on my parents and say, "See! I knew all this time was paying off!"

    22. Re:Very simple answer by guidryp · · Score: 1

      "640k floppy disk? More like 140k."

      I remember 170K (double as we notched them and flipped them over :-) and talk about slow, commodore was famous for slow storage. I started with their tape device, which took me over 30mins to load some games.

      Once I got the floppy and the fastload cartrige, I thought I was in heaven.

    23. Re:Very simple answer by snuf23 · · Score: 2, Insightful

      "And, as stated before, people who are looking for entertainment with depth, meaning and message are not looking for it in computer games."

      Here's a question for you: why should a game have meaning and message? Why do you judge an entirely different form of entertainment by criteria you associate with film or music? Film and music are passive entertainments. You absorb them and if they are good reflect on them. Games are played and if good you reflect on them. Not necessarily on the meaning or message (although that does happen) but on the experience of playing them.
      Is Tetris less brilliant because it has no message? Does Civilization lack depth because it doesn't have a singular message? Consider, Civilization illustrates many of the changes that technology, expansion and cultural clashes have wrought upon mankind since the beginning of time. There is no single "this is good, that is bad" message. It's up to the player to take what they will from the game because being a game it is about interactivity.
      When someone, be it random blogger, industry expert or Roger Ebert states that games "are not highbrow" entertainment or "are not art", people bring forward examples of games that reflect other mediums. "This game is art because it has a good story". I don't think this is the right approach. A good story in a game is pointless if it renders the game non-interactive and artificially restricts action from the player. I believe games should be judged on their own merits, not compared to passive mediums (music, film, paintings whatever) that they at most only superficially resemble.

      --
      Sometimes my arms bend back.
    24. Re:Very simple answer by snuf23 · · Score: 1

      "but have no luck guessing what emotion or purpose is meant to be conveyed by the eastern works."

      Now in this case you may be correct. For example my Chinese neighbors enjoy Chinese opera. From what my ears can tell, each of these operas seems to be about only one them: torturing cats. Now I'm sure to my neighbors the music of these operas conveys a wide range of emotion, for me just screetching feline abuse.

      --
      Sometimes my arms bend back.
    25. Re:Very simple answer by RingDev · · Score: 1

      "I'm sorry but this struck me as pretty silly."

      It prompted discussion, so it must have some value ;)

      My point is that there have been many musicians who arranged, wrote and performed equally complicated and beautiful musical constructions, but those musician and their work will never be considered "highbrow". Highbrow has some amount of pretensiousness built in, because if a work is not "Highbrow" than it must be "lowbrow" (i.e. lacking of intellectually and/or sophistication). You can't simply state that some piece of work is highbrow with out looking at the work's context in society. The art world in particular there are tons of samples. Pieces of work that are as intellectually stunning, and as sophisticated as any classical artist, but will never be considered highbrow because of the nature of the topic, the political environment, the economic environment, or any other number of social reasons.

      So, if you take highbrow, and attach it to the context of the Geek domain, then there are absolutely highbrow video games (Net Hack). If you take highbrow in the context of society at large, then for now the answer is no. The adoption of and pretension has not reached a significant enough market penetration yet.

      There are on the other hand, highbrow social circles with-in games. /. had a story a few months ago about a CIO guild in WoW.

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    26. Re:Very simple answer by Alexandra+Erenhart · · Score: 1

      Don't forget loading a game from a tape, taking 30 mins. to do it, and in the end to find out that it was bad loaded and you had to rewind and do it all over again... priceless

    27. Re:Very simple answer by Anonymous Coward · · Score: 0

      Is your sister single?

    28. Re:Very simple answer by Sage+Gaspar · · Score: 1

      I feel a disturbance... it's as if a thousand postmodernists cried out at once and were instantly silenced.

    29. Re:Very simple answer by damiam · · Score: 1

      I don't know where you live, but tickets to my (excellent) local professional orchestra are $40 at the high end. Concerts by the university orchestra are generally free, and usually excellent as well. And this is in Knoxville, TN, not exactly the arts capital of the world.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    30. Re:Very simple answer by garyok · · Score: 0, Flamebait
      I'm sorry but this struck me as pretty silly. Mozart wasn't 'high-brow' (i.e. intellectually and asthetically sophisticated) because tickets cost a lot of money; he was, like Beethoven and especially Bach a musical genius who made sophisticated, complicated and beautiful musical constructions. That the people who were predisposed to like him were educated and therefore also predominantly wealthy (in order to get that education) is quite literally a coincidence, a correlation which you confused with causation.
      So the order of events is...?
      1. Mozart makes fancy music for fun.
      2. Fancy people with money just happen to like Mozart's fancy music.
      3. ???
      4. Mozart profits!
      Bollocks.

      Mozart knew that

      1. Rich people have money.
      2. Rich people have egos and are used to paying flunkies to fluff their egos.
      3. Rich people with inflated egos don't like what commoners like because they, the rich, are special. If they weren't special they'd be commoners and because they're not commoners they must be special. See how this works? So stuff that commoners can dig is way out.
      4. Mozart could make a huge pile of cash being the best person in Europe at enabling the rich and fancy to demonstrate how special they are by them paying him fat wads of moolah to create fancy music. Music that they can brag to their rich, fancy mates about what rich, fancy patrons of the arts they are and all the fancy richers can pity the commoners for not understanding.
      Your narrative is the one lacking a grounding in reality. And, just to prove that you have your head profoundly rammed up your own arse - so far that it defies logic and Euclidean space by actually poking out your own mouth:
      That any Joe can pick up a Mozart CD does not mean any Joe can understand and appreciate said CD; music of all genres and categories requires an extant cultural setting and prior aesthetic vocabulary to be appreciated. But, any Joe with exposure and time may learn, like many people with a classical education already had an opportunity to do, to appreciate his works.
      Let's leave the jaw-dropping condescension, pretension, and arrogance alone for a second and just concentrate on the fact that Mozart (on many occasions) produced works that the common folks of his time found instantly accessible and gratifying with no need for an extensive and expensive education to appreciate. The Magic Flute did not originally have an all-Smurf cast.

      OK, time to wrap up:

      1. From your own damning testimony you have adequately demonstrated that Average Joe is probably smarter than you.
      2. He can probably kick your head in too.
      3. You would probably do well to add that finishing sparkle to your education by learning to shut your noisehole.
      --
      One of the penalties for refusing to participate in politics is that you end up being governed by your inferiors - Plato
    31. Re:Very simple answer by PriceIke · · Score: 1

      That's right .. Commodore disks were just 170K. (664 blocks free!)

      And I had one of those tape consoles too. Yeah technology was much slower then, but realize that back when Mozart and Beethoven were writing their grand orchestral scores, they were penning them by hand, and all the copies for each member of the orchestra were copied by hand so really the analogy still applies.

      --
      It's not a lie. It's the truth with lossy compression.
    32. Re:Very simple answer by Elemenope · · Score: 1

      It prompted discussion, so it must have some value ;)

      Indeed! I guess I missed the subtler sociological implications of the word 'highbrow', specifically as being explicitly contrasted with 'lowbrow', in the context of the discussion. When talking about historical legacies, like say, Van Gogh, or Dostoyevsky, or obviously Mozart, there was a certain very specific and probably very sharp economic and class tint to everything that they did. Most artists were patronized by people with money because people with money were the only ones with the resources to allow them to realize their art (its awfully hard to realize a symphony without, well, a symphony orchestra.) My only point is that our appreciation of them now seems to have more to do with common cultural cues that have less to do with class than they did in their time, but still tied moderately to education, which of course still has some economic implications. Also, the benefit of time has allowed for some distance from the political and social idiosyncrasies that prevented certain works in their day from being 'classics', as you mentioned, that are considered so now.

      --
      All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
    33. Re:Very simple answer by Elemenope · · Score: 1

      Mozart was poor, and died destitute. He patronized the kings and the rich because the kings and the rich owned or contributed to the funding of, you know*, symphony orchestras, which are prerequisite for realizing, you know*, symphonies. And its not arrogance of condescention to say that some things in this world have prerequisites for full understanding and appreciation. Including aesthetics; see the other thread for details. Thankfully, in modern times, the average Joe's exposure to music of all sorts is, like*, 2000 times what Joes in Mozart's time got, so music in general is more accessible now because there is more general cultural experience to draw from.

      *All parenthetical phrases set off by commas purely for 'lowbrow' effect. Or sarcasm, demending on how much of an ass you think I am.

      --
      All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
    34. Re:Very simple answer by Elemenope · · Score: 1

      Speaking of lowbrow, I seem today to not be able to use 'its' and 'it's' properly. That middle part should read "...And it's not arrogance or condescention..."

      --
      All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
    35. Re:Very simple answer by warith · · Score: 1

      When I want to play MULE, I fire up the NES version on a handheld emulator. ;)

      I use my C64 emulator for Impossible Mission though... truly one of the greats.

    36. Re:Very simple answer by SillyNickName4me · · Score: 1

      One small addition to your interesting post.

      There exist games without music and still images, in fact, many of the early adventure games were entirely text based.

    37. Re:Very simple answer by Anonymous Coward · · Score: 0

      Right now, I'm playing PQ: Practical Intelligence Quotient on my PSP.
      It's a game that measures my IQ.
      My "high profile" friends make video games. We're all rich.

    38. Re:Very simple answer by Anonymous Coward · · Score: 0

      High-brow? You fail it.

    39. Re:Very simple answer by squidfood · · Score: 1
      You need to be able to enjoy a $500 meal before the show and an expensive bottle of wine after.

      Dude, have you seen the prices of big-name rock concerts these days? And the price of the drugs you need to get sorted and tell your friends you enjoyed it?

    40. Re:Very simple answer by Bing+Tsher+E · · Score: 2, Insightful

      Rich people in the past have commissioned a lot of really horrible, TERRIBLE dreck in the name of art. 'Artiste types' are wily critters and they'll do some pretty outlandish things to get loot. There are paintings and sculptures and sonatas and operas that hopefully will NEVER AGAIN be inflicted on the public. But there has also been this marvelous filtering process throughout history, so that the really good stuff, like Beethoven, Bach, Mozart, etc. can be enjoyed and will be enjoyed forever by discriminating music listeners.

    41. Re:Very simple answer by Bing+Tsher+E · · Score: 1

      You need to be able to enjoy a $500 meal before the show and an expensive bottle of wine after.

      Actually, because of the excellent acoustics of many modern concert venues, you can get the really 'cheap seats' at the concert hall. For like twelve bucks or so you can hear really, really great music. Up in second or third tier seats where NOBODY will care that you're wearing your blue jeans.

      Yes, there are ostentatious 'wealthy' people down there front and center who appear to mainly be 'making an appearance' at the event. Isn't it grand that they subsidize the whole operation so we get to enjoy the wonderful music for cheap?

    42. Re:Very simple answer by Josuah · · Score: 1

      My kid sister (who is 29) and I still regularly fire up the old Commodore to play M.U.L.E. Ah, the 640K floppy disk, no entering mystic serial numbers and checking with the company server to grant you "permission" to play your game .. those were the good ol' days.

      This is where 13-year-old's point at you an ask if you were alive when there were dinosaurs.

    43. Re:Very simple answer by Mindspider · · Score: 2, Insightful

      I love Tetris, but nobody should consider it high art. Besides some fairly simple strategy, it isn't exactly intellectually complex; emotionally, I may feel excitement or frusteration, probably a touch of nostolgia, but I don't get an insight into anything more then that. One thing you have to remember is that most of what is defined as "timeless art" doesn't have a singular message either. They're open to interpretation, and are able to sustain the analysis of generation after generation. That's precisely why great art is timeless- the "message" can't become out-dated. I'd consider Tetris to be timeless too, but in a very different way. I totally agree, though... people need to stop comparing games to movies and literature and start comparing games to games. At the same time, though, I think that gameplay is still immature as an art form. Don't get me wrong, I love games, but as a high art form I don't think they're "there" yet.

      --
      "A mind, once expanded by a new idea, never returns to it's original dimensions." -a Super King Buffet fortune cookie
    44. Re:Very simple answer by Elemenope · · Score: 1

      I think it has very little to do with the wealth of the patron or the 'wilyness' of the artist. It rather comes down to one rather simple rule: Sturgeon's Law. 99.9% of everything (regardless of motive, genre, medium, culture, etc.) is CRAP. As you say, the remainder (usually) survives and can be enjoyed after the great filtering is done.

      --
      All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
    45. Re:Very simple answer by FauxReal · · Score: 1

      Making games costs money. People with lots of money don't want to spend lots of money on "intellectual" games. Because it's just games.

      Movies can be "highly intellectual and cultural". Music too. Even food. Computer games are simply nothing to brag about in front of your high profile friends.


      Funny, I thought music, visuals and storylines were key elements to video games... add to that the interactive aspect and you could have something great. I guess no one feels motivated enough to step up to the plate. Celebrities are all over them and Spike/MTV/Hollywood in general are creating shows around them. Sadly, I wonder if this will ever happen considering the amount of money video games are already generating these days.

      Or maybe that is the problem, there's more than enough money being made with the lowbrow approach. It seems like Hollywood is suffering from the same problem at the moment considering the last few years worth of "blockbusters".

      Money > critical acclaim?

    46. Re:Very simple answer by iamnobody2 · · Score: 1

      Hey kids of america, its hand painted wooden ball-in-a-cup, Mexico's favorite toy for over 340 years. Who needs constant video game stimulation when theres ball-in-a-cup? You just toss the ball, catch it in the cup, dump it out of the cup, toss it, and catch it in the cup again. The ball is on a string and attached to the cup, so theres no worry if you dont catch the ball in the cup. And clean up is as easy as catching a ball, in a cup. So why spend another day not catching a ball in a cup when you can be catching a ball-in-a-cup?
      Jingle: Ball in a cup, Ball in a cup its a ball in a cup!

      --
      nobody's perfect
    47. Re:Very simple answer by RingDev · · Score: 1

      "Up in second or third tier seats where NOBODY will care that you're wearing your blue jeans."

      The problem is the social considerations of the word highbrow. Those seats are available to lower income members of society, not the eco-social elite. Which means that your experience will be 'lower brow' as you are surrounded by the uneducated masses who could never truely appreciate the true glory of the performance. Yes, it is completely retarded, but the same behavior can be seen in any social circle. A certain distain for people who do not experience the unifying item of the social group in the same way.

      Anyway, it's late, I'm to tired to properly express myself. Suffice it to say, IMO highbrow is a loaded word, and should be used with care.

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    48. Re:Very simple answer by Anonymous Coward · · Score: 0

      "The interactive nature of gaming, almost by definition, excludes it from being regarded as an art form, beyond the creative trappings of the game's "eye candy" and music soundtrack."
      What? How does interactivity preclude artistic communication? That's not in any definition I've read.

    49. Re:Very simple answer by mlush · · Score: 1

      Movies can be "highly intellectual and cultural". Music too. Even food. Computer games are simply nothing to brag about in front of your high profile friends.

      Up to now games have been a pretty solo enterprise. One can go to a movie, read a book listen to music and even go to a restaurant and come away with pretty much the same experence as everyone else, which provides a basis for discussion and debate.

      Games are more polymorphic, each session is different and games are played alone so that experence is limited to you...

      Ah! I hear you say What about puzzle and network games? I think your right Puzzle games have the potential to become highbrow (in the 'I can do the Guardian Cryptic Crossword in 20 minutes' way) and perhaps timeless enough to develop a large enough following to get respect. MMORPGs offer a unified experence which allow meaningful discussion between players and a market large enough to make catering to 'elite' players who have gone beyond MMORPG drudgery

    50. Re:Very simple answer by Golias · · Score: 1

      How does interactivity preclude artistic communication?

      What are you communicating if the audience decides what you say? The end result is as much their creation as it is the artist's.

      --

      Information wants to be anthropomorphized.

    51. Re:Very simple answer by 7Prime · · Score: 1

      LOL! That was great! Took me a second to realize what you were getting at, but this makes a fairly good point too. His post totally negates the very definition of postmodernism as an artistic direction. The fact that there are many other interactive art forms also kind of takes the wind out of the sale of his arguement.

      I think I just felt something... Oh, wait, that was just John Cage rolling over in his grave.

      The bottom line is, even if you believe that art is a communication from artist to audience (which is a fairly common definition, one that I tend to agree with), that doesn't mean that the audience has no control over the information he/she recieves. Even reading a novel at a different speed is interactive. It might not be a change in plotline, but it sure changes the overall effect of the literature. There is plenty of interactive music out there. The entire genre of the "installation" is interactive, and in a very similar way that many video games are. Interactivity hardly negates artistic communication.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    52. Re:Very simple answer by Golias · · Score: 1

      Gawd. I love it when people take the time to disagree with a rational case for their view. It's so rare to see.

      You call the "constructed experience" an art form, I say it's more of an art "framework."

      Much like Brian Eno's experiments in listener controlled music, or those cool "loop lab" flash apps that were considered hot stuff on the web about three years ago, we are talking about works which are delivered by the original creator as deliberately incomplete. The only compelling thing about them is the way we interact with them to make them personally compelling. Start up a game of Pac Man and keep your hand off the joystick, and you won't experience anything all that interesting. The same goes for Katamari Darmacy.

      I'm not sure if "art" is the term to use for this sort of thing, but as we don't really have a better word for it, I suppose we should consider expanding the definition.

      --

      Information wants to be anthropomorphized.

    53. Re:Very simple answer by Opportunist · · Score: 2, Insightful

      Don't forget that a large part of the fondness the high class crowd has for those games is tied to their social aspects. When you play bridge, you don't just play cards. You talk, you interact, you eat (really crappy cookies), you show off your new attire and whatnot. All of that is lacking in computer games.

      A good deal of the motivation for the upper class to go to some events is not to see what is shown there, but to be seen and show themselves. First, to show off that they are interested in culture and events. Second, to show off themselves and their new toys (cars, jewelry, whatnot). And finally, to engage in conversations with peers. Akin to a con, but with more people having a shower before attending.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    54. Re:Very simple answer by Opportunist · · Score: 1

      You're right, the experience of a game is very personal and very impressionistic. You, and you alone, decide the path the game takes, you decide what the actual experience is like. In a movie, this experience and mood is mostly set. Sure, it has some effect on you, but your ability to influence the outcome is zero.

      This is maybe where a "high brow" game could hook in. If it was possible to create a game that does indeed reflect the mood the player wants to give it, it can indeed surpass anything a movie ever presented. It will tell the player something about himself and thus be a hell lot more thought provoking and more intimate than any movie or book could ever be.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    55. Re:Very simple answer by Opportunist · · Score: 1

      You know you're old when you're watching Ben Hur with your Nephew (ya know, that infamous rowing scene) and he asks you "Did ya have to do that too when you were young?"

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    56. Re:Very simple answer by Opportunist · · Score: 1

      None of those games and toys are seen today as the "good old times of classic" by the high brows today, though. It was games. Toys. Nothing "serious".

      Mozart and Van Gogh are considered "serious artists". Sid Meyer isn't. I'm quite sure a few people here will question that attitude (me amongst them), but that's the way people see it. Sid Meyer created games. Mozart created art. Both were written for entertainment, so what's the difference?

      The difference is attitude. It's the way people see it.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    57. Re:Very simple answer by RoboJ1M · · Score: 1
      I agree, except that:

      I'm looking for depth, meaning and message in computer games. (or should I say waiting for?)

      Because I believe it's the most exciting entertainment development since Cinema.

      And here we are at it's conception. We're just 40 years into the rest of it's life.

      Ico and Colossus are two good examples.

      I would love to say System Shock 2 was in there, but there is nothing highbrow about insane computers, evil aliens and sci-fi weapons and trappings. It was just really really really good.

      I think (hope) that Bioshock will be the next game added to this list. The spiritual successor to SS2, it's hopefully shaping up to be something very special.

      From and interview with Ken Levine of Irrational Games:

      How do you induce players to reflect upon the morality of their own actions in an environment where survival overrides other goals? Is the existence of a Higher Authority passing judgment necessary for a system of morality?

      Read the answer and the rest of the review here (bit big to copy and paste)

      J1M.

    58. Re:Very simple answer by Deliveranc3 · · Score: 1

      All too often the Prince of all Cosmos is merely a cheap attempt to interest us and we lose interest in the character when his two dimensionality and divergence from anything human become apparent.

      First there were stories and tales which had meaningful messages (Don't do blah, Do do Blah, etc) then came literature which is in some way defined by not doing that, video games are a LONG way away.

      (Disclaimer, comp Sci. / English Major working on Macbeth text game.

      You see Macbeth.
      :Kill Macbeth Dagger.
      MacBeth is dead.
      :Return to wife for comfort.

      A long way :(

    59. Re:Very simple answer by garyok · · Score: 1
      Funnily enough, I couldn't care less about your punctuation. What annoyed me was you calling someone else's argument silly, so I decided to launch an unprovoked ad hominem attack. Really not my finest moment. Please accept my apologies - I'm really sorry about my post and, from now on, I vow only to use my powers for good.

      Just one teeny thing though: Mozart didn't die destitute. He was in the top 5% of wage-earners in Europe at the time of his death but had no cash-on-hand because he was crap with money, hence the pauper's grave. Sounds like the right plan me - spend all the cash on pals, booze, and tarts before the relatives get it. What a guy!

      --
      One of the penalties for refusing to participate in politics is that you end up being governed by your inferiors - Plato
    60. Re:Very simple answer by Elemenope · · Score: 1

      My sarcasm was also uncalled for. Sorry about that. And I usually refrain from characterizing other people's arguments; I guess we were both having a 'silly' day. ;)

      I've read conflicting reports about Mozart's wealth and poverty. I suppose a great deal of the popular conception is framed by that very good but largely ficticious story "Amadeus", but I got the general sense that regardless of his wealth or poverty, he always got invited to all of the really cool parties...and that's worth more than all the money in Austria.

      --
      All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
    61. Re:Very simple answer by Anonymous Coward · · Score: 0

      "What are you communicating if the audience decides what you say?"
      The audience doesn't decide what you say. That audience responds to what you say, and you reply back. If anything this brings the interaction closer to one of the most obvious forms of communication: conversation.

      "The end result is as much their creation as it is the artist's."
      Not really, since it leaves complete control in the hands of the game developer, who may completely define how the conversation flows, and even what responses are possible. But even if the developer does leave much room for user expression, that does not negate the artist's contribution to that expression.

    62. Re:Very simple answer by Anonymous Coward · · Score: 0

      An artist may leave a work 'incomplete', giving a framework for the creation of art. But these frameworks are not, and do not attempt to be, merely tools for art creation. They do not favor utility, and clearly do not compete with a "real" artist's application (say, Photoshop, for example). Instead, they intentionally limit the range of user expression, guiding what the user will create. From that, they can guide the emotions and ideas that will occur during the user's experience; in this sense it is capable of conveying the original artist's expression to the user. And there are sensations that are best conveyed in a medium where the user is able to input. The satisfaction of creation, most obviously. Or the frustration of limitation -- what better way to convey hopelessness than allowing the user themselves to explore the possibilities, to have the freedom to try what their own solutions, and still fail? If we were to merely show an uncontrollable character failing, it might not be nearly as convincing.

      That Pac Man and Katamari don't interest you as much as Brian Eno's work is really unrelated; they aren't trying to do the same things, so it's quite natural that the experience, and your preference for the experience, is different. That doesn't out of hand mean that they don't communicate 'artistically' to anyone (certainly any one art piece can not hope to communicate with all people!), and it certainly doesn't mean that the medium of video games lacks potential.

    63. Re:Very simple answer by Golias · · Score: 1

      That Pac Man and Katamari don't interest you as much as Brian Eno's work...

      Holy crap, where did you get that from???

      they aren't trying to do the same things, so it's quite natural that the experience, and your preference for the experience, is different.

      Actually, they are doing almost exactly the same thing as Eno's proposed project (I don't know if he ever got it completely off the ground) for interactive compositions. That was my whole point.

      --

      Information wants to be anthropomorphized.

    64. Re:Very simple answer by Anonymous Coward · · Score: 0

      "Holy crap, where did you get that from???"
      It was from:
      "Start up a game of Pac Man and keep your hand off the joystick, and you won't experience anything all that interesting."
      'that' was taken as a comparing the Pac Man experience with the Eno experience mentioned earlier in that paragraph.

      "Actually, they are doing almost exactly the same thing as Eno's proposed project"
      Er. I highly doubt the Pac Man authors were attempting anything particularly artistic, and it's totally unreasonable to pretend that their product (or any game, for that matter) comments direction on the potential of the medium. If you're basing your point on that, you don't have a point.

  4. Re-Elected for a 3rd Term by neonprimetime · · Score: 1

    Suppose the only music in all the world were rap or heavy metal. Do you think music would have anything like the level of respect that it does now? Would there be Kennedy Center Honors, with the President in the audience, for 50 Cent or Nuclear Assault? I doubt it.

    If I see President GW at a 50 cent concert I'll vote him for a 3rd term.

    1. Re:Re-Elected for a 3rd Term by Lord+Kano · · Score: 2, Funny

      If I see President GW at a 50 cent concert I'll vote him for a 3rd term.

      I'd vote for him again if he could run. Then I'd go to a 50 Cent concert.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    2. Re:Re-Elected for a 3rd Term by Anonymous Coward · · Score: 0

      Righteous

  5. High Brow by Deliveranc3 · · Score: 3, Interesting

    You mean that they focus on emotional problems in a deep and meaningful manner?

    People don't like to do that, they like to watch other people fail at doing that.

    As far as high brow goes, we have Patrician, Total War, Civilization, and the Sims.

    All of which offer some pretty interesting insights if you look deeply into them.

    One of the largest factors is probably that in a book a grammatical mistake is something from the author that might lead you to think about something diffrently, a bug in a game totally spoils your ability to analyse the small points that are so important for real understanding of the artist.

    1. Re:High Brow by mrxak · · Score: 1

      Yeah, my first thought was the Civilizition series, and then some of the Maxis titles (although not Sims, I was thinking of SimCity and the like). I think Spore might be high brow too, when it comes out. It sounds like this guy has only seen Unreal Tournament and GTA. There's also a large number of puzzle games, with some very complex thought involved in the production and solving.

    2. Re:High Brow by Darthmalt · · Score: 1

      I would agree that civilation and total war are definatley highbrow games as they are beautifully done and require hours and hours of gameplay to master. The Sims are really well done but I think have too much teenie bopper popularity to be considered "highbrow" by most people. Though I don't disagree that it's not a really well done game. Just like sim city before it.

      On the console I would submit that Zelda: Ocarina of time is a highbrow game. A great blend of action and puzzle solving that requires most people to play for months before beating. Also some of the best graphics and gameplay of it's era.

  6. There are... by Tanmi-Daiow · · Score: 2, Informative

    I believe there are highbrow games out there. You just have to look. I am considering a high brow game to be one that is fun, deep and has the ability to move you. For Example, Call of Duty for PC. That game gave me goose bumps. It was immersive and deep. You couldn't just run in and kill everything, you had to hold back and fight like it actually was a war and not a deathmatch. Even multiplayer had this feel. You would be dead in an instant if you ran into a room with guns blazing. Also games such as Star Wars: Knights of the Old Republic would be in this category. It has a very epic feel too it and above all, it was supremely enjoyable to playthrough. These are highbrow games to me.

    --
    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive." - C.S. Lewis
    1. Re:There are... by Chosen+Reject · · Score: 1

      Call of Duty is quite a game in that regard. I'm not claiming to know what it really feels like to be a soldier, but after playing that game, I had a much deeper respect for those who have lost their lives in war, fighting for my freedoms. There were times where I was actually fearful of my character dying. Powerful game, that one is. Powerful game.

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    2. Re:There are... by mrxak · · Score: 1

      CoD was definitely quite immersive. Having "lived" through that game, I would not want to be a Russian soldier circa 1943, that's for sure. I knew intellectually how bad those guys had it, but it's entirely different to play a game trying to work your way up a hill towards machine gun nests, unarmed and with your own leaders shooting at you.

    3. Re:There are... by Anonymous Coward · · Score: 0

      There's a big difference between making a highbrow, intellectually stimulating game and making a game where you have to think about whom you shoot. Just because you can't Rambo your way through a game doesn't make it highbrow.

    4. Re:There are... by SQLGuru · · Score: 1

      High brow game: Continuum http://www.mobygames.com/game/continuum/release-in fo

      This game was actually based on psychology. The different areas of the game were designed to inspire different moods based on the colors, music, etc. While there was a goal, it was really secondary to the game itself.

      Layne

  7. Easy answer... by Sr.+Zezinho · · Score: 1

    Because artists would rather write books or direct movies.

    --
    os trabalhos e os dias: http://zmoreira.net
  8. My Opinion, for what it's worth by Breaker_1 · · Score: 1

    I believe that video games do have a bad public image, but I believe it's because they're viewed as a waste of time. I don't necessicarily agree with that view, but I can see why people may think so. You sit on your couch for hours on end pushing buttons with your hand. My parents never liked any of us playing video games unless the weather was too bad outside to go play. They hated my Everquest days.

    So, it's not so much the content of the video games, more the medium.

    1. Re:My Opinion, for what it's worth by assassinator42 · · Score: 1

      Did they let you watch television?

    2. Re:My Opinion, for what it's worth by Tweekster · · Score: 1

      They are a waste of time. But who said everything had to have a purpose. That is what makes certain activities fun. In fact you could easily say, MOST activities we engage in are a "waste of time." The guys playing baseball on a summer league, certainly has no real purpose (maybe minor health benefits but usually not due to beer :) They play it because it is fun. It is a pointless activity that adds very little to the world except for pure enjoyment.

      Why does everything need to have a purpose. Most of life is pursueing things that have no purpose. Most people dont work for end goal of making money, they work to make money to do things, many of those things have no purpose or importance in the world.

      --
      The phrase "more better" is acceptable English. suck it grammar Nazis
    3. Re:My Opinion, for what it's worth by Anonymous Coward · · Score: 0

      Amen!

    4. Re:My Opinion, for what it's worth by Anonymous Coward · · Score: 0

      Like having children.
      (How coincedental, my keyword for this post is 'mating')

  9. Does it matter? by Richard+Steiner · · Score: 3, Insightful

    How many people who are into "high brow" activities would bother to use a common technology like a video game?

    Are gaming consoles or personal computers themselves socially acceptable to that type of person?

    If the device is seen as "low brow", the actual content present on that device becomes far less relevant.

    --
    Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
    The Theorem Theorem: If If, Then Then.
    1. Re:Does it matter? by generic-man · · Score: 1

      Video games won't be highbrow until someone does for a game console what Vertu (flash, sound) did for mobile phones. Just think: a $40,000 PlayStation 3 with a special jewel-encrusted controller, including a sapphire "concierge" button that brings a world of service to your fine imported Italian leather sofa.

      --
      For more information, click here.
    2. Re:Does it matter? by Thyamine · · Score: 4, Interesting

      "High Brow" activities aren't mutually exclusive with other activities. I enjoy going to the art museum, I enjoying reading, I enjoy theatre, and I enjoy video games. I'm sure there are plenty of others here who enjoy those activities as well. Enjoying something high brow doesn't require you to have a butler and live in an estate where you don't have to interact with the common man. In fact I used to play the violin, currently practice martial arts, and this weekend I put up drywall. Go figure, I'm not just a computer geek ready to be pigeonholed for my entire life. Sorry if this sounds a bit aggressive, but I dislike how people have the notion that someone can't cross boundaries. If you use computers you don't know how to use a hammer, you work on cars so you can't be intelligent, or you like video games so you can't be mature.

      --
      I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
    3. Re:Does it matter? by Anonymous Coward · · Score: 0

      Not true, there is highbrow beer

    4. Re:Does it matter? by thesandtiger · · Score: 1

      Bingo.

      It's like those people who say "*I* don't own a tv" as if that somehow elevates them. Those people seem to be so stuck in the mode of being elitist pricks about the big-bad TV that they're completely unaware that *gasp* there is some pretty good stuff around. It's not all Saved By the Bell: Just Fucking Kill Us Already.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    5. Re:Does it matter? by thesandtiger · · Score: 1

      "High-brow" and "really fucking expensive" do not go together.

      Tacky shit, even really fucking expensive tacky shit, is not high-brow. High-brow is a culture/education thing, not a class/economic thing. While many wealthy people might like to think that money = sophistication, this obviously isn't the case.

      Paris Hilton may be high maintenance or just high, but she is by no means high-brow.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
  10. Wait a second... by scolby · · Score: 1

    ...there's no high-brow reality TV shows, but that genre's still booming...

    1. Re:Wait a second... by jpatters · · Score: 2, Insightful
      --
      "Remember, there never were pineapple-almond cookies here."
    2. Re:Wait a second... by jpatters · · Score: 1

      Oh, and 30 Days probably also qualifies.

      --
      "Remember, there never were pineapple-almond cookies here."
  11. Highbrow games? by Anonymous Coward · · Score: 0

    How about chess? Sudoku? Or an RTS? Both require quite a lot of brain power instead of mindless button mashing.

    Come to think of it, I think most puzzle-based games would qualify. Tetris (and its clones) require some strategy, and even the simple puzzles found in games like Zelda bring up the brow level.

  12. Same reason most modern films are rubbish by also-rr · · Score: 2, Interesting

    We don't want good ones! Look at the reaction to Elephant's Dream - the plot of which covered an abstract look at the internet - on Slashdot. Total mockery. Even Wikipedia doesn't bother to mention the story.

    Can you immagine the Slashdot comments if ED was used as the basis for a game, exploring the nature of the internet?

    Couple that with the fact that naturally creative types are pushed away from/dont want to touch programming or the 'hard' subjects that go along with video game design and you end up with the situation we have today.

    1. Re:Same reason most modern films are rubbish by NewbieProgrammerMan · · Score: 1
      Can you immagine the Slashdot comments if ED was used as the basis for a game, exploring the nature of the internet?

      I don't need to imagine the /. comments...I get enough V1AGR4 and Ci@LI5 spam already, thank you very much.

      Oh, wait....you meant ED == "Elephant's Dream"....never mind..

      --
      [b.belong('us') for b in bases if b.owner() == 'you']
    2. Re:Same reason most modern films are rubbish by MenTaLguY · · Score: 1

      The concept of Elephants Dream (no apostrophe) might have been interesting, but the writing was atrocious and failed to communicate it. Just because something is "high concept" doesn't excuse it from needing to be well-executed.

      --

      DNA just wants to be free...
  13. Easy by The+MAZZTer · · Score: 0, Offtopic
    1. There are no publically available SDKs for video game consoles, so everything needs to be built from the ground up from machine code... machine code that has to be reverse engineered to figure out how to do stuff with.
    2. There are plenty of such things available for PC.
    3. More recently, game companies have been using more and more aggressive measures to lock out "unauthorized" (read: homebrew) software from their consoles. Think PSP firmware "upgrades".
    4. Thankfully, PCs don't have most of these "features", and those that do exist (driver not signed warning dialogs) can be bypassed fairly easily.
    5. You're not looking in the right spot, I've seen some stuff.
  14. Fix it?! by TLouden · · Score: 1

    Does anybody here really want video games to be 'fixed' so that they appeal to people who's greatest converns are in the tabloids?

    --
    -Tim Louden
  15. Ico by Anonymous Coward · · Score: 2, Funny

    got the low sales to prove it too.

  16. Pointless article... by Jerf · · Score: 5, Insightful

    This is a pointless article... but I'm probably not saying that for the reason why you think I'm saying that.

    The problem is that "highbrow" is not defined. Classical music, perhaps the definitive example of "highbrow", was actually the pop music of the time; it enjoyed widespread popularity amoung all classes. One can profitably argue that this is because it had no real competition from 100 genres like today and it was about the only real music available of any kind beyond folk songs, but it was still popular music.

    Is highbrow merely a synonym for "pretentious and boring"? I can't find it in me to cry about "pretentious and boring" not being well represented in gaming.

    Is highbrow something like "acquired taste"?

    Is highbrow "difficult to understand"?

    Depending on how you really define what you're talking about, the answers vary widely. In the absense of such a definition, this essay is simply content-free, alluding to some vague idea in your head that may or may not resemble some vague idea in the author's head, which may or may not actually correspond to reality in any particular sense. It may make you feel warm and fuzzy to say something insightful like "we need highbrow games", but that's the totality of the value of the statement: warm fuzzies.

    1. Re:Pointless article... by Anonymous Coward · · Score: 2, Insightful
      Classical music, perhaps the definitive example of "highbrow", was actually the pop music of the time; it enjoyed widespread popularity amoung all classes.

      Not really. It was primarily the music of the church and the court, gradually catching on with the bourgeoisie, and once in a while a catchy tune would trickle down to even the lower classes (most of whom of course did not live anywhere near an opera house, and couldn't have afforded to go anyway). Folk music has always been the music of choice for the lower classes, that is to say the vast majority.

    2. Re:Pointless article... by Marion517 · · Score: 1
      Thank you. Not only does he demean video games, but the author goes on to slander comic books. Just because there is a certain 'style' associated with a medium doesn't mean one can discount the content. This man has already made his graphic and headline, then created an article to fit.

      Even if relatively few people go to operas, read serious literature, or watch Merchant Ivory films, even if art and ballet have to be supported by tax money and donations from wealthy companies and individuals, the very fact that they exist lends credibility to the entire medium of which they are a part.


      It seems the author is trying to persuade us that the only way something can be qualified as 'high-brow' is if it doesn't make money. Ah, I'm sorry, that's unfair. Let's say that these examples are high-brow because even though they aren't self supporting, we still feel that they are a useful service, like welfare or the fire department.

      I know I'd pay more in taxes if it meant getting the next Final Fantasy to release (*cough*on time*cough*) earlier.

      Let's face it, there was a recent article about video-game music orchestras, the art and cut scenes are reaching superb levels of rendition, and the storylines become ever more complex, taking on serious themes. But if someone continues to see video-games as "a silly-waste of time", and is determined to overlook the beauty that exists, you won't open their eyes. If the man is so sure that video games = "jumping on platforms and shooting at aliens", he'll find any way to tear down our current institutions.

      There are many games I wouldn't let my 14-year old step-brother play, because he wouldn't understand or appreciate the themes. I love ballet, museums, so called high-art. I love video games, because there's so much there to *experience* as well as view.
    3. Re:Pointless article... by cgreuter · · Score: 3, Informative

      Classical music, perhaps the definitive example of "highbrow", was actually the pop music of the time; it enjoyed widespread popularity amoung all classes.

      Not to dispute your original point, but this statement isn't true. Classical music (specifically, symphonic music and opera--the Classical era runs from 1812 to 1900-ish (IIRC, and I may not)) was generally funded by wealthy patrons (i.e. nobility) and performed for them and their guests. Common people's music was ditties that could be played by one or two musicians and sung along to. This is what we now call "folk music". The concept of "pop music" didn't really come about until the early twentieth century when it became possible to distribute recordings.

      A better example would probably be literature. Shakespeare, for example, wrote plays that everyone could enjoy. He had dirty jokes for the aristocrats and flowerly language for the peasants.

    4. Re:Pointless article... by Red+Flayer · · Score: 1

      Higbrow simply means that the masses aren't into it, but they pretend to be so that people will think better of them -- this is predicated bythe idea that only sophisticates have the capability to really enjoy them.

      The problem is that unlike many other art forms historically, major video games are hugely cooperative big money ventures -- so the investors want returns. There is no single person doing video games on the scale of today's hits who are doing it purely for the love of the art, all are beholden to ROI.

      Pop art is the closest comparison to what video games are today, but pop art only worked as a genre because of the elitist history it succeeded.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    5. Re:Pointless article... by Peganthyrus · · Score: 1
      Is highbrow merely a synonym for "pretentious and boring"? I can't find it in me to cry about "pretentious and boring" not being well represented in gaming.


      So you've never played anything from Square, then.
      --
      egypt urnash minimal art.
    6. Re:Pointless article... by Vellmont · · Score: 1


      The problem is that "highbrow" is not defined.

      No, it's not rigorously defined. But this is a conceptual discussion, not a scientific one. When the genre of highbrow video games hasn't been developed yet it's hard to perfectly define what it means. He doesn't perfectly define what he's talking about, but he points in the direction he's speaking of. I see no problem with that.

      In the absense of such a definition, this essay is simply content-free, alluding to some vague idea in your head that may or may not resemble some vague idea in the author's head, which may or may not actually correspond to reality in any particular sense

      I think you're looking for the end-product, and it hasn't been reached yet. This is the first I've ever heard anyone talk about the lack of elite video games, and I think it's a very interesting idea. As far as I'm concerned this is the beginning of a discussion, not the end.

      --
      AccountKiller
    7. Re:Pointless article... by kalidasa · · Score: 1

      Shakespeare, for example, wrote plays that everyone could enjoy. He had dirty jokes for the aristocrats and flowerly language for the peasants.

      Perfectly put. Yes, this is pretty much how Shakespeare worked: the dirty jokes were "highbrow" and the flowery language was good enough to be noticed and enjoyed even by the "lowbrow".

    8. Re:Pointless article... by Amouth · · Score: 1

      come on.. Postal 2 now that should be a Highbrow game .. right?

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    9. Re:Pointless article... by shurikt · · Score: 1
      Is highbrow merely a synonym for "pretentious and boring"? I can't find it in me to cry about "pretentious and boring" not being well represented in gaming. Is highbrow something like "acquired taste"? Is highbrow "difficult to understand"?
      Sounds to me like you just described Interactive Fiction.
    10. Re:Pointless article... by StopSayingYouSir · · Score: 1
      the Classical era runs from 1812 to 1900-ish (IIRC, and I may not))
      That would be the Romantic era. The Classical is generally regarded as having begun in 1750, the year of Bach's death. Before that was the Baroque. But colloquially speaking, "Classical music" encompasses all of that and much more.
    11. Re:Pointless article... by starwed · · Score: 1

      For what it's worth, (and not to slag you) this is actually a pretty old discussion. I remember a for Dragon magazine talking about this. This was in 1992, and I doubt he was the first. ^_^

    12. Re:Pointless article... by Eideewt · · Score: 1

      "Is highbrow merely a synonym for "pretentious and boring"? I can't find it in me to cry about pretentious and boring" not being well represented in gaming."

      I think it is.

      What I mean is that nothing will be accepted as highbrow (or even as Art-with-a-captital-A) unless you've got to work to enjoy it. Pretentious and boring is just what people who haven't found something to like will call it. Like someone else said, Nethack is pretty highbrow for a game, although it wouldn't be considered so in many circles since it's completely unknown there.

    13. Re:Pointless article... by verisimilitudo · · Score: 1

      No, sorry, but you're wrong. Classical music was, at best, the theatre music of its time. It was never even available, unless you happened to be both lucky in where you lived and extremely rich to pay for it.

      Regularly I suggest that people go along and listen to realisations of 13th century AD (as early as we have printed music) realisations of 'popular'/'dance' music of the time. They sound like MTV unplugged sessions, without the made-up front man singing. There's been no significant advance in popular music in several hundred years - it's the perfect triumph of market over art.

      The classical music which has survived is a tiny fraction of what was produced (and will be a tinier fraction going forward) because it represented a perfection of the art of harmony and, many who are educated enough in the matter to discuss harmony would argue, its abuse.

      I have nothing to add to your argument, except that what is understood as classical music is actually a tiny selection of selected 'high art' across the ages. Certainly not 'pop' or 'rock'. For that, look to the bards.

      You may regard classical music as the definition of 'high art', but don't expect moderm 'pop' to last hundreds of years on that basis.

    14. Re:Pointless article... by dilvish_the_damned · · Score: 1

      Is highbrow "difficult to understand"?
      Ya, I played that game too, that PGA Golf thing from EA. It was very difficult for me to understand the point, so I am guessing it was highbrow. You know, come to think of it those kinds of games would have to be 'acquired taste', and they are 'pretentious and boring'.
      Maybe you just invented the Highbrow Game Rating system. Lower is better.

      --
      I think you underestimate just how much I just dont care.
    15. Re:Pointless article... by Petrushka · · Score: 1

      Someone mod the parent up. The gpp is precisely wrong.

    16. Re:Pointless article... by Madcapjack · · Score: 1
      Its like no-one here has ever played chess on a PC.



      Anyway...



      Perhaps the most acceptable definition of highbrow which would make this discussion meaningful is: thought-provoking, meaningful, and aesthetically superb. Not merely amusing. Nor simply addictive.



      There are actually quite a few games which fulfill the first requirement. Certainly many games require a lot of thought to play well- strategy games, puzzles, some board games: some of my favorite examples: Space Empires, Civilization, Age of Empires, Tetris...But most of these games do not provoke thought about real things. I think i read someone here say that Age of Empires of Civilization offered real insights. I wonder. Certainly not on cultural and social evolution. Maybe on logistics, a little. These games tend to reinforce folk models rather than challenge them. Most games avoid tackling real issues.



      I would call a game meaningful if a week after you finish it you felt that you would have been less to have missed the experience. Hey, I spent 2 months delving into the pits of Angband, killed Morgoth, am ranked in the top hundred or so on the Angband ladder, and just after accomplishing the feat, shrugged and said, "That was a waste of my time." (Gam is my character, all praise appreciated).

      As for aesthetically superb- certainly a lot of games are visually pleasing- but I wouldn't call this aesthetically superb. Certainly a game like Star Control II is a well-designed game with very well written dialogue and plot (very witty), but I hesitate to call it highbrow.


  17. Conspicuous consumption by amliebsch · · Score: 1

    There are no highbrow video games because there are none that are expensive enough.

    --
    If you don't know where you are going, you will wind up somewhere else.
  18. Oops by The+MAZZTer · · Score: 2, Funny

    Bah I thought it said "Homebrew" not "Highbrow". Now I look like an idiot.

    1. Re:Oops by Anonymous Coward · · Score: 0

      Yeah, but a funny one. Enjoy it while it last.

  19. what is this guy smoking by Wornstrom · · Score: 2, Insightful

    from TFA: And before yet another idiot pipes up with Standard Asinine Comment #1 ("but FUN is the only thing that matters!"), let me just say: No, it's not. Shut up and grow up. Our overemphasis on fun--kiddie-style, wheeee-type fun--is part of the reason we're in this mess in the first place. To merely be fun is to be unimportant, irrelevant, and therefore vulnerable.

    I can't take this guy seriously. fun IS the only thing that matters in a "game". if it weren't fun, it would be a simulator or learning tool of some sort.

    1. Re:what is this guy smoking by Eideewt · · Score: 1

      A fulfilling experience is the only thing that matters. As long as you get what you're after (or what the author was trying to give you), be that fun of the traditional type, something a little harder to get at, extreme difficulty for the sake of providing a challenge, or what have you, the game has done its "job." Fun is only one possible reason to play or make a game, unless you wish do define fun so broadly that it loses its normal meaning entirely.

      It's interesting that you make a distinction between games simulations or learning tools, as if it's impossible to be in both categories. I predict that someday we'll all be arguing over whether something qualifies as a game or is merely a simulation as zealously as we're arguing over whether games can be art these days. "Game" is as nebulous a term as "art" is. When does "gamehood" end?

  20. says you. by penguinstorm · · Score: 2, Insightful

    I consider Myth high brow.

    --
    Skot Nelson music is my saviour / i was maimed by rock and roll
    1. Re:says you. by Cornflake917 · · Score: 1

      Do you mean Myst?

      Myth was a real-time strategy game. It actaully involved more tactics then strategy. I really loved this game, and I don't see how it could be considered high-brow. It was gory, fun, and very interactive. Such qualities aren't high-brow. On the other hand, Myst was a problem solving slide-show that required intelligence, patience, and probably wouldn't appeal to the standard FPS addict.

      Just ask your self this question, which game would more likely entice a player who enjoys an expensive glass of wine while he/she plays video games.

    2. Re:says you. by Pfhorrest · · Score: 1

      Just ask your self this question, which game would more likely entice a player who enjoys an expensive glass of wine while he/she plays video games.

      I enjoy wine while gaming and I was the webmaster of Myth.Bungie.Org for most of it's existence. Myst, on the other hand, was pretty pictures and a novel story wrapped up in a boring game.

      --
      -Forrest Cameranesi, Geek of all Trades
      "I am Sam. Sam I am. I do not like trolls, flames, or spam."
    3. Re:says you. by The+One+and+Only · · Score: 1

      Actually, Myth follows in the grand tradition of art that illustrates the destruction and confusion of war. Every aspect of the game, from the dark atmosphere to the grim call of "Casualty!" in battle, to the brooding journal entries between levels, built into this atmosphere. The graphic violence wasn't for entertainment so much as to add to this illustration.

      --
      In Repressive Burma, it's not just your connection that dies. slashdot.org/comments.pl?sid=314547&cid=20819199
  21. Merchant Ivory films are melodramatic garbage by elrous0 · · Score: 5, Insightful
    Merchant Ivory films aren't "high art," they're pretentious fluff aimed at airhead elites who think that "great actor" is synonymous with "actor with a posh English accent." If you get beneath the surface of most of those films, you'll find writing little better than that of a predictible soap opera. In the world of truly serious filmmaking, it takes more than a classical soundtrack and posh English actors (or Americans faking posh English accents) to cut the mustard.

    The kind of people who think of Merchant Ivory films as "high art" are the same kinds of himbos and bimbos that think that "George" magazine was the height of political commentary. They are the kind of people who celebrate classical music and ballet because they think they're SUPPOSED to, not because they truly enjoy either. They're the kind of pompass asses who laud the brilliance and insight of an Italian opera even though they don't speak a word of Italian and, consequently, have no fucking clue what the Hell was even going on onstage.

    Yes, it is true that there are many great, brilliant, insightful films out there. And, yes it is true that there is a derth of sophisticated, clever, original, and intelligent video games. But film as a medium has been around for over 120 years now. And it wasn't until "Birth of a Nation" (25 years later) that anyone even BEGAN to expand that medium's horizons. It took 60 years into the medium to produce Citizen Kane, and 90 years for serious films outside of the strident studio system to become widely accepted.

    Video games can indeed become a more serious artistic form, and they are already beginning to take those strides. But it's hardly fair to compare it with more mature forms, and downright pig-headed to bring crap like Merchant Ivory into the comparison (when it doesn't even represent a mature form of its OWN medium).

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Merchant Ivory films are melodramatic garbage by ShibaInu · · Score: 1

      Your opion of Merchant/Ivory is your own, but to come down on them for using "posh English accents" is pretty silly - they are English! And, regardless of your opinion of their work, they do aim to make "art".

      I enjoy MI films, I enjoy classical music and jazz, as well as ballet. Nice of you to lump anyone who has liked "Remains of the Day" as a poser.

      I do agree that gaming is in its infancy as an art form. However, I think we've seen some pretty interesting and mature games already. Certainly Myst was worth something. I thought the Marathon games were pretty impressive. Games like Civ, SimCity, etc are capable of making you think. So, yeah, I call BS just like everyone else!

    2. Re:Merchant Ivory films are melodramatic garbage by steveo777 · · Score: 3, Funny
      or Americans faking posh English accents

      Then have I got a movie for you!
      Prince John: And why would the people listen to you?
      Robin Hood: Because, unlike some other Robin Hoods, I can speak with an English accent.

      Much better than the feminine Robin Hood that Cosnter portrayed. Pansy.

      --
      This sig isn't original enough, it's time to come up with something witty...
    3. Re:Merchant Ivory films are melodramatic garbage by sielwolf · · Score: 3, Interesting

      And it wasn't until "Birth of a Nation" (25 years later) that anyone even BEGAN to expand that medium's horizons.

      While composing most of the elements that now make modern filmmaking, it would be more accurate to say that The Great Train Robbery was one of the first films to explore film as a long form different than drama (1903, so 13 years after). It utilized "parallel editing, double exposure composite editing, camera movement and on location shooting" as well as pioneering the theory that the element of a film was a shot (as compared to a scene, the unit of a play, which dominated filmmaking thinking up until then).

      One could also say that in this modern communication era where the length between flash and bang is much shorter and that it should be reflected in the maturation of a medium. There are Eisners for webcomics and humanities departments are embracing blogging and hypertext. While those are just extensions of existing media, they've still matured very quickly.

      Of course I'm in the camp that what makes a game a game is a competitive element (either PvP or Player v. Machine) which is absent from art (even the interactive type). A game can be profound just as art can demand something of its audience but by needing to satisfy that element it is wholly seperate from art (unless using the most liberal use of the word where we could discuss the art of the fast ball or the art of running the pick and roll). But Merchant Ivory isn't the way to think about making better games. Merchant Ivory is just yuppie porn like Architecture Digest. "Highbrow" is what folks throw out when their only measure for entertainment is if it is something that "someone like me" should do. It is completely perpendicular to the concept of quality.

      --
      What is music when you despise all sound?
    4. Re:Merchant Ivory films are melodramatic garbage by homer_ca · · Score: 1
      but to come down on them for using "posh English accents" is pretty silly - they are English!

      English accents might all sound snobby and posh to us Americans, but there are posh English accents and then there are low class English accents. Accents are very much an indicator of class in England.
    5. Re:Merchant Ivory films are melodramatic garbage by Anonymous Coward · · Score: 0

      They're the kind of pompass asses who laud the brilliance and insight of an Italian opera even though they don't speak a word of Italian and, consequently, have no fucking clue what the Hell was even going on onstage.

      I read /. at -1 for amusement. Your comment describes a subset of the /. community.

      I'm not calling you one of them, I'm just saying that a person doesn't need to look elsewhere for such examples.

      We all know the type: "I'm a dangerous hacker because I've got this CD that has a skull on it." Then they unleash the scripts and what-not on 127.0.0.1 and wonder what happened. At that point, the only constructive thing to do is laugh.

    6. Re:Merchant Ivory films are melodramatic garbage by foofboy · · Score: 1

      I hope you're not suggesting someone make a video game based on "Birth of a Nation" :)

    7. Re:Merchant Ivory films are melodramatic garbage by exp(pi*sqrt(163)) · · Score: 2, Insightful
      They're the kind of pompass (sic) asses who laud the brilliance and insight of an Italian opera even though they don't speak a word of Italian
      People who are fans of opera tend to be fairly familiar with the librettos so Italian really isn't a prerequisite.

      I should add that you state your case in a way that isn't likely to win you any kind of meaningful support, despite your points having some validity. I like many Merchant Ivory productions and believe them to be better than most Hollywood productions. But I'm not so much of a fool as to think that a film is good simply because it features genteel Englishmen and women. I would never have chosen Merchant Ivory as examples of "high art" in film. But I'm almost tempted to say that you dismiss their productions because they feature genteel Englishmen and women - just as egregious an error.

      Good movies can be about flesh-eating aliens from outer space or about well brought up young women making their debuts in 19th century England.

      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    8. Re:Merchant Ivory films are melodramatic garbage by nEoN+nOoDlE · · Score: 1

      Yeah, but I want my Citizen Kane videogame RIGHT NOW!!

      All kidding aside, it's not really accurate to compare the timeline of the film industry to the timeline of the game industry because it discounts what's come before it. Humans started writing in the 4th millenium BC, and Plato came up with The Republic thousands of years later in 390BC. That's alot more than the 60 years it took the film industry to come up with a great representation of what the medium can do. Games are similar to film in that they have some history to work off of - books and film. It's arguable, though, that games haven't already came out with their Citizen Kane. I think Grim Fandango is one of the best games ever made and in my mind is equivalent to the best of films. I can also still remember and quote lines from Full Throttle, and moments and emotions from that game are still remembered as if I played the game yesterday. A great work of art is one that moves you, and video games have those works of art.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    9. Re:Merchant Ivory films are melodramatic garbage by elrous0 · · Score: 1
      a video game based on "Birth of a Nation" :)

      I suppose it would at least have the virtue of being different.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    10. Re:Merchant Ivory films are melodramatic garbage by thesandtiger · · Score: 1

      A friend and I were wandering through a video store, looking for something to rent. We walked past "Bend it like Beckham" and this one woman said "This must be important: it's English!" I think I peed a little, laughing.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    11. Re:Merchant Ivory films are melodramatic garbage by Anonymous Coward · · Score: 0

      Somebody mod this comment up!!!!

    12. Re:Merchant Ivory films are melodramatic garbage by iainl · · Score: 1

      I'm English too, and I can assure you that of the British filmmakers I've spoken to, Merchant-Ivory is largely regarded as populist claptrap for the US market.

      The annoying part is that they started off making rather interesting films examining the sometimes difficult meeting of British and Asian cultures. Then they realised how much the US market slurped up their mainstream rubbish, and went for the money. Their later output is basically Four Weddings in period costumes.

      --
      "I Know You Are But What Am I?"
  22. How about by punkr0x · · Score: 1

    lovechess! Now that's classy on so many levels.

  23. Obviously.. by Manmademan · · Score: 1

    Because games as a medium have yet to "mature" to the point where they're as acceptable to the public as movies and television. in fact, when TV and movies were in their infancy, there was no highbrow entertainment to be had there, either. These things just take time.

  24. stratergy games by caramelcarrot · · Score: 1

    How about stratergy games like Total Annihilation or Rise of Nations that take a lot of investment in learning the game mechanics and thought that goes into tactics? Or RPGs? Frankly, there are lots of high-brow games but they're just less popular (duh) due to the amount of time you have to put in to them.

    1. Re:stratergy games by joystickgenie · · Score: 1

      But even those are intended to be fun.

      In the context of the article what makes a game highbrow vs. lowbrow in my opinion is what the people making it intended to do with the game. He kept using merchant ivory as an example through out the article, those films were made more to present an idea to the audience, and they were made to be artistic.

      I'll use my own example. Recently I saw Grave of the Fireflies. I would consider this a highbrow anime. The thing that the creators were trying to put across were their opinions on war and the way it affects the people not directly involved. Everything in the movie was to amplify that idea.

      Games very rarely do this. The vast majority of games are made with the idea that we want the player to have fun. How many games can you think of that were created with the purpose of portraying an ideal or making the player feel a certain way or take a specific message away from the game. I really can't think of many.

      Total Annihilation or Rise of Nations what was the message in those? What was the purpose of the game? Even though the games have difficult mechanics and perhaps some purposeful undertones, but the over all purpose of the game was still just to give the user game mechanics so they can have fun.

      Even Shadow of the Colossus, which is a very artistically styled game, is very light in meaningful expression. There is an undertone of how blind devotion to a cause, no mater how noble, can create suffering. But this was only an undertone. The vast majority of the game was focused on figuring out puzzles and combat.

      And I actually agree with him that this is a big reason why there is so much of a challenge to fight against game censorship. Since the purpose of the vast majority of games is just to give the player mechanics to have fun. There is generally a lack of meaningful expression in games, when there doesn't have to be.

  25. The closest thing to high-brow... by entmike · · Score: 2, Insightful

    The closest thing to high-brow for video games that you are going to get will be things like Silent Hill, Shadows of the Collosus, ICO, Killer 7, and maybe something like Siren.

    I don't think any of these games or type of these games will ever generate as much revenue as Madden Roster Change 2008 or the like.

    I'd love to have a *GOOD* mystery game or something that challenges my brain rather than my dexterity. Nostalgia aside, the text adventures (sans terrible text parsing) is a good example in my opinion. Hell, put a GUI on it but figure out a way to give that great problem-solving feeling to it.

    Hell, even let me eat the apple at the beginning.

    1. Re:The closest thing to high-brow... by ajmilton · · Score: 0, Redundant

      I'd love to have a *GOOD* mystery game or something that challenges my brain rather than my dexterity. Nostalgia aside, the text adventures (sans terrible text parsing) is a good example in my opinion. Hell, put a GUI on it but figure out a way to give that great problem-solving feeling to it.

      What, like Myst?

    2. Re:The closest thing to high-brow... by entmike · · Score: 1

      I totally agree. Games like that were good. Let's not forget 7th Guest as well. But there's one problem, we've played them all. We want new ones. There are only so many times you can re-play Monkey Island and Kings Quest, you know?

  26. There are some "High-Brow" games by XxtraLarGe · · Score: 4, Interesting

    Chess and Bridge come to mind. Those are two games that are often played by the literatti...

    --
    Taking guns away from the 99% gives the 1% 100% of the power.
    1. Re:There are some "High-Brow" games by XxtraLarGe · · Score: 1

      To clarify, I meant computer chess & bridge.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    2. Re:There are some "High-Brow" games by johansalk · · Score: 1

      I was going to post the same exact thing as I just finished playing a game of chess against a computer. Chess is indeed the classical high-brow game, and it's been high-brow for thousands of years. Computers have been great in that they made it possible for me to play chess everyday against a very strong opponent (I don't really play everyday but I really want to). No one I know can play as hard against me and would be available any time i want to as a computer can. I have gone over far too many games, downloaded emulators and roms, bought consoles and games, but none, and I say none, has remained as good and captivating a game as chess, and no game I can imagine playing into my old age to keep my neurons fit as chess.

  27. What? by themishkin · · Score: 1

    Do you really expect them to come out with an SAT Stanford Review game for Xbox? How would they make money off of that?

  28. Re:Pointless article... (postscript) by Jerf · · Score: 1

    (By the way, I'm assuming the closest thing to a definition the author gave, dealing with "history, science, technology, politics, music, art, religion, diplomacy, family, manners, love, death, duty, sorrow, revenge, depression, and joy" isn't what he really means by "highbrow" because there are umpteen bajillion good games that deal with each of those, and I'm hoping and praying the author isn't ignorant of all of them, because many of them are quite mainstream. I'm pretty sure the author is invoking just the vague meaning in his head, and just put this here to try to rationalize it, poorly.)

  29. Because of the lack of highbrow people by Chemisor · · Score: 1

    The number of "highbrow" people has been in steady decline since the fifties. What we called high culture then has been becoming less and less popular concurrently. The modern man does not go to museums, listen to operas, read poetry or serious fiction, or, for that matter, read much of anything at all. He has replaced it with television, its reality shows and Fox news; he buys widescreen sets, useless (but entertaining) gadgets, and ugly comfortable couches upon which to sit and drink beer on sundays. Most don't own any books, paintings, or musical instruments. Playing music has pretty much died out and only listening to it is still popular. The type of music also has migrated away from "highbrow" classical styles and has been replaced with obscenity-laced rap. So it is with video games and most other areas of cultural expression, all of which must be tailored to the audience. The products of a culture degrade with the degradation of the tastes of its citizens. Nothing surprizing here.

    1. Re:Because of the lack of highbrow people by rhizome · · Score: 1

      The number of "highbrow" people has been in steady decline since the fifties. What we called high culture then has been becoming less and less popular concurrently. The modern man does not go to museums, listen to operas, read poetry or serious fiction, or, for that matter, read much of anything at all. He has replaced it with television, its reality shows and Fox news; he buys widescreen sets, useless (but entertaining) gadgets, and ugly comfortable couches upon which to sit and drink beer on sundays. Most don't own any books, paintings, or musical instruments.

      Who are all of those people I see lined up at the symphony, bookstores and museums, Mario Mushrooms?

      --
      When I was a kid, we only had one Darth.
    2. Re:Because of the lack of highbrow people by Pharmboy · · Score: 1

      Actually, I have heard from more than a few places that since the internet became accessible, sales of paperbooks has increased dramatically, per capita. I know I read more now, particularly since I can easily get a review (or 12) of a book, so the "risk" of spending $20 on a book is less.

      I would disagree with you on the fact that we are "less cultured" than we were 50 years ago. We are simply more tolorant of public displays of "low brow" music, art and entertainment than we were 50 years ago. Particularly when much of the "low brow" music and art was considered "black".

      --
      Tequila: It's not just for breakfast anymore!
    3. Re:Because of the lack of highbrow people by Chemisor · · Score: 1

      > Who are all of those people I see lined up at the symphony, bookstores and museums

      Probably the ones who claim that global warming is not real because of a cool day in their hometown.

    4. Re:Because of the lack of highbrow people by Chemisor · · Score: 1

      > I have heard from more than a few places that since the internet became
      > accessible, sales of paperbooks has increased dramatically, per capita.

      Where did you hear that? I don't know about the sales of books, but there are numerous articles about the decline of reading of books.

      > Particularly when much of the "low brow" music and art was considered "black".

      It still is, it's just cool to be black now. It's also cool to dress like a scarecrow, speak like a jailbird, and act like a pig.

    5. Re:Because of the lack of highbrow people by poot_rootbeer · · Score: 2, Interesting

      Who are all of those people I see lined up at the symphony, bookstores and museums, Mario Mushrooms?

      If you live in a place large enough for there to be people lined up at the symphony, bookstores, and museums -- a place large enough to HAVE a symphony or museums -- then you live in a place large enough that even if there's 5,000 people in attendance, that's still only a tiny tiny percentage of the city's entire population.

      I would bet that Major League Baseball fills more seats in a single game day than all of the United States' orchestras do in an entire month. "Highbrow" pursuits are, simply put, not very popular compared to other pastimes. Why should video gaming be any different?

  30. How can he say that? by Bodhammer · · Score: 1

    There is "Serious" Sam forchristsakes!!!

    --
    "I say we take off, nuke the site from orbit. It's the only way to be sure."
  31. Comment removed by account_deleted · · Score: 3, Insightful

    Comment removed based on user account deletion

  32. No interest in high art that doesn't elevate. by dominion · · Score: 4, Interesting
    Anybody remember Grim Fandango? Brilliant stuff.

    But to be honest, I don't know if I can take somebody seriously who says something like 'Suppose the only music in all the world were rap or heavy metal.'

    I mean, honestly, has the guy never heard of Saul Williams?

    I am that timeless NGH that swings on pendulums like vines through mines of booby trapped minds that are enslaved by time. I am the life that supersedes lifetimes, I am. It was me with serpentine hair and a timeless stare that with a mortal glare turned mortal fear into stone time capsules. They still exist as the walking dead. As I do, the original suffer-head, symbol of life and matriarchy's severed head: Medusa, I am. It was me, the ecclesiastical one, that pointed out that there was nothing new under the sun. and in times of laughter and times of tears, saw that no times were real times, 'cause all times were fear. The wise seer, Solomon, I am. It was me with tattered clothes that made you scatter as you shuffled past me on the street. Yes, you shuffled past me on the street as I stood there conversing with wind blown spirits. And I fear it's your loss that you didn't stop and talk to me. I could have told you your future as I explained your present, but instead, I'm the homeless schizophrenic that you resent for being aimless. The in-tuned nameless, I am. I am that NGH. I am that NGH. I am that NGH. I am a negro. Yes, negro from necro, meaning death. I overcame it so they named me after it. And I be spitting at death from behind and putting "kick me" signs on it's back, because, I am not the son of Sha Clack Clack . I am before that. I am before. I am before before. Before death is eternity. After death is eternity. There is no death there's only eternity. And I be ridin' on the wings of eternity, like yah, yah, Sha Clack Clack.


    Hell, even Tupac wrote books of poetry, and with artists out there like Mos Def, Talib Qweli, Outkast, etc., it's hard to understand how somebody could use rap music collectively as an example of "low art".

    But then again, given his examples of high art being the kind of things that wealthy white people put on tuxes to clap softly to, I'm not sure I'm particularly interested in what he has in mind.
    1. Re:No interest in high art that doesn't elevate. by Gulthek · · Score: 1

      Not only do I remember Grim Fandango, but I replayed it recently.

      In fact, my wife got so caught up in watching the game that I actually hooked up the pc to a tv and stereo and started over so she could see it all the way through while I played it. It's nice how movie-like that game is when you know the solutions to all the puzzles.

      Gotta love the soundtrack too. I'm gonna go queue up 'Ninth Heaven'.

    2. Re:No interest in high art that doesn't elevate. by Sebastopol · · Score: 1


      Don't believe the hype. Tupac's poetry is "art" in the same way frosted flakes are part of a "balanced breakfast". A popular trend over the last 10 years has been for recording artists to take to other media in an attempt to gain credibility by appearing well-rounded thru other media. Tupac is just another Spice Boy, and any idiot can get a book published, especially when backed by a large recording industry that stands to make bank on increased record sales from the stunt. Don't fall for it.

      --
      https://www.accountkiller.com/removal-requested
    3. Re:No interest in high art that doesn't elevate. by Anonymous Coward · · Score: 0

      Hell, even Tupac wrote books of poetry, and with artists out there like Mos Def, Talib Qweli, Outkast, etc., it's hard to understand how somebody could use rap music collectively as an example of "low art".

      Because it's crap? Just a guess.
    4. Re:No interest in high art that doesn't elevate. by Anonymous Coward · · Score: 1, Insightful

      Yet another case of people mixing what they like with they think is great. We all have our guilty pleasures, be careful not to confuse the two. I for one found the lyrics you posted absolutely vapid, reminiscent of any laptop-rocker's lyrics I find online. Furthermore, justifying someone's art with the fact that they are published or took some poetry classes at a university means little. There is one thing to keep in mind, however: de gustibus non disputandum est. The Internet is full of people trying to justify their taste constantly, whether it be an OS or "graphic novels" or even anime. Do other people really need to honor what you like as much as you do?

    5. Re:No interest in high art that doesn't elevate. by Anonymous Coward · · Score: 0
      it's hard to understand how somebody could use rap music collectively as an example of "low art".
      Busta Rhymes? 50 Cent? Snoop Dogg? A bunch of no-talents, who talk because they are not good enough to sing, and whose so-called music is nothing beyond collage of the work of those who can actually play instruments; vapid, self-worshipping idiots, whose lyrics are little beyond bragging about having lots of money and vulgar women; ethically empty fools who play badass because of a criminal past which any normal person would instead see as a stain to be either cleaned or hidden.

      Clear enough?
    6. Re:No interest in high art that doesn't elevate. by Damek · · Score: 1

      Nah, this is all (TFA included) a case of people thinking artistic "greatness" is something tangible and measurable outside of the human experience.

      Take Hamlet to a culture that doesn't have a concept of ghosts, and they'll stumble at the first act. Take Saul Williams to someone with an unfamiliarity with his cultural reference points, and it falls flat for them.

      But give Hamlet to people who share Shakespeare's context, or at least can grasp it easily, and they recognize something special. Is it inherent in the work itself, or the people reading it? Or some combination thereof?

      I quite liked the lyrics by Saul Williams - and I've heard some of his music before, too. It doesn't stroke my "god that is the best thing ever!" mental clitoris, but I can see the goodness in it.

      There are different levels of greatness, and they largely reflect the ideas of the perceiver, rather than the creator, of the art.

      The original article is bunk. The question is bunk. Why are there no highbrow computer games? The real question is why the author of the article can't see them. And do we really need to call them "highbrow"? This snobbish perception of "other people's art" is what keeps people apart and maintains tribal tensions in society. We need less of this hatred of the other and more - well, it doesn't mean you have to like the other. You don't have to start liking Tupac and the author doesn't have to start liking all video games. We just need more understanding of the simple truth: "Different strokes for different folks."

    7. Re:No interest in high art that doesn't elevate. by Anonymous Coward · · Score: 0

      Thanks for the recap on what I said with a single line of Latin.

    8. Re:No interest in high art that doesn't elevate. by Anonymous Coward · · Score: 0

      vapid, self-worshipping idiots, whose lyrics are little beyond bragging about having lots of money and vulgar women

      Awesome. You know, if you lump rock music in as a collectivity, it's also a bunch of misogynistic, violent, mindless, no-talent bullshit.

      But I'm guessing you don't do that when it involved white people.

    9. Re:No interest in high art that doesn't elevate. by tehcyder · · Score: 1

      With "artists" out there like Mos Def, Talib Qweli, Outkast, etc., it's hard to understand how somebody could NOT use rap music collectively as an example of "low art".

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    10. Re:No interest in high art that doesn't elevate. by Anonymous Coward · · Score: 0


      You don't even know who those people are, do you?

    11. Re:No interest in high art that doesn't elevate. by Damek · · Score: 1

      Well, if you'd link to the post with your brilliant line of Latin, I might be able to appreciate it.

  33. Shenmue by mikeisme77 · · Score: 1

    I thought Shenmue was somewhat of a highbrow "game". I think part of the reason it failed commercially was due to its sort of highbrow nature. It had the game elements in it, but then it was also kind of a big tech demo and an actual virtual recreation of 1980's Japan and Hong Kong. Shenmue 2 even had artsy filters for sepia and black and white looks to give it even more of a highbrow feel. It also had an epic story (that unfortunately looks like we'll never learn the end of) with a character struggling to find himself after his dad is mysteriously murdered.

  34. I think we're shooting a little high, don't you? by y5 · · Score: 1

    I don't know about "highbrow". I'd settle for a game that doesn't insult my intelligence. This, of course, eliminates the simplified cel-shaded Zelda travesty, and Halo 2 on XBL with voicemasking allowed.

  35. It's a cultural thing by Kohath · · Score: 3, Interesting

    High brow means "we're better than you are because of our choice of entertainment".

    There are no high brow videogames because the people you think are the better people don't talk about how they're better because they play Y videogame instead of Z videogame.

    In other words: STFU you pompous, pretentious snob.

    Entertainment isn't high brow or low brow. Different people are entertained differently by different things and no one is better or worse because of their entertainment choices.

    1. Re:It's a cultural thing by BMonger · · Score: 1

      Sounds like "highbrow" should be synonymous with "fan boy"... :)

    2. Re:It's a cultural thing by Kohath · · Score: 1

      It's similar. But fanboys think they're right and you're wrong.

      The high brow crowd thinks they're actually better people than you. Like if punk-rock-listeners got in a car accident with opera-goers, the opera-goers should get medical treatment first because they're better people.

    3. Re:It's a cultural thing by Kasis · · Score: 1

      Aha, you're talking about the flight sim enthusiasts:

      "It's not a game, it's a simulation. And we do not indulge in first-person shooters because as Virtual Pilots, we are far beyond such folly!"

    4. Re:It's a cultural thing by kfg · · Score: 1

      Different people are entertained differently by different things and no one is better or worse because of their entertainment choices.

      I like beating the crap out of the punks down the street and taking their lunch money.

      KFG

    5. Re:It's a cultural thing by AcidLacedPenguiN · · Score: 1

      Agreed, Highbrow just means that people who pretend to be intellectual look deeper into a piece of art than the artist themself probably didn't even intend. I mean, just look at Andy Warhol painting pictures of soupcans and sculptures of toilet seats, having a good laugh when people think it's a deep observation on the decline of pop culture.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    6. Re:It's a cultural thing by tehcyder · · Score: 1
      I like beating the crap out of the punks down the street and taking their lunch money
      We know where you live.

      Signed,
      The punks' parents.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  36. Chess programs by Animats · · Score: 2, Insightful

    Chess programs qualify as "highbrow games".

    Order Fritz or Junior from ChessBase. Play chess against the machine. Unless you've been on the cover of Chess Life, you're going to lose. Chess programs are very strong now. "Deep Blue" is obsolete; now multiprocessor PCs are beating grandmasters. You can buy and run PC programs that have beaten Kasparov.

    Now that chess programs do better than people, nobody really cares outside the chess world. One of the leading chess programmers made a comment that explains what's happened. Analyzing grandmaster games, he discovered that, about once in every ten moves on average, grandmasters choose a suboptimal move. Not a really bad move, but one where a better option existed. That's the base human error rate, and that's enough to give computers a fundamental edge at the higher levels.

  37. Who says there aren't? by cliffski · · Score: 1

    The premise is nonsense. There are plenty of highbrow games. Is he really suggesting that a game like Cvilisation IV is dumbed down?
    Sure, there are lots of dumbed down stupid games that treat the gamer like a dork, but there are plenty of stupid dumbed down TV programs, and that doesnt invalidate stuff like "The West Wing". There are plenty of stupid movies aimed at morons, but that doesn't invalidate stuff like "Syriana" (yeah ok, insert your choice of whats highbrow here).
    To be honest, people writing articles like this don't help at all. I've tried making a 'highbrow' game (www.democracygame.com) that requires in-depth knowledge of politics, and is peppered with quotes from plato, ghandi et al. The game is actually quite popular and sells well, no thanks to people endlessly claiming that such games do not exist. If you didn't know about the more intellectual games, but you read this article, all it will do is discourage you from looking any further, and confirm peoples rpejudices about all games being dumbed down. grrrrrrrrr.

    --
    DRM-free indie games for the PC and Mac: Positech Games
  38. Comment removed by account_deleted · · Score: 0, Offtopic

    Comment removed based on user account deletion

  39. Because there is no demand for them by Oz0ne · · Score: 1

    General populace is not high brow.

    Highbrow movies seldom do well at the box office, and it's why they're the minority of films, generally made independantly, and relegated only to a cult status 9/10.

    It's the same with games, except the major audience is younger so in most cases less sophisticated. There's even less of a market. That's not to say there aren't some excellent, intelligent, and mature games. Some examples have already been posted, Shenmue I think is most in line with the author's perspective.

  40. Because 'highbrow game' is an oxymoron? by Peter+Cooper · · Score: 1

    Nothing to see here..

  41. define "highbrow" by acvh · · Score: 1

    If it means something that requires a level of cultural understanding, then games like Civ, Sim City and the like would qualify in my book. Sure, you can play them as games, or you can immerse yourself in the worlds and try to develop them.

    If it means something that is pretentious and incomprehensible then Ico would fit the bill.

    If it means something that everyone pretends to like but no one actually does, then Final Fantasy comes to mind.

  42. Image is what it's all about...that and money by Vokkyt · · Score: 2, Insightful

    Simply put, a "high brow" game, as TFA seems to try to define it, simply would not sell because conceptually it does not work for a game. If we take the intended definition of high brow as touching emotions and addressing subjects that are not usually handled by the low brow media, then in order to do so, a large focus of the game needs to be shifted to the story telling and the content rather than the gaming itself, which should be a factor. A large reason that it's hard to tap the deep emotions that most humans have is because of the freedom in games; take sandbox style RPGs like Oblivion which are the most likely candidates for the title of "High Brow" games. There are surely a lot of deaths in the game, but do the players feel any remorse over the death of these characters? Not really, because they have more control over it than the game does over them. Players are able to kill relentlessly with the only penalty being that they will be struck down by the wrath of the town guard, or have to pay a fine. Also, the all important save/load allows them to control the story in such a way that everything can turn out perfect in the end. Inevitably, it seems, the player will never have an unsatisfactory ending, since they are simply manufacturing the story as they see fit. True, the gamer can manufacture a story in which not everything is perfect, but whether the game can react to this is a completely different story.

    On the contrary to that, however, it is often said by those who lament for the games of yesteryear that the stories and the lack of control over the plot is what makes the games golden. I'm mainly thinking about Chronotrigger and it's fan-base; often times, I see people saying how the story in Chronotrigger actually made you feel something simply because some things you did actually had an adverse affect on the game's ending. By the definition of high brow from the article, Chronotrigger is a high brow game in that case...but only to a certain degree, and even then, to experience what makes it high brow you need to commit a considerable amount of time to do so.

    What it boils down to, I think, is that no one is really willing to dedicate the time to show that there are "high brow games" by the connotation of High Brow. To experience a game can take days; a movie or music can take a matter of hours, or less. Most people are not willing to dedicate that much time to experience a high brow item, or to rate it. On top of that, there is still the hurdle that needs to be overcome; we're talking about games here. Granted there are some masterpieces of visual and audio design, along with the coding, but it's still for a game. You can call it a bias if you wish, but I can understand while this is a difficult thing to get past when trying to discuss games in terms of low brow and high brow.

  43. Define:highbrow by MrNougat · · Score: 1

    Wikipedia refers to 'highbrow' as "intellectual" or "high culture," and it's interesting that the etymology goes back to phrenology. Wordnet offers a short definition: "highly cultured or educated."

    I feel that there are plenty of games that are "smart enough." Depends on how the player is able to interpret them. As with any creative work, the interpretation is up to the consumer, not the creator. When the consumer is able to get a meaning out of the work that the creator hadn't intended to convey - that's a sign of quality.

    One might argue that the question "Why are there no highbrow video games?" points back to the questioner. Reworded for truth: "Why are there no video games that are smart enough for me?" Well, maybe you should look into yourself and figure out why you've placed yourself in a different intellectual class than "run-of-the-mill gamers." Take another look and see what meaning you can discover. There might be something you missed.

    --
    Web 2.0 == Giant Blogspam Circle Jerk
  44. Merchant-Ivory != "highbrow" by acb · · Score: 1

    The thing is that Merchant-Ivory costume dramas weren't highbrow. They flattered the audience with their lush period settings and aristocratic finery, though beneath that were about as challenging and thought-provoking as a Stephen Spielberg blockbuster. In a sense, they were the perfect art form of Thatcher's Britain: dressed up in the seductive trappings of wealth, though populist at the core, and placing commercial calculation before any sort of artistic or intellectual decisions.

  45. Europa Universalis by cruachan · · Score: 1

    I'd suggest Europa Universalis (http://www.europa-universalis.com) is probably a good stab at this. Especially as the game format is quite open and there's an active user community who have enhanced it to include a plethora of historical events (and what-if's) at a quite staggering level of detail.

    It's not the kind of game that appeals to everyone (but it's highbrow right ;-), but for anyone with an interest in history the ability to play what-if is really quite addictive. The game engine is rather impressive in that it moulds the game to follow generally historical lines without any overt manipulation or closing the door on the occasional wildly different outcome.

    1. Re:Europa Universalis by jasonditz · · Score: 1

      That was my first thought too (I was just taking a break from a 8 hour marathon session in EU2's Grand Campaign). Patrician II is another fine example. Really most of Strategy First's lineup is pretty high brow... on the console side we also have things like Romance of the Three Kingdoms.

      They're definitely out there, it's just that much like high brow films or high brow comic books, they're a niche that doesn't show up on the radar unless you're really looking for them.

  46. Planescape: Torment by Anonymous Coward · · Score: 1, Insightful

    Every single one of the descriptions listed describe Planescape: Torment to a T. Artistry, writing, music, characters, emotions...the only other RPG that has that much quality is Baldur's Gate 2.

    1. Re:Planescape: Torment by aadvancedGIR · · Score: 1

      And you forgot all those fine sidequests, that there are not many generic heal/boost potions but rather charms made out of various animal parts (rats, flies...) and even items made out of your own body parts, that the sidekicks characters also had a very good background (a truly burnt out magician, a cleric who lost his faith, a robot who found a 2 in his world of 0 and 1s...), that you could talk your way out of most quests and that even when you had to fight a boss, he was much more than just a big fighter.
      Yes, it was dark, poetic and intelligent, but it was also balanced (there was no real need for level up) and entertaining. Truly a couple of leagues better than any beatiful but boring Myst clone/sequel.

  47. There are high brow games out there by Anonymous Coward · · Score: 0

    High brow games are out there, just not in such a great quantity or as well advertised as your latest EA offering. A perfect example is Republic: The Revolution, which involved building up your own political party through different tactics such as subversion and persuasion.

    The difference with republic is that it had a bigger budget and more flashy graphics, unlike most indepedently produced intellectual games. After all, whats so high brow about photo realism and celebrity voice overs.. leave that to the latest Maddon game.

  48. Highbrow definition by Chemisor · · Score: 2, Interesting

    > Is highbrow merely a synonym for "pretentious and boring"?

    Sometimes it is, though it may be due to hypocrisy rather than intent. The culture of the elite is supposed to portray the best traits of humanity, its noblest and worthiest virtues, its most beautiful aspirations, and the perfection of taste. One might contrast this with the culture of the "proles", which tends to glorify mediocrity and small aspirations, encouraging its consumers to adhere to a "steady-state" life of simple wants, of "living for today", of thinking as little as possible, and generally enjoying what they have.

    The danger of striving for perfection lies in the inability of some people to objectively judge their own abilities and achievements. The culture of the elite naturally incorporates the belief that a man can better himself, and unless this man knows what "better" means, he could simply assume he is already "better" than everyone else. These are the "highbrow" types that we normally call "prudes".

    > Is highbrow something like "acquired taste"?

    It is a taste acquired when a man acquires the set of moral values that goes with it.

    > Is highbrow "difficult to understand"?

    If you do not possess those moral values, then it is impossible to understand. Likewise in this situation, the "highbrow" type will find it impossible to understand your culture because he will not have your moral values.

    1. Re:Highbrow definition by Jerf · · Score: 1

      The culture of the elite is supposed to portray the best traits of humanity, its noblest and worthiest virtues, its most beautiful aspirations, and the perfection of taste. One might contrast this with the culture of the "proles", which tends to glorify mediocrity and small aspirations, encouraging its consumers to adhere to a "steady-state" life of simple wants, of "living for today", of thinking as little as possible, and generally enjoying what they have.

      So you would agree that by this definition, quite a lot of "pop" culture is actually "highbrow"?

      I personally haven't got a problem with any particular definition, actually, as long as you're not trying to slip other, irrelevant connotations in the backdoor. This is a fine definition, but it's very often going to run counter to what most people think of "highbrow", as there is a lot of "pop" culture that would meet that definition (even some of the "trashiest" stuff), and a lot of modern art that is antithetical to that definition as it positively revels in the degradation of Man, especially his noblest virtues. If you stick with it consistently, then that's great.

    2. Re:Highbrow definition by Ed+Avis · · Score: 1
      In the old days there was certainly a distinction between highbrow games and others; simple platformers, shoot-em-ups and beat-em-ups compared with flight sims, puzzle games (real-time like Tetris, or more turn-based like chess programs), and history/strategy games like Civilization. (Ahh, Civ - it took me a long time to kick that habit and I still get the urge to fire up DOS and conquer the world one more time. Luckily I always give up trying to get dosemu / DOSBox / Bochs / FreeDOS / whatever working properly.)

      The culture of the elite naturally incorporates the belief that a man can better himself,
      This is quite right, or as The Dark Wheel puts it,
      Your father reckoned you have it in you to become one of the Elite. That's good enough for me.
      (Myself I only got as far as Deadly.)
      --
      -- Ed Avis ed@membled.com
    3. Re:Highbrow definition by Anonymous Coward · · Score: 0

      > Is highbrow merely a synonym for "pretentious and boring"?

      Let's find out...

      The culture of the elite is supposed to portray the best traits of humanity, its noblest and worthiest virtues, its most beautiful aspirations, and the perfection of taste.

      Pretentious. Check!

      If you do not possess those moral values, then it is impossible to understand.

      Pretentious, again! (And dimissive, too!) Double check!

      the "highbrow" type will find it impossible to understand your culture

      In other words, he's quite boring. Check!

      I think we've got our answer! ;-)

  49. Waaaay off-topic here, but... by Anonymous Coward · · Score: 0

    They're the kind of pompass asses who laud the brilliance and insight of an Italian opera even though they don't speak a word of Italian

    Live opera is subtitled.

    1. Re:Waaaay off-topic here, but... by Anonymous Coward · · Score: 0

      Only occasionally.

  50. I'm not sure what this guy wants by Jimmy+King · · Score: 1

    Thinking games? We've got tons of strategy games, puzzle games, and adventure games. On top of that many other genres include puzzles, sometimes difficult ones.

    Movie quality storylines and settings and acting? A good number of RPGs and adventure games would fall into this, with huge, thought out histories and well developed personalities. Just have a look at The Elder Scrolls or Xenosaga. Again, most other genres also have games that would fit these requirements with excellent acting, interesting stories, and fully developed societies and histories.

    Perhaps people like the writer of the article are the problem, not the lack of respectable games.

  51. The high-brow folk don't need videogames! by soulsteal · · Score: 1

    They're kept busy with their monocoles, top hats, snuff buxes and making fun of poor people.

  52. Reptilian brain by Anonymous+Cowdog · · Score: 1

    Many games appeal to the reptilian brain. It's not easy to fit highbrow content into such a framework. That is not to say it can't be done, but the fact that it hasn't been done isn't really surprising.

  53. Kojima by marshallbanana6 · · Score: 1

    Hideo Kojima has made some (arguable) masterpieces in the Metal Gear Solid games that delve into many subjects that such things considered highbrow in music, etc. do as well.

    Games (and for that matter anime in America and other places) are often not taken seriously by older generations of today because these people are unfamiliar with them, and have the perception that such things are for children (or simply those who haven't developed a sense of "taste"). When these generations are replaced by those who grew up as an audience to these games, you might see such a trend.

    However, if the focus is still being put on the power of the new technology instead of the content of the games, Kojima's masterpieces will only be considered part of what we have already in games: the "classics". Are these "highbrow"? That is a matter of perception.

  54. Highbrow? Low Brow? Art is art. by Twixter · · Score: 1
    As I'm reading though the comments on games I realized something that people are missing. Games, are art; the first breed of truly interactive art. And as such, people are required to interact with it in order to make it successful. This interaction necessitates people to play for it to be fully realized. If you made a video game that had no relevance to the people playing games, and as such it never got played, the art would never be fully realized.

    Remember, jazz, blues, rock...all these were considered low brow art forms, because the people judging them didn't have the understanding of cultural context. They couldn't make valid assessments of the expression of the art form. People who don't understand computers and religious conservatives? I don't think the ignorant and the bigoted are the right people to judge a genera that has produced some of the most shocking anti-cultural messages of our time.

    After playing civilization, I understand the war in the Middle East. Its not that we can't find alternative fuel, its that if China and the Soviets, didn't have oil, they could never wage a successful long term war required to topple western powers. It is tactical. I'm sure a lot of people playing civ have made this same realization.

    GTA is another great example. Ask the question, "What the world would be like with out opportunity to make money legitimately?" Couple the result with few repercussions of our actions and you get and ugly world. You can try to imagine it, but with GTA you can experience it. Just like movies like A Clock Work Orange are graphic, yet high brow, GTA asks as relevant questions as the modern music and media establishment....it is just that people don't like what we are asking.

    Todd

    --

    -Todd

    Put down the sig, and step away from the computer.

  55. Culturally Significant? What? by Karma+Farmer · · Score: 1
    We produce light popular entertainment, and light popular entertainment is trivial, disposable, and therefore culturally insignificant, at least so far as podunk city councilors and ill-advised state legislators are concerned.
    Yes, because culturally significant music, books, and movies never draw criticism from School Boards, City Councils, and State Legislators.

    No, wait. I was thinking of Bizarro world. In the world I live in, if games were actually culturally insignificant then School Boards, City Councils, and State Legislators wouldn't even be aware they existed.
  56. high brow examples... by keith_nt4 · · Score: 1

    They're a bit old but I thought games like Planescape: Torment and Deus Ex would be good examples of "high brow" games. And if you know Deus is not pronounced "doose" extra points to you.

    --
    "UNIX is very simple, it just needs a genius to understand its simplicity." -Dennis Ritchie
    1. Re:high brow examples... by Synic · · Score: 1

      Those are old? How about "I Have No Mouth and I Must Scream," the adventure game on the PC? I think that would count as high-brow.

      http://en.wikipedia.org/wiki/I_Have_No_Mouth%2C_an d_I_Must_Scream_(computer_game)

  57. It's simple by Colin+Smith · · Score: 1

    There are no high brow video games because there are no highbrow gamers. Face it, if you play video games, you've got the attention span of a goldfish. Simple really.

    On the brighter side, give it a generation or two though, eventually DOOM 2 will be considered the height of culture.

    --
    Deleted
  58. The elite gamer has no representation. by neo · · Score: 1

    I'm an admitted elite gamer. I'm very picky about what I'll play and I only buy a couple of games a year. That includes board and card games. I bought the first pack of Magic cards at my hobby store. I played "diceless" roleplaying. I'm a snob.

    Ok, enough credentials.

    The fact is that game producers are just making either knock-offs of popular games or iterations of their own games. Oh look, another WoW. Oh look, another FPS Quake. Yes, they keep making these games better, but honest, I had fun the first five years playing. I don't need another FPS.

    Bore me more.

    The one game that looks good on the horizon is Spore.

    So until then, I'll keep playing chess variants and Blood Bowl. And being a snob.

  59. Hello? WING COMMANDER! by LordKazan · · Score: 2, Insightful

    Exlcuding the movie that I think Chris Robert's must have been smoking some strongy wacky tobaccy while making - Wing Commander is an absolute classic. Only a moron would not consider it "high brow" - it tells a much better story across it's first 4 games than even Peter Jackson could manage in 9 movies!

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  60. Chris Crawford by llZENll · · Score: 1

    Your answer lies within the following book:
    http://www.amazon.com/gp/product/1886411840/102-63 47914-4633758?v=glance&n=283155

    There are also some insights in "Chris Crawford on Game Design" as well, but I think you will find "The Art of Interactive Design" more closely relating to your question.

    As for a solution, Chris has been working on that for the last 15 years or so. He has a free engine out you can play around with to create interactive stories, but it uses a new language which has kind of a steep learning curve, but it is very powerful once you know it.

    For games to take the next step in interactivity we will require a complete change in mindset of what a game is, and people just aren't ready for that, yet...

  61. Half Life 2 by MuNansen · · Score: 1

    Half Life 2 is definitely "high brow." A look at the number of forum posters that don't "get it," even on this site, are proof. Ico and Shadow of the Colossus are also probably in that category. Spore will probably receive a great deal more critical praise than sales. It's rare, but they're out there.

  62. Critique of the Critic by 0biter · · Score: 2, Insightful

    To summarize the brilliant and nuanced argument of our critic friend at Gamasutra: videogames are not recognized by the bourgeois, therefore videogames need to be bourgoise.

    Can anyone take this man seriously?

    The problem isn't that the games are not complex, meaningful or full of value, but that the critics who review them and re-present them to the wider public have no understanding of why or how this is the case. Like the rest of his journalistic ilk, this "critic" seems oblivious to the importance and meaning of digital entertainment as a completely new communicative and experiential medium. As a result, the greatest justice he can do to it is to compare it to ancient art forms like literature, cinema, dance, and painting. But if the best analysis of the value of games is by analogy to other media (much less their "elitist" forms) you've already sold games out.

    There is, in fact, a massive wealth of deep artistic, sociological, psychological and political meaning in many of the games produced today. But what do people learn of this in the reviews and "analysis" that we read everyday in the mainstream gaming media? Not a damn thing. To sum up the total contribution of mainstream video games analysis is trivial because this journalism is trivial: "Oh look! A technological novelty slightly more novel than last year! 8/10." Thats basically all we get. As such, the critics and journalists have failed to do their job and have thus failed games.

    Honestly, it won't be bourgeoisie elitism that saves games because what is adopted as bourgeoisie taste is what was artistically avant garde five years earlier. Rather, we need to recognize that right now we are living in an era of the digital avant guard! The best thing that could happen to digital art is for all these lazy journalists and "critics" to get off their asses and read some philosophy of the digital and critical experience. I can happily recommend Gilles Deleuze, Jean Baudrillard, Jean-Francois Lyotard, Roland Barthes, Jean-Luc Nancy, and Slavoz Zizek among others. Of course, you would also do well to start with the classics of art criticism such as Denis Diderot and Charles Baudelaire. You know, the guys who were responsible for making all that "classical high brow" art high brow in the first place?

  63. someone needs a chill pill by Kunta+Kinte · · Score: 2, Insightful

    Merchant Ivory films aren't "high art," they're pretentious fluff aimed at airhead elites who think that "great actor" is synonymous with "actor with a posh English accent."

    Relax dude. Of course there are lots of posers out there, but have it occurred to you that many people enjoy these films? Looking at their filmography, I at least think that The Remains of the Day and Howard's End were great films. In fact I like most of Anthony Hopkin's movies.

    And it wasn't until "Birth of a Nation" (25 years later) that anyone even BEGAN to expand that medium's horizons. It took 60 years into the medium to produce Citizen Kane, and 90 years for serious films outside of the strident studio system to become widely accepted

    This is where you really lost me though. "Birth of a Nation" did pioneer some special effects technics, true. But to consider it the beginning of an era in film is controversial at best. Here are some notable movies pre-1915 http://en.wikipedia.org/wiki/Silent_film#Before_19 15

    So relax a little, it's art remember? :) Everyone's going to have their own take.

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    Based on upvotes, Ageism is the only "-ism" Slashdotters care about and think isn't SJW
    1. Re:someone needs a chill pill by jone1941 · · Score: 1

      Yeah, I loved my The Remains of the Day action figures when I was a kid. I would play with that thing for hours, serving dinner and speaking. What fun that was.

      --
      Fear trumps hope and ignorance trumps both
  64. Millennium Auction by spyrochaete · · Score: 1

    Obvious contenders such as Civilization and SimCity aside, one "high brow" game in the most traditional sense is Eidolon's Millennium Auction from 1994.

    MA is an auction game featuring many classic objets d'art like the Mona Lisa, contemporary (a la 90's) knick knacks like Bill Clinton's saxiphone, and fictional pieces from the 'future' like sculptures from the far-off 2004. You assume the persona of one of several hoity toity up-and-ups and bid against your peers for the most valuable collection at the end of the day. You can speak with the others for gossip and tips, watch or read the news, and even chat with the unassuming janitor whose eye for detail may save your billionaire bacon with insightful observations.

    I have no idea why but I found this game to be REALLY fun. It is pretentious through and through in style, but the game is aware of how seriously it takes itself and fleshes out every little detail in creative and informative prose, animation, dialogue, and twice-baked voice acting. Even the interface is expertly crafted as there is always a secondary quick action to zip to the desired area or screen or skip cool but lengthy animations.

    The graphics are dated by today's standards but are not ugly. The surrealism of the whole truly multimedia experience melds the sights, sounds, and text into one cohesive experience that makes anyone feel like a tycoon of tomorrow with too many buckazoids to burn. Single player mode is challenging and multiplayer is a real treat. Either way, you are rewarded for taking your time, gossiping with your peers, researching news, and staying on the ball.

    I think this is the kind of game that can be enjoyed by white, blue, and no collars alike. It's a little like the Monopoly of tomorrow where culturally significant baubles are collectables to be traded indescriminately like pogs. This woefully forgotten underdog would be a real hit at presidential tupperware parties if it were to be rereleased. Fortunately it's still kicking around on eBay (ironically?) and other online retailers for pennies.

  65. Planescape: Torment by Anthony+Boyd · · Score: 4, Insightful

    I always felt that Planescape: Torment was high-brow. It's a game that is very text-heavy and wouldn't be enjoyed by a typical action-oriented gamer. Although you always end the game in the same place, you can get there various good and wicked ways. There are many moral quandries, and the entire game revolves around assuming the role of a man who has done horrendous evil. As the game unRavels, you realize the extent of malice your character has displayed, and how it has ruined the lives of people around you. Many decisions are ambiguous -- you do not choose good or evil, but try to find the best path among many imperfect paths.

    In the end, when the game ended for me, I wept. I wept because there was no happy ending, only a bittersweet "best I could manage guys, sorry" ending. It felt very true to life, with consequences for each decision I made. When I was done, I felt that I had learned many life lessons, that I had been exposed to viewpoints contrary to my own and had come away better for it, and that sometimes the best way out of a bad situation is to be a better person from the start.

    -Tony

  66. I beg to differ... by jackbird · · Score: 1
    I'd say there are plenty of 'highbrow' video games, if you define 'highbrow' to mean 'acquired taste that rewards only those who are going to put some effort into being able to enjoy it'. Text adventures; niche online games like FreeAllegiance, the Air Warrior series, or the F1 racing sims that people spend thousands building cockpits in their basement for; MUDs/MUSHs/MOOs; and roguelikes all have limited, devoted followings, and are not the easiest to get into.

    If you mean 'highbrow' as in 'character/emotion driven,' he's right, and it's because the state of videogames as a narrative medium is pretty primitive.

    We arguably have our Birth of a Nation in GTA:Vice City, but nobody's pushed the conventions it introduced much further yet. Perhaps some parts of some MMOs would count, particularly early Ultima Online, but it might be a couple of decades before videogames really hit their stride as an Art-with-a-captial-A form.

  67. Elite games by paulxnuke · · Score: 2, Informative
    The closest thing to an "elite" game I know of is interactive fiction (start with http://en.wikipedia.org/wiki/Interactive_fiction ). It has a small but passionate community that produces most of its own games, because, as you may have guessed, they don't sell well enough to be commercially viable, and community standards are too high for hack jobs.

    Most IF'ers disdain any graphics, sound, etc: the sentiment has a religious as well as aesthetic side. This keeps production costs low but requires vastly greater quality (in terms of story, program stability) than most mass market games achieve (more than they could achieve, probably, by simply hiring programmers.) Passion is the basic qualification, before technical ability even matters.

  68. Highbrow, elitist, or what? by phorm · · Score: 1

    Well, highbrow is often associated with - at least in my mind - those that have too much money and too little common sense. Games themselves don't cater to that audience, although there was a time when gaming itself was somewhat of a more exclusive clique (usually for those that didn't belong to those high-held social circles).

    However, as far as gaming goes, I'd say that you're more likely to have the actual hardware (custom X-boxes, high-rodded PC rigs with custom cases, etc) that has the exclusiveness for the platinum-toilet crowd than the games themselves.

  69. The Reason by Calso · · Score: 1

    Even video games' most recent media relative, film, arguably took decades before it fragmented into high/low brow poles. The pre-requisites for this meant having standardized formats, distribution models, and exhibition models (not to mention more accessible or "democratized" means of production). With game developers and console manufacturers constantly raising the technical bar before socially/culturally conscious game artists can catch up economically, you will not see enough diversity for a high/low brow distinction. Although I consider someone like Hideo Kojima (Metal Gear Solid) to be an analog for the Spielberg's of the film world, the Godards out there are working instead with new media at large as the interface of the conventional video game combined with the industrial complex in place precludes any external innovation, artistry, or deviation in form. For anyone who wishes to be better equipped to understand the topic question, I highly recommend Lev Manovich's The Language of New Media.

  70. Regret by Anonymous Coward · · Score: 0

    There needs to be a secret "I completed PS:T"-handshake that we can use over the internet to smirk at each other in superiority over the mindless FPS- and WoW-playing hordes.

    1. Re:Regret by Petrushka · · Score: 1

      Heck, it'd probably be enough just to show that you got halfway through by showing that you know the correct answer to the question, "What can change the nature of a man?" ... <smirk>

  71. Highbrow FPS by krell · · Score: 1

    Show me a game where you run around museums throwing grenades and shooting at Mozarts and Pavarotti monsters.

    --
    Where were you when the voynix came?
  72. The Long Tail by kthejoker · · Score: 1

    Actually, I think the idea behind the summary has it backwards: in the 1960s and 70s, music, movies, and other forms of media and entertainment required a physical commitment of some sort, either by attending the show, owning the vinyl, buying the book, etc.

    Now let's forget the term "highbrow" and instead substitute "niche", which more closely defines the species we are looking for: a form of entertainment with a limited but strong audience.

    In the old days form, a niche market could be created by a physical community - a specialist bookstore, arthouse theater, independent record store, etc. And once catalog mailings sprung up, guess what? All the brick and mortar stores dumped all their independent books, movies, and records into catalogs and only left the hits in the aisles.

    Video games, since their earliest days, have had an alternate method of delivery: the Internet. And niche games have clearly served themselves better by using the Internet as a delivery mechanism: platform-independence, low development costs, and an easy way to generate a community.

    Now music and video have their own low-entry methods of delivery: YouTube, MySpace, GarageBand, Google Video, etc all give self-budgeted filmmakers and musicians an opportunity to show off their talents.

    The key difference is that video games require much more education and technical knowhow to create than a book, a video, or a piece of music. The difference between the greatest director or producer of all-time and a guy with a camera or a microphone in his garage is great, but not nearly as great as the difference between an expert programmer and a guy with a computer.

    So while music, movies, books, and most other content benefit from the Long Tail, the other barrier to entry (technical knowhow) keeps out most people (who might have highbrow ideas) from joining the game developer industry.

    Now, forgetting t

  73. System Shock, goddammit by bunions · · Score: 1

    also Ico and Deus Ex, as noted a jillion times. And FF7 and later, depending on just what "Highbrow" means to you.

    I haven't seen any in a while, but since the kid, I haven't really had a chance to stay current.

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  74. Because highbrow is highbrow. by aussersterne · · Score: 1

    Because reading wikipedia directly is more fun than playing an encylopedic game.
    Because listening to classical music is more fun than having to pass a stage to hear more.
    Because discussing Sorbonne philosophers is more fun than hearing their words from silly characters.

    The definition of "highbrow" is that it is intellectually engaging and that is why people enjoy/partake in it. Games are generally less intellectually engaging and seek escapism instead. To encapsulate "highbrow" into a less engaging format would be to dilute the reason that people engage in "highbrow" pastimes to begin with.

    If you're really after highbrow, you're going to take the direct route and go right to the sources (or, from another perspective, the destinations). You're not going to go by way of an indirect, distortive, incomplete route. To do so would be... well... not very highbrow.

    I think well-done puzzle/adventure games like Riven and classic strategy games like chess are about as highbrow as anyone is ever going to get in computer gaming.

    --
    STOP . AMERICA . NOW
    1. Re:Because highbrow is highbrow. by Rachel+Lucid · · Score: 1

      I would consider several of the Final Fantasy games as Highbrow, or as close as you're likely to get.

      Unfortunately, 'highbrow' takes a few years to age before it becomes highbrow. You can't just make that. You can get artsy and transcendental, but you're never going to just 'make' highbrow art.

    2. Re:Because highbrow is highbrow. by nonlnear · · Score: 1
      Unfortunately, 'highbrow' takes a few years to age before it becomes highbrow. You can't just make that. You can get artsy and transcendental, but you're never going to just 'make' highbrow art.
      Exactly.

      Just like the Marquis de Sade: you have to wait a while for beating prostitutes to be regarded as high cultural commentary. It takes generations of pretentious navel-gazers' inbred opining for an idea (or artwork) to graduate from repulsive to risque to avant-garde to high-brow.

      Just wait. Soon enough GTA will be remembered wistfully as a boldly deconstructionist pastiche of post-cold-war corporate consumerism.

      --
      argumentum ad fallacium: Fallacy of defining a fallacy which allows one to dismiss the argument in question.
  75. Not their time yet by thelost · · Score: 2, Interesting

    There's a simple reason and it's to do with acceptance. Take for instance animation. Generally speaking Western cultures up until recently animation was considered a childish thing, because on the whole animation was made mainly for kids. If you look at Japan to take an obvious example, animation is not simply aimed at children, nor are comics. They are cross generation mediums which appeal to people in Japan of many ages. There isn't the same snobbery to animation by adults as there is here.

    However our attitude towards animation is changing, in part due to the adult themed animations coming from Asia. With deep searching themes and adult discussions of sometimes very tough subjects these are certainly not Mickey goes to the beach animes.

    It's the same with games. In the future games will gain a foothold among an adult audience. Our generation might be the one leading that assault, as we are so completely embedded in a gaming culture. However these things will take time. Don't expect it to take place over night.

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  76. Re:Highbrow? Puh! by ThePlague · · Score: 0

    How about Art Tag? The premise is that the player is a vandal, let loose in an art museum with one spraypaint can. The object of the game is to deface the highest value amount of art before the can runs out. The player would necessarily learn about various artists, the value of their paintings, and what works are housed in various museums around the world. The opportunity for expansion packs would be new museums, all of which can be kept up-to-date via a subscription. The player would need to dodge security, visitors, etc. Perhaps he/she could ride a skateboard as well.

    It would upset parents and high-brow types, it can be subscription-based, and the player learns about great works of art. Sounds like a goldmine to me.

  77. Lucas Arts by Monkelectric · · Score: 1
    I really thought Lucas Arts made the vanguard games, the Monkey Islands, the Day of the Tentacles, the Grim Fandangos. Grim Fandango is basically playable art.

    Sadly, lucas has given that up.

    --

    Religion is a gateway psychosis. -- Dave Foley

  78. NSFW by Anonymous Coward · · Score: 0
    Apologies; I'm at work, and the link is firewalled off so I haven't RTFM. However, from the blurb, it doesn't sound like a very highbrow article. By "highbrow" I now mean "educated and educational" which is pretty damned close to the dictionary definition. I have no idea what the FA's author means by it.

    What about chess? I had computer chess on a Timex. Chess isn't a highbrow game?

    TFA must be discounting the intellectual dimention of the word "highbrow" ("Of, relating to, or being highly cultured or intellectual: They only attend highbrow events such as the ballet or the opera.") and zeroing in on the cultural aspects.

    'Almost every other entertainment medium has an elite form... We produce light popular entertainment, and light popular entertainment is trivial, disposable, and therefore culturally insignificant, at least so far as podunk city councilors and ill-advised state legislators are concerned.'

    Again, chess is popular? Trivial? Disposable?

    Of course, he did say "almost". Have a peek at television; it was a vast wasteland in 1962 and it's still a vast wasteland; even channels like Discovery and PBS now share in Fox's lowbrow qualities.

    Does TV Guide ask "Does television have an image problem compared to other popular media, and how do we fix it?" No; it has "cultural credibility" because they've been around a long time; movies even longer (and name a highbrow movie, and if you say "gay cowboys" I'll not agree) and have even more "cultural credibility", books even longer and music the longest.

    Videogames, by contrast, have only been in existance since the late 1960s and nobody outside a university ever saw any video game at all until the 70s (Pong). It was only a short 30 years ago when video game machines started hitting the public's eye.

    It's a non-problem posed in a non-journal by a non-thinking hack writer. Move along, nothing to see here...
  79. The Last Express : a highbrow adventure game by rev063 · · Score: 1

    The Last Express was an amazing (and also very innovative) adventure game. It had a great story, quality acting (rotoscoped into a unique pen-and-ink art style) and real-time gameplay. It was also well before its time, and despite being a critical success it was also a commercial failure, just like most "highbrow" movies.

    I think The Last Express qualifies as a highbrow game by the standards of TFA. It is certainly an unusual subject matter for a video game -- the last ride of the Orient Express at the close of WWI. I learned a lot about the period just by playing the game. And the attention to detail was fantastic -- I ended up giving my copy away to a non-gamer girlfriend of mine, just because of her interest in trains. And there were truly amazing moments in it. I still remember the closing credits to this day: an animated map of Europe, where you could see the borders changing from before WWI to present day. I had no idea until that moment that the borders of countries were so malleable -- until that point I thought that the map was pretty fixes, with the occasional change due to war. In fact, the map of Europe has changed pretty much continuously over the last century.

    If you like adventures and want to try a "highbrow" game, you could do worse than trying The Last Express if you can still find a copy.

  80. Technical Competency Is The Barrier by kthejoker · · Score: 1

    Consider the following five forms of art: literature, music, film, painting, and video games.

    Everyone can paint.
    Almost everyone can make music (everyone can clap their hands, most can hum, a good majority can sing on-key.)
    About the same number of people can do film (witness the cameraphone / YouTube craze.)
    Slightly less than everyone can do literature (assuming literacy is the standard for literature.)

    But who can make a video game?

    It requires a combination of computer literacy, logic, programming knowhow, AND some knowledge of usability to make a game that could be considered playable, even in the crudest sense.

    So to actually create even the most basic video game requires a level of competency far above creating the most basic literature, painting, music, or even film. And the learning curve for it is exponential. In short, there will always be a lot more artists, musicians, filmmakers, and writers than computer programmers. And by the simple law of averages, there'll be more "highbrow" artists, musicians, filmmakers, and writers.

    And what's worse, is that everyone can have a highbrow idea, and convert it into pseudocode.

    An experiment: ask someone to describe how they would program a game of tic-tac-toe. Almost everyone can do it, it's just like the rules: One player is X, one player is O, play alternates back and forth, and after each play, you check to see if there is a row, column, or diagonal of Xs or Os.

    But then ask them to code it, and most would balk. They know the ideas, but not the syntax. They know the logic, but not the programmatic flow. They know what recursion, instantiation, and nested conditionals are, but not how to code for it.

    So really, the issue is that most people problably have highbrow game ideas, but abandon them at the sheer thought of implementing them, whereas a person with a highbrow idea for a piece of music, a novella, or a sculpture might just jump into it.

    Barriers to entry aren't always just money and time.

  81. "High Brow" means inaccessible by Kunta+Kinte · · Score: 4, Interesting

    The problem is that "highbrow" is not defined

    I agree with your point, but my theory...

    I think "High Brow" means inaccessible. It's a socio-enconomical class marker; In many ways, it is often legitimate.

    The upper socio-enconomic classes have more money to educate and entertain themselves. These people thus are introduced to a variety of forms and influences. Sometimes, allowing them to develop a more 'nuanced' taste. This has nothing to do with the person's natural abilities, which are equal across classes. This is all nurture.

    The elite, now 'learnt', begin to take interest in different things. Everyone else 'below' this elite socio-economic class begin to follow suite because it is ingrained in us to 'improve' our socio-economic class. It's a bain hardest felt by the middle class.

    So why 'dig' inaccessible things? Exclusivity is one yes. But these forms of art may also simply provide enjoyment to people who prefer to invest more into their enjoyment, and choose to do so in that fashion.

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    1. Re:"High Brow" means inaccessible by crabpeople · · Score: 1

      So what your saying is that a highbrow game would be a multi million dollar VR porn simulator?
      I think that fits your definition :)

      --
      I'll just use my special getting high powers one more time...
    2. Re:"High Brow" means inaccessible by bheer · · Score: 1

      > a multi million dollar VR porn simulator?

      Actually, both you and the GP make great points.

      The only problem is that software by its very essence is duplicatable -- that and Moore's law make anything that's just software (like games) mass-market by definition.

      And if it isn't mass-market now, because your game needs a supercomputer and a $100k haptic device to run, you can bet your britches that Intel will be making those chips for $120 in 5 years time, and Logitech will be selling those haptic devices for $49 in 8.

      (This is also what makes computing -- and computing-derived technology like the Internet -- so fundamentally democratic, btw.)

  82. Low Class and Low Class Wannabes by WED+Fan · · Score: 1

    Face it, when you have pathetic poser kids from the upper and middle classes playing the wannabe role, and trying to emulate the worst of a lower-class element, paying for the games, who is going to target some other audience?

    Then, you have the lower-classes paying for games instead of shoes and food for the kids, why wouldn't game manufacturers target them?

    Oh, add 'Age of Sail' to the growing list of 'high brow' games. But note, none of the high brow games listed here have gotten the sales that GTA have gotten. Not while white kids, whose moms drive BMWs, think they are the new gangsta second coming of Tupac.

    --
    Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong fix.
  83. Generational Disconnect by Phoenix666 · · Score: 2, Insightful

    Video games aren't kicked around by pols because they're low-brow. If they did that, they'd lose 90% of their constituencies. Video games are kicked around because they're a convenient whipping boy for demagogues who want to appeal to the 'think of the children!' crowd. It's no different than Elvis and Rock 'n' Roll were back in the day--a convenient scapegoat for shysters who want your vote and money.

    But Rock 'n' Roll is now considered mainstream because those darn kids grew up. Video games are almost there, given how many adults play them too now. Let's see how long politicians continue to slam video games once 80% of their audience pipes up and says, 'hey! i play video games and they rock and you have your head up your ass.'

    --
    Do what you can, with what you have, where you are.
  84. A definitive list of (commercial) highbrow games. by exp(pi*sqrt(163)) · · Score: 3, Insightful
    1. A Mind Forever Voyaging
    Admittedly it's not a very long list, but it's accurate, complete, and most importantly of all, non-empty.
    --
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  85. No hardware upgrades needed to play Mozart by IntelitaryMilligence · · Score: 0

    The only highbrowing going on is the constant pissing contest over CPUs and GPUs.

  86. pacman is highbrow by Allison+Geode · · Score: 1

    in my opinion, games where "the game is the thing" are the most highbrow art you'll find in gaming. look at the arcade classics: they didn't tell a story, they usually didn't have defined characters, all it was, was gameplay, distilled to its purest element. inevitably, you'd lose, the goal of early arcade games was to simply put that off while trying to make as high a score as you can. kind of like life, don't you think?

  87. Roguelikes and Darwinia by adam.skinner · · Score: 2, Insightful

    Darwinia is an example of a highbrow game. So are r@guelikes.

  88. how droll.. by tomcode · · Score: 1

    What are you looking for? A videogame based on New Yorker cartoons?

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  89. What about the Postal series? by Prototerm · · Score: 1

    After all, Postal 1 and 2 represent modern-day American values, attitudes, and aspirations. What more could you possibly want in a video game? Yea, verily, Postal 2 itself will be forever enshrined as the pinnacle of digital high-brow entertainment!

    Now if you'll excuse me, I'm off with my shovel to the store. The wife wants me to pick up a quart of milk.

    --
    "My country, right or wrong; if right, to be kept right; and if wrong, to be set right." --Senator Carl Schurz (1872)
  90. The problem is even simpler by SmallFurryCreature · · Score: 1, Interesting
    Shakespeare is consider high brow, even cultural, but if you believe some english language students many of the names in his plays are nothing but plays on the then slang names for toilets. Oh yeah, very classy.

    Rembrandt is a famous dutch artist and his "Nachtwacht" (nightwatch) is a classic. It is also a 100% commercial piece, made to order. So is the Mona Lisa and many other famous pieces of arts.

    So what do we got in culture? Knob jokes and made to order artworks. Woopee! Most of the composers composed to the taste of the crowd being little different then say a current commercial rap artist. Art for the sake of money.

    Yes there have been artists who worked for the sake of art. They usually died poor and early and miserable. By that standard EA should be producing future classics if only they made working conditions even worse.

    There have been games wich have touched my emotion, the simplest is perhaps Planescape Torment but another game was a godsim game where you controlled the evolution of clay animation represented creatures. Ones that didn't meet your standards were mass killed with a nasty zap. At the same time I played it a tv docyu played on WW2 killing camps. That made me think. I don't think the game designers had it in mind but the game made a connect in my mind and that counts in my book.

    Will in a 100 years time games like Planescape Torment or others still be remembered. Don't know. The point about classic art is that it still survives in roughly the same form. Music especially we can still listen to 1000 years later as long as someone keeps the notes save. But can we even today play games made a mere decade ago?

    Games age badly. While pong survives because new versions are allowed with uptodate graphics a planescape torment just sits there with graphics that today just hurt the eyes.

    No this isn't juse being shallow, nowadays shakespeare plays are no longer played with candlelight, we use modern stages, modern instruments and artworks have been cleaned up and restored.

    But I agree with you, this guy is just pretentious. Merchant Ivory movies as high art? Then I got the game for you. Myst. Thanks for playing.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:The problem is even simpler by metamatic · · Score: 1
      Shakespeare is consider high brow, even cultural, but if you believe some english language students many of the names in his plays are nothing but plays on the then slang names for toilets. Oh yeah, very classy.

      That's only the half of it. Read Romeo and Juliet and you can't help but be struck by the fact that it's full of dick jokes from start to finish.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    2. Re:The problem is even simpler by exp(pi*sqrt(163)) · · Score: 2, Insightful
      Oh yeah, very classy.
      You really don't get it do you? You think that 'classy' has something to do with quality. You think that by knowing that Shakespeare wrote dick jokes you've somehow burst some kind of bubble and revealed that Shakespeare was as trashy as any other playwright. You are very mistaken. One of the greatest pieces of literature in the English literature, Ulysses by James Joyce, was censored because it contained things like extended sections like someone going for a crap. Despite the obscurity of some of the language, nobody who rates that book highly is confused by what these scenes are about. Nobody who has any sense thinks that because a piece of trashy literature might refer to bodily functions this somehow means it's as good as Ulysses. Same goes whether its a play by Aristophanes, a poem by Chaucer, a painting by Manet or a novel by Thomas Pynchon.

      Whether a piece of art is about dicks or courtly love, whether it was produced by starving students or for commercial gain, these things are completely orthogonal to the quality of a work of art. And games aren't crap art because they're made by companies out for profit or because they're about aliens and big cars. They're crap art because...well...they're crap art.

      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    3. Re:The problem is even simpler by alext · · Score: 1
      "Nachtwacht" (nightwatch) is a classic. It is also a 100% commercial piece, made to order.
      Are you sure? I don't think people know who or what it is. It certainly wasn't called the Nightwatch - that's a later name given when it got dirty!
  91. I should think the answer is obvious by hey! · · Score: 2, Interesting

    It's all about market segmentation. The high brow market is not as large as the 15-25 year old males who want to see the movie on opening weekend. So you're upside is limited. On the other hand, it's cheap to produce films for them. Seriously, how much did Vanya on 42nd Street cost to make?

    The sweet spot is a high end of the middlebrow segment, that will flock to a movie like Sense and Sensibility to see Ang Lee's take a novel they had to read in college. You don't blow huge amounts of money on post production, don't have any megastars unless they're anti-slumming for some artistic cred, in which case they aren't charging on the same payscale as they do for Titanic.

    I'm not sure that there is an analgous way to produce a cheap, high brow game.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  92. It's the dawn of an artform. by Qbertino · · Score: 1

    A good friend of mine is a very high profile literature critique here in germany. We're less than two decades apart and, aside from her being a professional critique, very much on the same level. We talk the very same talk about most things. I've studied art and design and more or less know my way around contemporary art and read my share of contemporary beletristics.

    When it comes to video games, I'm on my own. This is a TOTALLY different world. It's like explaining brain surgery to a cow. Won't work. I set up her last two computers (her new one is a Mac Mini) and she barely manages to utelize it properly. And that's only because she's got an educated and verbaly dexterous friend who also happens to be a computer expert and won't refrain from nagging at her when he notices that she's not maintaning the minimum standard of proper order on her filessystem with the reviews she writes.
    Truth is: Nobody in his right mind, when having looked into it, would deny that video games are indeed a highly complex and demanding form of art. It's the 'looking into' and 'knowing your way around the field' part that counts here.
    When our generation and our children are the seniors in charge it will be just as much a credible art. Just as the music of the rolling stones is today, because all the crazy hippies from back then are the old conservative farts of today. And then you'll have us raving about FF and World of Warcraft to the yongsters and of the true art of video games.

    Bottom line:
    'Highbrow or not' is usually just a generation thing. Pure and simple.

    --
    We suffer more in our imagination than in reality. - Seneca
  93. Adams Argues by PMadavi · · Score: 1
    We need more games like that to help us win the culture wars and to serve a market that we currently ignore for the most part: people who read the Beat poets, people who enjoy comparing different productions of Das Rheingold, people who would rather visit an art museum than attend a Kylie Minogue concert.

    Unfortunately, the culture wars are being waged by politicians looking to agitate voters, make it appear like they're actually helping families. The groups above does not represent any significant portion of the population in so that it would make a difference in either public perception or this culture war. Sure, a few of these people might learn to enjoy video games and become the David Byrne of video games or something. But given the immense financial success of video games over the past generation, it's unlikely video games are in any kind of "danger."

    There are gems, and then there is the majority of video games out there. The gems will always exist, and so will the slop. Just like movies and music. The fact that he ignores that highbrow games exist by saying that the mainstream doesn't know about them stinks. He argues that Opera, for example, even if not widely appreciated is considered to be highbrow, whether the opera is good or not. So what he's arguing for then? An arbitrarily assigned category of games that's considered hoity-toity? No, the industry is a juggernaut. We'll occasionally get our unique and wonderful games like Shadow of The Colossus, Myst, Tertis, and so on. Whether they're highbrow or not doesn't so much matter, as long as they're good.

    There's another difference between video games and other forms he discusses. Video games are the only product where the consumer is fully integrated into the experience. Control is yielded to the player. This means that video games, at a much higher rate than movies or music must display, and benefit from, technical excellence. That is to say a well crafted game, such as Midnight Club III, Hulk:UD, Black, Gran Turismo 4, God of War, etc . . . can more than make up for their lack of thought-provoking content with their tight controls, innovative gaming concepts, and just sheer fun of PLAYING!

    --

    --What, you ain't know about them country fried sessions?

  94. Adventure Games. by Anonymous Coward · · Score: 0

    I'm not sure but I don't think this guy has played too many games out there. I mean there are tons of examples of "Highbrow games" and even genres. Just look at the whole Adventure Game genre for the computer. Most of the stories are very "highbrow" dealing with thinking and puzzles rather than shooting things.

    The fact is Video Games are an easy target right now as was Beavis and Butthead were easy targets when they were popular. People can't take the blame for their own mistakes themselves so they have to blame it on something else entirely.

  95. CHESS by 192939495969798999 · · Score: 1

    I didn't see anyone mention chess, its the one game that people my dad's age can play online or with the computer and not look odd doing so. It's the ultimate class-bridging game. Of course, bridge, solitaire, etc. are all relatively high-brow as well, and I'd be considerate of Monopoly, etc and other online board games. So it's not that they don't exist, they're just mostly translations of "classic" games to the new format of computer/online.

    --
    stuff |
  96. Why the distinction? by Anonymous Coward · · Score: 0
    There are many games I wouldn't let my 14-year old step-brother play, because he wouldn't understand or appreciate the themes. I love ballet, museums, so called high-art.

    Would you let your step-brother go to the ballet or a museum, even if he can't fully appreciate the experience?
  97. Re:Umm No.. by prakslash · · Score: 4, Insightful
    High brow doesnt mean "we are better than you".

    Usually high brow means entertainment that requires a little higher intelligence level to enjoy it.

    The term "high brow" comes from "high brow or high forehead" which used to be seen as a sign of intelligence.

    To use an example from the comedy genre:

    "High brow" comedy may involve dialog containing witty puns, word play and/or other clever situations. On the other hand, "Low brow" comedy involves hitting someone in the crotch with a bat.

    After seeing someone hit in the crotch with a bat few times, some people tend to get bored and want something more. It is this group that needs the so-called "high brow" entertainment. Doesn't mean that people who can't get enough of bats-to-the-crotch are a lower form of life. As long as they enjoy it and are having fun, that is great. The problem is that the some people do not enjoy it anymore and want more. It does not make them better than anybody else. At the same time, they should not be called snobs either.

    What the guy in the article is lamenting about is not that he would like to see high art or some pretentious art. Nor is he implying that he is better than others. It is just that he would like to see something that he can enjoy more. And for that, it has to be more intellectually stimulating for him. Nothing wroong with that.

    Problem is what he wants, he labels as "high brow" which to some people means he is being snobbish although that is not what "high brow" means.

  98. Hmm by zeeroj · · Score: 0

    Beyond Good and Evil Indigo Prophecy

  99. Why aren't there "highbrow sports"? by Junks+Jerzey · · Score: 1

    Well okay, there are some, like polo :)

    But the bottom line is that most video games are based around a try/die/repeat cycle. Furthermore, most video games are based around a *frustrating* try/die/repeat cycle. They're the kind of thing that a kid with endless free time can excel at, but someone for with a busier schedule they get old quick. There are exceptions, yes, but the vast majority of the big hits are like this. So most games are told like toys to an audience that wants toys.

  100. Re:Umm No.. by Kohath · · Score: 1

    You may be technically correct on the definition of "high brow" but read his question again.

    He wants an "elite form". He says "light popular entertainment is trivial, disposable, and therefore culturally insignificant". I stand by my criticism. He's a big pretentious gas bag.

    People who want elite, culturally significant forms of entertainment are snobs. Entertainment is for entertainment, not for social-climbing, ego-expanding elitism.

  101. Easy by HuckleCom · · Score: 0

    Wait until DX10 comes out ...

  102. This probably does have an answer... by Anonymous Coward · · Score: 0

    Where is my high-brow porn?

    Brokeback Mountain?

  103. high brow? by valadil · · Score: 1

    Like several other people have mentioned, the term high brow depends on what you make of it for any different group. Most high brow groups tend to be elitists who look down their nose at everyone around them. And there are plenty of gamers that do that, but instead of pretentious british accents they mangle their text with |\|umb3rs f0r l3773rz.

  104. Comic books as art? by MilwaukeeCharlie · · Score: 1
    Not only does he demean video games, but the author goes on to slander comic books.

    A little off-topic, perhaps, but I always had a self-righteous distain for comic books (while simultaneously, and paradoxically, enjoying some newspaper comics, i.e. Bloom County, Calvin & Hobbes). I nurtured this snobbery in myself until I read Scott McCloud's excellent book, Understanding Comics.

    It takes a highbrow view of a much disparaged art form. I highly recommend it to recovering snobs like me.

    --
    [[Jdapnc. O,..y (Nuts...keyboard stuck in Dvorak mode again.)
  105. So he wants games only a few people will play? by kinglink · · Score: 1

    Then won't those same games be a couple thousand dollar a piece?

    I mean we can make games for niches but they still have to break even. While not every game has to be a GTA. We also have to remain true to the fact that we arn't an industry where people throw away money. We have to sell games to remain in business. So a game that will appeal to only a few people will not be a popular choice. People just won't throw money away, something Hollywood seems to do more each year.

    On the other side though there's a lot of "high brow" games if you're accepting them being popular. Sims 2, Spore, and other games as people have meantion that move towards art. But the fact is you're still making games to be solid, Not making games as art. If you want to make art, make art. Games are entertainment, something movies were once and as such they exist only to be sold or bought. If you want a game to be made to the point that only a few would accept it or buy it then you'd also have to understand the converse in that the game itself would cost many times what it currently does, to the point of costing close to one thousand dollars. At that point those buying it are buying something other then entertainment, but the fact is no one is willing to risk that much on such a venture because the return is likely non existant.

  106. Through the Looking Glass... by Anonymous Coward · · Score: 0

    We had our Merchant Ivory -- they were called Looking Glass, and they died on the vine. They had good sales, but just not good enough.

      Ultima Underworld, System Shock, Thief, Deus Ex. Their games were and are works of art. Thief practically wraps up the entire history of western civilization and culture and packs it into one sprawling city, and with a wonderful plot to boot.

  107. Obviously, the author of this article... by monoqlith · · Score: 5, Funny

    Has never come home from a long day at work and settled down to a nice game of Shakespeare vs. Dante: An Interactive Post-Modernist Reconstruction of Hendecasyllabic Meter as Practiced Circa 1315

    It may remind you of the robust Dance, Dance Revolution, only much less...hmm...how to say this without sounding like a snob....plebian.

    Instead of contorting your body on a sweaty mat likely recycled from vagrant filth, you simply recline in your accent chair by the fire, light up a pipe, and compose eloquent verse in sync with the metronome, sprinkling it with chiasmus, litotes, synecdoche, elision and other poetic technique as the television screen instructs.

    Sadly, it may no longer be on the market - though you may be able to borrow it from Oxford's archives. You might want to check out the sequel, Joyce's Dubliners: The Re-Imagining of Early 20th Century Literature

      A fetching game indeed, my good man. /takes a puff from his pipe

    1. Re:Obviously, the author of this article... by Petrushka · · Score: 1
      Has never come home from a long day at work and settled down to a nice game of Shakespeare vs. Dante: An Interactive Post-Modernist Reconstruction of Hendecasyllabic Meter as Practiced Circa 1315

      Sir, you have made my day; I laughed enough to make me run for the toilet. I doff my tweed cap to you.

  108. Mindless Rhetoric... by dafragsta · · Score: 1

    ... because Half-Life, Baldur's Gate I & II, the Age of X series, etc. are all lowbrow games. Lest we forget Oblivion, one of the most amazingly beautiful and compelling games ever made.

    Blanketing all games with a "low brow" label is pretty easy to do when you are too lazy to actually play a good cross section of games to get a fair perspective.

  109. "High brow," no, culture yes... by mrraven · · Score: 4, Insightful

    I wish I had mod points to mod you up, but alas I don't. While highbrow may be an elietest and pretentious term it does contain a kernel of truth which is that cultural artifacts should attempt to touch our deepest emotions and have qualities that transcend the time and place where they were written and not just appeal to the puerile base glandular responses of excitement, hate, or lust. For example a novel like Brothers Karamazov by Dostoevsky makes us reflect on deep issues of spirituality, the rights of the basest and most vile people, and what it means to be a decent person in a world of strife and conflict. This IS different than a t.v. program like E or a video game like Grand Theft Auto which mainly appeal to twitch and glandular responses and not only don't involve reflection but actively discourage reflection.

    I personally believe some video games do reach the level of art like Myst that was mentioned before, I also think games like Sim City encourage us to think about things from architecture, to the quality of life in a cit,y and if they aren't exactly art at least qualify as a culture product.

    I also agree with the parent that you don't have to be of a particular class to enjoy "high brow" art, I make less than the U.S. poverty level and enjoy both Mozart and Tool, and see no inherent contradiction there at all. Perhaps what we need is a less loaded term for art and other culture that engages us at a higher level than the kitschy trash pop that Americans seem to produce to such excess. Not all culture has to be "high brow" there is of course a place for mindless escapist entertainment, but if a society ENTIRELY lacks culture that forces a person to reflect then we are probably in deep trouble at a level that can scarcely be expressed in human language.

    --
    Tired of all the isms, don't exploit people as an employer, or a government, mmmmK?
  110. Hasn't played enough games.... by blahplusplus · · Score: 1

    I really think many of the "high brow" moments in games are deep within the games themselves.

    I wouldn't say NO highbrow games have been made:

    Planescape torment (what changes the nature of a man?)

    Also some games while not highbrow certainly get one thinking. Even if they appear cute and stupid on the outside. For instance Tales of Symphonia for the gamecube has a philosophical bits abou war and peace the closer you get to the end of the game. I'm sure other games have 'hidden gems' and hit some important themes that get us to think a bit even if briefly.

  111. Merchant Ivory highbrow? by Anonymous Coward · · Score: 0

    Speaking as a film major, Merchant Ivory aren't what I'd call highbrow. They're more safe and middlebrow, precisely like many games.

  112. Interactivity by Paul+Slocum · · Score: 1

    I think a primary problem is interactivity. If you're trying to create something truly important and artistic that conveys some complex ideas, then each element of your medium should be critical to the expression. In the cases of most writers and artists, a non-interactive movie or book or painting is more direct. Adding interactivity in most cases just makes it a game and is simply to make it more entertaining. Most books turned into games seem like cheapened versions to me.

    The trick is to make the interactivity integral to telling the story or making your point, and that's hard. To date I think the only things that really come close to "highbrow" games (by his vague definition) are simulators, perhaps because they're educational. He mentions a couple, but I was also thinking of flight and historical simulators too.

    And I think it was a mistake to mention comics because it's really a counter-example in some ways. They have been legitimized in their own way with Raymond Pettibon, Daniel Clowes, etc. It's a different kind of highbrow.

    I also think the discounting art movies hurts the credibility of the article. A super-formal, "old man" kind of high brow is not the only kind. And there are games that fit into this artsy category, like Mel Chin's "Knowmad" or Cory Arcangel's work. Is this not high brow?

  113. Civ by MoxFulder · · Score: 1

    You're gonna hate me for this... but there's a GREAT open-source version of Civ that runs flawlessly on both Windows and Linux. Customizable graphics and rules, awesome networked play, and the same crack-habit addictiveness! :-)

    http://www.freeciv.org/

    1. Re:Civ by Ed+Avis · · Score: 1

      I've tried Freeciv a few times but never really got into it. It didn't have the same polish as the original; you have to mess around with starting servers and you can't just fire it up and start playing. I understand you can change the isometric display to a more straightforward 2-dimensional one, though I didn't realize this at first and it put me off. But what I really missed was the cheesy graphics and music of the original; Julius Caesar pulling his pixellated angry face when I 'reject our generous offer? Your insolence must be punished', or Abe Lincoln with his minor-key version of 'John Brown's Body'. Microprose's Civ 2 also neglected this, and that's why I never got into it.

      --
      -- Ed Avis ed@membled.com
    2. Re:Civ by MoxFulder · · Score: 1

      Hehehe ... I do miss the cheesy graphics of Civ 1, 2, and 3. But basically the addictive nature of the game is still there.

      By the way, the recent Freeciv clients are considerably more polished. You can just fire up the game and say you want to play against AI, and it'll automatically do all the server setup in the background, without you having to think about it. So easy that my Linux-hating girlfriend loves it =)

  114. Mail Order Monsters! by JoshDM · · Score: 1

    Oh, I loved that game! Broke it when I got the tyrannosaurus and kicked everything's butts. Now I have to go change my pants. Someone in SEGA, please port "Rocket Jockey" to a console.

  115. No need for the future to recognise high brow game by jbourj · · Score: 1

    Anyone in the generation who played video games as children---knows how nostalgic certain games can be. Common, I wouldn't ever admit to playing a video game today (my high-brow crowed would scorn), but I do own a copy of The Legend of Zelda---and that is totally acceptable. If some NES games are acceptable in high-brow circles (while all current ones are excluded), doesn't this mean they are "high brow?" And yes, Myst was a great game; and I am not afraid to admit I played it through.

  116. Complexity and Open Source games by noteventime · · Score: 1

    OK, first of all I have to confess that I didn't read all the other comments, so excuse me for repeating, if that would be the case. What, in my opinion, seems to be the problem is the interactivity and non-linearity of computer games. The characters, the environment (not only in a "physical" way) and the story itself need to be able to "fork" into different ones depending on the players actions, this is in my opinion what separates the media from other, like literature and film. In a more complex story, with more complex characters, it will get almost impossible to create and combine all these different paths. The only way I can think of to solve this is to create very dynamic games, a "simple" example could be The elder scrolls 4: Oblivion, and almost simulate the world. The games currently seen as "Highbrow" are either artistic in a very visual way or on the standard of a B-movie. To take an example of the latter. The metal gear solid series are often seen as rather complex games, story-wise, if you'd make a direct transfer of any of the games to another media, E.G. film, it might be able to compare with simplish Action films. And all of the games in the series are rather linear. What I think is needed to create more highbrow video games is to create tools, including game engines, that take care not only of the low-level graphics e.t.c. but also a lot more high level things, totally removing the "implementation level" or what ever you might like to call it. Some inspiration could be taken from projects such as squeak. As I see this probably doesn't have a huge commercial interest, although it should, this might be a project for the open source community.

  117. Antique games? by Serpentegena · · Score: 1

    Seems to me that Ernest Adams' terms of comparison are things that were popular before the dawn of the 21st century. By his definition, "high-brow" means something that came out before the year 1950. Can you blame games for being a young, growing industry? In the 60's, Beatles seemed loud and outrageous. Right now, 45 years later, they seem high-brow. At least to me. So if time is essential for something to become high-brow, I say, give it until 2025 and you'll have your high-brow video games. They'll have museums and libraries dedicated to Super Mario, Tetris and Sid Meier's Civ. And there will be an entire class of stuffy, pretentious elitists that will favour older games over newly developed forms of entertainment.

    A Merchant Ivory video game would give the sense of deep satisfaction we feel when we reach the end of a great play or movie or novel, a long-lasting pleasure that the mere memory of the experience evokes years later.

    Ideally, a video game should give a special, unique kind of pleasure, otherwise efforts and innovations in this field would be useless and superfluous. And frankly, I can't name one movie that compares with the feeling I get after 9 straight hours of Civ III, where an entire civilization grew, evolved and morphed before my eyes.

    --
    Microsoft put the "sucks" in "success".
  118. Robot Odyssey by SimHacker · · Score: 1

    Robot Odyssey is one of the all-time high-brow games, which is essentially a visual programming language (for robots), with encapsulation (chips)!

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  119. Myst by peter303 · · Score: 1

    The myst series was highbrow. No quick action or shortcuts.

  120. Where's our Merchant/Ivory??!? by pNutz · · Score: 1

    Where's our John Huston? Where's our Alfred Hitchcock? Where's our Sam Pickenpah? Kubrick? Speilberg? Capra? Copolla? Lynch (what I wouldn't give...)?

    All we have are a bunch of Michael Bay's, Robert Zemekis's, and Paul Verhoven's.

    The game industry needs to discover the possibilities of it's medium, like the golden age of film did decades before CG effects came around. When the industry can produce the rough equivalent of these artists, then we can start worrying about a Howard's End FPS to please the snoot.

    Please don't mention Molyneaux, Spector, or even Wright as possibilities. Especially Molyneaux.

    --
    Death and danger are my various breads and various butters.
  121. To paraphrase Mark Twain by gtmaneki · · Score: 2, Insightful

    "A classic is something everyone wants to have played, but no one actually wants to play."

    -- The other Dr. Phil

  122. Because by ml10422 · · Score: 1

    Because they would suck.

  123. Highbrow Games by leoPetr · · Score: 2, Interesting

    People are mentioning Civilization as an example of a high brow game, but it is mere beer-and-pretzel Gilbert and Sullivan compared to more intellectual games such as Imperialism (1997) -- an abstract game of 19th century strategy -- Europa Universalis II (2001) -- a wonderful game of 15th-19th century history with ~200 active countries and realistic diplomacy -- Crusader Kings (2004) -- a medieval dynasty simulator with inbreeding, inheritance, and assassination on a grand strategic map -- Victoria (2003) -- a seriously hardcore game of economy and realpolitik -- and Hearts of Iron II (2006) -- a WW2 war game of strategic envelopment, pincer movements, and blitzkrieg.

    There are many other fine games, but these are the ones I think of when I think of sophisticated gameplay and claim to highbrow status.

    --
    My other body is also not wearing any.
    1. Re:Highbrow Games by usrusr · · Score: 1

      i also thought of civilization as an example of a non-trashy game.

      while this is not false, colonization is so more to highbrow that the civ series looks like cheap entertainment

      i also consider the alpha centauri spinoff an artistically valuable game, so many questions about the spectrum of human ideologies...

      --
      [i have an opinion and i am not afraid to use it]
  124. Hey video games... by OIIIIO · · Score: 1

    I'm having a party at the yacht club this Sunday. I'm christening my new sloop. How would you like to mow my lawn.

  125. Why are there no highbrow video games? by FusionDragon2099 · · Score: 1

    Because nobody ever went broke underestimating the intelligence of the American public. (Apologies to PT Barnum)

  126. heh by Anonymous Coward · · Score: 0

    From the article...We need more games like that to help us win the culture wars
     
    Your want to have video games be the front runner of your culture? screw = loose.
     
    These are just meant as diversions, can you picture how many games of "watch our culture ebb and flow" would sell? besides our current raft of games is no more low brow than the most popular of sports
     
    And there is a breaking point in the term game, if you make something that people are going to call a work of art that appeals to everyone and is so far past the usual game, I'm thinking your left with something that no one will know is a game. go look at some interactive installations or something, but I don't think you want games or comics (which by the way he should take a good long look at Fantagraphics and than go back and rewrite his editorial).

  127. Ummm have you seen the other media out there??? by Anonymous Coward · · Score: 0

    There are much MUCH worse movies out there than bad games (take the movie "Frogs" for example)There are also games that put movies' storys to shame. (Final Fantasy series, Elder Scrolls, and as mentioned multiple times already Shadow of the Collosus, and many others) I predict that eventually video games will become more mainstream than any other form of media.

  128. Opera's and Symphonies are dying by Maxo-Texas · · Score: 1

    I don't understand it but as the population increases, the high brow entertainment audience remains the same size or shrinks.

    Then as costs increase (property tax, salaries, etc.), they go under.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  129. Merchant Ivory? by Slicebo · · Score: 1

    '. . .Where's Our Merchant Ivory?'

    In Guildwars, visit the last merchant stall in the valley in
    Old Ascalon. You'll need 200 gold and 10 planks of wood.

    Happy to help.

  130. Got it backwards by DCheesi · · Score: 1

    The OP has the it backwards; there are no highbrow games because the medium lacks cultural credibility. The whole concept of "highbrow" work is based on a cultural collective judgement. The common culture doesn't yet accept games in general as an art form, so there's no basis to judge what's "high art" and what isn't.

    Is it "Myst", with its stunning visuals, atmospheric quality, etc.? Or is it an RPG or adventure game with a deep and thoughtful story, like "Planescape: Torment"? Or is it simply gameplay classics like Tetris or Half-Life? Right now we lack the cultural framework to judge what's most important in defining a "great work" in this medium.

  131. Here's a list. by MetaPhyzx · · Score: 1

    Titanic: Adventure Out Of Time; System Shock 1 and 2; The Total War Series (Rome, Medieval); Jane's Fleet Command (and Harpoon); Call of Duty; Marathon; Planescape Torment; Baldur's Gate; Politika (althought it didn't work half the time); most Tom Clancy shooters; Majestic; Bad Mojo (very stylin'); Falcon 4.0; those old Infocom text based adventures; Nocturne; Phantasmagoria; Kings' Quest Series... there's quite a few more.

    Games I'm looking forward to play?

    BioShock; Medieval: Total War2.

    There are always games that require a good amount of thought; they're always outnumbered by the "common denominator" games. You just have to be discriminating with your entertainment dollar...

    --
    Blacker than my baby girl's stare. Black like the veil that the muslimina wear. Black like the planet that they fear...
  132. Wrong solution for a nonexistent problem by Canordis · · Score: 1

    The reason games aren't respected by the lawmaker demographic is simple: Most people involved in the legislative process are around 40, usually pushing 50 or 60. Those people didn't experience gaming when they were young, and therefore it has no emotional or cultural value for them. It's likely that as the average year of birth among them increases, more senators and congressmen that were or are gamers are going to be involved with legislation surrounding it.

    --
    I have never made but one prayer to God, a very short one: "O Lord, make my enemies ridiculous." And God granted it.
  133. Highbrow games just don't sell by Elouise · · Score: 0

    Anyone remember the fabulous game "The 7th Guest"?

    Sadly this company bombed out after The 11th hour - as the sequel didn't sell enough to keep the company solvent.

    These two games have such a following that a group of fans have got together to recreate the story, create a third game "The 13th Doll" http://en.wikipedia.org/wiki/The_7th_Guest_Part_II I:_The_13th_Doll

    In my opinion this is what makes a highbrow game - a cult classic with a rabid fan following.

  134. Quickly philosophical by Anonymous Coward · · Score: 0

    I think this debate will quickly become a philosophical, and may well lead to metaphysical arguments. As with the following questions: Are sports art? Is there art in sports? Is a slow-motion clip of M.Jordan dunking art? Is the execution of a football play art as is the exection of a ballet or musical? Is the comparison of sport (or game) to art legitimate or is it comparing apples to oranges? Is it possible to play a sport/game as an artist performs? How or how not? Why or why not? What is "artful play"? What is art? What is a game? (The field of aesthetics may contribute to this discussion: http://en.wikipedia.org/wiki/Aesthetics). It might be a bit scary to realize that virtual killing is something we might consider beautiful...
    To leave philosophy for a moment, there have been a few times when playing Unreal or UT when I'll pause for a moment to look at the level and be really surprised at how beautiful (and real) it looks. While improving "chrome" (graphics) continues to be a significant focus of games I do think that the time will come when what we see in games is almost indistinguishable from reality. Then, perhaps, we will play UT3K in the Louvre and I'll stop to be surprised by the Mona Lisa.

  135. You're not looking hard enough by StikyPad · · Score: 1

    No highbrow games?!? You've obviously never seen Postal.

  136. we'd have to make exuses by Anonymous Coward · · Score: 0

    If there were merchant-ivory class games we'd have to come
    up with lots of excuses for when people asked us to play with them.

    http://www.askaninja.com/node/943

  137. Um... no by Anonymous Coward · · Score: 0

    Highbrow art deals with serious issues in a serious way, as compared to lowbrow art, which panders to the masses who demand pure entertainment, the more brainless the better.

    If a game doesn't make you think carefully about serious issues then it's not highbrow. It's as simple as that.

    That means all games which are about racking up bodycounts are out. Puzzle games can make you think hard, but really, who cares about how many tiles you can line up in a row? That's not a serious issue, so that's out.

    Games that are serious about character development and plot come closer to being highbrow. However, if in the end they're after pure entertainment they're lowbrow too.

    I'd say games like Balance of Power, a geopolitical simulation, and maybe some serious educational games are probably as highbrow as games get. But even there, they don't necessarily achieve a status of highbrow art, they may just have highbrow aims.

    Then there is the more difficult and more interesting question of what makes art great, not merely highbrow. But I'll save that for another post.

    Sincerely,

        Your Loving AC

  138. Video Games. by paleoflatus · · Score: 1

    My young grand-children play video games. As they become older, they are becoming bored with them and looking for more intellectual pursuits, including books and physical sports. They are finding live friends and enough outlets for their aggression on the sports fields, as they approach high school age. By the way, my modded XBox has never been used for games, but is an excellent media centre.

    --
    paleoflatus
    1. Re:Video Games. by 7Prime · · Score: 1

      I would say you are overlooking the intellectual potential of a new media form. This is not unexpected, many times it takes generations for a new genre to define its place in society. Heck, photography was looked at as the "poor mans painting" for decades before it began to gain respect for its unique characteristics within our culture. Now, I don't think there are many would point to art photography and say it is any lesser an art form than painting. Film struggled for years, and still is, partially due to its corperate persona, but most people have learned to respect film in its uniqueness. Video Games can express intelligent and creative thought just as much as the next medium, but the artistic theory behind it is still in its embrionic stages. This doesn't neccessarilly make it any less sophisticated, or less creative, it just makes it hard for society to define what IS sophisticated and creative game design.

      Interestingly, I only became a gamer in my adult years (20+). As a lifelong artist and composer, I scoffed at video games as lesser entertainment, and have only recently begun to appreciate their inherent value. It's a newly budding art/entertainment form, and it's extremely interesting to watch its developement.

      Make sure to keep your grandchildren from neglecting other forms of arts/entertainment, or social interaction, but be sure not to devalue the open-mindedness in observing the birth of a new genre. It's exciting, and it is creative history being made NOW. My generation and the next few generations own the beginnings of this form, its part of our current herritage. Just as the 1900s got to witness and revel in the birth of film, we get to watch the evolution of a new form. Don't stifle that intrest with staunch traditionalism and conservative creative values.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  139. What about Beyond good and Evil. by Rifter13 · · Score: 1

    As someone above expressed with Ico... Beyond Good and Evil had the low sales to show it was highbrow. :-) I think that PCs lend themselves to a higher form of entertainment, because you don't have to just slide a disk in, for the game to run (well, as often). With a PC, you can assume a certain level of sophistication to begin with.

  140. Two words - Flight Simulators [nt] by Anonymous Coward · · Score: 0

    [nt]

  141. Re:No interest in gibberish that doesn't elevate. by ArsSineArtificio · · Score: 1

    instead, I'm the homeless schizophrenic that you resent for being aimless. The in-tuned nameless, I am. I am that NGH. I am that NGH. I am that NGH. I am a negro. Yes, negro from necro, meaning death. I overcame it so they named me after it. And I be spitting at death from behind and putting "kick me" signs on it's back, because, I am not the son of Sha Clack Clack . I am before that. I am before. I am before before. Before death is eternity. After death is eternity. There is no death there's only eternity. And I be ridin' on the wings of eternity, like yah, yah, Sha Clack Clack.

    "Mr. Madison, what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul."

    --
    All employees must wash hands before seeking equitable relief.
  142. On related News: Where Are The Highbrow Ringtones? by Anonymous Coward · · Score: 0

    Do cellphone ringtones have an image problem compared to other popular media, and how do we fix it?

  143. Us Them mentality is anti-geek by sgt+scrub · · Score: 1

    Game players tend to be geeks. The "good ol' boy your not as good as me because I fit in to this little box and you don't" shit doesn't work on geeks. People place the geek in the box because they are diffent. I'd like to think the difference is intelligence. That intelligence is what makes the geek smart enought not to fall for such an ignorant marketing ploy. Now jocks on the other hand...

    --
    Having to work for a living is the root of all evil.
    1. Re:Us Them mentality is anti-geek by 7Prime · · Score: 1

      Bullshit. Complete bullshit. You act as if geeks are completely free of their own social hierarchy. No, there are philistines, and there are intellectuals within the geek population, just like any sub-culture. I've spent hours talking "video game theory" with various intellectuals... "geeks" if you will. So I don't buy this philistine ideal that games have no sophistication because they are "free of it". If you feel holier than thow because you believe geeks are free of sophistication... think again, all us evil intellectuals are here too, and we're here to stay. Geeks place other geeks (and non-geeks) into boxes just as much as anyone else does, maybe even moreso, because we're so damn jaded and have a bad inferiority complex.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  144. Katamari Damacy by Not+Anonymous+Coward · · Score: 1

    What about Katamari Damacy, that's definiately a form of art. Dadaism mixed in with a bit of Post-modernism.

    Or Metal Gear 2, now that's post modernism at its finest.

    --
    [VODAK - Apply Directly to the Mouth!] [VODAK - Apply Directly to the Mouth!] [VODAK - Apply Directly to the Mouth!]
  145. Unfortunately Highbrow often equates to puzzles by aschoeff · · Score: 1

    Every time I hear someone equate highbrow to a series like Myst, I shudder. I see little difference between hack 'n slash versus having to solve some totally contrived logic puzzle.

    Just because I don't want to shoot someone does not mean I desire a big book of sudoku. Not that I can't -- I'm quite good at them just like my Dad, but there is no motivation for me to.

    Perhaps this is why I fall into the RPG category of gamers? Richard Garriott was my God.

    1. Re:Unfortunately Highbrow often equates to puzzles by 7Prime · · Score: 1

      I think you're missing the point as to why Myst is regarded as "highbrow". Myst is tradionally regarded as "highbrow" not because of its logic puzzles, but because of its high quality work in association to other art forms: graphic art, music, drama, and litterature. I'll admit, a lot of the stills from Myst are quite extrodinary, and very artistically rendered. They're maybe not quite art-house quality paintings, but they're creative and artistic renderings none-the-less. Similarly, the sound/music is quite well done (as a composer and sound designer, I can atest to this), the story is very very simple, but elligent, and even some of the acting (Atrus) has its charm.

      Notice, however, that these are all other art forms. One could make an arguement that Myst is not sophisticated in its uniqueness as a "game", but for the inclusion of high quality painting, music, and drama. This is a common arguement, and a healthy one, because it attempts to define how a game can be high quality or sophisticated for "game's sake", but that doesn't make Myst any less of a quality work.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    2. Re:Unfortunately Highbrow often equates to puzzles by aschoeff · · Score: 1

      point taken. What one considers a "computer game" is really subjective and personal. I grew up playing and liking single-player RPG's. The truth is, I wouldn't know what to suggest to a game developer.

    3. Re:Unfortunately Highbrow often equates to puzzles by 7Prime · · Score: 1

      That's perfectly ligitimate, though. And I'm of the same background (Final Fantasy is my meat and potatoes). I'm pretty inclusive when I define genres of art. After all, I went to school for electro-acoustic music... some of my work, people would classify as "just noise", so I'm fairly open about these kinds of definitions.

      I have no problem with works simply being defined as conclomerates of other types of medias. Many times, it's simply the combination of various mediums that makes a particular genre unique. Even if you simply define Video Games as "Interactive Film" (as many single-play RPG critics like to claim), you have added a fairly substantial and important change to the film genre, enough for it to be considered a new genre entirely, and I believe video games to be even more than film + interactivity.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  146. fiction is a highbrow game by stereoroid · · Score: 1

    To quote Tom Clancy: "I like writing. It's the most fun I've ever had at anything. You can build your own little world and -- like a kid with his toy trains, -- except instead of trains I have tanks and ships and airplanes and things... I get to make them do all the things I want them to do, and if I don't like the way things work out, I start again."

    Couldn't have said it better myself!

    --
    (this is not a .sig)
  147. Adorno would blush by aschrock · · Score: 1

    Adams seems to start his piece with an assumption, namely that there are not "highbrow" games, and this has a connection with our "cultural credibility." To turn his question around, I'd posit, would he recognize a "highbrow" game if he were faced with one? He does admit "civilization" is going in the right direction, but seems to be deliberately obtuse about saying how far we've come. As James Paul Gee points out, video games are getting more complex, along with other forms of popular culture such as television programs. While I am hardly a Gee fan, I would argue complex and "highbrow" games are astoundingly popular, even if they don't look, sound, or smell like what Adams expects them to. Needless to say mere numbers or attempts at quantifying what a "highbrow" game would look like by comparisons against limp-wristed, trite, cliche period dramas of MERCHANT IVORY (caps intended) speaks volumes of his clumsy jabs at understandings of high vs. low art. Speaking of which his rather arbitrary determination of what exactly constitutes "highbrow" entertainment reminds me of Adorno, who famously lauded classical music while tossing the popular ("jazz") into the rubbish bin, fingers holding nose tighly shut as to keep out the foul smell of the (gasp) common man/woman. Adams is really about one step from coming out and saying, as Adorno does, that the vast majority can't appreciate truly great art. What he seems to push for is a lushly produced game that would cater to an elite. There is a contradiction here. I'm not convinced an "elite" game would be viable as he conceives it, or that an elite form would necessarily alter the public view of games. No longer do we have court artists hired by royalty, rather, games are supported by capitalism. Even gorgeous, massively produced cultural touchstones by definition have to sell well, either by larger numbers or an increased unit price, or be obsolete. The only source of "elite" support I can think of is as academic research into games. Strangely Adams dismisses the "serious games" movement as not viable, as it wouldn't fix the public view of games as childish. Additionally, Adams misunderstands how games are put together. Game budgets go into development, and are not spent exclusively on equipment and costumes to gorgeous locations to film people wearing prancing about wearing dusted wigs. Game budgets are also positively diminutive compared to movie budgets. Finally, even if the budgets were there, a computer-based experience simply cannot, aesthetically speaking, compete with a movie. Perhaps Adams needs to get on the phone with David Mugar and discuss some elite-friendly specialty hardware, a la Omni. I'll be waiting with a snifter of brandy and butler ready.

  148. There are. by Anonymous Coward · · Score: 0

    As said, there are quite a few. There's not as many as sports games, and they're not defined by a genre or a single publisher: but they exist. I consider myself a highbrow gamer. I cannot derive entertainment from games that don't stimulate me intellectually. This is a fairly difficult scrape considering the low number of high-brow games, but I'm content as is.

    I think this article is a blow to their emergence, and it pisses me off. I thought journalists wrote about what they researched.

  149. Watchmen by NickFortune · · Score: 2, Interesting
    When someone, be it random blogger, industry expert or Roger Ebert states that games "are not highbrow" entertainment or "are not art", people bring forward examples of games that reflect other mediums. "This game is art because it has a good story". I don't think this is the right approach.

    mmm... interesting.

    Anyone remember Watchmen?. Moore and Gibbons' series played a big part in rehabilitating comics from being regarded as a junk medium. The made a point of using every literary device they knew in the series. They wanted a graphic novel that had every hallmark of a "proper" novel. Along with Art Speigleman's Maus and Scott McCloud's Understanding Comics, they changed the way that comics are regarded in the west.

    A good story in a game is pointless if it renders the game non-interactive and artificially restricts action from the player.

    On the other hand, Watchmen is as fine a superhero story as anyone is ever likely to read. They did it without abandoning the format or the conventions of the genre. So maybe we can find some similar fusion in the gaming world.

    Is Tetris less brilliant because it has no message?

    Is Gary Larson's The Far Side less than brilliant because it lacks plot development? Of course not. Nevertheless, it's possible to have a comic that works on many more levels than Larson's did - if only because of the restrictions of the one-panel format.

    I believe games should be judged on their own merits...

    That's fair enough...

    ... not compared to passive mediums (music, film, paintings whatever) that they at most only superficially resemble.

    ... but I don't think that is. Of course you can make cross genre comparisons. The "breaking the fourth wall" idea in comics harks back to Bertold Brecht and before that to Shakespere, and probably on back to the chorus in various greek plays. Comics also borrow a lot from cinema (Paul Gulacy springs to mind in particular). In computer games, MORGs like WoW have their roots in face to face roleplay, which hs obvuious referents in drama and equally valid ones in areas like improvisational jazz.

    I think, ultimately, a computer game should aim to engage the player on all those levels. Which is to say it should have the involvement of Tetris, the depth of civ, the story of Planescape: Torment, the realism of Far Cry and in the process hit as many literary and dramatic benchmarks as it can.

    Not becuase Tetris is a bad game - it isn't. But because we can take the medium so much further.

    --
    Don't let THEM immanentize the Eschaton!
  150. highbrow games eh? Picasso Sims mod anyone? by i_like_ducks · · Score: 1

    can't help laughing at the thought of that ;-P

    not an avid gamer myself but here is my view...

    "highbrow" games don't exist because the highbrow ppl don't like playing them! honestly how many people which in your opinion is upper class and posh enjoys playing video games? they all have better things to do to pass their spare time (theatre, opera, have their little socializing parties etc) then sitting infront of a PC pressing buttons.

    how a game is perceived has nothing to do with whether if the game is intellectually stimulating or artistic (there are many games that are like that that the guy who wrote TA prob didn't know existed) but all to do with what sort of ppl likes it.

    Liking Shakespeare and Mozart and enjoying blowing up aliens aren't mutually exclusive pasttimes for a person to have, but if you're one, then you're definitely not qualified to say whether something is highbrow or not, thats the job of the elite (and who cares what they think is 'proper' entertainment).

    1. Re:highbrow games eh? Picasso Sims mod anyone? by 7Prime · · Score: 1

      This is a very short-sided and unsophisticated view of culture. For one thing, "The Highbrow People"? What Highbrow people? Are they a tribe somewhere, because I sure as hell haven't heard of them. I think you've equated "high brow" or "sophisticated" with one very specific, and very limited group of individuals: namely old, conservative, traditionalists. Most of the actual meat of each artistic community tends to scoff at these types people for being stuffy, and sees them as ignorant and uninspired. The fact that the current view of "high brow" culture is a bunch of old people sitting in an auditorium listening to opera is completely irrelivant. Opera, at one point, was a shocking and "low brow" endevour for the common person who couldn't appreciate completely instrumental music. Most sophisticated intellectuals, these days, don't tend to go for opera. Opera's a dieing genre, even among highbrow culture. Next year, who knows, it might be pushing buttons in front of a TV screen, watching the birth of a new art form right before your very eyes! The fact is, sophisticated intellectuals... ie: "high brow" cultures, are found everywhere, with interests in every artistic genre. Just talk to some of my friends back from my conservatory about "video game theory", I think you'll change your mind.

      As for violence, let me give you a short lesson in music history:

      • Berlioz's "Symphonie Fantastic" depicts a guy on an opium trip.
      • Stravinsky's "Rite of Spring" portrays a violent scene in which a virgin is ritually sacrificed.
      • John Adams' "Death of Klinghoffer" is an opera about a disabled jewish man who is murdered by Palestinian terrorists.

      Violence, sex, drugs, even in fairly graphic forms, are all entrenched in high culture and low culture alike. The only thing that makes them more or less sophisticated is whether they are artistically rendered or not. About 95% of everything is uninspired, unartisticly rendered bullshit... video games are no more or no less.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    2. Re:highbrow games eh? Picasso Sims mod anyone? by i_like_ducks · · Score: 1

      hmm,

      You're right in your guess on what I meant by highbrow people, but there lies the exact problem because as you said yourself that's the current view of what highbrow culture is. There is your own view, and there is the publics view, which is going to dominate? It is not about how sophisticated a game is but whether this group of people like it (or pretend to like it), but they don't have a good thing to say about any video game.

      Your friends and yourself are not examples of what I was referring to as highbrow people. I wasn't saying liking Opera was the sole domain of the highbrow, everyone can like it, but because the snobs consider it 'proper entertainment', it becomes in the publics eye a highbrow thing. You form your own opinions on what is "high brow" and sophisticated, but your views are not going to move the highbrow ppls perception (and therefore the public ideas on highbrow culture) of video games. What the current view of upper class culture is is completely relevant to why no games are generally considered to be highbrow.

  151. We USED to have a high-brow MMORPG -- SWG by finelinebob · · Score: 1

    Sure, pre-CU there were enough people out there who macroed their way through the game but if you wanted to play a game that required some intelligence, SWG offered that. But like anything that Sony Online Entertainment does, it's been nerfed into banality.

  152. You DO speaking Japanese, right? by grikdog · · Score: 1

    The highbrow designers are right where they should be, designing for Japanese kids who live two decades beyond the stuff us Merkins get.

    --
    ``Tension, apprehension & dissension have begun!'' - Duffy Wyg&, in Alfred Bester's _The Demolished Man_
  153. What about RPGs? by Money+for+Nothin' · · Score: 1

    Final Fantasy, Secret of Mana, etc.? These were great adventure stories. For that matter, most of Nintendo's games are too -- think of every Mario, Zelda, or Metroid game ever made. As games go, these are high-brow entertainment; they aren't catering to boob-obsessed 15 year-old boys, like the DOA franchise, and they aren't catering to violence-obsessed 13-35 year-old men either.

    I'll even attempt a defense of GTA. Perhaps it isn't fine art, but as a social commentary, it definitely has its moments -- and hasn't social commentary been taken as art (or at least non-low-brow entertainment), at times? Look at various philosophically and/or politically-motivated comedy shows (Daily Show, Colbert Report, late-night comedy TV, etc.) and cartoon strips (Doonesbury, Calvin & Hobbes, Boondocks, etc.).

    Now, Mortal Kombat doesn't have much to offer in terms of artfulness -- it's just 2 guys beating the crap out of each other, with no pretenses of high-brow snobbery...

    1. Re:What about RPGs? by 7Prime · · Score: 1

      Zelda: sure, I guess. It caters to one form of high-culture. After all, I'd consider Disney's Fantasia, and some of his other animated movies as fairly sophisticated. Zelda takes the Disney route... a study in innocence, simplicity, and ellegence. Unfortunately, you will have a hard time convincing most people in today's world that it qualifies, but I'll bite.

      I'm a huge Final Fantasy nut, and although I find things here and there that are quite subtle and creatively rendered; as a whole, it's hard to call them high art or very sophisticated. A character here, and plot line there, sure. I think Kuja ranks with some of the most interestingly depected villains I've ever seen in narrative, for instance. But I will also attest to there being some catering to boob-obsessed 15-year-old boys (Tifa, among others), and some senseless, uncreative violence (though one of the lesser offenders in video games).

      Can Pixar make a great animated film that's utterly devoid of innocence? Can Nintendo? I dunno, I'd like to see what they come up with.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  154. Compare with the Visual Arts by TheoMurpse · · Score: 1

    Considering that video games are not even near a century-old form of expression, I think we must compare the current works with those of cave paintings: would anyone consider those art in the same way they consider the Cistene Chapel a work of art? Of course not, because cave paintings are some of the first man-made forms of visual expression. Do we really consider any visual depictions older than 2-3000 years "highbrow" or even "art"? Likewise, we shouldn't be worried that there are no true works of video game art (there may be, but if not the inexistance of them should not be a cause for concern).

  155. Difference between art and entertainment by mrraven · · Score: 1

    If that were true Porkies 3 would cause the same level of reflection as War and Peace. Obviously this isn't true and it's the act of reflecting on our humanity as a potentially life changing experience that differentiates art from entertainment. Unfortunately this has gotten tied up in all sorts of nasty class warfare but that doesn't have to be the case, anyone can read Shakespeare and really understand it, or hear hear Mozart and say understand the development of a sonata if it is explained patiently and non boringly by a good teacher. Further I would say many things are art that might not normally be classified as art for example Sonic Youth's new CD Rather Ripped contains lyrics on what relationships mean in the age of eye blink attention spans that makes you reflect seriously while also rocking. Public Enemy's Fear of Black planet tells some of the best stories of ghetto life ever put into any medium. Art doesn't have to boring!!! But it is not mere entertainment like Britney Spears that encourages a person into either mawkish sentimentality or sheer ape like lust using cliched words that bring nothing new into the world. There is a difference between entertainment and art whether you chose to acknowledge it or not, if you limit yourself to strictly entertainment you are missing out on experiences that can move you at the deepest level inexpressible in language.

    Few video games cause that sort of transformation, perhaps Myst that I have seen. I'd also be interested in seeing the interactive 3 d world the Residents created in the mid 90s but I have never actually seen it.

    Having a non relativist view that differentiates good art from bad art may be controversial, but I firmly believe that people who have been exposed to both and make an effort to understand both entertainment and art will be able to differentiate the two EVERY time though it may be difficult to explain to people what the difference is they none the less they get it.

    --
    Tired of all the isms, don't exploit people as an employer, or a government, mmmmK?
    1. Re:Difference between art and entertainment by Kohath · · Score: 1

      Maybe, but the article summary didn't say "art", it said "elite" and "culturally significant". It's elitism, which is distinct from art apreciation.

      All entertainment may not be equally artful, but the preference for one entertainment over another doesn't make you great, or good, or better than other people.

    2. Re:Difference between art and entertainment by mrraven · · Score: 1

      Who said anything about better? I want art to be MORE widely shared in a more egalitarian way. I am truly sad for you if you cannot tell the difference between a moving and intense Balinese Gamelan concert and corporate television schlock designed to numb your senses like American Idol. It doesn't make me better I just feel lucky that I have experienced art that has moved me deeply and has expanded what it means to be human for me. I hope many people of all races, cultures, sexual preferences, classes, and countries can have equally intense experiences and abandon the mind numbing drug of American television and American pop culture. A society that makes no effort to always transcend itself through artistic experiences that provoke reflection and that glorifies war is in SERIOUS trouble like Nazi Germany or the Soviet Union, both of which banned "decadent" art and insisted on propaganda as the only allowable form of expression. Joseph Stalin said when I hear the word culture I reach for my pistol. Is that really the way we want to go in the U.S.? Fox news ring a bell?

      --
      Tired of all the isms, don't exploit people as an employer, or a government, mmmmK?
  156. No Merchant-Ivory, but... by r_benchley · · Score: 1

    There are no video game makers that are compareble to Merchant Ivory, but Atlus would be an excellent example of David Lynch-like video game makers. Or possibly David Croneberg. NIS' strategy RPGs have a lot of the charm and wonderful visual sense of Tim Burtons. Rockstar's GTA series have the same sort of raw power and black humor that you would see in a Sam Peckinpah or Quentin Tarantino movie. Actually, I take that back; there have been "Merchant-Ivory" video games: the Oddworld games. They have beautiful designs, spiffy graphics, well designed gameplay, and like most Merchant-Ivory movies, are no goddamn fun at all. Like Howard's End and A Room With a View, the Oddworld games have all the ingredients for a superior product, but they're somehow less than the sum of their parts.

  157. Good ol' days? by Namarrgon · · Score: 1

    no entering mystic serial numbers

    Let me assure you, the ol' days were not as good as you seem to remember :-)

    I remember playing some air traffic controller game on my TRS-80 (in glorious 64x16 monochrome ASCII). Not only did I have to wait about 6 minutes for it to load in from the audio cassette (fiddling with the levels to try & make it work), but then I had to enter the mystic serial number to unlock it each time.

    The "serial number" was a challenge/response code, looked up from a grid of numbers and letters. To avoid easy copying, the grid was printed in faded ink on dark red paper - and then glued to a cardboard cylinder.

    Of course, the grid wasn't exactly huge, it'd probably take about 20 minutes to copy it out by hand, so the whole thing was merely an exercise in ineffective paranoia. The game wasn't even all that much fun.

    --
    Why would anyone engrave "Elbereth"?
  158. Industry: Lowest Common Denominator = More $ by Bushido+Hacks · · Score: 1

    In the same way that Advertisers for the Movie, Music, Television, Radio, Internet, Newspaper, and Telephone industries assume that we are all dumbsh*ts who will buy just about anything, the video game industry has adopted the same philosophy. They appease the Lowest Common Denominator, that group of people who in the real world make our lives miserable.

    The LCD is also the reason shows like American Idol are so popular, why technological convergence is de-evolving (putting TV on Telephones and Computers, something the more enlightened computer savvy have stated we would rather do without), and making advertisements and gossip part of the evening news (newsinfotainment: giving back rubs to big corporations by naming them for no damn reason).

    I hate being told "Well why don't you avoid that" when advertisers are such attention whores.

    Advertisers lately have been getting away with doing things that the actors, reporters, singers, and DJs can't get away with.

    Bob and Tom can't play "Enormous Penis" by DaVinci's Notebook (which is now defuct, F*ck you very much, the FCC) but the advertisers can talk about how I can add length and girth to something I REALLY don't want hear about at work even during my lunch hour. A woman can not be full frontal in a movie on Cinemax at 3 a.m. but Geraldo Rivera can do a "shocking expose" (which is neither "shocking" nor qualifies as an "expose") about mainstream pornography at 3 p.m. when the kids get home from school while during the commerical breaks you see that Head On advert (which should be banned for being a form of subliminal advertising) and that commerical for the weightloss drug that shows a most of a CGI representation woman's adbomin below the abdomin near the *ahem* "downstairs area".

    Make your own games and distribute them on the internet. Flash Artist do this all the time at Newgrounds sometimes.

    --
    The Rapture is NOT an exit strategy.
  159. Make art imitate life! by Anonymous Coward · · Score: 0

    Rockstar is really missing the boat by not developing Grand Theft CEO: White Collar.

    Beating up hookers and cops? Feh. Try for the high score salary bonus of firing 50,000 drones in Q2.

    The "secret collects" can be "Cooked" Books.

  160. Reminds me of my favorite saying by Anonymous Coward · · Score: 0

    Fuck art. Let's kill.

  161. High-Brow, eh? by NeoSuplex · · Score: 1

    What exactly is high-brow? I mean, not classical Mozart and such, but what would be an example of current high brow art? Because, I can tell you now that for every type of artist and musician there is today, there's a developer. Whether they make mods, full games, are part of a team or go solo. Video games themselves are a sub-class of game creating, like piano music is to music. So, does the definition of high-brow take sub-classes into account? Does it exclude certain subclasses? If I were to make a beautiful ballad with a Stick and Rock, could it ever be highbrow? With a Banjo? With a Synthesizer?

    Most people (I'm assuming... I'm really not a high-brow kinda guy) would associate High-Brow with classical, a time period. If that's the case, any game created in that time would be gaming's High-Brow stuff. If high-brow is just whatever the "Haves" say it is, then whatever games they play, electronic or otherwise, is high-brow. But having a 'High-Brow' version of something to study or aspire to doesn't have anything to do with being an art. Many things are considered high-brow that aren't part of an art (I'm pretty sure alcohol isn't art, but Wine is considered High-Brow). This is because anything can be considered highbrow if enough snooty rich people are into it.

    Being a work of art relates more to the passion put into and recieved from something than what it actually is. Thus, it's difficult to completely nail down. The only quality an art must nessisarily possess is creation: you don't find art in the wild (Though, in a sence, this is what photography does... not really though), it's a human expression. Since games are created by humans, they qualify for being art.

  162. Re:A definitive list of (commercial) highbrow game by Compaq_Hater · · Score: 1

    that is a great example but what about 'Agatha Christie's : and then there were none' from the adventure company ?, as well as "H.G Wells journey to the moon" and "Atlantis" and lets not forget "Alice" from American Mcgee as well

    the adventure company has a lot of "High Brow" games with all the sophistication you could want in a game that don't have that gotta be 16 and read a 200 page stratagy to play it feel to them.

    I love their games becuase they are adult games and not kids games.

    just my two cents
    CH

  163. "highbrow game" brings one genre to mind by Kargan · · Score: 1

    Simulators. Particularly the ultra-realistic flight sims.

    Sure, not going to advance our culture in the same way as a piece of art, but there are plenty of people out there playing simulators that don't play anything else, and often comprise a completely different demographic than your standard PC gamer.

    --
    Palaces, barricades, threats, meet promises
  164. Digital Art! by SoopahMan · · Score: 1

    I would go as far as to say that great implementations of great concepts are "high brow" - like Dungeon Keeper 2 or Black and White 2. DK2 can make being evil so funny... and every now and then as you crush the life out of a do-good hollering knight it makes you think.

    I experienced moments in Half Life where I've never been as scared and thrilled as when in that chase, and in Half Life 2 that were so graphically beautiful and yet societally sad it was really breath-taking. There are even sections of Splinter Cell that make you think, and moral decisions abound for you - you can play each of the 3 in the series taking maybe 3 lives in the entire game if you choose to take the challenge; even more challenging is harming no more than 6.

    And what about Second Life? No high-brow? I think this guy hangs around too many sports game players. There's a lot of crap out there, and with EA's help there's more than ever, but to suggest true works of digital art aren't being released is just a journalist scraping for something to write about.

  165. Different question by AdamHaun · · Score: 1

    Why are there so few adult games? I don't mean porn, I mean games that you have to be older than 14 to really appreciate. One of the reasons I liked Silent Hill 2 so much better than the other games in the series was that the motivations of the characters were so different from the standard "Escape! Revenge! Make things go boom!". How many kids are going to empathize with a suicidal guy who's running around a ghost town because the only thing he has to live for is a chance of seeing his dead wife again? I want more stuff like that. There are way too many perpetually cheerful adventurers and ruggedly determined squad leaders for my taste.

    --
    Visit the
  166. Another columnist who has no clue... by bVork · · Score: 1

    TFA is a troll, but I'm going to respond anyway. The author thinks that there are no highbrow videogames simply because he isn't looking for them. A Mind Forever Voyaging, Planescape: Torment, Grim Fandango, The Longest Journey, Seven Cities of Gold, and M.U.L.E. all fit his 'highbrow' (ie: pretentious fuckwad) definition. The first four have all of the elements that he said should be present in an ideal highbrow game: literate and intelligent plots, fantastic artwork and music (well, apart from AMFV - but it does have excellent descriptions!), and fun gameplay. Seven Cities of Gold is the original edutainment title, before the label was corrupted by Carmen Sandiego and friends. It correctly portrays the way natives and colonials interacted back then. M.U.L.E. is the videogame equivalent of chess (which is a 'highbrow' boardgame): a complex economic multiplayer strategy game that requires a great deal of intelligence and creativity to win.

    We already do have several "Merchant Ivory" developers (though the analogy is flawed because movie studios rarely maintain the same cast, support crew, writers, and composers for multiple films - but videogame developers tend to stay together as a team). Looking Glass Studios (RIP) created several excellent first-person games like Ultima Underworld, System Shock, and Thief. Those games (and hopefully BioShock, by Irrational Games) had one thing that the author forgot about: amazing interactivity. The many and varied actions allowed by the game resulted in no two people playing them the same way. That's the difference between videogames and other media: the ability for players to do things the way they want. A true "Merchant Ivory" developer is one that recognizes this and makes puzzle-solving as freeform as possible. The true mark of skill, though, is allowing such freedom without creating arbitrary barriers or letting the player 'break' the game. Other developers that follow this model include(d) Origin Systems (Ultima 7 is insanely interactive), Rockstar North (People don't seem to realize that GTA gets such high review scores because of the violence. Rather, it's because of the FREEDOM to do such actions), and Maxis (now part of EA. Will Wright's Sim games are the ultimate sandbox titles).

    But that's only one half of the coin. Gameplay can take a completely different form. Arcade games with complex scoring systems and carefully planned levels are no less highbrow than the supposedly more intelligent adventure or rpg genres. Take a look at Treasure's games. Radiant Silvergun is an obvious example: the complex chaining system, insane bullet patterns, and long levels combine to create a very difficult game. Radiant Silvergun is a game that requires skill, intelligence, and memorization to even begin to play well. Weapon power (and thus survival) is directly died to scoring, so actually learning the nuances of the game is absolutely required for survival. Raizing's Battle Garegga is similar: the game throws more (and more difficult) enemies at the player based upon survival time. It also hands out extra lives constantly, as long as the player is scoring well. This means that the best way to play Battle Garegga is to deliberately commit suicide on a regular basis in order to keep the difficulty down. And these are just two examples. I haven't mentioned Dodonpachi, G-Darius, or Border Down...

    And that's just a single action subgenre. So, contrary to what the author believes, 'simple' action games can be very detailed and complicated. And that's the problem with the article. Instead of viewing videogames on their own strengths, he compares them to movies and uses movie standards. And, of course, they come up short. Do arcade games contain social critiques or statements on life and death? No. But they do contain the thing that makes videogames different from novels, movies, or plays: gameplay.

  167. There WERE highbrow video games... by macraig · · Score: 1

    ... and they were called turn-based strategy games.

    Lo and behold, tho', the game publishers have come to discover that there just isn't much of a market for games that actually force one to think and strategize and plan. People would much rather play social or mindless - or mindless social - games instead.

    So, yes Virginia, there are highbrow video games, but you'll likely find them at abandonware sites or in the used games aisle at your local old-school gaming store... you know the kind perhaps, with actual gaming tables and a high-caffeine soda vending machine in a back room of the store? You certainly won't find them at your local Game Stop store.

  168. Kojima by ShadowSonic · · Score: 1

    Didn't Hideo Kojima say at one point that video games weren't art?

    --
    "God is nothing but a public static final variable x." - my roommate
  169. Absolutists (interactivists) vs. Narrativists by 7Prime · · Score: 1

    Even though I don't think we've reached a point of defining "sophistication" (or the loaded, "high-brow", as you prefer) in gaming yet, I think you can start to see the emergence of the symtoms of sophistication in the form of some of the debates in today's gaming culture. All sophisticated art forms are surrounded by fierce debates about what qualifies as "good work". Usually ideas get devided into different camps, and I think we are beginning to see the formation of these intellectual camps today. Almost all art forms have some sort of narrative contingency, and absolutist contingency. An example would be in music in the mid 19th century between Wagner (programmatic/narrative music) vs. Brahms (absolute music). One side always exclaims that to be "truly" great work in a particular art form, it has to be separated, completely, from all other forms of art/media. The Brahms camp felt that any narrative or "program" induced by a piece of music diluted the genre, and was therefor a lesser work.

    Stop by any RPG forum, and you see this very same debate. You have the narrativist camp, which uses litterary and narrative frameworks as a way of defining quality of gaming works. Then you have the "interactivist" camp, which claims that any traditionally based, linear narrative dilutes the unique properties of the truly interactive medium.

    These are the debates in which the definitions of sophisication arrise. The debate will NEVER be won, just as there are still are large amounts of both program and absolute music being composed today, but is healthy to the developement of the genre. So, for anyone who believes that either the Final Fantasy paradigm or the Elder Scrolls paradigm will become the dominant form, I hate to tell you this, but every other media genre has had the same debate, and never has either side ever won or lost.

    Are there sophisticated games? I think there are some hints of sophistication here and there, I don't think there are any truly sophisticated works yet, however. Myst is the first thing that comes to mind. However, absolutists will point out that all of its qualitative characteristics are based on other art forms, namely computer graphic arts, music, acting, and litterature.

    For the narrativist, the ideals of sophistication are already being reached, as Myst would probably be considered sophisticated, but due to its graphic art, music, and narrative work. For the absolutist, the question of what aspects makes the video game genre unique haven't quite been answered yet, so defining sophistication becomes a lot more difficult.

    It all boils down to "theory". All art gaining momentum in its sophistication developes its own type of theory. Western music has Music Theory, drama has different schools, and movies have film theory. Now, I'm not in the gaming business, so I can't easily see if there is any video game theory developing, but I suspect there probably is. Once that becomes more readilly apparent, and more universally applicable, I think we will start to see a more apparent sophistication in gaming.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  170. Simple by jandersen · · Score: 1

    Computer games are by and large targeted on the same crowd that are interested in pornography: teenagers (and adults who didn't grow up). Please note: this is not intended as a criticism of gamers (or pornography, for that matter), it's simply my opinion. And just like pornography generally has no credible storyline, because it is irrelevant and the audience would object to it, most games too can't have any real depth - after all when you buy a FPS game, what you want to see is cool weapons, scary monsters and lots of blood; having to think and figure it out would ruin the adrenalin rush, just like an intellectual drama would make a pornographical movie less wankable.

    There *are* games that require a bit more in terms of mental activity - eg Crossfire - but they don't really seem to draw huge crowds. On top of that I suspect that the people who enjoy a bit mental exercise are more likely to prefer a printed book that they can read anywhere. Perhaps it is down to the way one generally uses one's brain: some people tend to be more visually oriented, while others think more in words.

    1. Re:Simple by ThePhilips · · Score: 1

      That's silly. Kid, you have to grow up one day and check that "real world" thing surrounding you.

      Games and pornography serve the very same purpose: give our brain a break. There are really few option what usual work'a'droids like we all can do to break out of that damned circle of urban life: wake up, commute, breakfast, work, lunch, work, commute, diner, TV, sleep, wake up, etc. And if one has family, that basically means that one even has no week-ends to break out of that routine.

      And there is nothing more to why games and pornography exist in particular and entertainment industry in general.

      (N.B. Kids love to play in general since kids like to receive new experiences. And games are easiest way to get to wide range of experiences directly to our brain, no "real world" would ever deliver. No surprises here.)

      P.S. On topic. No high-brow games? Guys, are you reading solely PRs from Electornic Arts, Microsoft & Sony??? There are lots of little (and little known about) freeware games around. Check out KDE games for one good example. Check what people do with PyGame package for example. Games now are very very very big business with very tight competition. There are no place left for entrepreneurs. That's why I'm directing you to independent community-developed games, most of them are freeware or even open source. No PRs though - games only. My last favorite one is VegaStrike: quite nice but taking time to learn space simulator (or Elite clone, whatever).

      --
      All hope abandon ye who enter here.
  171. Highbrow MMORPG's by EricTheO · · Score: 1

    I would argue that MMORPG's when played as intended, meaning in character, are highbrow. The mention of Merchant-Ivory productions as highbrow entertainment, led me to think how Victorian Society played their roles in a very strict manor. One did not openly let their true selves show due to the rules of proper society and class destinction. This is much like the structure of RPG's. To call something highbrow, one needs to take into consideration the makeup of the person making that statement. Some people think they are drinking swill if they don't pay more than $50.00 for a bottle of wine, while others can find a great wine in 2 Buck-Chuck.

    --
    -Eric
  172. Re:No interest in gibberish that doesn't elevate. by Jewbird · · Score: 1

    Your comments are funny but *I* understood it. Basically he's saying that he's assed-out and awared no credibility by society because he's black and may as well be dead in the context of achieving anything worthy of note in this lifetime but it's not that big a deal in the scheme of things. It's like a more raw version of Maya Angelou. I thought she was dumb when I had to read her in 6th grade too.

    --
    For God doth know that in the day ye eat thereof, then your eyes shall be opened, and ye shall be as gods
  173. Re:No need for the future to recognise high brow g by Grab · · Score: 1

    Wizball will never grow old...

  174. Nice is not always art. by jotaeleemeese · · Score: 1

    Just wanted to clarify that one.

    --
    IANAL but write like a drunk one.
  175. Poor sod. by jotaeleemeese · · Score: 1

    I really pitty people that utter such nonsense.

    In Europe (have you ever been there?) classical music is a very afordable entertainment. You can pay as little as 15 or 20 US$ for a concert with top performers. I have been to concerts by all the great orchestras and performers you care to name (Placido Domingo, Cecilia Bartolli, all the London Orchestras, Berlin Philharmonic, Viena Philharmonic, Maurizio Polini, Eugeny Kissin. You name it) and never ever had to pay more than 50$ (for the most expensive ones, the norm is around 20).

    Also classical music CDs are amongst the cheapest ones, even new releases.

    And lastly, if you meet people that enjoy classical music, you know that such gross mischaracterization as rich and pretentious is unfair and idiotic frankly.

    Where you got the idea the Mozart, the most popular of classical composers, is revered only by rich people, is beyond me.

    Nowadays rich people are sports stars, politicians and showbussiness people. If you are telling us these individuals go to a Mozart concert at all, forget the ridiculous circumstances you describe, I frankly think you should get out more, perhaps to a concert where Mozart music is performed.

    --
    IANAL but write like a drunk one.
    1. Re:Poor sod. by RingDev · · Score: 1

      "In Europe (have you ever been there?)"

      Yes, and I assure you, there is not shortage of pretentiousness in the EU.

      "You can pay as little as 15 or 20 US$ for a concert with top performers."

      I'm not saying you CAN'T see a great performance for little cash. I'm saying the social group who define highbrow will do so in a way that excludes people from other less elite social circles.

      "Where you got the idea the Mozart, the most popular of classical composers, is revered only by rich people, is beyond me."

      I don't. I think everyone can enjoy it and revere it. The problem is not people's interaction with the performance, the problem is the social considerations of the word highbrow.

      Talk to some opera buffs about which performance of La' Travieta is/was the best. The social elite of the opera world will immediately pick out a small number of stellar performances and define the rest of the performances as amatuer (as is, not highbrow).

      Again, this is not my OPINION, this is my OBSERVATIONS. This behavior will happen in all social groups, regardless of the topic, eco-social status, or event. It just so happens in this case that there is a pleasantly veiled word that is used to describe the discrimination.

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
  176. Where do you get these ideas guys? by jotaeleemeese · · Score: 1

    Mozart's operas where the popular music of his day.

    Back on his time he had to pander to his rich sponsors (royalty, the church to a lesser extent) in exactly the same way as today's composers and performers look at the support of welth individuals, corporations or the state.

    But that does not mean that he was appreciated only by those people. In particular the operas had a wide popular appeal.

    Western classical music is seen or perceived as high brow outside Europe (including the god old US of A to my surprise and dismay) for no factual reason whatsoever.

    --
    IANAL but write like a drunk one.
  177. I speak only 2 languages. by jotaeleemeese · · Score: 1

    But thoroughly enjoy Italian, German and French Opera. As do many people without much language knowledge of these tongues.

    I could go on a long tirade about why this is possible, but I'll leave it there. You complete mischaracterization of opera lovers is silly and shows a great deal of ignorance.

    --
    IANAL but write like a drunk one.
    1. Re:I speak only 2 languages. by elrous0 · · Score: 1
      Would you accept an insulting retort if I sang it in Italian?

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  178. Orchestras pull more people than sports. by jotaeleemeese · · Score: 1

    Several cities have found, to their surprise, this to be the case. Orchestras pull more listeners in a season than professional sports during the same period.

    That is why any medium city nowadays has an orchestra (heck, Mexico, a relatively poor country, has at least one on each state).

    --
    IANAL but write like a drunk one.
  179. He got 2 thing s right. by jotaeleemeese · · Score: 1

    Popular entertainment is trivial and disposable. But it is not culturally insignificant.

    Art that is worth anything requires your involvement, it requires that you do some work from your side. It requires that you interpret it in some way.

    That is the only real difference between art that maters and art that doesn't.

    The use of the highbrow term is very idiotic and unfortunate, but ther is no question that if somebody wants to understand art that makes humanity thick he has to sit down and learn new things. THis has nothing to do with social class or bank accounts, but with interest and curiosity.

    Unfortunately one of the things that is suppressed in people of poor backgrounds is the desire to learn and their curiosity (when you are more worried about paying the rent, considerations about art certainly are not very pressing).

    --
    IANAL but write like a drunk one.
  180. How about it by Anonymous Coward · · Score: 0

    Perhaps the author of the article was looking for SimHighbrow?

    You could play in First Person Perspective, and go on wine tastings, read New Yorker magazine, and even watch a Polo match. Phenomenal concept.

  181. Obligatory Simpsons reference by IsItWashable · · Score: 1

    It's an afternoon at the video arcade! The arcade is packed with kids,
    some even forming long lines as they wait for a game to become free.
    Martin plays one of the more intellectual games.

    Video Man: Thirsting for a way to name the unnameable, to express the
                          inexpressible?
          Martin: [entranced] Tell me more!
    -- Martin plays "My Dinner with Andre",

  182. Budgetary concerns by Anonymous Coward · · Score: 0

    How much do typical "high-brow" "art films" cost to make? Usually very little when compared to big Hollywood blockbusters. Smaller high brow films are much cheaper to produce, so they don't need to make as much money. A decent video game on the other hand, can't help but be a large, expensive project. Because "high-brow" games would probably appeal to a smaller audience, they would most certainly lose money as they would cost the same amount to produce but not sell as many copies. Just my thoughts...

  183. Art is persistent ! (Was :isn't art highbrow?) by Anonymous Coward · · Score: 0

    Everyone seems to be missing a glaring technological discrepancy between, say, Bach and computer games. I can find 50 versions of the Brandenburg Concertos on CD, SACD, DVD-Audio, (and probably cassette and vinyl) and THEY WILL ALL WORK ON MY STEREO EVEN THOUGH THE MUSIC IS HUNDREDS OF YEARS OLD. So the opportunity to sample, share and reccommend is ALWAYS there - we call it "viral marketing" now ;-).

    On the other hand, there is (to pick just one example I know of) a VERY highbrow computer game called "Alice" - a Japanese interpretation with interactive orginal art, a card-game theme, and for some reason, a great selection of wine reccommendations (I kid you not.) But you've never heard of it, right? This game is from the Windows 3.1 era and I am not aware of any way to run it on my XP system.

    So the limited life of games is not just annoying for the people who own them, as has been pointed out in previous threads - it means that the opportunity for viral sharing is nipped in the bud. "Highbrow" games are exactly the ones with potential staying power, which would benefit from long-term word-of-mouth and playing by many people over many years - which is exactly what you CAN'T get with the endless churn in gaming platforms. I too have a Commodore 64 stashed away.. but you can only keep so many boxes!

  184. Ico, Shadow of the collosus...... by Kodack · · Score: 1

    There are independant and art house games available on the PS2. You just have to look around.

  185. Don't be silly. by jotaeleemeese · · Score: 1

    He is remembered for what he wrote, not for what he did.

    Had he written the same stuff without acting upon it, he would be equally remembered.

    --
    IANAL but write like a drunk one.
  186. You have not seen those paintings. by jotaeleemeese · · Score: 1

    I have, and let me tell you that some of them are the works of anonymous geniuses.

    The photographs you have seen of some cave paintings can't properly prepare you for the reality.

    I think youre example is very unfortunate. Most cave paintings are found at a time when Homo Sapiens was tens of thusends of years old as a species. Cave painting is high culture with few means.

    The timeframes of painting and video games development are completely unrelated.

    --
    IANAL but write like a drunk one.
    1. Re:You have not seen those paintings. by TheoMurpse · · Score: 1
      Cave painting is high culture with few means.
      And 10,000 years from now, humans might say the same thing about our PC games. However, I doubt cavemen looked at what they did, and said, "This is art." I doubt the thought even crossed their mind.
  187. Go programs by Nicolay77 · · Score: 1

    Well, not really, go programs tend to not be able to compete with average human players. We are still much better.

    But Go surely is a more highbrow game than chess. More deep, more strategic, more subtle, more fun.

    I still can't beat GNUGo but that's just me.

    --
    We are Turing O-Machines. The Oracle is out there.
  188. What about EvE by brainplay · · Score: 0

    Would the alliance politics found in EvE online be considered "high brow"? What about interdictions and industrial ventures?

    --
    It is often ironic that those that define others as lemmings are often themselves lemmings dancing to the latest fad.
  189. It's all about culture by welshmnt · · Score: 1

    There are very highbrow computer games. Things like the obfuscated programming challenge are constructs of cultural conditions (call it geek call it intellectual) and exercise the mind of the performer and observer for entertainment.