The closest you get from a developer analogy is say Google AppEngine - which is a webapp hosting / development framework. Which you are free to use whichever ad network you choose on the resulting webapps.
Misrepresenting the truth perhaps. Sure you have *vendor specific* extensions all over the place - but that means you have feature X implemented on card Y but not Z; and the same feature gets implemented twice by different vendors in different ways with different bugs.
Frankly OpenGL is a mess - and the fact they scrapped the planned overhaul to make it developer competitive again means its pretty much dead in my opinion as a reasonable competitor.
> What video game caused damage to your system and what copy protection system was in act? I bet with a simple Google search I could probably find an answer to your problem or maybe that you were the one who caused it, not the game.
Starforce. It sent commands to the DVD drives in question directly; in a manner which was not supposed to be done (to read some sectors outside the normal range). Some DVD drives apparently ended up with a mechanical failure as a result.
To be a pedantic bastard - 71.5% efficiency is waaay overstating it.
99% efficiency from a mirror is unhead of, also you are far more likely to see 50% efficiency on a mass produced alternator in the size range. I don't have any figures on hand for how much energy is lost in mirror transfer, and you will probably lose a bunch more energy in the conversion to steam. I'd say you would be extremely lucky to hit 40% efficiency out of the system, and much more likely to be in the high-20s/low-30s.
Probably not too bad - my guess would be it's using the AOT version of Mono, which compiles the framework into the final application, resulting in much better load times in performance-critical environments (see http://www.mono-project.com/AOT )
No, it's pretty much impossible to tell the difference between 30fps and 60fps.
The reason why games want 120fps, is because you aren't getting a sustained 30fps. You are getting some frames that take longer than 0.03Â Hz to render, and others that take no time at all. Running at 120fps means that if there is a temporary dip in the framerate, the rig is at least fast enough that that dip is unlikely to drop you below that critical 30fps sustained.
> for the purposes of the GPL, a combined work is as good as a derivative work.
Except the GPL relies on derivative works for enforcement, so if it is not legally a derivative work; the GPL has no hold. The GPL applying via the 'shim' only holds when you cannot seperate the other half (the proprietary bit), or replace it with something else; and possibly only then if the seperated half derives enough from the original interface.
It's pandering to the Australian Christian Lobby, who are a bunch of self-important wankers and have far too much power for a country where 28% of the population puts down 'atheist/agnostic/no-religion/blank' on the census.
>It's bad that we have to choose between two parties, one who wants to be a dictator over my home life and one who wants to be a dictator over my work life.
Except we don't have to support one of two parties. Australia's first-past-the-post prefential voting system means if you vote for a small party (such as say the Australian Democrats), you can direct your preferences if they don't get elected -- effectively, vote for the party you want first, then vote for the lesser evils further down, and your vote still goes where you want it to.
> because if you can't fix a broken machine you don't understand how it works, and even sometimes if you can fix a broken machine you still may not understand that machine completely.
But it's not a matter of fixing a broken machine, it's a matter of copying it.
If I gave you a car; let you pull it to bits, examine each and every part (and yes there will be a lot of them), you could disassemble it, copy each part, and providing you took good notes; re-assemble a new car from your copied parts.
The idea of 'imprinting' like this isn't impossible; it's just a very complicated duplication effort - and I suspect it's an effort which is easier than solving mental illness; even accounting for converting electrical and chemical reactions into digital models of them.
Pretty well off - however most of our staff commute in from neighbouring provinces in the morning (our offices are fairly near to a train station).
Certainly when I have stayed there (mostly during hiring season) we've eaten extraordinarily well with 2-3 course meals coming out to about 300 RMB for 4 people (~US$10/head).
We have a group in Shanghai - we've got pretty well qualified guys in our office, we pay them 14,000 RMB per month (~US$2,000). They get about 8,000-10,000 of that with the rest going to the government in payroll taxes.
More average developers come in at between 6,500 to 8,500 RMB per month.
Better auto-aim, slower game speeds, wider 'fudge-factors' etc. are pretty common when porting PC games to the Console - mainly to make it easier to play with a controller.
It's not being run off someones desktop - the developer in question forgot to turn debug symbols off. Debug symbols in.NET include sourcecode filenames and line numbers on Windows.
Well, you might want to watch it; but you only should if you think you might like "David Lynch does a snuff film".
Hydro BOOM! ?
They do.
The closest you get from a developer analogy is say Google AppEngine - which is a webapp hosting / development framework. Which you are free to use whichever ad network you choose on the resulting webapps.
Misrepresenting the truth perhaps. Sure you have *vendor specific* extensions all over the place - but that means you have feature X implemented on card Y but not Z; and the same feature gets implemented twice by different vendors in different ways with different bugs.
Frankly OpenGL is a mess - and the fact they scrapped the planned overhaul to make it developer competitive again means its pretty much dead in my opinion as a reasonable competitor.
Estoppel?
> What video game caused damage to your system and what copy protection system was in act? I bet with a simple Google search I could probably find an answer to your problem or maybe that you were the one who caused it, not the game.
Starforce. It sent commands to the DVD drives in question directly; in a manner which was not supposed to be done (to read some sectors outside the normal range). Some DVD drives apparently ended up with a mechanical failure as a result.
To be a pedantic bastard - 71.5% efficiency is waaay overstating it.
99% efficiency from a mirror is unhead of, also you are far more likely to see 50% efficiency on a mass produced alternator in the size range. I don't have any figures on hand for how much energy is lost in mirror transfer, and you will probably lose a bunch more energy in the conversion to steam. I'd say you would be extremely lucky to hit 40% efficiency out of the system, and much more likely to be in the high-20s/low-30s.
Umm, stackoverflow is free; and doesnt bomb Google with it's completely obnoxious results.
Probably not too bad - my guess would be it's using the AOT version of Mono, which compiles the framework into the final application, resulting in much better load times in performance-critical environments (see http://www.mono-project.com/AOT )
No, it's pretty much impossible to tell the difference between 30fps and 60fps.
The reason why games want 120fps, is because you aren't getting a sustained 30fps. You are getting some frames that take longer than 0.03Â Hz to render, and others that take no time at all. Running at 120fps means that if there is a temporary dip in the framerate, the rig is at least fast enough that that dip is unlikely to drop you below that critical 30fps sustained.
> writings in the Bible show us it is evil and wrong.
Just like weaving two kinds of cloth. You evil blends you!
Remember the UK has a ridiculous electronics import duty too.
> for the purposes of the GPL, a combined work is as good as a derivative work.
Except the GPL relies on derivative works for enforcement, so if it is not legally a derivative work; the GPL has no hold. The GPL applying via the 'shim' only holds when you cannot seperate the other half (the proprietary bit), or replace it with something else; and possibly only then if the seperated half derives enough from the original interface.
Actually it is, the post is 50%.
It's pandering to the Australian Christian Lobby, who are a bunch of self-important wankers and have far too much power for a country where 28% of the population puts down 'atheist/agnostic/no-religion/blank' on the census.
>It's bad that we have to choose between two parties, one who wants to be a dictator over my home life and one who wants to be a dictator over my work life.
Except we don't have to support one of two parties. Australia's first-past-the-post prefential voting system means if you vote for a small party (such as say the Australian Democrats), you can direct your preferences if they don't get elected -- effectively, vote for the party you want first, then vote for the lesser evils further down, and your vote still goes where you want it to.
> because if you can't fix a broken machine you don't understand how it works, and even sometimes if you can fix a broken machine you still may not understand that machine completely.
But it's not a matter of fixing a broken machine, it's a matter of copying it.
If I gave you a car; let you pull it to bits, examine each and every part (and yes there will be a lot of them), you could disassemble it, copy each part, and providing you took good notes; re-assemble a new car from your copied parts.
The idea of 'imprinting' like this isn't impossible; it's just a very complicated duplication effort - and I suspect it's an effort which is easier than solving mental illness; even accounting for converting electrical and chemical reactions into digital models of them.
I found the DLC's were entertaining - but they were really really really buggy.
OK, Point Lookout - great, the first three DLC were fun (albeit buggy).
But Alien Abduction? I know Fallout has always had tongue in cheek references to Aliens but this strikes me as jumping the shark here.
Pretty well off - however most of our staff commute in from neighbouring provinces in the morning (our offices are fairly near to a train station).
Certainly when I have stayed there (mostly during hiring season) we've eaten extraordinarily well with 2-3 course meals coming out to about 300 RMB for 4 people (~US$10/head).
We have a group in Shanghai - we've got pretty well qualified guys in our office, we pay them 14,000 RMB per month (~US$2,000). They get about 8,000-10,000 of that with the rest going to the government in payroll taxes.
More average developers come in at between 6,500 to 8,500 RMB per month.
Shameless achievement whoring.
"Too much time on their hands."
Better auto-aim, slower game speeds, wider 'fudge-factors' etc. are pretty common when porting PC games to the Console - mainly to make it easier to play with a controller.
It's not being run off someones desktop - the developer in question forgot to turn debug symbols off. Debug symbols in .NET include sourcecode filenames and line numbers on Windows.