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User: Izaak

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  1. Tell CRC what you think! on Sweet, Sweet Mathworld Is Gone · · Score: 2
    I dug up the following contact email addresses from the CRC Press website. Tell them what you think!

    Rich O'Hanley
    Christian Kirkpatrick
    John Wyzalek
    David J. Packer, Publisher
    Cindy Carelli
    Gerald Papke
    Nora Konopka
    Bob Stern, Publisher
    Sunil Nair
    Kirsty Stroud
    Bob Stern
    Barbara Norwitz
    Becky McEldowney
    Carol Hollander
    John Sulzycki
    Fequiere Vilsaint
    John Lavender,
    Bill Feldman
    Chris Richardson, Director
    Arline Massey,
    David Packer,
    Drew Gierman, Publisher
    CRCweb_feedbaca

    Or here are the raw addresses for cut and pasting into your mail program.

    rohanley@crcpress.com
    ckirkpatrick@crcpress.com
    jwyzalek@crcpress.com
    dpacker@crcpress.com
    rpowers@crcpress.com
    gpapke@crcpress.com
    nkonopka@crcpress.com
    bstern@crcpress.com
    snair@crcpress.com
    kstroud@crcpress.com
    bstern@crcpress.com
    bnorwitz@crcpress.com
    bmceldowney@crcpress.com
    chollander@crcpress.com
    jsulzycki@crcpress.com
    fvilsaint@crcpress.com
    j.lavender@uk.crcpress.com
    newsdiv@crcpress.com
    crichardson@crcpress.com
    amassey@crcpress.com
    dpacker@crcpress.com
    dgierman@crcpress.com
    jlavender@crcpress.com

    I have not yet sent my own letter (I will in a few minutes), so please do not blame me if any of these bounce. Enjoy.

    Thad

  2. Useful for demo disks on Bootable Game CDROMs Using Linux · · Score: 3
    This came across the SDL mailing list recently. There is actually a lot of cool things happening in Linux game development, but much of it is not yet visible to the average user yet. I may give this bootable CD thing a look and see if it will be useful for making gridslammer demos.

    Thad

  3. The Darwinistic Nature of OSS on Shortcomings Of OSS? · · Score: 3
    The author of the article misses the point of one of the greatest strengths of open source development, instead identifying it as a weakness. Multiple projects working on the same problem means there is a greater chance one of the projects will yield unique and interesting results. Over time, that project will gain a larger following and larger developer base, eventually crawling from the genetic stew of proto-projects to take its place as a land walking *real* open source project. :)

    Thad

  4. Re:Programmers are not interchangeable cogs! on Is There REALLY an IT Worker Shortage in the US? · · Score: 2
    The really good programmers may never get to have a real interview to show his/her stuff. If you have a stack of hundreds of resumes with similar skill sets and prices MOST business will sort by price then skill. Unfortunately, businesses do not have the foresight that you do.

    I guess it works a little differently for independent consultants vs. wage slaves. I get most of my jobs by reputation and referal. Interviews and resumes play a much diminished role for the jobs I land. I tend to turn down much more work than I accept and have the luxury of taking only those jobs that interest me.

    I charge twice as much as the typical programmer, but then I have a reputation of always bringing in the project under budget and ahead of schedule, so I manage to get away with it. My clients even concede to silly demands like letting me work from home and/or flex my schedule.

    Like any service or consulting industry, it is all about networking (the personal kind). You first of all must be good at what you can do, but then you also must be able to communicate that fact and sell yourself. It also helps keep a good rolodex and never loose touch with the people you meet over the years.

    I'll say it again: There is ALWAYS a market for real talent.

    Thad

  5. Programmers are not interchangeable cogs! on Is There REALLY an IT Worker Shortage in the US? · · Score: 2
    After a reading the article, It seems to be saying that there is really only a lack of CHEAP labor, and that companies can always hire someone if they are willing to pay market rates.

    Hit me with a clue hammer if I'm wrong here, but isn't that the case in ANY job catagory!? We are dealing with a free market after all. Businesses want to bring the cost of programming labor down... the best way to do that is to increase the labor supply. Duh!

    The article also misses the point that programmers are not interchangeable cogs. Some programmers are an order of magnitude better than others and are worth paying a premium for. These are the people who are REALLY in short supply and can charge top dollar. I don't expect that situation to change no matter how many H1B visas they issue or how many new CS grads they churn out. Real talent is always a scarce commodity... and thank goodness for that! It is why I get paid way more than I am worth. ;)

    Thad

  6. The Advantages of Isometric Games on Are Virtual Worlds Worth It? · · Score: 2
    I used to live under the illusion that 3D first person games was where the entire industry was going... but I have since realized that there is still a place for the ol' isometric viewpoint. For strategic and RPG games, it has many advantages, and you don't need expensive 3d hardware to render well. This has encouraged me to develop my own cross platform, object oriented, isometric game SDK. It has really progressed rapidly in the last few weeks, but we can always use new developers. Why not check it out at www.gridslammer.org.

    Thad

  7. FireWire support? on First Transmeta Notebook · · Score: 2
    This is great news for me. The Sony Picturbook is the perfect formfactor for carrying around on my bike or in my backpack. I just bought a used one off of eBay. I like it, but the battery life is horrible (about 90 minutes). Will this new model also include a FireWire port?

    Thad

  8. Just got my letter... on CueCat Goes After Online Barcode Database · · Score: 2
    I just received my first threatening legal letter. It is from Trek Bicycle Corp. regarding my SkillTrek trademark. It seems the Trek Bicycle company feels they own all rights to the dictionary word Trek, even when it is used in areas that have nothing to do with bicycles. The funny thing is, a google search of the word Trek returns a zillion Star Trek sites, but nothing on Trek bicycles (at least not on the first few pages of results).

    I also searched on the USPO trademark database, and turned up several hundred trademarks with the word trek in them. Only six of them were owned by the trek bicycle corp. Did all of these other trademark holders get a letter? Some of these trademarks have been in effect for quite a few years, so I doubt it?

    It looks to me like a tipical corporate scare tactic, but I will nevertheless have to expend money to have my attorney blast back a letter basicly telling them to get bent (but in legal terms).

    Sigh. And I even own a Trek mountain bike. Oh the irony.

    Thad

  9. Better yet, live in a LABORATORY! on Constructing A Geek House · · Score: 2
    I currently live in a geek house... a duplex wired with ethernet and a 24x7 Internet connection. I even advertise the fact when I rent out the lower unit.

    But very soon I will instead live in a laboratory. I am renovating an industrial warehouse into a shared living space. It contains double high ceilings, loading bays, and numerous power outlets. I am outfitting it with a mechanical and electronics workshop, a video and sound editing studio, and of course it will be wired with ethernet. I am even installing solar and wind generators on the roof. Geek haven to the max!

    Thad

  10. Floor-standing Jukebox on Inexpensive Do It Yourself MP3 Players · · Score: 3
    My current project is to build a floor standing MP3 jukebox (like you would find in a tavern). It will be styled like a classic wurlitzer... crossed with an alien artifact (ala H.R. Giger). I'm shaping the exterior out of epoxy resin painted over an inverse mold made of styrofoam. After scooping out most of the styrofoam, the interior will be loaded with a linux computer and monitor. The sound will pipe through my stereo, and the entire thing will be controlled by two big dials and three buttons (which will be interpreted as mouse input by a custom written interface).

    I'll be documenting the entire thing on a web page as the project gets farther along. I have all the materials, and the custom software is 75% written. Should I try to create downloadable plans so anyone can reproduce this thing?

    Cheers,

    Thad

  11. MS and Open Standards on Anders Hejlsberg Interviewed On C# · · Score: 2
    One thing I'd like to see is a GNU C# compiler. I assume this will be worked on by those over at egcs, once the standard becomes available?

    Yes, this would be very cool... assuming MS's marketing and legal departments don't piss in the soup and turn C# into yet another MS proprietary weapon to snare customers into an MS-only world. I can imagine them tying key technology into C# and .NET that is somehow covered by MS patents or such, making it near impossible for a truly open implementation to be created. They will of course wait until C# has caught on, then break compatibility at some point in the future. At least that is my fear.

    The designers of C# seem to have done some really interesting things with it, but they are not ultimately free to implement everything in the totally open way that they seem to desire, not unless management allows them to... and we all have seen the track record that MS management has in that respect (cough)Kerberos(cough).

    Excuse me for being skeptical, but I've been burned by MS one too many times.

    Thad

  12. Alpha or pre-alpha release on When Should Source Be Released? · · Score: 4
    My personal oppinion is to release at alpha or even pre-alpha, rather than beta. Alpha means the code runs but some functionality is still missing. Beta means the code is basically all there but needs extensive debugging. The whole point of open source is to let other people contribute (not just debug), so as soon as you have something that compiles cleanly and is even marginally usuable, release it. Of course label it very clearly as alpha code and not yet ready for prime time, but release all the same.

    At least that is the approach I took with GridSlammer, and it has worked out very well.

    Thad

  13. Re:What the hell was that headline about on Hotmail about to collapse under load · · Score: 3
    "Collapse under load" what are you talking about? Any chance of a link to anything that might substantiate that...?

    Well, I can't speak definitively about Win2000, but I know for a fact that Windows NT can not come close to FreeBSD/Apache for web serving. I used to be a partner in a small ISP that tried to run NT/IIS... it fell over big time. We put FreeBSD and Apache on the exact same hardware and it scaled up with no problems. Dynamic content seemed to be the real problem area for NT/IIS.

    I imagine MS has made some improvements in that area with Windows 2000, but I am not about to bet MY business on it.

    Thad

  14. Re:Your new bid for Iridium.. on Slashback: Speed, Reprieves, Geometry · · Score: 2
    I'm not convinced iridium is worth the Fender mexican standard strat... how much is that thing running for on its own?

    It used to be that Japan is where all the cheap electric guitar knockoffs were made... but Japan has been making some good stuff for years now. Then Mexico inherited the *knockoff* slot. Even their stuff has been improving. Nevertheless, I'd still stick with something made in the USA... like a PRS with the quilted finish, custom pickups, and a tentop. Woof! :)

    Oh yeah, I've a 1992 Mazda MX3 I wouldn't mind seeing launced into orbit (and burn up on reentry). Maybe I could trade that for Iridium (hey, that was almost on topic!).

    Thad

  15. Some interesting lectures this year... on From The Floor At Defcon 8 · · Score: 2
    Looks like an interesting one this year. I wish I was there. The 'Civilian Hacker' lecture is particularly intriguing. Hmmm, I wonder if I could write off the trip to Vegas as a 'business trip'. >:)

    Thad

  16. Re:Stop injunctions of courts! on MPAA v. 2600 NY Trial Has Ended · · Score: 2
    So before the DMCA it was legal to use a descrambler to get free cable?

    No, but it has always been legal to BUILD a descrambler... just not legal to use it to steal cable. If you are paying for cable but using your own homemade cable box, I don't think you are breaking any laws. We are talking the same thing here. DeCSS is legal to build and use for viewing your own DVDs, but using it (or anything else) to pirate movies is illegal. At least that is how I interpret the law. Lets hope Kaplan sees it the same way.

    Thad

  17. Re:Cheating in Open Source Games on Multiplayer Game Cheating · · Score: 2
    It's a social issue, at that point, as well as a design issue. Reduce the game advantage/bonus/penalty of reflexes, and you reduce the cheating on reflex actions.

    I've come to basically the same conclusion myself. I've decided that my MMRPG will be a strategy game more than an action game, so the 'enhanced reflexes' issue is not so important. Also, it means the network protocol need not be quite so chatty, so a server can support more simultaneous users.

    The server code will be open source, so there is the possibility of a person putting up a hacked server and running a world where they can cheat, but that is where the social engineering part of it comes into play. When they are found out, other game server admins can vote to exile that server from the web of worlds. We still need some sort of trusted repository for game character data and maybe a 'central bank', but I think that can be worked out. If anyone thinks this would be fun to work on, please join the GridSlammer mailing list.

    Thad

  18. Cheating in Open Source Games on Multiplayer Game Cheating · · Score: 3
    This was an interesting article, but most of the *fixes* described were basically ways of obfuscating the code or the game data. This works fine in a closed source game but is near impossible in the open source world. I am working on a game SDK and an eventual *massively multiplayer* RPG... and the cheating issue concerns me.

    The best strategy I can see so far is to keep the authoritative simulation on a central server. Game character data would have to be stored and authenticated by some central authority as well. My vision for a MMRPG involves a network of virtual worlds running on many servers, and that makes the who cheating issue even more complicated. Anyone have any thoughts to share on that?

    BTW, you can check out my SDK at www.gridslammer.org.

    Later,

    Thad

  19. Re:Slashdot contradiction? on Multiplayer Game Cheating · · Score: 3
    But now that someone posted an article about the security of multiplayer games, hacking suddenly becomes a bad thing. It is "evil" to play around with a game you bought and to try to find out the security holes it has.

    I didn't get that message from it. I don't think it is evil to hack on a game and find its weakenss. It IS evil to use that knowledge to screw with an unsuspecting person's game. Well, at least it is rude. I've considered writing a Battlezone bot just for the fun of it, but you can be darn sure I would have let other players know it was a bot they were playing against.

    In the end, I decided to write my own game instead (or more correctly, a game toolkit). Sorry about sneaking in that shamelessly self serving plug. :)

    Cheers,

    Thad

  20. Re:But SETI *is* a hopeless adventure on Slashback: Behaviorism, Attrition, Elimination · · Score: 4
    OK, this is likely a troll, but I'll bite. :)

    I mean, the odds are just insurmountable, and how would it help us if we discovered that there's life somewhere in the universe that's too far for us to go, or for them to come?

    First off, SETI is about much more than finding E.T. Analysis of radio telescope data is advancing the field of cosmology in countless ways. The 'little green men' part of is just the sexy PR that attracts users. And who knows, maybe we really will discover intelligent life some day. It may be unlikely, but we won't know if we never look.

    And insisting in doing SETI is inhuman. I mean, enough of the people in *our* planet are starving; yet all these self-described geeks would rather find out if there's life in another planet than see if there's still life in Somalia.

    Contributing to SETI at home does not bar one from helping society in other ways. By your logic, my roommate should never plug in his electric guitar. Is it really selfish of him to engage in such a frivolous, self gratifying behavior like making music when that energy could help starving people? I mean, what *real* benefit does entertainment or art of any kind have in contrast to the worlds many problems?

    Give me a break! I believe in being a good citizen and all, but there needs to SOME room in the world for frivolity and advancement of knowledge for its own sake. Besides, in my experience, many systems that are running SETI@Home and such are boxes that need to stay up 24x7 anyway. Those cycles would go to waste otherwise.

    It shows that they don't have any *real* concern for life, in this planet or other-- just playing with their tech toys.

    You are painting with a rather broad brush there. That assumption is so unfounded I won't even argue the point. Let me ask you a question instead. Are you using alternative power sources like solar or wind? If so, good for you. If not, why not? After all, you express such concern for the consumption of those scarce resources. My lab uses a combination of solar panels and a small wind generator. On good days I put more power back onto the grid than I use. Rather than attacking SETI, why not put your energy (no pun intended) into promoting that sort of activity.

    'nuff said.

    Thad

    P.S. Good trolling... bonus points for not being too 'over the top'. :)

  21. Telemarketers can be a source of entertainment! on ABC Ads Target Answering Machines? · · Score: 5
    One day I was watching Highlander and was interrupted by a telemarketer trying to sell me life insurance. I promptly told him I that, being immortal, I had no need to for life insurance. I then tried to sell him the secret of immortality. After a few minutes, he became very flustered and hung up. I laughed for about an hour.

    Most recently, MCI called trying to sell me long distance. I acted amazed at hearing another human voice, and revealed that I had been 'hiding in my Y2K bunker for the last 7 months!' My roommate even got in on it and began shouting in the background about 'cracking open the airlock'. It was a riot!

    Other ideas I have tried:

    1. If they are trying to sell you a newspaper or magazine, insist that you are psychic and do not need their product, then become disgusted by what they are thinking at that moment.

    2. Act like you are in the midst of hostage negotiations. Play the cop side of the conversation. "So if I agree to subscribe to that magazine, will you release some of the hostages?"

    3. In an agitated and paranoid voice, ask them how they got the number. Insist that they are lying and are really 'part of the conspiracy' or 'one of them'. There are endless possibilities with this one.

    There are also some really great things you can do with a prepared tape of sound effects.

    Have fun!

    Thad

  22. Playcore... I tried it. on Quickies from OLS - les Quickies d'OLS · · Score: 2
    What a perfectly useless program... I loved it! Maybe with just a little work I can modify it to compose jazz riffs based on core files.

    :)

    Thad

  23. Time to manually block yesmail on MAPS RBL Challenged In Court Case · · Score: 3
    Looks like I will be manually adding yesmail to my spammers blocking file. Hopefully a good precedent will be set by this case, and the RBL will not be gutted.

    Thad

  24. Re:I'd do it on Why Do We Still Use Gasoline? · · Score: 4
    Find a solution that will not result in hundreds of thousands of people being laid off. Find a way that will not result in the economies of several countries being tossed down the toilet which will further result in war, unrest and more people suffering not to mention economic problems for the rest of the world.

    But of course any alternative would take time to phase in. Loss of profits and job cutbacks in the oil industry would be gradual. The people leaving the oil industry could find jobs in the new markets created by the oil alternatives. The oil companies would have plenty of time to diversify into new markets. 'Protecting Jobs' is never a good argument for holding back a better technology.

    Thad

  25. Open Art in Software and Independent Film on Games: The Boundary Of Open Development? · · Score: 3
    The article seems critical of the idea of volunteer provided 'open art'... but my experience is that there are many talented musicians and artists who are willing to get involved, if you just approach them about it. At least that is what I am finding with my own video game SDK project www.gridslammer.org and with my independent film project. Here is what I had to say in the Linux Today forum about this article:

    From the article:
    It's difficult to imagine how Open Source developers could match the speed, quality and quantity that the commercial gaming industry gives us each year. It would be like trying to film Star Wars with your friends on weekends.

    Difficult, but not impossible. If an open source game project were to collect a large enough following of programmers and artists, it could 'pull a linux' on the game industry. It will take time to build that sort of following, but I am beginning to see it happen with several projects.

    As for 'open art', I can see one big reason that a musician or graphic artist might donate their efforts to an open game project: exposure. Art is a competitive field. Getting your name out there by showcasing your art on a popular game could really advance one's career. The same could be said about the 'weekend Star Wars' comment. We are currently undergoing a renaissance in independent film making. I've seen some incredibly high quality films churned out by teams of talented volunteers. The lower cost of newer digital video technologies even allows for some amazingly good special effects. If the game industry falls into the pattern of Hollywood and begins churning out the same old big budget crap, look forward to the independent, volunteer game developers to pick up the flag.

    Lets face it, video games are a type of art, and art is something that comes from individuals (sometimes working with other individuals), not faceless corporations. I see no reason why a properly motivated team of volunteer artists and programmers cannot produce a 'professional' level game. Time will tell I guess.

    Thad