Who pays them and where does the money come from? Are you suggesting some kind of state-funded musician system? Or that the next time I want some new music I hire four musicians to produce it?
Very well put. That is the reason that the commercial software world will never die, however much RMS would like it to. The Free software world is so wrapped up in its philosophy and technical discussions. The commercial software world sells products at $X each which provide $Y of value to the customer, where Y > X.
And presumably they were recording that music onto their stone iPods and listening to it? Or is argument by tradition actually a fairly poor technique?
What a lovely little utopian dream. Please tell me, seeing as you appear to be arguing musicians should be unpaid, where you expect new music to come from?
If Stallman really does dislike Linus' philosophy so much, why doesn't he just hurry up and get Hurd finished so he can replace the work of the impure Torvalds. Or is it just that pragmatists like Linus are the ones who actually get things done?
I think that would be a very good solution - it doesn't require any modifications to client software, it's transparent to the users and it's many times more efficient. The only difficult variable would be how long you keep the attachment available on the web server.
For many people email is the only way they know of transferring files. How else is some low-level secretary going to send a file - SFTP it to a web server and email a link? Unlikely. Email is omnipresent, virtually instantaneous from the point of view of the sender and already understood by 99% of users
I've been through this with my company - we bought licences for Groove virtual office and all made an effort to use it for a few months. Gradually, we used it less and less and slipped back to email, sftp and rsync because it was faster, easier and omnipresent.
Many people only keep a phone for a year or so, yes. Most contracts are only 12 months and with number portability and all the competition, it can be worthwhile switching networks, or at least phoning your current network and saying you're thinking of switching, which often gets you a free upgrade.
Is anyone out there experiencing similar problems with the Intel iMacs? I just bought one yesterday, all this talk about new revs and hardware problems has me worried. At least I got a free 2-year warranty.
The only real advantage I can see described in the article is the battery life. The cost is about the same as the equivalent iPod Nano (1GB, nobody wants to carry disks around as well) and recording is a non-issue for most people. Apart from that, his MD has a tiny screen and weighs around three times as much with a battery. I would say Sony didn't bother marketing it because they realised it wouldn't sell.
I've seen quite a few adverts for the DS on UK TV - they sponsor a lot of programmes on Channel 4, mostly alternative comedy. Trauma Centre, Animal Crossing etc.
What about the lost DS game sales? Just how much is Sony paying for the shelf space if it is more profitable for the stores to put non-selling UMDs up front and hide or not stock million selling DS games?
the N64 was less powerful than the PlayStation or the Dreamcast, the GameCube was less powerful than the PS2 and the XBOX,
No, the N64 was similar in power to the PS1 (theoretically faster but harder to program for, I believe) and the GameCube is significantly more powerful than the PS2. They didn't hype it up quite as much as Sony did, but the GC is a very well-designed console. Just compare Resident Evil 4 GC and PS2 versions.
Good graphics are nice (look at RE4, for example), but many people have a limited budget for gaming. The more they have to spend on the console, the less they have left for games. A console without any games isn't much fun.
I don't normally bother replying to ACs, but I'll make an exception. The article lacks evidence, a hypothesis for causation, uses inaccurate analogies, uses pseudo-scientific terms ('clean' electricity?) and ignores the other massive sources of RF interference in the home such as cars driving past.
I believe the bullets in multiplayer Battlefield 2 have some 'arc'. You have to lead the target depending on the range, and I think sniper bullets drop with distance (although I'm not a sniper-weenie).
Who pays them and where does the money come from? Are you suggesting some kind of state-funded musician system? Or that the next time I want some new music I hire four musicians to produce it?
Very well put. That is the reason that the commercial software world will never die, however much RMS would like it to. The Free software world is so wrapped up in its philosophy and technical discussions. The commercial software world sells products at $X each which provide $Y of value to the customer, where Y > X.
And presumably they were recording that music onto their stone iPods and listening to it? Or is argument by tradition actually a fairly poor technique?
What a lovely little utopian dream. Please tell me, seeing as you appear to be arguing musicians should be unpaid, where you expect new music to come from?
If Stallman really does dislike Linus' philosophy so much, why doesn't he just hurry up and get Hurd finished so he can replace the work of the impure Torvalds. Or is it just that pragmatists like Linus are the ones who actually get things done?
I think that would be a very good solution - it doesn't require any modifications to client software, it's transparent to the users and it's many times more efficient. The only difficult variable would be how long you keep the attachment available on the web server.
I guess it's mostly spam - I receive around 100 spam/day.
For many people email is the only way they know of transferring files. How else is some low-level secretary going to send a file - SFTP it to a web server and email a link? Unlikely. Email is omnipresent, virtually instantaneous from the point of view of the sender and already understood by 99% of users
I've been through this with my company - we bought licences for Groove virtual office and all made an effort to use it for a few months. Gradually, we used it less and less and slipped back to email, sftp and rsync because it was faster, easier and omnipresent.
Many people only keep a phone for a year or so, yes. Most contracts are only 12 months and with number portability and all the competition, it can be worthwhile switching networks, or at least phoning your current network and saying you're thinking of switching, which often gets you a free upgrade.
Is anyone out there experiencing similar problems with the Intel iMacs? I just bought one yesterday, all this talk about new revs and hardware problems has me worried. At least I got a free 2-year warranty.
The only real advantage I can see described in the article is the battery life. The cost is about the same as the equivalent iPod Nano (1GB, nobody wants to carry disks around as well) and recording is a non-issue for most people.
Apart from that, his MD has a tiny screen and weighs around three times as much with a battery. I would say Sony didn't bother marketing it because they realised it wouldn't sell.
I've seen quite a few adverts for the DS on UK TV - they sponsor a lot of programmes on Channel 4, mostly alternative comedy. Trauma Centre, Animal Crossing etc.
What about the lost DS game sales? Just how much is Sony paying for the shelf space if it is more profitable for the stores to put non-selling UMDs up front and hide or not stock million selling DS games?
the N64 was less powerful than the PlayStation or the Dreamcast, the GameCube was less powerful than the PS2 and the XBOX,
No, the N64 was similar in power to the PS1 (theoretically faster but harder to program for, I believe) and the GameCube is significantly more powerful than the PS2. They didn't hype it up quite as much as Sony did, but the GC is a very well-designed console. Just compare Resident Evil 4 GC and PS2 versions.
Indeed - much of the time, the quality of the game's artists is more important than the number of polygons per second.
Good graphics are nice (look at RE4, for example), but many people have a limited budget for gaming. The more they have to spend on the console, the less they have left for games. A console without any games isn't much fun.
That was one of my main tactics too: cloudkill and one of the spells like web.
Why does the resolution have any impact on the aspect ratio? There are plenty of Gamecube games that have a widescreen mode.
I don't normally bother replying to ACs, but I'll make an exception. The article lacks evidence, a hypothesis for causation, uses inaccurate analogies, uses pseudo-scientific terms ('clean' electricity?) and ignores the other massive sources of RF interference in the home such as cars driving past.
This seems to be more news for nutcases rather than news for nerds.
I believe the bullets in multiplayer Battlefield 2 have some 'arc'. You have to lead the target depending on the range, and I think sniper bullets drop with distance (although I'm not a sniper-weenie).
I forgot about the registration - my cookie identifying me as Mickey Mouse from Florida, USA must still be valid.
I guess now we get to see what fraction of Slashdotters actually read the linked articles.
(Hint: the article makes no reference to the performance of Windows compared Mac OS X)
Also:
"Apple has a lean development group of roughly 350 programmers and fewer than 100 software testers,..."
Isn't it traditional to have a similar number of testers as developers? I know we mostly do, anyway.
The guy's website provides further proof for the "low IQ and use of Comic Sans" correlation.