Yep, I was right. The Mystique they have listed is the G200 Mystique. The author seems to have the old Mystique/Mystique220 mixed up with the G200 Mystique.
The original Mystique was based on the MGA1064SG chip. This was one of the first chips to have an internal RAMDAC. The internal RAMDAC ran at 170MHz on the original Mystique, and 220MHz on the Mystique220 (which I have). The chip name on the 220 was also changed to MGA1164SG, even though the only change to speak of was the increased RAMDAC speed.
The Mystique G200 listed in the article, however, is based on a completely different generation of chip. The G200 Mystique has a RAMDAC speed of 230MHz versus 250MHz for the Millenium G200 (which I ALSO still own). The chip that the G200's used was simply called MGA-G200 (or, in my case, MGA-G200A-D2... not sure what the difference is).
in the case of the i740, I was mentioning one of the important, yet rarely implemented features the i740 offered over the competition: A full OpenGL ICD. At the time, the only other consumer chip that had a full ICD that I can think of was the Permedia2. I had a 4MB Real3D Starfighter and I still have the CD's that came with it though I don't have the card.
As for the Mystique, I also looked for it as I still use one. Didn't see it, maybe I overlooked it.
This was actually a fairly important piece of silicon (CL-GD5465). At Meltdown '97, this was the chip that powered Microsoft's first "Memphis" (Win98) demo as well as Intel's prototype Klamath/Pentium II chipset's special feature: AGP. I actually have a machine that has one of these onboard; An IBM Personal Computer 300GL. It's a P2-333 (originally 266) with a whopping 256MB RAM. It's my home domain controller, but originally it was one of my daughter's computer. It DOES support 3D under 98, it's not great, but it's also not a Virge. G-Police played reasonably well on it as did Incoming.
you, sir, are completely incorrect (yet again, I might add).
The Banshee was a SINGLE chip that contained the Voodoo2 core minus one texture unit plus an amazingly fast 2D core.
What you're referring to is the Voodoo Rush. Voodoo1 with a VGA chip (by Alliance Semiconductor) grafted to it.
The Obsidian S-12 is a true Voodoo2, but on an AGP card. As such, it couldn't work in SLI config as it would require an identical card, and there weren't any motherboards with two AGP slots.
Several voodoo variations are missing, all by Quantum3D.
Obsidian Pro 100DB-4440: I remember reading a magazine review of this thing, noting how the reviewer said something like "GLQuake at 120FPS is unplayable". This was a single card SLI **Voodoo 1** card.
Obsidian2 X-24: Single card Voodoo 2 SLI. Two Voodoo 2's on one board in SLI configuration.
Obsidian2 S-12: The only Voodoo2 made on an AGP card. The only reason I remember this thing is because I actually own one. It's in storage right now, but a pic of it can be seen here: http://www.geocities.com/subject28/mystery2.txt
I bought it to compliment my Matrox Mystique 220 w/Rainbow Runner which I was completely unwilling to give up.
The article was EVERYWHERE!!! Someone actually got an S3 Virge to run GLQuake at 60fps using a Virge. I can't remember if the guys that did it used the OpenGL ICD that was included with the game Crime Cities by Techland (the game included an ICD for the Virge and the Matrox Mystique because neither had OpenGL drivers) or another ICD, but I remember this being the talk for a hot second.
Wow... forgot all about them... And what's crazy is I have a Number 9 Savage4 based card at home!!! If my memory is correct, Number 9 was more concerned with 3D workstations, but the Ticket To Ride chipsets could run 3D games. The last one was the Ticket To Ride IV installed on the Revolution IV. One of the first I remember that came with 32MB RAM standard.
As other's have pointed out, MeTaL was the Savage 3D/4/2000's native API.
What no one has brought up is that S3 DID have a native API for the Virge series - S3D. To their credit, S3 DID try to get devs to write for S3D, and a few did, but you try writing a game with a software renderer and having to add support for Glide (Voodoo), S3D (Virge), RRedline (Verite), MSI(Mystique), ATI 3D CIF (Rage), AND Direct X... Which at the time would have been the dreadful DX3 and you see why no one really had much interest in it.
There's a couple of blatant omissions fron this article:
1. Matrox Millenium I/II - Matrox's best card until the G200 came along. The Millenium II was, at the time, one of very few cards that could be bought with up to 32MB of RAM. Many entry-level 3D workstations running NT4 shipped with such a configuration.
2. Matrox Mystique/Mystique220 - I STILL have one of these AND it's in service. Matrox believed that speed was king, so they designed the MGA1064SG chip for just that, but failed to add features like bilinear filtering, transparency, and mip mapping. As a result, games flew on these cards, but tended to look like utter crap. Both versions had the ability to be upgraded to 8MB or RAM or to full-on video capture and compression using the Rainbow Runner capture daughtercard (which is why I still have/use mine).
3. PowerVR PCX2 - Superceded the PCX1, faster than the original and also an add-in accellerator like the Voodoo1/2 with one two major differences: 1. It didn't require a pass-through cable for operation. 2. It could render 3D in a window as well as full screen. It was also one of two 3D chipsets with native API support by Unreal at it's launch (the other being The Voodoo chipsets). It had, in my eyes, only one major problem - no alpha blend transparency. It could do transparencies, just not alpha-blended. It did have it's own API, PowerSGL, and games coded in it (like Unreal and a Japanese game called "Pure Vex") could look quite good and were pretty fast as well. A few games had after-the-fact patches that added PowerVR support (Mechwarrior 2). Interestingly, the PCX2 could scale much better than the faster cards of the day. I'm not sure of what it's upper limit was, since most reviewers stopped testing it after a while.
4. Savage4 - The Savage series of chips from S3 had their own API called MeTaL. Unknown by many, Unreal (in later patches) and Unreal Tournament both supported MeTaL and through it S3TC. Unreal Tournament 99 looked it's absolute best when run with a Savage4 and the extra textures installed from the second CD. The S4 also had full scene AA, though I doubt anyone ever bothered using it.
5. S3 Virge - The 3D image quality of the S3 Virge was rivaled only by the Voodoo (this was repeated several times in magazine reviews). No other card delivered 3D that looked as good at the time... It was still unbearbly slow.
6. i740 - The Intel chip was one of VERY few that could run Quake III Test when it first appeared thanks to its complete OpenGL ICD.
7. 3DLabs Permedia 2 - Known, but not known... The Permedia 2 was everywhere for a minute. Most card companies were pushing this entry level 3D workstation chip as a 3D gaming platform. Performance wise... well... it kinda sucked. It was missing some features, but thanks to 3DLabs' bulletproof OpenGL ICD, it was one of few cards on the market that could properly render the particle effects on Quake II AND could run Q3T on arrival. Superceded by the Permedia 3, which WAS a better chipset in every way, but still not competitive against the likes of Nvidia and 3Dfx.
There's also the Matrox G400/450, which I still have 4 of in service at home (DH for the wife and 450's for three of my kids).
I have under my desk an IBM PC 300GL desktop and an IBM Thinkpad 570 which I take to work with me every day. The 300GL is a P2-333, and 570 is a P2-300. Both are in use daily (especially the laptop). The 300GL has 256MB of RAM (the max the board will accept) and the 570 a paltry 192MB (it's max). Both run XP SP3 only because I need it for my cameras (no win2000 drivers). Both machines are good for basic stuff: Email, word processing/spreadsheets (via Open Office), web browsing (using Opera), and can handle photo manipulation if a bit slowly (The Gimp). With a bit of help, I can even watch some Xvid/divx encoded movies (MPlayer for Windows) but I have to resize the video in the files using Avidemux on my main PC (Athlon XP 2500+).
For a large percentage of people out there, these would be fine for daily use. I would imagine that in 10 years, a PC bought today would still be quite useable.
I've recently reinstalled the original Starsiege Tribes (which, BTW, is freeware!) and have been playing it daily for about 2 months. My wife, jokingly, suggested I play something else, so I pulled out my old Tribes 2 CD and installed it, but I can't get it to work. That link of yours will reopen one of my favorite Team FPS games to me.
(my tag on both Tribes games, BTW, is [PSSr]logic7 for any of you that dare to find me)
Seriously... What tech can't replace a hard drive or RAM???
Say you have a bunch of P3-1GHz machines you wish to deploy for some lowly department. Outfit every machine with Kingston SDRAM and keep a few sticks in reserve. Why? in the event of failure, you can swap it out in the same day. At the same time, Kingston also has a LIFETIME warranty on their RAM. I've received two sticks not long ago, a PC133 stick I bought many years ago failed over the summer and a PC2700 1GB stick of DDR that died in my old Athlon 2000+ machine. Both were replaced, free of charge.
You can still buy ATA hard drives and CDROM drives brand new, even at Wal-Mart! ATX power supplies are plentiful and those machines will work just fine with USB keyboards and mice (no need to keep PS/2 stuff around). Processors are being sold off in large lots on ebay, stock up on 'em if really you think you need to. No need for a service contract at all for old hardware.
...Which is why I still have much of my old stuff in use today.
Granted, newer OS'es have gotten much more resource intensive (including Linux), but by and large a lot can still be done on old hardware.
P2's and P3's can still be used as web servers, desktops, and thin clients. Old-school Pentium/Pentium MMX machines are great as simple x terminals. Take an old Compaq Proliant quad Xeon 450 server, throw a copy of linux on it and run a bunch of "classic" Pentium machines as xterminals and there's your new call center's environment for only a few thousand dollars. There's a number of scenarios where investing tens of thousands of dollars in shiny new hardware doesn't make a lot of sense. Does the accounting dept really need PC's with 4GB of ram and two dual core procs? Can't they do their work on Athlons or P4's loaded with a decent amount of RAM? Does the secretary pool really need PC's with enough power to do nuclear simulations on? Didn't our corporate domain controllers used run P3 Xeons?
I still have a Thinkpad 570/333MHz/192MB that sees daily use with Win2000 installed. I have an IBM 300GL p2-333MHz machine that I use as the desktop companion to the laptop, again I get real work done on these machines along with the P3-550 and my primary Athlon XP 2500 machine.
Old hardware didn't stop working, we just stopped using it.
Back around 99, I remember installing a little OpenGL accellerated 3D desktop for Win98. At the time, I had an STB Permedia2 based card (full OpenGL ICD) and it was one of the very few cards that could run this "desktop" of sorts. Icons could be placed ANYWHERE in a 3D field and I could navigate 3D space around them. I could move through all three axis, rotate, do all kinds of things, even lose icons if I placed them in an area of 3D space too far away from the rest of the desktop stuff. It was neat for about 6 days, then I stopped using it.
I'm sure I still have a copy of this in my CD graveyard. I'll look for it later and post up something when/if I find it.
Not one developer I interact with on a daily basis uses a Mac or has expressed an interest in using one for his or her "real work". If they own one, it's for lesiure purposes; casual browsing and iTunes. For development of apps that we use at work, it's Win32 or Linux. While the vast majority of development is in Win32, most long for linux adoption for dev work, not MacOS.
The Iridium links are 2400bps each. 4 of them will give you 9600bps. I'm going to assume you have a device that uses 4 Iridium LBT's bonded together. At that speed, remote desktop is really not possible. Focus on the command line, even if it means writing something in-house. For win32, use the RCMD service on 2003 as a way to do some management for your servers (located on the 2003 Resource Toolkit disc) across a slow link like this one.
Moved here from Michigan 5 years ago. I don't miss DST at all. I just know that when I wake up at 5am, during the spring/summer, it's nearly broad daylight and in the colder months it's pitch black out. Right now, it's pitch black at 5am, at 5:30, I see some sunlight, by the time I get in my car at 6-615:am, it's daylight.
Right now, I see the idiodicy of DST. You don't actually get more daylight, we just fool you into thinking you do.
If memory serves me right, the disks you're thinking of were from Mastertronic or possibly Epyx (specifically, World Championship Karate, the only game by Epyx I had on floppy). There's a chance that it could have been one of Datasoft's games as well.
I'm suprised at you guys... I'm almost positive that I read about the Matchbox PC on Slashdot many moons ago. Anywho, at 5 cubic inches, the matchbook PC would be smaller than the space cube's 8 cu/in. I would imagine that 8 years is more than enough time to pack even more power into an even smaller PC but, alas, I may be wrong
My mother was all set to buy a modem for the Atari 800XL I was getting for christmas that year. After she walked out of the theater, the modem was cancelled until I was 18. My mother and teachers felt it was for the best as I was one of a handful of kids they figured would attempt to copy the movie.
I did, secretly, get a 2400baud modem that I used with my Atari ST during my sophmore year in high school. I hit a few BBS's but that's about all you COULD really do back then.
I worked for an A paper lender from 1996 to 2001. For the majority of that time, we didn't accept faxed in loan submissions. The idea was that a broker or loan officer could simply fax a loan to a dozen different lenders all at once instead of committing his business with us and because it was too easy to doctor loan docs and fax 'em in. We demanded original signatures and docs printed using a laser printer (yes, that was a requirement) or on original pre-printed loan applications. The only faxes we would accept would be loan conditions like a flood cert, mortgage insurance or something like that. We also didn't accept loan packages with appraisals done with a digital camera because the images could be doctored easily. Sometime near 1999, we started a limited doc fax program for brokers we had high confidence in and were pretty sure wouldn't send in bogus loan info.
Years later, I worked as an Account Executive for a subprime lender, we accepted EVERYTHING by fax. They're out of business now and the industry on a whole is reeling from rampant fraud.
Yep, I was right. The Mystique they have listed is the G200 Mystique. The author seems to have the old Mystique/Mystique220 mixed up with the G200 Mystique.
The original Mystique was based on the MGA1064SG chip. This was one of the first chips to have an internal RAMDAC. The internal RAMDAC ran at 170MHz on the original Mystique, and 220MHz on the Mystique220 (which I have). The chip name on the 220 was also changed to MGA1164SG, even though the only change to speak of was the increased RAMDAC speed.
The Mystique G200 listed in the article, however, is based on a completely different generation of chip. The G200 Mystique has a RAMDAC speed of 230MHz versus 250MHz for the Millenium G200 (which I ALSO still own). The chip that the G200's used was simply called MGA-G200 (or, in my case, MGA-G200A-D2... not sure what the difference is).
in the case of the i740, I was mentioning one of the important, yet rarely implemented features the i740 offered over the competition: A full OpenGL ICD. At the time, the only other consumer chip that had a full ICD that I can think of was the Permedia2. I had a 4MB Real3D Starfighter and I still have the CD's that came with it though I don't have the card.
As for the Mystique, I also looked for it as I still use one. Didn't see it, maybe I overlooked it.
This was actually a fairly important piece of silicon (CL-GD5465). At Meltdown '97, this was the chip that powered Microsoft's first "Memphis" (Win98) demo as well as Intel's prototype Klamath/Pentium II chipset's special feature: AGP. I actually have a machine that has one of these onboard; An IBM Personal Computer 300GL. It's a P2-333 (originally 266) with a whopping 256MB RAM. It's my home domain controller, but originally it was one of my daughter's computer. It DOES support 3D under 98, it's not great, but it's also not a Virge. G-Police played reasonably well on it as did Incoming.
you, sir, are completely incorrect (yet again, I might add).
The Banshee was a SINGLE chip that contained the Voodoo2 core minus one texture unit plus an amazingly fast 2D core.
What you're referring to is the Voodoo Rush. Voodoo1 with a VGA chip (by Alliance Semiconductor) grafted to it.
The Obsidian S-12 is a true Voodoo2, but on an AGP card. As such, it couldn't work in SLI config as it would require an identical card, and there weren't any motherboards with two AGP slots.
Several voodoo variations are missing, all by Quantum3D.
Obsidian Pro 100DB-4440: I remember reading a magazine review of this thing, noting how the reviewer said something like "GLQuake at 120FPS is unplayable". This was a single card SLI **Voodoo 1** card.
Obsidian2 X-24: Single card Voodoo 2 SLI. Two Voodoo 2's on one board in SLI configuration.
Obsidian2 S-12: The only Voodoo2 made on an AGP card. The only reason I remember this thing is because I actually own one. It's in storage right now, but a pic of it can be seen here: http://www.geocities.com/subject28/mystery2.txt
I bought it to compliment my Matrox Mystique 220 w/Rainbow Runner which I was completely unwilling to give up.
The article was EVERYWHERE!!! Someone actually got an S3 Virge to run GLQuake at 60fps using a Virge. I can't remember if the guys that did it used the OpenGL ICD that was included with the game Crime Cities by Techland (the game included an ICD for the Virge and the Matrox Mystique because neither had OpenGL drivers) or another ICD, but I remember this being the talk for a hot second.
Wow... forgot all about them... And what's crazy is I have a Number 9 Savage4 based card at home!!! If my memory is correct, Number 9 was more concerned with 3D workstations, but the Ticket To Ride chipsets could run 3D games. The last one was the Ticket To Ride IV installed on the Revolution IV. One of the first I remember that came with 32MB RAM standard.
As other's have pointed out, MeTaL was the Savage 3D/4/2000's native API.
What no one has brought up is that S3 DID have a native API for the Virge series - S3D. To their credit, S3 DID try to get devs to write for S3D, and a few did, but you try writing a game with a software renderer and having to add support for Glide (Voodoo), S3D (Virge), RRedline (Verite), MSI(Mystique), ATI 3D CIF (Rage), AND Direct X... Which at the time would have been the dreadful DX3 and you see why no one really had much interest in it.
There's a couple of blatant omissions fron this article:
1. Matrox Millenium I/II - Matrox's best card until the G200 came along. The Millenium II was, at the time, one of very few cards that could be bought with up to 32MB of RAM. Many entry-level 3D workstations running NT4 shipped with such a configuration.
2. Matrox Mystique/Mystique220 - I STILL have one of these AND it's in service. Matrox believed that speed was king, so they designed the MGA1064SG chip for just that, but failed to add features like bilinear filtering, transparency, and mip mapping. As a result, games flew on these cards, but tended to look like utter crap. Both versions had the ability to be upgraded to 8MB or RAM or to full-on video capture and compression using the Rainbow Runner capture daughtercard (which is why I still have/use mine).
3. PowerVR PCX2 - Superceded the PCX1, faster than the original and also an add-in accellerator like the Voodoo1/2 with one two major differences: 1. It didn't require a pass-through cable for operation. 2. It could render 3D in a window as well as full screen. It was also one of two 3D chipsets with native API support by Unreal at it's launch (the other being The Voodoo chipsets). It had, in my eyes, only one major problem - no alpha blend transparency. It could do transparencies, just not alpha-blended. It did have it's own API, PowerSGL, and games coded in it (like Unreal and a Japanese game called "Pure Vex") could look quite good and were pretty fast as well. A few games had after-the-fact patches that added PowerVR support (Mechwarrior 2). Interestingly, the PCX2 could scale much better than the faster cards of the day. I'm not sure of what it's upper limit was, since most reviewers stopped testing it after a while.
4. Savage4 - The Savage series of chips from S3 had their own API called MeTaL. Unknown by many, Unreal (in later patches) and Unreal Tournament both supported MeTaL and through it S3TC. Unreal Tournament 99 looked it's absolute best when run with a Savage4 and the extra textures installed from the second CD. The S4 also had full scene AA, though I doubt anyone ever bothered using it.
5. S3 Virge - The 3D image quality of the S3 Virge was rivaled only by the Voodoo (this was repeated several times in magazine reviews). No other card delivered 3D that looked as good at the time... It was still unbearbly slow.
6. i740 - The Intel chip was one of VERY few that could run Quake III Test when it first appeared thanks to its complete OpenGL ICD.
7. 3DLabs Permedia 2 - Known, but not known... The Permedia 2 was everywhere for a minute. Most card companies were pushing this entry level 3D workstation chip as a 3D gaming platform. Performance wise... well... it kinda sucked. It was missing some features, but thanks to 3DLabs' bulletproof OpenGL ICD, it was one of few cards on the market that could properly render the particle effects on Quake II AND could run Q3T on arrival. Superceded by the Permedia 3, which WAS a better chipset in every way, but still not competitive against the likes of Nvidia and 3Dfx.
There's also the Matrox G400/450, which I still have 4 of in service at home (DH for the wife and 450's for three of my kids).
The V2 could only hit 1024x768 in SLI configuration, otherwise, you're right.
I have under my desk an IBM PC 300GL desktop and an IBM Thinkpad 570 which I take to work with me every day. The 300GL is a P2-333, and 570 is a P2-300. Both are in use daily (especially the laptop). The 300GL has 256MB of RAM (the max the board will accept) and the 570 a paltry 192MB (it's max). Both run XP SP3 only because I need it for my cameras (no win2000 drivers). Both machines are good for basic stuff: Email, word processing/spreadsheets (via Open Office), web browsing (using Opera), and can handle photo manipulation if a bit slowly (The Gimp). With a bit of help, I can even watch some Xvid/divx encoded movies (MPlayer for Windows) but I have to resize the video in the files using Avidemux on my main PC (Athlon XP 2500+).
For a large percentage of people out there, these would be fine for daily use. I would imagine that in 10 years, a PC bought today would still be quite useable.
I'd mod this up informative.
I've recently reinstalled the original Starsiege Tribes (which, BTW, is freeware!) and have been playing it daily for about 2 months. My wife, jokingly, suggested I play something else, so I pulled out my old Tribes 2 CD and installed it, but I can't get it to work. That link of yours will reopen one of my favorite Team FPS games to me.
(my tag on both Tribes games, BTW, is [PSSr]logic7 for any of you that dare to find me)
Seriously... What tech can't replace a hard drive or RAM???
Say you have a bunch of P3-1GHz machines you wish to deploy for some lowly department. Outfit every machine with Kingston SDRAM and keep a few sticks in reserve. Why? in the event of failure, you can swap it out in the same day. At the same time, Kingston also has a LIFETIME warranty on their RAM. I've received two sticks not long ago, a PC133 stick I bought many years ago failed over the summer and a PC2700 1GB stick of DDR that died in my old Athlon 2000+ machine. Both were replaced, free of charge.
You can still buy ATA hard drives and CDROM drives brand new, even at Wal-Mart! ATX power supplies are plentiful and those machines will work just fine with USB keyboards and mice (no need to keep PS/2 stuff around). Processors are being sold off in large lots on ebay, stock up on 'em if really you think you need to. No need for a service contract at all for old hardware.
...Which is why I still have much of my old stuff in use today.
Granted, newer OS'es have gotten much more resource intensive (including Linux), but by and large a lot can still be done on old hardware.
P2's and P3's can still be used as web servers, desktops, and thin clients. Old-school Pentium/Pentium MMX machines are great as simple x terminals. Take an old Compaq Proliant quad Xeon 450 server, throw a copy of linux on it and run a bunch of "classic" Pentium machines as xterminals and there's your new call center's environment for only a few thousand dollars. There's a number of scenarios where investing tens of thousands of dollars in shiny new hardware doesn't make a lot of sense. Does the accounting dept really need PC's with 4GB of ram and two dual core procs? Can't they do their work on Athlons or P4's loaded with a decent amount of RAM? Does the secretary pool really need PC's with enough power to do nuclear simulations on? Didn't our corporate domain controllers used run P3 Xeons?
I still have a Thinkpad 570/333MHz/192MB that sees daily use with Win2000 installed. I have an IBM 300GL p2-333MHz machine that I use as the desktop companion to the laptop, again I get real work done on these machines along with the P3-550 and my primary Athlon XP 2500 machine.
Old hardware didn't stop working, we just stopped using it.
Back around 99, I remember installing a little OpenGL accellerated 3D desktop for Win98. At the time, I had an STB Permedia2 based card (full OpenGL ICD) and it was one of the very few cards that could run this "desktop" of sorts. Icons could be placed ANYWHERE in a 3D field and I could navigate 3D space around them. I could move through all three axis, rotate, do all kinds of things, even lose icons if I placed them in an area of 3D space too far away from the rest of the desktop stuff. It was neat for about 6 days, then I stopped using it.
I'm sure I still have a copy of this in my CD graveyard. I'll look for it later and post up something when/if I find it.
Not one developer I interact with on a daily basis uses a Mac or has expressed an interest in using one for his or her "real work". If they own one, it's for lesiure purposes; casual browsing and iTunes. For development of apps that we use at work, it's Win32 or Linux. While the vast majority of development is in Win32, most long for linux adoption for dev work, not MacOS.
The Iridium links are 2400bps each. 4 of them will give you 9600bps. I'm going to assume you have a device that uses 4 Iridium LBT's bonded together. At that speed, remote desktop is really not possible. Focus on the command line, even if it means writing something in-house. For win32, use the RCMD service on 2003 as a way to do some management for your servers (located on the 2003 Resource Toolkit disc) across a slow link like this one.
Moved here from Michigan 5 years ago. I don't miss DST at all. I just know that when I wake up at 5am, during the spring/summer, it's nearly broad daylight and in the colder months it's pitch black out. Right now, it's pitch black at 5am, at 5:30, I see some sunlight, by the time I get in my car at 6-615:am, it's daylight.
Right now, I see the idiodicy of DST. You don't actually get more daylight, we just fool you into thinking you do.
'cause then I could be a developer again...
If memory serves me right, the disks you're thinking of were from Mastertronic or possibly Epyx (specifically, World Championship Karate, the only game by Epyx I had on floppy). There's a chance that it could have been one of Datasoft's games as well.
http://www.reviewsonline.com/articles/962097916.htm
I'm suprised at you guys... I'm almost positive that I read about the Matchbox PC on Slashdot many moons ago. Anywho, at 5 cubic inches, the matchbook PC would be smaller than the space cube's 8 cu/in. I would imagine that 8 years is more than enough time to pack even more power into an even smaller PC but, alas, I may be wrong
pigs still move about on land, and DNF is still unreleased.
moving right along...
My mother was all set to buy a modem for the Atari 800XL I was getting for christmas that year. After she walked out of the theater, the modem was cancelled until I was 18. My mother and teachers felt it was for the best as I was one of a handful of kids they figured would attempt to copy the movie.
I did, secretly, get a 2400baud modem that I used with my Atari ST during my sophmore year in high school. I hit a few BBS's but that's about all you COULD really do back then.
I worked for an A paper lender from 1996 to 2001. For the majority of that time, we didn't accept faxed in loan submissions. The idea was that a broker or loan officer could simply fax a loan to a dozen different lenders all at once instead of committing his business with us and because it was too easy to doctor loan docs and fax 'em in. We demanded original signatures and docs printed using a laser printer (yes, that was a requirement) or on original pre-printed loan applications. The only faxes we would accept would be loan conditions like a flood cert, mortgage insurance or something like that. We also didn't accept loan packages with appraisals done with a digital camera because the images could be doctored easily. Sometime near 1999, we started a limited doc fax program for brokers we had high confidence in and were pretty sure wouldn't send in bogus loan info.
Years later, I worked as an Account Executive for a subprime lender, we accepted EVERYTHING by fax. They're out of business now and the industry on a whole is reeling from rampant fraud.
... does it run Crysis well???