Slashdot Mirror


Apple's 3D Desktop Patent Filing Examined

phantomfive writes "The patent office has released some patent filings by Apple which indicate that the company is working on a 3D desktop of some sort. They call it a multi-dimensional desktop, according to the patent filing." There's also some commentary at ZDNet; both stories link to a detailed run-down at AppleInsider.

156 comments

  1. I love 3D by alain94040 · · Score: 3, Interesting

    Not surprising if you look at the 3D effects that Apple put into Time Machine and the document stack. I love these.

    What will make this really interesting is the navigation itself: since Apple is about to get rid of all buttons on the trackpad (and mouse?), I'm wondering if they have thought of some fancy 3 or 4-finger gestures to move around in 3D. I can think of some games that could use that.

    The first time I saw the idea of 3D navigation for the desktop was when Hypercard came out (was that 10, 15 years ago?). Someone came up with this concept of a house where you'd store various things. In the basement would be the backups. On the desk in the office would be the open documents, etc. You'd just walk around your house in what (at the time) felt like 3D.

    --
    http://fairsoftware.net/ -- where software developers share revenue from the apps they create

    1. Re:I love 3D by avandesande · · Score: 4, Insightful

      The problem is that your monitor is still in two dimensions- so what benefit do you get with a 3d interface that you constantly need to translate back in to 2 dimensions?

      --
      love is just extroverted narcissism
    2. Re:I love 3D by Tubal-Cain · · Score: 2, Interesting

      Who said the interface that will accompany this 3D desktop will be 2D?

    3. Re:I love 3D by ColdWetDog · · Score: 2, Insightful

      Who said the interface that will accompany this 3D desktop will be 2D?

      You think the next iteration of the MacBook is going to be a giant cube? Or a sphere perhaps?

      I don't know about you, but I'm not putting any stupid cube or sphere in my backpack, thankyouverymuch.

      --
      Faster! Faster! Faster would be better!
    4. Re:I love 3D by Tubal-Cain · · Score: 3, Funny

      It doesn't need to be a giant cube or sphere. All we need to do is harness the power of the Reality Distortion Field to travel to the Star Trek universe and bring back some holoemitters.

    5. Re:I love 3D by Arancaytar · · Score: 1

      There are various technologies that use a combination of screens and glasses to create a stereoscopic 3d effect. They're pretty cool.

      Most prevalent is some form of polarization; either building the screen to display two differently polarized pictures (filtered by the glasses) or rapidly switching between two images while alternating the polarization of the glasses synchronously. And then, of course, there's the age-old trick of mixing stereoscopic images in two different color channels and filtering them with red-green/blue glasses. Monochromatic, but very cheap.

    6. Re:I love 3D by Anonymous Coward · · Score: 0

      LMAO... No Button Mouse? When did that happen? I can't remember anyone ever making a mouse with no buttons. Even Jobs wouldn't dare to go that far. I know Apple did have the lozenge mouse, but that still had one button.

      PS: You've got real penis envy problems haven't you?

    7. Re:I love 3D by jdevivre · · Score: 2, Interesting

      The problem is that your monitor is still in two dimensions- so what benefit do you get with a 3d interface that you constantly need to translate back in to 2 dimensions?

      I don't completely disagree with you, but you must consider that what we meat-spacers generally experience *visually* as 3-dimensions is actually just a stereoscopic 2D image. Tie you to a chair with your arms bound, and that's really all there is to experience.

      I wear glasses that are smaller than my visual range, thus a ring of blur constitutes my peripheral vision. I am, if you would entertain it a moment, viewing the world through a "screen". The fact that objects at distance "react" 3-dimensionally to my eye/head movements is just a control problem... given the right interface and feedback, I could be fooled quite readily.

      However, the 3D desktop concept can and will be done well some day. I hope/hoped someone besides Apple pull it off though. They tend to take the arms-tied-to-your-sides concept too literally.

    8. Re:I love 3D by ColdWetDog · · Score: 1

      holoemitters....

      Sounds vaguely NSFW. Or at least something I wouldn't necessarily want in my backpack.

      --
      Faster! Faster! Faster would be better!
    9. Re:I love 3D by nasch · · Score: 1

      The first time I saw the idea of 3D navigation for the desktop was when Hypercard came out (was that 10, 15 years ago?).

      HyperCard came out 21 years ago.

    10. Re:I love 3D by fprintf · · Score: 4, Informative

      They'll need to solve the motion sickness problem for some people first. I got quite sick at a 3D IMAX production, I think called "Deep Sea" a number of years ago. They had these big polarized goggles that would sit on your head and you would get a 3D effect from looking around. The problem was, as far as I could tell, was that any movement in 3 dimensional space was not accompanies by movement of the inner ear. So my eyes were thinking I was moving along the sea floor, but ears said "no way". I ended up taking them off and watching the movie in 3D. I was OK by the end of the movie.

      Second experience was riding on the Aladdin carpet ride at Disney World/EPCOT in Florida. I believe this is the virtual ride developed by Randy Pausch of Carnegie Mellon, the guy that gave that great speech when he got cancer. I got really sick on this one, in fact ended up puking after the ride. It was similar, one part of my brain said that I was moving in space but other parts said "no way". I am a sailor and was training to be a pilot, and hadn't been seasick in years... but this ride made me hot, sweaty and eventually pukey. Nastiest experience I have had in years.

      I am assuming that the display, if just used for navigation, won't have a lot of movement that might induce motion sickness. After all, I can look around in space now without a problem, changing focus on things near and far, looking from right to left etc. So maybe it won't be any kind of problem. I can tell you I won't be a first adopter though! Blech!

      --
      This post brought to you by your friendly neighborhood MBA.
    11. Re:I love 3D by spud603 · · Score: 1

      A lot of people are referring to the new multitouch trackpads as "no-button" mice. In fact the whole thing is one big button, and the multitouch makes it potentially much more flexible than an any multi-button mouse.
      I'm using one now. Right-clicking and scrolling are simple and customizable. Plus the scaling, rotating and three- and four-finger gestures are pretty useful. My biggest complaint is that the three- and four-finger gestures are not customizable, and there's no way to turn on 'middle button' support. I think that's more of a software than hardware issue, though.

    12. Re:I love 3D by fprintf · · Score: 1

      Stupid, reply to myself. First paragraph, I watched the movie in 2D. It was a little fuzzy but nothing like watching the old time 3D movies w/ the blue/red tinted glasses!

      --
      This post brought to you by your friendly neighborhood MBA.
    13. Re:I love 3D by xouumalperxe · · Score: 1

      Buttonless is ever so slightly off the mark. The new macbooks (vanilla/air/pro) all have a "buttonless" trackpad, where, rather than a discrete button, the whole trackpad acts as one (and I mean mechanically, not tapping - it hinges on the top iirc).

    14. Re:I love 3D by coppro · · Score: 2, Informative

      If you RTFP (Read The F***ing Patent) (TM and Copyright (C) 2008 "coppro"), then you would see that it requires a "viewing surface", limiting the patent to a 2-D desktop environment. Also, my interpretation is that things can't hang in the middle, but I'm not nearly as sure about that (it's patent language, and the diagrams aren't loading).

    15. Re:I love 3D by diegocgteleline.es · · Score: 4, Insightful

      The same benefit you get from running a 3D game instead of a 2D one.

      The fact is, desktop has never been 2D. It has always been 3D. The shadows under a button that make it look pushed or not are a 3d effect, even if it's implemented as a black shadow in a bitmap.

      You can have top or botton windows. That's 3D aswell.

      3D desktops will not be about having a "3D room" in your desktop. They will be normal desktops just like they're today. The difference will be that instead of drawing a bitmap with a black line to make a button look like it's pressed, you'll have a 3D engine and the toolkit will tell the 3D engine: "move the button x pixel in depth" - and the engine will move the button and will draw the shadows according to the surrounding objects.

      IOW, you'll have a 3d engine powering your desktop, managing not just your windows (beryl can do that today), but also your widgets. Or icons. Icons won't be just a 2d bitmap/vector image, they will be a 3d object that will react to events with all kind of 3D effects - rotation, lighting, jumping, smoke...whatever

      As expected, it seems that Apple has the lead. It's a shame that nobody in Linux is doing something similar. It's an oportunity to take lead in the desktop.

    16. Re:I love 3D by mcbutterbuns · · Score: 1

      so what benefit do you get with a 3d interface that you constantly need to translate back in to 2 dimensions?

      3D first person shooters are immensely popular. The benefit is that the game is more realistic.

      A 3D desktop is probably supposed to be more realistic. Realistic of what though? I don't know. Hopefully not my desk at work because then it would just be a mess.

      Whether or not a 3D anything will be very useful remains to be seen but mapping it back to a 2D screen doesn't invalidate it completely.

    17. Re:I love 3D by greg_barton · · Score: 1, Informative

      The problem is that your monitor is still in two dimensions- so what benefit do you get with a 3d interface that you constantly need to translate back in to 2 dimensions?

      I hate to break it to ya, but your retina is 2d interface. We seem to get along fine with it ina 3d world. :)

    18. Re:I love 3D by initialE · · Score: 4, Funny

      But the directions clearly said not to taunt super fun ball.

      --
      Starbucks, Harbuckle of Breath.
    19. Re:I love 3D by Anonymous Coward · · Score: 2, Interesting

      uh...hello...helmet???

    20. Re:I love 3D by DittoBox · · Score: 2, Informative

      As expected, it seems that Apple has the lead.

      I agree with your post for the most part but Apple isn't leading here:
      http://bumptop.com/
      http://www.sun.com/software/looking_glass/

      They may "lead" in bringing something like this to the market quicker (like they did with desktop composition) but they didn't invent this stuff. Certainly not patent worthy.

      --
      Good. Cheap. Fast. Pick Two.
    21. Re:I love 3D by Ravon+Rodriguez · · Score: 1

      That's because we have two eyes with two different perspectives, and the 2d images from each gets put together into a 3d image in the brain. Try using just one eye and see how much depth perception you have.

      --
      Jesus loves me, he loves me a bunch, because he always puts Jiffy in my lunch.
    22. Re:I love 3D by aliquis · · Score: 1

      I'm wondering if they have thought of some fancy 3 or 4-finger gestures to move around in 3D. I can think of some games that could use that.

      I guess this is the time for me to patent / claim prior art (idea) of a special "track sponge" tracking movement in 3D space of a special "fat finger."

      I was thinking about fat finger tracking on current track pads but immediately understood that it wouldn't work very good for navigation in 3D space.

      And yes, using three fingers for forward/back/strafe and then two + clicking left finger for fire would be quite cool :D, it's a mouse without the mouse! :D
      And if you started to move the middle finger vertically you could scroll around between weapons and such to =P

    23. Re:I love 3D by greg_barton · · Score: 1

      We have two eyes??

      I did not know that!!!1!

    24. Re:I love 3D by bob.appleyard · · Score: 1

      "Hey, that sphere's a cube!" -- Gene Ray

      --
      How dare you be so modest!! You conceited bastard!!
    25. Re:I love 3D by maxume · · Score: 1

      Or so we assume anyway.

      --
      Nerd rage is the funniest rage.
    26. Re:I love 3D by Tubal-Cain · · Score: 2, Interesting

      Technically, a helmet would still be a 2D interface... Although accelerometers and such to keep track of head movement/orientation could make a reasonable approximation.

    27. Re:I love 3D by greg_barton · · Score: 1

      You're just a figment of my imagination, so I knew you'd say that.

    28. Re:I love 3D by Anonymous Coward · · Score: 1, Informative

      Dude .. Seriously .. if that shit gets you sick .. DO NOT become a pilot.

      Speaking as a CFII ( Flight instructor for instrument ratings ) any maneuvers you do while in clouds ( no visual references ) will make you puke .

      even better is when you do a PROPER turn , you will have visual references , but no feel anything. A proper 2 min turn will place 1 g on you directly through the floor. So you will feel as if you are flying straight and level , but be turning.

    29. Re:I love 3D by TeknoHog · · Score: 1

      The problem is that your eyes are only 2D surfaces. Having two of them doesn't give you a full 3D perception -- you'd have to see through things to do that.

      Thus it should be possible to fake our limited perception by using two 2D displays and head tracking. It's the same thing with hearing, you only have 2 ears instead of 5.1, but again you'd need head tracking.

      --
      Escher was the first MC and Giger invented the HR department.
    30. Re:I love 3D by need4mospd · · Score: 1

      I believe it will be a series of tubes.

    31. Re:I love 3D by mhall119 · · Score: 2, Insightful

      It's a shame that nobody in Linux is doing something similar. It's an oportunity to take lead in the desktop.

      Sun's Project Looking Glass has been running on Linux for about 3 years now. The hard part is not the 3D effects, but coming up with a way of making it usable. If Apple has figured that part out, I expect it will be copied by everyone else in short order.

      --
      http://www.mhall119.com
    32. Re:I love 3D by reckless_waltz · · Score: 1

      Maybe they would add multi dimension touch to the track pad..

    33. Re:I love 3D by d3ac0n · · Score: 1

      holoemitters....

      Sounds vaguely NSFW. Or at least something I wouldn't necessarily want in my backpack.

      No, you're thinking of a similar product from the "slashfiction" Star Trek universe, the pornoemitters.

      --
      Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
    34. Re:I love 3D by Arancaytar · · Score: 1

      I think the desktop would be less overwhelming because there is not as much action...

      But you definitely can't count on it being less bad just because the screen isn't as big as that of a movie theater - refer to Mirror's Edge.

    35. Re:I love 3D by MMC+Monster · · Score: 1

      The problem is the keyboards.

      When I was using a sparcstation in the late 80s, the keyboards had "front" and "back" buttons, to move windows front and back. It was great, because you could focus on a window that wasn't in the forefront or could cycle through a subset of windows based on mouse position.

      Any keyboards have front and back buttons? Do current window managers know what to do with them?

      --
      Help! I'm a slashdot refugee.
    36. Re:I love 3D by pizzach · · Score: 1

      While you have a point, over-simplification is not good either. Drop shadows make it easier to distinguish which windows are in front of other windows, usually making computing a little bit easier on the eyes. Did you notice that I inadvertently used terms about being 3d to describe why 2d drop shadows are nice? Shadows are usually reserved for 3d objects is a 3d space, but yet on a 2d monitor they are enjoyable and useful. I don't think that drop shadows are the only technique that could be useful on a 2d monitor.

      --
      Once you start despising the jerks, you become one.
    37. Re:I love 3D by Molochi · · Score: 1

      There's a demo by a guy, Johnny Chung Lee, that did just that using a Wii sensor bar and nunchuck.

      http://www.cs.cmu.edu/~johnny/projects/wii

      Its the third video down. Very cool.
      Software is there too.

      --
      "The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
    38. Re:I love 3D by tyrione · · Score: 1

      Who said the interface that will accompany this 3D desktop will be 2D?

      You think the next iteration of the MacBook is going to be a giant cube? Or a sphere perhaps? I don't know about you, but I'm not putting any stupid cube or sphere in my backpack, thankyouverymuch.

      I think the parent poster is fantasizing on a holographic projection touch display.

    39. Re:I love 3D by Anonymous Coward · · Score: 0

      A lot.

      While stereoscopic vision helps augment the available information slightly, it's by no means a necessary or even remotely crucial part.

    40. Re:I love 3D by treeves · · Score: 1

      You still have quite a bit. Perspective (ability to move your head, etc.), relative sizes and all that.

      --
      ...the future crusty old bastards are already drinking the Kool-Aid.
    41. Re:I love 3D by MarginalWatcher · · Score: 1

      The fact is, desktop has never been 2D. It has always been 3D.

      Ever seen Windows 1.0?

    42. Re:I love 3D by somersault · · Score: 1

      Why don't you just write 'front' and 'back' on a couple of your function keys and then bind those keys to cycling the windows? I'm pretty sure there are built in options for that in stuff like Metacity - and no matter the OS or window manager, you could always write an app or plugin to do the same thing. Personally I am happy with a combination of alt-tab and multiple desktops - I like to group different applications on different windows rather than have to cycle through everything to get to a specific app. I use super-left/super-right to flick between desktops and alt-tab for app switching.

      --
      which is totally what she said
    43. Re:I love 3D by somersault · · Score: 1

      I thought the last mighty mouse had no 'buttons', but it did have touch sensitive areas. It sucked for a lot of people tho as a lot of us (me included) tend to rest our fingers on the buttons even when not clicking, and that throws the mouse off.

      --
      which is totally what she said
    44. Re:I love 3D by Phil06 · · Score: 0

      uh...hello...short bus???

      --
      "...and yet, I blame society" Duke - Repo Man
    45. Re:I love 3D by No_Weak_Heart · · Score: 1

      Obviously, there is no interest in this: BumpTop 3D Desktop Prototype. 3,002,226 views? Pfft.

    46. Re:I love 3D by Tim+MacDonald · · Score: 1

      Sadly, this is the misconception that a lot of people have. While three dimensional visualization systems such as CAVE do provide a further enhancement on the concept of a three dimensional desktop; however, this does not mean that the 2D flat panel display is useless to a 3D desktop.

      Take a look at some of the research done on the topic of three dimensional desktops -- most, if not all, research agrees that having the third dimension increases the ability to spatially remember where objects are placed, because the concepts behind three dimensional desktops mimic the real-world concepts we use today.

      -T

      P.S. Prior art exists, on a Macintosh computer, running OSX. It's a FOSS project called 3DOSX. I wonder if the patent office realizes that.

    47. Re:I love 3D by tabrnaker · · Score: 1

      Just out of curiousity, what's the mobility of your cervical spine, i.e., how many degrees can your head rotate about it's center, cervical spine only.

    48. Re:I love 3D by fprintf · · Score: 1

      I don't know exactly, but I can turn my head to the side so that my chin almost lines up with my collar bone/shoulder. I wish I could turn it all the way around! :-)

      --
      This post brought to you by your friendly neighborhood MBA.
    49. Re:I love 3D by avandesande · · Score: 1

      Same here. I took the kids there and had to stare at the floor during the 'rides'. Instant motion sickness.

      --
      love is just extroverted narcissism
  2. One more thing I should have patented! by mmu_man · · Score: 1

    Why is I always think about stuff and see them years later patented by some company... like dimming backlight with a photoresistor... oh well, if only they would do the other things I thought of, like real SMP laptops so you could power down cpus to save battery...

    First post ?

    1. Re:One more thing I should have patented! by pak9rabid · · Score: 1
      Heh, reminds me of this Seinfeld excerpt:

      KRAMER: Look at this, they are redoing the Cloud Club.

      JERRY: Oh, that restaurant on top of the Chrysler building? Yeah, that's a good idea.

      KRAMER: Of course it's a good idea, it's my idea. I conceived this whole project two years ago.

      JERRY: Which part? The renovating the restaurant you don't own part or spending the two hundred million you don't have part?

  3. Oh no, second post :-( by mmu_man · · Score: 1

    No need to play lottery today I guess :D

  4. Jobs gets baked, programmers die... but its cool. by tjstork · · Score: 0

    For some reason I have this vision of a frenetic and baked Steve Jobs coming up with this "awesome" concept for a U/I, rattling off orders to developers by the dozens. Somehow Apple makes it work, and to perfection. Developers lives are shattered, Jobs is triumph, and the result is probably going to be pretty excellent.

    Apple is back.

    --
    This is my sig.
  5. Wasn't MS Bob 3D already ? by mmu_man · · Score: 2, Funny
    1. Re:Wasn't MS Bob 3D already ? by Tjp($)pjT · · Score: 2, Interesting

      I preferred the hack Bubba. Reportedly put together in 1 day by some non-MS VB programmer. Versus a dev team at MSFT for a full dev cycle. Bob is long gone, but Bubba lives on. Apparently even working on Vista. And APPL had there 3D experiment back in the 90's as well. I spaced on the code-name for the public beta but maybe Tabasco. Although that was a internal printer project as well. And there was "Ark Interface" as well.

      --
      - Tjp

      I am in wallow with my inner money grubbing capitalistic pig. ... Oink!

    2. Re:Wasn't MS Bob 3D already ? by Sillygates · · Score: 1

      its more like the (c)2003 sun demo http://www.sun.com/software/looking_glass/media/k5_media.jsp#lg1 *years* before leopard.

      --
      I fear the Y2038 bug
  6. Soooo.... by Finallyjoined!!! · · Score: 0

    3D "effects" on a 2D interface is patentable. Pull the other one.

    Another instance of the patent system gone mad.

    --
    If I had an Ass, I'd call it Fanny Bottom, then I could slap my Ass; Fanny Bottom, on the Arse.
    1. Re:Soooo.... by TyFoN · · Score: 2, Informative

      Well at least there is a ton of prior art like compiz etc.
      I remember in the end of the 90's at an oil company i worked for,
      we had 3-4 SGI machines that used an array of projectors to create
      a 3d world for the engineers to explore the ground. You used a glove
      and cloud pull apart the different geological layers and pull down
      menus with your hand.
      The US patent system is def. screwed if they pass something like this.

    2. Re:Soooo.... by crmarvin42 · · Score: 1

      It sounds to me like your old employer used a different method. That makes them two different, patentable approaches to the same problem. Perfectly acceptable to any patent office. You don't patent what you did, but how you did it. Look at the hundreds of patents for mouse traps.

      --
      Bureaucracy expands to meet the needs of the expanding bureaucracy.-Oscar Wilde
    3. Re:Soooo.... by TyFoN · · Score: 1

      Yes it was more like what they do in the Minority Report, only a lot less advanced of course.
      However it was not patented and doing so would be silly. As for the Apple patent, it would
      be like patenting the interface to a game.
      I've also seen that people claim that Apples approach is novel because it uses "rooms".
      I clearly remember an interface that came with Packard Bell computers around 1995
      containing rooms running on top of Microsoft Windows. It might not have been "real" 3d, but it
      felt more like a game with static rooms and objects you could click on. However the idea
      behind it was the same.

  7. Guess they haven't heard of... by jvd · · Score: 3, Informative

    This clearly shows that the patent system is broken. Sun have been working on a 3D Desktop since the early 2000s.

    More info: http://www.sun.com/software/looking_glass/

    --
    Insanity: doing the same thing over and over again and expecting different results.
    1. Re:Guess they haven't heard of... by Tubal-Cain · · Score: 2, Insightful

      And we have had the Spinning Cube for a while now.

    2. Re:Guess they haven't heard of... by Anonymous Coward · · Score: 0

      And the windows that lift away from the cube's surface.
      --
      </humour>

    3. Re:Guess they haven't heard of... by intrico · · Score: 1

      I would not say that this filing itself shows that the system is broken, since the filing has not yet been approved. If the filing does get approved, however, then that would clearly indicate a broken system. Not that the patent system has not already previously been clearly shown to be broken, though, due to the countless other obvious/ridiculous patents that have actually been approved to date.

    4. Re:Guess they haven't heard of... by CajunArson · · Score: 4, Informative

      That's like saying that since cars have existed for over 100 years it is impossible to get a patent on a new development for a car.
      Looking at the claims, this patent is (unsurprisingly) not trying to claim the use of 3-D technology in a computer GUI. Instead, look at independent claim 1:

      1. A graphical user interface, comprising:a viewing surface;a back surface axially disposed from the viewing surface to define a depth;one or more side surfaces extending from the back surface to the viewing surface;a visualization object receptacle disposed on one or more of the side surfaces; and one or more visualization objects disposed within the visualization object receptacle, the one or more visualization objects corresponding to one or more system objects.

            The Apple application is for the use of a room-like setting where there is organization of visual elements along the "floor", "walls", and "ceiling" of the room. This is definitely different than looking glass, about the closest thing I've seen would be a demo from Qt on a Wolfenstein + desktop elements interface: see video here. However, it is unclear if the Wolfenstein demo actually anticipates the claims of this patent on two grounds: 1. the use of a static room could be different enough from the use of a maze, and the Wolfenstein demo does not stack & arrange elements like Apple is claiming) and 2. The Apple invention likely predates the WolfQt code.
          Additionally, as is often the case with Slashdot, the readers do not understand the difference between a granted patent and a patent application. This is ONLY an application, and as any patent practitioner knows, what you originally apply for is often much different than what you eventually get granted as a patent.

            Finally, before everyone in here panics that Linux will be illegal in 2 weeks or some other nonsense, just look at the subject matter that Apple is patenting: It's a stupid room with windows pasted on the wall! Who cares!! Even if Apple gets the patent, just don't go out and copy them and you'll be fine. The attitude of panic on here is actually indicative of a deeper fear. It's not that patents "stifle innovation", but instead that patents mean you can't just make a direct knock-off of some other UI which is what really freaks some people out.

      --
      AntiFA: An abbreviation for Anti First Amendment.
    5. Re:Guess they haven't heard of... by clampolo · · Score: 1

      Well those clowns already granted Apple patents for certain hand gestures. Soon they will start allowing Jobs to patent jacking off techniques too.

    6. Re:Guess they haven't heard of... by sammyF70 · · Score: 4, Insightful

      Why do people always concentrate on the compiz cube?

      Along with the windows opening/closing animations and the wobbly effect, the cube ranks among the most useless effects in Compiz (though I must admit I like the windows effects a lot somehow)

      Expo, fading, windows preview, all the magnifier and zoom functions, the shift switcher, along with the shelf functions are actually very useful (and productivity enhancing, once you get past the WOW effect), but somehow nobody ever talks about them. Hell ... even the water function is useful, as it can be used as a silent (and cool looking) system beep.

      Yes, they are also very pretty and geeky, but so what? just because something does look cool doesn't mean it's useless

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    7. Re:Guess they haven't heard of... by Ilgaz · · Score: 1

      I couldn't test it (I am on PPC) but I tested near everything claiming 3D concept of interface even including the Linux ones I built from source.

      If Apple is the company which made a Mach/NeXT/FreeBSD/BSD Lite and even MacOS mixture "easiest used Desktop ever", I wonder if they would be the ones to make a really usable 3d desktop.

      There is another patent from Apple about gestures being done without touching the screen surface. It was a story recently. When you mix both, something promising may happen.

    8. Re:Guess they haven't heard of... by Capt.DrumkenBum · · Score: 1

      Would that replace whacking off with Macing off?

      --
      If I were God, wouldn't I protect my churches from acts of me?
    9. Re:Guess they haven't heard of... by tbgreve · · Score: 0

      True... I have been running Sun's "Looking Glass" for almost 4 years. (on Linux)

      --
      "Be wary of the man who urges an action in which he himself incurs no risk."

      ~Joaquin Setanti

    10. Re:Guess they haven't heard of... by bkaul · · Score: 1

      just look at the subject matter that Apple is patenting: It's a stupid room with windows pasted on the wall!

      So would Microsoft Bob count as prior art?

    11. Re:Guess they haven't heard of... by waveclaw · · Score: 1

      The Apple application is for the use of a room-like setting where there is organization of visual elements along the "floor", "walls", and "ceiling" of the room. This is definitely different than looking glass

      Not looking glass, but it does resemble one computing horror I remember.

      Microsoft Bob.

      Apple's huge graphics design and industrial engineering efforts could polish poop to the point people would pay to just put it on their shelf. As cool as the bumptop desktop demo and compiz are, showing that 3d UI on a 2d monitor can enable useful modes of computer use, they are very far from 'home office in the computer.'

      As much as I hope they could pull it off, this is known dangerous territory. The computer is not a magic box, if Apple puts garbage into it garbage will come out of it. (And it will still probably sell to 8% of the market, but hey, that's Jobs^H^H^H^H Apple for you.)

      --

      "You cannot have a General Will unless you have shared experiences. You cannot be fair to people you don't know."
    12. Re:Guess they haven't heard of... by Anonymous Coward · · Score: 0

      That sounds exceedingly similar to the inverse-compiz-cube. Just the camera isn't stuck in the cube, but rather on a wall.

    13. Re:Guess they haven't heard of... by Cheech+Wizard · · Score: 1

      Sun have been working on a 3D Desktop since the early 2000s.

      So, after about 8 years where are they on this project? Will it ever be finished?

    14. Re:Guess they haven't heard of... by Anthony_Cargile · · Score: 1

      For me, its almost the inverse. I have abused the cube ever since it became available, placing windows on separate faces rather than on cluttering the taskbar. When doing web development, I have a tabbed IDE (Geany) open on one face, an FTP client (gFTP) on the next face to the left, then firefox open on the next leftmost face open to the web page being modified (and usually several virtual machines on the last face with all supported internet explorers open).

      This allows me to, with minimal keystrokes/mouse movement, change the code->rotate the the FTP client and upload->preview the changes(and every now and then)->check for compatibility with Windows and various IEs.

      Other than that, the wobbly windows are just for fun, the zoom feature is useful in graphics, and the annotate feature is really helpful when pointing something out to someone else on the screen (usually followed by their "whats that? Its incredible!" question).

      Keeping me off the mouse more makes me more productive, and compiz combined with an exceptionally extensive virtual machine library, tabbed windows, yakuake, Wine and a wide range of free software is certainly what I would call a Linux productivity suite, and all of my employers seem to think so as well.

      And, while we're on the subject, how would Apple's patent affect the currently active Compiz-Fusion project? I _really_ do not want to see the project come into this sort of situation, especially at the hands of Apple.

    15. Re:Guess they haven't heard of... by Anonymous Coward · · Score: 0

      Or even earlier and more significant:

      + Card et al's WebBook and WebForager (SIGCHI 1996)
      + Robertson et al's Task Gallery (SIGCHI 2000)

      These probably render quite a few of Apple's patent claims invalid on the basis of prior work. Several of the other claims in the patent I'd consider to be obvious extensions.

      [Note: most of the Task Gallery info seems to have gone missing from the Microsoft site]

    16. Re:Guess they haven't heard of... by Anonymous Coward · · Score: 0

      "windows on the walls", as in being inside the compiz cube?

    17. Re:Guess they haven't heard of... by Anonymous Coward · · Score: 0

      Please stop posting useful analysis of patents on /. You're confusing the people that have a

      #!/usr/local/bin/perl
      print "this just proves the patent system is broken"


      auto reply for all patent stories.

      Thank you.

  8. Procting for the future. by jellomizer · · Score: 2, Interesting

    This may not yield to a product. It is just a Patent. So if apple does come up with a 3D desktop no one else can sue them stating it is theirs. 3D computing has been in peoples imaginations for years. Remember Star Wars Ep. 4 back in the 1970's.
    We may get a real 3d interface in January but probably 5-10 years down the line as Human Interface interaction has gotten more advanced and intuitive vs. the old mouse method. Gestures, and better ways of tracking your hand have made 3d Manipulation more feasible.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    1. Re:Procting for the future. by X0563511 · · Score: 0, Troll

      This may not yield to a product. It is just a Patent. So if apple does come up with a 3D desktop no one else can sue them stating it is theirs.

      And anyone else who might come up with it in the event that Apple fails... is fucked, and by extension we all are (because the only one who can, is the one who didn't).

      Don't patent it till you have it, assholes!

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    2. Re:Procting for the future. by Anonymous Coward · · Score: 1, Informative

      Remember Star Wars Ep. 4 back in the 1970's.

      That would be impossible. There was no Episode 4 in the 70's, just Star Wars.

      Yes, I'm being a dick for amusement rather than actual irritation. If you had called it "A New Hope", then I would have cared a little because it's such a lame title compared with the original.

    3. Re:Procting for the future. by JayAitch · · Score: 1

      You know it's interesting you bring that up. Could fictional prototypes count as prior art?

    4. Re:Procting for the future. by jellomizer · · Score: 1

      A company can always purchase the Patent from Apple. Also a lot of companies have agreed to share patents. It is really fascinating all the stuff you can do if you have money.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  9. It's a unix system! I know this. by Anonymous Coward · · Score: 0

    So, we're going back 15 years to 1993?

    Great, now I'll have to revise my emergency velociraptor attack plans...

    1. Re:It's a unix system! I know this. by mrdoogee · · Score: 5, Funny

      Aww fond memories there. I remember back in 93 watching that movie with a few friends in a crowded theater and I believe it went down like this:
      Lex:It's a UNIX system! I know this!
      Me: NO ITS NOT!
      Usher: Please leave.

    2. Re:It's a unix system! I know this. by xZgf6xHx2uhoAj9D · · Score: 5, Informative

      It was, actually. It was fsn running on Irix (one of the few times something computery wasn't mocked up).

    3. Re:It's a unix system! I know this. by Xtifr · · Score: 1

      Lex:It's a UNIX system! I know this!
      Me: NO ITS NOT!

      Except it was--it was a 3d navigation system made for SGI. I believe the Linux port is called fsv or something like that, but don't quote me on that last.

    4. Re:It's a unix system! I know this. by mrdoogee · · Score: 1

      Well I stand corrected. Of course, I was 13 at the time and my Unix experience was limited to the CLI. ... still is matter of fact.

    5. Re:It's a unix system! I know this. by Xyde · · Score: 1

      Sorry to be so pedantic but I'm pretty sure it was A/UX 3.0 on a Quadra 700 (which is still UNIX, nevertheless)

  10. The Register by Anonymous Coward · · Score: 0

    Why don't you guys just get a room together and be done with it ? Hell, half the Reg stories come from US writers already. The /. comments system is way better, though. Mod points FTW !

  11. Er... I was thinking... by M-RES · · Score: 1

    ...prior art = Bump Top 3D desktop?

    1. Re:Er... I was thinking... by theredshoes · · Score: 1

      I watched the video on the Bump Top 3D desktop. I thought the lasso technique was useful. I am really lazy about putting my documents away or saving them in the file I created or my documents file. They usually just sit on the desktop until I decide to sort them out when I have time.

      I think someone said they thought it wasn't a very functional idea, and it was eye candy. For someone like me it is functional because of how I save my documents because I just got in the lazy way of saving them to my desktop.

    2. Re:Er... I was thinking... by camperdave · · Score: 1

      Here's a video and a link for those who don't know.

      --
      When our name is on the back of your car, we're behind you all the way!
    3. Re:Er... I was thinking... by ParanoidJanitor · · Score: 1

      SphereXP is another 3D desktop that comes to mind as prior art.

  12. Very innovative of Apple. by Anonymous Coward · · Score: 0

    And what are the Linux Defenders doing in the meantime?
    Spinning around in their little Compiz desktop cubes.

  13. Anonymous Coward by Anonymous Coward · · Score: 0

    Your average end user has enough trouble efficiently using 2D virtual desktop space, so why do we have extend this unfortunately popular metaphor by adding in the z-axis?

  14. 3D by mcgrew · · Score: 1, Informative

    So the new Apples will have holographic displays? If not, it isn't 3D, it's perspective .

    1. Re:3D by nasch · · Score: 1

      Not necessarily. As mentioned before, with something attached to your head (such as special polarized glasses, or infrared emitters) it is possible to get real 3D effects without using a hologram.

      For example: http://www.youtube.com/watch?v=Jd3-eiid-Uw

  15. Somehow it feels like compize inside cube by netdur · · Score: 1

    linux got it first, wooosh!!!

    --
    "Steve Jobs invented the world" -- Bill W. GATES
  16. Prior art? by danhm · · Score: 2, Informative

    That sure sounds a lot like Sun's Project Looking Glass.

  17. Actually by mario_grgic · · Score: 1

    They did not get rid of the buttons on trackpad, they added more. You now have 2 buttons on the trackpad for left and right click. They are just not "proper" buttons, more like an area on the trackpad that can get depressed when pressure is applied and the make a clicking sound.

    --
    As the island of our knowledge grows, so does the shore of our ignorance.
  18. Multi-head computing by HTH+NE1 · · Score: 1

    In some implementations, a stack item 400 can include visualization objects related to multiple monitors. For example, if a monitor in a dual monitor user environment is disabled, the corresponding visualization objects displayed on the disabled monitor can collapse into a monitor stack on the remaining monitor.

    I get the feeling they haven't fully considered the use of multiple displays under this interface, this being the only paragraph even mentioning them.

    E.g. if each display is a walled-off tube, how do you move something between displays or cause it to span across them? What if the displays don't share pixel dimensions, don't align their edges, or are even placed diagonally to each other? What if there are more than two?

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    1. Re:Multi-head computing by CommentThingSucks · · Score: 1

      Apple has never given much thought to multi-monitor support. It's just bolted on as an afterthough. Why is it that I still can't have a menu bar on each monitor? Because Jobs doesn't feel like it. Same reason I can't cut and paste files in Finder: "just because."

      And Microsoft, why can't I have a taskbar on each monitor? One that shows just the windows open on that monitor? Maybe I'll patent the idea and sell it to them.

    2. Re:Multi-head computing by oddfox · · Score: 1

      And Microsoft, why can't I have a taskbar on each monitor? One that shows just the windows open on that monitor? Maybe I'll patent the idea and sell it to them.

      Just in case you don't know about UltraMon already, it provides just what you ask for. I agree though, it really should be functionality included in the core system.

      --
      "We invented personal computing." - Bill Gates
  19. Story about a Software Patent by Concern · · Score: 2, Interesting

    Am I crazy, or is this an unskeptical report of Apple attempting to get a software patent?

    Knowing Steve Jobs this is unlikely to be a defensive patent, either. He may actually expect to be able to sue people to stop writing software that seems like his software.

    How sleazy. How ridiculous.

    You cannot patent software. Period.

    People who pretend we can are con men and shakedown artists.

    I don't care if it's GIF compression or one click buying or a goddamned 4D desktop. It can not be patented.

    You only have one choice: have a software industry, or have software patents.

    The only reason we have anything like an industry now is that they are totally ignored and almost everyone is not attempting to enforce them. But this status quo means a goldmine for con men who do enforce them, and a hit on the economy, from all the victims, as well as those who are intimidated away from innovating or competing.

    --
    Tired of Political Trolls? Opt Out!
    1. Re:Story about a Software Patent by Anonymous Coward · · Score: 0

      I'm more interested in prior art, because clearly the USPTO is adept at issuing such patents right now (argumentation above notwithstanding).

      As prior art goes, I personally thought Jefferson Han (name?) had it all for the supposed patents that went along with the iPhone, and Bumptop http://bumtop.com as demonstrated at TED 2007 (and thus clearly in development for some time beforehand) stinks of prior art when I look at the images from the filing.

      Question is, does Apple have (or for the cynical, did Apple install a copy of their mail systems, set date/time back, and inject ) loads of documents with an earlier date/time stamp to prove they had the idea first.

    2. Re:Story about a Software Patent by Ravon+Rodriguez · · Score: 2, Funny

      I don't care if it's GIF compression or one click buying or a goddamned 4D desktop. It can not be patented.

      I'm very interested in this 4D desktop you mention. A desktop that lets you operate in three dimensions and travel through time. Awesome!

      --
      Jesus loves me, he loves me a bunch, because he always puts Jiffy in my lunch.
    3. Re:Story about a Software Patent by SantaClaws04 · · Score: 1

      I agree that the current patent system doesn't work for software, but I don't agree that no system would work. If some day, I got a great idea for a new image compression format, that would take me 2-3 months to develop - I wouldn't spend that time, unless I could make some money in the process, at least enough to cover my losses from not working. Patenting the format could make me more inclined towards developing the format, doing two good things: I could make money from a great new invention, and the complete documentation would be 100% public.
      Imagine if Microsoft had done the same with its document formats. You may have to pay to use them as a software developer, but at least you have the choice without having to reverse engineer it.

      As to the actual article, I think it looks great compared to most other 3D desktop ideas I've seen. At least this can help me as a user. Maybe not the way the article describes it, but I certainly would be willing to sacrifice some of my screen, if I could see my other 'spaces' as the sides of the box. Instead of having to remember that Eclipse sits in 'space' number 7, and I'm currently looking at 1, wondering how to get to 7 using the arrows - I could simply look at the sides of the box, and know that Eclipse sits above the current (Or where ever). Poker is to the right, Firefox to the left, and my porn is below.
      That's one of the only reasons to use 3D that I can see. And it might even be possible to implement in the current OSX.

      --
      AI: When 'Lawyer == Lier' returns true.
    4. Re:Story about a Software Patent by Anonymous Coward · · Score: 0

      The problem with not having software patents is that nomatter what the fuck you develop, I can take it( even if I don't have the soucecode) Stamp a "this is mine sticker" on it and resell it at half the price(having no development costs, this wouldn't be a bad deal) and you would be fucked.

      What people like you just don't seem to get is that software patents aren't patents on ideas, but patents on implimentations. Apple aren't patenting the concept of 3d desktops, they are patenting their implimentation, which is perfectly understandable. They don't care if Microsoft makes something similar, they just don't want Microsoft "creating" something identical. And as a consumer who buys some Apple products and lives with the hell that is Microsoft, I don't want this either, because it would mean that Apple would die in a year.

      And this is not a overstatement, Noone will note the difference between the pretty looking alu iMac and the pretty looking alu mMac, both running nice looking operating systems OS X and OS M, but they will notice the price cut. This is how MS got market dominance, and killed progress for years.

    5. Re:Story about a Software Patent by Theaetetus · · Score: 1

      You cannot patent software. Period. People who pretend we can are con men and shakedown artists.

      ... or Supreme Court Justices. Fortunately, we have your superior experience, wisdom, and jurisprudence to lead the way. Thanks, psuedonymous Slashdot user!

    6. Re:Story about a Software Patent by Concern · · Score: 1

      There is no problem with not having them.

      You can't have them in the first place.

      There are hundreds of thousands of software patents now. Thousands of new ones every day. No human, no organization, can possibly know what patents cover a given piece of code.

      Or do you know of a way?

      Every line of code written is a ticking patent time bomb. Technically, it is impossible to write software legally. Certainly impossible for free software. Except, that is, in every other civilized country on earth, where this silly idea does not exist.

      Even Microsoft ignores software patents. They hope to survive by using their own to countersue anyone who sues them. On good days, they hope the expense of all this will further reduce competition.

      Unfortunately there are patent trolls who do nothing but sue others (and therefore can't be countersued for infringing)... which is getting to the logical conlcusion of this giant attorney's scam.

      What's funniest about your argument is that the last 40 years of software development pretty much prove it wrong. It's been a thriving industry in which fortunes have been made while software patents have, luckily, been *mostly* been ignored.

      Apple obviously does not need another way to enrich themselves - let alone one that is so unworkable as to be laughable. We all do just fine by the normal ways of competing: innovation, quality, price, copyrights, etc. Thank god, I don't need to stop everyone else from writing code with the same idea/implementation (difference?) I've used in order to make money.

      --
      Tired of Political Trolls? Opt Out!
    7. Re:Story about a Software Patent by SantaClaws04 · · Score: 1

      ...

      What's funniest about your argument is that the last 40 years of software development pretty much prove it wrong. It's been a thriving industry in which fortunes have been made while software patents have, luckily, been *mostly* been ignored.

      ...

      I do believe my first line reads something like:

      I agree that the current patent system doesn't work for software

      And I might add that I don't believe that there is some certain patent system that works for software. But all have not been tested/tried/thought of - there might be something that works, and works better than not having it at all. Maybe, maybe not. But saying that nothing will work is sorta like closing your eyes, holding your hands over your ears, and yell out loud "lalala". And I apologize for the childish comparison from my behalf.

      Another idea than the current could be that only file formats can be patented. And maybe extend this to always allow reading of patented file formats. Two types of file formats would then exist: Patented ones, and not-patented ones. It would then always be possible and legal to read patented file formats, since the complete specifications would have to be public. And it would be, maybe not possible, but at least always legal to both read and write not-patented file formats.

      --
      AI: When 'Lawyer == Lier' returns true.
    8. Re:Story about a Software Patent by jbolden · · Score: 1

      Obviously software patents are terrible. Apple generally patents stuff they are working on and they have spent billions on 3D technology, and a long history of innovation so there is no reason to believe they aren't genuinely working on this. So I think the "should there be software patents" should be separated off from "is Apple engaged in a con".

  20. Compiz Fusion by LunarEffect · · Score: 1, Informative

    I think I'll stick with using Compiz Fusion, thank you very much. Free and Versatile ftw! =)

  21. Jobs is not an inventor by hellfire · · Score: 5, Insightful

    Jobs is a marketer. What happens is a programmer gets a cool idea, writes a prototype, and sends it up to the execs for review along with a dozen other ideas. Then jobs gets baked, reads through proposals, sees the cool one and goes "OMG I can so sell that to millions of n00bs! A brilliant marketing plan for this just popped into my head! I will 0wnz j00r w0rldz with my reality distortion field muahahahahahahaha!!" Developers get paid, Jobs is triumphant, and the result is not perfect but pretty good, incredibly stylish, and everyone except the most die hard slashdotters and luddites will want one.

    --

    "All great wisdom is contained in .signature files"

    1. Re:Jobs is not an inventor by Anonymous Coward · · Score: 0

      somewhat long start but you should have end it with: 3. ?? 4. Profit!

  22. N-dimensions -1 by StikyPad · · Score: 3, Interesting

    Setting aside for a minute the fact that data storage is already a multidimensional representation on any modern computer..

    The most efficient way to manipulate that data is in a 2D matrix. That's because we can see all of it at once -- at least, as much as can fit on the display and/or our arc of vision. If we lived in 4 spatial dimensions, it would make sense to represent data in 3 dimensions, because we could see all 3 of them at once (assuming we had 4D sensory input.. whatever that might be). Creating a 3D representation of data might look cool, but it's just not efficient to work with for any amount of data beyond 2-3 items. See: Win-Tab in Vista, Stacks in OSX. It's not that we need better ideas for how to represent data in 3D, rather it's a physical limit that we need to accept and stop trying to do it "because we can."

    If you still don't buy that, imagine living in 2 dimensions (which is probably easier than imagining 4). We exist only on a plane, and objects can be represented only on the axises around us; nothing above or below, and we could only see the 180 degree arc from left to right. It would make no sense to represent data as more than a 1D line. Sure, we could send a line to the front or back, but working with a set of data would be most efficiently accomplished along that line.

    It's always more efficient to work with a set of data in 1 less dimension than you exist in. (Unless you live in 1D.. then I guess you're screwed.) There's a reason we don't use a 3D writing system. There's a reason we don't stack monitors one behind the next. Store it in 3 dimensions, fine, as a book, or as a stack of 2D windows, but use it in 2 dimensions. A 3D desktop is form over function in the worst sense.

    1. Re:N-dimensions -1 by petehead · · Score: 1

      Your point is only valid if your whatever you are looking at completely obscures everything else. A maximized window, for example. This almost never happens in the real world. Do you store cans in your pantry only 1 deep with that 1 plane of cans completely occupying your entire field of vision? I store my cans several deep and I can see bits of ones in the back that I may want to access.

      There's a reason we don't use a 3D writing system.
      Many cultures use(d) pictures to convey things. 2D pictures with representations of 3D life. Just like a computer monitor is 2D but can present representations of 3D.

    2. Re:N-dimensions -1 by Walpurgiss · · Score: 1

      Quote: Store it in 3 dimensions, fine, as a book, or as a stack of 2D windows, but use it in 2 dimensions. It seems your pantry cans are being stored there until you access them for use.

    3. Re:N-dimensions -1 by xtieburn · · Score: 1

      You are right but your argument is extremely flawed.

      There is nothing to say that regardless of dimensions you will only ever be able to view things in a dimension below. The reason why we cant manipulate a true 3D display is because we dont see in 3D.

      3D is an illusion of 2D images and perspective, your brain does an exceptionally good job of it, ask anyone and they will tell you they see in 3D but ask them to tell you whats on the other side of an object and theyll have to go around to the other side to see it. If you were truly seeing in 3D that wouldnt be necessary.

      This is something you see demonstrated in programming where in order to display anything you have to effectively remove a dimension in order to project it to the screen. (The same can be said of every representation of 3D, photographs, paintings, neither of them have actual depth.) Everything on your display is 2D whether it looks 3D or not, likewise everything 3D in reality is viewed in our eyes in 2D whether it is or not, and there in lies the problem.

      When you make information 3D it doesnt change your ability to only see in 2D and as such you will have to do more complicated tasks in order to get to the information. 2.5D which is what we commonly call the current desktop layout is the minimal amount of effort to get to the information. (Drag and slide something away and you see whats behind it.) ITs precisely how we organise information in real life. E.g. Fileing cabinets.

      The more you dabble in 3D the more you have to do to get the information and the less intuitive the interface becomes.

      Ultimately it becomes a case of more information on screen weighed up against complexity of viewing it and so far nobody has come even remotely close to beating 2.5D and there have been _a lot_ of attempts.

      However, this is nothing to do with some invented axiom of how much something can see in a given number of dimensions. If our eyes were very different and could somehow see and take in the world in length, height _and_ depth then our displays would no doubt be very different. Probably having to be 3D holograms to seem anything other than extremely primitive to something with such visual prowess.

    4. Re:N-dimensions -1 by Anonymous Coward · · Score: 0

      Well-said. The late Jef Raskin would have agreed with you. He argued in The Humane Interface that zooming interfaces are superior. When you think about it, most people's spacial skills aren't that great. They do much better with 2D than with 3D. Unfortunately, Apple already popularized a 3-dimensional interface in 1984: windows (i.e., the Desktop Metaphor). And we have yet to throw away this inhumane paradigm.

    5. Re:N-dimensions -1 by jbolden · · Score: 1

      Actually our vision is designed for 3+ dimensions. A huge percentage of our visual system is designed around detecting motion and changes in motion. A huge percentage is dedicated to depth. We want to use as much of the eye / brain system as possible not as little as possible to get information into the brain as quickly as possible.

  23. WTF is Job's obsession with buttons? by mcrbids · · Score: 0, Flamebait

    Seriously!

    Just about time that Mac Laptops come with two buttons, and I decide that it's time to go ahead and get one, I read (perfectly believable!) crap like this. No more buttons at ALL!?!?!

    Maybe it's "stylish" but it makes usability a NIGHTMARE. buttons make it very easy to say "I WANT THAT ONE" without having to have gestures interpreted. It gets to the point where I accidentally slide my thumb across the board, and some gesture gets interpreted and suddenly, I just launched 3 more pieces of software that I didn't want, or closed the window.

    Ack!

    Let my mouse be a mouse, and let it have buttons. Or GTFO.

    --
    I have no problem with your religion until you decide it's reason to deprive others of the truth.
  24. Settle Down by dwarg · · Score: 1

    People are way too worked up over this in regards to functionality, IMHO. It's just some 3D eyecandy over the top of a basic virtual desktop setup. Don't a number of OSS window managers offer 3D cube styled virtual desktop environments already? Most of them map to the outside of a cube this one just maps to the inside.

    I am hopeful this fixes the dock. Apple made the dock a lot less useful with 10.5, stacks being the most useless "innovation." By adding some depth to the stack it might become useful.

    On the other hand I am against software patents, of any kind, and would hope this would be unenforceable under some of the newer precedents that have been set (Bilski?).

    --
    Carry on.

    1. Re:Settle Down by DittoBox · · Score: 3, Interesting

      I think more realism in metaphor implementation would definitely help people crossover to computers easier. File organization, menus and multiple windows are a tough one for most folks. Being able to understand how three dimensional physics affects pieces of paper (documents), photographs, application windows (needs a good metaphor that doesn't conflict with paper documents) and folders for keeping it all in will help a lot of people who can't grok it as is.

      A lot of people bitch and moan about "terrible eye-candy". It might slow you down some, but for a lot of people visual hints and metaphors are the only way to understand this stuff.

      Work in any kind of design field for a while and you start to appreciate how simple visual hints help or hinder people. Being able to intuitively grok the way anything from a toaster to a can opener to an operating system works without having to really think about it is a Good Thing.

      I agree though, you shouldn't be able to patent a metaphor, an algorithm or an analogy. It's just dumb.

      --
      Good. Cheap. Fast. Pick Two.
    2. Re:Settle Down by anagama · · Score: 1

      Don't a number of OSS window managers offer 3D cube styled virtual desktop environments already? Most of them map to the outside of a cube this one just maps to the inside.

      You can also map to the inside of the cube if you want to.

      --
      What changed under Obama? Nothing Good
    3. Re:Settle Down by Molochi · · Score: 1

      Pretty much any current hardware, even something using Intel graphics, has had the ability to adequately hardware accelerate simple 3D for a while, and anything with an Nvidia or AMD/Ati chipset (VIA Chrome? not sure) can do more advanced stuff like programmable shaders. I think there's the capability, at least, to add some nice (possibly even useful) eyecandy that wouldn't bog down the system.

      This would probably cause a ruckus amongst the mac users stuck with older intel integrated graphics unless they're just adding a z-plane and adding the ability to look under stuff. Apple wouldn't pull a Vista and "obsolete" recent hardware; perish the thought.

      --
      "The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
    4. Re:Settle Down by somersault · · Score: 1

      application windows (needs a good metaphor that doesn't conflict with paper documents)

      How about.. windows?

      --
      which is totally what she said
  25. welcome to 1999 by logicassasin · · Score: 3, Interesting

    Back around 99, I remember installing a little OpenGL accellerated 3D desktop for Win98. At the time, I had an STB Permedia2 based card (full OpenGL ICD) and it was one of the very few cards that could run this "desktop" of sorts. Icons could be placed ANYWHERE in a 3D field and I could navigate 3D space around them. I could move through all three axis, rotate, do all kinds of things, even lose icons if I placed them in an area of 3D space too far away from the rest of the desktop stuff. It was neat for about 6 days, then I stopped using it.

    I'm sure I still have a copy of this in my CD graveyard. I'll look for it later and post up something when/if I find it.

    --
    Fifty watts per channel, baby cakes.
  26. Isn't the paradigm already "3D"? by caywen · · Score: 1

    I think there isn't a real need to migrate from a 2D to a 3D paradigm because the paradigm is actually already as 3D as it will get before we need a different type of display altogether. I think that the real value of a 3D desktop is incrementally improved window management and eye candy (which is not to say they aren't important). Still, I see 3D vs 2D more of an underlying tech thing instead of a user thing. I see it more like the switch from programmers using indexed paletted bitmaps to full RGBA bitmaps, or use of the GPU as a computing unit versus just the CPU. Nothing fundamental changes for the user, but the improvements are indeed palpable. What makes a UI 3D in the first place? Is CoverFlow 3D? Why is it better than my thumbnail list views? It's certainly pretty to look at.

  27. 3D Spinning Cube by not_hylas(+) · · Score: 1

    3D Spinning Cube (Mac):

    http://www.codingmonkeys.de/subethaedit/goodies/ada.dmg

    You're welcome.

    --
    ~hylas
  28. Please, STFU if you have nothing useful to say by crmarvin42 · · Score: 4, Informative

    It is apparent that you have never actually bothered to use one of the touchpad's in question. The whole pad is one physical button. It can be configured to act as a single button like the one present on all Mac portables, or to behave like the mighty mouse where the Left and Right sides are treated like separate buttons.

    It's also obvious that if you've ever used an apple portable, you've never bothered to look at the preference pane for configuring the pointer (trackpad or mouse). Their is a checkbox present that says "Ignore accidental trackpad input" that works flawlessly. There is also a checkbox that says "Ignore trackpad when mouse is present"

    Please, if you've never actually used a piece of equipment, don't give your ignorant opinion on it. It'd be like me giving you my opinion of Halo 3. Never played the game so have no worth while input on the topic.

    --
    Bureaucracy expands to meet the needs of the expanding bureaucracy.-Oscar Wilde
    1. Re:Please, STFU if you have nothing useful to say by Anonymous Coward · · Score: 0

      It is apparent that you have never actually bothered to use one of the touchpad's in question. The whole pad is one physical button. It can be configured to act as a single button like the one present on all Mac portables, or to behave like the mighty mouse where the Left and Right sides are treated like separate buttons.

      It's also obvious that if you've ever used an apple portable, you've never bothered to look at the preference pane for configuring the pointer (trackpad or mouse). Their is a checkbox present that says "Ignore accidental trackpad input" that works flawlessly. There is also a checkbox that says "Ignore trackpad when mouse is present"

      Please, if you've never actually used a piece of equipment, don't give your ignorant opinion on it. It'd be like me giving you my opinion of Halo 3. Never played the game so have no worth while input on the topic.

      No, it isn't, the new Macbook's trackpad is *not* "one big physical button", the trackpad is a lever type button, with the fulcrum at the top, you can't click it there, you can only easily press it from the bottom to about the half way point, so you cannot just move your finger around and click down whenever you need to, it's physically impossible on parts of it. So, you need to use the traditional one finger for movement and another for clicking anyway, and given that both fingers could potentially click OR be used for movement, the drivers get confused, a lot. Also, the new trackpad software does not have the "ignore accidental trackpad input" option, they removed that. And my Macbook is *very* sensitive to 'accidental' touches and brushes of the finger, and given the same surface is the button and the trackpad, it's *highly* frustrating at times. Form over function, mostly, multi-touch gestures are quite nice.

    2. Re:Please, STFU if you have nothing useful to say by Anonymous Coward · · Score: 0

      I think what you meant to say was "It works for me, and if you think it's a bad idea then clearly you have a vastly smaller penis. p.s. how dare you insult the mechanical offspring of my beloved Jobs."

  29. Can you imagine the productivity increase? by Anonymous Coward · · Score: 0

    When we finnaly will be able to do this on our macs!

  30. You forget ZAXXON by drerwk · · Score: 1

    Creating a 3D representation of data might look cool, but it's just not efficient to work with for any amount of data beyond 2-3 items. See: Win-Tab in Vista, Stacks in OSX. It's not that we need better ideas for how to represent data in 3D, rather it's a physical limit that we need to accept and stop trying to do it "because we can.

    I won't argue that it has not been done very well yet, but I am not sure it is because it can't be done. You could make a similar argument that adding color to the desktop is pointless, but it can be used to add information.
    Perspective transformations, transparency, and other effects might well improve the interface even though they exist in 2 spacial dimension.

    Did you think Zaxxon was not a step forward?

  31. Re:The power of Free Inovation, Compiz Fusion by Walpurgiss · · Score: 1

    I don't know if Compiz Fusion retained the feature, but back when Beryl was separate, you could invert the cube and be inside it instead of outside it.

    There weren't any doors though..

  32. Re:The power of Free Inovation, Compiz Fusion by Walpurgiss · · Score: 1

    Oh yeah, and CF/Beryl work with KDE too, not really Gnome tied. Probably work with other desktop environments as well.

  33. Pre-Existing Work by Anonymous Coward · · Score: 0

    Didn't Sun do this over a decade ago with Project Looking Glass? (http://www.sun.com/software/looking_glass/)

  34. :N-dimensions +1 by bgspence · · Score: 1

    And, it's most efficient to work with a set of data in 1 more dimension than you display it in.

    Why?
    Because.

  35. Jobs listens, that's the point. (you sold me mac!) by tjstork · · Score: 1

    90% of all programming today is a bunch of business people that see programming as well, satisfying the construction of a design according to their prototypes. That Apple actually encourages the creative aspects of programming, as you suggest, is actually even -BETTER- than what I wrote. That Jobs actually takes the time to get baked and find something he can sell, well, is doing more than 90% of all other software company CEOs do... and that's why he's a billionare, and others are not.

    --
    This is my sig.
  36. umm by AlpinePascia · · Score: 1

    To me it sounds weird funny old stuff. Like people in 70s couldn't think of GPS and stuff we've got; instead, they fancied a traffic warden robot in the middle of a crossroads waving its stick.
    From what I can see, trend-makers (say, Google or Apple) prefer lighter UI than does MS. In 2007 at Mossberg's annual event (whatever it's called) Mr. Gates made that prophecy about a 3d UI of the future. (BTW Jobs was like, I dunno, sth will obviously change, but you know, people don't want cars with 6 wheels, they are happy with 4).
    Although if they had some nice ideas about it, why not patent them.

  37. Have I missed something ? by strikles · · Score: 1

    My apologies for my ignorance, but how can it be that an entity is even able to apply for a patent on a concept that clearly was not created by them without being ridiculed? The way I see it (which could be wrong) there are several projects in existence applying this concept (glassfish, compiz-fusion, etc), and some others that go beyond it (g-speak), whilst apple has nothing to show for it. I am starting to wonder if I should apply for a patent on scratching my ears, walking around naked, or maybe eating and breathing... Feel free to call me an idiot and insult me in every way you may find fit, as long as you provide some sort of clarification to my query that goes along with it. Maybe I will find that I should quit my job and dedicate my time to patent trolling so that I can make some money by doing nothing... Is it not enough that apple created the core of OSX based on code from the FreeBSD project in order to save itself from bankruptcy and gave nothing back?(not to mention the iTunes music-store craporama). If I understood this patent filing correctly how is apple any better than Microsoft ? As far as I can see it their methods are pretty similar...

    1. Re:Have I missed something ? by strikles · · Score: 1

      Edit : My apologies, I meant "Looking Glass" and not Glassfish (the application server I was installing at the time I started reading this article) :(

  38. So should I have patented my "3d world"? by argent · · Score: 1

    From this article I wrote in 2004...

    http://scarydevil.com/~peter/io/3dworld.html

  39. I disagree by John+Guilt · · Score: 1

    I remember a tape of a presentation at 1990's or '91's SIGGRAPH showing what looked like a very data-rich 3D file-browsing construct. It particularly noted how well we can track a preselected and highlighted object as the display rotated.

    It might be that doing a barely-acceptable 3D desktop might be a much taller order than a barely-unacceptable, as opposed to 2D where we've seen more of a continuum between 'fail' and 'o.k.'.

  40. Why just '3'D? by John+Guilt · · Score: 1

    They said 'multi-dimensional'. I believe that Apple are attempting to make Time Itself tightly coupled to their hardware and software.

    Watch for the ad:

    -I'm a Mac.
    ---And I'm a PC.
    -I'm getting damn tired of you, so I'm going to kill your grandfather before you were born. [thumbs iPhone, vanishes]
    ---That's imposs [fades to nothing]
    -[Reappears, faces camera] Now who's cheaper?

    Of course then they might get sued by Candlejack bu

  41. prior art by Anonymous Coward · · Score: 0

    does joel swanson's work count as prior /art/?
    http://www.joelswanson.net/diorama/index.html

  42. Opposite. by bill_mcgonigle · · Score: 1

    They'll need to solve the motion sickness problem

    You're getting motion sick because your body isn't doing what your eyes say they are doing.

    The good money is on single-user 3D interfaces that track the eyes to generate 3D on a 2D screen, so it's exactly the opposite.

    --
    My God, it's Full of Source!
    OUTSIDE_IP=$(dig +short my.ip @outsideip.net)