Well, if Apple bothered to go through standardization of the APIs, then people could become compatible with it. Right now, Apple is clearly deliberately pulling a Microsoft: keep the APIs changing so fast that no third party implementation can catch up with them.
Whoa, god forbid anybody makes some progress somewhere without first letting Open Source catch up.
What Apple really needs to do is to figure out how to move their platform into the 21st century. The Macintosh platform perhaps doesn't need standardization so much as it needs a major overhaul.
They already did that years ago. There was this piece of software released that you seem to have not heard of called "OSX".
The Eve one is great if you have a hundred or some friends to play it with, and even more fun when you are playng against another group of one hundred. Combat is resolved thus: The first 100 gang up and kick one guy from the other team in the groin simultaneously. The remaining 99 on the second team then kick the crotch of a single member of the first team. Play ends when either all crotches have been kicked or the entire game falls apart, restarts, and every player has his crotch refunded by the GM.
The game gets markedly less interesting with less people. If you have only one guy to play against, for example, there are only 4 cards you can actually use.
1) They came up with a novel control scheme that's not too far off from being as good as the guitar hero controller: Pick up your keyboard. Place your left hand under the F1 - F4 keys. Your right index finger should fall on F1 -- this is the "First Fret", F2 is the second, etc. Hold the keyboard like you would the neck of a guitar.
So, let me get this straight - Wikipedia is good because it is more contains higher quality information than random sites on the internet. WHOA! SIGN ME UP!
I'm waiting for a battery that wont explode (also not limited to macs)
Batteries are vile chemicals cocktails with electricity running through them. You should be goddamn amazed that they work at all, much less do so with such a low explosion rate. If I made them, nobody would have eyebrows.
There is no space game in SWG like Eve (yes, it has space ships and such but plays nothing like Eve)
2. Spaceships looks great on video and all but your alignment and pitch has nothing to do with how your weapons fire as in proper naval ship based combat where they play a large part in tactics. There isnt any sci fi tactics related in Eve at all. Its all about who can bring the most ships to a battle of the same variety. Your weapons can fire at all directions no matter where you face.
This is 100% wrong. The combat has tons of depth. Turrets will miss if your target is transversing past you faster than the turret can track. Group tactics are huge unless you are in a large fleet battle where it generally turns into a slugfest. Ship configuration is a huge deal because you are always trading something away to get more offense or defense or agility or EW or range or etc. Running around with a bunch of identical loadouts is stupid - at the very least you should have a dedicated tackler to warp scramble your opponent so he can't get away.
3. Where is the backstory?
On the website. In the game news on the login screen. In missions. Eve is more about ignoring the backstory and doing your own thing, anyhow.
4. Ship positions are updated every 3 seconds or so, hardly real time. The day before I decided to quit I looked up the map and found a solarsystem with a lot of ships destroyed to see how the game is with battles. As soon as I get there my game froze for a minute and when it continued I found myself back in a station obviously got killed and podded by another player. Looks to be a delayed lag issue or I just got extremely unlucky and had a bad loading.
There were performance problems for awhile, but these tapered off after a slew of massive server upgrades
Sorry to say this but this is just another 3d sci fi simulation minus your usual pitch and align naval battle.
No, it's an MMO Elite. So many of these games have been made over the years that "Elite clone" became the name of the genre. I don't know of any other MMO that would fall under this subgenre.
a) It's a security risk waiting to happen - ActiveX controls have no limits placed on what they can do to your machine
Here are the minutes from the meeting where this was decided: Some Dev: Let's use DURRRRRRRR our OS-level component model for DURRRRRRRRRRR web plugins *grand mal seizure* Billy G: That will help fucking kill Netscape Ballmer:*throws chair in a way indicating approval*
ARM is a low power, low wattage, low performance arch (relative), and isn't even a GPU.
See, here are a couple formulas off the top of my head: 1/heat * 1/wattage * speed = 1 (design tradeoffs) efficiency coefficient * process coefficient * design tradeoffs = total goodness
Heat, wattage, and speed are linked. Non-mobile GPUs will ALWAYS be on the hot side because speed is king in that arena.
Going back to the ARM: efficiency is easy for a GPU because its computations are trivially parallelizable, which is why I didn't bring it up. CPUs are an entirely different matter. The real way to win the entire game is through process due to Moore's law.
Heat is entirely an issue of process tech. The chip designers do not run the fab. They do not invent SOI, and they do not magic up new lithographic techniques. Should the chip designers sit around with with their collective thumb up their collective ass while the material scientists poke silicon around with a nanotube for 6 months?
Heat is the boundry of performance. The entire chip industry spends every day working out how to make things cooler per unit of performance so that they may increase total performance. BUT I GUESS THAT ISN'T GOOD ENOUGH.
I was playing with Django over the weekend, and it features an admin system which far exceeds Rails' scaffolding
Scaffolding is not an admin system. Why the hell does everyone, without fail, pick scaffolding to compare to? You could have simply stated that Django has a nice admin system which Rails is lacking.
and allows customisation without having to rip it all out and start again.
Scaffolding is there to be ripped out once you get going. That's why it's called scaffolding.
If you judge a tool by what you are able to build with it then I'd have to give some respect to PHP
That merely proves the tool is not broken. Once you expand your criteria of judgement, PHP starts looking worse.
Who the FUCK tagged this "hype"?
on
What Spore May Spawn
·
· Score: 5, Informative
I am the most jaded gamer you can find, but this is a Will Wright game. WILL FUCKING WRIGHT. You know how American McGee get's his name plastered inexplicably onto shipping product? That's hype. Contrast that with a totally white box, save for the words "WILL WRIGHT MADE THIS" printed in bold on the front. That, my friends, is the closest thing you will get to guaranteed quality in the gaming industry.
A great engineer today could develop a longer lasting and more efficient walkman for playing cassette tapes, and not make a dime.
You mean like an iPod?
I don't care how well designed your product is, if you can't find a market it won't sell.
Yeah, that would never sell.
Here's the problem with your example: Suppose we rewind time back to before mp3 players existed. The marketer would tell the engineer that they needed a better tape player to sell. Or something smaller using a new proprietary format. Left alone, the engineer might come up with an mp3 player utilizing an off-the-shelf storage medium. Polish with great minimalist design, and you have an iPod. Note that I don't consider the iPod design as marketing-influenced; looking good and being easy to use are blindingly obvious design problems, not clever marketing.
HP or Compaq era? Back in 1999-2001, the company I worked for had over a hundred P3 360s and and 380s. We had maybe 2 disks fail, 1 fan, 1 scsi controller, and no PSUs that I'm aware of. The only real problem we had was with dual proc 360s overheating, and I blame this on underprovisioning the AC unit. They were solid as hell, too. Hit a faceplate with a bat, and you'd probably end up with a broken bat and a scratch on the server.
I've had almost a 100% partial failure rate with 3 or 4 Netgear switches bought months apart. Ports just stop working after awhile, and one failed outright. This happened a few years ago, so they might have gotten better, but I'm not going to buy any more just based on that previous experience.
Well, if Apple bothered to go through standardization of the APIs, then people could become compatible with it. Right now, Apple is clearly deliberately pulling a Microsoft: keep the APIs changing so fast that no third party implementation can catch up with them.
Whoa, god forbid anybody makes some progress somewhere without first letting Open Source catch up.
What Apple really needs to do is to figure out how to move their platform into the 21st century. The Macintosh platform perhaps doesn't need standardization so much as it needs a major overhaul.
They already did that years ago. There was this piece of software released that you seem to have not heard of called "OSX".
The Eve one is great if you have a hundred or some friends to play it with, and even more fun when you are playng against another group of one hundred. Combat is resolved thus: The first 100 gang up and kick one guy from the other team in the groin simultaneously. The remaining 99 on the second team then kick the crotch of a single member of the first team. Play ends when either all crotches have been kicked or the entire game falls apart, restarts, and every player has his crotch refunded by the GM.
The game gets markedly less interesting with less people. If you have only one guy to play against, for example, there are only 4 cards you can actually use.
You ever pick a sun box up?
1) They came up with a novel control scheme that's not too far off from being as good as the guitar hero controller:
Pick up your keyboard. Place your left hand under the F1 - F4 keys. Your right index finger should fall on F1 -- this is the "First Fret", F2 is the second, etc. Hold the keyboard like you would the neck of a guitar.
-1, Batshit Insane
So, let me get this straight - Wikipedia is good because it is more contains higher quality information than random sites on the internet. WHOA! SIGN ME UP!
I'm waiting for a battery that wont explode (also not limited to macs)
Batteries are vile chemicals cocktails with electricity running through them. You should be goddamn amazed that they work at all, much less do so with such a low explosion rate. If I made them, nobody would have eyebrows.
1. There is no ground game in Eve like in SWG.
There is no space game in SWG like Eve (yes, it has space ships and such but plays nothing like Eve)
2. Spaceships looks great on video and all but your alignment and pitch has nothing to do with how your weapons fire as in proper naval ship based combat where they play a large part in tactics. There isnt any sci fi tactics related in Eve at all. Its all about who can bring the most ships to a battle of the same variety. Your weapons can fire at all directions no matter where you face.
This is 100% wrong. The combat has tons of depth. Turrets will miss if your target is transversing past you faster than the turret can track. Group tactics are huge unless you are in a large fleet battle where it generally turns into a slugfest. Ship configuration is a huge deal because you are always trading something away to get more offense or defense or agility or EW or range or etc. Running around with a bunch of identical loadouts is stupid - at the very least you should have a dedicated tackler to warp scramble your opponent so he can't get away.
3. Where is the backstory?
On the website. In the game news on the login screen. In missions. Eve is more about ignoring the backstory and doing your own thing, anyhow.
4. Ship positions are updated every 3 seconds or so, hardly real time. The day before I decided to quit I looked up the map and found a solarsystem with a lot of ships destroyed to see how the game is with battles. As soon as I get there my game froze for a minute and when it continued I found myself back in a station obviously got killed and podded by another player. Looks to be a delayed lag issue or I just got extremely unlucky and had a bad loading.
There were performance problems for awhile, but these tapered off after a slew of massive server upgrades
Sorry to say this but this is just another 3d sci fi simulation minus your usual pitch and align naval battle.
No, it's an MMO Elite. So many of these games have been made over the years that "Elite clone" became the name of the genre. I don't know of any other MMO that would fall under this subgenre.
I originally had him shouting DEVELOPERS, but edited it out because I thought the flying-chair-as-communication-medium idea was about 40 times better.
a) It's a security risk waiting to happen - ActiveX controls have no limits placed on what they can do to your machine
Here are the minutes from the meeting where this was decided:
Some Dev: Let's use DURRRRRRRR our OS-level component model for DURRRRRRRRRRR web plugins *grand mal seizure*
Billy G: That will help fucking kill Netscape
Ballmer: *throws chair in a way indicating approval*
No, I think this prevents variable capture during macro expansion.
ARM is a low power, low wattage, low performance arch (relative), and isn't even a GPU.
See, here are a couple formulas off the top of my head:
1/heat * 1/wattage * speed = 1 (design tradeoffs)
efficiency coefficient * process coefficient * design tradeoffs = total goodness
Heat, wattage, and speed are linked. Non-mobile GPUs will ALWAYS be on the hot side because speed is king in that arena.
Going back to the ARM: efficiency is easy for a GPU because its computations are trivially parallelizable, which is why I didn't bring it up. CPUs are an entirely different matter. The real way to win the entire game is through process due to Moore's law.
Heat is entirely an issue of process tech. The chip designers do not run the fab. They do not invent SOI, and they do not magic up new lithographic techniques. Should the chip designers sit around with with their collective thumb up their collective ass while the material scientists poke silicon around with a nanotube for 6 months?
Heat is the boundry of performance. The entire chip industry spends every day working out how to make things cooler per unit of performance so that they may increase total performance. BUT I GUESS THAT ISN'T GOOD ENOUGH.
I was playing with Django over the weekend, and it features an admin system which far exceeds Rails' scaffolding
Scaffolding is not an admin system. Why the hell does everyone, without fail, pick scaffolding to compare to? You could have simply stated that Django has a nice admin system which Rails is lacking.
and allows customisation without having to rip it all out and start again.
Scaffolding is there to be ripped out once you get going. That's why it's called scaffolding.
If you judge a tool by what you are able to build with it then I'd have to give some respect to PHP
That merely proves the tool is not broken. Once you expand your criteria of judgement, PHP starts looking worse.
I am the most jaded gamer you can find, but this is a Will Wright game. WILL FUCKING WRIGHT. You know how American McGee get's his name plastered inexplicably onto shipping product? That's hype. Contrast that with a totally white box, save for the words "WILL WRIGHT MADE THIS" printed in bold on the front. That, my friends, is the closest thing you will get to guaranteed quality in the gaming industry.
Why the hate? RoR very effectively uses what the language has to offer: terse-yet-expressive, DSLs, dynamic as hell, metaprogramming.
No you wont. Just buy a switchbox.
A great engineer today could develop a longer lasting and more efficient walkman for playing cassette tapes, and not make a dime.
You mean like an iPod?
I don't care how well designed your product is, if you can't find a market it won't sell.
Yeah, that would never sell.
Here's the problem with your example: Suppose we rewind time back to before mp3 players existed. The marketer would tell the engineer that they needed a better tape player to sell. Or something smaller using a new proprietary format. Left alone, the engineer might come up with an mp3 player utilizing an off-the-shelf storage medium. Polish with great minimalist design, and you have an iPod. Note that I don't consider the iPod design as marketing-influenced; looking good and being easy to use are blindingly obvious design problems, not clever marketing.
HP or Compaq era? Back in 1999-2001, the company I worked for had over a hundred P3 360s and and 380s. We had maybe 2 disks fail, 1 fan, 1 scsi controller, and no PSUs that I'm aware of. The only real problem we had was with dual proc 360s overheating, and I blame this on underprovisioning the AC unit. They were solid as hell, too. Hit a faceplate with a bat, and you'd probably end up with a broken bat and a scratch on the server.
They left out 3dfx.
One of these things is not like the other...
I was with you right up until you implied that COBOL was good at anything.
Yeah. Referring to it as a "carbon rod" is just dissembling.
Dude, get the net. Spaces already won.
Yeah, but the internet one redirects you to goatse.cx, which happens to be exactly the last thing I would want to smell.
I've had almost a 100% partial failure rate with 3 or 4 Netgear switches bought months apart. Ports just stop working after awhile, and one failed outright. This happened a few years ago, so they might have gotten better, but I'm not going to buy any more just based on that previous experience.