Seriously, being a Santa Cruz geek, I'm ticked that this blasted company is ruining the good name of my home town. Back when SCO was really SCO, they may not have produced good software, but at least they employed local geeks to produce bad software;)
In the begining, the media was new, and people bought what was available, and I'm sure they didn't have the best inks for the intermediate layers ready just yet. Eventually, these will decay. And as more and more vendors got into the game, do you think their major focus was extending the lifespan? No, most likely it was cutting costs without majorly effecting lifespan, only making them last longer where economical.
That being said, if thise gets noticed by the big media folks, I wouldn't be suprised to see 'premium' cdr that advertise a lifetime of 5 or 10 years, for 4x or more in cost, or at slower speeds or some such.
is Europe just one contry? I'm all for conciceness, and yes, Europe is becoming peaceful and in many ways a single, strong political force, but the contries in Europe are far from being a single contry.
for the first conviction for stalking with this. Got a new paramore? Hey, give them a cell phone! Or that cute new girl(or guy) in the office? Even better, give them one off the company expense account!
Ok, I see a lot of people looking at this and either complaining, because they think they know how this is a non-achivement, or not really useful.
On the other end, you've got people AOLing with crap like "This looks great!" and "I can't wait for my vorbis player!". Ok, yes, we know. So do many of us. Thanks.
This really does look to be useful in getting ogg into portables, and I belive the reason for this is simple. If this has the ability with a low power cpu and dsp to decode ogg files, it may well be able to decode mp3s or some other format as well. Meaning it would be possible to have this be the single setup solution for a player, not this + an mp3 and windows media or whatever else decoder. Without more information from the design company, we can't be sure, naturally, but consider that before you immediately deride this as useless.
How about open source spirit, the people who know how to do something well working on what it is they do well? If you are going to get uptight about someone claiming to have no talent at something, at least respect their honesty. One person can't build good software alone, so why should they be expected to provide good game assets?
Not to mention that this utterly fails to address the need for sound fx.
It wasn't april 1st yet when you posted this. C'mon, if you are going to go with slashdot tradition, at least be a bit clueful. And yeah, I know it's not entirely the poster's fault, the RFC was released to soon too, but it just shows that, as usual, most/. posters can't spot a real april fools day joke if it ran up and smacked them right in the head.
Write out a clear directive for your project before you start, and start writing design docs soon after, so that it's clear what direction you are trying to take the project. That way, when people make suggestions that are 'unwelcome', then you can have a clear reason to let them know why, and then let them know they can either give a go and implimenting it in a clear way, and submitting patches, or some such to that effect.
I'd suggest not turning down ideas and patches that you feel are 'unwelcome' without a clear design that shows why it would be impractical.
is mp3.com. It allows you to get a feel for a tone of bands. Some of them are really good, some are ok, some of them suck. But it's try before you buy, just like music should be. Plus, with the connection I've got at work (isp;), I get to listen to a new band every day =) Also, pick and choose what kind of techno you really like. Most bands do several kinds, and you may find that you like some types much better than others. I found I like trance much better, but that's just me.
about these silly studies is that, they generally don't go into much detail about what type of video games that the people in the study tend to play. Are you telling me that 3 years of playing sports games for 6 hours a day is the same as 3 years of playing 6 hours of actions games a day is the same as 3 years of playing 6 hours of rpgs a day? As a gamer, I somehow think it's rather insulting that it gets overgeneralized as such, into simply, 'video games kill kids brains' and not, boring, repetative tasks that require no brain power turns kids brains into putty. On the other hand, I'd argue that, stratagy (both kinds, tbs and rts), rpg, and puzzle games all help to stimulate problem solving skills in various ways. Ah well, just my 2p
Is this really a good place to ask this? I mean, of course it's relevant, but considering, this place is frequented by 'free' everything loving, and oftentimes quasi illigal information (programs, music, vidoes) trading, people, and only a few more legally minded people, what kind of a response do you reasonably expect this to get? Lots of "Of course it's not, that's silly!" and "I bet it is illegal, bit it shouldn't be, stupid DMCA" and so on comments, and very little that will really answer your question. Not trolling, just asking, why would someone want to ask this question here, of all places?
Re:Differences appear minor
on
Gnome 2.0 RC1
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· Score: 0
Plus, just to add a bit here, gtkmm/gnomemm is very good, and kde has to use a horrific cludge to get it's object signal/slot mechanism working. gtkmm does that with standard c++. And, yes, I've used both, before you ask, that's how I know about it. QT has its good points, but it's use of so much non standard code is quite painful.
Ok, so I saw a couple people go over this, but, here is the crux of the matter with open source game development; Content Vs Code.
I too have been thinking a great deal about this, and here's the scheme I've thought of that would be both open source, and able to make money. In a nutshell, as someone else already suggested, release the engine, and keep the content under copyright. Now, here's the catch. Where do you draw the line with what's content, and what's code? Most would say, if it looks like code, it is, but I say that, if it's pure game logic, that's content. Lets say, for example, that, as most games with extensive in game AI or physics logic code do, you build a scripting engine into your game to drive the tweakable details. This is how a good number of game engines work, the Unreal engine being a good example. If you wish to open source your game, I'd say, open source the engine, and keep the game logic under the same 'pay for distrobution' licence as your content. Most likely best to provide it under a 'viewable source' licence, at least for the more basic/example logic, to encourage mods (good for any game), but aside from that, that type of code has more to do with your game design, the part you are trying to sell, than it does with the nuts and bolts part that everyone would benefit from having to use, like networking or graphics code.
Personally, I name my small network after mental disorders. My router is named paranoia, and my dual booting workstation is schzophrenia. Not that this helps any;)
I know I'm going to be labeled flaimbate for even replying to this part of your post, but ah well. The reason he mentioned the asm vs c++ thing is not for the point that the asm vs c++ part was important, but because the systems needed to power them, i.e. an embeded computer system vs an external computing system was one aspect as was the language used, as an indicator of the software design that was used. He didn't make this horrifly clear in his post, I'll grant, but none the less, when you want to say something quick on here, it's easy to just post the argument you've got in your head, not the one that'll make since 5 min later;)
So you don't want to vote for Mr. "Playing for the crowd" Bush, eh? So, while I don't like the guy I'll vote for Gore, eh? And why not, I mean, certainly, they are the only two candidates. It's a two party system... WRONG
Yeah, I know, it's a rude way to put it, but there are more than two candidates. I'd just like to point out that there are a good number of independants. Why don't I say how many? Because I'm 19, and I don't yet have the time, due to my educational and vocational considerations, to actually do enough research. But I do know who I'm voting for, and it damn well isn't Bush, and it's not Gore either, because he's got some rather shady crap he's pulled in the past. It's Ralph Nader, the Green party canidate. I'm not saying don't vote for Gore if you really agree with what he's trying to stand for. I'm saying look at his record, look at what he's actually standing for, and ask if that's what you want your president to be doing in office. Then look at the other candidates, and ask yourself the same thing. Then decide who you want, that's all I ask. Use this wonderful, theoretical because no-one uses it right democracy we've got. And come november, let's hope you're paying more attention to the issues and to the track records of the individuals involved than to what the TV is telling you.
Unless you don't live in the US, then you can ignor what I just said.Unless you also live in a democratic nation, then apply the general theory, stir, vote, repeat.
And please pardon my spelling. I'm 1)woring under linux, and never got the hang of iSpell, 2)I'm dyslexic, and 3)I'm trying to get offline in a hurry.
Well, it's simple really. First, not all of us are (purely) software geeks. Some of us started out our computer geek days as hardware geeks, mostly because we where poor, or underfunded in any account (I happen to be naturally poor), and got mostly hand me downs or cheap ass gifts. So, when not satisfied with the power we had, we simply tweak the hardware as best we could. Anyone here remember the days of the 3-486? Ok, how many here remember trying to OC or, more likely, install that new hand me down CPU into your old MB, without any Jumper guide, or just the one printed on the PCB? A lot less I suspect, but you bet I did it. And so did the same sort of people who OC their Celerons and Durons and Thunderbird Athlons (or Classic Athons for that matter) today. Still, why do we continue with this insanity?
Well, there are two answers. One, for those of us with well paying jobs/living at home with little-no rent and any job at all, it's partly old habit, partly to keep the old skills tuned up, or even advance them further. I remember back when I got my V3 2000 (before I had a job), I attached one of my old 486 cooling fans to it. It rocked! I was able to OC the damn thing another 16mhz on top of no cooling, for free! I still have that V3, still OCed, this time with an undercard fan solution, and clocked even higher. Also, there is the point that, yeah, if you've got the cash when your upgrading, you can go for the next speed up. All well and good, but what about when it's time to upgrade? Well, if you've got much OC experince, and a good CPU, or graphics card, or whatever (CPUs mostly, I'll admit), then you most likely spend the $20-50 to get some extra cooling and OC your CPU by 100-300mhz (for modern CPUs, Celeron, slower Coppermine, Duron, Athlon), rather than the $100-250+ for the new speed grade of CPU. This holds true even more highly for the OCers that are 1)unworking collage students, or 2) still living at home, for two reasons. One, if it's their own cash, they aren't likely to be getting more than what they've got right then anytime soon, and two, they can more easly justify smaller purchaces.
So, before you go asking yourself why we complete nutters would go and roast perfectly good hardware, well, now you'll know. We are or where poor hardware geeks, and we love to get into our cases and try to fry shit.
and most of all it's not interactive Ok, right there, that's dead wrong. Pinball was one of the FIRST interactive arcade games. Flashing lights, chimes, and your score being kept. Sure, those are all static. Please think about what you write about before you type it. As for the violence, I think perhaps you are being shortsighted. I, a fps fan, enjoy many non-violent games, or ones in which the vilence is only implied, like in chess, or Warhammer 40k, or, better yet, where there really is no violence, like Settlers of Catan. Yes, I know they are all 'board' games, I was using them as non-computer game examples. Come to that, I also play Settlers of Catan on my computer, Chess too. And still I'm that sort that can frag as well as the next non-pro player in UT or Q3.
Certainly, I don't play pinball as much as I play games on my computer, but, and let me make this clear, only because I don't have a pinball table. Yet. I personally love pinball, as well as air hockey, and play both at a local arcade whenever I get together with friends there. This is of couse only a cross-section of myself and my small band of friends (and my parents, they play as well), and this post a cross-section of the geek comunity, but considering that we geeks are the majority of computer users (total time spent wise, mind) and game junkies, I think it is still a valid point that pinball and it's ilk are not really dying, if the most computer using sub-culture still values such an analog sort of game. Just because something that was one of the most popular form of arcade games 20-30 years ago isn't as popular now doesn't mean it's dying; that it's still around as much as it is, and played means it's got real lasting power under the face of a quite determined try to make computer/console/video games the only electronic games. Think about that.
Don't use the full name, you insensative clod!
;)
Seriously, being a Santa Cruz geek, I'm ticked that this blasted company is ruining the good name of my home town. Back when SCO was really SCO, they may not have produced good software, but at least they employed local geeks to produce bad software
One important distinction. Which pda stores things securely? I haven't seen one that comes with built in encryption.
In the begining, the media was new, and people bought what was available, and I'm sure they didn't have the best inks for the intermediate layers ready just yet. Eventually, these will decay. And as more and more vendors got into the game, do you think their major focus was extending the lifespan? No, most likely it was cutting costs without majorly effecting lifespan, only making them last longer where economical.
That being said, if thise gets noticed by the big media folks, I wouldn't be suprised to see 'premium' cdr that advertise a lifetime of 5 or 10 years, for 4x or more in cost, or at slower speeds or some such.
is Europe just one contry? I'm all for conciceness, and yes, Europe is becoming peaceful and in many ways a single, strong political force, but the contries in Europe are far from being a single contry.
Very half glass full take on this from a /. point of view.
for the first conviction for stalking with this. Got a new paramore? Hey, give them a cell phone! Or that cute new girl(or guy) in the office? Even better, give them one off the company expense account!
Privacy, we hardly knew ye.
Ok, I see a lot of people looking at this and either complaining, because they think they know how this is a non-achivement, or not really useful.
On the other end, you've got people AOLing with crap like "This looks great!" and "I can't wait for my vorbis player!". Ok, yes, we know. So do many of us. Thanks.
This really does look to be useful in getting ogg into portables, and I belive the reason for this is simple. If this has the ability with a low power cpu and dsp to decode ogg files, it may well be able to decode mp3s or some other format as well. Meaning it would be possible to have this be the single setup solution for a player, not this + an mp3 and windows media or whatever else decoder. Without more information from the design company, we can't be sure, naturally, but consider that before you immediately deride this as useless.
How about open source spirit, the people who know how to do something well working on what it is they do well? If you are going to get uptight about someone claiming to have no talent at something, at least respect their honesty. One person can't build good software alone, so why should they be expected to provide good game assets?
Not to mention that this utterly fails to address the need for sound fx.
The truth is a lie. War is peace. And this man will bring us privacy.
It wasn't april 1st yet when you posted this. C'mon, if you are going to go with slashdot tradition, at least be a bit clueful. And yeah, I know it's not entirely the poster's fault, the RFC was released to soon too, but it just shows that, as usual, most /. posters can't spot a real april fools day joke if it ran up and smacked them right in the head.
Oh yeah, and, by by karma. Whatever.
Write out a clear directive for your project before you start, and start writing design docs soon after, so that it's clear what direction you are trying to take the project. That way, when people make suggestions that are 'unwelcome', then you can have a clear reason to let them know why, and then let them know they can either give a go and implimenting it in a clear way, and submitting patches, or some such to that effect.
I'd suggest not turning down ideas and patches that you feel are 'unwelcome' without a clear design that shows why it would be impractical.
Mirrors, anyone? The freeciv server is quite /.ed.
is mp3.com. It allows you to get a feel for a tone of bands. Some of them are really good, some are ok, some of them suck. But it's try before you buy, just like music should be. Plus, with the connection I've got at work (isp ;), I get to listen to a new band every day =) Also, pick and choose what kind of techno you really like. Most bands do several kinds, and you may find that you like some types much better than others. I found I like trance much better, but that's just me.
about these silly studies is that, they generally don't go into much detail about what type of video games that the people in the study tend to play. Are you telling me that 3 years of playing sports games for 6 hours a day is the same as 3 years of playing 6 hours of actions games a day is the same as 3 years of playing 6 hours of rpgs a day? As a gamer, I somehow think it's rather insulting that it gets overgeneralized as such, into simply, 'video games kill kids brains' and not, boring, repetative tasks that require no brain power turns kids brains into putty. On the other hand, I'd argue that, stratagy (both kinds, tbs and rts), rpg, and puzzle games all help to stimulate problem solving skills in various ways. Ah well, just my 2p
Is this really a good place to ask this? I mean, of course it's relevant, but considering, this place is frequented by 'free' everything loving, and oftentimes quasi illigal information (programs, music, vidoes) trading, people, and only a few more legally minded people, what kind of a response do you reasonably expect this to get? Lots of "Of course it's not, that's silly!" and "I bet it is illegal, bit it shouldn't be, stupid DMCA" and so on comments, and very little that will really answer your question. Not trolling, just asking, why would someone want to ask this question here, of all places?
Plus, just to add a bit here, gtkmm/gnomemm is very good, and kde has to use a horrific cludge to get it's object signal/slot mechanism working. gtkmm does that with standard c++. And, yes, I've used both, before you ask, that's how I know about it. QT has its good points, but it's use of so much non standard code is quite painful.
Ok, so I saw a couple people go over this, but, here is the crux of the matter with open source game development; Content Vs Code.
I too have been thinking a great deal about this, and here's the scheme I've thought of that would be both open source, and able to make money. In a nutshell, as someone else already suggested, release the engine, and keep the content under copyright. Now, here's the catch. Where do you draw the line with what's content, and what's code? Most would say, if it looks like code, it is, but I say that, if it's pure game logic, that's content. Lets say, for example, that, as most games with extensive in game AI or physics logic code do, you build a scripting engine into your game to drive the tweakable details. This is how a good number of game engines work, the Unreal engine being a good example. If you wish to open source your game, I'd say, open source the engine, and keep the game logic under the same 'pay for distrobution' licence as your content. Most likely best to provide it under a 'viewable source' licence, at least for the more basic/example logic, to encourage mods (good for any game), but aside from that, that type of code has more to do with your game design, the part you are trying to sell, than it does with the nuts and bolts part that everyone would benefit from having to use, like networking or graphics code.
Anyway, just my $0.02 ;p
Personally, I name my small network after mental disorders. My router is named paranoia, and my dual booting workstation is schzophrenia. Not that this helps any ;)
I know I'm going to be labeled flaimbate for even replying to this part of your post, but ah well. The reason he mentioned the asm vs c++ thing is not for the point that the asm vs c++ part was important, but because the systems needed to power them, i.e. an embeded computer system vs an external computing system was one aspect as was the language used, as an indicator of the software design that was used. He didn't make this horrifly clear in his post, I'll grant, but none the less, when you want to say something quick on here, it's easy to just post the argument you've got in your head, not the one that'll make since 5 min later ;)
And I have a copy! Happy solstice! Woohoo! This movie rocks.
I for one, am a Discordian. It's all chaos by heart, baby. Offer the goddess Eris jello snacks, and your modem will connect better.
So you don't want to vote for Mr. "Playing for the crowd" Bush, eh? So, while I don't like the guy I'll vote for Gore, eh? And why not, I mean, certainly, they are the only two candidates. It's a two party system... WRONG
Yeah, I know, it's a rude way to put it, but there are more than two candidates. I'd just like to point out that there are a good number of independants. Why don't I say how many? Because I'm 19, and I don't yet have the time, due to my educational and vocational considerations, to actually do enough research. But I do know who I'm voting for, and it damn well isn't Bush, and it's not Gore either, because he's got some rather shady crap he's pulled in the past. It's Ralph Nader, the Green party canidate. I'm not saying don't vote for Gore if you really agree with what he's trying to stand for. I'm saying look at his record, look at what he's actually standing for, and ask if that's what you want your president to be doing in office. Then look at the other candidates, and ask yourself the same thing. Then decide who you want, that's all I ask. Use this wonderful, theoretical because no-one uses it right democracy we've got. And come november, let's hope you're paying more attention to the issues and to the track records of the individuals involved than to what the TV is telling you.
Unless you don't live in the US, then you can ignor what I just said.Unless you also live in a democratic nation, then apply the general theory, stir, vote, repeat.
And please pardon my spelling. I'm 1)woring under linux, and never got the hang of iSpell, 2)I'm dyslexic, and 3)I'm trying to get offline in a hurry.
Well, there are two answers. One, for those of us with well paying jobs/living at home with little-no rent and any job at all, it's partly old habit, partly to keep the old skills tuned up, or even advance them further. I remember back when I got my V3 2000 (before I had a job), I attached one of my old 486 cooling fans to it. It rocked! I was able to OC the damn thing another 16mhz on top of no cooling, for free! I still have that V3, still OCed, this time with an undercard fan solution, and clocked even higher. Also, there is the point that, yeah, if you've got the cash when your upgrading, you can go for the next speed up. All well and good, but what about when it's time to upgrade? Well, if you've got much OC experince, and a good CPU, or graphics card, or whatever (CPUs mostly, I'll admit), then you most likely spend the $20-50 to get some extra cooling and OC your CPU by 100-300mhz (for modern CPUs, Celeron, slower Coppermine, Duron, Athlon), rather than the $100-250+ for the new speed grade of CPU. This holds true even more highly for the OCers that are 1)unworking collage students, or 2) still living at home, for two reasons. One, if it's their own cash, they aren't likely to be getting more than what they've got right then anytime soon, and two, they can more easly justify smaller purchaces.
So, before you go asking yourself why we complete nutters would go and roast perfectly good hardware, well, now you'll know. We are or where poor hardware geeks, and we love to get into our cases and try to fry shit.
and most of all it's not interactive
Ok, right there, that's dead wrong. Pinball was one of the FIRST interactive arcade games. Flashing lights, chimes, and your score being kept. Sure, those are all static. Please think about what you write about before you type it. As for the violence, I think perhaps you are being shortsighted. I, a fps fan, enjoy many non-violent games, or ones in which the vilence is only implied, like in chess, or Warhammer 40k, or, better yet, where there really is no violence, like Settlers of Catan. Yes, I know they are all 'board' games, I was using them as non-computer game examples. Come to that, I also play Settlers of Catan on my computer, Chess too. And still I'm that sort that can frag as well as the next non-pro player in UT or Q3.
Certainly, I don't play pinball as much as I play games on my computer, but, and let me make this clear, only because I don't have a pinball table. Yet. I personally love pinball, as well as air hockey, and play both at a local arcade whenever I get together with friends there. This is of couse only a cross-section of myself and my small band of friends (and my parents, they play as well), and this post a cross-section of the geek comunity, but considering that we geeks are the majority of computer users (total time spent wise, mind) and game junkies, I think it is still a valid point that pinball and it's ilk are not really dying, if the most computer using sub-culture still values such an analog sort of game. Just because something that was one of the most popular form of arcade games 20-30 years ago isn't as popular now doesn't mean it's dying; that it's still around as much as it is, and played means it's got real lasting power under the face of a quite determined try to make computer/console/video games the only electronic games. Think about that.