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Freeciv-1.13.0 Stable

Martin Willemoes Hansen writes "Freeciv-1.13.0 has been released upon the world! There has been almost a whole year of dedicated hacking. A big thanks goes to the people, who made it all come true. Remember to read about the exciting news and hurry up and get it here."

196 comments

  1. Excellent! by electricmonk · · Score: 1, Flamebait

    Let's hear it for duplicated work! While the rest of the world marches on, it is inspiring to see that at least a few are still toiling away to make software look like it did 5 years ago.

    --
    Friends don't let friends use multiple inheritance.
    1. Re:Excellent! by brsmith4 · · Score: 0

      Here here!!!

    2. Re:Excellent! by luge · · Score: 1, Offtopic

      Speaking of duplicated work... it's good to know that there can never be enough dickheads in the world.

      --

      IAAL,BIANLY

    3. Re:Excellent! by Anonymous Coward · · Score: 0

      And you're including yourself in that statement, right? Freeciv is a waste of time. The authors should be doing some real work like kernel hacking. If you want a decent Civ game, go out there and buy a copy of Sid Meier's work and support them because they do it right.

    4. Re:Excellent! by Juanvaldes · · Score: 1

      tell that to all of the people out there making a billion different versions of the Linux kernel...let the developers decide what projects they wish to work on. If you dont' like it move on move on....

    5. Re:Excellent! by Anonymous Coward · · Score: 3, Funny

      Let's hear it for duplicated work! While the rest of the world marches on, it is inspiring to see that at least a few are still toiling away to make software look like it did 5 years ago.

      Yeah, it's real stupid to write your own,
      free versions of old and popular software..

      I remember reading something about a crazy finnish guy who was writing his own version of UNIX!
      What's with these people?

    6. Re:Excellent! by byran+lei · · Score: 0

      >Let's hear it for duplicated work! While the rest of the world marches
      >on, it is inspiring to see that at least a few are still toiling away
      >to make software look like it did 5 years ago.
      >
      >
      Yeah, let's give a big cheer for the idiots that PC game and other software that would've run just fine under Dos 6.22 or Windows for Workgroups 3.11 but added so much graphical bloat to it that you need a 1 ghz processor to run at 386/486 speeds...:P

  2. first on-topic post by the_real_tigga · · Score: 1

    Freeciv was the first lnux game I ever tried out, it was still very young then, and it was almost as slow as the Amiga version of Civilisation I knew.

    I still spent many a night trying to get to build the SETI program, ever losing to Ghandi...

    Thank you, freeciv developers.

    --
    my .sig is better than yours.
  3. Re:huh? by rudiger · · Score: 2, Insightful

    at the risk of sounding like a troll, i agree: why is this important? i really want to know. civII came out in 1997 or so, right?

    and its not like there isn't plenty of nice looking games/ports for linux already.

    and civII is like, what? 5$ to buy? find some old dos disks and play the original.

    seems like an awful waste of man hours, but again, maybe i am wrong. why is this important?

  4. Yay, /. the FreeCiv site by Bri3D · · Score: 0, Offtopic

    Hurry over and get it
    Yep, and /. the FreeCiv site 'til you can't.

    1. Re:Yay, /. the FreeCiv site by alphaCoward · · Score: 0, Offtopic

      The slashdot effect has bitten again.... I wonder wether slashdotting a web server could be incorporated into the game as a tactical attack strategy on another countries IT systems....

  5. Re:huh? by mselmeci · · Score: 3, Insightful

    Maybe the fact that the site is already slashdotted (about 5 minutes after the story came up) might explain something.
    The reason freeciv is important is because it is one of the better games out there for Linux (and unfortunately there are so few). Besides, with source code available, you can hack on it and not only make it better, but tailor it to what you want Civilization to be like; no more having to depend on Microprose to release a new addon pack with cool features.

  6. Screenshots by Frank+of+Earth · · Score: 1

    Use google images to get some screen shots:

    Screen shots"

  7. Re:huh? by Anonymous Coward · · Score: 0

    Sure, because all that work is *truly* useless.

    After all, noone would possibly think of taking all that code and doing something besides duplicate Civ II.

    The code is there, do what you will. Make a Freeciv-engine based game that plays with the Civ III rules. Or maybe create a Master of Magic clone. Or a HOM&M clone, so long as you made a combat engine to go with it..

    Use the source, dammit. Do something with it. Have fun with it, make something new. That's why it's there! Perhaps people need to realize that the Open Source model is less about the product and more about the journey :P

  8. Re:huh? by tfreport · · Score: 1

    Microprose no longer exists. It was bought up by Hasbro and then that by Infogrames. They have long since stopped supporting Civ II. After all it came out in 1996. Not many games supported that long after release. Especially since a new sequel, Civ III, just came out last fall.

  9. Does it run on FreeBSD? by Anonymous Coward · · Score: 0

    The most important question is whether or not native FreeBSD binaries are available.

  10. It's great to be an armchair softwareback! by Anonymous Coward · · Score: 2, Insightful

    Isn't it fun telling people what they enjoy creating and giving away for free is worthless and without merit! :) You're right, why don't they do something else I might find more worthwhile? Kernel hacking is cool, their free game sucks, therefore they should do what I say! Fuck their personal coding enjoyment, what I want is paramount. And I want it NOW! Hey... you want it? Go code it yourself. Be glad someone created and gave away something, even if you find it of no use. Because someone else out there DOES like it. Me, for example.

  11. I don't get this by ochinko · · Score: 1
    You can build city walls even though you have Great Wall wonder.

    Can someone explain why this was done?

    1. Re:I don't get this by evilquaker · · Score: 2, Informative
      You can build city walls even though you have Great Wall wonder.

      Can someone explain why this was done?

      Probably because the Great Wall wonder is obsoleted pretty early in the game. If you build also build a city wall around some of your cities, they won't be unprotected when it gets obsoleted.

      --
      To within half a percent, pi seconds is a nanocentury. -- Tom Duff
    2. Re:I don't get this by magarity · · Score: 1

      If you lose the Great Wall (city is taken or time limit expires) you aren't suddenly defenseless.

    3. Re:I don't get this by junkgui · · Score: 1

      The great wall wasn't built around a city even in real life... Plus... you will not that this is a clone of civilization 2 basicaly... and that is exactly what happens in that game. Plus programers don't generaly want to deal with every stupid special case.

    4. Re:I don't get this by Daniel · · Score: 5, Funny

      But that's the whole fun about playing against the Great Wall.. Onward to metallurgy! >=)

      Daniel

      --
      Hurry up and jump on the individualist bandwagon!
    5. Re:I don't get this by mrjimorg · · Score: 1

      1. If your about to loose your city that has the great wall, you might want your cities to have that just in case. It helps your enemy from rolling over you after killing your Great Wall City. 2. So you can sell it and build it again. This gives you cash from production even before you have the capitalism tech.

    6. Re:I don't get this by AgentOBorg · · Score: 1

      Because the wonder becomes obsolete in the default version -- and many of use don't like having all the walls disappear from out cities at once when it happens. (Nothing like having a depended upon defence disappear in the middle of a war, with no time to rebuild and not enough moneyt to replace it....)

  12. Feel the /. effect! by lems1 · · Score: 0, Offtopic

    Another mere mortal who felt the so call "Slashdot Effect" ...

    muuuuaaaahhhhhh muuuaaahhhh

    --
    This sig can be distributed under the LGPL license
  13. why are you all negative? by JeanBaptiste · · Score: 2, Interesting

    Freeciv is a fantastic port of civ2, care to tell me what win->linux port has been better? After more hours than I will admit to, I still think freeciv beats the shorts out of civ3. I must admit that someone should make a freealphacenturi. While civ3 has some polished graphics, freeciv still has better gameplay. mkay.

    1. Re:why are you all negative? by Thorin_ · · Score: 2, Informative

      After more hours than I will admit to, I still think freeciv beats the shorts out of civ3.

      Have you even played civ3? It's gameplay is better than freciv after you get used to the changes and graphically it kicks the crap out of freeciv. Seriously for being one of "the best" games out there for linux they really need to do some thing about those graphics.

    2. Re:why are you all negative? by evilquaker · · Score: 1, Insightful
      Have you even played civ3? It's gameplay is better than freciv after you get used to the changes and graphically it kicks the crap out of freeciv. Seriously for being one of "the best" games out there for linux they really need to do some thing about those graphics.

      Does CivIII have something other than the butt-ugly isometric view?

      --
      To within half a percent, pi seconds is a nanocentury. -- Tom Duff
    3. Re:why are you all negative? by JeanBaptiste · · Score: 1

      nice italics, however, I am used to the graphic changes. Spent hours in Civ3 lining up tanks amassed on the border. I still think that the overall gameplay in freeciv is better. The overall flow of the game seems nicer than civ3, where in the modern era, just build tanks.

    4. Re:why are you all negative? by Peyna · · Score: 3, Funny

      I always found it amusing when a Warrior took out a tank. What on earth was that sword made out of anyway?

      --
      What?
    5. Re:why are you all negative? by psavo · · Score: 2

      I always found it amusing when a Warrior took out a tank. What on earth was that sword made out of anyway?

      Ever heard of 'symbolic representation'? Like.. Do you really thing there's only 5-12 units defending 14-million city?
      So think about how a 'veteran', 'classy' combat 'unit', can beat pants off some rookie units.

      Like hmm. Finnish soldiers in WWII beat shit out of russians, at ratio 1 to 10. (Yeah, lost the war, but wtf, even 1:20 wouldn't have helped..)

      --
      fucktard is a tenderhearted description
    6. Re:why are you all negative? by Peyna · · Score: 1

      Ever heard of 'sarcasm'? It's all just numbers in the end anyway, and making a unit invulnerable to another at that level would be silly. I'm not as think as you stupid I am.

      --
      What?
    7. Re:why are you all negative? by Daniel · · Score: 1, Flamebait

      [title: "Why are you all so negative?"]

      Answer: this is Slashdot.

      Daniel

      --
      Hurry up and jump on the individualist bandwagon!
    8. Re:why are you all negative? by Daniel · · Score: 2

      graphically it kicks the crap out of freeciv.

      The main thing I remember about CivIII is squinting at the monitor from about 5 inches away so I could tell the difference between the infantry units. YMMV.

      Daniel

      --
      Hurry up and jump on the individualist bandwagon!
    9. Re:why are you all negative? by Anonymous Coward · · Score: 0

      I must admit that someone should make a freealphacenturi.

      Why don't you?

      FreeCivAC

      It's a collection of patches for freeciv to make it play like smac.

    10. Re:why are you all negative? by tempfile · · Score: 2, Informative

      Civ 3 was a big disappointment. Full of bugs, sluggish gameplay, an overpowered AI whose only strategy is war and betrayal, and a loveless (I don't know a better English word for this German expression) presentation without pretty graphics or sound, which is a problem of many free games but a complete embarassment (sp?) for a commercial one. Multiplayer, of course, comes as an add-on. I felt quite ripped off, to be honest.

    11. Re:why are you all negative? by balthan · · Score: 1

      This may help.

    12. Re:why are you all negative? by Sobrique · · Score: 1
    13. Re:why are you all negative? by bcaulf · · Score: 1

      Too right. Actually this is a major beef I have with the Civ combat systems. When two units meet, one may be completely outclassed. Could be far superior skill, weapon range, whatever. In such a case, the weaker unit is likely to be mauled. The stronger unit is likely to have almost no losses, a little less ammo, and a little decrease in overall readiness due to fatigue, supply, wear. For example, in Civ, any archer unit should be able to kill any warrior unit by using their range. And as the old Civ lament goes, no warrior should ever harm a tank.

      In Civ this doesn't happen. When two units go at it, it's just an attack/defense numbers game after adjusting for terrain. Enough crap units can roll over any elite, advanced unit. It sucks!

      My favorite strategy computer game is Panzer General, the original incarnation. It had a simple combat model but it did incorporate the concept of weapon range and terrain limitations on range. Its simple model of this notion was enough to make "reading the map" the prime component of combat strategy. Get those Panthers into the clear and those infantry into the city! In Civ* it hardly matters where you fight, and there's no concept of outranging an opposing unit.

  14. It's been free for years... by Anonymous Coward · · Score: 0

    Anyone with an irc client an a little bit of sense has been able to download this for free for nearly a decade.

  15. Good, I like it. by Anonymous Coward · · Score: 0

    Sure, the game lacks a lot of nice features, like context clicking, and queue lists(yes, it does have queues, but not lists I can use instead of manually adding all the stuff I want), but I'm sure they'll come one day, and certainly the graphics are better than Civ2 had...and it's probably not as resource intensive as Civ3 is, though I've not played it to know.

  16. Re:huh? by bcrowell · · Score: 5, Insightful
    and civII is like, what? 5$ to buy? find some old dos disks and play the original.
    Mmm...so you're assuming that everybody has a Windows machine?

    seems like an awful waste of man hours
    For a long time my wife and I had an old intel box that we kept around for the sole purpose of playing the original Civ. Now that's a waste of man-hours: maintaining that machine only for that purpose.

    why is this important? i really want to know. civII came out in 1997 or so, right?
    It came out in 1997, and what's your point? Do you think that before 1997, all was void? Civ was a great game. IMHO, the later versions of Civ weren't even as much fun to play. Y' know, chess was invented hundreds of years ago, but people haven't stopped playing it.

    A couple of lessons from the open-source movement:

    • When people spend their time writing open-source code, I guarantee you that at least 50% of all dentists surveyed will consider that project a waste of time. The other 50% will think it's cool and useful. Luckily it's not based on voting or popularity. The beauty of open source is that developers do what they think is fun and cool.
    • Bits don't rust. MS would like you to believe that if you keep on using the same old software for year after year, the consequences will be dire. Not true! A sufficiently well-desigend piece of software deserves to live forever. Now pardon my while I go back to working on the book I wrote using LaTeX.
  17. GFX by jedie · · Score: 3, Insightful

    I don't know why you say "make software look like it did 5 years ago", can't you see past the graphics?
    If they had better artists working on it, it would look just as "hip" and "new" as any other game. It's just some simple image files....
    Besides, the fact that it has oodles of fans shows once again that there are actually people out there who play a game for it's gameplay and not the overkill of openGL graphics (Which is a big issue in the gaming industry today: most games just look good, but they suck in gameplay and have a replayabilty of 0.001%.)
    The only games I still play are StarCraft and totalAnnihilation (old RTS games) and Lemmings for windows... and yes they also look "old" but atleast I enjoy the game cos it's fun, not cos it blasts a trillion polygons per seconds at my retinas...
    People should return to the old philosophy: games should be fun, not perse pretty

    --
    "The majority is always sane, Louis." -- Nessus
    http://slashdot.jp
    1. Re:GFX by gatoresque · · Score: 1

      Hear, Hear! Graphics really do matter a bit, but pale in comparison to gameplay. MULE is still the best PC game ever, and that was on C64/Atari/NES. They just don't make nonviolent *playable* *multiplayer* games anymore, at least for PC's. Mario Kart 64 was close, though.

    2. Re:GFX by SmallFurryCreature · · Score: 1

      Sad as it may be I like pretty graphics. My first games where pure text based, and having to look up wich character represented wich type of unit c = carrier C= enemy carrier is a pain.

      More importantltly I play games for fun. Part of the fun is seeing nice things moving on screen and remember please that TA at the time had some very nice eye candy, if you said you still played Dune II I would have been impressed.

      That said I just played this CV and the graphics where functinal enough. I hated it for the old reason I never really like free civ. I got wiped out in the 4th round.

      --

      MMO Quests are like orgasms:

      You may solo them, I prefer them in a group.

    3. Re:GFX by Sobrique · · Score: 1

      Hey! Don't knock Dune II. I've still got that about somewhere...
      It's been a _few_ months since I've played it (since about the release of Dune Emperor actually), but I still fish it out from time to time.
      FWIW I still have, and regularly play Master of Magic too...
      Only one I'm still eager to find, in such a state that I can play it, is Carrier Command. Found a version, but... well it didn't really run. Now that was an excellent game.

    4. Re:GFX by SmallFurryCreature · · Score: 1

      I liked dune 2 until about the last battle where you hit that max units in game message. Entire map filled with enemy forts and units, there I am at the bottom running out of spice and restricted to 20 units grrrr.

      And master of magics was ehm okay as far as I remember, not as good as master of orion, but really can you still stand playing in 320-200 mode? My old eyes start watering after about 10 seconds, and MoM games used to last days for me.

      Of course I grant you that I still play Grand Prix Legends, with the patchs the graphics may not be flashy but they don't hurt the eyes, and still play the odd session of transport tycoon. I just wish someone married old style game with the capabilities of my AMD XP.

      --

      MMO Quests are like orgasms:

      You may solo them, I prefer them in a group.

    5. Re:GFX by bcaulf · · Score: 1

      Check out Railroad Tycoon II Gold if you haven't already. I don't know if you consider short-selling your opponent into bankruptcy "violent", but it's darn fun.

  18. Tips for solo play.... by (H)elix1 · · Score: 4, Informative

    A few tips if you want to play on your own...

    Start the server, start the client, click join on the client.

    from the server console,

    )create youraiplayernamehere -- adds easy ai player
    )set endyear yyyy - sets the year the game will end. Worth bumping this up the first few times you play.
    )start

    1. Re:Tips for solo play.... by saviorsloth · · Score: 0, Offtopic

      first time i get mod points and fucking ie has my wheel mouse scroll to flamebait when i'm trying to get down the page because my cursor's over it.... really sorry :( people will metamod that i hope

    2. Re:Tips for solo play.... by saviorsloth · · Score: 1

      well, i posted in this so it's gone, duh :) all righty

    3. Re:Tips for solo play.... by smallstepforman · · Score: 5, Funny

      Are moderators on crack? This is rated +5 informative? Holy smoke!!

      Maybe I should have a go.

      To open can, simply lift the ring and pull towards you. Drink.

      --
      Revolution = Evolution
    4. Re:Tips for solo play.... by falzer · · Score: 1

      Let me give this a shot:

      "Remove one. Moisten tip. Massage between gum and teeth."

    5. Re:Tips for solo play.... by Anonymous Coward · · Score: 0

      My favorite "tip" for new players is:

      1. After you start getting your ass kicked, save your game and quit, taking note of the amount of money you have...say, "X".

      2. Search your config file for "X", change X to 9999999 or something idiotically high like that.

      3. Begin playing again. Repeat as necessary.

      (for an extra kick, try reshaping the land or playing with some of the other numbers) :)

      A.C.

    6. Re:Tips for solo play.... by kubla2000 · · Score: 3, Funny

      To open can, simply lift the ring and pull towards you. Drink.

      s/Drink/Open mouth, drink./

    7. Re:Tips for solo play.... by Walles · · Score: 2, Informative
      You could see this as kind of a hint to anybody interested that the current single player startup mechanism is maybe a tad too complicated. Just because you find this obvious doesn't mean everybody does.

      So how are the FreeCiv launcher writing projects coming along? Anything complete(ish) out there? It seems as if your help is very much needed. Will you be shipped with 1.14?

      --
      Installed the Bubblemon yet?
    8. Re:Tips for solo play.... by thue · · Score: 1

      Or... open the savegame in civworld, the scenario editor and change what you want.

    9. Re:Tips for solo play.... by dspeyer · · Score: 1
      The freeciv launcher works most of the time, and makes the sequence something like:
      • launch client
      • click "New Game"
      • Optionally pick difficulty and number of enemies
      • Click "OK"

      The launcher is not included in the current release, but the odds are very good for 1.14 (or sooner)

      In the mean time, there are some third-party launchers (some mirrored on freeciv.org) that control things graphically for you,

    10. Re:Tips for solo play.... by taleman · · Score: 1

      The difficult part is figurin out how to create the
      AI-players. Newbies do not know that and are
      unlikely to find it easily.

    11. Re:Tips for solo play.... by (H)elix1 · · Score: 2

      Call me stupid, but I had a hell of a time trying to figure this one out. Connect and Start were obvious, but create an AI opponent was not. There were all sorts of settings, tons of FAQ's, everything I wanted to know about modifying the rule engine, nothing about setting up a simple stand alone - I'm stuck for 7 hours in an airport - game.

      Want another bonehead thing that you probably know, that I struggled with? Loading a saved game. Tons of options for Saving a game, nothing about Loading a game. No way that I could find from loading via the KDE shortcut loaded server console. For the rest of us mere mortals, you have to specify the file and a flag when you start up the server in an xterm.

      Perhaps there is great info on-line, but I did not have a net connection. It was a piece of cake once I figured it out... One should not have to jump into source code just to play a bloody game, however. The help settings could use some more help.

      Not to dis, but these are the type of issues software developers need to think about when they are programming for the masses. How many folks fired up freeciv, played a game where they were the only person, and just gave up?

    12. Re:Tips for solo play.... by isorox · · Score: 2

      Not to dis, but these are the type of issues software developers need to think about when they are programming for the masses. How many folks fired up freeciv, played a game where they were the only person, and just gave up?

      I played for ages, figured the AI player was really crap. I had airplanes before I realised I truly was alone :(

    13. Re:Tips for solo play.... by unicron · · Score: 1

      Ah man, it's all down the front of my shirt. Next time I'll read the manual first.

      --
      Finally, math books without any of that base 6 crap in them.
    14. Re:Tips for solo play.... by rp · · Score: 1

      Q/A number 2 in the Freeciv FAQ.

  19. Wow, cool by dh003i · · Score: 2

    I'd forgotten about this project. Really, its been a long long long time since I've played Civ...I'm sure I'll enjoy this. Like a throw-back to the old days when there was Prince of Persia.

    Well, I'm off to suck really really bad at FreeCiv ;-).

  20. Summary of changes by PeterClark · · Score: 1, Redundant
    A list of changes from 1.12.0:
    • Citizen Management Agent (CMA) allows you to automate workers and specialists in cities.
    • Sound support has been added.
    • The new "isotrident" tileset has been made the default. The "hires" and "engels" tilesets have been taken out of the distribution but can be downloaded from the web page.
    • New city dialog in the gtk client.
    • Windows version of the client. It has improved connection
      dialog and supports loading and saving from the client.
    • GTK 2.0 version of the client.
    • The client will try to suggest names for your cities that
      correspond with what they mean.
    • Improved players dialog shows sortable and colored information,
      including the players' flags.
    • Server no longer takes the --server command line option,
      instead you can use the --info option to set the metaserver
      announcement text to whatever you like. The -a option when given
      to the client skips the connection dialog entirely.
    • A "wall" server command added which gives message to all players.
    • A new flexible timeout set through "timeoutinc" server option.
    • Leftover research bulbs will carry over to next advance.
    • Trade routes are more effective.
    • Units attacking ships in cities double their firepower, while
      defenders get only 1 firepower.
    • Helicopters defending against air units get 50% penalty, and
      have their firepower reduced to 1 against fighter units.
    • You can build city walls even though you have Great Wall wonder.
    • The Communism government's food cost in default ruleset has
      been changed to 1, while it has been changed to 2 for the Civ2
      ruleset.
    • Stealth fighter and bomber now really are stealthy, and are
      partially invisible just like subs. Also, stealth bombers have
      increased their attack strength from 14 to 18.
    • Civ2 ruleset now has Fundamentalism.
    • Improved modpack abilities: The caravan ability has been split.
      New ways to calculate technology costs. Better documentation.
      Rulesets can specify starting techs. You can have more than one
      bonus tech. Split settler abilities. Buildings ruleset syntax
      has been significantly extended, but effects do not work yet.
    • Server option "tinyisles" allow 1x1 size islands and
      "separatepoles" allow continents connected to the poles
    • "citymindist" specify minimum distance between cities, while
      "notradesize" and "fulltradesize" regulate the trade generated
      by smaller cities.
    • You can turn on angry citizens with "angrycitizens" option.
    • Fortresses may give you extended vision. See watchtower options.
    • If you lose your palace, you get a new one for free in a
      randomly chosen city. This behaviour can be turned off with the
      server option "savepalace".
    • Rulesets are now loaded from inside the server through the
      "rulesetdir" command.
    • The limit on the number of nations that can be included with
      Freeciv has been removed.
    • The format of the isometric tileset spec-files has changed.
    • The map and ai code has been cleaned up significantly.
    • Translations improved. Added better support for plural forms.
    • Several bugs squished and a lot of work done under the hood.
    • For an overview of the remaining bugs please visit doc/BUGS.
  21. Before you Download this: The Bug List by Real+World+Stuff · · Score: 1, Redundant

    This lists only the most obvious bugs. If you find a bug in the latest version of Freeciv and it is not listed here, please look for it in our bug tracking system JitterBug. If it is a new bug, you can use JitterBug to report it. JitterBug also conatains information regarding previously fixed bugs. For more information about Jitterbug, read JitterBug.txt

    Some lines containing special characters will show up blank if your locale is set to "C". As a workaround set your locale to something else, like "en_US".

    Your CMA settings are only sent to the server when you press turn done, and therefore changes you make to CMA in the same turn as you save a game will be lost.

    If you use the CMA the resulting savegame isn't endian and 64 bit safe. So you can't use the savegame on a computer with a different architecture.

    The easy AI is not easy enough for novice players. If the AI is beating you up early in the game, try setting the "generator" server option to 2 or 3. That is, in the server, before starting a game, type: set generator 2 or: set generator 3

    The hard AI is not hard enough for very experienced players, and still does some stupid things. E.g., it prefers leaving cities in revolt rather than letting them starve/shrink.

    Sometimes there may be too many advances in the "goal" menu of the science report, such that the menu goes off the bottom of the screen and you cannot select some items.

    You may sometimes get the messages {ss} player for sample not found {ss} player for sample not found when using the esound sound driver. This is nothing to worry about.

    Some effects of wonders and research first take effect the turn after. Fx when building the lighthouse some triremes will only get the movement bonus the next turn.

    The XAW client can only display 25 citizens in the city dialog.

    The autoattack generally doesn't work very well.

    When planning a goto in the server, fx for an autosettler or an airplane, the server will use knowledge not available to the player.

    The science dialog is not updated when you gain a tech. You need to close and open it.

    In the gtk client, sometimes the area near the minimap contains garbage.

    Automate routines like auto explore don't handle triremes very well.

    LOG_DEBUG doesn't work with non-GCC compilers.

    The color markup in the gtk message window is lost if the dialog is closed and then reopened.

    When setting server variables, the server in many cases doesn't check the values as well as it could.

    Bad things happen when you manipulate multiple global worklists simultaneously.

    Even in singleplayer the AI will get a chance to move both before and after the human player each turn. This will sometimes give the impression that the AI moves twice.

    The xaw client does not work well with the KDE window manager. Try using the gtk client or another window manager.

    Version 1.13.0 will not work with version 1.12.0 or any previous versions. Note that the client will fail a bit more hard by just printing a message to stdout and exiting afterwards.

    --
    If we don't fight for ourselves no one will.
  22. Mirrors by phyberop · · Score: 4, Informative

    Just a couple of mirrors from the MIRRORS file on the FTP.

    ftp.netc.pt/pub/freeciv/
    ftp.freeciv.org, webaccess also provided http://www.freeciv.de
    ftp://ftp.doc.cs.univ-paris8.fr/mirrors/ftp.freeci v.org/

    --

    I'm anispeptic, frasmotic, even compunctuous to have caused you such pericombobulation.
  23. more Civ goodness by H3XA · · Score: 3, Insightful

    I don't care what you others think, all I know the more "Civ" goodness I can get.... THE BETTER !!!

    Civilisation addicted me to the turn based "civ like" genre, something which I am thankful for... except when I missed a uni exam coz I was playing Colonization 8 hours straight and forgot the time :(

    To you "people" who complain that FreeCiv is "too old" and "out of date", close you damn mouths - you don't have pay for the game and you are certainly not forced to download and play it which means you have no right to criticize the hard work of the developers. If you want to criticize, make it constructive and useful instead of the usual "negative trolling flamebait" comments.

    - HeXa

  24. Importance of graphics to me by Jugalator · · Score: 3, Insightful

    Don't know about you, but to me graphics enhance the gaming experience. This is probably the simple reason to why I prefer Diablo II over Nethack in ASCII mode anytime. I've found several Nethack games a blast and in a perfect world, someone would preserve Nethack's replayability and gameplay while adding a state of the art 3D (or at least 2D - and I'm not talking about the lousy tilesets out there) engine.

    A game designer should IMNSHO *never* be truly satisfied with either:

    1. A game with graphics, with game play coming in fourth hand.
    or ...
    2. A game with focus on game play, with graphics coming in fourth hand.

    May sound harsh, but I think it's these things that can change an audience from "just" a group of true fans to a much broader range of fans and perhaps even the casual gamer. Of course I can easily see past the graphics, but I can just as easily see the obstacles to gameplay bad graphics create. And please don't see this as a complaint about the Freeciv gfx that has improved a *lot* since the last version I checked out, but as a comment to your post instead.

    --
    Beware: In C++, your friends can see your privates!
    1. Re:Importance of graphics to me by froseph · · Score: 0

      http://www.hut.fi/~jtpelto2/nethack.html has great graphics for nethack

    2. Re:Importance of graphics to me by dspeyer · · Score: 4, Informative
      Freeciv is paying more attention to graphics now. The new version ships with a new tileset, and two others are available for download (not counting the old one). Some code has been altered as well (e.g. oil wells now look different from coal mines, fortresses have four sides). I intend to keep working on this, so detailed criticism is appreciated.

      I've also written a patch (not yet included, but probably soon, now that feature-freeze is over) that breaks up some of the map's monotony, You can see a screenshot here. (BTW: if this screenshot seems too busy, remember that there are more specials here than in a default game, and that some the pure eye-candy disappears when tile is built upon.)

    3. Re:Importance of graphics to me by AvitarX · · Score: 1

      Ever heard of Falcon's eye? It is a NetHack front end with a nice isometric view. The graphics are pretty good in quality, and very clean IMHO. It is available here:http://falconseye.sourceforge.net/

      here:http://www.hut.fi/~jtpelto2/nhscreen_big05. jp g is a random screenshot. Unfortunaly some of it looks like I shit it out due to the fact it is 800 x 600 scaled down.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    4. Re:Importance of graphics to me by Fat+Casper · · Score: 2
      Don't know about you, but to me graphics enhance the gaming experience.

      There has to be a damn good gaming experience for graphics to enhance, otherwise you might as well be staring at prime time network TV; glitzy eye candy that doesn't have any substance to it. Civ2 is still around because it's damn good. Freeciv is still new because it's what the active coders want.

      I can still play chess on a board. Animation and sound don't enhance it much. To me, at least.

      --
      I spent a year in Iraq looking for WMD and all I found was this lousy sig.
    5. Re:Importance of graphics to me by nelsonal · · Score: 1

      Yeah but I still want to play the 3d holographic chess like game in SW:ANH. Untill that comes out I'll settle for my cheapo set from Walmart.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    6. Re:Importance of graphics to me by a_n_d_e_r_s · · Score: 2

      The only problem with Falcons eye is that is is unplayable. It's very hard to move around the map and get any resobable overvioew of the map level.

      Still prefer the old fashioned nethack with ascii graphics.

      --
      Just saying it like it are.
  25. Re:huh? by Anonymous Coward · · Score: 0

    seems like an awful waste of man hours For a long time my wife and I had an old intel box that we kept around for the sole purpose of playing the original Civ. Now that's a waste of man-hours: maintaining that machine only for that purpose.

    How many hours could it possibly waste to leave a computer off until you wanted to play Civ, turn it on, and then turn it back off? If that was its sole purpose you shouldn't have actually had to maintain it.

    Don't particularily care if you think freeciv is the greatest thing ever or not, just wasn't sure how having an extra useless computer lying around dwarfs the colossal amount of time that freeciv apparently takes up (a year for a new version? bug fixes from here until next Tuesday?) as far as wastefulness is concerned.

  26. Nice Linux game by Anonymous Coward · · Score: 1, Interesting

    If you want a nice linux game check out Plane Shift. It's a MMORPGH done using crystal space. Very cool too. Finally something to challenge evercrack.

    1. Re:Nice Linux game by aonaran · · Score: 1

      Looks good, can't wait till they have a playable beta.

  27. Re:huh? by jonadab · · Score: 1

    > why is this important?

    Because it's a cool game that we all spend entirely too many
    hours playing, and if there's a new improved version we may
    as well spend those hours using that instead of the old version.

    How was that not obvious?

    --
    Cut that out, or I will ship you to Norilsk in a box.
  28. And how is saying... by metalhed77 · · Score: 1

    that you think a game's graphics are outdated non-constructive, I honestly think that the freeciv graphics suck nuts. Sure it's strategy, and I realize that OSS has a tough time in this area, but they really do suck.

    --
    Photos.
    1. Re:And how is saying... by Anonymous Coward · · Score: 0

      "Sucks" is sufficiently vague to be non-constructive. Suggesting what specifically is wrong and how graphics can be improved is constructive.

  29. Obvious question, but... by ArchAngelQ · · Score: 1

    Mirrors, anyone? The freeciv server is quite /.ed.

  30. Re:huh? by Anonymous Coward · · Score: 0
    For a long time my wife and I had an old intel box that we kept around for the sole purpose of playing the original Civ.
    Remind me not to invite you two over for dinner.
  31. all out of date [was Re:Screenshots] by dspeyer · · Score: 1

    All these screenshots show either the old rectangular view or the old (ugly) HiRes tileset. While both of these are still available, Freeciv now ships by default with isotrident -- the trident images (old overhead default) in an isometric arrangement. Two other new isometric tilesets (Lexxy and Cevo) are also available. There are screenshots on freeciv's site (or will be once the slashdotting ends), but google doesn't have any of them.

  32. Re:You know what's really funny?!?!? by Anonymous Coward · · Score: 0

    This may come as a shock to you, but there are essentially two groups of posters on Slashdot. The first, trolls, recognize the sheer meaninglessness of it all and are living it up anyway. The second, you for certain and everybody else I presume, actually believe that all our hot air is being put to practical use somewhere. You can use all the pretentious French you want but it isn't going to change the underlying equation.

  33. windows by lab16 · · Score: 1

    Did they ever get a stable windows version out yet?

  34. Re:huh? by rabidcow · · Score: 2

    seems like an awful waste of man hours

    Yeah, and now that they've come this far, more man hours are going to be wasted PLAYING the game!

    I dunno... how can you complain about a game being a waste of time? I mean duh!

  35. Yes [was Re:windows] by dspeyer · · Score: 2, Informative

    The windows port is reasonably stable, and protocol-compatible with the *nix version. It's client features are somewhat out of date, but it's playable. (And no, it doesn't require X)

  36. Nothing -- huh? by "Zow" · · Score: 2

    And bcrowell spoketh:

    Do you think that before 1997, all was void?

    I thought you said you played the original Civ a lot, so you of all people should know: In the beginning, the world was without form, and void...

    -"Zow"

  37. Of course it runs on FreeBSD by Arker · · Score: 4, Informative

    Of course. Both with and without GTK+. Sites slashdotted but the download page in googles cache will give you the pointers...

    --
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Friends don't let friends enable ecmascript.
  38. You can ALL participate in Freeciv development by mfarah · · Score: 5, Interesting

    I first met Freeciv back in version 1.11.4. I loved for its superior user interface, and wasn't really bothered by the inferior (compared to Civ II) graphics.

    But the one thing that REALLY annoyed me about Civ 1/2 was the SHORT city lists for each nation. What did I do? I took the time to do a really long list of cities for my favorite nation (you guess which one it was) and submitted it. Now my 200-names list is PART of the game. I extended/made better some other nation's city lists, and now they're part of the game. Then I created a map of my favorite country in the world, and was incorporated, too.

    I can proudly say that even though I have NEVER touched one line of Freeciv source code, I can call myself a developer of the game. And I love it.

    --
    "Trust me - I know what I'm doing."
    - Sledge Hammer
    1. Re:You can ALL participate in Freeciv development by Sloppy · · Score: 2, Insightful

      Well, he still gets a pat on the back.

      --
      As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
    2. Re:You can ALL participate in Freeciv development by anshil · · Score: 5, Insightful

      Sorry, you are not a developer. You are contributor.

      No, he is a "developer". Who says that developing has something to do with code. You can also "develop" graphics, the same way as you "write" source code.

      Especially IMHO the free software community should treat contributing artist with great respect, since very often this is a weak point in free games, as artists and programmers seldom meet naturally in a non commercial environment.

      To underline the importance of the artistic elements in a game most gaming software industrie calculate development costs for a game with 50 / 50 for source code progamming, and the artistic resources like graphics, music, and so on.

      Before you get the wrong intention, I'm a programmer myself not an artist, but I highly respect and appreciate them, and if they want it we should them call developers too. remember? 50/50 !

      --

      --
      Karma 50, and all I got was this lousy T-Shirt.
    3. Re:You can ALL participate in Freeciv development by Rogerborg · · Score: 3, Insightful
      • I took the time to do a really long list of cities for my favorite nation [...] I can call myself a developer of the game

      And proudly so. If we gave half as much kudos to content providers as we do to coders, we'd have much more enjoyable o/s games. At a conservative estimate, a modern commercial game has three times as many content providers (sound, text/voice, models, textures, CGI, design, scripting) as developers, plus a whackload of QA, testing, localisation, and parasites. Er, management, I mean. Open source tends to make do with four coders and one guy with a copy of GIMP.

      --
      If you were blocking sigs, you wouldn't have to read this.
    4. Re:You can ALL participate in Freeciv development by LordNimon · · Score: 1
      Who says that developing has something to do with code.

      Sorry, but a developer in the context of computer software is someone who writes code. mfarah is a contributor, not a developer.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    5. Re:You can ALL participate in Freeciv development by LordNimon · · Score: 1

      Damn, I meant to reply to the parent of the post to which I did replied.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    6. Re:You can ALL participate in Freeciv development by anshil · · Score: 2

      I do. Developing equals coding.

      Yes thats how we treat the word "developing" in a day to day use, but is it really true? Actually the artists all together also "develop" the look and feel of a game.

      Why do we call it "developing" after all, and not "making", because coding has an evolutionary aspect. You write some code, look how it runs, you improve code, you add new code, run again, etc. thaty why you call it "developing". In contrast of writing a text, like this message, One could write source code without delepment if he wouldn't do a single error...

      The same is with graphics, the artists design some graphics look how they the game looks like with some of the early code of the coders, and then they improve some graphics, replace some etc. Same with sound and all that.

      I mean it may not fit the normal understanding of your definition of a "developer", but IMHO looking what the word actual means, artists are as well developers.

      A web designer is also a "developer" of the page, if you don't design it of scratch, but let the page "develop". Make some content, look how people react on it, how bandwith is used, organize some feedback and then improve the page, that's also developing something.

      --

      --
      Karma 50, and all I got was this lousy T-Shirt.
    7. Re:You can ALL participate in Freeciv development by anshil · · Score: 2

      Sorry, but a developer in the context of computer software is someone who writes code. mfarah is a contributor, not a developer.

      Why are you sorry?

      And who says the a developer is only someone who writes code? A developer is someone who "develops" something not more not less. See my other post for some explanation of my thoughts.

      After all a free software project consist of so much more than the source code, and a lot of stuff has to do with "developing" something in the sense of evolutionary improvement.

      --

      --
      Karma 50, and all I got was this lousy T-Shirt.
    8. Re:You can ALL participate in Freeciv development by LordNimon · · Score: 1
      And who says the a developer is only someone who writes code?

      Oh, just about everyone. The terms "developer" and "programmer" are synonyms. If someone comes to me and tells me he's working on a piece of software and he's a developer, I'm going to assume that he writes code, and if doesn't, I'm going to tell him that he's not a developer.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    9. Re:You can ALL participate in Freeciv development by anshil · · Score: 2

      The terms "developer" and "programmer" are synonyms.

      No they aren't. You use them as synonyms maybe, but actually they just aren't. Try to look a little beyond you're day-to-day thinking.

      A computing game is created by a "team". Teamwork is essential. and the whole team _develops_ the game, no matter how the tasks of each particant may look like.

      A programmer is also a contributer you can't differentiate on that. I'm _contributing_ code.If you want to differentiate one is a programmer or coder, and the other are artists, beta testers and all that. But they all contribute to the project, and they all develop on the whole end-product.

      --

      --
      Karma 50, and all I got was this lousy T-Shirt.
    10. Re:You can ALL participate in Freeciv development by anshil · · Score: 2

      I respect artists extremely; however, if they want me to call them "astronauts" I am not going to just to show them respect.

      And even if they all wanted to be called like that. Would this hurt you or me to actually do so?

      I mean maybe it's something similar like you say "black" or "afrikan american", or such, but never "nigger".

      Developing equals coding

      Not really, you develop a whole product, but the product consists more than of code. I mean our hardware devision in example also develops new devices, do they code a single line? A single? No, all they do is drawing circuits and design plans all the time...

      --

      --
      Karma 50, and all I got was this lousy T-Shirt.
  39. That's not really true... by Arker · · Score: 5, Informative

    Freeciv is a fantastic port of civ2[...]

    No, it's not a port of civ2. It's a very different game really, inspired by civ2, but it's very different. It's a much better game for network play, really optimised for that, and (last I checked at least) not really built for solo play at all. It's more like Civ3s more social cousin...

    --
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Friends don't let friends enable ecmascript.
  40. Question by Arker · · Score: 2

    The client will try to suggest names for your cities that correspond with what they mean.

    What exactly does that mean? Anyone know?

    --
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Friends don't let friends enable ecmascript.
    1. Re:Question by stikves · · Score: 1
      Like in Civ2, when you build a city, a name will be there in the edit box.

      Eg: When you're a Roman Ceasar, for the first city you build, "Rome" will be in the edit box.

    2. Re:Question by Anonymous Coward · · Score: 0

      Freeciv already did that. This must be something different.

    3. Re:Question by thue · · Score: 1

      It means that the names it suggest will be related to teh terrain near where the city is build.

  41. Re:Random by Anonymous Coward · · Score: 0

    You know, maybe you should give up and do something else.

  42. Re:huh? by doorbot.com · · Score: 0, Offtopic

    seems like an awful waste of man hours

    Ah, still pulling the slashdot party line?

    My guess is that they are neither your personal man hours, nor have you paid for the man hours in question. I could make a similar argument about your hobbies, such as collecting cola can pull-tabs or feeding your pet rock.

  43. Short summary of changes by perrin · · Score: 4, Informative

    Here is a summary of the changes, pluss a request:

    NEW FEATURES
    - You can now automate workers and specialists in cities
    - We have sound support and ship a new, improved insometric tileset
    - A new and much improved city dialog in the GTK client
    - Windows and GTK 2.0 versions of the client
    - Lots of other changes, see the NEWS file for more

    RULE CHANGES
    - Leftover research bulbs will carry over to next advance
    - Trade routes are more effective
    - You can build city walls even though you have Great Wall wonder
    - Unit food cost under Communism has been reduced to 1
    - If you lose your palace, you get a new for free in random city
    - Units attacking ships in cities double their firepower, while defenders get only 1 firepower.
    - Helicopters defending against air units get 50% penalty, and have their firepower reduced to 1 against fighter units.
    - Stealth fighters and bombers are partially invisible like subs, and stealth bombers have increased attack strength from 14 to 18

    A REQUEST
    We are in great need of more sound effects and better graphics. If you have some talent in either direction, please considering giving us a hand.

    1. Re:Short summary of changes by haggar · · Score: 3, Interesting

      Among the new features since 1.12, I see that now Isotrident is the default tileset.

      I am very surprised by this decision, since you conducted a poll specifically asking the community which tileset should the new version carry by default, and the community clearly answered Trident, while Isotrident came second with a significant margin.

      I happen to know that many Freeciv developers are annoyed by the Isometric view. So what is the deal with this apparent attachment to the iso-view by some of the (more influential) freeciv developers?

      --
      Sigged!
    2. Re:Short summary of changes by lab16 · · Score: 1

      "If you lose your palace, you get a new for free in random city"

      So what happens if you sell your palace?

    3. Re:Short summary of changes by PaulZ · · Score: 1

      1. One of the big complaints against freeciv is the graphics, all the window shopping people want isometric graphics.

      2. I think its pretty resonable to assume that most people (other than the developers) don't know how to change to a different tileset.

      3. This is left as an exercise for the reader.

    4. Re:Short summary of changes by haggar · · Score: 1, Flamebait

      all the window shopping people want isometric graphics
      This information smells. I guess that's because you pulled it right out of your butt.

      And of course, you didn't even check the link to the poll, I presume.

      In fact, the poll shows that most freeciv users prefere non-isometric tiles. Shock-horror! Could this really be? Well, if you add those that chose the non-iso tilesets Trident (151) + NeoTrident (46) + Engels (38) + Tinydent (4) + MonoTrident (3), they outnumber those who chose the iso tilesets IsoTrident (95) + c-evo (53) + rHires (36) + Lexxy (32)

      Thats 242 to 216, non-iso wins by a margin of 5.7%

      --
      Sigged!
    5. Re:Short summary of changes by Anonymous Coward · · Score: 0

      Can you really trust a poll where 20% of the voters don't know what you're talking about and another 17% say ASCII graphics?

  44. Re:You know what's really funny?!?!? by Anonymous Coward · · Score: 0

    "Schadenfreude" is a Greek word, not French. Hope this helps, don't let it happen again.

  45. ./configure by Anonymous Coward · · Score: 0

    I'm running mandrake 8.2 and trying to install the latest version of freeciv... having a problem though

    When I ./configure I get this at the very end "configure: error: could not guess which client to compile"

    My question is how to I tell it which version (gtk or X11) to install?

    Thanks

    1. Re:./configure by haggar · · Score: 2

      I guess that by X11 you mean the Athena widget client.

      Disclaimer: I haven't been compiling from source in a long time, because I am focused on testing the Win32 binaries. So I may be misspelling some of the options for configure.

      Well, the GTK client is the default, no need to specify it. For the Athena widgets, though, you will have to run configure with the option "--with-xaw" or "--with-xaw3d" (the 3D version of the athena).

      I guss configure failed to find the GTK libraries on your Linux workstation. By that I don't mean that you don't have them, just that they were nor detected. Something specific to Mandrake 8.2, perhaps.

      --
      Sigged!
    2. Re:./configure by drewness · · Score: 1

      I guss configure failed to find the GTK libraries on your Linux workstation. By that I don't mean that you don't have them, just that they were nor detected. Something specific to Mandrake 8.2, perhaps.
      I can't speak for Mandrake, but I'm running SuSE 7.3 and I had to symlink gtk-config, gnome-config and all those things from /opt/gnome/bin/ to /usr/bin/ to get some things to find them. Could be something like that.

    3. Re:./configure by thue · · Score: 2, Informative

      The configure script will first see if the gtk development packages are on the system. If so then it will build the gtk client.
      Else it will check if the XAW development packages are on the system, and if so it will build the XAW client.
      If it can find neither it will say "configure: error: could not guess which client to compile".

      To figure out what you need: use "./configure --enable-client=gtk" which will force it to try compiling teh gtk client. Then the configure script will stop the moment a requirement is not found, and it will be easier for you to figure out what you need to do to satisfy the requirements.

  46. Moderators on crack! by Anonymous Coward · · Score: 0

    Troll I can understand, but off-topic? Puh-lease.

  47. Re:huh? by feldkamp · · Score: 1

    Mmm...so you're assuming that everybody has a Windows machine?

    Well, everyone can download Wine (if it's not included in their Linux distro)

  48. Re:huh? by Daniel · · Score: 2

    civII came out in 1997 or so, right?

    Ah, CivII...that game known everywhere for its superlative network play and freely available source code, not to mention it was one of the only games in 1997 that would run on Linux..

    Daniel

    (IHBT. IHL. HAND)

    --
    Hurry up and jump on the individualist bandwagon!
  49. Re:You know what's really funny?!?!? by Anonymous Coward · · Score: 0

    You idiot. Schadenfreude is Vulcan for "help, there's a hog in my kitchen."

  50. Which is why you must convert or you will die. by hackwrench · · Score: 1

    It is not ideas that crush ideals. Only ignorance and indifference do that, and apathy.

  51. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  52. Re:Sigh. by Anonymous Coward · · Score: 0

    Software Engineer, Software Architect, Software Designer.. All are Ego-stroked titles for the same job:

    Programmer!

    It's even worse in the HTML-monkey world. Titles like "Web Architect" make me laugh.

  53. Re:huh? by chazzf · · Score: 2

    Let me preface this comment by noting that I've been playing Civ2 since it came out, and that I have played FreeCiv as well. I run Windows but I admire Linux, GNU, Open Source...etc.

    That said, what is the point of FreeCiv? To prove that a bunch of guys can, in their spare time, hack together an improved port of a game written some six years ago by another group of guys who happened to get paid for their work? Wowee. They've done a good job, but what for? The gameplay in Civ2 was good, as were the graphics. If you want good network play in a Civ-style game I heartily recommend Space Empires IV, which I think may get ported to Linux sometime (don't quote me, I read it somewhere).

    Impress me. Create something new and original, something to hang one's hat on. No-one outside of Slashdot will be impressed by this. Many inside Slashdot are not. We need innovative games, innovative design. Not ports. Give people a reason to switch.

    ~Chazzf

    --
    No statement is true, not even this one.
  54. freeciv vs call to power by zapod4 · · Score: 1

    I bought Loki's (bless those guys) port of Call To Power after ditching windows and CivII along with it. I've never played FreeCiv beyond starting it up and thinking, "cool. I'll have to try this someday." How do these two games compare?

    1. Re:freeciv vs call to power by BumbaCLot · · Score: 1

      I really feel sorry for you. Call to Power wasn't a Sid Meier game, and barely a civilization game IMHO. I stopped playing it after about 3 hours. Alpha Centauri, Civ 2, and the REAL Civ3 on Windows all blow that crap out of the water. Maybe Loki would have survived if they would have picked better games to port over to Linux.

  55. See, it worked! by Da+VinMan · · Score: 1, Offtopic

    You don't need a brain to karma whore you "small step for a whore".

    --
    Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
  56. Hmm... by SpiffyMarc · · Score: 1

    If it were a commercially-released game, that would be considered something that would be a product of the content designers, who are developers.

    Funny how it changes in this context...?

    1. Re:Hmm... by pthisis · · Score: 2

      If it were a commercially-released game, that would be considered something that would be a product of the content designers, who are developers.

      In the commercially released games I've worked on, the content designers are most definitely not considered developers. "Developer" is applied to a wide range of people, including the person who picks up the game idea, finances it, and puts the team together (equivalent of a producer in the movie biz), the people who hustle to raise capital, and the programmers. But I've never heard it applied to the artists or designers.

      [That's not to say that "developer" is a prestige title: on many projects the designers are clearly the most important, driving force with the most clout]

      Sumner

      --
      rage, rage against the dying of the light
    2. Re:Hmm... by SpiffyMarc · · Score: 1

      What I meant was, it seems like people hold programmers on a level above the designers in the open source community, moreso then in commercially developed games. I've worked on a few projects, nothing large scale, but in all of them, I've always considered the designers and the programmers on the same level, each artists in their own respects. The designers work hard to create the great ideas for the software, and then the programmers go into action, working their magic to bring those ideas to life.

      IMO, they are all developers. They all work together to develop the game/application/nuclear-powered toaster. That's just me, though.

  57. Re:huh? by mumkin · · Score: 2, Insightful
    Impress me. Create something new and original, something to hang one's hat on.

    So by new and different, you mean a completely new concept? Something just as addictive as Civ, but decidedly not Civ ?? As a previous poster has said, Chess has been around for quite some time and people still enjoy playing it. They also enjoy playing countless variations of Chess, with freakishly modified rules and boards and everything else. But you know what? To develop those variations there had to be an original version of Chess to build from.

    I'm willing to bet that, given a few years' time, you'll see some completely new and different ways of playing Civ, thanks to FreeCiv being developed as an open project. Cloning the original version is just the starting point for FreeCiv ... where we go from there is up to anyone who feels like coding.

  58. Not really by Bodrius · · Score: 2

    "Sucks" is vague, indeed, but it doesn't mean it's non-constructive. It usually indicates a general lack of quality that, if no further clarification is given, can only be solved by replacing the source of the problem altogether.

    For example:

    - "This movie sucks" would, indeed, be non-constructive for the movie, but it could be constructive for the movie-going experience of the viewer who can go and watch a movie that "does not suck".

    - "The acting in this movie sucks" would indicate that the suckness of the movie has its source in the acting. The movie would probably not suck if the actors were removed, therefore this is a constructive argument for the movie. By replacing the actors, the suckness of the movie is decreased.

    That said, "FreeCiv's graphics suck" is clearly a constructive argument, if it is correct. By replacing the graphics altogether, the suckness would be removed more efficiently than by attempting to fix that which sucks too much to be fixed.

    I say if it is correct because I am not aware of the current suckness level of FreeCiv's graphics. I know that at some point, they sucked majestically.

    It was still my favorite Linux game, but the graphics sucked at life. Replacing them was such an obviously good idea that there seemed to exist many different efforts on doing precisely that.

    --
    Freedom is the freedom to say 2+2=4, everything else follows...
  59. So, any chance of a colonization port? by Anonymous Coward · · Score: 0

    I really like that game, though I can't play it on any PC I have around now, it's similar enough to Civ, that it wouldn't be too much of a chore, I would think.

    Maybe I should check the freeciv mailing lists.

    1. Re:So, any chance of a colonization port? by haggar · · Score: 2

      Your wish is answered: there is a Colonization clone project going on, the link to it can be actually found on the freeciv.org page itself (in "projets and ports"). But anyway the direct link.

      They have done most of the artwork but there is no code release, yet.

      --
      Sigged!
  60. Re:huh? by bellings · · Score: 2
    Now that's a waste of man-hours: maintaining that machine only for that purpose.
    Why? Did you have problems with the bits rotting on that machine?
    Bits don't rust.
    Never mind.
    --
    Slashdot is jumping the shark. I'm just driving the boat.
  61. A few options by Arker · · Score: 2

    You can use googles cache, for instance http://216.239.35.100/search?q=cache:MhRKUQN18GsC: www.freeciv.org/download.phtml+freebsd+site:www.fr eeciv.org&hl=en&ie=UTF-8 for the cached version of the downloads page - I think most or all of the links there are offsite and so still might be working. Also several ftp mirrors that might help:
    ftp.netc.pt/pub/freeciv/
    http://www.freeciv.de
    ftp://ftp.doc.cs.univ-paris8.fr/mirrors/ftp.freeci v.org/
    Just remember that slashdot likes to put random spaces in URLs (why? don't ask me) so you may have to play with the URLs a little after copying.

    --
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Friends don't let friends enable ecmascript.
  62. Re:huh? by chazzf · · Score: 2

    That's a good point, and I agree completely. I meant my comment in a broader sense, in that I would like to see, in general, inventive stuff that is not simply a windows clone. But I would definitely agree that it's a starting point, and I do hope that it develops from that starting point.

    --
    No statement is true, not even this one.
  63. Re:huh? by nelsonal · · Score: 1

    I agree, and would even extend it to perhaps this is one of the impediments to Linux on the desktop. If only clones are made, there isn't alot of incentive to switch over to Linux. While the tools that are freely available for linux are bar none the best at the price, the desktop applications still don't have anything that does much more than rival Windows. Nothing against free civ, but I think that tux racer is a better example of what I believe would be more successful in attracting new Linux desktop users. It's different, it's quite fun, and it was written for Linux at least initially.

    --
    Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
  64. Great Wall EXPIRES by Snover · · Score: 1

    The Great Wall wonder expires. City walls don't.

    --

    [insert witty comment here]
  65. ITS MULTIPLAYER! by Quazion · · Score: 2

    Now try to find a good Civ version that plays good on the internet... with more then 15 people for example.

    The network play is worth the man hours alone.

  66. Re:You know what's really funny?!?!? by Anonymous Coward · · Score: 0

    Schadenfreude
    n : (German) delight in another person's misfortune

  67. Links by Anonymous Coward · · Score: 0

    Too bad none of the download links work.

  68. Fuckin A by Anonymous Coward · · Score: 0
    A package that requires X86 is not an OS X app.

    Its a piece of shit.

  69. Re:Wow, cool (Prince of Persia) by JWhitlock · · Score: 1
    I'd forgotten about this project. Really, its been a long long long time since I've played Civ...I'm sure I'll enjoy this. Like a throw-back to the old days when there was Prince of Persia.

    Well, since you brought up Prince of Persia...

    How do you get past the evil copy of yourself in the last few levels? You kill him, then you die. You drive him off the ledge, he splats, you die. Is the point really to just get on the other side of him and pass him by?

  70. Comment removed by account_deleted · · Score: 2

    Comment removed based on user account deletion

  71. Re:Wow, cool (Prince of Persia) by dh003i · · Score: 2

    Your evil copy walks opposite the way you do -- everything mirror image. So you manipulate it so that he will fall off the ledge.

  72. FreecivAC by Anonymous Coward · · Score: 0

    FreecivAC is an ongoing project to add an Alpha Centauri mode to Freeciv (which already has "native Freeciv", Civ2, and Civ1 modes). It still has a long long way to go, however...

  73. Re:Wow, cool (Prince of Persia) by CuteAlien · · Score: 1

    The trick is that he is just a copy - not really evil. He only fights if you do. All you have to do is putting down your sword and stop fighting. Btw, this did cost me a lot of lifes to figure out, i mean who thinks of peace in a fighter game?

  74. Not a waste of man-hours by ckotchey · · Score: 1

    The point isn't that all these people are dumping their time & effort to produce a game that is years behind in graphics & technology, etc., to make money or be better than the top-of-the-line stuff coming down the road to an EB near you... Most of them see and play a game that they love, and if they see anything they want to change or improve, they can do it themselves. I'm convinced a lot of it stems from the fact that so many of (us) want to do development of some sorts, but most of us don't have the opportunity to do _real_ development in our jobs, that so many times turns to maintenance, red-tape untangling, and what-not.
    I can relate - many of us play the game Stars!, which has been out for ages....it's obviously at the end of it's life cycle, but I would KILL to have the game made open-source so that we could all add the enhancements that we are all begging for - enhancements that will never happen as long as it's shelved by the current developers.
    In short - I think it's more of a hobby for many open-source contributors/developers.

  75. I think you don't get it by Programmer_In_Traini · · Score: 1

    System Architect
    Programmer / Analyst
    Web Architect
    Software Engineer .....
    It's not all the same. It as if you were saying :
    Plane Pilot
    Bus Driver
    Cab Driver
    Automobilist. All are Ego stroked titles for the same job : Drivers!!

    As in any industry, there are severals variants of a job. Each variants having more or less tasks involved than another.

    I'd be insulted if I was a Software Engineer and that someone would call me a Programmer.

    The Software Engineer thinks about all the design, the high-level thinking required to have all the pieces of a software tie together.

    If I was a programmer, I'd actually be writing the code according to the design & schematics thatthe software engineer guy made.

    Of course, LOTS of programmer have the bad habit of boosting their own jobs just to look more "powerful".

    I can still remember what my old teacher used to tell me : A square is a rectangle but a rectangle isn't a square.

    So.... A software engineer is a programmer but a programmer isn't a software engineer.

    Anyway, not that it really matters and its really really off-topic but I felt like throwing my 0.02 cents ...and please...don't take it as a flamebait, that's far from being my intention.

    Eniac
    Programmer

    --
    If you look like your passport photo, you're too ill to travel. - Will Kommen
  76. Almost Identical by Anonymous Coward · · Score: 0

    "A very different game?!" It's almost an exact clone. I'm not criticizing; I really like freeciv. But to say it's very different is ridiculous. The set of units is almost exactly the same, except for no elephants in freeciv. The identical units all have the identical move, attack, and defend numbers. The improvements are identical, the wonders all have the same names but a few of them behave differently. (Leonardo's workshop, for example.) How is that "very different?"

  77. Re:huh? by bcrowell · · Score: 1

    Because maintaining a computer requires time and effort, e.g., for making backups.

  78. Re:Crap at 0 by rp · · Score: 1

    play Freeciv. you'll last longer