So long as enough people are responding to spam to make it profitable, if you build it they will spam it.
I don't think that's how it works. I don't think anyone responds to your typical spam; rather, they harvest working emails and sell those to less-than-scrupulous companies. That's where the real profits are, so it doesn't matter if people respond or not.
It sure does. My iHP-140 gets 14-16 hours per charge, and my SlimX gets 20+. I know an iFP device that's still running off the same AA battery it had in June.
Of course you can't play all 600 hours on one charge, but who knows which 16 hours they want before they leave?
Bottom line is that everybody's at fault because had any one piece in the chain done their job properly the failure wouldn't have happened, but a cascade of mistakes lead to the ball hitting the grass instead of a glove.
An error is scored against a player if the player is determined to have been negligent in their position according to the rules. If someone hits a line drive right past the first baseman, it's still a hit. If the first baseman catches it, then drops it instead of making a tag, it's an error.
If multiple players are negligent, then multiple errors are scored. We've all seen "blooper" videos where there are cascading errors; one guy drops a catch, throws it to the next guy who drops it in turn, etc.
This is what happened here; it's not a hit, it's a cascade of errors. Everyone is to blame, because they all did something stupid. That doesn't make it "OK," it doesn't make any particular party less at fault.
I don't think this contradicts what you're saying here, I just wanted to emphasize the point.;-)
So the industry won't go away, it'll just become a competition for the one who can code the best bot. The house still wins, especially as more games are played. I don't see the problem.:)
...McDonalds Happy Meals come packaged in a really nice box, looks good to eat, and comes with a nice toy, and is fully supported by McDonalds.
...However, the Home Cooking Restaurant gets our recommendation because it will fit a wider variety of tastes with its various food, drinks, and dessert.
Of course neither one is really accurate; analogies never are. It depends on what's important to you, in the end. MythTV supports a large set of plugins you'll never find from MS (games, ripping, etc.). Plus it's more fun and hackable, and you can get it prepackaged.
That's not much of a punchline when you realize that XORing something to something unknon (and presumibly unknowable) is unbreakable excryption.
Not quite... what you're referring to is a One-Time Pad. Basically, a one-time pad works by taking the plaintext, and an equal-length string of random noise, and combining them with a simple mathematical operation (usually XOR, because XOR is very simple). (Read the link if you do not believe this is perfectly secure.) However the details are important:
You need a completely random string to use. Technically, it should be truly random, not pseudorandom. Certainly not repeating.
It has to be the same length as the input text. For small messages this may be fine. If you have a gig of data, you need a gig for your key, too.
It has to be one-time! If you reuse the key, ever, then it's not a one-time pad, and it's not secure.
The security is only as secure as the key. If you send the encrypted message, you have to find a secure way to transport the key, too.
OTPs do have some advantages, of course, such as being unbreakable, and any part of the pad being indistinguishable from mathematical noise. But not easy to use.
Sounds like precise mathematical terminology and understanding of the operations.
In any case, the student was studying at the "hogeschool" which roughly translates to "higher professional education", a school which doesn't teach mathematics, and whose level which significantly lower than Dutch the MSc., BSc. or engineering degree.
Typical academic arrogance. Letters after your name do not make your more correct. From what I've seen, the more letters you have, the less "new stuff" you're going to come up with.
You may be right in this case---but show where the mathematical errors are, don't point at credentials.
They have gotten rid of the second-most-odious text input method (a thumb keyboard) and gone straight to the most odious.
There are far worse methods of input than a thumb keyboard... like graffiti-style handwriting recognition. Or voice recognition. Or a typical numeric cellphone keypad (which this is not).
This looks like a full keyboard with 1:1 key:letter, but it does predictive input. Not a step up, but not as bad as it could be.
My only real concern is the handwriting recognition. I know most people don't like it, but I think I would if it (a) let me use my normal handwriting and (b) wasn't slower than using a real pen and paper. Any ideas on that?
There's nothing out there like this. Handwriting recognition today, in today's PDAs, is not what you want. Like with Palm (and PocketPC I think, does that even do handwriting?), you write single characters inside a small square at the bottom of the screen. This is slow, annoying, and error-prone, even though they're getting better at it.
If they had Newton-style handwriting recognition, I'd be on board with you... I'd probably use it a lot more myself. Perhaps someone can write something like that, but it's definitely not there today.
As for the other, if you really want a portrait-style PDA, you might want to grab an SL-6000; a little bigger, but it has a newer-style keyboard, higher resolution, and builtin wifi/bluetooth. The downside is it's still expensive.
The only problem is portrait-style for most things is rather annoying; vertical space is always at a premium, and in portrait you get even less. I've taken to using my C860 in landscape mode even in keyboardless mode.
Anyhow, hth, and you can mail me further at "rpav" at "mephle" dot "com" if you want.
I don't know. Maybe they think it won't sell great over here. Maybe they're right. I'm not a major fan of Qtopia, although they have some great stuff going on the Japanese side.
I'm a Linux geek who doesn't mind flashing a ROM with real X and real X apps. If Sharp sold it with this by default, I think they could blow away PocketPC and PalmOS, but they don't. (What's PalmOS or PocketPC got to rival Firebird, Thunderbird, AbiWord, and other apps that may or may not rhyme?)
Also, they only seem to sell crappy electronics over here, and keep all the good stuff in Japan. Maybe it's a market thing, but it sucks.
The screen is actually quite readable in sunlight. Not perfect, but as long as the brightness is up you can definitely read it, unlike most. It's very bright. I keep it on half brightness most of the time because that's equivalent of full brightness on my old 5500 and most other PDAs I see.
There is no builtin handwriting recognition. Why? Because the keyboard is so good, you wouldn't want it. Trust me, it's not a "tiny keyboard" (a la the 5500); even someone with huge fingers could easily use it. No, you can't touch-type, but you can thumb-type pretty damn fast. I irc on the thing now and then without trouble, and I'm using it to write.
That said, with Qtopia (the default UI), there's an onscreen keyboard (mostly for when you're using it with the lid closed). Also, with pdaXrom, someone mentioned a hw recog program for X that might work. So it's available, but trust me, you won't want it.
I'm not sure what it comes with, I didn't use it for long. With pdaXrom as I mentioned, you can get abiword, which is probably decent. Personally I use gvim (xemacs, which I use on the desktop is a mite big) and if I really need to format text, I'll type LaTeX. (It would be neat to see LyX or something crosscompiled.)
The screen in sunlight is readable if it's on full brightness. It's still a bit dim, but it'd definitely readable.
Otherwise the screen is amazing, brilliant, beautiful, and the most unbelievably high-resolution screen I've seen.
You want a keyboard. No, really. After owning a SL-5500, whose keyboard was tiny, I will never own another PDA without a keyboard. It's that important. Handwriting, even if it was perfect will never be as fast. Editing scripts, using vim or other apps that require "regular" key combinations would be impossible. I'm working on writing some texts for what will (hopefully) be a book or two, and using handwriting would be painfully slow. Maybe if you had a fullsized tablet, but with a pocket formfactor, there's no way.
To compare, the 5500 had builtin trainable recognition that was very good. I played with it for a few weeks, and I haven't used it since in years. In conclusion: you can get recognizers, but you'll be glad you bought a PDA with an excellent keyboard.
You want a Zaurus SL-C860.
on
Palmtop Nirvana?
·
· Score: 5, Informative
No really. If you need a PDA, and you're a Linux geek like me, get one of these.
Yes, the default half-translated rom sucks. It'll at least let you boot the system and see the beautiful 640x480 screen though. An amazing sight to behold at over 200dpi. After you're done drooling, go get pdaXrom, follow the instructions, and get yourself a real desktop. Here's what mine looks like, using ROX as the desktop manager (with a nice.hack//SIGN wallpaper I found someplace). You have a number of choices, but I use (prepackaged) gvim as my editor, and sylpheed for mail (pretty much the same as my actual desktop!). You can use FireFox and Thunderbird for web/email if you really want (check the screenshots for more drooling material). I use the little Dillo browser personally, because it's ultra fast, but the choice is yours.
No, it doesn't have builtin wifi. It does have a CF slot so you can stick your own card in there, and doing so hasn't annoyed me yet. The biggest benefit (besides the amazing screen, keyboard, ability to use X, and general design) is the battery lasts quite awhile. I charged it last Friday (before PAX... where were you?), and it's only just down to 50% with "regular use". (On my old 5500, I'd have to charge it every day or so with the same use, and that's without wifi.)
This makes a killer PDA. It does most things a small Linux laptop would, and it fits in your pocket. If that's what you need, this delivers.
imo tbh you can't be GPL compliant, use and compile 3rd party GPL code, and charge people money for it without the expressed consent of the contributing authors.
Your opinion, if I understand this sentence, is incorrect. The only requirement the GPL makes is that you make the source available, with the same rights. Therefore, he can charge all he wants for binaries, as long as he releases the source he used to get them. See the GPL
Don't believe me (and are too lazy to read the GPL)? Here are some "intuitive" proofs:
RedHat sells linux binaries, along with much much GPL software, without the express consent of every contributor.
SuSE sells linux binaries, along with much much GPL software, without the express consent of every contributor.
Transgaming sells specialized Wine binaries on a subscription basis, without the express consent of every contributor. This is perhaps the best example, as they also provide the source in a manner similar to what should (probably) be done with xchat.
In summary: to make the mess go away, Zed can probably just post the xchat windows source tree in CVS, caveat emptor. Won't stop someone else from compiling it, or even selling it, but then same deal with Transgaming, and they're doing pretty well. IANAL and all.
Make life easy - somebody just please copy the entire list of video cards from Epinions or Cnet.
Funny? Maybe in 1992. Nowadays the only video cards that matter are nvidia or ATI, and the latter don't comprise "the entire list" on either site. NVidia has very good linux drivers; ATI has shoddy ones.
So if you want to make it easy, just paste any hardware made by ATI and anything with "made for Windows" after it. (Even the latter list is shrinking slowly.)
It's nice you think you're targetting the "luxury MMORPG" market. I'm sure all 5 people in this market will appreciate your work.
I'd like to happen upon some RPGers, but I haven't really looked. I know a few places to start (like game shops and SIGs), but I haven't.
Your world is very very very very small compared to the real world. Most significant players will know each other. They will compare notes. They will see the world is mostly arbitrary and thus stop caring about it, and you will lose them.
Details like coinage are an annoyance, much like weapon/armor degradation, thirst/hunger, and other "real world" details which should remain in the real world. Many MUDs feature coinage, automated into irrelevance, but there for atmosphere (I guess).
Haggling over every item gets old fast, and is only useful when you're a peon without any money and you need to save a few pennies. A more real-world economy where there's less haggling and more dynamic prices (simulation of raw material production, transport, manufacture, etc.) might be interesting, with a very large world, but no one has really done this. (At a certain point, players gain the ability to go anywhere quickly, so it stops mattering, too. If they don't, they stop playing your game, because running for an hour gets old fast.)
I said one DM per player, if you truly want them doing on-the-fly quests. They need to be aware of each player's activities, communicate via NPCs, make sure items are in place, etc. This is a lot of work even for 1 DM with good tools for one player (or, perhaps, a party of players, but worst case is 1:1). People will probably be playing this 24/7, so you need to spread your DMs out. 1-3 DMs? Maybe if you just have entirely automated quests just like everyone else. Not if you want to support 500 players at a time.
This is unrealistic for many reasons. It might work in a small MUD, but for anything largescale (say over 50-100 players) you've got one major component to worry about: balance.
Economic balance. Play balance. Story balance. Everything has to work and continue to work for an extended period of time. Having DMs working fulltime coming up with quests is a nice idea, but with 1500 people that's a lot of DMs, and the balance will quickly spin out of control.
(And if you want DMs talking through NPCs, that'd be at least 1 DM per PC, following them around and paying attention to their actions. Waiting 20 seconds to get a response from each NPC as the DM types it would still suck.)
It works like this: if quests lack sufficient rewards, no one will complete them. Sufficient rewards include the following:
Power (new items, abilities, etc.)
Social Status (fame, fortune)
Information (substantial plot forwarding)
However, too much of any of these will throw the game, and you have to be very careful to measure things out and consider how each affects the other across the board. Having 500 DMs constantly handing out arbitrary quests will be fairly quick chaos. Enormous inflation (even simple items cost millions), social breakdown (everyone is an ultrapowerful level-99 adept with infinite money on hand), or spiralling plots (contradictions, dead ends) are the issue here.
And $50/mo is laughable. People choke at $12.95/mo for FFXI (which is high), and FFXI has incredible balance (one of the few MMORPGs with a stable economy even after 2 years).
If you want to play this sort of thing, play a "real" RPG with pencil and paper, where such concerns don't matter. P&P RPGs can be far more fun and flexible anyhow.
The Nintendo DS will also be 1/3 of the price. Now tell me... How many people will be willing to shell out $400-$500 for this portable? I'm sure it will have its niche but you seem to not understand that both portables are aimed for entirely different markets. Nintendo doesn't "have to compete" because they have a product in a market all its own.
Where are you getting these numbers from? Oh, that's right. You're making them up.
Sony is not entirely stupid. They're also highly competitive. If you think they'll try to sell a $400+ portable game device when the market is closer to $100, you're naive. They don't even sell new consoles for that; don't imagine they threw together a handheld to blindly drop on the market. Price point and capabilities were doubtless design goals. I wouldn't be suprised to see this one for $150 to $200, but I'd pay up to $300 for one. Don't think their market research isn't aware of this either.
Nintendo is definitely going to have to compete, and they know it. The first indicator is the "redesign" of the DS appearance. But if you're a Nintendo fan, don't let this bother you. Nintendo has been extremely lazy recently. Competition will (hopefully) light a fire under Nintendo and get them doing what they should have been doing all along, if they want to survive. I think the big N has more life in them yet, but they need to quit sitting on their laurels and get back into shape. Nothing has been better for us, the gamers, in the console market, than the intense head-to-head competition of MS, Nintendo, and Sony.
In summary: they will compete. Hope they compete, for all our sakes.
Eh? As another poster stated, the PSP has an analog controller, and from all reports, it's amazingly good.
However, most people I know who are serious GT players use the D-pad or a wheel for GT anyway, since the analog stick on the DualShock is typically too difficult for precision cornering. While it's doubtful anyone will be hooking up a wheel to the PSP, it's possible the analog control will actually be better on the PSP than the PS1/PS2.
It is much more likely that they're planning on using backwards compatible blu-ray technology and just forgot to mention it at the press conference.
Doubtless; anything else wouldn't make sense from a business perspective. First off, many/most first-gen PS3 games will probably be DVD or even CD, much like many first-gen PS2 games were CD. Producing a 25GB Blu-ray disc for a 650MB game would be a waste of money. Second, Blu-ray is not established; DVD is, and having a $300 that does more than one thing (games, DVDs, music, etc.) is more justifiable than one that doesn't (even if these features are, in practice, rarely used). Third, and probably most importantly, Sony is still selling PlayStation games today, and how many generations of PS2 games are we at? It's highly likely this trend will continue for some time, and repeat itself with 6th/7th-gen PS2 games. The benefits are the same as they were for the PS2; large established library of games, continued sales of existing systems, happy developers (who don't have to pitch everything they are working on).
There's no good reason to drop backward compatibility. Having a certain type of media device which can doubtless read old media as well isn't even a small stumbling block. Could Sony drop backward compatibility? Sure. They'd just be idiotic to do so, and I think they're smart enough to know it.
I don't think that's how it works. I don't think anyone responds to your typical spam; rather, they harvest working emails and sell those to less-than-scrupulous companies. That's where the real profits are, so it doesn't matter if people respond or not.
I could be wrong though.
Of course you can't play all 600 hours on one charge, but who knows which 16 hours they want before they leave?
An error is scored against a player if the player is determined to have been negligent in their position according to the rules. If someone hits a line drive right past the first baseman, it's still a hit. If the first baseman catches it, then drops it instead of making a tag, it's an error.
If multiple players are negligent, then multiple errors are scored. We've all seen "blooper" videos where there are cascading errors; one guy drops a catch, throws it to the next guy who drops it in turn, etc.
This is what happened here; it's not a hit, it's a cascade of errors. Everyone is to blame, because they all did something stupid. That doesn't make it "OK," it doesn't make any particular party less at fault.
I don't think this contradicts what you're saying here, I just wanted to emphasize the point. ;-)
So the industry won't go away, it'll just become a competition for the one who can code the best bot. The house still wins, especially as more games are played. I don't see the problem. :)
Actually it seems to be more like saying:
Of course neither one is really accurate; analogies never are. It depends on what's important to you, in the end. MythTV supports a large set of plugins you'll never find from MS (games, ripping, etc.). Plus it's more fun and hackable, and you can get it prepackaged.
Not quite... what you're referring to is a One-Time Pad. Basically, a one-time pad works by taking the plaintext, and an equal-length string of random noise, and combining them with a simple mathematical operation (usually XOR, because XOR is very simple). (Read the link if you do not believe this is perfectly secure.) However the details are important:
OTPs do have some advantages, of course, such as being unbreakable, and any part of the pad being indistinguishable from mathematical noise. But not easy to use.
There are far worse methods of input than a thumb keyboard... like graffiti-style handwriting recognition. Or voice recognition. Or a typical numeric cellphone keypad (which this is not).
This looks like a full keyboard with 1:1 key:letter, but it does predictive input. Not a step up, but not as bad as it could be.
There's nothing out there like this. Handwriting recognition today, in today's PDAs, is not what you want. Like with Palm (and PocketPC I think, does that even do handwriting?), you write single characters inside a small square at the bottom of the screen. This is slow, annoying, and error-prone, even though they're getting better at it.
If they had Newton-style handwriting recognition, I'd be on board with you... I'd probably use it a lot more myself. Perhaps someone can write something like that, but it's definitely not there today.
As for the other, if you really want a portrait-style PDA, you might want to grab an SL-6000; a little bigger, but it has a newer-style keyboard, higher resolution, and builtin wifi/bluetooth. The downside is it's still expensive.
The only problem is portrait-style for most things is rather annoying; vertical space is always at a premium, and in portrait you get even less. I've taken to using my C860 in landscape mode even in keyboardless mode.
Anyhow, hth, and you can mail me further at "rpav" at "mephle" dot "com" if you want.
I don't know. Maybe they think it won't sell great over here. Maybe they're right. I'm not a major fan of Qtopia, although they have some great stuff going on the Japanese side.
I'm a Linux geek who doesn't mind flashing a ROM with real X and real X apps. If Sharp sold it with this by default, I think they could blow away PocketPC and PalmOS, but they don't. (What's PalmOS or PocketPC got to rival Firebird, Thunderbird, AbiWord, and other apps that may or may not rhyme?)
Also, they only seem to sell crappy electronics over here, and keep all the good stuff in Japan. Maybe it's a market thing, but it sucks.
The screen is actually quite readable in sunlight. Not perfect, but as long as the brightness is up you can definitely read it, unlike most. It's very bright. I keep it on half brightness most of the time because that's equivalent of full brightness on my old 5500 and most other PDAs I see.
OK here goes:
That said, with Qtopia (the default UI), there's an onscreen keyboard (mostly for when you're using it with the lid closed). Also, with pdaXrom, someone mentioned a hw recog program for X that might work. So it's available, but trust me, you won't want it.
Otherwise the screen is amazing, brilliant, beautiful, and the most unbelievably high-resolution screen I've seen.
To compare, the 5500 had builtin trainable recognition that was very good. I played with it for a few weeks, and I haven't used it since in years. In conclusion: you can get recognizers, but you'll be glad you bought a PDA with an excellent keyboard.
No really. If you need a PDA, and you're a Linux geek like me, get one of these.
Yes, the default half-translated rom sucks. It'll at least let you boot the system and see the beautiful 640x480 screen though. An amazing sight to behold at over 200dpi. After you're done drooling, go get pdaXrom, follow the instructions, and get yourself a real desktop. Here's what mine looks like, using ROX as the desktop manager (with a nice .hack//SIGN wallpaper I found someplace). You have a number of choices, but I use (prepackaged) gvim as my editor, and sylpheed for mail (pretty much the same as my actual desktop!). You can use FireFox and Thunderbird for web/email if you really want (check the screenshots for more drooling material). I use the little Dillo browser personally, because it's ultra fast, but the choice is yours.
No, it doesn't have builtin wifi. It does have a CF slot so you can stick your own card in there, and doing so hasn't annoyed me yet. The biggest benefit (besides the amazing screen, keyboard, ability to use X, and general design) is the battery lasts quite awhile. I charged it last Friday (before PAX... where were you?), and it's only just down to 50% with "regular use". (On my old 5500, I'd have to charge it every day or so with the same use, and that's without wifi.)
This makes a killer PDA. It does most things a small Linux laptop would, and it fits in your pocket. If that's what you need, this delivers.
You get my hopes up, then no chapter 11. :-(
Your opinion, if I understand this sentence, is incorrect. The only requirement the GPL makes is that you make the source available, with the same rights. Therefore, he can charge all he wants for binaries, as long as he releases the source he used to get them. See the GPL
Don't believe me (and are too lazy to read the GPL)? Here are some "intuitive" proofs:
In summary: to make the mess go away, Zed can probably just post the xchat windows source tree in CVS, caveat emptor. Won't stop someone else from compiling it, or even selling it, but then same deal with Transgaming, and they're doing pretty well. IANAL and all.
Funny? Maybe in 1992. Nowadays the only video cards that matter are nvidia or ATI, and the latter don't comprise "the entire list" on either site. NVidia has very good linux drivers; ATI has shoddy ones.
So if you want to make it easy, just paste any hardware made by ATI and anything with "made for Windows" after it. (Even the latter list is shrinking slowly.)
This is unrealistic for many reasons. It might work in a small MUD, but for anything largescale (say over 50-100 players) you've got one major component to worry about: balance.
Economic balance. Play balance. Story balance. Everything has to work and continue to work for an extended period of time. Having DMs working fulltime coming up with quests is a nice idea, but with 1500 people that's a lot of DMs, and the balance will quickly spin out of control. (And if you want DMs talking through NPCs, that'd be at least 1 DM per PC, following them around and paying attention to their actions. Waiting 20 seconds to get a response from each NPC as the DM types it would still suck.)
It works like this: if quests lack sufficient rewards, no one will complete them. Sufficient rewards include the following:
However, too much of any of these will throw the game, and you have to be very careful to measure things out and consider how each affects the other across the board. Having 500 DMs constantly handing out arbitrary quests will be fairly quick chaos. Enormous inflation (even simple items cost millions), social breakdown (everyone is an ultrapowerful level-99 adept with infinite money on hand), or spiralling plots (contradictions, dead ends) are the issue here.
And $50/mo is laughable. People choke at $12.95/mo for FFXI (which is high), and FFXI has incredible balance (one of the few MMORPGs with a stable economy even after 2 years).
If you want to play this sort of thing, play a "real" RPG with pencil and paper, where such concerns don't matter. P&P RPGs can be far more fun and flexible anyhow.
Works on my plan too. I just push 3 whenever and the message is nuked. It gets used. A lot.
Where are you getting these numbers from? Oh, that's right. You're making them up.
Sony is not entirely stupid. They're also highly competitive. If you think they'll try to sell a $400+ portable game device when the market is closer to $100, you're naive. They don't even sell new consoles for that; don't imagine they threw together a handheld to blindly drop on the market. Price point and capabilities were doubtless design goals. I wouldn't be suprised to see this one for $150 to $200, but I'd pay up to $300 for one. Don't think their market research isn't aware of this either.
Nintendo is definitely going to have to compete, and they know it. The first indicator is the "redesign" of the DS appearance. But if you're a Nintendo fan, don't let this bother you. Nintendo has been extremely lazy recently. Competition will (hopefully) light a fire under Nintendo and get them doing what they should have been doing all along, if they want to survive. I think the big N has more life in them yet, but they need to quit sitting on their laurels and get back into shape. Nothing has been better for us, the gamers, in the console market, than the intense head-to-head competition of MS, Nintendo, and Sony.
In summary: they will compete. Hope they compete, for all our sakes.
Eh? As another poster stated, the PSP has an analog controller, and from all reports, it's amazingly good.
However, most people I know who are serious GT players use the D-pad or a wheel for GT anyway, since the analog stick on the DualShock is typically too difficult for precision cornering. While it's doubtful anyone will be hooking up a wheel to the PSP, it's possible the analog control will actually be better on the PSP than the PS1/PS2.
Doubtless; anything else wouldn't make sense from a business perspective. First off, many/most first-gen PS3 games will probably be DVD or even CD, much like many first-gen PS2 games were CD. Producing a 25GB Blu-ray disc for a 650MB game would be a waste of money. Second, Blu-ray is not established; DVD is, and having a $300 that does more than one thing (games, DVDs, music, etc.) is more justifiable than one that doesn't (even if these features are, in practice, rarely used). Third, and probably most importantly, Sony is still selling PlayStation games today, and how many generations of PS2 games are we at? It's highly likely this trend will continue for some time, and repeat itself with 6th/7th-gen PS2 games. The benefits are the same as they were for the PS2; large established library of games, continued sales of existing systems, happy developers (who don't have to pitch everything they are working on).
There's no good reason to drop backward compatibility. Having a certain type of media device which can doubtless read old media as well isn't even a small stumbling block. Could Sony drop backward compatibility? Sure. They'd just be idiotic to do so, and I think they're smart enough to know it.
Uh, Yes, they have. Where have you been?
Geez, this is like last year news, and a simple google search revealed all of these links.
Ah, true, if all lanes are turning right, you could have people enter from all directions simultaneously, I suppose.
I do not think that word means what you think it means.