Just a heads up that you can now do exactly what you're talking about. Go into contacts, click "all contacts" (it defaults to the slightly useless "most contacted") and start ticking the ones you want to email.
When you've ticked the ones you want, on the right hand pane it will say "12 contacts selected" or whatever, and under that a link to send an email to all of them.
You may want to sort your machine out. Illustrator CS has been solid for me, better than 10, which means it probably isn't a fault in Illustrator which is giving you problems.
Oops. In true Slashdot style I fired my mouh off and then went to check the facts. At this page they describe their system as "a custom content management system which is written in Perl" and don't mention Bricolage or Mason anywhere.
It's not really fair to equate mod_perl to per-page interpreted languages.
mod_perl, and to a certain extent Java servlets, gives you a huge amount of power over the web serving process, and are suitable for developing web applications that can do almost anything with HTTP.
PHP, ASP and the like give you a per-page interpreted language, oriented to producing one page of HTML at a time. They are much easier to get started with, and they're the "right" choice for most websites.
Of course middle-men between the two camps exist: Servlets have JSPs, for example, which obey a per-page paradigm but are run by servlets. There are also third-party templating system with greater or lesser degrees of flexibility/depth/power (Tapestry is a particularly impressive one.) My own website (http://n3dst4.com , rather than the one in my profile) is written in Mason, which is an interpreted component and template layer on top of mod_perl. Because of the depth of control that mod_perl has, Mason can do some things that PHP can't, like having a completely programmable request handler, global or per-directory pre-handlers, a seamless component model).
I'm not dissing PHP, though. The site in my profile (Sacred Steel) is written in PHP, because it was the right tool for that job.
Oh, and remember that.net and J2EE are allegedly complete enterprise programming platforms, while mod_perl is just one specific technology for web application programming.
The concept of the WTN X PRIZES is to utilize the concepts, procedures, technologies and publicity developed X PRIZE Foundation's Ansari X PRIZE competition for space and the global science and technology innovators identification process and community developed by the World Technology Network (WTN) to launch a series of technology prizes seeking to meet the greatest challenges facing humanity in the 21st century.
How often have I changed my buying habits because of spam? Either way? Never. I can't remember ever receiving spam from I company I'd heard of.
On the other hand, sending out loads of spam with the subject "I always knew I'd be able to vote Kerry online. sasquatch" would probably just target the same bottom feeders who buy viagra online in response to spam.
Yep, I think it mentions using different things - dice, coins, regular playing cards. The "official" cards are good because they are visually distinct, but yeah, you can use anything.
As for the probabilities - the main advantage of a deck of cards is that your luck is guaranteed to balance out if you go right the way through the deck. Of course, some people think that's a disadvantage.
Apologies if this sounds like pimping... Obviously we're smaller and don't have the fan following of Paranoia, but a bunch of us are making a Free (capital F) tabletop RPG called Sacred Steel. The first public milestone release is being playtested now. Approx 40,000 words over 100 pages, nicely layed out, with artwork.
I think it was:) I'd forgotten JKII, but you're right, it did have annoying snipers and mines. And jumpy platformy bits, too. It was excellent in other areas, and not very hard over all, so I'll let it off.
There's a big difference between something which is just "difficult" - e.g. loads of baddies, psychic enemy AI, and something which is a real challenge.
My main criterion is, when I've been killed by something/crashed into a wall/allowed the coloured blocks to stack up too high, whether I'm thinking, "Yeesh, not again! How was I supposed to see that coming?", or "My fault - should have been more catious".
I know it was insanely successful, but I got seriously pissed off with MOHAA because of the sniper sections. Everyone I've spoken to who played it agreed that the only way through was:
i) Walk into new area ii) Wait to be shot iii) Try and work out, as you die, where the sniper was iv) Load save v) Walk into area, already pointing the right direction and waste sniper.
This is a waste of my time. I want to feel that if I die, it's my fault, and that I could have done better. I don't want to end up feeling that the game designers just deliberately wasted me. As an example of what I do like, I'd suggest Deus Ex and (to a lesser extent) its sequel. I got blown away plenty of times in both games (on "hard" setting) but each time I knew what I should have been doing differently, and learnt a lesson that helped with the rest of the game.
Expressions such as "it's doing my nut" or "it's doing my head in" mean "it's so confusing, difficult or obfuscated that I am no longer willing to work on it."
Sorry, it really was Brit slang. But hey, now you know.
Yes, it's "getting" there, but with mod_perl 2 still being incomplete, PHP still not recommending Apache 2 for production and various other smaller niggles, it seems to be taking a lot of the supporting projects time to catch up. When I re-did my own webserver a couple of weeks back, I really wanted to use Apache 2, but getting Mason working started to do my bonce, frankly. So I went back to 1.3.
Hell, that's taken into account. I'd be the happiest man alive if Windows XP was a good OS, for either workstations or servers. It'd save me a lot of Unix-related hassle. And I'm not saying it for-sure isn't. It's just that there is a real cost decision to be made, and leaving our workstations on Win 98 while expanding the cluster (on Free OSes) will be worth more to us than giving everyone the new desktop.
And there ain't no sticks up *my* ass, prettyboy.
Learn to recognise an honest argument when you see one.
Just a heads up that you can now do exactly what you're talking about. Go into contacts, click "all contacts" (it defaults to the slightly useless "most contacted") and start ticking the ones you want to email.
When you've ticked the ones you want, on the right hand pane it will say "12 contacts selected" or whatever, and under that a link to send an email to all of them.
3.0 (Forked)
I forked the law,
The law won.
You may want to sort your machine out. Illustrator CS has been solid for me, better than 10, which means it probably isn't a fault in Illustrator which is giving you problems.
That's what I was remembering, but I couldn't find any stories to say they'd actually gone live with it. You got any more info?
How's it going? AxKit simultaneously fascinates me and frightens me.
Oops. In true Slashdot style I fired my mouh off and then went to check the facts. At this page they describe their system as "a custom content management system which is written in Perl" and don't mention Bricolage or Mason anywhere.
The Register uses Bricolage, a content management system written with Mason, a mod_perl application. It's a bit of a stack, but it works good.
It's not really fair to equate mod_perl to per-page interpreted languages.
mod_perl, and to a certain extent Java servlets, gives you a huge amount of power over the web serving process, and are suitable for developing web applications that can do almost anything with HTTP.
PHP, ASP and the like give you a per-page interpreted language, oriented to producing one page of HTML at a time. They are much easier to get started with, and they're the "right" choice for most websites.
Of course middle-men between the two camps exist: Servlets have JSPs, for example, which obey a per-page paradigm but are run by servlets. There are also third-party templating system with greater or lesser degrees of flexibility/depth/power (Tapestry is a particularly impressive one.) My own website (http://n3dst4.com , rather than the one in my profile) is written in Mason, which is an interpreted component and template layer on top of mod_perl. Because of the depth of control that mod_perl has, Mason can do some things that PHP can't, like having a completely programmable request handler, global or per-directory pre-handlers, a seamless component model).
I'm not dissing PHP, though. The site in my profile (Sacred Steel) is written in PHP, because it was the right tool for that job.
Oh, and remember that .net and J2EE are allegedly complete enterprise programming platforms, while mod_perl is just one specific technology for web application programming.
The concept of the WTN X PRIZES is to utilize the concepts, procedures, technologies and publicity developed X PRIZE Foundation's Ansari X PRIZE competition for space and the global science and technology innovators identification process and community developed by the World Technology Network (WTN) to launch a series of technology prizes seeking to meet the greatest challenges facing humanity in the 21st century.
Man, what a complete trainwreck of a sentence.
How often have I changed my buying habits because of spam? Either way? Never. I can't remember ever receiving spam from I company I'd heard of.
On the other hand, sending out loads of spam with the subject "I always knew I'd be able to vote Kerry online. sasquatch" would probably just target the same bottom feeders who buy viagra online in response to spam.
May I refer you to my earlier post :)
Yep, I think it mentions using different things - dice, coins, regular playing cards. The "official" cards are good because they are visually distinct, but yeah, you can use anything.
As for the probabilities - the main advantage of a deck of cards is that your luck is guaranteed to balance out if you go right the way through the deck. Of course, some people think that's a disadvantage.
Apologies if this sounds like pimping...
Obviously we're smaller and don't have the fan following of Paranoia, but a bunch of us are making a Free (capital F) tabletop RPG called Sacred Steel. The first public milestone release is being playtested now. Approx 40,000 words over 100 pages, nicely layed out, with artwork.
Pardon me. Medal of Honour: Allied Assault
I think it was
I'd forgotten JKII, but you're right, it did have annoying snipers and mines. And jumpy platformy bits, too. It was excellent in other areas, and not very hard over all, so I'll let it off.
(Unlike it's console-game-for-preschoolers sequel, Jedi academy).
There's a big difference between something which is just "difficult" - e.g. loads of baddies, psychic enemy AI, and something which is a real challenge.
My main criterion is, when I've been killed by something/crashed into a wall/allowed the coloured blocks to stack up too high, whether I'm thinking, "Yeesh, not again! How was I supposed to see that coming?", or "My fault - should have been more catious".
I know it was insanely successful, but I got seriously pissed off with MOHAA because of the sniper sections. Everyone I've spoken to who played it agreed that the only way through was:
i) Walk into new area
ii) Wait to be shot
iii) Try and work out, as you die, where the sniper was
iv) Load save
v) Walk into area, already pointing the right direction and waste sniper.
This is a waste of my time. I want to feel that if I die, it's my fault, and that I could have done better. I don't want to end up feeling that the game designers just deliberately wasted me. As an example of what I do like, I'd suggest Deus Ex and (to a lesser extent) its sequel. I got blown away plenty of times in both games (on "hard" setting) but each time I knew what I should have been doing differently, and learnt a lesson that helped with the rest of the game.
I read the name in the last line as "Laura Dildo". Sounds about right, though.
Bonce: British slang for head.
Expressions such as "it's doing my nut" or "it's doing my head in" mean "it's so confusing, difficult or obfuscated that I am no longer willing to work on it."
Sorry, it really was Brit slang. But hey, now you know.
Yes, it's "getting" there, but with mod_perl 2 still being incomplete, PHP still not recommending Apache 2 for production and various other smaller niggles, it seems to be taking a lot of the supporting projects time to catch up. When I re-did my own webserver a couple of weeks back, I really wanted to use Apache 2, but getting Mason working started to do my bonce, frankly. So I went back to 1.3.
..is a type of very small Ford automobile?
Who Who on What What What the Dingdongs?
Care to explain? Or is this just something you've heard?
But lookey at the top of this page - full blurb, dept. etc.
That would be "for real" in the sense of "make believe, in a different way", not "planting a bomb somewhere and trying not to get killed by the SAS".
And there ain't no sticks up *my* ass, prettyboy.
Learn to recognise an honest argument when you see one.