Paranoia XP Tabletop RPG 'Goes Gold'
Costik writes "Paranoia XP, the new version of the cult tabletop RPG which first debuted in 1984, and in which a 'well-meaning but deranged Computer desperately protects the citizens of Alpha Complex, a vast underground city, from all sorts of real and imagined enemies', is done, and will appear at Gencon Indy later this month. The interesting aspect is that it was designed 'in public,' using a weblog, an online forum, and a Wiki, with enthusiastic support from the community. Fans of the game wrote text, debated rules, proofread, ran statistical analyses, and even wrote a computer simulator to test the game's paper-and-pencil rules. Allen, the game's designer, says 'We borrowed the tools and methods of open-source software development for a paper game, and it worked brilliantly.'"
Paranoia is a great way to entertain someone for a few hours. Unfortunately, that someone is going to be the GM, and everyone else is going to wind up hating him or her, and to a lesser extent, each other.
Now I know what many of you may be thinking: Just because I had a negative experience with Paranoia doesn't make it a bad system. I'll point out that I've had a particularly long string of bad experiences with Paranoia, even with GMs who, in other systems, do quite well. Paranoia seems almost structured to punish players for any action or inaction. Especially if you're testing technology for the lab guys.
I will readily admit that I haven't really gotten into the resistance side of the game, so it may be that all the rest is to try to force the player into becoming a rebel.
Happiness is relative, Based upon the way we live.
Apologies if this sounds like pimping...
Obviously we're smaller and don't have the fan following of Paranoia, but a bunch of us are making a Free (capital F) tabletop RPG called Sacred Steel. The first public milestone release is being playtested now. Approx 40,000 words over 100 pages, nicely layed out, with artwork.
Please report to the nearest extermination center :)-
With that aggravating beauty, Lulu Walls.
It seems to me the logical extension of this would be to build an actual open source engine based on a pencil+paper system, like perhaps GERPS. Creating the actual game could be left completely to fans, and the engine could be modified at will. A commercial model could be developed based on selling the engine along with popular fan-made extensions. If one could generate enough buzz for such a project, an entire game engine could conceivably be built for no cost and the contributers could split any profits that were incidentally made.
How can you play a game which requires a GM without a GM? The scripted events must follow some sort of order and totally removes the "you pissed me off last game so this game I'm going to tentical rape you" element which makes pen and paper so fun...
I like muppets.
I'm assuming that given the massive involvement of people who won't be paid, no-one would have the temerity to try and make money off the back of it (would they?)
If indeed this is to be sold, then I have a proposition that might interest some readers...just contact me at youdotheworkipocketthecash@shill.com
MySQL. Darwin. Mozilla. Any commercial Linux distro. MacGIMP. Get used to it.
I mean, I want to play with The Computer. The Computer is my friend. Isn't he your friend too, citizen?
"Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
They have paid their SCO license, right? You know, for any of SCO's rpg text that may have fallen in there somewhere... :)
Paranoia is D&Ds evil twin. You play it to have fun. Your characters are more disposible then your bic-lighter. If they player shows any knowledge of the rules, they are killed. Basically, it is pure hell for "type-A" RPG players (which is why I love it!)
Spell cheek you've failed me four the last thyme!
We got a lot of suckers to work for us for free!
You can tell a great deal about the character of a man by observing those who hate him.
Great, I love Paranoia, but in the article description can't we point the to link that we get the headline from? Link three titled 'using a web log' was the only one of the six links provided that had any mention of it 'going gold.' Am I the only one who finds this annoying?
Go ahead and mod me off topic, I've got karma to spare.
Pretty widgets? What pretty widgets?
It's a pure delight for Type-A GM's, too. Any kind of sadistic streak is wholeheartedly reinforced and encouraged. If the GM knows enough about the rules to effectively GM, he's going to be killing players left and right (whether they're Type-A or newbies) unless they are the specific kind of player who gets into the Paranoia mindset.
From at least one of the posted responses here, it appears that the developers are aware of this issue, and have made every effort to correct it in this new version. Bully for them. I probably still won't play it, as nothing in the system appeals to me (totalitarian distopia future? According to liberal media, I already live there!), and I have a lot more fun playing Catan, Tigris & Euphrates, Reiner Knizia's Samurai or any number of other Designer board/card games. Plus, table talk doesn't get us killed.
Happiness is relative, Based upon the way we live.
Citizen, report to sector D for a vigorous brain scrubbing!
If you are reading this, then you are one of those people whom I just can't take seriously.
The Computer wants you to be HAPPY.
The Computer is your FRIEND.
Xenon, where's my money? -Borno
Is this game based in any way on Jean-Luc Goddard's film Alphaville? If I recall correctly that was about a city controlled by a computer, with non-conformists executed by teams of synchronized swimmers and such.
Oh, hello there. Ummm, read the article? You must be new to Slashd<ZAP/> <ZAP/> <ZAP/> <ZAP/> <ZAP/> <ZAP/> <BLEED/> <BLEED/> <BLEED/> <BLEED/> <BLEED/> <BLEED/> ...say, there's another of me in this bin...
You cannot truly appreciate Dilbert until you read it in the original Klingon.
Not that I'm aware. Dan Gelber, the New York fan who created the Alpha Complex setting in 1983 for his roleplaying campaign, has never discussed his influences, that I know of. I would guess George Lucas's THX-1138 would be on his list, along with Logan's Run and The Prisoner. I doubt he was familiar with Alphaville, nor with Stanislaw Lem's 1971 novel Memoirs Found in a Bathtub, a quintessential PARANOIA setting.