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Play Counter-Strike For Real

An anonymous reader writes "Fradley Airfield, England; A group of obsessive Counter-Strike fans are attempting to recreate one of the game's most popular maps, de_dust, for real. When the MDF masterpiece is complete, hopefully late this summer, the site will be used by paintballers dressed as Counter-Strike players who will battle it out over 4-5 weekends worth of paint splattered mayhem. A petition campaigning for someone to accurately recreate DOAX: Beach Volleyball is expected to be up and running within the week."

71 comments

  1. WTF H4X by Poofat · · Score: 4, Funny

    OMG!! BS!!! AIMBOT

  2. thats nothing by doofusclam · · Score: 1, Offtopic

    Every Friday we take far too many 'pills' during the evenings fun and my bedroom appears to me like the Pac Man maze. I even make low frequency beeping sounds while walking around lost.

  3. Fantastic! by pr0c · · Score: 1

    There have been so many people i've really wanted to shoot so this works out great.

    Do you want a head shot first though? Maybe its better to go for the limbs.

  4. The only way to keep wallhackers out? by Nathan+Ramella · · Score: 5, Funny
    After all these years, it turns out the only way to keep wallhackers out is to get some server side security in the form of reality.

    Cheers for the effort, although I think you'll still get people bunny-jumping.
    -n

    --
    http://www.remix.net/
    1. Re:The only way to keep wallhackers out? by Anonymous Coward · · Score: 1, Funny

      considering the physical conditioning of the average CS player, I doubt you'll be seeing much bunny-hopping.

    2. Re:The only way to keep wallhackers out? by Nathan+Ramella · · Score: 2, Funny

      I didn't think of that.. This could spawn new types of cheats.

      * The 'sit around and wheeze behind a box' evasion technique.
      * Cellular Phone + Binoculars 'ghosting'
      * 'Throw up from being winded' diversion

      What suckers are going to play the hostages?

      Will shooting them out of spite lose you points?

      -n

      --
      http://www.remix.net/
    3. Re:The only way to keep wallhackers out? by I.+M.+Bur · · Score: 1

      Just FYI, there are no hostages in de_dust.

      But I want to see the thing, which will be used to bomb the targets. Some kind of mega-paint-bomb, perhaps :)

  5. realism by davidhan · · Score: 1

    Will bunny hopping be allowed? Talk about Matrix within a Matrix...

  6. I want to see pics.. by Rudy+Rodarte · · Score: 1

    Of the aftermath. And, what are the rules? NVG? Hearbeat detectors? What about paint-grenades? Tripwires? This could get ugly. But fun, hehehe. We should do something like that over here in the States.

    1. Re:I want to see pics.. by JohnFluxx · · Score: 1

      >And, what are the rules? NVG? Hearbeat detectors? What about paint-grenades? Tripwires?

      I was thinking it might be better if they used those laser guns like in laser quest. Perhaps they can get them like sniper rifles and everything like that. A lot cheaper too I expect in the long term.

      Hmm, wonder if they'll use real smoke grenades....

    2. Re:I want to see pics.. by JohnFluxx · · Score: 1

      I was thinking about this some more.. if you could find a way of fairly cheaply getting an accurate position within a few cm's, and a way to get the angle, for under say around £1000, then you could put this device on any weapon. Get a load of fake rifles etc - or any weapon, and put this tracking/angle device on them, then feed this back to a computer via wireless...
      hmm

      I'm not sure how you would get good positioning. One way to do it is to use differential gps, but that might be too expensive, and probably too big for what is needed here..

      What can be used to get the position accuretly within an area of 300mx300m or so?

  7. Commercial appeal? by rogueMonkey · · Score: 5, Interesting

    Many big paintball sites (both indoors and outdoors) spend a lot of time thinking out layouts that are both playable and fun. If this experiment proves successful, maybe some of them will consider taking a cue from layouts that have seen literally thousands of hours of playtesting. What remains to be seen is if a layout that is suitable for playing electronically really is as fun when "in the flesh". I could imagine having to remain alive pressing a button on a wall for 30 seconds to actually get it to open (ENG. planting dynamite anyone?) or having to follow an armored buggy on a terrain to complete objectives (à la Enemy Territory fuel_dump). Shivers... I'd actually have a chance at becoming *fit*!

    1. Re:Commercial appeal? by tasq · · Score: 4, Insightful

      In order to make fps games more enjoyable, many engines have the player's run speed faster than a world-class sprinter could achieve, not to mention putting in jumps and obstacles that no normal paintball fanatic could hope to overcome. Many levels, if made in real life, would seem incredibly big, hard to navigate, and slow to get around. Also, lava pits are very hard to maintain, and you can't rocket jump with a paintball gun.

    2. Re:Commercial appeal? by FrEaK7782 · · Score: 2, Insightful

      Um, rocket jump? This is a counter-strike map. No rockets...

      Since CS is designed to be fairly realistic, I think the games translates well into paintball. Of course, you'd need to scale down the map for it to be playable by humans. No human wants to sprint the 100+ "meters" like I do from spawn on de_dust. Plus, by scaling down the lengths and heights, those impossible jumps become possible.

    3. Re:Commercial appeal? by Sylver+Dragon · · Score: 1

      Actually, I think it would be interesting to keep some of the scale up, though they may have to shorten some of the drop offs. Personally, I'm not much for speedball (yes, I actually do paintball). I've always found it more intersting to actually have to hunt down your opponents, not just lay down as much paint as possible. Sadly, the only field I knew that was like this, in my area, closed down a while back.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    4. Re:Commercial appeal? by Elwood+P+Dowd · · Score: 1

      Fill your lava pit with paint, smart guy.

      --

      There are no trails. There are no trees out here.
    5. Re:Commercial appeal? by Elwood+P+Dowd · · Score: 1

      The best CS maps are like this too. de_dust is only popular with public servers and poor players that don't have the patience to wait for a round to finish.

      de_train, de_nuke and others require patience, teamwork, etc. They might translate into fantastic paintball arenas. Of course, none of this is ever going to happen anyway, so...

      --

      There are no trails. There are no trees out here.
    6. Re:Commercial appeal? by kirn_malinus · · Score: 1

      I want to play Blood Gulch paintball, CTF that would be ungodly cool. Anyone know any possible sites? I know some civil engineers who could help us build the bases out of concrete...

      --
      All circuits busy.
  8. That would be "for real"... by Airwall · · Score: 2, Insightful

    That would be "for real" in the sense of "make believe, in a different way", not "planting a bomb somewhere and trying not to get killed by the SAS".

  9. Where are the pics? by Ayanami+Rei · · Score: 4, Insightful

    I am suspicious of a website with only a flash intro and no mention of:

    1) Chosen site
    2) Plans
    3) Who's paying for the construction costs
    4) Pictures

    etc.

    I mean, if you're going to hype it up, give us something to be hyped about. I'm not buying plane tickets 2 months in advanced if I can't be sure to see a spectacle.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:Where are the pics? by pr0c · · Score: 1

      It is extremely shady isn't it... The only difference between this and a _typical_ rumor is that this has a website.

    2. Re:Where are the pics? by mapMonkey · · Score: 1

      What's there to be suspicious of?

    3. Re:Where are the pics? by PD · · Score: 1

      Damn. Where's my acid? Why didn't you warn me that I'd need my acid?

    4. Re:Where are the pics? by jherekc · · Score: 1

      Join #playdust on irc.quakenet.org, thats where they are all hanging out

      --
      "lack of quality control is one of the pillars of slashdot"
  10. choice of map by brkello · · Score: 4, Interesting

    For those people who play counter strike (well), they know that de_dust is probably one of the most unbalanced maps out there. There is definately a favortism towards the ct side. So I am surprised they picked that one, even if it is popular. Playing this game using paintball would be fun though. It would definately favor the side with faster runners. The quicker teams can get to the choke points and secure them...game over.

    --
    Support a great indie game: http://www.abaddon360.com
    1. Re:choice of map by Elwood+P+Dowd · · Score: 3, Interesting

      Whether or not it's unbalanced, it's definitely not one of the maps most characteristic of CS. It's just one of the fastest. There's a reason the CPL used de_train. Of course, de_train would be a whole hell of a lot harder to build.

      --

      There are no trails. There are no trees out here.
    2. Re:choice of map by MrResistor · · Score: 1

      For those people who play counter strike (well), they know that de_dust is probably one of the most unbalanced maps out there.

      I've always hated de_dust, for that very reason. I've never understood why it was so popular.

      On the other hand, It would be one of the easiest ones to build.

      --
      Under capitalism man exploits man. Under communism it's the other way around.
    3. Re:choice of map by Xistic · · Score: 1

      "For those people who play counter strike (well), they know that de_dust is probably one of the most unbalanced maps out there....So I am surprised they picked that one, even if it is popular. "

      Agreed. I think that de_dust2 would be a better choice. It's still a very popular map, but you don't need incredible speed to control certian potions of it and the connectivity is great. Were as in de_dust everybody just meets at the same two spots and dukes it out every time.

      The obvious down side is that de_dust2 would be much more difficult to reproduce.

    4. Re:choice of map by brkello · · Score: 1

      I was talking about that with my brother over lunch. dust2 is a much better map and it wouldn't be too much more difficult to make. Another map I enjoy is aztec. Recreating the bridge and the water would just be too much...though I doubt anoyone would jump of the bridge in to 1 foot of water and not get hurt. If you really wanted a good, simple map for paintball you could do de_snipeit (I think that's the name).

      I think creating a map is a neat idea, but another part of me thinks that an area designed specifically for paintball would probably be more exciting and easier to build.

      --
      Support a great indie game: http://www.abaddon360.com
    5. Re:choice of map by ivern76 · · Score: 1

      I love de_dust because it's fast and that keeps me interested in playing...sure, the CT's can get to the tunnel faster, but I've never seen that stop a talented T team. Either way, it's easy to fix it by slightly modifying the "real life" map to make the T run a little shorter.

      And if you don't like running that much, well...time to save up and buy the AWP :)

      Storm the front!

    6. Re:choice of map by Torinaga-Sama · · Score: 1

      De_dust2 sufferes from the reverse problem. It is a T map all the way.

      Having said that, I have always enjoyed playing both of them despite being unbalanced.

      Thought thank goodness I have finally retired from that blasted game. I was begining to pay it in my sleep.

      --
      (/local/home/curiosity)-#who -u|grep thecat|cut -c 44-49|xargs kill -9
  11. Eeewww... by Strange+Ranger · · Score: 2, Funny
    > A petition campaigning for someone to accurately recreate DOAX: Beach Volleyball is expected to be up and running within the week.

    I'm sure a TON of bikini clad babes will sign up for that!

    "Accurately recreate", HAHaha!

    Remind me stay far far away from whatever beach ya'll will be using for this.
    ;)
    --

    Operator, give me the number for 911!
    1. Re:Eeewww... by Quikah · · Score: 2, Insightful

      Just schedule it during spring break at one of the current hotspots. Then give away t-shirts. Works for GGW...

      --
      Q.
  12. I can see it now by redog · · Score: 3, Funny

    Terrorists camp:
    "Go B" "GO B" "Go B"
    "howd they kill me so fast?!"
    "Shit Bubba, broke his leg!"
    "leave him, there comming!"
    "But hes got the bomb!"
    "take it"
    Bubba:
    "No, ill be ok, im still at 50%, there just n00bz you know"

  13. Wow! by swat_r2 · · Score: 2, Interesting


    This sounds like a great idea! Not too long ago, me and my friends were talking about how we should set up a paintball match instead of getting together for the usual Halo night we have every month or so. Going back to the basics and actually playing CTF in a real environment, with real pain would really make you play harder and smarter. Back in the day we used to frequent some nice outdoor arenas as well as some close quarter indoor events.

    I think it's pure brilliance to have CS maps translated to real life, especially if the people playing are CS jockies. Knowing a map/arena before you play could definitely have some nice advantages.

    Of course, now me and about half of my friends have office jobs and we are a little out of shape so it could be a little more challenging..

    Here's hoping that my wish will come true some day, real CTF with my friends and some ATVs in a simulated Blood Gulch level. Drool...

  14. de_dust? by Evro · · Score: 2, Funny

    They should have picked de_vertigo. Then I could take the bomb and throw it off the edge of the map. Or as_oilrig. Just for the novelty of building an oilrig.

    Thinking about it, it seems it would be very difficult to reconstruct any CS map realistically at all. in Dust, I could see maybe recreating the area where the CTs start, but to do the entire map would be a huge expense to do it correctly. I mean, how would you create the bridge? Are they actually building a stone bridge? While they're at it, have them do de_cbble, I'd like to see the sniper tower they'd build. ;-)

    --
    rooooar
  15. How about the opposite? by Gudlyf · · Score: 3, Interesting

    I realize that most paintball arenas are pretty bland, with basically just a bunch of trees and such, but occasionally you'll get a well-designed course, complete with overturned carriages, small wooden buildings, etc. I wonder if anyone's attempted to recreate one of their local paintball arenas and used it for practice. It would be a hell of a lot cheaper than wasting paintballs and paying time on the course if you were going to a tourney there or something.

    --
    Trolls lurk everywhere. Mod them down.
  16. Hmmm.. Video game Aim in RL... by rhakka · · Score: 1

    What are the chances that a bunch of CS players who are used to spinning 180's over a few centimeters of hand movement are going to be very good at the physical aspects of real-life paintball, like running and most importantly aim/handling of paintball guns?

    This would probably be a blast, but not terribly competitive. Sure, you might get to the checkpoint first, but you still have to HIT the opponent with your paintballs, and I doubt a ton of computer jockeys are very good at that.

    I'll definitely be watching to see how it goes though, very interesting idea.

    1. Re:Hmmm.. Video game Aim in RL... by FrEaK7782 · · Score: 1

      You'd be amazed how much FPS's prepare you for paintball. At least strategy and aiming, not running...

      For example, FPS's like counter-strike improve your vision, so you can see better and even aim faster(because you'd be better at finding your target).

    2. Re:Hmmm.. Video game Aim in RL... by rhakka · · Score: 1

      Yet nothing for the gross and fine motor skills involved in hefting a gun and steady aim.

      I dunno, I think the results will be less than impressive as far as player performance goes. Strategy and tactics are the tools of people who are competant in the basic skills of the contest they engage in, not a replacement for them. Especially paintball which isn't quite accurate to begin with.

      Wait wait! SPAM!!! what was I thinking, they'll be awesome at it :D

    3. Re:Hmmm.. Video game Aim in RL... by tsosie · · Score: 1

      Not all counter-strikers are flabby and out of shape. I actually played paintball long before counterstrike. -Dan

    4. Re:Hmmm.. Video game Aim in RL... by chendo · · Score: 1

      True, but I'm pretty sure a fair bit of geeks get off their ass and go play a little LaserForce/Tag sometime... the ones that don't have an addiction for food, that is. What I'm afraid of is the all the l33tsp34k/acronyms we'll find on the field: "LOL! j00 missed!" "omg that was so BS..." "i'm gonna own j00 with my PNTBALL-16!" CS IMHO is still a very unrealistic game... it's very hard to hit a moving target that's 40 or so meters away from you.

      --
      Founder of Mirror Moon - Tsukihime Game Trans
  17. CSers will suck at paintball by cyranoVR · · Score: 3, Informative

    Let's think about this for a second...

    Crossmap headshots ("snipping") is nearly impossible with paintguns. At long range, the paint loses velocity and won't break.

    The other common cs tactic is shooting at point blank range...which is a BIG paintball no-no. Most fields require that you yell out "surrender!" instead...but years of CS makes for an itchy trigger finger.

    And let's not even think about all the broken legs as people try to jump down ramps, etc...

    Finally, the "rushing" tactic so common in CS is suicide in PB. No lag to save you during the sudden encounters that ensue. Winning requires MUCH different tactics (accurate shooting, stealth, knowing how to take cover, etc).

    And at most fields *any* hit disqualifies you. You get hit on the back heal of your shoe and you're out. (Of course, you can "remedy" this by becoming a "wiper" - something that the vast majority of CS players will do I'm sure).

    Indeed, hard-core CSers with no PB experience are in for a shock. The skills are NOT transferable.

    On the other hand...maybe the field will set up a "variant" with weird CS inspired rules (only chest and headshots kill, for example). But then, people who actually want to do something lame like that might as well join a "heavy weapons" SCA club or something.

    1. Re:CSers will suck at paintball by Numeric · · Score: 1

      I think the point is not to recreate Counter Strike in real life but recreate a popular map.

      --
      -- ladies and gentlemen we are floating in space!
    2. Re:CSers will suck at paintball by cyranoVR · · Score: 1

      Granted. But the headline is "play counter strike for real" and supposedly they will be running around in costume versions of the CT and Terrorist skins (?)

      Plus some other posters *are* implying that CS skills and strategies are transferable.

      Plus I friggin hate counter strike.

    3. Re:CSers will suck at paintball by FrEaK7782 · · Score: 2, Insightful

      Why aren't skills transferable?

      Obviously playing CS isn't going to prepare you for all the sprinting, but you would have faster reaction times. I also think "CSers" would be used to team work and know where to look for them damn campers...

      I think the strategies are transferable also. The rushing strategy can actually be very effective in paintball. I know I played one arena in which the "expert" paintballers were adamant that we get to a certain point before the opposite team.

      The mental skills of CS do transfer--at least partly--to paintball.

    4. Re:CSers will suck at paintball by cyranoVR · · Score: 1

      The concept of "rushing to crucial location" is not an uncommon one in many different sports - my opinion is that CSers will not have any advantage over non-CSers in this area.

      The real question is: what happens when they arrive at the rushed-to location. Someone emulating CS tactics will immediately see an enemy and start shooting...and then find themselves tattooed from several different directions.

      I also think "CSers" would be used to team work and know where to look for them damn campers...

      Nothing personal at all...but this is the attitude that drove me away from counterstrike. CS is advertised as this "realism mod" but the tactics used by most public server players are anything but. But people who use cautious strategies (from what I understand - how the game was intended) on public servers get chastised and sometimes even banned! Particularly if you use the awp, which exists (again, from what I understand) to prevent unrealistic gung-ho rushes.

      Meanwhile, most paintball games consist of people creeping around taking aimed shots at people - i.e. "camping." In good games, the volume of fire is very little. Rushing positions - "bunkering" - is extremely risky and in my experience paintball newbs (myself included) don't have the guts to do it.

      As far as teamwork...My experience with paintball has been that "teamwork" is much less important than having good technique - knowing how to stay under cover, how to choose and fire good shots, etc.

      Meanwhile, the only instances where I have seen teamwork implemented in CS is through the use of voice chat. Unfortunately, it is impossible for this to carry over to PB because you don't get headsets in most fields.

      Talking loudly (or yelling) is usually not a viable option in most situations (first, they'll hear you; second, you'll give away your plan). You basically have to learn hand-signals, so now we're out of the world of CS.

      Perhaps CSers would have a better concept of "team play?" I don't agree with this either. PB is much more like a traditional team sport than a FBS game. Anyone who has played soccer or football is going to have a big advantage over those with only CS experience. (Of course, anyone with military training would have an advantage over both).

      My point is this: "733t" players who dash around CS maps raking up headshots will probably be the first to get tagged if they take their online tactics to the PB field.

      The "obsessed CS fans" who are behind this field are in for a suprise.

      ("Speedball" is different but that's certianly not the kind of course they're building (I presume it will be bigger than a basketball court). And on such as small field the 733t counterstrike players are going to be killed even MORE quickly.)

      The only situation where I think a CSer would have an advantage is in a pb game against someone who had no FPS or shooting or "combat game" experience at all. But that is pretty obvious.

    5. Re:CSers will suck at paintball by FrEaK7782 · · Score: 1
      Nothing personal at all...but this is the attitude that drove me away from counterstrike. CS is advertised as this "realism mod" but the tactics used by most public server players are anything but. But people who use cautious strategies (from what I understand - how the game was intended) on public servers get chastised and sometimes even banned! Particularly if you use the awp, which exists (again, from what I understand) to prevent unrealistic gung-ho rushes.
      Perhaps you were just playing on the wrong servers and maps? Plus, there's a different between being cautious and camping. There is also a difference between camping and sniping. Those two activities become camping when used in excess, so much so that it annoys the other players. You have to understand that the people first playing counter-strike were coming from half-life and TFC where there is no waiting after you die. So you can imagine why they'd be so annoyed by sitting there staring at the screen for 5 minutes after they've died because some jackass is holed up in a remote part of the map where no one else is near. I'd probably get annoyed too if we were playing single elimination PB and I had to sit out and wait forever because someone was hiding rather than fighting.

      Meanwhile, most paintball games consist of people creeping around taking aimed shots at people - i.e. "camping." In good games, the volume of fire is very little. Rushing positions - "bunkering" - is extremely risky and in my experience paintball newbs (myself included) don't have the guts to do it.
      Creeping around and finding good cover is not considered camping. When outnumbered, any good player would immediately go "stealth". Camping is when someone stays in the same spot from a few seconds after spawn till the round ends. HUGE difference...

      Anyone who has played soccer or football is going to have a big advantage over those with only CS experience. (Of course, anyone with military training would have an advantage over both).
      I disagree. Sure your soccer player or football player would be better at running, but they don't have the military edge you get from CS. Don't believe CS gives you a military edge? The British Army does! This article talks about how they use a Half-life mod to give their troops virtual combat. Now it's not CS, but they obviously thought the half-life engine was close enough to reality to use for virtual combat.
    6. Re:CSers will suck at paintball by cyranoVR · · Score: 1

      Camping is when someone stays in the same spot from a few seconds after spawn till the round ends. HUGE difference...

      Whenever I played counter-strike cautiously - i.e finding a good hiding place and sneaking up an people - I would get hit with a torrent of insults such as "c@mper" and "f@g." Your definition On the vast majority of servers, players who don't "rushrushrush GO!" but instead stake out the objective points are lambasted as "campers."

      I did find one server - [TOC] - their motto was "camping is a strategy." Anybody who complained about camping too much was actually kicked! Of course, their server had an average of 4 players online at peak hours (6 if you were lucky) which shows how much CS players value this style of gaming.

      The BBC article about the British army experimenting with counterstrike is interesting, actually a pretty good counter-argument. However, keep in mind that they are approaching the game as diciplined soldiers, not "733t Cyb3r N!nj@ 007" types. So naturally they are going to use more diciplined, conservative real world tactics in the game - the kind of tactics that most hard core CSers would scoff at.

      Plus their mod has a one-hit-kills policy: all awp all the time. Sounds like a MUCH different game from typical CS - in which anyone using the one-shot kill weapon is derided as a "awp whore."

    7. Re:CSers will suck at paintball by FrEaK7782 · · Score: 1
      However, keep in mind that they are approaching the game as diciplined soldiers, not "733t Cyb3r N!nj@ 007" types.
      There's a difference? ;-)

      Plus their mod has a one-hit-kills policy: all awp all the time. Sounds like a MUCH different game from typical CS - in which anyone using the one-shot kill weapon is derided as a "awp whore."
      Actually, I stopped using the awp when they took away the one-shot kill feature. I loved pegging someone in the foot and them falling over dead... It's not the one-shot kill that gets you branded as an awp whore. I often use the M3 shotgun which is one-shot kill when used right(close enough range or headshot). It's using the awp at inappropriate times and on inappropriate maps. There's nothing worse than someone awping on a map like fy_iceworld, which is like speedball where it's all about rushing. One server I play on only allows you to use the awp if your team is losing.
  18. Paintball vs. Video Games by Ochobee · · Score: 1

    Sounds like it should be fun, but the translation of fun in video game vs. fun in RL is often a shaky one. There is a paintball site in my local area that runs a "protect the President" game ala Team Fortress which is fun, but breaks down very fast into a standard paintball shootout. Right up until the Prez gets shot-Hmmm. Maybe it was more fun than I remember...

    --
    Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws. -Plato
  19. Easier by Quill_28 · · Score: 1

    Of course iceworld would be easier...

  20. Rimshot by Synic · · Score: 1

    "A petition campaigning for someone to accurately recreate DOAX: Beach Volleyball is expected to be up and running within the week" .. and in other news, firefighters struggled to put out the flames of MMORPG geeks who had attempted to recreate the Plane of Fire.

  21. Why paintball? by jahalme · · Score: 5, Informative
    Why are they going to play paintball there? If they're aiming for an ultimate CS experience, they should be playing airsoft instead.

    Airsoft guns are authentic-looking firearm replicas which shoot 6mm plastic BBs either by using compressed air or gas as propellant. Most electric compressed air guns are have selectable full-/semi-auto operation and gas-operated semiautomatic pistols load a new round by realistically recoiling the slide (which in most guns locks back after the last round is fired). Just about every gun featured on CS is also available as an airsoft gun (the Five-seveN, AWM and Scout are not, AFAIK).

    Take a look at these guns which have been reviewed at a popular UK news site. Also, airsoft players tend to aim for ultimate realism in combat gear. Teams such as Team Red Cell or Team 2 Hit 6 display great dedication to their hobby and the photos of them in action may just as well be of actual HRT/SOG operations (note that every pic in which they have their goggles off are posed - eye protection is mandatory during gameplay).

    Most games, independent of their length in time, can be described as one team attempting to accomplish an objective ("bomb" a target, seize a hill, clear a building, etc) whereas the other tries to stop them. Pretty much what people do on CS, right? I've also designed and built a "bomb simulator" which mimics the bomb on CS as closely as possible. :)

    Oh yeah, close-quarters battle with paintball guns isn't nice - getting shot at a range of less than 10ft makes really nasty big bleeding bruises. Although airsoft BBs do have a greater velocity, their inertia is smaller due to a small mass (0.2g to 0.43g, depends on which you use) and they impact on a smaller area. This makes the hits sting but usually they just slightly break the skin (through a camo BDU, of course). Do note that airsoft guns don't leave paint marks so each player must play honestly and call themselves out if they're hit - people who play in "godmode" are not looked well upon.

    1. Re:Why paintball? by shadowspark · · Score: 2, Informative

      Paintball guns have gone through an evolution from the old 9gram powered single shot w/ 10-shot magazine handgun to electric pneumatic guns like The Angel or realistic looking equipment like the TS1. I'm sure paintball can at least attempt if not closely match the gameplay in CS. The Airsoft stuff look interesting though, thanks for the links! :)

    2. Re:Why paintball? by sebi · · Score: 1

      You started with the question:
      Why are they going to play paintball there? If they're aiming for an ultimate CS experience, they should be playing airsoft instead.

      And finished with the answer:
      Do note that airsoft guns don't leave paint marks so each player must play honestly and call themselves out if they're hit - people who play in "godmode" are not looked well upon.(Emphasis is mine)

      That's all there is to it, really. We are, after all, talking about Counter Strike.

    3. Re:Why paintball? by Bahumat · · Score: 1

      My boyfriend has the P-90 airsoft, with the nice ammo-clips that actually have brass inside the casing to look more authentic, even includes the authentic stamping on the brass 9mm rounds. Fun toy, it's about the only time I've forgiven him for blowing a few hundred dollars on such an expensive hobby.

      --
      "To pass through the jungle; silence, courtesy, ferocity, as the occasion demands." -- Kamau, "Proper Passage"
  22. I'll win. by BoomerSooner · · Score: 1

    Just bring my real Aug and my MP5. I can carry way more than 4 clips for my MP5. 9mm bullets are soooooo cheap here in redneck land $5.50/100.

    BTW I'm kidding, this would be very interesting to see.

  23. Makes ya go hmm... by FrEaK7782 · · Score: 1

    Isn't it interesting that first CS imitates paintball(ever play one of the speedball maps?), then paintball imitates CS?

    1. Re:Makes ya go hmm... by Torinaga-Sama · · Score: 1

      I would love to see the autoshotty paintball gun, as that is my prefered weapon on Prospeedball.

      --
      (/local/home/curiosity)-#who -u|grep thecat|cut -c 44-49|xargs kill -9
  24. why does anyone like CS? by Anonymous Coward · · Score: 0

    I tried it and I just don't see the appeal. You can't tell who's on your team, the random jitter on your aiming is maddening, and if you die you have to wait around for 10 minutes. Terrible! I like the idea of team-oriented play and limited weapons, but the other stuff is just misery.

    1. Re:why does anyone like CS? by mahdi13 · · Score: 1

      Apperently you have never played America's Army...
      If you thought telling the teams apart in CS is difficult! In AA the difference between the teams is a camo pattern on your team and a flat pattern on the enemy...try to tell the difference in the dark and from a distance.

      --
      "Some things have to be believed to be seen." - Ralph Hodgson
    2. Re:why does anyone like CS? by Torinaga-Sama · · Score: 1

      It's a social thing, It makes you get better when you have to wait till the roundis over to respawn. Besides, how would any smack ever get talked if it weren't for that waiting period?

      --
      (/local/home/curiosity)-#who -u|grep thecat|cut -c 44-49|xargs kill -9
  25. Easier said than done... by nick_davison · · Score: 1

    "A petition campaigning for someone to accurately recreate DOAX: Beach Volleyball is expected to be up and running within the week."

    Have you any idea of the amount of silicon it would take to power that?

  26. Why paintball... by Abraxis · · Score: 1

    I would think that if they wanted to recreate CS with the most realism, they'd go with Airsoft guns instead of paintball. Much more realistic, plus, there are Airsoft versions of many of the CS weapons. There's an airsoft group here in the Seattle area called PSAC (www.psac.org) that has games that are very much like what they are talking about-- only they are in no way trying to emulate CS.

    If you don't know what I'm talking about. Go someplace like www.redwolfairsoft.com and find out.

  27. I totally agree by dbretton · · Score: 1

    The other common cs tactic is shooting at point blank range...which is a BIG paintball no-no. Most fields require that you yell out "surrender!" instead...but years of CS makes for an itchy trigger finger.

    Actually, this may be not so far from reality. In paintball games, you are to yell out, "surrender!", but you *may* fire. How do I know this? One game my gun jammed, and I had no choice but to dash in and force people to surrender. After 3 "kills", I snuck up on one person and, at point blank range yelled, "surrender". The girl replied, "No", then shot me! In retrosepct, it was pretty amusing. From this, I learned to yell "surrender", then shoot. :)

  28. No haxo4ing? by SkewlD00d · · Score: 1

    Maybe I can finally play cs w/o worrying about haxoring or stupid bunny-jumpers or crouching-whores. Now if my team mates just dont shoot me.... Damn AWPhores, now ill get picked off and not have an excuse to blame it on. Oh shit, i guess that means playing CS in my underwear is out then. ;)

    So, is this thing going to have the sky-walking hack too? Maybe they need to paint the sky the same as de_dust on a big dome covering "the map" and have a big plexi-glass or glass platform above the level so u can be a skywalker too. =)

    Man, these people have way to much free time. Maybe I should make an IRL version of Commander Keen or Doom levels.

    --
    The biggest trick the devil pulled was letting lawyers become politicians so they can write the laws.
  29. You know what would be cool? by chendo · · Score: 1

    Well, I think in about like 10 years time, we would have mastered bio-feedback, or whatever, and have it so it detects our physical attributes. Instead of everyone being the same size, look, whatnot, it would be much more interesting if everyone played as themselves. After all, CS is supposed to be a team-based game, and a team means each person brings different skills to the table. Still, the current mouse/keyboard combination isn't the best way to play FPSes yet, as I'd rather play with a gun. It gives you a certain satisfication when you actually get a headshot with your own bare hands... Imagine having to do weights so you can actually pick up the para and run with it in the future... ;)

    --
    Founder of Mirror Moon - Tsukihime Game Trans
  30. Headshot by GotSanity · · Score: 1

    Next thing you know someone is going to be complaining about a cheater, and someone AWP'ing and this person is ghosting, this person is bleh . . . etc etc etc. Sounds rather annoying to me.

  31. Bunny Jumping - A Liability? by Anonymous Coward · · Score: 0

    ... Sounds like a great way to get a shot in the crotch. Ouch.
    I'd be playing kiss the dirt, personally...

  32. Great. by Dolemite_the_Wiz · · Score: 1

    I can see the cast of characters now:

    - The AWP Whore - The Master of a weapon everyone hates.

    - The Hacker - Can't play CS and master it on his own so he cheats his way to a greater self-esteem.

    - The Server Admin with a God Complex - Usually 12 years old and loves to run the admin_rape or admin_llama command on anyone at the drop of a hat.

    - The Whiner - No bottles of wine here! This person loves to whine about people who are kicking his ass and can't figure out how to get better at the game.

    - The Camper - No tents, no campfire. He just likes to sit in places on the map that none of the action on the map is near.

    - The Scardey n00b - This person is afraid to take risks and usually looses the round for his team.

    - The n00b - This person usually runs around the map not knowing what to do. They also seem to never be able to get out of their spawn without firing a shot.

    - And don't forget the rest of the cast of individuals who never play as a team and only care about their score.

    This sounds like a mess of fun....NOT!

    Dolemite
    _______________________

    --
    Save the World! Use a Quote!