I have. Games are signed by a private key, which only MS has. There is a public key in every Xbox, and they are all the same, because they all correspond to the same private key. The Xbox uses the public key to decrypt games. If the public key can be factored, the factors can be used to generate the private key, which can then be used to sign Linux. Linux would then run on any unmodified Xbox, and MS has no practical way to stop it.
The 72bit RC5 challenge is for a symmetric key, where they only way to crack it is to test every possible key. This is an asymmetric RSA key, which can be cracked by factoring the public key (which is known) into to prime numbers, which make up the private key. While still really difficult (and probably impossible w/o quantum computers), it's a lot easier than checking every possible 2048-bit key.
100+ in the UK for what is essentially bugfixes and performance improvements in the VM system.
I'll bet you anything that OSX apps under NetBSD will be significantly buggier and worse performing than under OSX, even unupgraded versions. This looks a lot like Wine for PPC, and we all know how reliable Wine is, even after ten years of development.
Running Photoshop or Office would require a complete reimplimentation of Quartz, Aqua, Carbon, and quite a few other OS X technologies. Besides, even if successful, it would only work under LinuxPPC. The work necessary to get Wine to run Photoshop well is a small fraction of what would be needed to port all OSX API's to Linux.
So to find the private key what you can do is use a random guess of the private key to sign a piece of data like "hello world" then check with the public key to see if the signature is correct.
The much easier method involves finding the factors of the public key, which can be reconstructed to get the private key. Factoring a number is much easier than testing every possible value for that number. It's still really hard, though (and harder to distribute).
Quicktime is still free. If you want to use it to develop content and convert media, you pay for Quicktime Pro. It's a fairly good deal for what you get.
Correct me if I'm wrong, but wasn't the Radeon 8500 beating the GeForce3 until NVidia released the GF4? Also, IIRC, ATI was involved in Gamecube development at a similar level to NVidia's Xbox development.
The rumor is that ATI's next chip may be available in Febuary. We'll see.
AFAIK,/. doesn't do business with the government. Besides, a blind person could always get a sighted person to help them with the one-time account signup.
Most of the point of p2p is that people don't care if stuff is in the public domain or not. Besides, more bandwidth use would be bad for ISPs, unless they stop giving home users unlimited bandwidth.
Slashcode actually does support such a thing, but Taco and friends don't seem to have turned it on for this site. I assume the reasons are performance-related.
I don't know what Carmack said, but 1Ghz G4 is at least as fast as a 1.5Ghz P4, and I'm sure Doom 3 will run on one of those. The Radeon 9000 is on the low end for Doom 3, but it is faster than a GeForce 3, which is supposed to be the minimum.
What part of that is so hard to understand?
The 72bit RC5 challenge is for a symmetric key, where they only way to crack it is to test every possible key. This is an asymmetric RSA key, which can be cracked by factoring the public key (which is known) into to prime numbers, which make up the private key. While still really difficult (and probably impossible w/o quantum computers), it's a lot easier than checking every possible 2048-bit key.
You should be getting recognition for stupidity. The key is the same for every XBox, otherwise games could only run on one Xbox.
I'll bet you anything that OSX apps under NetBSD will be significantly buggier and worse performing than under OSX, even unupgraded versions. This looks a lot like Wine for PPC, and we all know how reliable Wine is, even after ten years of development.
Running Photoshop or Office would require a complete reimplimentation of Quartz, Aqua, Carbon, and quite a few other OS X technologies. Besides, even if successful, it would only work under LinuxPPC. The work necessary to get Wine to run Photoshop well is a small fraction of what would be needed to port all OSX API's to Linux.
The much easier method involves finding the factors of the public key, which can be reconstructed to get the private key. Factoring a number is much easier than testing every possible value for that number. It's still really hard, though (and harder to distribute).
That was his/her point.
No, they'd just remove the image. What's there to so for?
They're working on it.
Well, there is the link to Microsoft's confirmation of the authenticity of the memos.
They never bought Netscape. Or Sun. Or Apple. Buying someone is not the only way to fight them, and MS knows that.
If you're gonna start a weblog, do your users a favor and use Scoop.
Quicktime is still free. If you want to use it to develop content and convert media, you pay for Quicktime Pro. It's a fairly good deal for what you get.
They're not (currently) charging for iTunes. And, of course, you can still keep the iPhoto you have.
Itanium exists.
.net exists.
Given enough money, I'm sure you could buy any of those.
The rumor is that ATI's next chip may be available in Febuary. We'll see.
AFAIK, /. doesn't do business with the government. Besides, a blind person could always get a sighted person to help them with the one-time account signup.
Most of the point of p2p is that people don't care if stuff is in the public domain or not. Besides, more bandwidth use would be bad for ISPs, unless they stop giving home users unlimited bandwidth.
Copyright laws aren't usually retroactive. That's why Disney had to lobby so hard to get a retroactive one.
Slashcode actually does support such a thing, but Taco and friends don't seem to have turned it on for this site. I assume the reasons are performance-related.
Yep, and the newer versions support Sorenson 3 and QDesign Music codecs through the Quicktime DLL's.
I don't know what Carmack said, but 1Ghz G4 is at least as fast as a 1.5Ghz P4, and I'm sure Doom 3 will run on one of those. The Radeon 9000 is on the low end for Doom 3, but it is faster than a GeForce 3, which is supposed to be the minimum.
It seems he/she has a Mac. Either the comment is lying, or (much more likely), the sig is out of date.