Wired News: 2002's Greatest Vaporware
Quill writes "Wired News has once again compiled a list of last year's greatest (worst?) pieces of vaporware. The winner (I won't spoil the surprise) has been on the list three times now! The nomination process was mentioned a few weeks ago on Slashdot."
Man, did you even read the entire posting? The nominations were posted, these are the results of the votes.
how did they forget a Pentium that actually beats an AMD chip running at 2/3 its clock speed?
... deja vue week on Slashdot
...you wear the vapor (after standing in line to get it).
sorry... i couldn't resist...
t
In Soviet Russia, Slashdot doesn't register Anonymous Cowards.
Ba-dum-bum
Still a dupe bud.
This can be the only explaination for the lack of story checking ...
[December 18, 1998] - I Want My TF (TM) II
Well folks, Team Fortress (TM) 2 will be here shortly and community sites are popping up all over the web. Clans are starting to form, Tournaments are being planned, and information pages are being posted. If you haven't checked out the sites yet, be sure to visit our links section or visit PlanetFortress.com for more information.
Gee, I hope none of the tournaments have filled up yet, my clan was just getting off the ground.
My #1 would be "Intelligent Posts on slashdot".
help fill in hidden movie endings @ End of the Credits
It has been said before but bears repeating: the games of yesteryear had something that all these new games, with their fancy graphics and supposedly advanced AIs, still can't seem to replace. Repeat after us Mr. Game developers: it's all the gameplay.
Wow, look at that, I was right!
You zap the moderators with a wand of humor! The moderators resist!
They're still not shipping segways.
Amazon claims they're selling, but isn't releasing any numbers.
Wasn't this supposed to have changed every american city by now?
Regardless, I'm glad to see that I'm not the only one waiting, perhaps in vain, for the Oqo. Like the author, I was more than ready to whip out any number of credit cards for one when it was first announced. If I were to get one now, it'd probably just be a remote control to my HTPC.
I jusr love the fact that they are still not willing to scrap DNF.
I can here them chanting in the office now...."Keep hope alive"
for the article:
"In the end all that matters is the quality of the game," he continued. "So, lessons have been learned, and progress is being made, and we're working as quickly and quietly as we can. You're completely justified in calling us 'turtleware,' at the very least, but the release date is still 'when it's done.'"
What's the point of having a "countdown" article when you spoil #1 in #5 - "...in the same way we talk about Duke Nukem Whenever (the sarcastic nickname for Duke Nukem Forever; see below)."
Not to mention the fact that in the rest of the world we stopped those lame "In Soviet Russia" 'jokes' last year.
(Somehow I think the Offtopic mod was unfair, the humor in that "joke" is also vaporware....)
"GNU's not Unix....it's Linux" / Kami "kokamomi" Petersen
Metroid Prime : exceptional gameplay
Super Mario Sunshine : exceptional gameplay
There are still fun games being released. Good gameplay isn't gone, it's just being drowned out by all the crap out there.
Of course they're the minority, like in anything. How many movies came out this year that were focused on viewer enjoyment rather than glitz and flash?
--
the strongest word is still the word "free"
I have to hand it to 3D Realms, I have to respect a company that can focus on putting out a quality product no matter how late it may be. I know a lot of companies don't have the resources to do such a thing, at least 3D Realms does.
It's not like anyone's productivity has been hurt by not having this game available and I think the wait will finally be worth it as it will most likely be a killer product when it is finally released.
Also have to pat them on the back for having such a humorous attitude towards the whole situation.
I find it interesting that in George Broussard's response to DNF's award he mentions that the game has "switched engines a couple of times". I only ever heard about the engine switch from Quake II to Unreal way back in 1999 or so (not exactly sure, but it was quite early on).
Unless I missed another announcement, this indicates to me that they have probably switched to the newer Unreal engine tech at some point. If true, that's a huge relief since any game coming out now using the original Unreal (or UT) engine will look _very_ dated.
That was the vote. These are the results.
boldly going forward, 'cause we can't find reverse
next time look before you post... read the comment on the article you linked to it says (now read with me) VOTE FOR VAPORWARE 2002. This article was the RESULTS of the vote. Yes little man think before you type.
Of course, perhaps I'm just in a bad mood.
Have to point out... the [Wired] article is dated Jan 2. Can't be a dupe. Sure, we've had very, very similar stories before, but seeing as the article in question was posted today, it can't really be a dupe.
Of course, perhaps you've just been trolled. HAND.
"The lesson to be learned is not to take the comments on slashdot too literally." --Vinnie Falco, BearShare
I started helping on an open source project called Project Armageddon in 1996. It became a massive thing, with about 50 guys working, artists, programmers, the works. It was due for release in 1998. It still hasn't been released..
Why? Because technology moves too quickly and your game looks old fast. If you write a game with a target for release in two years, you write for the highest end kit, make sure your engine scales, and hope for the best. But what if when two years have passed, you need another year to finish the title? Your title immediately looks old!
What if Red Alert 2 ran a year late? It'd look like an old clunky piece of crap. Okay, it's still an excellent game, but it was more cutting edge in 2000 than it possibly could be in 2001.
So, when titles run even just a year late, the developers have to rush and scramble to make their graphics engine look up to date.. but that introduces new bugs, so they become even more delayed.. then they need to upgrade the engine AGAIN, and repeat ad nauseum.
mogorific carpentry experiments
Duke Nukem Forever started out on the Quake II engine. When that became outdated, they rewrote it for the Unreal engine. That was the last I ever heard ANY news on the game.
They're going to have to write it again for the new Unreal engine, and then when they're done with that, they'll have to redo it again for the Doom 3 engine.
It's a vicious cycle. Bets that this game won't see the light of day?
the byproduct of years of oppression by the white man
A late game is only late until it's released. A bad game will be bad forever. How many people remember when Super Mario 64 was supposed to be released vs when it actually shipped?
In any case if you're going to put "Forever" in your game's title you have to expect a certain amount of jokes about it.
Graham
In Soviet Russia, Soviet Russia Jokes you...wait
The Kruger Dunning explains most post on
It's Daikatana, right?
sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
if your system is unstable its most likely due to your own misconfiguration or the software your using. Not the processor
The nominations were posted, these are the results of the votes.
Some ACs are of the opinion that if a follow-up article is not in topic "Slashback", then it's a dupe.
Will I retire or break 10K?
Persoanlly I'm glad Duke Nukem has been taking forever. I know this company has the ability to make a great game, and that they WANT to make a great game. Taking their time to do it right means alot to the overall gameplay. Even the best game ideas can be slaughtered by lack of attention to details.
They've updated the engine a few times and started over a few times.
Any coders out there know that sometimes intense modification or starting over is just what has to be done to make your program what you want. Or you could take the easy route and compromise your program concept to account for a mistake. A poor analogy would be that this is like shoveling all the crap in your roomunder the bed instead of cleaning up.
Everyone is entitled to their own opinion. It's just that yours is stupid.
the most obvious omission to this list was intel's 512-bit entry into the high-end graphics card market, the "i0ta", aka the i920. Preliminary benchmarks on their prototype with UNOPTIMIZED drivers allegedly yielded over 250 fps in quake3 @ 1600x1200 32-bit color, as indicated by the now-infamous memo leaked about 2 months ago.
according to the memo, the chip cost less than $50 / 100 units. the release has been pushed back from q4 2002 to q3 2003 due to recent lay-offs.
of course, by then ati will already have surpassed them in terms of price and performance.
The oh so hoary "games were better back in the day" crap. Well Mister, I played games back in the day", I can can tell you, there were some pretty bad ones. Want a list? OK, here's a list, ET for Atari 2600, Rise of the Robots for Playstation, PacMan for Atari...ad nauseum.
Thngs weren't as rosy in the past.
The OSX/Quark problem affects much more than "graphics enthusiasts" as they put it. Working at a prepress company as I do, it's a very real problem. I don't know why a "graphics enthusiast" would get Quark anyway, when I think of that I think of people like the Digital Blasphemy guy, not assembling postscript documents in Quark.
I've had enough abrasive sigs. Kittens are cute and fuzzy.
When the request for nominations went out, I posted my nomination, QuarkXPress for OS X, in the previous /. discussion, and also submitted it to Wired.
Lo and behold, not only is it #7 on the list, but they quoted me in the article!
To quote Bart Simpson, "There's only one thing to do at a moment like this: strut!" <cues up "Stayin' Alive">
~Philly
duke nukem may still be dust, but you can get DN: Manhattan Project as temporary filler. Runs on the old engine and plays as Duke should.
"What can I say? We're undeniably late and we know it. We've switched engines a couple of times, and we've started over a couple of times....In the end all that matters is the quality of the game"
So he's saying that if you released a great ground-breaking game a few years after it's great and ground-breaking, that's still ok.. Sign me up! I'd love to work for a company like that. Until they run out of money, that is.
"In the end all that matters is the quality of the game," he continued. "So, lessons have been learned, and progress is being made, and we're working as quickly and quietly as we can. You're completely justified in calling us 'turtleware,' at the very least, but the release date is still 'when it's done.'"
We need more of this in the world.
BTW, append ":9000" to the hostname if the URL doesn't work.
If true, that's a huge relief since any game coming out now using the original Unreal (or UT) engine will look _very_ dated.
*GWOE (Games With Older Engines) is not dying
Pac-Man is dated. Pac-Man is still fun. Therefore, in some cases, dated is still fun. Namco still sells copies of Pac-Man on Game Boy Advance. Therefore, in some cases, dated sells. This correlates with the fact that games that remain fun continue to sell.
However, notice that in auto racing, "DNF" stands for "Did Not Finish".
Will I retire or break 10K?
nice attempt at a cover-up there
face it, you tried to look like mr. smarty and ended up looking like mr. dipshit.
Well? Daikatana took what, 4 years? 5 years? And when it was released, it was crap. It was also very, very buggy. And the gameplay sucked. As far as I'm concerned, there's not a good track record for games taking a long time and ending up good (maybe Halo, but it took longer because it changed platforms).
My understanding was always that vaporware was specifically supposed to refer to products that are claimed to exist, and perhaps even exist in some basic stage of development, but are essentially non-existent in any practical term, despite the company's claims it is coming. The reason I ask is that it seems unusual to list products like the GeForce FX as "vaporware", just as it seems odd to list other products that are merely delayed but clearly do exist realistically. So, has the definition of vaporware changed to refer to anything that gets delayed, whether or not it exists....or has my understanding of what constitutes vaporware always been incorrect? -Tom
...if you can't walk into a store and pick it off a shelf, or otherwise acquire it, it is vaporware.
Companies can demo it and say it's 'almost ready' all they want, but until you can get product in exchange for payment, it's vaporware.
~Philly
Before you start torching Rob's house and all of the /. servers, do you think that someone else on your subnet could be responsible for this? Sure, you did it a few days later, but perhaps it's an ongoing problem. Try emailing moderation@ and see what they say before you burn through some karma.
Wow, you must be really new here.
I've heard that a lot. The thing is, there really isn't any other way to do it. It's an odd meeting of a funky set of commands with a funky controller.
It kind of sucks, yeah, but I don't think they could have done it better.
--
the strongest word is still the word "free"
...all they need to do is sell a few hundred 'super special editions' and then give an extra DVD full of animations that are in the game that the people that can't get through the game will watch. Add a soundtrack and you got a special, limited edition $99.95 version that all the people lusting after for years will buy, halving your development recovery costs.
As a rock-in-roll Physicist once said, No matter where you go, there you are.
It's shipping, people have the new motherboards up and running. See Eyetech's (who are making the boards) announcement at http://www.eyetech.co.uk/amigaone/oct252002a.php, or the discussion at http://groups.yahoo.com/group/amigaone/. The OS itself isn't out yet, but the boards run Linux PPC just fine.
They've always been honest about their release date, and posted it openly since day 1. It's not their fault if the public can't read properly:
Duke Nukem Forever
How much fucking modification does Duke Nukem Forever need? This is DUKE NUKEM we're talking about. There's no need for it to take six years to be released. They could release this using the Quake 1 engine for all the intended audience cares. As long as there's plenty of gore, juvenile humor and lots of topless women, this thing will sell like mad.
The World is Yours.
...I'd nominate the Tiqit 83. A similiar idea, only with a built-in keyboard which would seem to make it more useful. Any bets on which, if either, will make it to market first?
The article that this comment is attached to is the awards. You know, the part that comes AFTER the vote.
A -1 redundant on all who state otherwise.
This sig no verb.
Prey! Anyone else remember this much vaunted/hyped fps from 3D Realms? It was first promoted back in '96 right before the original Quake was released.
Googled this bit of info from IGN..
http://pc.ign.com/articles/355/355382p1.html
March 12, 2002 - Prey, its very name is the definition of vaporware, and is even perhaps responsible for a lot of the Duke Nukem nay saying. You see, Prey was to be 3D Realms' grand first-person shooting triumph. What it promised to sport in 1997 was a new engine with better than Unreal looks, Max Payne radiosity lighting, and Red Faction environmental interactivity.
It was only after sometime that the reality of lacking technology sunk in and Prey, along with its Turok reminiscent story of a Native American gone alien abductee superhero was axed. From then, DNF was put in full swing, and has still yet to arrive, leading conspiracy theorist gamers with way too much time on their hands to always expect the worst.
However, in 1999, 3D Realm's George Broussard made it abundantly clear that the title was still in some way, shape, or form being developed, but that it should not be expected anytime soon. Despite this, and all the other hype surrounding the title, it seemed Prey eventually wound up on the dreaded backburner (insert Prey falling prey pun here).
That was then... This is now.
Web rumor (as wonderfully reliable as it is) suggests the game has perhaps risen from the dead by the helping hand of Rune's own Human Head Studios. Further speculation cites the latest in Doom technology to be the likely power behind this prey's second wind.
All parties rumored to be involved are obviously tightlipped (the terribly sad norm in this industry). We'll be back with more details if further information arises substantiating or debunking this rumor.
Metroid or not, it's a semi-goofy controller setup. It's impossible to change visors while moving, for example. Ergonomics simply don't allow it.
Playing the game for a while really changes things. I can understand why people get so pissed about the controls, though. They do take time to get used to. Most folks who play the game at Best Buy or at a friend's house don't play long.
--
the strongest word is still the word "free"
...now if they could just add built-in 802.11b with internal antennae so you don't have to use some stupid PC Card that sticks out, and they stripped it down to run nothing but a decent web browser (and lowered the price accordingly), THEN they'd have something that would sell.
In this economy, the Oqo and the Tiqit (in its current incarnation) will never find a market-- they'll just be overly-expensive toys the public will gawk at before buying a cheap Palm or PocketPC.
from the I-want-new-shiny-things-to-distract-me -from-my-mind-numbly-unfulfilled-life-and-I-want-i t-now! dept.
I admit, I'm guilty of this too.
Based on upvotes, Ageism is the only "-ism" Slashdotters care about and think isn't SJW
"What can I say?" he wrote in an e-mail. "We're undeniably late and we know it. We've switched engines a couple of times, and we've started over a couple of times. We've made some mistakes, and we've learned from them. I'm just glad we're in a position to do those things, and to be able to make the game we want to make, instead of being rushed out the door to meet stock projections.
While a lot of people (myself included) are privately theorizing that this game will never make it out (Duke Nukum, Never), if it ever does arrive I have the feeling it will sell rather quickly. Over 5 years waiting tends to add to the hype, and, as mentioned, they've done a lot of overhauls. I will gladly wait 8 years for a game that turns out really good, rather than have them crank out another lame clone after a few just to meet a deadline and stop the complaints about delay.
That being said, I wonder how the upcoming release of D3 will measure up against a possible DN forever. Which would be better, and/or more anticipated
Ah, the memories of the hidden doom marine in DN3D, will we see a dead duke in D3, or perhaps some jokes about the delay.
Isn't that a racing acroymn for Did Not Finish (yes I know you are refering to Duke). Kinda funny when you think about it.
in that situation would be Carmack's girlfriend.
};>
This is the mother and father of vaporware. I mean, look of "vaporware" in a dictionary, and you'll find...
GNU Hurd
Couldn't resist!
Slashdot is a waste of time. I enjoy wasting time.
Step 1. Think up an interesting idea for a game. Spend a few days coming up with mockup graphics.
step 2. Keep working on other projects and spend a few hours a month working on more mockups and prototypes.
Repeat step 2 for a couple years, show the 'game' to reporters. Hype relentlessly, but gradually taper off.
Wait a few more years, occasionally report problems 'we switched engines' etc. everyone laughs, you become the quintessential vaporware, etc. Tell everyone you're waiting because the game is going to be perfect. Ship the games you were actually working on
After 4 or 5 years of this, start working on the game. Everyone's heard of it, everyone knows about it. And when you're finished (in a year or so) everyone downloads the demo, even non-hardcore gamers. Of course, you'll need to make sure the game is fun, and polished, but if you succeed you'll have huge mindshare already, and probably a hit.
Unreal was delayed and delayed, and since it was pretty good it sold well. Daikatana took forever, but it was shitty. If it had actually been a good game, it probably would have done well. We'll have to see what happens with DNF, but I bet it would have sold well if it was good.
With my plan, you'll have years of hype and anticipation waiting for a game that only cost a year or so of development costs.
and licensing my patent will only cost you 4% of the development costs!
autopr0n is like, down and stuff.
In Jokes Russia Russia Soviet Soviet wait you . . . ,
salmon???
--
the strongest word is still the word "free"
The best piece of vaporware still goes to Microsoft for .Net. A software product that doesn't exist but MS claims to be anything and everything at the same time.
I hate to complain about posts but, Slashdot belongs in the "King of the misleading headlines department" lately.
P.S. - you can't really mod me down for being off topic, this whole damn story is off topic.
I've been waiting for new technology such as fuel cells to replace or supplant batteries and UPS units for some time. All we hear is that new technologies are almost ready or in the labs... it's time to get this stuff out of the labs and into the homes and businesses of the people.
not to mention long lasting portable power for cell phones and PDAs...
Grrr...
This is not news. Read sllort's journals from about a year ago for the whole story. Then come on over to the dark side.
Those daggummed Matrix sequels. How long has it been since those teasers started popping up?
Slashdot: Where people pretend to be twice as smart as they really are by behaving like children.
I saw DNF in a bunch of posts, first thing I thought of was racing Abbreviation
DNF: Did Not Finish.
WTF is 'bling bling'?
I'm just glad we're in a position to do those things, and to be able to make the game we want to make, instead of being rushed out the door to meet stock projections.
Wow, that's the same lame-ass excuse he's been using for the past 5 years. I must've forgotten about id Software's secret stock options when Quake 3 came out. Maybe we should have a side section for excuses such as these for why vaporware is still vaporware alongside the Vaporware Awards.
We've had 3 Quakes and we're almost at Doom 3. Since Duke 4 was announced in '97, we've gone from the Pentium I (with a 233 being the fastest) to a Pentium IV at 3 Ghz (4.1 if you read Tom's Hardware). Needless to say, the world has moved on to bigger and better things. And they'll probably pass on Duke 4.
Somehow I think that when Duke 4 comes out (if ever), it'll already be in the bargain bin at EB.
just a while guess, but could it be...
Duke Nukem Forever
?
This is my sig. There are many like it, but this one is mine.
Am I the only person left on ./ who isn't obsessed with gaming?
Computers are wonderfully useful tools for tasks other than playing games.
Andrew Gray said, "Master of Orion 3 has been talked about forever, hyped over the last year, and the release date pushed back until February now. Chances are we'll be talking about MOO3 in the same way we talk about Duke Nukem Whenever (the sarcastic nickname for Duke Nukem Forever; see below)."
They put the final entry on it's own page, you know... to keep it suspenseful... morons...
sig.
Does the disposible count?
_______
2B1ASK1
wtf? How the heck can a first post be "Redundant"? The definition of redundant is repeating what has already been said. By definition, a first post can't be redundant as long as it refers to the article (IN SOVIET RUSSIA jokes notwithstanding).
Get your moderation right. Parent should be -1 troll, not -1 redundant. And this post is not (-1 troll) or (-1 redundant). It's (-1 offtopic). Mod it right.
Repeal the DMCA!
Maybe someone can help me.
What's the name of that one videocard company from Scandinavia or something, the one that keeps promising the best videocard ever, the one that keeps apparently makes money just by putting out promises and tech sheets?
I kept thinking it was something like Bit Brothers but that's not it. It's Bit something I think.
I couldn't help it. Dammit, I'm already accruing coal in my stocking for 2003...
Read the EFF's Fair Use FAQ
June 15, 2003.
3dRealms may say "When it's done" but I say June 15, 2003. This comes from a trusted source. Argue it, dismiss it, mock it, spin out your own date, I'll stick with what I've heard from someone who knows.
June 15, 2003.
The DNF hype machine should start pretty soon.
are second to Duke Nukem Forever. Since I've been hoping for the Linux client, I find this positioning quite scary :-).
I say, then, don't worry about it looking old. Look at Blizzard, who has huge PC game sales by title and is very respected in the industry. They always delay games and their games always look dated by the time they come out. It doesn't matter though... 1. The gameplay is still good enough to sell it, despite it looking years old. 2. A dated game just means lower system requirements, which opens up a broader audience. Quake 3 is dying now for Doom 3, but Half-Life still gets more play. Even though it is an old engine, everyone can use it so it remains popular based on gameplay.
So that's where idSPISPOPD came from, huh? I always wondered. I'm glad they changed it to the much simpler idCLIP in Doom2.
Okay, so what about the text message that pops up when you do idCHOPPERS?
"... doesn't suck - GM"
What the hell were the referring to?
Furry cows moo and decompress.
Things don't look too good for ol' Duke Nukem.
Wait a minute....and it's name has "Nukem" in it, maybe they're refering to what happened to their development team? :p
Wow...forget the article. What about that Harris Direct ad along the right hand side! I wonder what it is they're trying to draw attention too...hmm...
Well, maybe next year...
"Orthodoxy is unconsciousness" - Orwell
Lets' see nope, no body of Osama.
The threat alert system isn't working (still orange)
Economic recovery didn't start (Q1,Q2,Q3,Q4).
Tech recovery didn't happen.
Bernie Ebbers is still a free man.
And the IRS still exists as strong as ever.
So a PC game is late, I shouldn't wonder.
The free bacon that never came.
Indeed, I was very careful to check the Older Stuff archive before posting, just to be sure. The closest thing I could find was the call for nominations, to which I provided a link.
Does anyone think we could train the editors to be so thorough?
My religion forbids the use of sigs.
- Delays are temporary, mediocrity is forever
And no one from nintendo ever said that. It was Victor Ireland of Working Designs. He used that quote when explaining the frequent delays for Lunar.Short of John Carmack actually revealing how much money id software makes for each copy of Quake 3 sold, you probably can't get hard figures. But I think your estimate of around $3 profit per game is about right, especially once you factor in material costs, packaging and transport costs.
Cheers,
Toby Haynes
Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
Nice all those games in the vaporware list, but plenty of other games *did* make it to release. There are no products available that can replace flash 6 (either by Macromedia or other sources) and Fv6 simply doesn't play on v5 players-- so much for graceful degradation. A port has been promised ages ago but nothing has been released so far. Emails to Macromedia asking when the product will be released go unanswered. In my opinion it should definitely have been in the vaporware list too.
Visit http://ringbreak.dnd.utwente.nl/~mrjb/growingbettersoftware to download your free copy of the book
> "Apple should buy out Quark simply to get this app out," opined
> Stuart Long. "It's the one app holding back the adoption of an
> amazing Unix OS."
First off, the only thing holding back adoption of OS X is time; as
people replace their old Macs with new ones, and as new apps and
versions of apps are released that do not support Classic, adoption
of OS X is a foregone conclusion. No one app matters, really. It
can make the difference of a couple of years for some people, but
in the long run it doesn't fundamentally change anything.
My other comment about this is that for Apple to buy out Quark in
order to get XPress out would probably disgruntle Adobe, which is
probably not something Apple particularly wants to do.
Cut that out, or I will ship you to Norilsk in a box.
I think it's cool that the company making Duke Nukem forever is willing to spend the money to redesign and rebuild and switch game engines. Duke Nukem has been a success in the past, and I think it's nice to know that this game won't be canned the way other games are when they become even slightly unwieldy.
Most game companies would have dropped it years ago and we would never have a game at all. Some of the most promising games have been dropped because the bean counters couldn't justify it.
There is nothing to cool (and rebellious) as "it's done when it's done" heh.
The price we pay for immortality... is death. Narnia The Great Fall
how long are people going to talk about a product from a company that has been formally out of business for over a year?
o nf ilmvaporizes.asp
http://www.dpreview.com/news/0109/01091702silic
It's nice to see a game company that cares more about the quality of their software than the masses of gamers screaming "Vaporware!" and internal beancounters. I for one won't bash 3D Realms for how long it's taking them. As much as I'm looking forward to Duke Nukem Forever, I'm willing to wait and respect a game company for caring enough to at least try to get it right the first time instead of adopting the common attitude of "Let's just push it out the door and patch it later".
--K.
Sig: Bad people happen. Try to avoid being one of them.
From The DNF product page:
"Job: Project Leader / Sh!t Filter (tm)
Spends all his available time (when not playing EverQuest) trying to decide what the team should focus on and accomplish next."
There you go, EverQuest is to blame.
First posts are multiply redundant duplicate copies of posts that haven't been posted yet!
Also, since you yourself cannot decide how it should be moderated, why don't you shut the fuck up?
I remember back when OS/2 Warp was released with built-in (although pretty cumbersome) voice recognition. Bill Gates boldly announced that the next version of Microsoft Windows would have voice recognition capability... Hmmm 98, 98SE, 2000, Me, XP. Sounds like a bad case of vaporware, or more likely, fraud. Methinks it was an attempt to divert attention from OS/2 without costing MS a penny.
Of course, if M$ had any credibility left, the first place would have been their "trustworthy computing initiative".
He saw some dirty arabs and fired. Too bad it was just some friendly kurds, BBC reporters and his fellow cowboys.
That's funny, we use that term frequently in volleyball tournaments.. 'cept it means "Dead Fucking Last"
Could be how investors in the game come out of the deal... =)
Department of Homeland Security: Removing the rights real patriots fought and died for since 2001
Base it on gameplay.
Please record this on a loop tape and put it under your pillow at night.
I play games a lot. I play a lot of them a few times, I play a few of them often. At this point I spend 98% of my game time in two games, Grand Prix Legends and Age of Empires II. Notice something about these games?
*They're both nearly five years old.*
But sweet Jesus they're good games. They look pretty good too, if it comes to that.
There's something to be learned here. Honest.
KFG
Just think-- that's five less annoying games to bother your practical and productive non-game computer usage.
That lame bit of enabling you just spat out is only valid for the first 3 years of game development. A video game should not take half a decade to complete. They need to either release something soon or admit they don't know how to program so much as a hello world.
Mac OS X and Windows XP working side by side to fight back the night.
...there's a sim for modern naval warfare, Harpoon, that's had several iterations. It's the computer offspring of a board game developed by Larry Bond. Tom Clancy, author of The Hunt for Red October and Red Storm Rising, credits Larry Bond and Harpoon for helping him figure out the battle sequences.
The next and greatest one, Harpoon 4, has been in pushback mode for a little while now: First it was fall '02 (the web site still says this), then Christmas '02, and now the word is March. As complex a sim as this is, I won't be surprised if it's not until Christmas '03.
"How many light bulbs does it take to change a person?" --BMcC-->
i've been hearing about holographic storage for a while. And then there's that whole thing about electric companys providing internet service through power lines which is pretty vapor.
How does DNF = "Dead Fucking Last"?
Anyone remember when Halo was supposed to come out simultaneously for PC and Mac, before Bungie was bought by MS? That's right, 2002!
The projected release date (at least for PC) is now second half of 2003 IIRC.
when it's translated into english, you insesitive clod!
Department of Homeland Security: Removing the rights real patriots fought and died for since 2001
UT is not exactly the same engine at UT2k3. Ask any mod author who's trying to port their game from the former to the latter. Yes, I'm sure they reused a lot, but the two are still very different from an integration perspective.
"Prejudice is wrong; you should hate everyone the same."
It's public interest in the new Amiga that's vapor...
It would be nice to have Duke Nukem Forever to play while the production department is waiting for QuarkXPress for OS X...
Some humorless turd modded me down to -1 Flamebait for posting the same thing.
And let's give credit where credit is due... it's GNU/Mach/HURD dammit! Even if it isn't real.
...Bob?
Here at Microsoft I met Mr. Kamen, and he demonstrated more than 15 of them to several hundred employees throughout the day.
There just isn't a suitable Linux replacement for audio+MIDI sequencing programs like Cakewalk and Cubase. We've been waiting for one program called ardour (http://ardour.sourceforge.net/) for over 2 years!
Surely DNF will be released just in time to run on the Bitboys graphics card.
I thought for sure it would be the long-awaited FreeBSD 5.0
In the 80's, a stream of really cool advertisements came out for Lotus Jazz. The ads NEVER said what Jazz was or what it did. But they were so cool (a dancing yuppie up on his tiptoes and the headline 'you have to have Jazz') that I really wanted to buy it, whatever it was. It was hyped in the media of the time but still no one ever said what it was beyond it being some kind of 'integrated software' for business.
Then one day it just vanished. Everyone stopped talking about it, the ads were gone. It was like a government coverup of a flying saucer crash. I never saw it on a store shelf and never found out what it was.
Bit Boys. Last I heard they had a simulation of their chip running, but it wasn't anything to write home about.
Boobies never hurt anyone. - Sherry Glaser.
It's not "Here! Here!"! It's "Hear! Hear!".
But back to the topic at hand: Who cares? DOOM 3 is going to come out before DNF and 3DR is going to find themselves in the same spot they were with DN3D: using an already outdated engine while id's newest engine (Quake 1, at that time) whipes the floor with them.
This is no disrespect to Ken Silverman, who'se Build Engine was a damned impressive achievement for a SINGLE programmer of his age. 3DR could use a Ken Silverman or two right now to get things done.
Boobies never hurt anyone. - Sherry Glaser.
Gack! How could anyone dispute this as the greatest vaporware of the year? http://www.research.ibm.com/resources/news/2002102 4_cascade.shtml
IBM builds circuits with molecules of carbon monoxide.
Get it? Vaporware? CARBON MONOXIDE?
When I change some module in something, I call it a 'rewrite' if its a major change. Doesn't mean i'm starting from scratch.
And what happens when the updates conflict or don't work with the changes you've made? Then you have to rewrite the updates. yes thats right - 'rewrite'.
And then you have to test..and test..and test..
-
No.
A lot of people have been pushing to move the controls to other games because it works so wonderfully.
Are some of the reasons why people are avoid them. In todays society you have a lot of braindead kids who have grown up on violence and sex, which is what Microsoft and Sony capitalize on. That's not to say you wont find games like that on Nintendo, but for the most part they aim their games at the generation of gamers who look for FUN over BREASTS.
Anyone seen a drive yet?
There will be at least 2 "sequels" for TA:
The first is now being made by some Korean company, will probably be called "TA 2", and will probably suck.
The second is in pre-pre-pre-production, will be made by Chris Taylor's company Gas Powered Games, and will ROCK YOUR WORLD.
What our ancestors would really think, if they were alive today, is: Why is it so dark in here? (Terry Pratchett)
Thanks for the clarification; I've never been sure about the etymology of that phrase so I always screw it up.
I agree with the rest of your post (see my reply to demon above) too.
--K.
Sig: Bad people happen. Try to avoid being one of them.
They promosed IM, voice chat, and video chat, all in the summer of 2002, and it just went up in smoke. these features were never put in 2.0, but it still costs $1000 (or more) to upgrade, and isn't linux software susposed to be open source?
I'm really surprised that no one has mentioned XTools by Tenon.
They suckered lots of people (me included) into paying $99 to $199 for a product that has never passed beta.
The delays have gotten so bad that the only new posts on their discussion board are discussing class action suits, not software.
Although it is still a truism in industry that "no one was ever fired for
buying IBM," Bill O'Neil, the chief technology officer at Drexel Burnham
Lambert, says he knows for a fact that someone has been fired for just that
reason. He knows it because he fired the guy.
"He made a bad decision, and what it came down to was, 'Well, I
bought it because I figured it was safe to buy IBM,'" Mr. O'Neil says.
"I said, 'No. Wrong. Game over. Next contestant, please.'"
-- The Wall Street Journal, December 6, 1989
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