I imagine this will (eventually, after much posturing and wrangling) work out much the same as the fees that bars and diners that have jukeboxes pay. They pay a yearly fee to the music publishers based on the size of the venue, the amount that the jukebox takes in, etc, for the right to publicly play the material in question.
Radio stations and bars that have cover-bands make similar accommodations.
Only the media cartels cocktail of fear&greed where new distribution channels are concerned have kept something this reasonable this from happening already. Rather than making the little$ that comes in in a public performance, they want the bigger$ (and typically less % to the actual creators) that they would get in a disc-sale.
DJ Companies, banquet halls, music-clubs/bars, and the like, all pay site-licenses to ASCAP, BMI, etc. just like radio stations do for the right to have public performances of copyrighted works.
Restaurants typically don't, which is why the waiters never actually sing "Happy Birthday."
The point being that the songwriters are in-fact getting paid (not much, but it adds up when statistically aggregated) to have their work used at public events.
Not so much, copyright is automatic when a work is created, and it is definitely applicable to choreography as specific as the Electric Slide.
OTOH, the damages he might conceivably collect will be less than if he had been actively asserting his rights all this time. "Innocent" infringement incurs only actual damages, while "willful" infringement opens one up to serious punitive damages.
I'd be curious to see where the lines are drawn for derivative works WRT choreography. Typically dance IP issues only arise with more "serious" forms like ballet, musicals, dance companies, and the like (to the point where some instructors insist on controlling taping of student recitals so that students & family can get copies, but rivals cannot). I don't know how derivation would apply in a "popular" or "modern-folk" dance idiom which, almost by definition, will gradually change over time.
Any choreographers (or their lawyers) want to chime in on this one?
Back in school we pronounced it with a "y" sound for the "j": "Yens" rhymed with "mens." Now, as to weather that was actually the correct pronunciation or merely something close enough that he didn't bother correcting us; I couldn't say.
I'm an old school online gamer. You know, telneting from IBM 3270 terminals from one of the last bitnet nodes, or hopping across nysernet or psinet's gopher servers, that sort of thing. (Yeah, the BBS & mainframe gamers are crustier than I, but that's where I'm at.)
I've flirted with a few MMORPG's and they've all left me flat. They've got pretty pictures, but they're essentially just graphical MUDS. You kill stuff, you get gold, you buy items, you level up, rinse, repeat. The better ones at least have some faction based intrigue beyond just bragging on who cleared the new expansion dungeon first.
The thing is, those old text based games evolved beyond all this hack & slash dungeon crawling stuff. On DuneMUSH if you got into a violent altercation it means that you were either fighting a duel or you had seriously blundered somehow. At its peak it had hundreds of users with characters, factions, and settings spread across a dozen or more factions on multiple in-game worlds.
GarouMUSH is still running after all these years! They are extremely exclusive as to whom they accept as players, to the point that you have to submit an application with a character concept for approval before joining. They would often reject them at first draft and offer suggestions on how to make the character more three dimensional and "real." While there were occasional moments of ultraviolence (it was a Werewolf: the Apocalypse game, after all), most of the time you were just interacting in character, researching mysteries, tribal politics, mentoring cubs, whatever.
In both cases, they had such depth for two reasons. One, was that everyone got to build items and to some extent environments using a simple C-ish language. You could even code special attributes and behaviors on to your own character to some degree. The other (and more important) reason was that the games were ROLEplaying communities. I don't just mean having a message board and giving advice to newbies. I mean that everybody (at least the ones who stuck around) was invested in making the game an rich world full of interesting characters living out engaging stories. Most of the time you didn't break character except in the chatroom areas and nobody built areas (at leas In-Character areas) that broke with the setting.
Second Life is approaching and in some ways exceeding the versatility, but that's not exactly a game. Because MMORPG players are customers/renters, they (in general) have a very different attitude than volunteers/owners. The scale required to run one of those things profitably (coders, designers/artists, admins, servers, etc) beans they have to go for the lowest common denominator dungeon-crawl play style that appeals to a mass-market. WoW is amazing, but it's still all about dungeon crawling and leveling-up.
What would be amazing about a working Free Software MMORPG engine is that you could have a small, comunity based game. Imagine a close knit community where you trusted your fellow players enough to create your world together. Worldforge has been trying for years to make this happen, but for as far as they've come it always seem sjust around the corner. Dropping a fully functional world, physics, object library,game engine, etc into the wild would free creators from having to develop software, and let them start developing worlds.
There's a Mexican standoff in place in the industry right now, and it's been there for years. MS, IBM, Sun, Novell, Heck even codgers like Computer Associates all have enough vague patents to start a big nasty lawyer-fest should they choose to do so. For the most part, they keep each other in check. It's a fragile balance though.
I think it's practically a given that MS has at least one and probably many patents upon which a number of FOSS projects could be claimed to infringe. Some are probably imposable to code around too, being on basic ideas like UI elements, file access, printing, or any number of obvious fundamental computing concepts. Sure, they should be invalid in principle, but you'd need to out lawyer the Beast of Redmond to prove it.
What I wonder is, does really MS have the balls to do something about it? One would think that actually attempting to dust off Red Hat or whomever with a patent infringement suit would be much like the assassination of Archduke Ferdinand. It could easily broaden into a wider morass of litigation like SCO almost did. Once the patent wars begin, where would they end? Starting IT Patent War I would have the potential for big gains, but who could foresee the outcome? Do they really want to risk a patent fight with someone like IBM? Could they justify that to their share-holders? I'm sure the Austro-Hungarian Empire and the Ottoman Empire both thought teaming up with the Kaiser would let them pick off lots of territory from Britain and Russia. You can't find those countries on a map now.
Word 6.0 suggested "Internment" when you tried to type "Internet."
Scientists should know better than to consider a spell check to be comprehensive. I'm sure that the astronomers are accustommed to having to Ignore or Add all sorts of astronomical terms. Did they think that only their vocabulary was so neglected?
You're right that DC generators are impractical, being among the many things that require near-superconductivity to actually be of any use.
OTOH, it may still be thae case that moving from lots of little rectifiers built into ATX supplies to fewer centralised DC distribution nodes has a real benefit.
Central rectifiers could benefit from higher specced parts, better insulation, and better cooling than those in the power supplies. They will also likely have far greater component life. Why do serious servers have dual-hotswappable power supplies? Because the ATX units fail on under that sort of workload and requre replacement, which is not free in terms of time or materials. The other parts in each server will have greater longevity due to lower case-interior temps
You could also see dramatic savings on facility cooling costs since the rectification goes on in a few areas rather than in each and every rack. . Heat generated from transmission of power throughout the facility would be less as well, as moving from the power node to the server room at higher Voltage/lower current will generate less heat across the board, again lowering overall cooling costs.
You're correct in that moving the rectification point doesn't save much power consumption, if any. However, there are many other ways in which such a move could result in significant savings in overall consumption..
If the government of Cameroon want to be dishonest opportunists like that, then lets us non-Cameroonian countries just stop resolving any DNS requests for any.cm addresses whatsoever. When they find that they cant get any emails from the outside world, and all the extra-national traffic to legitimate Cameroonian websites drops to zero, I bet they'll stop in no time at all.
Actually, I'd imagine that the most secure windows ever was DOS+3.11 running a Netware client. Sure the machine had no local security to speak of, but the era of pervasive remote exploits (ports open by default, Ping of Death, ActiveX, Internet Exploder, email worms, etc) all began with Win95. They've been trying to put the genie back in the bottle ever since.
Actually, if you really need to use a more tangiblr crime as a metaphor, I think tresspassing would be a better one. It is the exclusive domain of the copyright holder to permit duplication and redistribution of a given work. Making unauthorised copies infringes upon that domain.
It is noteworthy that someone who sneaks into a movie or concert without paying is charged with tresspassing, not theft.
Radio stations and bars that have cover-bands make similar accommodations.
Only the media cartels cocktail of fear&greed where new distribution channels are concerned have kept something this reasonable this from happening already. Rather than making the little$ that comes in in a public performance, they want the bigger$ (and typically less % to the actual creators) that they would get in a disc-sale.
But as we all know, they cant hold back the tide.
If you're clever though, if you can come up with a derivative work that hasn't been done before, than go right ahead. Just be careful not to pass out.
Restaurants typically don't, which is why the waiters never actually sing "Happy Birthday."
The point being that the songwriters are in-fact getting paid (not much, but it adds up when statistically aggregated) to have their work used at public events.
OTOH, the damages he might conceivably collect will be less than if he had been actively asserting his rights all this time. "Innocent" infringement incurs only actual damages, while "willful" infringement opens one up to serious punitive damages.
I'd be curious to see where the lines are drawn for derivative works WRT choreography. Typically dance IP issues only arise with more "serious" forms like ballet, musicals, dance companies, and the like (to the point where some instructors insist on controlling taping of student recitals so that students & family can get copies, but rivals cannot). I don't know how derivation would apply in a "popular" or "modern-folk" dance idiom which, almost by definition, will gradually change over time.
Any choreographers (or their lawyers) want to chime in on this one?
I smell a mashup!
He there, good to see you still exist! So, is kernel.dk always STFU or is that just up for /.ing?
Back in school we pronounced it with a "y" sound for the "j": "Yens" rhymed with "mens." Now, as to weather that was actually the correct pronunciation or merely something close enough that he didn't bother correcting us; I couldn't say.
I did a double take when I saw this, as Jens was an exchange student at my high-school way back when. Small internet.
I've flirted with a few MMORPG's and they've all left me flat. They've got pretty pictures, but they're essentially just graphical MUDS. You kill stuff, you get gold, you buy items, you level up, rinse, repeat. The better ones at least have some faction based intrigue beyond just bragging on who cleared the new expansion dungeon first.
The thing is, those old text based games evolved beyond all this hack & slash dungeon crawling stuff. On DuneMUSH if you got into a violent altercation it means that you were either fighting a duel or you had seriously blundered somehow. At its peak it had hundreds of users with characters, factions, and settings spread across a dozen or more factions on multiple in-game worlds.
GarouMUSH is still running after all these years! They are extremely exclusive as to whom they accept as players, to the point that you have to submit an application with a character concept for approval before joining. They would often reject them at first draft and offer suggestions on how to make the character more three dimensional and "real." While there were occasional moments of ultraviolence (it was a Werewolf: the Apocalypse game, after all), most of the time you were just interacting in character, researching mysteries, tribal politics, mentoring cubs, whatever.
In both cases, they had such depth for two reasons. One, was that everyone got to build items and to some extent environments using a simple C-ish language. You could even code special attributes and behaviors on to your own character to some degree. The other (and more important) reason was that the games were ROLEplaying communities. I don't just mean having a message board and giving advice to newbies. I mean that everybody (at least the ones who stuck around) was invested in making the game an rich world full of interesting characters living out engaging stories. Most of the time you didn't break character except in the chatroom areas and nobody built areas (at leas In-Character areas) that broke with the setting.
Second Life is approaching and in some ways exceeding the versatility, but that's not exactly a game. Because MMORPG players are customers/renters, they (in general) have a very different attitude than volunteers/owners. The scale required to run one of those things profitably (coders, designers/artists, admins, servers, etc) beans they have to go for the lowest common denominator dungeon-crawl play style that appeals to a mass-market. WoW is amazing, but it's still all about dungeon crawling and leveling-up.
What would be amazing about a working Free Software MMORPG engine is that you could have a small, comunity based game. Imagine a close knit community where you trusted your fellow players enough to create your world together. Worldforge has been trying for years to make this happen, but for as far as they've come it always seem sjust around the corner. Dropping a fully functional world, physics, object library,game engine, etc into the wild would free creators from having to develop software, and let them start developing worlds.
Do many mid-size to large (read shopping for juicy support contracts) enterprises use Debian?
Bah! Emacs users have been doing that for ages.
Per Stallman's advice from back in the day, the password was left blank.
Better than getting worked over with a club, I suppose.
There's a Mexican standoff in place in the industry right now, and it's been there for years. MS, IBM, Sun, Novell, Heck even codgers like Computer Associates all have enough vague patents to start a big nasty lawyer-fest should they choose to do so. For the most part, they keep each other in check. It's a fragile balance though. I think it's practically a given that MS has at least one and probably many patents upon which a number of FOSS projects could be claimed to infringe. Some are probably imposable to code around too, being on basic ideas like UI elements, file access, printing, or any number of obvious fundamental computing concepts. Sure, they should be invalid in principle, but you'd need to out lawyer the Beast of Redmond to prove it. What I wonder is, does really MS have the balls to do something about it? One would think that actually attempting to dust off Red Hat or whomever with a patent infringement suit would be much like the assassination of Archduke Ferdinand. It could easily broaden into a wider morass of litigation like SCO almost did. Once the patent wars begin, where would they end? Starting IT Patent War I would have the potential for big gains, but who could foresee the outcome? Do they really want to risk a patent fight with someone like IBM? Could they justify that to their share-holders? I'm sure the Austro-Hungarian Empire and the Ottoman Empire both thought teaming up with the Kaiser would let them pick off lots of territory from Britain and Russia. You can't find those countries on a map now.
Funny you say that. My first reaction upon seeing the WWW was, "Heh. That's pretty neat. It's like GOPHER with pictures. Shame it's so slow."
Now if you'll excuse me, I have to go appoint my horse to the Senate, "bathe" in oil, and marry my sister.
Scientists should know better than to consider a spell check to be comprehensive. I'm sure that the astronomers are accustommed to having to Ignore or Add all sorts of astronomical terms. Did they think that only their vocabulary was so neglected?
Mr. Soze works in mysterious ways.
Central rectifiers could benefit from higher specced parts, better insulation, and better cooling than those in the power supplies. They will also likely have far greater component life. Why do serious servers have dual-hotswappable power supplies? Because the ATX units fail on under that sort of workload and requre replacement, which is not free in terms of time or materials. The other parts in each server will have greater longevity due to lower case-interior temps
You could also see dramatic savings on facility cooling costs since the rectification goes on in a few areas rather than in each and every rack. . Heat generated from transmission of power throughout the facility would be less as well, as moving from the power node to the server room at higher Voltage/lower current will generate less heat across the board, again lowering overall cooling costs.
You're correct in that moving the rectification point doesn't save much power consumption, if any. However, there are many other ways in which such a move could result in significant savings in overall consumption..
If the government of Cameroon want to be dishonest opportunists like that, then lets us non-Cameroonian countries just stop resolving any DNS requests for any .cm addresses whatsoever. When they find that they cant get any emails from the outside world, and all the extra-national traffic to legitimate Cameroonian websites drops to zero, I bet they'll stop in no time at all.
TFA has their pictures. They're white. If they weren't, they's probably have been charged rather than reprimanded.
...this is how one "restores honor and dignity to the White House."
Actually, I'd imagine that the most secure windows ever was DOS+3.11 running a Netware client. Sure the machine had no local security to speak of, but the era of pervasive remote exploits (ports open by default, Ping of Death, ActiveX, Internet Exploder, email worms, etc) all began with Win95. They've been trying to put the genie back in the bottle ever since.
It is noteworthy that someone who sneaks into a movie or concert without paying is charged with tresspassing, not theft.
The first post therein, by user #2274 BWing, is as follows:
Way to go BWing! You've inadvertantly made the first /. post not lost to the sands of time. Perhaps this warrants a Hall of Fame entry?