While Pikmin was new, it wasn't considered a system seller. In fact, none of the GameCube games early on were considered system sellers (only Metroid Prime began to pick up sales).
Compare to Halo, or Sonic Adventure (the first 3D Sonic game), the titles on GameCube were pretty lacking. In fact, they're still lacking -- 3rd-party support has all but dried up.
From everything that people have seen, yes(*). So far keyboards and mice work just fine.
* Depends on whether or not the game companies support what's in the dashboard. Since we have no fpses to go off of, we can't say with certainity either way. But the hardware is recognized and works in dash.
For those geeks that need a reason to purchase this thing (outside the games), here's some stuff to note:
1.) Practically any hardware works with it. People have plugged USB keyboards, iPods, digital cameras, etc into the thing and everything has been recognized so far. Even some PC controllers and steering wheels work. It's a very Mac-like hardware experience.
2.) Like Windows Media Center, the Xbox 360 will play saved, unencrypted DVDs off a file server somewhere. The only catch is that Windows Media Center needs to be on that box (or connected to that box) to share out the movies. I have a "DVD jukebox" server with Windows Media Center that currently dishes out 50 movies on my TV. I can move that to the basement and just have my Xbox 360 now.
3.) MS has pulled off a seemingly impossible feat of emulation in getting Xbox games to run. Not only have they emulated Intel to Power PC, but nVidia assembly to ATI. Better yet, the software for that emulation is updated constantly and will be released on their website to burn to CD. Can anyone say "reverse engineering"?
4.) The 360 has some fairly cool gamer features that'll make people say "why hasn't this been done before"? For example: universal settings. You like your games set to Difficult mode and controller's Y-axis updown for shooters? Set it into the dashboard and it gets applied universally.
5.) Numerous other bits of geek happiness: VGA, an impressive fab of the boards to fit that "squeezed" shape, that power brick (well, maybe not the power brick -- that thing sucks).
All in all, I was waiting on buying this thing based on the Perfect Dark reviews. Now I'm considering getting one just based on the hardware. If nothing else, it'll be fun to rip apart a 3-core Power PC board.
Halo revolutionized console FPS. It was the first FPS since GoldenEye that showed, given a proper control scheme, the genre could be successful. It introduced thousands of new gamers to FPS that wouldn't have played them, do to a much smaller PC gaming market. Give MS some credit here -- it took balls to take a non-established genre and have it be your launch title.
The sequel argument is bunk. PS's biggest title was Final Fantasy VII. Nearly every game Nintendo makes is a sequel of a 20-year old series. Sequels drive the entire market, not just Xbox.
Regarding Mechwarrior, don't be a prick. I meant the Mechwarrior series. Any gamer who's been around knows what I'm talking about.
As to the "where did I say that" comments:
"I guess I thought the place where most 360 (and Xbox) games cut corners, was, you know, gameplay."
*I*. As in your opinion. As in your completely wrong, unsubstaniated, blatantly fanboy opinion. Try going to E3 or a con and PLAYING the next generation of games before passing judgment.
As a first console, quality-wise, it really wasn't that bad. It had its flaws, but much of it was aesthetics (the outer hardware, the controllers, etc). The internals were awesome. The best versions of cross-platform titles ended up on the systemand they had some notable 1st-party victories (Halo, Project Gotham, Mechwarrior). They could've easily fallen apart (think MSN vs. Google).
J. Allard and crew, however, know what they're doing. He made a very good point in an interview -- Sony really hasn't shown anything but prefabbed demos (not of it was running on Sony hardware). Their console design doesn't even have ventilation holes. It's more fluff than anything right now, and while it may prove to be very successful (knowing Sony, this will probably be the case) nothing right now says this.
Re:Let us hope it is as easy to mod as dreamcast
on
XBOX 360=Dreamcast 2.0?
·
· Score: 2, Insightful
You don't see how the market works. I've worked in it.
When you buy a console, yes, it's a one-time loss for MS. But they gain one more tick in market penetration numbers. So instead of going to EA and saying "There's a million Xboxes out there" they can say "There's a million in one". Now, add that tick with all the others, and you have a signficant increase. They can then charge MORE on licensing fees (which is based on total market) and easily make up the one-time loss, and then some.
The formula for console success is:
First party titles x (licensing fees x installed base) - hardware loss
"Microsoft continues to follow the IE strategy I see..."
Uh, yes. Since they're dumping the console for free.
"And, again, I don't understand why they're leaking this now."
They're not leaking it. This is an analyst's take.
"Who wants to pay $400 for an XBox 360 now when they can wait about 6 months and get it for half price?"
For the same reason people paid $350-400 for PS, PS2, N64, etc. when they came out. To be the first on their block.
"(Although I don't think it'll be half price that fast.. probably within 3 or 4 years as is the normal degradation... unless they get into a price war early on)"
Uh, yeah. Thanks for that insightful comment. Never mind the fact that every console in the last 10 years has had at least a $100 drop in price in the first 12 months of sale.
There were a lot of VERY good games for Xbox with VERY good gameplay (Halo, Jet Grind Radio, MechWarrior, etc), not to mention they often had the best ports of multiplatform games, so I'm pretty sure you have no idea what you're talking about.
As well, how can you judge 360 games? Have you played them? Or are we going to make the assumption that "systems from Microsoft suck", even though the Windows and Xbox divisions are so far apart they're almost like different companies?
I love that the Inquirer linked "single-threaded games" with "blocky graphics". It couldn't have been, oh, that these are demos with code from 4 months ago. Or, that Walmart is show casing these bad boys on run of the mill CRTs instead of HDTVs. No, the sole reason for blocky graphics: single-threading. They do realize that just about every game up until now has used single threads, right?
Next they're going to be saying the controllers sucks because the USB ports aren't used.
I don't know how a filter is supposed to recognize every conceivable pop culture reference. We know it's famous, but an algorhythm wouldn't.
And he wasn't booted. They just asked him to change his name. His character, it's items, etc. stays exactly the same. His friends list stays the same. His dumb name goes.
"Well, except that he had been using the name since April. So really its like you start playing baseball, and its 3 strikes and you are out. Then comes May, June, Jully, Augest. Still 3 strikes and you are out. Then September. Still 3 strikes and you are out. Ah, but along comes October, and suddenly, you are called out at the first strike."
Um, no. Blizzard makes it very clear that they make every effort to catch names with the filters, but the GMs are there to handle violations when people use famous names. It's stated on the website, in the manual, and in the EULA. Malda knew this. He decided to fuck around instead of coming up with a decent name that actually fit the Warcraft universe.
"Actually it's more like: you're up at bat, and the pitcher keeps throwing pitches, sometimes you swing, sometimes you don't, but the umpire refuses to call it until it's dark and the park is empty and the players are like "who gives a shit"".
*I* give a shit. I'm a fan of the idea that virtual online worlds are just that: virtual. They have their own stories and histories. Having some knucklehead run around with "Lollers" or "SenatorMcCarthy" or "CmdrTaco" just ruins what's otherwise an immersive experience.
Blizzard has gone out of their way to ensure dumb names don't get litered all over the game. CmdrTaco, on the other hand, obviously doesn't care about this. If he did, he'd realize that even if you don't want to play by the rules, you should at least play with the culture. This rant was the whiny equivalent of an 8-year old yelling "I want it NOW!" When and if he comes up with his own MMORPG, then he can have all the dumb names he wants.
Our beloved CmdrTaco doesn't dispute that Blizzard has the rights to set and enforce naming conventions in its virtual world. I suspect that if his forced name-change had occurred early in his WOW career, we wouldn't be reading this monologue.
It's the forced name-change of an apparently well-established character in the WOW world, without having an effective avenue to appeal to or complain through that is the problem.
What's happened isn't necessarily wrong (in the "against the rules" sense, at least)...it's just very poorly handled. "
I've put 40 DAYS/played time into my current Wow character (yes, I'm a geek -- but I've seen "hardcore" players put in even more time). If Blizzard suddenly came to me and said "Your name violates the rules", I'd be ok with it, because they make it very clear what is and isn't acceptable.
I'm not quite sure what people (I'll call them "CmdrTaco" fanboys) WANT out Blizzard's system. How is a filter supposed to determine "CmdrTaco" is a famous name when it's being created? The whole line about "It starts with a title is bunk". The major problem of the 3 that I listed above is CMDRTACO DOESN'T FIT WARCRAFT FANTASY CONVENTION. PERIOD. There's nothing to discuss about that.
Blizzard tells players, outright, that their name is subject to review. They give examples of what's inappropriate. It's listed on their website, in their printed instruction manual and in-game (view the section under "Verbal Harassment"). Malda knew all this and decided to break the rule. Then he complains when he gets caught. Well... tough. What's honestly to complain about here?
Sometimes I enjoy what Malda writes, but this is just stupid.
Wow is very stringent on names. Always has been. Look around and you'll see players that have really awful names don't tend to stick around (and when they do, it's on the PVP servers where this is less enforced).
Not satisified on inference, however? Fine. He broke 3 rules stated right in the EULA and character FAQ page on the site:
1.) You cannot use a name of someone/something "famous", even if it's your own. Among nerds, CmdrTaco is a relatively known names. So far I've seen names like Rushlimbaugh, Petergriffin, etc. get changed the first day. 2.) You cannot use names that break fantasy convention. What's fantasy convention? Anything that wouldn't really fit the world. A name of a message board moderator (originally named after a food) doesn't fit. 3.) You cannot use a prefixed title, as he stated. There ARE commanders in the name (no, there are no "Cmdr"'s, but that's a moot point -- it was clear what he meant and he said in the past it's short for a made up taco shack).
This is pretty much the video game equivalent of going to a baseball game, getting 3 strikes and then complaining that you should get a 4th. No, the rules are that 3 strikes and you're out. You don't get to make up the rules. If that third strike was a curveball that was pretty outside, yeah, you can maybe argue that, but this was right down the middle. Live with it.
Sometimes I enjoy what Malda writes, but this is just stupid.
Wow is very stringent on names. Always has been. Look around and you'll see players that have really awful names don't tend to stick around (and when they do, it's on the PVP servers where this is less enforced).
Not satisified on inference, however? Fine. He broke 3 rules stated right in the EULA and character FAQ page on the site:
1.) You cannot use a name of someone/something "famous", even if it's your own. Among nerds, CmdrTaco is a relatively known names. So far I've seen names like Rushlimbaugh, Petergriffin, etc. get changed the first day. 2.) You cannot use names that break fantasy convention. What's fantasy convention? Anything that wouldn't really fit the world. A name of a message board moderator (originally named after a food) doesn't fit. 3.) You cannot use a prefixed title, as he stated. There ARE commanders in the name (no, there are no "Cmdr"'s, but that's a moot point -- it was clear what he meant and he said in the past it's short for a made up taco shack).
This is pretty much the video game equivalent of going to a baseball game, getting 3 strikes and then complaining that you should get a 4th. No, the rules are that 3 strikes and you're out. You don't get to make up the rules. If that third strike was a curveball that was pretty outside, yeah, you can maybe argue that, but this was right down the middle. Live with it.
I've studied the new UI quite a bit, and you, sir, are clueless.
Are they keeping things like "OK" and "Cancel? Yes. Are you able to change the look back to Windows 2000 (well, sort of). Yes. They do things like this so people don't need to totally retrain.
Is the user interface anything like Windows XP, under the hood? No. God no.
The entire thing has been rewritten from the ground up. Everything is a.NET object, everything inherits from another object. The entire thing is texture based, like OS X.
What this means is they CAN make drastic changes down the road by simply changing a few objects. Everything will inherit down. Ever notice that buttons can be totally dissimilar from one app to the next, and all MS has been able to do is (for example) but a blue highlight around them? That's because the UI has been so cripped.
The new UI is simple, beautiful and brilliant. Is it completely different than Windows XP? No. It's not intended to be. The goal, like.NET, is to have a framework to build off for the future. Like.NET, too, the new UI is well-written. I've been programming for it for half a year now and it blows Windows XP out of the water. It even tops OS X in a few areas.
Only if you're in FL. He's there, so he's (at least partially) goverened under that state's rules. If you're not from there, you can't use that as an excuse.
Feel free to find alternatives, however, in your state's own or federal laws.
While Pikmin was new, it wasn't considered a system seller. In fact, none of the GameCube games early on were considered system sellers (only Metroid Prime began to pick up sales).
Compare to Halo, or Sonic Adventure (the first 3D Sonic game), the titles on GameCube were pretty lacking. In fact, they're still lacking -- 3rd-party support has all but dried up.
PIKMIN WAS NOT A LAUNCH TITLE. http://en.wikipedia.org/wiki/Launch_title#Nintendo _GameCube
From everything that people have seen, yes(*). So far keyboards and mice work just fine.
* Depends on whether or not the game companies support what's in the dashboard. Since we have no fpses to go off of, we can't say with certainity either way. But the hardware is recognized and works in dash.
Pikmin wasn't a launch title. http://en.wikipedia.org/wiki/Launch_title#Nintendo _GameCube
Pikmin wasn't a launch title. http://en.wikipedia.org/wiki/Launch_title#Nintendo _GameCube
For those geeks that need a reason to purchase this thing (outside the games), here's some stuff to note:
1.) Practically any hardware works with it. People have plugged USB keyboards, iPods, digital cameras, etc into the thing and everything has been recognized so far. Even some PC controllers and steering wheels work. It's a very Mac-like hardware experience.
2.) Like Windows Media Center, the Xbox 360 will play saved, unencrypted DVDs off a file server somewhere. The only catch is that Windows Media Center needs to be on that box (or connected to that box) to share out the movies. I have a "DVD jukebox" server with Windows Media Center that currently dishes out 50 movies on my TV. I can move that to the basement and just have my Xbox 360 now.
3.) MS has pulled off a seemingly impossible feat of emulation in getting Xbox games to run. Not only have they emulated Intel to Power PC, but nVidia assembly to ATI. Better yet, the software for that emulation is updated constantly and will be released on their website to burn to CD. Can anyone say "reverse engineering"?
4.) The 360 has some fairly cool gamer features that'll make people say "why hasn't this been done before"? For example: universal settings. You like your games set to Difficult mode and controller's Y-axis updown for shooters? Set it into the dashboard and it gets applied universally.
5.) Numerous other bits of geek happiness: VGA, an impressive fab of the boards to fit that "squeezed" shape, that power brick (well, maybe not the power brick -- that thing sucks).
All in all, I was waiting on buying this thing based on the Perfect Dark reviews. Now I'm considering getting one just based on the hardware. If nothing else, it'll be fun to rip apart a 3-core Power PC board.
Name one Nintendo launch title in the last 15 years that hasn't been derivative of a franchise. Take your time.
Considering the N64 and GameCube both launched with 2 games, only by Nintendo, at least MS should be happy they have 3rd-party support.
Halo revolutionized console FPS. It was the first FPS since GoldenEye that showed, given a proper control scheme, the genre could be successful. It introduced thousands of new gamers to FPS that wouldn't have played them, do to a much smaller PC gaming market. Give MS some credit here -- it took balls to take a non-established genre and have it be your launch title.
The sequel argument is bunk. PS's biggest title was Final Fantasy VII. Nearly every game Nintendo makes is a sequel of a 20-year old series. Sequels drive the entire market, not just Xbox.
Regarding Mechwarrior, don't be a prick. I meant the Mechwarrior series. Any gamer who's been around knows what I'm talking about.
As to the "where did I say that" comments:
"I guess I thought the place where most 360 (and Xbox) games cut corners, was, you know, gameplay."
*I*. As in your opinion. As in your completely wrong, unsubstaniated, blatantly fanboy opinion. Try going to E3 or a con and PLAYING the next generation of games before passing judgment.
As a first console, quality-wise, it really wasn't that bad. It had its flaws, but much of it was aesthetics (the outer hardware, the controllers, etc). The internals were awesome. The best versions of cross-platform titles ended up on the systemand they had some notable 1st-party victories (Halo, Project Gotham, Mechwarrior). They could've easily fallen apart (think MSN vs. Google).
J. Allard and crew, however, know what they're doing. He made a very good point in an interview -- Sony really hasn't shown anything but prefabbed demos (not of it was running on Sony hardware). Their console design doesn't even have ventilation holes. It's more fluff than anything right now, and while it may prove to be very successful (knowing Sony, this will probably be the case) nothing right now says this.
You don't see how the market works. I've worked in it.
When you buy a console, yes, it's a one-time loss for MS. But they gain one more tick in market penetration numbers. So instead of going to EA and saying "There's a million Xboxes out there" they can say "There's a million in one". Now, add that tick with all the others, and you have a signficant increase. They can then charge MORE on licensing fees (which is based on total market) and easily make up the one-time loss, and then some.
The formula for console success is:
First party titles x (licensing fees x installed base) - hardware loss
The first two more than make up for the third.
"Microsoft continues to follow the IE strategy I see..."
Uh, yes. Since they're dumping the console for free.
"And, again, I don't understand why they're leaking this now."
They're not leaking it. This is an analyst's take.
"Who wants to pay $400 for an XBox 360 now when they can wait about 6 months and get it for half price?"
For the same reason people paid $350-400 for PS, PS2, N64, etc. when they came out. To be the first on their block.
"(Although I don't think it'll be half price that fast.. probably within 3 or 4 years as is the normal degradation... unless they get into a price war early on)"
Uh, yeah. Thanks for that insightful comment. Never mind the fact that every console in the last 10 years has had at least a $100 drop in price in the first 12 months of sale.
Why do stupid people breed?
I've never seen an Xbox game that somehow ran more poorly than a PS2 one. Please identify.
There were a lot of VERY good games for Xbox with VERY good gameplay (Halo, Jet Grind Radio, MechWarrior, etc), not to mention they often had the best ports of multiplatform games, so I'm pretty sure you have no idea what you're talking about.
As well, how can you judge 360 games? Have you played them? Or are we going to make the assumption that "systems from Microsoft suck", even though the Windows and Xbox divisions are so far apart they're almost like different companies?
I love that the Inquirer linked "single-threaded games" with "blocky graphics". It couldn't have been, oh, that these are demos with code from 4 months ago. Or, that Walmart is show casing these bad boys on run of the mill CRTs instead of HDTVs. No, the sole reason for blocky graphics: single-threading. They do realize that just about every game up until now has used single threads, right?
Next they're going to be saying the controllers sucks because the USB ports aren't used.
I don't know how a filter is supposed to recognize every conceivable pop culture reference. We know it's famous, but an algorhythm wouldn't.
And he wasn't booted. They just asked him to change his name. His character, it's items, etc. stays exactly the same. His friends list stays the same. His dumb name goes.
"Well, except that he had been using the name since April. So really its like you start playing baseball, and its 3 strikes and you are out. Then comes May, June, Jully, Augest. Still 3 strikes and you are out. Then September. Still 3 strikes and you are out. Ah, but along comes October, and suddenly, you are called out at the first strike."
Um, no. Blizzard makes it very clear that they make every effort to catch names with the filters, but the GMs are there to handle violations when people use famous names. It's stated on the website, in the manual, and in the EULA. Malda knew this. He decided to fuck around instead of coming up with a decent name that actually fit the Warcraft universe.
"Actually it's more like: you're up at bat, and the pitcher keeps throwing pitches, sometimes you swing, sometimes you don't, but the umpire refuses to call it until it's dark and the park is empty and the players are like "who gives a shit"".
*I* give a shit. I'm a fan of the idea that virtual online worlds are just that: virtual. They have their own stories and histories. Having some knucklehead run around with "Lollers" or "SenatorMcCarthy" or "CmdrTaco" just ruins what's otherwise an immersive experience.
Blizzard has gone out of their way to ensure dumb names don't get litered all over the game. CmdrTaco, on the other hand, obviously doesn't care about this. If he did, he'd realize that even if you don't want to play by the rules, you should at least play with the culture. This rant was the whiny equivalent of an 8-year old yelling "I want it NOW!" When and if he comes up with his own MMORPG, then he can have all the dumb names he wants.
"I think SilentChris might be missing the point.
/played time into my current Wow character (yes, I'm a geek -- but I've seen "hardcore" players put in even more time). If Blizzard suddenly came to me and said "Your name violates the rules", I'd be ok with it, because they make it very clear what is and isn't acceptable.
Our beloved CmdrTaco doesn't dispute that Blizzard has the rights to set and enforce naming conventions in its virtual world. I suspect that if his forced name-change had occurred early in his WOW career, we wouldn't be reading this monologue.
It's the forced name-change of an apparently well-established character in the WOW world, without having an effective avenue to appeal to or complain through that is the problem.
What's happened isn't necessarily wrong (in the "against the rules" sense, at least)...it's just very poorly handled. "
I've put 40 DAYS
I'm not quite sure what people (I'll call them "CmdrTaco" fanboys) WANT out Blizzard's system. How is a filter supposed to determine "CmdrTaco" is a famous name when it's being created? The whole line about "It starts with a title is bunk". The major problem of the 3 that I listed above is CMDRTACO DOESN'T FIT WARCRAFT FANTASY CONVENTION. PERIOD. There's nothing to discuss about that.
Blizzard tells players, outright, that their name is subject to review. They give examples of what's inappropriate. It's listed on their website, in their printed instruction manual and in-game (view the section under "Verbal Harassment"). Malda knew all this and decided to break the rule. Then he complains when he gets caught. Well... tough. What's honestly to complain about here?
Sometimes I enjoy what Malda writes, but this is just stupid.
Wow is very stringent on names. Always has been. Look around and you'll see players that have really awful names don't tend to stick around (and when they do, it's on the PVP servers where this is less enforced).
Not satisified on inference, however? Fine. He broke 3 rules stated right in the EULA and character FAQ page on the site:
1.) You cannot use a name of someone/something "famous", even if it's your own. Among nerds, CmdrTaco is a relatively known names. So far I've seen names like Rushlimbaugh, Petergriffin, etc. get changed the first day.
2.) You cannot use names that break fantasy convention. What's fantasy convention? Anything that wouldn't really fit the world. A name of a message board moderator (originally named after a food) doesn't fit.
3.) You cannot use a prefixed title, as he stated. There ARE commanders in the name (no, there are no "Cmdr"'s, but that's a moot point -- it was clear what he meant and he said in the past it's short for a made up taco shack).
This is pretty much the video game equivalent of going to a baseball game, getting 3 strikes and then complaining that you should get a 4th. No, the rules are that 3 strikes and you're out. You don't get to make up the rules. If that third strike was a curveball that was pretty outside, yeah, you can maybe argue that, but this was right down the middle. Live with it.
Sometimes I enjoy what Malda writes, but this is just stupid.
Wow is very stringent on names. Always has been. Look around and you'll see players that have really awful names don't tend to stick around (and when they do, it's on the PVP servers where this is less enforced).
Not satisified on inference, however? Fine. He broke 3 rules stated right in the EULA and character FAQ page on the site:
1.) You cannot use a name of someone/something "famous", even if it's your own. Among nerds, CmdrTaco is a relatively known names. So far I've seen names like Rushlimbaugh, Petergriffin, etc. get changed the first day.
2.) You cannot use names that break fantasy convention. What's fantasy convention? Anything that wouldn't really fit the world. A name of a message board moderator (originally named after a food) doesn't fit.
3.) You cannot use a prefixed title, as he stated. There ARE commanders in the name (no, there are no "Cmdr"'s, but that's a moot point -- it was clear what he meant and he said in the past it's short for a made up taco shack).
This is pretty much the video game equivalent of going to a baseball game, getting 3 strikes and then complaining that you should get a 4th. No, the rules are that 3 strikes and you're out. You don't get to make up the rules. If that third strike was a curveball that was pretty outside, yeah, you can maybe argue that, but this was right down the middle. Live with it.
"Those who do not read the article are solely trolls."
-Silent Chris
I've studied the new UI quite a bit, and you, sir, are clueless.
.NET object, everything inherits from another object. The entire thing is texture based, like OS X.
.NET, is to have a framework to build off for the future. Like .NET, too, the new UI is well-written. I've been programming for it for half a year now and it blows Windows XP out of the water. It even tops OS X in a few areas.
Are they keeping things like "OK" and "Cancel? Yes. Are you able to change the look back to Windows 2000 (well, sort of). Yes. They do things like this so people don't need to totally retrain.
Is the user interface anything like Windows XP, under the hood? No. God no.
The entire thing has been rewritten from the ground up. Everything is a
What this means is they CAN make drastic changes down the road by simply changing a few objects. Everything will inherit down. Ever notice that buttons can be totally dissimilar from one app to the next, and all MS has been able to do is (for example) but a blue highlight around them? That's because the UI has been so cripped.
The new UI is simple, beautiful and brilliant. Is it completely different than Windows XP? No. It's not intended to be. The goal, like
Oh great. And when someone DOES release the game, I suppose you'll want someone else to provide the 10K text file. *Starts typing and grumbling*
Only if you're in FL. He's there, so he's (at least partially) goverened under that state's rules. If you're not from there, you can't use that as an excuse.
Feel free to find alternatives, however, in your state's own or federal laws.
"At those prices, why bother printing at home?"
Because I really don't feel like having Fry's/Snapfish/etc. see naked pictures of my fiance? *shrug*