It doesn't matter if it runs on Mozilla or not. When Microsoft.com gets hacked, do people automatically say "Well, that doesn't mean Office has vulnerabilities." Anytime any part of an organization gets hacked, it's a reflection on the security of it as a whole. If Mozilla's primary selling point is "security", having an auxillary website get hacked doesn't help it.
"It's sort of like how you can kill someone with a hammer. Murder-by-hammer is already illegal, but that doesn't mean that hammers should be encumbered by use management technology that both prevents homicides and blocks you from using nails made by someone other than the hammer manufacturer."
Actually, it's more like Murder-by-tank. If you have a tank there's few legitimate reasons to fire it unless you intend to kill someone.
Let's face facts -- 99% of the people who do use it to run emulated games. Some purchased them some didn't. Some purchased only a few and now want to "flesh out their NES library". No matter what way you slice it, the vast majority of people use this to run illegal software.
Don't know what kind of scratch-coating you're using. Must be the cheap kind.
I got scratch-proof coating on a new pair a year ago and not a single scratch. Dropped them, have had they fallen on concrete -- nothing. The only thing that's affected them is my puppy grabbing and chewing on a corner.
And yet the Wow backend is Oracle running on Linux (look at their job listings page). They must really hate open source. Idiot.
They don't create a Linux client for the same reason Adobe and other companies tend to shy away from the desktop Linux market: it's almost non-existant.
As for reverse engineering and recreating a protocol using open source, that's not what they interested in. They're worried (rightfully so) that these systems were circumventing their copy protection measures. The only way they can truly keep piracy under wraps is through these official online systems.
Blizzard has been nice enough not to use any copy protection on the clients outside a CD key. You can flat-out copy the Wow desktop client to a machine without any keys. Do we really want to piss them off?
"For example: we have 3 servers (all Windows) in my company. Do we use them optimally? Probably, since we cannot replace them with any other software (to my great sorrow). Do we know how much each server costs us? No, and we will never be able to calculate that. Niether we care, as long as they do their job."
To be honest, I don't think you're in a position to really judge. 3 Windows servers (you don't mention how many of other OSes) implies a relatively small company.
Try working at a company with revenues in the billions. When I make a decision, it literally affects thousands of people and downtime has the potential to cost millions.
We've been relatively lucky with our Windows servers -- they've stayed up. But to be frank, the Windows guys are a hell of a lot cheaper than the UNIX guys. We have one aging Sun box, for example. You'd think it'd be cheap to maintain, but the guys who runs it gets an annual salary as much as twice the Windows guys. When that box goes down (and it does -- hard sometimes), it costs more to bring it back up thanks to that guy's salary.
You say things are "hardly measurable". They are certainly measurable. If your file server(s) went down tomorrow, how much client work would be lost by not being done? Think about the wasted salaries of everyone using your box. Joe in accounting makes X hundred thousand, Mary makes Y hundred thousand, etc. If you're just looking at licensing costs of the OS, you're missing a much bigger picture.
Say it with me: it's IT's JOB to calculate the worth of their department, same as any other. If we don't do it, no one else will.
A lot of "casual" gamers are concerned about end-game play. The game is brilliant up until 60, then quickly devolves into a social experience where you NEED other players to enjoy. I simply cannot adhere my real-life schedule to guilds' that require 40 players to be on at certain horus. The only fun I've had with my level 60 character is pvping, and that's only because I can do it alone at my own pace.
Up until 60, you have the option of playing solo or in a group. At 60 you really no longer have that option. Do you intend to change that?
Alternative question: how do you handle the issue of pvp rewarding those who spend inordinate amounts of time playing the game, instead of rewarding skill?
Case in point: a lot of players have been putting unheard-of hours (some as much as 12-14 a day) pvping. They, in-turn, end up with some high-quality gear (see the comic you linked on your site: http://www.pvponline.com/archive.php3?archive=2005 0803). As an avid "casual gamer" pvper, I find a number of these players are more skilled, but the vast majority are simply winning from better gear. Will a mechanic be introduced that actually rewards skill (giving more points to those who win games faster, having diminishing returns on bonus points, etc)?
"They're going into direct competition with Microsoft."
I think you meant "indirect". "Direct" would imply that they'd go out selling Apples like any other PC and saying, outright, "We're going against Microsoft".
I really don't think Apple's intention of releasing Intel-based Macs was to have hackers immediately crack it. Why put the hardware blocks in at all?
Considering nothing is really known about the Revolution outside of a prototype casing and some promises, why should any be waiting? What are we waiting for, exactly? If you're a gamer, $300 is a drop in the bucket.
I can't tell if that would be worse or better. Doesn't that require even more movement then pressing a button down? It seems akin to flicking a finger and swinging a hand -- the second takes more motion.
Sound isn't going to do it unforunately. If I'm at a Lan party I'm not going to hear it anyway. Same reason why people still cling on to old spring-loaded keyboards.
I think the design will be ok for basic desktop work (not so sure I'm keen on the ball), but as a gamer I question it. When I click, I want tactile feedback that it's been registered. Also, anyone who's played with anything touch-sensitive knows that it's never quite as reactive as as a regular mouse.
I don't question that'll be fine for the average user, and I know the Macites will blast me with "get a gamer's mouse then" (I have one for my Mac), but anytime Apple leads the rest of the industry tends to follow. Hopefully Apple led well.
Huh? Have you ever even coded in C#? In a lot of ways it's the most robust language out there. The only thing that truly sucks about it is cross-platformability. In everything else it upends C, C++ and Java.
*the political orientation of those who favor government by the people or by their elected representatives *a political system in which the supreme power lies in a body of citizens who can elect people to represent them *majority rule: the doctrine that the numerical majority of an organized group can make decisions binding on the whole group
Greed:
*excessive desire to acquire or possess more (especially more material wealth) than one needs or deserves *avarice: reprehensible acquisitiveness; insatiable desire for wealth (personified as one of the deadly sins)
I don't see the connection between "one" and "many".
It doesn't matter if it runs on Mozilla or not. When Microsoft.com gets hacked, do people automatically say "Well, that doesn't mean Office has vulnerabilities." Anytime any part of an organization gets hacked, it's a reflection on the security of it as a whole. If Mozilla's primary selling point is "security", having an auxillary website get hacked doesn't help it.
"It's sort of like how you can kill someone with a hammer. Murder-by-hammer is already illegal, but that doesn't mean that hammers should be encumbered by use management technology that both prevents homicides and blocks you from using nails made by someone other than the hammer manufacturer."
Actually, it's more like Murder-by-tank. If you have a tank there's few legitimate reasons to fire it unless you intend to kill someone.
Let's face facts -- 99% of the people who do use it to run emulated games. Some purchased them some didn't. Some purchased only a few and now want to "flesh out their NES library". No matter what way you slice it, the vast majority of people use this to run illegal software.
Don't know what kind of scratch-coating you're using. Must be the cheap kind.
I got scratch-proof coating on a new pair a year ago and not a single scratch. Dropped them, have had they fallen on concrete -- nothing. The only thing that's affected them is my puppy grabbing and chewing on a corner.
"Is simply equal to the amount of work hackers will have to do to get around it."
Uh, no. It's trivial to set up a decent hash. It can days, if not years, to break it.
Huh? Are you saying that the PSX lasted longer because it had games with video on multiple discs.
I've got news for you: the games were flat out better on the PSX, and there were a lot more of them. That's the reason it was successful.
And yet the Wow backend is Oracle running on Linux (look at their job listings page). They must really hate open source. Idiot.
They don't create a Linux client for the same reason Adobe and other companies tend to shy away from the desktop Linux market: it's almost non-existant.
As for reverse engineering and recreating a protocol using open source, that's not what they interested in. They're worried (rightfully so) that these systems were circumventing their copy protection measures. The only way they can truly keep piracy under wraps is through these official online systems.
Blizzard has been nice enough not to use any copy protection on the clients outside a CD key. You can flat-out copy the Wow desktop client to a machine without any keys. Do we really want to piss them off?
Nintendo has a few corpses as well:
Virtual Boy
Nintendo 64
Game Boy Color
Just about every peripheral ever made outside the rumble pak
Wfberg meets entertainment. "It burns! It burns!" Geez, people can't enjoy themselves?
"For example: we have 3 servers (all Windows) in my company. Do we use them optimally? Probably, since we cannot replace them with any other software (to my great sorrow). Do we know how much each server costs us? No, and we will never be able to calculate that. Niether we care, as long as they do their job."
To be honest, I don't think you're in a position to really judge. 3 Windows servers (you don't mention how many of other OSes) implies a relatively small company.
Try working at a company with revenues in the billions. When I make a decision, it literally affects thousands of people and downtime has the potential to cost millions.
We've been relatively lucky with our Windows servers -- they've stayed up. But to be frank, the Windows guys are a hell of a lot cheaper than the UNIX guys. We have one aging Sun box, for example. You'd think it'd be cheap to maintain, but the guys who runs it gets an annual salary as much as twice the Windows guys. When that box goes down (and it does -- hard sometimes), it costs more to bring it back up thanks to that guy's salary.
You say things are "hardly measurable". They are certainly measurable. If your file server(s) went down tomorrow, how much client work would be lost by not being done? Think about the wasted salaries of everyone using your box. Joe in accounting makes X hundred thousand, Mary makes Y hundred thousand, etc. If you're just looking at licensing costs of the OS, you're missing a much bigger picture.
Say it with me: it's IT's JOB to calculate the worth of their department, same as any other. If we don't do it, no one else will.
A lot of "casual" gamers are concerned about end-game play. The game is brilliant up until 60, then quickly devolves into a social experience where you NEED other players to enjoy. I simply cannot adhere my real-life schedule to guilds' that require 40 players to be on at certain horus. The only fun I've had with my level 60 character is pvping, and that's only because I can do it alone at my own pace.
5 0803). As an avid "casual gamer" pvper, I find a number of these players are more skilled, but the vast majority are simply winning from better gear. Will a mechanic be introduced that actually rewards skill (giving more points to those who win games faster, having diminishing returns on bonus points, etc)?
Up until 60, you have the option of playing solo or in a group. At 60 you really no longer have that option. Do you intend to change that?
Alternative question: how do you handle the issue of pvp rewarding those who spend inordinate amounts of time playing the game, instead of rewarding skill?
Case in point: a lot of players have been putting unheard-of hours (some as much as 12-14 a day) pvping. They, in-turn, end up with some high-quality gear (see the comic you linked on your site: http://www.pvponline.com/archive.php3?archive=200
And, unfortunately, in 3 years that part of the Linux experience hasn't changed at all... :/
"If you think Apple Computer's Steve Jobs invented the technology behind the Apple iPod"
He didn't. A team of engineers at another company did and sold the finished product to Apple. He just took the credit.
"They're going into direct competition with Microsoft."
I think you meant "indirect". "Direct" would imply that they'd go out selling Apples like any other PC and saying, outright, "We're going against Microsoft".
I really don't think Apple's intention of releasing Intel-based Macs was to have hackers immediately crack it. Why put the hardware blocks in at all?
I find it interesting that they didn't order the 747s new. In both cases they use "used" aircraft. Have budgets always been this tight?
Considering nothing is really known about the Revolution outside of a prototype casing and some promises, why should any be waiting? What are we waiting for, exactly? If you're a gamer, $300 is a drop in the bucket.
I can't tell if that would be worse or better. Doesn't that require even more movement then pressing a button down? It seems akin to flicking a finger and swinging a hand -- the second takes more motion.
Sound isn't going to do it unforunately. If I'm at a Lan party I'm not going to hear it anyway. Same reason why people still cling on to old spring-loaded keyboards.
I think the design will be ok for basic desktop work (not so sure I'm keen on the ball), but as a gamer I question it. When I click, I want tactile feedback that it's been registered. Also, anyone who's played with anything touch-sensitive knows that it's never quite as reactive as as a regular mouse.
I don't question that'll be fine for the average user, and I know the Macites will blast me with "get a gamer's mouse then" (I have one for my Mac), but anytime Apple leads the rest of the industry tends to follow. Hopefully Apple led well.
Uh, actually, this could have been done very easily on a full-color PDA. It's controlled entirely via the stylus and the second screen is never used.
"6. Feeding generations of inept developers. check. [re: C#, anything .net, VB, ...]"
Huh? Have you ever even coded in C#? In a lot of ways it's the most robust language out there. The only thing that truly sucks about it is cross-platformability. In everything else it upends C, C++ and Java.
That looks nothing like Voltron.
"We just got served team!" Robot Chicken ftw.
Considering most of this "article" includes a bunch of untitled games, I consider your post flamebait.
Actually, it's more likely you will find fried squirrels in your Nissan.
And that's why it's modded "insightful" and not "funny".
Flamebait.
Democracy:
*the political orientation of those who favor government by the people or by their elected representatives
*a political system in which the supreme power lies in a body of citizens who can elect people to represent them
*majority rule: the doctrine that the numerical majority of an organized group can make decisions binding on the whole group
Greed:
*excessive desire to acquire or possess more (especially more material wealth) than one needs or deserves
*avarice: reprehensible acquisitiveness; insatiable desire for wealth (personified as one of the deadly sins)
I don't see the connection between "one" and "many".