Slashdot Mirror


XBOX 360=Dreamcast 2.0?

Tenken writes "1UP has an eye opening article on the many similarities between the XBOX 360 and the Dreamcast. It's actually pretty scary, case in point: both consoles launched a year before their major competitors, and even their logos are incredibly similar. The article also goes on to mention why the 360 will not fail miserably like the Dreamcast. "

452 comments

  1. Different gamer, different opinion by dada21 · · Score: 4, Interesting

    I love my Dreamcast. I still play it daily (used the HD output for years to my projectors). Never owned a PSx. I still have (younger) friends who knock on my door all the time to get their Dreamcast fix.

    I also couldn't give up my Intellivision for a Nintendo for 2 years (Metroid finally did it). Graphics hype wasn't enough. My friends with Nintendo came to my house for all-night Intellivision gaming. Playability was tops. I still have my Intellivision for a few games. Love that controller.

    I can't see picking up an X360 for gaming. I own 2 X-Box consoles, 90% for my Media Center Extenders, 10% for my broad's vampire games. Since back in the day, my gaming was PC gaming. Castlevania and Conan, Ultima, Utopia, etc.

    Console gaming for me was never about video hype. I love repeated playability with longevity, and catchy music/sounds. Graphics have always been better on my PC, but I turn them to the lowest settings. We're getting really close to "Life" rather than "Life-like" and when we get there, I'll put graphics near the top once I can truly be reality immersed.

    There aren't many gamers like me, I think. I'm not a market. I spend a TON on hardware, very little on software. I'd love to find a group/site I can communicate with, consisting of people with similar gaming issues.

    Chu Chu Rocket, anyone?

    1. Re:Different gamer, different opinion by Jonny_eh · · Score: 5, Funny

      Wow, you are sooo interesting! Tell us more!

    2. Re:Different gamer, different opinion by dada21 · · Score: 1

      Hmm. I'll have to disagree on the ego thing. My gaming is, generally, private. My life doesn't revolve around new and beautiful, but what gives me value for my time spent.

      Sure, I'm 31, 2x the age of the gamer market. Yet even at 16 I couldn't understand the hype over quantity over quality.

    3. Re:Different gamer, different opinion by shinma · · Score: 3, Funny
      10% for my broad's vampire games.


      Guess she doesn't read Slashdot, huh?
      --
      Shinma
    4. Re:Different gamer, different opinion by `Sean · · Score: 1, Funny

      My Trunkmonkey can beat up your Trunkmonkey. ;)

    5. Re:Different gamer, different opinion by ilyaaohell · · Score: 0, Flamebait

      Umm... wow.

      Not to knock your taste in games or anything (I, too, own a Dreamcast), but something doesn't add up. You don't care about graphics, and yet you bought the Dreamcast, the most powerful console at the time of release (and it still holds it's own 6 years later). Then you go on to say that you turn your graphics down to the lowest setting, only to then add that you spend more on hardware than on software. So, all this begs the question: What was the point of your rant?

      --
      UNIX: A computer user is defined as a programmer. WINDOWS: A computer user is defined as a consumer.
    6. Re:Different gamer, different opinion by Anonymous Coward · · Score: 0

      As much as I do, actually :) The dame doesn't have a problem with my vernacular. Which is one reason I stick with her, hah. No male haters for this guy.

    7. Re:Different gamer, different opinion by dada21 · · Score: 0, Offtopic

      I miss all my scoobies so much its not funny. I became a Land Rover geek and found out that its a costlier hobby than the scoobies, so now I'm on the twelve step program to get rid of my car addiction. Yes, I own a 96 Toyota Corolla (used) until I can no longer wolf whistle at cars over women. I think my lady is more jealous of vehicles than boobies.

    8. Re:Different gamer, different opinion by SphericalCrusher · · Score: 1

      Yeah, I'm a pretty big Dreamcast fan also. In fact, it's actually my favorite console still with the GameCube coming in a close 2nd. The fact of the matter is that it probably was not the "best" (but what is?) gaming console of all time, but it sure as hell had some kick ass games made for it. The same cannot be said for the Xbox, IMO.

      --
      "Instant gratification takes too long." - Carrie Fisher
    9. Re:Different gamer, different opinion by Anonymous Coward · · Score: 0

      HAHAHA! I think your reply proved his point.

    10. Re:Different gamer, different opinion by BewireNomali · · Score: 3, Interesting

      31 is the average age of the gamer market. You are spot on.

      I never played the dreamcast, but I'm of the Playstation generation... and I like the X-Box because of the immersive quality of its games.

      I'm a toking gamer - so there's a huge difference between walking into an empty room and skulking into a brilliantly shaded, lit room with curtains wafting in a breeze that I can hide behind in Splinter Cell. Immersion is important to me. X-Box games feel more complete.

      By contrast, the PS2 has an awesome variety of games; the library is a compelling reason to own one. Among my friends, I'm the X-Box guy; they all have PS2s, so it works out well.

      My experience as a gamer revolves around immersion and variety. The X-Box suffers from a lack of variety; the PS2 is not immersive. The PS2 is akin to watching VHS; whereas the X-Box is more of a DVD experience.

      If the PS3 can promise immersion and variety, then I'm there. It'll be an easy call. I'm already going to get an XBox 360 because PS3 missed the boat by not having an online service.

      --
      un burrito me trampeó.
    11. Re:Different gamer, different opinion by Anonymous Coward · · Score: 0

      Oh No! Their logos are similar! I've been telling you guys for DECADES about the upcoming apocalypse WHY DIDNT ANYONE BELIEVE ME

    12. Re:Different gamer, different opinion by dada21 · · Score: 1

      This is true, but it hasn't given me any reason to chase the new systems until they're provably more immersive (to me at least).

      I'm thinking my big problem with immersion is that most game systems (and PCs) seem to give up stability in order to attempt to become more realistic. Civ4 was initially terrible on my extremely powerful system, notably because of their attempt to introduce an immersive 3D world. I've since fixed it myself and continue to enjoy it, but the graphics mean zilch to me.

      My X-Box games are not immersive enough. Every game reminds me too much of Quake 2, to be honest. It isn't that "amazing" that I have to ooh and ahh. Yet I'll buy one or both if I feel the games can overcome their graphics bias and actually introduce good gameplay without a lot of bugs.

      CDs and DVDs haven't given the gaming world anything but instability it seems. More space = more code = more bugs = more frustration levels for me.

    13. Re:Different gamer, different opinion by Anonymous Coward · · Score: 0

      I think that he is implying that he spends most of his money buying the console/PC/etc, but then only spends money on a handful of games. Unlike other gamers that rabidly buy the latest revision of X game whenever it comes out. He focuses more on getting games that are infinitely replayable (tetris type games) instead of ones where you play it through once and after that you don't really play it again. The people that buy all the latest revisions of games spend infinitely more money buying games after they have the system than they spent on the system itself. Or maybe he just buys the system and then pirates the games... Who knows?

    14. Re:Different gamer, different opinion by Angelox · · Score: 0

      I agree with you - I still have My DC, not to mention my NES, SNES, Atari 2600, Genesis, Sega Master, PS1, TX16 - I quit spending on game systems with the DC; it was my last buy. I figured they all made enough money off of me. Still play them all though :)

    15. Re:Different gamer, different opinion by Kent+Recal · · Score: 1

      Well, it's the same guy who smokes 10 cigarettes while running a half-marathon!
      Please don't make him babble about his kidney-problems...

    16. Re:Different gamer, different opinion by Anonymous Coward · · Score: 0

      Tough to read when one doesn't exist...

    17. Re:Different gamer, different opinion by linforcer · · Score: 1

      Ha. I played Chu Chu Rocket on the Gameboy advence! it rocked. Too bad the DS broke compatibility with the link cable because that game is awesome.

    18. Re:Different gamer, different opinion by `Sean · · Score: 0, Offtopic

      [OT Fodder - Mod Away] Aha, so you're a Rover now? I was wondering why you weren't around the forums much. Yeah, I know what you mean about the Scoobies...the rally car is my only Scooby now. I daily drive the service truck (Explorer).

    19. Re:Different gamer, different opinion by schon · · Score: 1

      I'm a toking gamer

      Meaning that you take a hit before you start playing?

      there's a huge difference between walking into an empty room and skulking into a brilliantly shaded, lit room with curtains wafting in a breeze that I can hide behind in Splinter Cell.

      Wow - I guess pot really *can* improve your gaming experience :o)

    20. Re:Different gamer, different opinion by BewireNomali · · Score: 1

      toking is the ultimate gaming accessory.

      --
      un burrito me trampeó.
    21. Re:Different gamer, different opinion by MrCopilot · · Score: 1
      I can't see picking up an X360 for gaming. I own 2 X-Box consoles, 90% for my Media Center Extenders, 10% for my broad's vampire games. Since back in the day, my gaming was PC gaming. Castlevania and Conan, Ultima, Utopia, etc.

      You Got a gaming chic, and you call her a broad. Show some respect damnit, some of us aren't so lucky.
      Treasure your gift my friend.

      I can't even get past the opening cinematic of Prince of Persia Warrior Within without my lovely wife requiring my assistance.

      --
      OSGGFG - Open Source Gamers Guide to Free Games
    22. Re:Different gamer, different opinion by king-manic · · Score: 1

      31 is the average age of the gamer market. You are spot on.

      I never played the dreamcast, but I'm of the Playstation generation... and I like the X-Box because of the immersive quality of its games.

      I'm a toking gamer - so there's a huge difference between walking into an empty room and skulking into a brilliantly shaded, lit room with curtains wafting in a breeze that I can hide behind in Splinter Cell. Immersion is important to me. X-Box games feel more complete.

      By contrast, the PS2 has an awesome variety of games; the library is a compelling reason to own one. Among my friends, I'm the X-Box guy; they all have PS2s, so it works out well.

      My experience as a gamer revolves around immersion and variety. The X-Box suffers from a lack of variety; the PS2 is not immersive. The PS2 is akin to watching VHS; whereas the X-Box is more of a DVD experience.

      If the PS3 can promise immersion and variety, then I'm there. It'll be an easy call. I'm already going to get an XBox 360 because PS3 missed the boat by not having an online service.


      Immersion != Graphics.

      Immersion is how much time they spent makign things seem real. MGS3/Half Life 2 is as close to total immersion as I have every played, Halo 3 gives me no more then Quake 2.

      It's the level of details in the enviroment, the way things react to you. In this respect Xbox games fail miserably since most of them are rushed to market by the publisher. they have pretty games but immersion isn't about just beign pretty. It's about small things like when you shoot a box off a table it falls. when you shoot a behive off a tree it falls and does soemthign ect.. That much mroe emmersive then any type of graphics.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  2. It's ==, not =. :-) by techmuse · · Score: 5, Funny

    The slashdot editors were probably not assigning the XBOX 360 to have the same value as the Dreamcast, but rather just doing a comparison. But since they have performed the assignment, the XBOX 360 will fail several years ago, in EXACTLY the same way as the Dreamcast. :-)

  3. The biggest difference is by antifoidulus · · Score: 4, Insightful

    that Microsoft is not coming off an abysmal failure of a console, it's coming from a console that did relatively well. It seems a lot of people were just so tired of Sega constantly releasing overpriced hardware(eg 32x, Genesis CD, Sega Saturn) with a very limited software selection that they just gave up on Sega and wouldn't even give the Dreamcast a try. Of course Sony's overhyped PS2 announcement didn't help either, but I don't think that was the main cause of the demise of the dreamcast. Microsoft(in the realm of video games anyway) is coming off a somewhat surprising hit with the XBox, a relatively long lived console with lots of games to choose from. They could still fail, but I don't think it will be for the same reasons the Dreamcast failed.

    1. Re:The biggest difference is by Anonymous Coward · · Score: 2, Interesting

      The Saturn was a winner in Japan. It was Sega of America that fucked things up in the US by not releasing the good games and as a result Sega cleaned house after the Saturn.

      And the 32x was Japan but in the US. It was another US Sega fuck up.

      MegaDrive through Saturn were great systems to own, just not in the US.

      The Dreamcast died due to being half a generation behind Sony, Nintendo, and Microsoft. They were the odd man out and not strong enough to pull that off.

    2. Re:The biggest difference is by Anonymous Coward · · Score: 5, Informative

      "Microsoft is not coming off an abysmal failure of a console"

      I guess that depends on how you define abysmal failure.

      Microsoft lost $4 billion, equivalent to 10% of their profits over the last 4 years, to come into a very distant and very sloppy second in a market with only 3 competitors.

      Microsoft literally gave the Xbox away. Divide the 4 billion they lost by the average price of the Xbox over the last 4 years and you get almost 20 million consoles - which accounts for almost every console they "sold".

    3. Re:The biggest difference is by Anonymous Coward · · Score: 0

      Sega constantly releasing overpriced hardware(eg 32x, Genesis CD, Sega Saturn) with a very limited software selection that they just gave up on Sega and wouldn't even give the Dreamcast a try.

      They tried to follow the NEC PC Engine model, but unfortunately did so at the height of the Japanese recession.

    4. Re:The biggest difference is by Norgus · · Score: 1

      Very insightful, in fact its information repeated from the second page of TFA.

    5. Re:The biggest difference is by Have+Blue · · Score: 5, Insightful

      Considering that they kicked their most experienced competitor out of that "very distant and very sloppy second", I'd say they did pretty well. Also, you're not accounting for games that tanked (of which MGS financed more than a few) and investments in the Xbox Live infrastructure.

      This is how MS has always worked- the first version sucks and loses a ton of money (the Xbox somehow dodged the former), but they do learn from their mistakes when they're actually forced to compete with someone.

    6. Re:The biggest difference is by Svartalf · · Score: 4, Insightful

      Define kicked...

      When you start looking at what Nintendo did with the GameCube, you start realizing that it wasn't that Microsoft kicked them out of the second place slot, it's Nintendo failed to execute sufficiently to keep the second place slot.

      If they'd designed the GameCube a little differently, say with a DVD drive in it instead of their cutesy discs...
      If they'd not gunned for the kiddie games company role (which has always been a failing of Nintendo...)...

      If either or both of them happened differently, X-Box would have most likely ended up third. Even then, Microsoft didn't
      really kick them, they out bought them. Like the grandparent poster indicated- they basically GAVE the X-Box away, spending more than either of the other two players, just to get that second place. Imagine what would have happened if Sony had seriously opted for that play- Sony's a MUCH bigger company with even deeper pockets.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    7. Re:The biggest difference is by Anonymous Coward · · Score: 3, Insightful

      Nintendo never had an unprofitable quarter this generation. When your competitors are losing $4 billion and you're making money, it doesn't matter how much they outsold you by. You won the console race.

    8. Re:The biggest difference is by Anonymous Coward · · Score: 1, Insightful

      "Imagine what would have happened if Sony had seriously opted for that play- Sony's a MUCH bigger company with even deeper pockets. "

      Sony's got significant financial issues to deal with right now, and they're losing money in pretty much every product except the PS2. Microsoft continues to make more and more profit each quarter. Thanks to a smarter console design, this next time around MS will be able to cut console prices and still make a profit, unlike Sony whose PS3 is looking to be extremely expensive even with Sony's subsidies.

      The tables have turned in the gaming industry. Microsoft has learned, and it appears that Sony has reverted backwards. Already Merrill Lynch has called the XBOX360 the early but clear winner in the next-gen race.

    9. Re:The biggest difference is by Txiasaeia · · Score: 2, Insightful
      If they'd designed the GameCube a little differently, say with a DVD drive in it instead of their cutesy discs... If they'd not gunned for the kiddie games company role (which has always been a failing of Nintendo...)...

      I always find it amusing when people slam the Gamecube because it's too kiddy. Invariably, people who make this claim don't own the console. Repeat after me: the Gamecube is not kiddy, despite repeated claims to the contrary.

      Even if you're not looking at M-rated games, there are several excellent games that are enjoyable for all ages, including F-Zero GX, Mario Kart, Metroid Prime 1 & 2, Pikmin, and Viewtiful Joe. I'd also like to see a kid play Ikaruga for more than five minutes before moving on to something easier. Finally, the PS2 has games like Powerpuff Girls Relish Rampage, Monsters Inc., and Piglet's Little Game, while the XBox has such Triple-A titles as Disney's Extreme Skate Adventure, Tom and Jerry: The War of the Whiskers, and Fairly Odd Parents: Breakin' Da Rules. Does that mean that Microsoft and Sony were "gunning for the kiddie games company role" too? Cutesy graphics does not necessarily equal "kiddie games."

      --
      Condemnant quod non intellegunt.
    10. Re:The biggest difference is by Rosco+P.+Coltrane · · Score: 1

      Microsoft literally gave the Xbox away.

      which is called dumping, which is normally illegal, but it seems nobody gives a fuck anymore about monopolies and illegal economic practices in this country...

      --
      "A door is what a dog is perpetually on the wrong side of" - Ogden Nash
    11. Re:The biggest difference is by Anonymous Coward · · Score: 0

      Well, considering that the Japanese dropped a ton of money dumping cheap electronics into the U.S. market in order to destroy domestic competition, it's nice to see a deep-pockets American corporation doing something similar to them. Whether or not the XBox ever takes the lead, it is causing Sony and Nintendo some serious grief.

      Of course ... all three are making hardware manufacturers in China a lot of money. It's not like the XBox is actually made here or anything.

    12. Re:The biggest difference is by Anonymous Coward · · Score: 0
      Dumping generally refers to international law, it's also a nebulous term people like to toss around whenever they perceive "unfair" competition. As for predatory pricing in general, nope, try again. Microsoft was not the dominant player in video games when they released the XBox (and they still aren't), which is a key component of the defintion. Second, you certainly can't call it predatory pricing when the PS2 at the XBox are sold at comparable price points. They weren't selling at a loss to unfairly undercut Sony. So, really, MS and Sony were engaging in similarly fierce competitive pricing practices and ended up competing solely on features. Quite the winning situation for consumers.

      Where did you get your degree in economics from, again?

    13. Re:The biggest difference is by Anonymous Coward · · Score: 0

      The University of Bitching Like a Girl apparently.

    14. Re:The biggest difference is by Deliveranc3 · · Score: 1

      But they have very happy customers, whether it's billy who knows GTA looks better on the box than the ps2. Or Tom who uses the media player functionality to play Divx and Mp3.

    15. Re:The biggest difference is by JohnnyLocust · · Score: 2, Insightful

      If they'd not gunned for the kiddie games company role (which has always been a failing of Nintendo...)...

      Failing? No. Gunning for the kiddie games is what kept Nintendo at the top of the portable gaming console market for well over a decade.

    16. Re:The biggest difference is by RoLi · · Score: 1
      Considering that they kicked their most experienced competitor out of that "very distant and very sloppy second", I'd say they did pretty well.

      That is irrelevant. The market leader is the yardstick.

      Only losers choose other losers as yardsticks (true everywhere, not just at consoles.)

      This is how MS has always worked- the first version sucks and loses a ton of money (the Xbox somehow dodged the former), but they do learn from their mistakes when they're actually forced to compete with someone.

      Yeah sure. We are all now using MS Bob, using MS' "Otto"-project in our cars and we all use their "HomeR"-project stuff in our homes.

      Meanwhile, in real life, out of Microsoft-fantasyland most projects Microsoft did were failures, including XBox.

    17. Re:The biggest difference is by EiZei · · Score: 2, Insightful

      XBOX was kind of like the turning point of WW2 in the eastern front, sure, Stalin lost a LOT of people but it was a strategic victory.

      The fact that the first-time console manufacturer Microsoft could get it's foot in the door on it's first try is huge.

    18. Re:The biggest difference is by despisethesun · · Score: 1

      I find it incredibly amusing that so many people's definition of "kiddy" seems to be "uses colours other than grey and black."

      --
      This poo is cold.
    19. Re:The biggest difference is by SilentChris · · Score: 1

      As a first console, quality-wise, it really wasn't that bad. It had its flaws, but much of it was aesthetics (the outer hardware, the controllers, etc). The internals were awesome. The best versions of cross-platform titles ended up on the systemand they had some notable 1st-party victories (Halo, Project Gotham, Mechwarrior). They could've easily fallen apart (think MSN vs. Google).

      J. Allard and crew, however, know what they're doing. He made a very good point in an interview -- Sony really hasn't shown anything but prefabbed demos (not of it was running on Sony hardware). Their console design doesn't even have ventilation holes. It's more fluff than anything right now, and while it may prove to be very successful (knowing Sony, this will probably be the case) nothing right now says this.

    20. Re:The biggest difference is by Anonymous Coward · · Score: 0

      Sony is a much larger company than microsoft? Humm that sure is news to me...
      http://finance.yahoo.com/q/is?s=SNE&annual
      http://finance.yahoo.com/q/is?s=MSFT&annual
      You really don't seem to appreciate just how ridiculously big Microsoft is.

    21. Re:The biggest difference is by NeMon'ess · · Score: 1

      I wouldn't say the Sega CD was overpriced. CD drives were expensive and it included an 11MHz co-processor. For two years it provided some of the most interesting games available on a console, ignoring the turbo-CD, which failed quickly. If Sega simply hadn't released the 32x and fractured the game development all to hell, things would have been fine. Even with all the other screwups of the Saturn, more developers would have learned to program for it because gamers wouldn't have felt burned by Sega and so would have purchased it.

    22. Re:The biggest difference is by Planesdragon · · Score: 1

      which is called dumping, which is normally illegal

      No, it's called investing. No one else makes X-Boxes, so dumping doesn't apply here.

    23. Re:The biggest difference is by SScorpio · · Score: 1
      Hi, I guess I'm Tom. It's try that the media player functionality in Xbox Media Center is very good. I wouldn't call it making Xbox owners happy. The media center requires a modded Xbox, so not being offical you can't give Microsoft props for it.

      A lot of the people who enjoyed the Xbox because of it basically being a PC and allowing easy homebrew to give us the mediaplayer and old school emulators aren't really looking forward to the 360. The architecture change makes it less port friendly (homebrew open source), and while the development environment is still going to be Visual Studio, Sony might have the edge. If Sony follows through with there plans to include a hard drive with the PS3, and perform a uncrippled, large scale launch of Linux. The PS3 could become the homebrew system of choice like the Dreamcast used to be. The two things holding back homebrew on the PS2 were that the Linux Kit was not very widely released and difficult and use, and the PS2s architure did not run computer software as easily as the Xbox. The 32MB vs. 64MB was also a huge factor as some of that 32MB was being taken up by the Linux Kernal in the first place. And then Nintendo is still a wild card with the Revolution, who knows what they have up their sleves.

    24. Re:The biggest difference is by RustyTaco · · Score: 1

      Well, according to those numbers Sony's 66Billion is 60% more revenue than Microsoft's 39 Billion, so yes, Sony is significantly bigger. Microsoft is showing more than twice the profit, but it's still on less than half the revenue. Perhaps you don't quite comprehend the scale of our Japanese overlords ;)

          - RustyTaco

    25. Re:The biggest difference is by CastrTroy · · Score: 1

      Along with the other poster here, The original GC was purple. Not the best selling color. Now that they got platinum, it's much more attractive. Also I think that most people would classify Mario Kart as childish. Because the characters look like cartoons. For some reason, if something looks like a cartoon, people automatically associate it with childish, while if something looks realistic, people associate it with grown-up. This is true no matter how much better the graphics are in the cartoony game over the "real" looking game.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    26. Re:The biggest difference is by Svartalf · · Score: 0

      Yes, and no. Portable gaming is about the only thing keeping them afloat right now. The console market's not 100% about kiddie gaming. Hasn't been for a while, but Nintendo thought (wrongly...) that they could still pull off a rollout of that nature in the home console market. Portable gaming is about to take the same route that home console gaming went- and it appears that Nintendo's learned something from the pasting they got this last round in the console market. The DS has a broader appeal than just kiddie type titles. They're going to have to do that to keep in the game- Sony's just entered the market and they've got a broad customer base in mind for the PSP and it can play movies as well.

      It is a weakness to cater solely to the kiddie market segment- while it's done them well, it's about to not do so hot for them in the bigger picture. If they don't change with the times, they'll end up like Sega did.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    27. Re:The biggest difference is by Txiasaeia · · Score: 1
      But along with everything you've said, doesn't it make sense that the only kind of person who would classify the GC as childish would be somebody who doesn't own one, or play one on a regular basis? I could care less what the graphics look like, as long as the gameplay is *fun*. Fate, for instance (a Diablo clone recently released as shareware) has very kiddy graphics, but at its heart it's an entertaining game!

      At any rate, I agree with you, and wish that people would recognise that a few kiddy games do not equal a kiddy system (which was what I was trying to do by giving some examples of kiddy PS2 and Xbox games - apparently a mod didn't agree).

      --
      Condemnant quod non intellegunt.
    28. Re:The biggest difference is by seebs · · Score: 1

      A few gamers I know rejected the Dreamcast on the grounds that Sega played up the Microsoft involvement in the software, and the question is, why would you want a console based on Microsoft's famous reliability? That was what convinced me, anyway.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    29. Re:The biggest difference is by Svartalf · · Score: 1

      Perhaps... But something you have to realize.

      1) Microsoft, at it's heart, is a software company, buying it's way into the console market. The bulk of it's revenue is NOT from this segment and the whole business is more from Office and XP/2003 server sales than anything else.

      2) Sony, at it's heart, is a consumer electronics company. It's existence is there to begin with.

      Microsoft would have to redirect a substantive portion of it's proceeds to match what Sony's spending by default on the products in question. Microsoft is coming in against an entrenched leader in the CE space. Microsoft might be able to hold it's own against them, but they're going to have to change from within to be something more like Sony as a company, instead of what they are right now for what you're claiming to be the case to be a concern. If this were GE or IBM you're talking about, I'd believe you. This is Microsoft here- not everything they touch turns to gold.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    30. Re:The biggest difference is by MikeFM · · Score: 1

      I think Revolution is going to reclaim Nintendo it's 2nd place position. It's been a long time since I was excited to see something from Nintendo but Revolution has done just that. Their new ideas with controllers and game design are very compelling. I think Sony will keep PlayStation as the number one console because of the huge library of games available and the fact that the PS3 is slotted to be more powerful than the XBOX360, thanks no doubt to shipping a little later, but it's following pretty close on the heels of the 360's release. I also think M$'s plans to create artificial shortages of the 360 will come back to bite them. Fans get pissed if they can't buy the new toy they want and even more if they hear it's being done to them on purpose. This will push XBOX back to third position and as Sega has shown there isn't a huge market for third place consoles unless they can find a special niche and hang on (Gameboy).

      In other news.. Gizmondo.. will it last? If they'd open up third party game development to everyone I think it could unseat the Gameboy and PSP. A plethora of games and apps is what that system needs to be huge. It seems nice from messing with it in store and they seem to get the active gaming concept by having games that react to your position (GPS). Active gaming is huge and is going to get much bigger especially when combined with multi-player gaming. If only it worked as a phone like the NGage I wouldn't need to carry so many items. Realisticly if they don't push for third-party developers to have easy access to making Gizmondo programs and extensions then they have no hope of competiting with the huge amount of money behind Gameboy and PSP. Call it the BeOS problem.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    31. Re:The biggest difference is by El+Icaro · · Score: 0

      Uhhh.. look under it for gross profit. I think that is a more definite value.

    32. Re:The biggest difference is by CastrTroy · · Score: 1

      Well yes, I'm a nintendo fan myself, since they seem to be the only ones interested in making fun games, and not about selling billions of units. Oddly enough, they were the ones consistently turning a profit. The only thing that's kiddy about most nintendo games is that they use cartoon graphics. I find cartoon graphics better anyway. It makes me more into the game because I start using my imagination. When the graphics look like real life, I fell more like an outside observer, watching a TV show, or a news cast of some sort.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    33. Re:The biggest difference is by Anonymous Coward · · Score: 0

      Yes, define "kicked"...

      Marketshare is not the ultimate measure of a console's health, or especially, the health of its manufacturer.

      As has been pointed out by some other people, Microsoft has lost an assload of money on the Xbox, with no profit in sight.

      Sony has also lost an assload of money, though compared to Microsoft, it's nothing.

      Nintendo, on the other hand, has never not been profitable since its 1889 founding. Last year it had a profit of $100,000,000. Compare that to Microsoft's ~$1,000,000,000 loss last year, and the reality of the "war" in terms of profit becomes clear.

      Even in terms of marketshare, the Xbox is third worldwide, for one important reason--Japan.

      The Xbox has never been anything but the worst-selling piece of hardware on the market in Japan. When it was released in Japan, it was outsold by the Dreamcast and the Wonder Swan--two systems that were effectively dead by that time. Last week in Japan, nearly 12,000 Game Boy Micro units were sold. Keep in mind that this is the third major revision of the Game Boy Advance hardware in four years. How many Xbox units were sold?

      114. (For the record, about 3,000 GameCubes were sold in the same period, just so you don't think I'm comparing apples and oranges.)

      When people say that Nintendo has been defeated and needs to pull out of the hardware business, they are idiots, plain and simple. Nintendo remains the only one of the three console manufacturers that's actually making money from video games, and there's no reason to believe that that will end anytime soon.

      Maybe the Xbox 360 will do well, I don't know; I'm getting one, though. I don't expect it to do amazingly well in Japan, unfortunately, and we all know that that's where the best games come from. ;-)

    34. Re:The biggest difference is by k_187 · · Score: 1

      and red. Unless its supposed to be "sweat" instead of blood.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    35. Re:The biggest difference is by catprog · · Score: 1

      Wrong

      In 2003 they had their first and only unprofitable quarter due to the yen dropping (since they started in 1880).

      I understand your point though

      --
      My Transformation Website
      Kindle Books http://www.catprog.org/rev
      Interactive CYOA http://www.catprog.org/st
    36. Re:The biggest difference is by Anonymous Coward · · Score: 0

      MSFT market capitalization == $283 Billion

      SNE (Sony) market cap == $33 Billion

      Now who's a larger company? Anyone who thinks Sony has more money than Microsoft needs to do some research.

    37. Re:The biggest difference is by Anonymous Coward · · Score: 0

      the original was purple one and a black one

    38. Re:The biggest difference is by Anonymous Coward · · Score: 0

      Nintendo has made a shit-ton of money on the Gamecube.

    39. Re:The biggest difference is by RollingThunder · · Score: 1

      somebody who doesn't own one, or play one on a regular basis?

      So, you mean, people that you're trying to convince to buy one, and may be turned off by the "childish" connotation?

      You're not trying to convince the people that have one. You're trying to convince people that it's worth their money to buy one.

    40. Re:The biggest difference is by xouumalperxe · · Score: 1

      The thing is, you see, if Nintendo markets first party so-called "kiddie" games (and I think people consider the GC Mario/Luigi games, Mario party, Mario Kart "kiddie" games on account of their graphics), it (supposedly) must follow that the console isn't good for much more. Instead, if your kiddie games come from reputable kiddie content providers (Disney, Warner Bros, Cartoon Network and other usual culprits) while you come out with yet-another-first person shooter, racing game, EA sports title or beat'em up, that makes it all that much better. I just can't stand how I've only seen 3-4 games for the PSP that are NOT football (soccer for you american types :P) or Racing games

    41. Re:The biggest difference is by techstar25 · · Score: 1

      Before we go any further I think I must remind people *again* that Microsoft is THIRD in the INTERNATIONAL console game market. Not only did Nintendo sell more consoles worldwide than Microsoft, but Nintendo made a profit, while MS lost $4 billion.

    42. Re:The biggest difference is by HarvardAce · · Score: 1
      I think the biggest difference between the two consoles is that you can be sure as hell that Microsoft won't let gamers play copied games without having to buy a mod kit or at least physically modifying the system in some way (which of course has the chance of completely f***ing up your system.

      With the Dreamcast, you could download a pre-cracked ISO (or .bin/.cue) of pretty much any game on the market. All you had to do was burn it and then pop it in your Dreamcast, and you could play (nearly) the exact same game as if you had bought it in the store. (I say nearly because some of the DC discs were actually over 1GB, so sometimes the video/audio was downsampled). There was no need to mod your DC or otherwise risk breaking it. I had a Dreamcast in college (my Mom had won it in some sweepstakes), and my roommates and I loved it (especially Soul Calibur). But, being poor college students with ample access to high-speed internet, most of us rarely bought games and instead opted to download them (now that I have a job I do purchase all my games). Sega was losing money selling the console, and wasn't selling as many games as they needed to make back the loss on the console.

      --
      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
    43. Re:The biggest difference is by Prophet+of+Nixon · · Score: 1

      Heh, I won't buy games that are all grey and black... and there's way too many of them now. Games should be vibrant in color, in geometry, and in sound/music. Just for a dumb example, compare Contra: Shattered Soldier to Neo Contra. Shattered Soldier is bleak and ugly (and hard as hell, but it doesn't really compel me to try and finish it). Neo Contra is gorgeous in every way, and is one of my favorite shooters (I think it actually beats Cannon Spike, though maybe not Zero Gunner 2 and Mars Matrix). Another game with wonderful art/music design (though not as great on sound) was Gunvalkyrie. Some of the more ambient levels in that were crazy. Or for an FPS: compare something like Rainbow Six 3 to XIII, Rainbow Six 3 is hideous for the most part (the standalone expansion actually had decent to good art direction, but I don't understand how the original sold), while XIII is awesome looking. Oddworld Stranger's Wrath was also awesome looking (how I wish that had multiplayer; it was the best shooter in years). The one change I hated in Halo 2 was the pistol model; the one in Halo 2 just looks like a boring off-the-shelf pistol, and its not even shiny. I guess the shiny new covenant carbine and rifle sort of make up for it though. Eh, I guess what I'm getting at is that I don't like realism because realism seems to mean 'drab', and I don't see how game developers look at the increasingly shiny hardware available and just think 'hey, we can make boring realistic stuff with even more photo-realism!'. The first one that shows me something compelling that I can't see in a photo (a sequel to Rez would be nice), might get a sale from me.

    44. Re:The biggest difference is by despisethesun · · Score: 1

      XIII is a perfect case in point. It sold so poorly that those of us who never read the graphic novels (originally in French, I don't know if they were translated) will never see how the story pans out. It was a fun game, and graphically gorgeous with it's cel-shaded comic book style, but it just wasn't "mature" enough. On the other hand, wanna take bets on how many more Rainbow Six sequels there's going to be? Because if anything says "mature", it's Tom Clancy cliches.

      --
      This poo is cold.
    45. Re:The biggest difference is by mink · · Score: 1

      The PS3 is so powerful that if they had ventilation holes, the Magic Genie Smoke Engine (TM SORNY) would get out and destroy the universe.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    46. Re:The biggest difference is by Alban · · Score: 1

      It is a common misconception that xbox has sold more than gamecube. In the US, it's true, but in Europe (especially UK, for some reason), the gamecube is stronger. As for japan, I don't think I need to go into details...

      So yeah, Microsoft spent all that money, and it could be argued that they are tied in 2nd place (for worldwide install base) with Nintendo. However, they did establish themselves and a credible player, and I do think they have a bit more momentum than Nintendo going into this next round.

    47. Re:The biggest difference is by Anonymous Coward · · Score: 0

      When you consider that Nintendo is mostly only in the business of making games, you have to admit they've done pretty well this generation. If you make the arguement that the portable gaming market keeps the gamecube afloat, you have to hold the same for MS and its PC division.

      The other factor to consider is that Nintendo makes a ton of money on the many gamecube games it develops. The games that sell the best on the Gamecube are the games made by Nintendo, itself. It's one of the reasons why developers are reluctant to develop exclusive titles for the system.

    48. Re:The biggest difference is by Zico · · Score: 1

      Well, only problem with your reminder is that you're wrong. The GameCube is in a distant third place WORLDWIDE. The only thing passing for suspense in the console sales wars this generation is whether or not the Cube will be able to pass the Xbox during the year or so when the Xbox isn't even being sold on the market anymore and the Revolution still isn't out. Not that it matters, but I'll bet that it won't.

      People can say the GameCube did well all they want, but even the head of Nintendo says that the upcoming Revolution "would be a complete failure if we didn't sell more units than the Nintendo GameCube."

    49. Re:The biggest difference is by Anonymous Coward · · Score: 0

      I am sooooooooooooo sick and tired of the blatant and constant MS astroturfing campaign on slashdot. Just go away and curl up somewhere and die, you worthless piece of corporate shill dingleberry.

    50. Re:The biggest difference is by Anonymous Coward · · Score: 0

      "Sony's a MUCH bigger company with even deeper pockets." - Ummm... no they're not.

      Microsoft are much bigger with a lot more money.

      Check your facts before you print them.

  4. Erm...no... by kubevubin · · Score: 4, Interesting

    I've already read this article, and I don't feel that many of those "similarities" are even relevant. After all, couldn't much of the same be said of other consoles?

    1. Re:Erm...no... by kubevubin · · Score: 3, Insightful

      Actually, allow me to explain...
      #1 - The Xbox 360 is not launching an entire year before its competition; it's launching 4-8 months before its compeition.
      #3 - The Xbox 360 is still bulky.
      #12 - How the Hell do they consider a VMU highly customizable? If nothing else, they could've mentioned the fact that you can change a Dreamcast's shell. Then again, you can do that with pretty much any gaming console.
      #14 - Dreamcast had a whopping three Bleemcast! discs releases, and maybe one or two Smash Packs (depending on the country).
      #15 - I don't recall "Space Channel 5" being too widely anticipated. (I, personally, loved the game, though.)
      #18 - These aren't the only two consoles that have headsets...
      #19 - Nintendo 64, anyone?
      #23 - What?

    2. Re:Erm...no... by penguin_asylum · · Score: 2, Funny

      You can change any gaming console's shell, sure, with liberal amounts of duct tape.

    3. Re:Erm...no... by MBCook · · Score: 5, Insightful
      I've read this article too (I submitted it to /., but I guess he beat me to it).

      I don't think the article is meant to be taken seriously. It is part of their "launch coverage" (read: we need to fill time). It is interesting to look at, and some of the coincidences are surprising, but I think it is meant as a laugh.

      Either way, when you get to the second page, that is when the article becomes more serious. Many of the 10 reasons the XBox 360 will succeed show why a similarity from the previous page isn't so similar after-all.

      An example of this is on the first page, they show both the DC and the 360 have a way to connect to the internet (modem, and ethernet) and tout playing against your friends and such. On the second page, they point out the difference between the modem (yeah, you can use it) and XBox Live (already established, successful, high speed, and there is a good broadband penetration).

      This is just one of those "Isn't this interesting" articles, sort of like those things about the similarities between Lincoln and Kennedy. While many of them are kind of eerie, many of the similarities are a stretch and you can see people were just reaching for another connection.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    4. Re:Erm...no... by Koiu+Lpoi · · Score: 1

      This article is, well, pretty much utter crap.

      Similarity #5: ran on a Windows based OS.

      That's completly true, until you remember the fact that very, very few Dreamcast games ran on the Windows CE base. I'm not even sure the official webbrowser did!

      Here's one that really gets me.

      "Sorry Dreamcast fans, but the system's controller really wasn't that great."

      Puh-lease. Look at the pictures! The controllers look nearly identical, save for

      a) an extra stick

      b) no VMU

      c) placement of start buttons

      Or, problem #5. "Wasn't backwards compatible."

      Why would Sega have spent money on being backwards compatable with a failed system?

      "Had tons of amazing games...but no Halo 3."

      Right. Anybody ever played "Soul Calibur"? This article is biased crap.

      They only mention in passing that one of the biggest reasons the Dreamcast failed was its lack of DVD support (and RAMPANT piracy). Remember back then? DVD players were still expensive. It was much more cost effective to buy a PS2 and get both a kicking game system and a DVD player in one box. Also, they failed to mention that the Dreamcast's launch in America was VERY different from the launch in Japan. But, if they mentioned that, part of their article would be obvious crap.

      I think I'm done.

    5. Re:Erm...no... by despisethesun · · Score: 2, Funny

      I've read this article too (I submitted it to /., but I guess he beat me to it).

      Don't worry. I'm sure your submission will get posted some time in the next day or two.

      --
      This poo is cold.
    6. Re:Erm...no... by jerw134 · · Score: 1

      If you think there is any chance in hell that the PS3 could launch around 3/22/2006, you're insane. Considering where the PS3 is in development right now, even saying that it will launch by 7/22/2006 is a stretch.

  5. Version 2.0 by Anonymous Coward · · Score: 0

    If it failed miserably, how come there's now a version 2.0?

  6. I just had the same thought yesterday by Lord+Byron+II · · Score: 5, Funny

    The same thing occurred to me when I saw the white 360 controller in Walmart. "Is the Dreamcast back?" And then I saw the 360 logo. Interesting...

    1. Re:I just had the same thought yesterday by zerocool^ · · Score: 2, Insightful


      The article mentions that the XBOX 360 controller may be the best console controller ever. I can't see how it's possible. There are some games for which analog sticks are not the apex input device, and the D-pad on that controller looks horrible - it looks like the input on a logitech $9.99 usb controller. As long as the D-pad doesn't have at least a T-bar, instead of the circle of doom, it will never be as good as other controllers for fighting games.

      Not to mention, it looks like they've been wishy-washy on what the controller for the left thumb is supposed to be. Is it supposed to be the D-pad, or the analog stick? Ugh. So instead, there's a big blank space where your thumb normally rests, and you have to stress yourself to move to either of the inputs. The buttons look too bubbly to be responsive... I dunno, it just looks like it was designed by marketing people to look slick, and then secondarily to fit the buttons on.

      Sorry, but the PSX controller is the best controller ever made. To the point where I use them on my computer with an adapter to play games and emulators. Everything on the ps2 controller feels like it's in exactly the right spot. No controller compares; not the NES, SNES, dreamcast, sega, N-64, gamecube, XBOX, or any controller I've ever used on the computer. I'm not a playstation fanboy (i own a grand total of 3 playstation 2 games, and I didn't buy one of the things until 2 years after it was released), but Sony hit a homerun with that thing.

      ~Will

      --
      sig?
    2. Re:I just had the same thought yesterday by Anonymous Coward · · Score: 1, Interesting
    3. Re:I just had the same thought yesterday by Anonymous Coward · · Score: 0
      Sorry, but the PSX controller is the best controller ever made.

      You are wrong. The D-Pad is a painful thumb nightmare. I would rather use any other controller than that nightmare. Nintendo got it right and patented it, which is why most other D-Pads suck so much.

    4. Re:I just had the same thought yesterday by Fallingcow · · Score: 1

      The N64 controller remains the best one for FPS's, when mapped properly.

      Still feels clunky next to a keyboard+mouse, but not nearly as clunky as the PS2 controller.

    5. Re:I just had the same thought yesterday by zerocool^ · · Score: 1

      Dude, the dpad on the playstation is wonderful, because it makes the T-bar rocker four distinct buttons. People who play a lot of twitch games need that because rather than doing a "toward, quarter-circle-down, quarter-circle-toward-and-punch" move, they actually push the individual buttons, and once you get used to it (i.e. use the controller a week or two), it doesn't bother your thumb and you get to the point where you appreciate it being separate buttons.

      But, again, a human interface device is a personal choice.

      --
      sig?
    6. Re:I just had the same thought yesterday by Anonymous Coward · · Score: 0

      If you think Sony's d-pad design "choice" was anything but a compromise runaround of Nintendo's patented and superior design, you're wrong.

      your example is especially foolish and nonsensical. You describe a Street Fighter-style movement that feels slow and unnatural when performed in the matter you suggest. I am a tournament-caliber player, and the movement you describe is totally different from the way one would do the movement when using either an actual arcade joystick or a d-pad.

      Moreover, Sony's design forces the gamer to use the absolute extremes of the pad to register a press. There is no smooth and comfortable movement from any given direction to the opposite direction without feeling a gap in the center of the pad under the thumb. Gamers will smaller thumb surfaces (children, etc.) are especially at a disadvantage when using Sony's d-pad.

    7. Re:I just had the same thought yesterday by hollismb · · Score: 1

      Yup, he's right. Sony's attempt to sort-of copy the Nintendo D-pad comes up pretty short, especially in the fighting game arena. Try doing a Dragon-punch (forward, down, downforward) on a SNES controller, vs a Playstation controller, and the Nintendo style D-pad wins hands-down. Not that it's Sony's fault, or anyone elses' for that matter. They all know what the best design is. They just can't use it.

    8. Re:I just had the same thought yesterday by brkello · · Score: 2, Insightful

      So you are countering an opinion with your opinion. God, what morons! You say the PSX controller is the best so now it must be. Way to put that argument to rest!

      People like different things. The XBOX controller to me is by far the most comfortable. The button layout just feels perfect to me. Next comes the PS2 controller. Next, GC controller. So now that I have stated my opinion after yours, I must be right!

      --
      Support a great indie game: http://www.abaddon360.com
    9. Re:I just had the same thought yesterday by zerocool^ · · Score: 1


      You know what I just remembered? The Dreamcast had a d-pad that was all one piece - a T-bar. I wonder if they licensed it from Nintendo, or whatever. But, that controller sucked for fighting games - not enough buttons compared to the dual shock. The trigger buttons on the underside were aweful and you were missing PPP and KKK (for breaking out of supers, etc). Plus, no select for taunts.

      ~Will

      --
      sig?
  7. Similarities, or 'truth bending'? by penguin_asylum · · Score: 1

    Some of these 'similarities' are just ridiculous. Crazy rich bald guy showing up everywhere?! The slight, mostly irrelavent similarities are far outweighed by the differences, which mostly would have an effect on sales.

    1. Re:Similarities, or 'truth bending'? by Anonymous Coward · · Score: 0

      Yes, that's true, but more to the point you spelled "ridiculous" correctly.

    2. Re:Similarities, or 'truth bending'? by Anonymous Coward · · Score: 0

      Hey! I base my entire choice of console on which crazy rich bald guy is hired! Don't knock it until you've tried it.

  8. Why 1UP won't be asked to dev the 360 interfaces by Dominic+Burns · · Score: 2, Insightful

    Because you'd have to be an 8 year old mathematical genius to figure out TFA.

    Maybe it's because I'm old [33] or something but that article made little and/or no sense to me on any level.

    Idiots.

  9. #13 Marketing by the.Ceph · · Score: 5, Insightful

    #13 on the list is "Peter Moore spearheaded the marketing" and most of the actual similarities seem like Marketing aspects of it so I think a better headline would read "How Peter Moore's marketing style resembles Peter Moore's marketing style"

    1. Re:#13 Marketing by romiz · · Score: 1

      #13 on the list is "Peter Moore spearheaded the marketing" and most of the actual similarities seem like Marketing aspects of it so I think a better headline would read "How Peter Moore's marketing style resembles Peter Moore's marketing style"

      The fact that the chief of marketing for Dreamcast and XBox360 is the same person remains an interesting fact. And since "I've been responsible for launching a console that eventually forced my company out of the hardware buisness" is a far from splendid line on one's resume, I don't expect this man to boast much about it.

      But I also expect Mr. Moore will be much more at ease with an "unlimited" marketing budget, compared with the $100 Mn that Sega allocated for the Dreamcast launch, according to the article. Especially when it comes to countering Sony claims of superiority, since those are widely regarded as one of the causes behind the failure of the Dreamcast.

    2. Re:#13 Marketing by Anonymous Coward · · Score: 0

      Dreamcast failed because of Sega's poor financial health, not because of poor marketing or Sony's claims.

  10. Stupid stupid stupid by fruitbane · · Score: 1

    What's obnoxious and stupid about comparisons and articles like this is that the Dreamcast didn't fail that badly in the US. In fact, the Dreamcast was still very much in the market in the US when it was declared to be killed off. It failed in Japan quite spectacularly, but the US market remained robust.

    1. Re:Stupid stupid stupid by Anonymous Coward · · Score: 0

      You seem to have the US and Japan confused. Dreamcast games are still being released in Japan.

    2. Re:Stupid stupid stupid by kubevubin · · Score: 1

      Sega's financial troubles are ultimately what killed the Dreamcast. Had Sega been in a better financial position, they'd likely still be in the console race today. Hell, Atomiswave is simply a Dreamcast console with double the system RAM, and it's a pretty robust arcade board.

    3. Re:Stupid stupid stupid by ilyaaohell · · Score: 1

      It had nothing to do with money.

      The Dreamcast failed for ONE SIMPLE REASON. Every single gamer in the entire world said to themselves: "Instead of spending $200 on this console, I'll wait and see what the PlayStation 2 is like."

      No amount of marketing cash could POSSIBLY have EVER reversed this viewpoint for the vast majority of the people. Those on whom the marketing DID work for (hardcore gamers who buy every console anyway, and Sega fans) would've bought it even if Sega didn't promote the console at all.

      If there's anything you can compare the Xbox 360 to here, it's that many people have already said to themselves: "Instead of spending $300 on this console, I'll wait and see what the PlayStation 3 is like."

      --
      UNIX: A computer user is defined as a programmer. WINDOWS: A computer user is defined as a consumer.
    4. Re:Stupid stupid stupid by kubevubin · · Score: 1

      Not true. Dreamcast was still selling quite well (albeit at a lower price), and a good number of high-profile third-party titles were simultaneously in development for the Dreamcast and PlayStation 2. Furthermore, Dreamcast had plenty of support.
      That's precisely why everyone was so surprised that Sega pulled the plug on Dreamcast. It wasn't doing poorly, and its online service (while primarily dialup) was still quite reliable. I just wish broadband adapters weren't so damn expensive now. ~_~

    5. Re:Stupid stupid stupid by ilyaaohell · · Score: 1

      I don't know how familiar you are with capitalism, but, if a product is not making money for it's company, then that product is not a success and is justifiably discontinued. It doesn't matter how many units it sells. If it's not making a profit for the company, for whatever reason, even if that rason is poor money management on the part of the executives, then that product is not a "success".

      --
      UNIX: A computer user is defined as a programmer. WINDOWS: A computer user is defined as a consumer.
    6. Re:Stupid stupid stupid by Anonymous Coward · · Score: 0

      It was the same over in Europe, I bought my Dreamcast round the time the PS2 was released, game shops were still stocking games. What caused to death of the Dreamcast was the infulence of the Media on the public. It will be the same fate for the XBOX 360 if the media keeps refering to it as the Dreamcast 2.0.

    7. Re:Stupid stupid stupid by fruitbane · · Score: 1

      Let me qualify my own post here. I'll even redefine success in terms of money. Sega Japan was heavily in the red, not just because of the Dreamcast. Sega USA was healthily in the black when the plug was pulled on the Dreamcast. I don't know about Sega Europe.

    8. Re:Stupid stupid stupid by Anonymous Coward · · Score: 0

      >It failed in Japan quite spectacularly

      You mean much like the Xbox?

    9. Re:Stupid stupid stupid by fruitbane · · Score: 1

      Sega Japan was in the red but not just because of the Dreamcast. They had other questionable financials hanging over their head as well. Trimming needed to occur. But the Dreamcast was still quite profitable in the US. 3rd parties were making money off the Dreamcast and Sega America was healthily in the black. CRI (Sega's parent company) made the decision to kill the Dreamcast when it went on a trimming rampage. CRI is much more financially conservative and there is no doubt the Dreamcast was not selling well enough in Japan.

      Still, outside of Japan the Dreamcast could be considered a moderate success. Maybe not on the level of the Genesis, but a success still. Much in the same way the Saturn was a moderate success in Japan but a failure outside Japan.

    10. Re:Stupid stupid stupid by ilyaaohell · · Score: 1

      Estimated hardware sales

              * North America: 1 million
              * Europe: 0.5 million
              * Japan: 2 million
              * Worldwide total, 3.5 million

      --
      UNIX: A computer user is defined as a programmer. WINDOWS: A computer user is defined as a consumer.
    11. Re:Stupid stupid stupid by fruitbane · · Score: 1

      Have you a source for these numbers you'd like to quote to us so we can look into this further?

    12. Re:Stupid stupid stupid by ilyaaohell · · Score: 1

      http://en.wikipedia.org/wiki/Dreamcast

      If you're one of those people who are skeptical of Wikipedia's accuracy, you can go ahead and update those figures yourself, or comment about them in the Discussion page.

      --
      UNIX: A computer user is defined as a programmer. WINDOWS: A computer user is defined as a consumer.
    13. Re:Stupid stupid stupid by fruitbane · · Score: 1

      I did find them at wp before you informed me, but the problem is that, with the sources listed at the bottom, I still couldn't find that information anywhere else. I can find the consoles shipped information, but nowhere can I find consoles sold outside of that wp article. Without some kind of corroborating evidence I can't assume it's correct, particularly with the difference in numbers between consoles shipped compared to the consoles sold. I guess I will have to do more searching for the truth, or corroboration thereof.

  11. Define "Failing" by Psx29 · · Score: 0, Troll

    The Xbox360 can never fail in the sense that dreamcast failed, the worst that can happen is that it fails in the way the original xbox failed. That is to say microsoft will just throw money at it and take big losses without much regard to profit.

    1. Re:Define "Failing" by jimmypw · · Score: 0

      The anoying thing is that the profit hit that the company as a whole will take would be like scratching a diamond with a toothpick.

    2. Re:Define "Failing" by Anonymous Coward · · Score: 0

      Microsoft has already eased the worries of their investors by claiming that the XBox 360 will not be allowed to loose money on the same scale as the XBox was allowed to; the original XBox's losses were considered necessary in order to build a brand name in the market, not to defeat Sony. No company, no matter how big, can afford to continue loosing (approximatley) $200.00 per system in order to make it popular. Whether you believe it or not, in 2-3 years if the XBox 360 is not profitable and/or popular Microsoft will (probably) drop the product.

  12. Let us hope it is as easy to mod as dreamcast by hairyfeet · · Score: 2, Informative
    As someone who recently picked up a second Dreamcast for my nephews,Let me say that I will only pick up an Xbox 360 if a good modding comunity springs up for it.Long after they quit shipping the DC I have found a new life for it playing emulated games with the boys and showing them what we played "Back in the day"

    As DRM and other crap like lawsuits threaten the mod comunity I just hope they remember that cool mods help sell consoles.Half the fun is finding out what you can do with it BESIDES play games.If they cut that out I'll just build my boys new computers and forget about consoles.At least then I'll know they'll get as much use out of it as our trusty old DC.

    --
    ACs don't waste your time replying, your posts are never seen by me.
    1. Re:Let us hope it is as easy to mod as dreamcast by jmcmunn · · Score: 5, Informative


      They don't care if your mods help sell consoles. They lose money on the consoles. They make the money on the software and accessories. So, by you modding the console, and buying nothing else (save for maybe a memory card to perform the 'raincoat mod' or something) they get nothing else from you. How is this good for them? Why is Microsoft happy that they sold more Xbox's to people when they lost so much money on each one? If you don't get Xbox live, don't buy games, and never get the latest greatest accessory, then they lose money on you. They couldn't care less that you are running Linux on it, or playing homebrew games that make them no money...

      The only possible benefit is that if you modded their console, you are probably more likely to have modded the competitions console as well, and thus their competitor also lost money on you...

      Now DRM is a little different, I find it annoying in most cases and believe that it doesn't really help stop piracy in most cases. And I am a software engineer, so I can relate to not wanting my stuff pirated. I know a lot of musicians who also beleive DRM is not the right way to solve the problem, we're all just waiting for a better alternative unfortunately.

    2. Re:Let us hope it is as easy to mod as dreamcast by SStrungis · · Score: 1
      One line from the article shines through... >> Can, and will, spend whatever it takes to make the Xbox 360 a success.

      That company has money to burn on this. The previous poster is correct. "It's the games, stupid." The console is a loss, the GAMES are the $$ gain. It's like printers....Inkjets are cheap to buy (sometimes free)...The ink is the killer cost.

      XB360 will not fail. Penetration into our kids' minds is too great...Plus, like it or not, they have Halo and KIDS (even old ones) LOVE Halo.

      Now, if the console is like the DC, then I will look hard at it. I love my DC and use it almost daily. Bleemcast Gran Turismo is a lifesaver, and Metropolis Street Racer rocks.

      Enough Rambling!
      Scott

    3. Re:Let us hope it is as easy to mod as dreamcast by Have+Blue · · Score: 1

      There's another benefit to selling a console that gets modded- it pushes up the installed base numbers they use to make pitches to game companies and crow about their console's success in the media. The whole "I'll buy a loss leader console and never any games for it! Take that, evil megacorporation!" argument is stupid and will never make a meaningful negative impact on MS's bottom line.

    4. Re:Let us hope it is as easy to mod as dreamcast by nine-times · · Score: 1
      They don't care if your mods help sell consoles.

      You don't mean that they don't care, right? You mean they aren't going to go out of their way to allow it. I'm sure they don't want you modding it to run Linux, because then, not only have you bought a $700 computer from them for $400 (or whatever the numbers are), but they've lost out on a potential sale of Windows.

    5. Re:Let us hope it is as easy to mod as dreamcast by Lord+Haha · · Score: 1

      Your missing the point just wants to sell more of these then the PS3/Revolution - profit will follow later... (Think of how Dell is more then willing to sacrafice a few $$$ upfront to gain more market share later) Microsoft may be all evil on /. but they do know how to run a business, and if it takes them losing a bunch of one of their golden egg laying gooses (a few Windows sales) in order to make a new golden egg laying goose (called the XBOX ???) so be it.

      As for DRM that's to discuss when this article gets duped;)

    6. Re:Let us hope it is as easy to mod as dreamcast by SilentChris · · Score: 2, Insightful

      You don't see how the market works. I've worked in it.

      When you buy a console, yes, it's a one-time loss for MS. But they gain one more tick in market penetration numbers. So instead of going to EA and saying "There's a million Xboxes out there" they can say "There's a million in one". Now, add that tick with all the others, and you have a signficant increase. They can then charge MORE on licensing fees (which is based on total market) and easily make up the one-time loss, and then some.

      The formula for console success is:

      First party titles x (licensing fees x installed base) - hardware loss

      The first two more than make up for the third.

    7. Re:Let us hope it is as easy to mod as dreamcast by MikeFM · · Score: 1

      They know that time is running out for their OS and Office Suite empire so they're willing to lose money in the short-term to move into consumer devices such as XBOX and Media Center. It's a life or death issue for Microsoft to take the place of Sony as the #1 console maker. They need something that can't easily be opensourced out from under them in the next decade and customers who don't already have a death grudge against them. Games are much harder to create than applications so gaming is a safer place to be in and consoles themselves take billions of dollars to launch so it's unlikely that a homebrew console will be a danger anytime soon.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  13. Aimless articles by Doomstalk · · Score: 4, Funny

    Has anyone else noticed that 1up excels at taking up 2 or 3 pages of space in their articles, despite never actually saying anything? They read like one of those papers you write in school when you aren't sure what you want to say, but you started writing anyway because it's due the next morning.

  14. Some interesting parallels... by QunaLop · · Score: 0

    some interesting parallels... but as many as half the things listed are common features or common sense, especially all the "features" you cannot play hd-dvd or blu-ray? well thats not available in the market anyways you can output in hd? what console would skip this? how many consoles no longer play previous gen games? so a racing game company is releasing a similar game to one it had released previously? OMG so it comes with a headset? that's very noteable :rolleyes: ... etc... some of these just really are stupid

    1. Re:Some interesting parallels... by pl1ght · · Score: 0

      Nintendo claims the revolution wont have HD support. Which would be the absolute death of the console. Not that i think it has much of a chance anyway.

    2. Re:Some interesting parallels... by Spaceman+Spiff+II · · Score: 1
      It'll work on an HDTV of course, and can for sure do 480p (they haven't finalized the decision for higher or not), but they just aren't doing 720p/1080i, in the hopes of keeping the system small, quiet, and cheap, and easy to develop for.

      I really don't know what all the fuss is about, though. I don't have an HDTV and am not going to get one for a while -- I have a couple nicely working standard TVs. Besides, I played some Xbox 360 game at Best Buy yesterday at HD resolution, I think, and it wasn't all that spectacular. It was noticeably sharper, but still looked incredibly fake and so kind of weird.

      --
      I understand that life's not fair, just why is it never unfair in my favor?
    3. Re:Some interesting parallels... by Gogo0 · · Score: 1

      Actually, studios are begining to get early Revolution dev kits and are reporting 720p as being supported. Granted it could be pulled later, but at least it is there now.

      As an HDTV owner I am pleased, but honestly it doesnt matter so much. If the game is fun then I tend to not notice if it has pillarboxes on the sides of the picture and just have fun playing. It is a nice bonus to have the picture in 16:9 and progressive scan, but I think it is stupid to buy a console because of the graphics or resolution rather than for the games.

  15. Re:It's ==, not =. :-) by HeavyMS · · Score: 0

    It's times like this i wich I had made clever comments so I have had modpoints to give you.

  16. Obviously by vulcan_pupil · · Score: 5, Funny

    Of course it's true, that's an assignment statement, not a comparison ;). Sheesh.

    1. Re:Obviously by Anonymous Coward · · Score: 0

      Unless the Dreamcast == False which considering it's dead, it kind of does.

  17. Excellent! by Anonymous Coward · · Score: 0

    The Dreamcast is one of my favourite consoles ever. Probably the worst thing that can be said about it is that it sounds like a wood chipper, but apart from that it was a fantastic piece of hardware with a lot of great games. I also still play mine regularly, and if the XBOX 360 is going to be anything like the Dreamcast then I'll probably be picking up one of those as well.

  18. Let Me Add Reasons #24 and #25 by Comatose51 · · Score: 4, Funny
    24: They both use electricity. 25: They both have the buttons on their controllers.

    WTF? The stupid article is more fortune-telling than anything else. There's nothing technical or logical about the article. It's basically looking for signs of omens. If Mars is aligned on Venus' right on the launch date, the XBox 360 is bound to succeed....

    --
    EvilCON - Made Famous by /.
    1. Re:Let Me Add Reasons #24 and #25 by MutantHamster · · Score: 1
      "WTF? The stupid article is more fortune-telling than anything else. There's nothing technical or logical about the article."

      Jesus Christ, how does this shit get modded up? The first part of the article is obviously a joke, considering "The article also goes on to mention why the 360 will not fail miserably like the Dreamcast." You didn't even need to RTFA; you just needed to finish the summary, you fucking failure.

      --
      My Greatest Heist - Muisc partly inspired by the unbeatable Qwantz
  19. No, NO. by game+kid · · Score: 4, Funny

    They assigned it the value of Dreamcast 2.0. There hasn't been a Dreamcast 2.0 yet, so the XBOX 360 is currently null (Nothing in Visual Basic).

    Therefore, it actually doesn't exist. Quod erat demonstratum etc.

    (Now, having seen many pictures of the console before this, my head will surely explode in either case.)

    --
    You can hold down the "B" button for continuous firing.
    1. Re:No, NO. by RubberDogBone · · Score: 1

      The 360 does so exist: I touched one Friday at Walmart. It was plugged in and fired up and the graphics looked great. I played a couple demos.

      So it does indeed exist.

      Still didn't see any launch titles that make it a must-buy for me, and I hate the way they have moved the "black and white" buttons to the top middle of the controller. It's uncomfortable to reach that far.

      --
      Sig for hire.
  20. Why it will succeed by squoozer · · Score: 5, Interesting

    They saved the real reason it would succeed until the end. Piles and piles of cash. M$ would all but give the console away to make sure that it succeeded and that is the reason it will do well. People will have $10 worth of anything that is free.

    Perhaps the rest of the PC industry could counter this rise of the console by designing a standard PC spec for gaming. First create a few simple categories. I suggest "PC Gaming Machine 2005 Level 1, 2 and 3". In each category spec out three of four machines (eg one amd with a nvidia, one intel with nvidia, etc) built with decent components. Level 1 machines have top of the range components, level 2 is where most people will be, level 3 is entry gaming. The games publishers could just test their game against these machines specs and get a tick in the "PC Gaming Machine 2005 Level 2 Compatible" (or whatever) box.

    Simple, understandable and doesn't need to cost the Earth.

    --
    I used to have a better sig but it broke.
    1. Re:Why it will succeed by taxevader · · Score: 1

      "Perhaps the rest of the PC industry could counter this rise of the console by designing a standard PC spec for gaming. First create a few simple categories. I suggest "PC Gaming Machine 2005 Level 1, 2 and 3". In each category spec out three of four machines (eg one amd with a nvidia, one intel with nvidia, etc) built with decent components. Level 1 machines have top of the range components, level 2 is where most people will be, level 3 is entry gaming. The games publishers could just test their game against these machines specs and get a tick in the "PC Gaming Machine 2005 Level 2 Compatible" (or whatever) box."

      Thats actually a brilliant idea. I'm going to do it.. I'll be rich, bitch. See you when I drive past you in my limo, sucker!

      --
      -Copyright law #69:Whenever Mickey Mouse is about to enter the public domain,copyrights get extended by 25 years.
    2. Re:Why it will succeed by Donniedarkness · · Score: 1
      The problem with this is that different systems will of course run at different speeds, even if they have the same specs. It all depends on how well someone takes care of their computer.

      For example, my friend has a P4 2.1 Ghz, 512 mb Pc-2100 ram, 80 Gb HD, and a Radeon 9200 (128mb). I, on the other hand, am running on a P3 1Ghz, 386 mb Pc-133 ram, and a Radeon 9200 (128mb). I run Warcraft (and pretty much everything else) MUCH more smoothly.

      --
      Earn a % of cash back from Newegg, Tiger Direct, Walmart.com, and more: http://www.mrrebates.com?refid=458505
    3. Re:Why it will succeed by Anonymous Coward · · Score: 0

      Perhaps the rest of the PC industry could counter this rise of the console by designing a standard PC spec for gaming. First create a few simple categories. I suggest "PC Gaming Machine 2005 Level 1, 2 and 3".

      This was tried before, with the "Multimedia PC" standards. Remember those logos? MPC, MPC2, etc:

      http://www.computerhope.com/jargon/m/mpc.htm

    4. Re:Why it will succeed by smertens · · Score: 1

      It's been tried before, without much success: MPC. The problem is an old one: the bleeding edge of technology is a moving target.

    5. Re:Why it will succeed by squoozer · · Score: 1

      Fair enough, if care for you machine and keep free from malware then yes it will probalby run faster. The point though is that jonny six pack doesn't understand what a processor is let alone the concept of malware.

      By giving them a really simple set of check boxes they can just look down and see if their machine _should_ be able to play the game or not. There is no need for them to learn what a MHz is or how it's defferent from MB etc etc. This could easily take some of the fear out of buying a PC.

      --
      I used to have a better sig but it broke.
    6. Re:Why it will succeed by squoozer · · Score: 1

      Yes it is a constantly moving target but this rating isn't designed to catch the bledding edge people. This rating is design to appeal to people that buy a machine every two or three years. People like parents of little Jonny who don't know much about computers.

      The people who want cutting edge can go and pay for it but howmany games get released that _must_ be played on cutting edge hardware. Not many if any. Most will play well on a machine that is a year old and pretty well on a machine that is 2 or even 3 years old. I only just gave up my Athlon 800 as a games machine!

      --
      I used to have a better sig but it broke.
    7. Re:Why it will succeed by Anonymous Coward · · Score: 0

      It's not so simple. I have two systems with the same processor and same HDD model (they also used to have the same amount of memory). One has an ECS board and the other is Asus. The Asus computer outruns the ECS one by about 20% on many benchmarks and plays HD streams while the ECS stutters.

      You then have drivers and even sound cards can make a difference despite having similar spec sheets. BTW, game developpers already segment their market into different classes of machines. The only problem is that hardware is always changing.

    8. Re:Why it will succeed by LaughingCoder · · Score: 1

      Unfortunately the granularity of performance between the various system configurations is too fine. Ading to that is the fact that simply swapping out a video board can make 1 game play much better and another play worse.

      I do think that the recent trend towards companies offering "gaming rigs" and "extreme gaming rigs" does somewhat address this issue however. Unfortunately the gaming machines are all very expensive (always over $1000 and usually over $2000). So, it is very tempting to buy the $600 "value" box and hope for the best, or maybe add a new video board and hope it plays your favorite games well.

      In the end none of this probably matters much. The gamers know enough about the box internals to figure out what will work for them. And the hot gaming rigs are bought by parents and grandparents who don't know any better.

      --
      The more you regulate a company, the worse its products become.
    9. Re:Why it will succeed by NutscrapeSucks · · Score: 1

      The problem is that most games are designed to be "scalable" to a certain degree, so there's no absolutes in what sort of PC one needs. Some people were having fun with Doom3 on old PIII/GF3 systems, while others were complaining that the high-end eyecandy was choking their brand new high-end boxes, and still others were finding the game totally unplayable on their new Intel Extreme Dells.

      --
      Whenever I hear the word 'Innovation', I reach for my pistol.
    10. Re:Why it will succeed by Donniedarkness · · Score: 1

      My point is, even with MAJOR hardware differences, my computer runs faster than his. While yes, it's because of malware...most people have malware. Lots of it. When they go out and buy a computer game rated "2005 gaming machine, level 1", they're gonna get pissed when they can't run it because of the malware shit running in the background. That'll cause a lot of returned games.

      --
      Earn a % of cash back from Newegg, Tiger Direct, Walmart.com, and more: http://www.mrrebates.com?refid=458505
    11. Re:Why it will succeed by MikeFM · · Score: 1

      People might take their free console but will they play it? If not then it won't help them much. They might inflate their licensing fees but only so long as game sales are proving that the market penetration is as good as the console sales indicate. Throwing money at people can work but only if they make people want what they're offering. I have a dozen consoles in my living room already but the only ones I ever play are the PS2 and DC and even those I rarely bother with anymore. For the most part games have gotten boring and THAT is Microsoft's biggest problem to tackle. Nintendo's Revolution seems to be an attempt to attack that issue at least while the 360 and PS3 just throw on more power.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    12. Re:Why it will succeed by Anonymous Coward · · Score: 0

      Well, as the above posters have noted, different specs often have different real-world performance. Something overlooked, I think, is how often publishers and developers will embellish on how efficiently their software runs. Many will resort to driver patches to enhance benchmarks, when in actuality it is just fine-tuning a system to run one specific application. Not to mention you run into the problem of who defines "satisfactory performance". What some people can enjoy, others will find unacceptable. And it would only be a matter of time before the game companies started outright lying. There are various examples (which elude me at the moment) of games that have a minimum system spec far below that which would run a game well.

    13. Re:Why it will succeed by LoverOfJoy · · Score: 1

      too bad $400 does not equal "all but give the console away"

  21. bullshit by Anonymous Coward · · Score: 0

    "Faced a "far superior" next-generation PlayStation console that wowed gamers with fancy tech demos."

    my ass, dreamcast blows away all playstations, including PS3, it had amazing gfx, playstation always sucks

    1. Re:bullshit by Anonymous Coward · · Score: 0

      Wow, looks like dreamcast fans have their own reality distortion field too.

      Low polygon count with big textures makes for colourful graphics if your artists are good enough, but high polygon count with small textures looks better in the long run.

  22. Dreamcast: by taxevader · · Score: 5, Insightful

    Best. Console. Ever.

    If the xbox 360 can have half the amount of original games that the Dreamcast had, I'm getting one.

    And yes, even though I hate Microsoft, Sony has become the new Evil. DRM on *everything* seems to be their goal, and the PS3 will be the ultimate foot-in-the door in their quest to lock down all things digital.

    Blu-Ray. Just say no!

    --
    -Copyright law #69:Whenever Mickey Mouse is about to enter the public domain,copyrights get extended by 25 years.
    1. Re:Dreamcast: by xhrit · · Score: 1

      The ps3 will run linux. Just like the ps2. I can't say no to that.

    2. Re:Dreamcast: by Jeff+DeMaagd · · Score: 1

      I don't understand the no-Blu-ray stance in a post largely complaining about DRM, because then you should say no HD-DVD too because they both use the exact same DRM system. Microsoft is a major proponent of DRM as well.

      I don't think you should be advocating one lizard over another, even if it's not the wrong lizard, it's still a lizard.

    3. Re:Dreamcast: by tepples · · Score: 2, Insightful

      because then you should say no HD-DVD too because they both use the exact same DRM system.

      Except that unlike the Blu-ray Video DRM spec, the HD-DVD Video DRM spec requires publishers of motion pictures to write the DRM license files so as to provide for a modicum of space shifting, even if not the transformative use that the Freeists want.

    4. Re:Dreamcast: by d_jedi · · Score: 1

      DRM in and of itself is not bad, or evil or anything like that (despite what some may lead you to believe). Ideally DRM would allow all legal access to content and disallow all illegal access to content (with built-in knowledge of where you are located, and hence what constitutes legal and illegal). What's more, in addition to just "allowing" legal access - it should be absolutely transparent to the user.

      Now, DRM as currently implemented isn't ideal. There is a fundamental tradeoff between allowing people who have no legal right to use the content (false-positives) and not allowing people who have a legal right to use it (false-negatives).

      It seems Sony wants to decrease the false-positive rate (as any content company would), BUT they're willing to do it at the risk of an increase in the false-negative rate (BAD idea to piss off your paying customers!).. Microsoft seems to want to take a more balanced approach - decrease the false positive rate (perhaps not by as much) while holding firm or decreasing the false-negative rate.

      --
      I am the maverick of Slashdot
    5. Re:Dreamcast: by Anonymous Coward · · Score: 0

      The PS2's linux was semi-locked down and poorly documented. It was mostly just a way to appeal to geeks / wannabe geeks (aka. suckers).

  23. Submission was retarded by Liquidrage · · Score: 4, Insightful

    Listing fluffy similarities between two systems isn't "pretty scary". It's pretty easy to do when you set your standards for a similarity at such a meaninglessly low level.

    OMG!! Both were white systems when the previous generations were black. Noooz!!!

    Calling the PS3 "far superior at this point is rediculous. Mentioning "hi-def" when the Dreamcast was released before there was basically any hi-def sets in homes and when the PS3 is also supporting hi-def is moronic.

    The article itself was so fluffy I can't believe it made it to the front page. But hey, if you didn't RTFA in this case it only takes aobut 20 seconds and there's lots of little pictures to help you out.

    1. Re:Submission was retarded by Anonymous Coward · · Score: 0

      Sir, your apparent lack of spelling is ridiculous.

    2. Re:Submission was retarded by Anonymous Coward · · Score: 0

      Mentioning "hi-def" when the Dreamcast was released before there was basically any hi-def sets in homes and when the PS3 is also supporting hi-def is moronic.

      The Dreamcast supported quote-unquote "hi-def" through VGA 640x480 resolution, which is certainly higher than NTSC or PAL. The DC is still pretty unique in supporting VGA natively (ie, the system itself can generate a VGA signal), and not requiring an upscale converter to display on a monitor.

    3. Re:Submission was retarded by macshome · · Score: 1

      I love throwing my Dreamcast on a VGA display, some games have flaws at the higher resolution, but most look stunning.

  24. Re:Why 1UP won't be asked to dev the 360 interface by game+kid · · Score: 1
    that article made little and/or no sense to me on any level.

    Prove that an article can make little and no sense to you.

    Pedantry aside, I fully understood the comparative list of pictures the article had: Peter Moore, the similar logos, the similar OSes, etc.

    --
    You can hold down the "B" button for continuous firing.
  25. Biased much? by AndreiK · · Score: 5, Insightful

    Hmm, I read it, but then put it down in disgust on reason number 7:

    D: Had tons of amazing games...but no Halo 3.
    X: Will have Halo 3. And it will be huge.


    That point being given to the XBox? To put it bluntly, this is biased crap.

    1. Re:Biased much? by SharpFang · · Score: 2, Insightful

      That point being given to the XBox? To put it bluntly, this is biased crap.

      Yes. It's biased. The sad part is it's true though.
      Put enough money in marketing crap and people will buy it. Halo may not live up to expectations of customers, but it will live up to expectations of sales dept.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    2. Re:Biased much? by Anonymous Coward · · Score: 0

      What you mean, are you saying that the success reasons are more absurd then the failures?

      LOL, the only real selling point is Halo 3? After playing PC FPS for years I can only just laugh at thinking that FPS is much more better then, and more of a selling point then the variety of Dreamcast games. It had a lot of fun exclusive games for the time(well, exclusive until they killed the DC and ported them) such as Samba De Amigo, Typing of The Dead, Shenmue, and Sonic Adventure just name a few.

      Maybe they should have put that in the "Reasons why the Dreamcast succeeded where the Xbox360 will fail."

    3. Re:Biased much? by Zerathdune · · Score: 1

      hell yes. halo was a mediocre shooter at best, and I don't do console shooters anyway because the control style is unbeliveably akward. (although the revolution might change that)

      --
      No single raindrop believes that it is responsible for the storm.
  26. Re:It's ==, not =. :-) by Anonymous Coward · · Score: 0

    In VisualBASIC.NET, you do comparisons with a single =. Maybe Slashdot editors are just Microsoft whores?

  27. dreamcast was "failed" only for non-owners by ArmorFiend · · Score: 3, Insightful

    Indeed, the people that accuse Dreamcast of being a "failed" system invariably are those that never had a dreamcast! The system rocked, and had eminently fun & groundbreaking games. If, like me, this is what you want from your console, then the Dreamcast was a smashing success (actually its my favorite console of all time). If, on the other hand what you desire from your console is "the same mediocrity that all your friends have", then the PS2 is your man.

    1. Re:dreamcast was "failed" only for non-owners by Jason+Earl · · Score: 5, Insightful

      Here's how you can tell that Dreamcast failed. Instead of making Sega piles of money, it lost Sega piles of money, and it caused them to get out of the console business forever.

      Believe it or not, the gaming business isn't about giving you and your friends fun games to play, it's about making money. That's why it's hard to qualify the XBox as a success. The XBox lost more money than any other console in history. Microsoft has lost billions of dollars on the XBox. Heck, it's still losing money on a quarterly basis as Microsoft readies the 360. If the XBox 360 is as big a financial disaster as the XBox then Microsoft investors are almost certainly going to wonder what they are doing throwing their money down a hole.

    2. Re:dreamcast was "failed" only for non-owners by ArmorFiend · · Score: 4, Interesting

      Sega is a failed console manufacturer. I suppose that would matter if they'd released the system only to have no games for it, like, say, the 32x. But with Dreamcast apperantly they only had money to either (A) Make Great Games or (B) Market it properly. They chose (A), and that's why you don't see DC owners complaining it is a "failed system".

    3. Re:dreamcast was "failed" only for non-owners by dominic7 · · Score: 1

      Yeah I totally agree remember when Windows 1.0 came out and all the investors complained that M$ was throwing money away. Well, you know what the investors were right, that Operating System / Shell failed miserably.

      Investors know so much more about the tech biz than Gates and the gang after all.

    4. Re:dreamcast was "failed" only for non-owners by NidStyles · · Score: 0

      Dreamcast didn't sink Sega, that was the Saturn.

      --
      Yes, I said it.
    5. Re:dreamcast was "failed" only for non-owners by Anonymous Coward · · Score: 0

      Microsoft wasn't a public company when Windows 1.0 came out, so STFU.

    6. Re:dreamcast was "failed" only for non-owners by despisethesun · · Score: 3, Insightful

      Marketing had little to do with it, I think. It probably had more to do with all the stuff Sega released in the past and then abandoned so quickly. The Sega CD had a short shelf life, the 32X came and went pretty quickly, and in North America Sega dumped the Saturn as soon as it had a little competition. These were all good systems (maybe not the 32X, I never had one so I can't say) but gamers felt like Sega wouldn't support them to the extent they should have, so by the time the Dreamcast came out, the sentiment was "I can buy a Dreamcast now and watch Sega abandon it, or I can wait for a PS2." It was a sort of self-fulfilling prophecy and it was a real shame because the DC had some really great games.

      --
      This poo is cold.
    7. Re:dreamcast was "failed" only for non-owners by MrWa · · Score: 2, Insightful
      Indeed, the people that accuse Dreamcast of being a "failed" system invariably are those that never had a dreamcast!
      Which would explain why most people say it "failed".
    8. Re:dreamcast was "failed" only for non-owners by Krakhan · · Score: 1

      Agreed on the games it had. Jetset Radio (Well, Jetgrind Radio as it was released in North America) was a real great game in its own right. Ah, memories...

    9. Re:dreamcast was "failed" only for non-owners by Krimszon · · Score: 1

      Investors != gamers

    10. Re:dreamcast was "failed" only for non-owners by justdweezil · · Score: 1

      I had a Dreamcast. It failed. It miserably failed. The quality games that were released were few and far between. The fact that Sega went under confounded this even further. The Sega Dreamcast failed, and I believe the only reason so many people insist it didn't is fanboyship (a powerful force in the gaming world).

    11. Re:dreamcast was "failed" only for non-owners by fistfullast33l · · Score: 2, Interesting
      Believe it or not, the gaming business isn't about giving you and your friends fun games to play, it's about making money. That's why it's hard to qualify the XBox as a success. The XBox lost more money than any other console in history.

      It's easy to say the Xbox failed due to the fact that it lost money. However, it's hard to find a 10-year old nowadays who doesn't know Halo. They might also know GTA, but Halo has much less controversy surrounding it and is more likely to hit that critical pre-teen bracket where product preference is formed. Plus most of those 10 year olds can't play GTA anyways. Think about it from a marketing standpoint. Perhaps PS2 sold more systems and games, but which system has the movies being made about it's game characters? Even Nintendo's attempts to capitalize on Mario failed. Doom and Halo both are available for the Xbox exclusively and are (going to be) major motion pictures, even though Sony owns it's own motion picture studio. So even though Microsoft may have lost the financial fight, they probably at least are neck and neck, if not ahead, in the product recognition race. And that's what Microsoft does best - market to the masses. That's why Windows is more prevalent than CP/M, why Office is more prevalent that Lotus, and why the Xbox is helping them win over the next generation of geeks to walk the world.

    12. Re:dreamcast was "failed" only for non-owners by MilenCent · · Score: 1

      A game system that makes billions of dollars for its parent corporation, but has nary a game I like, is a failure from my point of view. Multiply that by millions of similarly-thinking people, and that's the world in five years.

      It's possible to have a "successful" system, by your definition, that does not achieve great market penetration, which in fact DOES matter: publishers look at that to determine which systems to publish for. Hence Nintendo, who did arguably the best in profitability this generation, is in third place. Also, public reaction, not profitability, transfers over to the next-next generation's playing field.

      I won't even get into the long-term effects of sponsoring quality game design and what it means for the industry as a whole to get mired into copying the same game mechanics over and over and over again... but arguably, that's an extremely important consideration.

      Oh, and believe it or not, "believe it or not" is a greatly overused rebuttal phrase -- I know, because I've greatly overused it myself. But I'm recovering.

    13. Re:dreamcast was "failed" only for non-owners by adoarns · · Score: 1
      Believe it or not, the gaming business isn't about giving you and your friends fun games to play, it's about making money.

      I'm sorry—did someone make you the meaning-fairy? Are you the semiotically-blessed logarchical god who determines what everything is about? Consider that maybe the gaming business is about a whole lot of different things—as many facets as there are people involved, even tangentially involved.

      I don't give a shit whether the company makes money on a console. I care whether they deliver fun games to play. And a few other things, but definitely no shit at all about their money-making. Still, it's at least partially about the money-making, as you know, and yet, if it were only about the money-making, I wouldn't give a shit, you wouldn't give a shit, almost no one would give a shit, and they wouldn't make any money at all.

      So, like, look at things from a different angle, for fuck's sakes.
      --
      Tenemus pyrobolos atqui jacimus cognitiones.
    14. Re:dreamcast was "failed" only for non-owners by Jozer99 · · Score: 1

      I still don't know that I can say that Dreamcast failed. There are so many more spectacular failures out there. Dreamcast sold pretty well for awhile, not great, but not terribly. Sure, it didn't have the support of all the game makers, but there was definitely not a shortage of games. There were even some decent ones. The hardware sure wasn't as nice as PS2 or XBox, but it was decent, and miles ahead of Nintendo 64 and Playstation (not PS2 or PSX, it was just Playstation back then). Sure, it didn't live for that long, and Sega lost money on it (probably most important), but it definitely wasn't a flop like some things in the industry (Gameboy VR, anybody?)

    15. Re:dreamcast was "failed" only for non-owners by skreeech · · Score: 1

      Halo is rated mature just like GTA. Not only is doom not xbox exclusive(it's a PC game) it has not been a highly successful movie. A Halo movie hasn't even been made yet so your argument there is pointless as well.

      --
      [20:36] wwwdot/.dotorg
    16. Re:dreamcast was "failed" only for non-owners by NetRAVEN5000 · · Score: 1
      "Microsoft has lost billions of dollars on the XBox. Heck, it's still losing money on a quarterly basis as Microsoft readies the 360. If the XBox 360 is as big a financial disaster as the XBox then Microsoft investors are almost certainly going to wonder what they are doing throwing their money down a hole."

      It's a pretty well-known fact (at least I always thought it was) that MS loses TONS of money. They lost it on their MSNTV thing, they're losing it on Xbox, they're losing money on their handheld device software, they're losing money on their PC peripherals (mice, keyboards, joysticks, and such). . . they lose money on lots of things.

      That's the problem with MS - they can afford to lose - big time. Xbox isn't selling well? Put a little more money into it. WebTV isn't selling well? We'll throw some money into it and try to sell it again as MSNTV - still not selling well? We'll throw more money at it and call it MSNTV 2. And they can still afford to keep losing money because their two biggest cash cows - Windows and Office - are so overpriced, and no matter how ridiculously expensive they are most people will either buy them or get a new computer that comes with them.

      But, it can't go on forever, and I think people know this - from what I hear MS stock has declined quite a bit over the past couple years. I don't know if this is because Win2K had so many problems it might as well have had the y2k bug just for extra value (knowing MS they could've gotten away with it by calling it a "feature"), or if it's because of MS' throwing gobs of money into Xbox, or if it's because of Steve Jobs and his "Linux is a cancer" and his "I'll fucking bury the Google boys - I've shafted companies before and I'll do it again", or maybe because people have been tired of them and their shit all along - and now, with Linux and MacOS, and OpenOffice.org being able to read and write Office files and running on any OS, and Firefox proving to be better than IE in many aspects and also running on any OS, people are gradually easing themselves into non-MS alternatives and perhaps will even ditch Windows.

    17. Re:dreamcast was "failed" only for non-owners by RoboPimp_3000 · · Score: 0
      or if it's because of Steve Jobs and his "Linux is a cancer" and his "I'll fucking bury the Google boys - I've shafted companies before and I'll do it again",

      Can't mod a guy insightful if he confuses Steve Jobs with Steve Ballmer.

    18. Re:dreamcast was "failed" only for non-owners by toiletsalmon · · Score: 1

      I think you need to qualify your statement. I don't think the Dreamcast failed. On the contrary, it was a smashing success for me. I got tons of top quality games from a kick ass console with VGA output!!!!!1!!!one!!!!

      So by THAT measure, it was a complete success.

      Apparently, that's not the case for Sega. Now, I don't know about you, but I was under the impression that being a consumer was about being GREEDY. It's all about ME:

      "I want this. It will make me happy. Gimmie!"

      I don't remember being concerned about Sega's fiscal stability. I NEVER judge the success of ANYTHING I consume on the merits of how much money it provides the producer. Screw them! I should be getting it for free anyway. Capitalism is an adversarial system.

      Anyway, Lots of smart people have based very successful products on not so "successful" ancestors, so I would think success is in the eyes of the beholder. You thought it sucked, I thought it was sweet, and apparently, the people at microsoft thought alot of things about the dreamcast were really...dreamy (built in networking, analog triggers, etc). According to you, the Xbox wasn't very successful because of the sales figures, but everyone I know who bought one LOVES it...alot. So which is a bigger "success", the product that lots of people have and lots of people like, or the one that not as many people have, but a larger percentage of them LOVE? I'll personally take door #2 anyday of the week.

    19. Re:dreamcast was "failed" only for non-owners by im_thatoneguy · · Score: 1

      I too own a dreamcast. However, the reason I didn't initially purchase one was clear, it had nothing to do with the PS2, it had everything to do with the Xbox. Look at the launch titles and features for the

      Xbox: Project Gotham, Jet Grind, DOA 3, and of course Halo. Hard Drive built in with Broadband content and an aftermarket HD cable.

      Dreamcast: MSR (essentially project gotham), Jet Grind, and DOA 2. Badass memory cards with screens built in and online functionality over the modem.

      I remember looking at the dreamcast specs and looking at the Xbox specs and thinking to myself "I can wait a year and a half." I didn't end up waiting a year and a half, because of the obscene price drop, however I wish I had purchased one earlier, I still play Soul Caliber, DOA and from time to time MSR on my dreamcast. This isn't the first Xbox release that looks alot like a dreamcast release.

    20. Re:dreamcast was "failed" only for non-owners by GimliGloin · · Score: 1

      Agree for the most part.... Except that MSFT investors will NOT CARE how much Microsoft loses on the 360 as long as the XBOX has a large and GROWING market share. Investors in tech companies usually buy stocks on-the-come, based on future earnings potential. Microsoft has so much money coming in from other enterprises, who cares if it loses for the next couple years from 360? If there is a chance (slim in my opinion, but then I don't play console that much) of killing Sony or Nintendo then there will be MUCHO profit in the future...

      Where are Atari and Intellivision?

      GSG

    21. Re:dreamcast was "failed" only for non-owners by Anonymous Coward · · Score: 0

      Seek the truth on your own. Xbox has never made money - the only profitable fiscal quarter the Xbox division ever saw was the quarter when Halo 2 was released. MS themselves expected to be back in the red the following quarter, and that's exactly what came to pass.

      Don't you dare to call BS unless you've even tried to do half the research that the rest of us have already done, okay? Find your own sources; /. doesn't exist to convince you of jack shit, you lazy bastard.

    22. Re:dreamcast was "failed" only for non-owners by iainl · · Score: 1

      "Believe it or not, the gaming business isn't about giving you and your friends fun games to play, it's about making money."

      If I were a Sega shareholder, I'd absolutely agree with you, and regard the Dreamcast as a horrible disaster. But I'm not. Like the other posters praising the machine, I'm only disappointed in the money lost from the grounds of (a) it shows how little the general public agree with me in what makes a good game (as if the huge sales figures of sports titles and RPGs didn't do that already), and (b) if Sega go under, they'll stop making those brilliant games.

      I'm glad I bought a Dreamcast, because it has given me hour upon hour of entertainment. I'm glad I didn't buy Sega shares, because they lost a lot of money.

      Why do YOU care what Sega's financial statements are?

      --
      "I Know You Are But What Am I?"
    23. Re:dreamcast was "failed" only for non-owners by DarkJC · · Score: 1

      You really need to stay out of this topic. This is the second uninformed post I've seen you make that's been modded up. Also, it's really hard to take your opinion as a gamer seriously when you consider Doom an XBox exclusive.

    24. Re:dreamcast was "failed" only for non-owners by fistfullast33l · · Score: 1

      We're talking about consoles...what other console has Doom3 on it?

    25. Re:dreamcast was "failed" only for non-owners by king-manic · · Score: 1

      It's easy to say the Xbox failed due to the fact that it lost money. However, it's hard to find a 10-year old nowadays who doesn't know Halo. They might also know GTA, but Halo has much less controversy surrounding it and is more likely to hit that critical pre-teen bracket where product preference is formed. Plus most of those 10 year olds can't play GTA anyways. Think about it from a marketing standpoint. Perhaps PS2 sold more systems and games, but which system has the movies being made about it's game characters? Even Nintendo's attempts to capitalize on Mario failed. Doom and Halo both are available for the Xbox exclusively and are (going to be) major motion pictures, even though Sony owns it's own motion picture studio. So even though Microsoft may have lost the financial fight, they probably at least are neck and neck, if not ahead, in the product recognition race. And that's what Microsoft does best - market to the masses. That's why Windows is more prevalent than CP/M, why Office is more prevalent that Lotus, and why the Xbox is helping them win over the next generation of geeks to walk the world.

      Children don't run this market, Adult Males aged 18-34 do. So it doesn't Matter if GTa is controversial. That actually helps it.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    26. Re:dreamcast was "failed" only for non-owners by The+Warlock · · Score: 1

      No they're not, because Windows and Office are making hojillions of dollars. Seriously. Microsoft using Windows and Office to generate cash while they work on other projects that start out losing money is really nothing new.

      --
      I've upped my standards, so up yours.
    27. Re:dreamcast was "failed" only for non-owners by sam_paris · · Score: 1

      Doom 3 is an Xbox exclusive. What other console has Doom 3??

      Xbox is not a competitor to the PC market. It is competing with PS2 and GC. Neither of which have doom 3..

  28. Yikes! by Spy+der+Mann · · Score: 4, Interesting

    For those who read TFA... did you notice that the Time Magazine shown in #10 has Bill Gates behind the 360 resembling the all-famous Borg image? *shudder*

    In any case, I'd rather have bill gates selling a famous videogame console rather than forcing a crappy operating system down our throats.

    1. Re:Yikes! by polyp2000 · · Score: 1

      In any case, I'd rather have bill gates selling a famous videogame console rather than forcing a crappy operating system down our throats.

      Just what operating system do you think will be making the XBOX 360 tick?

      --
      Electronic Music Made Using Linux http://soundcloud.com/polyp
    2. Re:Yikes! by Anonymous Coward · · Score: 0

      Theres something "wonderful" about Linux- i just dont get that with windows, something is missing!Maybe its the spyware?

      I think that "something missing" might be the games.

  29. Re:It's ==, not =. :-) by piquadratCH · · Score: 1

    Man, this is Microsoft, we're talking BASIC!

  30. rulr0z by Anonymous Coward · · Score: 5, Funny

    / You seem to try to create a gaming \
    \ console. May I help you?           /

            \     ____
             \   / __ \
              \  O|  |O|
                 ||  | |
                 ||  | |
                 ||    |
                  |___/

    1. Re:rulr0z by zdzichu · · Score: 1

      Best comment I've seen here in years :)

      --
      :wq
    2. Re:rulr0z by 3770 · · Score: 1, Funny

      Hahaha...

      Great comment. It took me a while to figure it out though.

      So, to those that don't get it. That's clippy from the office suite.

      I'm afraid that you have created a monster though. This will be the new beowulf, natalie portman, hot grits, soviet russia plague.

      --
      The Internet is full. Go Away!!!
    3. Re:rulr0z by Anonymous Coward · · Score: 0

      I agree, good one!

    4. Re:rulr0z by Geoffreyerffoeg · · Score: 1

      That looks more like 343 Guilty Spark than Clippy.

    5. Re:rulr0z by Anonymous Coward · · Score: 0
    6. Re:rulr0z by Zerathdune · · Score: 1
      YESSS!!!!!!!!

      pure genius my friend.

      --
      No single raindrop believes that it is responsible for the storm.
    7. Re:rulr0z by Anonymous Coward · · Score: 0
      Rock on. That works on a number of levels.

      Bill Gate's personality was infused in that clippy from the beginning

  31. Sony DRM? by HalAtWork · · Score: 1
    If Sony's DRM is supported, and MS's DRM is supported (don't forget, they want to DRM everything too), and Sony and MS don't like cooperating because they are competitors, there will have to be a way to get Sony and MS products to talk to each other, which will mean there will probably be more people willing to work on stripping the DRM.

    If MS's DRM is going to get lots of support, make sure other vendors' products will too, otherwise they will just standardize on MS's DRM and everyone will be forced to go through them. However with their past marketing experience on proprietary technologies (memory stick, minidisc, atrac-3, etc) it doesn't seem like Sony's DRM will become ubiquitous. Granted it will be in their most popular product (PS3), but outside of the actual console and movies, where would the DRM be used? It's not like the same DRM technology will be used to encode documents and e-books and stuff that doesn't have to do with the PS3 or movies, so how would Sony's DRM gain the support needed to have it invade your life the way DRM applied to Microsoft products would?

    If it's being used on the most popular games and movies on the PS3 and Blu-Ray... games and movies have a HUGE history of being warezed ASAP, so Sony's DRM will most likely be circumvented and not have much impact.

  32. 23 parallels by Anonymous Coward · · Score: 0

    Illuminati! I'll have to put on my tin-foil hat.

  33. ahead of its time... by Ares+Halcyon · · Score: 3, Interesting

    So, if one of the biggest problems faced by the original Dreamcast was that is was ahead of its time for some of its features like online play, then I'd say the timing for the 360 is just about perfect!

  34. Saw the 360 yesterday... by solive1 · · Score: 1

    I saw the 360 yesterday at Best Buy. Honestly, I wasn't all that impressed. It looks like they gave it a video card upgrade and put it in a new shell. It had a FPS war game demo on it (can't remember the name, maybe Medal of Honor 2? The game is out on the current gen's consoles). Naturally, there were a bunch of people around it because it's The Next Big Thing(R) supposedly. Same controller, new video card. I can get the same experience by putting a new video card in my computer, at equal or lesser price.

    1. Re:Saw the 360 yesterday... by tapo · · Score: 1

      The game you're trying to think of is Call of Duty 2. It's actually very fun and seems to be taking the spot of "must-have launch title" from Microsoft's own Perfect Dark Zero; which they've been obsessively marketing for some reason although it doesn't look special (or too fun) at all. There is a Call of Duty 2 demo for Windows, and it should run well on a Geforce FX or higher.

      --
      "Joy is contagious," he said, peering into the microscope.
    2. Re:Saw the 360 yesterday... by Suddenly_Dead · · Score: 1

      New video card, motherboard, CPU, RAM, wireless controllers, USB ports, GUI, etc. And you likely won't get the same quality video card at a lesser price yet, though you probably will in a year or two.

      What did you expect from a new console? Since they went 3D, there really hasn't been much of anything new to them, mostly just graphical/processing/memory upgrades. The only ones trying anything new (gameplay wise) this round are Nintendo with their crazy controller, but unfortunately some people still have an "omg Nintendo makes kiddy games" fear around them.

    3. Re:Saw the 360 yesterday... by Anonymous Coward · · Score: 0

      I played the XBOX360 at Wal-Mart. COD and King Kong look alot better than quake4 on my $400 6800GT.

      6800GT has like 16 pixel shader pipelines, XBOX360 has 48.
      It would take a pair of 7800s in SLI mode to get 48 parallel pipelines.
      Thats around $1000 in video card hardware alone.

      And christ, can I get away from my computer monitor yet.
      I may spend that $1000 on a 50'' projection screen instead of more damn computer hardware. And I can actually play with friends without them bringing their computers over.

      I have been a strict PC gamer for years, but Im fed up with huge costs and promised revolutions and only see slight improvements. The rain against the rocks in King Kong was incredible and I cant wait to get a XBOX360(Now if they only come out with a mouse for FPS games)

    4. Re:Saw the 360 yesterday... by Anonymous Coward · · Score: 0

      "I played the XBOX360 at Wal-Mart. COD and King Kong look alot better than quake4 on my $400 6800GT."

      COD and King Kong are completely different games than quake4...

      "6800GT has like 16 pixel shader pipelines, XBOX360 has 48.
      It would take a pair of 7800s in SLI mode to get 48 parallel pipelines.
      Thats around $1000 in video card hardware alone."

      *SIGH* No, it does not have 48 pixel shader pipelines. It has 48 ALUs, which, at best, are 30-40% as efficient as standard pipelines. Not to mention they have to do both the pixel and vertex shader work.

      "It would take a pair of 7800s in SLI mode to get 48 parallel pipelines."
      A pair of 7800s in SLI would absolutely annihilate the xbox 360 gpu. In terms of raw performance, a single 7800 is significantly superior as well.

    5. Re:Saw the 360 yesterday... by Anonymous Coward · · Score: 0

      ...an Xbox 360 can be had for less then a single 7800... and unlike the 7800 the Xbox can actually play games on it's own while the 7800 will make a nice paperweight.

      When I could get a good gaming card for $80 new (GF4 TI 4200 4 years ago) I loved PC gaming... Now it sucks...

  35. I really enjoyed the dreamcast by digitallysick · · Score: 2, Insightful

    I was displeased with the sega saturn, i think that was a turn off for alot of people for the dreamcast. I really enjoyed the dreamcast, i spent countless days playing tony hawk pro skater, sonic, GTA 2, powerstone, Marvel vs capcom etc, when they said they were no longer going to support it, it was very disappointing, the graphics were good, i enjoyed the controler (compared to the N64 which i hated) I think giving up the gamesystem was a mistake for the dreamcast, they finally got one that people actually liked, i guess they couldn't compete with Sony's mega millions

  36. Re:It's ==, not =. :-) by Xipher · · Score: 2, Funny

    Never used Ada have you? = Equality Testing := Assignment

    --
    I don't know everything.
  37. Money Talks by lotusleaf · · Score: 0, Flamebait

    Just remember, Linux/FOSS lovers, every purchase you make supports someone else's philosophies. The road to 360 leads to 666.

  38. #16 is Utterly Preposterous! by craXORjack · · Score: 5, Funny

    Mountain Dew is in no way similar to Pepsi. Drawing a parallel between the two is absolutely ridiculous. Mountain Dew is gathered by hand only from the freshest clover leaves in the unspoiled Smokey Mountains of Tennessee. It was the official drink of the original olympic games. It is versatile. It can substitute for blood plasma during emergencies or natural disasters. Pepsi, however, is nothing but sugar water with brown food coloring.

    --
    Liberals call everyone Nazis yet they are the closest thing to it.
    1. Re:#16 is Utterly Preposterous! by tehlinux · · Score: 2

      Mountain Dew wont really shrink your nads, but we all know Dr. Thunder is the best.

      --
      Most linux users don't know this, but the man pages were named after Chuck Norris. Chuck Norris fsck'ing hates noobs!
    2. Re:#16 is Utterly Preposterous! by stefanb · · Score: 1
      ... Mountains of Tennessee. It was the official drink of the original olympic games.

      The Spanish, er... Italians, er... Danish, er... Swedish, er... Greek will not take lightly to that!

  39. Re:Why 1UP won't be asked to dev the 360 interface by Dominic+Burns · · Score: 1

    Prove that an article can make little and no sense to you.

    No.

  40. I love the Dreamcast by Okeeblow · · Score: 2, Insightful

    TFA seems to really be picking on the Dreamcast, but I always loved it. Its controller is still my favorite. To this day I use it to play some amazing games via the VGA box, such as Sonic Adventure (the last really great Sonic game), Seaman, or Jet Set Radio.

    1. Re:I love the Dreamcast by Muramasa · · Score: 0

      Wha?

      I love the Dreamcast too my man, but the controller is without a doubt the worst of any system since the Atari. The shape was so completely fucked up because they wanted to cram 2 VMU ports on the thing. And the VMU was almost completely ignored in the end anyway. The cord was too short.

      Also, what happened to the wonderful D-Pad the Genesis and Saturn had? It was the best for 2-D fighing games, which were more plentiful on the DC than any other system.

      Thankfully you can buy a Saturn converter dongle so that you can use your Saturn controllers and fighting sticks on the DC.

  41. Re:It's ==, not =. :-) by BashDot · · Score: 1

    Don't tell me you missed the '?'. Where's the following "expr:expr"?

  42. Dreamcast developed on Mac? by xanadu113 · · Score: 1

    Yeah, but.. were Dreamcast games developed on a Mac?

    Xbox 360 games are...

    --
    -Myke
  43. I miss SEGA by Ofenza · · Score: 1

    It's a shame SEGA is no longer in the console market. I owned a Game Gear, Mega Drive and a Sega Saturn (I chose the Sega Saturn over the PS1.) and I would certainly still chose a SEGA console over the competition these days if there were one. I think it's mainly because as a SEGA fan I was a natural anti-Nintendo and now all I see is Nintendo (PS, xbox, etc = nintendo for me, got it?).
    Ok, maybe I'm just being way too radical but, seriously, how can anyone chose Mario over Sonic? Sonic rocks\m/

    I bet Apple will buy SEGA someday and launch a console that will kick the competition's asses. Apple + SEGA, that would be sweet.

    tottaly off topic, I know..

    (my first post on /. so please be kind or just ignore it)

    1. Re:I miss SEGA by despisethesun · · Score: 1

      Sega was already mostly bought by Sammy. Apple would probably have to buy them out first.

      Besides, I think Apple + Nintendo would be a better fit. I doubt that would ever happen, though.

      --
      This poo is cold.
    2. Re:I miss SEGA by GrumblyStuff · · Score: 1

      Too much running, not enough jumping. That and magic mushrooms.

      If I wanted speed, there was always Unirally.

      Nowadays I got F-Zero GX. If only Sega and Nintendo got together for the new Smash Bros game...

    3. Re:I miss SEGA by ares284 · · Score: 1

      A-men, brother. I miss the good old hedgehog days... =\

      I still have my Game Gear, Genesis, 32X, and SEGA-CD. And I still love my Dreamcast. Only console I didn't manage to get was a Saturn. But you can bet that I had every single Sonic game available for the others ;)

      -Ares

    4. Re:I miss SEGA by D3m3rz3l · · Score: 1

      I've met very few people who would take Sonic over Mario. I'm totally with you man. I seriously do not understand how people can like Mario after playing Sonic. Mario was so goddamn BORING! Sonic had awesome levels, great music, and was far more playable.

      Although these days, I get my sonic fix from emulators. Btw, are you from England? the Megadrive was called the Genesis in the US. I used to live in Leeds when the Megadrive was around and always wanted one. I'll probably be getting a 360 next year though :/ I really want to see what happens in Halo 3.

    5. Re:I miss SEGA by Ofenza · · Score: 1
      I've met very few people who would take Sonic over Mario. I'm totally with you man. I seriously do not understand how people can like Mario after playing Sonic. Mario was so goddamn BORING! Sonic had awesome levels, great music, and was far more playable.

      Same here! Beats me...

      Btw, are you from England? the Megadrive was called the Genesis in the US.

      Nope, I'm from Portugal. Here it was called Mega Drive too. I have the first edition (the black one, not the one with red buttons) and I also have the first edition Sega Saturn (the curvy one with the sexy controls). :)

    6. Re:I miss SEGA by Stormwatch · · Score: 1
      I owned a Game Gear, Mega Drive and a Sega Saturn
      I see you never had a 32X.
      and I would certainly still chose a SEGA console over the competition these days if there were one.
      See previous item.
    7. Re:I miss SEGA by Ofenza · · Score: 1
      I owned a Game Gear, Mega Drive and a Sega Saturn I see you never had a 32X. and I would certainly still chose a SEGA console over the competition these days if there were one. See previous item.

      I'm sorry. What do you mean? Yes, I never had a 32X, but what's your point?

    8. Re:I miss SEGA by Stormwatch · · Score: 1

      The 32X seriously harmed Sega's image: prone to malfunction, very few games, released just a few months before the far more powerful Saturn. If I had wasted my money on a 32X back then, I probably would never trust Sega again - which, of course, would mean I would have missed the wonderful Dreamcast.

    9. Re:I miss SEGA by Ofenza · · Score: 1

      Oh, I didn't know about that. When it came out I knew something better was about to come. It was obviously a last update to the Mega Drive, for me, or something like that. An upgrade given to a product on it's last days. At least that's what I remember..

    10. Re:I miss SEGA by Anonymous Coward · · Score: 0

      I'm a Nintendo and Sega fan going way back.

      Mario games simply offer far more depth and replayability than Sonic games, to tell the truth. This has always been the case, and still is. (Sonic games are replayable too, but there is less sense of accomplishment when doing so.) in recent years, Sonic Adventure series and Sonic Heroes have been pretty bad, whereas Mario's 3D games basically created and continue to define the genre.

      The Sonic Advance series is very good, though. I recommend them to fans of Sonic CD and the first Sonic game.

    11. Re:I miss SEGA by Stormwatch · · Score: 1

      It's no surprise people got confused. I read somewhere that SoJ ordered SoA to design an add-on to the Genesis - that is, the 32X - and the people SoA actually thought it was going to be their next generation console, not a simple placeholder.

  44. Did Dreamcast Tech Support by Jeng · · Score: 0

    Or more factually, Complaint Management.

    A couple things that helped kill the Dreamcast that I haven't seen listed yet.

    1. Incompatibility issues within different versions of the Dreamcast with older and newer Dreamcast games. The motherboard got changed during the Dreamcast run which made it so some of the older games weren't working on some of the newer Dreamcasts, along with some of the older Dreamcasts not working with some of the newer games since the newer games were speced to the newer system. Standard line we gave people calling in complaining that their games didn't work was to go back to the store and exhange the game for a new one, we should have been telling them to go back to the store and exchange their dreamcast for a new one.

    2. After market controllers would blow out the controller ports.

    3. Very easy to copy games.

    I doubt that the 360 will have problems 1 or 3, but would be interesting if it ends up with #2.

    --
    Don't know something? Look it up. Still don't know? Then ask.
    1. Re:Did Dreamcast Tech Support by daveruiz · · Score: 1

      I'm going to have to disagree with you on number 3. They are going to find ways to crack whatever protection MS decides to put on the 360 (and i don't want to seem like I am focusing on them, Sony will have the same problem as well and so will the Revolution). All we really have to have is patience, and a teenager from Slovenia with too much time on his hands.

      Thats one thing everyone keeps forgetting. Everyone that goes around saying they don't want to buy a PS3 cause Sony is all about DRM's keep forgetting that they claimed the same things for the PS2, and look at how they cracked that. Someone will eventually do it for the pride, and then you won't have anything to complain about (then it will turn into some kind of smug sense of pride, which I can't understand). Besides, the major consumers can't tell the difference between their assholes and a hole in the ground, they can care less about DRM's, as long as shit works, they are happy.

  45. XBOX series *LACKS* important DC features by DrYak · · Score: 2, Interesting
    The article also goes on to mention why the 360 will not fail miserably like the Dreamcast.


    Marketing ?
    and deeper pockets.

    ---

    There's also a big difference between DreamCast and Microsoft's consoles :
    - DreamCast : runs home brewed software out-of-the-box (although on CD-R and not on GD-ROM).
    Some free developpement kits where available for it (KallistiOS)
    Some were even blessed by Sega (some *BSD)

    - Xbox 1 : DRM filled shit. You must put Mod-Chip inside or exploit bugs to be able to do whatever you want to do with a piece of hardware you paid for.
    Microsoft has even tried to stop this, either suing Lik-Sang for providing mod-chips, or trying to lock user with software exploits out of XBox Live.
    Developpement has only been possible on the XBox because it is basically a repackaged PC architecture and because the Windows based software is filled with bugs. Developpers have asked to be provided keys to sign software for unmodded X-Boxes but no answers from Microsoft

    - Xbox 360 will surely have even more DRM barriers against homebrewer. And isn't PC architecture anymore

    ---

    BTW: DreamCast is not *powered* on Windows CE, but *compatible* with Windows CE. (according to the sticker).
    In fact, most of the commercial games are designed using Katana (Sega's own proprietary system),
    and most homebrewed software us KallistiOS.

    XBOX runs a modified Windows 2k and Microsoft is putting a great deal of efforts to be sure that nothing else runs on it.
    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:XBOX series *LACKS* important DC features by TomHandy · · Score: 1

      That's right; weren't there only like a handful of games for the Dreamcast that actually used Windows CE (and if I recall, didn't most of those games suck)? Is there any truth to the idea that Microsoft's main concern was getting the PERCEPTION out there that Microsoft had something to do with it, maybe to clear the way for users to be more open to the idea of a Microsoft console a little while later?

    2. Re: XBOX series *LACKS* important DC features by schnipschnap · · Score: 1
      BTW: DreamCast is not *powered* on Windows CE, but *compatible* with Windows CE. (according to the sticker).

      AFAIK, when developers chose to use the Windows CE API etc. on the Dreamcast, they were bundling the actual OS with their software (without the consumer noticing, just loaded into RAM).
      Anyway, the Dreamcast has been my favorite console ever since I used it regularly. I really liked Grandia II. The only bad things are the controller (I reckon they must have been good if you didn't buy extremely cheap ones from a Chinese side-street) and the "GD-ROM", because they enhanced disk-space by reducing the amount of redundant data for error correction. Heck, there were few games that didn't fit on a normal CD, plus I can't play even slightly scratched GD-ROMs anymore (at least in combination with my slightly broken read-laser). Oh yeah, and the modem wasn't that great, because it didn't seem to support to disable waiting for dialtone, a necessity in the house I live in.
      However, I also had a Genesis (~same as MegaDrive, but from America), and it really made me like SEGA much more than any competitor, infact I was absolutely shocked about SONY entering the console market, because SONY sucks and is for walkmans. Luckily nobody near me had a PlayStation at that time, and it took a while until I heard of it.

    3. Re:XBOX series *LACKS* important DC features by The+Vulture · · Score: 5, Interesting

      I started at Sega just before the launch of the Dreamcast, so I don't know the entire story (or even if this one is completely true). Nonetheless, this is what I heard:
      The team at SOJ (Sega of Japan) didn't want to make their own OS for the Dreamcast. They were uneasy about it, but chose Windows CE, as I guess they figured that it was similar enough to Win32. The fact that Microsoft was able to demo Internet Explorer on the Dreamcast was probably a big bonus, given Sega's desire to make the Dreamcast a big thing on the Internet.

      However, as time went on, SOJ noticed that Windows CE was big and bloated and full of bugs. There was developer backlash. Sega's own software development teams (AM) needed something better, especially if they were to make full power of the Dreamcast (there was an arcade system that was basically a Dreamcast on steroids, although the name escapes me now). Thus, Sega of Japan started to develop their own low-level operating system for the Dreamcast. By the time that this happened though, the contract was in place with Microsoft for Windows CE - part of the contract was that Sega had to make WinCE available to all developers and stamp the logo on the unit.

      My own observations:
      Most of the developers in the United States and Europe used Sega's OS - it just provided the low-level functionality that tbey were used to. The developers who were using WinCE usually had an existing code base that ran on Win32 on the PC, and they were looking for a quick port. For games that weren't really intensive, this worked fine, but for some others (I saw early versions of Half-Life on the DC, when it was already delayed by at least six months, and let me tell you, it had *major* problems+) it was a disaster. What I would tell developers who were asking me if WinCE was worth using: "It will get you a solid 15 FPS, and if you're willing to optimize your rendering code with some assembly (to make use of the SH4's vector functions), you should be able to get 30 FPS. You'll get your game up and running faster, but you'll spend more time optimizing it for speed."

      Version 1 of WinCE for Dreamcast was pretty buggy, version 2 fixed a lot of things, but even once they came out with the final version (I think 2.1), there were still lots of bugs. Developers were asking me if Microsoft would release WinCE 3, or at least fix some of the bugs. I tried to get the source for WinCE 2.1 for DC (so that I could try to at least maintain it myself for the developers) and got nowhere. Mind you, this was only a few months from Sega canning the Dreamcast anyway.

      Microsoft did what they could to get developers to use WinCE on the Dreamcast. They'd send out promotional material to every new (and existing) Dreamcast developer which included a T-shirt, a Leatherman tool and of course, the WinCE SDK CD. We got a lot of thanks for the free tool and a T-shirt, while the CDs went into the garbage.

      -- Joe

      + That's not to say that the sole decision to cancel Half-Life for the Dreamcast was because of WinCE performance. There were also some other issues outside of that, which I shall not discuss, but WinCE was a big factor.

    4. Re:XBOX series *LACKS* important DC features by DrYak · · Score: 1
      (there was an arcade system that was basically a Dreamcast on steroids, although the name escapes me now)


      The name was Naomi 1 & 2.
      More info from System16 (in the wight column) and wikipedia.

      (In short for reader : Noami 1 = DC with more power, but initially minus the GD-ROM. Noami 2 = Noami 1 + GD-ROM from day 1 + better graphics chip.
      Both are very close to DreamCast, so you can still sometime find arcade-to-console conversion for DreamCast on Lik-Sang, even if the Dreamcast was supposed to be discontinued a long time ago, à la NeoGeo.
      Proof, once again, that it's very good if your console is verya similar to a popular arcade machine. )

      BTW: Thank you a lot, Joe, for sharing your "insider info" with is !!! (To moderators : MOD him UP. I can't use my mod points here...)
      --
      "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    5. Re:XBOX series *LACKS* important DC features by lordofthechia · · Score: 1

      Dreamcast that actually used Windows CE (and if I recall, didn't most of those games suck)?

      Armada, Railroad Tychoon, Worms Armaggedon, and Worms World Party were games that booted up (and ran on) Windows CE but were quite good. Though incidentally those were also not very demanding on the system. Interestingly Armada was quite easily one of my top 5 games for the Dreamcast and was one that I eagerly awaited as did others (though it was canned an re-planned for the X-Box but not yet released).

      Though I do realize Sega was losing hundreds of millions on the Dreamcast I wonder how much their decision to bow out that early of the console market was due to their relationship with microsoft. I remember at the time that Sega made the announcement the Ethernet adapter was coming out and many sequels and likeable shooters (Mars Matrix, Giga Wing 2, etc) were making their debuts (and many were being released at $20!). I know that having a console at half the price of the PS2 (think it was either $149 or $99 at the time) with an impressive acummulated user base of over 5.5 Million in the US (the highest number I saw reported was about 5.6 or 5.7 M) and a couple hundred titles availabe (coupled with the fact that many were already Sega Favorites and new titles selling for $20), I'm sure lots of parents would have gone that route instead of forking over $300 for the PS2.

      --
      Georgia Tech, the leader in Chia(tm) technology.
    6. Re:XBOX series *LACKS* important DC features by lordofthechia · · Score: 1

      Bah, sorry to reply to my post, but I meant that the sequel Armada 2 was a game I was looking forward to, obviously not the game that was already released.

      --
      Georgia Tech, the leader in Chia(tm) technology.
    7. Re:XBOX series *LACKS* important DC features by __aailob1448 · · Score: 1

      I demand you discuss those issues!

    8. Re:XBOX series *LACKS* important DC features by The+Vulture · · Score: 2, Interesting

      My, my, we wouldn't be a disgruntled Dreamcast fan who waited for Half-Life, would we? :) (Or am I being trolled? I'm not really sure!)

      Seriously though, them using Windows CE for Dreamcast played a major role. They couldn't keep a decent frame rate (which probably came from the combination of C++/WinCE/DirectX), and they were having trouble with sound. (The sound one I recall in particular because they wanted to do multiple effects on a playing sound, and DirectSound wasn't capable of it, because it was running an older sound driver that didn't support it. I think that the Sega sound driver supported it though, I just don't remember that far back).

      Then there's the usual politics, return on investment questions, and the lead developer was apparently having personal problems which led him to taking some time off from work.

      I guess that everything combined just caused them to drop the title. It clearly wasn't because of the Dreamcast hardware - the port of Quake III was quite good, and as I recall, it was one programmer who did everything.

      -- Joe

  46. What about the maturity of the market? by Anonymous Coward · · Score: 2, Interesting
    Xbox beat out gamecube, in part, because the media sort of got on the bandwagon that the cube was a toy for kids where the PS2 and Xbox were made for adults. All the gamer boys seemed to eat that up, it stroked their ego or something. I think it set Nintendo in a position where they had to cost reduce it a ton and just set the stage against them. In reality, the cube is a great machine. My only complaint is multiple discs for some games. There are some great games on it, it's definitely on par with the other 2 consoles.


    This time around, it feels like the market is a little smarter and not as willing to believe the bullshit. I may be completely wrong about this but that's how it seems. MS will roll out early with a brute force style product, I expect Sony and Nintendo to roll out with products that take much less loss on their initial sales. If there continues to be any parity in the market, and there has been, then they will all be fairly similar in terms of technical specs and it'll come down to the few key titles moving things and then whoever comes up with the next big thing.


    The other thing, Sony may have a slight hardware disadavantage in the current market between PS2 and Xbox (tech specs doesn't matter that much though... they are all still pretty close, all things being equal) but they were ambitious, when I bought the PS2, I knew I was going to get a DVD player if nothing else and at that time DVD players were like $150 so I throw in some extra money and I can play games too and I can play ps1 games that block buster sold for $5 a pop. PS3 is doing that with HD and Blu-Ray DVD, ps2 compatibility for my 30-40 games. What's xbox360 doing that with? I don't even know that it will play all of my xbox games, it looks pretty clear that it won't be a DVD player. They're going early but they aren't raising the level, it's just an upgrade and I also think that the technical architecture is going to make it difficult to be manufactured at a break even cost; the big piece where the cost is is a triple core expensive CPU and I think Sony's loss poing will be an early to market bluray and those things historically drop in cost a ton and I just expect a consumer company like Sony to put a lot more thought in to the cost of the CPU so I expect it to be easier to cost reduce than the xbox's will be.


    I'm just speculating here but PS3 will either have to be dramatically better looking than the competition or it will be costing the same when it ships so if they can break even faster than MS can, can't they just start rolling with the greatest hits and platinum hits and catch up pretty quickly with cost reduced games since the hardware will pay for itself? That means MS will have to make some really really good games to captialize on this lead, doesn't it?

    1. Re:What about the maturity of the market? by smaddox · · Score: 1

      This time around, it feels like the market is a little smarter and not as willing to believe the bullshit.

      Only the people on slashdot. If you go talk to the average consumer, they believe all the hype, and all the BS being thrown at them.

    2. Re:What about the maturity of the market? by despisethesun · · Score: 1

      PS3 is doing that with HD and Blu-Ray DVD,

      The PS3 has no HD-DVD support. It's Blu-Ray only. They're competing formats and Sony wants theirs to win.

      --
      This poo is cold.
  47. Re:Erm...no...(this title still applies) by Pulse_Instance · · Score: 1

    About the Dreamcast controller. And yes I had two of them, just like I have two current XBOX controllers. The dreamcast was unergonomical and uncomfortable for long gaming sessions for people that have big hands. I use the s-type XBOX controller now for playing HALO and HALO2 all night long, and the 360 controller looks like it is going to be at least as comfortable as the current XBOX controller.

  48. I don't see the paralel at all ... by cg0def · · Score: 0, Redundant

    There may be quite a few similarities betweeen xbox360 and dreamcast however the same would apply to any 2 products if you look hard enough. The bottom line is that while Dreamcast tried to be an inovator there is absolutelly not a single inovative bone in xbox360.

    1. The CPU idea was largelly borrowed from IBM/the cell team.
    2. GPU is nothing ground breaking .... samo pretty much applies to the rest of the hardware as well (oh and I really hope that MS paid Logitech for the "borrowed" design of the controller )

    3. XBOX Live only build on top of the existing online playing experiences which are borrowed from pc online games.
    4. DVD-9 is just plain old and I really think that MS should have pushed for HD-DVD. After all someone said that MS will do everything possible to make xbox360 a success.

    On the other had Dreamcast while a failior did try to break new ground. The modem is a really stupid idea when you think about it today but it was quite a thing back then. The media while not that great is unique to Sega and they did move away from the cartriges that every thing else was using at the time. The controller is very much like nothing else ( good or bad ... )and the appearance of the console is pretty unique too. Heck even the logo has it's personality. As far as xbox360 goes, frankly, I don't know what to think of a stupid design like that. It looks like someone accidentally came up with it and it actually doesn't look like any logo at all ( this is not a good thing and I am not talking about the X logo on the controller ).

    So the bottom line is that I really don't see how exactly xbox360 is viewed as dreamcast 2.0. As far as the destiny of xbox360 goes and I am not so sure that it would be so much more successful than the original. After all the only part of the market that MS really has a chance of capturing are the owners of Nintendo. Come to think about it, I don't think that more of ~40% of the Nintendo owners are going to go for an xbox360. There are good 20% that will wait for Revolution ( it's called company loyalty and MS should really learn that ) and the other 40% are much more likelly to get a ps3 because of the game titles and the fact that the game orientation is much closer to that of nintendo than MS. The biggest problem that I have with xbox360 and MS is that treat the console market just like they treat the PC one and those are 2 very different ball fields. All that said I do own an XBOX ( with XBMC and all that jazz ) and I'm proud of it. However, this time arround I am thinking of getting a ps3 ( after all it's all about the games and NOT the hardware when you are talking about a console ).

    1. Re:I don't see the paralel at all ... by Eightyford · · Score: 2, Informative

      The media while not that great is unique to Sega and they did move away from the cartriges that every thing else was using at the time.

      Sega Saturn?
      Sony Playstation?
      Optical Media...

    2. Re:I don't see the paralel at all ... by Anonymous Coward · · Score: 0

      The 360 has a lot of hardware support for procedural rendering that hasn't been tried before. You can split pieces of your cache off and use them for data streams and whatnot. Claiming it has nothing new is completely wrong.

  49. defun by CaptainPinko · · Score: 1
    pfft, an assignment in a real language would look like this:
    (define XBOX360 DreamCast20)
    --
    Your CPU is not doing anything else, at least do something.
  50. Typical 1Up bullshit. by PhotoBoy · · Score: 4, Insightful

    "DC: Had tons of amazing games...but no Halo 3
    X360: Will have Halo 3. And it will be huge."

    How the hell do they know Halo 3 will be huge? If it's like the last one it won't be finished and it won't be a patch on the FPS games the PC has been doing for years.

    Who the fuck is bribing the whole games industry into giving the Halo franchise such a cock sucking? It's average at best and nothing revolutionary, why everyone hails these games as the second coming I don't know. And before anyone tells me about Halo 2 on Live, it's full of squealing 13 year olds who call everyone gay when they get fragged.

    1. Re:Typical 1Up bullshit. by PhotoBoy · · Score: 1

      Sorry I own all the consoles and generally prefer playing on them to the PC, perhaps you should try thinking of some other excuse for Halo's mediocrity.

      To people who listen to whatever sites like IGN, 1Up et al say, Halo might be a console seller. To anyone willing to realise that Halo is the Emperor's New Clothes that isn't the case.

    2. Re:Typical 1Up bullshit. by PhotoBoy · · Score: 1
    3. Re:Typical 1Up bullshit. by Geoffreyerffoeg · · Score: 1

      How the hell do they know Halo 3 will be huge? ...everyone hails these games as the second coming...

      You answered your own question. The Market likes Halo. Nobody can explain what The Market will like, but you still have to listen to it. Since it liked the first two Halos, it's bound to like the third.

    4. Re:Typical 1Up bullshit. by RyuuzakiTetsuya · · Score: 1

      After seeing huge Halo2 tournies...

      They could have a game where it's just master chief sitting around and farting and it'd sell well.

      --
      Non impediti ratione cogitationus.
    5. Re:Typical 1Up bullshit. by colmore · · Score: 1

      Halo:

      It was the first FPS that was easy to both play and network by non-geeks. Plug a few Xboxes into the ethernet jacks in your dorm building and suddenly you've got a 16 player game going. It's not about being the first with the technology, it's about being the first to make the technology easy and popular.

      Also, Halo was the second console FPS to have decent game play and actually feel designed for a console controller (Goldeneye being the first)

      Sure I could rattle off a million reasons why other FPSes before it were better games, but in 2002, it was the only FPS I could play with my friends.

      --
      In Capitalist America, bank robs you!
    6. Re:Typical 1Up bullshit. by Jubii · · Score: 3, Insightful

      How the hell do they know Halo 3 will be huge?

      Halo has brand recognition under its belt. You have to look at Halo in the terms of an iPod to understand why, barring some major screw up, it will always be successful.

      Halo is to multiplayer FPS's as iPod is to MP3 players. There are a number of similarities when comparing the two. Halo was not the first multiplayer FPS, we've been doing this on PCs for years. In the same way, the iPod was not the first MP3 player out there. In both cases, it was the technically savvy, the geeks, the "true-believers" that actually utilzed what was existing at the time. iPod and Halo brought this stuff to the mainstream masses, in an easy to use, friendly way.

      Now they're a part of culture and they "are" the market they belong to. "Do you have an MP3 player?" gets "um.... I have an iPod!?" Same way with Halo... The thing is you know there's better stuff out there, and I know that there's better stuff out there, but the populous either doesn't know or doesn't care. Plus you have to factor in the fact that Halo was a lot of people's first time... and as they say, you always remember your first.

      Halo is multiplayer fps, fragging a bunch of the guys on Friday night, the future of gaming, to much of the population out there. Just like it's fun for us to get together and LAN party, it's fun for them to get together and Halo party. That's why the next iteration of Halo will be successful.

      --

      I planned on inserting something witty here but never got around to it.
    7. Re:Typical 1Up bullshit. by sco08y · · Score: 2, Insightful

      How the hell do they know Halo 3 will be huge?

      Who the fuck is bribing the whole games industry into giving the Halo franchise such a cock sucking?


      Well... Halo was fun, not so challenging that I couldn't beat it on Legendary if I felt like playing it through a second time. (I'm not as good at video games as when I had an Atari 2600...) Halo 2 did lots of things that probably should have been in Halo. If you were already a Marathon fan playing Halo you probably felt like you were going from Blade Runner to Star Wars/Trek.

      Personally, I think a lot of the Halo fanboys just never played any FPSs before Halo or read any good sci-fi. They're the kinds of people who would flip to the end of an Asimov book to find out where the second Foundation was. It also probably appeals to a lot of people who, honestly, aren't very good at video games because it's a very easy game. The gameplay is a lot slower than Quake, and the missions are much simpler than Half Life.

    8. Re:Typical 1Up bullshit. by D3m3rz3l · · Score: 1

      I was introduced to the Foundation series by Foundation's Edge so I already knew where the Second Foundation was :( Also, I read Forward the Foundation before Prelude, so Prelude was pretty much ruined for me. Nevertheless, The Foundation series is one of the few sci-fi novels that I have reread several times

    9. Re:Typical 1Up bullshit. by Anonymous Coward · · Score: 2, Insightful

      Personally, I think a lot of the Halo fanboys just never played any FPSs before Halo..

      I feel the same way. I think that is why so many people love it and give it high scores, while PC FPS players like me find it to be average or less then average.

      If they have played as much FPS as a lot of PC gamers have, they would probably understand why people like me are not too thrilled with Halo.

    10. Re:Typical 1Up bullshit. by Guppy06 · · Score: 1

      "And before anyone tells me about Halo 2 on Live, it's full of squealing 13 year olds who call everyone gay when they get fragged."

      Browse at -1 and you'll learn that you just described Slashdot.

      Seriously, it's less about Halo 2 online and more about just plain old online. The world is full of closeted fuckwads, and they all have internet connections.

    11. Re:Typical 1Up bullshit. by GaryPatterson · · Score: 1

      If they use Halo 3 as a point against the Dreamcast, they should use Sonic Knights as a point against the XB360.

      It seems like a foolish point to make, given the age of the DC and the fact that there are no commercial developers today.

    12. Re:Typical 1Up bullshit. by nEoN+nOoDlE · · Score: 1

      Yeah, I think Halo sucks, but the reason it's so huge is that it brought multi-player FPS to the masses. Before Halo, multi-player FPS was delegated to computer nerds with fast internet connections - the PC never had as big a following as a gaming device as standard consoles have had, and Halo was a first experience for many people.

      But in any case, Halo sucks.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    13. Re:Typical 1Up bullshit. by phil1984 · · Score: 1

      I am no fan of Halo and believe it is one of the most overated pieces of crap ever produced. Which was a real pity because I really was looking forward to it. The Marathon series was excellent and Myth I & II are some of my favourite games ever but to me Halo really came across as having inept level design.

      Having said that, Halo 3 WILL be huge. One simply has to look at the sales of the first 2 Halo's to know that a 3rd Halo will sell millions in the US alone.

    14. Re:Typical 1Up bullshit. by brkello · · Score: 1

      Umm, so would you want to lay money down against 1up and say Halo 3 won't be huge?

      I didn't think so. Just because you don't like Halo 2 and a lot of mods on slashdot agree with you, it doesn't mean that Halo 3 won't be the killer app for the x-box 360. So 1up has a valid point here. Your point was "Halo 2 is teh sux0rz. I am 1337. mod me up." A lot of people like Halo, despite your distaste for it. Grow up.

      --
      Support a great indie game: http://www.abaddon360.com
  51. Amen by rupert0 · · Score: 1
    Amen for chu chu rocket !!

    I remember those great gaming bashes with chu chu rocket, le mans, mars matrix and tennis 2k2, god i remember those days. We still have a great collection of DC games.

    On the subject, Nostradamus predicted the launch date of the 360 and if you ad up 551 you get 911 OMFG !

    --
    RUPERT! I TOLD YOU TO WATCH THE BAGS! You were looking at the boys again, WEREN'T YOU.
  52. about this potential X-Box failure... by Phil+Urich · · Score: 5, Insightful

    Believe it or not, the gaming business isn't about giving you and your friends fun games to play, it's about making money. That's why it's hard to qualify the XBox as a success. The XBox lost more money than any other console in history. Microsoft has lost billions of dollars on the XBox. Heck, it's still losing money on a quarterly basis as Microsoft readies the 360. If the XBox 360 is as big a financial disaster as the XBox then Microsoft investors are almost certainly going to wonder what they are doing throwing their money down a hole.

    Now, I have to slightly disagree with you there. Firstly, was it actually a "disaster"? Is Microsoft in financial troubles because of it? I couldn't claim to have anything near to exact figures, but I'm nonetheless quite sure that the answer is no, it is not in bad financial shape now because of the X-Box. Just because it didn't make money doesn't make Microsoft instantly broke, and investors know that . . .

    Now, I'm usually the first to lambast the system for the encouragement of short-term quarterly gains instead of long-term goals, but I think in this case Microsoft (or, since this is slashdot after all, I should say "M$") has been pretty clear with its goals and the investors are on board with it. The fact that Microsoft is making so much money in every other area is exactly why it needs to go into this area even if it means losing a fraction (perhaps a sizable fraction, even) of that profit; there really isn't much room for growth where it is now. Already with a virtual monopoly, what is "M$" left to do? So what if some money is lost in the short term. It's a sacrifice to get a foothold in an industry that is quite difficult to break through into. But the X-Box is a success because it does show a widespread adoption. It was certainly never intended to make money, it was meant to be successful in the "screw the monetary consideration!.....for now" way. And a foothold in the video-game industry gives the Redmondians a stepping stone for access into the vague but promising directions that digital entertainment is always threatening to soar off into.

    The company has grown, and growth is nearly synonymous with success. The profit part can come later. If Microsoft had less of a seriously impressive disposable income, then it would be another story, but the company has the luxury of such (relatively) grand planning.

    Naturally, if anyone has facts to back up my arguement (or alternatively, to dismantle it) please do elaborate!

    --
    I remember sigs. Oh, a simpler time!
    1. Re:about this potential X-Box failure... by superpulpsicle · · Score: 1

      Competition is good, but everyone knows the times have changed. They are not competiting to put better games in your living room. They are competiting for standards and DRM rights and other BS.

      The biggest reason for me to NOT invest in a Xbox 360 is that I fear more monopoly tactics from Microsoft. EA is already too much for the video game industry.

    2. Re:about this potential X-Box failure... by Khuffie · · Score: 1

      While it doesn't specifically backup your argument, it definitely alludes to it. You can read the article here: http://www.wired.com/wired/archive/13.06/xbox.html

    3. Re:about this potential X-Box failure... by fistfullast33l · · Score: 2, Insightful
      They are competiting for standards and DRM rights and other BS.

      So if Microsoft and Sony are both competing on the DRM and standards front, the only choice you have left is Nintendo. Which is probably where most people find themselves. I for one, however, refuse to limit myself to a system with a bunch of games that make the game designers go nuts but are marketed to 8 year olds. I think Microsoft and Sony both realize that the average age of gamers is not in the teens, but more in the twenties and will likely increase as time goes by. Just like the movies industry where there are movies for adults and for children, I think the games industry will need to fulfill both markets. Nintendo has yet to prove to me they can successfully and consistently hit both markets. For every Splinter Cell there is an Obi-Wan to complement it. Not to mention that there are far few unique adult oriented series for the Gamecube or DS. The company is hit and miss to this age group. Sure, Nintendo can inovate, but all I want are games I enjoy, not the latest and greatest in gameplay mechanics.

    4. Re:about this potential X-Box failure... by HyperHyper · · Score: 1

      wow... This has to be the most civilized debate I've seen about the MS vs Sony vs Nintendo in the past 7 months. Thanks for the well thought out arguements and showing that you can be wrong and accept it once in a while. I've been reading posts on www.xbox365.com lately and I fear for the next generation as they have gotten into flame wars that cross the line on racism and go onto arguments such as "You are a horrible father if you can't save money for 7 months and buy your kids a xbox 360".

      As for the parent post, I have to agree. When the xbox first came out, Microsoft made a rather candid comment about what their goal was. It wasn't to be on top of the gaming market. It was to be on top (or below) your TV. They wanted to get into your living room and now with their microtransactions, they have done that. Soon the keyboard will emerge and xbox web surfing will be a reality. 4 years to turn a profit is a long time and I have to commend the investors for being so patient with Microsoft because if you were to read that on paper, I would say.. "WTF are they doing?" Why haven't they given up? They can't really - if they do, they will have to come up with a kickass ORIGINAL alternative and when was the last time we have seen something really original from MS? They are the best at copying and improving... I will not deny them that and there is nothing wrong with that. But they are strongly committed into getting into your living room, no matter what the cost.

      I have an xbox 1.0 and used to have a PS2 (sold it because I spent too much time on it) and to be honest, I like both. If I had a choice, I will go with Sony mainly because the games IMHO, have been more fun although the graphics have been better on the xbox 1.0. Call me dumb, but graphics alone won't sell me on a game. Give me a story and a fun gaming experience and I will buy games en masse.

      Whatever console you end up buying for the nextgen, I hope you enjoy, /D

    5. Re:about this potential X-Box failure... by NetRAVEN5000 · · Score: 3, Insightful
      "The fact that Microsoft is making so much money in every other area"

      What other areas are those? The PDA/cellphone area? No, I gotta say, I think they're losing there. The MP3 player area? No, I gotta say they're losing there, too - even though the majority of MP3 players use MS software, many still don't, and even MS employees agree that the iPod is better. The PC peripheral area? No, I think companies like Logitech and Kensington are still beating them there. The PC gaming area? No, id and Valve have got them beat - and if MS hadn't bought Bungie we'd never be able to make the comparison. Maybe you're talking about Microsoft Press? MS' history is fairly interesting, but I doubt they're making a killing off their books.

      Name four areas where MS is "making so much money".

      I'll help you out a bit. Let's see - there's the OS area, there's MS Office, there's IE. . . oh, wait, that's free. . . what about OE. . . wait, no, that's free too. . . hmm. . .

      And Windows and Office are stolen quite often in other countries. Not to mention the fact that Linux, MacOS, Firefox, and OpenOffice.org are gaining ground. If they ever lose Windows and Office, MS won't last long unless they change their money-spending habits.

    6. Re:about this potential X-Box failure... by AvitarX · · Score: 1

      Novell has lasted how long?

      SCO has lasted how long?

      MS has $50,000,000,000+ in the bank.

      MS will be around for a very very long time short of a lot of cataclymic stupidity.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    7. Re:about this potential X-Box failure... by scot4875 · · Score: 2, Interesting

      I think Microsoft and Sony both realize that the average age of gamers is not in the teens, but more in the twenties and will likely increase as time goes by. Just like the movies industry where there are movies for adults and for children, I think the games industry will need to fulfill both markets.

      Can you please name some of these adult-oriented games? I mean, seriously, name some games that have a storyline (not just a theme) that an intelligent, educated adult would actually find engaging. Or hell, name some with puzzles that are more challenging than "put gold key in gold lock" or "push box onto switch to hold it down."

      There aren't very many. For any system.

      --Jeremy

      --
      Jesus was a liberal
    8. Re:about this potential X-Box failure... by NetRAVEN5000 · · Score: 1
      "Novell has lasted how long? SCO has lasted how long? MS has $50,000,000,000+ in the bank. MS will be around for a very very long time short of a lot of cataclymic stupidity."

      What do Novell and SCO have to do with this? Neither of these has (AFAIK) tried to step into other areas of business. Novell is surviving well because it is good at what it does and is still used in many businesses, and because it bought SuSE Linux. SCO wouldn't have done so bad if they had embraced open source rather than trying to shut it down. IIRC SCO did well back when it was called Caldera and made Caldera Linux - they made many contributions to the open source community. Then they stopped making Caldera Linux, broke off their connections to the open source community, and renamed the company SCO - and that's when it started doing bad.

      And, like I said before, there are only two things that make money for MS - the rest is all drug-dealerware and vaporware just meant to keep you using MS stuff - and those two cash cows are Windows and Office. Sure, MS has a huge bank account. But they're only making money off of Windows and Office. That leaves Xbox/Xbox 360, Microsoft Game Studios, Microsoft Publishing, MSNBC (both the website and the TV network - don't forget they've got to pay those reporters and crew), MSN (which includes not only their Internet service and instant messenger, but also Hotmail, Encarta, their new search engine, the MSN "portal" site, and the .Net Passport service), their hardware lab, their new Linux/open-source lab, and plenty of other business ventures that are nothing but loss to them.

      Sure, it might take a while, but MS would die out quicker than you'd think. Without a death grip on the PC industry, they'd have to either get a death grip on another industry - which isn't easy to do - or learn to do well in their current industries - which would be hard with so many of them. Either way they'd need to change - which is often hard for a big company to do. And they'd need to stay on their toes - which also is often hard for a big company to do.

      I remember hearing about MS stock being around $70 a share. Now it looks like it's trading at about $30 a share - from Yahoo! Finance it doesn't look like Google's ever been below the $100 mark. They're almost up to $400 now. And with Google paying developers to work on Firefox and OpenOffice.org, I think MS is starting to sweat just a little bit - especially since people already are switching over to Firefox, Gmail, and OO.o, but hardly anyone knows or cares about - much less uses - MS's search engine.

    9. Re:about this potential X-Box failure... by rtb61 · · Score: 2, Interesting
      Income is never disposable at corproations only management is. Microsoft made huge claims for the xbox and failed. Now microsoft attempts to rewrite history and pretend it never made the claims that it did make. It was going to generate a huge profit, it was going to capture the majority of the market, it was to be the digital media machine instead the xbox is just a profit vacumn and hype.

      Cycles in consoles exist because the older consoles and games have to be sufficiently out of date to allow a new consoles onto the market. The games have to appear dated and the game play outmoded compared to expectations as to what should availalable. Microsofts failure to date has forced them to jump early, basically a blind leap and they already showing expectations of failure. Fake sold out marketing campaign and claims they don't want to sell to many consoles are both indications of the Sony has picked the right renewal cycle and microsoft know it.

      Sony will have a more powerfull console coming at the right time, not a year to early at a time when the majority market is not yet ready to dump their previous consoles for the latest versions. For microsoft the xbox will just be a further drain on revenues and an additional black mark for management with no idea. They only seem capable of exploiting a monopoly with lies and deceit once some else has given it to them, beyond that they have nothing.

      --
      Chaos - everything, everywhere, everywhen
    10. Re:about this potential X-Box failure... by Hitto · · Score: 1

      But you don't understand!!!!!

      Sony : GOD OF WAR HAS BLOOD!
      Microsoft : DOA HAS BOOBS!
      Average /. poster : This just shows how immature Nintendo is. MARIO IS FOR TEH BABIEZ LOL!

      Go ahead, mod me trollish, see if I care :)

    11. Re:about this potential X-Box failure... by Jarlsberg · · Score: 1

      So, in conclusion, Microsoft isn't making any money at all, apart from som chump change for MS Office and Windows (despite it being stolen everywhere).

      It's a sound analysis you got there. Want a job in Gartner?

    12. Re:about this potential X-Box failure... by jchenx · · Score: 2, Interesting

      I remember hearing about MS stock being around $70 a share. Now it looks like it's trading at about $30 a share


      Just a quick note ... there was a stock split about two years ago, which might explain the jump from $70 -> $30. (It's actually around $25-26, and its been that way for a while)

      Anyway, I work at MS and even I know the big cash cows are Office and the OS. Sure, some businesses here and there make money (MSN has been profitable recently, thanks to the huge boom in Internet advertising again; MGS has made money occasionally, when there are big releases like Halo 2), but no where does it compare to the "core businesses". It's a bit irritating actually (I work at MGS and sometimes I feel like we get no respect from those in other divisions).
      --
      -- jchenx
    13. Re:about this potential X-Box failure... by rawmule · · Score: 1
      I think that you're confusing quality with making money, those two are not always equivalent.

      Do you really think that valve and id are the most profitable game companies out there? While I love Valve to death, there is no way in hell that making one game every 5 years (or 1-2 games a year for id) makes them as much money as Microsoft gets by publishing dozens (if not hundreds) of titles a year under the Microsoft Game Studios division. If you want proof, check out this story from a week or so ago.

      You even admit that the "majority of MP3 players use MS software", do you think they make less money off of any of those sales because iPod is better?

      I've always thought that MS Hardware did pretty well for themselves (I personally love their mice). I can't find specific numbers but I think they at least turn a profit (could be wrong on this one though).

      Microsoft is many things, but unprofitable, or on the verge of financial collapse they are not.

    14. Re:about this potential X-Box failure... by Anonymous Coward · · Score: 0

      4 areas they are making a killing.

      MS Office
      MS Windows
      MS Certifications
      MSN/MSNBC

    15. Re:about this potential X-Box failure... by ccp · · Score: 1


      Just a quick note ... there was a stock split about two years ago, which might explain the jump from $70 -> $30. (It's actually around $25-26, and its been that way for a while)

      A quicker note... the $70 price is after the stock split. Once upon time, MSFT hovered around $ 130, which became $ 65 after the split, give or take a few cents.

      Now it's $ 26, so yes, it has lost 60% of its value.

      Cheers,

    16. Re:about this potential X-Box failure... by jchenx · · Score: 1

      Oh, sorry, I thought you were talking about the most recent stock split ... which went from $70 to $30. I'm know there were previous ones that did exactly what you cited, but I wasn't with the company then. :) (Lucky me, my options are actually worth something)

      --
      -- jchenx
    17. Re:about this potential X-Box failure... by NetRAVEN5000 · · Score: 1
      Exactly. But it's not exactly "chump change for MS Office and Windows" - these two cost a lot, and if you're not very tech-savvy you've basically got two choices - buy a Mac or buy a Windows PC - which will probably come with MS Office.

      I'm not saying that MS' other business ventures are big-time money losers - they do make money for MS, just not directly. If MS makes the software for your cellphone, even if they lose money on it, they gain money because they can make it so you can update your address book and install new apps - but only from a Windows PC. MS loses money on the Xbox, but they still can turn it into profit if they let you listen to music, watch movies, and look at pictures on it - but you can only upload them from a Windows PC. Sure, you can view files from your PC on a MSNTV box - but only if it's a Windows PC. Soon people will find that Windows can communicate with all of their devices - but their Linux and Mac PCs can't, or at least not as well.

      And I'm willing to bet that any news that you get with an anti-MS conclusion isn't coming from MSNBC - which is what shows up on the MSN homepage, which is what shows up by default when you launch IE, which is what Windows uses by default.

      It's kind of like how it used to be with iPods. Originally iPods only worked with Macs - and people were attracted to the iPod, but it only worked with a Mac, so they bought both. Now it's the "iTunes doesn't sell the iPod, the iPod sells iTunes" thing - if you want to upload music to your iPod you have to use iTunes (unless you download another program like Anapod or something - which most people don't because the iPod CD [which you have to use anyway to format the iPod] has iTunes on it). So if you need to use iTunes anyways to put the music on the iPod, who are you more likely to buy your music from, iTunes or another music store? Most people would probably just use iTunes.

    18. Re:about this potential X-Box failure... by ccp · · Score: 1
    19. Re:about this potential X-Box failure... by NetRAVEN5000 · · Score: 1
      "there was a stock split about two years ago, which might explain the jump from $70 -> $30."

      I know, but (I think) usually when they split they do so in hopes that more people will buy and that the stock price will go right back up. MS stock was known as being one of the "high price" stocks - I'd be willing to bet that they were hoping people would see that it's down to $30 and buy it, hoping that it will shoot back up to somewhere above $50.

      Plus, I remember reading somewhere that a bunch of MS people (both the ordinary workers and those higher up) were selling stock - usually if you're higher up in the company you'd hold onto your stocks because you think your company's going to do something really good that makes people like your company more and will make them feel that buying stock in your company is a worthwhile investment.

      "I work at MGS and sometimes I feel like we get no respect from those in other divisions"

      You should get respect from them - IMO the hardware division and MS Game Studio are the best parts of MS. I don't even touch a Windows machine except for the machines at school - I prefer Linux - but I still use my MS Natural keyboard (it's more comfortable) and I love to play Xbox when I go to my friend's houses or they bring their Xboxes over (my parents don't want me to have a game console).

    20. Re:about this potential X-Box failure... by NetRAVEN5000 · · Score: 1
      Correct me if I'm wrong, but MS Game Studios publishes the games - of course, they do make games, but most of them are actually made by someone else and then MS Game Studios publishes them. id and Valve both make and publish all their own games. And it's not all too fair to ask if Valve's only making a game every 5 years is profitable - Half-Life was their first game, and it was probably tough for them to figure out how to follow up such a huge success now that everyone had high expectations for them. Plus they did have quite a few mods they made for it, such as Blue Shift and Opposing Force.

      Yes, the majority of MP3 players use MS software. But that doesn't matter considering that iPods account for about 75% of all MP3 players sold.

      And I never said that MS as a whole was unprofitable, or that they were on the verge of financial collapse. What I said is that most of their livelihood is riding on Windows and Office. I don't care if MS Hardware is making a profit - if it is, it's only a small profit and is nowhere near enough to carry MS through if they were to lose MS Office and/or MS Windows, with all their other business ventures.

    21. Re:about this potential X-Box failure... by jchenx · · Score: 1


      You should get respect from them - IMO the hardware division and MS Game Studio are the best parts of MS. I don't even touch a Windows machine except for the machines at school - I prefer Linux - but I still use my MS Natural keyboard (it's more comfortable) and I love to play Xbox when I go to my friend's houses or they bring their Xboxes over (my parents don't want me to have a game console).

      I feel much the same way. I'd never want to work in one of the core businesses (Office/Windows). It's too stuffy, and it's no fun when you're already "at the top" of your industry. In the games division, there's still a ton of challenges ... Sony, Yahoo, Pogo, Nintendo, etc. Plus it's a booming business too.

      We're starting to get more respect from the other divisions. Instead of just being the money sink for MS, we're a "growth opportunity". :)

      --
      -- jchenx
    22. Re:about this potential X-Box failure... by KilerCris · · Score: 1

      Income is never disposable at corproations only management is. Microsoft made huge claims for the xbox and failed. Now microsoft attempts to rewrite history and pretend it never made the claims that it did make. It was going to generate a huge profit, it was going to capture the majority of the market, it was to be the digital media machine instead the xbox is just a profit vacumn and hype. Wrong. I couldn't find you sources now, but back before the Xbox 1 even launched I read in numerous places that Microsoft never expected to be #1 with the Xbox nore was it a major goal. They main goal with the Xbox was to gain widespread acceptance for Microsoft has a game company, which they've clearly accomplished.

  53. We're talking about Microsoft here by LKM · · Score: 2, Insightful
    If it failed miserably, how come there's now a version 2.0?

    Because we're talking about Microsoft here? Remember Windows 1.0?

    The Xbox isn't yet supposed to make money. It's supposed to extend Microsoft's market. Then, it's supposed to make money.

  54. Rebuttal: by Anonymous Coward · · Score: 0

    The XBox[360] has tons of marketing, tons of cash to burn, tons of polygons... er, that's about it.

    I think I might buy one at launch and resell it for equal price, just so MS loses money.

    1. Re:Rebuttal: by LoverOfJoy · · Score: 1

      How does this make MS lose money?

    2. Re:Rebuttal: by AndreiK · · Score: 1

      It doesn't. Sadly, this will probably make Microsoft money, for no cost whatsoever.

  55. Re:Why 1UP won't be asked to dev the 360 interface by game+kid · · Score: 1

    My apologies, I do realize that post of mine was quite insulting.

    Unfortunately, articles that cater to math geniuses, software experts and pedants like me are /.'s niche. People who are not immersed in technology every day are thus given a de facto kick to the curb.

    --
    You can hold down the "B" button for continuous firing.
  56. Not Always Losing $$$ on the Hardware by low-k · · Score: 1

    The console makers don't always lose money on the hardware. Typically, they lose money on the first few batches, and then as manufacturing gets cheaper they eventually break even and then even start to make money. The original XBOX was not able to really capitalize on this because MSFT did not own a lot of the intellectual property in the hardware. That's one of the big differences with the 360: they own the IP for the triple-core PPC processor (even though IBM's fabbing it for them), which means improvements in semiconductor manufacturing (Moore's Law) --> reduced hardware costs --> profit on the hardware in addition to licensing fees on software.

    The amount of money that MSFT makes on xbox games is also not nearly as much as you might think. The $50 you pay gets divided many ways from the brick-and-mortar stores all the way back through the supply chain to the developer and back to MSFT themselves. If they got $5 per game (which is probably too high), their 11 million units of Halos 1 and 2 would only pocket them $55M (the 11M units figure is about a year old now, and also includes the PC version).

  57. Bitch better not be talking shit about Dreamcast.. by Fortyseven · · Score: 1

    ...or I'll bust yer lip! ;D

    Seriously. I never really cared for Segas consoles until that thing came out. It just hit all the right buttons for me. So to speak.

  58. Halo 3 by tabatj · · Score: 1

    Xbox 360 will be a success. As long as Halo 3 is offered only on 360, buying a new Xbox 360 will be something that people simply have to do.

    1. Re:Halo 3 by TX297 · · Score: 1

      Where's the '-1 fanboy' option?

    2. Re:Halo 3 by 16K+Ram+Pack · · Score: 1

      I've heard this opinion a few times before. Seriously, is Halo so good that it's worth buying a $600 console for? I can buy a PC (including monitor) for a lot less than that.

    3. Re:Halo 3 by Dan_Bercell · · Score: 1
      Lots of people would purchase it at 600, but alot of people just wait a year for the price to drop and more options for games.

      You are correct, Consoles are getting very expensive.

  59. Re:It's ==, not =. :-) by rupert0 · · Score: 1

    This is the nerdiest place on the planet :P

    --
    RUPERT! I TOLD YOU TO WATCH THE BAGS! You were looking at the boys again, WEREN'T YOU.
  60. xbox was a failure by 12x · · Score: 0, Troll

    the xbox was a failure. billions have gone to waste on that and the 360...the only reason xbox wasn't a complete failure is because they have un-limited funds. Any other company would have died, like Sega for example.

    1. Re:xbox was a failure by 91degrees · · Score: 1

      No. Xbox was a 2 billion dollar advertisment for XBox 360. It seems people ar eno longer willing to spend money on a console without a pedigree. If they can as much much money from the 360 as they lost on XBox then it will have been a success.

    2. Re:xbox was a failure by Anonymous Coward · · Score: 0

      Correction: 4.5 billion dollar "investment"

      If you think Xbox 360 will make 4.5 billion dollars for Microsoft, while dealing with its own lofty expenses and continued competition from the two big dogs of the industry, you are not thinking properly.

      The whole Xbox experiment will be a net loss for Microsoft, AT LEAST until version 3.0, the way things are settling in.

  61. xbox 360 or ps3 by dindi · · Score: 1

    I am getting more and more confused.... not about the technical facts, but about support for online play....

    I had a Ps2, and then an xbox, and now I barely boot the ps2: load times just kill the experience, and graphics are not there (for 1st person games, that I like the most)....

    Ps2 net support is limited to the manufacturers' often paying service (often only available to the US), while many xbox games have link mode, that you can play on XBC or KAI.

    I just do not see my self as a Live subscriber, not because I am not willing to pay a few bucks, but because it is simply not sold where I live, and the Live site is super confusing about how the subscriptions work (seems that you can buy subs in stores, well not here.)

    Also you can play link games on many of nodes worldwide, and you can always pick one witn an acceptable ping, if I sub to LIVE and mi ping is bad to their servers; I am screwed.

    Now back to the question : who will have a decent amount of LIVE games that is not limited to certain countries?

    I am not a game junkie, but I like to play a few hours with people a few hours a week at nights and I do not want to get into the pitfall of getting an xbox 360, than drool over the ps3 with better games ..... nor want I to wait for a ps3 to figure it out, that there are only company servers with horrid ping times and limited amount of players .....

    It is really bad to say, but sometimes I wish developers mad cross compatible games (on the network level at least)...

    I know bigger machines get bigger maps and different features, but there should abe a way to have the same maps with less bling-bling for less powerful machines, and more for the stronger...

    I mean, you sent the position and actions to the server, you can implement a uniform audio encoding for comms, could it be done? So I do not need a machine for Socom3 and an other for Halo (i hate halo), then an other for who knows what?

    It would be nice to play the same game on ps2,xbox, ps3, 360 and pc, over nicely tunneled "link mode".

    yeah ... i dream on ..

    Dreamcast: never had one, but I have friends who still love it ... I just wan't into console gaming, I lived alone and a pc in the living room, bedroom, wherever else for gaming and work was OK then ... now I am married and a console fits the living room better.... I am sad I missed that era, but it was just a cultural difference ..

  62. They had money to market it by rsilvergun · · Score: 2, Interesting

    it's just that their marketing sucked, lots. They had the best looking games in existence. Games that look so good there was no comparison. Games that looked so good that only 5th gen ps2 games (and very few of those) compare. So why the fsck didn't they show them off? Instead, we got dumb ass 'It's thinking' commercials with Sonic all 'jammin' to the xtreme!!!' with the NBA. wtf?

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  63. The trouble with "homebrew" by tepples · · Score: 1

    They couldn't care less that you are running Linux on it, or playing homebrew games that make them no money

    I want to start a company to develop and sell homebrew games on the consoles, but none of the console makers will talk to me.

    1. Re:The trouble with "homebrew" by MikeFM · · Score: 1

      If you build it they will come. Make a game prototype that runs on a PC and then pitch it to them for porting to the console. Usually all you have to do is buy a console development kit and work out distribution rights with an existing distributor that does have a deal with the console maker.

      Make your game run in Linux and you can sell copies to Linux users too including several Linux-based console start-ups. The Windows and console game markets are fierce while Linux users are starved for any games to throw money at. Just don't mismanage your money like Loki Games did and you could do very well. Just do me a favor and make all platform-specific code use an opensource library so that the games can be ran on different hardware and OS's. I'm pissed at Loki for making it so hard to keep their games running on 2.6 kernels (they were developed for 2.4). If they'd thought about it that small percentage of code could have been in a library that could have been updated without recompiling the whole game.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  64. Didn't fail because of marketing by SuperKendall · · Score: 3, Interesting

    What makes you think the Dreamcast failed because of marketing?

    I knew about it. I bought consoles. Heck, I bought an Atari Jaguar - AND the CD unit! It wasn't like I made my choices based on popularity.

    But I just wasn't interested in the Dreamcast, because while it had some good games it did not have (in my mind) a lot. And the other problem was that for a brand new system, it seemed underpowered. To a lot of gamers that was a point in time where the increase in graphics meant more than they do now. To me the Dreamcast languished because of being slightly underpowered and a trickle of games I cared about.

    In that respect I do think the 360 has some things in common. Not exactly in the graphics where it appears to be about equal, but more in storage with the space-limiting DVD meaning games with wider ranges of graphic content will be released on the PS3. And there just aren't enough interesting games lined up for release yet (the ones that are actually releasing anyway) to make me want to buy the system now, or seemingly even in six months.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Didn't fail because of marketing by Anonymous Coward · · Score: 0

      Underpowered? Are you nuts? The system ius more powerful than the PS2 and it was released more than a year eariler. And, no. The "200 MHz" thing is bullshit. Compare multiplatform games and you will see that almost every game was superior on the Dreamcast.

    2. Re:Didn't fail because of marketing by ArmorFiend · · Score: 1

      In my own personal estimation, DC was the first system to reach the threshold of "enough" power, to where graphics didn't matter. Recall it came out a year before the PS2. So it sits in between the late arriving N64, which it thourougly trounces, and the PS2, which probably thouroughly trounces it (not sure, really).

      For me the key game was PowerStone 2. What a great party game! Its only a bit of a stretch to call it the spiritual successor to Super Bomberman 2, but what great gameplay, colors, graphics, characters, etc.

    3. Re:Didn't fail because of marketing by Anonymous Coward · · Score: 0

      Doh! I worked at one of the two interactive agencies that did the advertising for the online enabled games such as quake and NFL2k1 games. We had quite a bit of advertising, including having a Sega character announce one of the winners at MTV's VMA's.

      Dreamcast failed because it was too much ahead of it's time. No one was ready for web browsing, fishing reels and playing a console over the net. BTW, the bass fishing game and the reel were awsome.

  65. HA by springbox · · Score: 1
    That's an amazing list of coincidences, but it won't be Dreamcast 2.0 until they use VMU-like devices that plug into the controllers (mini computers with an LCD, input device, and a buzzer.)

    Complaint #4 is dumb. A lot of people were still using dial up and as such the online games were designed to work well over dial up (and they did!) Some Dreamcasts actually shipped with a 33.6Kbps modem instead.

    Complaint #7 is dumb. The games on the Dreamcast were really good, and a lot of them were very original. I didn't find the games available for the XBOX to be very impressive. And then they go on to compare ONE GAME (which is a SEQUEL I might add) to the entire Dreamcast library? That is not only wrong, but incredibly stupid.

    And just for the record, the controller might not have looked very futuristic, but it fits my hands very nicely.

  66. Why the 360 may do well - easier piracy by SuperKendall · · Score: 3, Insightful

    One interesting aspect of the 360 that may help it fare well is with a DVD drive instead of a newer drive like HD-DVD or Blu-Ray, piracy will be simpler - so more peeople may actually buy the console for that reason. Even pirates end up buying some games so it might help it out.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Why the 360 may do well - easier piracy by r_benchley · · Score: 1
      One interesting aspect of the 360 that may help it fare well is with a DVD drive instead of a newer drive like HD-DVD or Blu-Ray, piracy will be simpler - so more peeople may actually buy the console for that reason. Even pirates end up buying some games so it might help it out.
      When I worked out Funcoland, we had a few regular customers who would never buy games for the Dreamcast, but would come in once in a while to but a new VMU. They needed plenty of memory cards for the dozens of games that they downloaded over their broadband connections. If there is as much game piracy on the 360 as there was on the Dreamcast, Microsoft will hemorrhage money like you wouldn't believe. Considering that almost no one has any burners for the next-gen DVD media, Microsoft should have gone with HD-DVD or BluRay just to keep the pirates at bay for a while, even if they don't care about giving developers extra storage space for games.
  67. Dreamcase still my all time fav! by Xenious · · Score: 1

    I still rank the "failed" dreamcast as my #1 game console I've owned. The design was compact, the graphics were good, the logo was cool and I had tons of Sonic! (plus my psycho tamagotchi fix from the VMU's).

    --
    -Xen
  68. ha who? by Anonymous Coward · · Score: 0

    / You appear to laugh at unfunny jokes. \
    \ Surrender the broodwich, motherfucker!/

             \
              \

              |    ||||||
             ^+^  || || ||
              \--||||||||||-\
                 ||||__||||
                  _{]  [}_

  69. gibb0r m3 fr00t by Anonymous Coward · · Score: 0

    / You'r broodwich would taste good   \
    \ with some vi0lated tomatoes in it. /

         \
          \
                 O
                 |
                 |
               -----
              /|6|6|\
              |     |
             -|     |-
            ( |_( )_| )
            " \__U__/ "
               |   |
               |   |
              /+\ /+\

    <a href="http://www.thinkgeek.com/pennyarcade/posters prints/7962/">Fruitfucker!</a

  70. edit by Anonymous Coward · · Score: 0

    The 32x was not released in Japan. It was never really supposed to be released anywhere.

    1. Re:edit by Anonymous Coward · · Score: 0

      You are wrong, but so is the parent.

      32X was an American design, but it was also released later in Japan.

  71. Re:It's ==, not =. :-) by Anonymous Coward · · Score: 0

    Isn't it great?

  72. Indie Developer Program by RexRhino · · Score: 1

    One of the things Microsoft is doing that is cool is that have an idie developer program. There are a lot of shareware PC titles that are going to be orderable and downloadable via xbox live. It isn't as nice as having a fully DRM-free machine, but orders of magnitude better than the Sony machine.

  73. regular Xbox was Dreamcast 2.0. by YesIAmAScript · · Score: 5, Interesting

    Xbox 360 would be Dreamcast 3.0.

    Back when Dreamcast was starting up, MS offered up their Windows CE as a platform to Sega as the DC OS. It came in late, so the first games didn't use it. But Sega was pressing their developers to use it, and MS was helping out a lot. Japanese DCs came with the text "designed for Windows CE" on the front.

    But something happened, Sega got word MS was doing all this because they were working on a gaming machine of their own, a "super Dreamcast". And MS was offering up CE so that when MS' box came out they would have a lineup of games ready to go, or at least easy to port. It would give them a huge legup on all the other competitors in the video game market (including Sega).

    So Sega immediately told their developers not to use Windows CE. Only one game came out with Windows CE, Sega Rally (the browser also used CE). And US Dreamcasts say "compatible with Windows CE" on the front.

    And not too long after, MS released their machine with a controller which was very similar to the DC controller. Same basic layout, with two additional buttons and the hole in the top for the memory unit display covered (Sega had moved away from the memory cards with displays by that time too).

    So, Xbox really was a super Dreamcast, or a Dreamcast 2.0 if you wish.

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:regular Xbox was Dreamcast 2.0. by Anonymous Coward · · Score: 0

      mod parent up
      The xbox had a lot more in common with the dreamcast than the xbox 360 does. Lets see: where did the xbox get 4 controller ports, the controller layout, the idea of a hard drive and integrated networking, all those sega games, and even the form factor? That's right, the Dreamcast. Just look at the dc and the xbox side by side and find the differences. I'll list them here: color change, 2 buttons on the controller changed position, disc drive opens differently, xbox has hdd and, umm, that's about it. Heck, there are more differences between the xbox and the xbox 360 than there are between the dc and xbox.

    2. Re:regular Xbox was Dreamcast 2.0. by Anonymous Coward · · Score: 0

      A pack of lies:

      >It came in late, so the first games didn't use it.
      Lie #1, Sega Rally 2, which you cite as using Windows CE, was available at the Japanese launch date, as was Kita He, a dating-sim game. Pretty good for something that was "late".

      >But Sega was pressing their developers to use it, and MS was helping out a lot...So Sega immediately told their developers not to use Windows CE.
      Lie #2, The reality is actually the complete opposite: the people in charge of developer relations actively told people from the start not to use it, until MS got wind of it, and reamed them.

      >But something happened, Sega got word MS was doing all this because they were working on a gaming machine of their own, a "super Dreamcast".

      Lie #3, none of that happened until the writing was clearly on the wall for the Dreamcast.

      >Only one game came out with Windows CE, Sega Rally (the browser also used CE).

      Lie #4, Several games came out which used Windows CE, of which Sega Rally 2 was the most notable.

      Too bad there's no mod for -1, "Steaming Load of BS".

    3. Re:regular Xbox was Dreamcast 2.0. by Anonymous Coward · · Score: 0

      Ugh. Don't compare that hunk of Celeron trash to that beautiful and well-engineered system. Not to mention that the XBox games don't even come close to the exceptional Dreamcast library. The XBox is an immense failure because it's shit, but keeps going because of all of the money behind it. The Dreamcast was a "failure" because too many asshat gamers had the PS2 so far up their asses that they couldn't see that there was something else really great out there... Of course, after the Dreamcast was discontinued, then the interest skyrocketed.

      Windows CE wasn't *only* used in Sega Rally 2. Several small puzzle games used it, but that's about it. No smart developers would use it instead of porting their games natively to the Katana OS.

  74. Liked the Intellivision controller?! by frederec · · Score: 1

    Sure sign that someone's crazy: they liked the Intellivision controller. I mean, I spent a fair amount of my youth on that system, had a couple of the "talking" games, but that evil controller sucked. Those side buttons that every game used so frequently were murder on my thumbs. That, and if you lost the stupid plastic insert for the controllers some games became almost unplayable. Finally moving to the Nintendo controller was wonderful. It almost makes my thumbs ache all over again to think about the Intellivision.

    1. Re:Liked the Intellivision controller?! by MadChicken · · Score: 1

      Tron Deadly Discs wouldn't have been the same with anything else...

      --
      SYS 64738 NO CARRIER
  75. Biggest difference: people spend more $. by ayeco · · Score: 1

    People aren't affraid, anymore, to own one of each. Sure, there are penny pinchers, but in general most of the gamer market will get teh 360 now and ps3 later. Who does't have both? (I have dreamcast & xbox).

  76. You are full of crap.... but not "literally" (^_^) by Dogtanian · · Score: 3, Insightful

    Microsoft literally gave the Xbox away.

    Microsoft did not literally give the Xbox away. When we say stuff like "Microsoft gave the Xbox away", we accept some slight exaggeration being used to make a point.

    I can't see any justification for throwing "literally" in there, unless you actually meant "literally". Or perhaps you didn't mean "literally" literally. But I doubt it...

    Please don't tell me you were actually referring to Microsoft giving a few of the things away in promotions; we know that's not what you meant :)

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  77. Couple Of Points... by LEX+LETHAL · · Score: 1

    As I recall, I lost interest in the Dreamcast when I realized that Sega had pulled off the same stunt several times where they made a gaming system and games to go with it, but any ability to play games from a prior system was a poorly executed afterthought. Even when the add-on CD player became available, it just seemed like Sega was taking advantage of its core customer base by creating yet another system to which they have to buy essentially the same games over and over again.

    I eventually bought the Gamecube thinking I had selected a system that was capable of providing years of entertainment value, only to realize after the fact that Nintendo was doing the same thing I had accused Sega of doing for years. After playing a few 'Gamecube Only' titles and pushing for a personal best high score on my favorite games, I boxed up my GC and haven't played it since.

    This time around I think I'll skip the whole console fever and save up for a solid laptop.

    1. Re:Couple Of Points... by Anonymous Coward · · Score: 0

      Nintendo's next console is backward compatible all the way back past the NES, in practice.

  78. compaints about HD? by YesIAmAScript · · Score: 1

    You say the lack of HD is moronic, but then skip over the item that says they are similar because Verne Troyer and J Allard are both bald?

    Also, for what it matters, the article is careful to say "apparently far superior" in reference to the PS3 (and PS2). Personally, I think the PS3 is super to the Xbox 360 also, but as you correctly point out, time will tell better than predictions do. (Before you call me a hater, I have had a 360 on order for months already.) No video game mag/site is going to openly attack one console or another,no matter what they might think. It's just not good for business. It offends potential advertisers and some sensitive readers.

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:compaints about HD? by Liquidrage · · Score: 1

      I said the HD comparision was stupid, not the lack of HD. Of course the "bald" comparision is moronic. That's about as meaningfull as the color of the systems. I didn't detail or list every one of them or even attempt to just point out only the most obscene. I think it's obvious that the article is meant as a fluff piece, almost comical, probably just a filler piece with a few meaningfull bits thrown into the mix. It's why I called the submussion retarded. The article is what it is, but it certainly isn't news nor do I feel warranted a stand-alone submission.

      And I don't think there's anything "apparently far superior" about the PS3. Sony's theoretical numbers do not impress me. I'd expect both next-gen systems to offer similar levels of graphics. I've seen charts and graphs up the wazoo showing this one vs that one and which is better and faster and memory and floating point and whatnot. I've seen Carmack say he believes the PS3 is marginally more powerfull yet he prefers that 360 because of the tools and ease of development. Neither appears to offer that much more then the other in terms of what real-world performance they'll offer. I expect Xbox to continue to offer the more complete online service (though this is a personal preference based on the idealology used by the two companies).

      And in the end what will make one better then the other is the games.

  79. Another Dreamcast? Great! by tgibbs · · Score: 1

    Dreamcast had most of the best games, even though it was never a great commercial success. So if the XBox360 is going to be like the Dreamcast, I want one. It might not be a great thing for Microsoft, but they can afford it.

  80. Re:PS3 is NOT superior by Overly+Critical+Guy · · Score: 1

    Hi, Bill!

    --
    "Sufferin' succotash."
  81. Go go fanboys. by OwP_Fabricated · · Score: 2, Interesting

    The Dreamcast was a financial failure and caused Sega to get out of the hardware business. Sorry.

    Were some of the games very good? Oh hell yes. I played the shit out of Phantasy Star Online 1/2 (before cheaters ruined it), Soul Calibur, Skies of Arcadia, and Jet Set Radio. Uh, that was about it though.

    Being mad at Sony for having better sales and in the end a much better game selection just proves you're a fanboy. That "mediocrity" comment will provide me with a chuckle or two when I'm playing Shadow of the Collosus, Devil May Cry 3, Ico (for the 10th time), Metal Gear Solid 3, Fatal Frame 1/2, Silent Hill 2/3/4, God of War, Ace Combat 4/5, etc. etc.

    1. Re:Go go fanboys. by PaganRitual · · Score: 1

      You called someone else a fanboy a sentence before mentioning you will play ICO thru for the tenth time. I just cancelled moderating any other post in this article because Slashdot doesn't have an 'irony' moderation. ICO is the poster boy for video game fanboy-ism, trailing only slightly behind Halo.

    2. Re:Go go fanboys. by OwP_Fabricated · · Score: 1

      Because you know, saying you like a game suddenly makes you a fanboy.

      No, hating another system because you like games on another system is being a fanboy.

    3. Re:Go go fanboys. by PaganRitual · · Score: 1

      Nah it's more than so many people say that ICO is the BEST GAME EVAR because it's artistic or something. It's become so cool to be an ICO fan. Although I'm hardly trying to start an argument, because I'm someone that thinks the PS2 is the best gaming console so far. Mainly because, like yourself, I base my opinions on the games themselves and no the console. But I do love the Dreamcast. I'm assuming I had a point, but you know, after a few codiene tablets for a migraine, I'm really struggling to remember what that is.

  82. I'd also point out by Sycraft-fu · · Score: 2, Insightful

    They are basically only the second company every to succede at that, Sony being the first. After the NES got popular and gaming was revitalized, it was basically a Nintendo-Sega hegemony. Sure there were other consoles, lots of them, but they were all tiny. The PC Engine (TG16), Neo Geo, 3DO, Jaguar, all did just peanuts for business. There was Nintendo on top, Sega with a slowly but surely slipping second place and then maybe someone is a waaaaay distant third.

    Sony was the first company to ever smash in to that and survive. Now they did it at an extremely good time too. Sega's downward slide was in full force with the disaster that was the Saturn. Nintendo pissed off some developers with the announcement that the N64 was cart based (Square essentially told Nintendo FF7 WOULD be on a CD, on the N64 or not) and also miscalculated the kid gamer market, forgetting that many of the kids who had NES's were now older teens or young adults. In to that gap, Sony stepped successfully, the first major player other than Nintendo and Sega since, well, Atari.

    Microsoft didn't have nearly so easy an environment to try and compete in. Sony's second gen system was out and people liked it, between Nintendo and Sony there was a selection of games for everyone. For all that, they managed to do it and well enough to edge out Nintendo in market share, and they are now comming back for round 2.

    I certianly don't think Microsoft has a lock on the gaming market and the 360 may well prove to be less than they hoped, but to try and write it off because the X-box was costly is silly. Of COURSE it was costly, they were trying to bash in to a market that's extremely hard to get in to. They were also smart enough to know you either go all in or you forget it. To try and just poke at the edges, even if your stuff is superior, and sell an expensive console is doomed to failure.

    This is even more true these days in the era of the computer GPU. Time was, consoles were it for high-end graphics. You could spend all the money you liked on a computer, the top dog console would still whack it. No longer the case. At best, a first flight console is as good as new accelerators (the 360 should be roughly on par with upper ATi X1000 and nVidia 7000 series accelerators) and it doesn't take long for comptuers to pull ahead. So those with tons of free cash and the need for the best will go with computer gaming, and not spend tons of money on your specality console.

  83. Interesting that you say that... by Svartalf · · Score: 2, Interesting

    I own one and while I don't think it is too kiddie, they DID lend that impression with the GC earlier on because there really wasn't a lot of adult/mature appealing titles out for it when it shipped, unlike the PS2 and X-Box.

    What was available in the "M" category at the first release date?

    Eternal Darkness, I think was mostly it (And a damned good game at that...). Most of the rest of the titles were kiddie style games and a couple of things like Madden Football, etc. There were follow on titles of the "cool" variety like Eternal Darkness, but the damage of the impression was done by how many kiddie type titles were available for the GC versus the more adult ones.

    Nintendo missed the boat on this round of consoles; the titles they'd lined up at release colored the impressions of the console and made it a little less appealing to other studios to make titles for- the impression was that Nintendo was placing the market for the GC with the younger audiences. Basically, Nintendo was still marketing to and planning for the younger crowd where they used to make their money, when they should have been catering initially to a broader audience with the rollout of the GC. When the X-Box came out, they had an edge, but they lost it fairly quickly because MS could out-spend them and managed to score enough X-Box Only titles (such as Shenmue, etc...) that they lost that edge. Right now, I wouldn't count them out yet- they've still got at least one iteration of consoles to go before they're in trouble and I think they might have learned something from the oopses done with the GC's marketing and sales efforts (which they DID do...).

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    1. Re:Interesting that you say that... by PGC · · Score: 1

      I think they might have learned something from the oopses ... Nintendo created the GC with a specific idea/design in mind and they stuck with it. That was not a 'mistake'. They don't need to 'learn something from the oopses'... they are the oldest player on the gameconsole market around and they know how it works.

      --
      The Dutch will inherit the earth. If not, we'll settle for a bit of ocean. Beta delenda est!
    2. Re:Interesting that you say that... by iainl · · Score: 1

      "there really wasn't a lot of adult/mature appealing titles out for it when it shipped, unlike the PS2 and X-Box.

      What was available in the "M" category at the first release date?"

      How much blood must a game contain before it appeals to you? Personally, I'm quite prepared to play Super Monkey Ball and Rogue Leader (the two release day titles I bought), even though it doesn't involve shooting people in the head.

      I'd suggest that rather than "mature", the word you're looking for is "juvenile". Or more probably "American".

      --
      "I Know You Are But What Am I?"
    3. Re:Interesting that you say that... by Svartalf · · Score: 1

      I think you missed the point. Completely, in fact.

      The point was that the impression was that Nintendo offered "family" type games and the studios picked the Playstation II because it didn't do that. Just because the games are appealing to you and the others aren't (By the way, I've got both of those titles (I've got about 1/4 of all available GC titles in the US...) and I play them on a periodic basis)- it doesn't change the impressions (Or the market- which, by the by, the Japanese market is as bloody or worse than the US ones. You MIGHT want to get off your anti-American horse there...) or what happened.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    4. Re:Interesting that you say that... by Svartalf · · Score: 1

      That would depend on what you define as "not a mistake". If you stick to a specific idea/design and it doesn't work anywhere near what you'd hoped, it's a mistake or mis-step, no matter how you cut it. That IS what happened with the Game Cube. Just because they're the oldest player remaining in the market doesn't make them infallible or all-knowing. They're third place right now. Some of that is due to Microsoft being in the playground- but some of it was the insistance of some of the decisions they made.

      They chose to release a system with no DVD capabilities, ostensibly to prevent piracy.

      Seems like they failed on that regard... This means that at the time that PS2's and X-Boxen were selling, they could be used as dual boxes, a DVD player and a console. For many, it was a decision already made- they didn't want to shell out nearly half again or more for a DVD player AND a console. Game Cube need not apply as they play those mini-discs only.

      They chose to release games that largely felt like kiddie/family values type games. Nothing wrong with that, but Sony had no compunctions on that regard. The dazzling array of titles for the Playstation 2 versus GC isn't because Sony's cheaper on royalties, they're much more reasonable with the requirements/testing for their stamp of approval, or that the PS2 is technically superior. It's because they started out with a larger array of titles that appealed to the crowd that are buying consoles- and it's not all parents buying the things for kids these days. This translated into MUCH more consoles sold for the PS2 than the GC at the start- which then causes a network effect that is rather difficult to break once it gets fully under way.

      Those are mis-steps, no matter how you slice it. In the business world, sticking with what works in the past will only get you so far. Nintendo tried to push it a little farther than they probably ought to and ended up dead last after it was all said and done.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    5. Re:Interesting that you say that... by iainl · · Score: 1

      I just get the impression online that the attitude of "I'm not touching that game, it's got bright and shiny colours in it" seems to be somewhat unique to the American Teen market. The Japanese market certainly has its share of outstandingly violent games (Dynasty Warriors, DMC, Resident Evil and so on), but there does appear to be more room for games that don't fit that mould.

      --
      "I Know You Are But What Am I?"
  84. late by YesIAmAScript · · Score: 1

    Late is relative.

    It became available between the time of the design of the product and the time of the original launch. But there were several games already under development before launch of course, they didn't have a chance to use CE, as it wasn't ready yet. Then a few things came out with CE (browser, Sega Rally, as you say, perhaps one or two others), and then CE disappeared again.

    This is because all of this happened early in the product cycle, you seemed to have missed that in my post. This whole episode was over and done with before DC launched in the US (as evidenced by the labelling on the US DCs vis-a-vis CE). And yes, at that point, Sega developer relations was telling developers not to use CE, as I said. They didn't want their devlopers making games that would be used against them to launch MS' console. This was all close to "from the start", as you make it out to be.

    It does not surprise someone could port a dating simulator to CE in the relatively short period in which CE was available before the Japanese launch. Dating simulators don't take a lot of work to bring up.

    As to your #3, you're mistaken there. All of this happened very early on in the product lifecycle, even before it launched in the US.

    --
    http://lkml.org/lkml/2005/8/20/95
  85. Because gamers love it by Sycraft-fu · · Score: 1

    I personally don't know why. I got Halo for the PC and I'm not at all impressed. I mean ya it's cool and all, but it fails to impress me next to Doom 3 and UT2004.

    But maybe that's not the point. Maybe we need to look at what it was competing against: Other console FPS games. After all there are a lot of console gamers that don't cross over, they own consoles for gaming and a simple PC for Internet. They've never played a good PC FPS game. So while the things that Halo broght to the table were things we'd already seen in PC games, often years before (like Internet CTF games), it was all new to the console people. I remember how cool QuakeWorld on the PC was, and in a number of ways, this was like that for the consoles.

    Then there's the fan advertising. If you don't know about it, have a look at Red vs Blue sometime (www.redvsblue.com). It's a cartoon made using Halo and Halo 2, Machinima I think the animation style is called. It's really funny, and very popular. A side effect is it's a massive, free, Halo ad for MS. I admit, it was what got me to buy Halo PC. I started watching it, and wanted an idea of what the game was like.

    So, regardless of it's merits against things like the Unreal Engine, I fully expect Halo 3 to be a massive success. The console gamers love Halo, and there are a lot of them.

  86. And how is that important? by Sycraft-fu · · Score: 1

    I don't mean important to you, I mean important to the success of the console. Looking back at console history I see all of.... Zero consoles that succeded because of home brew games. In fact all of the most successful ones went to some length to lock out non-licensed games, starting all the way back with the NES.

    Regardless of how much you like it, the Dreamcast was a failure. It was the nail in the coffin for Sega in the hardware business, they don't even do their own arcade hardware anymore. Regardless of how much you dislike it, the X-box was a success. It took Microsoft from nothing to ahead of Nintendo in the console industry, no minor feat.

    If hackability and modability is important to you, do what I do: Game on the PC. Use the hardware you want, hack the games with the tools you want, experience user developed content on a level consoles only dream of. Get a copy of UT2004 and try some of the thousands of mods out there, some that are professional quality (EPIC has links to some of the very best on their site), play with the awesome dev tools that come with the game, etc.

    The home-brewed aspect of a console is IRRELIVANT to it's market success. Almost all console gamers simply don't care. Their reason to be a console gamer is it's cheap and simple. Buy the hardware, and then any game just works. For those of us that like to tinker, there's the rich world that is PC gaming.

    1. Re:And how is that important? by tepples · · Score: 1

      I see all of.... Zero consoles that succeded because of home brew games.

      The PC.

      (If you want to argue over the definition of "console", please explain yourself.)

    2. Re:And how is that important? by DrYak · · Score: 1
      Zero consoles that succeded because of home brew games.


      Two words : Game. Park.

      Almost entirely centered around third party developping and home brewing.
      Managed to prosper next to handheld king Nintendo.
      So much it even span two different descendants.

      Regardless of how much you read my post, I mentionned Marketing and Budget as reason to why Xbox succeed better.
      I cited lack of lock-out as another major difference between these system that wasn't mentionned in the article.

      I think it's major because :
      - Regardless of how much you prefer a Windows-only based console, having different developping kits priced differently helps to have more third party developpers. More third party developpers means more games and more choice.
      - Regardless of how much you ignore it, there are a lot of people enjoying home-brewed software. Retro-emulation has a lot of success. Almost every friend I know who has a Dreamcast, happens to have some homebrewed software, mostly 16bits console emulators (Playstation emulation was a success on DC. All emulator were not SEGA licensed and ran on CDs). A good deal of friends who own XBoxes do use homebrewed media players
      - Regardless of how much you prefer buying games from your own country, less DRM-filled consoles have more tools available to play import games produced only in Japan. (All commercial boot-disk for Dreamcast were regular CDs)
      - Regardless of how much you ignore them, Dreamcast has actually a considerable community of homebrew user how enjoy their console for that. XBox has also a huge community of people enjoying homebrewed software (media player, etc...)
      - Regardless of how often you throw away your old console and buy a new one, third party developpers and homebrewed capability ensure there's a user base for a longer time, and makes more products/accessories/units sold. See NeoGeo : SNK has died long ado, but there's still a lot of users, thanks to third party developpers.

      Homebrewed software is not only a bunch of nerds saying "I want Hot Coffee mods on my playstation version of GTA too !".
      A lot of the things regular users enjoy are easier if the console is less locked.

      Maybe your definition of "success" is "seen a lot on TV", where mine is "has still a lot of happy users".
      --
      "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  87. Re:Biggest difference: people spend more $. by DaveCBio · · Score: 1

    To me the biggest difference is that Microsoft has enough money to support the 360 with decent marketing and has enough sway to get the big devs and publishers on board. Sega didn't.

  88. Uhmmm... There is a second page by 91degrees · · Score: 1

    10 reasons why the Xbox 360 will succeed where the Dreamcast failed. Really this is just a light hearted look at what MS might and might not be doing right.

    Still, in my opionion, the reason the DC failed was the the PS2 had apparently better specs and DVD playback. Blu-ray support is not such a big draw as DVD was then, and the specs don't look anywhere near as much better on the PS3 than Xbox360.

  89. Can't agree. by YesIAmAScript · · Score: 1

    You're right about my post re: HD. I shortened my thoughts too much. I did mean to say what you said, that it was the comparison that was stupid, not that DC not having HD was stupid. Sorry about that. Also, it was supposed to be somewhat humorous and point out how you were perhaps taking the article too seriously, that is shows its ridiculousness many times over.

    I can't agree with what you say about PS3 and Xbox 360. On paper, the PS3 is far faster. It is "apparently far superior". The PS3 CPU was designed to be the GPU, and it would have done okay. But when J Allard started spouting about how bad-ass the 360 just before E3, Sony went to NVidia and got a highly capable GPU also. So the PS3 is definitely way overpowered.

    Now, will the games be better because of it? No, not necessarily, because it may be too difficult to program for. But the 360 is no picnic either, so it's going to be a real horse race to see what happens. Additionally, both are so powerful that many developers don't every try very hard to work them out. Additionally, the cost of making the collateral (textures, etc.) for an HDTV system is so high that all non-first party titles will have to run on both platforms. And that means the games will only be as good as the lesser of the two is capable of doing anyway. So, I expect the playing field to be pretty level.

    I agree MS will work very hard on the online service. It's key to their platform. To be honest, "free Live" is mainly a vehicle for delivering bug fixes to their games (the launch titles will certainly be quite buggy, given the short development times) and collecting micropayments (track packs). Did you see the presentations at E3? MS was showing how basically you can set up "shops" selling clothing for characters on their services. And certainly they'll take a cut. The eBay model.

    Honestly, my biggest beef with Xbox 360 is J Allard's big promises at E3 versus the reality.

    J Allard: wireless controllers included!
    reality: optional at extra cost
    J Allard: hard drive too!
    reality: optional at extra cost
    J Allard: free Live!
    reality: you can't do anything on Live silver that Live was traditionally defined to mean, except for download game patches and pay for track packs. Actually, useful Live prices went up 50%.
    J Allard (or somebody): It'll probably, maybe, have HD-DVD.
    reality: nope (that one was perhaps a little sketchy to start with because HD-DVD wasn't going to be cost effective or even available before the end of 2005)

    I don't mind that it doesn't have HD-DVD actually, it's just isn't possible in the timeframe. I do mind that they still want to charge me for an online experience I get for free with PC games (and get a cut-down version of for free with PS2). I don't mind (much) that it doesn't have digital video output (thus precluding HD-DVD playback). I do very much mind that J Allard made many many empty promises, seemingly to get the hype machine rolling at the only E3 that 360 would be at (even in prototype form) without the presence of the PS3. Please MS (Allard specifically), respect your customers more than that.

    --
    http://lkml.org/lkml/2005/8/20/95
  90. I always felt it was more like: by andrewkendall · · Score: 1

    Dreamcast 1.0 = Sega Dreamcast Dreamcast 2.0 = XBOX Dreamcast 3.0 = XBOX 360

    --
    http://www.andrewkendall.com/
  91. 1UP changed the much-maligned #7 by karmaflux · · Score: 1

    They changed the article so it doesn't mention Halo. Now it's marketing quotes with no analysis. Much better... or something. Seems like a website run by lazy people with nothing to say. I hope it doesn't get any attention from slashdot any more.

    --

    REM Old programmers don't die. They just GOSUB without RETURN.

    1. Re:1UP changed the much-maligned #7 by Anonymous Coward · · Score: 0

      Discover page two.

  92. The only difference that matters by kreyg · · Score: 1
    Sega: No money to market the DC properly (and subsequently, no support from major publishers)

    Microsoft: "How many 0's would you like on the end of that?"

    --
    sig fault
  93. Re:Why 1UP won't be asked to dev the 360 interface by Anonymous Coward · · Score: 0
    Because you'd have to be an 8 year old mathematical genius to figure out TFA.

    He might be able to explain everything to you.

  94. Bogus, bogus, bogus by Phantasmo · · Score: 5, Insightful

    1. Nintendo is the most profitable of the big three, despite having the smallest share.
    2. One of the reasons that the Gamecube is so dang affordable ($90 retail here in Canada) is because they left out the ability to play DVDs. Those licenses cost money.
    3. The "kiddie" market is extremely lucrative, and Nintendo dominates it. Kids harass their parents constantly about toys. Parents have money. Teenagers and college students don't. Did you ever wonder why 90% of your friends' XBoxes and PS2s are modded?
    4. If "Clueless Dad" walks into Wal-Mart looking for a console for his kids, he'll find that the cheapest one has about 200 E-rated games. On top of that, "Clueful Dad" will probably know that this cheap console is so durable that his kids will have to work really, really hard to wreck it before the next generation comes out.
    5. Were the 'cutesy discs' really a problem? I can only think of a handful of games that needed to span two discs.

    I think that Nintendo is working to convert a bit of its "kiddie" image to a "casual" image. The fact of the matter is, Gates didn't get into the console business because of Sony. He did it because he heard Nintendo had these insane 20% profit margins. Now he cries himself to sleep every night because Nintendo still has 20% profit margins and he's losing a mint.

    --

    The US Army: promoting democracy through unquestioned obedience
    1. Re:Bogus, bogus, bogus by im_thatoneguy · · Score: 2, Interesting

      Bill Gates I'm sure is perfectly content with his sleeping schedule.

      The reason the Xbox exists is so that Sony doesn't dominate the TV platform like Microsoft was able to dominate the PC. The future is in media and communications when it comes to technology. If Bill Gates didn't have windows running on your TV, Sony would jump on the chance to do just that.

      Blue Ray, HD DVD, all of these are just a passing ghost as true online delivery takes over. On-Demand is the future, everybody knows it, and what better way to position yourself for the HD future than to get your hardware online and in HD hooked up to potential customer's TVs? In my mind, games are nothing more than a trick to get customers to buy an HD, online media delivery platform.

      I can see Bill's tear of joy right now.

    2. Re:Bogus, bogus, bogus by casio282 · · Score: 1

      Mod parent up immediately, insightful. The next generation of game consoles is about controlling the media center, not about games. (Except for the Revolution, of course -- Nintendo maintains, as always, a complete focus on games and fun.)

      --

      :wq
  95. Dreamcast! by Anonymous Coward · · Score: 0

    I was late to choose Dreamcast - at the moment, I knew it s going out. Still, I can only say being happy to have couple of these (for feeling on safe side, mainly). Gaming experience is incredible from the Sonic moment one. And it did NOT had Microsoft "fame" to hurt sincere pleasure. I am proud at this point to say, that games in general (not only computer-based) are my fun hobby (as is punk-rock with deviations like pixies), even if being adult and also IT guy practicing since RSX-11. There is SYSTEM in every game, IDEA, set of rules, phenomena. So far, Dreamcast was the only console, I could see, where computer games and gaming overall excels on. Do not, and will not, believe in X-Box. Ever. It will be just what Windows and DOS is, never what Apple or Dreamcast is. There is difference. Even if MS is participating in progress amongst other wrong things, they do.

    And Choo Choo - very competent gaming choice to include with (I believe) every Dreamcast console. As we have 4 controllers, and enough for that children on our street, it occasionally becomes pure and pleasant gaming excellence. Love, Dreamcast!

    1. Re:Dreamcast! by Deadguy2322 · · Score: 1

      I need some help with this post! Where is the link to Goatse?

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
  96. Almost by poofyhairguy82 · · Score: 1
    The formula for console success is:

    (First party titles x (licensing fees x installed base)) - (hardware loss + advertising loss)

    This formula is the one that explains why the first Xbox lost Microsoft all of that money.

  97. Re:Erm...no...(this title still applies) by Koiu+Lpoi · · Score: 1

    "big hands"
    Bullshit. I have (rather) big hands and the Controller S feels very uncomfortable in my hands. The dreamcast controller has always felt great, for hours on end. As has the N64 controller. The playstation style of controller has always felt disgusting. I liked the original XBox ginormipad. Big hands has nothing to do with it.

  98. 2nd, 3rd, big deal... by YesIAmAScript · · Score: 1

    For the most of the life of the two consoles (GC and Xbox), the GC outsold the Xbox. Yes, GC has tailed off badly recently, so Xbox will end up with more sales overall. But a sale of a console at the end of its life is not nearly as valueable as a sale at the start of its life. This is because you have less time to buy games on this console before you replace it with another. And since the money is made on the games...

    I think that given that N didn't give money away with each console, and yet the Xbox barely outsold the GC, the GC has to be considered the more succesful console.

    Additionally, remember that when N introed the GC, they spoke of not even needing 3rd party developers for their platform. They did accept some 3rd party developers, but it's true, they don't have nearly as much shovelware as the PS2, or even as much as the Xbox. How much did that hurt them?

    As to other posters saying that N screwed up with their design, I think that's wrong. Yes, they didn't go for the total technological slam dunk, but by leaving stuff off, they may have increased their profit. N said, do you really need another DVD player, and I think they were right. The smaller size of the unit certainly saved them money in production and shipping.

    I do recognize that MS did make some investments. Yeah, I'm sure they own racks of obsolete PCs that ocmprise the Live infrastructure. But really, the only think they gained from that was experience. They also bought several developers in a big to get some quality exclusive games for their console in the early days. Sadly, that mostly means RARE and Oddworld Inhabitants, neither of which has made a decent game since MS owned them. And they surely didn't generate any kind of positive return. Bungie has worked well for them, they still may not have generated an actual profit themselves, but they definitely sold a lot of consoles, which brought other developers to Xbox, which put money in MS pocket. And there's that movie deal too... All in all, I'd say buying Bungie was a positive.

    But all this investment in infrastructure is only useful it if makes them money in the long run. And there's no guarantee of that at all. It's quite possible MS has merely built up an infrastructure for releasing more money losers in the future.

    And finally, Xbox may not out-and-out suck, but it more than makes up for it in money loss. It's huge, poorly designed and insecure to boot! Also, it's the only current console that has had multiple primary controllers in its lifetime. And it is definitely because the first version of the controller out and out sucked.

    We'll see how 360 ends up. It has to do a lot better than Xbox has in order to justify the huge losses MS has incurred. That's not guaranteed, but they sure seem to be in a lot better position to succeed than they were last time around. I'll be surprised if they lose as much on 360 as on Xbox, mostly because they seem to have designed it such that they aren't giving away money with the console this time around.

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:2nd, 3rd, big deal... by Anonymous Coward · · Score: 0

      "Yes, GC has tailed off badly recently, so Xbox will end up with more sales overall."

      Xbox may not end up selling more systems than GameCube when all is said and done.

        - The gap between both systems worldwide is extremely small, on the order of perhaps 1-2 million systems.

        - Xboxes are no longer being manufactured, because of legal issues with NVidia. GameCubes are still in active production.

        - Xbox 360 launches in a couple of weeks. Revolution launches next year. Plus, there's nothing to prevent Nintendo from keeping the GameCube in production until even after the Revolution has launched, unlike MS and Xbox 1.0.

        - Zelda for GameCube launches next year as well. So do several smaller but awesome games, like...ODAMA!!! Heheheh. Seriously, Odama looks insane.

    2. Re:2nd, 3rd, big deal... by Hitto · · Score: 1

      I agree with you, I just find it sad that people think "oh, the new console is released, that means I'm not EVER going to play the old console anymore!"

      I just found a used Dreamcast for thirty euros. Because now, I'll have some sweet time to play some of those Shenmue, Jet Set Radio, and Skies of Arcadia games people never stopped talking about.

      Interesting theorem : Why push along the technology race so fast when you can use well-known technology to optimize development? As in, why do people care about the specs instead of the software being used on it?

    3. Re:2nd, 3rd, big deal... by Prophet+of+Nixon · · Score: 1

      Oddworld Inhabitants made one incredible Xbox game (hell, its the best shooter on any platform in years): Oddworld Stranger's Wrath. Its a shame that EA buried them.

  99. engaging immersive by YesIAmAScript · · Score: 2, Informative

    Immersive is nice, but it only applies to certain kinds of games. Many great games were never meant to be real. And many real-type games are not great.

    Super Bomberman was one of the best games ever made, and it was not immersive. Most puzzle-type games are far from immersive.

    In order to be good (or great), a game needs to be engaging like Super Bomberman is, like Robotron is, like Mario Kart is, like Halo at its best (not in the library) is.

    Quake 2's immersion made it more engaging than it would have been otherwise. But it didn't seem to work for Doom 3. Doom 3 is immersive, but it's a long way from engaging.

    As to PS3 not having an online service, how do you know that? Has Sony said? Personally, I think that PS3 will have good online play, even if it doesn't have an online service. PS2's online play has gone from awful to decent, and there's no reason to think it won't get even better with PS3.

    As an aside (and perhaps a contentious point), do you prefer Gran Turismo 4 to Forza due to it's noticeably better graphics? Personally, I like them both, probably liking Forza's driving better, despite the oddly inferior graphics. I mean, Rallisport Challenge 2 looked better than Forza! What happened?

    Finally, did you like God of War? Great game. Best game in a while, very engaging. It's graphics are good, not quite Xbox quality in resolution of textures or models. But in other ways, the graphics are utilized well that it sets a standard no Xbox platformer can touch (perhaps GC's Metroid Prime comes close though).

    --
    http://lkml.org/lkml/2005/8/20/95
  100. Don't deny it - everyone knows it's true by NetRAVEN5000 · · Score: 1
    The ONLY thing keeping the current Xbox around - and the only thing that makes anyone even care about the 360 - is the "Halo" series. What games do you think of when you think about Playstation-specific games? Midnight Club, GTA, 007, Devil May Cry, Killzone. . . What about for GameCube? Luigi's Mansion, Zelda, Donkey Kong, Super Smash Bros.,. . .What about Xbox-specific games? Halo and Halo 2, and us guys will think of DOA Xtreme Beach Volleyball - pretty much all the rest are also for the other consoles.

    Don't get me wrong here - I LOVE Halo! - but it's pretty pathetic that it's the only reason people buy Xbox. I know it's a big cash cow for them, but they're milking that sucker dry as a bone. They've already got Halo 1 and 2, Halo action figures, and, soon, a Halo movie and Halo 3 - if they don't get some other games in there to help it out, it's gonna flop because, yeah, people love playing Halo but it's only a matter of time before PS has something just as cool. And when you're buying a console, what are you gonna buy - the one that has a huge lineup of games or the one that has Halo and "that other game that looked pretty cool in the commercial"?

    1. Re:Don't deny it - everyone knows it's true by jp10558 · · Score: 1

      Can't you play Halo on your PC though? And really, what is so cool about it? It's a basic FPS as far as I can tell. Those are less than a dime a dozen on any platform. I might argue that UT2k4 does it better than Halo for vehicles etc..

      --
      Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
    2. Re:Don't deny it - everyone knows it's true by iainl · · Score: 1

      You think of Midnight Club? Wow, I didn't think anyone bothered to play that. Largely because it was absolutely terrible, but also because EA release the (also rather shite) Need For Speed Underground games up against it.

      But then, EA's 007 games have been universally rubbish as well (even on the other platforms; they're even less exclusive than GTA), so I associate that brand with then N64 still. Killzone was also quite outstandingly poor. If you want good Sony exclusives, I'd suggest Katamari Damacy, Ico, Gran Turismo, Singstar and so on.

      But then, I regard the XBox exclusive list as reading more along the lines of Panzer Dragoon Orta, OutRun 2, Amped (and its sequel) etc., so tastes clearly vary.

      --
      "I Know You Are But What Am I?"
    3. Re:Don't deny it - everyone knows it's true by NetRAVEN5000 · · Score: 1

      I don't play console games other than when I go to my friends' houses or when they bring their Xboxes over, so I really don't know a whole ton of console games other than what I see advertised and what I hear people talking about.

    4. Re:Don't deny it - everyone knows it's true by mirror_ed123 · · Score: 1

      There's also a number of other PS2 exclusives like Ratchet and Clank, God of War and Jak series. Not to mention that most (not all) Final Fantasy series, Metal Gear series are found (and/or will be found) on the PS. Xbox had a number of amazing exclusives as well like Ninja Gaiden, Project Gotham Racing and the DOA fighting series (not XBV) aside from Halo, Halo and more Halo. Fable had a great promise and I would like to see how will they expand on that promise/idea. though I have to admit that the likelihood of me waiting for the PS3 and passing off the Xbox 360 first is very likely. A matter of preference I guess :)

  101. Re:engaging immersive by BewireNomali · · Score: 1

    As to PS3 not having an online service, how do you know that? Has Sony said? Personally, I think that PS3 will have good online play, even if it doesn't have an online service. PS2's online play has gone from awful to decent, and there's no reason to think it won't get even better with PS3.

    They don't have an online system now. So what that means is that their online system is at best a year away.

    they really missed the boat with that. XBox Live is awesome.

    Re: Immersion: I speak not of graphics per se. PS2 games sometimes feel limited by the hardware. I don't feel this playing Xbox games. The Xbox limitation is its library.

    Immersion!=Realism. XBox games tend to feel more immersive to me. That said, MSFT lacks library variety.

    My friends and I all begrudgingly admit that the respecitve consoles have strengths and weaknesses. XBox can't afford any weaknesses as it has an uphill fight in terms of market share.

    --
    un burrito me trampeó.
  102. this all makes a lot of sense to me.. by YesIAmAScript · · Score: 1

    Except the part where Sony couldn't have an online system in less than a year. It isn't particularly difficult to set one up. They just need a game that makes people want to get on it. Sony has several front-line titles that could probably swing this.

    For what it matters, Sony say the PS3 is a year away in the US (probably more like 11 months) anyway. So even if it takes a year like you say, it won't hold them back here.

    Live is okay. I dunno about awesome. It'd perhaps be awesome if they had a better way of being sure you're not playing against asswipes. I mean, they don't really ban cheaters or anything on Live. So it's the same as any other slice of internet gamers, which just isn't worth paying for to me. It is great for playing games against your friends. But it doesn't take Live to allow you to make up buddy lists. I just don't see the cost value in Live.

    I suppose PS2 games are struggling against hardware more often the Xbox games, more and more lately. But Xbox has this problem too somewhat, witness lack of HD in Forza and presence of it in GT4. But when I play a game like God of War I realize that the hardware doesn't have nearly as much influence as to how fun or engaging a game is as it might appear.

    Xbox 360 has limitations, for sure. Some are already enumerated. But there's no reason to think that PS3 will be without limitations any than the later console (Xbox) in this round was.

    Honestly, I'm prepared to be disappointed by both machines. The cost of making a game that fully utilizes either of them will be so high that it I truly think few titles (A-list titles) will attempt it. Heck, J Allard has already said not to judge 360 by the first titles, and I can see why, with things like the Madden that has been shown. MS is moving first, but it's very possible that the platform will just sit still while we wait for titles that justify its existence. This is very common for platforms that are launched simultaneous instead of coming out first in one area (typically Japan) and building up a database of titles there before world-wide release. The DS, PSP and Xbox all have suffered from this and it looks like 360 is going to follow along.

    --
    http://lkml.org/lkml/2005/8/20/95
  103. Re:It's ==, not =. :-) by Anonymous Coward · · Score: 0

    It seems to me that they are using a type of pseudocode, and, in fact, the ? defines an if loop, meaning that they just created a unending loop.

  104. Just a different boat by SuperKendall · · Score: 2, Insightful

    If the PS3 can promise immersion and variety, then I'm there. It'll be an easy call. I'm already going to get an XBox 360 because PS3 missed the boat by not having an online service.

    I don't see it as missing a boat at all. I see it as not needing to spend $10 (or whatever the cost is now) a month for the rest of my life just to play online games... there are a number of PS2 games with online play too; it's just up to the companies to provide the servers instead of Sony. It's that they've chosen a whole different boat to be on.

    Personally I like that approach a lot more since I only irregularily play online games now and have come to detest any form of recurring payment. I do realize the benefits of having a centralized service such as comprehensive buddy lists and invites that can appear while you're in the middle of some other game... but I just don't need it, and sometimes I wonder how many other people really do.

    I also see the scary things that can happen like your XBox being forever denied entry to Live if it's hacked. To me it does not seem desireable that a company that makes a thing I buy should so easily be able to remove such a degree of value so easily.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Just a different boat by RoadDoggFL · · Score: 1

      It's $5 a month. And you're saying the comprehensive network across all games (meaning that no game's network should ever go down because MS is hosting the service) isn't worth that price because you can't use a hacked machine? If you're so intent on cheating, there are still ways to level the playing field, if that's what you want to call it.

      --
      "This is considered plagiarism."
  105. Jeez by billybob · · Score: 1

    I read this comment and I just laugh. Make the game look as bad as it can possibly look, just because graphics can't yet be distinguished from reality? Why the hell would you do that?

    --
    Joseph?
  106. Ah, but something to consider in the next gen... by SuperKendall · · Score: 1

    In the next gen I don't know if the PS3 or 360 will come out on top. But I do know, in number of units, the Revolution will be in a firm second place as it offers a very comelling reason to have two consoles.

    I don't own a Gamecube right now because while it has some good games, it's just a little too much like the other consoles and I was always satisfied with my PS2.

    Now in the next gen I know I'll have a PS3 and a Revolution. And it makes me wonder - is whatever console that does not come out on top almost gauranteed to be in third place this time round?

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  107. Even the N64 had 16:9 by tepples · · Score: 1

    If the game is fun then I tend to not notice if it has pillarboxes on the sides of the picture and just have fun playing.

    Don't worry. Select games have supported anamorphic display modes since at least the Nintendo 64. Notably, Goldeneye 007 had an anamorphic mode.

    1. Re:Even the N64 had 16:9 by Gogo0 · · Score: 1

      You are correct! I did not know this!
      Very nice, so even if stuff is not in progressive scan, its at least possible for games to fill my screen.

  108. Re: Probably did fail because of marketing by Cryptnotic · · Score: 2, Insightful

    Sega probably did fail because of marketing. The Christmas season of 2000 was where they totally failed. PS2 had been anounced, but wasn't available. Dreamcasts were plentiful and had tons of great games (Soul Calibur on Dreamcast is still better than PS2 versions). But Sega didn't market it. There were no commercials on TV for it. They didn't tout it as an alternative to waiting for PS2. So no one bought it. Everyone I know who had a Dreamcast loved the games on it (Sonic Adventure, Soul Calibur, Jet Set Radio, various sports games, Shenmue I and II, Crazy Taxi, Resident Evil: Code Veronica, Skies of Arcadia, Sakura Taisen series, Napple Tale, Vib Ribbon, Space Channel 5, Psychic Force 2012, Rival Schools, Guilty Gear X, and tons more). PS2 didn't get that many good games for it until years later.

    http://en.wikipedia.org/wiki/Dreamcast

    --
    My other first post is car post.
  109. Kids no More by MeanderingMind · · Score: 1

    Quite simply, the kids who thought they were too good for a kiddy console have now at last reached a level of maturity where having Pikachu in something does not automatically sell it. They now hate and despise the rat, and the only consoles where you can beat the crap out of the bugger and his pals are Nintendo's.

    Basically, as it stands the well informed crowd, "gamers", are pretty aware that the hype surrounding all the players may not be what it cracks up to be. We know that Microsoft will pour money upon the Xbox 360 win, lose, or draw. We know Nintendo will make some incredible games for its controller even if everyone else either botches their attempts or doesn't bother, and we know Sony will ride on the popularity of the PS2. Everything else is hype, speculation, or insanity.

    However, it is the casual crowd, the people who watch MTV, the people who still play nothing but Tetris, the people playing the Sims, the people who play the cheesy games on their cells phones and generally the people who are scared of using anything beyond Internet Explorer, Word, and Outlook Express on their PC that are the target of the three companies.

    Sony, Nintendo, and Microsoft all know that the casual game player doesn't read Slashdot, doesn't hear the word of mouth, and doesn't have any preconceptions about one system over another. Each is targeting these untapped fountain of cash with their crosshairs. Sony plans on using their tech hype and previous popularity, Microsoft is using a jump start on the competition and MTV (casual players are not going to buy more than one system), Nintendo is simply targeting everyone under the sun with a controller people will look at and not be as afraid of as the calculator on Windows.

    All the speculation we have here is from a crowd who, for the most part, know what's going on. Biases included, we know more than Joe Somebody on the street when it comes to this. We've already decided which system we'll be getting, and nothing save from a miracle or a tragic mistake is going to change our minds. As such, the big three are only focusing on avoiding blundering with people like us, and and working to get the casual people into the game.

    We laugh at the Halo 3 comparison, because we know all the sweeter, juicier FPSs there are. The casual crowd doesn't, they know Halo. Don't underestimate the casual players, they outnumber us, and they more than anyone else will be the determining factor in who comes out on top this coming generation, whether you measure success in marketshare, profit or both.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    1. Re:Kids no More by jchenx · · Score: 1

      Someone please mod the parent up. :)

      Most hardcore gamers have more than just one system ... and often all three. Most console fanboys can't be persuaded to try another system, no matter what you try to do. That leaves the rest of the population, which account for a LOT of money. Sometimes I have to remind fellow hardcore gamers that there's a reason why crappy games (Deer Hunter, Big Monster Trunks, bargain bin titles, etc.) exist ... tons of people that don't know any better, buy them!

      --
      -- jchenx
  110. Compare... by DrYak · · Score: 1

    Saying that homebrewed software is completly irrevelant to gamers, is like saying that open-source is irrevelant to gamers.

    Maybe most gamers don't install Linux or haven't even heard of opensource.
    But just look on how many games today are using OGG/vorbis for sound.
    And how many servers a gamers encounters do run Linux and/or Apache.

    Less restriction helps bringing more interesting uses for the end user, even if the user himself doesn't directly use them.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  111. Re: correction... by Cryptnotic · · Score: 1

    Vib Ribbon did not come out for Dreamcast. I was thinking of Rez.

    --
    My other first post is car post.
  112. Re:Erm...no...(this title still applies) by Anonymous Coward · · Score: 0

    The controller argument is totally subjective. I loved the Dreamcast controller, but find the Nintendo Wavebird to be one of the gratest controllers ever made. I absolutely hate the PSX Dual Shock, but prefer the standard PSX pads. I like neither as much as the DC pad or Wavebird, which is ironic because I own more PSX games than anything else (with my Dreamcast and PC Engine being very close in number of games). And none of it has anything to do with hand size. So let's stop even going there (I'm 6' 5").

  113. Perhaps it was a markeitng failure then by SuperKendall · · Score: 1

    It just did not seem that powerful to me at the time, both from what I had read and demo games I had played in the stores. It just was not compelling.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  114. Compiler Error by ndnet · · Score: 1

    I'd kinda have to question this. I mean, either way, the compiler should flag them as different types. They have different class members (namely, the Xbox/360 has subobjects for advanced media playback and code signing), and is generally much more rounded out and stable.

    I've always considered the Xbox (orig.) to be Dreamcast 2.0 - the Dreamcast ran WinCE, and it's a safe bet MS was already working hard to jump in the market through them. I think the best way to describe the relationship is as versions of a class. The designers, however, are pretty poor - the first official version had no backward compatibility with the DC public beta, and they are now offering some, but not all, compatibility with the new, oddly numbered, v3.60.

  115. dreamcast by Mika24 · · Score: 0

    i loved my dreamcast to bad it was seen as failure and the games dried up

    --
    http://www.npcgaming.com Dedicated Gaming Servers
  116. Dreamcast Half-life Torrent by bottlerocket · · Score: 1

    For those that are curious, the alpha version of Half-life for the Dreamcast managed to escape after the project was cancelled. Yes, there is a torrent. I haven't tried it, but those that did report various sound issues and that the game pauses to load every other room you enter. It's more of a curiosity than a playable game.

    --
    where the comment ends and sig begins
  117. LOL, n00b by Nintendork · · Score: 1

    fag. I Pwn U

  118. Re:engaging immersive by Agret · · Score: 1

    "do you prefer Gran Turismo 4 to Forza due to it's noticeably better graphics? Personally, I like them both, probably liking Forza's driving better, despite the oddly inferior graphics."

    Looks like someone put the game names wrong way around. You were supposed to say Forza has better graphics.

    http://msxbox-world.com/Forza_Vs_GT4.php

    An ovbious mistake mind you seeing as how hyped GT4 was.

    --
    Have you metaroderated recently?
  119. Yes please! by Azerphale · · Score: 1

    /cue the themesong
    "Chu chu rocket! Kaneko wakka-wa!"

    Loved the DC for the games. Soul Calibur II, Phantasy Star Online, and Samba de Amigo (+4 sets o' maracas) to name the three that occupied way too much of my time in college.

    Of course had I bought one at launch, I would've been sorely disappointed in my purchase.

  120. Re:engaging immersive by Jarlsberg · · Score: 1
    do you prefer Gran Turismo 4 to Forza due to it's noticeably better graphics? Personally, I like them both, probably liking Forza's driving better, despite the oddly inferior graphics."

    Looks like someone put the game names wrong way around. You were supposed to say Forza has better graphics.

    Eh, who cares. It's very clear that Burnout Revenge is better than both. It's faster, it doesn't have crashes that go thud, and it has the best graphics of the lot. :P

  121. Re:It's ==, not =. :-) by ros0709 · · Score: 1

    I'm a COBOL programmer, you insensitive clod.

  122. Re:engaging immersive by Agret · · Score: 1

    Amen to that, Burnout Revenge is awesome but it's pretty lame compared to Burnout 3. In revenge you can just smash through traffic. Takes away the skill that was required in Burnout 3.

    --
    Have you metaroderated recently?
  123. I don't get it... by TheZorch · · Score: 1

    How is the 360 like the Dreamcast? If your speaking metaphorically then its probably similar, but in any other way its not.

    The Dreamcast was, in its day, a rather revolutionary game console. The design methology used in the DC is the same methology being employeed with the latest breed of next-gen machines like the 360, PS3 and Nintendo Revolution. If this is what makes the 360 similar then I'd have to admit its true but its not nearly enough.

    That methology called for the use of PC technology; yes the Dreamcast used PC technology. It used the NEC PowerVR graphics chipset, competitior to the now defunct 3Dfx Voodoo graphics chipset. Its OS was a modified version of Windows CE! Another DC innovation was in the design of the game save carts which were themselves miniture handheld game devices. You could turn your DC game save cart into a virtual pet by transfering a Chao from "Sonic Adventure" to it. You can do that with SA on the Gamecube with the GBA. Had Sega been able to acquire better support, most development houses got burned when they developed for the Saturn, the DC probably would have been a better success. Its PowerVR GPU made it one of the best looking consoles on the market with superior 3D graphics support over the PS2 and Nintendo 64. The DC still lives today in the form of arcade hardware manufatured by Sega's still-alive-and-kicking arcade games department.

    I would like to see Sega release a Dreamcast development system for the general public to help foster a new age of ameteur game development projects. The DC could live on with NEW games built and designed by DC fans. You could go online, download games and store them on a hard drive built into the dev kit addon for the console. Its an interesting idea.

    I have a question? Did Sony ever design a ameteur game development version of the PS2 like they did with the PS1?

    --
    Michael "TheZorch" Haney
    thezorch@gmail.com
    http://thezorch.googlepages.com/home
  124. No, he did it to get his delivery platform by cheekyboy · · Score: 1

    So, you build 100m xbox's sell em, have 100m customers all on broadband in the lounge room.

    Now, its 100% interactive, fast, and you have a way to charge and make dollars.

    You have no successfully displaced all CABLE-TV corps, TELCO-CORPS, MUSIC-RETAILERS, total market, oh ~$100billion +

    Now on xb0x360-live, I bet that come december + , you will be able to buy broadband delivered games 60% margins there,
    broadband delivered tvshows/movies (no Sony movies though), lots of music like itunes, xtunes? again no sony music.

    xbox360 is THE interactive settop box with no dependance on satelites/cable - just the internet.

    Add in IPTV and then he can start selling cable tv, with no wires needed. But instead of 500 channels and $99/pm, you
    pay per tvshow or series at your own leasure.

    360tv, 360music, 360games, 360voip, 360shopping

    Before anyone blinks, presto all the majors have no choice but to play ball with MS, since they will have NO infrastructure, or if they dared, it would cost em 5 years profits to make one.

    the 360 will be like having a startrek computer at home, at your service to deliver anything.

    --
    Liberty freedom are no1, not dicks in suits.
  125. Re:engaging immersive by Anonymous Coward · · Score: 0
    They don't have an online system now. So what that means is that their online system is at best a year away.
    Uh, right. So, the 'online system' is some sort of Duke Nukem Forever, that you'll never be able to do. It's always a year ahead. Too bad Sony, you should've been here last year when it was still possible to build an 'online system'.. Not to mention the fact that the whole console is about a year away itself!

    ps. PS2 online games work just fine. For free.
  126. Re:Why 1UP won't be asked to dev the 360 interface by xouumalperxe · · Score: 1

    little sense means sense 0. Hence, sense = 0 fulfills that condition. There you go!

  127. Re:Why 1UP won't be asked to dev the 360 interface by xouumalperxe · · Score: 1

    what the heck? should've previewed that post before posting.
    Assuming things can't make negative sense, little sense means sense < delta for some delta > 0. If sense == 0, then our condition is verified. QED

  128. Who cares about HD-DVD or Blu-Ray? by Targon · · Score: 1

    To be honest, since neither "standard" is really available at this point, who cares if the Xbox 360 is compatable with these new standards or not at this point? It's possible that if Microsoft supported either of them, the standard would change before a single movie was released on it and the Xbox 360 still wouldn't be compatable, even though that was the idea.

    Now, Microsoft didn't make a ton of money with MS Windows 2.x. Did any of you really hear about MS Windows prior to the 3.0 days? A big thing is that Microsoft managed to work up the support for the MS Windows platform(s) over time. With the consoles, a key is that they are a work in progress. What weaknesses were seen with the original Xbox get worked on for the 360, then for the Xbox 720 or whatever they call the following generation. With each new generation, there will be more support as long as MS doesn't drop the ball and take a step backwards.

    You can expect that along with working on compatability with the original Xbox titles, there will be more similarities to the Win32 platform so game companies can develop for both platforms if Microsoft would allow it.

    PC gaming is slowly becomming the platform for the non-action games while action games move to the console. It's just the nature of these things if you think about it. I don't see consoles as being aimed at the gamer who prefers THINKING about what they are going to do next rather than the action gamer. First person shooters will probably all move to the console in time, games like Civilization, Sim City, and other strategy games that don't require fast reflexes will be where PC gaming will end up. True RPGs will also probably stay on the PC platform where having a lot of options and the need for a larger number of controls is more natural. Would a console have any luck with a full keyboard as a part of the standard controller package? That's the power of the PC, game companies arn't limited in how many options are available at once. If you want 15 different weapons or tools to be available all at the same time, that's possible on a PC. With a console, the UI would need to support that, and that's asking a lot.

    1. Re:Who cares about HD-DVD or Blu-Ray? by Brantano · · Score: 0

      The reason why puzzles, 'real' rpg's, first person shooters, and strategy games like Starcraft/Civilization/Sim City, ect. will stay on PC is because of the control scheme. It has nothing to do with how much intelligence a user needs to play the game or because the game doesnt have action in it.

        Its because you have to actually CLICK with these genre's of games, you cant move an analog stick or d-pad quick enough or fast enough to actually beat/have fun in a game like that. Its the same reason why you dont see fighting games, platformers, racing titles (The majority anyway), or third person shooters on pc. You just cant control them well enough to make them fun.

        Once a certain genre has been designed for a platform, it cant go to another platform with the same expections, this is why halo is great on the console but is a really crappy first person shooter to put on PC, it was designed with a controller in mind.

  129. Re:engaging immersive by hal2814 · · Score: 1

    I think you made a typo and wrote "Super" where you really meant to write "Saturn."

  130. Re:Biggest difference: people spend more $. by RailRide · · Score: 1
    People aren't affraid, anymore, to own one of each. Sure, there are penny pinchers, but in general most of the gamer market will get teh 360 now and ps3 later. Who does't have both? (I have dreamcast & xbox).

    Casual gamers, otherwise known as the biggest segment of the console market?

    ---PCJ

  131. have you played Ikaruga? by YesIAmAScript · · Score: 1

    It's fantastic (and available on GC). And this is better?

    Whether this is better or not, I'll go seek it out. There just aren't enough good shooters nowadays.

    Thanks for the tip.

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:have you played Ikaruga? by Prophet+of+Nixon · · Score: 1

      Ah, I didn't mean 'shooter' as in scrolling shooter. Its an FPS, its just that it takes place in a wonderful world, has unique weapons, good sound/music, hell, everything about it is good.

      As for scrolling shooters, if you've got a PS2 around, get Gradius V. Made by Treasure for Konami. Its Gradius' core gameplay crossed with Ikaruga's colors, style, and explosions. I think its the better game of the two, and they've done some awesome new things with the 'option' side ships.

      Some other good PS2 stuff...

          Silpheed - pre-Ikaruga game from Treasure, easier and not as pretty, but cool.

          Gradius III/IV - arcade Gradius III is quite a bit different from the SNES one, and IV was the first 3D Gradius, and its pretty good. This is tough to find though, and V is better.

          R-Type Final - over 100 different R-Type ships, and branching levels, needs to be on s-video to really look right though.

          Neo Contra - if you played the SNES Contra: The Alien Wars and remember the overhead levels, this is a whole Contra game done in that style. Wonderful game, all the levels are good, and a good 2 player co-op game. While this one is great, I would recommend avoiding Contra: Shattered Soldier though, its not very good (I just didn't find it fun enough to justify its difficulty).

          Metal Slug III, IV, V - available on PS2, xbox, or MAME.

      Not much on the xbox would qualify as a shooter (I keep it around for 4 player games). The two games that have the same sort of appeal to me though, are Panzer Dragoon Orta and Gunvalkyrie (GV is the better of the two, but has quite a bit of learning curve on its controls). Panzer Dragoon really needs to be on s-video or better too, it looks muddy otherwise. Somewhat different genre, but Hunter the Reckoning: Redeemer is an incredible game too, and its great with 3 or 4 players. The definitive version of Gauntlet: Dark Legacy is on xbox too (same as the GC one, but without the game-locking bugs).

  132. I've played both... by YesIAmAScript · · Score: 1

    Thanks. I didn't make a mistake here. Play the New York level on GT4 in (pseudo) 1080i on PS2. Then play the New York level on Forza on Xbox in 480p.

    Yes, the PS2 version is a bit flickery (the curse of the PS2), but it's definitely better looking. The textures are higher res, the cars look better, the road surface looks better (although is actually less detailed).

    Don't get me wrong, Forza is a great game, in many ways better than GT4. But the graphics are inferior. The track area looks washed out, the textures are low res, the GAME is low res (no HD), the car models are not as pleasing as GT4 (although pretty damn good), and everything outside the track area is less detailed than on GT4.

    It's shocking to me, since Rallisport Challenge 2 is the best looking racing game on any console and this is made by the same people on the same console. Why did the graphics drop in quality so much? And how come no HDTV support? It kind of looks to me like they just ran out of time to spend on it.

    It doesn't matter too much, it has little effect on game play. The track/walls muddiness makes it difficult to discern the track ahead in certain circumstances (like the street course track, Australia?) but honestly in these kind of games, you have to memorize the tracks to do well anyway, so it's not a big deal in the end. Other than that, it creates no problems.

    But that doesn't make it not so.

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:I've played both... by sam_paris · · Score: 1

      No, you're wrong. No game on ps2 that has an equivalent on xbox has better graphics than the xbox version. As basically every review of games released on both has said.

      Not only that but you state that you played on 1080i on ps2 and 480p on xbox. In case you hadn't realised, this is what's called an unfair test.

      I cannot actually believe you are trying to compare graphics between things run at different resolutions. *sigh*

  133. Re:engaging immersive by mink · · Score: 1

    I'm so used to the first 3 burnout games (damn them for ditching the Gamecube after #2) that Revenge is quite hard because I instinctively avoid cars or slip between them instead of taking them out.

    --
    Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  134. Re:engaging immersive by mink · · Score: 1

    Or TG-16/DUO/PC-Engine.

    --
    Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  135. tip by ArmorFiend · · Score: 1

    Pick up PowerStone 2. It rocks.

  136. No, not worth it because it is not right by SuperKendall · · Score: 1

    Look, I don't hack my consoles at all. I am just saying I do not like the thought of paying anything per month, forever, where the other side gets to disable a primary use of my console at any time the like. What if a hacker uses rotating ID's from various consoles to access Live and happens to get mine disabled? Since most of the valuation of an XBox lies in Live, it would make the console almost worthless. Furthermore it makes it almost impossible to buy an XBox used as you have no idea if that particular XBox has been locked through no fault of your own.

    Really though I'm not interested because, as I said, I simply do not want any recurring costs in my life. It looks small to you but you have to pay it forever and that does not look small to me. So I prefer the Sony model where games individually provide networking support and I can play for free (or not) as I please.

    It's just rude to assume I'm against the remote manipulation of my console because I want to cheat, when I have no desire to do so. Are you for the ability for media companies to remotley disable your DVD player? It's exactly the same principal I'm standing for.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  137. Re:You are full of crap.... but not "literally" (^ by e1618978 · · Score: 1

    Microsoft lost $4 billion on sales of 20 million units. That means that they lost $200 per unit - just as if they gave a console + game away for free to each user of the Xbox.

  138. Re:You are full of crap.... but not "literally" (^ by Dogtanian · · Score: 1

    That as may be, they didn't "literally" give the X-Box away. Didn't you get the point of (or even bother reading) what I said in my post? I thought it was pretty clear.

    Saying that "Microsoft were/are giving the XBox away" is justified as artistic license. Saying that they were "literally" doing that is just wrong. (Bangs head against wall)

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  139. Re:engaging immersive by Jarlsberg · · Score: 1

    True, but sometimes you just feel like running into things and smash them up good. :D
    Playing Burnout Revenge gives you a visceral thrill few other games can match, but I agree it's not very skill-oriented. Personally, I have very little patience for racers in general, especially the Gran Turismos of this world. They may be close to life, but to me, they're just dull. :)

  140. Whoops... Didn't read carefully... by Svartalf · · Score: 1

    The link in question refers to a hoax, but piracy IS possible on the GC...

    http://www.n-sider.com/articleview.php?articleid=2 75>As this article indicates...

    So, before you go on, I am right about the, "it did nothing to help" comment about the discs- and they did themselves out of a market segment right out of the gate by doing it.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  141. Re:You are full of crap.... but not "literally" (^ by Anonymous Coward · · Score: 0

    literally Pronunciation: 'li-t&-r&-lE, 'li-tr&-lE, 'li-t&r-lE Function: adverb 1 : in a literal sense or manner : ACTUALLY 2 : in effect : VIRTUALLY usage Since some people take sense 2 to be the opposite of sense 1, it has been frequently criticized as a misuse. Instead, the use is pure hyperbole intended to gain emphasis, but it often appears in contexts where no additional emphasis is necessary.

  142. Re:You are full of crap.... but not "literally" (^ by Dogtanian · · Score: 1

    I get the feeling that this is where the misuse has become accepted as use. Personally, I think (correct or not) that it's pretty stupid and that the phrase "in contexts where no additional emphasis is necessary" was pretty spot-on with respect to the XBox situation...

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  143. Moving in the Right Direction by Mokupo · · Score: 1

    Hey, M$ might actually be moving in the right direction. People actually liked the DC. No matter. What matters most in the end is the games. If the games suck, people remember the console as sucky. If the games are good, people remember the console as good. And Halo 3, various violent bloody M rated games, and sports games don't seem like a variety of good games to me. Vive le NES!

  144. ps2=Dreamcast=XBOX360=Dreamcast? by OLDSKOOLgamer · · Score: 1

    PS2 came out a year early also it had more similaritys to Dreamcast(aw but thats just smart marketing for sony Huh(.) At least Mirosoft is stepping up to the plate,not making orther countries wait a year while we enjoy XBOX 360 power so can they.

  145. Re:You are full of crap.... but not "literally" (^ by e1618978 · · Score: 1

    I think that you are taking things too literally 8)

  146. Profitable Inspiration by TysonCross · · Score: 1

    |Believe it or not, the gaming business isn't about giving you and your friends fun games to play, it's about making money.

      This is overly cynical. Surely its about both? Gaming & Business? If it ain't fun, its not going to sell. Sure stockholders are the raison d'etre for many companies, but without the appeal and functionality of the actual product, whos going to buy from them?

      I know there is a widely-claimed dearth of creativity in the gaming industry right now, and the most successful franchises are exactly that: franchises which replicate with minor improvements on an established model largely guaranteed to sell, BUT a lucrative market is only lucrative because the demand (i.e the desire for the enjoyable, interesting, satisfying, thrilling or otherwise stimulating experience that "video" games provide) is strong, and in the case of computer games, there is a very high standard and associated high cost to create or develop. Maybe the initial costs inhibits certain experiments and games, but the high standard does goes long way to assure that when you plonk your £39.99 on the latest and greatest home entertainment extravaganza, you'll be enjoying a relatively polished product.

    Perhaps your own disillusionment is giving vent to a cynicism that perhaps not all game developers share? Or am I in the hippie no-mans-land of starry-eyed shareware developers and delusionally devoted console fanboys in believing that truly unique, thrilling AND successful games are the product of hard work and genuine passion backed by the large resources that the unique mass-appeal of these strange gaming experiences we enjoy can generate?

  147. dingodot.com ____ FREE XBOX360 by dingodot_com · · Score: 1

    XBOX 360 will be amazing...don't even try to knock it!!! come get an XBOX 360 for free!!! www.dingodot.com gogogogogogo check it out now!!! also, free money for online poker, free stock tips, music, and so much more!!!! GOOOO!!! www.dingodot.com