There are however MANY people here that insist that P2P network are very useful for non-illegal means, although I've not really heard a lot of good examples...
Game demos. Have you ever tried to get one of these right after the release? I tell you, it's hell if you don't know of any good updated local mirror. If the game companies started distributing game demos via p2p networks it'd be a LOT easier to get them.
Another reason is that the world has more countries than just the USA. So the only resort for people in non-important countries (Like myself, here in Norway) is to get the shows from the net - or wait for YEARS (And that's only if we're lucky) till the shows come here. For example, ST: Enterprise won't be shown for atleast a few years here - the same with the new Babylon 5 pilot. So downloading off the net is the solution for me.
(A point that the networks should take note of: I'd GLADLY watch internet streams with those shows on, even if they'd been filled with commercials. I'd even pay a small sum for those streams if the selection of shows was wide enough. Hopefully, this won't stay a dream for long..)
Only because that's how the game was designed. The engine, however, could tilt you on the head if you wanted (And I think a few of the mods did actually that).
Also, I seem to recall that changing some variables inside the game could make you tilt to whatever angle you desired when moving sideways. Looked really weird.
You are completely wrong. Quake could - and in almost every level had, overlapping passages. I can assure you, it was as fully 3D as any game to come after it. To quote Gamespy: "The most amazing quality of Quake was the first completely three-dimensional environment, with the most advanced physics system of its time."
Tell me how one game can be 'more' 3D than the other? Both Descent and Quake had 6 degrees of freedom. Both had textured levels, dynamic lightning and to a certain extent movable objects.
Care to explain further?
Of course they had to use all that firepower. After the incident with that Trinity chick, the minimum requirements for a hacker arrest are at least 12 troopers.
This was exactly what the FBI did in Operation Buccaneer. They set up their own warez sites, got their own people deeply into the scene, then struck.
By the way, it's not entrapment (AFAIK) because the FBI didn't trick them into anything - they'd still copy software without the 'encouragement' of the FBI.
In Norway we already have one show like that - it's targeted at teenagers and plays in after-school hours. Only 50% of the screen is used for the real show - the rest is used for useless junk like a 'studio-cam' and an chatterbox people can send SMS messages to (for $1 apiece) and get 15 seconds of fame. Really lame, and destroys the occasional good show they have on.
My experience have been the exact opposite of this. While most Q3A-based games I've played seems fluid and ran well on my Celeron450/TNT1 setup, Unreal-based games seemed much more choppy. Also, UT itself had a tendencey to load things from the disk _after_ the game had started (and went on like that for atleast the first minute), resulting in even choppier framerate.
But then again, the article states that the old Unreal engine is way more CPU than GPU intensive. How much horsepower did your i810 PC have?
It's more like IRC, with only one channel, no linking between servers, but with each server having a list of what files every client has. It seems OK enough, but server multisearch is hell to get working behind NAT. (It doesn't support multi-peer downloads either, and you need gigabytes of files to be even allowed to connect to the biggest servers).
No tape, but you'll get to put your HD in there instead. Their 'IDB' system is nothing more than an hard drive tray that can be removed while the system's running. (Which actually is quite a feat if this system runs plain IDE)
They won't only recognize other fellow boxes, they'll start talking to each other over the network with a lot of incomprehensible, strange-sounding noises to make you think they're intelligent and have emotions.
Ok, to correct myself: it was a buffer overflow in the UPNP implementation that compromised WinXP. And the review says there is SOME configuration (five minutes or so) before it can be put to use. So it's probably not that insecure at all.
"Hey you, come over here. I've been watching your for 2 hours, and I'm not sure if picking your nose is illegal, but since it's illegal in Bigcountryia and they feel offended by it, you'll be charged with obscenity. Come now..."
The real reason that they're prosecuting him is that Økokrim (The department responsible for investigating computer crimes here in Norway) and their state prosecutor Inger Marie Sunde are dreaming about a police state where they have absolute control. A week or so ago, she said she wanted to outlaw the use of anonymous email. Normally, one would just ignore such a person, but her high position makes her really dangerous if she ever manage to pass the laws she want to.
Doesn't almost all notebooks in production today already have a sound card built in? Granted, it's not the best quality audio, but as long as you have a line out plug it's good enough for most people's music demands. And, since it requires USB, it won't work on the older machines.
There are however MANY people here that insist that P2P network are very useful for non-illegal means, although I've not really heard a lot of good examples...
Game demos. Have you ever tried to get one of these right after the release? I tell you, it's hell if you don't know of any good updated local mirror. If the game companies started distributing game demos via p2p networks it'd be a LOT easier to get them.
Take a look at the SCORE of that comment. Perhaps he was browsing at 2 or 3 and never saw that comment?
Don't be so quick to flame people..
I'll just grab my fake beard and wig, and then no computer'll be able to recognize me at all.
Another reason is that the world has more countries than just the USA. So the only resort for people in non-important countries (Like myself, here in Norway) is to get the shows from the net - or wait for YEARS (And that's only if we're lucky) till the shows come here. For example, ST: Enterprise won't be shown for atleast a few years here - the same with the new Babylon 5 pilot. So downloading off the net is the solution for me.
(A point that the networks should take note of: I'd GLADLY watch internet streams with those shows on, even if they'd been filled with commercials. I'd even pay a small sum for those streams if the selection of shows was wide enough. Hopefully, this won't stay a dream for long..)
Only because that's how the game was designed. The engine, however, could tilt you on the head if you wanted (And I think a few of the mods did actually that).
Also, I seem to recall that changing some variables inside the game could make you tilt to whatever angle you desired when moving sideways. Looked really weird.
You are completely wrong. Quake could - and in almost every level had, overlapping passages. I can assure you, it was as fully 3D as any game to come after it. To quote Gamespy: "The most amazing quality of Quake was the first completely three-dimensional environment, with the most advanced physics system of its time."
Tell me how one game can be 'more' 3D than the other? Both Descent and Quake had 6 degrees of freedom. Both had textured levels, dynamic lightning and to a certain extent movable objects.
Care to explain further?
Of course they had to use all that firepower. After the incident with that Trinity chick, the minimum requirements for a hacker arrest are at least 12 troopers.
This was exactly what the FBI did in Operation Buccaneer. They set up their own warez sites, got their own people deeply into the scene, then struck.
By the way, it's not entrapment (AFAIK) because the FBI didn't trick them into anything - they'd still copy software without the 'encouragement' of the FBI.
In Norway we already have one show like that - it's targeted at teenagers and plays in after-school hours. Only 50% of the screen is used for the real show - the rest is used for useless junk like a 'studio-cam' and an chatterbox people can send SMS messages to (for $1 apiece) and get 15 seconds of fame. Really lame, and destroys the occasional good show they have on.
My experience have been the exact opposite of this. While most Q3A-based games I've played seems fluid and ran well on my Celeron450/TNT1 setup, Unreal-based games seemed much more choppy. Also, UT itself had a tendencey to load things from the disk _after_ the game had started (and went on like that for atleast the first minute), resulting in even choppier framerate.
But then again, the article states that the old Unreal engine is way more CPU than GPU intensive. How much horsepower did your i810 PC have?
Actually, in some other countries those chacacters were named Olivia and Brutus. So you're both right.
mIRC is a Windows app. Duh.
It's more like IRC, with only one channel, no linking between servers, but with each server having a list of what files every client has. It seems OK enough, but server multisearch is hell to get working behind NAT. (It doesn't support multi-peer downloads either, and you need gigabytes of files to be even allowed to connect to the biggest servers).
All in all, good app, but not really my taste.
No tape, but you'll get to put your HD in there instead. Their 'IDB' system is nothing more than an hard drive tray that can be removed while the system's running. (Which actually is quite a feat if this system runs plain IDE)
Client Access License. Read more about them over at the Redmond site.
If only you could be hired as the new chief of security at Microsoft... *dreams*
They won't only recognize other fellow boxes, they'll start talking to each other over the network with a lot of incomprehensible, strange-sounding noises to make you think they're intelligent and have emotions.
Kinda like these toys.
</funny>
Ok, to correct myself: it was a buffer overflow in the UPNP implementation that compromised WinXP. And the review says there is SOME configuration (five minutes or so) before it can be put to use. So it's probably not that insecure at all.
How's the security on such a device that automagically sets up everything and then some?
(Remember, it was the automatic detection of network services (UPNP) that compromised WinXP..)
Well, 256 shades of pink should be enough for everybody's pr0n needs. Right?
Perhaps he just misremembered the quote? Don't be hard on him...
I don't know what's more impressive - that you managed to install Windows in 10MB or that your tiny 10MB drive spins around at 7200rpm...
Wow.
(yes, I know it was a typo...)
a better analogy:
"Hey you, come over here. I've been watching your for 2 hours, and I'm not sure if picking your nose is illegal, but since it's illegal in Bigcountryia and they feel offended by it, you'll be charged with obscenity. Come now..."
The real reason that they're prosecuting him is that Økokrim (The department responsible for investigating computer crimes here in Norway) and their state prosecutor Inger Marie Sunde are dreaming about a police state where they have absolute control. A week or so ago, she said she wanted to outlaw the use of anonymous email. Normally, one would just ignore such a person, but her high position makes her really dangerous if she ever manage to pass the laws she want to.
Doesn't almost all notebooks in production today already have a sound card built in? Granted, it's not the best quality audio, but as long as you have a line out plug it's good enough for most people's music demands. And, since it requires USB, it won't work on the older machines.