Picture a mmorpg where you need 3 other players to help you defeat a certain barrier. There's no other way, its part of the game structure. If you're a cheater, others won't help and you're limited in your game play. Where's the fun now?
Are you kidding? The cheater will just simulate the two other people via a cheat. But I like the concept.
The Plan: Take the binding of each book and cut it off. Feed into a scanner with duplex and cut-sheet feeder. Scan as a 300 DPI jpeg with compression. Then OCR them overnight. I don't expect the OCR to be perfect, just good enough to use as a searchable index.
And then 3 weeks after you chuck it, go "Damn, I can't read this page!" when you go to look up something and it says, "It is extremely important that you fark dnf2 gib oefll or else you will damage your hard disk."
Stick with books. There's a reason why they are popular. They work really well. Besides, the trees are already dead so you're not doing them a favor. And you'll just have to kill more trees to get more books to scan more stuff.
Yes GM does. But this is much more. This is reporting all the data from the blackbox about the crash data as well. Knowing just which seats were occupied (based on sensors already there), seatbelt statistics, car speed, etc. This is much much more.
I attended an conference a while back dealing with the mandate of cell phones to report their position with 911 calls. One of the presentations was by Ford (?) which outlined how the data in these black boxes can be a huge boon to medical/emergency response in the event of an accident.
Here's the scenario. A car is struck in an accident. The black box recognizes this fact. Automatically calls 911. It also detects that there were 3 passengers, and that all had their seatbelts on (good). However it also knows that the passenger side was struck at a speed of 45 MPH, and there is a passenger in the back seat. Statistically, 90% of these type of impacts with a passenger in that location sustain neck injuries. EM personell are notifed to be alert for possible neck injuries.
Kinda like the way Mozilla reports crash info back, but it can save your life:^)
It would be interesting if Valve could incorporate some kind of "pay for play" system into Steam like MP3.com does. Steam is the medium you use to distribute your mod/game/etc. The more you get played, the more they pay you - just like MP3.com's Payback for Playback system. Suddenly MOD creators and creators of more extensive single player creations such as Neil Manke could actually become the Bassic of the gaming industry.
However MODs definitely should be taken seriously. I don't know the numbers now, but when DoD 2.0 came out, we had more online players and more online servers than MOH:AA and RTCW. That must have just put their undies in a knot to have a bunch of amateurs make something that had more ppl playing than their mega million budget (and probably lots of sales to boot) products.
Hehe - well I'm the old one, and don't like to see the "young ones" get treated any less. When a 15 yr old "kid" can create something that makes you go, "Woah!", age goes out the window and results speak.
Personally I'm involved with maps and mapping. I ended up getting into a number of converstations with the coders requesting some clarifications (and features), and it became fairly clear I understood a bit about it. Subsequently went on to work on an experimental "extension" of game play (if not multiplayer, then perhaps...)
I think the other thing that separates the men from the boys (ok - adults from the kids) is the dedication to time. We've figured out fairly well who's there for us and who's not. It takes a whole infrastructure in a way to keep the whole thing going. One person to manage the website, another for forums, etc.
LOL and you're saying Valve isn't helpful? CS, DoD, TFC, and many other mods would never exist were it not for Valve. And you probably wouldn't have mods for other games (Westwoods' C&C, Serious Sam, RTCW, etc.) if it wasn't for Valve showing them the way. Lots of companies have "discovered" the Mod concept, but Valve's years ahead of 'em.
Actually, I think there is a certain "something" about the Half-Life engine. IMAGDO (In My Amateur Game Developers Opinion), there is something about the "look" of HL engine versus Q3 engine (or others) that just makes HL engine games work better. It's like an art medium. I mean you can have a painting of a mountain done in watercolors, oils, and pastels for example. It's the same mountain, they are all nice looking, but each medium can convey a certain "feel" the others just can't touch. There's something abstractly "right" about HL that just makes it work and keep being so popular after all this time. Look at cave paintings. So crude and primitive compared to a digital photograph or "civilized" piece of artwork. But some just can stir more emotion in your heart than your average "Child With Boat" by some obscure (or not so obscure) artist.
Now I know you can't go forever with old, but still, there's something to it.
a) don't refer to mod developers as kids. Age matters little. And in fact age range of DoD developers (I'm one of 'em) is 17 to 40, with most in their 20's. They are professionals in almost every sense of the word except for not getting paid.
b) What if film makers had to create their own cameras and film before making a movie? Kind of would take away from the whole Film Design process, wouldn't it?:^)
c) Mods = Reuse. Reuse = Win. Isn't that what they tell you in OOP classes & books all the time?
They treat us MOD developers (like Day of Defeat) VERY well, giving us resources, channels to communicate with each other (and them), tools, plus PR.
If you've ever read the Clue Train Manifesto, I think you might agree with me that they follow some of the Cluetrain Rules. Open things up, allow players and developers to talk, etc. How many game companies run mail lists where their own coders get involved with discussions with mod developers? If you didn't look at the 900 pound gorilla behind them, you'd swear it's open source or something:^)
In a thousand years it will be a new ball game. To say we should worry about this 1000 years from now is equivalent to some dark ages sage wondering just how the people 1000 years from now are going to be able to build buildings of any size, given how all the construction of castles is clearly using up all the available regional stone resources. After all it is clearly impossible to transport materials of any great size over a long distance give the limits of horses and oxen. Stone from Italy? Charming idea my friend, but how are you proposing to move it from Italy to here in France?
<sarcasm> LOL maybe we should just dismantle the whole internet, as clearly the internet is the channel used by spammers! Oh wait. The internet has many many positive uses. Gee! </sarcasm>
LOL a 4 for Interesting? Oh come on, this is ignorance, not information.
Horrors! Spammers can use this!
Uh 'scuse me but I can write a 10 line perl script that does the same thing. All I have to do is craft a query to google, and put a bunch of work into parsing out the real content from the HTML that comes back. Kind of a pain, but nothing a few regexp can't handle. This API is nothing new, it's just something handy. I'm seriously thinking I can replace a component of a research project here at our research facility with this. Why reinvent the wheel after all?
Worse, are webmasters going to have to put a halt to Google crawls?
It's called robots.txt. Ever run a web server? All this API does is let you do searches to google. Google is google is always searching. That's what robots.txt is for. You are not going to get crawled by this! This is not a BOT, just a QUERY TOOL.
LOL maybe we should just dismantle the whole internet, as clearly the internet is the channel used by spammers! Oh wait. The internet has many many positive uses. Gee! </sarcasm> LOL a 4 for Interesting? Oh come on, this is ignorance, not information.
Horrors! Spammers can use this!
Uh 'scuse me but I can write a 10 line perl script that does the same thing. All I have to do is craft a query to google, and put a bunch of work into parsing out the real content from the HTML that comes back. Kind of a pain, but nothing a few regexp can't handle. This API is nothing new, it's just something handy. I'm seriously thinking I can replace a component of a research project here at our research facility with this. Why reinvent the wheel after all?
Worse, are webmasters going to have to put a halt to Google crawls? Huh? What does this API have to do with being crawled by google? All this API does is let you do searches to google. Google is google is always searching. That's what robots.txt is for. You are not going to get crawled by this! This is not a BOT, just a QUERY TOOL.
Prompts were all in german, and it was for some dialer script. I had been on Tom's (on one particular page) for about a minute when it popped up.
Anyone else see it?
Interesting quotes from the patent
on
Build Your Own UFO
·
· Score: 2, Interesting
I was kind of skeptical at first, especially when I started seeing words like "gravionics" and "antigravity", but I just read the original patent text, and noticed these two paragraphs.
First...
It is well established in the literature, that a force or thrust may be generated by a capacitor charged to a high potential. Although there are different theories regarding the basis for this phenomenon, there is no dispute that a force is generated by capacitors under such high voltages. However, the thrust generated by such high potential capacitors has been minimal and thus this phenomenon has had very limited practical utility.
Translation: it works, but we're not sure why.
Second...
Although the asymmetrical capacitor module described in the preceding paragraph has worked well in the laboratory, one potential disadvantage or limitation thereof is that there is some tendency to arcing between potential surfaces. More generally, there is a need to further improve the module construction to enable use thereof for atmospheric propulsion and for propulsion in space.
OMFG! (as they say), so it does (may) work in space! So does it need a "fuel" of some type? As in, are we talking about feeding it some kind of substance, and the mechanism acts to accelerate the mass? Or does it run all on it's own?
Talk about packet sniffer heaven. Affluent computer users all in a room together using their wireless, and only half paying attention to what they are doing. Bet you could pick up some great stuff there with a sniffer!
Are you kidding? The cheater will just simulate the two other people via a cheat. But I like the concept.
And then 3 weeks after you chuck it, go "Damn, I can't read this page!" when you go to look up something and it says, "It is extremely important that you fark dnf2 gib oefll or else you will damage your hard disk."
Stick with books. There's a reason why they are popular. They work really well. Besides, the trees are already dead so you're not doing them a favor. And you'll just have to kill more trees to get more books to scan more stuff.
Yes GM does. But this is much more. This is reporting all the data from the blackbox about the crash data as well. Knowing just which seats were occupied (based on sensors already there), seatbelt statistics, car speed, etc. This is much much more.
I attended an conference a while back dealing with the mandate of cell phones to report their position with 911 calls. One of the presentations was by Ford (?) which outlined how the data in these black boxes can be a huge boon to medical/emergency response in the event of an accident.
:^)
Here's the scenario. A car is struck in an accident. The black box recognizes this fact. Automatically calls 911. It also detects that there were 3 passengers, and that all had their seatbelts on (good). However it also knows that the passenger side was struck at a speed of 45 MPH, and there is a passenger in the back seat. Statistically, 90% of these type of impacts with a passenger in that location sustain neck injuries. EM personell are notifed to be alert for possible neck injuries.
Kinda like the way Mozilla reports crash info back, but it can save your life
HNY POT ?
Fool ya.
It would be interesting if Valve could incorporate some kind of "pay for play" system into Steam like MP3.com does. Steam is the medium you use to distribute your mod/game/etc. The more you get played, the more they pay you - just like MP3.com's Payback for Playback system. Suddenly MOD creators and creators of more extensive single player creations such as Neil Manke could actually become the Bassic of the gaming industry.
Imagine a single player mod like the They Hunger series by Neil Manke via Steam.
However MODs definitely should be taken seriously. I don't know the numbers now, but when DoD 2.0 came out, we had more online players and more online servers than MOH:AA and RTCW. That must have just put their undies in a knot to have a bunch of amateurs make something that had more ppl playing than their mega million budget (and probably lots of sales to boot) products.
Hehe - well I'm the old one, and don't like to see the "young ones" get treated any less. When a 15 yr old "kid" can create something that makes you go, "Woah!", age goes out the window and results speak.
Personally I'm involved with maps and mapping. I ended up getting into a number of converstations with the coders requesting some clarifications (and features), and it became fairly clear I understood a bit about it. Subsequently went on to work on an experimental "extension" of game play (if not multiplayer, then perhaps...)
I think the other thing that separates the men from the boys (ok - adults from the kids) is the dedication to time. We've figured out fairly well who's there for us and who's not. It takes a whole infrastructure in a way to keep the whole thing going. One person to manage the website, another for forums, etc.
LOL and you're saying Valve isn't helpful? CS, DoD, TFC, and many other mods would never exist were it not for Valve. And you probably wouldn't have mods for other games (Westwoods' C&C, Serious Sam, RTCW, etc.) if it wasn't for Valve showing them the way. Lots of companies have "discovered" the Mod concept, but Valve's years ahead of 'em.
Actually, I think there is a certain "something" about the Half-Life engine. IMAGDO (In My Amateur Game Developers Opinion), there is something about the "look" of HL engine versus Q3 engine (or others) that just makes HL engine games work better. It's like an art medium. I mean you can have a painting of a mountain done in watercolors, oils, and pastels for example. It's the same mountain, they are all nice looking, but each medium can convey a certain "feel" the others just can't touch. There's something abstractly "right" about HL that just makes it work and keep being so popular after all this time. Look at cave paintings. So crude and primitive compared to a digital photograph or "civilized" piece of artwork. But some just can stir more emotion in your heart than your average "Child With Boat" by some obscure (or not so obscure) artist.
Now I know you can't go forever with old, but still, there's something to it.
a) don't refer to mod developers as kids. Age matters little. And in fact age range of DoD developers (I'm one of 'em) is 17 to 40, with most in their 20's. They are professionals in almost every sense of the word except for not getting paid.
:^)
b) What if film makers had to create their own cameras and film before making a movie? Kind of would take away from the whole Film Design process, wouldn't it?
c) Mods = Reuse. Reuse = Win. Isn't that what they tell you in OOP classes & books all the time?
They treat us MOD developers (like Day of Defeat) VERY well, giving us resources, channels to communicate with each other (and them), tools, plus PR.
:^)
If you've ever read the Clue Train Manifesto, I think you might agree with me that they follow some of the Cluetrain Rules. Open things up, allow players and developers to talk, etc. How many game companies run mail lists where their own coders get involved with discussions with mod developers? If you didn't look at the 900 pound gorilla behind them, you'd swear it's open source or something
In a thousand years it will be a new ball game. To say we should worry about this 1000 years from now is equivalent to some dark ages sage wondering just how the people 1000 years from now are going to be able to build buildings of any size, given how all the construction of castles is clearly using up all the available regional stone resources. After all it is clearly impossible to transport materials of any great size over a long distance give the limits of horses and oxen. Stone from Italy? Charming idea my friend, but how are you proposing to move it from Italy to here in France?
the first one is always free.
Preview you fool! Slapslapslapslapslap....
LOL maybe we should just dismantle the whole internet, as clearly the internet is the channel used by spammers! Oh wait. The internet has many many positive uses. Gee!
</sarcasm>
LOL a 4 for Interesting? Oh come on, this is ignorance, not information.
Horrors! Spammers can use this!
Uh 'scuse me but I can write a 10 line perl script that does the same thing. All I have to do is craft a query to google, and put a bunch of work into parsing out the real content from the HTML that comes back. Kind of a pain, but nothing a few regexp can't handle. This API is nothing new, it's just something handy. I'm seriously thinking I can replace a component of a research project here at our research facility with this. Why reinvent the wheel after all?
Worse, are webmasters going to have to put a halt to Google crawls?
It's called robots.txt. Ever run a web server? All this API does is let you do searches to google. Google is google is always searching. That's what robots.txt is for. You are not going to get crawled by this! This is not a BOT, just a QUERY TOOL.
LOL maybe we should just dismantle the whole internet, as clearly the internet is the channel used by spammers! Oh wait. The internet has many many positive uses. Gee!
</sarcasm>
LOL a 4 for Interesting? Oh come on, this is ignorance, not information.
Horrors! Spammers can use this!
Uh 'scuse me but I can write a 10 line perl script that does the same thing. All I have to do is craft a query to google, and put a bunch of work into parsing out the real content from the HTML that comes back. Kind of a pain, but nothing a few regexp can't handle. This API is nothing new, it's just something handy. I'm seriously thinking I can replace a component of a research project here at our research facility with this. Why reinvent the wheel after all?
Worse, are webmasters going to have to put a halt to Google crawls?
Huh? What does this API have to do with being crawled by google? All this API does is let you do searches to google. Google is google is always searching. That's what robots.txt is for. You are not going to get crawled by this! This is not a BOT, just a QUERY TOOL.
Prompts were all in german, and it was for some dialer script. I had been on Tom's (on one particular page) for about a minute when it popped up.
Anyone else see it?
First...
Translation: it works, but we're not sure why.
Second...
OMFG! (as they say), so it does (may) work in space! So does it need a "fuel" of some type? As in, are we talking about feeding it some kind of substance, and the mechanism acts to accelerate the mass? Or does it run all on it's own?
Well, since helecopters generally work in a direction opposite to gravity, I suppose helcopters are anti-gravity devices then?
Talk about packet sniffer heaven. Affluent computer users all in a room together using their wireless, and only half paying attention to what they are doing. Bet you could pick up some great stuff there with a sniffer!
I assume that means you only read the stories here, and not the posts.
He doesn't. Let's wait until someone really does need 'em and then worry about it.