Tiberium Wars uses the same basic engine (upgraded of course) as General, and the Battle For Middle Earth games. That includes the multiplayer, which is run by Gamespy, which is pretty much half the reason problems happen. In Generals you used to be able to do direct connect, but I think it's all Gamespy's crap now. It's not likely to get fixed up any time soon. Luckily for me, in all of these games (C&C3 included) I have plenty of fun playing single-player against the computer on skirmish maps and the like.
the fact that most people who play online seem to prefer the most craptastically small maps possible so the can rush.
Frankly, a "rush" is generally how things work out in most RTS multiplayer these days, at least on the high end. Not that games will necessarily be really short, some are quite long, but the Day of the Turtle is long past. Early harassment is the way things work in just about every RTS you'd care to mention. The best defense is a good offence, attack your enemy's resource generators and they can't hit you as hard. Turtle games are fun, but the only way you're ever likely to get one is to play with friends and agree to wait a certain period of time before a base invasion, or play the computer, which tends to cheat rush.
Did you ever play C&C Generals or BFME1-2? If so, I find it hard to believe that you wouldn't expect much of the same from C&C3. Online play in Generals was afflicted with appalling bugs, which successive patches always seemed to make worse. Eventually me and my RTS-playing group had to toss generals since after a period of time games would mismatch within the first few minutes without fail. BFME1 suffered the same problems, especially toward the end. BFME2 was a bit better, but I didn't play that online as much.
There are repercussions to not tipping in a restaurant you'll never go again, unless you pay in cash. Even then, unless you're passing through on your way somewhere else, waiters and waitresses get around. They know people, and they'll talk about the jackass that came in and totally stiffed them for a tip. Word gets around.
I buy a lot of used games at Gamestop. In fact, after one horrific recent incident of "new" gutted games, used is the only thing I'll ever buy at Gamestop. The last time I went into Gamestop and bought something, I paid $25 for 5 Xbox games, all of them ones that actually got decent reviews. I got Splinter Cell, Max Payne, and Max Payne 2 for under $5 TOTAL one day. Yeah, if you're trying to get games that are new, or a lot of people want you're certainly not going to get a deal, but there are plenty of used games out there at a reasonable cost. Even then, prices on eBay or other used outlets are generally even worse, especially if you're paying what most of them want for shipping.
I'm not particularly happy or unhappy about Imus' return. I didn't listen to him, nor care that he got fired. He's rich enough to take care of himself, and apparently he has.
My question remains: would Target be as quick to pull the game if it were a runaway success?
Of course not. That doesn't mean they wouldn't end up doing it in any case. See also: Don Imus' aborted radio career. It took an awful lot of pressure to bring him down, with all his political influence and the extreme financial rewards he reaped for his bosses. Manhunt and Take 2 have little to no political influence, and if their products aren't a financial success, who's going to be hurt if Target takes them off the shelves and sells them at firesale through another venue, maybe even eBay.
This only affects "move" operations between logical volumes. You have to hold down Command while you're doing this, inside the Finder, to get this to happen. Yes, it's a bad bug. It's not something, however, that you're going to run into if you're thinking sensibly about how you treat important data, or if you didn't know that the Command-drag functionality was built into the Finder (which I didn't, and I can't think of a time when I would use it now that I do, even if it was working correctly).
I may be wrong, but I am not aware of any long term (preferably controled and double-blind) scientific studies done on children with regards to smoking.
And probably won't be for a very long time. Such studies would be shot down instantly as being totally unethical.
-You just "proved" that no paternalistic intervention is ever justified, *even by parents to newborns*. Hey, if you believe compelling someone to eat is okay if they're under 2 years old, obviously, there must be some insufficient amount of eating you can do when over 2 years old that would justify force-feeding. Er, yes, there is, it's just not encoded in any specific law that way.
No, not really. If anything was proven (and I'm not willing to concede any kind of proof based on this "discussion") it was that there are only two justified responses. Paternalistic intervention in all cases or no cases. If force-feeding a 2-year old is justified to prevent harm, then force-feeding a 40-year-old on a hunger strike is justified.
The question of "sufficient judgment" is a bad reason to base any of these decisions on in any case. Since you've picked an arbitrary measure of "enough" judgment based on age alone, and what the hell is judgment exactly? How do you measure judgment on a scale that isn't totally and completely arbitrary? How do you know that some random person doesn't have sufficient judgment to make the choice to smoke before age 18 or drink before age 21? What tests do you take to prove this? Why do we let people 16 years old and younger obtain licenses to operate heavy machinery which can easily and efficiently cause instant death to other humans, not to mention tremendous loss of property and economic disruption? Why does that require less of this "judgment" property that people two years older than them don't have enough of to smoke, or 5 years older than them barely have enough to drink? How the hell can you make a decision based on the measure of a totally ephemeral and subjective measure like "judgment" and claim any kind of basis in solid thinking?
-You perform a reductio saying that banning smoking for minors would imply banning some amount of smoking (N) for adults. There is such a ban, so there's no contradiction. Namely, if you smoke so much at once as to nearly kill yourself, that can be considered a suicide attempt, and people can legally restrain you from doing it further until your body can cope.
It's a different ban. It doesn't take Newton to establish that smoking a single cigarette before you are 18 will kill you directly. Why aren't teens allowed to smoke to the point where it can be classified as a suicide like adults? Judgment again? What basis do we have to say that the theoretical remaining years of a 30-year-old smoking so much it can be classified as a suicide attempt are less valuable than a 17 year old's theoretical remaining years? Numbers? At 18 years and 1 day it's A-OK to go to the brink of killing yourself when 365 days earlier it's totally illegal for you to smoke one butt?
Now, vetted scientific studies, measuring things that can actually be empirically measured, and the peer reviewed statistical results they provide? That's a good basis for serious critical analysis of determining a point after which you're allowed to do Activity X, if you really want to. Basing a law on whether they have "insufficient judgment" is as based in critical thinking and reason as doing it because it's in the Bible, or "we've always done it this way," or "because adults are smart enough to make good decisions." You don't have to do the scientific studies, just don't claim you're basing it on anything other than arbitrary determination, whether yours, or the accretion of arbitrary-ness that has built up around society.
And it's probably why attempting to use these "HIT" things to actually get to solutions to the "big questions" is NOT going to actually solve anything. There is no real unified theory of human moral philosophy, it's all competing with varying degrees of evidence on every side of any moral equation. This isn't Heinlein's Starship Troopers universe, where any moral quandry can be plugged into an equation and a provably correct answer can be established. You're dealing with
Get a group together and do all the pre-requisites for the Ogrila daily quests. Those, along with the ones up in Skettis will get you 50-60g per day for basically falling off a log.
You mean the wikipedia that says Bethesda owns those rights, but has licensed them to Interplay on the condition that Interplay can get 30 million in 2 years to do it? yeah, good luck on that. Bethesda paid the remaining skeleton staff at Interplay 5 million to hang around for 2 more years acting like they're worth something. They'll fail as hard as they dd when they were looking for 75 million to do an MMO (predicting 1 million subscribers in 1 year after release, development starting in Jan 2007).
More like, you underestimeate the American public's willingness to side with thieves. There's a reason file sharing is accepted in polite society. Nothing Joe Public likes more than a good heist, not to mention a monkey driving the van.
Um, I wasn't aware that "demise" meant "continued on for 5.5 more seasons". Last I checked there were 10 seasons of MST3K on national TV. Joel left halfway through season 5. Mike was there all the way through season 10, and was head writer from at least season 2 on. Mike is as important to the show as Joel was. If you didn't like the show after Joel was gone, that's fine, but that doesn't mean it died. Acting like it did is just silly.
And as far as Jim Mallon being "some schmuck" he was there creating the show with Kevin, Joel and Josh on KTMA way back when. Do some research before you spout insults like this, for goodness sake. He deserves as much credit for it as Joel or anyone else. They all do. This attitude that MST3K was a one-man show flies in the face of reality. He was the guy that did the inventions, he was the "lead" (in that he was the only human other than the Mads) and he was one of the writing team.
I'm feeling a bit like a fanboy writing this, but really. If you're going to make these kinds of statements, check your facts maybe?
Yes, but Enlightenment implemented a feature that I'm going to call "sluggish edge sensitivity" because I can't remember exactly what it's called (since I don't use Enlightenment anymore) where you would have to sit your mouse at the edge of the window for a certain, user definable, amount of time before the screen flip happened. I agree that this behavior shouldn't be the default for the reasons you stated, but I'd like to be able to have it available at times.
As far as tiling goes, Spaces does implement that, and you even get screen slides. With Command-ArrowKey, it will slide your view in whichever direction on the grid you're going. I haven't tried Spaces on multiple monitors yet, since I don't do a lot of multiple monitor work in the first place (hence the usefulness of virtual desktops to me in the first placs) and it would be interesting to see how they do it. My guess would be that you can only enable virtual desktops on the primary display.
First the two things I'd like to have that it doesn't have:
1. sliding from desktop to desktop ala Enlightenment. 2. right/control-clicking on a Window border and and a menu coming up to send it to Space X, or Show on All, ala Gnome and XFCE (KDE probably has this too, but I don't use it, so I'm not sure)
The first is just something I got used to a long time ago and haven't used in years, it was just nice. The second is a bigger absence, but the Exposé-style zoom out to display all workspaces way of doing it is practically instantaneous, and all desktops are in realtime, with videos running, new IMS coming up, it's a cool little multiple workspace monitor as long as you don't need to control one of those apps while watching. Multiple desktops were, for me, one of the Linux killer apps that made using it more enjoyable than Windows. Macs now having it (as opposed to the utterly-useless-in-my-opinion Exposé, especially with more than a handfull of windows) is major boost to its usability for me. Definitely the single most-used addition for me so far, and likely to be until I get a hard drive I can dedicate to Time Machine.
I definitely agree with a lot of the issues with the Dock. Being forced to see Address Book as the Applications icon is probably going to cause me to remove most folders from my dock entirely, which is a shame because I really like the "stack" behavior.
A fair number of articles with cleanup tags are things that are unlikely to require inclusion in something like Veropedia in any case.
For example, there are hundreds of articles on video games and other entertainment/cultural subjects that have cleanup tags galore, and often have zero citations, but aren't especially inaccurate as far as they go, as well as being reasonably useful.
An example would be the article on the western video game, GUN. This article says it requires cleanup, but if you're interested in the game for whatever reason, it's as good a source as any. Even if there is no cleanup request, such as on the Wikipedia article for the original Castlevania it's not especially likely that anyone will ever care enough to try and include it in something like Veropedia.
Yes, apart from this morning. It will happen on new stories quite often for a few seconds if I'm being very slashdot-happy refreshing a lot because I'm bored waiting for something to finish up, but sometimes for around a minute. The next time I catch it, I'll note the time, story, etc, and send an e-mail with that information.
Worse, folks who tried to 'make it right' by buying a local copy have found they're basically SOL.
Locking out your account with no warning or recourse is a great reason for me to avoid your business entirely. I was worried about the Steam concept from the start, and it appears that I was correct. Ciao Half Life, it was real.
I wasn't aware that Command & Conquer: Generals plus expansion, and Command & Conquer 3: Tiberium Wars didn't have the Command & Conquer label on them! Whether you liked Generals or not (I sure did, and I don't like the previous Westwood efforts much at all, aside from the original RTS, Dune 2, which I enjoyed) they most certainly didn't kill it off. They took it in a direction you didn't like, that's not the same thing. Coming out with a C&C3 expansion isn't exactly killing it off, either. Nothing's really stopping you from playing Red Alert 2 and Tiberian Sun until the cows come home. They're perfectly servicable games even still. You might even want to check out C&C3. I just got it this week, and it's definitely a throwback to Tiberian Sun/Red Alert gameplay. Not that it's a good thing in MY view, but they certainly haven't shit the bed. I wouldn't ever have bought it if they hadn't brought out Generals and BFME 1&2 in between, games I still play (or would, if Generals didn't constantly mismatch after a certain amount of time installed, BFME 2 I still play quite a lot).
Frankly, a "rush" is generally how things work out in most RTS multiplayer these days, at least on the high end. Not that games will necessarily be really short, some are quite long, but the Day of the Turtle is long past. Early harassment is the way things work in just about every RTS you'd care to mention. The best defense is a good offence, attack your enemy's resource generators and they can't hit you as hard. Turtle games are fun, but the only way you're ever likely to get one is to play with friends and agree to wait a certain period of time before a base invasion, or play the computer, which tends to cheat rush.
Did you ever play C&C Generals or BFME1-2? If so, I find it hard to believe that you wouldn't expect much of the same from C&C3. Online play in Generals was afflicted with appalling bugs, which successive patches always seemed to make worse. Eventually me and my RTS-playing group had to toss generals since after a period of time games would mismatch within the first few minutes without fail. BFME1 suffered the same problems, especially toward the end. BFME2 was a bit better, but I didn't play that online as much.
There are repercussions to not tipping in a restaurant you'll never go again, unless you pay in cash. Even then, unless you're passing through on your way somewhere else, waiters and waitresses get around. They know people, and they'll talk about the jackass that came in and totally stiffed them for a tip. Word gets around.
You know, I gotta stop you there.
I buy a lot of used games at Gamestop. In fact, after one horrific recent incident of "new" gutted games, used is the only thing I'll ever buy at Gamestop. The last time I went into Gamestop and bought something, I paid $25 for 5 Xbox games, all of them ones that actually got decent reviews. I got Splinter Cell, Max Payne, and Max Payne 2 for under $5 TOTAL one day. Yeah, if you're trying to get games that are new, or a lot of people want you're certainly not going to get a deal, but there are plenty of used games out there at a reasonable cost. Even then, prices on eBay or other used outlets are generally even worse, especially if you're paying what most of them want for shipping.
Lost near Andromeda galaxy. Responds to "Cuddles". Call 555-5432 with information. $50 reward!
I'm not particularly happy or unhappy about Imus' return. I didn't listen to him, nor care that he got fired. He's rich enough to take care of himself, and apparently he has.
I just used him as an example.
Of course not. That doesn't mean they wouldn't end up doing it in any case. See also: Don Imus' aborted radio career. It took an awful lot of pressure to bring him down, with all his political influence and the extreme financial rewards he reaped for his bosses. Manhunt and Take 2 have little to no political influence, and if their products aren't a financial success, who's going to be hurt if Target takes them off the shelves and sells them at firesale through another venue, maybe even eBay.
This is a bug with the FINDER ONLY, just so everyone is clear. The Unix "mv" command in Leopard is NOT affected by this.
http://www.macintouch.com Obviously this is the front page story today.
This only affects "move" operations between logical volumes. You have to hold down Command while you're doing this, inside the Finder, to get this to happen. Yes, it's a bad bug. It's not something, however, that you're going to run into if you're thinking sensibly about how you treat important data, or if you didn't know that the Command-drag functionality was built into the Finder (which I didn't, and I can't think of a time when I would use it now that I do, even if it was working correctly).
No, not really. If anything was proven (and I'm not willing to concede any kind of proof based on this "discussion") it was that there are only two justified responses. Paternalistic intervention in all cases or no cases. If force-feeding a 2-year old is justified to prevent harm, then force-feeding a 40-year-old on a hunger strike is justified.
The question of "sufficient judgment" is a bad reason to base any of these decisions on in any case. Since you've picked an arbitrary measure of "enough" judgment based on age alone, and what the hell is judgment exactly? How do you measure judgment on a scale that isn't totally and completely arbitrary? How do you know that some random person doesn't have sufficient judgment to make the choice to smoke before age 18 or drink before age 21? What tests do you take to prove this? Why do we let people 16 years old and younger obtain licenses to operate heavy machinery which can easily and efficiently cause instant death to other humans, not to mention tremendous loss of property and economic disruption? Why does that require less of this "judgment" property that people two years older than them don't have enough of to smoke, or 5 years older than them barely have enough to drink? How the hell can you make a decision based on the measure of a totally ephemeral and subjective measure like "judgment" and claim any kind of basis in solid thinking?
I thought Cider was basically Cedega-for-Macs? No actual code was ported, they just created a DirectX compatibility layer for Mac.
Or am I wrong here? I'd love to think so, but I'm not sure.
Get a group together and do all the pre-requisites for the Ogrila daily quests. Those, along with the ones up in Skettis will get you 50-60g per day for basically falling off a log.
You mean the wikipedia that says Bethesda owns those rights, but has licensed them to Interplay on the condition that Interplay can get 30 million in 2 years to do it? yeah, good luck on that. Bethesda paid the remaining skeleton staff at Interplay 5 million to hang around for 2 more years acting like they're worth something. They'll fail as hard as they dd when they were looking for 75 million to do an MMO (predicting 1 million subscribers in 1 year after release, development starting in Jan 2007).
More like, you underestimeate the American public's willingness to side with thieves. There's a reason file sharing is accepted in polite society. Nothing Joe Public likes more than a good heist, not to mention a monkey driving the van.
Um, I wasn't aware that "demise" meant "continued on for 5.5 more seasons". Last I checked there were 10 seasons of MST3K on national TV. Joel left halfway through season 5. Mike was there all the way through season 10, and was head writer from at least season 2 on. Mike is as important to the show as Joel was. If you didn't like the show after Joel was gone, that's fine, but that doesn't mean it died. Acting like it did is just silly.
And as far as Jim Mallon being "some schmuck" he was there creating the show with Kevin, Joel and Josh on KTMA way back when. Do some research before you spout insults like this, for goodness sake. He deserves as much credit for it as Joel or anyone else. They all do. This attitude that MST3K was a one-man show flies in the face of reality. He was the guy that did the inventions, he was the "lead" (in that he was the only human other than the Mads) and he was one of the writing team.
I'm feeling a bit like a fanboy writing this, but really. If you're going to make these kinds of statements, check your facts maybe?
Yes, but Enlightenment implemented a feature that I'm going to call "sluggish edge sensitivity" because I can't remember exactly what it's called (since I don't use Enlightenment anymore) where you would have to sit your mouse at the edge of the window for a certain, user definable, amount of time before the screen flip happened. I agree that this behavior shouldn't be the default for the reasons you stated, but I'd like to be able to have it available at times.
As far as tiling goes, Spaces does implement that, and you even get screen slides. With Command-ArrowKey, it will slide your view in whichever direction on the grid you're going. I haven't tried Spaces on multiple monitors yet, since I don't do a lot of multiple monitor work in the first place (hence the usefulness of virtual desktops to me in the first placs) and it would be interesting to see how they do it. My guess would be that you can only enable virtual desktops on the primary display.
First the two things I'd like to have that it doesn't have:
1. sliding from desktop to desktop ala Enlightenment.
2. right/control-clicking on a Window border and and a menu coming up to send it to Space X, or Show on All, ala Gnome and XFCE (KDE probably has this too, but I don't use it, so I'm not sure)
The first is just something I got used to a long time ago and haven't used in years, it was just nice. The second is a bigger absence, but the Exposé-style zoom out to display all workspaces way of doing it is practically instantaneous, and all desktops are in realtime, with videos running, new IMS coming up, it's a cool little multiple workspace monitor as long as you don't need to control one of those apps while watching. Multiple desktops were, for me, one of the Linux killer apps that made using it more enjoyable than Windows. Macs now having it (as opposed to the utterly-useless-in-my-opinion Exposé, especially with more than a handfull of windows) is major boost to its usability for me. Definitely the single most-used addition for me so far, and likely to be until I get a hard drive I can dedicate to Time Machine.
I definitely agree with a lot of the issues with the Dock. Being forced to see Address Book as the Applications icon is probably going to cause me to remove most folders from my dock entirely, which is a shame because I really like the "stack" behavior.
I personally refuse to read science news unless it's about some brand new advance in the symantic web.
A fair number of articles with cleanup tags are things that are unlikely to require inclusion in something like Veropedia in any case.
For example, there are hundreds of articles on video games and other entertainment/cultural subjects that have cleanup tags galore, and often have zero citations, but aren't especially inaccurate as far as they go, as well as being reasonably useful.
An example would be the article on the western video game, GUN. This article says it requires cleanup, but if you're interested in the game for whatever reason, it's as good a source as any. Even if there is no cleanup request, such as on the Wikipedia article for the original Castlevania it's not especially likely that anyone will ever care enough to try and include it in something like Veropedia.
Yes, apart from this morning. It will happen on new stories quite often for a few seconds if I'm being very slashdot-happy refreshing a lot because I'm bored waiting for something to finish up, but sometimes for around a minute. The next time I catch it, I'll note the time, story, etc, and send an e-mail with that information.
I often get "Nothing to see here, move along" for quite awhile, and I always am logged in. Is this a different issue?
Locking out your account with no warning or recourse is a great reason for me to avoid your business entirely. I was worried about the Steam concept from the start, and it appears that I was correct. Ciao Half Life, it was real.
Uh, didn't Midway get here first? NCAA Jam?
Uh, killed off Command & Conquer?
I wasn't aware that Command & Conquer: Generals plus expansion, and Command & Conquer 3: Tiberium Wars didn't have the Command & Conquer label on them! Whether you liked Generals or not (I sure did, and I don't like the previous Westwood efforts much at all, aside from the original RTS, Dune 2, which I enjoyed) they most certainly didn't kill it off. They took it in a direction you didn't like, that's not the same thing. Coming out with a C&C3 expansion isn't exactly killing it off, either. Nothing's really stopping you from playing Red Alert 2 and Tiberian Sun until the cows come home. They're perfectly servicable games even still. You might even want to check out C&C3. I just got it this week, and it's definitely a throwback to Tiberian Sun/Red Alert gameplay. Not that it's a good thing in MY view, but they certainly haven't shit the bed. I wouldn't ever have bought it if they hadn't brought out Generals and BFME 1&2 in between, games I still play (or would, if Generals didn't constantly mismatch after a certain amount of time installed, BFME 2 I still play quite a lot).
...who got yelled at for being lazy hippies are yelling at their own kids for being lazy techno-hippies.
Sounds like The Curse (When you have kids, they'll be just like you were) is continuing to work just fine.