EVE Online's Linux/Mac Client Goes Live Tuesday
The official EVE Online site has details of upcoming patch 'Revelations 2.3'. Along with a number of bug-fixes to the PvP-focused Massively Multiplayer Online Game, this game fix will offer up compatibility with Mac OS X and Linux. Though the Mac client is a native port, Linux will require the used of Cedega. The post suggests that if you'd like a preview of what the game will be like on your rig, you can download the client and tool around the test server. System requirements are also listed, as are the distributions of Linux they are specifically supporting: Ubuntu 7+, Suse 10+, and Linspire 6. Update: 11/04 14:32 GMT by Z : Fixed implication of native Linux client.
other game vendors will start following suit
Oh god... no...why? Crap, the only thing that has kept me from trying that game was the lack of a linux port. And Tuesday? Lets see 3 weeks before finals.... Well it's official, I'm switching to business.
Georgia Tech, the leader in Chia(tm) technology.
WoW, really.
I know a lot of people who play WoW. All of us play it, across a mix of Windows and WINE and other systems, because one person we know had a Mac. We wanted to play together, so all of us went with WoW, even though some other games sounded interesting.
I hope the same thing happens for EVE, and they find a sales boost that goes beyond just the influx of Mac and Linux gamers.
(I won't be one of them; I have zero interest in PvP, or in playing a game which is built around real and lasting consequences for mistakes. I play a game like that about 14-18 hours a day already, and I want something different for my recreation.)
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Its not a native client. It uses a stripped-down version of the commercial fork of the now-obsolete xwine (what with normal wine having most dx things now), Cedega. People have been running the eve online client under wine and cedega for years now, I can run it under wine and get better fps than windows in some cases :P.
Anyway, the point is that they didn't actually take the time to write a native client, its simply packaged with Cedega, so this isn't really anything to praise them for.
I just thought I'd mention that because they don't until it actually starts installing.
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I can't speak for EVE since I am a Mac user and never played the game however the idea, game play and such seem an awfully like Vendetta Online who natively support Windows, Linux (64Bit too), and Mac and looks great. Not to mention a great backstory.
It is also quite cheap compared to other online games. Can anyone vouch for EVE being any better than Vendetta? Although I quit playing VO it was one of the few MMOs that still support PPC.
Cheers,
[J]
Don't worry, you gain skills even while offline, so you should have no problem studying for the finals, knowing that you're being 200% productive.
It probably isn't a real great MMORPG. You can look at this from many different ways: Maybe the great ones charge because they can, maybe charging allows them to maintain the infrastructure and manpower needed to run it, whatever. Point is that you generally find that the no monthly fee games aren't the great ones. A lot of the time it's a situation like Diablo 2. Where there's a lot of multiplayer, but it is little isolated worlds sort of, not the real massive worlds that everyone is in that you get from games like WoW. Kinda hard to maintain the servers you need for that if you aren't charging. Also you don't tend to get the real active development that you get in a per month game. Nearly all of them are very actively developed, new features all the time. It also goes on for a LONG time. Ultima Online, which was launched in 1997, is STILL in active development (new major engine update came out this year).
That's not to say that other games can't be fun. Just as a single player game is perfectly fun, so is one that's multiplayer but not so massive. Just don't think it directly compares to the really massive games. The no-fee games are usually more like Diablo 2 or maybe NWN than like EVE or WoW.
It doesn't change the rules to cater to the lowest common denominator, unlike WoW and other MMOs - it follows a specific vision, and users can either adapt or leave.
The openness and freedom of an old-school PK MUD combined with the concept of Elite/TradeWars/etc. make for an amazing, engrossing game.
Given its quality and lack of compromise, I'm surprised it's managed to survive so long.
"If more games companies (*cough* Blizzard) would test their stuff with WINE and support it, we'd have a different PC industry."
If each gaming company tweeked Wine to get their particular game to run, it would help all other gaming companies who wanted to do a port for their own game as well as their own future releases.
Microsoft should be forced to release their APIs as a part of their conviction for being a monopoly. That would speed up Wine a lot, and if you could run Windows programs under Wine (which is not an emulator) as good as on Windows, why would you bother with Windows anymore?
That is not "full compatibility with Mac OS X". Their press release says "formal support for Mac OS X".
I installed the "Linux version" (just a .deb that installs a shortcut that then downloads a stripped Cedega engine and the game data), but it will not run for me. It displays the splash screen... and that's it. I got the same results when trying to run Eve under plain ol' Wine a yeear or two ago. Lame. The game is so beautiful, too.
Website says (for Linux/Cedega):
...Oh come on! I was really about to reactivate my account when i read this. EVE is one of the only great games my old pc is still capable of running. (mostly) with good fps.
Damn...will that curse buying an ati card and running linux ever end!
Video: NVidia 6600, ATI is not supported.
> They keep bragging about how a minute's play can wipe out months of work.
I would never get that far, I refuse to play any game for which playtime feels like work.
"And why would anyone bother writing native linux programs?"
They will, in so far as it is what comes after Wine is implemented and everyone realizes they have no need of Windows anymore.
Unfortunately, for us to get to that realization Wine needs to become better.
"Wine will always be one step behind microsoft's implementation too."
Not if as I plainly wrote that Microsoft be forced to release their APIs as part of their punishment for being a monopolist. In addition, with the cooperation of the gaming companies it should not be difficult to implement the necessary changes into Wine. The Windows API isn't exactly hidden for much of it, Microsoft does want people to know how to program for their platform.
Why only nVidia supported? How they can go to Linux and ignore decent cards with available drivers (ATI r3xx, Intel), instead supporting binary only (thus really unsupportable) nVidia drivers? Why they ignore owners of older Mac Books Pro (with ATI cards)? Why they code support for nVidia instead of generic OpenGL renderer?
:wq
It makes all the difference.
They've worked with Cedega to bring 100% compatibility and official support. It also works on wine and crossover if you're happy with no official support. There is nothing misleading in the announcement, they never claimed to do more than this, which is all you need to get it running on linux or intel-based macs.
Lately I have been playing a free (as in beer, optional "premium" content model) MMORPG which has a native client for GNU/Linux too (no client for Mac though). It's Realm versus Realm only, so it's extremely basic for the rest (no crafting, no non-combat skills, etc) but it's very good at what it is: a glorified chess-board for 50vs50 battles (there are three realms, a bit like DaoC). It's an indy Argentinian game developed by 7-8 crazies but it's getting better everyday. They don't advertise it too much because, even if it's officially out of beta, it still feels like it. They want the first impression to be better to hook the most ;).
;).
The funny thing with an indy game (few players) with a GNU/Linux client is that half the English-speaking players (the rest being Argentinian/Spanish-speaking) are Linux users/admins or IT people. If anyone wants to try it out, find it through Google (Regnum Online) and Ignis is the way to go
Definitely shuts the "harder to code for OpenGL/Linux" FUD, as the engine is perfectly portable over Windows/D3D & Linux/OGL and they announced they would make a Mac version if they have a Mac. This is a homebrew engine and game designed and programmed by 7 people... and game companies can't do it? Right..
Whatever you say, they have made an effort to make it easier to play the game on linux machines. Be fucking thankful that somebody is making an effort to reach into your tiny market, instead of whining that it's not perfect. Even if its not a native client, the game should run fine. People with decent computers can run 4 clients at a time in windows. If it was easy to make linux clients, and the money companies could possibly make by creating them was high enough, everyone would do it. The problem is theres not enough linux users, with the hardware, inclination, whatever, to make it financially worthwhile. Once theres enough of you, willing to pay for games and not whine like hell about not being treated the same as windows users, companies will begin to enter the market. Linux is a tiny market compared to windows, seemingly populated by even harder to please nerds, and you wonder why companies don't bother making linux games? Most of the comments here are more likely to put a company off bothering with a linux client. Overall I doubt this is the begining of a trend. The sort of game eve is means that a higher proportion of potential users will be linux users anyway, so they have a bigger potential market to reach than other games / mmo's. Regardless, come try eve. 99% of you will hate the game, eve is the harshest, most cutthoat, brutal mmo you can play, and for that other 1% it will be perfect. The real difference between eve and other mmo's, is the ability to affect the world and other players. Imagine losing every peice of your equipment every time you died in wow, or a wow with completely player run towns, real wars over territory involving several thousand players, a complex almost entirely player run economy, a real and working player mercenary market, and almost every bit of your kit being manufacturerd by other players. CCP can almost be seen as providing a framework for the game, the game itself is created by the players.
Perhaps "niggerators"?
It's broken. I downloaded the mac client, installed it, paid for an account, but I cannot log in - the server entry box stays blank when I try and enter the test server IP address. Back to WOW I go.
It is not a linux client if you have to use cedega, which is total crap. Crap that they abuse linux this way, crap that the can't figure out linux opengl, crap game anyway, crap the think we linux users are stupid.
Screw eve.
You can lead a man with reason but you can't make him think.
I'm actually glad that they're going for the Cedega/WINE option, because like this I can run it quasi natively in Solaris. If it were a real Linux binary, I'd have to run it in a lx zone and bounce everything back to the X server via TCP/IP.
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Glad you corrected the Linux client in the summary, but you need to do the same for OS X.
You're still implying that a Ciderized version of a Win32 application is "native" on OS X. It isn't, it's just another Wine-based port.
I thought Cider was basically Cedega-for-Macs? No actual code was ported, they just created a DirectX compatibility layer for Mac.
Or am I wrong here? I'd love to think so, but I'm not sure.
If Wine Is Not an Emulator, then a game built on a native Wine platform would be.......
Wine is an implementation of Windows APIs. It might not be a native port in the truest sense (not using native APIs DIRECTLY), but the code is running natively on your platform.
If you really want to get technical, most games "natively ported" to Linux rarely make direct use of features unique to Linux. Loki was IMHO the best, but is porting to SDL much different than porting to Wine? How does not porting all the features of the original game (NWN cut scenes, mod tools) count towards a "native port"?
Heh, Linux games with "native" Windows ports _probably_ won't touch much of the Win32 API directly either...
Anyway, ports are ports, PCs, consoles, whatever. They're rarely "native" to anything but the first platform they were developed on.
It's WINE as well. Nay Cedega. Nay Cider.
I first assumed it was a portmanteau of "modern niggers". The fact that it referred to moderator-niggers was lost on me until I became aware of the context.
Moderatiggers? No...
Niggors? No...
Miggaterors? No...
Niggerators does indeed seem like the best compromise. Kudos.
Mac is also a port, what is with slashdot lately they have obviously not done research on this they are BOTH -ports- linux uses Cedega and mac uses Cider. These will both run the same patches for windows and are OFFICIALLY supported so no more playing with no sound and the like.
Lots of Linux users who *could* but don't want to dual boot just to play a game are going to be attracted to any MMOG that offers them official support. Smaller games (like EVE) have more to gain, because there's a lot larger pool of people who might sign up who haven't, where as large games like WoW have pretty much saturated the market of people who'd like to play it. Blizzard offering official support wouldn't give them many new subscribers, it would just please their existing Linux using playerbase.
EVE (and anything else) would work fine with ATI drivers if they didn't suck. Cedega has done everything possible on their end, the rest is up to ATI.
Please AMD, just sack ATI's software side. Burn it down and start fresh.
Buy an Nvidia card and the curse is over.
You are right, and the summary is bullshit in this matter. There is nothing 'native' in the Mac version. I am downloading the Cedega port right now, wondering if it will perform better that running through wine - I kept Windows on my PC for the sole purpose of playing PvP in Eve (it performs good enough for PvE and trading/manufacturing).
... paid money for software, we'd have a different PC industry. As it is, the projects costing tens of millions of dollars keep getting made for the benefit of the folks who pay money for software. Ever wonder why that is?
(Before I get downmodded to Hell and back, I'd like to point out that I have commit access on Megamek. That is probably among the top 3 games on Sourceforge, given that rank among all apps is in the mid-40s. It doesn't have any of the 3D bells-and-whistles you'd expect from a PC game these days because, uh, we didn't have seven figures to hire a team of artists for two to three years. Anybody want to cough up a few dozen man-years of labor, or the equivalent in cash, to make things pretty? Oh, a couple dozen more man-years of labor to test the 3D code on a few hundred possible combinations of hardware, driver, OS, and distribution would be helpful too.)
Help poke pirates in the eyepatch, arr.
EVE has been won by BOB/MC. A new client won't fix that. Play another game in which the outcome is still in play.
Society is nothing but collaboration.
Why if Blizzard can have WoW run on PPC and Mac Intel, CCP does a half assed baked job and only ports it to Intel Macs. Why do I have to ditch my quad core PPC G5 to just play one game because the company wasn't intuitive enough to port it in universal format. Screw that. I'll keep playing wow but im not going to run to the apple store and buy a mac mini or an imac when my machine has suficient cpu power to run Eve...
This is a half assed job... im happy for the rest of the mac community who will be able to play this awesome game, but im pissed off CCP didnt have the balls to go all the way...
K.
Nom de dieu de putain de bordel de merde de saloperie de connard d encule de ta mere.
Of the ten, ONE of them will be a linux user (who already has EVE on his PC rig [and prolly the same machine])!
i can has an MMO that doesn't require hours of endless grinding? PLEEEEEEZE!!1!
Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
Port it to OpenGL + other toolkits?
Why not just use OpenGL in the first place?
Once that's done, is 90% of the work done to port it to Linux? Just curious.
Great. The spreadsheet application is about to go live!
The OP erronously states that the Mac client is native. It is not. It runs off of Cider which is the Cedega port to OSX. And because of this the Mac version will unfortunately not run on PPC.
Why game companies can never seem to trust whatever forums they have about this...
No "I'd buy this game if you had platform X"
No "My friends would want to play but..."
Ever seems to make it
Nice straw man; your parent's post said nothing about it running on the O X that the iPhone uses. This is about supporting the Macintosh platform.
I play WoW, natively I might add, on a PowerPC based Macintosh. It is running the same OS (10.5.0) that today's Macs are shipping with. It has 3GB of RAM and a NV6800U. It is still under warranty. It is as powerful of a machine as some of the currently shipping Intel Macs.
In short, EVE Online does not have full compatibility with OS X. I commend them for their attempt to support the platform, even if it is Intel only and kludgy, but people should know that it's not full compatibility and the story, as well as their info pages, should make a point to reflect that fact.
Personally, I will not be playing this even on my Intel Mac. I like the ability to use whichever machine I'm sitting at. The fact that they release a gimped Mac client means little as I could already run this under BootCamp or Parallels. Since they have chosen this route to port their game, there will never be a native Mac client and PowerPC Mac users should just stick to WoW. Hell, Intel Mac users may just stick to WoW for that matter.
..do we get a Linux users Corp and a Mac users Corp? They should go to war for a while until they realise the bigger enemy and ally up againt Band of Brothers and Goonswarm.
Both the Linux and Mac "clients" are the Windows client in a bundled Cedega/Cider package.
What bullshit.