strictnein writes: the answer I got was.... I don't know. I don't even know what the fuck I did. Just pushed buttons and two minutes later it told me I was done! THE QUANTUM POWER IS AMAZING!
Profane MuthaFucka writes: Isn't Qbit that dude that jumps all over the pile of blocks?
maxbang writes: You changed the outcome of the loading time of the page by posting a link to it!
If anyone can explain quantum computing to you and me, pal, it's patently obvious they don't read/.
That's the thing-- from what I can gather/infer/guess there was never a capacity cap to begin with. Remember, Nintendo promoted a SD Card adapter when the Cube was first announced; they had to be ready for the possibility that an SD card would eventually be larger than the largest standard memory card they could produce, and as a result they would have made sure games were ready for this, probably by providing standardized memory card libraries for their developers. With the exception of SA2, most of the games listed were by off-brand developers who would be more likely to tweak the memory card libraries or ignore them completely in favor of their own versions, not realizing that Nintendo's code was ready for whatever would be announced. (I suspect that Sega used an older version of the library or was using a "homebrew" one for SA2 as it was one of the first Sega titles for the Cube. IIRC, when I had SA2 it for whatever reason did not like the off-brand 2x size card I had, but that was a good ten months ago or so.) As for why NOA missed the memory card thing, I imagine it was because they themselves didn't have such a large memory card, either in prototype form or otherwise.
OK, at first glance of the list of incompatible games, the only one that even strikes me as worth playing is Sonic 2, and that's just a minor glitch (copy/move all your other game files to the 1019 and you'll have no problem, especially if you have an Animal Crossing game going). Darkened Skye was just plain terrible (played it on PC for about five minutes before realizing it was a thinly-veiled advertisement for Skittles candy, I kid you not), and I'll spare my criticism of the MK&A game simply because it's been done to death.
It looks to me that Nintendo did something very very smart when they initially set up the design of the memory card system, ie allowing it to be any arbitrary size (as opposed to the old PS1 cards which were 15 blocks, take it or leave it), and these are just poorly-coded games (SA2 included, though it pains me to admit). It's not that big of a deal in the long run, but of note if you happen to have the games mentioned.
I would imagine that if the bayesian filter eats enough korean or chinese spam (and that's an interesting mental picture, feeding the server sezchuan chicken), it will be able to recognize spam in those languages just as easily. Unless it ignores non-latin character sets, which I would find to be a really dumb thing to do.
People need avenues to release emotions, whether they are good bad or indifferent. If we force them to only release in their own homes, there will be no peer related checks and balances on them and people will gravitate towards every individual having their own (different) moral compass.
You raise an interesting point but for one thing-- there will always be "public" places where people are expected to be uninhibited and to release aggression, such as gyms, sports events, and other physical activities.
Other than that, I don't really have a problem with cameras in public places. If anything I'll probably feel a little safer walking around during Otakon this year.
IMO they've really missed the boat on this whole quirky thing, even though they started it. I first started paying attention to them back when the Lunar remake was gaining attention, and since Eternal Blue came out I've been less and less interested in their offerings (Arc the Lad didn't grab me). I would actually rather see WD release more games and fewer huge package deals. Considering they haven't had a release since 2002 and we're going into the second half of 2004, I'm either thrilled they had enough cash to develop for this long or worried that they might run out before Langrisser comes out.
Ah, so I'm not the only one disappointed in the 3D Zelda games. In your position, I would recommend any of the 2D Zelda games-- you'll probably find them to be much more enjoyable than OOT or WW. If you can find them, the Game Boy Color Zeldas (Oracle of Seasons and Oracle of Ages) were excellent examples of what made Zelda great. Heck, drop the $20 on the GBA re-release of the original Zelda, that's worth it right there.
If you want to know why everyone loves Zelda, play the games that made them love it, not the more recent ones.
Currently either a glass or metal lid is placed at the backside of the display. Even the glue at the rim is not good enough to keep all the oxygen and water out. They are working really hard to make a thin film, transparant backside. Finding a clear sealant that is really sealing the OLED from oxygen and water is a very tough job. If it were easy it would have been done by now and somebody would be making big bucks.
Couldn't some clear epoxy or lacquer work just as well? It might stiffen the screen to a certain extent, but for a hangable TV-type application I'd much rather sacrifice flexibility for endurance.
You make some good points, and I will admit that I hadn't accounted for abstract art or mathematics when making the joke. The point was that the AI would be far more likely to produce something that was interesting only to itself than it would be to produce something universally accepted to be "good"; Sturgeon's law dictates that ("99% of everything is crap"). I theorized that exposure to "good" material, like, say, movies that didn't suck, would increase the odds of the AI being able to create something universally enjoyable.
One thing, though-- while mathematical proofs and the like can definitely be universally considered to be "good" and "elegant", not everyone will consider it to be "art". Also, I particularly enjoy instrumental music, but it's based on some very human ideas, too-- rhythm, music theory, stylistic concepts. It's very hard to make a good recording if you pay no heed to whether or not the notes flow in a pattern pleasing to a human ear; in fact, if you have no idea what pleases the human ear, it's damn near impossible.
OK, I'm not a chemist or anything like that, so I'm potentially stupid when it comes to stuff like this. However, I did get from the article and other discussions of OLED tech that one of the primary barriers to working with them (or rather one of the things which causes problems over time) is that they're unstable when in contact with oxygen. So my seemingly obvious question is, after you print the OLEDs onto the screen, why not put a layer of clear sealant or something over it? Would that not work, or is that what's already being done?
Oh for crying out loud. At what point did we as geeks decide that nothing's ever good enough? Are our tastes really that sophisticated? If so, then how come we all saw Episode 1 or Matrix Reloaded on opening day?
The first all-artificial movie will be made by an AI that has no access to any outside materials.
And it will suck. "An AI [with] no access to any outside materials" will by definition also have no reference as to what makes a good movie or not, and thus will probably wind up making a movie that only it thinks is good....which, come to think of it, isn't all that different from what happens in Hollywood now anyway.
DDR on a huge blurry screen would suck... accuracy would go right out the window. I admit it's a cool concept-- and if you had an LCD monitor for the dancers to use, it would look hella cool-- but unless it's a little sharper I probably wouldn't want to use FogScreen for anything that requires a whole lot of pinpoint precision.
I came very close to picking up EyeToy Groove the other night (decided on Mario vs. DK and Viewtiful Joe instead) simply because I love the challenge of something totally different from what I expect to think of when I hear "video game". It's part of what attracted me to DDR in the first place; I'm particularly fond of gun games, and the recent crop of motion-capture games to come out of Konami (Police 911, MoCap Boxing/Golf) are certainly welcome in any arcade. If games want to continue to be successful they cannot be afraid to bend or break existing control paradigms. Give it a couple more months, maybe a year, and we'll start seeing a few of the more obscure Bemani games come to the US-- and following those, more games with unique cabinets and unique controls.
To go off on a tangent, anyone who says that arcades are dying because home consoles can do things better than an arcade cabinet has obviously not been to an arcade recently. Here in Erie, we have two major arcades (plus the occasional machine in shops here and there). Each of these is filled with games with highly-specialized cabinets. One arcade (Splash Lagoon, if you find yourself on I-90 one afternoon with a few bucks to burn) has DDR, Warzaid (Vietnam-looking 4-player gun game w/ rifles), Mechwarrior (with full-motion cockpit-- hella fun), about half a dozen more gun games, and MoCap Boxing, Golf and Police 911 2. Aside from DDR, show me any of the home versions of these. Arcade game manufacturers need to focus a little bit more on creating new games that simply can't be done economically on a home console. Spend a few extra bucks on a specialized cabinet and I can guarantee you that if the game doesn't suck, you will make that money back.
(Don't mod either of these offtopic, please-- DDR is pretty much the textbook definition of "alternate control schemes". ^_^)
Initially what had really impressed me was the graphics engine and the sheer customizability of the characters. It would be difficult to run around the world and see identical carbon copies of tpeople-- at least, that's the impression I got from previews and screen shots. Voice chat would also have been a neat feature for the MMORPG set (AFAIK; I really only play FFXI).
I was sort of looking forward to TFLO, until I sold my Xbox (because nothing good was coming out for it in the near future and I'd played everything I wanted to that was already out). Looks like it doesn't matter much now what else comes out on XB, I probably won't be as interested anymore.
Halo did this for MS in the US and the hope is that TFLO will be their breakthrough game in Japan.
OK, stop me when I say something phenomenally stupid here, but why bother at this late stage in the XBox's life cycle? PS3, XB2, and (Nintendo's big thing) are on the way (though they are far enough off that releasing for current consoles is still viable; I'm working towards a point). If TFLO takes off, which I have no doubt it will (I was pretty excited for it while I still had an XBox, but coverage of it was so spotty that I gave up hope and sold the XB), then what? Will the Japanese developers see that the American console has some merits and start developing for it (doubtful), or will they lap up dev kits for the XB2 (equally doubtful)?
My point is, MS is banking on the fact that TFLO will get Japanese to buy XBoxes just for that game, which is patently absurd. I bought my XBox for Panzer Dragoon Orta, Halo, and KOTOR; I sold it because IMO those were the only real reasons to own the system, and there wasn't anythig exciting coming up within the time I was willing to wait for a good game. If MS wanted to encourage XB sales in Japan, they'd do best to favor Japanese developers (say, maybe with lower licensing costs or offering some other incentives like subsidizing publishing costs?) who are more likely to build games that the Japanese actually want to play.
I'm only 1 state away, PA, and if I catch a Matinee, a movie only costs me about $5.50.
That would be where I am, as well (Erie, PA). Surprised me, too, but it's not that bad, considering. Actually, within Western New York State (south of Buffalo) the prices are about $6.50. It's when you get to the major cities that stuff gets really expensive.
I mean, what gives them the right to spy on us during a movie that we paid good money to see?
The fact that you paid $6.50 to sit in their theater, which coincidentally works along the same lines as an EULA; i.e. "by paying $6.50 you agree to the fact that you'll be able to watch Harry Potter on the big screen with the hella-loud sound system, and that if we catch you doing anything stupid like, say, yakking on your cell phone or taping the movie, we can and will throw you out".
strictnein writes:
/.
the answer I got was.... I don't know. I don't even know what the fuck I did. Just pushed buttons and two minutes later it told me I was done! THE QUANTUM POWER IS AMAZING!
Profane MuthaFucka writes:
Isn't Qbit that dude that jumps all over the pile of blocks?
maxbang writes:
You changed the outcome of the loading time of the page by posting a link to it!
If anyone can explain quantum computing to you and me, pal, it's patently obvious they don't read
The only question left is, can a Quantum Computer Simulator handle the /. effect?
Maybe, maybe not.
That's the thing-- from what I can gather/infer/guess there was never a capacity cap to begin with. Remember, Nintendo promoted a SD Card adapter when the Cube was first announced; they had to be ready for the possibility that an SD card would eventually be larger than the largest standard memory card they could produce, and as a result they would have made sure games were ready for this, probably by providing standardized memory card libraries for their developers. With the exception of SA2, most of the games listed were by off-brand developers who would be more likely to tweak the memory card libraries or ignore them completely in favor of their own versions, not realizing that Nintendo's code was ready for whatever would be announced. (I suspect that Sega used an older version of the library or was using a "homebrew" one for SA2 as it was one of the first Sega titles for the Cube. IIRC, when I had SA2 it for whatever reason did not like the off-brand 2x size card I had, but that was a good ten months ago or so.) As for why NOA missed the memory card thing, I imagine it was because they themselves didn't have such a large memory card, either in prototype form or otherwise.
OK, at first glance of the list of incompatible games, the only one that even strikes me as worth playing is Sonic 2, and that's just a minor glitch (copy/move all your other game files to the 1019 and you'll have no problem, especially if you have an Animal Crossing game going). Darkened Skye was just plain terrible (played it on PC for about five minutes before realizing it was a thinly-veiled advertisement for Skittles candy, I kid you not), and I'll spare my criticism of the MK&A game simply because it's been done to death.
It looks to me that Nintendo did something very very smart when they initially set up the design of the memory card system, ie allowing it to be any arbitrary size (as opposed to the old PS1 cards which were 15 blocks, take it or leave it), and these are just poorly-coded games (SA2 included, though it pains me to admit). It's not that big of a deal in the long run, but of note if you happen to have the games mentioned.
... big, big, big, big, big, big, big, big, big...
I dunno, WMP makes me want to take a sledgehammer to my computer sometimes.
said Fred Mann, general manager of Philly.com
I don't know how many times I've used "Mr. Mister Mann" as a fake name... but it's enough for me to get a chuckle anytime I find a real Mr. Mann.
A buddy of mine likes to use the fake address yomamabe@dacorner.com . I just have stuff like billg@[domain].net, philton@, dmcbride@....
I would imagine that if the bayesian filter eats enough korean or chinese spam (and that's an interesting mental picture, feeding the server sezchuan chicken), it will be able to recognize spam in those languages just as easily. Unless it ignores non-latin character sets, which I would find to be a really dumb thing to do.
I'll grant that SO2 is one of the better RPGs out there, but the list refers only to Strategy RPGs.
Since you claim haven't played any of them, I will now eviscerate you. GO PLAY FF TACTICS NOW. ^_^
I know 2 felons who came from a bad backround and they are now some of the nicest people I know.
Darl and Bill can hardly be said to have come from bad backgrounds. More than that, calling them "nice" is kinda stretching the term.
(Funny or overrated only, please; this was just an opening begging to be taken)
Source code does not pretend to be real language, most of the time.
...come to think of it, neither does legalese.
People need avenues to release emotions, whether they are good bad or indifferent. If we force them to only release in their own homes, there will be no peer related checks and balances on them and people will gravitate towards every individual having their own (different) moral compass.
You raise an interesting point but for one thing-- there will always be "public" places where people are expected to be uninhibited and to release aggression, such as gyms, sports events, and other physical activities.
Other than that, I don't really have a problem with cameras in public places. If anything I'll probably feel a little safer walking around during Otakon this year.
IMO they've really missed the boat on this whole quirky thing, even though they started it. I first started paying attention to them back when the Lunar remake was gaining attention, and since Eternal Blue came out I've been less and less interested in their offerings (Arc the Lad didn't grab me). I would actually rather see WD release more games and fewer huge package deals. Considering they haven't had a release since 2002 and we're going into the second half of 2004, I'm either thrilled they had enough cash to develop for this long or worried that they might run out before Langrisser comes out.
Ah, so I'm not the only one disappointed in the 3D Zelda games. In your position, I would recommend any of the 2D Zelda games-- you'll probably find them to be much more enjoyable than OOT or WW. If you can find them, the Game Boy Color Zeldas (Oracle of Seasons and Oracle of Ages) were excellent examples of what made Zelda great. Heck, drop the $20 on the GBA re-release of the original Zelda, that's worth it right there.
If you want to know why everyone loves Zelda, play the games that made them love it, not the more recent ones.
#include
/. trusts your html and that < and > need to be spelled out...)
int main(){
That's not a valid reason. That code won't compile under anything.
(yes, yes, I realize you forgot that
Not really. The more probable effect is that hundreds of thousands of McDonald's customers start dropping dead of massive heart failure.
I'm serious; get one of those people even trying to play Max 300 and their hearts will just detonate in their chests.
Currently either a glass or metal lid is placed at the backside of the display. Even the glue at the rim is not good enough to keep all the oxygen and water out. They are working really hard to make a thin film, transparant backside. Finding a clear sealant that is really sealing the OLED from oxygen and water is a very tough job. If it were easy it would have been done by now and somebody would be making big bucks.
Couldn't some clear epoxy or lacquer work just as well? It might stiffen the screen to a certain extent, but for a hangable TV-type application I'd much rather sacrifice flexibility for endurance.
You make some good points, and I will admit that I hadn't accounted for abstract art or mathematics when making the joke. The point was that the AI would be far more likely to produce something that was interesting only to itself than it would be to produce something universally accepted to be "good"; Sturgeon's law dictates that ("99% of everything is crap"). I theorized that exposure to "good" material, like, say, movies that didn't suck, would increase the odds of the AI being able to create something universally enjoyable.
One thing, though-- while mathematical proofs and the like can definitely be universally considered to be "good" and "elegant", not everyone will consider it to be "art". Also, I particularly enjoy instrumental music, but it's based on some very human ideas, too-- rhythm, music theory, stylistic concepts. It's very hard to make a good recording if you pay no heed to whether or not the notes flow in a pattern pleasing to a human ear; in fact, if you have no idea what pleases the human ear, it's damn near impossible.
OK, I'm not a chemist or anything like that, so I'm potentially stupid when it comes to stuff like this. However, I did get from the article and other discussions of OLED tech that one of the primary barriers to working with them (or rather one of the things which causes problems over time) is that they're unstable when in contact with oxygen. So my seemingly obvious question is, after you print the OLEDs onto the screen, why not put a layer of clear sealant or something over it? Would that not work, or is that what's already being done?
Oh for crying out loud. At what point did we as geeks decide that nothing's ever good enough? Are our tastes really that sophisticated? If so, then how come we all saw Episode 1 or Matrix Reloaded on opening day?
Because geeks will try anything once.
The first all-artificial movie will be made by an AI that has no access to any outside materials.
...which, come to think of it, isn't all that different from what happens in Hollywood now anyway.
And it will suck. "An AI [with] no access to any outside materials" will by definition also have no reference as to what makes a good movie or not, and thus will probably wind up making a movie that only it thinks is good.
DDR on a huge blurry screen would suck... accuracy would go right out the window. I admit it's a cool concept-- and if you had an LCD monitor for the dancers to use, it would look hella cool-- but unless it's a little sharper I probably wouldn't want to use FogScreen for anything that requires a whole lot of pinpoint precision.
I came very close to picking up EyeToy Groove the other night (decided on Mario vs. DK and Viewtiful Joe instead) simply because I love the challenge of something totally different from what I expect to think of when I hear "video game". It's part of what attracted me to DDR in the first place; I'm particularly fond of gun games, and the recent crop of motion-capture games to come out of Konami (Police 911, MoCap Boxing/Golf) are certainly welcome in any arcade. If games want to continue to be successful they cannot be afraid to bend or break existing control paradigms. Give it a couple more months, maybe a year, and we'll start seeing a few of the more obscure Bemani games come to the US-- and following those, more games with unique cabinets and unique controls.
To go off on a tangent, anyone who says that arcades are dying because home consoles can do things better than an arcade cabinet has obviously not been to an arcade recently. Here in Erie, we have two major arcades (plus the occasional machine in shops here and there). Each of these is filled with games with highly-specialized cabinets. One arcade (Splash Lagoon, if you find yourself on I-90 one afternoon with a few bucks to burn) has DDR, Warzaid (Vietnam-looking 4-player gun game w/ rifles), Mechwarrior (with full-motion cockpit-- hella fun), about half a dozen more gun games, and MoCap Boxing, Golf and Police 911 2. Aside from DDR, show me any of the home versions of these. Arcade game manufacturers need to focus a little bit more on creating new games that simply can't be done economically on a home console. Spend a few extra bucks on a specialized cabinet and I can guarantee you that if the game doesn't suck, you will make that money back.
(Don't mod either of these offtopic, please-- DDR is pretty much the textbook definition of "alternate control schemes". ^_^)
Initially what had really impressed me was the graphics engine and the sheer customizability of the characters. It would be difficult to run around the world and see identical carbon copies of tpeople-- at least, that's the impression I got from previews and screen shots. Voice chat would also have been a neat feature for the MMORPG set (AFAIK; I really only play FFXI).
I was sort of looking forward to TFLO, until I sold my Xbox (because nothing good was coming out for it in the near future and I'd played everything I wanted to that was already out). Looks like it doesn't matter much now what else comes out on XB, I probably won't be as interested anymore.
Halo did this for MS in the US and the hope is that TFLO will be their breakthrough game in Japan.
OK, stop me when I say something phenomenally stupid here, but why bother at this late stage in the XBox's life cycle? PS3, XB2, and (Nintendo's big thing) are on the way (though they are far enough off that releasing for current consoles is still viable; I'm working towards a point). If TFLO takes off, which I have no doubt it will (I was pretty excited for it while I still had an XBox, but coverage of it was so spotty that I gave up hope and sold the XB), then what? Will the Japanese developers see that the American console has some merits and start developing for it (doubtful), or will they lap up dev kits for the XB2 (equally doubtful)?
My point is, MS is banking on the fact that TFLO will get Japanese to buy XBoxes just for that game, which is patently absurd. I bought my XBox for Panzer Dragoon Orta, Halo, and KOTOR; I sold it because IMO those were the only real reasons to own the system, and there wasn't anythig exciting coming up within the time I was willing to wait for a good game. If MS wanted to encourage XB sales in Japan, they'd do best to favor Japanese developers (say, maybe with lower licensing costs or offering some other incentives like subsidizing publishing costs?) who are more likely to build games that the Japanese actually want to play.
I'm only 1 state away, PA, and if I catch a Matinee, a movie only costs me about $5.50.
That would be where I am, as well (Erie, PA). Surprised me, too, but it's not that bad, considering. Actually, within Western New York State (south of Buffalo) the prices are about $6.50. It's when you get to the major cities that stuff gets really expensive.
I mean, what gives them the right to spy on us during a movie that we paid good money to see?
The fact that you paid $6.50 to sit in their theater, which coincidentally works along the same lines as an EULA; i.e. "by paying $6.50 you agree to the fact that you'll be able to watch Harry Potter on the big screen with the hella-loud sound system, and that if we catch you doing anything stupid like, say, yakking on your cell phone or taping the movie, we can and will throw you out".