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GameCube Coders Caught Out By Gigantic Memory Card

Thanks to GamerFeed for its news story discussing compatibility problems with some GameCube titles and the new Nintendo Memory Card 1019. The news story explains: "The [official Nintendo-produced] card has 17 times the memory capacity of the original Memory Card 59", and describes issues, some due to the card's four-digit block size, with a number of more minor third-party games, including Sonic Adventure 2 Battle ("If there are more than 999 free blocks on the Memory Card 1019, the game cannot display the amount of free blocks"), WTA Tour Tennis ("The game does not recognize the Memory Card 1019 properly, and should not be used"), and, disastrously problematic for many memory cards, Mary-Kate And Ashley: Sweet 16 ("Graphics sometimes will not display properly if a file is loaded and restarted after quitting the game.")

104 comments

  1. No Olsen Twins?! by GregChant · · Score: 2, Funny

    Damn, well, there goes my sale.

  2. I'm glad... by Anonymous Coward · · Score: 0

    I don't have any of those shitty games.

  3. No Mary-Kate and Ashley? by Bluesman · · Score: 3, Funny

    (*#&$#(*&#!

    I knew I should have gotten the PS2 instead.

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    1. Re:No Mary-Kate and Ashley? by bigdady92 · · Score: 2, Funny

      But they are 18 now! And Legal! And...why am I posting this on slashdot instead of searching for their b-day pictures!?!?!?

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    2. Re:No Mary-Kate and Ashley? by Jahf · · Score: 1

      Because except for being twins, intelligent and not homely, they're not that attractive?

      Hey, just being honest. I don't require the person I'm with to be drop-dead gorgeous ... but my google image searches, that is another thing entirely!

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    3. Re:No Mary-Kate and Ashley? by chrismcdirty · · Score: 1

      Let me tell you, they are much more attractive when they are not in public. I saw a special for their new movie on E! (it was Sunday morning, nothing else was on and it had Eugene Levy) It showed a few of their family pictures at their home, and they looked so much better -- not only in an attractive way, but also in an "I'm not a hoochie" way -- without all the makeup plastered on their faces.

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    4. Re:No Mary-Kate and Ashley? by Anonymous Coward · · Score: 0

      You perv.

    5. Re:No Mary-Kate and Ashley? by BTWR · · Score: 2, Funny
      You perv.

      A week ago, maybe. Now that they're 18 it's all cool...

    6. Re:No Mary-Kate and Ashley? by chrismcdirty · · Score: 1

      I don't believe I'm a pervert for finding them attractive. After all, I'm not having sexual fantasies about them. That, and I'm only 3.5 years older than them. Which, if I had, in some crazy way that I'd never think of, hooked up with them in my home state of Delaware before they were 18, it would have been legal because of the "at least 16, but no more than 4 years difference" age of consent law.

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    7. Re:No Mary-Kate and Ashley? by Omroth · · Score: 0

      I'm certainly having sexual fantasies about them. But it's okay: I'm from the UK. Ian

    8. Re:No Mary-Kate and Ashley? by 88NoSoup4U88 · · Score: 1
      " and they looked so much better -- not only in an attractive way, but also in an "I'm not a hoochie" way -- without all the makeup plastered on their faces."

      As if the 'plastered' look was ever worth going for in the first place ; If you got something to hide : I rather not go for it.

      Got to love the confident women still around that don't f*ck up their face with all that plastering.

  4. Bad Games Anyway by shadowcabbit · · Score: 4, Insightful

    OK, at first glance of the list of incompatible games, the only one that even strikes me as worth playing is Sonic 2, and that's just a minor glitch (copy/move all your other game files to the 1019 and you'll have no problem, especially if you have an Animal Crossing game going). Darkened Skye was just plain terrible (played it on PC for about five minutes before realizing it was a thinly-veiled advertisement for Skittles candy, I kid you not), and I'll spare my criticism of the MK&A game simply because it's been done to death.

    It looks to me that Nintendo did something very very smart when they initially set up the design of the memory card system, ie allowing it to be any arbitrary size (as opposed to the old PS1 cards which were 15 blocks, take it or leave it), and these are just poorly-coded games (SA2 included, though it pains me to admit). It's not that big of a deal in the long run, but of note if you happen to have the games mentioned.

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    1. Re:Bad Games Anyway by TechniMyoko · · Score: 1

      nintendo likes to copy protect their saves. I dont know if sega did it too, but you cant copy just any save

    2. Re:Bad Games Anyway by KDR_11k · · Score: 1

      I think Sega has the most games with copyprotected saves. PSO data cannot be copied for obvious reasons, same goes for F-Zero GX.

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    3. Re:Bad Games Anyway by Zangief · · Score: 2, Informative

      It looks to me that Nintendo did something very very smart when they initially set up the design of the memory card system, ie allowing it to be any arbitrary size (as opposed to the old PS1 cards which were 15 blocks, take it or leave it), and these are just poorly-coded games (SA2 included, though it pains me to admit). It's not that big of a deal in the long run, but of note if you happen to have the games mentioned.

      You should remember that Sega has another (and more critical) bug in its game line up, namely, Phantasy Star Online I&II, which had a buffer overflow in the networking code, allowing to load arbitrary code, allowing to hack (to some extent) the gamecube, allowing to port linux and PostgresSQL (yay!) to the gamecube.

      By the way, the team that did the PostgresSQL port to the gamecube must be thrilled by the new memory card! more space for these giant databases!

  5. Here's a question by RyoShin · · Score: 5, Interesting

    What I'm wondering is this: who's fault is this? Is this incompatability the fault of Nintendo or the game coders?

    I don't know the mechanics of the memory card, but here we just have the same memory card, but with more memory. So I can't think that the problem arises from Nintendo's side, unless the card requires something else different because of the increased memory.

    It looks like it could be the fault of the game coders. Given, they really couldn't test the 1019 card, but I would think that proper programming would have prevented the problem with Sonic Adventure 2.

    On a side note, if you RTA, you'll see that, according to the article, the Mary Kate and Ashley game (as well as NHL Hitz 20-03) have compatibility issues with the 59 and 251 Memory Cards, so these are nothing new.

    Good thing I won't be buying those two games when I finally get my own Gamecube. [grumble]

    1. Re:Here's a question by clarkc3 · · Score: 1
      Given, they really couldn't test the 1019 card

      Theres been 3rd party 1019 cards on the market for a long time, so they aren't anything new. Just now there is an 'official' Nintendo 1019 block card. 3rd party 2038 block cards have even been out for a long time

  6. What would we chalk this up to? by falcon5768 · · Score: 2, Insightful
    Bad coding for not looking forward to bigger memory cards?

    Or good coding by making things as small and compact as possible to fit more on the disk?

    Personally if this had been 20 years ago, I could understnad where the problem came from..... but it being 2004 and these DVD holding a good chunk of space that the code for bigger mem cards would hardly be more than a few lines, if at that, I highly doubt those games use, I am banking toward the bad coding idea.

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  7. Bad coder, no cookie! by KDR_11k · · Score: 4, Interesting

    Considering third-party-made memorycards of that capacity have been available for quite some time now it should have been possible to catch these errors even before the official 1019 was announced. The games listed aren't exactly the best exammples of good coding, though.

    Also, the claim that the MC1019 could hold hundreds of saves isn't entirely correct, either, since according to the Gamecube's manual a card cannot hold more than 127 files regardless of its size.

    Besides, the Mary Kate and Ashley game's flaw isn't caused by the MC1019, the article states it happens with ALL memory cards, i.e. the game's load function is flawed.

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    1. Re:Bad coder, no cookie! by Pendersempai · · Score: 1
      Also, the claim that the MC1019 could hold hundreds of saves isn't entirely correct, either, since according to the Gamecube's manual a card cannot hold more than 127 files regardless of its size.

      Aye, but a single file corresponds to a single disc, each of which can have as many save slots as the programmer saw fit to include.

      Eternal Darkness, e.g., lets you save five files. If you bought one hundred games like that, you could indeed have hundreds of saves.

      On a side note, I don't see the 127 file limit as particularly constraining: who the heck will own (and play) that many different games? But maybe there is a reason.

    2. Re:Bad coder, no cookie! by KDR_11k · · Score: 1

      Any game can create as many files as it wants and I don't think you can change the size of a file. Games with an infinite number of possible saves create one file per save. Some with a finite number do, too, to preserve space. Examples would be the Lost Kingdoms games, Skies of Arcadia: Legends and Mystic Heroes. PSO saves three different files for some reason. Personally I prefer having one file per save so you don't waste space if you only use one save out of five. That's especially bad with games like Harvest Moon, that uses 47 blocks for two saves even if you only use one.

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  8. So what... by jammac · · Score: 2, Interesting

    It's about time, Nintendo. I've had my InterAct memory card for a long time now with 16x the memory of the original Nintendo card. Never had a problem with any game, and its been a godsend on saving those damn huge Madden season files.

    1. Re:So what... by Anonymous Coward · · Score: 0

      Maybe you shouldve stopped playing extremely crappy sports games.

    2. Re:So what... by bigman2003 · · Score: 0

      Yeah...WTF, the headline of the story describes the card as 'gigantic'.

      Umm...it's only 8MB.

      The standard Xbox memory card was 8MB. But then again, you have a hard-drive, so memory cards are nearly useless.

      You can get a sweet Hello Kitty card for the PS2 that came out long before this that holds equal, or more information.

      This story on Slashdot did not play up the excitement of having a whopping 8MB of storage, but I've seen it other places. Nintendo is trying to get people excited about this?!?!

      What's next- an adapter to play audio cassettes though the Gamecube?

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    3. Re:So what... by Fred+Or+Alive · · Score: 1

      You forgot PS2 Memory cards, which are 8MB as well. That's two whole WWF Smackdown saves. (I think that's the game that had 4MByte saves, it was definitely a WWF game).

      Whatever the Gamecube ones are (I worked it out one time...) they're better than Dreamcast, which had 128KByte as it's only card size. (Apparently the US and Japan got some bank switching 4x one as well, but not in Europe). Completely stupid, especially for an online console. The Sega Saturn had 512kb (AFAIK) in it's memory cartrige (although the internal memory might've been smaller).

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    4. Re:So what... by Anonymous Coward · · Score: 0

      Umm, from what I have
      Nintendo 59 - 59 Blocks
      Generic 8MB card - 127 blocks
      Generic 64MB card - 1019 blocks

    5. Re:So what... by Anonymous Coward · · Score: 0

      "Nintendo is trying to get people excited about this?!?!"

      So, Simoniker chooses to use a headline that evokes bad flashbacks of "other places" where people state their happiness that Nintendo is finally bringing out a bigger card, and you suspect that Nintendo is conspiring to promote this thing like the second coming? One word can do that for you? Nintendo isn't even pushing these things in any direct-to-customer ads in the U.S.

      Well, at least you've done something here. You've gotten us all to think about the Xbox hard drive, Hello Kitty PS2 mem cards, and audio cassette adapters, which are useless for those of us who want to play the hell out of the next Zelda game without swapping our Animal Crossing cards out. Thanks for that.

    6. Re:So what... by jasonditz · · Score: 1

      Consider yourself lucky. I bought an Interact card the day it launched (before the Memory Card 251 was out and the Interact card was the only way to play Allstar Baseball 2003) and have lost literally dozens of things on it. I'm at the point now where I make two copies of everything on the card, just in case.

    7. Re:So what... by DeadScreenSky · · Score: 1

      The Saturn actually had 8 megabits (1 meg) in its save cartridges - to be fair to the Dreamcast, the save cards were much smaller and cheaper. All of the non-standard memory card features also count for something. I think you could eventually get memory cards with 16 banks on them, but of course these didn't have a screen, etc. (The Saturn only had 32kb as internal storage, incidentally.)

      The original Gamecube save cards are about half a meg (4 megabits). Pretty pitiful, especially for something released two years after the Dreamcast. Even worse, Nintendo then released an updated bigger version that still wasn't the industry standard 8 megs!

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  9. Allow me... by spyrral · · Score: 0, Offtopic

    to post the predictable Mary Kate and Ashley Olson joke... ...

    damn, can't think of anything.

    1. Re:Allow me... by Anonymous Coward · · Score: 0

      The too-obvious-to-post joke is that the new game is out -- Mary-Kate and Ashley: Legal 18.

    2. Re:Allow me... by justkarl · · Score: 1

      It's ok, I'll take care of it for you.

      and, disastrously problematic for many memory cards, Mary-Kate And Ashley: Sweet 16

      (Graphics sometimes will not display properly if a game totally sucks.)

  10. Nintendo Tech Requirements Checklist by Scorchio · · Score: 4, Insightful

    I've not worked on GameCube, but all the console manufacturers have huge checklists covering memory card use, naming conventions, screen use, demo lengths and all kinds of miscellaneous details. All games must meet these requirements before they are approved for publishing. It sounds like Nintendo hadn't specified an upper limit or that capacity could increase in the future, and definitely weren't checking titles for behavior with larger capacity memory cards.

    Console hardware is generally predictable, so what works today will work tomorrow. If this large memory card was part of Nintendo's road plan from the beginning, it should have been clearly documented and tested from day 1, even if the consumer hardware is not yet available. If the documentation states that the largest capacity was memory card 251 and developers work to those specs, then this is more Nintendo's fault. If the only limit on larger capacity cards was cost, then Nintendo should be stating the maximum capacity handled by the hardware and testing to that limit instead.

    1. Re:Nintendo Tech Requirements Checklist by shadowcabbit · · Score: 5, Informative

      That's the thing-- from what I can gather/infer/guess there was never a capacity cap to begin with. Remember, Nintendo promoted a SD Card adapter when the Cube was first announced; they had to be ready for the possibility that an SD card would eventually be larger than the largest standard memory card they could produce, and as a result they would have made sure games were ready for this, probably by providing standardized memory card libraries for their developers. With the exception of SA2, most of the games listed were by off-brand developers who would be more likely to tweak the memory card libraries or ignore them completely in favor of their own versions, not realizing that Nintendo's code was ready for whatever would be announced. (I suspect that Sega used an older version of the library or was using a "homebrew" one for SA2 as it was one of the first Sega titles for the Cube. IIRC, when I had SA2 it for whatever reason did not like the off-brand 2x size card I had, but that was a good ten months ago or so.) As for why NOA missed the memory card thing, I imagine it was because they themselves didn't have such a large memory card, either in prototype form or otherwise.

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    2. Re:Nintendo Tech Requirements Checklist by Anonymous Coward · · Score: 0

      There is a maximum capacity for GC memory cards: 16 megabytes, or 2043 blocks. The possible sizes were set in stone back when the Cube's design was finalized. (Incidentally, there's support for 1MB (123 block) and 4MB (507 block) cards that will apparently never be used.) The SD card adapter is not intended for saving games, just transferring other types of data. It doesn't look likely that we'll ever get to find out exactly what kind of data it was meant for. Digital camera pics, perhaps?

      Of course, memory card problems wouldn't be an issue if, as has been said several times already, Nintendo had just launched with larger memory cards. Half a meg is rather pathetic.

      Oh, and for what it's worth, the 1019 doesn't work with ctr-gcs either (a homebrew PC<->GC game save transfer program).

  11. Re:It's the little purple boxes. by Paladine97 · · Score: 1

    You'll be waiting a long time. Execs at Nintendo have stated that the day Nintendo stops making console hardware is the day they go out of business.

    For as much as I've read, programming for Nintendo is notoriously easy. The PS2 is the bitch to code for.

  12. Re:It's the little purple boxes. by Naffer · · Score: 4, Insightful

    An ATI video card and a PPC processer is considered proprietary? If anything Sony's setup is more proprietary then the GC.
    By the way, why would Nintendo need to quit makine consoles and concentrate on the portable market when they already dominate it.

  13. Re:It's the little purple boxes. by MarkPNeyer · · Score: 1

    I've heard that as well. From my understanding, the Xbox is the easiest to code for, followed closely by GameCube. The PS2 is supposed to be a real pain. I'm really curious to see how things turn out with the PS3 - my understanding is that it's supposed to have around 16 processors.

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  14. Isn't the gamecube dead yet? It's Nintendo's fault by cjmnews · · Score: 0, Offtopic

    It seems the last Console posting said that PS2 was the ruler of the consoles, but then the one before that said that PC games are going to beat out consoles for patching, the one before that was about how consoles beat out PCs because they have a standard set of hardware so the software can be optimized.

    Back to a related topic.

    I honestly do not know anyone that owns a gamecube. Most people I know have PS2 systems or nothing at all.

    Now onto the actual topic.

    Why would Nintendo introduce a new memory card this late in the game? When something has had a consistent hardware configuration, of course the developers are going to take advantage of patterns (small memory cards) and shortcut some robust coding (not being able to handle any memory card) to shorten development time, reduce test time, and save money. This should have been expected by Nintendo when they introduced the larger memory cards.

    I'd be willing to bet if a real 16MB (or larger) memory card came out for the PS2 (not those fake 16MB cards that are actually a 8MB card that requires you to put a real 8 MB card in it to get to 16MB) there would be save issues as well. Heck the PS1 games I have freak out that the PS1 memory card is not in slot 1 (there was only 1 slot on the PS1) and will refuse to boot unless you move the card.

    This is Nintendo's fault. They should have tested this new card with a number of games, old and new BEFORE they released it to the marketplace. Nintendo should be working on either a workaround to trick games into seeing a smaller card or a full solution that allows it to be seamless to all games.

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  15. Re:It's the little purple boxes. by Doomstalk · · Score: 3, Informative

    You must be thinking of the Playstation 2, which is widely considered the hardest console to code for since the Sega Saturn. Indeed, one of the things developers like about the Gamecube is that it's relatively easy to code for (thanks in large part to its PowerPC processor). Also, I have my doubts that Nintendo will give any of the ground it has unless they become massively unprofitable. And since Nintendo's had only one unprofitable quarter in over 20 years, that could be quite a while.

  16. Re:It's the little purple boxes. by Anonymous Coward · · Score: 0

    Nope. They've stated that the day they stop making console hardware is the day they get out of the video game business, not the day they go out of business. I don't foresee this happening any time in the future, regardless of whatever the rest of the industry is doing.

    Nintendo, in its various forms, predates the creation of computers capable of running video games by about 80 or so years. If the impossible happened, and video games just magically stopped being a part of what Nintendo does, they could easily turn themselves into a general entertainment & toy congolomerate, a la Bandai.

  17. Comment removed by account_deleted · · Score: 4, Interesting

    Comment removed based on user account deletion

  18. Huh?!? by wheresdrew · · Score: 4, Informative
    "Heck the PS1 games I have freak out that the PS1 memory card is not in slot 1 (there was only 1 slot on the PS1) and will refuse to boot unless you move the card."

    Where on earth did you see a PS1 that only had one memory card slot? Every model of the Playstation, from the SCPH-1000 (original model with AV connectors on the back) to the PSOne, has had two memory card slots. There's one above each controller port.

    Now, there are certain games that insist on the card being in slot 1, but that's a coding issue not a hardware issue.

  19. Its ok by CableModemSniper · · Score: 3, Funny

    59 blocks should be enough for everyone!

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    1. Re:Its ok by Anonymous Coward · · Score: 0

      Thats what I thought, till my friend rented the Sims. It requires 60.

  20. Re:Isn't the gamecube dead yet? It's Nintendo's fa by kisrael · · Score: 3, Informative


    I honestly do not know anyone that owns a gamecube. Most people I know have PS2 systems or nothing at all.

    And therefore, we can extrapolate that Nintendo has not sold a single game cube! Or that any units they have sold are merely "statistical noise".

    Seriously, who cares that you and your buds don't have a GC? I know lots of people, myself included. It hasn't sold as well as PS2, but it has some great exclusive titles. IMO GC and Xbox are both MUCH better systems, games-wise. Without the PS1 (and arrangements to get FFs and GTAs first) the PS2 would be in the obscurity it deserves.

    Why would Nintendo introduce a new memory card this late in the game?

    I dunno, I thought it was kind of odd how low capacity their initial offering was. They may have been trying to game the system a bit, which is kind of irritating.

    This is Nintendo's fault. They should have tested this new card with a number of games, old and new BEFORE they released it to the marketplace. Nintendo should be working on either a workaround to trick games into seeing a smaller card or a full solution that allows it to be seamless to all games.

    Frankly, no it isn't, just like Y2K wasn't the fault of the holy roman empire or whoever set up the calender. Assuming they published a spec, Nintendo isn't obliged to complexify w/ special case issues and add expense to what is probably a pretty straightforward memory device just because a few game writers have a lack of foresight.

    You can always still use the old smaller card in the other slot.

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  21. Re:Nothing New by way2slo · · Score: 1
    Animal Crossing can only hold one town per card. This is not a space requirement, but a design "feature". You are better off having several smaller cards to hold several towns.

    Also, All-Star Baseball 2004 has a block requirement of 240 blocks to hold data for franchise mode. If you save options and cards then you easily shoot over the 251 block cards just for this one game.

  22. Issues by clu76 · · Score: 1

    Chances are, if you own any of the games on the list, you already own one of the two earlier cards. And since all these tiles aren't any good, the real question is, why did you invest your money into such garbage? :)

    As for the reasons why we might need a larger card... I'm guessing the reason Nintendo is releasing a larger memory card is so that developers can create games that take advantage of a larger save space. I've heard that some developers have felt the 59 and 251 are too limiting.

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  23. Re:Isn't the gamecube dead yet? It's Nintendo's fa by Anonymous Coward · · Score: 0

    Heh, yeah, I was gonna write exactly what you wrote there, but you already wrote it, so this post is completely useless.

    On the subject of the original poster's (and his friends') failure to own a Gamecube, why on earth don't you own a Gamecube?! With the exception of Riddick on the X-Box, the GC is all my roommate and I play anymore, and between us we own fourteen different videogame systems.

    --
    M

  24. The bigger issue... by Mike+Hawk · · Score: 2, Interesting

    Someone needs to bring up the bigger issue here. Why is this MC just barely coming out now? At launch in the US there was only the MC 59. This retails for $20. A while later they released the MC 251 for $25. Now they have the MC 1019 for $30. 17 times the storage for only $10 more? Noone else sees this as problematic? The PS2 has had an official 8MB card since launch. The Xbox has had that size as well AND included a HD in the first place.

    The ones who got screwed here? Nintendo's early adopters. How do they get away with this? I don't see how anyone in good conscience can defend this behavior. This isn't 1989 when they might have to invent a bigger cart just to ship a new game. The technology has clearly been available, they just chose to screw with their biggest fans knowing they would get away with it.

    Well I'm sure this will get modded down fast, even though once again its only facts. At least try to dispute this before you wield those mod points.

    1. Re:The bigger issue... by Anonymous Coward · · Score: 0

      The ones who got screwed here? Nintendo's early adopters.

      Dammit! Nintendo screwed me for $30 over 3 years ago and I didn't even know it. That's 2 cents a day I've could have spent elsewhere.

    2. Re:The bigger issue... by Anonymous Coward · · Score: 0

      this is just the official nintendo release - there have been 1019 block (64MB) and 2038 (128MB) 3rd party cards out for a long time.

    3. Re:The bigger issue... by Anonymous Coward · · Score: 0

      "Well I'm sure this will get modded down fast, even though once again its only facts."

      Please. Link to the last McDick post to Slashdot Games with a negative net moderation that wasn't an anti-Nintendo troll, anti-Japanese troll, or inflammatory post in conversation with someone else. Just one will do.

      Your mod history is fair. Your non-troll posts are moderated appropriately, and so are your troll posts. How else do you think you were able to troll at +2 for so long last year? What is it about this that you haven't gotten yet?

      To paraphrase what I told you in your troll journal about Japanese people that you deleted, "If you want people to listen to you when you aren't trolling, and you truly aren't a 'victim' troll, then don't troll in the first place." You mocked me in response, thanking me for the "life lesson." You then hit the daily crap post limit soon after and wrote up that now-deleted 'victim' journal, saying goodbye to Slashdot forever. Amusing!

    4. Re:The bigger issue... by jasonditz · · Score: 1

      Memory gets bigger and cheaper over time and the prices of the smaller ones go down... is that something shocking that Nintendo just made up over the last couple years?

    5. Re:The bigger issue... by August_zero · · Score: 1

      I would guess that the memory and the cost of production is just cheaper now. PS2, X-box and the cube are all less than half their original retail prices, so if you are going to cry foul on the cards you have to look at the bigger pie as well. Early adopters always get the shaft period, and I have a feeling that early adopters are use to it by now. That is just part of the price one pays if they want the latest new toys. My X-Box, PS2, and cube were all aquired at launch and I knew in advance that I was taking a loss on each of them since it was an inevitability that they would be cheaper if I waited a year or so.

      Or maybe Nintendo just wants to screw people, perhaps they get some sort of sick pleasure from repetedly releasing half assed products and then charging people more money to fix those problems knowing that their fan base are going to continue to support them no matter how shoddy the product. I bet they have an entire department dedicated to coming up with new ways to screw people.

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    6. Re:The bigger issue... by Mike+Hawk · · Score: 1

      Not all people, but Americans for sure. For the pokemon fans out there, this product, is free in Japan. Stateside its $20. I'm not trying to convince you of anything, because your last post demonstrated that you are willing to defend Nintendo through anything, but merely suggesting you look around. (Ironically, they call it a "bargain price". Its not a bargain when you compare it to free.)

      Early adopters always get the shaft period

      No, early adopters always pay more, but they do not always get the shaft. The technology existed to make the MC 1019 for launch. We have had the capacity to test with them for a very long time now. Nintendo just decided not to make them available forcing you to purchase multiple MC's. Of all the hardware makers, only Nintendo made this decision. THAT is getting the shaft.

    7. Re:The bigger issue... by Anonymous Coward · · Score: 0

      Wow, thanks for teaching me so much about the politics of message boards! You are so smart. Well, you have access to posting history so you must have paid for a subscription, so not that smart.

      Last non-troll post marked troll? How about my last post not of this thread. The question of who would want to play Halo on the GBA. Its not a troll, the concept is stupid, and ultimately it wasn't true. Any game on GBA called Halo wouldn't be Halo. There's your post. You can apologize now. Idiot.

    8. Re:The bigger issue... by August_zero · · Score: 1

      I'm not sure I was defending as much as rationalizing. Whatever, it is a moot point and clearly something to try and put me on the defensive. You make the mistake of assuming that I have some sort of belief to defend.

      Now as for the almighty shaft, it depends on how you define it. I say paying more is a shafting; maybe you do not. I am curious how you define the shaft in the case of early adopters.

      The memory card situation is sort of a unique one though. Nintendo's inital offering, the 59(?) was indeed a waste. Why did they do it? Maybe to milk the consumer, more likely I just think they were being stupid for lack of a prettier word. They hold this lofty idea of a gaming ideal that isn't really based in any sort of reality. I think that there may have been a cost issue on their part (they couldn't sell bigger cards and still maintain profit) but I would not be surprised in the least if they actually thought it would be enough. Poor design? You bet.

      Sony got away from this problem by making large memory cards, and cards are hardly an issue at all with the x-box seeing as you have a hard drive.

      --
      On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
    9. Re:The bigger issue... by Anonymous Coward · · Score: 0

      "Not all people, but Americans for sure."

      Point #1.

      "For the pokemon fans out there, this product, is free in Japan. Stateside its $20."

      Wrong.

      In Japan, Pokemon Box was bundled with a memory card at the cost of the memory card by itself.

      In the U.S., it will bundled with a memory card and a GBA-GCN link cable at the cost of a memory card and a GBA-GCN link cable minus $5-$15. This was also another bundle option in Japan.

      "I'm not trying to convince you of anything,"

      I'll remind you of point #1.

      "because your last post demonstrated that you are willing to defend Nintendo through anything, but merely suggesting you look around. (Ironically, they call it a "bargain price". Its not a bargain when you compare it to free.)"

      It's not just free, it comes with two accessories that you'd need to use it in the first place, at a discounted price for both.

      It CAN'T be compared to free (in Japan), unless you also judge it to be free here.

      "....early adopters always pay more, but they do not always get the shaft. The technology existed to make the MC 1019 for launch. We have had the capacity to test with them for a very long time now. Nintendo just decided not to make them available forcing you to purchase multiple MC's. Of all the hardware makers, only Nintendo made this decision. THAT is getting the shaft."

      Conjecture. And even if true, do you really care to make this the focus of your Anti-Nintendo jihad?

    10. Re:The bigger issue... by Anonymous Coward · · Score: 0

      Or to get rid of any excuse for you not to respond: Here ya go. See my above AC post about you being an idiot, blah blah. Care to respond now? Or still feel too stupid? You've responded to alot of other posts since I answered your call. C'mon show some sack. Admit you were wrong.

    11. Re:The bigger issue... by Anonymous Coward · · Score: 0

      Still nothing? If you can't admit you were wrong here I see very little reason to have further discourse with you as an AC on any topic.

    12. Re:The bigger issue... by Anonymous Coward · · Score: 0

      Posting two replies to the same message? Getting antsy? Do you live here or something? Where I live, we have a tradition called "spending time with friends and family," sometimes including what's called "eating a fine meal," and maybe even "sleep."

      The troll comment you posted and linked to above, which was justly moderated, was in a story that generated 45 comments. At least two readers found your post so unreasonably ludicrous and provoking that you were moderated down, effectively providing the answer to your question. What were you expecting? Did you think much reasonable discourse would sprout from your terse, thoughtless inquiry? Or perhaps you expected a dozen replies, each providing a two word answer: "I am," or "Not me."

      Live up to it, as you have, openly, in your deleted journals. You knowingly make troll posts, and enjoy denying it. Then after you get shut down, you put words in people's mouths, lean back, and comfort yourself by thinking that you'd just directed the whole conversation to end as it did: in your own humiliation.

      You want sack? You couldn't carry the load.

    13. Re:The bigger issue... by Anonymous Coward · · Score: 0
    14. Re:The bigger issue... by Anonymous Coward · · Score: 0

      Irony, thy name is AC....

      And no the moderations were not fair. One person modded it up, then it got modded down. It was a fair question. Since it is clear you cannot admit when you are so clearly wrong, Im going back to going about my business. Which often includes messing with you.

    15. Re:The bigger issue... by Anonymous Coward · · Score: 0

      Yeah, you've been orchestrating the exposition of your own foolishness for many months now. Your retarded shadowboxing perofrmance is quite enjoyable as a result. Keep it up, and promise never to stop believing that it is YOU who is messing with ME. That display of logical suspension is a major part of the McDick experience.

  25. Re:Isn't the gamecube dead yet? It's Nintendo's fa by KDR_11k · · Score: 3, Insightful

    This is Nintendo's fault. They should have tested this new card with a number of games, old and new BEFORE they released it to the marketplace. Nintendo should be working on either a workaround to trick games into seeing a smaller card or a full solution that allows it to be seamless to all games.

    Come on, LOOK at the list! It's not like those games are primary candidates for testing new hardware. I mean, if they were to test it with every game on the system they'd have a few hundreds to go through. Very likely they simply took their own games or maybe the top sellers on the system (probably 90% their own games...) and tested the cards against them, who can blame them for forgetting a few mediocre-to-extremely-bad third-party games that were ported from other systems, anyway?

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  26. Re:Isn't the gamecube dead yet? It's Nintendo's fa by Anonymous Coward · · Score: 0
    First off, what the hell does the subject of your post and the first couple of paragraphs have anything to do with the topic? Are you trolling for fun, or are you trolling for profit?

    With that out of the way, I'll be civil about the remainder of your points.
    Why would Nintendo introduce a new memory card this late in the game?

    Because, for some gamers, it's useful. I don't play sports games, but (for example) Madden uses a huge amount of memory for saved game data.
    When something has had a consistent hardware configuration, of course the developers are going to take advantage of patterns (small memory cards) and shortcut some robust coding (not being able to handle any memory card) to shorten development time, reduce test time, and save money. This should have been expected by Nintendo when they introduced the larger memory cards.


    Actually, the onus lies with the developers to follow Nintendo's spec. And I think it's a safe bet to assume that (A) the spec (or a source or even binary implementation) was furnished to developers and (B) the memory card 1019 follows that spec (otherwise, there would be more problems with more titles from more developers).

    Notice that the list isn't longer, or even long. Also note the nature of the titles: one early GameCube effort from Sega (an enhanced Dreamcast port, for that matter), a few kid's sports games, a low-budget tennis game, a hockey game, a Skittles ad, and an Olsen twins game. None of them (except possibly the Sega game) hardly scream "lengthy QA process" to me.
    I'd be willing to bet if a real 16MB (or larger) memory card came out for the PS2 (not those fake 16MB cards that are actually a 8MB card that requires you to put a real 8 MB card in it to get to 16MB) there would be save issues as well.

    Again, it would depend on whether the card and developers were both following spec.
    Heck the PS1 games I have freak out that the PS1 memory card is not in slot 1 (there was only 1 slot on the PS1) and will refuse to boot unless you move the card.

    As addressed by another poster already, there are two memory slots on PS hardware. The only reason you're seeing that slot 1 error on your PS2 is because the game required the memory card to be in slot 1 on the PS as well.
    This is Nintendo's fault. They should have tested this new card with a number of games, old and new BEFORE they released it to the marketplace.

    You assume that they didn't. Rather, I'd say that if they did test with a selection of games, these games were not part of that selection. Looking at the suckitude of the listed titles (save the Sonic game), I can't say that I blame them.
    Nintendo should be working on either a workaround to trick games into seeing a smaller card or a full solution that allows it to be seamless to all games.

    Like what?

    If you're talking about paging, official Dreamcast 4x VMS cards used paging and STILL had issues. Unofficial third-party Playstation memory cards have traditionally had problems, not excepting the ones that used paging.

    If you're talking about compression, it's had a bad history. Unofficial third-party Playstation and Saturn memory cards that use compression are very prone to corruption. Better to compress on the hardware before saving than try to include on-card logic to handle it.

    Bottom line is, if this were an architectural mistake on Nintendo's behalf, a lot more games would be having problems. As it stands, going from the provided list, everything points to developer errors. You said it yourself, "I'd be willing to bet if a real 16MB...memory card came out for the PS2...there would be save issues as well." And somehow I doubt you'd be posting the nonsense you just did if such a thing were to happen.
  27. Not exactly on topic but... by Zangief · · Score: 4, Interesting

    Also a case of shoddy programming. Most gamecube games asume that you have 1 memory card, on port A. And I'm not talking about obscure, third party, bad games. I'm talking about Metroid Prime, Mario Kart, WindWaker, Mario Sunshine, the Zelda collector disc, etc. If you have more than 1 memory card, you either:

    -arrange your save files to minimize the hassle of swapping cards

    or

    -swap cards.

    Games that I know recognize more than 1 memory card (or the fact that the memory card is on the port B) are Burnout 2, Capcom vs SNK 2 and Animal Crossing (the only first party games that it does!)

    While they make awesome games, Nintendo has a shoddy programmer in charge of save/load games, that hasn't considered every case.

    1. Re:Not exactly on topic but... by Anonymous Coward · · Score: 0

      They do that so that saving is fast and invisible. If they had to scan both slots for a memory card, and then scan them both for the game save file, it would take a little longer. I actually like the fact that Smash Bros. stores bazillions of stats automatically, because if I had to go to the trouble of saving it myself I wouldn't have saved it since the last time I unlocked something. I hate it when a game bugs me about saving constantly. Why should any game have to ask whether I want to save after I beat a level? Of course I do! I only accept it for RPGs, adventure games, and other genres in which something might happen that I wouldn't want to save. Any other games that don't make saving invisible to me annoy me greatly.

    2. Re:Not exactly on topic but... by KDR_11k · · Score: 2, Insightful

      They could have the second slot as a fallback, i.e. if there's no save on the first card, try the second. That way you could have two cards and the stuff about handling what goes where is absolutely transparent.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Not exactly on topic but... by jvalenzu · · Score: 1

      Also a case of shoddy programming. Most gamecube games asume that you have 1 memory card, on port A.

      Support for a memory card in Slot A is the only requirement. Programmers who want to ship a console game concentrate on making sure the publisher's requirements are met. With the potential cost of failing TRC check so high, it shouldn't be a suprise that people do the bare minimum amount of interaction with those subsystems.

  28. Maybe they should have come up with a 999 card by voss · · Score: 1

    Somehow I dont think the extra 20 blocks was worth the trouble...

    1. Re:Maybe they should have come up with a 999 card by thelenm · · Score: 1

      The memory card sizes all seem to be powers of two, minus 5. 64-5 =59. 256-5 = 251. 1024-5 = 1019.

      --
      Use Ctrl-C instead of ESC in Vim!
    2. Re:Maybe they should have come up with a 999 card by Svenheim · · Score: 1

      The file system on the card takes up 5 blocks, so they are really 64, 256, etc. More honest to market the net storage capacity, IMO.

    3. Re:Maybe they should have come up with a 999 card by M3wThr33 · · Score: 1

      The way the "block" system is set up is fairly straightforward.
      Each block is 8 kilobytes with 40 kilobytes on each card reserved for the file system. That's 5 blocks spent and since bigger cards still have the same file system, that amount won't grow with the card.
      So the 1019 card is really 1024 blocks or 8 Megabytes. Making it 999 would require some odd formatting and other tricks because would the 999 include the file system?

  29. Re:It's the little purple boxes. by IndigoDarkwolf · · Score: 1
    Well I'm sure we all appreciate the "threat" of the PSP. ^^

    Obviously I'm sticking with my GB/SP and looking at the DS when it comes out.

  30. Re:Nothing New by Weirdofreak · · Score: 1

    Almost agree'd.

    With my ~30 games (although I've never played the 60-block Sims, and don't intend to), I'm using about 265. As it is, I have one 59 (which sucks, being third party), and two 251s, so I'll last for a while yet. Especially if I do some spring cleaning, I'm not likely ever to play games like Spider-man, Clone Wars or Rayman 3 again.

  31. Re:Isn't the gamecube dead yet? It's Nintendo's fa by Stormwatch · · Score: 2, Insightful

    "I honestly do not know anyone that owns a gamecube. Most people I know have PS2 systems or nothing at all."

    This is called the Pauline Kael syndrome. "Nobody I know voted for Nixon, so how could McGovern have lost?"

  32. Come on, this has to be said... by Stormwatch · · Score: 0, Offtopic

    In Soviet Russia, Mary-Kate and Ashley lust after YOU!

    1. Re:Come on, this has to be said... by Anonymous Coward · · Score: 1, Funny

      Shut the fuck up donnie, you're out of your element.

  33. Coder's fault. Here's why: by Psykechan · · Score: 1

    This problem is similar to the Y2K issue. The coder's simply used 3 digits to store how many blocks were available on the memory card. When you have a card with 1000+ blocks, overflows start happening.

    I don't know where the GC Linux team got this info, but if they can find it then developers should have access to is. About a quarter of the way down this page (Section 9.7 Memory Cards) is a list of memory cards including the 8MB Memory Card 1019 and others like the MC 507 and the MC 2043 which don't currently exist. Developers should have at least allowed for 4 digits for block size to be compatible with these psuedo-announced peripherals.

  34. Re:You are mostly right. by Psykechan · · Score: 1

    I'm a Nintendo advocate so take whatever I say with a grain of salt.

    There are 1GB flash cards available but I don't think that just because the technology exists that Nintendo should use it. It would simply be cost prohibitive.

    Granted these "new" MC 1019 cards are 8MB which is the same as both the PS2 and Xbox standard cards, 8MB goes a lot farther on the GC. Why? Simply because developers should be used to not having scads of save RAM to use.

    There are other reasons of course. The PS2 MC interface has at least one 3D model associated with each game. This model (and it's associated textures and other data) can be animated to even perform secondary animations when the save file is deleted. Talk about your waste of space. I seem to remember "Ridge Racer V" using close to 600k of space which would be bigger than an entire Nintendo MC 59 simply to store configuration data and high scores. Contrast this to several GC games ("Metroid Prime" being a fine example) that use 1 block to store 3 save files. I don't even want to talk about the Xbox "bloat saves" that can't even be copied to a memory card.

    FYI, 1 block is 8kB just like the original 15 block PlayStation memory cards. Sony's list price is still $20 for those. Should we all scream foul?

    Yes, Nintendo makes money off of memory cards and if you would've brought up the "incompatible" SD Card adapter then you would've had a point. But really, when the prices drop, and they soon will as when the MC 251 came out, it just means that customers will be getting more RAM for their buck. Is this really a bad thing?

  35. Re:Nintendo Knows by Shadarr · · Score: 1

    Yup, Animal Crossing is such a game, and I stupidly started playing with the included memory card 59.

  36. Re:It's the little purple boxes. by GaimeGuy · · Score: 2, Informative

    Doomstalk, try 40 years. Nintendo went public about 40 years ago (actually, I think it's been 39.5 years, now). Only one unprofitable quarter out of about 160. Not bad, I'd say.

  37. Re:Coder's fault. Here's why: by Anonymous Coward · · Score: 0

    The coder's simply used 3 digits to store how many blocks were available on the memory card. When you have a card with 1000+ blocks, overflows start happening.

    Are GCN games coded in COBOL? Last I checked most recent languages used these things called "bits" to represent something called "binary numbers", which apparently don't have a 1-1 mapping from digit to digit when converting to decimal. I would hope they've moved past the idea of using characters to represent decimal digits in numbers...

    Although, I will say you're partially correct. It looks like some of the problems are display issues only and will otherwise work fine, assuming a game's artificial upper bound is not hit (ex: mem_local 99).

  38. Inconsistent save sizes by Hamster+Lover · · Score: 1

    More frustrating to me is the incredble variation from one game to the next on the required save blocks. Some games use 30, some 11 some as few as 3 blocks. Viewtiful Joe only requires 4 blocks, yet games like Medal of Honor use 11. Medal of Honor cannot be that much save intensive than Viewtiful Joe, can it?

    1. Re:Inconsistent save sizes by grahamwest · · Score: 2, Interesting

      Many things affect the size of game saves on the memory card. Games aren't allowed to vary the size of their saves so they claim enough space for their worst case scenario. Beyond the game's own data, the icon, optional banner and description are counted in that block total. A block is only 8KB so a game with an 8-frame animated icon and with a banner could well use 6-7 blocks just for that.

      It's much worse on PS2 where the (admittedly usually very cool looking) 3D models take anything from 50KB to 150KB each. Since a game can have 3 models (display, copy and delete) that could be almost half a megabyte just for icons!

      --
      Graham
  39. What's a Memory Card? by Anonymous Coward · · Score: 0

    Oh thats right... I own an Xbox.

    Take that bitches with your $20-$30 pieces of plastic!

    1. Re:What's a Memory Card? by Anonymous Coward · · Score: 0

      You'll find out when the Xbox 2 comes out without a hard drive.

    2. Re:What's a Memory Card? by Anonymous Coward · · Score: 0

      You'll find out when the Xbox 2 comes out without a hard drive.

      You'll find out when actual XBox 2 specs are released.

  40. Re:Isn't the gamecube dead yet? It's Nintendo's fa by gamgee5273 · · Score: 2, Interesting
    Oh, be honest: this is sloppy coding. Nintendo has had this card on the table since the GC launch in 2001 - people knew it was coming. Considering there are over 200 games for the GC, and these are the only ones with issues, and the card has been in the console's specs for a while, this is not Nintendo's fault.

    Nintendo also plans an SD card adapter for the GC and, again, has been clear about this from the beginning. If something breaks on that one are you going to blame Nintendo again?

    And considering that you are speaking out of your ass when it comes to the memory card slots for the PSone, I have to assume one thing: You have no damn clue about the topic we are discussing. Return to lurking under your bridge.

  41. Re:You are mostly right. by gamgee5273 · · Score: 0, Offtopic
    It's okay - Mike Hawk is a troll, so you really have to take anything he writes with the smallest grain of salt possible. And then some.

    And thanks for the link to the SD card adapter - I didn't know it had finally come out (well, okay, out in Japan).

  42. Re:You are mostly right. by Mike+Hawk · · Score: 1

    I'd like to point out your pro-Nintendo spin here. I don't think you even realize what you are writing.

    You dismiss Ridge Racer for having a large save. You call Xbox saves "bloat saves" because a few do not fit on a memory card. The flip side of this is that because of Nintendo's decision to severely limit the size of their MC, there are titles thay cannot ever possibly be released on Gamecube. Here is where you spout the standard apologist line of "well we don't want that game anyway". Thats cute, but more games is better. Nintendo's choices created this problem. A bigger save file allows more options to be saved. Having more spaces allows games to offer more customization. Nintendo's choices took that away from you. And YOU blame Microsoft and Sony for empowering developers with enough storage. (What a suprise, I see R: Racing Evolution from Namco has been released on Xbox and PS2, but not yet Gamecube, I wonder what the holdup is.)

    I didn't get into 3rd-party hardware because I wouldn't touch it with a 10-foot pole. I'm only demonstrating the choices Nintendo made and how they affected you. To rival the space on a Sony or MS memory card, you would need 17 MC 59's. But that only works if you want to save 17 different games. You should be insulted, but you are not. That makes me smile.

    I'll leave you with this. Animal Crossing had to come with its own MC because the game takes one whole card. I'll round down to 50 blocks to allow for overhead, so thats 400kb. Is that bloat too? Or is that standard only applied to non-Nintendo games? Imagine what the game could have been if the MC 1019 was available at that time. Nintendo's choices...

    Once again, all facts.

  43. Re:You are mostly right. by Anonymous Coward · · Score: 0

    troll troll troll your boat, gently down the stream...

  44. Re:You are mostly right. by Anonymous Coward · · Score: 0

    "I'd like to point out your pro-Nintendo spin here. I don't think you even realize what you are writing."

    Well, one good turn deserves the attempt at another. People have been pointing out your anti-Nintendo, anti-Japanese, pro-Nokia, pro-Microsoft spin for several months now.

    Sounds fair.

    "You dismiss Ridge Racer for having a large save. You call Xbox saves "bloat saves" because a few do not fit on a memory card. The flip side of this is that because of Nintendo's decision to severely limit the size of their MC, there are titles thay cannot ever possibly be released on Gamecube."

    ?

    Is this not something that is alleviated by the Memory Card 1019, about which you're preaching quite a bit today? The Memory Card 1019 is no smaller than the competitor's cards.

    "Here is where you spout the standard apologist line of "well we don't want that game anyway"."

    The straw man sure is your friend, isn't he?

    "Thats cute, but more games is better. Nintendo's choices created this problem. A bigger save file allows more options to be saved. Having more spaces allows games to offer more customization. Nintendo's choices took that away from you. And YOU blame Microsoft and Sony for empowering developers with enough storage. (What a suprise, I see R: Racing Evolution from Namco has been released on Xbox and PS2, but not yet Gamecube, I wonder what the holdup is.)"

    R: Racing Evolution is available on the GameCube. It was a simultaneous launch.

    At least be right about the things you troll about. Shit, man!

    "I didn't get into 3rd-party hardware because I wouldn't touch it with a 10-foot pole. I'm only demonstrating the choices Nintendo made and how they affected you. To rival the space on a Sony or MS memory card, you would need 17 MC 59's. But that only works if you want to save 17 different games. You should be insulted, but you are not. That makes me smile."

    More of McDick's self-entertainment. "He's manipulating everything! Things are going well in his own mind! OH NO!"

    "I'll leave you with this. Animal Crossing had to come with its own MC because the game takes one whole card. I'll round down to 50 blocks to allow for overhead, so thats 400kb. Is that bloat too? Or is that standard only applied to non-Nintendo games? Imagine what the game could have been if the MC 1019 was available at that time. Nintendo's choices..."

    The nature of the game requires a save file of that size. It's far from the bloat in SOME PS2 game saves that have animated display icons in the form of 3D models, regardless of game type.

    "Once again, all facts."

    You must have bought your dictionary at a 98 cents store, because you are full of anything but what we sound-minded people know as "facts."

  45. Re:You are mostly right. by Mike+Hawk · · Score: 1

    Ah, the disconnected quote post. Its right up there with invoking the Nazi's when it comes to the internet.

    I'd waste my time responding, but you didn't actually add any new information, and most of what you used to "dispute" me was false. For example, Gamespy does not list a ship date for R: Racing Evolution, nor does Ebgames.com list it for sale, though I can buy both new and used copies for the Xbox and PS2. I could still be wrong, but evidence says I'm right.

    Now once again, I point out to the editors that my detractors do nothing but spread falsehoods and confuse the casual reader. Unless you are an editor, which I am becoming increasing suspicious that you are, and if you are you should be doubly ashamed of yourself, you should ban this IP from posting anonymously.

  46. To be fair... by MMaestro · · Score: 1
    The PS2 has had an official 8MB card since launch. The Xbox has had that size as well AND included a HD in the first place.

    Well to be fair, if you take a look at some of the memory usage for PS2 games, you most of them have some serious memory usage differences. RPGs? You're fine, maybe 20-100 KBs each. But sports games? Some sports games take half the memory card! God forbid you're hardcore and you ALWAYS save and keep your memory data from older versions of football, basketball, and soccer games. A moment of silence for those who play multiple seasons at a time as well.

    As for the Xbox... well I think its safe to safe MS wasn't exactly thinking short term when they settled on 8 gigs.

  47. 3rd party memory cards by Macgrrl · · Score: 1

    I recently had to contact THQ regarding a glitch in one of their games on the GameCube. Their first question was "are you using a 3rd party memory card", which suggests not all cards are the same (ignoring size).

    Oddly enough we eventually pinned the problem down to the Wavebird (official wireless controller), it frequently seems to be the cause of unexpected behaviour.

    --
    Sara
    Designer, Gamer, Macgrrl in an XP World
  48. Re:You are mostly right. by unclethursday · · Score: 1
    I'd waste my time responding, but you didn't actually add any new information, and most of what you used to "dispute" me was false. For example, Gamespy does not list a ship date for R: Racing Evolution, nor does Ebgames.com list it for sale, though I can buy both new and used copies for the Xbox and PS2. I could still be wrong, but evidence says I'm right.

    Holy shit! An unreleased game (according to Mike) on GameRankings?

    Good thing it isn't on Amazon, either, Mike. Or on GameStop.com, Mike. Or Toys R Us' website.

    Good thing you only check EBGames.com, Mike... Otherwise you might actually have some facts to back up your claim.

    Or, are these sites not worthy of your checking to make sure your foot doesn't end up in your mouth the moment you open it? "If it isn't on EBGames.com it doesn't exist!!!!"

  49. Re:Nothing New by shadow0_0 · · Score: 1

    Try playing Madden 2004. It uses up my 251 in one gulp :(

  50. Panic!! by Uplore · · Score: 1

    I was distraught when I realised my Mary Kate and Ashley Sweete 16 game did not work on my memory card, fortunatly, being a 20 year old IT guru I was able to download an emulator for my PC. Now I can Mary Kate and Ashley in style. (If anyone finds a way to transfer games to PC I would love to know)

    --
    I couldn't think of a sig.
  51. Re:You are mostly right. by wolrahnaes · · Score: 1

    "I don't even want to talk about the Xbox "bloat saves" that can't even be copied to a memory card."

    I have a wide selection of Xbox games. Only one of my saves cannot fit on a memory card, and that one is from a Morrowind game that got waaay out of control. Even this save is only around 600 blocks. The 8MB memory card is 531 IIRC.

    Name a Xbox game that regularly saves larger than 8MB. Even the save I mentioned above is only that large due to the huge amount of junk I've collected in game (I'm a pack rat for Daedric and Glass gear).

    --
    I used to get high on life, but I developed a tolerance. Now I need something stronger.
  52. Tahya al-Moqawama al-Iraqiya! by Moqawama · · Score: 1

    Tahya al-Moqawama al-Iraqiya!

    Ten million Americans will pay for what was done to ten thousand of our brothers in Iraq! We remember al-Fallujah! We remember our mujaheddin in Afghanistan! We know how the Americans support the slaughter of our brothers in Palestine! Soon they will experience a dozen 11 Septembers!

    Death to the Americans! Death to the Zionists! Death to any who think they can destroy or enslave us!

    Tahya al-Moqawama al-Iraqiya!
    Tahya al-Moqawama al-Iraqiya!
    Tahya al-Moqawama al-Iraqiya!