The cheapest way for China to decimate the economic power of the USA is to covertly fund Christian fundamentalists and neo-conservatives.
It's not too likely that Christian fundamentalist groups will be labeled terrorist the way their exact counterparts on the Muslim side of the aisle are labeled.
Even developing with Plone and Archetypes is pretty crappy compared to any real environment I've ever used. We wasted tens of thousands of euros on this crap before understanding that the transactional support is totally broken and the Oracle modules leak memory like nothing I've ever seen.
I'm constantly amazed about how people in the US seem to think that stating obvious facts like this is somehow radical. Of course, I've lived most of my life in a country where unions are the norm, and people seem to be getting on quite nicely. Then again, we haven't had massive anti-worker propaganda targeted against our unions for decades - they tried this here as well, but were laughed off the stage, probably because we don't have a ridiculous Horatio Alger myth here.
Are the items produced by crafters different from each other, do they have different stats, or do they just differ by level (level 1 hammer, level 10 hammer, and so on and so forth?) That truly sucked and took away any submersion in AO.
In SWG, you could set up your own vendor in your house, load it up with your goods, price the goods, and other players could then visit your house and purchase stuff off your vendor. This was how 99% of the commerce was done.
Does the auction house actually auction the items, or is it more of a marketplace where people can just buy the things? Are the prices capped to a maximum number of currency you can ask for a item? Do people actually use the auction houses?
What about the resources and the market? Does one sell the items to other players, use them oneself, or what?
If you sell stuff to other players, do you have to do it one-on-one by transferring items and money, or can you set up a shop/vendors somewhere and automate it?
Could some WoW crafter tell us a bit about WoW crafting in practise? How is it compared to SWG, where I used to play a Master Chef?
In SWG the crafting endgame was to get the best complete fleet of highest-BER medium harvesters on someone else's lots, a 12 factories or so, your bank full of 100k stacks of the best resources, especially meat. After that, when you can sell anything you make for any price you can imagine asking, and your bank account is in the tens or hundreds of millions, there just isn't anywhere to go.
If you'd asked me, I'd have said no one gets paid overtime, I've never heard of that.
I get paid overtime for office work (lead architect, software) but then again, I'm represented by a union and live in Europe.
Of course, sick time here means that when you get sick, you go see a doctor your employer pays for, who'll tell you when you can go back to work. All sick leave up to two or three months is paid leave. For smaller problems which will most likely last for no more than three days, you just call your boss to notify him or her, stay home and collect paid sick leave.
Could it be that the person to whom these questions were put knew that they would be answered by the most bland and beige PR people and lawyers around, and that he knew that the only way to get around the PR wall and present his true opinion would be to pick out of all submissions, those questions which presented his own viewpoint?
Amen about the scripting language. Here's to hoping that they simply integrate Python, Ruby or whatever open source semi-professional language to the new NWN, and don't try to invent a scripting language themselves.
Part of what is killing (or has killed?) SWG is that the Developers have lost sight of so much of the original concept and mismanaged what they *have* produced.
So true. The worst of the SOE mismanagements I've seen so far are just on their way, however.
Sonny Phillips creates a wonderful evening coding mood for our team, Trip Hop drives me on when the memory gets corrupted, it's nice to start the morning with Finnish pop like Eppu Normaali etc...
This is not the career in research you were looking for, you can go about your business. Move along, move along.
Seriously.
The cheapest way for China to decimate the economic power of the USA is to covertly fund Christian fundamentalists and neo-conservatives.
It's not too likely that Christian fundamentalist groups will be labeled terrorist the way their exact counterparts on the Muslim side of the aisle are labeled.
Please mod parent up.
Remember, Linux is more of a process than a product.
The process will go on and produce much goodness and the product will change with times.
SOE and SWG as a whole should take the place #2, for their unsurpassed gap between promises and deliveries.
Even developing with Plone and Archetypes is pretty crappy compared to any real environment I've ever used. We wasted tens of thousands of euros on this crap before understanding that the transactional support is totally broken and the Oracle modules leak memory like nothing I've ever seen.
Look up "Mohawk Valley formula".
I'm constantly amazed about how people in the US seem to think that stating obvious facts like this is somehow radical. Of course, I've lived most of my life in a country where unions are the norm, and people seem to be getting on quite nicely. Then again, we haven't had massive anti-worker propaganda targeted against our unions for decades - they tried this here as well, but were laughed off the stage, probably because we don't have a ridiculous Horatio Alger myth here.
Thanks, just pre-ordered it. Too bad we'll have to wait yet a few weeks here in Europe.
Thanks for the great answers so far.
Are the items produced by crafters different from each other, do they have different stats, or do they just differ by level (level 1 hammer, level 10 hammer, and so on and so forth?) That truly sucked and took away any submersion in AO.
Interesting. What about food. Do people actually use it in practise?
Do other items like weapons and armor decay significantly?
In SWG, you could set up your own vendor in your house, load it up with your goods, price the goods, and other players could then visit your house and purchase stuff off your vendor. This was how 99% of the commerce was done.
Does the auction house actually auction the items, or is it more of a marketplace where people can just buy the things? Are the prices capped to a maximum number of currency you can ask for a item? Do people actually use the auction houses?
Thanks, that was a interesting intro.
What about the resources and the market? Does one sell the items to other players, use them oneself, or what?
If you sell stuff to other players, do you have to do it one-on-one by transferring items and money, or can you set up a shop/vendors somewhere and automate it?
Could some WoW crafter tell us a bit about WoW crafting in practise? How is it compared to SWG, where I used to play a Master Chef?
In SWG the crafting endgame was to get the best complete fleet of highest-BER medium harvesters on someone else's lots, a 12 factories or so, your bank full of 100k stacks of the best resources, especially meat. After that, when you can sell anything you make for any price you can imagine asking, and your bank account is in the tens or hundreds of millions, there just isn't anywhere to go.
If you'd asked me, I'd have said no one gets paid overtime, I've never heard of that.
I get paid overtime for office work (lead architect, software) but then again, I'm represented by a union and live in Europe.
Of course, sick time here means that when you get sick, you go see a doctor your employer pays for, who'll tell you when you can go back to work. All sick leave up to two or three months is paid leave. For smaller problems which will most likely last for no more than three days, you just call your boss to notify him or her, stay home and collect paid sick leave.
Yeah, I know, it sucks.
Could it be that the person to whom these questions were put knew that they would be answered by the most bland and beige PR people and lawyers around, and that he knew that the only way to get around the PR wall and present his true opinion would be to pick out of all submissions, those questions which presented his own viewpoint?
Yes, let's hope for Python or Ruby.
Amen about the scripting language. Here's to hoping that they simply integrate Python, Ruby or whatever open source semi-professional language to the new NWN, and don't try to invent a scripting language themselves.
Part of what is killing (or has killed?) SWG is that the Developers have lost sight of so much of the original concept and mismanaged what they *have* produced.
So true. The worst of the SOE mismanagements I've seen so far are just on their way, however.
Check out this thread on their message boards where the customers express their thoughts: http://forums.station.sony.com/swg/board/message?b oard.id=Developers&message.id=39804
Click on the diff button, moron. You'll see exactly what was changed and when.
Ugh, another degrading experience, answering an AC article.
Sonny Phillips creates a wonderful evening coding mood for our team, Trip Hop drives me on when the memory gets corrupted, it's nice to start the morning with Finnish pop like Eppu Normaali etc...
.. I won't even mention the gad-awful Karma-Dogma joke.