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Neverwinter Nights 2 Officially Announced

An anonymous reader writes "Looks like Atari has just announced Neverwinter Nights 2, to be developed by Obsidian Entertainment, the same ex-Black Isle folks who are making Star Wars: Knights Of The Old Republic 2 in conjunction with BioWare. However, it's 'scheduled for release in 2006', so we've got a while to wait." A post on the Obsidian forums has a single piece of concept art, and it's confirmed that "[Original developers] BioWare will provide tools, technology, and game assets from the original Neverwinter Nights as well as lend creative input and oversight to the development process."

246 comments

  1. Nothing for you to see here. Please move along. by suso · · Score: 5, Funny

    How ironic that the 'Nothing for you to see here. Please move along.' message showed up for me when I first tried to view this article.

    To be released in 2006 + 4. ;-)

    1. Re:Nothing for you to see here. Please move along. by bicho · · Score: 3, Funny

      Didnt you mean 2006 + 1d8?

      --

      errera hunamum ets
    2. Re:Nothing for you to see here. Please move along. by Worminater · · Score: 1

      i believe theres was a simple way to unlock the camera, but why they did it as they did didnt make sence to me:p

    3. Re:Nothing for you to see here. Please move along. by Anonymous Coward · · Score: 0

      "Hey I know, let's lock the player's camera view whether they like it or not!"

      Whether they like it or not? It's an option under settings, and the game tutorial even tells you how to change it. How can that be such a problem?

  2. Why even post? by NetNinja · · Score: 0, Troll

    2006? you could have waited until 2006 and posted this. But they it's tech news and any chance to get posted is a plus a guess

    1. Re:Why even post? by festers · · Score: 1

      So people complain when /. posts old news...and people complain when /. posts news too early? Jeeze, I guess you just can't win.

      --


      -------
      "Every artist is a cannibal, every poet is a thief."
  3. 2006 ? by Anonymous Coward · · Score: 0

    That's a company with a far-fetched business plan !

    1. Re:2006 ? by cwebb1977 · · Score: 1

      Far-fetched? I don' think so: Even the USSR had 10-year "business" plans.

      --
      www.weberseite.at
  4. Simultaneous Linux playability to come out 2010. by Anonymous Coward · · Score: 5, Funny
  5. Mixed Feelings by cephyn · · Score: 5, Interesting

    I have mixed feelings about this. I loved the concept of NWN but it never seemed to work out quite right. And it seemed to me that the community took FOREVER to get any good standalone mods out. I hope NWN2 has better support and modeling for persistent worlds, because thats what most people wanted and NWN really didn't work out well for it.

    I have high hopes though.

    --
    Moo.
    1. Re:Mixed Feelings by QEDog · · Score: 5, Insightful

      I feel the same way. The scripting language sucked, support for other media too. Even the D20 engine was broken (trap detection, pick locking, etc). The campaign story felt too much like "go fetch" (compared to, lets say, KOtoR, that was more smooth). Oh, and the TONS of bugs that it shipped with that made DM almost unplayable. I was very dissapointed, I was hoping more from the guys that created Baldur's Gate.

      --
      "There is no teacher but the enemy."-Mazer Rackham
    2. Re:Mixed Feelings by Skye16 · · Score: 5, Interesting

      I'm certainly not going to try to argue with you about most people wanting the persistent worlds, especially since I have no experience with it at all. All I know is that I absolutely adored NWN and the default story lines, the depth, and the way everything worked. I also genuinely didn't feel that the engine was all that bad...hell, you pump your resolution up through the roof, and those rough polygons actually did look rounded, so it wasn't that bad (disclaimer: I have admittedly poor eyesight, even though I had LASIK done a few weeks ago to correct what they could).

      In any event, some people claim it was a disappointment, but I thought it was brilliant. I still feel it is the best RPG released to date for the PC, and only slightly behind SNES masterpieces such as ChronoTrigger, Secret of Mana, and Final Fantasy 3(6) (and possibly the PSX FF7).

    3. Re:Mixed Feelings by mike_scheck · · Score: 5, Insightful

      You have a good point. The community *did* take a really long time to build modules. But the great thing is, the community *built* modules. These days not nearly enough games give the end users the tools they need to create their own expansions/modules to the game. NWN gave the end user the same tools that the game designers used to build the modules and its expansion pack.

      I think NWN is one of the best games to come out in years, because of its replay value. There aren't many games I buy (and I buy way too many) that I finish, and of the ones I finish, I almost never replay them. Neverwinter Nights is the exception, because I wanted to play though it with every different class (melee, vs divine magine, vs arcane magic, vs rogue) for several different modules. I would send Atari my check right now for NWN2 if I could.

    4. Re:Mixed Feelings by tekunokurato · · Score: 4, Interesting

      I agree that the game didn't really have much heart. Hopefully the company will take a cue from maxis and release the mod development tools to established modders beforehand so the mod-base can kick off on the right foot.

    5. Re:Mixed Feelings by cephyn · · Score: 1

      the single player campaign was fine, but way too short to be the only reason to buy the game.

      --
      Moo.
    6. Re:Mixed Feelings by dasmegabyte · · Score: 3, Funny

      Getting LASIK to improve your eyesight is like getting kicked in the crotch to improve your fertility.

      I hope you didn't like that $3200.

      --
      Hey freaks: now you're ju
    7. Re:Mixed Feelings by Hoplite3 · · Score: 4, Insightful
      I still feel it is the best RPG released to date for the PC...

      I have to disagree. While I liked the game well enough, it was no Fallout 2, or Planscape: Torment for that matter.

      I rather liked playing nonpersistant worlds with two or three friends. Small party adventures and the like -- no other game I've played has had that before. The real problem with NWN was that its hard to make content for RPGs. At least if you're making a FPS mod, the difficulties are largely technical (modeling, coding). The specifics of the rules for the mod can usually be adjusted easily. For an RPG, there's lots and lots of writing to do. You need good dialog (very hard), a good story (medium hard), and a proper anticipation of the player's response (virtually impossible). Technical problems usually yield to incremental approaches, creative problems have no such strategy. Ultimately, I think this is why there were so few good player mods of NWN.

      --
      Use the Firehose to mod down Second Life stories!
    8. Re:Mixed Feelings by Anonymous Coward · · Score: 0

      ROFL! That explains my 20/12 vision at my 6 month post-op checkup.

    9. Re:Mixed Feelings by Inebrius · · Score: 1

      It took a long time for NWN to go Gold, it should be no surprise that it took some time for persistent worlds to develop and mature. These are side projects that other people do without any compensation.

      One of the great benefits of user created content is that it does not have to be marketed to the most average user. People can find niche worlds that fit their play style...

      Like this one www.theunderdark.com
      An excellent world, constantly updated and improved, with personalized service and changes for $0.00 a month. Lots of effort goes into these so others can enjoy. Anything that provides people with more options to create and edit is a good thing.

      One such world that is excellent,

    10. Re:Mixed Feelings by bicho · · Score: 1

      I still liked Baldur's Gate's story a lot better than NWN. I would have wanted BG to last for 3 parts though.... Even so, the end was great.

      --

      errera hunamum ets
    11. Re:Mixed Feelings by radish · · Score: 1

      Well it fixed my brother's eyesight (he used to need glasses, doesn't anymore). I guess YMMV however...

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    12. Re:Mixed Feelings by Squozen · · Score: 1

      I didn't think much of the official campaign that came with the original game either, but the expansion packs were far superior. They actually bothered to adjust your alignment when you acted contrary to it (I've found out that my playing style is definitely chaotic, and my monk is in danger of losing the ability to level). You also had the ability to be a real bastard if you want, which I don't recall in the OC.

    13. Re:Mixed Feelings by saramakos · · Score: 1

      Actually, from memory the Aurora toolkit was available for download before the final release of the game. I remember cursing that I only had dial-up so it was not practical for me to download the toolset and have a play around with it.

    14. Re:Mixed Feelings by Skye16 · · Score: 1

      Are you kidding me? It was the best $2,400 I've ever spent on anything, ever. I can see as well now as I could with my glasses, where before I had ~ -7 prescription. I had such a bad astygmatism and such horrible prescription that contacts were virtually out, and I despise glasses, especially when they break at 5am on a work day and you spend 30 minutes crawling around on the floor unable to see a damn thing looking for a lense your cat batted under the TV stand

      *takes a few deep breaths*

      The fact that they allow you to finance that $2,400 over 12 months with no interest was the best part. $200 a month for a year isn't much of a problem at all, especially when you're 21 and get to look forward to 20 years without glasses AND a 300$ yearly "new glasses+lenses" fee.

    15. Re:Mixed Feelings by Anonymous Coward · · Score: 0

      Even the D20 engine was broken (trap detection, pick locking, etc I believe that you meant to say "detect traption"

    16. Re:Mixed Feelings by mikaelhg · · Score: 1

      Amen about the scripting language. Here's to hoping that they simply integrate Python, Ruby or whatever open source semi-professional language to the new NWN, and don't try to invent a scripting language themselves.

    17. Re:Mixed Feelings by heavilyarmedgorilla · · Score: 1

      'good dialog (very hard), a good story (medium hard), and a proper anticipation of the player's response (virtually impossible)'

      the first two can help result in the last! check 'betrayal at krondor'.. killer dialog, killer story, and the combination of the two made the player's response automatic! the gaming equivalent of a novel you can't put down..

    18. Re:Mixed Feelings by SphericalCrusher · · Score: 1

      Yeah, and I hope the game doesn't get delayed into the point where we have to wait four years for it to come out... like NWN did. I remember camping outside EB and waiting for it to come out that night... and I've loved it ever since. I think it'll kick some serious ass though. Let's just hope that the graphics don't become outdated before the release though.

      --
      "Instant gratification takes too long." - Carrie Fisher
    19. Re:Mixed Feelings by MemoryDragon · · Score: 1

      Actually the original NWN (Without the expansions) was ok but nothing to rave bout. There were several important issues. a) The whole thing had a lego like feeling b) the dreaded camera angle, if bioware had it unlocked fully as it is now the game would have looked and felt much better c) the original campaign was a mediocre game As for better RPGs, many rpgs you mentioned being the best suck badly. I especially hate the final fantasies, this is role playing on rails which does not leave you choices. If you want to have really good role playing go for Ultima 4-7, the Underworlds, System Shock, Arx Fatalis and Gothic 1+2 (probably one of the best RPG series ever, highly underrated by the critics outside of germany)

    20. Re:Mixed Feelings by dasmegabyte · · Score: 1

      My point is not that LASIK is not effective for some. It's that a 97% success rate means one in thirty people has had their eyesight DAMAGED by the process and many of that 97% have only had their sight marginally improved (e.g. they still need glasses). There are far more accurate systems than the LASIK name brand, ones with success above 99% and with little or no danger of permanent sight loss. Furthermore, these systems often cost about the same or less than LASIK.

      Either way, I'm sticking with my glasses until there's no chance at all of vision loss.

      --
      Hey freaks: now you're ju
    21. Re:Mixed Feelings by Skye16 · · Score: 1

      97% success rate means that 1 in 30 people needs to have an ENHANCEMENT. it doesn't mean it is DAMAGED. there hasn't been a single person in the United States who has gone blind from Lasik, and those who do require glasses after lasik can easily have an enhancement after 6 months. For people with pupils as large as mine (~8mm) and -7 prescription, LASIK was the only option outside of a complete eye transplant. Now that they got me close enough, if I DO end up needing an enhancement, they can use Wave Scan to touch it up and voila, but so far, it's looking pretty good. I had 20/25 vision the week after my surgery and I'm sure it's gotten better. I do have increased light sensitivity, but that is supposed to go away with time. I may always have halos, but it's worth it. They're no worse than wearing contacts anyway.

    22. Re:Mixed Feelings by fionnmaccool · · Score: 1

      You've got to be kidding. It was the best $2500 I ever spent.
      I had -7.5 vision (approx 20/2000+ I'm told).
      Within 2 days of my quick and painless procedure, I had 20/15. That was about 3 years ago and I have not a single complaint.

    23. Re:Mixed Feelings by Gumph · · Score: 1

      I would add a caveat to this, yes the community may have taken their time (and/or Bioware may have taken their time to fix enough bugs for the community to finally be able to do something good with the game)
      but now the community is making the game BETTER than bioware ever could, there are a LOT of quality modules out there as well as LOADS of new rules, character classes, spells, magic items etc etc.
      if you want single player or multi player or multi with persistance there is something for you with NWN, you can be good, evil, or indifferent. you can be a hardcore role player or a hack and slasher and it even runs natively under OSX and Linux, not just windows (don't get me started about the lack of a toolset under OSX though!!). You cannot really ask for much more in an RPG game

      --
      'By the pricking of my thumbs, something wicked this way comes'
    24. Re:Mixed Feelings by cephyn · · Score: 1

      I haven't checked out that particular PW, but what I would really like to see are some open-source PWs like Nordock. Worlds that I can d/l and run for me and a close group of friends, where we have control over the code and the administration. That would be awesome. Nordock was good, but had issues that ended up never being resolved, and it was a shame.

      --
      Moo.
  6. Makes you wonder if by 2006 by suso · · Score: 4, Interesting

    This makes me wonder if by 2006, Linux versions of games will be commonly released along with or even before windows versions.

    1. Re:Makes you wonder if by 2006 by debrain · · Score: 1

      This makes me wonder if by 2006, Linux versions of games will be commonly released along with or even before windows versions.

      Or, perhaps more precisely, if by 2006 Linux will constitute substantial market and mind share for game producers, sufficient to consider the loss of it to competitors of similar games adequate to justify producing and supporting a Linux version.

      The cost of producing and supporting Linux games will hopefully get cheaper as the platform matures. One can only it will remain a free platform.

    2. Re:Makes you wonder if by 2006 by stinkyfingers · · Score: 1

      The likelihood to directly proportional to the likelihood that a game distributor has made money by releasing Linux versions simultaneously. In other words, not bloody likely.

    3. Re:Makes you wonder if by 2006 by pudding7 · · Score: 0, Troll

      They won't.

      Nobody uses Linux. And by "nobody" I mean a small enough percentage for it to be not worth it.

    4. Re:Makes you wonder if by 2006 by The_great_orgazmo · · Score: 1

      Hey do you know who this nobody fellow is ? he has an account on my box.

    5. Re:Makes you wonder if by 2006 by GoofyBoy · · Score: 2, Insightful

      >The cost of producing and supporting Linux games will hopefully get cheaper as the platform matures.

      Linux is pretty mature as it is now.

      What is going to cost them is the different flavours of Linux.

      If you run RedHat 9.0, then you need to set this.
      If you run Slackware 0.01, then you need to do this.

      Publishers are moving towards consoles because its cheaper to produce (there is only one Xbox, one Playstation 2...)

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    6. Re:Makes you wonder if by 2006 by Jesterboy · · Score: 2, Funny

      If you run Slackware 0.01, then you need to do this.

      I'm sorry, but if you're running Slackware 0.01, what you need to do is upgrade. ^_^

    7. Re:Makes you wonder if by 2006 by Anonymous Coward · · Score: 0

      I hope so. For the record (and I wish I could find it for a link), the BioWare guys have stated that the developing the windows & linux versions alongside one another (and they did until they got pressured to get the windows version ready for a release date), helped them find bugs in the code which manifested differently between the two platforms. Sometimes a bug is more (or less) subtle on one platform than another, making it easier to notice, find, and fix.

    8. Re:Makes you wonder if by 2006 by Anonymous Coward · · Score: 0

      Why not just say what you mean, smartass?

    9. Re:Makes you wonder if by 2006 by pudding7 · · Score: 1

      I did say what I mean. There are too few gamers for it to be a worthwhile excercise to launch a linux version of any game on day 1. Once the game is deemed a success, then time and money can be spent distributing a linux version.

      Wasn't trolling, just saying that this won't change by 2006. Sorry if I hurt your feelings.

    10. Re:Makes you wonder if by 2006 by Jahf · · Score: 2, Insightful

      "Mature" when it comes to games is having the ability to say "do you run Linux? Then run this installer." and not having to worry about which distribution it is.

      If you can do that, or ignore all but one distribution, and:

      * have a paying install base (ie, not total number of installs but number of people who are willing to pay for your software) at least as big as OSX

      and

      * can be reasonably well assured that people who have video cards they bought to play your game will have 3D graphics running smoothly -without- your help

      The major distribution (as in games, not Linux) houses will pay attention to Linux in a significant way.

      For now the ball is still in the court of the major Linux distros to get us to those places. They're working on things but it is not there yet. Will it be by 2006? Maybe, I am not convinced yet.

      --
      It is more productive to voice thoughtful opinions (reply) than to judge (moderate) others.
    11. Re:Makes you wonder if by 2006 by Perky_Goth · · Score: 1

      as much as i love gnu/linux, no way. unless novell injects a lot of money in making it happen with suse, but it's not their market. mandrake might...

    12. Re:Makes you wonder if by 2006 by andreyw · · Score: 2, Funny

      Which apparently explains why both UT2004 and Doom III have/will-have-shortly Linux binaries.

      Oh wait. No it doesn't...

    13. Re:Makes you wonder if by 2006 by Anonymous Coward · · Score: 0

      Wow, not only are you thickheaded, you don't have a sense of humor either.

      You must be a devil with the ladies.

    14. Re:Makes you wonder if by 2006 by morcego · · Score: 1

      As a side note, please remember that the Linux binaries for NWN were released for free. So, if you already had NWN for Windows, you could migrate it to linux at no costs. The same was not true for Mac.

      So please remember that if they release both a Linux and Windows version on day 1, you will have to pay for them both.

      --
      morcego
    15. Re:Makes you wonder if by 2006 by VertigoAce · · Score: 1

      Or you could just get a mirror...

    16. Re:Makes you wonder if by 2006 by StarTux · · Score: 1

      "If you run RedHat 9.0, then you need to set this.
      If you run Slackware 0.01, then you need to do this."

      My experience with Loki installer is that this tends be much less of an issue, Nwn 1 did not make use of this tool and in my opinion created some of the issues with nwn1 Linux.

      The biggest issue overall is the end user like on any platform, ie do they have 3D acceleration enabled etc.

      StarTux

    17. Re:Makes you wonder if by 2006 by mjrauhal · · Score: 1

      Rather it makes me wonder if they're nice enough to pull an id and release the old version as free software sometime after the new one's release.

      (No, not holding my breath.)

    18. Re:Makes you wonder if by 2006 by vranash · · Score: 1

      They already stated in face, no they wouldn't because Hasbro doesn't want any D20 property being 'given away' or something.

      May be complete bullshit though, I quit believing anything positive or 'not our fault' that Bioware said 2 years ago..

    19. Re:Makes you wonder if by 2006 by Anonymous Coward · · Score: 0

      You're just right. Bunch of stupid irrealist Slashdot fan-boys.

    20. Re:Makes you wonder if by 2006 by ultranova · · Score: 1

      "Mature" when it comes to games is having the ability to say "do you run Linux? Then run this installer." and not having to worry about which distribution it is.

      You could simply distribute the game in source form, and have the install script contain "./configure ; make ; make install". This works on pretty much everything, because it's the de facto standard way of compiling and installing programs.

      There is little reason not to open the source, unless you licensed the engine from someone else or plan on licensing it to others. And even then, you could always use some sort of source obscurer which changes the names of cuntions and variables to random strings of letters, rendering the source pretty much unreadable for a human.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    21. Re:Makes you wonder if by 2006 by Jahf · · Score: 1

      If you mean distributing the entire game in source form, I strongly disagree.

      High profile games like NWN and Doom3 usually are brought to market with significant new technology. Even a source obscuration is not going to prevent a decent programmer from reverse engineering how you did fancy whizbang things #2.

      Many companies make a large chunk of their money by releasing a game with only a moderate storyline but a bunch of new engine features, and then license their engine (id being the most successful at this). At the same time, many of these companies (again, id being best at it) do not seem that interested in software patents and often will release hooks and eventually entire code chunks when they have moved to a new game. It does not make any sense for them to hand out the source code to their games with this model being successful for all involved (except people installing on Linux).

      In an ideal world where everyone obeyed not just the law but it's spirit in regards to copyrighted source code, full source distribution would work. We don't live in that world.

      If you mean that the installer should be distributed in source format, that I most definitely can see. However, I think I would prefer to see installers done in Java so that you could have a single installer on all platforms. The -game- doesn't need to be in Java, just the installer. Perhaps also distribute the installer's Java source.

      However none of the above addresses library incompatibilities/dependencies. Yes, the idea of distributing the entire game in source code -would- do that but I just don't see that being viable for the gaming market even with a restrictive license. Static binaries would help, though they would be huge. In the end the "right" answer is still to have a solid LSB standard (ie, freeze a branch and know that ISVs will not adopt a new one for at least 2-3 years) and for users to require their distributions to fully support a common LSB standard. We have gotten close (and less close) over the last couple of years but it still seems that this is not to the place we as users need it to be.

      --
      It is more productive to voice thoughtful opinions (reply) than to judge (moderate) others.
  7. Queue.. by QuijiboIsAWord · · Score: 3, Funny

    Queue the "Duke Nuke'm Forever will ship simultaneously" jokes.

    --
    -Hmm...I got a G+ invite, better remember to remove the request from my sig...-
  8. Top Ten List by stretch0611 · · Score: 5, Funny

    I guarantee in 2008 it will be on the Top Ten List of "Most Waited For Vaporware".

    --
    Looking for a job?
    Want your resume written professionally?
    DON'T USE TUNAREZ!!!
    1. Re:Top Ten List by Dante333 · · Score: 0, Redundant

      Will it be above Duke Nukem Forever?

    2. Re:Top Ten List by Evangelion · · Score: 2, Funny


      They're going to retire his jersey after next year. It really is no fair to the other competitors.

    3. Re:Top Ten List by arakon · · Score: 1

      haven't they changed the name yet?

      Duke Nukem: Waiting Forever

      They can ship a box full of mock-screenshots and a book telling aboput all the cool features the game is going to have in the year 21XX when they finally release it.

      Seriously though, wth are they getting money to continue developing? THat's some kind of money-pit.

      --
      "If I were bound by all laws everywhere I'm sure I would have committed a capital crime somewhere."
    4. Re:Top Ten List by Lord+Kano · · Score: 1

      SUV's - A tall version of the station wagon.

      Very true. In my state, Pennsylvania, the Chevy S10 and GMC S15 pickup trucks get license plates that are labelled "truck" my vehicle the GMC Jimmy and the Chevy Blazer get regular car license plates. All four of them are the same vehicle, the parts are interchangeable. But my insurance and registration are the same as they would be if I had a station wagon.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  9. Timeliness of Expansion Packs by Mad+Martigan · · Score: 1, Interesting

    That's good to hear. It's amazing that Bioware just got around to releasing the expansions for NWN1 for Mac. It's also amazing that they did such a poor job publicizing the release. I found out from my friends who only found out because Amazon recommended the expansions to them out of the blue one day.

    Hopefully, it won't take as long for expansions to NWN2 to come to the mac.

    1. Re:Timeliness of Expansion Packs by Tirinal · · Score: 5, Informative

      All of the files are cross-platform. If you have the mac version of NWN, you could have installed the PC expansions and had it work flawlessly months ago. More information can be found here.

      --
      ~Tirinal
    2. Re:Timeliness of Expansion Packs by Mad+Martigan · · Score: 1

      Good point. I haven't tried this specifically, but it seems like it should work. It's just a little frustrating that there was never one marketed (and that they are only half-ass marketing it now).

      Similarly, the community for Tom Clancy's Ghost Recon figured out a Mac installation process that used PC disks to install expansions for the Mac. It worked, but it was dissapointing that there was never an "official" Mac version.

  10. scripting language by The_great_orgazmo · · Score: 1, Flamebait

    Well.. I loved playing the first nwn, and hated everything about the scripting language. I think you'd be hard pressed to find anyone that happy about the way nwscript turned out to be. Lets hope they get things right this time around.

    1. Re:scripting language by marco0009 · · Score: 1

      The scripting language was watered down C code. Not that bad, and I bet instead of having to relearn everything, the knowledege gained from scripting in NWN will transfer over to NWN2.

      --
      Physics makes the world go 'round.
    2. Re:scripting language by Anonymous Coward · · Score: 0

      I loved their scripting language - sure, there were a few problems with things; namely the way actions are queued could be annoying sometimes, and there wasn't native support for perstinatly saving data, and the worst was that many of the features were hard-coded, but it was fun to try to work around these things.

      But then, I've only scripted in two gaming engines: Morrowind's and NWN's. Morrowind's was horrible - way too limited, and it reminded me of those days programming Basic and trying to do things that Basic was much too limited to do :(. So by the time I got around to NWN's scripting engine and found it was C++ based I was overjoyed.

    3. Re:scripting language by Doppleganger · · Score: 3, Insightful

      Personally, the only things I really miss when I'm using NWScript are arrays and function pointers. Aside from that, it's an extremely capable language that's dumbed down just enough that non-programmers can still make some impressive things with a little work.

      So.. yeah. I'm pretty happy with how it turned out. I'd have liked a few more things added into it, but I'm really glad it didn't end up as some gimped thing targetted at the lowest common denominator.

    4. Re:scripting language by Anonymous Coward · · Score: 2, Insightful

      I can't speak to the scripting language in NWN, but I hated the game world implemenation, particularly the following:

      1) The camera angle didn't depress enought to see where my bowshots landed (i.e. I could shoot farther than I could see) so I couldn't fight with a bow at long range, only point blank range, defeating the purpose of a ranged weapon.

      2) Although it was well implemented, I found the radial menu annoying to use.

      3) Henchmen AI sucks badly. In particular inventory control was useless.

      4) Game design did not allow one person to run multiple characters. This is a limitation of using the radial menu instead of a Baldur's Gate style interface (click character, click selection).

      5) Single henchmen limitation sucks, particularly in regards to item #4.

      6) Diablo style treasure drops. Look in the barrel, look in the treasure chest in the middle of the alley. Get very little treasure from the enemies, particularly the armor and weapons used by the enemies was never a treasure drop.

      7) In game sleep taking 30 seconds of real time. I paid money to play the game, not to watch a picture of a sleeping PC for 30 seconds at a time.

      8) Equipment requiring minimum PC levels to unlock is bogus. If you don't want me to have a piece of equipment, then don't make it available.

      9) Point buy ability scores suck. I want to play a hero, not an accountant! This really sucks for classes suffering from MAD (multiple ability dependencies) such as the paladin and the monk.

      10) Many of the built in character portraits were hideous and there weren't enough non-human portraits nor portraits for all class variants.

      11) Not enough weapon and armor choices at the store. There's the POS you can afford, the stuff you couldn't afford unless you had just vanquished a Red Dragon and not a single piece of decent equipment in the affordable or after a few successfull lootings affordable range.

      12) All traps were of difficulty cakewalk or difficulty Power Word: Reload Game.

      13) However, the biggest problem with Neverwinter Nights was they created Diablo III, not D & D version 3.0.

      NWN did have some good things though:

      1) Dialog trees which incorporated skill checks such as bluff, intimidate and gather information were very nice.

      2) Various hairstyles and tattoos on avatars are cool.

      3) Linu the klutzy cleric ruled. "I'm sorry I stepped on your cat."

      4) Trap kits and healing kits. I particularly liked that you could recover a trap kit from a trap.

      5) Scenery was nicely done, both aestheticly pleasing and believable.

      6) 3D navagation worked, although it would have been cooler with a waypointing click to move here user interface.

      7) Shipping with an editor and built in, documented scripting language is awesome.

      8) Modding commmunity is cool.

      However, I would rather have had Baldur's Gate III using the D & D 3rd edition ruleset, the excellent Baldur's Gate I/II interface and in addition a documented scripting language/datafile driven game engine for the modding community.

    5. Re:scripting language by henni16 · · Score: 3, Informative

      Some comments about things you hated, maybe interesting for others.
      1) Camera angle:
      If you have an updated version, you can type "unlock camera" (IIRC) in the debug/command/whatisitcalled line to change the camera angels with Page Up/Down
      3) Henchman AI/equipment:
      * Is better in the expansion packs (at least in HoU, don't know about SoU)
      * There are some modules that had their own henchman-equipment-mechanism ("A Call For Heroes"-series comes to mind, at least in the third I noticed it..)
      8) Equipment level restrictions can be unlocked by setting "Single Player ItemLevelRestrictions=0" to "1" in nwnplayer.ini (I didn't mind them)

  11. Well,finally... by Ashe+Tyrael · · Score: 4, Informative

    If this is even half as good as Neverwinter Nights, then 2006 is the new date to watch for.

    I suppose the big question is, will Obsidian actually continue the sterling work that Bioware have already done for Linux, by releasing a Linux port of NWN2 at the same time as the Windows/Mac versions? Worst that could happen is that they abandon the Linux side completely.. which would be tragic, as Bioware have done a lot for the image of linux gaming.

    --
    "How fine you look when dressed in rage."
    1. Re:Well,finally... by bicho · · Score: 1

      Also, if they drop Linux, I wonder if it will _require_ windows XP

      --

      errera hunamum ets
    2. Re:Well,finally... by Anonymous Coward · · Score: 0

      You're implying that the Linux and Mac versions were released at the same time for NWN1; they weren't, they were over a year late.

    3. Re:Well,finally... by vranash · · Score: 1

      Linux was a year late, mac was like 1.5+. Even though I'm a linux guy I kept track of the Mac release because of what a fucked up job they did promising 'simultaneous releases'

    4. Re:Well,finally... by geminidomino · · Score: 1

      While they did acknowledge the existance of linux users who wanted to play the game, I'd hardly call their work "sterling." No reasonable installer (I hacked up a bash script that would install it fine regardless of distribution, so that argument is right out), screw you if you want a toolkit, etc... They're sorta making up for it by helping out the community projects (CEP, the OpenKnights/nwedit/whatever project, etc...) but after blowing 70 bucks, I'm just ticked off enough to be balancing on the "too little, too late" line.

  12. gameplay and story as good as NWN? by myowntrueself · · Score: 2, Funny

    "[Original developers] BioWare will provide tools, technology, and game assets from the original Neverwinter Nights as well as lend creative input and oversight to the development process."

    So the storyline and gameplay will be every bit as 'good' as the original NWN?

    uh oh...

    --
    In the free world the media isn't government run; the government is media run.
    1. Re:gameplay and story as good as NWN? by Llevar · · Score: 1

      Or at worst like Fallout, KOTOR, Baldur's Gate, and Icewind Dale.

    2. Re:gameplay and story as good as NWN? by The_great_orgazmo · · Score: 1

      It was the community that made this game work. All bioware did was create a platform on which people could build their fantasy worlds. The campaigns they released all sucked arse. especially the last one where they ripped out multiplayer support.

    3. Re:gameplay and story as good as NWN? by Dehumanizer · · Score: 2, Insightful

      Or... Planescape Fucking Torment, which has the best plot of any RPG ever.

      --
      The Tlog - a technology blog
  13. That's just great... by neomac · · Score: 2, Funny

    ...now we can look forward to more Dead Piro Days...

    http://www.megatokyo.com/

  14. this sure is front page worthy! by Anonymous Coward · · Score: 0

    NNW2, due in 2006... have they even written a line of code for it yet? (other then NNW1)

    is it really going that slow that we have to see /. front page news about software X just released a (Beta|RC[1-9]|Preview|New Deadline)

    if it ain't done, it ain't news.

    i could see starting a cool game being games.slashdot.org news, but not really front page.

  15. Linux Client by A.T.+Hun · · Score: 2, Interesting

    I already started begging for a Linux client.
    http://forums.obsidianent.com/index.php?s howtopic= 2499

  16. NWN 2? I guess... by KeeperS · · Score: 5, Informative

    I'm a fan of NWN and all, but is a sequel really needed? I was under the assumption that Bioware's Dragon Age was going to be the spiritual successor to NWN.

    1. Re:NWN 2? I guess... by clandestine_nova · · Score: 2, Informative

      Dragon Age is, probably, but remember that Atari owns the rights to NWN - not Bioware. I doubt Bioware really wanted to do this; if they did, you'd expect that they would develop it, wouldn't you?

      --
      Discworld.
    2. Re:NWN 2? I guess... by arashiakari · · Score: 2, Informative

      Dragon Age is not associated with Dungeons and Dragons, either... where Neverwinter Nights is built from the ground up using D&D rules and intellectual property. Dragon Age gives the designers more freedom and the PHB's less profit sharing. It is a smart move now that Bioware has enough clout with customers.

    3. Re:NWN 2? I guess... by Anonymous Coward · · Score: 0

      NWN appealed to me for the "home-grown MUD" aspect. it was pretty simple (if time consuming) to create small-scale virtual worlds of your own design. It's even pretty easy to populate them. "Unlimited Adventures" online. I thought that was cool.

      As far as the game itself goes, I still have yet to play it past chapter 2... zzz.

      If NWN2 focuses on improving the toolset, making it both more powerful and more accessible, and more diverse in options, and also on improving the net code, I'm all for it.

      If it's a sequel to the game, who cares.

  17. Article Text for the lazy.... by Anonymous Coward · · Score: 4, Informative

    LOS ANGELES--(BUSINESS WIRE)--Aug. 4, 2004--Atari Interactive, Inc., Obsidian Entertainment and BioWare Corp.(TM), under license from Hasbro, Inc., have announced plans for Neverwinter Nights(TM) 2, the sequel to BioWare Corp.'s best-selling and genre-defining role-playing game set in the popular Dungeons & Dragons® Forgotten Realms(TM) universe created by Wizards of the Coast. Atari, Inc. will publish the title. Originally developed by BioWare, Neverwinter Nights has set a new standard in the role-playing genre with a deep and engrossing storyline; immersive character development; stunning graphics; and, an expansive multiplayer experience like none other.

    "Neverwinter Nights is one of the most beloved RPG's of all time and we're pleased that Obsidian has taken on the challenge," said John Hight, executive producer, Atari. "Feargus and his team at Obsidian Entertainment are the best people on the planet to take up where BioWare left off and bring this great game to new levels. They are intimately familiar with what makes Neverwinter Nights special, they know what it takes to make a great game and they have the respect of the RPG community."

    The Neverwinter Nights franchise has sold more than two million copies worldwide, is translated into ten languages, sold in more than 40 countries and features one of the largest and most active fan communities in all of gaming at www.bioware.com. To date, fans of the franchise, which includes Neverwinter Nights, Neverwinter Nights: Shadows of Undrentide(TM) and Neverwinter Nights: Hordes of the Underdark(TM), have created nearly 4,000 modifications to the original game using the award-winning BioWare Aurora Toolset, the groundbreaking software included with the full game that allows players to create their own universes, quests and storylines.

    "BioWare and Atari created an immense community of players attracted by both the immersion of an interactive gaming experience and the ability to create their own pen-and-paper styled modules. Neverwinter Nights changed the very nature of roleplaying games," said Feargus Urquhart, Obsidian Entertainment's CEO. "With Neverwinter Nights 2, we're going to take that incredible experience to the next level by combining a huge new single-player game with deep character development and many new upgrades and enhancements to the already powerful BioWare Aurora Toolset for the modding community."

    Neverwinter Nights 2 will be developed by Obsidian Entertainment, founded by Feargus Urquhart who, as the President of Black Isle Studios, was responsible for the publishing of the Baldur's Gate and Baldur's Gate: Dark Alliance series and the development of the Icewind Dale and Planescape: Torment franchises, both powered by BioWare Engine Technology, as well as overseeing the creation and development of the Fallout series. BioWare will provide tools, technology, and game assets from the original Neverwinter Nights as well as lend creative input and oversight to the development process.

    "From our development of Baldur's Gate(TM) and Neverwinter Nights to our engine licensure on Star Wars®: Knights of the Old Republic® 2, we've been working collaboratively with Feargus and other members of the Obsidian Entertainment team for years," said Dr. Greg Zeschuk, BioWare Corp.'s Joint CEO. "Neverwinter Nights remains one of the most important titles BioWare has ever created. We certainly plan to remain involved in the production and development of Neverwinter Nights 2 and we're delighted to initiate another partnership with Obsidian Entertainment and Atari," added Dr. Ray Muzyka, BioWare Corp.'s Joint CEO.

    Neverwinter Nights 2 is scheduled for release in 2006. More information about Neverwinter Nights 2 can be found on the Atari website at www.atari.com/nwn2, which includes user forums, project news, development updates and more.

    About Obsidian Entertainment

    Obsidian Entertainment is a premier software development company passionately dedicated to creating high quality, ne

    1. Re:Article Text for the lazy.... by Anonymous Coward · · Score: 0

      Uh, if they were lazy enough to not click the link, what makes you think they will actually read the text?

  18. 2006 Good grief! by Powertrip · · Score: 4, Interesting

    The software industry is becoming more and more like the hardware industry nowadays with the paper launches extremely premature. 2006 - That is a heck of a way off... Think that ATARI is lookign to stimulate its trailing stock price? http://www.stockhouse.ca/comp_info.asp?symbol=ATAR &table=LIST.... It wouldn't surprise me...

    1. Re:2006 Good grief! by Anonymous Coward · · Score: 0

      "2006 - That is a heck of a way off..."

      Yeah, a whole year and five months. Ahh, youth. Bet it also struck you as kind of strange when Sentenza in _The Good, the Bad and the Ugly_ said, "the month will pass quickly". I used to think he was cracked. Now I'm old too.

    2. Re:2006 Good grief! by dasmegabyte · · Score: 1

      Hey...if it's that, or pull an Interplay, pre-announce all you like.

      I'm willing to wait for a great game, as opposed to being unable to receive said game because the company is no longer able to pay its bills.

      --
      Hey freaks: now you're ju
    3. Re:2006 Good grief! by Powertrip · · Score: 1
      Good point.

      I can just see the 'pre-sell' boxes appearing in Best Buy and Fry's any day now.

      I do agree, a great game IS worth waiting for.

  19. Yay by servognome · · Score: 4, Interesting

    I didn't enjoy the single player original NWN, I did like the expansion packs though.
    The concept was great, the tools worked pretty well, and the community is awesome (so many great hacks)
    The biggest thing lacking about NWN has been the engine is old, it already looked a bit dated at launch. Hopefully the designers put more focus on an engine that can expand into the future, since it is one of those games that can reside on your computer for years. Also persistant world support would be awesome. For everybody who hates paying MMO subscriptions, NWN2 could be the answer (I hope)

    --
    D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    1. Re:Yay by Daemonik · · Score: 1
      The biggest thing lacking about NWN has been the engine is old

      For some people a game is more than the number of polygons it pushes. I'm still playing Icewind Dale, Diablo and Dungeon Keeper 2 just as much as newer games. If the story or gameplay is there then the graphics are secondary.
    2. Re:Yay by ca1v1n · · Score: 2, Interesting

      The really distracting thing about NWN is that some parts of it were incredibly realistic, and then some parts were Quake 1 era quality. If the whole thing was Quake 1 era quality, it wouldn't have been such a big deal, but when you walk through a field of grass that's waving in the wind, and approach a guy whose head is obviously made of less than 20 triangles, it's a bit distracting.

  20. Waiting for a Console-ation Prize? by grunt107 · · Score: 3, Interesting

    With the lengthy delivery date, NWN2 seems to be allowing for design into one or more of the future game consoles.

    Or they just got the storyline done now.

    If it is the former then there is a huge risk in console delivery delays. If it is the latter: 'Get Crackin, dammit!!!'

    They should be using XNA - they'd be done by now!!!

    1. Re:Waiting for a Console-ation Prize? by Anonymous Coward · · Score: 0

      XNA most likely does not support Linux.

      In 2006, Linux support for gaming will be monumental instead of just nice.

  21. I just hope... by hsoft · · Score: 5, Interesting

    That Bioware will take this opportunity to design the script engine better.

    I mean, I do think that Bioware made a *wonderful* job with this game. However, the scripting engine is far from perfect. As a developer, coding NWNscripts makes you feel you'd finish your game faster and easier if you'd just screw NWN and make it from the ground up in Delphi. Well, this is true if your ambition is big enough. Of course it is quick to make a hacknslash campaign, but when you try to go deeper, that's another thing.

    Anyway, I didn't play nor script NWN for ages now...

    Use python or something like that for NWN2. I saw that RPGMaker XP uses Ruby for it's scripting language. I didn't remotely try it or read further about it, but if RPG Maker made this, it must be possible for Bioware to make the same. Just create, huh... I don't know, a NWN API for python. Screw the idea of having your own scripting language...

    --
    perception is reality
    1. Re:I just hope... by Anonymous Coward · · Score: 0

      The NWN Script language was fine. Pretty much the same scripting language was used to create StarWars: KotOR...

    2. Re:I just hope... by mikaelhg · · Score: 1

      Yes, let's hope for Python or Ruby.

    3. Re:I just hope... by Des+Herriott · · Score: 1

      No, it was not fine. It was a half-arsed JavaScript clone with all of the disadvantages and none of the advantages. Scripting the simplest tasks was a major pain. Building in a "proper" scripting language like Python, Ruby or even Perl would be a huge godsend.

  22. Oh good... by SmokeHalo · · Score: 1, Funny

    I was wondering how I would waste all my time once I got tired of Doom 3. Now I have the answer.

    --
    I'm not good in groups. It's difficult to work in a group when you're omnipotent. - Q
    1. Re:Oh good... by darc · · Score: 2, Funny

      Hey, uh... I probably shouldn't tell you this, but Half Life 2, Halo 2, and Fable are coming out pretty soon too...

      Dude? Are you still there?

      *pause*

      I probably also shouldn't tell you about dragon age. That's like, the OTHER sequel to NWN. So there's two sequels instead of one.

      *thump*

      I got dibs on your computer when I find your corpse dead of starvation clicking frantically.

      --
      Tired of legitimate data sources? Try UNCYCLOPEDIA
  23. Licensing the engine by slycer9 · · Score: 4, Interesting

    I can't help but wonder if Atari will continue and possibly expand upon Bioware's 'vision' of the intended purpose of the game engine itself.

    Think about it.

    Basically all BW did with NWN was release a set of tools for people/groups to create their OWN worlds/adventures/environments. From the looks of things, Dragon Age is going to be similarly engineered and even enhanced for the same use.

    Granted, the single player campaigns sucked, (although HotU wasn't too bad comparitively speaking) but look at it from an Id standpoint. Come out with a great set of tools/engine and let the mod community do what they WANT to do with the game, rather than forcing them to adhere to the developers vision.

    I personally think we're going to soon see a company release a set of tools only. Tileset editors, weapon/clothing/misc editors, environment. This wouldn't be a GAME release, but something for the mod community to use as they see fit to create from scratch rather than modifying an existing game. Think d20 in general without the limitations of being set firmly in a fantasy realm. Hell, there's even a mod underway to create a contemporary NWN mod!

    I think things like this have the potential to change things in the gaming world far more than the advent of new rendering techniques. Changing the game experience for the end user is one thing, allowing US to change the way we play those games is another entirely.

    --
    Don't park drunk, accidents cause people.
    1. Re:Licensing the engine by Anonymous Coward · · Score: 0

      Basically all BW did with NWN was release a set of tools for people/groups to create their OWN worlds/adventures/environments.

      Yup, that is what I thought when I first heard the NWN concept pitched. It sounded good and reminded me of games of old that built up huge mod communities. Unfortunately, Bioware, like many other companies these days, decided that the Mac market was too expensive and cut development of the Editing tools for the Mac. They did not, however, cut the price, so Mac users got it right up the arse. I think, perhaps, they managed to screw themselves in the process though. If ever there was a market segment with dollars to spend and the willingness to build both good graphics and stories for add on mods, it is the Mac users of the world. A good game does not need better graphics than NWN, what it needs in engaging stories, and lots of them. That is where it fell down, big time. I never finished the game, because it was just not fun. It was OK for a while, but it got old quickly, and there just were no good quality mods to start a new character on with having to play the same linear story. If Bioware wants my dollars next time around, they will have to do much, much better. I'm not going to take a gamble based on NWN 1, I'll try Blizzard, they have a track record to be proud of.

    2. Re:Licensing the engine by krgallagher · · Score: 1
      "Basically all BW did with NWN was release a set of tools for people/groups to create their OWN worlds/adventures/environments. "

      Yeah that was and is what is great about NWN. It gives us all the freedom to create our own little piece of the universe. One of the biggest failures on the part of the community, IMHO, was the failure to take advantage of the server portal features. Theoretically it is possible for a player to take a character from one world to the next without ever retuning to the GameSpy interface. Unfortunately early efforts at creating a clearinghouse for server portals was impeeded by the lack of external data access in the server engine. I think it would be really cool to have a hundered or more servers linked into a trully MMORPG that was FREE!

      --

      Insert Generic Sig Here:

    3. Re:Licensing the engine by morcego · · Score: 1

      Basically all BW did with NWN was release a set of tools for people/groups to create their OWN worlds/adventures/environments.

      Isn't that what a RPG systems is all about ?

      --
      morcego
    4. Re:Licensing the engine by John+Courtland · · Score: 1

      I agree. I think that the single player campaign was a sort of "proof of concept" and that Bioware was testing the waters to see how far the Mod community would take the game.

      --
      Slashdot is proof that Sturgeon's Law applies to mankind.
    5. Re:Licensing the engine by Anonymous Coward · · Score: 0

      Yay! So then I can pay for a bare-bones engine with no content, and download amateurishly made sound packs ("look mom, I have a microphone!") and crappy artwork.

      I'm not saying this is the case with all mods, but when I buy a game, I expect to get content and gameplay with it, and I expect it to be professionally done. Fan-made mods can be fun as well, as a value-adding thing.

  24. Re:Simultaneous Linux playability to come out 2010 by coreolyn · · Score: 1

    uh.. they already have a linux client for NWN.

    Linux Version
  25. Re:Simultaneous Linux playability to come out 2010 by essreenim · · Score: 1

    Ahh dont say that. I know they never made a true dedicated linux build. Maybe they will this time.

    Anyway, I hope you are all signing the petition to make a native World of Warcraft build. Its at ce. 5000 last time I saw. The plan is to get it up to about 20000!

    Maybe we should start a petition for NWN2 on linuxnow while we have time.. : ) ..or else... Cedega 4 ...

  26. The Zen of Outsourcing by superultra · · Score: 2, Interesting

    Ok. So Obsidian is doing KOTOR II, and now also Neverwinter Nights 2. Besides finishing up Jade Empire, what is it exactly Bioware is doing for Bioware?

    1. Re:The Zen of Outsourcing by funwithBSD · · Score: 1

      Project management and outsourcing.

      --
      Never answer an anonymous letter. - Yogi Berra
    2. Re:The Zen of Outsourcing by gclef · · Score: 1

      Marketing.

    3. Re:The Zen of Outsourcing by jerky42 · · Score: 1

      Dragon Age. Looks like it will rock.

      --
      The strong do what they can, while the weak suffer what they must.
    4. Re:The Zen of Outsourcing by Slayk · · Score: 1

      This

      *drool*

    5. Re:The Zen of Outsourcing by Babbster · · Score: 3, Informative

      Dragon Age and "New Project - Console" (the latter a quote from their BioWare Games mouseover menu). Considering the Dragon Age FAQ linked to above says that it is a new RPG from the ground up including original ruleset, brand-new engine, etc., I expect that it's quite a bit of work.

    6. Re:The Zen of Outsourcing by QEDog · · Score: 1
      Besides finishing up Jade Empire, what is it exactly Bioware is doing for Bioware?

      Milking the cash cow.

      --
      "There is no teacher but the enemy."-Mazer Rackham
    7. Re:The Zen of Outsourcing by Anonymous Coward · · Score: 0

      1. Outsource to third-parties

      2. Turn head when third parties outsource to india

      3. PROFIT!!!

  27. What's wrong with the current version? by Maagma · · Score: 2, Insightful

    What do they think they're going to improve by creating a new game? They still don't have all of the bugs worked out of the current neverwinter!

    1. Re:What's wrong with the current version? by hsoft · · Score: 1

      They probably want to *charge* for these bugfixes :) months before the release of nwn, the community (me included) *begged* to have flowing robes in the game, and we were told it wouldn't be done (That almost made me boycott the game. How could I make my DragonLance campaign with a Raistlin in shirt and pants?). IIRC, they added it in the last expansion. It's frustrating, because it should have been in the original nwn. There was also the issue where you couldn't have a character with a walking staff. The staff had to be in a horizontal position. I wonder if it has also been changed in the last exapsnion.

      Anyway, all this to say that Bioware likes to charge for their fixes...

      --
      perception is reality
    2. Re:What's wrong with the current version? by Anonymous Coward · · Score: 0

      What do they think they're going to improve by creating a new game?

      Money in the bank?

      Don't like it, don't buy it, stop whining.

    3. Re:What's wrong with the current version? by Anonymous Coward · · Score: 0

      BioWare is still providing updates and new features for the game, which is 2+ years out now. Not many other developers do this

      The next patch, 1.63 is in testing right now and going to add lots of new features for the custom content and modding community and fix a fair share of bugs

  28. Eh... by Tirinal · · Score: 3, Interesting

    I'm more than a little leery of this announcement. Obsidian Entertainment has been in existence for less than a year, yet they are already trying to develop sequels to two of the best games to come out in the last three years. This seems to me at least as another instance of publishers demanding sequels to known brands and outsourcing the work when the original developer is occupied with other titles.

    Moreover, NWN2 is scheduled to be released in late 2006. That's less than half of the time Bioware had to develop the original title, and Bioware had both more expertise and more manpower.

    --
    ~Tirinal
    1. Re:Eh... by Fourier · · Score: 3, Interesting

      Most of Obsidian's employees came from Black Isle Studios after Interplay gave it the axe. Black Isle was responsible for gems such as Planescape: Torment, Icewind Dale, and Fallout 2. The name is different, but Obsidian has a proven track record. There's an interview here.

      The release schedule is undoubtedly shortened because Obsidian will be using Bioware's already-complete toolset. Perhaps some small upgrades to the engine will be necessary, but I'm sure most of their time will be spent adding new artwork and scripting the story.

    2. Re:Eh... by Laser+Lou · · Score: 1
      Moreover, NWN2 is scheduled to be released in late 2006. That's less than half of the time Bioware had to develop the original title, and Bioware had both more expertise and more manpower.

      That indicates NWN2 might reuse a lot of stuff from NWN1, which I think would be a good thing.

      --
      No data, no cry
    3. Re:Eh... by Tirinal · · Score: 1

      That indicates NWN2 might reuse a lot of stuff from NWN1, which I think would be a good thing.

      It also indicates that upgrades to the rendering engine will be minimal, if at all. NWN wasn't exactly the paragon of graphical glory when it was released, and it hasn't aged well. Releasing NWN-style graphics in 2006 (when Doom III graphics will be considered retro) would be downright suicidal.

      --
      ~Tirinal
    4. Re:Eh... by GooberToo · · Score: 1

      Actually, the tools have aged fairly well, which, IMO, is what they are really talking about. Furthermore, the graphics are not all that bad. Granted, they could use some more polygons, but over all, they are not bad. Crank your display above 800x600 and you'll notice things look way better. Enable AA on 1024x768 and you'll be down right happy.

      Now then, if they can increase the poly count (easy) and improve the tools (easy) and add more content (easy), and add more spells and effects (most easy), then they should have a real winner on their hands. Please don't assume "easy" translates into quickly. Easy means just what the definition implies. It says nothing about the duration it will take to complete.

  29. Yes I will be buying this game immediately by evan_th · · Score: 2, Funny

    You know the game is going to be good when the new developers' website is slashdotted within 15 minutes. Obviously game stability will be very important to NWN2's development.

  30. We need a new vaporware standard by Anonymous Coward · · Score: 1, Funny
    Because we need a new standard for vaporware, what with Longhorn going to show up eventually, and with Doom 3 actually released...

    How could folks get those "+5, Funny" mods without a Slashdot cliche or three? We've got to start looking now for a replacement cliche to be ready for use in 2006, else it wouldn't be a cliche by then. Lord man, it's only 16 months away.

    1. Re:We need a new vaporware standard by the+chao+goes+mu · · Score: 1

      You mean you actually expect Duke Nukem Forever to eventually get published? Otherwise, we have at least one cliche that should last forver.

      --
      Boys from the City. Not yet caught by the Whirlwind of Progress. Feed soda pop to the thirsty pigs.
  31. Re:scripting language try out my mod ;-) by ddraigcymraeg · · Score: 2, Informative

    I spent many many hours in front of my computer using the toolset and getting my head around the nuances (and bugs!) in using nwscript. It is very powerful, but to do anything really cool you needed to experiment a lot besides having decent knowledge of OO programming as their was very little documentation from Bioware.
    Furthermore Bioware would somtimes break modules with patches by changing the behaviour of the scripting engine. The big one was the 1.62 release whereby they changed how ordering in the action queue behaved and so scripted events in many modules simply stopped working.
    Hopefully NWN2 will have better scripting documentation and more versatile tilesets.

    pimp/
    BTW, anyone interested in a module with lots of custom content set in the Forgotten Realms should try out: http://nwvault.ign.com/Files/modules/data/10690444 05953.shtml

    also my first module based on Tomb of Horrors:
    http://nwvault.ign.com/Files/modules/dat a/10335193 10550.shtml
    (there are more faithful versions to the PnP version on the vault though ) /pimp

  32. Single Player Game!!! by Sebastopol · · Score: 2, Interesting

    I just hoping that they flesh out the single-player game better, and allow for more than one party member. I was really disappointed with the gameply when I played the 1p version of NWN#1, however, the graphics kick Icewind Dale's clean elven arse, and make Diablo I & II look like Mario Brothers on SuperNES.

    --
    https://www.accountkiller.com/removal-requested
  33. Dropout! by michaelzhao · · Score: 1

    I can see those dropout slips pouring in to the school registrar's office now.

  34. What's the point? by hellfire · · Score: 3, Informative

    Okay, I find there are Four distinct elements to NWN:

    1) The game play rules. These are primarily set by Wizards of the coast. D&D has specific character building rules that NWN follows. NWN2 can't call itself "based on D&D" without following most of those rules. There are some rules, about 1%, which don't translate well to an online vs paper game, so there is play allowed, but not much.

    2) The editor. This is already pretty sophisticated. New features added should be added as an update to an already feature rich application, since you can't add much more to it already.

    3) The graphics. These could be updated, but that's little more than "prettying up" the game.

    4) The scenarios. Okay, you worked hard on it, so make us spend money to reward your efforts, but why not release it as an expansion of the original NWN? It will be cheaper for us, and even if you don't release the damn thing for Mac on time (grumble) at least the mac community knows how to make the PC expansions work without needing a fully native installer.

    Basically I see no reason for a brand new engine other than to force people to pay more money than they have to. The other thing is that I see a lot more people's names on this NWN2 than NWN1 so it might be a licensing thing, but frankly that's hurtful to the NWN1 community. You sold the app, but you haven't really let the community milk it as much as it could be.

    --

    "All great wisdom is contained in .signature files"

    1. Re:What's the point? by kenstcyr · · Score: 1

      The editor? How about cleaning it up to not suck up the system resources and porting the GUI to linux and mac?

      --
      "That machine has got to be destroyed...."
    2. Re:What's the point? by hellfire · · Score: 1

      Excellent point, which supports mine. Things should be released as updates, not a brand new engine we have to pay for.

      --

      "All great wisdom is contained in .signature files"

    3. Re:What's the point? by Anonymous Coward · · Score: 0

      Getting rid of the radial menu and allowing for multiple characters controlled by a single player is more than enough reason to completely rewrite the UI portion of the game engine.

    4. Re:What's the point? by afidel · · Score: 1

      2) The editor. This is already pretty sophisticated. New features added should be added as an update to an already feature rich application, since you can't add much more to it already.

      After having spent almost all of my free time for six months in the editor I can tell you that it leaves a LOT to be desired. The basics of the scripting engine are wonderfull, but the conversation editor is quite weak, custom content creation is painfull, area creation is a chore with no provision for any randomness, etc. Getting information into the game from outside is too dificult and module size quickly grows out of controll. Most of that would be difficult to fix without major changes to the engine.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  35. Wow, just like the good ol' days by ch-chuck · · Score: 2, Funny

    Activision releases a mega-hit and Atari announces vaporware.

    --
    try { do() || do_not(); } catch (JediException err) { yoda(err); }
  36. Re:Simultaneous Linux playability to come out 2010 by Anonymous Coward · · Score: 1, Informative

    Come on essreenim, at least post a link:

    SIGN HERE

    Anybody who's interested in Linux gaming should at least make an effort to "sign" this.

  37. Re:I should hope not by willhsmit · · Score: 1

    Feh. At least it didn't CTD on me. Most of the games I've played in the last couple years, including games from reputable developers like Civ 3, took several patch releases to stop crashing every few hours. I'd rather have stable game play than left-handed animations. You're welcome to write your own game with perfect grammar and art and animations for every conceivable scenario. You can make a website for it, get lots of fanboys in your forums speculating on how it will be the greatest thing ever, and every year or so post a fresh screenshot showing an early 90's UI and promising to definitely ship within the next year.

  38. Re:I should hope not by Anonymous Coward · · Score: 0

    You hate the game, and think they should never develop another, because of a gramatical error, and no left handed characters? Better yet, THIS gets modded "insightful".

    You are a serious tool. I think the BioWare reply was overly kind, and much more in-depth than any I would have given you. Try "Fuck off and die you left handed, small pricked, wanker. PS, your sister called, and asked that you please stop sneaking into her room and giving her rim-jobs while she sleeps, it interferes with her quality time with dad."

    You are the kind of nerd that people enjoy beating, just cuz your such a jackass.

  39. Re:I should hope not by Txiasaeia · · Score: 1

    Left-handed animations too difficult? Couldn't they have just mirror-imaged the 3d models and be done with it? Good grief, talk about lazy!

    --
    Condemnant quod non intellegunt.
  40. Some ideas for NWN 2 by blacklily8 · · Score: 1, Interesting
    I really enjoyed the original NWN 2, though I usually RPGs where players get to create their own parties of adventurers. I think playing this game on a LAN with some buds makes a huge difference.

    Anyway, my biggest complaint about the original NWN was that the game was far too easy, even with traditionally difficult chars like the wizard. Yes, I know I could have artificially inflated the difficulty by adding HP, but this seems more like being a glutton for punishment than seriously seeking a greater challenge. I like games that are easy to start, but hard to beat!

    Anyway, I hope they can speed up that production before it becomes Never-ventured Nights!

  41. Most important question... by Keltan · · Score: 5, Insightful

    ...will NWN2 support the pen and paper D&D 3.5 edition changes? (Of course, by then pen and paper will be up to 4.0, so NWN2 will still be behind!) :)

    1. Re:Most important question... by ChozSun · · Score: 1

      3.5 is enough for the pure fact that they fix the gorram Ranger class.

      So when NWN2 releases, it will have 3.5e and thus will have the Ranger class out of any RPG video game.

      --
      ChozSun
      ChozSun.com
    2. Re:Most important question... by Anonymous Coward · · Score: 0

      Wouldn't it be better overall to make the rules configurable? Picking which version of the rules or even just customizing your own ruleset would add a lot to the game.

    3. Re:Most important question... by ChozSun · · Score: 1

      They actually do that with CEP. CEP allows you to change everything. Someone took CEP and applied the 3.5e rules to NWN.

      --
      ChozSun
      ChozSun.com
    4. Re:Most important question... by Arivia · · Score: 1

      No, D&D will not be at version 4.0-the FR side of things(which, through George Krashos and Rich Baker, is the most willing to tell us about releases to come), has projected 3.5 supplements up to the last 2005 release(Waterdeep, Fiend Lords/MaoF II/LoD II(not sure yet), Regional Supplement II(thought to be covering the Dalelands)). Ed's working on something for 2006, I believe.

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
  42. Re:Simultaneous Linux playability to come out 2010 by essreenim · · Score: 1

    Thanx ; )

    I hope you signed. As someone who includes links, Im sure I dont need to tell you to spread the word if you haven't already..

  43. Linux client by vadim_t · · Score: 2, Informative

    This is probably the only reason why I paid for NWN, and both expansions, twice (one as a gift). Besides multiplayer being pretty nice, running in Linux was vital since it's a long game.

    If it runs on Linux, I can use my laptop as a second monitor to display KDE on it while I play (it's not powerful enough on its own, P200, 64MB RAM). If I was stuck with having to use Windows then it'd be much more annoying, as I'd lose the ability to do some things I need.

    So, if it runs on Linux well (I can live without the movies, there's BinkPlayer, and they weren't too impressive anyway), and plays well of course, it's almost certain I'll buy it.

    I doubt this will happen, but it'd be nice if the dedicated server could support SMP. By 2006 my current SMP machine will probably replace my server, and I suppose it should work quite well for hosting games.

  44. Game has been postponed... by memco · · Score: 2, Funny

    Because their concept art "is experiencing difficulties at this time."

    --
    Get me a meat pie floater!
  45. Funny, I just started playing NWN ! by tyrantnine · · Score: 5, Interesting

    2 days ago or so -- I've been on slow saga recently to go revisit RPG's I'd missed (or quit)... First Baldur's Gate II and Throne of Bhaal, then Star Wars KOTOR, and now to NWN...

    First let me just say those who disparge NWN and praise Star Wars KOTOR just have their Star Wars fanboy blinders on. Having started NWN just a day or two after finishing KOTOR (yes I know, backward Chronologically, but I wanted a switch from fantasy after plowing through BGII+Throne of Bhaal for Weeks :) ) the similarities are amazing. The way henchman/party members have stories which expand (and are only accessible as you gain levels), the way dialog is handled, to the engine itself - though KOTOR is certainly prettier and in a few ways cleaner, its obvious its the same thing. While KOTOR has better graphics, and far more voice acting (I am somewhat thankful NWN switches to just reading more often - the sheer amount in KOTOR had me reading and skipping the voice acting shortly into the game anyway - it just took waaay too long to actually listen), both are 3rd edition D&D (KOTOR stripped down to appeal to console gamers), feats and skills to match (although in KOTOR, skills are laughably useless). NWN is certainly a lot more in depth... but really the two games are remarkably similar.

    I am only partway into Chapter 2 in NWN and so far have found it to be really good. I don't quite get where people who enjoyed BG I and II are coming from when they say they don't like the game -- you start of rather slow (just as your first level character in BG I was very weak), but things pick up quickly and the loads of quests, dialog is everywhere, and ala KOTOR, your alignment can shift during the game (though to more useful/desirable effect in KOTOR it seems). Anyway just the first of four chapters in NWN took me forever, and I have so far throught it was great. It seems to have at least as much story and oomph as BG II, and I haven't yet dabbled playing online. I imagine that might be a disappointment given I have played pen and paper RPGs forever (though not many recently), but who knows with as much time as people have had to develop modules and develop communities by this point.

    Anyway the single player campaign in NWN to me is so far, so good, and I look forward to seeing some "amateur" work once I complete it, as well as begin dabbling in multiplayer. In comparing BGII+Throne of Bhaal, KOTOR, and NWN, so far I'd say NWN is my favorite, though I enjoyed them all... those that find large differences aren't really looking too deeply at the games, though - NWN is far more expandible and multiplayer friendly of the three :).

    1. Re:Funny, I just started playing NWN ! by festers · · Score: 1

      I really dislike Star Wars and could not be called a "fan boy" by any stretch of the imagination. That said, KOTOR is a vastly superior game. The story is engaging and the characters are people you end up caring about...NWN's original campaign is dull and uninspired. The KOTOR interface is refined, clean and easy to use...NWN is cludgey.

      I remember being so excited when NWN was released, and it was fun at first. But I after 3 attempts at finishing the original campaign, I was disillusioned with NWN and just gave up trying to make it work. True, the expansion packs and many of the mods are a ton more fun, but the original NWN was a major let down for me...and for a lot of other D&D geeks as well. You;re better off playing BGI and II again than messing with NWN.

      --


      -------
      "Every artist is a cannibal, every poet is a thief."
  46. Looking towards Dragon Age instead. by Maul · · Score: 4, Interesting

    Bioware's next big PC game is going to be Dragon Age. What exactly is going to be so great about this game? It will have all of the toolset goodness of NWN and the story telling of a Bioware game, without the clunkiness of attempting to implement D&D on a PC. It also allows Bioware to do what they want without having every piece of content triple-approvded by Hasbro/WOTC.

    --

    "You spoony bard!" -Tellah

  47. Pinnacle of NWN Mod-Building by Anonymous Coward · · Score: 0

    For those of you wanting to see the ULTIMATE NWN Persistant World, head over to the World of Charun and get a load of the customizing done to even the mechanics of NWN.

    Somewhere around 500 areas, dedicated DM staff and it's apparently been up for a couple of years now and still going strong with new content added daily.

    Check out their forums at WoC Forums

    Pretty impressive for a private endeavor.

  48. Mana, FF6 kick ass. by solios · · Score: 1

    FF7 had nowhere near the individual character depth that 6 did, in terms of individual skills and abilities. Materia made them modular and consequently, the game boiled down to the three characters you favored getting all of the xp. No reason to use the rest.

    Mana is still my favorite adventure RPG- I absolutely love the menu system. My biggest gripe about NWN is the fact that their character menus are about the CRAPPIEST implimentation of the Mana menu concept I've ever seen. Takes too long to drill around to what you want. :-|

    They look nice, but fall down on combat use.

    1. Re:Mana, FF6 kick ass. by heavilyarmedgorilla · · Score: 1

      no way! ff7, and all its predecessors, were dependent purely on imagination, a storyline, the *fantasy* part of the very name.

      skills and abilities were always a secondary consideration, as was the whole combat system. the fighty bits were designed to be *just challenging enough* to advance the story further (for story, read fantasy, tale, experience).

      which character had what *combat* skill was almost irrelevant. as long as barret / vincent had guns, cloud had a sword and they were all visually consistent.. that's what mattered. materia? fire 3? so what?

  49. All video games are for losers. by Anonymous Coward · · Score: 0

    No, it isn't an "art form." No, it's not "competitive." It's escapism for total losers with shitty lives and addictive personalities. End Of Thread.

    Go ahead, mod me down. You'll only make me stronger.

    1. Re:All video games are for losers. by Anonymous Coward · · Score: 0
      It's escapism for total losers with shitty lives and addictive personalities.

      Eh, we're not the ones trolling the games section of a geek news site in the middle of a fine afternoon. ;)

  50. And Bioware has a higher price tag.... by LordZardoz · · Score: 1

    Bioware has a pretty strong pedigree to it now. They probably want more control over the game, and more royalties then the publisher cares to part with. Part of the reason for Jade Empire and Dragon Age is to make Bioware less reliant on external IP. By cutting Wizards / Lucasarts out of the picture, Bioware can keep a bigger part of the profits.

    Having Obsidian do the follow ups probably makes the game cheaper all around. Expect NWN2 to be very much an incremental improvement over NWN1. More polygons / lights / spells and the like. I seriously doubt that Bioware would want Obsidian to completely re-implement more then 30% of the engine anyway.

    END COMMUNICATION

  51. Retard by Anonymous Coward · · Score: 0

    I suppose you completely ignored the ability to obtain hirelings? You could fill out an entire party with them...

    1. Re:Retard by Sebastopol · · Score: 1

      Actually, you can only have one hireling in single player mode.

      --
      https://www.accountkiller.com/removal-requested
    2. Re:Retard by Sebastopol · · Score: 1

      Oh rats, you're an AC. Maybe you'll read this again, maybe not: The ironic part is, I got called a retard on the usenet for asking if there was any way to have more than one hireling. You can google for "ixtahdoom" and "neverwinter nights" to see me getting flamed for not RTFM'ing and seeing that it's just 1 PC + 1 hireling only.

      --
      https://www.accountkiller.com/removal-requested
    3. Re:Retard by HuguesT · · Score: 1

      You can have a familiar too if you are a magic user, and sometimes you can confuse ennemies into joining your party for a short length of time.

  52. Speaking as a famous? NWN mod author... by 2Flower · · Score: 5, Interesting

    I've written a number of mods for NWN, including Penultima, Penultima ReRolled, Elegia Eternum, and Excrucio Eternum. And... I'm very leery of NWN2's prospects.

    Are they seriously going to support the modding community to the extent NWN1 did? NWN1 was basically a pile of resources for you to build your own adventure; the game that came with it was so-so. Is NWN2 going to do skimp on the resources in favor of the more profitable single player adventure, or will it focus on toolsetting?

    Also, regardless of how in-depth the toolset is... you're still saddled with D&D and all the baggage that comes with it. NWN had too many corporate overlords dictating how the game rules must work in order to make them accurate to the pen and paper game -- even when it made no sense on a computer! (Paladins are weak because the game couldn't replace P&P systems with more computer-saavy ones, for instance.) Many of the flaws in NWN arise from all the multi-step lawyer based approval processes to allow for any deviation from the D&D standards. I don't want that mess following me into my next platform.

    Frankly, NWN2 does nothing that Dragon Age isn't already doing. DA is going to have massive toolset support, a design philosophy that's learned from NWN1, and Bioware's name behind it -- and it's independent of all the corps watching over the D&D franchise. When it comes to picking a platform to move my game authoring work to, I'd rather go with what feels right.

    NWN2 feels like Atari and Hasbro wanting to cash in on the property. Unless new info arises to show why NWN2 is superior for me to develop my own original game worlds within, I'll stick with Dragon Age.

    1. Re:Speaking as a famous? NWN mod author... by greymond · · Score: 2, Insightful

      Thats funny! I was going to post how I enjoyed the mods(like penultima) made by the NWN Community more than the actual game itself, and low and behold your post is the first one I see.

      Anyway, NWN was a great game, but it hit every single one of my petpeeves. For instance the opening chapter being nothing but a fetch this item behind door one, now fetch the item behind door 2...ugh. Not to mention that to me, not a single character was very memorable.

      The toolset on the other hand was amazing. Even though my mods sucked, my friends and I still enjoyed making and playing them (not many people appreciate mods involving killing jesus and music by ICP)

      The first sequel that came out pissed me off. I installed it and the first chapter quest involved recovering 4 items, which immidately felt like a rehash of chapter one in the first game. I felt so angered that they'd charge me $40 for a rehash of the first part of the original game that I returned it and refused to buy the second expansion (which I hear is better).

      Now with a new developer in command of this ship, I don't feel any desire to play NWN2 and I have no hope that a new kickass toolset will be available or supported. At least if I hope for nothing, I won't be dissapointed.

    2. Re:Speaking as a famous? NWN mod author... by Anonymous Coward · · Score: 0

      Mod him up. He IS famous. Penultima was awesome.

    3. Re:Speaking as a famous? NWN mod author... by geekoid · · Score: 1

      "Paladins are weak because the game couldn't replace P&P systems with more computer-saavy ones, for instance"

      how so?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:Speaking as a famous? NWN mod author... by DeKoNiNG · · Score: 1

      Their magical (special) mount was the main problem. It was not implemented in NWN.

      --
      Troll: Large Giant, 63 hp, AC 16, Usually chaotic evil.
    5. Re:Speaking as a famous? NWN mod author... by X · · Score: 1

      This is a little off topic, but I played Penultima and Penultima ReRolled. Those were *awesome* modules. I just wanted to give you the thumbs up.

      --
      sigs are a waste of space
    6. Re:Speaking as a famous? NWN mod author... by Zcipher · · Score: 1

      Well, given that most of the slim info released so far indicates that it will be using the Aurora Toolset (inferred from the fact that it's been delivered to Obsidian), I'd guess it'll at least be *possible* for them to move ahead with still having nice mod creation tools. One would certainly hope that that'll be the case; after all, why would you license out a sequel to a game whose big draw was "Make your own content!" and then not allow people to make their own content?

      Course, then I just have to look at Deus Ex 2, where all the cool things that made Deus Ex so neat were stripped out to appease the allmighty FPS gods to answer my own question.

      Still, given that Obsidian is mostly old Black Isle people, I do have to confess that I'm looking forward to it; Torment was more than good enough to give them the benefit of the doubt as regards the single player game, and I recall there being an awful lot of Fallout mods back in the day . . . Let's just hope it's cross platform, so as not to once again crush my fragile hopes and dreams.

      However, even in the best case, I'd still think Dragon Age will be the best place to get mod creation tools; after all, Bioware has had how long now to listen to users gripe about the things that were wrong with the old one? One hopes they actually bother to incorporate them. And that they actually release the goddamn mac toolset this time.

      But I'm not bitter. I swear.

      -Z

    7. Re:Speaking as a famous? NWN mod author... by BollocksToThis · · Score: 1

      Just a "me too" (Penultima was hilarious) and a big "thanks!" to the author. I'm making a note of your other mods so I can have a look at them tonight :)

      I love the Penguin Puzzle the best:
      "One of us always tells the truth, and the other always lies. By asking only one of us one question, you must figure out which is which!"
      a) What's 2+2?
      b) What's the first letter of the alphabet?
      c) Are you a penguin?
      d) This is too hard.
      (paraphrased - I can't remember the exact text)

      --
      This sig is part of your complete breakfast.
    8. Re:Speaking as a famous? NWN mod author... by henni16 · · Score: 1

      I have to add my thumbs up: I really enjoyed playing them, they are really, really great and charming. I can't even say what I like most: characters, story, ideas, humor, details, references, lovely realisation..

      Hmm. "Excrucio Eternum"..didn't know that one yet..seems now I have a reason for fixing the broken 3D acceleration with my current X Server - after I finish "Monstrous Regiment", as there mustn't be a discworld novel I haven't read.

      Reading'n'stuff followed by playing'n'stuff ;-)

    9. Re:Speaking as a famous? NWN mod author... by mod_parent_down · · Score: 1
      It basically boils down to the fact that none of the original people developing NWN will be involved in this. Remember Infogrames bought Atari then started calling themselves "Atari", and have since crapped over all licenses they've inherited (except Unreal, but Epic probably runs itself by now).

      Bioware I'm sure will keep as far away from this as they can, there's nothing they can do to prevent it from being crap... no offense to Obsidian, it's just that your publisher doesn't give a fuck whether anyone likes your game, just so long as they like the title.

    10. Re:Speaking as a famous? NWN mod author... by Anonymous Coward · · Score: 0

      Yes, I'd say you're famous. Or at least damn good. Let me just thank you real quick for the hours of very fun gameplay you gave me.

    11. Re:Speaking as a famous? NWN mod author... by RoundTop-VJAS · · Score: 1

      Also, at about Lvl 10 paladins max out. In pen and paper their mounts get better/nastier. In NWN all you get is some more slow spell progression. I ended up multiclassing to a champion of torm at 11th level. Paladins are the class that hurt the most in the changeover to NWN. That said, I love the game.

      --
      RoundTop

    12. Re:Speaking as a famous? NWN mod author... by FortranDragon · · Score: 1

      The first sequel that came out pissed me off. I installed it and the first chapter quest involved recovering 4 items, which immidately felt like a rehash of chapter one in the first game. I felt so angered that they'd charge me $40 for a rehash of the first part of the original game that I returned it and refused to buy the second expansion (which I hear is better).

      I stopped playing Shadows of Undrentide in the first chapter, too. After playing Hordes of the Underdark I decided to go back and slog my way through SoU. I'm glad I did. It got much better after that stock D&D scenario first chapter.

      --
      "All the darkness in the world can not quench the light of one small candle."
    13. Re:Speaking as a famous? NWN mod author... by Anonymous Coward · · Score: 0

      Those fucking chickens!

    14. Re:Speaking as a famous? NWN mod author... by rtrifts · · Score: 1

      "It basically boils down to the fact that none of the original people developing NWN will be involved in this."

      I think if you open your NWN player's manaul, under "credits", you'll see that Feargus Urquhart and several others from Black Isle got a design credit on the game. They WERE involved in it for 4 years or so, until Interplay welched on their BGII royalties...

      Stef Gagne has his reasons for thinking the way he does. He's entitled to that opinion.

      I happen to think Obsidian will do what they can to NOT screw this up and will do what they can to make as good a sequel as they possibly can. THese guys are solid developers who care every but as much about this genre as we do (in fact - for the most part - they care *more*).

      If they can pull it off - they can solidify their position as a leading edge Triple A CRPG house. KotOR II plus NWN II = SUCCE$$.

      They blow it - they'll be Troika in a heartbeat.

      Seeing as BioWare had a hand in making sure Obsidian got the deal and continues to remain on board, albeit in a less direct capacity, I think there is good cause for optomism.

      I am bullish on NWN2. I got 20 artists and the main utility authors for NWN on our team who think the same. Right now? We're happy.

      That does not mean DLA has moved away from DA, but we have today changed from horrifically afraid of an NWN sequel to cautiously optomistic.

      One last comment: do you guys have any idea how FEW Triple A PC games there are in development? We are under a dozen a year right now and the piracy this past weekend with Doom 3 didn't help that at all at a publisher level. The dev money is simply just *not* there for PC games.

      Never mind the whys, wherefores and how to minimize pirating and what they can do to change that. What they can *also* do is what they have done: which is say "screw this" and go make console games, en masse.

      To think that we are getting not one but TWO sequels to NWN in *this* market is bloody amazing news. Last E3, we had Gamespot give a best CRPG to Paper Mario Bros for christ's sakes.

      THAT is the context of this news.

      --
      .Robert
    15. Re:Speaking as a famous? NWN mod author... by Gumph · · Score: 1

      (not many people appreciate mods involving killing jesus and music by ICP)

      sheesh, what level did you put the big lad at???

      --
      'By the pricking of my thumbs, something wicked this way comes'
    16. Re:Speaking as a famous? NWN mod author... by greymond · · Score: 1

      Jesus was the final boss, the story evolved around a cart being towed by orcs because it was left at old mc dons farm over night, while looking for the cart you encounter john smith and his band of jesus followers who want to use an item in the cart for their own evil purposes.....heh it was really a story consisting of a bunch of inside jokes between me and my friends.

  53. I disagree by Pausanias · · Score: 1

    I would rather a company aims for greatness and comes out with a few nitpick-worthy bugs, than have it aim for mediocrity and succeed.

    I think many people would disagree with your charge that BioWare has poor support. Their developers post frequently (around 5 times or more per day) in their forums, discussing everything from plot points to scripting to technical issues. They are very friendly and quick to answer questions. Do they sometimes have a messed-up priority list for bug fixes? Perhaps (the shield-wielding monk bug comes to mind), but overall these are minor points when you take into account how ambitious they are. And they are willing to tell you repeatedly (as opposed to just ignoring you) that they believe your bug is not important enough to fix yet.

    An example of BioWare's excellence is the NWScript language, which, though largely undocumented and requiring a little bit of adventure to get working, is very flexible and full of features. No other $30 game building tool has that kind of complexity. It is powerful enough that very sophisticated creature AIs have been built with it in the user community.

    As far as single player games go, few RPG fans would deny the excellence of the writing in BioWare's RPGs (those that do deny it, though, do so with fervor). Both KoTOR or the Baldur's Gate saga offer a satisfying and deep single-player experiencee. Some may bring up Black Isle's Planescape: Torment as a game that exceeded those two in depth, but remember that Torment would not have been possible without BioWare's Infinity Engine---another great technical innovation on their part, one that (uselessly) made Interplay a good fraction of their profits.

    And now, Black Isle Take 2 owes its existence to BioWare---both with KOToR 2 and NWN 2. Six years ago, Black Isle gave BioWare a chance---and now the tables are turned. I think it's great to see a friendship like that, even from a distance.

    And yes, the NWN single-player experience wasn't up to par with the BioWare storytelling standard, though they claimed it was. Let's hope Obsidian does a good job with respect to that.

    1. Re:I disagree by FinalCut · · Score: 1

      The Memeitc AI Toolkit sounds very cool - it is really amazing what some people have been able to do, in what is presumably their spare time, for a game. I was a bit disappointed in NWN when it came out - but that was in part due to the fact that I was following it from its announcment date back in 1999 at e3 - so no matter how hard I tried to keep expectations down I still failed. Perhaps, I will download this library and give NWN another look - thanks for the link.

  54. Re:Simultaneous Linux playability to come out 2010 by Loco3KGT · · Score: 3, Interesting

    Simultaneous Mac playability to come out in 2015.

    That's why I never bought and played NWN. It had been out for over a year and already disposed of by my friends before it was even out for OSX.

    --
    Blessed be he who reads this post, Cursed be he who tells my boss.
  55. First person perspective? by geekoid · · Score: 1

    Will it have first person perspective?
    There was a hack out for NWN that allowed you tp put the camera in a position so that you where looking through your characters eveys.
    This added so much to the game. Instead of seeing the monster coming, you turned a corner and you where staring it in the face! The game was much more tense.
    Naturally Bioware released a patch to not allow thats. Bastards.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:First person perspective? by Anonymous Coward · · Score: 1, Informative

      The default camera was unlocked with the "patch" you are talking about so people would not need to us a third party patch to modify the nwn binary (and later call support about why they couldn't update the game anymore - modified executable messess up rtpatch)

      The changes to the camera system made for cutscenes in the expansion caused the fps mode to no longer work, not a malicious patch to disallow that perspective.

  56. Seiken Densetsu!!! by Jagasian · · Score: 1

    Seiken Densetsu 2 (aka Secret of Mana or just SD2) is a great game! I still own my copy. It had some balance issues... for example, magic was extremely over-powering. The Sprite character could repeatidly cast drain MP, until the enemy lacked MP, and then drain HP until the enemy was dead.

    Hence the Sprite was completely self sustaining because she never ran out of hit points or magic points.

    Also, because there is no delay inbetween casting spells, the Sprite could easily blitz (i.e. spam) any enemy with a series of spell attacks before the enemy could do anything.

    Seiken Densetsu 3 fixes those problems by enforcing a delay between the time when a spell is selected and the time in which it is cast. Hence you can't SPAM spells like in SD2.

    Spell spamming was kind of fun, but it really killed any sense of challenge. Of course, its not like the Sprite starts out with all of the spells... but it doesn't take long for her to become a demi-god.

    1. Re:Seiken Densetsu!!! by solios · · Score: 1

      There was a "casting delay" if you were actually playing the sprite or the girl. If you were playing the boy, then you could essentially "override" the casting delay through remote controlling the other members in your party.

      Still one of my favorite games.... though I spent hundreds of hours more on the original (released as Final Fantasy Adventure for the Game Boy in the US... still have my copy, though the battery's frooged out.).

      Balance-wise, the Sprite kicked ass, the guy was good in hand-to-hand, and the girl was meh outside of healing... personally, balance issues didn't deter from my enjoyment of the game in the least.

      They don't make 'em like they used to. :-|

    2. Re:Seiken Densetsu!!! by Jagasian · · Score: 1

      I bought a copy of Final Fantasy Adventure (i.e. Seiken Densetsu), but never got around to playing it. Maybe I will have to pop it into my SuperGameboy and play it on the big screen :)

  57. Quick persistent world link by Outland+Traveller · · Score: 2, Informative

    Warning, shameless advertising :)

    If you like NWN with more roleplay than mechanics, check out Glorwing my persistent world of choice.

    It runs on a dual AMD 2800MP Spindlet3p Blackbird server, for those of you who remember such things. It needs all that horsepower to make up for the horrible scalability of the bioware engine, but it's darn fun and we've got a great community.

    1. Re:Quick persistent world link by Anonymous Coward · · Score: 0

      Jeeze you Glorwing guys are everywhere!

  58. imagine that by GunFodder · · Score: 1

    Those greedy fuckers want to charge money for adding flowing robes and vertical walking staffs? Hang them by their thumbs! Why do all these companies persist in the delusion that they deserve to be paid for adding features? Why can't they just sell a box for $5 and then support that for free forever? That sure would be convenient for me and my freeloading friends.

  59. Off-topic, but... by Anonymous Coward · · Score: 0

    Hence the Sprite was completely self sustaining because she never ran out of hit points or magic points.

    Err... The Sprite was a *boy*.

  60. NWN2 by TiggertheMad · · Score: 0, Flamebait

    Yeah, it's a great game. I just downloaded it off P2P this morning. They are getting pretty fast about posting new stuff before it's released these days...

    P.S. Go up to the first orc you meet in willowriver, and say, "Lucas" to him. He has a great little easter egg speach about how Episode 3 turned out.

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
  61. *ahem* by Anonymous Coward · · Score: 0
    You;re better off playing BGI and II again than messing with NWN.

    You know the guy you responded to... the one who JUST SAID HE WAS ENJOYING NWN? Yeah, I mean the guy WHO JUST WROTE THAT HE DISAGREED WITH EVERYONE WHO DOWNED THE GAME BECAUSE HE THOUGHT IT WAS FUN?

    Uhm, I think he's sorta enjoying messing with it.

    Don't worry though... I think I see a small child with a balloon just right over there... you can probably run over there and pop it if you'd like too.

    1. Re:*ahem* by Anonymous Coward · · Score: 0

      The original poster was trying to claim that NWN is a better game than KOTOR/BG, etc., which it's not. He's full of shit, much like your trollish post is.

  62. Only if release is imminent by GunFodder · · Score: 1

    Expansion packs seem like good value since they cost less than a full release. But generally expansions get done within a year or two of the original game. I can think of two reasons for this; expansion packs don't have as much content as the original and game engines age pretty quickly.

    NWN 2 is scheduled to release in two years, which means Obsidian is going to have a lot of time to develop new content. Dozens of artists working for two years cost a lot, so it won't be feasible for them to release a value-priced expansion pack. But in two years NWN will look like ass compared to the newest titles. So Obsidian will need a new engine for their new content. Therefore the scope of this project demands a new release rather than an expansion. QED

    1. Re:Only if release is imminent by hellfire · · Score: 1

      game engines age pretty quickly.

      The problem with this statement is that aging of game engines is an artificial construct that has nothing to do with quality of the game. Game companies can't make money unless they provide you the latest, and pass it off as better than the original.

      The NWN engine is just fine in terms of features and graphics. It could do a little better with the bugs though. My point is that they CAN'T do much with the engine except pretty up the graphics. That's just fluff compared to the game play. So basically all they can do is put in new graphics, create a new scenario or two, and call it a brand new game. It really won't be.

      --

      "All great wisdom is contained in .signature files"

    2. Re:Only if release is imminent by HuguesT · · Score: 1

      Some big problem with the engine are that the environment cannot be truly 3D (can't climb stairs and find yourself in a second level from which you can see the first. You have to change area), also the tilesets are minuscule. They could improve the engine greatly and improve the experience.

  63. Mixed feelings about D&D computer games... by mfterman · · Score: 2, Interesting

    I have mixed feelings about D&D computer games. The fact of the matter is that PnP RPGs and CRPGs have different strengths and weaknesses. What works for one does not necessarily work for the other.

    For example, the strength of PnP RPGs is that you have a human being running them and can handle all the social interactions that a computer simply can't, not until we solve the AI problem anyway. On the other hand, computers laugh at the more bookkeeping heavy PnP RPGs. Computers can handle incredibly complicated mechanics and keep track of thousands of numbers without trouble.

    Frankly, I think Bioware is heading in the right direction. They really need to do a game with a ruleset that from the ground up takes advantages of the strengths and avoids the weaknesses of CRPGs, instead of dealing with the legacies of a PnP RPG.

  64. Not too impressed yet... by Lexomatic · · Score: 0
    "BioWare will provide tools, technology, and game assets from the original Neverwinter Nights as well as lend creative input and oversight to the development process."

    For me, I was hoping NWN2 would ditch the existing graphics engine completely and start over with proper 3d engine, and provide much better persistant world capabilities.I somehow dont think I am going to get that this time around.

    NWN's true success today is its development into the persistant world arena. For the first time game players were given a game that allowed them to create their own game world. NWN is still running strong today because of the persistant worlds that are created by people who wanted something more imaginative and evolving than pretty much all the commercial MORGs out there.

    Personally, if someone wants to make an aweful lot of money and become a legendary name in the gaming community, develop a game with serious persistant world capabilities using a proper 3d graphics engine for full first person emersion.

  65. Excellent. I am there for DA ! by guidryp · · Score: 1

    I hadn't played NWN in a while (my copy is out on loan for months now) so I hadn't been visiting the great Bioware forums,and hadn't heard of DA. I had heard they were going to do there own thing. Good for them. Never liked them having to clear everything through the Wotc and having Atari as a distrubuter. Atari really didn't seem to care about customers at all.

    As big a DnD fan as I am, I am a bigger fan of Bioware. These guys rock IMO. Go DA go!

    Now I have to go read the previews...

    1. Re:Excellent. I am there for DA ! by 2Flower · · Score: 3, Insightful

      I hadn't played NWN in a while (my copy is out on loan for months now) so I hadn't been visiting the great Bioware forums,and hadn't heard of DA. I had heard they were going to do there own thing. Good for them. Never liked them having to clear everything through the Wotc and having Atari as a distrubuter. Atari really didn't seem to care about customers at all.

      As big a DnD fan as I am, I am a bigger fan of Bioware. These guys rock IMO. Go DA go!


      And that's one of the big reasons why I'm instantly a bit hostile towards NWN2 -- no Bioware, plenty of Hasbro. I'm very liable to be declared a Bioware fanboy (they DID give me the computer I'm typing on) but their support of the community in general is nothing short of phenominal. They're making their next game with community in mind, and they're doing it free of the shackles that were binding them before. At WORST it'll be on par with NWN1's support, including some of its faults; at best it'll get even better.

      On the other hand, what do we have? Hasbro and Atari and WotC lording over the IP as usual. Obsidian, who I have no doubt will make an excellent single player adventure, just like they're going to do with KOTOR2. But they're the contractor here, taking not only IP from someone else, but IP based on other's IP. I have a doubt that they'd be that committed to modding. It won't be a simple transition of the community from NWN1 to NWN2, who is in charge is what matters more for community support -- if Half-Life 2 was being done by a small hungarian developer contracted by Sierra, I doubt its modding community would thrive either.

      Now, I'm making a LOT of conjecture here. A lot of assumptions. I'll admit that up front. But way I see it, they're ones with some basis in reality, and until they're disproven I'm going to remain a skeptic. I'd love to see them disproven, frankly... see NWN2 be a great platform.

      But for the time being I'm sticking by the devil I know rather than the devil I don't.

  66. Re:Simultaneous Linux playability to come out 2010 by Anonymous Coward · · Score: 0

    Here's another one for Pariah that Digital Extremes said they'd port if there's enough demand:

    PLEASE SIGN UP

  67. Re:Simultaneous Linux playability to come out 2010 by xmorg · · Score: 1

    I would actually just be satisfied with a linux binary, and they can improve by NOT using that aweful cab install, that left linux/BSD users(at least me) to download the whole 1.5 gig resource files from a remote FTP.

  68. NWN by CFBMoo1 · · Score: 1

    The toolset for NWN was nice. I hope NWN2 has a toolset and is more robust and error free then the original toolset for NWN is. I personally hated seeing array index out of bounds errors crashing my toolset every time I worked with adding and removing custom content. You'd think they'd check their arrays properly. I nearly lost a 95 area module to the toolsets inability to handle custom content properly and correct errors.

    Take a page from iD and deliver NWN2 only when it's ready and not when it's marketable. If it's a great game with excellent content, the marketing people can sit and wait.

    --
    ~~ Behold the flying cow with a rail gun! ~~
  69. Re:Simultaneous Linux playability to come out 2010 by Squozen · · Score: 2, Informative

    Then you missed out. I'm playing through the Hordes of the Underdark expansion on my PowerBook at the moment, and it's excellent (yes, you can install the PC NWN expansion packs fine on the Mac with the free OpenKnights installer). There's plenty of user-created modules to start on once I've finished, and then I'll start looking into visiting the persistant worlds people are hosting.

  70. *original* NWN by RubberChainsaw · · Score: 3, Informative

    I don't like the way the term "original" NWN is being used for BioWare's NWN 1. The true original NWN was created by StormFront Studios, for SSI. And it was released on the AOL network from 1991 to 1997. It was shut down shortly after AOL went flatrate.

    Lots of info on the original NWN can be found at the bladekeep site

    IMO, the original NWN was one of the best games I've ever played. Perhaps the best. This was a great game that will never be forgotten by the people lucky enough to have played it during its time.

    Many of the players of the original have gone about creating a clone of the original called Forgotten World. I just recently found out about Forgotten World and have been browsing the forums there. Its got alot of the old guilds and names I recognise. ITB, MECH, KEF, GOC.. Man the original nwn was great. PvP in the sewers and lost hills. Feebing kwusses. Ahh, sweet memories.

    Anyway, if anyone played the original NWN you should check out Forgotten World. It'll bring back memories.

    --
    I welcome our new 99% overlords.
  71. Bring on the hopeless lies! by TibbonZero · · Score: 2, Informative

    Wonder if they'll tell us all that the game will ship for three platforms in one box again to get us all to preorder?

    Oh wait, or maybe they'll just keep the Mac prices jacked up to $50 when you can find it for PC for $30!

    Or, maybe they can give away the linux version free again for people who have Windows too, and still screw the mac user!

    --
    Tibbon
    tibbon.com
  72. Re:Simultaneous Linux playability to come out 2010 by Anonymous Coward · · Score: 0

    Use the 3rd-party installer at http://icculus.org/~ravage/nwn - extracts from the CD nicely, without any problems. But yeah, would have been nice if they'd included such a tool with the package.

  73. *cough* Morrowind please. by Anonymous Coward · · Score: 0

    Best RPG for the PC is TES3:Morrowind. There's no debating it.

    1. Re:*cough* Morrowind please. by MemoryDragon · · Score: 1

      Actually no, Morrowind has its own share of problems, like constant reloading, npcs which are more like statues and you dont care at all about and a dialog system which is more like a spreadsheet than anything else. Give Gothic1+2 a try you will be pleased...

  74. Just another expansion? by Anonymous Coward · · Score: 1, Insightful

    Obsidian is mostly like BlackIsle in that they only provide content, not development. So it seems fair to assume that the NWN2 engine will basically be the same as NWN1. Or rather this will be a longer, better, glorified expansion. I don't have any faith in this actually furthering the engine any at all. If anything I think it will break it by possibly breaking backwards compatability. But Obsidian does have a good record for damn good story lines. Look at Planescape, a sheer masterpiece they carved out of the Bioware's Infinity Engine (Baldur's Gate, Icewind Dale).

    So my analysis: The game will rock your socks, just don't throw away your copy of NWN1 if you like mods.

  75. Re:Simultaneous Linux playability to come out 2010 by radoni · · Score: 1

    If that first NWN was any indication of their committment to providing for Linux gamers, then I'm going to refrain from any further BioWare purchases.

    The whole !@#$ reason i bought NWN and both expansion packs was to play on my gentoolinux box. I mangaed about 60 hours of gametime before giving up on the lack of offical builder tools, history of saying "well just use WINE and don't bother us," also the tone that us Linux consumers should praise god anyone would go out of their way to port the game for a platform other than Win32.

    This is not to mention the lack of cooperation between ATI (i have an r250 radeon 9000 pro graphics card) and BioWare. Graphics quality was a joke at its best, and unplayable at worst.

    I had a similar experience in practice when I purchased Savage (RTS/FPS hybrid game). The differnece there is Linux was a supported platform, and the company made an enthused effort to harass ATI for better drivers and information. Savage never turned out to be playable, and though not a total waste of money (i got it to sort of work exactly five times), probably not the 35 dollars i'd hoped it'd be worth when i paid for it.

    So, the US Army can create a game (America's Army) that works flawlessly under *nix. ID games can pump titles out all supported on *nix. Unreal Tourny 2003 works like a dream on *nix

    What in the hell does Atari want from me?

    --
    SIGERR: laziness exceeds quota
  76. Passing sequels to other companies != innovation by zaxios · · Score: 2, Insightful

    Remember Unreal 2? I wouldn't be surprised if NWN 2 and KOTOR 2 end up being little more than tech upgrades with the sort of fundamentally similar content usually reserved for expansion packs.

  77. Re:Simultaneous Linux playability to come out 2010 by Anonymous Coward · · Score: 0

    NWN's linux support was done by a single programmer. if Obsidian doesn't have such a person, I doubt we will see a linux version at all.

    Atari wasn't interested in the linux version in the first place, causing several month of delay to it, according to what bioware said on their boards.

  78. Awesome.. I was soo hoping this would wind up w/Ob by taosk8r · · Score: 1

    Yup I was gonna mention that.. These guys have the most phenominal track record of any RPG designers anywhere.. They totally put Bioware to shame. People really need to freakin relax, these guys are gonna make the NWN franchise world class.. And I doubt they'd be dumb enough not to make a linux port since a lot of the work is likely not gonna take a whole lot.

    --
    -taosk8r
  79. Bioware is nothing compared to Black Isle in that by taosk8r · · Score: 1

    ^arena.

    I'm sorry, but I'll take the storytelling of a Black Isle game over a Bioware one any friggen day.. Planescape Torment is unqualifiedly THE BEST RPG EVER. I don't know that there will ever be another quite as good, but I am looking forward to KOTOR 2 and now an Obsidian NWN2 for everything found lacking in the original.

    --
    -taosk8r
  80. Ugh.. I wish ppl would quit whining bout backward by taosk8r · · Score: 1

    ^compatability.. If you wanna play NWN1 stuff leave the friggen thing installed! Its not like HD space is all that damn expensive these days. I sincerely hope that if they do advance the engine that they dont spend two seconds worrying about backward compatability..

    --
    -taosk8r
  81. 1 question.. Have you played Planescape Torment? by taosk8r · · Score: 1

    Or for that matter any other of Black Isle's games? Jeez.. There is no way those guys could make a game w/o a mind blowing story!! I'm somewhat confident it'll be no Torment, I mean the whole Planewalker thing is the ideal setting for an RPG and it highly surprises me that nobody has managed to make anothe RPG set in the planes (I'm still crying over TORN), but I'm sure it won't fail to make Bioware look like sub-par storytellers, and I'm quite confident that KOTOR 2 will prove this..

    --
    -taosk8r
  82. Re:I should hope not by Thrikreen · · Score: 1

    Because you'd have to a) double the animation data which adds up the memory usage, b) add a LeftHanded field to the character file, c) add a "Left Handed" checkbox option on character creation (and modifying the GUI is difficult), and d) probably have to modify the inventory GUI as well because someone will complain about being confused by the hand slots or at least have it notice which one is the PC's favoured hand.

    As any sort of benefit gained is handled by say, a simple +1 attack bonus feat or something, they're right in saying that all that work for what amounts to essentially a cosmetic look that has no bearing on the game itself is "too much work for not much in return."

  83. Speaking as a not-famous NWN mod author... by MilenCent · · Score: 1

    I agree that I don't think the Official Campaign, which I've heard people just fall over themselves raving about, is really all that great. But I'd also say that you shouldn't discount the D&D franchise.

    There's still something intrinsically *cool* about the fact that, under the hood, a lot of the math in NWN is 3rd edition Dungeons and Dragons, it lends the game an air of authenticity.

    In analyzing the gameplay of a computer RPG, the biggest thing to keep in mind is that the numbers are all arbitrary. The same basic concepts and mechanisms have all been reimplemented dozens of times in countless games. Everything from Dungeons and Dragons to Wizardry to Might and Magic to Final Fantasy and beyond are all, on some level, reimplementations of the same thing.

    But D&D has the advantage of being directly translatable to real-world players, and Neverwinter Nights was the first game, of ALL the D&D tie-in games going back to gold-box, to get the mixture of pencil-and-paper and computer RPG modes mixed right, to be a "general-purpose" D&D game. Dungeons and Dragons has had so many people think about it over the decades it's been available, had so many adventures written, monsters made, magic items created, campaign settings made, that it's very difficult to create, out of your own head, something comparable in complexity. Even if you just take 3rd edition all by itself, D&D's still an infinitely richer game environment than just about anything else out there on computer.

    That's what attracted me to NWN. I played a little of the official campaign before I tossed it out, and got down to the "real" game, making my module Neverogue, which hasn't achieved even a hundredth of the popularity of your modules.

    But I still like it, and that's what Neverwinter Nights, at the core, really is to me, and what puts it above things like Morrowind and Dungeon Siege, which each contain their own content creation tools: a system for making D&D adventures for online play. I consider the game itself to be the content creation tools. It's a lot more fun looking through all the options, deciding on what should go into the game, designing maps, creating encounters, even writing scripts, than actually playing it.

  84. Mods = modifications, not modules -NT- by Anonymous Coward · · Score: 0

    NT

  85. Re:Simultaneous Linux playability to come out 2010 by ultranova · · Score: 2, Insightful

    This is not to mention the lack of cooperation between ATI (i have an r250 radeon 9000 pro graphics card) and BioWare. Graphics quality was a joke at its best, and unplayable at worst.

    I got equal graphics quality under both Win98SE and RH9 Linux (with 2.6 kernel). Therefore, the problem is likely to be the ATI card/drivers (I have a Geforce2MX).

    Now, as providing graphics card drivers is clearly the responsibility of the graphics card manufacturer and not a game company, why are you blaming BioWare ? What kind of "cooperation" should BioWare engage in to fix someone else's buggy drivers ?

    I had a similar experience in practice when I purchased Savage (RTS/FPS hybrid game). The differnece there is Linux was a supported platform, and the company made an enthused effort to harass ATI for better drivers and information. . Savage never turned out to be playable, and though not a total waste of money (i got it to sort of work exactly five times), probably not the 35 dollars i'd hoped it'd be worth when i paid for it.

    As an ATI user, shouldn't you be the one to harass ATI for better drivers ? Or simply purchase from another company when next updating - NVidia has good drivers, even if they aren't open source.

    And if another program refuses to work too, then isn't this clearly a driver issue ?

    So, the US Army can create a game (America's Army) that works flawlessly under *nix. ID games can pump titles out all supported on *nix. Unreal Tourny 2003 works like a dream on *nix

    NWN works flawlessly in my machine under Linux. So does every other OpenGL application I've tried.

    --

    Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  86. NWN Toolkit was available before the game by Kardamon · · Score: 1

    Right, the /. story is here.

    --
    -- Qu'est-ce que la propriété intellectuelle? It is thought control.
  87. In other news... by lukestuts · · Score: 1

    An unidentified fluid was found on the grave of the Baldur's Gate series. Urine suspected...

  88. No Fscking way... not again. by geminidomino · · Score: 1
    I'm another one of those poor shmucks who bought this game because
    1. It had a native linux client
    2. It was modable
    I did NOT know that the two were mutually exclusive (no building tools on linux). If it wasn't for a portable hard drive that let me run it somewhere that I spend 7 hours a day on an XP box doing relatively nothing, I'd be out $70. Atari and Bioware won't see another cent of my money until I get a working linux toolkit.

    My other problem is that, since I've started playing with the toolkit, it occurs to me that WAY too much stuff is hardcoded for something that's supposed to be modular.For example, the "shadow" spells, or "shade" spells, or whatever the hell they are called, apparently have hardcoded modifiers in the ENGINE that depend on what LINE in the spell database they are on (this info comes from George something, one of the developers who posts on the official forums). That's not a deal-breaker, but it does stick in my craw a bit.

    From here on out, I'm going to stick with console games again (last game I purchased for PC was FF8, and that was on clearance) until I can mod in linux freely, and preferably without kludgy hardcodes.
    1. Re:No Fscking way... not again. by Anonymous Coward · · Score: 0

      Being one of the developers -

      There will never be a linux version of the toolset, and the reasons have been laid out as well. The development environment used to build the toolset were announced as cross platform when the decision to use them was made.

      Borland didn't follow through on that announcement however, the MAC and Linux never came out so the toolset is now windows only. The linux market *might* be good enough for a client and certainly IS for server, but porting a toolset would not be a commercially viable untertaking.

      As for hardcoding : NWN's scope is "build your own Forgotten Realms module", NOT "build your completely new ruleset", the ability to modify most the core rules was added after the game was released at the request of the community.

    2. Re:No Fscking way... not again. by geminidomino · · Score: 1
      There will never be a linux version of the toolset, and the reasons have been laid out as well. The development environment used to build the toolset were announced as cross platform when the decision to use them was made.
      That's abundantly clear and, for me, at least, removes the majority of the value for the game. As it is, I'm stuck with it now.
      As for hardcoding : NWN's scope is "build your own Forgotten Realms module", NOT "build your completely new ruleset", the ability to modify most the core rules was added after the game was released at the request of the community.
      FR is a campaign setting, not a ruleset, the last time I checked. It still stands though, that when you're DMing a P&P FR game, you have fudge room that hardcodes just don't give you.
  89. Re:Ugh.. I wish ppl would quit whining bout backwa by Morpeth · · Score: 2, Insightful
    The one thing you may or may not have thought about is that many people (myself included) put a LOT of time into creating modules. To want their work to have a little longevity is not an unreasonable wish.

    NWN's Aurora is a nice tool, but with a decent learning curve, it can take considerable time to create a solid module. And there are some really nice mods out there, that would look great with a new engine

    So it would be cool if the tool/scripting was backward compatible so that existing modules would still function, or at least would with minimal effort.

    --

    'The unexamined life is not worth living' - Socrates
  90. Complete bullshit very likely... by Arivia · · Score: 1

    In the face of Eberron, it seems like WotC will either go one of two routes with the FR(as the Forgotten Realms would be the only property in contest, as the rules are OGLed already):

    1. Drop the FR as a Campaign Setting, and hand it over to a D20 publisher for game releases(see: Ravenloft, 3e, Dragonlance, 3e)

    -or-

    2. Drop the FR as a Campaign Setting, and hand it off to a community site for game releases(see: Dark Sun, 3e, Spelljammer, 3e)

    No matter what happens, WotC won't drop the FR as a novel line-Drizzt is too much of a cash cow for them to do that.

    --
    The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
  91. Re:Simultaneous Linux playability to come out 2010 by Anonymous Coward · · Score: 0

    Savage was made with NVidia in mind, ATI cards suck with that game no matter what, get a damn Geforce 2 and quit bitching, in fact, that game runs smoothly with a Geforce.

  92. More detail in Obsidian interview on ign by taosk8r · · Score: 1

    Hopefully this should assuage some of the fears many have expressed about whether Obsidian could do justice to the series. I have ultimate confidence in them. They made the best RPG EVER: Planescape: Torment (and I'm still holding out hope, however unlikely that there will be a sequel. It just felt like the end game was a big TO BE CONTINUED to me). I have every confidence as I've said before, that Obsidian will make Bioware look like incompetent storytellers both in KOTOR 2 and in NWN2.

    Neverwinter Nights 2 so rather than just the hardcore builders, the normal builders can make a module that's more tuned to them, even if they don't have time to place every creature or place every item," Feargus explained. "We're coming up with different levels of Wizards that people can use to create modules, so they can go, 'Hey, I want a dungeon-based module that starts at level five and goes to level 15,' and it will create the module for them. Then there might be another level of the Wizard where they can name the bad guy or go in and have more control, but they still don't need to go in and fine-tune everything. And then, of course, we'll still have the tools in the game where you have control of everything." The Wizards are something that BioWare had in the original game, but it wasn't working exactly how they wanted it to by the time Neverwinter Nights was released, so it's something that Obsidian wants to explore and finish for the sequel.

    In addition to making user-created modules easier to produce, the Obsidian team also wants to make it easier for players to download all of the great content that the community creates. There are thousands of user-created modules available for download, but you have to go searching for the content now with the current game interface. "There's this great system in Neverwinter where you can download patches and get updates and get newsletters and all this great stuff for the game," Feargus told us. "Wouldn't it be great if a part of that menu provided instant-access to the top ten voted modules or something along those lines?"

    From Gamespy:

    GameSpy: Where are you drawing inspiration from? Are you looking to any classics?

    Urquhart: We've been talking a lot lately about older games and how games have evolved since then. We have particularly been looking at some of the Ultimas -- how they really made the world almost a character in the game. When you played games like Ultima IV, you got to really know the world and you had things you wanted to do in it that weren't just making your next level. We'd really like to return to a bit of that in Neverwinter 2.

    GameSpy: How important is user-created content going to be to the sequel?

    Urquhart: Just like with the original Neverwinter, we think player-made content is as important as having an amazing single-player game. What we are looking into here is to make it easier for people to get the player-made content into the game and possibly linking in the top modules into the game's auto-run, so that players can easily download them.

    GameSpy: Did you look to the community for any feedback?

    Urquhart: We've been lurking on the boards for a number of months, and now that the game is announced we are going to be asking a ton of questions. The Neverwinter community is incredibly dedicated, and I am sure that we are going to get some great ideas from them.

    --
    -taosk8r