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EA Games: The Human Story

An anonymous reader writes "An Electronic Arts employee spouse speaks out against company crunch time practices. From the post: "EA's bright and shiny new corporate trademark is "Challenge Everything." Where this applies is not exactly clear. Churning out one licensed football game after another doesn't sound like challenging much of anything to me; it sounds like a money farm. To any EA executive that happens to read this, I have a good challenge for you: how about safe and sane labor practices for the people on whose backs you walk for your millions?"

1,143 comments

  1. ea_spouse by Anonymous Coward · · Score: 5, Informative
    My significant other works for Electronic Arts, and I'm what you might call a disgruntled spouse.

    EA's bright and shiny new corporate trademark is "Challenge Everything." Where this applies is not exactly clear. Churning out one licensed football game after another doesn't sound like challenging much of anything to me; it sounds like a money farm. To any EA executive that happens to read this, I have a good challenge for you: how about safe and sane labor practices for the people on whose backs you walk for your millions?

    I am retaining some anonymity here because I have no illusions about what the consequences would be for my family if I was explicit. However, I also feel no impetus to shy away from sharing our story, because I know that it is too common to stick out among those of the thousands of engineers, artists, and designers that EA employs.

    Our adventures with Electronic Arts began less than a year ago. The small game studio that my partner worked for collapsed as a result of foul play on the part of a big publisher -- another common story. Electronic Arts offered a job, the salary was right and the benefits were good, so my SO took it. I remember that they asked him in one of the interviews: "how do you feel about working long hours?" It's just a part of the game industry -- few studios can avoid a crunch as deadlines loom, so we thought nothing of it. When asked for specifics about what "working long hours" meant, the interviewers coughed and glossed on to the next question; now we know why.

    Within weeks production had accelerated into a 'mild' crunch: eight hours six days a week. Not bad. Months remained until any real crunch would start, and the team was told that this "pre-crunch" was to prevent a big crunch toward the end; at this point any other need for a crunch seemed unlikely, as the project was dead on schedule. I don't know how many of the developers bought EA's explanation for the extended hours; we were new and naive so we did. The producers even set a deadline; they gave a specific date for the end of the crunch, which was still months away from the title's shipping date, so it seemed safe. That date came and went. And went, and went. When the next news came it was not about a reprieve; it was another acceleration: twelve hours six days a week, 9am to 10pm.

    Weeks passed. Again the producers had given a termination date on this crunch that again they failed. Throughout this period the project remained on schedule. The long hours started to take its toll on the team; people grew irritable and some started to get ill. People dropped out in droves for a couple of days at a time, but then the team seemed to reach equilibrium again and they plowed ahead. The managers stopped even talking about a day when the hours would go back to normal.

    Now, it seems, is the "real" crunch, the one that the producers of this title so wisely prepared their team for by running them into the ground ahead of time. The current mandatory hours are 9am to 10pm -- seven days a week -- with the occasional Saturday evening off for good behavior (at 6:30pm). This averages out to an eighty-five hour work week. Complaints that these once more extended hours combined with the team's existing fatigue would result in a greater number of mistakes made and an even greater amount of wasted energy were ignored.

    The stress is taking its toll. After a certain number of hours spent working the eyes start to lose focus; after a certain number of weeks with only one day off fatigue starts to accrue and accumulate exponentially. There is a reason why there are two days in a weekend -- bad things happen to one's physical, emotional, and mental health if these days are cut short. The team is rapidly beginning to introduce as many flaws as they are removing.

    And the kicker: for the honor of this treatment EA salaried employees receive a) no overtime; b) no compensation time! ('comp' time is the equalization of time off for overtime -- any hours spent during a crunch accrue into days off a

    1. Re:ea_spouse by machinecode · · Score: 0

      working for a games company is like being a code monkey !!

    2. Re:ea_spouse by grimwell · · Score: 4, Informative

      Form a union! Collective bargining does have a puprose. Remember it was the union(organized labor) that first bought us the weekend. And it really is the best bet. Management can't legally fire anyone for forming a union and they sure as hell can't fire the entire team working on a project.

      Best bet is to talk to a local teamster rep. If you can't find one, head to a local UPS. They are there.

      Be careful tho. Management hates Unions and will likely dick over anyone they think has bought unions in or is thinking of it.

      Might also consider filing complaints with the local OHSA board. For they too have rules covering how hard employers can drive their slaves.

      --
      If the govt becomes a lawbreaker, it breeds contempt for law, it invites man to become his own law, it invites anarchy
    3. Re:ea_spouse by Anonymous Coward · · Score: 1, Insightful

      Really? I thought it was the Jews. You know, no working on the Sabbath?

    4. Re:ea_spouse by Anonymous Coward · · Score: 5, Informative

      All -
      EA isnt the only shop, but it is the "rolemodel" for American businesses who consider us Software Developers as the "crack" whores of industry.
      This kind of BS wont quit unless the paying American public voices its opinions to the ones accountable for this abuse: EA Games HR dept and the Board of Directors.

      All of the below information is posted on http://investor.ea.com/phoenix.zhtml?c=88189&p=iro l-contact

      Buy 1 share of Electronic Arts (about $47). Once you do, you now own the company.
      Contact VP of Human Resources "Rusty" Rueff Tel: (650) 628-1500 go to the operator, have them pass you on to Rusty.
      - tell Rusty or his admin that you are a shareholder and that you demand an explanation for these business practices, and that you find this illegal abuse unacceptable. Then go to Rusty's Uberboss... the board.

      ***

      Communication with the Board (per Electronic Arts)
      If you would like to communicate with members of EA's Board of Directors (including members of the Audit, Compensation or Nominating and Governance Committees) please follow the instructions below:

      To report concerns about accounting, internal auditing, securities laws and other related matters, please read on:

      General Communications with EA's Board of Directors

      Stockholders wishing to communicate with EA's Board of Directors as a whole, with a committee of the Board (such as the Audit, Compensation or Nominating and Governance Committees), or with an individual director may do so by sending an email to StockholderCommunications@EA.com or by sending a letter to EA's Corporate Secretary:

      EA Corporate Secretary
      Electronic Arts Inc.
      209 Redwood Shores Pkwy.
      Redwood City, CA 94065

      Attn: Stockholder Communications

      Enjoy your civil right to be pissed and do something. All it takes is a phone and an email address.
      As an example - I have already taken these steps. We need only 100 more, and the board will hear us.

    5. Re:ea_spouse by Chrax · · Score: 5, Insightful

      You were wrong. It wasn't until the advent of Unions that the working class got a weekend. Actually, up until recently with the rise of neoconservatism, America has tended to be fairly good about keeping religion out of work and government, and the "creation" of the weekend was just an exercise in pragmatism, as workers with a couple days off tend to do better durring the other five. However, I expect it's intentional that it coincides with both the Jewish and Christian days of rest.

    6. Re:ea_spouse by Anonymous Coward · · Score: 0

      "This kind of BS wont quit unless the paying American public voices its opinions to the ones accountable for this abuse: EA Games HR dept and the Board of Directors."

      Pure bullshit. In the whole history of the world (and I mean *exactly* what I say) there has been just ONE thing that avoided "the powers that be" using "plain people" like slaves: asociated plain people.

      If you want this to stop unionize, you fucking coward, UNIONIZE!!!

    7. Re:ea_spouse by Capitis · · Score: 1

      Sounds a lot like Trilogy. Only they burned thru several hundred folks here and then shipped the whole damned thing off to India...

    8. Re:ea_spouse by objwiz · · Score: 1

      This is a bad practice and it sucks to live it, but remember this: the executives have a back door and its called outsourcing to india....

    9. Re:ea_spouse by Anonymous Coward · · Score: 0

      Really? I thought it was the Jews.

      No, not this time. LOL the jews did WTC, however.

      (Previous attempt to post fucked up. Slashdot sucks. If I can't edit my posts, then let me post a correction sooner than 2 fucking minutes after the mistake. Please mod the above incomplete duplicate post "Redundant".)

    10. Re:ea_spouse by __aaclcg7560 · · Score: 1

      The company I left recently after being there for six years has the same problems. When my supervisor gave me a choice between doing it his way (working crazy hours endlessly and not taking any time off for specific religious obligations) or taking the highway. I turned in my resignation since I have better things to with my life than put up with his attitude and the endless cycle of crunch time. I'd worked 28 days straight and had 57 hours of vacation pay on my last check when I left the company.

      The worst part was that the corporate office decided not to get a new building for the QA group. For an office space designed for 50 people, there were 100 guys were using the same restroom. It was getting so bad that you had to bring your own toliet paper or sacrifice your reading material. Last I heard, the coporate office wanted to add an additional 40 testers. And management wonders why senior testers were leaving the company and QA was having a harder time getting projects approved by Nintendo, Microsoft and Sony.

    11. Re:ea_spouse by http101 · · Score: 0, Flamebait

      So with all due respect your reply, does this mean, if you work for EA, you're going to hell?

      --
      -- Game Developers: Stop porting badly-textured games from crappy console systems!
    12. Re:ea_spouse by Anonymous Coward · · Score: 0

      Weekends were actually invented by Victorian mill owners. The religious ones. They had built towns (effectively) around their mills, and wanted to convert the peasants to their religion, so built those churches in the towns. It all spread from there.

    13. Re:ea_spouse by Anonymous Coward · · Score: 0

      100 people with one restroom is almost certainly against the law(I'm too lazy to check right now to be 100% certain that this is true in all areas fo the USA). Read up on labor law for your area.

    14. Re:ea_spouse by yroJJory · · Score: 1

      It's already beginning, if not already happening. Lucas announced a couple months ago the establishment of a new division in Singapore, which will do CG animation, commercials & shorts, and game development.

      There's a reason a large quantity of LucasArts employees just lost their jobs 2 weeks ago. And there's another wave coming in March.

      But it couldn't have anything to do with making lousy Star Wars versions of other company's games.

      --
      Jory
    15. Re:ea_spouse by Anonymous Coward · · Score: 0

      Actually this is starting to balance out again. As managers have begun realizing that the quality of work coming out of India is significantly lower, they have started keeping specialty work (i.e., Gaming) done internally. Seems only VB style business applications are really worth the outsourcing.

    16. Re:ea_spouse by Nefarious+Wheel · · Score: 1
      Actually, the quality of work coming out of India is improving (scares me to say it though, and I'm reasonably current on the subject). So are their work conditions, their work environment, their training, their ... pretty much what was happening to developers in Cupertino in the early 80's. Their lifestyle is reflecting the respect their profession is given in India.

      The only difference between them and us is the value of their currency, and that will change when Endaka hits the Rupee like it did in Japan when the world's expendable cash hit that country. The balance will probably shift again, but it won't be back in our direction -- probably to Afghanistan or Iraq, just as soon as their bombed-out economies replace their infrastructure as Japan and Germany did after WWII.

      --
      Do not mock my vision of impractical footwear
    17. Re:ea_spouse by erhnamdjim · · Score: 1

      From the article, it sounds like you're already in Hell if you work for EA

      --
      Specialisation is for insects
    18. Re:ea_spouse by Anonymous Coward · · Score: 0

      This is ridiculous. I know innovation and whatnot drives the US economy but it is absurd to make skilled, educated and talented people do this.

      I know I don't need any game that bad to have someone literally killing themself to meet some arbitrary deadline.

      As much as I love EA games of all genres, I will not buy, rent or play any of their games until I know this has been addressed.

      Everyone needs a break and cannot be expected to perform 100%, when they are working 12 hours a day 7 days a week for 52 weeks a year.

      Something has got to change, whether it is unionization or a recognition by EA executives of this injustice.

      I is not adequate to say that this is how it is and will always be. A line needs to be drawn somewhere. Video games are fun, but I don't want to have this at such a cost. It is essentially slavery. How can these people enjoy their families or anything. There is a balance somehwere that can be reached. Until then I will not be a supporter of a company who has imposed de facto slavery.

    19. Re:ea_spouse by Anonymous Coward · · Score: 0

      or perhaps hopefully here to the Ukraine where my little company is starting up oh so slowly...

    20. Re:ea_spouse by Nintendork · · Score: 1

      I used to work for a company called Convergys that Microsoft outsources their support to. In two separate locations, employees attempted to form a union. Employees were fired and that put an end to that idea. It sounds like EA is worse than Convergys, in which case I understand why there's no union there.

    21. Re:ea_spouse by tr0p · · Score: 2

      Publicly traded company officers are required to report their salaries. You can view Larry Probst's salary on yahoo finance at the following link. For the most recently reported period it was $1.45 million, and he exercised another $22.5 million in stock options. http://finance.yahoo.com/q/pr?s=ERTS

      --

      My only regret... is that I have... bonitis..

    22. Re:ea_spouse by dimss · · Score: 1

      I don't see anything special. Lots of people work this way in countries other than USA just to feed their families. Sister of my friend has to work 12 hours almost every day just to feed herself! Only skilled workers like me and state employees work 8 hours 5 days a week.

    23. Re:ea_spouse by mmkkbb · · Score: 1

      The balance will probably shift again, but it won't be back in our direction -- probably to Afghanistan or Iraq, just as soon as their bombed-out economies replace their infrastructure as Japan and Germany did after WWII.

      Afghanistan and Iraq have a very long way to go before they're safe places to do business like outsourcing. My money is on Eastern Europe and the Phillipines becoming the next budget programmer sources.

      --
      -mkb
    24. Re:ea_spouse by Anonymous Coward · · Score: 0

      I used to be a lowly tester for an EA studio, and don't get me wrong, it is LONG LONG hours during crunch time. But employees 'know' what they are getting into and for many of us is a dream to work on a successful console/pc game. So it isn't about the hours, its about the dream of being involved in the next generation video games.

    25. Re:ea_spouse by Anonymous Coward · · Score: 0

      Sorry to hear about your SO's experience at EA.

      This is the state of the software industry after the burst of the bubble. My CEO asked me to start bringing in a sleeping bag to work so that I would not have to go home. During the late 90's software developers worked like mad, believing that their share options would bring them millions in no time. Now we all know that was a whole load of cock, but the CEOs still want us to work the mad hours - with nothing to motivate us. There has to be a ballance between what you give your company and what they give you. I left the company - and I suggest your SO does the same. That does not mean joining the unemployment line - it means getting a different job.

      You guys talking about socialism haven't a clue what the hell you're talking about. Ignorant gits the lot of you! Fuck you, your mothers, sisters, and your whole bastard families!!! Brainwashed ignorant fucks!

    26. Re:ea_spouse by LadyShiva · · Score: 1

      I wish I could offer any consolation, but thanks to our lovely President, the redefinition of the federal Labor Laws in the past year screwed you. State laws are superceded by the Fair Labor Standards Act. Try googling "FLSA" and "salaried", and you see the SPECIFIC exemption relating to your SO that was put in by the Bush administration. Bush expanded the no overtime rule to cover IT workers specifically and explicitly in the latest rewrite from the Labor Department.

      Unionizing will just put you on the wrong side of the law, unfortunately. Do you really think Bush gives a flying flip about IT? He's the one pushing so hard for Outsourcing, for crying out loud! One of his lackeys showed up at a PeopleSoft company meeting to espouse the wonders of outsourcing to the PEOPLE BEING OUTSOURCED. That's clueless for ya.

      I wish you luck, because it sure won't get better before it gets a lot worse in the next 4 years.

    27. Re:ea_spouse by hesiod · · Score: 1

      > If I can't edit my posts, then let me post a correction sooner than 2 fucking minutes after the mistake.

      If you can't be bothered to use preview, then don't fucking complain about posting.

    28. Re:ea_spouse by Anonymous Coward · · Score: 0

      Or, here's a trick. Grab a few co-workers, write your names on a list. Go into a supervisor's office with them. Tell the super that the group would like to talk about working conditions (or anything related to work). Ask, "The group has asked me to speak for them. Is it ok if I speak for them?" If the super says "yes", congratulations, you're a union.

      I'm in a right-to-work state, so I'm probably a bit off on the instructions as there may be specific verbage to use. But once done, it can't be undone.

    29. Re:ea_spouse by RedBear · · Score: 3, Insightful
      eight hours six days a week

      twelve hours six days a week, 9am to 10pm

      The current mandatory hours are 9am to 10pm -- seven days a week -- with the occasional Saturday evening off for good behavior (at 6:30pm). This averages out to an eighty-five hour work week.

      And the kicker: for the honor of this treatment EA salaried employees receive a) no overtime; b) no compensation time! ('comp' time is the equalization of time off for overtime -- any hours spent during a crunch accrue into days off after the product has shipped); c) no additional sick or vacation leave. The time just goes away. Additionally, EA recently announced that, although in the past they have offered essentially a type of comp time in the form of a few weeks off at the end of a project, they no longer wish to do this, and employees shouldn't expect it. Further, since the production of various games is scattered, there was a concern on the part of the employees that developers would leave one crunch only to join another. EA's response was that they would attempt to minimize this, but would make no guarantees. This is unthinkable; they are pushing the team to individual physical health limits, and literally giving them nothing for it.


      Why would any human being in their right mind put up with any of those things for more than a week? Are their families starving to death? Are there no other jobs within a 5,000 mile radius of where they live? Are they all hooked on a drug that can only be obtained from the company they work for? Are they all insane? Brainwashed?

      It boggles my mind that people have allowed this to even become an issue. No overtime? No comp time? No gaurantee of any time off after a deadline is met? This is total bullshit. In a way, the people that are putting up with this treatment deserve it. How about shutting up and standing up for your humanity in the first place. We aren't in a depression and we aren't in the Middle Ages. Yeah, the law should do something about the exploitation, but the workforce has a responsibility to stand up for itself. If they did so we wouldn't need a class action lawsuit. I simply cannot believe what I have read here today, that even one single person is willing to put up with being treated like slaves or work animals. Fuck, most people treat their work animals better than that!

      WHY ARE YOU PUTTING UP WITH IT?! WHY?!?

    30. Re:ea_spouse by MORTAR_COMBAT! · · Score: 1

      nobody is making anyone do anything. this isn't communist russia or some fascist country where The Company can make you work. what it comes down to is these people want to keep their BMWs, their 3-bedroom houses in the Valley, their prime rib dinners, and /they are perfectly willing/ to work 80 hour weeks to do it. how do I know? because they are doing it.

      myself, I've been working 60-hour weeks for about a month (yes, software developer). if it continues for another month /I will leave/ because I /value/ my life and the short enjoyment of it /more/ than having a stupid house or car.

      --
      MORTAR COMBAT!
    31. Re:ea_spouse by iamhassi · · Score: 2, Insightful

      instead of just being a "disgruntled spouse" I suggest you become a "supportive spouse" and spend a little of your free-time finding your EA spouse a different job. There's no reason you can't e-mail or fax his (or her?) resumes instead of your spouse doing because, obviously, they don't have the time. That way instead of just complaining about the situation you're actually trying to fix it, and I'm sure there's plenty of companies that'd love to have a former EA programmer come work for them.

      --
      my karma will be here long after I'm gone
    32. Re:ea_spouse by Anonymous Coward · · Score: 0

      well, consider the fact that you don't have time to even think about looking for another job when you're working these hours- unless you're doing it at work. does that sound like a good idea?

      and if you're in the position my S.O. was in, you're not making enough money to save up for a 'time of joblessness', either. you're screwed every which way. but ea_spouse is definitely not alone. suffering programmers suprisingly often have suffering spouses as well. it's just wrong, damnit.

    33. Re:ea_spouse by Anonymous Coward · · Score: 0

      It IS special.. here in the Netherlands it's ILLEGAL to force your employees to work 13*7. This reminds me of a weblog post by the last original Nullsoft employee who left AOL. Both these articles show that there's a lot of stuff wrong with corporate America.

    34. Re:ea_spouse by Anonymous Coward · · Score: 0

      The FLSA does not prevent an employer from paying overtime or "comp" time to a salaried employee - it, in fact, leaves that to an agreement between the employee and employer. Furthermore, the new FLSA raised the mandatory OT salary limit from $155/wk to $455/wk, so anyone earning under that is guaranteed OT.

      Just another example of the misinformed...

    35. Re:ea_spouse by Anonymous Coward · · Score: 0

      No overtime? No comp time?

      I would not get a job like this in the first place, and the day that someone says so is the day I walk off the job, even if I can't afford to, monetarily. See, being homeless because you are looking for another job is temporary, but being a suicide statistic is not. Gotta think ahead, you know?

      Stephanie
      www.deafdrummer.org

    36. Re:ea_spouse by coaxial · · Score: 1

      In two separate locations, employees attempted to form a union. Employees were fired and that put an end to that idea.

      The union organizers should hire a labor attorney and sue the company for unlawful termination. There's laws about retaliation. Convergys acted illegally, and should be prosecuted.

    37. Re:ea_spouse by coaxial · · Score: 1

      Best bet is to talk to a local teamster rep. If you can't find one, head to a local UPS. They are there.

      I believe the Communications Workers of America were the ones looking to organize software engineerings. The teamsters drive trucks. Both unions are AFL-CIO, so the teamsters would be able to put you in touch with the right people though.

    38. Re:ea_spouse by PSandusky · · Score: 1

      I live in the city of Johnstown, PA, where the steel mills formed the basis of the local economy for several decades. Some time ago, the steelworkers' union went on strike. Shortly thereafter, the steel mills in Johnstown closed. Most are yet to reopen.

      A few years later, a local dairy plant's union went on strike. Shortly thereafter, Sani*Dairy closed its Johnstown operation.

      Unionizing would do well, if we were talking about a business that was ready to "do the right thing." As it is, they're not. And that's how unions end up "on the wrong side of the law."

      --
      "What's the use in being grown up if you can't be childish sometimes?" --Fourth Doctor, "Robot"
  2. George Broussard of 3d realms' take on this by celerityfm · · Score: 4, Interesting

    Instead of working on Duke Nu^H^H^H^H-- Good Ol' George B chimed in the yesterday regarding this article and said "There's a lot of truth in there, especially when talking about large scale, corporate game development, which is most of it these days."

    Interesting :(

    --
    ...unfortunately no one can be told what The Mat^H^H^HGoatse is...they must experience it for themselves...
    1. Re:George Broussard of 3d realms' take on this by Otter · · Score: 1
      Instead of working on Duke Nu^H^H^H^H-- Good Ol' George B chimed in the yesterday...

      The disturbing thing isn't the few seconds it took me to realize that you weren't blaming George Bush for the Duke Nukem delay -- it's that it didn't seem like a particularly unlikely complaint to make. (As opposed to the woman in Salon a couple of weeks ago blaming neoconservatives for giving her shingles.)

      At any rate, I hope a happy medium can be found between the development rate at EA and the one for DNF...

    2. Re:George Broussard of 3d realms' take on this by CrudPuppy · · Score: 5, Insightful


      so I hope the spouse's question about the CEO's pay was rhetorical, since it must be disclosed by EA. He makes $1.45 million per year, but last year alone he made $22 million through stock option sales.

      The CEO and most everyone else seems to do nothing but sell his stock at every opportunity. They have more insider activity than most huge companies. Interesting.

      My advice: if you don't agree with EA practices, dont buy any of their products. Hit them where it hurts, and if they lay people off, you're doing those workers a favor anyhow.

      --
      A year spent in artificial intelligence is enough to make one believe in God.
    3. Re:George Broussard of 3d realms' take on this by celerityfm · · Score: 1

      Bahhaha!

      Not only that but I missed the "chimed in the yesterday" thing.

      Oh well, I never thought of George Bush as George B before. George B will always be synonymous with 3DRealms for me :)

      --
      ...unfortunately no one can be told what The Mat^H^H^HGoatse is...they must experience it for themselves...
    4. Re:George Broussard of 3d realms' take on this by Anonymous Coward · · Score: 0

      It won't hurt them a bit. They'll just move the game development abroad. The game ideas still come from North America, but the coding is done abroad where labor laws and opinions doesn't stop them from requiring the workers to put in 80-100 hours a week.

    5. Re:George Broussard of 3d realms' take on this by Anonymous Coward · · Score: 0

      neoconservatives gave me the herpies :(

    6. Re:George Broussard of 3d realms' take on this by martingunnarsson · · Score: 1, Insightful

      ...and if they lay people off, you're doing those workers a favor anyhow

      Look, they're not slaves at that place, they can quit anytime they want. I don't think they'd be happy to loose their jobs.

      --
      Martin
    7. Re:George Broussard of 3d realms' take on this by martingunnarsson · · Score: 5, Interesting

      I think the big question is, how can we get small game studios back? Is it really not possible for a small team to make commercial games? I'm sure a lot of game developers (programmers, artists etc.) would work for a lower salary at a nicer place. And I deeply believe better games would be coming out of a smaller and more laid back studio, though perhaps not as often.
      Yes, I can see where this fails, the money. But surely there must be a way to change the current development? The game market seems bigger than ever, do people really only care for the huuge games made by EA & co?

      --
      Martin
    8. Re:George Broussard of 3d realms' take on this by superpulpsicle · · Score: 3, Interesting

      I have been screaming to tell people to boycott EA sports games for years. There is no reason why a company that charges 2x more than the ESPN/Sega's $19.99 for sports game should have the same size development staff. They should be twice the size, and the games clearly be twice as good. It's NOT.

      Madden is the only game that is supposedly comparable to a Sega sports game. And the win margin is smaller every year. My personal opinion tells me this year's ESPN NFL2k5 finally topped Madden. ESPN already have a better basketball, hockey and baseball game. Yes, I rent enough AND play thru enough franchises to make this kind of judgement. Perhaps the only reason why people haven't changed, is they have gotten used to the control schemes or they are EA loyalists for life. In that case keep paying twice as much.

    9. Re:George Broussard of 3d realms' take on this by Anonymous Coward · · Score: 0

      > if they lay people off, you're doing those workers a favor anyhow.

      please don't do us any favors.

    10. Re:George Broussard of 3d realms' take on this by Analogy+Man · · Score: 4, Informative

      There is always the possibility of a mass revolt. Suppose if at 8:30 pm Friday (all the executives are off having a cigar) someone sent a corporate wide call to action out and they ALL walked. Pagers might go off over the weekend, but you could put the $xxx million project that has to be on the shelves by November 20th in the ditch. What are they going to do? Fire you? So? Organization is protected activity. Call up the Teamsters, see how many of their products make it to store shelves with them on your side.

      --
      When the people fear their government, there is tyranny; when the government fears the people, there is liberty.
    11. Re:George Broussard of 3d realms' take on this by Anonymous Coward · · Score: 0

      My advice: if you don't agree with EA practices, dont buy any of their products. Hit them where it hurts, and if they lay people off, you're doing those workers a favor anyhow.

      Thats great advise. Too bad it is SO FREAKING HARD to get people to buy into it.

      I mean...consider Microsoft....

    12. Re:George Broussard of 3d realms' take on this by jnik · · Score: 3, Insightful
      Look, they're not slaves at that place, they can quit anytime they want. I don't think they'd be happy to loose their jobs.

      Sure. You can quit anytime you want. Except, when you're working an eighty hour week, how do you line up another job? And you can't collect unemployment if you quit.

    13. Re:George Broussard of 3d realms' take on this by Anonymous Coward · · Score: 1, Informative

      id Software has a reletively small dev team. 15 - 30 people. They make huge block buster games. There are plenty of small developers that make quality games. Ritual Entertainment is another one, Gearbox and more. If you want the small devs to survive, buy their games.

    14. Re:George Broussard of 3d realms' take on this by Anaphiel · · Score: 2, Interesting
      I think it's possible for a small developer to make a good game; unfortumately I don't think a small developer can easily find a development budget, or a publisher willing to gamble on them, or money to market and distribute their title, or space on the shelves of big retailers.

      It doesn't matter if you have a great idea for a fun, original game title if you can't get it made. And if you make a fun, original game, it doesn't matter if you can't tell people about it and get a sufficient number of people to buy it to fund another one.

      I think we'll be looking increasingly at a two-tier system: truly independent developers making small games for a small audience and corporate developers developing "franchises" into "hits". You'll see the occasional small developer have a hit big enough for them to get acquired by one of the corporates, and I guess it's still possible for another id, Blizzard, etc. to build enough of a warchest and reputation to remain independent, but it's gonna be rare.

      The paradigms seem to be: Popcap, Looking Glass, Bungie, EA. Build small games with small overhead, profit. Build great games and go bankrupt. Build great games and hang on long enough to get acquired (and hope to be acquired by a fairly enlightened purchaser). Buy a lot of talent and have them create "safe bets" that sell big.

      Never thought I'd see the day when being acquired by MS looks like the best possible likely outcome. Man, am I cynical.

    15. Re:George Broussard of 3d realms' take on this by upside · · Score: 1

      GOD games - Gathering Of Developers. Joining a conglomeration of independent developers sounds like a good way to look after their interests. BTW, 3D Realms are part of GOD Games, as are small studios from smaller countries (Croteam, Remedy).

      I may be wrong, GOD Games are part of Take2 Interactive so they probably aren't independent. Perhaps someone can enlighten us.

      --
      I'm sorry if I haven't offended anyone
    16. Re:George Broussard of 3d realms' take on this by MiceHead · · Score: 4, Insightful

      I think the big question is, how can we get small game studios back? Is it really not possible for a small team to make commercial games?

      I believe that the problem smaller studios face can be overcome with some lateral thinking. The problem is two-fold: production costs and marketing costs are too high to allow indies to compete on equal footing with the big boys. The solution, then, is to not compete on equal footing.

      Don't: Try to copy a game that took 60 people 3 years to create.
      Do: Draw from an existing genre, but come up with a unique twist -- something meaty that doesn't exist elsewhere.

      Don't: Compete with larger productions on the same style of graphics.
      Do: Come up with a unique look; it's easier to wow people with a fresh style. (Though Monolith is not a small studio, Tron 2.0 was the opposite of the hyper-realism trend, and set itself apart on appearance, among other things.)

      Don't: Try to out-advertise Activision, Microsoft, or Infogr- er- Atari. A small studio's meager advertising budget should be used towards development.
      Do: Make as much use of word-of-mouth marketing as is humanly possible. It's easier to connect with your individual players because... well... there are fewer of them.

      Don't: Re-invent the wheel. id Software must create its own 3D engine from scratch; you don't (necessarily) have to.
      Do: Make as much use of middleware as possible. You don't need to be an artist to create skycubes. You don't need to know DirectX or OpenGL intimately to create an engine. You don't need to write your audio engine from scratch.

      And I deeply believe better games would be coming out of a smaller and more laid back studio...

      I like the cut of your jib. I hope you're right.

      ________________________
      Inago Rage - A first-person shooter where you fight in arenas of your own creation.

    17. Re:George Broussard of 3d realms' take on this by ViperG · · Score: 1

      It's sad that the whole industry is going like this. I think indie gaming is the way to go. I'm trying to be one with my game http://www.blackskygame.com.

      even if it fails maybe it will get me a job. But after all this im not sure I want to work in the game industry.

      --
      Black Sky
      2D Elite Inspired Game
    18. Re:George Broussard of 3d realms' take on this by stratjakt · · Score: 2, Insightful

      A large part of the public wants video games that are more like movies. They now expect polished cutscenes that are as high a quality as Finding Nemo, they expect all kinds of graphic variety, all kinds of shit.

      I'd call Bungie a smaller studio, without MS's backing they'd be gone by now. But look at how all you slashbots hack up Halo. Not enough graphic variety, boring cutscenes, etc.. Halo is an example of a smaller houses success, but it isn't as polished as Epic's Unreal Tournament, so its just crap. Of course, those opinions are based more on anti-microsoft venom than anything else, but the point stands.

      It's possible for a small group to pull it off now and then, but it's kind of like a cheap indy film becoming a huge Blockbuster. It happens, but the Blair Witches, Clerks, and Big fat Greeks are the exception, where the big budget Hollywood stuff - LOTR, Star Wars Prequels, Spidermans are the rule.

      --
      I don't need no instructions to know how to rock!!!!
    19. Re:George Broussard of 3d realms' take on this by EastCoastSurfer · · Score: 1

      I agree. The ESPN sports games are really good this year. Especially for only $20 :) I wonder how much the $20 games have affected EA's bottom line?

    20. Re:George Broussard of 3d realms' take on this by Wolfrider · · Score: 1

      Parent +1 Insightful...

      --HOWEVER... The **hard** part is getting **everyone** to buy into the idea of walking out, much less doing this at the same time. Mass revolt would be a very good idea, but:

      1. They should have done it a long time ago

      2. Doing it NOW probably wouldn't change much (but if I were them, I'd definitely walk out en masse.)

      --Bottom line, what EA is doing SUCKS. Personally, I make it a point to tell my manager that I'm not going to work 16 hour shifts, but then again I work at a gas station. ;-)

      --
      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
    21. Re:George Broussard of 3d realms' take on this by Anonymous Coward · · Score: 0

      "they can quit anytime they want"

      Ask Slashdot question 103: is the above answer a valid defense of illegal employment practices?

    22. Re:George Broussard of 3d realms' take on this by zaffir · · Score: 1

      Most EA games are poorly-produced trash anyways. My favorite example is Battlefield: 1942/Vietnam. A great concept, and it is fairly fun. But the engine is one of the biggest turds in existance. The controls are about as bad as an FPS can get, the netcode is HORRID (although admittedly it is somewhat improved in Vietnam), and character movement is pure garbage. Your character feels like he's on ice when he walks. Changing weapons with your scroll wheel has NEVER worked properly. And I have actually died by walking out of a spawn and taking the 2 inch fall from the floor to the ground, with full health!

      Guys, Dynamix was doing massive game environments with vehicles in Tribes YEARS ago, and that engine was excellent. There's no excuse for the stinky loaf that is the Battlefield engine.

      --
      "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
    23. Re:George Broussard of 3d realms' take on this by legirons · · Score: 1

      "I think the big question is, how can we get small game studios back?"

      Presumably, we can decide that we'd like to buy more games from small companies, and try to remember that decision when purchasing.

      Of course, good information isn't always available, and the people buying these games in such bulk are probably teenagers with no concept of what these problems are.

      So is it a job for games magazines? Would they ever get review copies again if they exposed such information, or would EA crush anyone who spoke out against them?

    24. Re:George Broussard of 3d realms' take on this by divisionbyzero · · Score: 1

      Don't: Sell your soul to a publisher that will suck the life out of you.

      Wow, I remember when EA used to be cool, about fifteen years ago.

      Do: Try digital distribution. What do you have to lose?

    25. Re:George Broussard of 3d realms' take on this by Anonymous Coward · · Score: 0

      Operation flashpoint had a ton of vehicles and potentially a better game than battlefield 1942. Which absolutely runs horrid by today's standards like Call of Duty united offensive or Unreal Tournament 2004 with vehicles.

    26. Re:George Broussard of 3d realms' take on this by jldrew · · Score: 1
      Sure. You can quit anytime you want. Except, when you're working an eighty hour week, how do you line up another job? And you can't collect unemployment if you quit.

      That is a very good point. Another issue to consider is that EA certainly has non-compete clauses in their employment contracts. So, even if a disgruntled employee found the time to procure a new job, they would have to ignore all of those jobs which match their work duties / experience at EA.

    27. Re:George Broussard of 3d realms' take on this by Anonymous Coward · · Score: 0

      It depends somewhat on what you want out of your game. The integration between Madden and NCAA Football is really cool, and since ESPN doesn't make a college football game, there's no equivalent. The franchise mode in Madden is just better anyway IMHO, although ESPN is getting better.

      I'm not sure that ESPN is a better football game, though--for some reason my defensive players control horribly. I try to use the strafe button (maybe 'cause I'm used to Madden?) to cover, and when I want to turn and burn, my guy takes a few steps in the wrong direction first! It makes covering an absolute bear...

      ESPN NBA is better than Live, but not significantly IMHO (although the 24/7 mode was great). Hockey, I'm not a good judge of that sport...and I thought MVP was pretty good (loved the kicker meter for pitching, but batting control was very weird and unintuitive).

    28. Re:George Broussard of 3d realms' take on this by damiangerous · · Score: 1
      And you can't collect unemployment if you quit.

      I don't know how it is in California, but you can in a lot of jurisdictions if you quit for a good reason. Illegal labor practices is a good reason. A friend of mine got unemployment granted at his hearing after quitting Games Workshop because of how badly they treat employees (and he was management).

    29. Re:George Broussard of 3d realms' take on this by fenris_23 · · Score: 1


      I was wondering this myself. I am a software engineer and am half-way through a master's degree that includes lots of graphics and artificial intelligence courses. I would like to spend at least a few years developing games but I would never work more than 40 hours a week (unless approaching a reasonable deadline when our project is already behind schedule).

      I would imagine that, if so many of these companies enjoy crapping on highly-skilled graphics, AI, and physics software engineers (as well as artists, modelers and animators) that these people could just quit and start their own firms. It probably is not hard to organize enough people at EA if the environment is really that bad.

      What barriers exist that prohibit developers and artists from forming their own game studios?

    30. Re:George Broussard of 3d realms' take on this by abandonment · · Score: 1

      yeah you haven't seen the busloads of EA clones that pile into the campus in burnaby every day...

      revolt? not likely...

    31. Re:George Broussard of 3d realms' take on this by fenris_23 · · Score: 1
      Those are interesting ideas.

      Perhaps you could also add to the list a differing business model. Currently, the high cost of packaging, marketing, and selling games at EB and Gamestop is pretty expensive. I can imagine a few twists on the open-source and shareware models that may work as well.

    32. Re:George Broussard of 3d realms' take on this by G00F · · Score: 1

      " Don't: Sell your soul to a publisher that will suck the life out of you."

      Even Bioware with it's weight of NWN and other games, still is at the complete mercy of the publishers.

      Most gaming co's seam to be bought out by the people who are publishers.

      I wish I could find out more about the relationship and duties between publisher and game companies.

      My understanding is the publisher helps fund the game during production, and is in charge of distributing it, and makes most of the money per box sold. They also force requirements onto the game devs like copy protection.

      But it is hard for me to find out, since I am not in the industry, and most people who do really know are not the programmers.(although they know more than I do) And the people that know can't or wont tell.

      --
      The spirit of resistance to government is so valuable on certain occasions that I wish it to be always kept alive
    33. Re:George Broussard of 3d realms' take on this by weightOnTheRope · · Score: 1

      Us techies better start organizing some UNIOUNS, cuz upper management is out to keep us down and scared that we will lose our jobs to INDIA, CHINA, RUSSIA. Big bad management!

    34. Re:George Broussard of 3d realms' take on this by Anonymous Coward · · Score: 0

      And this is where the free market meets consumer ignorance.

      People who buy the games have no idea what they're supporting with their purchases. This is generally true for all products.

      Solve this and your free market will work better.

    35. Re:George Broussard of 3d realms' take on this by gid-goo · · Score: 1

      I'm not sure where you're getting the slashdot aspect of this from but Bungie is not a small developer. They are a 1st party title. Just like Jak and Daxter 3, Ratchet and Clank and Killzone. Microsoft ponied up the dough to make it. While that doesn't make them a massive studio it does make their lives really easy. They don't worry about publishing, marketing (not like they need much) or where the monthly checks are coming from. Plus with the success of Halo they could basically do whatever they wanted. Without Halo their is no XBox.

    36. Re:George Broussard of 3d realms' take on this by Psychochild · · Score: 1

      The problem is that in the games industry, there's no end to the number of twenty-somethings that are willing to take the job. The industry has been burning through talent as fast as it can, and an organized walkout like this would just force this round of burnouts to leave a bit earlier than projected. But, I guarantee that you'd have a new crew of fresh faces in to replace the ranks by the next Friday.

      No, it can't last forever, but the major game publishers are willing to profit heavily while it does. Unfortunate, but true.

      Have fun,

      --
      Brian "Psychochild" Green
      MMO developer's blog
    37. Re:George Broussard of 3d realms' take on this by Mike+McCune · · Score: 1

      >And you can't collect unemployment if you quit.

      Actually, you can if you have a good reason. This is from the Connecticut Department of Labor but other states are similar:

      "9. Can I quit my job and collect Unemployment Insurance Benefits?

      The general rule is that a person who voluntarily leaves suitable work without good cause, attributable to the employer, is not eligible for benefits.

      For good cause to be attributable to the employer, it must relate to the wages, hours, or working conditions of the job. A change in conditions created by your employer or a breach of your employment agreement which is substantial and adversely affects you may be good cause to quit. Also, if the job itself adversely affects your health or aggravates or worsens a medical condition, it could be good cause to quit.

      Regardless of the cause, in most cases, good cause attributable to the employer may only be found if you took reasonable steps to inform your employer of your dissatisfaction and sought to remedy the problem before you left. If you quit, it is your burden to prove that there was good cause for leaving. When applying for benefits, after quitting a job, you will be scheduled to attend a pre-determination hearing to establish whether you had good cause for leaving. Your employer will be notified of this hearing and will be invited to attend or to send in a written statement."

      --

      In a world that is Free and Open, who needs Windows and Gates?

    38. Re:George Broussard of 3d realms' take on this by Anonymous Coward · · Score: 0

      Yeah? Did you ask George what hours his staff are working on DNF?

    39. Re:George Broussard of 3d realms' take on this by vo243 · · Score: 1

      Earlier this week in the Wall Street Journal, it was announced that EA would be reducing it's prices on it's games by $10. They felt it wouldn't affect bottom-line very much because of reduced endorsements. They pay huge dollars to have all those sports stars and rappers in their games.

    40. Re:George Broussard of 3d realms' take on this by caesar79 · · Score: 1

      See this http://www.tacticsarena.com/ for a perfect example of a small game studio - and an excellent game, I might add.

    41. Re:George Broussard of 3d realms' take on this by corbettw · · Score: 1

      And you can't collect unemployment if you quit.

      Au contraire, my good fellow. Turns out there are some cases where you can collect unemployment, even if you quit. I quit my last job and am now surfing Slashdot 24/7 while collecting unemployment checks (from California, which stretch a bit farther in my new home in Texas). I quit because my manager wanted me to do something unethical, and I refused and walked out. That's one of the "protected" cases for quiting. Check with your local unemployment office on what else is considered "protected" before you do anything, but just because you quit doesn't mean you automatically lose unemployment.

      --
      God invented whiskey so the Irish would not rule the world.
    42. Re:George Broussard of 3d realms' take on this by Analogy+Man · · Score: 1
      My point is that you need to do something besides burn out folks.

      An event like a mass walkout from one project would have a far greater impact than 10% monthly attrition from 20 projects. Whatever the configuration management environment, if 75-90% of a team packed and left there is NO-WAY they could recover a project schedule.

      A union organization effort would tie up their lawyers and put enough of a stink in the area that the 20 somethings might have their eyes open earlier.

      Although union power in this country is not what it used to be, if say the Teamsters refused to handle merchandise from EA it could be very disruptive. Republican union busters would be far less likely to jump in on some "it is a matter of national security and this will undermine our entire economy" as might be the case with a general rail, dockworker, AFLCIO labor action might. In other words 2 million pimple faced kids can live without the latest football game.

      It would take a dozen or so people with balls and access to good lawyers to pull this off.

      --
      When the people fear their government, there is tyranny; when the government fears the people, there is liberty.
    43. Re:George Broussard of 3d realms' take on this by corbettw · · Score: 1

      One other Do: read "Lucky That Way" (Amazon link: http://www.amazon.com/exec/obidos/tg/detail/-/1887 472568/qid=1100277705/sr=8-1/ref=sr_8_xs_ap_i1_xgl 14/002-0076909-8382457?v=glance&s=books&n=507846), by Brad Fregger. He's the publisher who made Solitaire Royale, Shanghai, and Pitfall 2 (among others). He gives some interesting insight into the computer game publishing world, even if he does use the book mostly as a tool to bitch and whine about people in the industry he doesn't like. Even so, it should be required reading for anyone who wants to get into that industry.

      --
      God invented whiskey so the Irish would not rule the world.
    44. Re:George Broussard of 3d realms' take on this by Anonymous Coward · · Score: 0

      Start working 9-5; and spend the rest of your time searching for a job. If they fire you for that, you can collect unemployment.

    45. Re:George Broussard of 3d realms' take on this by Psychochild · · Score: 1

      My point is that you need to do something besides burn out folks.

      I agree with you, but a walkout won't do that.

      I used to work for 3DO. It was a meat grinder. The company was a spin-off of EA from several years ago, so a lot of the company culture was still there. 3DO is now bankrupt, thanks to the terrible working conditions and the equally terrible games being developed. But, I have some street cred here; I know what I'm talking about from seeing the beast on the inside.

      The games industry is a hit-driven industry. The oft-quoted figure is that something like 90% of games lose money, and 10% of the games pay for the other 90% and then some. So, if a team walks out it's treated like one of those 90%. They'd likely fire everyone, write off the loss, and hope that one of the other games does well. In order to have an effect, a significant portion of the company has to walk out. If 50% of the teams walk out of EA, then they might notice something. But, there's enough bright-eyed newbies that this is unlikely to happen. In addition, more bright-eyed "scab" workers are waiting right outside the door, chomping at the bit to get into the "glamorous" industry without knowing what a meat grinder it really is.

      I have sympathy for your position. My father was a Union worker and I know that unions can do good things. But, it will be an uphill battle given the nature of the industry. It's not as simple as a team walking off a project, unfortunately.

      The industry needs to change. In the words of a friend of mine, it needs to stop "eating its young" in order to gain big profits. There's a huge drain on experienced developers as they burn out and leave the newbies wondering how to make a game. This is the whole reason why I started my own self-funded, independent game company. I hope things will change in the industry in general, but I don't think this is the key to that success.

      I think this story is good and important. It's important to see what the inside of the industry is like. Other people have already post how they turned down jobs in the industry, so hopefully this continues the trend. As soon as there isn't a line wrapping around the block of people willing to replace the burnouts, then we might see some real change in the industry.

      My thoughts as an industry insider.

      Have fun,

      --
      Brian "Psychochild" Green
      MMO developer's blog
    46. Re:George Broussard of 3d realms' take on this by cerberusss · · Score: 1
      when you're working an eighty hour week, how do you line up another job?

      Gee man, make something up. Go to the doctor or dentist, say they're having your freezer fixed, the cable guy comes around, et cetera.

      It's all about setting priorities. You want to leave this job, right? Well then, bring up the energy to find another. I've been in this situation, and yes, it sucks to come home tired and then having to write a letter + resume.

      --
      8 of 13 people found this answer helpful. Did you?
  3. sleep? by unbiasedbystander · · Score: 0, Funny

    What is SLEEP? Is that a new programming language? Does anybody have a link where I could look up some SLEEP resources, so I can get ahead of the game?

    1. Re:sleep? by Anonymous Coward · · Score: 0

      Try hitting yourself in the head with a large mallet. That might give you some experience with SLEEP.

  4. Chinese Bosses? by Anonymous Coward · · Score: 0

    Electronic Arts must have many Chinese bosses. They tend to brutalize their workers.

    1. Re:Chinese Bosses? by Anonymous Coward · · Score: 0

      Time for you to take of your rose colored glasses.

    2. Re:Chinese Bosses? by BLAG-blast · · Score: 2, Informative
      Electronic Arts must have many Chinese bosses. They tend to brutalize their workers.

      No, if they where Chinese I'm sure there would have been a marked increase in ouput/productivity. This is typical American bosses at work (oh do I so wish it wasn't so), drag every ounce of work out of the employee because it's getting your money's worth (it doesn't matter about productivity - I guess EA hasn't hired any managers who read "the Mythical man month").

      One other thing about Chinses bosses, they get executed if productivity doesn't go up (can somebody provide a link to that C.2000 story?).

      --
      M0571y H@rml355.
    3. Re:Chinese Bosses? by Anonymous Coward · · Score: 0

      Mod parent up informative

    4. Re:Chinese Bosses? by Anonymous Coward · · Score: 0

      Output per worker will go down if you go to China. Because of the huge population they use as many people as possible to perform any given job.

  5. Why Can They Do This??? by FortKnox · · Score: 5, Insightful

    Cause every programmer at one point or another wants to make video games. Don't like your job? Leave... there are 500 people that want to be in your place, anyway!

    That's why most of the industry is young. Us 'older people' with families realize that they can't be in the gaming industry. I have a wife, kid, and another kid on the way. I'm not about to sacrifice my family so that I can work on video games. Sure, it was a dream of mine, but that's what the industry is about. Long hours, low pay, no pats on the back. If you don't like it, there is hundreds willing to take your spot.

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:Why Can They Do This??? by Sfing_ter · · Score: 1

      Ahhhh... the innocence of youth... when the "paying for the baby/mortgage is due/wife's birthday/need a decent vehicle/dentist says 'braces'/house needs a roof/et al." comes along, they always sell out, it is so shweeeeeeeeeeeeeeeet.

      Cartman: "Screw you guys, I'm goin' home!"

      --
      A computer once beat me at chess, but it was no match for me at kick boxing. Emo Philips
    2. Re:Why Can They Do This??? by YetAnotherName · · Score: 4, Interesting

      Cause every programmer at one point or another wants to make video games.

      That's what got me. Classic Atari system, and then games on personal computers. I just had to get me some of that.

      That lead into a computer science degree and then software jobs. But not a single one has been writing video games. There's been business systems, graphics, video, weather visualization, databases, knowledge management, embedded real-time, and a bunch of stuff in between. Enough experience to work on a game, but not one game, ever.

      And after reading that article, I don't think I mind!

    3. Re:Why Can They Do This??? by lukewarmfusion · · Score: 2, Insightful

      And what sucks is that you're too experienced to take a low-paying crap job and not experienced enough to get a high-paying game industry job.

      That's not entirely true - you can't give up on a game career yet, but it's an uphill battle.

      I remember looking at game design/development jobs once and thinking, how can you get the experience they require if you don't already have it? That goes for a lot of other positions, but in gaming it seems just about as difficult to break through as movies or music.

    4. Re:Why Can They Do This??? by JaredOfEuropa · · Score: 5, Interesting
      Us 'older people' with families realize that they can't be in the gaming industry. I have a wife, kid, and another kid on the way. I'm not about to sacrifice my family so that I can work on video games.
      It's not just the gaming industry. And you should worry about yourself as well as your family... I've worked those kinds of hours sometimes, and even for short periods of time it will really take it out on you, physically and mentally.

      There's a simple rule that I like: if you (as a manager) call overtime, you will work the same hours. I worked on a project with a manager who did exactly that... not to bother us, but to be there just in case, to make us take a break from time to time, and to bring us breakfast after pulling an all-nighter. You can be sure this manager only called overtime if it was really necessary!
      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    5. Re:Why Can They Do This??? by Anonymous Coward · · Score: 0

      I think the guy is just screwing around and uses EA as an excuse :-)

    6. Re:Why Can They Do This??? by alphaseven · · Score: 4, Insightful
      Long hours, low pay, no pats on the back. If you don't like it, there is hundreds willing to take your spot.

      Jeesh, no wonder so many games are buggy and late... shouldn't relying on inexperienced overworked programmers ultimatley be counterproductive?

    7. Re:Why Can They Do This??? by CortoMaltese · · Score: 2, Interesting
      What kind of contracts have these people signed? I'm not going to do overtime without pay - nor with pay, if I don't have the time. Just say no. That's no reason to get fired.

      I'm working my 9 to 5, doing my best, and if that's not enough, it's not *my* fault the project is not on schedule. Some pointy haired guy screwed it up, nothing I can do.

      Besides, doing overtime over long periods of time is not going to solve anything. The quality of your code goes down so fast you'll spend more time debugging than you gained. And adding people to a project already late is just going to make it later.

    8. Re:Why Can They Do This??? by Cpt_Kirks · · Score: 1

      Yep.

      If some S.O.B. walks up at 4:45PM with something that has to be done RIGHT NOW, fine you're staying late too.

      "No, I'm going home, I have stuff to do". Then I'm going home too, if you're not willing to stay, it can't be that important...

    9. Re:Why Can They Do This??? by gmack · · Score: 5, Interesting

      Actually I know a lot of managers think that way but it's very bad for buisness to have a programmer quit. The buisness loses weeks as they are out 1 programmer for the time required to find a new one. Once you do get a new one that programmer won't get much done for the time it takes to get familiar with the code (weeks.. or months depending on the complexity). To top it off the productivity of whoever has to show the new programmer the ropes goes down as well. Programmers are *not* an expendable resource.

    10. Re:Why Can They Do This??? by FortKnox · · Score: 4, Insightful

      Yet you still buy the games....

      Make no mistake. The executives at EA care about one thing... profits.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    11. Re:Why Can They Do This??? by FortKnox · · Score: 2, Insightful

      Contracts you sign always state that your job is can be terminated by your side or by their side. You can't stay for overtime? I'm sorry, we're going to have to let you go...
      You don't stay for overtime... you'll simply be replaced by someone who will. As I said originally... there are hundreds who will agree to it.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    12. Re:Why Can They Do This??? by Monkelectric · · Score: 2

      Um, apparently you don't work in the US? Part of the grand vision for our country is an infinitely abusable work-force.

      --

      Religion is a gateway psychosis. -- Dave Foley

    13. Re:Why Can They Do This??? by Anonymous Coward · · Score: 0

      The industry exploits the passion that many programmers have for video games...

      That's how they can have cheap programmers that are willing to give their life away for them... But only for a while.

      Eventually, you realize that (unless you're lucky) you're working on crappy games that you would never want to play yourself, usually a clone of some other game with some license slapped on it, and that it's just not any fun to work for people who actually expect you to surrender about all of your awake life time.

      Just screw your family, your hobbies, and everything that makes you an human being - you work in video games, what more do you want ?

      Eventually, you start realizing that instead of toiling on crappy games for people who don't get much of anything, and don't care about you anyway as they know that programmers are expendable, you could be paid more to do a job that would let you have a better quality of life.

      If you're a programmer and you're interested in video games, do yourself a favor: find yourself a job outside of the video game industry that will let you have enough energy and motivation after work hours, and make video games as a hobby.

      Actually, I'm pretty sure that in the future, major video gaming innovations will get more likely to come from the open source community than from the video gaming industry.

      Most professional developers in the industry falls into two categories nowadays: those who make crappy licensed games, and those who made one succesful, innovative game once and whose publishers won't let do anything than sequels for this game.

    14. Re:Why Can They Do This??? by Ford+Prefect · · Score: 5, Interesting
      Enough experience to work on a game, but not one game, ever.
      If you want to mess around with games programming, have a go at modding. You get an entire game and its content pre-built, and you can change it about as much or as little as you like.

      Someone I know has done some seriously cool OpenGL hacks* to Half-Life, getting it to use modern per-pixel shaders and suchlike, for instance. You can write a whole new renderer if you're so inclined, and still have some working netcode and so on to fall back on. Program AI with bots, or mess about enhancing existing coding, there's all sorts of stuff you can do. With Quakes 1 and 2, there's the entire engine source code available under the GPL - and it doesn't matter if you don't like FPS games, as I've seen driving, flight-sim and RTS games in Half-Life, for a start. :-)

      No, you don't get paid, but as a hobby it's brilliant fun. Plus if you do want to move into the games industry proper, even after reading the article, you can have a decent portfolio of work to demonstrate...

      (* 'Hacks' in the old sense, not the pathetic see-through-walls multiplayer cheats variety...)
      --
      Tedious Bloggy Stuff - hooray?
    15. Re:Why Can They Do This??? by pthisis · · Score: 1

      I do work in the US. The workforce is only as abusable as it lets itself be. I can't understand why any reasonable programmer would put themselves through this at EA; I'm willing to work overtime occasionally, but not on a regular basis.

      Even the "slow crunch" of 6 8-hour days is way too much on a regular basis. I might work a weekend before a major launch once or twice a year, and I'll stay late a few nights a week, but no way in hell would I put up with no weekends 2 weeks in a row, let alone on a regular basis.

      For those who choose to do so, I have little sympathy when they complain about it afterward. Quit. The job sucks. It's not like it's that hard for a good programmer to find a decent job even today.

      --
      rage, rage against the dying of the light
    16. Re:Why Can They Do This??? by claytongulick · · Score: 1

      My manager did the exact same thing during crunch time, as well as buying us all dinner and caffeine.

      I tell you, thats what makes the difference to me.

      One of the reasons I left my last job is because during crunch time the boss would walk by on her way out to her BMW at 3:30 and ask how things were going. Thats if she even bothered to come in that day.

      My boss now puts in at least as many hours as any of us, and will never ask us to do something that he isn't willing to do himself.

      With that kind of leadership, I don't mind doing a few weeks of 75+ hours.

      Occasionally.

      --
      Drinking habits can be dangerous. You can choke on the cloth and the nuns will wonder where their clothes are.
    17. Re:Why Can They Do This??? by Anonymous Coward · · Score: 3, Interesting

      You don't have to live in the US...

      Here in france, where the law lean strongly in favor of workers, you have the exact same crap in the video game industry.

      It's completly illegal here to have people do overtime without being paid for it, yet in french video game development studios, everyone do overtime, about all of the time, and rarely get paid for it.

      The reason is simple: you screw them, they screw you. And they can screw you big time.

      For instance, I worked for a development studio (that since then bankrupted and then was reborn from its ashes) that wanted to get rid of some personel... But they didn't want to fire them, as under french law, they have to pay some big indemnities unless they can prove the guys have done a professional fault.

      So, instead, they make your life hell, to encourage you to leave on your own. And your life is usually already hellish enough with the overtime, the often ppor organisation and management, etc.

      Start stirring shit with overtime, and you're in trouble. And they will also try to culpabilise you, saying that you are putting the project, and thus the company in danger (which is, by the way, true, given how short on cash most development studios always are, so they can't afford to screw projects up)...

      And there is also the untold, but real threat that if you screw your company up, you won't be able to find a new job (at least in the same area), as there's only a few companies and people in the industry, and most of them know each other...

      That's why everyone put up with the shit. I know of a couple instance of people sueing their former companies over these kind of things, but mostly people either want to continue working in the industry, or they just leave to do something else and they don't care anymore.

    18. Re:Why Can They Do This??? by pthisis · · Score: 1

      I'll stay late a few nights a week

      That should be "a few nights a month".

      --
      rage, rage against the dying of the light
    19. Re:Why Can They Do This??? by lordmage · · Score: 1

      If you would like to work on a game..

      Do what I and other people who have been caught up in a Make money job. Do it on the side for fun. I have been involved in the Gaming community for quite some time enhancing, patching, running, Muds. It is a lot more fullfilling than work, and I can do it off and on with only myself to push me.

      Of course, I work with 2 other active programmers now. I could use more :)

      http://www.mageslair.net/

      Join us... All are welcome.. All are welcome.

      --
      I can program myself out of a Hello World Contest!!
    20. Re:Why Can They Do This??? by Anonymous Coward · · Score: 0

      Yet you still buy the games....

      No, I just download them...

    21. Re:Why Can They Do This??? by KrackHouse · · Score: 1

      I've found a happy middle ground working on an open source game. We work hard but if something comes up and you need a break there aren't life altering repercussions. Morale also isn't a problem because I think we all see the potential of open source and know that there isn't someone exploiting our dream of making a game. So don't give up on your dreams of game making, just look around for an open source project you think you can contribute to and the people will most likely be thankful for your help.

      --
      What if Digg added local news and a Slashdot inspired comment karma system? ---
      http://houndwire.com
    22. Re:Why Can They Do This??? by peterpi · · Score: 2, Insightful
      I completely agree. I worked in games for three years (almost to the day) before the hours killed me off. For all but the last 6 weeks I was absolutely happy with the situation. The secret is to get out as soon as you loose the sparkle.

      Anybody working in games who is complaining about the hours needs to realise that that's the way the industry works, and it ain't changing anytime soon. If you actually notice the hours you're working, then you've been at it too long. There's some fresh young recruit just dying to have your job, so move on and let them have it.

    23. Re:Why Can They Do This??? by Anonymous Coward · · Score: 0

      Dude, fuck your stupid free flat screen crap, ok?

      Glass, total pwnage

    24. Re:Why Can They Do This??? by mausmalone · · Score: 1
      This line got at me:
      If I could get EA CEO Larry Probst on the phone, there are a few things I would ask him. "What's your salary?" would be merely a point of curiosity. The main thing I want to know is, Larry: you do realize what you're doing to your people, right? And you do realize that they ARE people, with physical limits, emotional lives, and families, right?
      It dawns on me that Probst probably doesn't know exactly how hard his programmers have it, and it's probably very intentional. The actual operations are obscured to him purposefully so that either (a) the people who put the labor policies in place doesn't face reprimand, or (b) to maintain plausable deniability in the case that the labor policies create a major shit-storm in the media or in the courts. Probst, if you know about this, you must fix it. And if you didn't you have to fix it, and then fire the guy who didn't inform you. You should have no tolerance for people who can't conform to standards of ethical treatment of employees and who purposefully hide a liability from you in the hopes of perpetuating it.
      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    25. Re:Why Can They Do This??? by badboy_tw2002 · · Score: 4, Interesting

      Not true at all. There are plenty of back doors, and for all its derision EA provides a lot of them. A small 15-20 person company can't take on the risk of hiring someone without game experience. I was pretty lucky getting into one after a year of working at a dotbomb out of college. To get in, I moved halfway across the country, took a 25% paycut and worked as a contractor for 6 months with an option to be hired full time if I worked out. It did, and here I am, making more than I would with similar experience in a non-gaming company. Why? Because having gaming experience is what game companies want. Why?

      Because we do the same thing 100 times over. If game companies built a car, it would have four really cool looking wheels that went around in four different directions. :) What large scale project do you know that throws out most of its code every two years? As a programmer with gaming experience, they can tell me to "write a UI system" and I can whip one out because I've done it already. Or "develop an AI engine that can script with python" and I have lots of lessons learned from previous projects on what and what NOT to do. Unless you've gone through production, gone through crunch, worked with artists, worked with designers, dealt with producers, publsihers, and QA, you really don't have a good grasp on how it works. Yes, its that different. Should it be? Probably not.

      The games industry would benefit a lot from an injection of real software engineers, and a lot of us press for it where we can, but there's a long way to go. And unfortunately, the type of people willing to work the hours and deal with the crap for their "art" aren't 20 year veteran old codgers with families and houses. They're guys with something to prove, and willing to give it up to "break in to the industry"

    26. Re:Why Can They Do This??? by exp(pi*sqrt(163)) · · Score: 1
      Plenty of games are late, but I don't think games are all that buggy. With a console game, say, you can't download a patch at a later date. It has to just work. And by and large, I haven't seen many serious bugs in console games. I think console games are far more reliable than many other types of application.

      I've had a few problems with PC games - but that's usually because they make use of intimate knowledge of the hardware and it's not easy to test your game on every type of hardware out there, including hardware not yet released.

      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    27. Re:Why Can They Do This??? by Anonymous Coward · · Score: 0

      Hehe... "flight-sim".. Please... call it anything but that.

    28. Re:Why Can They Do This??? by Kyont · · Score: 1

      That works great and is very motivating *if* you have a manager that also values time away from work, to be spent with family, friends or cool stuff, as much as you do. Then you both feel pain, so overtime doesn't happen very often.

      On the other hand, if you have a manager whose kids are grown, whose spouse left him long ago, and who is fully intent on getting *you* to produce more output so he can cash in his stock options before his early heart attack comes, then it's a drag. "Sure, I'll stay with you all night again, and buy you dinner too!" (Dang, I'd rather go read my kid a bedtime story, drink some decaf, and watch the 11:30 p.m. re-run of Seinfeld.)

      --
      You shall see a cow on the roof of a cotton house.
    29. Re:Why Can They Do This??? by CortoMaltese · · Score: 1
      Yes, that puts us right back in square one: if you don't like it, don't do that then.

      But where I work, the companies do have to have a *reason* to fire someone. Not agreeing to do something that isn't in the contract is not something you can fire people for.

      I don't work in the U.S., but I kind of thought folks there have lawsuits for much less than breaking a contract...

    30. Re:Why Can They Do This??? by PongStroid · · Score: 2, Insightful
      Anybody working in the shoe industry who is complaining about the hours needs to realise that that's the way the industry works, and it ain't changing anytime soon. If you actually notice the hours you're working, then you've been at it too long. There's some fresh young recruit just dying to have your job, so move on and let them have it.

      Um - really - what's the difference? Worker abuse is worker abuse no matter the industry or location.

      I sincerely hope you never move into a management position.

    31. Re:Why Can They Do This??? by lukewarmfusion · · Score: 1

      That's exactly what I meant in saying that it's hard to get in. As a seasoned developer, you're hard pressed to get a job with no game industry experience. As another poster said, you can get that kind of experience by playing the role of "walk-on" (to use the not-so-common-at-Slashdot sports analogy). Developing levels or mods gets you familiarity with the game, gets your name in the gaming world, and can be sufficient experience for a hire. There are a few real world examples of level designers getting picked up or mods becoming popular and ending up as part of the game (Counter-strike and Day of Defeat are the big ones).

      So I guess you have two choices - be willing to give everything up and start as a grunt, or come in with enough self-taught experience that you can work your way in with a weaker resume.

      And I agree about EA; a quick look at their website's employment listings reveals a lot of opportunity to get into the industry.

    32. Re:Why Can They Do This??? by notbob · · Score: 0

      I generally state as an employee when asked to do something retarded like work all night, I say to my manager "if you leave I leave."

      In 1 week i worked, a 20 hour day, a 20 hour day, a 24 hour day, a 20 hour day, and a 20 hour day. That was a monday-friday stretch, on something I told my manager was dumb and the client would redo it to the way I said made sense. But he insinsited, so I insisted he stay there as well. He stayed... we got it done... client changed it to my specs & timeline. manager stated I was right and never questioned me again when I said how something would play out.

      Yes I pandered to management once but I taught them a huge lesson and we never did stupid hours again.

    33. Re:Why Can They Do This??? by daft_one · · Score: 0

      I don't buy them anymore. I bought a Go board, and my wife enjoys playing that with me a lot more than sitting and watching me play RPGs or FPSs. Plus, I haven't encountered a bug in the game yet!

    34. Re:Why Can They Do This??? by Anonymous Coward · · Score: 0

      "But fixing these problems is YOUR JOB"

      "Yes, and telling me about them before they become an emergency is YOUR JOB."

      "OK, FINE, we can deal with it tomorrow."

      (silent thought)
      "If it can wait until tomorrow, then why were you initially demanding I fix it today, you rude thoughtless jerk?"

    35. Re:Why Can They Do This??? by chrish · · Score: 2, Funny

      "You're not a team player, I'm writing you up."

      Or, if your contract says you can be fired at any time, "You're not a team player, you're fired."

      Or, "Um, yeah... I'm going to need you to go right ahead and move your desk down to Storage Room B..."

      --
      - chrish
    36. Re:Why Can They Do This??? by badboy_tw2002 · · Score: 1

      Well, I was giving a more slashdot slanted POV from a programmer, but for designers, most definately there's no where to start but from the bottom. And by that, I mean pretty much from QA. Programming there's plenty of opportunity to make a parallel move from a related field (graphics, database work, networking, etc), and its not completely from the bottom, but you _will_ not be hired as a level designer without having some industry experience. Hell, even designers I know who have worked two or three projects have trouble getting jobs.

    37. Re:Why Can They Do This??? by DaveJay · · Score: 1

      This is very similar to the television and film industries, which is why unions have done so well in those industries -- if you want to work for the big boys, you have to be union, and you'll get the overtime pay you deserve when you deserve it. On the other hand, if you're just starting out, you can work for a smaller shop without being in the union, to develop the skills and connections required to get sponsored into the big time.

      So, with such a big, successful release as Halo 2, and many people claiming that video games are as big as feature films, perhaps it's time for a union. Good luck to those who try.

    38. Re:Why Can They Do This??? by spirality · · Score: 1

      Or, "You can't fire me. I quit."

    39. Re:Why Can They Do This??? by Anonymous Coward · · Score: 0

      Sooner or later, these people will learn. The idea of working that many hours with no reward whatsoever, and knowing that you might be fired after the product goes out the door despite your best efforts, should tell anyone in their right mind that the correct answer to the question of working that much overtime for EA is not only "no", but "hell, no". Not unless you're some kind of masochist.

    40. Re:Why Can They Do This??? by ChaosDiscord · · Score: 2, Insightful
      There's a simple rule that I like: if you (as a manager) call overtime, you will work the same hours.

      Damn, that's good. Obvious, but I hadn't considered it. Perhaps it should logically chain up the entire structure; if a manager is working overtime for more than (say) a week, than his boss has to start working overtime. Chain it up the chain of command. This would catch managers who already do constantly work overtime; their boss would have incentive (and time) to investigate why this is the case and see how it could be fixed. Some managers consider 60+ hour weeks year round to be reasonable; there needs to be a check on them as well.

      Obviously these can't be hard and fast rules; part of the deal with salary is that you'll sometimes put in slightly longer weeks. It's when the overtime becomes mandatory or long term that something is broken and must be fixed.

    41. Re:Why Can They Do This??? by Cpt_Kirks · · Score: 1

      I know everybodies boss. They pull the "fix this while go I home" crap, their boss will know. We will see who's a "team player".

      Move me to the basement, it's actually quiet there.

    42. Re:Why Can They Do This??? by Anonymous Coward · · Score: 0

      Technically, they cannot. This was happening at Bank of America a few years ago, and the employees brought a class-action law suit. BofA had to shed out millions in compensation for the time spent over and above. If there is no salary compensation, there must be time compensation. That's what the law states in California.

    43. Re:Why Can They Do This??? by ikoflexer · · Score: 1

      Wrong attitute! Big time wrong! If people had this attitude in early 1900s you wouldn't be enjoying any job with 5 days a week, and overtime pay, and benefits, and so on. Because if allowed, rampant, extreme capitalist firms can easily make most people work like hell, for minimal salaries, and no time off. Read "Grapes of wrath" and replace all references of "cotton pickers" with "game/software programmers," "cotton field" with "office complex," etc. and you'll get a freakish similarity.

      Companies like this shouldn't be allowed to do it. People should get organized and ask for overtime pay and benefits, and time off, and so on. Because yes, there's alway that poor soul who'll work under any conditions... and if it's allowed, pretty soon a lot of companies will do it. There's a reason why labour got organized.
      My 2c,
      -- ikoflexer

    44. Re:Why Can They Do This??? by enjo13 · · Score: 2, Interesting

      I've recently made the jump into management.. I'm a really great situation where i'm in charge of the development staff, while my boss is now in charge of all of product development.

      I've worked really hard to institute a few policies that have been really great for the company. Among them is equal compensation for overtime.. if I see one of my developers working overtime, I have the leeway to make sure that they are given some kind of compensation for it (yes compensation, not a 'reward'). This is GENERALLY in the form of a few extra hours off but we've gotten creative with it.. For example one of our developers was having to work well into the evening on a friday night so I called his wife and had her meet me at the office, I had a nice meal delivered and made sure he got to spend some time with his wife (I watched their kid).. It's the least I could do. After all.. his work was making ME look good, and benefiting the company as a whole.

      The biggest change has been how we schedule. We now have a 'bottom up' commitment process where a set of requirements and a delivery date for each requirement must be agreed to by the implementing developer. This results in a negotiation process (this is what we can deliver vs. what the business needs us to deliver) that results in very sane schedules for all involved. The goal is for us to never HAVE to work overtime.. quite a change for a company that has been on more than one 80 hour a week death crunch before.

      --
      Turn s60 photos into awesome videos with mScrapbook for all S60 3rd edition phones!
    45. Re:Why Can They Do This??? by driftingwalrus · · Score: 1

      No, that's not just the way the industry works. It's greedy managers that want to have slaves working for free. The only answer is to organize. A union is the only effective recourse these people have.

      --
      Paul Anderson
      "I drank WHAT?!" -- Socrates
    46. Re:Why Can They Do This??? by Bryan+Gividen · · Score: 1

      Oh if I had mod points, you'd be going insightful out the wazoo.

      "Up the line" overtime is really what ought to be done. If the CEO is staying every night he is forcing division leaders to force managers to force employees to stay, I'm sure things would start getting noticed real quick.

      More than anything, I'm intently reading this thread as a 19-year-old who realizes he may have to work management at some point. Knowing little tricks like this to increase work group morale... I feel like I could better run a project knowing stuff like this.

    47. Re:Why Can They Do This??? by beauzo · · Score: 1

      Speaking of game designers and artists...

      I have been involved in two game projects since I came from the "professional" software industry (ala avionics software development). All the other company's that I worked with that had the equivalent real-time, high-availability standards that most games require were critically architected using a very well organized, logical process. I have yet to see such a process in the game industry. It's all about getting demos out and rushing to implement the next feature without really knowing what it is or how it impacts the rest of the system. Producers (a.k.a. project managers) tend to have an insane focus on reaching the next milestone rather then an overall plan to complete the final product.

      It seems to me that most software development projects are unique in that the projects are predominantly lead by the abstract and artistic. They usually start to define the game in terms of game play (if you're lucky), visual characteristics, style, branding, and very rarely have technology experience.

      I believe more time must be spent in the design phase, much more then the standard non-game software development project. A process solution is needed to bridge the gap between the art and science of game development.

    48. Re:Why Can They Do This??? by gvibes · · Score: 2, Informative

      I would venture that 90-95% of employment in the US is terminable "at will" - they can fire you at anytime, and you can quit at anytime.

    49. Re:Why Can They Do This??? by Zoarre · · Score: 1
      Cause every programmer at one point or another wants to make video games. Don't like your job? Leave... there are 500 people that want to be in your place, anyway!

      while there's some truth to this, it's a cynical oversimplification. consider the following:

      • the game industry attracts many undisciplined employees. while they can be very passionate, they can also be very unmotivated at times. this bipolar work ethic contributes to a number of problems in the industry, including the one the article addresses.
      • it seems to me that game studios can only operate in two modes. the "when it's done" mode and the "deathmarch" mode, depending upon how much success they've enjoyed. business models have adapted to work around or exploit this (easy, short-term fix) rather than change this (difficult, long-term fix) and have caused the entire industry to suffer.
      • cutting-edge game development always challenges the programmer's ability to manage complexity. when the programmer fails to accomplish this, longer work hours are inevitable when the schedule cannot corrected accordingly for business reasons.
      • game developers are in a particularly difficult position where they need to be free and creative like music artists but also require the discipline that a highly techincal engineering position requires. it's a difficult balance to maintain and i'm not sure of how many even try.

      i don't believe the industry is going to change anytime soon but i do believe that there are opportunities to rise above mediocracy for those that seek wisdom in how they pursue their career.

      --
      "People with opinions just go around bothering one another." -The Buddha
    50. Re:Why Can They Do This??? by gid-goo · · Score: 1

      Game programming is like any other type of programming. It has its challenges but overall its software engineering. "Game developer" is overly broad. The programming side of the house is a technical entity which manages software development. While I love programming and think of it as being creative it is a craft and a discipline.
      I see the problem as an inability to get down to doing actual software engineering. Too many people in the industry are talented hacks who get by because they're willing to work all night. They're hacked out solution ends up being a barely working house of cards. The designers show up and want something changed. Since games aren't architected, they're ad-hoc collections of poorly tested code everything takes longer than it should and everyone works stupid hours.

      That being said EA sucks. Any game company that doesn't hand out royalties and gives shitty bonuses can kiss my ass. Tiburon is supposedly the worst. Their bonuses are supposed to be absolutely terrible. And, of course, no royalties. Sony is pretty good. Royalties and decent bonuses. So the game does well and the people do well.

    51. Re:Why Can They Do This??? by updatelee · · Score: 1

      >Don't like your job? Leave... there are 500 people that want to be in your place, anyway!

      Thats the problem, when there are 500 people applying for a job, it makes it kinda scary to leave your job and enter a lineup of 500 people for a new job.

    52. Re:Why Can They Do This??? by Anonymous Coward · · Score: 0

      Heh, that's one of the nice things about being a tester during crunch; our leads will sometimes go up and swipe some of dev's leftovers, as well as go buy us a stash of munchies. :) At EA, our studio anyhow, the leads are always there as long or longer than we are, and busting their asses just as hard.

      This woman may be stressing out because her husband is pulling some serious hours during crunches, but those of us who work there knew the deal when we walked in and our collegues made sure we understood that they meant it when we were told about those long hours. She needs to save her bitching for her husband, since he's the one who chooses to continue to work for EA.

      Crunch can be a pain, especially for those of us with a wife and kid(s) waiting at home, but we understand how it is and accept it freely. Those folks on salary may be a bit less tolerant than us hourly workers since they don't get a bigger paycheck during those times to help give it perspective, but something tells me that they're doing well enough that they wouldn't trade with us. ;)

      In the end, we all get to share one thing that makes it all worth it: having our names on a game that we are proud to have worked on. And if that means an occasional 90+ hour week, then so be it. It beats the hell out of pulling 40 even every week with nothing to show for it but a check. I'm damned proud to work for EA and look forward to many more release dates, even with the crazy crunches that inevitably precede them. :)

      (Note: I don't speak for EA, I just work for them. Happily.)

    53. Re:Why Can They Do This??? by MMaestro · · Score: 1
      As the parent said, the creation of mods/add-ons/total conversions are a great way to get into the industry.

      But remember that you're entering a multi-billion dollar industry run mostly be big name corporations. 90% of the time you're not gonna get paid to make 'the next C&C/Total Annihilation/Starcraft' or 'a Halo/Doom/Half-Life killer FPS'. Just look what happened to the developers of Day of Defeat, Counter-Strike, the people who worked on Vietnam mods for Battlefield 1942. They were all bought out by companies and then told to do something totally different or had their ideas completely copied, repackaged and sold as 'original concepts.' (Rainbow Six did the whole realistic FPS gameplay first, Vietnam is a setting is not new if you paid attention to the storylines of some obscure games, the use of vehicles in FPS is HARDLY new and large numbers of players playing together online with graphics was done with Quake 1 server mods.)

    54. Re:Why Can They Do This??? by Anonymous Coward · · Score: 0

      Hehehe. I used to be a gamecoding freak when I was a kid. I spent roughly half of my time writing tens and tens of games, drawing graphics, making engines, studying algorithms etc. Of course none of them was released as I lack the discipline to finish a product on my own.

      Anyway, being a freak I also read a lot of magazines and found out about the less pleasant side of game programmers reality. Being a smart guy who didn't want to be naive I decided that I'd never do that for living.

      (my working hours and salary are okay though. it isn't a big shop..)

    55. Re:Why Can They Do This??? by darnok · · Score: 1

      > There's a simple rule that I like: if you (as a
      > manager) call overtime, you will work the same
      > hours.

      On the very rare occasions that I've had to have people work overtime, that's the rule I work to as well - I'll hang back too till the last person leaves.

      As far as not being able to make a contribution goes, well I'm a coder too so I can generally help out. However, if I wasn't I'd be hauling coffee, pizza, ... - whatever it took to get everyone (and me!) out the door as early as possible.

      Hard to understand how the games industry survives with what seems to be a common practice of 60-80+ hours per week for extended periods. Then again, given the number of bugs in most games that get released, quality seems to have gone down the toilet anyway; most games sold are part of a "franchise" so people just buy 'em regardless of whether they're any good or not.

    56. Re:Why Can They Do This??? by Anonymous Coward · · Score: 0

      Man I can't code after losing an hours sleep how these poor people are doing it I don't know. Programmers should boycott all EA products until this situation is resolved. It's disgusting that people cannot have lives outside of work even if that job is percieved as a priveliged one. EA are nasty targeting young people who are unlikely to have family commitments and not enough experience to know better. I won't buy an EA game again.

    57. Re:Why Can They Do This??? by RealAlaskan · · Score: 1
      You don't stay for overtime... you'll simply be replaced by someone who will.

      You're better off out of there, though it may not seem that way at the time. The company gets a young fool who'll cost them a bundle to bring up to speed, and then be too burned out to be productive. The young fool at least learns a lesson, sooner or later. You get to find a job where you're treated like a human being. There are plenty like that, and not all with small companies, either.

      You might not be able to find another job which pays so much, but you can probably find another one which pays about as much per hour worked, and that's really more important than the total amount you get.

      Let them fire you; it's good all around. Get out of debt and you can do it safely. Get a life, and put it ahead of your job. You'll be happier, and you'll be a better employee, too.

    58. Re:Why Can They Do This??? by Anonymous Coward · · Score: 0

      That's what got me. Classic Atari system, and then games on personal computers. I just had to get me some of that.

      That lead into a computer science degree and then software jobs. But not a single one has been writing video games. There's been business systems, graphics, video, weather visualization, databases, knowledge management, embedded real-time, and a bunch of stuff in between. Enough experience to work on a game, but not one game, ever.



      OMG. Are you me? You've just described me?? Did I write that??
      (I guess I've been coding so long I can't keep track of my alter-ego)
  6. *yawn* by Audigy · · Score: 0, Redundant

    This story is truly no different than most things I've witnessed in the game/software industry. Deadlines must be adhered to at any cost. The company will not hire additional workers, so they run their developers and testers ragged, especially toward the end of a project.

    This is nothing new, as I'm sure many people here will attest to.

    It's great that someone's able to speak out about it... but it won't change anything.

    --
    [an error occured while processing this directive]
    1. Re:*yawn* by Anonymous Coward · · Score: 0

      Hell, what the article describes is no different than most people with FLSA-exempt jobs are subjected to. With status and higher pay comes a higher demand for your time and responsibility to finish your projects within a deadline without getting overtime pay. See, "salaried" means you're getting paid for what you do, not the number of hours you do it in. If you don't like it, get a nice hourly job that pays crap and quit whining about it.

    2. Re:*yawn* by iamacat · · Score: 1

      You need to shop around for a better job. Big companies just run late on projects or cut features that seam infeasable. If a CRM app is sellable, it's still sellable half a year later. And if you work in a small place, the big boss sees your face everyday, so he/she is scared to ask you for so much overtime that you might snap.

      My guess is that Electronic Arts will fold within a year or two and top executive have something to hide, Enron-style or just want to get their salary and sell their stocks to the last day. Otherwise they would just distribute the money/assets while they still have some and go home.

  7. Challenge everything? by Lonath · · Score: 0

    To any EA executive that happens to read this, I have a good challenge for you:

    Haha funny. Well, sort of.

  8. Re:Sports games by gilesjuk · · Score: 1

    It's all about living out your fantasies and being able to play your sporting hero.

    Of course they're hopelessly unrealistic, there's no g-force when driving a racing car, there's no wind rushing through your hair while you run around a football pitch etc..

  9. Game Quality by VistaBoy · · Score: 4, Insightful
    Also, I'd rather wait a couple more weeks (or months) for a game than to get it right now but have to patch it because it's really buggy or missing promised features.

    Take your time, EA, and make a really good game. The people will buy it if it's quality.

    1. Re:Game Quality by leonmergen · · Score: 1

      Take your time, EA, and make a really good game. The people will buy it if it's quality. Yes, but it will not increase sales, and the development time will be longer, ergo more expensive, ergo less profit.

      --
      - Leon Mergen
      http://www.solatis.com
    2. Re:Game Quality by harrkev · · Score: 5, Insightful

      Not really!

      As you work more hours, the mistakes rise. A company would be better off getting 40 or 50 great hours instead of 80 or 90 mediocre to poor hours.

      This also may burn out the people who have been there longer, so a lot of the team might be younger and more inexperienced.

      Also, if this keeps up long enough, I wonder if the peons might consider unionizing. I have seen the abuse of unions, and it is not pretty. When a union gets too powerful, bad thing happen. But, obviously, in a case like this, a disposable work force means that management makes bad things happen.

      But here are a couple of practical idea:

      1) Contact the Department of Labor. They have investigators who look into such things. I know -- I have a relative who does this for a living.

      2) Take a job coding a database, or become a sysadmin, or so anything else. Maybe a little less money, a little less glamor, but you actually get to know those people who live in your house. Then, you can code games in your spare time (spare time - what a concept), where you can enjoy it at your own pace.

      The reason that companies work people 80 hours a week is that they CAN. If everybody refused to work these hours, it would hurt. You might get fired. But if EA had such a huge turnover of staff that they could not finish ANY project, they might change their ways.

      Just my $0.02. From an engineer who works a fair amount of 40-hour-weeks.

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    3. Re:Game Quality by Otter · · Score: 4, Insightful
      I'd rather wait a couple more weeks (or months) for a game than to get it right now...

      In fairness to EA, though, the window for shipping annual sports games is a lot tighter than for a new FPS. People will buy Doom 3 or HL 2 in one year or the next, but you can't sell NHL 2003 in 2004. (OK, scratch that one -- you can't sell NBA Live 2003 in 2004.)

      On the other hand, the question of whether these workloads speed the development process anyway is a valid one.

    4. Re: Game Quality by Alwin+Henseler · · Score: 1
      Also, I'd rather wait a couple more weeks (or months) for a game than to get it right now but have to patch it because it's really buggy or missing promised features.

      You could say that as well for any other new app, not just games, right? Market pressure ensures that a hit/succesful product is often described as "the first product to make it onto the market that is good enough". If it's late, another product will be first, and what comes after that is 'redundant'. If it's not "good enough", another, better product will take its place later on. But it doesn't need to be perfect to be succesful.

      And then there's timed events like expo's, Christmas shopping period, the introduction of new types of hardware etc. Delay until the next year/the next expo, and the competition will step in. Such timing IS very significant in today's worldwide, fast-paced market.

    5. Re:Game Quality by debian4life · · Score: 2, Insightful

      You can't even sell NBA Live 2004 in 2004. You have to sell NBA Live 2005.

    6. Re:Game Quality by sebi · · Score: 1
      In fairness to EA, though, the window for shipping annual sports games is a lot tighter than for a new FPS. People will buy Doom 3 or HL 2 in one year or the next, but you can't sell NHL 2003 in 2004. (OK, scratch that one -- you can't sell NBA Live 2003 in 2004.)

      Than again it is not all that necessary to be fair to EA in this case. They are not entirely free of blame for the fact that there is a need to ship an annual sports game. They figured out they could unload one on the market every year and people would buy. Having to produce for a tight shipping window they either created or at least helped create, does not excuse them from (allegedly) exploiting their workers in such a manner.

    7. Re:Game Quality by John+Courtland · · Score: 1

      Your #2 idea is exactly what I think I'm gonna do. I always always wanted to make games, but looking at the money grubbing and backstabbing that goes on in the industry... fuck it.

      --
      Slashdot is proof that Sturgeon's Law applies to mankind.
    8. Re:Game Quality by Kierthos · · Score: 1

      What gets me is who buys these fucking games? I don't know about you, but if I already had, say, a copy of NBA Live 2003 or 2004, what's my incentive to buy 2005?

      Of course, I don't buy console games at all, so I'm definitely not the "average" customer for games, but really... I mean, I can at least understand the collective orgasmic response to the latest FPS game, but sports games? Eh....

      Kierthos

      --
      Mr. Hu is not a ninja.
    9. Re:Game Quality by Stone316 · · Score: 1
      I'll admit, I don't play alot of sports based video games such NHL or NBA Live but is there that much of a difference from year to year? I mean, does the game play change that much that its worth 50$ bucks to buy the new version?

      Or are people just buying these games for the updated play stats and listings? Is it peer pressure to have the latest version?

      I'm not trying to be a troll or rude but what am I missing?

      --
      "Thanks to the remote control I have the attention span of a gerbil."
    10. Re:Game Quality by LordKronos · · Score: 1

      In fairness to EA, though, the window for shipping annual sports games is a lot tighter than for a new FPS

      How the hell did this get modded insightful? It's an artificially imposed deadline. You can't get NHL 2003 out on time? Easy solution...rename it to NHL 2004? You don't have to have a product with every model year? There was no Windows 96/97/99, was there? The people don't care WHAT the game is called, they just want it. It's the greedy management/investors that insist a version has to be shipped EVERY year, no matter what the cost.

    11. Re:Game Quality by Le+Marteau · · Score: 1

      What gets me is who buys these fucking games? I don't know about you, but if I already had, say, a copy of NBA Live 2003 or 2004, what's my incentive to buy 2005?

      I dunno. The only EA game I have is Tiger Woods Golf. I got the 2005 version, liked it alot, and bought the 2004 version because it had different courses to play. And I'll probably buy Tiger Woods 2006, if only because it will have new golf courses.

      But golf is a special case. Basketball games, well, I can't tell you.

      --
      Mod down people who tell people how to mod in their sigs
    12. Re:Game Quality by Otter · · Score: 1
      You can't get NHL 2003 out on time? Easy solution...rename it to NHL 2004? You don't have to have a product with every model year? There was no Windows 96/97/99, was there?

      Yes, but the Three of Clubs wasn't traded from Solitaire to Minesweeper in 1997, either. That'd be the point -- that sports simulation games are constrained by the calendar in a way that other games aren't.

    13. Re:Game Quality by Anonymous Coward · · Score: 0

      I know. For clarity I decided to let that issue slide for the moment.

    14. Re:Game Quality by gorbachev · · Score: 1

      EA is a publicly traded company. They don't care anything about quality of the game or the employees.

      For them it's a simple cost vs. revenue equation. The longer the game takes to develop, the more it costs them. If it goes out on schedule, investors are happy, because EA's published revenue expectations have some sort of a chance to be met. If the game is late, you lose the expected revenue between the original release date and the eventual release date. Not only that, but you can no longer release the next game on time either, because your team is working on a game that was supposed to already have been released.

      That's bad news for investors. That's why EA does what it does.

      Overall the problem is bad expectations management, project scheduling, accounting or all of the above.

      --
      In Soviet Russia, I ruled you
    15. Re:Game Quality by freeze128 · · Score: 1

      Well, the solution to that is simple.... Don't call it NBA Live 2003. Call it something like "Jump-shot", or Nike moon-shot.

    16. Re:Game Quality by swv3752 · · Score: 1

      You pretty much hit the nail on the head.

      --
      Just a Tuna in the Sea of Life
    17. Re:Game Quality by Media_Scumbag · · Score: 2, Insightful

      Agreed - to elaborate...

      The gaming industry is more akin to the entertainment industry than it is to the software industry:

      Unions in the entertainment industry are hardly a new idea: Walt Disney himself was a "union-buster" in the early days of his studios, when young artists were looking to get better treatment and benefits in opposition to long hours and mediocre pay. As in live action, there is a union scale for everything from "Digital Ink and Paint," to "Director." Workers have extended benefits, and can petition in numbers to deal with grievences.

      Unfortunately, while union penetration is high in the bigger studios, the strength of the industry and the union is undermined by those that moonlight non-union jobs on the side.... As a sysadmin, I've never been eligible for a Union postion, and I worked ~80 hr weeks for months at a time. And, I've worked in union-eligble positions in non-union shops for 1/3rd scale. And, even though Cali has tough labor laws, the competition is fierce and entertainment lawyers and accountants can make the notion of a decent job an uphill battle. Try working 80hr/wk in a non-union state...

      Like movies, music, and TV, gaming is selling an experience, not so much a tangible product (CDs and printing are often done offshore) and potentially taking large risks with development to
      secure a sizeable profit. Other software is much more akin to a physical tool: Photoshop is to artist as saw is to carpenter, etc. For those that "make tools," there are unions, of course, like UAW, and one does wonder why the software industry in general isn't moving that direction.

      Unions in gaming is inevitable, as the profits are becoming to real to ignore. At some point, the workers will demand better protections from exploitation - especially since many artists working in unionized entertainment cross over to gaming and vice-versa.

      In the end, American companies will have to choose how much they value American workers. I have to believe that the horror stories and flagrant abuse of employment law will continue until there is a serious outcry.

    18. Re:Game Quality by startled · · Score: 1

      EA is a publicly traded company. They don't care anything about quality of the game

      In that case, why ask the employees to work overtime? Seems like they should be able to make a really shitty game in a lot less time. :)

    19. Re:Game Quality by wtrmute · · Score: 1

      That's preposterous. Modularize the team rosters and player models/textures such that they can be updated yearly, if need be, changing a datafile with the relevant lists (downloadable from the company site). Changing the players around in a tree using a the editor that built the file in the first place is the work of a few man-hours, at most. The roster of textures/models only needs be updated with new players every year, which is certainly an automated process that can produce the 5% or so rookies in a few weeks.

      There is NO REASON why sports games have to be re-released every year, except for the fact that top executives at EA and elsewhere want to milk the cow for however much it is worth.

    20. Re:Game Quality by dr_d_19 · · Score: 1

      s/2003/2004/

      Ready for release.

  10. Not surprised by Blackwulf · · Score: 4, Interesting

    Being as someone who is currently in the software industry but not in the game industry, I've heard many things about the "crunch time" policies of game makers, especially that of EA. Every time I'm in an interview, the first question I ask is the "crunch time" policy.

    At the last interview I did for a game studio (which I, unfortunately, did not get the job for) they asked "Oh so you've heard the EA horror stories, haven't you"...Granted they were a much smaller developer for cell phone games and their crunch time wasn't nearly as long as the whole project, but apparently what EA is doing is more of the norm instead of the exception.

    Which sometimes makes me rethink the whole notion I had when I was in elementary school saying "I wanna write video games when I grow up!" I enjoy living, and there's a point where you have to choose either to "live to work" or "work to live" - I prefer the latter.

    1. Re:Not surprised by dykofone · · Score: 1
      much smaller developer for cell phone games and their crunch time wasn't nearly as long

      I'm sorry, but I can't stop thinking of the project directors sending out the memo "Pre-orders are at record numbers. We're going to have to all start making some serious commitments if we want to see Nibbles X2000 go gold in time to meet its launch date."

    2. Re:Not surprised by Blackwulf · · Score: 1
      I'm sorry, but I can't stop thinking of the project directors sending out the memo "Pre-orders are at record numbers. We're going to have to all start making some serious commitments if we want to see Nibbles X2000 go gold in time to meet its launch date."

      Don't apologize. That's pretty much the same thing I was thinking when I was applying. :>

      But ironically, it's a very lucrative business nowadays (I mean, just look at the RING TONE fad!) I was told in the interview that the #1 demographic was High School Students, as they can't really take their GBA's into the classroom to goof off, they play games on their cell phones (which parents buy for their kids so they can "keep in touch")...And hell, I loved retro games, and pretty much the new games nowadays are patterned after NES games in terms of look/feel AND programming - you only have 64k to work with on some handsets. (But both nVidia and ATI are making 3D chips for cell phones...)

      ...But yeah, that was going off-topic. Their "crunch time" was the last few weeks of the three month product lifecycle. Would have been manageable and it was something I was willing to take. Also because I'm not married, I just have two cats to keep me company...But I don't think I could do the whole 80-90 hour weeks that the folks at EA are doing.

    3. Re:Not surprised by bladesjester · · Score: 1

      Now I have this mental image of Doom on my cell phone.

      Sorry, but my phone is a phone. If i want to play a game, I'll use my computer or gba, but that's just me.

      --
      Everything I need to know I learned by killing smart people and eating their brains.
  11. damnit by crtfdgk · · Score: 0

    Livejournal...damnit! If this is on my cluster its going down for awhile...

    --

    $> man woman
    $> Segmentation fault (core dumped)
  12. Re:Sports games by rayde · · Score: 1
    it's surprising how well a sport like football translates to a video game... there is so much strategy involved in choosing plays that it makes for a very fun video game.

    some sports don't seem to translate as well. I havn't played many soccer games or baseball games that are as entertaining to me as a football game. but perhaps it's just because it's my favorite sport to watch anyway.

  13. I don't know what to say. by scribblej · · Score: 5, Interesting

    I've come to accept perpetual crunch time, unpaid overtime, and no comp days as "industry standard."

    I guess that makes me part of the problem. Reading this article woke me up a little... maybe I should be getting those things. I wonder how many programmers are in the situation of having little to no 'crunch time' and paid overtime and comp days? Especially paid overtime -- who gets that? Anyone?

    1. Re:I don't know what to say. by Harald74 · · Score: 3, Interesting

      As a non USAnian I just have to ask: What does "unpaid overtime" mean in the US anyway? Is it

      a) You get paid by the hour, no matter if that hour is between 8-9 AM or 3-4 AM or,
      b) You get paid X amount of money each week, no matter if you put in 40 hours or 60 hours.

      --
      A)bort, R)etry or S)elf-destruct?
    2. Re:I don't know what to say. by qwijibo · · Score: 1

      Perpetual crunch time for a year and a half here, but I'm hourly. Companies pull this kind of scam on their employees, I work as a contractor.

    3. Re:I don't know what to say. by gmack · · Score: 1

      I used to accept this too but that didn't stop me from being layed off. It seems all of those long hours didn't actually help make the company any money. To make it worse I actually had to relearn what to do with free time once my job was gone. Now I'm working again and I refuse to work long hours for anything but an emergency. Strangely enough I get more respect working shorter hours than I did with the longer.

    4. Re:I don't know what to say. by Java+Jedi+2003 · · Score: 1

      Yes, it does make you part of the problem. As for whether anyone in the IT industry gets paid overtime - I am a software engineer working for a DOD subcontrator and I get time and a half for all hours over 40 during a single calander week. We have to stand up for appropriate compensation for our labor!

    5. Re:I don't know what to say. by Qzukk · · Score: 2, Informative

      It means B in most cases (IE, salaried people). Sometimes its A (hourly wage, required to clock out then keep working) but thats highly illegal.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    6. Re:I don't know what to say. by scribblej · · Score: 3, Interesting

      In my case, it means I get paid X dollars per week, whether I work 20 hours or 80.

      I expect it's the same for most USAians who are 'salaried' but reading this article makes me realize I don't have a clear concept of other people's compensation for their jobs. The female writing it apparently thinks paid overtime should be a given. If you'd asked me, I'd have said no one gets paid overtime, I've never heard of that.

      I mean, outside of hourly jobs like working the grill at McDonalds or selling pants at the Gap. Sure, you get overtime for those kinds of jobs. But not office work... right?

    7. Re:I don't know what to say. by Thuktun · · Score: 1

      Especially paid overtime -- who gets that?

      Many contractors and consultants.

      I got that when I worked in a supplemental staffing contractor shop a number of years ago, even though I myself was on salary with them. All time worked went toward your general "time bank", normal hours at a 1/8 rate and overtime at a 1/1 rate. This was possible because they were already billing me for every hour I worked for the customer, anyway.

      For instance, working 60 hour weeks for 8 weeks would have netted

      8 * ( 40/8 + 20 ) = 40 + 160 = 200 hours = 25 days

      of time off. I could use that for vacation or even cash it out at an hourly rate equivalent to my salary.

      Of course, even though they allegedly had a "bench" for those not working, the first time I was going to land there, they laid me off.

    8. Re:I don't know what to say. by Anonymous Coward · · Score: 0

      b) you get paid x amount, regardless of hours.
      at my company year end bonuses can reflect above average contributions.
      e

    9. Re:I don't know what to say. by Anonymous Coward · · Score: 0

      Get back to work!

      - Your Boss

    10. Re:I don't know what to say. by Thuktun · · Score: 1

      As a non USAnian I just have to ask: What does "unpaid overtime" mean in the US anyway?

      When an employer assumes that the absense of a stated weekly workload implies, not the customary 40-hour week, but rather an unlimited work schedule for the poor employee. The employee in such a situation is usually salaried and thus "exempt" from overtime pay.

    11. Re:I don't know what to say. by Skater · · Score: 1

      I'm on salary but get paid overtime if I need to work it (and am approved by management). US government jobs rule. :)

      --RJ

    12. Re:I don't know what to say. by Anonymous Coward · · Score: 0

      B

      you're typically forced into the OT, it's not voluntary or optional... you're scared into thinking that you'll get a bad performance review or lose your job... or you're given false hopes of moving up if you stand out amoung the rest...

      I've been playing this game for nearly 4 years... every year I'm promised that next year will be different, and I stupidly believe that it will and continue.

      But I have no kids, no wife, no gf and no life... my parents/friends/relatives say it's because of my job, but I know that recently I've been doing 9-5 and I'm still a loser, so it's just me :)

    13. Re:I don't know what to say. by Anonymous Coward · · Score: 0

      40-60 for most programmers on salary (X pay no matter what you work) is low.

      Its been stated at least twice at different companies I've worked at that 60 was the expected ime for you to spend on your projects per week. If you only worked 40, you weren't doing enough.

      This was STANDARD hours and not "crunch time".

      And no, I've never worked in a gaming company.

    14. Re:I don't know what to say. by 91degrees · · Score: 1

      Personally, I'd encourage everyone to work the time they're contracted for (no clock watching - finish what you're currently doing before leaving 5-20 minutes late).

      Then refuse to tolerate any complaints about not staying late. Demand to know if the quality of work is insufficient. Do not let them change the direction of the conversation. If they have a complaint, it should be with the quality of code you're producing. Not some arbitrary time.

      Oh, and this is a high risk strategy. Make sure your resume is up to date, and that you have contacts at other companies.

    15. Re:I don't know what to say. by rknop · · Score: 1

      I mean, outside of hourly jobs like working the grill at McDonalds or selling pants at the Gap. Sure, you get overtime for those kinds of jobs. But not office work... right?

      Agreed... BUT.

      First, the agreed part. I like being salaried. I like the fact that what I'm doing depends more on actually doing a good job and getting the job done than simply putting in time. Now, granted, this usually leads to well more than a 40 hour week for me, but it only occasionally leads to more than a 60 hour week, and by and large I like what I'm doing. And, I know that I'm well paid (although many of you guys in the software industry might scoff at what I'm paid).

      HOWEVER.

      Having salaried employees should not mean that one can take infinite advantage of your employees' time, nor does it mean that it's a good idea. First and formost, humans are humans, and it is (literally) inhumane to treat them otherwise. Doing so is immoral and unethical, regardless of whether or not your bottom line lets you.

      Second, it is extremely short-sighted. Sure, the bean counters may thing, hey, I got 80 hours of work out of that guy each week even though I was only paying one salary! Cool! On the other hand, you may get 80 hours of work for a week or two, but after that you get 80 hours of presence but far, far fewer effective hours of work. Eventually, it becomes negative work. If you want your people to continue to be productive, you have to allow them enough time to rest and recover and stay human so that they can continue to have functional brains, to work productively, and to stay motivated.

      I know myself that when I have to pull an 80 hour week (it happens sometimes) that I'm bordeline useless for the next week or two. I get done the minimum that I need to get done (keep up with my classes, etc.), but don't get any effective research done. As university faculty, I'm effectively my own day-to-day boss, even though rehiring and performance evaluation each year comes from above. This means when I abuse myself, it's my own foot I'm shooting. But I recognize this also for the grad students and post-docs who work for me.

      -Rob

    16. Re:I don't know what to say. by infinite9 · · Score: 1

      who gets that? Anyone?


      I'm a consultant. I'm paid for every hour I work.

      --
      Disconnect your television. Do your own research. Draw your own conclusions. They're probably lying. Don't be a sheep.
    17. Re:I don't know what to say. by David_W · · Score: 1
      In my case, it means I get paid X dollars per week, whether I work 20 hours or 80.

      The only catch to this is most companies want to have their cake and eat it too... i.e., you are expected to work at least 40 hours each week. If you worked 60 last week, good for you, you still need to work 40 this week.

    18. Re:I don't know what to say. by Anonymous Coward · · Score: 0

      There's a simple solution to this.

      Way back when factory workers were treated just like EA programmers are now being treated, they realized that if they all worked together they'd have enough clout to end the abusive practices on the part of management.

      EA programmers need to unionize and go on strike. Forget the bullshit propaganda about how white-collar and information workers are too good to unionize; if you had enough clout individually to make a difference, you wouldn't be in this situation. As long as EA doesn't need to worry because they can hire a new developer willing to work ludicrous hours every time a developer burns out, they don't have to care. A unionized workforce will *make* them care.

      Alternately, you can always quit and find something else to do. But don't *ever* expect management to change its practices for humane reasons once it's found something that gets the results it wants.

    19. Re:I don't know what to say. by Doc+Hopper · · Score: 4, Interesting
      Strangely enough I get more respect working shorter hours than I did with the longer.
      This isn't strange at all, actually. The usual trend is that younger workers work longer hours in an attempt "to prove themselves" (I did it!). They'll work sixty-hour work weeks without complaint.

      The key thing IMHO is that they need to work those longer hours in order to equal the productivity of a more experienced person. Pit a thirty-five-year-old seasoned programmer against most twenty-two-year-old fresh-out-of-college programmers, and that guy with thirteen years more experience will probably produce cleaner code, fewer bugs, and more features in less time than the younger programmer.

      There are, obviously, brilliant exceptions to the rule on both sides :) However, in the main, working more hours does not mean more productivity. I have more respect for the guy that puts in his honest days' work and gets the job done, then goes home to his family, then for the person that works seventy-hour weeks to bring the project in due to their lack of competence.

      That doesn't mean I don't value the crazy-hour-worker. It just means I value the seasoned veteran who knows how to get the job done quickly more because he's better at the job.

    20. Re:I don't know what to say. by Morpeth · · Score: 1
      I'm of the 'work to live' mentality. I like my free time and friends, so I avoid places that are going to ask those kind of hours from me, without seriously offering something in return.

      I'll take a f/t perm job if I know the standard week is in the 40-45 /hr range, with the occassional crunch. If they are in constant panic mode, and expect a lot of hours all the time, I go contract - that way the extra 20 hours a week ends up in my bank account.

      There's pros and cons to contracting, but I often like doing it since companies love to take advantage of the salaried exemption when it comes to hours. At least when contracting, if they need me to work 60 hours, I'm not bitter about it since I'm paid for my time. It's fair to both of us that way.

      Like many other geeks, I've dreamt of being a game programmer instead of working more 'boring' companies, in my case, often financial ones. But the reality is, I usually go home at a normal time, my stress is managable -- and if I have to work extra, there's something in it for me.

      It's a shame too, I imagine there's a ton of great developers, such as the /. crowd who would make terrific game programmers - but we know better, have lives (and maybe spouses & kids), and just can't tolerate or conceive of endless 80+ hr weeks with little to show for it.

      --

      'The unexamined life is not worth living' - Socrates
    21. Re:I don't know what to say. by Anonymous Coward · · Score: 0

      Wow, the US still has slavery?

      Last time I worked a weekend I got double pro-rata pay (ie, 35 hour a week standard * 45 weeks = 1575 hrs/year. So (salary/1575)*2) plus a day off in lieu.

      Man, I love being English :)

    22. Re:I don't know what to say. by dcw3 · · Score: 1

      I've been in the industry (at the same U.S. company) for about twelve years. I frequently work what our mgmt. likes to call "casual overtime"...unpaid. But that's usually just a few extra hours per week. Whenever we really are in crunch mode they authorize us to work extra time up to 48, or 56 hours, and pay for it. Seems very reasonable to me.

      --
      Just another day in Paradise
    23. Re:I don't know what to say. by cvd6262 · · Score: 1

      Especially paid overtime -- who gets that? Anyone?

      When I was a co-op at IBM my first- and second-level managers got in an arguement over whose project needed me more, so I proposed to work through the weekend and on the following Monday - Memorial Day -, which was a scheduled complete plant shutdown day.

      They both thought it was a great idea, if I didn't mind. I wasn't married at the time, but I did have to cancel a date, no worries. I got time and a half for the overtime for the weekend, and double time for the Memorial Day work (10 hours of it). And I did finish my piece of both projects.

      However, now that I'm graduated, married, 1.5 kids, my wife would have my head for proposing such a "solution". So, for me, even if I could command that kind of dough for extra hours of work, I couldn't do it. Ergo, any job that requires that kind of hours, with or without the extra pay, is not an option.

      --

      I'd rather have someone respond than be modded up.

    24. Re:I don't know what to say. by jeroen94704 · · Score: 1

      No paid overtime and no comp days here. Then again, "crunch-time" is not a term that appears in my employer's dictionary. 40 hours a week, that's it. Oh, and 25 paid vacation days a year, but then that's the legal minimum where I come from.

      --
      He who laughs last, thinks slowest.
    25. Re:I don't know what to say. by Yet+Another+Programm · · Score: 1

      It was so refreshing to read this post and hear that other people are in a similar situation to mine. Here is my story: I am a programmer for a small company that works in healthcare and financial stuff. One summer, I was thrown into a project with totally unrealistic deadlines that forced me to work 80 hour weeks for three or four months. I was mentally at the breaking point at the end of it. I told myself, never again. I am going to establish boundaries and work from 9-5 give or take an hour or so a day. Well, my review came up recently and I was reamed. There was a perception that I wasn't pulling my weight. Needless to say, I now feel like I am on the bubble and last week I worked 77 hours. If I had comp time, I would not work from September through the end of the year because I have already worked my hours by then.

    26. Re:I don't know what to say. by Anonymous Coward · · Score: 0

      I work as a programmer games industry and don't do any uncompensated overtime, norm or not. We just get the equal time off. We have also pretty much always hit our deadlines in the last four years I have worked here. It's not how much you work, it's more how effectively and smart you work. I make much less money that what I would make if I'd accepted a few jobs that didn't offer me what I required of them, but I bet I'm a lot happier right now than I would be if I had accepted.

      And really, it's the people that eat the shit they feed us without questions that tell the managers that it's an ok policy to slave your workers to death.

    27. Re:I don't know what to say. by Anonymous Coward · · Score: 0

      I work 40 hrs/wk as a software engineer, and get paid overtime...

    28. Re:I don't know what to say. by bullestock · · Score: 1
      Especially paid overtime -- who gets that? Anyone?

      I work at a small (50 people) software company. My work week is 37 hours; if I put in more than that, I get a proportionately higher pay. Under special circumstances overtime can get compensated at a higher rate (e.g. 1.5 or twice the usual pay).

      Since I like to spend time with my family, I usually work one or two evenings every week so that I can leave relatively early each day.

      And BTW, since we actually are good at doing project planning, almost noone works more than 37 hrs/week in average.

    29. Re:I don't know what to say. by StM.Rawder · · Score: 0

      I do exactly that. Im salaried and expected to put at least 40 or more hrs, i was actually told 50 minimum per week. My reply to this was and is, why? is the quality of my work lacking? Is there some reason? Is my work not geting done on time? As a salaried employee they shouldnt have to watch my time, whether I spend more or less as long as my projects are done and clean. I refuse to be treated in any other way (I dont have a family and I dont even have a cat), so i can get away with it maybee.

      --

      ---
      My sig was stolen - the insurance company replaced it with this one.
    30. Re:I don't know what to say. by samael · · Score: 1

      Wrong.

      I get paid my salary for a 35 hour week. If I work more hours during the week then I build up flextime, which I can work less hours to get rid of.

      If I work the weekend then I get time and a half or double time, depending on the circumstances.

      I'm a developer, for a large financial company (1100 IS people here...)

    31. Re:I don't know what to say. by YukiKotetsu · · Score: 1

      I got paid comp time when I was a consultant. I guess that's the way to go, be a consultant for somewhere that will pay you overtime. Most places won't be so willing to work you to the bone when they are paying your consulting company $80 - $250 an hour for your services, and even more when it goes into overtime. Of course when I hired on with the client, the manager was nice enough to agree to us having some sort of comp time if we worked a lot of hours during the week and things aren't so busy. So far I've only been shafted one week out of thirty, not a bad percentage.

    32. Re:I don't know what to say. by Drakonian · · Score: 1

      I disagree with your assertation that more experienced programmers are better programmers. I read in one of the software/proj management books (I can't remember which one - Mythical Man Month? Peopleware?) that the best programmers are an order of magnitude better than average programmer, and that holds regardless of experience. I've found that to be true. If you are doing a task that has already been done once in the past, I'd agree that the experienced guy is better; he's seen it before. But with a new technology/project/concept/program, I don't think experience helps that much.

      --
      Random is the New Order.
    33. Re:I don't know what to say. by jmagar.com · · Score: 1

      External influences may be skewing the results here. A 35 year old programmer (someone still actively writing code instead of project managing a team) is likely to be a member of the "best programmers" group. Average programmers (like myself, age 31) discover that they don't stack up against the rock stars, and move off of the critical path into management...

      My 2 cents.

    34. Re:I don't know what to say. by Anonymous Coward · · Score: 0

      25 paid vacation days as a legal minimum?

      Man, wouldn't that be nice....

      My last job gave 10 per year, and they were being nice. Unfortunately, they got bought, and I am unemployed.

      The only opportunity I had so far offered zero vacation days for the first year, and an accrual rate of one day per month after that.

    35. Re:I don't know what to say. by Anonymous Coward · · Score: 0

      I dealt with the perpetual crunch time by telling my employer that it had to have an end, and then assigning one myself when they didn't do it.

      I was very polite, but I told them that they better start training a replacement for me because one way or another, I wasn't going to be working those hours in two weeks.

      What a nerve wracking two weeks! It was basically a protracted game of chicken, where I started wrapping up all my responsabilities and making like I was about to move on and on the LAST DAY the manager takes me aside and offers me a position working on my project of choice and doing 9 to 5.

      Of course, the entire engineering force was layed off two years later, but what can you do :)

    36. Re:I don't know what to say. by legirons · · Score: 1

      "Reading this article woke me up a little... maybe I should be getting those things. I wonder how many programmers are in the situation of having little to no 'crunch time' and paid overtime and comp days? Especially paid overtime -- who gets that? Anyone?"

      Yes, I think. 37-and-a-half hours per week, and I paid for every hour of overtime. 25 days holiday per year. And it's in gaming, although not in the mainstream part you know. It's also in the UK, although that shouldn't make much difference (someome already mentioned problems in France, which has very good labor laws)

      I guess if you allow the company to ask for overtime too often, then it quickly becomes a problem you can't get out of - once long hours are expected, then I imagine it's much more difficult to say no. But if you leave at 5pm like your contract specifies, then what are they going to do? Wait 3 months to find someone who'll accept the job, and another 8 months for them to get up-to-speed on the code?

    37. Re:I don't know what to say. by Libertarian001 · · Score: 1

      Um, no. You can find overtime for all sorts of jobs, not just entry-level-right-out-of-high-school stuff.

      My last job I was a tech for a company that makes diffusion furnaces for Chipzilla.

      When I say I was a tech, I mean that it was on-site tech-support. Our contract had us responding (calling back) to a problem within 30 minutes of being contacted. Chipzilla was nice enough to give us on-site cubicles with computers w/ high speed net access, and a pager. I sat in the cube, surfing the net, waiting for a furnace to break.

      We had 24/7 coverage (12 hour shifts: 4 days 1st week, 3 days 2nd week, then back). Everything over 8 hours was paid overtime. So yes, on my short week I had 24 hours normal pay and 12 hours time-and-a-half.

      Working holidays was great fun: 8 hours standard, because everybody gets holiday pay whether they work or not. Plus I made time-and-a-half for the first 8 hours. Plus double-time for the last 4 hours. 28 hours of pay for 12 hours.

      This was not a low-paying job.

    38. Re:I don't know what to say. by spoonyfork · · Score: 1

      This isn't strange at all, actually. The usual trend is that younger workers work longer hours in an attempt "to prove themselves" (I did it!). They'll work sixty-hour work weeks without complaint.

      Yup! That's what I did: 50-60 hour weeks for peanuts right out of university. Now I don't work a minute under or over 40 and I get paid almost twice as much as I did back then. I would also argue that I am more productive now.. learning curves aren't as steep.

      --
      Speak truth to power.
    39. Re:I don't know what to say. by default+luser · · Score: 1

      I work in the defense industry.

      I havn't worked overtime in months. And if I do, standard practice is, if the program can afford it, I get paid for it (but it's not time-and-a-half). I can also typically comp any hours over 40 if I wish.

      There have been occasions when programs were in such severe crunch (both in schedule and in budget)that employees were asked to work mandatory unpaid overtime, but it topped out at 6 hours per week (and I quickly got out of that hellhole).

      But here's the benefit of a big defense company: you tend to get to know people...who know people...who know projects... and this allows you to get a feel for projects before you leap onboard.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    40. Re:I don't know what to say. by Anonymous Coward · · Score: 0

      Yet somehow it still sounds like a job any monkey right out of the zoo could do...

    41. Re:I don't know what to say. by Libertarian001 · · Score: 1

      That's totally uncool. However, I was quite content making $60K, so to each their own.

    42. Re:I don't know what to say. by Doc+Hopper · · Score: 1

      True. Correlation doesn't equal causation. If you're thirty-five or forty and still in the business, chances are you have the resolve and skill to do well regardless. Good point.

      I can count on the fingers of one hand the number of people I count as friends who went into programming straight out of college and stuck with it for over a decade. I can count on two hands and toes the number I know that now work in something else. Lots of management, some sales, and one guy that decided to hang it all and help run a chain of theaters.

      My background: I'm a gaming industry veteran, though not a programmer (sysadmin and musician). Credits are here. However, this makes me much more of an "interested outsider who worked for a computer game development company" than a game developer myself. I'm working with a small studio now that just recently release Void War, a 3D multiplayer space shooter that's catching on. We're hosting a trial version competition tonight; download the demo and check it out! 9:00 PM Mountain Time.

    43. Re:I don't know what to say. by Doc+Hopper · · Score: 1
      Sorry to double-reply:
      But with a new technology/project/concept/program, I don't think experience helps that much.

      As a systems admin, lightweight programmer (meaning shell scripting, things to get my adminning done, that kind of thing), and professional musician, I see how much writing good programs is like writing good music. There is inspiration, perseverance, and experience.

      A good sound engineer can make a humdrum piece sound fantastic, but at the heart, it's still so-so music. A great piece, even if poorly engineered, will stand out as an amazing piece of musicianship even if the recording quality is sub-par.

      I consider myself an adequate musician, but a pretty good sound engineer with the tools at my disposal. I love to twiddle the knobs until a piece sounds pretty good. I'm still learning, though, too, as evidenced by the slowly improving quality on my web site.

      I can make up for a lot of deficiencies in talent through sound engineering. The songs can do what they are intended to do (provoke emotional responses in listeners) without being amazing.

      Programming is similar. At least, when I get "in the zone" writing a script, it's the same zone I get into when I'm writing a piece of music. While I agree that some inexperienced programmers can be more productive than some experienced programmers, experience is still a factor in how quickly they get the job done. Apples to apples: a brilliant programmer with a decade in the business against an equally brilliant rookie will be an interesting contest. I submit that the more experienced one will probably achieve the same results with less time invested.

      Of course, it's all a WAG anyway. You can't measure brilliance any more than you can measure stupidity. It's all relative.
    44. Re:I don't know what to say. by sysadmn · · Score: 1

      Guess again. Paid overtime is somewhat rare, but comp time (real comp time) is not. As a system admin, every job I had offered comp time to make up for working a Sunday night maintenance window, or for coming in at midnight to kick a server. And as an engineer on government contracts, paid overtime (at a phony 1.5x normal rate) was pretty much the norm - after a 45 hour week.

      --
      Envy my 5 digit Slashdot User ID!
    45. Re:I don't know what to say. by Harald74 · · Score: 1

      FWIW, here's how it works in Norway: You have to work the standard 37.5 hour week, and if you need to put in any more the employer has to compensate you. My employer gives me 1.5x hourly pay (yearly pay / 1800) for the first ten extra hours, and 2x hourly pay for hours exceeding that. I usually work about 200 hours of overtime each year, but 300 and 400 hours extra is quite common at my company.

      --
      A)bort, R)etry or S)elf-destruct?
    46. Re:I don't know what to say. by mikaelhg · · Score: 1

      If you'd asked me, I'd have said no one gets paid overtime, I've never heard of that.

      I get paid overtime for office work (lead architect, software) but then again, I'm represented by a union and live in Europe.

      Of course, sick time here means that when you get sick, you go see a doctor your employer pays for, who'll tell you when you can go back to work. All sick leave up to two or three months is paid leave. For smaller problems which will most likely last for no more than three days, you just call your boss to notify him or her, stay home and collect paid sick leave.

      Yeah, I know, it sucks.

    47. Re:I don't know what to say. by haggar · · Score: 1

      I do. I'm in Finland, and working overtime without being paid is unimaginable here - it's considered a gross breach of law.

      --
      Sigged!
    48. Re:I don't know what to say. by darnok · · Score: 1

      > That doesn't mean I don't value the
      > crazy-hour-worker. It just means I value the
      > seasoned veteran who knows how to get the job done
      > quickly more because he's better at the job.

      My thinking is different. As a contract manager who both codes and employs coders, my perspective may be useful to some people here.

      I don't value the crazy-hour-worker, because I know it's not sustainable and the chances are the point where that becomes apparent will exactly coincide with that person being on my critical path. If someone can't get their job done in ~40 hours, either they're not up to the job or we've stuffed up our estimations; I can generally work out which of those 2 it is without too much investigation. Once I've worked out which it is, I'll either have to rejig my project plan or shed the person, and I'd rather not have to do either.

      There are plenty of (mostly young) people who appear to work like crazy, but are only doing productive work 40 hours/week and the rest is spent on either their own research or stuffing around and probably disturbing others. Either way, as a rule I'll boot them out after 40 hours because they can do their research or stuff around outside of work.

      I value the seasoned veteran, because I know he or she will produce an outcome to a deadline that they agree to. If a task is going to take 4 weeks, they don't say "I'll do it in 2" then trash my project plan when it blows out. They also don't work like maniacs to try to finish it in 2 weeks, because that will burn them out and stuff up my plan later on. Crazy Hours Guy may say he'll do it in 2, and maybe he'll actually do so 50% of the time; give me the guy who says he'll do it in 4 weeks, and does so 99% of the time, every time.

      There is nothing, NOTHING more annoying to a project manager or team leader than having to rejig a project plan at short notice because someone is working in an unsustainable manner. That one person's incompetence (and I call lack of time management skills "incompetent" in a supposed professional) is going to have a massive impact on a project schedule, and potentially cause disruption to many peoples' lives while they try to untangle the mess.

      Every now and then, I wind up with Crazy Hours Guy, but if so I make a point of never relying or employing him again.

    49. Re:I don't know what to say. by RealAlaskan · · Score: 1
      In my case, it means I get paid X dollars per week, whether I work 20 hours or 80.

      That's the definition of ``salaried'' to me. When a prospective employer starts talking about salary, I ask: ``What happens if I decide to go home at noon, or come in at noon?'' If the answer is: ``As long as the work gets done, we don't care.'' it's a salaried job. Otherwise, I tell them they'll have to pay me by the hour, with overtime, or pay someone else. You can pay me a salary, or you can keep track of my time, but no both. So far, that policy has worked well, and it's kept me out of what would have been some nasty jobs.

  14. Two solutions by antifoidulus · · Score: 1, Insightful

    well, first of all, whing on the internet never achieved anything(or all /.ers, myself included would be overacheivers). As I see it, you have 2 solutions: quit or organize
    It's not like the CEO is secretly stealing millions in retirement accounts or anything, yes he is making a lot of money, but you knew that before you took the job. You don't like the working conditions there, don't work there. I highly doubt that someone who works at EA games can't get a decent job somewhere else. My bet is that he works there because he loves(or loved) what he was doing. It's not like it's a 19th century coal mine or anything, he won't die at work, so I fail to see how these working conditions are at all opressive.
    If he still loves the companyh but doesn't like it's ceo, then he can also organize a strike, let the company know you mean business. Though honestly you are unlikely to invoke much sympathy over a white collar worker's problem at a video game company....

    1. Re:Two solutions by AKAImBatman · · Score: 1

      It's worth noting that the company is in breech of employment laws and could be sued. (Either individually or as a class-action suit.) Many companies abuse salaried workers, because those workers don't understand that overtime is not necessary "part of the salary". If workers start fighting back by asking for employment laws to be enforced, the industry "standards" WILL change.

    2. Re:Two solutions by cbiffle · · Score: 2, Funny
      ...fail to see how these working conditions are at all opressive.


      Libertarian, huh?
    3. Re:Two solutions by DarkSarin · · Score: 2, Insightful

      I am going to heavily disagree on this one::the folks COULD actually die from the kind of hours described in the blog. Heart Failure is a possibility, as are other problems. MOst of them will not be from people who are extremely healthy, but if you have a prior condition, this can kill you.

      And, as someone else points out, this is against certain labor laws. I am not generally in favor of unions--they tend to cause certain problems, but I think that in this case that is what is needed.

      The workers at EA (and some other places) need to get together quietly and talk to a labor lawyer. They should either then bring in a union OR file a class action suit. Documentation is their friend in this situation.

      Another solution (one that would benefit the workers the most) is the elimination of salaried positions for game programmers. Make it an hourly position. This will change the nature of the job dramatically, but will seriously reduce the temptation on the part of management to call for overtime. In fact, it will virtually eliminate overtime.

      As far as it goes, this is oppressive--there are fewer and fewer big game companies, and ANY employer involved in this type of action needs to have their VP of HR fired (I'll take the job--I am in the market) and replaced. HR folks should be the liasion between the company and its employees--going to bat for the employees as much as possible, while still representing the companies interests. HR should be the frontline for making sure that employees are treated well, are happy, and AREN'T LIKELY TO SUE!!!

      EVERY lawsuit, even frivolous ones, cost the company money. In some ways, the smart thing to do here would be for all the employees to fire separate lawsuits. EA would be forced to settle or fight EACH ONE, costing them a lot of money, both in court costs, lost productivity, and bad press. IF they were smart, they would change some things immediately.

      As far as quitting is concerned, it does fix the core problem (which is what I am concerned with). I personally think that humans should be concerned with this. I call for a strike(boycott)--DON'T BUY EA until this is FIXED!

      Thanks.

      --
      "We don't know what we are doing, but we are doing it very carefully,..." Wherry, R.J. Personnel Psychology (1995)
    4. Re:Two solutions by Anonymous Coward · · Score: 0

      Good ideas, but I would think that at some point all the separate lawsuits may be combined into some kind of class-action lawsuit. Standard IANAL disclaimer applies...

    5. Re:Two solutions by eclectic4 · · Score: 1

      " am not generally in favor of unions--they tend to cause certain problems"

      Yeah, those silly workers don't need any bargaining power. Screw 'em. The labor movement was a farce. Fuck em. We are about productivity baby! Money, power, leverage for the ones on the top, the ones that don't need any leverage... they ARE the leverage! Mwuuhaaahaaahaaahaaa!

      Yeah, those silly unions. We should just re-instate slave labor and sweatshops. Man that would be AWESOME!

      Ahhh, a CEO can dream, can't he? I mean those union people are lazy and stupid. We have even found a few abusing their power. God I hate the little people. I mean I really hate them. Always wanting rights such as living wages, safe working conditions, non-discrimination, enforcing corporate accountability for things such as planned 12/7 work days...

      --

      "The greatest obstacle to discovery is not ignorance - it is the illusion of knowledge." - Daniel Boorstin
    6. Re:Two solutions by Dastardly · · Score: 1

      This will change the nature of the job dramatically, but will seriously reduce the temptation on the part of management to call for overtime. In fact, it will virtually eliminate overtime.

      Actually, it may prevent excessive overtime, but probably would not eliminate overtime. The reason is that even at time and a half it may not make sense to go through the process of hiring an extra employee that you may not need later. The overtime might also cost less than an additional employee due to cerain fixed costs associated with adding another body. ti would prevent excessive overtime as there is a point at which a new employee costs less.

  15. Simple problems,simple solutions by Rocketboy · · Score: 5, Interesting

    A. Incompetant management. No new story here, and we've all suffered under it.
    B. Outsource the whiners to a country where, at least if they do whine, no one here will hear them. Also something many of us have lived through.

    No, they aren't going to outsource management but thanks for the suggestion. In my experience, that's like throwing gasoline on a fire. You think the bastards in *this* country are greedy incompetants, wait till you see some of the lads and lasses Over There.

    Simple solution? Don't do it. At one point in my career I was good enough at fomenting revolts that even the Indian and Russian contractors joined in. The key is to pick the part of the deathmarch where hanging management actually sounds like a reasonable solution. A few weeks of 12-hour days, seven days a week makes any way out welcome. :)

    Rb

    1. Re:Simple problems,simple solutions by Ford+Prefect · · Score: 1

      Simple solution? Don't do it. At one point in my career I was good enough at fomenting revolts that even the Indian and Russian contractors joined in.

      Sudden vision of a certain managers' office...

      Boss A: "That Rocketboy, he's revolting."

      Boss B: "Yes, he is. Utterly revolting. His personal hygiene - euch!"

      Boss A: "No, seriously. He's really revolting! Have you heard what he's been saying to people?"

      Boss B: "Was it revolting?"

      Boss A: "Gah! You're not listening to me!"

      Boss C: "Hey, guys, the Russians and Indians are revolting too!"

      ...

      Ahem.

      --
      Tedious Bloggy Stuff - hooray?
    2. Re:Simple problems,simple solutions by twiddlingbits · · Score: 1

      WOW!! A post on /. actually SUPPORTING outsourcing!! What is the world coming to? ;) It does bring up an interesting question, WHY NOT? I mean we outsource damn near all else but Games seem to be off-limits. Can someone give me a reason why? Don't the standard arguments hold about cheaper labor but just as good a quality? Or is there some worry about IP? Are the outsourced programmers/designers not as creative?

    3. Re:Simple problems,simple solutions by Anonymous Coward · · Score: 0

      Outsource the whiners to a country where, at least if they do whine, no one here will hear them.

      Oh, you can hear them on the phone sometimes. You just can't understand them. When Indians whine it's like "igblaba spfgj blalala!"

      Of course, when Indians are complaining about the hours, it's nothing a bowl of tiger penis soup won't handle.

      (I miss the TPS troll, where are you?!)

      BT

    4. Re:Simple problems,simple solutions by Anonymous Coward · · Score: 0

      On the contrary, management is *quite* competent - they're getting the results they want at a cost that's quite low Games on schedule, and lots of free labor -- sure, it sucks that programmers occasionally burn out, but that's the cost of all the free labor, much cheaper than paying a living wage for reasonable hours. As long as there are geeks out there who are dying to work on the next cool game, and no negative side-effects from programmer burnout, EA management has no reason to change what they're doing. The system is *working* for them.

      Now, they don't have the same goals as the workers, but why should they? They're management.

    5. Re:Simple problems,simple solutions by Anonymous Coward · · Score: 0

      Letting buggy shit out the door that dont work is poor management.

  16. WTF?!?! by Killjoy_NL · · Score: 2

    Isn't there some sort of government body in the US that regulates stuff like this??

    Is this even legal to let people work for 12 hours every day ??

    If my company here tried that, they would have a big fat lawsuit slapped on 'm before they could twist their nipples

    --
    This is the sig that says NI (again)
    1. Re:WTF?!?! by Anonymous Coward · · Score: 0

      Ever go to a hospital? Try 16 hour shifts with no
      breaks. Ever go to the emergency room? Some of those people on there work 16, 24, even 36 hour shifts.

      And you rely on these people for your LIFE.

      If you are going to call your congressman/lawyer/senator, don't babble on about the gaming industry messing up hours, babble on about the fact that the next time you step into a hospital, the person treating you may not have slept in the last 24 hours.

    2. Re:WTF?!?! by Hatta · · Score: 1

      No. We in america are "free" to work as long as we can. Our employers are also "free" to make that a requirement of employment. Isn't it great in the land of the "free".

      --
      Give me Classic Slashdot or give me death!
    3. Re:WTF?!?! by Sfing_ter · · Score: 1

      would that be a first or second degree titty twister?

      BTW - if you 'sub-contract' you work the hours you need to; i do consulting and the demand outweighs the amount of capable people thus creating a "busy as a one legged man in an ass kicking contest" syndrome, where valued customers require emergency work, I will work nights and weekends, but they WILL PAY!

      In the case of game programming as was previously stated, there are a number asses waiting for those cherished seats, and even if you're good, they will replace you in a heartbeat with 2 mediocre coders that will work endless hours for cheetos and jolt/bawls.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing. Emo Philips
    4. Re:WTF?!?! by winkydink · · Score: 1
      Essentially, yes it is legal. Exempt workers are just that. Exempt from overtime as a result of having to work more than 40 hours in a 168 hour week.

      You could certainly sue, but you can forget finding a lawyer to take it on contingency. Hope you're already rich!

      --

      "I'd rather be a lightning rod than a seismometer." -Ken Kesey

    5. Re:WTF?!?! by Zapd · · Score: 1

      "Isn't there some sort of government body in the US that regulates stuff like this??"

      I think "no" is the answer.

      And that's why there are no game companies in the Netherlands (where working laws exist), and that's why production for companies like Nike are based in 3rd world countries (where there is even less regulation).

      --
      The imp hits!
    6. Re:WTF?!?! by winkydink · · Score: 2, Interesting

      Nurses, at least in California, are hourly workers and most hospitals these days frown on even back-to-back 12 hour shifts for fear of litigation. Most hospitals have also cut down on the brutla hours that residents are required to put in for the same reason. In the resident's case, they do get a place to crash when (assuming) things slow down for a while (and they usually do, even in ERs that are major trauma centers in major cities)

      --

      "I'd rather be a lightning rod than a seismometer." -Ken Kesey

    7. Re:WTF?!?! by Anonymous Coward · · Score: 0

      Businesses are the government in the USA....

    8. Re:WTF?!?! by AKAImBatman · · Score: 1

      Except that the EA employees don't fall into the exemption category.

    9. Re:WTF?!?! by Anonymous Coward · · Score: 0

      Why should the government tell me how many hours I can work?

      If you don't want to work those hours, then work for someone else!

      I don't need some pointy-haired beuracrat telling me how to live my life.

    10. Re:WTF?!?! by harrkev · · Score: 4, Informative

      Wrong. The Department of Labor enforces things like overtime laws. The problem is that it only works if you are not "exempt."

      Typically, "Exempt" refers to "professions" such as lawyer, doctor, and engineer. It can also apply to "management." A software coder without the word "engineer" in their title might be able to be considered non-exempt. The only way to know for sure is to contact the department of labor: http://www.dol.gov/.

      They may be a bit slow to answer their phones, but keep trying!

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    11. Re:WTF?!?! by blackSphere · · Score: 1

      If exempt employees include engineers, most software engineers are also exempt. This is because the term engineer, as a professional, only applies to those who have taken an accredited engineering degree (or appropriate testing) and are legaly designated professional engineers.

      Most comp-sci majors, regardless of their job titles, are not Engineers.

    12. Re:WTF?!?! by PhreakMac · · Score: 0

      They also get days off after their 20+ hour shifts, game-industry workers in crunch time do not.

    13. Re:WTF?!?! by Thuktun · · Score: 1

      Is this even legal to let people work for 12 hours every day ??

      After all, the poor employees are shackled to their desks and not allowed to leave.

    14. Re:WTF?!?! by Anonymous Coward · · Score: 0

      Engineering certification is a load of crap. If the degree is not worth the paper its printed on, then why are certifications?

      Anyone who wants to call themselves an engineer should do so, there is no reason why the term should be relegated to an elite few who think that the term can only apply to a few fields.

    15. Re:WTF?!?! by fmaxwell · · Score: 4, Insightful

      Why should the government tell me how many hours I can work?

      1. So that 100 people can get 40 hour per week jobs rather than having 50 people work 80 hours per week.
      2. So that other people don't end up supporting you on long term disability after your 80 hour work weeks lead to you having a stroke.
      3. So that employers can't abuse people every time the job market is tight.
      4. To make it more difficult for employers to engage in fraudulent practices of hiring salaried employees with the intention of working them far more hours than would reasonably be expected.

      If you don't want to work those hours, then work for someone else!

      When jobs are plentiful and working for "someone else" is an option, companies don't tend to behave that way.

      I don't need some pointy-haired beuracrat telling me how to live my life.

      How do you know that you don't? John Hinckley doesn't think that he belongs in a mental hospital, but that he believes that doesn't make it true.

    16. Re:WTF?!?! by Sarastrobert · · Score: 1

      According to the FA thought, you have to make over $90.000 to be exempt, which makes sense really. One could argue that with that kind of salary, the overtime is included.

      Otherwise they (management) could just slap the word "engineer" to the title of everyone and exploit overtime rules to thir hearts content.

      But, hey, that seems to be exactly what they are doing here...

    17. Re:WTF?!?! by That's+Unpossible! · · Score: 1

      Isn't there some sort of government body in the US that regulates stuff like this??

      None needed. It is a free market.

      Is this even legal to let people work for 12 hours every day ??

      Thankfully, yes, the government hasn't decided to try to control every aspect of my life yet. With people like you out there voting, though, who knows.

      If my company here tried that, they would have a big fat lawsuit slapped on 'm before they could twist their nipples

      I'm sorry to hear that. See, the truth is, the employees of EA could quit and work elsewhere. When EA starts losing too many good people, their practices will change, or their company will suffer. When potential employees start hearing more stories like the one this person posted, their recruitment will drop.

      This is how change is affected in a free market. Not by the government, but by the people involved.

      --
      Ironically, the word ironically is often used incorrectly.
    18. Re:WTF?!?! by That's+Unpossible! · · Score: 1

      We in america are "free" to work as long as we can. Our employers are also "free" to make that a requirement of employment. Isn't it great in the land of the "free".

      Yes, since you are free not to work for that company. You are free to start your own company that has a saner work schedule for your employees. You are free to scalp employees from EA that are sick of working those long hours.

      Freedom doesn't make life easier, just freer.

      --
      Ironically, the word ironically is often used incorrectly.
    19. Re:WTF?!?! by djlowe · · Score: 2, Insightful

      Our employers are also "free" to make that a requirement of employment.

      Actually, this isn't true. Each state has its own labor laws, and there are federal standards as well.

      I've posted on this subject before, and I'll say it again: People need to learn what their state's labor laws say with regards to overtime in addition to federal law. Salary does NOT automatically mean exempt from overtime pay or other forms of compensation, and those companies that act as though it does are generally in violation of both state and federal law.

      Now, as a practical matter, you might not be prepared to lose your job over insisting that your employer obey the law as it applies to your job. Should that be the case, the best advice I can offer is: KEEP TRACK OF THE TIME THAT YOU WORK! Keep a log at home, note the dates and hours that you work, every day. Also include breaks and note whether or not you worked through them.

      Don't mention to anyone at your office that you're doing so - the mere act of noting that your employer is potentially breaking the law will certainly make them question the desirability of your continued employment there should they discover it.

      If you are non-exempt, and the amount of unpaid overtime becomes extreme (and YOU have to define what "extreme" means for your particular circumstance, I'm afraid), then you have a decision to make:

      1) You can continue to suffer, in the hope that someday you'll be rewarded.
      2) You can attempt to have a reasonable discussion with your manager(s) about the problem.
      3) You can quit, or some variation thereof (e.g. look for another job as time permits and then put in notice once you get a job offer).

      Cynically, I doubt that that any of the above except for 3) will work. Given the ever-escalating drive for profit at all costs, most management won't think twice about firing you. After all, there are probably dozens of people that would take your job in a heartbeat... and then burn themselves out too, to be replaced later.

      If you ARE exempt, you have no recourse at all, and I hope that your employer is paying you VERY well!

      Since labor is THE single largest expense for most companies, unpaid overtime (legal or not) is a GREAT way for management to keep costs down, BTW. If you're non-exempt, and working overtime for no additional pay (that is to say, they pay you a flat rate regardless of how many hours you work), then every hour that you work over 40 in a week reduces the amount that you make that week correspondingly (actually, this is true whether you're exempt or not: It's just that exempt employees tend to be paid MUCH more per year when they are truly exempt under the law, so it doesn't sting as much. The average CEO of a large corporation is exempt, but he or she is paid considerably more for their services per year than those in the trenches).

      Do the math: Suppose you're being paid an effective rate of $20/hour, salaried, non-exempt.

      If you work 80 hours per week, and are treated as an exempt employee, then your effective hourly rate becomes $10/hour. If you do that every week, and don't burn out, your effective salary drops from $83,200/year to $41,600/year.

      If you only skip lunch every day for a year (assuming a half-hour lunch break), then you're giving your employer 2.5 hours/week of your time for free (assuming a 5 day standard work week). That may not sound like a lot, but: Do that every week, and don't take a vacation... then assuming 52 work weeks in a year, you gave your employer 130 hours of work for free. Hearkening back to a standard 40 hour work week - that's over *3* of them for which you didn't get paid.

      Now, assuming you're willing to lose your job, and further assuming that the labor laws are on your side, you DO have recourse: Ask your employer for the overtime pay to which you are entitled. If they refuse to pay, take a trip to your state's local department of labor office, records in hand.

      But as

    20. Re:WTF?!?! by hyphz · · Score: 1

      > Yes, since you are free not to work for that
      > company.

      Except if an illegal practice is commercially a good idea, all other companies will be doing it too. (And if it wasn't commercially a good idea, your company wouldn't have been doing it in the first place.)

      > You are free to start your own company that
      > has a saner work schedule for your employees.

      Not when existing companies have used control over distribution networks to kill free enterprise in the industry.

    21. Re:WTF?!?! by djlowe · · Score: 1

      Whoops - I made a math error...

      $20/hour is $41600/year, assuming 40 hours per week and 52 weeks/year.

      $10/hour would be half that, or $20800 with the same assumptions.

      Sorry!

      Also, I'm mildly curious about the number of companies that pay their exempt programmers the bare minimum to be deemed so: $26.73/hour and then demand that they work excessive hours. Anyone willing to speak up?

    22. Re:WTF?!?! by Charcharodon · · Score: 1
      You can work as long as they want you to in the military. 8-12 hours a day with weekends off are the norm . If you are deployed then it's 8-12 hours a day with maybe a weekend or two off a month.

      Throw that into a combat situation and it's 24-7 till you drop. Of course there are plenty of rules such as you can't held entirely accountable for your actions after 16 hours straight, as was in the case of the pilots that were on stims to stay awake and did some friendly fire. Anything past 12 hours and someone high up has to make the call to ok you staying on the job. After 14 hours they have to either transport you home, you can't be allowed to drive, or provide you with food and a cot at work.

      You want to talk about a long day at work. The new episode of Battle Star Galactica had the crew on duty for 6 1/2 days straight since the Cylons kept attacking every 33 minutes. Damn somebody make a run to Starbucks and get me a double mochoa. (pun intended)

    23. Re:WTF?!?! by Doomdark · · Score: 1
      I don't need some pointy-haired beuracrat telling me how to live my life.

      No kidding; you already have your pointy-haired boss doing that for you. Just bend over, mr. anonymous coward, take another one for the team.

      Me? I'd rather that hypothetical PhBureucrat tell my PhBoss what to NOT do (as in breaking the labour laws as mentioned in the article).

      --
      I like paying taxes. With them I buy civilization -- Oliver Wendell Holmes
    24. Re:WTF?!?! by Doomdark · · Score: 1
      This is how change is affected in a free market. Not by the government, but by the people involved.

      Supposing that fairy tale was true (who knows? it's a good story, but realistic?), the next question is "SO WHAT?"

      There is nothing inherently better about "free market" (or "people involved") fixing the problem instead of government, or vice versa. Question is, will it fix it, and at what cost. And the difference between my effecting the change and government; one of us has a life to live, and the other doesn't. That other one is essentially working for me (and you and everyone else it represents): which one do you think should take the time to prevent abuses like one described by the article?

      --
      I like paying taxes. With them I buy civilization -- Oliver Wendell Holmes
    25. Re:WTF?!?! by winkydink · · Score: 1

      That's open to interpretation. Given the exposure, I'm sure they believe their postion is quite defensible. Insurance companies are funny that way.

      --

      "I'd rather be a lightning rod than a seismometer." -Ken Kesey

    26. Re:WTF?!?! by Anonymous Coward · · Score: 0

      No, silly. There are only two jobs in the U.S. and both of them involve overtime. You can either flip burgers at McDonalds for $25,000 a year (including paid overtime). Or you can be a game developer for EA (with no *paid* overtime) and make $150,000 a year. That's it. No other choices. You cannot be a teacher, or a scientist, or a journalist, or a cop, or a doctor. You can't quit your job and go do something else, and you can't pick your own career in a field you like.

    27. Re:WTF?!?! by Flamingcheeze · · Score: 1

      Mod parent up.

      --
      The Philosophy of Liberty | lewrockwell.com
    28. Re:WTF?!?! by Fulcrum+of+Evil · · Score: 1

      Anyone who wants to call themselves an engineer should do so, there is no reason why the term should be relegated to an elite few who think that the term can only apply to a few fields.

      Yes, you're right - just like anybody who cares to call themselves a doctor should do so. I'm sure nothing bad will happen. By the way, how's that career in sanitation engineering working out?

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    29. Re:WTF?!?! by Anonymous Coward · · Score: 0

      1. So that 100 people can get 40 hour per week jobs rather than having 50 people work 80 hours per week.

      I see...so those 50 unemployed people are entitled to a job? No, if an employer wants an adult to work 80 hours and that adult agrees, then its no one else's business. Don't like it? Start your own business. Sadly, our society discourages this...we tax people twice who provide capital for growing a business. (we tax company income, and then we tax it again when it's a dividend) We also allow banks to engage in more credit expansion then the free market would allow, creating a boom-bust cycle. The boom is a period of malinvestment by entrepreneurs, thus there is much less investment capital during the bust. This decimates the job market and that is when everyone starts advocating all the new laws to protect employees. That's why it's almost pointless to discuss these kind of things without talking about the boom-bust cycle.

      2. So that other people don't end up supporting you on long term disability after your 80 hour work weeks lead to you having a stroke.

      Others shouldn't support you unless they want to. If you want to risk working 80 hours, then you must deal with the consequences.

      4. To make it more difficult for employers to engage in fraudulent practices of hiring salaried employees with the intention of working them far more hours than would reasonably be expected.

      The whole point of the contract is to put in writing what is expected of each party. You must make sure the contract defines what is reasonably expected in some sort of way. The responsibility falls on both the employer and employee. But what if the job market is so tight that the employer has all the power? See the paragraph above...the boom-bust cycle disrupts the entire economy. When the employer is "abusing" the employee, he is just acting as the messanger. The message he is delivering is that this is what happens when the government meddles with economic mechanims it doesn't understand (i.e. the natural free market restrictions on credit expansion by the banks).

    30. Re:WTF?!?! by stud9920 · · Score: 0
      I'm sorry to hear that. See, the truth is, the employees of EA could quit and work elsewhere. When EA starts losing too many good people, their practices will change, or their company will suffer. When potential employees start hearing more stories like the one this person posted, their recruitment will drop.
      Well, that's assuming there's a limited amount of good enough people ready to bend over.
    31. Re:WTF?!?! by Anonymous Coward · · Score: 0

      Hmmm. I have had such titles as "C++ programmer", "Programmer," "Application Developer," and "Lead programmer." (I was never fired, only laid off due to downsize or corporate buy-out).

      In all these jobs, I was exempt. It seems to be the industry standard for code-bangers, regardless of their title.

    32. Re:WTF?!?! by legirons · · Score: 1

      "If my company here tried that, they would have a big fat lawsuit slapped on 'em before they could twist their nipples"

      Your company does that? Eww!

    33. Re:WTF?!?! by ChrisMaple · · Score: 1
      Legally controlled 40 hour work weeks and other similar laws are just the result of power politics and mass stupidity.

      >I don't need some pointy-haired beuracrat telling me how to live my life.

      >>How do you know that you don't? John Hinckley doesn't think that he belongs in a mental hospital, but that he believes that doesn't make it true.

      The idea that one person in government can direct the lives of hundreds of individuals better than those indiviuals can is a falacy that has been debunked many times by free market economists. Hinkley's status is a matter of justice and law, not beaurocratic fiat.

      --
      Contribute to civilization: ari.aynrand.org/donate
    34. Re:WTF?!?! by legirons · · Score: 1

      "Typically, "Exempt" refers to "professions" such as lawyer, doctor, and engineer. It can also apply to "management." A software coder without the word "engineer" in their title might be able to be considered non-exempt. The only way to know for sure is to contact the department of labor: http://www.dol.gov/"

      That DOL website says that exemptions are very narrow, so the only way to know for sure is to phone and check...

      Presumably they would not have described the exemption as narrow if it had included "Engineers", and I can't find any reference to engineers in the law itself (FLSA?), although that law is exceedingly badly-written, and almost impossible to read.

      It does appear that everyone affected by the law has to get a copy and explanation of it from their employer, so it looks like EA Games (and others) have the burden of proving that their employment policies are lawful?

    35. Re:WTF?!?! by fmaxwell · · Score: 1

      I see...so those 50 unemployed people are entitled to a job?

      It is in society's best interest that they have jobs. In the cosmic sense, no one is entitled to anything.

      No, if an employer wants an adult to work 80 hours and that adult agrees, then its no one else's business.

      You are incorrect. It's society's business as such trends affect wages, quality of life, etc.

      We also allow banks to engage in more credit expansion then the free market would allow, creating a boom-bust cycle.

      So if we did not "allow" the banks to do that, then the market would be more "free"? I'm having trouble with that concept.

      The boom is a period of malinvestment by entrepreneurs, thus there is much less investment capital during the bust. This decimates the job market and that is when everyone starts advocating all the new laws to protect employees. That's why it's almost pointless to discuss these kind of things without talking about the boom-bust cycle.

      So are you suggesting that the government make attempts to manipulate investment capital?

      Others shouldn't support you unless they want to. If you want to risk working 80 hours, then you must deal with the consequences.

      Then if you choose to work 80 hours per week, please drop your health insurance and long term disability insurance, because I don't want my premiums going up to support you.

      But what if the job market is so tight that the employer has all the power?

      Then the government should step in to protect the employees -- because people are more important than profits.

    36. Re:WTF?!?! by fmaxwell · · Score: 1

      Legally controlled 40 hour work weeks and other similar laws are just the result of power politics and mass stupidity.

      Such laws are the result of intelligent, decent, liberal thinking that values people more than profits.

      The idea that one person in government can direct the lives of hundreds of individuals better than those indiviuals can is a falacy that has been debunked many times by free market economists.

      Please show me proof of that. Please show me how people were better off before OSHA made regulations affecting safety in the workplace, for example.

      Hinkley's status is a matter of justice and law, not beaurocratic fiat.

      No, it's not a matter of justice. Hinckley was found not guilty by reason of insanity. That he is in a mental institution is not some form of punishment being doled out in the name of justice.

      But the point was that someone who believes that they should be working 80 hour weeks might be better served by having the government prevent him from working that long.

    37. Re:WTF?!?! by Flamingcheeze · · Score: 1
      I think you could use a solid dose of www.mises.org. There is proof and debunkery a-go-go.

      Also check out Frederick Bastiat's The Law.

      The fact that stuff like that is not offered in government schools should lead one to wonder about the purpose of said schools.

      --
      The Philosophy of Liberty | lewrockwell.com
    38. Re:WTF?!?! by Anonymous Coward · · Score: 0

      It is in society's best interest that they have jobs. In the cosmic sense, no one is entitled to anything.

      No, it is not in society's best interest. All intervention helps some and hurts others. In this case, it is not in the employer's best interest. If it were, he'd just hire the two employees and have them work 40 hours. Society needs the employer to get what he wants (so that he can grow his business and provide even more jobs) just as much as it needs the employee to get what he wants. A balance must be obtained, and this is what the free market does. It is the government that destroys this balance. Not intentionally...rather, it adds a little regulation at first. This little regulation has an unintended consequence, so the government adds more regulation to fix the first one. And then it adds another regulation to fix the unintended consequences of the first two, and so forth. This is how the government grows, and this is why you can't fix it with a new plan or tweaking a regulation here and there. You have to change it at the root.

      So if we did not "allow" the banks to do that, then the market would be more "free"? I'm having trouble with that concept.

      I'm sorry, my explanation was very brief. Let me go into more detail: The banks are allowed to do whatever they want in a free market, but market forces hold them at bay. A bank could loan all its money out, but as soon as the first customer tries to take his money out, a bank run would happen and the bank would go bankrupt. So, in a free market, banks are kept at bay by market forces. Now, when the federal reserve came along, it acted as a lender of last resort. It would come to a bank's aid when the bank would otherwise fail. Thus, reserve requirements had to be established because the federal reserve allowed banks to resist market forces. Confusing? Yes, but there are many examples of the government working this way. It distorts the market, then further government regulation is called upon to 'protect' us from the 'free market', when in reality the government caused the original problem.

      So are you suggesting that the government make attempts to manipulate investment capital?

      The government doesn't intentionally try to screw the system up, but it does manipulate investment capital through the banks. By allowing banks to survive when they would otherwise fail, credit expansion has been dramatically increased (so much so that we needed federal reserve requirements to keep the credit expansion at bay). This credit expansion makes entrepreneurs think that investment capital is very plentiful. They invest in projects that require too much funding, because money is very easy to obtain. Eventually, credit can not be expanded anymore, as the money supply is finite. Thus, the entrepreneurs find that they no longer have access to "easy money". The long-term projects they started can no longer be sustained. Thus, the boom is a period of mal-investment, and the bust is the painful transition the economy must go through to return to its normal state. The government has manipulated investment capital, but not intentionally.

      Then if you choose to work 80 hours per week, please drop your health insurance and long term disability insurance, because I don't want my premiums going up to support you.

      You shouldn't have to. Why do you get your health insurance through your employer but not your auto insurance? The government has done this through tax breaks. Companies choose to give you health benefits (rather than the equivalent rise in salary) because of these tax advantages. This socializes the cost of health insurance. It also drives up the cost of health care, because people are less concerned about shopping around for the best price, since their "insurance" covers it. In a free market, health insurance would be purchased the same way as auto insurance, and we would have no "healthcare crisis". Blame the government for this, not me.

      Then

    39. Re:WTF?!?! by fmaxwell · · Score: 1

      Thanks for the links, but I was hoping for something a bit more concrete -- perhaps something to address: "Please show me how people were better off before OSHA made regulations affecting safety in the workplace, for example."

      Also, I tried to read "The Law", but decided that "God" was mentioned way too many times (a dozen or more) for me to take it seriously as an intellectual treatise.

    40. Re:WTF?!?! by Flamingcheeze · · Score: 1
      Well, I could tell you about how steel workers have been seriously injured and killed because OSHA forces them to wear steel-toed boots, which are dangerous working on high steel. Apparently, it makes feeling the beams with your toes very difficult...

      But really, the Mises.org site is great for finding discussions on all sorts of economic topics, from a free-market perspective. For instance, a search for "OSHA" on their site returns lots of articles and blog entries.

      I submit that safety in the workplace is provided by the market itself, rather than through a governmental mandate. The government is very good at claiming credit for good things and avoiding blame for the bad.

      I regret to hear that you brushed off Bastiat simply for his mentioning of God a few times. Are his observations made any more credible in absence of that word? Substitute "Cthulhu" if it pleases you, but don't throw out the baby with the bath water...

      --
      The Philosophy of Liberty | lewrockwell.com
    41. Re:WTF?!?! by Anonymous Coward · · Score: 0

      I see. You support extreme economic libertarianism.

      Why so, may I ask? Do you have evidence that it increases the average quality of living or are you swallowing it just as a dogma? Are sweatshops a good thing to have is there a process that will eventually kill them under such an environment?

    42. Re:WTF?!?! by Anonymous Coward · · Score: 0

      My evidence? I can't find an example of the free market failing that can be attributed to the free market...the government is always involved in every so-called "market failure". There are so many places in the timeline the great depression could have happened if it were caused by the free market...why, of all times, did it happen right after the boom that started after the creation of the federal reserve and the lowering of the federal reserve requirements? The Austrian theory is simply the best explanation of the facts. I didn't swallow the dogma...I looked for better theories and could not find any.

      Anyway, does the free market increase the average quality of life? It would only do that if everyone were equal. But people aren't equal...some produce more than others. If you want to increase the average quality of life, help the average person produce more. If you really have a good plan to help the average person increase their production, you don't need to steal from the rich (taxes) in order to achieve it. Just convince people that your plan is the best one, and there are plenty of good, charitable people in this world who will sign on.

    43. Re:WTF?!?! by duffbeer703 · · Score: 1

      You sound confused.

      We also allow banks to engage in more credit expansion then the free market would allow, creating a boom-bust cycle. The boom is a period of malinvestment by entrepreneurs, thus there is much less investment capital during the bust. This decimates the job market and that is when everyone starts advocating all the new laws to protect employees. That's why it's almost pointless to discuss these kind of things without talking about the boom-bust cycle.

      So employement practices should be laze-faire, but we should tell banks how much money to lend? Sounds like you are confused. Bankers and borrowers are adults, its nobody's business in your disturbed world.

      And we essentially do not tax corporate income, unless the management of the corporation is incompetent. Small businesses can use LLCs or S Corps to pass-through income to the shareholders, and large companies generally have enough deductible expenses to eliminate most taxes. They can also use losses in previous years to offset profits indefinately.

      Look at companies like GE and IBM. They haven't paid a material amount of income tax in decades.

      --
      Conformity is the jailer of freedom and enemy of growth. -JFK
    44. Re:WTF?!?! by fmaxwell · · Score: 1

      Well, I could tell you about how steel workers have been seriously injured and killed because OSHA forces them to wear steel-toed boots, which are dangerous working on high steel. Apparently, it makes feeling the beams with your toes very difficult...

      While I don't doubt that OSHA has made some mistakes, overall, their effect on the workplace has been very positive.

      I submit that safety in the workplace is provided by the market itself, rather than through a governmental mandate.

      Far from it. Before there were governmental regulations, mine safety was abysmal and most mining companies viewed the impoverished labor as expendable. The same was true in many other industries. Look at long-haul truckers. The government stepped in to limit the number of hours they drove in the interest of public safety -- and it worked. Drivers aren't pressured by their companies to drive for 20 hours straight anymore.

      EA is requiring their employees work horrible hours because the poor job market makes it possible. If the employees could just jump ship and go to work for some other game company, EA would not be able to run their shop that way. It's in a tight labor market that capitalism fails the workers when it comes to safety, health, working conditions, etc.

      The government is very good at claiming credit for good things and avoiding blame for the bad.

      The government doesn't regulate against things that no one has ever done or considered doing. In North Carolina, it is against the law to use elephants to plow cotton fields. There's got to be a reason that someone decided that law was necessary.

      I regret to hear that you brushed off Bastiat simply for his mentioning of God a few times. Are his observations made any more credible in absence of that word?

      God wasn't mentioned "a few times." God was mentioned about a dozen times and, more importantly, was cited as the foundation of many of the assertions. For example:

      "Life Is a Gift from God"

      "The Creator of life has entrusted us with the responsibility of preserving, developing, and perfecting it."

      "Life, faculties, production--in other words, individuality, liberty, property -- this is man. And in spite of the cunning of artful political leaders, these three gifts from God precede all human legislation, and are superior to it."

      I won't get into discussions of religious beliefs in this thread, but suffice it to say that I do not accept unproven assertions about the intent of all-powerful beings (regardless of whether you call the being God, Cthulu, Thor, Allah, or something else) as being germane to an intellectual debate.

    45. Re:WTF?!?! by Flamingcheeze · · Score: 1
      In complete absence of the God foundation, Bastiat's observations still bear fruit. It matters not from where man draws his unalienable and equal rights, so long as it is agreed that man does have claim to them.

      Please clarify for me, do you disagree only with Bastiat's opinion on the divine source of those rights, or with the existence of equal rights entirely? Had Bastiat been an atheist and his socialist foes devoutly religious, would his arguments on liberty only then be valid?

      Again I would submit that his arguments hold up whether or not you accept his personal opinion of God. No matter from which source we owe our life, our free will necessarily leaves to us "the responsibility of preserving, developing, and perfecting it."

      In the end, his thesis, "Law is Justice" is the central argument. I, too, found little use in Bastiat's opinions of God. However, "Law is Justice" rings very true to me, indeed.

      --
      The Philosophy of Liberty | lewrockwell.com
    46. Re:WTF?!?! by fmaxwell · · Score: 1

      I disagree with Bastiat on many fronts. For example, he writes:

      What, then, is law? It is the collective organization of the individual right to lawful defense.

      That is but one aspect of the law. When a law limits the speed at which I may drive my car, it is not enforcing anyone's right to lawful defense. Another purpose of the law is to protect society, and not just the individual. One person should not be able to completely halt the building of an interstate highway simply because he owns land across which it must be built.

      And if everyone enjoyed the unrestricted use of his faculties and the free disposition of the fruits of his labor, social progress would be ceaseless, uninterrupted, and unfailing.

      Without restrictions, pollution would be unchecked, the forests denuded, and children exploited.

      Man can live and satisfy his wants only by ceaseless labor; by the ceaseless application of his faculties to natural resources.

      My labor does not involve the ceaseless application of my faculties to natural resources. Niether does the labor of poet, musician, accountant, or lawyer. Given enough money, I could easily live and satisfy my wants. Give me $5million and I'll prove it to you.

      Please clarify for me, do you disagree only with Bastiat's opinion on the divine source of those rights, or with the existence of equal rights entirely?

      I disagree with the premise that we are granted an inalienable right to limitlessly exploit the natural resources of the Earth, just to name one example of how I do not see eye-to-eye with Bastiat.

  17. Negotiation skills by Anonymous Coward · · Score: 0

    Sounds like someone allowed themselves to get trampled with this job. I'm guessing that you wanted to work for a game company so bad that you allowed these guys to walk all over you just so you can keep your job. Do what everyone else does, if you don't feel like you're properly compensated for you job, find a new one.

  18. Derek's view on EA... by mbsurf · · Score: 1

    Do you understand that the world does not revolve around you and your do whatever it takes, ruin as many people's lives, so long as you can make a name for yourself as an softwatory productionist, no matter how many friends you lose or people you leave dead and bloodied along the way, just so long so you can make a name for yourself as an softwatory productionist, no matter how many friends you lose or people you leave dead and bloodied and dying along the way?

    1. Re:Derek's view on EA... by Anonymous Coward · · Score: 0

      stellar reference, man. Absolutely perfect!

  19. EA's response to this story... by DragonPup · · Score: 4, Funny

    ...would probably be something like this

    --
    "Useless organic meatbag" -HK-47
    1. Re:EA's response to this story... by mestreBimba · · Score: 2

      Ain't it the truth.

      In my case, after working 75 hour weeks for a year and 1/2. 3 weeks after finishing the second title they (the management) fired every one and shut down the whole studio.

      Of course the company is now bankrupt.....

      --
      Fly Fish? Participate in our forum
    2. Re:EA's response to this story... by Drakonian · · Score: 1

      I think this one is even more apt. Damn I love those posters. I wonder if it would be acceptable to get one for my cube...

      --
      Random is the New Order.
    3. Re:EA's response to this story... by Werelock · · Score: 1

      No, more like this.

  20. better updates by spangineer · · Score: 1

    I for one know that I would be more likely to purchase and play EA sports computer games if they would be updated less frequently - as former fan of the NHL and NFL series, I got tired of minor revisions and facelifts every year that resulted in nearly identical products. Give the software engineers more time so they can make real improvements, and then maybe I'll get back into sports games...

    1. Re:better updates by geoffspear · · Score: 1
      It will never happen. For one thing, they can justify releasing a new game every year because rosters change, players get better, etc.

      You should just be glad there's competition in the industry, or they'd happily release the exact same game year after year with no changes to gameplay, charging $50 for updated statistics. And people would buy it, too.

      --
      Don't blame me; I'm never given mod points.
    2. Re:better updates by Loco3KGT · · Score: 1

      But sports games need revisions every year. The teams change every year. Hell a lot of teams change during season (Jerry Rice moving to the Seahawks, for example).

      If you want to play as your latests team incarncation then you want a release every year.

      However, if you're like me and a Redskins fan then you'll settle for Madden '91 when your team last performed well.

      --
      Blessed be he who reads this post, Cursed be he who tells my boss.
    3. Re:better updates by gowen · · Score: 1

      Here's an idea. Why not buy every third version?

      --
      Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
    4. Re:better updates by An+Onerous+Coward · · Score: 1

      That's what really surprised me about this story. The whole programmer abuse angle is pretty well publicized. But I'm having trouble believing that incrementing a given EA sports game takes more than running a small shell script.

      Seriously, what are they doing over there? Scrapping the game engine for every release? More likely, they're running around like sailors on a sinking ship, throwing together kludges to minimize the kludginess of the huge ball of kludges left over from the last death march.

      OK, EA guys, here's the plan. Half way through the next death march, you all quit and go form your own game company. If there are any sane managers, take them with you. Make sure you've stashed about a year's worth of salary to tide you over.

      That'll learn 'em.

      --

      You want the truthiness? You can't handle the truthiness!

  21. Games are no different that other software by gosand · · Score: 1
    This happens in all kinds of software houses, although those hours do seem pretty excessive. I love how programmers deride "process" initiatives (like the CMM) but these are exactly the things that can help in situations like this.

    Note that I said help, they aren't guaranteed to solve anything. But the point of models like the CMM are to better manage your projects. If you were up and running at CMM level 2, your senior management would have the visibility into the projects at a high level (via SQA). Of course, this is only if it is done properly, you can certainly fake good behavior just to get some type of CMM level assessment. There is also nothing to prevent said senior management to approve of burning out the employees, but at least then you will know where you stand. But managing your projects and processes effectively is a management decision, and if management enforces those kinds of hours, then you may be out of luck. I would take that kind of job as long as you can, then leave. It doesn't sound like there are any alternatives.

    --

    My beliefs do not require that you agree with them.

    1. Re:Games are no different that other software by jallison · · Score: 3, Insightful
      I love how programmers deride "process" initiatives (like the CMM) but these are exactly the things that can help in situations like this.

      Very true. I don't know for sure, but I would bet that most of the developers at EA are fairly young. Not long out of school, smart, energetic, and absolutely positive that they know exactly what they are doing. No heavyweight process is going to get in their way! I know because I used to be this way myself.

      Having been in the industry for a while now (18 years), I've seen my share of projects crash and burn as a result of developer self-indulgence. A small dose of formalization applied along the way can really help get things done on time. Yes, it can be boring. It can be awkward. Sometimes you feel ridiculous sitting in a meeting talking these things over, but it beats the hell out of staring fuzzily at the debugger at 2:00 in the morning after 14 cups of coffee.

      No process is perfect, and there will be crunches from time to time. I think professionals in every field are OK with that.

      What I don't understand is why EA encourages this sort of behavior (this assumes that the blog post is accurate, of course). This has got to be more expensive than doing things the right way. You will have more defects in your software, and you will burn people out. Naturally your best and brightest people will have the easiest time finding another job, so those are the ones you lose. And you're stuck with the bottom feeders and the new guys. Wouldn't it be nice to hang on to good people for a few years so they can apply their expertise? I wonder how many people have survived these conditions at EA for any length of time. Jobs may be scarce, but what kind of life is working 12 hours a day seven days a week?

    2. Re:Games are no different that other software by Obsequious · · Score: 1

      > But the point of models like the CMM are to better manage your projects.

      No, it isn't, or at least not ultimately. Sorry, but I see this so much that I have to respond.

      The dark secret of CMM and its peers is that it is intended *soley* to slow down the software development process. Sure, they say that you're just inserting checkpoints, milestones, "process", and all that. But why?

      The simple fact is that under normal circumstances, software engineering is too fluid to monitor. Things change too fast. So, if you have a need to understand *exactly* what is going on *at all times,* what do you do?

      You insert things to make it go slower so you can follow and monitor it. Whence, CMM. The degree to which you need to slow down your development process dictates the level of CMM that you strive for.

      There are other related benefits too: reducing your dependency on key contributors. But there again, one developer is generally only "better" than another because she can produce the same product in a lesser amount of time. Thus, CMM slows down the development process so that *any* developer can do any task -- they have more time. Thus, CMM breaks dependence on key contributors.

      This is why the only places where CMM and friends are truly successful over a long term are large software shops writing code that absolutely cannot go wrong. e.g. NASA (writing Space Shuttle code,) GE Aircraft Engines and Power Systems (writing public-safety-related code) and so on.

      It's getting more and more popular for off-shore shops to get ISO or CMM certified, but even there it's not a "look how skilled/fast we are" play, it's a "look how reliable we are" play. They're just aiming to commoditize themselves, usually at the expense of performance.

      If you want a technical analogy, it's this: when doing hard real-time programming (e.g. for a power distribution control system, or a medical scanner, or a data capture device) the important thing is (usually) not raw speed. The important thing is *predictability*. When it's mission critical, you don't care about how fast it is, you care about never, ever having something unexpected happen.

      VxWorks' scheduler has a hard guarantee of always taking exactly the same amount of time to run, within some small tolerance (like 20 microseconds or something) and it is constant time. RTLinux's scheduler (last time I looked) simply ran as fast as it could, and scaled linearly. Thus, for most mission-critical hard real-time applications, VxWorks is suitable and RTLinux is not. OTOH as we know, normal Linux is great for almost everything else.

      Similarly, for the most absolutely vital software development projects, CMM and friends are important; for almost everything else, they are not.

      I am not commenting on the EA issue here (which I find deplorable, and which is what keeps me, an experienced, well-rounded, and reasonably talent engineer out of the gaming business.) I'm just nitpicking about CMM.

      I WILL say that, given that CMM is intended to slow down software development, and that EA is interested in precisely the opposite (at the expense of their staff,) I believe that CMM is more an answer for the staff than for EA. Guess who wins that battle?

    3. Re:Games are no different that other software by FlopEJoe · · Score: 1

      This not only seems excessive but just plain wrong. Reading TFA, the project was never in danger, "Every step of the way, the project remained on schedule." It seems like it was poor planning, or worse, evil planning. The managers knew the resources available and what was needed and just made the decision to work them like animals. Nothing can be proved.

    4. Re:Games are no different that other software by gosand · · Score: 1
      This not only seems excessive but just plain wrong. Reading TFA, the project was never in danger, "Every step of the way, the project remained on schedule."


      Ahh - but schedule is not king. There is a price to pay for only watching the schedule, and the EA developers seem to be paying it. To be truly effective you have to balance 4 things:


      Cost

      Schedule

      Functionality

      Quality


      And here is the way they are balanced:


      You can Optimize one, Contstrain one, and you have to accept the other two. e.g. You want the most functionality in a release (Optimize) but you HAVE to get it out by a certain date (Constrained schedule). Therefore, you have to accept the cost and the quality. Obviously, there is a balancing act here, and this is just a guiding force for projects - but you'll find it is true.


      NASA's needs would be different than EA's, so they may want to Optimize quality and are constrained by budget. So they would have to accept the schedule and the functionality. This is just an example, it could very well be different.


      In EA's case, they are accepting the cost, which is the hours the employees are working. Other companies accpet this cost as well, and see OT as "standard practice". Those are also the companies who will have pretty high attrition rates.

      --

      My beliefs do not require that you agree with them.

    5. Re:Games are no different that other software by Anonymous Coward · · Score: 0

      There is nothing new in this story. This crap has been going on for years. I have been a coder for over 25 years now, having worked for companies like IBM, amazon.com, Siemens, AMI, etc. and I can tell, you that burn and churn has been industry practice everywhere I worked. IBM was different in the early 80s, but by the 90s they were just like all the others. I personally think Microsoft began this foolishness. I find it amusing that the folks the least likely to benefit from a product's release (the coders) are the ones requested to work the most. If management was required to be in before the grunts and to stay until the grunts left, you would see this crap stop immediately. Also, if the exempt status was removed from the programming profession you would also see this crap stop. This is the real solution; hit em in the wallet !!!

    6. Re:Games are no different that other software by gosand · · Score: 1
      The dark secret of CMM and its peers is that it is intended *soley* to slow down the software development process. Sure, they say that you're just inserting checkpoints, milestones, "process", and all that. But why?


      Not true at all. The GOAL of the CMM is to eliminate the ad hoc, immature development and promote mature, disciplined software development. If that slows you down, it slows you down. But if you are truly following the principles, you will be able to produce software better and in a more predictable fashion. There is a lot of case study data on this, I won't hash it out here.


      CMM is not the answer for everyone, and you are somewhat right in that it does fit better for projects that are critical in nature, but it certainly can be used effectively by any development group. There is nothing in the CMM that keeps it from working on small, nimble groups. Maybe they don't like it as much if they are held accountable for things, but that is a different topic. Many people poo-poo things like the CMM because they have seen it not work. I'd be willing to bet that it wasn't fully accepted by everyone. The CMM can be sabatoged by people who refuse to accept it, and it will fail. I have seen it, I have been there, I have been one of those people. *IF* it is implemented properly, and *IF* people actually follow it, software projects become easier. The problem is that most places who try it out without committing to it will give up and go back to their old ways of ad hoc development.


      It's getting more and more popular for off-shore shops to get ISO or CMM certified, but even there it's not a "look how skilled/fast we are" play, it's a "look how reliable we are" play. They're just aiming to commoditize themselves, usually at the expense of performance.


      And these shops cannot be taken at face value. Just because they say they are CMM Level 5 doesn't mean they are. Find out who did their assessment, and look into the assessor's background a little. Ask to see PROOF that they operate at Level 5 (you have to know what you are looking for). If they truly are, then EVERYTHING should be available. It is no joke to get to Level 5. Most places will be happy with Level 2 or 3. And achieving Level X is not the same as operating at Level X.


      This is why we have tons of companies who do software development, but few that do software engineering. And I am not suggesting that all software has to be engineered - but please make sure you understand the difference.

      --

      My beliefs do not require that you agree with them.

    7. Re:Games are no different that other software by LilSerf · · Score: 1

      Like any huge company, process changes take an incredible amount of effort and momentum to achieve. Jamming as many new features into the game as possible is the priority, not designing those features right.

      I don't think EA "encourages" this behavior, as you put it -- it's just incredibly hard to affect a change against "how things have been done in the past".

  22. You're still making $25+ / hour by Anonymous Coward · · Score: 0, Insightful

    $90+ k / year? And you're bitching? Poor baby. If you don't want the stress, take a part time retail or food service job.

    Oh wait, you're making 20 times that much money, and you like it. Live with it.

  23. good lord by Sophrosyne · · Score: 2, Funny

    yet another reason not to get married.

    1. Re:good lord by Unoti · · Score: 1

      No kidding. How much do you want to bet his "significant other" causes more stress for him than working at his dream job?

    2. Re:good lord by Audigy · · Score: 0, Troll

      amen to that... and I bet it's just a matter of time until he's discovered and subsequently fired. Hohoho.

      --
      [an error occured while processing this directive]
    3. Re:good lord by theLastPossibleName · · Score: 1

      Perhaps he really doesn't have to work those hours. Maybe it's a convenient excuse to stay away from home.

    4. Re:good lord by tickticker · · Score: 1

      Yeah, it's certainly not because you can't get a date.

    5. Re:good lord by Anonymous Coward · · Score: 0

      I know you are just trying to be funny, but when you are in the thick of things, sometimes it's easy to lose your perspective. In such a situation, a spouse can be a very good thing to keep you in touch with reality even though your sleep deprived mind is in lala land. A spouse can be like an anchor (bad pun...cue the jokes) to keep you from drifting too far out to sea.

    6. Re:good lord by driftingwalrus · · Score: 1

      amazing, just amazing. Is this intended to be a joke? Cause it ain't funny, pal.

      --
      Paul Anderson
      "I drank WHAT?!" -- Socrates
    7. Re:good lord by Unoti · · Score: 1

      No, it wasn't intended to be a joke, and I don't think it's funny either. I was pointing out that dropping out of the rat race isn't an option for everyone. The ancestor post suggested that the only reason to allow yourself to be exploited by the man and work lots of hours is greed and inability to adjust to a new lifestyle. I was pointing out that it's not always like that.

  24. Illegal by Neil+Watson · · Score: 5, Insightful

    AFAIK you cannot be forced to work overtime. Thus employees could have said no. If there we dismissed then that would be grounds for a law suit. EA may treat their employees poorly but it seems that the employees treat themselves just as poorly. Stand up for yourselves.

    1. Re:Illegal by Anonymous Coward · · Score: 1, Informative

      Did you ever work in the industry?

      I did and I know from experience that this is a very difficult thing to do - you are made to feel like you are letting the team/project/world down, and you aren't going to get promotion and you aren't even going to have your job at the end of the year because your project will get canned and it'll be your fault.

      At this point, legality thoughts go out of the window and survival thoughts take over, especially when you have a family who depend on you for most of the income.

      (Wonder how many still-in-the-industry anonymous 'cowards' we'll get on this topic...)

    2. Re:Illegal by Anonymous Coward · · Score: 0

      IANAL, but my understanding is the concept of overtime doesn't apply to "exempt" employees (salaried folks like a good chunk of the IT workforce). The concept is that when necessary we will work long hours and (theoretically) work shorter hours later to compensate so it all evens out (though that's really rarely the case)

    3. Re:Illegal by KingKire64 · · Score: 3, Insightful

      Yeah but there is a fine line here. In reality its the smae thing, but companys rarely say "We need you to work overtime", they say Dec 10th is your deadline we need it by then. You dont have to make the deadline but miss enough and they has a reason to fire you. I know it sucks but, If you dont like it get another job. They have the right to drive ppl to the most out of them, on the other hand the employee has the right to quit.

      --
      "All I can tell the "lesser of two evils" folks is that if they keep voting for evil, they'll keep getting evil."-Lp.org
    4. Re:Illegal by TopShelf · · Score: 2, Informative

      If you're exempt from overtime pay (as many white-collar workers are) they don't have to pay you for such work. And they can always fire you without specifying a given reason.

      I agree, though, unless there are extraneous reasons for staying (absolutely can't miss a paycheck, etc.) I'd say these guys need to make some decisions about what's really important to them.

      --
      Stop by my site where I write about ERP systems & more
    5. Re:Illegal by shawn(at)fsu · · Score: 2, Funny

      I can't say I've heard of that before. This guy is apparently salary the salary was right, I'm a developer who's salary and it's never been a question of do you want to work extra to meet this deadline, it's a matter of you will work as long as it takes. Which in all honesty is fine with me, I don't think you can stumble in to the development business with out knowing your going to be working insane hours more often than not. I knew this back in high school. If I wanted a normal 9 to 5 paid hourly job I would defiantly looked some where else. Notice the dev isn't writting the article, the spouce is.

      Then again the Dev could be having an affair and just lying about working late...

      --
      500 dollar reward for tip(s) leading to the arrest of the person(s) who stole my sig.
    6. Re:Illegal by Anonymous Coward · · Score: 0

      it would have to be overtime...I would guess that exemption doesn't make this possible.

    7. Re:Illegal by Cyph · · Score: 2, Informative

      Funny you should mention that. Here's one of EA employee entries posted as a comment to the ea_spouse entry.

      http://www.livejournal.com/users/joestraitiff/36 8. html

      Essentially, that person got fired for doing pretty much what you just mentioned.

    8. Re:Illegal by dnnrly · · Score: 1

      I hate to say it but this only works if EVERYONE does this at the same time. If only 1 person stands up then if they aren't immediately gotten rid of, you can almost guarantee that the next round of redundancies or shitty jobs that come around will put that person on the shortlist.

      The most effective way to deal with it would probably involve lawyers and/or a new job!

    9. Re:Illegal by Malc · · Score: 1

      " you are made to feel like you are letting the team/project/world down, and you aren't going to get promotion and you aren't even going to have your job at the end of the year because your project will get canned and it'll be your fault."

      That's not just the games industry. That's corporate life. Every company emotionally manipulates their employees in this way to get their loyalty and make them work harder. On the other side of the fence, unions do this too... but I guess they're just another business masquerading as a caring entity that places you as its number one priority.

      Everybody could do better by learning to be a little more cynical. It balances out naivity and helps lower the emotional impact of being let down by yet another lying money grubbing corporation ;)

    10. Re:Illegal by Anonymous Coward · · Score: 0

      Maybe in Canada it's that way, but not so in the US, unless the individual state has a law about it. Companies can demand as much overtime as they want, and if the employee is exempt, they don't have to be paid for this extra time. Refusal to work overtime is a legimate grounds for termination. Check out the following FAQ from the US Dept of Labor, in the Overtime section:

      http://www.dol.gov/elaws/faq/esa/flsa/toc.htm

    11. Re:Illegal by shawn(at)fsu · · Score: 1

      My father always says "the squeaky wheel is the first to get replaced"

      --
      500 dollar reward for tip(s) leading to the arrest of the person(s) who stole my sig.
    12. Re:Illegal by Anonymous Coward · · Score: 0

      Companies have a 1000 different ways of getting out of unfair dismissal cases. Not all legal and most of them immoral and unethical. Plus in an industry like game development word would quickly get around to other companies that you are a 'trouble maker' and poof their goes not only your job but your entire career. There are also many companies who will gladly pay whatever the courts say to get rid of someone they dont want rather than back down.

      Am surprised that a slashdotter lives in a rose-tinted ideal world rather than the real one?

    13. Re:Illegal by Neil+Watson · · Score: 1

      Yes, I live in Ontario. Yes our laws are seemly less like the slave labour you are describing: Minitry of Labour

    14. Re:Illegal by Thuktun · · Score: 1

      You dont have to make the deadline but miss enough and they has a reason to fire you.

      (IANAL) I don't know about you, but I've always been hired as an "at will" employee, meaning that either party could abort the relationship at any time, for any reason. (Barring reasons that are prohibited by law, like race, religion, gender, etc.)

    15. Re:Illegal by Austerity+Empowers · · Score: 2, Insightful

      Strictly speaking this isn't illegal. People are undoubtedly 'voluntarily' working overtime. Just like you may 'voluntarily' empty your bank account if someone has your child at gunpoint. If you have a family, you have to put food on the table, and that's that. What they're doing is wrong, but not illegal.

      Maybe the time has come for the software industry to unionize. I hate unions and the mediocrity they produce, but then EA is happy with that. Let's face it, unions were created for a good reason. They may also be able to build the political muscle to stop outsourcing. It sounds like EA employees spend a lot of time together, and are already roughly making the same money. I suggest they spend a few evenings discussing a coup de tat. Even in this job market, no company can survive it's brains and brawn in a 90-100% walkout.

      Also consider that making a video game is probably better in your mind than in reality. In implementation it's the same as the job you already have: hard work, unforgiving, usually unrewarding and generally not fun. And just like your job now, when you get "it" working and near complete, it's a great feeling. And just like your current job, if you have a truly great idea, it's almost always better to keep a lid on it develop it on the side as long as you can, then take the risk of starting your own business. Ultimately that's the only way to break the cycle.

    16. Re:Illegal by hyphz · · Score: 1

      Sure - but if they fire you for "not getting work done on time", who's likely to hire you with something like that on your reference?

    17. Re:Illegal by ThaReetLad · · Score: 1

      A geek having an affair..... Riiight.

      --
      You can't win Darth. If you mod me down, I shall become more powerful than you could possibly imagine
    18. Re:Illegal by macaulay805 · · Score: 1, Interesting

      Although I can not speak from the EA's peoples point of view, I can speak from my own personal THQ experience.

      Their (official) answer (to me) was:

      "Well, you don't have to work overtime. Then again, you don't have to have a job either."

      Thus, to *THIS* day, I will *NOT* buy one single THQ game.

    19. Re:Illegal by 91degrees · · Score: 1

      but not so in the US, unless the individual state has a law about it.

      This is California, which by all accounts has some fairly pro-employee overtime laws.

      The problem is being the one to actually stick your neck out and file a complaint.

    20. Re:Illegal by Anonymous Coward · · Score: 0

      I'm 25 and working as a EE... I have a friend who is 38 and I'm basically following his footsteps...

      He's the most cynical bastard I've ever met... he's constantly reminding me that I'm getting screwed by our company and that unless I leave, or at least threaten to leave, nothing will be done about it...

      He's right... it's been years since I got out of college and I'm still at the very bottom of the pay and labor-grade scale...

      A couple of other guys in their late 30s / early 40s that echo his advice...

      The reason I don't typically follow it, is because they started the same as I did... not complaining... now they're in positions where they can complain... if I start at 25 I'll get booted for being a whiny bitch

    21. Re:Illegal by greed · · Score: 1

      Yeah, he was coding levels for a different developer in his spare time.

    22. Re:Illegal by Anonymous Coward · · Score: 0
      What? Sleep deprived? Me? I'm a professional, I don't need no stinking sleep...

      Huh? Did somebody say something? Wha? Hippopotamus? Uh...

      I can't say I've heard of that before. This guy is apparently salary the salary was right, I'm a developer who's salary and it's never been a question of do you want to work extra to meet this deadline, it's a matter of you will work as long as it takes. Which in all honesty is fine with me, I don't think you can stumble in to the development business with out knowing your going to be working insane hours more often than not. I knew this back in high school. If I wanted a normal 9 to 5 paid hourly job I would defiantly looked some where else.

    23. Re:Illegal by ifwm · · Score: 1

      "Thus employees could have said no. If there we dismissed then that would be grounds for a law suit."

      Not here in Florida it's not. Employers in Florida are allowed to fire you for any reason, a good reason, or NO reason. Don't believe me? Call an employment attorney in Fla and you'll see I'm right. Can you sue? Always, but you won't find a lawyer to take your case, and if you did you'd lose.

      More importantly, you took the fucking job KNOWING that was the policy, so how the hell do you think you would be justified in whining about it after the fact?

    24. Re:Illegal by Anonymous Coward · · Score: 0

      I would think that if an employer gives you 90 hours of work to accomplish in a week, it would be an easy argument to make that they were forcing you to work ovetime.

      If it's a matter of 45 in 40, they could argue you are too slow, but with extremes they could not make such an accusation. EA sounds well inside the "extreme" range.

      If EA has large numbers of employees and ex-employees being abused in this manner, that sounds like the basis for a good class-action lawsuit. Espeically for the ex-employees, as they have nothing to lose and lots to gain.

    25. Re:Illegal by StrawberryFrog · · Score: 1

      I don't think you can stumble in to the development business with out knowing your going to be working insane hours more often than not.

      Wrong. Insane hours as a normal state of affairs are a sign of a seriously broken development process.

      --

      My Karma: ran over your Dogma
      StrawberryFrog

    26. Re:Illegal by An+Onerous+Coward · · Score: 2, Insightful

      The expectation is that you're being paid to do a job. If you have to work 12-14 hours a day every day to reach whatever deadlines, you're not doing a job. You're doing two. Possibly three. I'm a little fuzzy on the math, but the point stands.

      I'm going into this field because I like to be creative and solve problems. If "insane hours" are standard for the industry, then what is a sane person--or at least someone who doesn't have that particular insanity--supposed to do?

      --

      You want the truthiness? You can't handle the truthiness!

    27. Re:Illegal by ThaReetLad · · Score: 1

      THE BASTARD!!!

      --
      You can't win Darth. If you mod me down, I shall become more powerful than you could possibly imagine
    28. Re:Illegal by poot_rootbeer · · Score: 1

      AFAIK you cannot be forced to work overtime.

      True of employees getting hourly wages, but if you're salaried the overtime laws generally don't apply to you.

    29. Re:Illegal by Anonymous Coward · · Score: 0

      Laws vary from place to place and depend upon what status the employer has. For example, in Florida it is a "right to work" state. A company can fire you for no reason at all. On the other hand, larger companies often like to be called "Equal Opportunity Employers" and thus they have a set of federal statutes to follow (or will be unable to compete for certain contracts and possibly lose some tax incentives).

    30. Re:Illegal by Featureless · · Score: 2, Insightful
      OK, let's discuss why the civil legal system is a joke about poor people, by rich people.
      1. You have just been fired, so no income. Oh, you haven't been fired yet? Wait till they find out you're suing them.
      2. You are an EA employee, so, young, bright, probably some student loans and not exactly a lot of securities in your portfolio.
      3. Decent attorneys cost $250 and hour and up.
      4. A big, savvy opponent can rack you up a five-figure legal bill before your head even has a chacne to finish spinning. I bet 90% of EA employees couldn't afford to finish a discovery.
      5. Did I mention they probably all signed an employment contract so onerous they will end up owing EA money by the time the lawsuit is over?
      6. You're now an employee with a track record of suing his employers over labor conditions. Good luck ever getting a job in this business again.
      So, in response to your theoretically very astute point, I can only say this, if you are still giving out green cards, I want to immigrate to your imaginary country.

      Now if there's a government agency that will bestir itself to investigate a major taxpayer over this issue, that's another story. It's been known to happen from time to time, especially if the campaign donation checks don't arrive on time.

      I know what those poor bastards are going through. I went through that wringer for 5 years before I got out. At the end of the day, as long as the potential labor pool is so big, it will never change. Not in this country, anyway.
    31. Re:Illegal by driftingwalrus · · Score: 1

      The employee also has the right to organize, and strike. Sometimes, quitting isn't a luxury people can afford.

      --
      Paul Anderson
      "I drank WHAT?!" -- Socrates
    32. Re:Illegal by algae · · Score: 1
      Strictly speaking this isn't illegal. People are undoubtedly 'voluntarily' working overtime. Just like you may 'voluntarily' empty your bank account if someone has your child at gunpoint. If you have a family, you have to put food on the table, and that's that. What they're doing is wrong, but not illegal.

      Sorry, you lose this metaphor. "It's legal, just like this other thing, which is illegal." Nope.

      --
      Causation can cause correlation
    33. Re:Illegal by __aaedhn419 · · Score: 1
      Actually Ontario is no different, according to this chart.

      (Look under information technology professionals)

    34. Re:Illegal by Neil+Watson · · Score: 1

      I don't follow you. I see no evidence that a computer programmer is not eligeble for overtime.

    35. Re:Illegal by Neil+Watson · · Score: 1

      Nevermind I found it. That sucks!

    36. Re:Illegal by Fulcrum+of+Evil · · Score: 1

      Did I mention they probably all signed an employment contract so onerous they will end up owing EA money by the time the lawsuit is over?

      This is CA - the judge has the option of throwing the employment agreement out the window.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    37. Re:Illegal by duffbeer703 · · Score: 1

      The dev is busy writing a few lines of buggy code.

      I've been a well-paid programmer for several years. I have never accepted a job where I was expected to work uncompensated overtime.

      I did work for a company almost as shitty as EA as a contractor, and built my home on the overtime money that I was paid.

      --
      Conformity is the jailer of freedom and enemy of growth. -JFK
  25. Can't stand the heat? by RasendeRutje · · Score: 1, Funny

    What's that saying?
    If you can't stand the heat, get out of the kitchen.
    Maybe Mr. Moan should seek a job a MSFT. Where deadlines and quality seems non-existent?

    --

    If Microsoft was mass, stupidity would be gravity.
  26. Thanks Idiots! by the0ther · · Score: 0

    Thanks to people like this guy we are all expected to grin and bear it when our 40 hour work week turns into 50 or 60 or 70 hours a week. Screw that. I'd rather be dead. I wish these overachievers would grow a pair and tell their employers to go suck eggs.

    1. Re:Thanks Idiots! by Anonymous Coward · · Score: 0

      If you know such an "overachiever", one of the best ways to convince them to behave in their own self interest is to talk about running a business.

      Subtlely suggest that someone who works long hours and overtime for someone else is just a sharecropper, while someone who works long hours and overtime for himself is a true achiever. Talk about friends you know who work normal 45 hour weeks and do more than their salary in consulting in their spare time. Poison their brain until they feel like a chump when they look at the clock at work.

  27. you didn't glance hard enough by jbellis · · Score: 2, Informative

    "Within weeks production had accelerated into a 'mild' crunch: eight hours six days a week. Not bad... When the next news came it was not about a reprieve; it was another acceleration: twelve hours six days a week, 9am to 10pm."

  28. Not the only place by Tanktalus · · Score: 1

    I've seen that type of crunch at other businesses. Never a good idea. Funny thing is, it's more expensive to do things this way - you need to constantly be hiring and training - very expensive activities given they have no direct return on investment.

    Oh, and paying your accountants enough to get the books cooked in case of an audit ("Yes, sir, we pay each and every one of them at minimum $90k, or they simply don't work overtime.") is probably not cheap, either.

    While I appreciate ea_spouse's candor and warning, I have to wonder if s/he (not sure which gender) is taking the next step and talking to California authorities about an audit. Gotta make those accountants work for their money...

    1. Re:Not the only place by 91degrees · · Score: 1

      Funny thing is, it's more expensive to do things this way

      I don't doubt it. I oftren wonder how much more productive someone is working a 12 hour day over an 8 hour day. I don't think anyone has really worked this out. But I think the mythical man month thing about digging a ditch is relevent here.

      There's certainly no question that a tired worker is less productive than one who has had sleep. The question is, how much less productive? I don't know, but I believe that working stupid hours actually results in poorer code written more slowly.

  29. This is why I left the states by smutt · · Score: 5, Interesting

    Call me lazy but working 80 hours of week while only getting paid for 40 is just stupid exploitation in my book.

    Now I live in the EU where it's mostly against the law to make me work more than 40 hours a week without paying me for it. Of course I still work probably 50-60 hour weeks. Atleast it's my choise now and if I want to slow down I can.

    --Smutt

    --
    The Information Revolution will be fought on the command line.
    1. Re:This is why I left the states by AKAImBatman · · Score: 2, Interesting

      So let me get this straight. You left the states, where it is illegal to work an employee excessive hours without compensation but is done anyway, for a country where it is illegal to work an employee excessive hours without compensation but it is done anyway. Am I missing something here?

    2. Re:This is why I left the states by Anonymous Coward · · Score: 0

      ah, the joys of socialists

    3. Re:This is why I left the states by Anonymous Coward · · Score: 0

      So basically you are saying you don't mind being raped, as long as they lube you up first ?

      If you really didn't like exploitation, and really only wanted to work what you got paid for, you would be working as an independent contractor (either here or in Europe). Or running your own business. The only way to not be exploited is to control the flow of money generated by your work.

    4. Re:This is why I left the states by That's+Unpossible! · · Score: 1

      So what you're saying is, because you can't take advantage of your personal freedom in the United States, to work for any company or start your own, you had to go to a place where the government controls how much you're ALLOWED to work?

      Did I get that right?

      --
      Ironically, the word ironically is often used incorrectly.
    5. Re:This is why I left the states by g8oz · · Score: 1

      Am I missing something here?

      Yes. The working culture in Europe is very different, and the employee has a lot more leverage in his/her dealing with the employer.

    6. Re:This is why I left the states by Anonymous Coward · · Score: 0

      No you did not. You can work 100 hours a week but you have to bee paid overtime for everything over 37 or 40 hours, depending on which country you are from.

    7. Re:This is why I left the states by CurbyKirby · · Score: 1

      Yes, you missed his last sentance.

      Atleast it's my choise now and if I want to slow down I can.

      --

      --
      "Extra Anus Kills Four-Legged Chick" -- Headline
    8. Re:This is why I left the states by hoofie · · Score: 1

      In the UK, the EU Working Time Directive applies as follows :

      • a limit of an average of 48 hours a week which a worker can be required to work (though workers can choose to work more if they want to).
      • a limit of an average of 8 hours work in 24 which nightworkers can be required to work.
      • a right for night workers to receive free health assessments.
      • a right to 11 hours rest a day.
      • a right to a day off each week.
      • a right to an in-work rest break if the working day is longer than 6 hours.
      • a right to 4 weeks paid leave per year.

      You can, if you wish, opt-out of this with your employer. In IT, there are occasions when you may have to work longer hours for some reason, so I agreed to opt-out. I don't mind doing some extra time now and then and anything more than a couple of hours at a stretch is rewarded with time off in lieu and free pizza.

      If an employer tried to force people to work the hours EA Games allegedly does, they would soon find themselves under a blizzard of wrongful dismissal actions or worse.

      I always remember going on a project management course, and the message that was drummed in was "If you have to schedule overtime into a project, you've already lost." If someone works 8 hours per day, maybe 5 of those are 100% productive time. If someone works for 12 hours, maybe only 7/8 are productive - so the overall productivity over time drops.

  30. Re:What Type Of Story Is This? by KaiserSoze · · Score: 4, Informative

    Further down TFA you would see that the 8 hour, 6 day weeks were only the beginning. Next came 12 hour, 6 day weeks. Finally, that was upped to 12 hour, 7 day weeks. Now, I work on a major software product team, and even in our worst hours/days before ship we didn't have to pull those kind of shifts. Maybe a weekend, maybe a long night, but never multiple 85 hour weeks. Please RTFA and then post.

    --

    "What we elect to call imagination is mere combination of things not heretofore combined." - Frank Norris

  31. Re:WHAAAAAA! by richy+freeway · · Score: 3, Funny

    It's a copy of the article numbnuts.

  32. Creative Commons Anonymous Attribution by echocharlie · · Score: 1
    Interesting that this is distributed under the Creative Commons license. The license type used is as follows:

    By Attribution, Non-Commercial, Share Alike

    The author obviously wants anonymity, so why the attribution requirement? Just seems strange...

    1. Re:Creative Commons Anonymous Attribution by Anonymous Coward · · Score: 0

      GOOD POINT!
      There is _NO_ CC where you can share without contribution.
      The only one they got is Public Domain.
      I would love to publish a lot of my writings - but I do not want people to contribute me to share it, I just don't want people to coontribute me to tings I didn't wrote.

    2. Re:Creative Commons Anonymous Attribution by An+Onerous+Coward · · Score: 1

      They revamped the CC licenses a little while ago because there appeared to be so little demand for "No attribution necessary." I think it was a mistake, but they seem to think that it makes the whole licensing system more user friendly.

      --

      You want the truthiness? You can't handle the truthiness!

  33. But you libertarian coders are too smart by jdcook · · Score: 2, Insightful

    to form a union. Only the lazy and the stupid need unions, right? I'm sure that the free market will ensure you are treated fairly.

    I haven't had this much schadenfreude since hearing about O'Reilly's loofah.

    --
    Q:How many libertarians does it take to stop a Panzer division? A:None. Obviously market forces will take care of it.
    1. Re:But you libertarian coders are too smart by cbiffle · · Score: 2, Interesting

      As someone who's tried, it's not that at all.

      It's that many programmers are so goddamn individualist. (Speaking as a programmer, I see some truth in this.) The reaction is typically something like "Why should I team up with you? I can do this on my own." And then, of course, they don't.

      It's sort of a sociopolitical not-invented-here syndrome; I see it as directly connected to the number of started-but-unfinished projects on Sourceforge that do exactly the same thing.

    2. Re:But you libertarian coders are too smart by chill · · Score: 2, Insightful

      Genius boy, a labor union *IS* a market force. I'm a Libertaian and my first thought was "organize -- form a union and flex some muscle". Thought #2 was -- if there is so much overworked, unhappy talent there then form your own company. Followed by #3, quit.

      The only way I'd work 60+ hours a week was if I owned the company, or a good chunk of the percentage. For a Fortune 500? No way in hell.

      --
      Learning HOW to think is more important than learning WHAT to think.
    3. Re:But you libertarian coders are too smart by Anonymous Coward · · Score: 0

      Beautiful comment man. That's possibly the smartest thing I've ever read on Slashdot.

    4. Re:But you libertarian coders are too smart by hambonewilkins · · Score: 0, Troll

      Wish I had mod points, you'd get them. Libertarians should go to their Utopia, a place without governmental interference and where the free market rules: sub-saharan Africa or mob-controlled Russia!

      --

      God Bless America. Why? Did it sneeze?
    5. Re:But you libertarian coders are too smart by weston · · Score: 1

      "Why should I team up with you? I can do this on my own."

      Which is, of course, nearly a succinct summarization of the underpinings of libertarian philosophy.

      (nearly)

    6. Re:But you libertarian coders are too smart by jdcook · · Score: 1

      I agree completely!

      I'm a liberal and generally write off capital-L Libertarians as "Republicans-that-want-to-smoke-dope". But market forces are real. I've never understood people who assert that Capital has a moral duty to maximize return but somehow think it is evil for Labor to do the same thing.

      In my view, the mistake is treating the Market as a religion rather than as a useful way to desribe certain interactions.

      --
      Q:How many libertarians does it take to stop a Panzer division? A:None. Obviously market forces will take care of it.
    7. Re:But you libertarian coders are too smart by vrai · · Score: 2, Insightful
      "Why should I team up with you? I can do this on my own."

      Which is, of course, nearly a succinct summarization of the underpinings of libertarian philosophy.

      Pardon? Supporting freedom of the individual over that of other entities (primarily the state) does not prevent people from working together towards a common goal. All it does it prevent people from being coerced in to cooperating. Whilst I don't doubt that there are some libertarians who are also sociopaths, it's not mandatory. In fact the premise of a workable libertarian state is based on the presumption that people will freely chose to work together - just as they have done since the beginning of human history.

      I think you're confusing the Slashdot ramblings of elitist programmers with the tenets of classical liberalism.

    8. Re:But you libertarian coders are too smart by doinky · · Score: 1
      Mod parent up. MOD PARENT UP.

      Unfortunately, macroeconomics matters - the effect of all those other cyberlibertarians makes it almost impossible for those of us who are sane to have the Magic Of The Market solve this for us.

    9. Re:But you libertarian coders are too smart by doinky · · Score: 1
      "just form a company" worked in this industry only during two periods:

      1. The old days when a programmer or two could write a game themselves, and distribution/marketing wasn't as critical

      2. 1998, when you could get a venture capitalist to fund you even if you were just a couple of programmers.

      Barriers to entry aren't just a problem at the local club, pal.

    10. Re:But you libertarian coders are too smart by chill · · Score: 1

      I agree, which is why that wasn't my first thought. My detailed thoughts on that ran along the lines of: well, are they just CODERS or are we also talking about scoring musicians, artists, project managers, etc. Do they have a good chunk of money put aside to live off of for the next year or so while they try this? Probably not. Next idea.

      --
      Learning HOW to think is more important than learning WHAT to think.
    11. Re:But you libertarian coders are too smart by trippcook · · Score: 1

      Unions are negotiating tactics. If I know how to operate machine X in a factory, and I'm getting paid nothing, I can join up with everyone who can run Machine X and threaten to leave. It's probably better to negotiate with us, as we have proven experience using Machine X and finding and training new people would be more costly than accommodating us.

      A lot of libertarians dis unions, because unions today aren't like this. They are not bargaining tools --- they are seen as ways to pursue political agendas.

      Going with my above definition of a union (a bargaining tool for skilled workers, for whom there is not a clear substitute), why do people advocate unionizing of WalMart employees? I've worked at WalMart in the past, and it does not require a degree in rocket science. Unions for WalMart are idiotic, 'cause unless every high school graduate in the USA joins the union, WalMart will have an infinite pool of replacement cashiers, stockers, greeters, etc.

      In the WalMart example, you see why a libertarian would think the union a stupid idea. I think talented game programmers are probably unique enough to unionize successfully.

    12. Re:But you libertarian coders are too smart by Registered+Coward+v2 · · Score: 0, Flamebait

      workable libertarian state

      Better known as an oxymoron

      --
      I'm a consultant - I convert gibberish into cash-flow.
  34. What's sad by Tebriel · · Score: 1

    I totally sympathize, being a developer myself. However, what's sad is that they sit there and take it. Do something. If the working conditions are that awful, and the bosses refuse to change, then LEAVE. You owe it to yourself. Yes, it's a decent paycheck and such, but if you don't think you're being compensated fairly for what you're doing, you owe it to yourself to look someplace else for another job.

    --
    The Blaster Master Fighting for Truth, Justice, and Evil Pie since 1979
  35. Doesn't Matter by Renraku · · Score: 1

    If they can't get American workers to work for 80+ hours a week with no overtime, they sure as Hell can get immigrant workers to do it for half the price either overseas or with the help of 'work' passports.

    We should be thankful that they've not chosen to go overseas yet.

    --
    Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
  36. Re:WHAAAAAA! by Anonymous Coward · · Score: 2, Insightful

    QUIT! See how much you like the unemployment line. How many people here would kill for that job at EA? You make me want to puke.

    Working 12 hours for 7 days a week for months. Yes, I certainly would kill someone if they tried to make me do it.

  37. Re:What Type Of Story Is This? by Anonymous Coward · · Score: 0

    He's been working 89 for some time (considering the odd saturday off at 6:30). The 48 hours didn't last for long.

  38. Just Say No by notthepainter · · Score: 1
    A few years ago I interviewed at a Massachusetts company. Right on 128 in the thick of things. The interview went well, the work was good. Then I had my meeting with the VP of Engineering.

    She said that she expected 60 hours a week from all her employees. I expressed some shock, at release time yes, I've even worked more than that. But every week? Yes, she wanted it every week and that "I'd pretty much find that the case at all the 128 companies"

    You know, I've been doing this professionally since the very late 70s and I've never found it that way. I'm sure she was able to fill the position with someone, but that someone wasn't me.

    Just Say No. (and yes, this can be hard to do, years later when I was dotcom'd and unemployed, saying no would have been pretty damn hard!)

    1. Re:Just Say No by tjb · · Score: 1

      I've never understood that "you must work x hours" attitude. Mandatory core hours (say 10-4), for face-time communication, sure, that's reasonable, but otherwise, who gives a fuck if you're getting everything done?

      Fortunately, I work at a (relatively) sane company. In general, engineers are allowed to estimate their work and as long as you hit the estimates, its all cool - how you got there isn't terribly important. In fact, by running this system, it has become almost a point of pride among some of us to grossly underestimate the time required and then show off by finishing up a month early :)

      Yeah, this sometimes means I'm working a 60 hour week, but more often, even with the gross underestimates, I find that I get in the necessary crunch at the beginning by attacking the hardest part first and finsing nothing but smooth sailing (and 30 hour weeks) after the really hard part of the problem has been licked. This, I believe is a result of being fully accountable for my estimate - management will give a 2 week grace period or thereabouts if you're making progress, but after that, expect to catch hell for missing deadlines.

      We have our pathologies to be sure, mostly related to people working on the wrong things from a priority perspective (there are no less than 7 different priority lists floating around in different departments!), but we do have an uncanny ability to deliver when we say we're going to deliver without having to do a whole lot of overtime.

      Tim

  39. OK, I'll challenge the blog by winkydink · · Score: 1
    It's posted completely anonymously. THe details are extrememly vague. If this is so prevalent at EA, I'm sure the blogger could come up with an example using a team other than her husbands and be more specific.

    For all we know, the blogger's husband is off boinking his dept's admin until all hours and blaming it on "gee honey, these people are slave drivers". He even comes hhome exhausted.

    That said, IMHO, anything over 72 hrs/week is inhuman.

    --

    "I'd rather be a lightning rod than a seismometer." -Ken Kesey

    1. Re:OK, I'll challenge the blog by 91degrees · · Score: 1

      Yes, but there area a lot of comments, and not one has said "I work for EA and it's nothing like that". Some have said "I worked for EA, and it really is that bad".

    2. Re:OK, I'll challenge the blog by pthisis · · Score: 1

      That said, IMHO, anything over 72 hrs/week is inhuman

      72 hours a week is over 10 hours every day with no weekends, or 6 12-hour days. That can happen once or twice a year but more than that and you're killing your employees.

      IMHO, anything over 5 10-hour days will lead to burnout quickly. I'd put the breaking point even lower, maybe 48 hours a week as the maximum that's sustainable (10 hour days but take off "early" on Fri). Though I personally opt for companies where I can work 40 hours most weeks with maybe a couple late nights a month and a crunch week or two a year.

      --
      rage, rage against the dying of the light
    3. Re:OK, I'll challenge the blog by Anonymous Coward · · Score: 0

      Have you considered that, just maybe, EA has a lot of really hot secretaries?

    4. Re:OK, I'll challenge the blog by mad.frog · · Score: 1

      You're way off base here. Look at my comment. I'll stand behind it, and name names, if necessary.

    5. Re:OK, I'll challenge the blog by winkydink · · Score: 1
      I'm way off base on what?

      That the posting is anonymous?

      That the details are vague?

      That the employee is boinking his dept admin?

      It's great that you and other have stepped forward to corroborate. I never said it wasn't true, only that the source is vague.

      --

      "I'd rather be a lightning rod than a seismometer." -Ken Kesey

    6. Re:OK, I'll challenge the blog by mad.frog · · Score: 1

      OK, good point. It's true that it's anonymous, but I don't agree that it's vague.... especially in light of the now-huge amount of corroboration that has been posted. And while it's certainly true that the employee *could* be boinking his admin, it certainly isn't the most obvious explanation in light of everything...

    7. Re:OK, I'll challenge the blog by Anonymous Coward · · Score: 0

      Sorry to post anon, but Slashdot has taken over two days to mail me my password.

      I understand why you'd challenge this ea_spouse post. The claims SEEM unbelievable, but they are all spot on. I worked at Maxis-EA, and I'm friends with mad.frog so we speak from experience.

      The actual reality is that the ea_spouse and the Joe Straitiff blog only scratch the surface.

      Mike

  40. Hell, the rat-brain-in-a-dish... by Anonymous Coward · · Score: 0

    Hell, the rat-brain-in-a-dish on the desk beside me busily playing Flight Simulator, pointed it out.

  41. I agree... by PhreakMac · · Score: 0

    .. with her. Working 70+ hours a week takes a toll on anyone.

    Imagine living at your work place with the same people every day and only leaving to go sleep, this is game testing during crunch time.

    BUT I wouldn't trade my job for anything (I work at Activision Value Publishing) even though I have literally lived here the last four months. My work
    I am the one hiding to the far left.

  42. Play games at hom by pranay · · Score: 2, Funny

    I know atleast one profession now, where people don't go home and play video games to relax. It must feel like they were putting overtime :O

    1. Re:Play games at hom by PhreakMac · · Score: 1, Funny

      You know whats really bad?

      I have been working 70 - 80+ hours a week (178 hrs in 13 days last time I counted ) playing video games ( Game tester at Activision ) and I still go home and play GTA!

    2. Re:Play games at hom by meabolex · · Score: 2, Interesting

      You do realize that probably 90% of the people here (especially those who slave to write code) would say that playing games for a living is not a real job. BTW, do you testers ever just say, "sorry, this sucks" or is that not allowed? A lot of games out now need that kind of feedback.

      --
      FORTUNE FAVORS IRONY
    3. Re:Play games at hom by DerWulf · · Score: 1

      If you worked on Rome:Total War, please make sure that *someone* tests the online play at least once next time.

      --

      ___
      No power in the 'verse can stop me
    4. Re:Play games at hom by LilGuy · · Score: 1

      Where do I apply?

      --

      You're nothing; like me.
    5. Re:Play games at hom by __aaclcg7560 · · Score: 1

      My first QA job I wrote up my first bug report saying that the graphic for a particular item "sucks". The lead programmer wasn't happy with the comment but fixed the graphic anyway. While regressing the bug, I rejected the fix with the comment that it "still sucks".

      The lead programmer walked in just minutes after I updated the bug database. He was a tall, long-haired dude with knee-high motorcycle boots, and he got on top of my desk and started jumping up and down. "Never, ever use the word 'suck' in a bug report!" He went off to fix the graphic again, and, after my supervisor told me to let the Wookie win, I marked the bug as fixed.

    6. Re:Play games at hom by KDR_11k · · Score: 1

      In response you should have used a thesaurus...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:Play games at hom by IllForgetMyNickSoonA · · Score: 1, Troll

      You do realize, however, that without that "Wookie", neither you nor your supervisor would have a job, don't you? You also realize that telling somebody that his/hers work "sucks", twice in a row, is exactly the reason why you QA/TQ/ISO9000PaperPushers types have such a low status among engineering departments?

      You really make me sick.

    8. Re:Play games at hom by __aaclcg7560 · · Score: 1

      Did I mention that I was an intern? It was my first QA job, btw. I earned the respect of the programers when I went through a backlog of 600 old bugs in two months instead of six months, and help increase the quality of everyone's work. That was seven years ago.

      On a broader note, testers don't get respect from the Engineering Dept. since it's the tester's job to point out where Engineering is screwing up and/or what they're trying to cover up from upper management. In some companies, that happens all the time.

    9. Re:Play games at hom by PhreakMac · · Score: 0

      Nope no Rome here, but if you find some problems with Rapala let me know!

    10. Re:Play games at hom by PhreakMac · · Score: 0

      Ok try this, find an error in a game, then make it happen 10 times. Report that, get a new build and find out if it still happens, now do that for 1900 bugs and tell me its not real work.

    11. Re:Play games at hom by meabolex · · Score: 1

      ...find an error in a game...

      And how do we find an error in that game? We must play the game. And is playing a game work?

      Maybe the reason why so many bugs get into the games is that the games aren't 'played' as testing -- maybe 'finding bugs' takes precedence over pure gameplay.

      --
      FORTUNE FAVORS IRONY
    12. Re:Play games at hom by PhreakMac · · Score: 0

      Yeah we "play" the game, imagine beating a game 20 times in less than 20 days.

      A lot more time than you think goes into these games, the bugs you do find will be ones that the developers couldn't fix, not the ones that were not reported.

    13. Re:Play games at hom by DerWulf · · Score: 1

      now, I'm certainly not the type of person that would talk down to you for your job. I'm not even that jealous because though I enjoy playing games this is not true for *all* games, especially bug ridden ones. But being a software developer myself, I have, as we all have, a 6th bug sense. So when finding a bug it becomes part of the game for me to find out when and under what circumstances this occur. If the bug is not too horrible (like say the freaking game spy online browser within Rome) I don't bother to write in to the developer. There just is no feedback and no reward in it. Maybe you can make this proposal to your employers: Have a second stage, post release, test team that is entirely made up of volunteering game-playing software devs (like me). Give them access to some sort of online bug tracker after they submitted the first useable bug report. For useful testers (say, ones that accuratly described >5 mayor bugs) give away early and/or free copies of the next game. I think that would greatly reduce the first-patch worse-than-unpatched-issues. One thing is certain, in my mind at least. If the buggieness of PC games continues to be such an inhibiting factor (say, if you want to play rome tw online, two people together behind a router), the PC game industry will die as people reach their frustration threshold. I was almost crossed this line, buying between 15 and 20 titles each year, if it weren't for the few games that 'just-work' (tm) as rainbow six or battlefield vietnam do.

      --

      ___
      No power in the 'verse can stop me
    14. Re:Play games at hom by PhreakMac · · Score: 0

      We try, seriously. I am also a coder, and agree with what you are suggesting, but unfourtunetly the administration feels differnt.

      They just want to get the games on the shelves asap, usually before thanksgiving, like right now, and worry about the patch later.

      We as game testers have pride in the games we do and want to get every bug fixed, but sometimes you just need to compromise. Usually that ends up screwing a couple people and then I hear about it (I also do tech support for 2 hours a day) and do what I can to get a patch released.

      Oh yeah and its just not PC games, I have recently found 2 bugs that we would call showstoppers in GTA:SA. One crash and one falling through the world.

    15. Re:Play games at hom by DerWulf · · Score: 1

      They just want to get the games on the shelves asap, usually before thanksgiving, like right now, and worry about the patch later.

      Yep, this seems really to be the problem. I often wonder why game magazines don't focus on bugs. My favorite example being Rome of course (sorry, we are just really frustrated after shelling out 100 for two copies (my brother and I actually being of the anti-piracy persuation)) where all was peachy for the journalists covering the game. I know this is in no way original, but I strongly suspect that the bugs in the first release often aid copy protection. As everyone knows (yes, I have pirated in my younger, more foolish years ;) a patch won't install if you use a cracked .exe and often times, follow up cracks for subversions of a games are rare. Do you know anything about this which you are at the liberty to share?

      --

      ___
      No power in the 'verse can stop me
    16. Re:Play games at hom by PhreakMac · · Score: 0

      The bugs you are finding are mostlikly not because of copy protection, if it was then you wouldn't be able to even recognize the disk. Basically the copy protection has the .exe search the disk for a file, a crack usually just has the .exe find the file on your hard drive. Now when a patch is released i checks to see if the .exe has been edited and if it has it makes itself null and void.

      The bugs you are finding have most likly been known about and it was up to the producer to waive them if he wanted to.

    17. Re:Play games at hom by TinoMNYY24 · · Score: 1

      Game testing really is work. Imagine if you were a professional baseball tester, and your job was th take each baseball off the assembly line and throw it to a guy across the room, and he would catch it and put it in the "accepted" pile. If he missed the ball or it wwasn't flying straight, it would go behind him to the "reject" pile. As much as I love playing catch, after a couple days of that I'd want out of there real quick. To get a good perspective on what it's like to be a game tester, read Porkfry's game tester diary on Penny-Arcade

      --
      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
    18. Re:Play games at hom by DerWulf · · Score: 1

      naaa, this wasn't what I meant. More clearly: I suspect that bugs intentionaly left in 'force' (encourage) people to patch (official patch) the game, thus making the cracks that appeared for the vanilla version useless and thus encouraging more people to buy because crack makers don't pay as much attention to sub versions of a given game, in effect limiting the available cracks for the 'playable' version of a game.

      --

      ___
      No power in the 'verse can stop me
    19. Re:Play games at hom by PhreakMac · · Score: 0

      Well from what I have noticed in the publishing area, the less we have to deal with a game once it goes out the better, now the developers might be a differnt story altogether.

    20. Re:Play games at hom by plover · · Score: 1

      He sounds kind of touchy. Personally I don't care if bug reports that get to me used the word "suck", other than I probably would need more specific information as to what specifically sucked (jerky, aliased, shaded wrong, wireframe showing.) Suck is simply too generic, it sounds too much like "my internet is broken, fix it."

      --
      John
    21. Re:Play games at hom by Ra5pu7in · · Score: 1

      I'm not in game testing, but I am in technical support for a software company. Testing for bugs is very strenuous - it's way more than just playing the game. In fact, it is unlikely that the testers get to play the game through. To properly test they would have to repeat certain small sections over and over keeping track of exactly where, when, what, and why a bug occurred. (Otherwise you get the kind of report to development that reads "the graphic sucks" -- which helps no one and only upsets people.)

      As an example, I remember finding a handful of bugs in the "Ratchet and Clank" series. One only occured if you died while piloting a ship through an asteroid at a certain location. Another only occured if you walked off a magnetic platform at a specific point. Most of the time these would not happen or would cause death. But in these rare cases, the screen stayed wrongly colored and I got stuck in an area where I couldn't leave and couldn't die. Now, most people playing through the game would never find those bugs. In fact, even the testers didn't find them. Consider how "fun" it would be to replay the same few actions or areas over and over, dying repeatedly and never finishing the game. That's what testing can be like.

      --
      I was taking one day at a time, but then several days got together and ambushed me. (from a Rhymes with Orange comic)
    22. Re:Play games at hom by Anonymous Coward · · Score: 0

      Were you an bug tester or an art director?

    23. Re:Play games at hom by __aaclcg7560 · · Score: 1

      I was a QA intern. The lead programmer was also the art director at the time.

    24. Re:Play games at hom by Feral+Bueller · · Score: 1
      I know it's a troll and it's a little late to respond, but WTF, I'll bite.

      Do you realize that your shitty, entitled, way too much encouragement from parents that should have beaten you once or twice and sent you to bed early has turned you into just another myopic code monkey who wouldn't know a best practice if it came up and punched them in the face?

      I spent the last 7 years as an engineer working on "Award Winning" software: I went BACK to QA/User Support because I got tired of having to spend 60+ hours a week not punching people like you in the face.

      No one on earth cares about their "status" among engineering departments? If your code sucks, fix it or find another job.

      I'd suggest enrolling in a business communications (or one of those other "soft skills" courses) so that you can learn to be somewhat less of of a complete prick on your inevitable job interview.

      From what I hear it's a crap job market for engineers. I wouldn't know.

      Roll for initiative or get under my desk...

      --
      - learn to swim.
    25. Re:Play games at hom by IllForgetMyNickSoonA · · Score: 1

      I don't have anything against constructive criticism, or agains QA. Au contraire, a good QA is priceless, both from the viewpoint of the company, as well as from the viewpoint of the engineering. Now, if you care to read a few postings back in the thread, you'll see I was responding to a guy whose idea of a constructive QA was first to say "the product of your work sucks", then - after receiving an update - to claim "it still sucks". If that weren't enough, he poked fun at his co-workers clothing style. If that's your idea of a good QA job, you should go back to producing your "award winning software" (whatever that might have been - judging on the style of your post, you most probably just made it up).

      Besides, it's rather funny of you to complain about my "soft skills" in the same posting in which you called me a complete prick, shitty, myopic code monkey, called for parental violence against children, expressed your bad feelings about not being in a position to exercise violence against myself (i.e. punch me in the face), and have shown generally zero respect for engineering departments as such (without which, I must add, there'd exist no need for your QA department).

      I suppose you now realize which part of the QA staff I had on mind as I wrote my previous post. I'll give you a clue: it's guys like you and like the poster who triggered this sub-thread.

    26. Re:Play games at hom by Feral+Bueller · · Score: 1
      You have no idea what kind of guy I am: go back and read your original post. If you don't like my tone or my suggesting that your parents should have beaten you(more), don't act like a brat.

      And please, whatever you do, don't go all "emo": it's so insincere after your original post.

      I've worked on both sides of the process: QA and Engineering. Clearly you haven't. In a lot of smaller shops, it's the QA team who gets the support escalations: have you ever had to handle a support call? Have you ever had to handle a support call on an application where the loss of data resulted in loss of revenue?

      Give it a try sometime.

      It's guys like you who are the reason why so much engineering is moving overseas. I have yet to meet an engineer whose throughput, quality of work, or revenue stream warranted acting like an insufferable prick: you are likely no exception. There's a lot less of a time-difference dealing with offshore developers when you don't have to factor in a bunch of bullshit ego-massaging and team-building meetings in order to get an engineer to fix a bug. Some of us grownups have to actually answer for quality of deliverables, deadlines, etc. The fact that you went Captain Sensitive on me because my response was too violent for you is cute: I'm sorry if I upset your tummy.

      I left the game industry in 1994 because I decided I wanted to work with adults and take home twice the money: I have yet to regret that decision.

      By the way, you're right: if it wasn't for Engineers like you, there'd be no need for QA.

      Imagine that.

      --
      - learn to swim.
    27. Re:Play games at hom by IllForgetMyNickSoonA · · Score: 1

      I didn't go "emo". I was pointing out facts.

      I *have* had quite a few support calls in area where the loss of service doesn't mean a mere loss of revenue, but rather loss of life. Our customers (mostly military, not only in the country I live and work at - we are a global player) were always very satisfied with the quality of both my code as well as my phone and on-site support. In the past few years, I've been spending most of my time fixing the buggy and underperforming software produced - to an extent - off-shore. Software that passed between 2 and 3 independent QA departments as "good", before it came to my desk. My work is a mix of QA, user support, consulting, trouble-shooting, requirement engineering/clarification, customer care and software development (started out as a software developer only). Living with tight deadlines, where missing them means screwing the schedule of a whole bunch of other companies depending on your performance, is the integral part of my job. So, stop making a fool out of yourself by just assuming things about me and my qualifications, or for that matter about the size of my ego, you don't know anything about them.

      My original posting was a kind of a QA work too, slapping a little greenhorn who thought hummiliating colleagues was *the* right thing to do as a QA guy. It's not.

      And don't worry, my "tummy" was not upset. I was more like amused by your reply than anything else.

  43. stating the obvious by Greg@RageNet · · Score: 0

    If you don't like your job, work somewhere else.

    If it really sucks then quit immediately and live off your savings while finding the next thing. You do have savings don't you? No, being able to pawn your big-screen plasma TV doesn't qualify as savings. And the shiny new (expensive) car in the driveway doesn't count as savings either.

    Everyone makes their own bed, and at the end of the day must sleep in it. It's not like syberian labor camps here in the USA.

    -- Greg

    --
    Slashdot, would a spell-checker for posting be too much to ask? It's not rocket science!
  44. Re:What Type Of Story Is This? by ebh · · Score: 5, Informative

    No, ninety hour weeks are NOT an inevitable consequence of working in this industry.

    45-50 hours, maybe. But >80 hour workweeks are usually seen only at startups where if a major deadline is missed, the company fails. And in those cases, the people put up with it because there's usually more than just a wage involved--working long hours at a startup can make you millions in the end.

    Established companies pushing their staff that hard is not only morally wrong, it's bad business. Sure, EA makes a lot of money, but how much more could they make if they didn't have such high turnover?

  45. What's EA's Email by a3217055 · · Score: 0, Flamebait

    I want to email it to the execs and managers at EA, they suck. Maybe we should give some one money via paypal so he can put up a big "bill-board" /poster over / near the EA headquaters with saying EA managers are nasty. PS I always keep my managers home phone numbers and addresses in case they cross my path and squash my toes. Never ever let anyone ever take your selfworth. Long live the revolution. EA programmers should leak out there source code to the OpenSource Community. what do you say EA.... EAt this bitch..

    1. Re:What's EA's Email by Anonymous Coward · · Score: 0

      If you want to fight this, make small sticker-labels with the URL on it, printed on one of those cheap label printers which make the 4mm wide stickers for cassette tapes. Then go to Best Buy and unobstrusively stick them on the boxes of EA's products.

    2. Re:What's EA's Email by a3217055 · · Score: 1

      yo! man that is the best idea i have ever heard. Thanks for the info let the revolution begin. I wonder if there are other ways to fight big-daddy corps using such public messaging methods. That was a real good idea

  46. Re:What Type Of Story Is This? by Anonymous Coward · · Score: 1, Insightful

    Get over it... there's a lot of IT people that would LOVE to work at EA, even with the long hours.

    And a lot more people COULD work at AA, if they had any clue about human resources, management or planning.

    This 'get over it' mentality is quite dangerous. Sure, you can stand by and watch how people get exploited systematically. Right up till the point where it happens to you. It's just not right for any job to make a family life impossible - and if it must, people should be compensated properly.

  47. Find another job by Natchswing · · Score: 1, Interesting
    I really can't have too much sympathy for the spouse if the husband keeps working at a place like this. If you're good at your job there will always be better jobs out there.

    Working more than 40 hours regularly without overtime is simply unacceptable.

    This isn't indentured servitude, he willingly works for this company.

    1. Re:Find another job by ifwm · · Score: 1

      I agree with your statment about finding another job. They're not chained to the desk.

      "Working more than 40 hours regularly without overtime is simply unacceptable"

      This is wrong. Many jobs simply CAN'T be accomplished in 40 hours, because of logistics. If you know beforehand that you may be working more than 40 hours a week, negotiate appropriate compensation IN WRITING. If you take the job anyway and get worked too hard, you have no one to blame but yourself.

  48. Or as my chum said.... by boogy+nightmare · · Score: 1

    before he left after just 6 months...

    EA.... challange Nothing.....

    --
    Kingdom of Loathing (www.kingdomofloathing.com) Addicted is me
  49. True, but the games _industry_ is different by Anonymous Coward · · Score: 0

    I've worked in the software industry in various positions with small companies and large companies, and the people that I've worked with have worked in different places as well. One thing that I consistently hear is that the games industry is particularly tough with long hours, especially large houses like EA.

    The games industry seems like the place to be... provided that you are a John Carmack or some other wizkid that gets to run their own company. Otherwise, it is 80+ hour work weeks.

  50. Probst Salary by iamjim · · Score: 3, Informative

    According to forbes, as of March 2004, Probst was making $150k/yr and held $150M in stock.

  51. Re:WHAAAAAA! by RareHeintz · · Score: 5, Insightful

    Here's a news flash: Humane labor practices != socialism. Jackass.

  52. Let's unionize software engineers by eyefish · · Score: 5, Insightful

    I was wondering, if EA is engaged in breaking the law, and nobody does anything about it and the government doesn't seem to care, should software engineers unionize?

    Think about it, if there are the screen actors unions and contruction worker unions, why can't there be Software Engineer Unions?

    Maybe then we can make sure to work 40-hour weeks with extra pay. Maybe then will Project Managers put on themselves realistic expectations, maybe then will CEOs learn that software making is a profession as valuable as business management.

    I lived through something like this myself during the first internet boom. I worked over-100-hour weeks every week of the year. I still remember having spent two new year eves working. All I had was two weeks of vacation a year which I had to take in one-week instances, and having provided a two-month advance notice.

    I was not paid overtime, weekends, or holidays. I did it because I was young, naive, and trully excited about what I was doing, but when I think back I was definitelly exploited along with my fellow co-workers.

    In the end I started my own company and moved to a country with better work practices. Let's only hope that those still toiling for the further advance of computer science get a better deal soon. Uninioze and I'll go back and join you. I know what you're going thru, and I will do all I can to support you.

    1. Re:Let's unionize software engineers by theMerovingian · · Score: 1


      Ha, I had a similar experience during the boom. It made so much sense at the time, but in the end all I ended up with was poor health and two lost years. It's taken me about a year to get back in shape and start to have a social life again :)

      What country did you end up moving to? I'm thinking of going to law school for a change of pace, but the idea of moving to a foreign place is also appealing.

      --
      "If you think you have things under control, you're not going fast enough." --Mario Andretti
    2. Re:Let's unionize software engineers by AAAWalrus · · Score: 1

      Lots of reasons why, actually. Basically, a person with a good paying job isn't going to start or join a union. No reason to. A person out of work would have problems starting a union - no support from a majority of the employed workers who, despite the article, are not disgruntled with 80+ hours a week of work. And of course, there's the fear of losing one's job, the fear of companies outsourcing, etc. The truth is that a software dev's union will probably never happen because a majority of software devs are willing to work within the current walls of industry.

    3. Re:Let's unionize software engineers by Malc · · Score: 1

      Watch them completely move shop to India...

    4. Re:Let's unionize software engineers by Anonymous Coward · · Score: 1, Insightful

      Unions weren't just about fair pay, they are also about protecting the health and well being of the workers and their families.

      An injury to one is an injury to all. Dipshiat.

    5. Re:Let's unionize software engineers by Anonymous Coward · · Score: 0

      The simple reason: most companies these days will fire an employee if they even _mention_ unions or organizing labor.

    6. Re:Let's unionize software engineers by Saint+Aardvark · · Score: 5, Insightful
      Bingo! This sort of behaviour on the part of employers is exactly what kick-started the unionization movement in the US back in the late 19th and early 20th centuries. Let's see what we've got:

      1. Ridiculous working hours -- check
      2. No job security ("Like it or lump it") -- check
      3. Fear of reprisal ("they'll outsource it all to India") -- check
      Listen, people, how the hell do you think we came to expect a weekend in the first place? Or health insurance? Or overtime? And yet every time I've seen someone suggest unionization of IT people here, there's a chorus of "unions are corrupt, and anyway I'm too good to need it".

      Corrupt unions: yep, they happen; they're just bunches of people, after all, and we know what people are like. But what makes you think you can automatically and always trust the people you're working for? If you can, great -- I'm not saying it can't happen. But in the immortal words of Karl Marx^WRonald Reagan, "Trust but verify": have someone on your side. Neither unions nor management are automatically saints or devils.

      And as for too good to need it -- well, I trust what TFA said about the quality of the engineers at EA. They sound pretty damned good to me, and yet they're getting screwed over by their management for no reason except the profit of EA.

      I'm sure that a hundred years ago there was some coal miner in Virginia saying, "A union is only gonna prop up the slackers, and anyhow the management'll just come in and bust heads anyway." With the benefit of hindsight we can shake our heads and wonder how the hell he could've put up with what he did -- yet we can't see that something similar is going on right now.

    7. Re:Let's unionize software engineers by 0123456 · · Score: 1

      "health insurance"

      Corporate health insurance came about because the government banned companies from increasing salaries during WWII, so they gave employees perks instead. This, of course, has been a disaster, creating the whole dysfunctional US healthcare system: since people don't pay directly for their healthcare, they have every incentive to screw their insurance company for as much as they can get, increasing the costs to everyone.

      "A union is only gonna prop up the slackers, and anyhow the management'll just come in and bust heads anyway."

      The difference is, a miner is pretty much a miner: their output won't vary very much... whereas the output of different programmers can easily differ by a factor of ten. Why would a really productive programmer want a union which represents them and someone who does a 1/10 as much productive work? They'll only lose out to the benefit of the slackers.

    8. Re:Let's unionize software engineers by Anonymous Coward · · Score: 0

      Unions are dead.

      You see, unions are legal in the industrialized world, but they are illegal or powerless in many, many other parts of the world.

      If a company has to deal with a union, now they can just move overseas where employee misuse, like 60 hour work weeks and child labor is still acceptable.

      With that, unions in the industrialized world are disolving because the union jobs are all going to places where unions are illegal.

      PS - My former employers' employees tried to form an engineering union. The company simply moved to a place where the union threat was minimal.

    9. Re:Let's unionize software engineers by Anonymous Coward · · Score: 0

      I agree that unionizing would be a good things for all programmers to consider.

      From the business point of view the "corporate campus" is a good model. Hire well trained programmers straight out of University and work them as hard as possible since they don't know any better. In five years most of them are burnt out and can be replaced with fresh meat. If enough of the programming jobs can be done by any University grad, then a business can afford to treat programmers as a disposable commodity, since the business hasn't spent any money to train them.

      From the point of view of someone who wants to make a career out of programming, it is important to put some effort into making sure that my rights are protected. There is a reason that there are better labor laws for a sound technician working on the Days of Our Lives, than there are for a programmer. It's because the TV technicians fought for those protections to prevent bad management from constantly forcing them to have to work 20 hour days. The difference is that the legislators are now writing different laws for different industries rather than allowing everyone to benefit from one strong union.

      Taking a love it or leave it attitude and just changing jobs is ultimately self destructive. Attitudes about how programmers should be managed will spread. When a few successful business start treating their people like this, other mangers are going to forget how much of EA's success has to do with its market position, and start assuming that it is due to how they manager their programmers. They might even be right -- that's a matter of opinion. This becomes much like an out-souring argument, since it is just another way to find cheaper labor which may or may not be doing a better job. I want to be a craftsman, not to work in a world of McProgramming.

      The real question is where should the balance fall. Both corporations and employees can be greedy. The only reasonable way to work this out is to have groups that have similar power to defend the different goals. This is where unions come in.

      Remember, the church gave you Sunday off, but the unions gave you Saturday.

    10. Re:Let's unionize software engineers by __aamkky7574 · · Score: 1

      The difference is, a miner is pretty much a miner: their output won't vary very much...

      You're joking. Right? Mining was primarily a physical activity in those days. Whatever makes you think that one guy didn't hack out coal/etc faster than another?

      P

    11. Re:Let's unionize software engineers by Anonymous Coward · · Score: 0

      I've always thought a better solution would be the professional organization. Doctors, Dentists, Lawyers and those sorts have strong professional associations. Those associations do things like set professional standards, ethics, practices. They act as a lobby, provide resources for their constituants, and even hold conventions.

      There are a number of professional organizations in the technology field, ACM, IEEE, etc. but none of them have quite the standing of organizations in other fields. And the main reason is membership. Professional organizations, like unions, can only function with a steady stream of membership dues. And I'd venture to guess that most technology workers would rather spend that money on a new optical mouse that lets them play videogames a little better.

      So until technology workers are willing to drop $50 or $100 a year on membership to professional organizations, you're going to keep hearing these same stories. There are other problems that need to be addressed, such as the wide variety of tasks in the IT realm, organizing a suitable structure, etc. But I really think this is the only way that our industry is going to survive in the form we want it to.

      my 2 pennies.

    12. Re:Let's unionize software engineers by GileadGreene · · Score: 1
      Listen, people, how the hell do you think we came to expect a weekend in the first place?

      'Cos god said so? :)

    13. Re:Let's unionize software engineers by Anonymous Coward · · Score: 0

      Amen!

      I could have put it better. It seems that in the US people have a knee-jerk reaction when unions come up
      "they are bad..." (brainwashed by the media). With all the recent changes (anyone remember the Labor Department recently giving companies a guideline on how to avoid paying overtime). Goodbye 20th century, welcome 19th century.

      I am salaried (software engineer), have had years where I worked an average of 80+ hours (not counting travel time) with no comp time and no extra compensation. A year ago I decided never again. I know it has cost me in my career but I am no longer willing to piss life away. I love what I do but life is too short. If the crazy hours trend continues in Software Engineering it is time to either find another job or move to a country that give more than lip service to labor laws.

    14. Re:Let's unionize software engineers by JonnyCalcutta · · Score: 1
      Why would a really productive programmer want a union which represents them and someone who does a 1/10 as much productive work? They'll only lose out to the benefit of the slackers.

      I don't understand this. Is it an Americanism? Why do people lose out if there is a union? Unions don't force people to work slower or work worse or hold people back (not as a rule anyway), they simply look after the workers rights as a group - the whole being stronger than the sum of the parts, etc.

    15. Re:Let's unionize software engineers by That's+Unpossible! · · Score: 1, Insightful

      The only people I've ever known that prefer unions are:

      - Those that are lazy, unproductive, or incompetent, and need unions to level the playing field for them.

      - Those brainwashed about unions by their family and friends, or who stumbled into a unionized field and have grown complacent.

      Unions are the enemy of talented and productive people that understand you don't need a union, just the freedom to do whatever you want.

      --
      Ironically, the word ironically is often used incorrectly.
    16. Re:Let's unionize software engineers by arhar · · Score: 1

      Bingo! This sort of behaviour on the part of employers is exactly what kick-started the unionization movement in the US back in the late 19th and early 20th centuries.

      And eventually those jobs dissapearing from US and going to other countries, with exact same (if not worse) conditions for the workers.

    17. Re:Let's unionize software engineers by Eric+Savage · · Score: 1

      This has been discussed here many times before, but to recap:

      Union are organized by, and for the benefit of, the bottom 50-80% of a profession. Considering that many developers consider their profession as creative, merit-driven one, its unlikely that we want to commoditize ourselves.

      Good developers don't have trouble finding good, well-paying, respectful employers, and therefore have no reason to join a union. This will quickly establish a stigma for union developers as inferior, so joining the union will offer little benefit for even the least effective people.

      --

      This is not the greatest sig in the world, this is just a tribute.
    18. Re:Let's unionize software engineers by Anonymous Coward · · Score: 0

      >> Unions don't force people to work slower or work worse

      I take it you've never been in an American union...

    19. Re:Let's unionize software engineers by Anonymous Coward · · Score: 0

      Walk out at the end of 40 hours. I do this regularly, I also make it very clear that anyone on my teams is encouraged to do the same. Most of them only give about 1 hour's worth of work for every 3 or so they work over 40 anyway, it's a waste.

      Leave an employer if they can't stand this practice. In my experience most still won't want you to leave if you really give 40 hours worth of work in a week.

      No need for a union.

    20. Re:Let's unionize software engineers by stpats · · Score: 1

      NHLPA, NFLPA, MLBPA... these are unions who workers average much better pay than coders. Their members are the very best at their professions in the entire world.

      As can be seen with the current NHL lockout, the NHLPA union is fueled by greed. It does not prop up the lazy but rather tries to maximize benefits for the very best. The lowest rung NHL players are the ones "suffering" (hardly) the most in the current lockout.

      The NHLPA was founded by low paid, exploited players back in the 50's. It was formed not to prop up the lazy but to keep players from being exploited - threats, low pay, and league-wide blacklisting for players with the temerity to ask for more money, were the norm. ALL players had a right to fight back.

      Over the years the power has shifted from the owners to the players in the union, and the current NHLPA agenda is corrupted to favour only greed for its players.

      Back to the point though - unions are not just formed by the "bottom of the profession" by "lazy" workers.

    21. Re:Let's unionize software engineers by abb3w · · Score: 1
      Why would a really productive programmer want a union which represents them and someone who does a 1/10 as much productive work? They'll only lose out to the benefit of the slackers.

      Crunch times raise error rates for EVERYONE, increasingly as crunches progress onward. This makes it more likely that the bad coders will become a negative marginal contribution to the projects. This makes ending such practices of benefit even to superhuman coders who make no mistakes even during a 168-hour-a-week death march.

      Unions may indeed bring other undesirable problems, such as artificial and inappropriate pay equity. If the employees come to percieve unions as a lesser evil than the perputual death march (which seems more and more likely), the game industries may face a crossroads.

      --
      //Information does not want to be free; it wants to breed.
    22. Re:Let's unionize software engineers by Anonymous Coward · · Score: 0

      Needs a catchy name though.

      Global
      Organization and
      Association of
      Technological
      Software
      Engineers.

      Sweet!

    23. Re:Let's unionize software engineers by abb3w · · Score: 1
      Watch the management get outsourced there next.

      --
      //Information does not want to be free; it wants to breed.
    24. Re:Let's unionize software engineers by Shajenko42 · · Score: 1

      Don't forget another aspect of these professional organizations. They restrict entry into their profession, not by a measure of talent or skill, but by sheer numbers allowed to join each year. The AMA is the worst that I know of, as getting into medical school requires quite a lot of money, keeping out a large number of people who could have been very good doctors simply because they aren't wealthy.

    25. Re:Let's unionize software engineers by Anonymous Coward · · Score: 1, Interesting

      The difference is, a miner is pretty much a miner: their output won't vary very much... whereas the output of different programmers can easily differ by a factor of ten. Why would a really productive programmer want a union which represents them and someone who does a 1/10 as much productive work? They'll only lose out to the benefit of the slackers.

      I've give you two examples of industries that have unions that meet your criteria: Professional Baseball and Screen actors. Both have members ("stars") who are 10 times as productive (in a money making sense, at least) as other members, yet they successfully negotiated working rules with their employers.

      The stars are FAR from lazy. They work their asses off. By successfully unionizing, they have been able to negotiate fair salaries (my definition of fair is to get a reasonable proportion of the money they make for their company). Prior to baseball unions, players made a pittance and the team owners just raked it in. Having a union does not mean that everybody has to get the same salary.

    26. Re:Let's unionize software engineers by abb3w · · Score: 2, Insightful
      Hi. I prefer unions, despite none of my family (including myself) ever having been in one in my lifetime. (Mom was in the teacher's union during her eight years as an English teacher, Before Kids.) I have substantial respect for the function Unions serve. You may blame this on too much time spent with professors specializing in the history of science and engineering. I understand the reasons for Unions. I understand their drawbacks. Overly strong, Unions grow lazy, corrupt, and stupid. On the other hand, without unions (or the rarest of charismatic absolute rules at the top of management determined to prevent it) management will work employees hard enough to be detrimental to society at large.

      Unions are the enemy of talented and productive people that understand you don't need a union, just the freedom to do whatever you want.

      ...and command of sufficient financial and capital assets to do it. I have a freind who has the potential to be a damn fine architect. However, he's not quite visionary enough to be the next Frank Lloyd Wright. So, he's stuck in a deeply crappy job doing grunt work to pay the bills. How crappy? Crappy enought that he's looking for jobs in computer gaming at EA, despite full awareness of stories like these. Quoth he, "it's still an improvement."

      As for myself, due to their corporate union attitudes, I don't buy anything made by EA, and I only buy things from Wal-Mart after checking if ANYONE else in town carries it at any price. (Last thing I bought was a 3.5 inch glue-top memo cube filler two years ago.)

      --
      //Information does not want to be free; it wants to breed.
    27. Re:Let's unionize software engineers by Anonymous Coward · · Score: 1, Insightful

      In a controlled market (like the one America has now) you don't have the freedom to do whatever you want.

      In theory you have this freedom, but in practice you don't.

      Just as there is *no* vendor that will sell me a non-encrypted, non-region encoded DVD, similarly there is *no* employer that will give me a job with sane hours and a few weeks of paid vacation to boot.

      Of course, right now, there are a few employers who will offer that, but they are a dying breed.

      Of course one could always jump to a different industry....because...you know....this trend is clearly and obviously restricted to just the software industry (sarcasm).

    28. Re:Let's unionize software engineers by zzyzx · · Score: 2, Informative

      "Why would a really productive programmer want a union which represents them and someone who does a 1/10 as much productive work?"

      Because 10 years down the road, there will be new programmers with more energy and a better understanding of the new technology and the really productive programmer won't be as productive anymore.

    29. Re:Let's unionize software engineers by NDPTAL85 · · Score: 1

      A union requires all from the most talented hot shots to the slackers/idiots to make the same wages in their class irrespective of differing amounts of individual output.

      --
      Mac OS X and Windows XP working side by side to fight back the night.
    30. Re:Let's unionize software engineers by DeadScreenSky · · Score: 1

      As a coward already pointed out, that simply isn't true in many union cases. Different actors and different baseball players make widely different salaries, pretty much all depending on their 'ability'.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    31. Re:Let's unionize software engineers by NDPTAL85 · · Score: 1

      Actors and Sports unions are HARDLY represenative of the regular workforce. They are extremes.

      --
      Mac OS X and Windows XP working side by side to fight back the night.
    32. Re:Let's unionize software engineers by Anonymous Coward · · Score: 0

      And programmers are hardly represenative of the regular workforce, so there's zero reason to expect that a programmers union would look anything like the Teamsters.

      A trade union could standardize things like overtime/comp pay without enforcing industrial-style wage heirarchies, you know.

    33. Re:Let's unionize software engineers by JimBobJoe · · Score: 1

      Think about it, if there are the screen actors unions and contruction worker unions, why can't there be Software Engineer Unions?

      Keep in mind, the screen actors guild (and to a lesser extent, the theatre and radio guilds) exist as a protectionist racket.

      Whereas most unions you more or less get into just be getting the job, getting into the screen actor's guild is a very difficult task, which involves a lot of luck, and that luck has to be repeated. Furthermore, once you become a member of SAG, your ability to work in non union productions is severely limited (there are many who are SAG eligible but choose not to become members because it will close off too many opportunities for them...especially if they are in New York.)

      I'm not saying that SAG is a bad thing entirely, but I feel, as a young actor trying to get into the business, that its devoted more to protectionism than helping actors.

    34. Re:Let's unionize software engineers by graffix_jones · · Score: 2, Interesting

      Wow! Ronald Reagan's back from the dead!

      I really hope you don't believe that your narrow worldview is the be-all and end-all when it comes to unions.

      As is shown in the example, it doesn't matter how friggin brilliant you are, YOU ARE EXPENDABLE.

      As a student of Economics, labor is simply a factor of production, and that is EXACTLY how management sees employees. There's very few companies that truly care about their employees and see to it that they're kept happy on the job (until you hit the management level anyway... but even then you're only a boardroom meeting away from a rolling head).

      Labor's only defense against market fluctuations is to unionize... I realize that you can cite chapter and verse of how bad unions are, but you do realize working conditions were abysmal until unions started forming in the early 1900s, and companies spent the better part of 20 years trying to stamp out the union movement. And these were honest, hard-working people... I challenge you to tell me that you work harder than your grandfather had to.

      Unions are not a threat... and the fact that you think they are leads me to believe either you're in management, or you work in a job where you have some 'perceived' security.

      If you were in a market where you were easily exploited as a source of labor I doubt you'd be as arrogant.

      For example, I live in a 1 hospital town, and the nurses there are treated so badly they've decided to unionize just so they can stop pulling 48 hour shifts, 100 hour weeks, no vacation and being on-call for their remaining time off... simply because the management is too cheap to hire more nurses.

      I bet you can guess that these people are salaried...

      Let's see you call them 'lazy, unproductive or incompetent'... simply because they're tired of being treated like shit.

      /me braces for the karma hit...

    35. Re:Let's unionize software engineers by Fulcrum+of+Evil · · Score: 1

      Because 10 years down the road, there will be new programmers with more energy and a better understanding of the new technology and the really productive programmer won't be as productive anymore.

      What new technology? In 10 years, I'll have 10 more years experience with current tech (and the new stuff), and I'll be more productive than some FOB newbie because I make fewer mistakes (due to my experience). The flashy new toy of the day will be a new wrinkle on something as old as I am, and I'll pick it up, should I need it, in about 2 weeks.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    36. Re:Let's unionize software engineers by Anonymous Coward · · Score: 0

      Submit or die. You can freely choose.

      Would you give away your freedom of choice to a group of people who could actually create a third alternative, one which would cut the massive investor profits by 20% and pay that money to the people doing the work so those people can live humane lives?

      Clearly, anyone suggesting such things would be un-American (see: COINTELPRO.)

    37. Re:Let's unionize software engineers by azipsun · · Score: 1

      Why do people lose out if there is a union?

      The idea is that the union will insist on having all similar employees make similar salaries no matter how productive the employee is. That is, you will be paid the same as the lazy guy in the next cubicle even though you do three times as much as he does.

      This isn't necessarily required. A union is really just a group of employees who bargain collectively with their employer. The contents of the contract they agree to are up to both parties and could certainly include performance based incentives.

      Traditional union contracts like those with the government or manufacturers may not be well suited to IT workers, but collective bargaining is a powerful tool to improve work conditions. (It certainly sounds like quite a lot of people could use improved work conditions. Working more than 40 hours a week on a regular basis seems quite insane to me.)

    38. Re:Let's unionize software engineers by haggar · · Score: 1

      100 hours a week? Is that even humanly possible? I remember when I was doing some overtime, I worked about 55-60 hours a week, and didn't have week-ends 2 times in a row. That was enough to make me agitated and nervous, and decided I'm not going to do that again anymore. I can do a few hours overtime now and then, but will never skip a weekend. I just can't.

      But I was paid extra for the overtime hours. I can't imagine you were not even paid normal hours for the overtimes. Tha would have made me bitter beyond belief.

      --
      Sigged!
  53. Re:What Type Of Story Is This? by Audigy · · Score: 1

    This is the type of story that is spammed to everywhere on the Internet within 24 hours by said "ea_spouse" ... she was spamming all the LiveJournal gamer communities last night.

    --
    [an error occured while processing this directive]
  54. Union by Natchswing · · Score: 1

    Form a union! Get all the programmers together and go on strike.

    1. Re:Union by Anonymous Coward · · Score: 0

      Then watch as your managers fire you all and replace you with outsourced jobs.

  55. Repetition by Hypharse · · Score: 1
    You'll hear this a lot on this thread, but this is NOT just in the game industry. This is a problem with software jobs everywhere and it is only getting worse. Companies use job outsourcing to strike fear into employees and scare them into working incredibly wrong hours.

    EA is correct when they say their are plenty of people willing to take their job if they can't handle it. This is because many still have the wrong impression about the computer science industry. A lot of people still think it is the booming place of the mid-late 90's when you did your 40-50 hours of work and came home a rich and happy man. Instead of the now when you work 60 hours a week and come home miserable.

    I hopped into the CS degree program at my university at the late stages of the bubble. I was 2 years too late and am suffering for it. I was pretty much forced into graduate school because of a bad internship and bad stories from those I know in the field. 60 hour weeks are the norm and overtime is required rather than requested. It is a very psychologically damaging profession and unless someone in the government takes charge (which is quite unlikely with the corp-friendly republicans in charge now) a lot of people will suffer.

    Many suggest unions as a solution, but it is almost a no-win situation. If you make it tough for the employers then they will just outsource more and instead of you doing the heavy overtime they'll make some guy in India do it a little more willingly. What is necessary is a widespread teaching by people in the industry of what programming entails and WHY you can't force unreasonable deadlines. Right now those that want the programs have no clue of the effort that goes into it. These are the people that think html is as difficult as programming gets. There is so much more to this, but I'm not in the mood to write an essay so I'll stop now.

    1. Re:Repetition by nojomofo · · Score: 3, Informative

      Huh. I do application development and data warehousing for a pharma-related company. We're a tech company in that our main asset is data and the knowledge of how to use it. I do a lot of programming, though not 100% of my time. And, with the exception of maybe 2 weeks of crunch time per year, I work 40-45 (50 max) hours a week. During crunch time, I might work 60-70 hours/week.

      I communicate well with people who don't have a tech background. They can't outsource me. They wouldn't try, nor would they want to try. If you make yourself more than just a commodity programmer, you'll be surprised how reasonably people will treat you. If you're really just a commodity, people will treat you as such.

    2. Re:Repetition by pthisis · · Score: 3, Insightful

      Companies use job outsourcing to strike fear into employees

      Alarmist, much? Job outsourcing isn't really realistic for most dev positions, and even if you're working a job where it's a possiblity you shouldn't we working for a company that tries to "strike fear" into you.

      You'll hear this a lot on this thread, but this is NOT just in the game industry. This is a problem with software jobs everywhere and it is only getting worse...A lot of people still think it is the booming place of the mid-late 90's when you did your 40-50 hours of work and came home a rich and happy man.

      This is exactly backwards in my experience. The boom era of the mid-late 90s was the era of long hours, "gotta make those options count"--even though for most people the options never amounted to anything. Nowadays companies are more realistic about their tech needs, and there is much less overtime and long hours. Pretty much every coder I know now has a 40-hour week, and a lot of us were doing the 65+ hour deal in 1999.

      A lot of this has to do with better focus and more management familiarity with programming staff and how to not kill them; during the boom, there was often a sense of "man this Web thing is important, we have to have 5 9's of uptime even though we don't know why, we need triple-admin coverage in the office 24x7". Deadlines were immovable even for features where a delivery date wasn't really important to the business.

      Now it's more business focused; there's less interest in whizzbang, be the PREMIER TECH LEADER! and more interest in doing dev work that has real revenue prospects and only worrying about uptime to the extent that's realistic. Deadlines for revenue-generating features are still held, but "gee wouldn't this be nice" stuff is prioritized more appropriately.

      --
      rage, rage against the dying of the light
  56. Been there. by LightningBolt! · · Score: 5, Informative

    I've worked at 3 different game companies, including EA. EA is the absolute worst for crunch time. I, along with most of my team, worked every single day for 4 months straight, 80+ hours a week, and were told by management that we had it easy (other teams had had mandatory Saturdays for a whole year). After crunch time was done, I mentioned my concerns about the overtime to management. This led to my being placed on a probationary "get your act together" period, one step away from being fired. Knowing that life could be so much better, I quit.

    --
    Old people fall. Young people spring. Rich people summer and winter.
    1. Re:Been there. by A+Brand+of+Fire · · Score: 1

      One of my very best friends worked for the Tiburon studio in Maitland for 3 years. He's described to me the horror stories, as well. At first, it started out with, "Man, it's just so hecktic, but I really enjoy it," then ended with, "There's no possible way I can have a life outside of the office with the hours they make me work." Getting to milestone or out to alpha, he said, was one of the absolute worst times to be working there. Especially on a game like Madden.

      Early on in his tenure, he wanted to try to get me a position there. He warned me that I would work some crazy hours during the race to milestone or alpha, but that it was a really great job. The more and more I heard from him, the less and less I wanted to join the roster. 80 hour weeks followed by a 120 hour crunch week? I don't think so. Not on salary, anyway.

      And that's the thing a lot of the posters here seem to forget about this. They say, "It's so unfair! It's illegal!" Technically, it isn't. If you're on salary (as opposed to contractual or hourly-based pay), they can make you work as many hours as they want you to work, unless you report to a union.

      So, three years into the game, and not having had a raise or major bonuses since his work on Nascar Thunder 2k4, he started losing interest and pride in his work. He was normally a team player, and when I he gave me a tour of the Tiburon facilities, his superiors spoke of nothing but praise regarding his performance and capabilities. As he grew disenchanted, however, he began voicing his concerns and opinions regarding the work environment more, and the brass also gave him that sugar-coated "get your act together" speech.

      He quit about 6 months ago after his work was completed on NCAA 2k5 and hasn't looked back. He's not making as much money as he was (he's now back in freelance web design), but he's much the wiser--and saner--person for it.

      --
      [End of Line]
    2. Re:Been there. by ChrisMaple · · Score: 1

      Tire slashing time.

      --
      Contribute to civilization: ari.aynrand.org/donate
  57. Re:What Type Of Story Is This? by Anonymous Coward · · Score: 0

    48 A hours a week..... HA HA!

    When I worked for now defunct Acclaim I often worked over 100 hours a week during crunch time. And crunch would go for months... not weeks. My average for work week (averaged over a year and 1/2 of crunch time from one project to the next) was 75 hours a week. When we complained, we were told that a 60 hour work week was expected as normal for exempt empoyess. I went from crunch on one project, to crunch on the ports, to crunch on its sucessor.

    We even worked crunch through 100 degree heat in the office as the studio was remodeled and the ACs were down.

  58. Re:What Type Of Story Is This? by icedivr · · Score: 2, Insightful

    Did you actually finish the article? The 48 hour weeks were merely the tip of the iceberg. Yes, 48 hours a week isn't that uncommon, but six full days a week? I think the point of the article is that "crunch time" was not the extraordinary circumstance we all occasionally endure, but a way to manipulate people's schedules without any additional remuneration. It was clear that "crunch" was standard operating procedure.

    The 85+ hour weeks combined with the "take it or leave it attitude", that's insane.

  59. Interesting by AbbyNormal · · Score: 1

    I completely agree with your post. Poor work conditions? Poor Pay? Poor Compensation.

    Sounds Familiar

    --
    Sig it.
  60. Union by ATN · · Score: 0

    Looks like it's time to start a union :)

  61. The real problem here.... by Anonymous Coward · · Score: 0

    ...is deception, not the practices per se. OK, crunch time is common--fine. Be upfront about it, and you at least earn some credibility points with your workers. Or, more to the point, don't lie to people.

    Look, I do IT project management for a living. I'm given a resource budget, and my job is to put together a reasonable plan based on that budget. So, what resources are EA's plan being based on?

    If their planning assumption is 40 hours a week, then they're pretty f$#@ing poor at planning if they have to resort to this every time to make a schedule. If they're putting plans together assuming 48 hours, OK, so that's part of the plan--be upfront about it, and don't call it "emergency unplanned overtime." And if they're planning based on 80 hour weeks, well, OK, then THAT'S the norm, and it should be expected.

    Basically, the issue isn't whether it's bad to work overtime. It's telling the workers one level of work is the norm, but assuming a different level of work when you're planning.

  62. I value time with my family way too much... by gatkinso · · Score: 1

    ...to work for a place like that.

    No way. I would have quit after the first month.

    Advice: save save save your pennies. There is no value that you can put on a year's salary in the bank (aka a Fuck You fund.)

    --
    I am very small, utmostly microscopic.
    1. Re:I value time with my family way too much... by Anonymous Coward · · Score: 0

      Excellent advice.

      However, if the Government continues to borrow and spend as if it was run by Ted Kennedy, inflation will soon make a year's salary not be that much, and the savings in the bank will shrink even further.

      Making a few hundred a month selling garbage on ebay, or doing remote work for a former employer, is another safety net. The time and trouble to do that when you are already working a full time job is not worth it, but I did it anyway, because in the past when I lost a job I have been able to ramp up that work while I searched for another one. The last time I lost a job I was able to ramp up the consulting gigs enough so that I just never looked for "normal" employment after that.

    2. Re:I value time with my family way too much... by Meostro · · Score: 4, Funny
      Advice: save save save your pennies. There is no value that you can put on a year's salary in the bank (aka a Fuck You fund.)
      I can put a value on "a year's salary in the bank"... it's called a year's salary.
    3. Re:I value time with my family way too much... by gatkinso · · Score: 1

      Congratulations on a great imitation of a person who is living paycheck to paycheck.

      --
      I am very small, utmostly microscopic.
    4. Re:I value time with my family way too much... by gatkinso · · Score: 1

      If it got to that point I would be doing such things as you stated, rather than simply churning through my savings.

      However I don't *think* it would ever come to that for me. I've found that with the tiny bit of financial independence I have accumulated I have the flexibility to choose my employment to my suiting.

      So: every paycheck - 10% into retirement and 10% into cash savings. Any bonuses/tax refund/found money half go into savings half to a treat for me (more likely for my son these days!)... hold off on the lastest and greatest CPU upgrade.... when you do buy something buy quality. Wait for 5 years. This is the simple and easy formula that I have followed and it seems to work.

      --
      I am very small, utmostly microscopic.
    5. Re:I value time with my family way too much... by An+Onerous+Coward · · Score: 1

      I think what he means is that it's more than a sizeable chunk in the bank. It's the freedom to walk out on a hellish job, give the double deuce to an incompetent or corrupt group of managers, the ability to say "no" when they ask you to do something illegal.

      In short, it's the power to live life on your own terms. You can't put a price on that.

      But I did snicker at your response. Amusingly literal-minded. I hope that was your intent. :P

      --

      You want the truthiness? You can't handle the truthiness!

    6. Re:I value time with my family way too much... by Meostro · · Score: 1
      Amusingly literal-minded. I hope that was your intent.
      That was my intent, indeed. I understood the point, and it'd be great to have the freedom that comes with a good stash of Fuck-You-money.

      It is the best feeling in the world to truly be able to leave a job "at will". That tricky little phrase, meant as a two-way street, has undoubtedly trapped many people who would love nothing more than to live the Office Space dream of take this job and shove it. If one has children, mortgage, car payment, etc. then "at will" has an entirely different meaning than it does for me.
  63. Re:What Type Of Story Is This? by Anonymous Coward · · Score: 0

    I've gotta tell ya, 48 hours would seem like a vacation. I worked for a prominent financial institution and regularly put in 100 hour weeks. During a large migration, I tipped the clock at 136 hours. Now I'm a government contractor and it's wonderful. I'm not even allowed in the building more than 60 hours a week!

    The problem of crushing overtime hours comes from two things; (1) a failure of project management that set unrealistic expectations for what can be accomplished in a given amount of time, generally without any input from those that actually know what it takes to get a job done and (2) the willingness of those in the trenches to actually work those kinds of hours. If either of those factors was not present we would not see so many coders with so many dead houseplants.

    I'm a project manager and one of the key metrics I keep for myself (though no one else seems to care about it) is Overtime Performance Index. How much overtime do the people on my projects have to do in order to hit deadlines or alternately, how much dead time is there where my resources are not being productive on my project. This should be as close to 0 as possible, with a +/- 4% margin.

  64. sounds pretty typical by kaldari · · Score: 1

    It seems the mantra these days is "increase productivity", not "increase jobs". What this really translates into is "increase worker exploitation" because these companies don't want to pay the exorbitant health insurance costs for extra employees. This problem has only gotten worse under Bush, who seems more than willing to bend over backwards for insurance and phamaceutical companies at the expense of Joe Worker. It's not like IT workers are going to strike after all. We seem to have a masochistic love for working 80 hour weeks without overtime. I guess it's better than having your job shipped out to India. Welcome to the new economy!

  65. Re:What Type Of Story Is This? by TheFlyingGoat · · Score: 1

    The fact remains that if they don't like the policies of the company, they can move on to another job. There's plenty of programmers out there without jobs right now that WOULD work those hours.

    Another way to look at this. Since they consider 48 hours more than usual (the first crunch time), it's safe to assume they usually work 40 hour weeks. Let's say that's for 42 weeks a year. Let's say 6 48 hour weeks and 2 85 hour weeks (missing 2 weeks are vacation). That averages out to about 42 hours / week over the year. Not bad, IMHO.

    --
    You have enemies? Good. That means you've stood up for something, sometime in your life. --Winston Churchill
  66. Where's the salary info? by SplendidIsolatn · · Score: 1

    I might feel some sympathy if we knew the salary info...if this guy is making 45K a year and doing this, he's getting f'ed, but if he's making 95k a year, I'd have a lot less sympathy...

    --
    sig--we don't need no goddamn sig
    1. Re:Where's the salary info? by nelsonal · · Score: 1

      Salary info is less useful without a location compensator. 45k would entail pretty good pay for regular 40-50 and occasional 50-60 hour weeks in my location, 95k would be excellent, but in parts of the country 45 is subsistance wage and 95 is closer to the standard wage for the industry.
      Your point is valid, I don't think anyone has much sympathy for the investment bankers or non-partner attorneys (who may well work 90+ hours/week in their younger years) in exchange for a partnership later in life, which will basically allow them to retire.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
  67. Do something or nothing will change by blether · · Score: 2, Insightful

    As long as they are making huge profits, EA are not going to change their practices unless their employees or the law force them to.

    If, as the article says, EA are acting illegally then the author should report them or sue them.

    If not, the employees can organize or quit.

    Doing nothing is not an option. No company ever changed because someone whined at them.

  68. Wow by Errtu76 · · Score: 0, Flamebait

    After reading this i thought the author is very spoiled. Sorry to say. Many countries (including mine) suffer from high unemployment rates. Here's somebody who has a job, with a famous company, and complains about it. Ever thought about the alternative? Being unemployed sucks. I packed shoes for a couple of months, working 11 hours a day for an extremely low paycheck. I knew what the alternative was: no job = no money = no house = no life. Djeez. Grow up. If you don't like your job, for whatever reason, then find another one and quit this one as soon as you get hired for the other.

    Oh, and anyone who signs a contract with a very vague statement like this (the working hours) doesn't have a right to complain.

    1. Re:Wow by Anonymous Coward · · Score: 1, Insightful

      Jeez, I'm getting tired of the replies saying "They shouldn't complain. There are people out there worse off."

      I don't debate that, but there are always folks worse off. Just because your not a homeless invalid with AIDS doesn't mean you don't have a right to fair labor practices.

      And saying thery can just get a job elsewhere is also off-base. Sure, that works for the individual, but at the same time, the company is still taking advantage of everyone who is working there.

    2. Re:Wow by JoeWalsh · · Score: 1

      After reading this i thought the author is very spoiled. Sorry to say. Many countries (including mine) suffer from high unemployment rates.

      If this company hired the staff they obviously need to get the job done right and on time, then there would be less unemployed people AND those who are working would have better lives. Everyone wins.

      Besides which, if you follow your logic, eventually we'll all be working for just barely enough money to feed ourselves enough food to get the energy to go to work each day. Sure, we'll be living under bridges and running around in rags, but hey, it's better than starving!

      Get some pride, man. Each human being is worthy of a better life than that, but no one is going to give it to us. We have to insist on it. That's the way it's always been, and that's the way it will always be.

    3. Re:wow by Zinoc · · Score: 1

      Something I forgot to mention was that Movie World is probably the worst offender.

      16 hour days on set, 6 days a week anyone?

      Why do people do these insane hours? Because are doing something that they are passionate about obviously and executives twist that into extracting the very lifeblood out of such people in pursuit of big $$$ that said people never see very much of

  69. I bet the spouse isn't complaining about pay by maukdaddy · · Score: 0

    heh I bet the spouse didn't complain about any signing bonus or salary. In fact, I bet this spouse stays at home and doesn't even work. If the did, then the person working at EA could afford to quit and find another job. Instead of wasting time on LJ maybe this "concerned" spouse should get off their ass and find a job.

  70. Welcome to Software Development by AAAWalrus · · Score: 1

    Ugh. So many thoughts and feelings about this. Part of me sympathizes. I've been there and done that, and it sucks. But at the same time, video games have evolved into this multi billion dollar industry, and corporate interests want a piece of the pie. And there's little that can be done to stop them: big budget advertising, financial strong-arming, existing business partnerships - all tools that can be used to put a stranglehold on the industry. The cold hard truth is that game development is no longer the chic nerd job. It's no longer the job that people want because it's fun. It's become corporate just like everything else.

  71. I work at EA too by Anonymous Coward · · Score: 0


    I work with this guy and crunch time finished three months ago. He just hates spending time with his spouse.

    1. Re:I work at EA too by IWannaBeAnAC · · Score: 1

      LOL!

  72. You can help fix human stories like this one by ValuJet · · Score: 1

    By giving generous donations to the human fund on behalf of your coworkers at christmas

  73. And the minute you complain... by Anonymous Coward · · Score: 1, Insightful

    ...about being slave-driven in a sweatshop, you'll be eliminated and your job outsourced to an Indian programmer who'll gladly work twice as long hours as you, and for less than a third of your pay.

    1. Re:And the minute you complain... by daVinci1980 · · Score: 1

      No, that doesn't work in the game industry. In the game industry requirements change WAY too quickly to outsource jobs successfully.

      There have been attempts though, if you don't believe me.

      The problem is that when a designer comes to me because he wants to iterate something to see how it works, he needs the answer in an hour or two--not tomorrow. If every change I made for a designer took a day, the games you get now in 2-3 years would be coming out in 10. The project requirements are just not well defined in games like they are in other areas of the software industry. Games that don't iterate (because they stick to a predefined set of requirements) generally suck ass.

      --
      I currently have no clever signature witicism to add here.
    2. Re:And the minute you complain... by Anonymous Coward · · Score: 0

      Which is great, because the dirty little secret of the industry is that outsourcing doesn't work.
      Let me say that again for the inattentive, OUTSOURCING DOES NOT WORK.
      Sure, on paper management make outsourcing look good because they cannot admit a mistake. But the fact is outsourcing is a boon to the American contract programmer, because we're the ones that implement, at very high rates due to demand, the software that offshore shops cock up.
      I have been involved with hundreds of outsourced efforts, and I have yet to see a single one return any usable product. This isn't hyperbole, and it is not isolated to one industry. Not a single one.
      Outsourcing is simply the sort of quackery that comes out of modern business schools.
      Remember, MBA is to business as Phrenologist is to brain surgery.

  74. This is why there are unions. by Demon-Xanth · · Score: 4, Insightful

    This story can almost be word for word swapped with a story about some guy working in the coal mines about 100 years ago. They were told if you don't like it, get a new job (but first pay us back the money that you owe us).

    Consider the difference between this and the Telco and gas industries:
    During the winter, there is a MAJOR crunch time for those industries. It's not uncommon for telco employees to work 84 hours a week for a couple months. Why do they do it? One, it's MAJOR bling in a time when it's needed. Two, they know it's going to end. When the weather calms down and warms up, they all take thier vacation time and can relax. The money saved up allows them to do stuff that they missed while getting systems back up or filling tanks.

    Would they work under crunch time, all the time? HELL NO. Thier job can't be done on extreme exhaustion. Would they work like that without compensation? Maybe for once in a long time, not for a couple months at a time.

    Why do they get compensated so well? Unions and management that understands that running an employee hard for a short period is cheaper than wasting them for 9 other months, but they must be compensated.

    They don't like the long hours, but they do welcome it. I consider what most of the software industry does to be on par with factories in third world countries. After all, if a guy making clothes doesn't like working 12 hours a day, 7 days a week, he can always get another job. Can't he?

    --
    If you think education is expensive, you should try ignorance -- Derek Bok, president of Harvard
    1. Re:This is why there are unions. by AAAWalrus · · Score: 4, Insightful

      I seriously doubt that one can simply swap word for word this story with that of the coal miners. Coal miners 100 years ago risked their lives in extremely unsafe conditions. They were barely able to provide for their families earning the best of wages, and when they died in the mines, there was no compensation given to the families. Puh leez.

    2. Re:This is why there are unions. by jidai · · Score: 1

      Coalminers were working Joes who needed protection from their rich asshole employers in order to make ends meet and have a life at the same time.

      Sounds exactly like this poor guy at EA.

    3. Re:This is why there are unions. by DavidLeblond · · Score: 1

      They couldn't outsource the coal miner's job to a site in India though.

    4. Re:This is why there are unions. by k4_pacific · · Score: 2, Funny

      I knew a programmer who did data mining. He died from pneumohexidecimosis, commonly known as bitlung.

      --
      Unknown host pong.
    5. Re:This is why there are unions. by That's+Unpossible! · · Score: 1

      Also, to be blunt. Miners are unskilled and therefore have few options for other gainful employment. (I'll let you decide who's fault that is.)

      A programmer is a skilled worker, and if they are good, they can find work anywhere.

      --
      Ironically, the word ironically is often used incorrectly.
    6. Re:This is why there are unions. by advocate_one · · Score: 1

      and what wages they were paid were in tokens which could only be exchanged for goods at the company owned shops.

      --
      Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
    7. Re:This is why there are unions. by driftingwalrus · · Score: 2, Informative

      But, the modern tech worker finds himself ONCE AGAIN in the position of having to fight for an eight hour workday!

      --
      Paul Anderson
      "I drank WHAT?!" -- Socrates
  75. Whiners. by /dev/trash · · Score: 1, Troll

    No one forces him to work at EA. Wal-mart and McDonald's are always hiring. Unless you're too good to earn $7/hr.

    1. Re:Whiners. by jidai · · Score: 1

      Skilled, educated workers make more than minimum wage, and for good reason.

    2. Re:Whiners. by Anonymous Coward · · Score: 0

      $7/hr! You've got to question the value you're providing when there are parking meters earning more than you do.

    3. Re:Whiners. by Svartalf · · Score: 1

      > Wal-mart and McDonald's are always hiring. Unless
      > you're too good to earn $7/hr.

      Sure, why don't you go first?

      No?

      Well then, don't be suggesting things like that to people unless you're prepared to practice what you preach.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    4. Re:Whiners. by feorlen · · Score: 2, Informative

      You are a troll. But I will respond anyway.

      If that is your only answer, I'd love to see how you are going to live in Redwood City on $7 an hour. That $7 an hour, full time, without subtracting taxes or anything, is not even enough for a median one bedroom apartment. "Sorry kid, no ramen for you this month."

      Before you claim I'm full of shit, here are some numbers:
      San Mateo County, California general information
      San Mateo County housing statistics

      Important points to note:
      Median income, two person household (2001): $64,100
      Average rent for one bedroom apartment: $1415
      Average rent for two bedroom apartment: $1764
      Median sales price for single family home: $590.000
      Average sales price for single family home: $792,735
      Housing wage (full time to afford average two bedroom apartment): $33.60
      Average wait for Section 8 voucher (subsidized low-income housing): one year.

      Oh, wait, San Mateo is too expensive? How about this?

      Santa Clara County

      Or these?

      Bay Area Housing Affordability
    5. Re:Whiners. by Trackside · · Score: 1

      Try to support a family on $7/hr. That works out to $14,000/yr if you work the full 40hrs/week. Let's say that your take-home works out to $11,000/yr

      Now for a little bit of real-world math:

      Small Grungy Apartment: $6000/yr
      Public Transit Pass: $1100/yr

      That leaves you with a mere $3,900 for food, clothing, utilities etc...

      As a father of two girls (4 1/2 months and 2 1/2 years) I can tell you that $325/month won't go very far.

    6. Re:Whiners. by /dev/trash · · Score: 1

      Yeah yeah. He sounds really educated. Work 80 hours get paid for 40. Alienate the wife. Yeah that's brains at work there.

    7. Re:Whiners. by /dev/trash · · Score: 1

      I'm doing worse work than that. I work in a call center. At least with McDonald's and Walmart you get sicks days. I have none.

      And before that I worked as a Travelling Poster Salesman ( this guy knows nothing of exhausting after hauling posters around ).

      And before that I was a Programmer. I didn't work 80 hours a week. I wasn't presented with insane deadlines. And I loved it. He has a choice. he can kill himself doing something he loves for 80 hours a week or he can do something else.

    8. Re:Whiners. by /dev/trash · · Score: 1

      Huh, funny. No one forces people to live in overpriced housing markets either.

  76. Re:WHAAAAAA! by MvD_Moscow · · Score: 1

    What's so ridiculous about the post? Why the fuck should anyone put have to go through this shit?

  77. I stopped buying EA games a while ago by TheRaven64 · · Score: 2, Interesting
    The first straw came with Need For Speed III. I liked that game, but when I upgraded to Windows 2000 I found it didn't work. Several updates to the Windows 98 compatibility layer later, it still didn't work. I don't know if EA ever fixed this, but two years after the release of Windows 2000, I gave up trying. The last straw came with one of the Command and Conquer series (Either RA2 or TS, I don't remember which), which didn't work in multiplayer in Windows 2000. Apparently there had been some changes to the IPX stack (who uses IPX anymore anyway? The game supported TCP/IP, but only for Internet play - on a LAN you needed to use IPX. No idea why). I think this was fixed eventually, but I gave up caring.

    Contrast this with a couple of other games I've bought:

    1. Quake. Worked in DOS. A free download let it work in Windows. Another free download let it make use of my Voodoo 2. I moved to FreeBSD, and a quick download and compile let me keep on playing. I moved to OS X, another free download later and I was playing the game again.
    2. Diablo II. Ran in Windows. Moved to the Mac, and the same game disk worked there too. Additionally, they released an installer recently (a couple of years after I bought the game) allowing me to install it in OS X without needing the classic environment. *NIX support would be nice, but I didn't buy it with the expectation of being able to run it anywhere outside Windows, so even Mac support was a nice bonus.
    Both Id and Blizzard will have my custom again. In the case of both of them, I have been able to change operating systems and keep playing their games. EA didn't even support my migration to a newer version of Windows, so I have no guarantee that any game I buy from them will be playable in a year or two's time.
    --
    I am TheRaven on Soylent News
    1. Re:I stopped buying EA games a while ago by FusionDragon2099 · · Score: 0

      I don't have a choice in the matter since they assimilated Maxis.

    2. Re:I stopped buying EA games a while ago by WWWWolf · · Score: 1
      I liked that game, but when I upgraded to Windows 2000 I found it didn't work.

      Sssssheeesh.

      You know, a few times now, I've tried to google for people who want to Boycott EA. They usually list something like this as their reason. (Most seem to be peeved about their habit to make a shitty PS2 game and then make even shittier XBox and GameCube ports based on it.)

      In times like those, I feel it's almost my theatrical duty to stagger toward them, collapse to the ground, and utter the immortal dying words, "Remember Origin! Never forget Westwood!" *gasp* "Maxis, do not worry, thy wounds shall be... avenged!" *groan*

      My point is, EA is extremely, extremely evil on many many many layers. Starting from outward obvious things like producing tons of stupid games. There are other bad things: They gobble up small development houses that were formerly known for great products, then make them produce crap. (Compare Ultima VII and the most recent... innovations, or lack of thereof, in Ultima Online. Compare SimCity and the... seventh millionth Sims expansion disk.)

      The fact that they do shitty ports and fail to patch games they've produced... well, that's who knows how many steps outward to the utter chaotic all-consuming maw of madness EA is these days. Still pretty tame if you consider how utterly evil things you see when you start to even think of what they have done recently.

      PS. you think Need for Speed 3 not working was bad? Man, just ask any Ultima fan of how the... umm... modern re-releases of old Ultima games have generally worked. Hint: Not very well...

    3. Re:I stopped buying EA games a while ago by davew2040 · · Score: 1

      Maybe part of the reason for this is that no talented tech guys ever stick with EA long enough for them to put out decent software (i.e. portable, stable, etc.). For all the bright young guys they recruit, none of them ever get to reap the benefits of a few years experience.

      Of course, I'm sure the EA top brass just attributes poor software quality to employee incompetence/laziness (as they snort crack off a hooker's ass).

  78. Re:What Type Of Story Is This? by TheFlyingGoat · · Score: 1

    See here. Averages out to just over 42 hours per week over the entire year. Hell, even if you put in a month of 85 hour weeks you're still under 45h/week average.

    --
    You have enemies? Good. That means you've stood up for something, sometime in your life. --Winston Churchill
  79. Re:What Type Of Story Is This? by Anonymous Coward · · Score: 0

    There weren't any sexes mentioned, but like you I'll assume it's a husband and the wife is complaining.

    Now, I know a few people at EA. 2 developers and 1 QA. They talk about crunch time and long hours, and maybe even a week of 12 hour days. That's mostly one week though, with some recovery time afterwards. You can't really sustain that kind of effort for more than a week.

    I'm guessing this wife's husband just doesn't like her, and uses long work hours as an excuse to be away from her.

  80. Re:What Type Of Story Is This? by Anonymous Coward · · Score: 0

    Yeah, that kind of management really paid off for Acclaim, didn't it.

  81. Can't do that in the EU by forgotten_my_nick · · Score: 2, Informative

    Well it happens but you can't do it. There is a limit to the number of hours you can work before you have to take forced comp time or the company gets in trouble.

    I forget what the hours are.

    I've had this happen on a project before, and then they tried to do it on a second project and everyone just dug their heels and said "screw you". They didn't have a choice as EU laws are much more protective of the employee (even if the salary is much lower of a US employee).

    1. Re:Can't do that in the EU by BenjyD · · Score: 1

      It's the EU Working Time Directive, which limits working hours to 48 hours/week.

      IIRC, employees can sign a waiver of their rights under the Directive, but it can't be made a condition of employment to sign.

      Personally, if I work more than the standard 37.5 hours I fall asleep on my keyboard.

    2. Re:Can't do that in the EU by forgotten_my_nick · · Score: 1

      You cannot sign any waiver, but some jobs are automatically not covered. Like Doctors if I recall correctly.

      They brought it up in work before and it is based on time over a year. So you can't just claim the time off if you work over 48 hours for a few weeks.

    3. Re:Can't do that in the EU by gzunk · · Score: 1

      It can't me made an *official* condition of employment.

  82. Rise up. by Anonymous Coward · · Score: 1, Insightful

    This is bullshit.

    Have some pride as a human being.

    If your job is:

    ruining your health.
    ruining your family/husband/wife relationship.
    taking all your free time away from you.
    working you 7 days a week.

    Get a different job. Demand better for yourself.

    So what if there are 500 people waiting for your job? Let them have it, do something else.

    Personally I'd rather be poor and happy then rich and fucked up the ass by a big company.

    Why don't they just hire enough people to do the job? Because people are despirate and let themselves get taken advantage of. Show them that their money can't rule your life. Show them that their benifits can't turn you into a slave.

    Go be a fucking plumber, they get benifits too. Program because you like it, if you like it. Otherwise fuck those assholes.

    Your NOT A WAGE SLAVE.

    If you have a family to take care of, I can understand. But what is the family going to do when you die at 45 from a heart attack because your overworked, unhealthy, and stressed out?

  83. This is not news. by Anonymous Coward · · Score: 0

    This is an anonymous posting to the web. The poster has no credibility or accountability because we don't know, and can't ever know who he or she is. We have no way of checking how true any of these allegations are.

    Memo to the poster: Next time, sign your name to it, or try to organize an effort to stop these supposed abuses, if they really exist at all.

  84. Those working conditions are WRONG by JWG · · Score: 3, Informative

    For everyone out there who says "tough, deal with it" obviously is one of those people who is being abused by their employer but is too scared to admit it. There are labour laws, guidelines and regulations that make 85 hour-weeks illegal (assuming the annonymous story is true, of course). Most people are too scared to take on their employer becuase their employer is their livelihood, but that does not give an employer the right to treat their employees like crap. Here in Canada, Ontario specifically, you can go file a complaint with the Ministry of Labour, which has offices in almost every major city. If your employer takes action against you for even talking to the Ministry of labour, threatens to take action, or tries to get you to sign a contract that it is forbidden to talk to the Ministry of Labour, not only is it illegal, but it gives both you and the government the right to sue. The Ministry of Labour is even allowed to prosecute and fine employers itself, the judges and courts are theirs, the fines are what they decide are appropriate. I am sure similar laws exist out there in just about every other Country/Province/State, it is just a matter of investigating it yourself and having the courage to talk to them. Sure, you MAY get fired, but your employer WILL get fined by the government, the government then signs off on any wrongful dismissal suit you file, and trust me, they then keep a careful eye on that employer to make sure they NEVER treat future employees like that again.

    My little brother has gone through this process twice, all he did was speak out against dangerous and illegal working conditions for summer jobs. Both times he was fired, both times he went to the Ministry of Labour, both time the employer was fine 10k, charged with various labour crimes, and in the end, he received settlements worth more than what he would have made working the whole summer. And guess what, both times, he got ALL his money before the summer was out.

    Assert your rights, you'll be surprised just how many you have.

    1. Re:Those working conditions are WRONG by gordo3000 · · Score: 1

      why is the 85 hour work week so bad? Why is it so hard for peolple to realize there are millions of people in developed countries doing them every week, non-stop, for most of their working years?

      Of course, I believe you should be compensated for it, but you don't always get that. Salary men(and more and more woman in the last 15 years) will do more hours every week for most of their lives. A good family who I lived with for several months had this set up. 6am to 7pm 6 days a week and the working father was still expected to do about 3 hours of work at home every night. I remember him falling asleep at the computer at midnight knowing if he went to bed he wouldn't wake up from discomfort in an hour to finish his work. And this wasn't some life saving profession, it was a car auction house.

      I have seen even worse hours by family members who decided to become doctors. Want to know something interesting about your doctor, especially if he or she is a surgeon? They have probably worked 120 and 130 hour work weeks consistently at times. I can remember not seeing my dad for 3-4 days straight simply because 1 hour of sleep in his bed at home wasn't worth 90 minutes of sleep in a doctor's lounge in the hospital. And there are worse. My cousin has done 90 hours straight, the entire time in surgery or prepping for surgery. Yeah, I know people can point out laws that say you can't do this, but if you need a doctor to do surgery when the call comes in, you get told tough luck. There are very few acceptable excuses(I'm on 3 hours of sleep in the last 2 days is not an excuse). If you really love your work, you just have to stand back up and do it, and if you don't love your work that much, then you just have to walk away.

      so yeah, guess what, people do this every day and do it for a hell of a lot longer that this sob story so you can say tough and deal with it. If you can't deal with it, then you've obviously chosen the wrong profession. Of course, some people will say they didn't choose the profession expecting these hours. Unfortunately, thats what you've got. Of course, programming games and medicine aren't of the same value in most societies.

    2. Re:Those working conditions are WRONG by JWG · · Score: 1
      You do make some very valid points, but I'd argue its society's duty to treat valued professions in which there are ridiculous working hours better than they currently do. Surgeons should be like the rest of us with 40 hour work weeks. Not enough surgeons? Make medical school more accessible and inviting to those who want to become/have the necessary skill to become surgeons, reduced or government paid tuition, benefits, perks, whatever. Also, get more surgeons out of the usually unnecessary field of plastic surgury and doing surgury more important and of more value to society as a whole.

      Regardless of how much you love your job, 85 hour work weeks are wrong. To quote Tyler Durden, you are not your job. You should have a well-balanced life of work, diet, family, exercise, friends, etc. Skew one of those areas too heavily and all of the others suffer. Then the skewed one starts to suffer as a result.

      As for the developing countries having workers work those same, heavy hours, I dont think I need to go into a tirade as to how that is wrong, what with our own north american greed, consumerism, capitalism, globalism and other isms.

    3. Re:Those working conditions are WRONG by davew2040 · · Score: 1

      "You can't complain, there are lots of people in this situation!"

      Yet in spite of people starving in Africa, I still get a bit cranky if I haven't eaten in 12 hours, and I think it's valid.

      I don't know a whole lot about the medical profession, but it seems to me there's a certain amount of personal choice involved in working extremely long hours, assuming you've completed the first few years on the job.

  85. Re:WHAAAAAA! by rblancarte · · Score: 2, Insightful

    Hey 'Cheese, I say you read the article before you spout off. This person is talking about their significant other being the equivelant of a freaking slave. He is now being forced to work 12 hour days 7 days a week with what looks like no compensation. I will say this, I have no desire to work for EA, especially after reading this.

    I agree, this person should really just quit, don't blast them until you read this whole thing. It is really quite sad. You would like to think that a company like EA is about more than the bottom line, but it doesn't look like it. Reading this makes me consider never buying any of their games again.

    RonB

    --
    It is human nature to take shortcuts in thinking.
  86. we're a bunch of cowards by xutopia · · Score: 4, Insightful
    held together by the corporate politicians.

    People should unionize. Get something moving. Go on strike or something! Why do people keep up with such crap? Are we all just a bunch of sheep?

    1. Re:we're a bunch of cowards by WhatAmIDoingHere · · Score: 1

      If sheep like being employed, yes.

      If these designers and programmers strike or try to form a union, guess where their jobs go?

      Outsourcing is the wave of the future.

      --
      Not a Twitter sockpuppet... but I wish I was.
    2. Re:we're a bunch of cowards by xutopia · · Score: 1
      it's a risk many should be willing to take. If EA and others don't mind squeezing humans as if they were lemons I'm thinking that they could get serious backlash if these humans actually had free time to revolt.

      In a country where a healthy dose of socialism exist you'll have boycotts if companies don't treat their employees fairly or outsource them because they want to squeeze them as much as possible. In the US people are so busy with work that they can't even find the time to unionize let alone get implicated with politics.

      I regret but outsourcing is easy to bring up. I think when it all comes down to it a gaming company better have their employees closer to their market.

      I think I'd like to challenge the corporate America and say "All our bases are belong to us" not the rich guys.

    3. Re:we're a bunch of cowards by AbbyNormal · · Score: 1

      Good call. You go first. You survive the threats against you and your family. You survive getting beaten up/harrased by union breakers.

      Also, as is mentioned before...if you and 20 other people get canned, there are a TON more people to take your job.

      --
      Sig it.
    4. Re:we're a bunch of cowards by Svartalf · · Score: 1

      Depends on the situation. Make a big enough deal and people will know what transpired- word gets around real damn quick through the grapevines if entire teams are being mistreated by management. Once that word gets around, they'll be playing hell getting more people to hire on.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    5. Re:we're a bunch of cowards by AtariEric · · Score: 1

      In the US people are so busy with work that they can't even find the time to unionize let alone get implicated with politics.
      And that is no coincidence...

      --
      Don't trust any concentration of power.
  87. No Respect by blueZhift · · Score: 2, Insightful

    It is easy to gather from this story that EA doesn't have much respect for its software engineers. But why? Unfortunately, it's no big surprise that a huge corporation has trouble respecting its workers, but here on /. we'd like to think that software engineers, specifically game programmers are special. I mean really, these people's sweat and creativity has made billions of dollars for EA, so why aren't they treated like kings and queens?

    I would speculate that despite all of the success, programmers are still a part of a generally despised class, that of geeks and nerds. Yes some of these people have become famous and made a lot of money, but so have a lot of lawyers and we know how popular that class is! Heck it may well be that the CEOs, Directors, and Managers are the same people who used to beat the nerds up and steal their lunch money in grade school. Why expect them to treat the nerd class any differently now, especially when there are even cheaper nerds overseas who'll take the abuse for a lot less money?

    1. Re:No Respect by driftingwalrus · · Score: 1

      There's another group whose sweat made billions. They where coal miners, and the person they made those billions for? Mr. John D. Rockefeller Jr. It's not because they're geeks that they're exploited and forced into slavery. It's because of greed of their fellow man. The only effective solution is the union.

      --
      Paul Anderson
      "I drank WHAT?!" -- Socrates
  88. Re:What Type Of Story Is This? by Anonymous Coward · · Score: 1, Insightful

    It's just an inevitable consequence of working in this industry, and most of us understood that even before going to school for it.

    The problem is that everybody who chooses a career in software development is fundamentally a spineless weakling. The same types who had sand kicked in their faces by the jocks, was tormented throughout high school, has no social life, and has no self esteem. They are typically too nice, and too accommodating, especially when the boss turns out to be one of the jocks who climbed the social ladder to get where he is.

    Heck, even garbage collectors have a union. Life doesn't have to be this way. There's no need to be trampled underfoot. It's often forgotten how much power is wielded by those who have the skills to write good software. Only by presenting a unified front can software workers fight back against evil corporations who have unethical labor practices, and who continue to export jobs. Everyone agrees that the product suffers in both cases.

  89. It's not about quality, it's about revenues by Anonymous Coward · · Score: 0

    A manager won't feel much flack at all if a game has bugs. But they'll cringe at the thought of being sacked if company revenue projections fall because a game isn't released on time or on budget.

    Welcome to the real world. It's a bit chilly out there. Wear a coat and pack a lunch.

    Cheers,

  90. Been There Done That by mestreBimba · · Score: 5, Insightful

    I worked in the game industry for a year and 1/2. In that time I worked on 3 projects, and was always in cruch. I averaged over 75 hours a week for that year and 1/2 period. Some weeks I spent over 120 hours in the office.

    Bad management, unrealistic schedules, artificial deadlines, I've seen it all while deathmarching. And the end product was always rushed out the door before it was ready..... so it was junk. The company killed a lot of previosly sucessful franchises by pushing junk, in order to meet financial obligations. There were controlled by their debt, not by any desire to produce a quality game.

    Thankfully the company I worked for is now bankrupt, and hopefully dead.

    --
    Fly Fish? Participate in our forum
    1. Re:Been There Done That by Anonymous Coward · · Score: 0

      Thankfully the company I worked for is now bankrupt, and hopefully dead.

      So did you ever get your last paycheck from Acclaim, or what?

    2. Re:Been There Done That by macrom · · Score: 2, Interesting

      Which blows my mind because if you look at job postings for a lot of companies, they all say that they are looking for extreme hardcore gamers that always play tons of games, etc. How in the world are you going to be a hardcore gamer if the company that hired you partly BECAUSE you are a hardcore gamer works you to the point that you can no longer game.

      This spouse talked about Madden, which made me think her husband works for Tiburon in Orlando, FL. The headquarter references imply California, but who knows. Does it maybe depend on what type of product you're working on? Madden HAS to be on an annual schedule by nature of the game. You'll massively loose out if you don't ship a football game until the week before the Super Bowl. The NBA, FIFA, AFL, Rugby, Cricket and other sports series probably suffer from the same fate. Maybe the crunch would be different if working on a game that didn't have to coincide with a real-world component.

    3. Re:Been There Done That by keebler · · Score: 1

      About a week after I graduated from college, I took a QA job at a local game development house. After about a week, I decided to never set foot in the game industry again. Something about working 14 hours on federal holidays just didn't do it for me.

      On my last day, one of the head developers said to me, "What, don't you want to make video games?"

      I just laughed.

      Now I'm working toward a PhD. The hours still suck, and the pay is even worse, but ... uh ... where was I going with this?

      --
      My HOUSEHOLD APPLIANCE is on DRUGS.
    4. Re:Been There Done That by Tet · · Score: 4, Interesting
      Bad management, unrealistic schedules, artificial deadlines

      A friend of mine writes games for a living. He was recently told by his management that they needed him to work overtime[1] -- the project plan had allocated 150% of their available developer man hours to hit their (artificial) deadlines. Unfortunately, this is far from uncommon.

      [1] The stupid thing is, the coders voluntarily worked overtime a lot of the time before the crunch because they enjoyed what they were doing. But when it came down to management insisting they did it every day, it just drained morale. They're all burned out, and none of them are putting any effort into the product any more. Everyone loses, yet they still do it, just as they did with their last failed project. And as they will do with their next one when this one fails.

      --
      "The invisible and the non-existent look very much alike." -- Delos B. McKown
    5. Re:Been There Done That by topham · · Score: 2, Interesting

      One begins to wonder whether the department, or (in MANY cases) subsidiary company is getting money based on the hours worked, billing the parent company, or another department, therefor padding their budget.

      It's like the movie industry, movies don't make money, all the subsidiary companies make money.

    6. Re:Been There Done That by Anonymous Coward · · Score: 0

      Well another bad decision doesn't cancel out another. You should by persuing a PhD because you have passion for a subject and want to dedicate your life to research. If you don't have these qualities, you may get your PhD, but you will ultimately be unsuccessful, relegated to unknown universities in the deep south or midwest, and retire unfilfilled. I beseech you, at least consider that you might be heading down the wrong path.

    7. Re:Been There Done That by Anonymous Coward · · Score: 2, Informative

      The person in question should contact their lawyer. Under California law a salaried exempt employee is guaranteed 8 hours pay each day just for showing up at work. If your programmer SO shows up at work for an hour then leaves and Electronic Arts docks his pay they risk having him or her reclassified as salaried non-exempt for which there is a statutory overtime pay requirement, which would leave them open to having to pay time and a half any overtime worked and that can be documented for the last two years.

      This is a right that is granted to Salaried Exempt personnel in California to balance the power of Corporations in asking for overtime without compensation. Whether EA grants comp. time or not , you can take it back an hour at a time with or without their permission until you, not the company, are satisfied.

    8. Re:Been There Done That by rsmith-mac · · Score: 1
      Thankfully the company I worked for is now bankrupt, and hopefully dead.

      Let me guess: Interplay?

    9. Re:Been There Done That by Anonymous Coward · · Score: 0

      I had a job offer from a gaming company. The offer was at a 25% pay cut. They also told me that I would be expected to work 50-60 hours standard, and more in crunch time. Further, vacation time would accrue but could only be taken between projects (which meant two to three years of no vacation and then a month off).

      I did want to be a games developer at the time, but I didn't want it badly enough to accept those working conditions. So I turned it down. I can't say I have never looked back...but I can say that I would make the same decision again.

      I simply have better things to do with my life than spend it furiously making someone else rich.

    10. Re:Been There Done That by AppyPappy · · Score: 1

      I worked at companies that were sweat shops and I discovered something amazing. There were people who worked the long hours and people who refused to work them. And they had the same opportunities after the project was over. There was no real incentive to work the long hours. The company did not reward those who played the Slave.

      Oops. It's 10 til 5. Time to head for the house.

      --

      If you aren't part of the solution, there is good money to be made prolonging the problem

    11. Re:Been There Done That by WearyVulture · · Score: 1
      • You'll massively loose out if you don't ship a football game until the week before the Super Bowl. The NBA, FIFA, AFL, Rugby, Cricket and other sports series probably suffer from the same fate. Maybe the crunch would be different if working on a game that didn't have to coincide with a real-world component.

      I disagree.

      While not on the game industry, I've worked with banking, e-business and other areas were a project has to be done for a very specific date or the client will lose money and we'll be in default of contract. How about a project that has to be done by October, in order to accommodate the holiday season? Or by a date where a publicity campaign has stated a service will be available? Or the tourist season? Or just to beat the client's competition to market by a certain time window?

      Were the crunch something necessary for course correction or getting the project inline with the estimates it would be one thing. A crunch like what's described has nothing to do with needing the product for a specific window of time: it has to do with project planning that is either horrendously bad, requiring people to work 300+ hours per month from the get go in order to deliver by the original estimated date, or just plain horrendous, where the project director assumes that such a schedule is something he can normally exact from people he doesn't consider a team but galley slaves.

  91. New Exemption rules may change things... by LauraLolly · · Score: 1

    Business Know How

    Federal law sets a pretty low cap for "exempt" as far as salary goes - $455 per week.

    The wiggle room comes into play when you consider what the job descriptions are: is the employee someone who is instrumental in computer programming, or do they merely use the computer to do their jobs better? In other words, an artist may not be exempt, while a programmer who wrote the program the artist uses would be.

    I'm sorry to say this. My spouse used to work for Parsons Technology before Bob Parsons sold it and founded Go Daddy. After a year of seven-day-fourteen-hour workweeks, my spouse walked and took a job for a lower wage with more time. After two years at that job and *lots* of study, he got a job that has a 50-55 hour workweek.

    You and your spouse have three choices.
    1) Stick it out, because you're scared. Nobody loves a job that much after a year of hours like this.
    2) Blow the whistle to California Bureau of Labor Standards and the mainstream press. Forget getting a job in the industry again. The life of a whistleblower sucks. You need to be aware of that before you call them on violating the 72 hour workweek cap that California has for even Exempt employees.
    3)Get a job in another industry. The problem with whistle-blowing etc., is that your job *can* move overseas, just as a factory job can. Find a job with local stability.

    Best wishes.

  92. good old EA Games... by FooAtWFU · · Score: 2, Insightful

    If Maxis is indicative of the rest of their corporate culture, EA Games is concerned only about getting your money, and do not do any quality assurance and testing... and will only fix the most extreme of bugs. Remember SimCity 3000? It had a bug in it regarding water-deals rendering them useless. Remember SC3K Unlimited? It had the exact same bug. Seen the Sims 2? It has that nasty "jump" bug which keeps your Sims from ever talking to anyone when their memories get full. And then they have the gall on their site to blame it on the user: "you're probably either cheating or have been using the Elixir of Life too much". Yeah, really fine job there. (Apparently they're caving in to fix it because it really is debilitating and they hope to sell a few dozen expansion packs, so...)

    --
    The World Wide Web is dying. Soon, we shall have only the Internet.
    1. Re:good old EA Games... by Soulslayer · · Score: 1

      Maxis is very indicative. The described behaviour is classic EA. EA enters into a strongly worded publishing agreement with a small "hot" developer, then buys a portion of their company, then takes the company over, imposes their corporate culture on these smaller studios, bloats the studios management with EA managers, lays off entire teams, rehires many of the team members at lower salaries, works everyone to death, does another round of layoffs, and so on; until the studio is ultimately shutdown. Some studios hold out longer than others, but EA has done the same thing with nearly all the studios that they've absorbed including:

      Bullfrog
      Origin
      Westwood
      Maxis
      Kesmai
      etc

      --


      Once more unto the breach dear friends...
  93. Re:ITS IN THE GAME! by Jedi+Alec · · Score: 1

    on every option that is new about the game...it says NEW in a big lettered yellow tag

    Which basically amounts to saying: hi, you just shelved out full price for the same game as last year, BUT HERE'S SOMETHING NEW!

    --

    People replying to my sig annoy me. That's why I change it all the time.
  94. Re:Game industry by spludge · · Score: 1

    > Also, doesn't EA typically give their employees a couple of months off after such an extravaganza?

    To quote the article...

    "Additionally, EA recently announced that, although in the past they have offered essentially a type of comp time in the form of a few weeks off at the end of a project, they no longer wish to do this, and employees shouldn't expect it."

  95. CEO Salary by dykofone · · Score: 4, Informative
    From the "article":

    If I could get EA CEO Larry Probst on the phone, there are a few things I would ask him. "What's your salary?"

    According to Yahoo Finance it's a paultry $1.45 million. Course, with options he exercised about $23 million.

    [Note: To anybody in a corporation, I highly recomend against looking up your CEO's salary. It's one of the most depressing things you could possibly do (my CEO makes in one hour what I make all year).]

    1. Re:CEO Salary by sysadmn · · Score: 1

      I don't begrudge my CEO his salary. Even without the insane hours he works, he is the single point of blame if anyone doesn't like any aspect of a $132 Billion corporation.

      --
      Envy my 5 digit Slashdot User ID!
    2. Re:CEO Salary by Anonymous Coward · · Score: 0

      And if he really cocks things up and gets fired? That severance package will just destroy any faith in the system you still had.

  96. No kidding... by ChiGodOfKarma · · Score: 1

    This would be good advice for every software company I have worked for. It's almost considered standard to have to put in a few months of 16 hour days to ship a product. When all thats really necessary is to make more realistic schedules. I have seen the strain on the marriages of many friends.

  97. What else is new? by Anonymous Coward · · Score: 0

    The IT industry is treating its employees like hardware and is totally oblivious to the fact that they might have a life out of the company.

    The problem is rather simple, in most companies you have a salesguy/coder ratio of 3 to 1. All these guys are making promises like its going out of style, meaning that even if the ratio was 1 to 1 the coders would still have their hands full.

    To top it off, there's a culture within the industry that says that since you love your job, you should be willing to spend 70 hours a week doing it.

    I have friends that have had enuf of this and are now working in bakery or grocery stores. They are great coders, the suits pushed them away. The IT suits have no longterm view of things.

  98. Re: "...it won't change anything." by software_trainer · · Score: 1

    "It's great that someone's able to speak out about it... but it won't change anything"

    If it keeps one person from walking into the same chopper blade as the author and her husband, it has changed something. For the better.

  99. Re:Game industry by Dark-Arbiter · · Score: 2, Funny

    Care to guess at the ratio actors get paid for their time vs programmers? Ha!

  100. Re:What Type Of Story Is This? by jlar · · Score: 2, Insightful

    And I would add that the main point in the article is not the long hours but the fact that EA deceives their employees into believing that it is a temporary measure. If they had stated their expectations during the job interview then everything would have been fine.

    In my view they are taking advantage of an information asymmetry (which they create themselves) to pressure wages (compared to the amount of work). That is not optimal in a market economy - and leaves a lot of people with a suboptimal choice (they would have taken another job if they knew about it).

    I guess the market forces can be restored in several ways. 1) More articles like this, or 2) Legislation requiring employers to specify the working conditions in a contract prior to employment (that is the solution we have in Denmark - and it works fine).

  101. So what? SO WHAT? by divisionbyzero · · Score: 1

    Now this is depressing. Most of the responses I have seen so far have said: "So what? That's the way it is. Get used to it. If you don't like it, leave." Not only have most people not been bothered they give the impression that this person should stop looking for special treatment and just shut up and be grateful to have a job. No wonder EA can get away with this crap. Do you really have such low expactations? Are you really so pessimistic about our ability to change the practices of big business? If so, then the corporations have won. If everyone is resigned to letting big government and big business do whatever we want, then we might as well give up the hope of being individuals.

    1. Re:So what? SO WHAT? by Clete2 · · Score: 1

      So what's the original logo? It has been "Challenge Everything" for over a year now, why is slashdot just now mentioning it?

    2. Re:So what? SO WHAT? by Clete2 · · Score: 1

      Yes, I realize someone is speaking out, but if slashdot cares, they could have posted it when it first came out.

  102. Don't quit by dcfix · · Score: 3, Insightful

    just make them fire you. Start working 50 hours weeks. They fire you for only working 10 unpaid overtime hours a week instead of 20 or 30...

    And who do you think a jury will rule in favor of?

    --
    What cod piece?
  103. who is to blame? by Anonymous Coward · · Score: 0

    I'm surprised the RIAA hasn't somehow tried to get invovled and blame piracy on things like this.

    Why wouldn't you just quit? Tell them to flip off?

  104. Re:Game industry by MrMickS · · Score: 1

    Read the article to answer your question.

    --
    You may think me a tired, old, cynic. I'd have to disagree about the tired bit.
  105. Somone plz post the text, if possible. thx. by Anonymous Coward · · Score: 0

    for those of us sitting behind overly-restrictive corporate firewalls that block livejournal

  106. Re:WHAAAAAA! by Flamingcheeze · · Score: 0, Troll
    There is nothing keeping that person pressed into slave labor. It's called voluntary contract. If you hate your job, quit. Why is that so hard?

    (I know it's the spouse doing the whining. What's your point? So I should have said, "WAAAAA! I hate my spouse's job!" Doesn't have the same ring to it, you know?)

    --
    The Philosophy of Liberty | lewrockwell.com
  107. Why I don't want to work in the games industry by Ford+Prefect · · Score: 3, Insightful

    I've been working on map design for various computer games in my spare time for the last six years or so. I haven't actually released many maps yet, but with my skills in map design and texture art I could almost certainly get a job in the games industry. Several of my friends already have, and are working on games you've almost certainly heard of.

    Except I don't want to work there. From what I've heard, EA isn't alone, with many young, idealistic people working for long hours on lacklustre games because, well, it's what they always wanted to do. If they give up because of lack of pay, or quit because they simply can't continue to work like that, then there's always someone else to hire, someone else who hasn't learned how bad some of the employers can be.

    So, I keep modding as a hobby, mapping purely for enjoyment. It's much more fun being able to work on your own projects without some looming deadline, without a boss breathing down your back. The games market is already saturated with clones, sequels and utter trash, and the chances of working on something memorable are pretty slight. Instead of working on Barbie's Fashion Adventure 7, I can build my own Twelve Monkeys-inspired, ultra-dark adventure in Half-Life 2 (one of my upcoming projects!)

    However, I'm intrigued by Wideload Games' new approach, contracting in work as and when required with just a core team working on a project full-time. It's not so dissimilar to the work I'm doing at the moment, as a freelance web programmer and designer, and I wonder if it'll catch on. No, I wouldn't be able to make a full-time living from it, but it could make for some interesting side work, assuming anyone would want me... :-)

    --
    Tedious Bloggy Stuff - hooray?
  108. Another Challenge: Actually Design for Windows XP! by gfecyk · · Score: 2, Interesting

    As opposed to "designing for whatever the current version of Windows is with total disregard for best current practices."

    As in, testing with fast user switching (even if it's just exiting after finding it's running already as another user), testing with Limited User access (XP and 2K!), testing with families in mind whose parents don't want their kids destroying the family computer, testing whatever lame and innefective copy protection schemes to make sure they work with all of the above.

    It's the end of 2004, guys! Why does The Sims 2 not work with limited user access? Just because of your ineffective copy protection scheme? You should challenge Safedisc or whoever you use to fix their broken system, to work on XP for limited users.

    --
    Use Evolution instead of Outlook? Bewa
  109. Intolerable, boycott is due imho. by GozzoMan · · Score: 1

    I think it's intolerable.

    I absolutely sympathize and, for one, will not buy an EA title until I'd
    heard of any change; being sure to email them any time I'd be
    interested in one of their games saying why they loose a customer.

    Also, I suggest the "nothing new" braggarts here around to RTFA entirely.
    I'm a sw developer too (albeit in good old Europe) and I for sure never would tolerate
    a similar treatment.

  110. Re:Game industry by post_toastie · · Score: 2, Informative

    If you're a motion picture actor in the US, you're (most likely) in the Screen Actors Guild. You're in a union, with all the benefits thereof. Programmers are probably more equivelent to crew members in film. Who are also unionized. Are you suggesting that prorgrammers unionize?

  111. The info is out there by mrand · · Score: 1
    It isn't hard to know what the CEO's of most public companies are paid.

    The EA 2004 Proxy statement shows that CEO Probst is being paid $672k this year, plus $781k in bonus(es). Must be tough times, having to take a cut from last year when he made a combined $1.8M rather than $1.45M.

    If the auther is really interested in trying to get some attention to the matter, they could attempt to contact the board of directors, for all good that would do.

    --
    -- PGP keyID: 0x4C95994D
  112. Speaking as another old programmer by PIPBoy3000 · · Score: 4, Insightful

    I'm active in the mod community for Neverwinter Nights and achieved some measure of success (modules on gaming magazine CDs, module of the year, etc.). As a result, I had a number of job offers from various gaming companies.

    Fortunately I have a very well paying job as a web application developer working for the healthcare industry. It's stable, my customers love me, and I feel like I'm making a real difference in people's lives. So while it was flattering, I turned them all down.

    My father once told me that the secret to happiness was either trying to make money from your hobby or work a real job that lets you support your hobby. I've chosen the latter and I have no regrets.

    1. Re:Speaking as another old programmer by MattW · · Score: 1

      Welcome to my friend list, Adam ;) Who would have guessed you were lurking around slashdot? :p

      And you deserve the offers - your mods were all very good, but some of them were *amazing*. The Dreamcatcher series had more jaw-dropping moments than any modules, including Bioware's own. (HotU was pretty nice, but the resized dragon, the thrown sword slomo cutscene, the dragon ride to Evermeet... I mean, wow)

      But that said, I know what you're saying. I consult now doing web app development (for a few years; before that I did network security engineering). I work any hours I want, get paid very well, get lots of kudos from my clients - and when I work odds hours for them, they go out of their way to show gratitude. Move to -20 degree weather and work long hours for low pay? Nah. I think you've got your priorities right, and I'm sure your son will thank you for it, when he grows up, if he learns of the Road Not Taken.

      I think "work at something you truly love" is a good byword for being happy with your work. But even if you "love" game development, that doesn't mean you want to work 80-100 hours grinding so your corporate masters can make big bucks.

      That's one reason I love NWN - the fact those guys put in a lot of EXTRA time on the side is hopefully and indicator that Bioware wasn't grinding them into a pulp to ship titles.

      Anyhow, hopefully you'll sign up to do a premium module - I think your good name alone could probably bring in sales like no other. I certainly would *have* to get a copy.

    2. Re:Speaking as another old programmer by Decclan+Macmanus · · Score: 1

      Ah...good old Adam Miller. I know thee well from the NWN community. It is I, Decclan Macmanus, fellow NWN module maker....hehehe. Ok that was corny. It is a shame that game programmers have to go through so much hell to be able to do what they love. The big companies know that being creative is like CRACK to these young programmers and they are abusing this knowledge. As much as I hate to say it there should really be a union for programmers (there could be already and I just don't know it) to help solve these issues. BTW...Adam you need more sleep. I think you average about 4 hours a night when you are working on NWN modules? Is that right? Later!

    3. Re:Speaking as another old programmer by Traa · · Score: 1

      Congratulations with your good choices in life. Happy to see someone with as healthy a work philosophy as yours. In short you described all the key points that any working person needs to know. Money is not a goal, it is either a bonus on top of something that makes you happy or it is a means to accomplish something that will make you happy. The biggest lesson I got from my parents was that I should be happy. All the other things they told me where advice how I could accomplish being happy.

      Though I love my job I now consider it as hard work that support my hobbies: Family, friends, travel, sports and leisure.

      I don't think I could be any happier. And then every morning I wake up and I am.

    4. Re:Speaking as another old programmer by Lurks · · Score: 1
      My father once told me that the secret to happiness was either trying to make money from your hobby or work a real job that lets you support your hobby.

      Your father is a very wise man.

      I've skirted back and forth doing both. The only time I was ever unhappy was doing a job which was kind of in the industry of my hobby but really was about neither of the above points.

    5. Re:Speaking as another old programmer by Anonymous Coward · · Score: 0

      +10 Insightful

    6. Re:Speaking as another old programmer by kin_korn_karn · · Score: 1

      this is so fucking bizarre.

      I have a co-worker (on the opposite side of the cube wall from me in fact) named Adam Miller, who also doesn't get much sleep and is a heavy-duty gamer that's active in the fanfic and d20 gaming community.

      Unless he's been lying to us all all along and he's really this same Adam Miller.

      Do you happen to live in the St. Louis area?

  113. read Peopleware by abdowney · · Score: 1

    Distribute copies of Peopleware : Productive Projects and Teams, by Tom Demarco and Timothy Lister to all EA execs. It explains why what they are doing is bad for the bottom line.

  114. I've done this by alx512 · · Score: 1

    While not for a game company, I've seen this happen on other projects I'ved worked on. IMHO, it's not worth it.

    I am not a spectacular games programmer. Just a lowly java programmer. I've worked for companies that run burnout plans. I've also worked for companies that don't. At least in my field (j2ee app development) what I've seen is that companies are starting to learn the value of keeping their devlopers happy. It keeps them around, and they write better code, and they are more efficient.

    I don't think big game companies will ever learn this, and here is why. Their talent is usually young top notch programming talent. These guys are the rock stars of the IT industry. They have the desire, energy, and willingness to put up with this. The execs in game companies know that every young programmers dream is to write successful video games, and so their attitudes towards their developers are very master/slave oriented, because they know they are giving their people their dream shot.

    My advice is, if you want a life outside of work, get out of game development, and get into enterprise software development under a company that knows what makes employees do well. The work is not as exciting as games, but life is so much better.

    To give an example of what I'm talking about, in 2004, I'm making over 100k. The team rarely works more then 40 hours a week, except for the occasional extra 5 or so hours around release time, or an emergency bug fix and we might be called to VPN from home to fix a critical bug. Other than that, the team has never missed a deadline.

    Our development methodology consists of components from both RUP and XP, especially the "sustainable pace" concept from XP. It works.

    You don't have to suffer.

  115. Re:Illegal - not true! by Pachooka-san · · Score: 1

    If your employment is "at will", they can lay you off at anytime, for no reason. This is certainly true for the companies I've worked for in the last 10 years or so. You can get unemployment benefits, which you wouldn't get if you were fired "for cause", but you're out of work. They don't have to give notice, they can just say "You're out". You can quit at anytime too, so of course you have an implicit choice every time they ask (or tell) you to work overtime. You don't have to be there.

    --
    I tremble for my country when I reflect that God is just. --Thomas Jefferson
  116. Grapes of Wrath anyone? by Anonymous Coward · · Score: 0

    It's like Grapes of Wrath for whiny middle-class white people.

  117. discover employment law at the DOL by Anonymous Coward · · Score: 0
    Department of Labor website


    ONLY the Fed Gov is normally allowed to hand out comp time, it must be within 30 days of incurred overtime and it must be at the rate of 1.5 times the incurred time. NO EXCEPTIONS


    Just because you are salaried DOES NOT mean you are classified as Exempt under labor laws. To be exempt, you must have decision making authority AND supervisory responsibilities, generally more than 5 people.


    Faithfully record your working times, and when things turn shitty, take it to your state Employment Commission. If you're just a grunt coder who codes the features he's told to, and who doesn't supervise anyone, you get overtime.

  118. Re:Sports games by LeoNomis · · Score: 1

    Of course they're hopelessly unrealistic, there's no g-force when driving a racing car, there's no wind rushing through your hair while you run around a football pitch etc..

    Yeah, well people don't get sexed up by Leonardo Di Caprio when they watch Titanic either, but some of them still cry as though it were the case, dammit. They still cry.

  119. So that's why by BenjyD · · Score: 1

    So that's why EA games are buggy pieces of crap.

    This is seriously illegal, right? Are there really that many game programmers and so few jobs that they can keep this going?

  120. "Just quit" - it's not that simple. by GJSchaller · · Score: 2, Insightful

    Quitting a job because it's overworking you is not that simple. I've been in bad jobs before, and I have quit them to go to better ones, but each time it was a scary step - almost a leap of faith that the new situation would be better than the current one.

    What happens if you don't have a new job lined up? I know people that have gone 4+ years in IT without jobs. If you can live in your mom's basement, fine, but if you have a spouse and kids, it's a lot harder. Car payments, Mortgage payments, etc. can wreck your credit rating if you leave too soon, and you can't just say "I quit my job, I can't pay for a while." (Thought - get the spouse on a job as coverage, and have the EA person spend time at home recovering and job hunting, to maintain income in the meantime.)

    Quitting a job can have other impacts. When you go to your next interview, "Why did you leave your last job?" "I didn't like the work hours" sounds bad, even if they are inhumane. You are giving the new employer the impression you'll quit if you don't like the conditions.

    Loss of Benefits: I don't know about this individual case, but I do know people that can't quit because if they do, they have medical coverage that will evaporate and leave them screwed. Again, if you have a spouse and / or kids, you're not just shooting yourself in the foot, you're unloading the clip in theirs as well.

    I wholeheartedly say "If the job sucks, find a new one you like." Note I don't say "Quit." There is a difference. The trick is to find one you can slide into with little disruption; the catch is having the energy to do it while in Crunch Mode. The hardest part of finding a new job is finding the time and energy to do it while surviving the current one, especially if it's as crunchy as EA sounds.

    1. Re:"Just quit" - it's not that simple. by BenjyD · · Score: 1

      So take them to an industrial tribunal for breaking employment laws.

    2. Re:"Just quit" - it's not that simple. by Raptor+CK · · Score: 1

      You are giving the new employer the impression you'll quit if you don't like the conditions.

      Well, why shouldn't you? If you don't like the conditions because they cancelled beer on Fridays, or decided that if you wanted to leave by 5pm, you would have to be in by 9am, then yes, you're being unreasonable.

      If the crunch time at EA is anything close to what the article mentions, on the other hand, then YES. Give them EVERY impressions that you're going to quit if you don't like the conditions. And get as many people on your side as possible. Maybe these places will learn that they can't mistreat their employees if they lose enough of them to completely cripple any deadline targets.

      It's okay to walk into a job with certain expectations. It's okay to make those expectations clear. The last time I interviewed for sysadmin work, I demanded that I work for a place that's willing to make the proper investments in infrastructure and create a sufficient policy that I wouldn't have to wake up at 4am more than once every few months to fix things. That a disaster would consist of someone taking high explosives to our colocated servers, and that most other things could wait until I was rested and ready to come in. I demanded humane hours and sane expectations, and I got them.

      Say "I didn't like the work hours." It's fine. Just remember, they may ask what you didn't like about them, and any place that won't agree that 80 hour work weeks are excessive isn't a place you'll want to work for anyway.

      --
      Raptor
      "Procrastination is great. It gives me a lot more time to do things that I'm never going to do."
  121. EA workers should organize by Anonymous Coward · · Score: 0

    The workers at EA should talk to the people at "Washtech / TechsUnite, and consider organizing themselves into a union.

  122. Re:What Type Of Story Is This? by DigiShaman · · Score: 1

    85 hour work weeks?! To hell with that. I respect any programmer that works those kinda hours, because I sure as hell would never do it. And if you do it's because of

    A. You have debt and family.
    B. Passion for your line of work.

    I sure hope it's B. If programming is that stressfull, I would look into another line of work. I can't see much in quality of life in this.

    --
    Life is not for the lazy.
  123. just leave by koehn · · Score: 1

    My advice to the blogger is to either convince her husband to leave, or leave him. For Pete's sake, he's working himself to death, he's not a victim!

    The blogger's spouse is choosing to work these insane hours, knowing full well that he won't ever be compensated for them. He took the job without ever bothering to understand the question about long hours. Clearly the work is more important to him than spending time with you.

    It's not like it's even difficult for decent developers to find other work. So what if it's not in a field that he loves? Given a choice between you and his job at EA, he chose his job. Sucks to be you. Now get over it.

  124. Re:Game industry by Anonymous Coward · · Score: 0
    Did you read the article? The author said that the post release time off no longer exists.

    From TFA: "Additionally, EA recently announced that, although in the past they have offered essentially a type of comp time in the form of a few weeks off at the end of a project, they no longer wish to do this, and employees shouldn't expect it."

    I completely understand that sometimes you must put in extra hours. However, when you starts making as many mistakes as you fix, then you are WORKING TOO FUCKING MUCH! The human body has limits, and although you can push them occassionally, it is best to stay within those limits. In other words, a well rested, healthy, and happy employee, is FAR more productive than an exhausted, pissed off one.

  125. Re:WHAAAAAA! by lawrenced1 · · Score: 5, Insightful
    I have a job, and it's hard! QUIT! See how much you like the unemployment line. How many people here would kill for that job at EA? You make me want to puke. I know some Slashdotters lean toward socialism, but this post is ridiculous.

    Did you even read the post or just glean your idea from skimming it?

    What upsets is that someone complains about unfair labor practices and you cry out quit, stand in an unemployment line and label them a socialist. Just because there are a hundred other people that would take that job doesn't make the management's practices right. We work in an educated country and salary slavery is just as wrong as outright slavery.

    I've worked those kinds of hours and I can honestly tell you it sucks. I continued on because I enjoyed my work, but it soon extracted its toll on my health and my family life. When I saw what it was doing to me, I left for a better job for less money but I work normal hours and have a life.

    So before you start labeling people and puking in the unemployment line, think; there is a human side to a business and these types of work practices reflect bad managment and not a rise in socialism.

  126. He must be slacking by Anonymous Coward · · Score: 0

    One of my good friends works for EA. True, they sometimes have to work a lot of long hours to meet production deadlines. But this guy fails to mention all of the perks EA employees get - including complimentary two weeks off, bonuses, killer salaries, and discounts/freebies on EA and their partners' products. Sounds like this guy's attitude prevents him from getting those perks, and therefore is peeved. I'd work my ass off for a high-paying job with lots of benefits, that's for sure!

    1. Re:He must be slacking by NighthawkFoo · · Score: 1

      Wow! Two whole weeks off! Man, you must be new around here...two weeks vacation is the MIMIMUM acceptable level for a professional position.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it."
      - Evelyn Beatrice Hall
    2. Re:He must be slacking by Anonymous Coward · · Score: 0

      and discounts/freebies on EA and their partners' products.

      You mean all that "free" software that any of us can download whenever we want? Emule, usenet, bittorrent... Pick your poison. Thanks for the chuckle.

  127. Re: "Libertarian, huh?" by software_trainer · · Score: 1

    Libertarian philosophy isn't quite as heartless as you just portrayed it in your comment. If these working conditions were misrepresented or not disclosed when the employee asked during the interview (and it sounds like they were), then most libertarians would agree that the poster has a valid complaint: The employer initiated fraud against the employee. The core of libertarian ethics is that no one has the right to initiate force or fraud, or delegate the initiation of force or fraud, against another human or their property. Sounds to me like the employee was defrauded when he asked about the working conditions.

  128. Re:Sports games by monkeyGrease · · Score: 1, Offtopic

    The g-force is not necessary for a realistic racing game. I race in a real-world series where we pull almost 3gs with certain tires on certain tracks. I practice with F1 99-02 (an EA sim) and GPL (Grand Prix Legends, a 1998 Papyrus sim). The car control, thought process, and concentration are all very similar to the real thing. 'hopelessly unrealistic' for 1st person vehicular games is not true.

  129. Re:You're still making $25+ / hour by PhreakMac · · Score: 0

    $90k a year is what they SHOULD be paying if you are not getting overtime pay, NOT what they are currently working.

    I make about $22k a year and do the game-industry crunch time, but still wouldn't give up my job for anything.

  130. Mod Parent Up! by Anonymous+Meoward · · Score: 5, Insightful

    Really. I'm a veteran of the coding wars, and yes, death marches are nothing new. The tactic of the perennially slipping deadline ("whoops, heh heh, crunch mode just got extended 2 weeks, sorry") is the telltale sign of incompetent software management. (My SO had a similar experience in the telecomm industry before the big crash.) A German shepherd could figure out what's happening to this organization.

    The team involved has to revolt unanimously -- somewhere a manager needs to get seriously bitch-slapped with some slippage. I'm not talking about sabotage, mind you; let's stay professional, even though noone will ever die as a result of EA's bugs. But what about having an entire department or two calling in sick on the exact same day?

    It's the crudest form of organized labor, but it works. Just like the "blue flu" that hits US cities when the policemen's union protests conditions. And the larger and more critical the department involved, the better.

    Yes, there is the risk of an en masse firing. On the other hand, if this article is true, what is there for the engineers to lose? Paychecks are nice, but health and sanity are rather nifty too.

    --
    --- The American Way of Life is not a birthright. Hell, it's not even sustainable.
    1. Re:Mod Parent Up! by RealErmine · · Score: 2, Funny

      A German shepherd could figure out what's happening to this organization.

      Is the German shepherd available?

      -EA Management

      --
      Dewey, you fool! Your decimal system has played right into my hands!
    2. Re:Mod Parent Up! by Anonymous Coward · · Score: 0

      Don't forget that you can sue them for firing you in these situations. Check with a lawyer, since it depends on the local laws. In general though, if they fire you, it must be for cause. Not willing to work more than 40 hours/week without overtime will generally not be considered cause. (ask your lawyer, not me!) They can lay you off, but that is a whole different situation, when they lay you off, they are telling everyone they had no problem with you, they just didn't have anything for you to do. You also get unemployment, so you can find a job.

    3. Re:Mod Parent Up! by Anonymous Coward · · Score: 0

      In Europe, we call this a "strike"

  131. 3 words (and a little more) by djhertz · · Score: 5, Insightful

    Fuck That Place.

    Seriously, it's a carrer choice.

    I liked working as a field tech. Got to drive around, working on different people's problems. I loved helping people and getting to feel like a hero. I did not like the pay, or the, "Stay on site until it's done, but be here at 8:00 a.m. tomorrow" attitude. I quit after 1 year.

    I liked working as a hosting admin. I dug servers, and working with the OS to do the developers bidding. I did NOT like getting paged constantly with servers issues that were beyond my control due to the crappy product. I quit after 2 years.

    Now I am a programmer, and I currently like where I am. The whole time I have had a family to support, but I know if I am not happy at work, nobody is going to be happy at home. I bet the guy shoveling shit at the horsetrack doesn't like his job either, he should quit too. That's the great thing about America, you can just go get a new job. Sure you may have to give things up, but a job is all about choice.

    You have to decide what is important to you. You will never be rich as a teacher, but be a teacher if it's what you love. You will never (I guess from this article) be rich as a game programmer, or have a life outside of work, but you get to do what you love. I play a lot of poker, and toyed with the idea of going pro, but after a very short try (kept my job, just played at the pro level for a few weeks), I really did not want to play poker.. at all! It became a job.. a job I wanted to quit.

    So, pick a job you like. Some people LIKE having a job that is their life, some people like having a hobby that turns into a job. The whole of the job is equal to the sum of all it's parts.

    --
    Modest doubt is called the beacon of the wise - William Shakespeare
  132. Re:What Type Of Story Is This? by Hatta · · Score: 1

    The fact remains that if they don't like the policies of the company, they can move on to another job. There's plenty of programmers out there without jobs right now that WOULD work those hours.

    Nobody should have to do that. If the company wants 80 hour weeks, it needs to hire 2 40 hour employees.

    --
    Give me Classic Slashdot or give me death!
  133. I dont think this is just an EA thing, by Dj-Zer0 · · Score: 1

    I think this is probably every where in the software industry, as far as i see it as long as you get taken care well, then it should be ok, i can say this because i am single, and i dont know if i ever could even do a decent date if i work like this, but i like what you said "live to work" or "work to live" honestly i dont know what i am doing right now,

    --
    http://iesucks.org
  134. I'll make is simple: by Anita+Coney · · Score: 1

    EA WANTS YOU (or your spouse) TO QUIT!!! They want to ship all of your jobs somewhere else where people don't expect two-day weekends! You can bitch all you want, but nothing will get done until all of EA's work is done somewhere else.

    You (or your spouse) have a choice: Keep doing what you're doing or face the inevitable and quit.

    I'm not saying what EA is doing is right; I'm just stating a fact.

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
  135. I saw this when I interviewed. by nullvector · · Score: 2, Interesting

    When I interviewed with EA on a position for Software Engineer on Madden, I saw this first-hand. The people in my interview looked ghastly tired, and after the email tests, phone interviews, programming tests, etc, I was seeing the light, this is a sweat shop. About halfway through my interview-lunch, I realized that this isn't the place for me. I half-assed my way through the programming test, knowing I didn't want to work here. Above all, the HR people were unprofessional and borderline-rude. The first question I was asked in the interview..do you mind working weekends? long hours?.."oh by the way, we even bring in food for you when you stay late!". What an incentive...work 90hrs, they provide $5 pizza. Woohoo.

  136. My god.. you slashdotted a LiveJournal post by Max+Threshold · · Score: 1
    Have you no shame? LJ has enough trouble keeping their servers responsive as it is.

    P.S. - I subscribe to LJ because they continue to innovate. I don't subscribe to /. because it continues to stagnate. CACHE THE FUCKING ARTICLES ALREADY!!!

  137. Re:WHAAAAAA! by 91degrees · · Score: 1

    While we're at it, socialism is not a total evil.

  138. I'll never work games again! by mestreBimba · · Score: 3, Insightful

    I have played computer games since I was 5 years old. I had an Atari 2600, 5200, inellivision, appleII, nintendo... etc. etc.

    My dream was always to work in the game industry. So I got a BS and an MS in computer Science with an emphasis in 3D rendering techniques. It was my dream and my passion.

    After working the industry, I don't think I would go back. Long hours are the norm not the exception. Every shop I know will deatmarch at some point. Some are worse than others. They beat the enthusiasm right out of me. Now I hardly play any games.

    In the industry there used to be a reason for crunch. In the old days you received royalties from sale one of the product. I worked with several old timers who had made quite a bit of money back in the 80s and 90s from royalties. The ends justified the work. Now all the companies do a return on investment bonus. Ie you only get extra money if the games sells through enough units to exceed a certain profit margin and then you may see some bonus. Of course clever accounting will always show a loss on development.... I talked to lots of veterans of the industry who had worked for various studis. None had ever seen an extra dime on a ROI based bonus system. One even caught the president of the copmpany in a lie on the numbers of units sold. He was stating one figure to employees on why they had not seen a bonus and another figure to the game mags boasting of the title popularity.

    I now work cyber security. Nice 40 hour work weeks, and a bigger pay check. My benefits are nt quite as good but the time with my family more than makes up for that.

    --
    Fly Fish? Participate in our forum
  139. One more reson not to buy EA games by hsoft · · Score: 1

    The last game I bought from EA was BF1942:road to rome. That is a good game. I wonder if it has been produced on a "time crunch". I heard BF:Vietnam was buggy slow etc.. Maybe there's a direct relation between the fact that it is flawed and the fact that there probably has been "time crunch" during it's development.

    After having read this story, I really will avoid buying EA games. As a developer, I know that when I work more than 4 hours in a day, I stop being creative/productive. I usually do "light stuff" in the afternoon (testcases are good things to do in the afternoon...), because I know that if I go into the big stuff, I will probably produce bugs that will need to be fixed tomorrow morning.

    From what I read in TFA, EA PHBs know nothing about software engineering. That's why PHB in a software company should have been coder first instead of coming straight from MBA. Hopefully, EA's going straight to hell with this corporate behavior.

    --
    perception is reality
  140. Re:WHAAAAAA! by tuxnduke · · Score: 1

    This has nothing to do with socialism, this is just a big corporation exploitation people.

    Isn't there things like unions in USA that can handle this kind of violations.. At least for my European ears this doesn't sound acceptable at all, Overtime == more money or more freetime later to compensate the done extra hours...

  141. Re:Game industry by 0123456 · · Score: 2, Funny

    "I don't hear actors complaining very often about their long hours."

    It's hard to complain when you're getting paid $20 million for six weeks work with all the free beer, coke and hookers you can handle...

  142. Re:Game industry by Anonymous Coward · · Score: 0

    I don't hear actors complaining very often about their long hours.

    I don't see programmers raking in millions per job either. What's your point?

  143. I am a game prrogrammer. My thoughts on EA by LordZardoz · · Score: 4, Insightful

    I am a game programmer. And this story does not really tell me anything new about EA. The larger game developers really are little more then human meat factories as far as labour practices go.

    From my standpoint, EA represents all that is bad about the game industry. They stamp out sequels with no originality. If EA puts out something new, its because they bought the company that made it. And they offer the worst possible hours. They probably pay very well, but your pretty much working 2 full time jobs for that cash.

    However, pretty much every game developer I have met, except the rankest newbies to the industry, are fully aware of how EA operates. And EA is hardly the only offender. I have some co-workers who worked for Acclaim, and the same kind of hours were expected.

    Death march hours suck. Employers who schedule a project expecting every one to work death march hours are retarded. I personally would never take a job from EA, or any company I view as a human meat factory, unless the alternative was unemployment.

    But EA and the rest are the status quo in the game industry. For all the companys faults, EA does know how to be profitiable. Small game studios will not be able to thrive until they can get their game to market without the help of one of the big publishers. That wont happen until services like valves 'Steam' are viable.

    Happily though, my job kicks ass. I probably could make more money at EA, but at my job, I dont have to work a Death march schedule. I suspect my company will do quite well for its self in the long run for it.

    END COMMUNICATION

  144. Where is the Software Industry's Upton Sinclair? by kkrista · · Score: 2, Insightful

    Sounds to me like the software industry is ripe for it's own version of Sinclair's The Jungle. More and more, the software industry seems to be turning into a modern day version of the turn of the century meat-packing industry.

  145. I'm so sad to see in this country by Anonymous Coward · · Score: 0
    that people are so far off on their pursuit of happiness.

    I work in a country where 5 weeks of paid vacation is mandatory. I work at most 37 hours a week and anything above that is added to my vacation time.

    I don't want to sound harsh or anything but socialism is sometimes not a bad idea. We have plenty of unions keeping people happy. Seems like we're already where you guys are trying to get.

  146. Unionize! They need a Union! by Tester · · Score: 1

    What they need is a union so they can demand better working condition.. And that would prevent EA from firing everyong (except if they move to china or india)..

    1. Re:Unionize! They need a Union! by tommck · · Score: 1

      Mod me down if you want to, but...

      Why resort to a union when the free dissemination of information like this will prevent people from going there? Then, in order to attract talent, they'll have to change their ways.
      All the same results without sending your money to some corrupt mafioso and allowing variability in pay based on skills, instead of how long you've been paying the mob your protection money?

      said with the tongue very lightly touching cheek..

      --
      ---- It puts the lotion on its skin or else it gets the hose again. It does this whenever it's told.
  147. Re:WHAAAAAA! by Anonymous Coward · · Score: 0

    It's rediculous because it's a copy/paste of the article...

  148. 80 hours? by Isldeur · · Score: 1


    Dude - hate to spoil it here for you people. But some people (such as myself) work well more than 100 hours a week, sometimes 36 hours at a stretch straigh, with no break, and people's lives in our hands. And I make about 39 grand a year before taxes.

    I know the hours suck and you get worn out. But you've got to pull back the covers and try and live with it. Or around it, or what not. Make the game, try and enjoy it. And know that no one's going to die if you screw up something.

    1. Re:80 hours? by Anonymous Coward · · Score: 0
      But do you do it every week? 50 weeks out of the year?

      If so, why?

    2. Re:80 hours? by Isldeur · · Score: 1

      But do you do it every week? 50 weeks out of the year? If so, why?

      Yes - for 3 (and for some people signifigantly longer) years. Why? Because that's the name of the game. It's a whole lot of experience to pack in.

    3. Re:80 hours? by Anonymous Coward · · Score: 1, Funny

      Dude - hate to spoil it here for you people. But some people (such as myself) work well more than 100 hours a week, sometimes 36 hours at a stretch straigh, with no break, and people's lives in our hands. And I make about 39 grand a year before taxes.

      I realize that your pizza-delivery job might seem to be a life-or-death struggle, but it really isn't. Take some time off.

    4. Re:80 hours? by aiabx · · Score: 1

      So what you're telling us is that no one is allowed to complain about overwork because you do more for less money? And you can't give us a reason why that doesn't sound like a cliche from a sports movie, or an army commercial? I don't know what you do, but you must have a really compelling reason to do your job that you aren't telling us, or you are a prize-winning fool.
      -aiabx

      --
      Just this guy, you know?
    5. Re:80 hours? by Isldeur · · Score: 1

      I realize that your pizza-delivery job might seem to be a life-or-death struggle, but it really isn't. Take some time off.

      Dude - if I don't get these Pizza's out the Terrorists win!

  149. Re:WHAAAAAA! by RareHeintz · · Score: 1, Flamebait

    And I have to wonder: Is my post above being modded "Insightful" because of my (rather obvious) refutation of the other poster's ill-informed accusation, or for my observation that he's a jackass? Either one seems a bit obvious to be considered "insightful".

    But what the hell. Karma is karma, no?

  150. As an avid Madden player.... by Anonymous Coward · · Score: 0

    Madden is fucking sweet. My roommate and I play all the time, and I play online.

    If it takes 85 hour weeks to make this, fine. Fuck it, I want to ability to pitch the ball back at any time, after the cath, run, etc. Crank it up, fuckers!!! 90 hours a week!!!

  151. eXtreme Programming by pdamoc · · Score: 1

    I guess they aren't doing eXtreme Programming. I've worked overtime and most of the time the only "bonus" was more crappy code. A rested mind can produce A LOT more then a caffeine drawn one.

  152. Software pirates should pay attention. by character_assassin · · Score: 1

    Any time you pirate a game, you are making life that much harder for the programmers who work on it. These people have difficult jobs, work long hours, and they don't do it so you can just download it from Usenet.

    --

    If you mod me down, I shall become more powerful than you can possibly imagine.
    1. Re:Software pirates should pay attention. by shark72 · · Score: 1

      " Any time you pirate a game, you are making life that much harder for the programmers who work on it. These people have difficult jobs, work long hours, and they don't do it so you can just download it from Usenet."

      My apologies if you were being ironic, but my guess is that most folks would see this as a reason to pirate the software. As this fellow put it:

      "My advice: if you don't agree with EA practices, dont buy any of their products. Hit them where it hurts, and if they lay people off, you're doing those workers a favor anyhow."

      While he didn't specifically advocate piracy, it seems like a logical conclusion. The game industry and the music industry have this in common: the big companies tend to mal-treat their workers. And, I think we can apply some of the same rationalizations: just as musicians would probably appreciate us getting their music via P2P because it's the exposure that counts more than paying rent, perhaps many game programmers also feel the same way. So hoist that Jolly Roger!

      --
      Sitting in my day care, the art is decopainted.
    2. Re:Software pirates should pay attention. by character_assassin · · Score: 1

      And, I think we can apply some of the same rationalizations: just as musicians would probably appreciate us getting their music via P2P because it's the exposure that counts more than paying rent, perhaps many game programmers also feel the same way.

      Okay, so, who's your favorite lighting effects programmer? I mean, since they get so much "exposure" from your bootlegged software, I'm sure they'll take comfort in your fanlike devotion.

      --

      If you mod me down, I shall become more powerful than you can possibly imagine.
    3. Re:Software pirates should pay attention. by shark72 · · Score: 1

      "Okay, so, who's your favorite lighting effects programmer? I mean, since they get so much "exposure" from your bootlegged software, I'm sure they'll take comfort in your fanlike devotion."

      Exactly. And while music pirates find solace in the notion that their favorite band probably wouldn't mind them P2Ping their latest CD rather than buying it, it's little solace to the songwriters and lyricists who don't see value in that "free exposure" but who would really rather have that royalty check to pay the rent. It's the same situation for engineer, producer, session musician and dozens of other behind-the-scenes people who are vital to the music production process yet who are not helped by piracy despite these rationalizations.

      --
      Sitting in my day care, the art is decopainted.
  153. Massive price drop due to ESPN games for $30 less by michael+path · · Score: 1

    Yesterday, I started noticing a price drop on the EA Sports games on all platforms, including PC. I assume this has to do with the ESPN/Sega NBA/NFL/NHL 2K5 games all at $19.99 and selling well.

    They've dropped their prices at the EA website for $29.99 in an attempt to sell more units. I also imagine the NHL lockout is affecting their sales as well.

    I wonder if the lower prices/quality alternatives from ESPN and SEGA impacted EA's labor practices for this year's games?

  154. weeeh! by Jedi+Alec · · Score: 1

    you don't have a job, and there's 2 possible reasons. a) if this guy worked 40 hours, there'd be 40 more left for someone else. b) you're a troll and noone will hire you. you pick.

    --

    People replying to my sig annoy me. That's why I change it all the time.
    1. Re:weeeh! by Flamingcheeze · · Score: 0, Redundant
      I have a job, and it has nothing to do with programming.

      I once had a job that actually didn't pay me (or any of the other employees) for 3 months. The company still owes me 1 1/2 months worth of wages. I'm speaking from experience.

      The day I quit was the day I reclaimed my dignity.

      --
      The Philosophy of Liberty | lewrockwell.com
    2. Re:weeeh! by semiazas · · Score: 0, Flamebait

      Aha, I figured it out.

      Your job is to rove the streets looking for industrial accidents upon which once found you set up your portable funnel cake and popcorn stand.

      Does it give you pleasure to be an insufferable horse's ass? At least you're happy in your vocation.

      In an employeers' market, when there is not only a local glut of unemployeed labor but also a foreign sink of even cheaper labor, a man with a family to support must be extremely careful when choosing to quit. It's quite possible he'll have to make a complete career change in order to find another job. Going from a software programmer to a fry cook is probably one of the reasons this guy hesitates. Unlike yourself, his obligations extend beyond his own well being. Not to mention it's extremely unlikely a company like EA games would allow ANYONE to work for them as a software engineer without first getting their signature on a non-compete contract. One that most likely has a long post-terminated term that explicitly prevents their former employees from working in any related field under the pretext that they don't want their IP being stolen and used by a competitor. Duh.

      I would not be surprised if you chase firetrucks with packages of marshmallows.

  155. Re:What Type Of Story Is This? by CJNeverWinter · · Score: 1

    Maybe I'm mistaken in this. but Federal Work Laws prevent anyone from working over 14 days straight. after 14 days the company you work for is required to give you one day off. I know of companies around me that have gotten in serious shit because they didnt give their employees that day off. the people who work for EA should all take one day off after 14 days. and if the management at EA doesnt like it have the employees show them the Federal Work Law document with the one day off after working 14 days straight.

    --
    You're only given a little spark of madness. You mustn't lose it.
  156. Microsoft gets a Union.... by Vague+but+True · · Score: 1
    There's a nightmare.

    MS Rep:"Not only does our software have 'special features', if you decide to purchase a different OS, we'll break your legs."

    --

    I'm not a doctor, but I play one in bed.

  157. They should Demand Profit Sharing by kuwan · · Score: 1

    I think these guys should really demand some kind of profit sharing or a percentage of each game's revenues. Of course this probably won't work for the average code-monkey, but at least the lead engineers and game designers should have enough sway to be able to get it. The big game companies are making millions off of their backs so they should at least get some of it.

    I imagine that behemoths like EA wouldn't give their workers this, but some of the senior developers should demand it. I've always been impressed with the OmniGroup's policy: (though they're not a game company)

    Bonuses: We pay bonuses when our revenues and profitability allow it. Some years, it's a lot of money, and when we have an unprofitable year, it's not.

    They seem to be a company that recognizes that their developers are important.

    --
    Sounds like a scam, but it works.
    Free Flat Screens | Free iPod Photo |

    1. Re:They should Demand Profit Sharing by Dun+Malg · · Score: 1
      I think these guys should really demand some kind of profit sharing or a percentage of each game's revenues. Of course this probably won't work for the average code-monkey, but at least the lead engineers and game designers should have enough sway to be able to get it. The big game companies are making millions off of their backs so they should at least get some of it.

      Should they also shoulder a percentage of the debt if the game totally bombs and brings in less money than it cost to make? If not, why?

      --
      If a job's not worth doing, it's not worth doing right.
    2. Re:They should Demand Profit Sharing by Fulcrum+of+Evil · · Score: 1

      Should they also shoulder a percentage of the debt if the game totally bombs and brings in less money than it cost to make? If not, why?

      Not unless they have a hand in the production. Most software projects fail as a result of mismanagement.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
  158. Closed system, apply it on a local scale. by BadMrMojo · · Score: 1

    " Wish I had mod points, you'd get them. Libertarians should go to their Utopia, a place without governmental interference and where the free market rules: sub-saharan Africa or mob-controlled Russia!"

    Must... feed... trolls... !

    /me looks over his shoulder at another four years of Shrub with majority of congress, an even worse AG nominated already and 4 SC Justices due for replacement...

    Right because we've all seen how well the alternative works out.

    On a local scale, the company is providing a product (ie: a job) and the workers are the consumers of that product. If they don't like the way that the company is treating them, they can either refuse the product (ie: quit) or take other actions to attempt to rectify their problems with the company (ie: form a union).

    No governmental interference involved. Principles intact. So what were you talking about again?

  159. corporate bastards by Anonymous Coward · · Score: 0

    Time to change this, again. See "Fierce Creatures": "Mr. McCain insists on a 20 percent return from all Octopus enterprises." "Why 20 percent?" "Because he does."

  160. Probst's salary by Anonymous Coward · · Score: 0

    From the article: "If I could get EA CEO Larry Probst on the phone, there are a few things I would ask him. "What's your salary?" would be merely a point of curiosity."

    That's easy, $672,759 (salary)+ $781,000 (in bonuses) for the fiscal year (FY) ending in March 2004.
    That's not includeing the $149.7 million in stock options.

    Lawrence F Probst, III has been listed in Forbes' America's Most Powerful People.

    http://www.forbes.com/finance/mktguideapps/personi nfo/FromPersonIdPersonTearsheet.jhtml?passedPerson Id=216632

  161. My opinion and advice... by Metroid72 · · Score: 1

    I used to work for a bank during the years before Y2K and I can identify with this person.

    If your working routine is affecting your health, talk to your boss and try to get a compromise.

    The company will go on fine if you get ill, but nobody will compensate for the damage that you're suffering.

    I think many companies are taking advantage of the current economic environment to abuse their employees. Hours are getting longer, benefits are shrinking and we're against the wall given the current technology job market. Add that to the need to provide to a family and this is a recipe for disaster.

    I wish the best for them.

  162. Nothing new here by Old+Man+Kensey · · Score: 2, Interesting
    Fatbabies and the old Lum the Mad covered EA's management incompetence in excruciating detail, with the occasional referenced to Fuckedcompany when juicy memos would land in employees' inboxes.

    I worked for a game developer (Kesmai) that was bought by EA in early 2000 (the buy was announced in late 1999).

    A couple of links from around then will tell the tale:

    EA From the Inside I/II (LtM - I is a couple of entries below II. Sadly the links to the actual scanned memo are no longer extant, it was a stunner.)

    EA harassment lawsuit (Fatbabies)

    EA has been about maximizing profit and minimizing expenses first, and customer satisfaction second, and the health and well-being of its employees almost dead last, for a long time now.

    --
    -- Old Man Kensey
  163. Re:WHAAAAAA! by Qzukk · · Score: 1

    If it is truly a contract position, then the contract is whats making it so hard to quit.

    Now, lying about the amount of crunch time in order to get the hapless fool to sign the contract is probably grounds to dissolve the contract without penalty to the programmer, but thats going to take a lawyer. And that will take the money that this guy isn't getting paid for all this work, as well as the possibility that nobody's going to hire him again having sued his previous employer.

    --
    If I have been able to see further than others, it is because I bought a pair of binoculars.
  164. Blame the Company's Focus and Drive by endofoctober · · Score: 1

    I blame problems like this on an authority structure driven by Marketing and Sales instead of Operations. EA (and almost all large-scale gaming companies, from what I've heard) allow their Sales/Marketing staff to run roughshod over production and scheduling, basically tossing out tried-and-true practices and standards for software development.

    Granted, they're trying to capitalize on trends and want to rush to market quickly, but just because you *can* easily replace the husks of programmers with fresh faces doesn't mean you *should*. As others have pointed out, EA and their contemporaries are making their overhead balloon obscenely by having the turnover rate so high.

    --
    - Jack
  165. Re:Game industry by Anonymous Coward · · Score: 0

    "Also, doesn't EA typically give their employees a couple of months off after such an extravaganza? " They sure do. although it is unpaid and comes in the form of a pink slip.

  166. If it is illegal by Anonymous Coward · · Score: 0

    then, when someone gets burned good enough, they can start a class action lawsuit and sue for time and a half. Chances are, however, these are exempt employees and it's not illegal, it's just stupid.

  167. Some Light... =) Origin =( by Anonymous Coward · · Score: 0

    I like to see that this is getting more attention. They don't know what they're doing or what makes a good game... time.
    This practice has killed many great developers. I mourn most of all for the loss of Richard Garriot's Origin. Now it's just a sham shell for bad add on updates for Ultima Online. These practices had him and his team leave and killed the dream of UO2.
    I'm not too educated on what happened to Westwood, but I believe this was the problem as well.
    Without time, games comming out are just a complete plug-in story template based on older games with something a little "new" added each time.. Yes, EA owns Square Enix.

    -Krazor(lithiumATcoreinfernoDOTNET)

  168. this is nothing new... look at academia by jxyama · · Score: 1
    sorry to chime in completely off topic, but this kind of practice is nothing new. it happens all the time in the academia: grad students, post docs and professors routinely work insane hours, especially for grant applications or paper/conference deadlines and for far less money. grad students make $20k, if that. post docs make less than $50k, if that. full professors rarely make $100k, if that.

    the only difference is, there's no CEO who may look like sipping all the profit. in academia, it's institution/research group's reputation and funding on the line and most of the work are done in the name of advancing the research and understanding. if i may say so, i think those are a lot more "worthy" goals than making video games.

  169. Karl Marx by Anonymous Coward · · Score: 3, Insightful

    As Karl very astutely pointed out "capitalism leads to the exploitation of the worker."

    I am not a communist, nor do I think communism is a good system, for this simple reason: people are lazy.

    However, in the case of capitalism, laziness is defeated by greed. That makes it work a million times better than communism in the short run.

    But every single business owner (or board of directors) is under perpetual pressure to decrease costs while increasing sales. This pressure never, ever abates. Eventually, little-by-little, policies involving longer hours and lower wages are the result.

    This is just the natural evolutionary cycle of a capitalist economy, for better or for worse.

    1. Re:Karl Marx by Beyond_GoodandEvil · · Score: 1

      There is also an extreme shortsightedness that leads to the burn and churn philosphy, which in the long run causes these companies to fail, since quality has been sacrificed.

      --
      I laughed at the weak who considered themselves good because they lacked claws.
    2. Re:Karl Marx by dubl-u · · Score: 1

      Eventually, little-by-little, policies involving longer hours and lower wages are the result.

      Such policies are rational only if longer hours actually increase productivity over the long haul, or if they increase productivity over the short haul and changing workers is cheap. In my experience, neither is true for software development.

      If you're tired one day on the assembly line, it's not a big problem; you screw up a few widgets that you never see again. But with software, you have to live with every mistake until you clean it up or throw it out. And as code size increases, tracking down the root cause of bugs to those mistakes becomes more and more expensive. The solution isn't to work more, it's to work less, so that you make fewer mistakes and that you're peppy enough to kill the few you do make right away.

      And turnover costs for software are huge. Developers spend a ton of time learning about the product and code base, and when you lose an employee, you lose all of that investment. A similar logic, albeit less dramatic, applies to burnout; it takes a long time for people to fully recover from a death march.

      So in software, the work-em-til-they-drop approach is generally economically shortsighted. It doesn't have much to do with capitalism, and it has a lot to do with how irrationally short-sighted people can be.

      And I know whereof I speak. I've done death marches before, but am now mainly doing Extreme Programming projects. On my last project we left on time pretty much every day, and our bug rates were well below one per developer-month. Going into production was smooth and easy. And whenever people wanted to take vacations, we took vacations, even if it was the week before a release. And the management was very happy with how much stuff we produced for them. It was great!

    3. Re:Karl Marx by th3d0ct0r · · Score: 1

      This was the second time in a short while, that i ran across the "lazyness argument".
      First of all, argumenting that laziness alone is the reason for the failure of a social system, is extremely short sighted and oversimplified. As a person whose family members have all lived under communism, and now living and studying in an ex-communist country, i can tell you that this conjecture is completely false.
      Interestingly, most people have no clue about what communism actually is, and that it actually never existed per se.
      Communism is the very final stage of the transistion from cruel raw capitalism to the "dictatorship of the working class".
      It passes through socialism, which is a hybrid stage, combining capitalist and communist ideals.
      All so called "communist" governments are in fact socialist countries, because for the simple fact that there is money, and thus capital.
      It is argued that communism cant actually be achieved, and the reasons for this, do not include lazyness at all.
      Secondly, suggesting that all human beings are inherently lazy, is yet another blatant generalization and represents a serious prejudice. If money and greed where the only psychological motor driving poeple to work, then why is it that people have also hobbies, produce art, read books etc...
      If it were true that only material reward can sustain a working society, then society as we know it could never have come into existence in the first place. The central argument to this is that the satisfaction of ones "work done well" and the wish for self-improvement is the actual motor for human productivity, The monetary system was only intended to facilitate the exchange of these goods between individuals.
      Thus follows, that you cannot generalize that people are essentially lazy, just as people arent essentially dumb, or essentially blonde, or essentially tall etc...
      That is a serious prejudice.
      Communism isnt a good social system because it completely disregards the individual traits of each human being, trying to equalize them intellectually, monetarily, and socially. This is in blatant contrast with the reality and nature, in which each and every single entity has its own particularities and wishes to have social peers recognize their individuality and its superiority in some way.
      When you try to generalize, and affirm that people are lazy, ironically you are argumenting like a communist, who consider all men and women to be psychologically, intellectually and physically equal(in its literal sense).
      Capitalism works much better because it mimics the natural environment of competition and the mecanisms of evolution, like competition for a sexual mate, a territory, food and so on.
      Some say that it is actually too natural, and that the capital system actually completely disregards our human, conscious and moral side, because it only strives to satisfy the "animal" needs of a human being. It does not adress the more ideal concepts of morality, compassion, kindness, humbleness, because as a capitalist, those are only incumbrances to "making more profit".
      This is why, IMHO, neither capitalism nor communism are social systems compatible with human nature, and why both are going to fail in the long run.

      --
      pass me those sparticles will ya?!
  170. Screw that by SuperKendall · · Score: 1

    While it is kind of them to do so (i've had a number of managers do that), really why does that make any sense for them to sit and twiddle thumbs while you work on something? Furthermore sometimes they can just be in the way, or micromanaging - and nothing is more annoying that someone constantly checking over your shoulder in a crunch at 2am.

    Instead, I like to have a decent policy in place between my manager and myself of what happens to make up for you being there so late. One thing I like is 1:1 time off for every hour after fifty or so (and the general freedom to choose hours as you wish).

    In short, instead of a manager who can "feel my pain" I prefer one that can alleviate my own.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Screw that by JaredOfEuropa · · Score: 1
      really why does that make any sense for them to sit and twiddle thumbs while you work on something?
      It doesn't... but usually they do have something useful to do, and of course they don't really have to be there every single hour that we are there as well.

      It's the difference between just leading a team and being a part of it.
      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    2. Re:Screw that by CrackHappy · · Score: 1

      Where I work, there are sometimes some minor crunches to get projects done, or to get something working. However, the compensation is usually more than enough to make up for it. Even though my salary is comparatively low for what I'm doing, I actually don't mind because of those kinds of benefits.

      --
      1f u c4n r34d th1s u r34lly n33d t0 g37 l41d Capitalization really works: i helped my uncle jack off a horse
    3. Re:Screw that by Idarubicin · · Score: 4, Insightful
      While it is kind of them to do so (i've had a number of managers do that), really why does that make any sense for them to sit and twiddle thumbs while you work on something? Furthermore sometimes they can just be in the way, or micromanaging - and nothing is more annoying that someone constantly checking over your shoulder in a crunch at 2am.

      There's always something they can be doing. If they've decided that a particular piece of a project is important enough that the employees should be there until 2am, then there is probably real work that the manager can be doing.

      If there's nothing that's directly applicable to the project at hand, then the manager can be the guy that runs for takeout food and makes coffee.

      When the Apollo capsule was being built by North American, there was only space inside for (at most) two guys to work. Climbing in and out through the hatch was time consuming and awkward. Further, the capsule was a very complicated piece of equipment and most of the assembly had to take place from the inside. Consequently, North American had a policy--if the guys in the capsule asked for anything, the nearest person was to run and get it for them. Doesn't matter if it's a company VP doing a tour on the shop floor. The assembly of the capsule was essential to the Apollo program and the success of the company, and if the guys working on the critical tasks said "jump"--no matter where they were on the org chart--anybody listening would say "how high?" Similarly, if something is important enough and time-critical enough for a software company to keep its coders at work for ninety hour weeks, management needs to be available to provide support at all hours for any purpose. If managers are unwilling to do so, then perhaps the project isn't quite the priority they say it is.

      To be fair, if the employees want the manager to leave, then he should respect that. Also, if they're fixing something that's their own damn fault, then the manager probably isn't obligated to hang around for it. Otherwise, no excuses!

      --
      ~Idarubicin
    4. Re:Screw that by Buran · · Score: 1

      Sadly, the mindset isn't like that anymore. The managers don't listen to the engineers who are actually building the stuff, "little people" feel like they can't speak up, and so we've lost not one but two orbiters because of it.

      You would think that the first time they would have learned the lesson to not ignore the needs, wants, and comments of the little guys, but for some reason management creep "wins" every time.

      And as a St. Louisan I've always been a little sad that McDonnell didn't get the contract as it did for Mercury and Gemini -- or there'd be a full-scale Apollo mockup next to the Mercury and Gemini ones here in the Prologue Room at the St. Louis plant.

  171. Re:WHAAAAAA! by Flamingcheeze · · Score: 2, Insightful
    I never said that I don't think that job would suck. I just said that the person doing the complaining can (tell their spouse to) quit.

    You did exactly what I would do, if I hated my job... you quit.

    Nothing is more ridiculous than complaining about something you can voluntarily change. Real slaves can't just quit. There is no such thing as a "salary slave." That person's spouse is a slave to thier own fear of leaving. Nobody forced them to take the job, and nobody is forcing them to stay at that job.

    Yeah, there's a human side to business, and if you think your company is evil, then quit. Just don't cry to me if you're too weak to do it.

    A company that treats its employees well will be rewarded with better quality work.

    --
    The Philosophy of Liberty | lewrockwell.com
  172. Re:WHAAAAAA! by bairy · · Score: 1

    LMAO.. oh if only I had mod points

    --


    Get paid to search..It's geniune and
  173. it's employees fault! by Anonymous Coward · · Score: 0

    I suspect few of EA employees really *have* to work there. What they need to do is say "I don't have to put up with this shit", stand up, and leave.

    I hate to pull a quote from a TV personality that is "Dr. Phil" -- though maybe he learned this one from someone else -- but I read that he said, "people treat us the way we teach them."

    And don't get me started about paying for the house; they don't have to do that either. If they can't find a job that lets them own a house, they should sell it and go back to renting. Health and sanity are more important than luxury and status.

  174. Live life now... when you're dead, it's too late. by Anonymous Coward · · Score: 0

    Instead of working on Duke Nu^H^H^H^H-- Good Ol' George B chimed in the yesterday regarding this article

    At least George understands that life is not just to sit infront of the screen coding, coding, coding without noticing what happens around the world.

    Life wasn't meant to be spent in a cubicle.

  175. Jocks Beat Nerds Again! by buh-andy · · Score: 1

    This is just simple modern sociology that goes back to high school. It's the jocks intimidating the nerds all over again and the nerds never win.(well except in that movie where they get revenge, but we all know that would never happen.) The leader in Jock games is making a horde of Nerds work like slaves to churn out the cutting edge in Jock games and the Nerds are too afraid to quit or stand up for themselves as always. At Christmas a million Nerds who are jock-wannabees will buy these games and the circle of life will continue....

  176. UNIONIZE! by jidai · · Score: 4, Insightful

    Get all your co-workers together and join a union, scehdule collective bargaining and make some realistic demands.

    Making pleas on a personal level will get you no-bloody-where. (most) Companies and CEOs only understand force, and as a union you guys will have rights that you dont have as individual employees. Dont let these bastards get away with screwing you to line their pockets.

    1. Re:Unionize! by jidai · · Score: 1

      Perhaps people need to lobby government in order to make laws that prevent their jobs from being shipped away.

    2. Re:Unionize! by Zip+In+The+Wire · · Score: 1

      I don't think they'll be shipped away. They would have already done that if it raised their profit margin.

    3. Re:UNIONIZE! by poot_rootbeer · · Score: 1

      Get all your co-workers together and join a union, scehdule collective bargaining and make some realistic demands.

      Okay, but don't be surprised when management's response to this is "We don't need this grief from you guys when there are guys in India willing to work 80-hour weeks for a third of what we're paying you now. Pack your shit and get out."

      Computer skills globalize much more easily than more manual types of labor. A union's efficacy is dependent on its ability to prevent alternate labor sources from being available, and that just can't be done with IS/IT skills the same way it can with "you have to be there" jobs like factory work or teaching.

    4. Re:UNIONIZE! by stienman · · Score: 1

      It's not as simple as that. The managers are trained to watch for any signs of unionization or collaberation. They prey specifically on a programmer's desire to work alone and prevent any team building or other chance meetings where you might get to know enough employees to get together and have any clout.

      Further, the instant anything starts to happen they simply fire anyone involved or suspected of involvement. Then they block access of the newly fired (who are spending most of their time getting new jobs anyway) to current employees. No chance to unionize.

      There are processes in place, believe me, that will blow your mind to prevent 'problem employees' from creating problems.

      However, this is a great deal of money to be made in forming a union, and quite frankly I believe the people who get fired and stand outside as employees enter and leave passing out flyers with their rights on them and a name of a lawyer who will work with the newly budding union to represent individuals and ideally form a class action suit, those who start the union stand to gain a lot of recognition and a reasonable sallary as a leader of such a union.

      But that person has got to want it intrinsically, because it's a long road and you'll be building bridge after bridge as the company fights you with lawyers, policies, and harrasment.

      But if one person stood outside and passed out a 'Your employment rights as a sallaried worker in CA' pamphlet for one day, the fallout would be huge. Paper the cars, stand outside handing out pamphlets for 24 hours since they go home and come to work at all hours of the day...

      Personally, I'm not a fan of unions. I live in Michigan and have to deal with them. However, there are instances where only a union will be able to help. This is one perfect example of what a union is for.

      -Adam

    5. Re:UNIONIZE! by doinky · · Score: 1

      Game development can't be offshored easily. Which is not to say that somebody won't try...

  177. Re:What Type Of Story Is This? by mutterc · · Score: 2, Insightful
    Morally wrong doesn't matter to corporations. They simply incant their mantra: they must do whatever's legal to increase shareholder profits. Turnover, bad quality, or any other long-term consequence doesn't matter to them either, with current executive compensation structures. (This is also a consequence of executives being disposable employees like you & me; in the Olden Days, execs expected to retire from their company & get a pension, so they wanted the company to be stable in the long term. Nowadays, they know they'll be somewhere else in 5 years anyway, so why not pump & dump?)

    Getting another job won't help you; practices that are evil/profitable enough simply become industry standard. (The same is true in consumer products; anyone wishing to refute this, point me to somewhere I can get a cellphone or credit card without a long list of consumer-unfriendly terms & conditions).

    Clueful management won't help you; market pressures force software companies to death-march everything (customers will just buy from the competitor that promises it unrealistically soon & cheap). This may mean that Doing Software Right is simply economically infeasible; nobody is willing to pay enough or wait long enough. This is why programmers tend to be more aware of the "race-to-the-bottom" nature of capitalism than others; it's blindingly obvious in our field.

    Also, the race to the bottom is killing the U.S. software industry, it's only a matter of time. (Even if U.S. companies didn't offshore a single software project, eventually low-wage countries would develop their own software companies and kill the U.S. ones on price). Death-marches may simply be a consequence of trying to hold onto jobs in a dying industry.

  178. Things like this make me glad... by jimicus · · Score: 4, Insightful

    I'm in the EU. Most of this tale would be so blatantly illegal over here that an industrial tribunal would last all of about 3 minutes.

    1. Re:Things like this make me glad... by CuteAlien · · Score: 1

      I'm also in the EU and most game companies here are working exactly that way! Well here you're mostly shamed into doing overhours and not forced - but it leads to the same thing. And you usually earn less in this industry in the EU...

    2. Re:Things like this make me glad... by James+Turpin · · Score: 1

      What, you don't have salaried workers in Europe? What you have to understand about this is its partly the result of there being plenty of workers who want these particular jobs so much that they are willing to be screwed over. That is why it is mostly limited to video-game programmers. There are lots of young guys who actually enjoy this work so much that they want to just hang out at work after hours. This does not necessarily improve productivity. Sure, fantaticly positive attitude may improve their productivity, but forcing people to work longer hours does not. The answer is to unionize, and bargain on the basis that working over 45 hours/week does not improve total productivity. Nobody should be spending more than 50 hours/week at the office, even including meal times. It's just a waist of electricity.

      --
      Mathematics is not a crime.
  179. Unionize! by Dzimas · · Score: 1
    There's only one solution to the labour abuse problems alluded to here. Unionize! Rise up against the textile mill owners who demand such unreasonable effort working with the new automated looms.

    Wait. Wrong century. We've been here before, and we'll be here again. When worker supply outstrips demand, bad things happen. Once the husband and his compatriots rise up against EA, their jobs will simply be shipped off to somewhere cheap.

  180. Video games are a great hook by msobkow · · Score: 4, Insightful

    I have to admit video games are a great hook for the industry. The vast majority of good programmers I've known over the years were into gaming, and many got into the computer industry with dreams of writing games themselves.

    One thing about learning to code those old systems is that you ran right on the metal with assembler or even machine code in some cases. Languages like C or C++ were just another way of expressing the same constructs a bit faster, allowing the experienced "metal coder" to turn out applications and tools that ran far better and faster than most people think reasonable.

    With the never-ending crunch to support more users and data on shrinking hardware budgets, the hardcore techie still has work while the average programmer may take a couple years to find another job.

    Of course the hardcore techie starts out being tough to manage, because what they really want to do often has little do do with the work that's actually to be done. But if you find a manager who can appease the hardcore techie while getting them to do the real work, you can end up with an extremely productive and cost-effective team -- especially if your "techies" have a knack for applying solutions from other problem spaces to the issues at hand.

    --
    I do not fail; I succeed at finding out what does not work.
  181. Not just EA by Anonymous Coward · · Score: 1, Informative

    Having recently left a major game developer (not EA), I can tell you that the same practice exists at other game companies. When I left and interviewed for a new job, I would always ask about crunch time. The answer at game companies was universal, every single one said that they had crunch and that it was unavoidable. I also noticed that the amount of crunch time (admitted by interviewers) was inversely proportional to the quality of the games of the studio and the talent of the people. My sample size was about 10 - 20 studios and yes, this is obviously a very subjective opinion of my interview process. I was lucky enough to interview with a studio that I would consider to be one of the two most influential in the industry today (not Id :-). Their crunch time was the only one that I felt was reasonable. Its employees were the brightest I have ever seen at a game studio. Go figure!

    I don't believe the game industry managers understand how much talent they are loosing out on and how inefficiently they are running their studios by their current practices. In my opinion, the game industry needs more visionary and mature leaders.

    The job I accepted was not in the game industry. I now work half the hours, get twice the pay, and still really love what I do. Maybe I got lucky.

  182. Call "Cheaters" by luugi · · Score: 1

    He's cheating on you.

    --
    Think like a man of action, act like a man of thought.
  183. No software union because programmers too smart by SuperKendall · · Score: 1

    The reason there is no union yet is because software people still make OK money (when they can find a job) and they are too smart to form an organization devoted to making management want to ship the job overseas where the restrictions on labour would be the same (or better and cheaper).

    Another reason is that right now it would be all too easy to replace entire IT shops with a large number of people still out of work. The only power a union holds really is one of strking, but when you can get contractors at the drop of a hat to make up slack, you can get new workers just as easily, and furthermore the company has little reason to be loyal to IT employees since it so rarely deliveres what it says it will when they say they will (the fault of the business of course, but still). Compound that with most IT workers spending right at the edge of what they make (and thus with no ability to sustain a strike beyond two weeks) and you really have no room for a union.

    Seems pretty bleak, why am I still in IT? Because generally I enjoy the work and have been able to manage my own carreer so as generally not to be in those kind of hellish deathmarches we all know and dislike. When you see a parade coming down the road, it's time to get on to the sidewalk!

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  184. Illegal! by paragon_au · · Score: 1

    So if I tell you when I hire you that you'll work 8 hours days 5 days a week for 60k a year.
    Then turn around once you have been working for a month and make you work longer hours without pay that is ok? There is nothing wrong with that?

    The problem isn't so much that people are working 90-hours a week so much as it is they are LIED to when they are first employed and from the sounds of it continued to be lied to through out their employment.

    They are also breaking the law by not paying overtime, or giving comp time. They are laws put in place for a reason, and you can't just break them and say if you don't like it don't work here.

    It is almost the company equivalent of a cult. Suck you in, take your money, house and possessions, and then when you realise that a fool you have been you are fucked because you can't leave or you'll be homeless, jobless, possessionless & broke. This isn't as bad ofcourse, but it uses the same tactic. In an increasingly hard industry they are taking advantage of people's fears that they won't be able to find another job. It doesn't sound too good if you tell your new employer you left your last job because they wanted you to work too much.

    Organizing sounds like the right thing to do, but unfortunately game designers are one of those fantasy jobs where naive people will always join without realising what they are getting themselves into, and will gladly cross the 'pick lines'. Something needs to be done about these practices, and unfortunately lawsuits seem to be the only real option in this situation.

  185. Re:WHAAAAAA! by Anonymous Coward · · Score: 0

    I agree, socialism isn't evil. It's just stupid.

    A person has a hard enough time running their own life, but socialism's idea of fixing this is that by putting ANOTHER person (or group of persons) in charge of 100,000,000+ lives, then that will somehow just work out.

    Right.

  186. Re:WHAAAAAA! by Flamingcheeze · · Score: 0, Troll
    Well, since I actually did read the post, there was no mention whatsoever about a contract. Salary and benefits. Sounds like voluntary employment, same as everyone else who works for a salary.

    It's interesting to note that other people saying exactly what I said (perhaps a bit more tactfully) are getting modded "Insightful." heheh...

    --
    The Philosophy of Liberty | lewrockwell.com
  187. Re:WHAAAAAA! by telstar · · Score: 2, Funny
    "You did exactly what I would do, if I hated my job... you quit."
    • What country do you live in? Here we SUE!

  188. I'd bet that... by Anonymous Coward · · Score: 0

    the shithead CEO of EA contributed to the crypto-fascist PrezBush.

  189. More reasons to come to Canada by y2imm · · Score: 1

    http://www.hrpost.com/lib/quicklaw.php?provision=o p

    I can't believe this kind of thing still goes on in a country like the US!

    1. Re:More reasons to come to Canada by Fwoggus · · Score: 1

      Go to EA Canada for more of the same.

      --
      The _best_ 3D pr0n -> http://www.hookup3d.com
    2. Re:More reasons to come to Canada by Anonymous Coward · · Score: 0

      I worked 13.5 hour days for months straight at EA Blackbox.... which is downtown Vancouver.

      I got overtime, and supposedly it was optional, but I'm certain that if you chose to work 5 days a week and went home at 5 your contract would not be renewed.

  190. FYI, a lie by spottedkangaroo · · Score: 2, Informative

    Not to discredit the entire article on one little thing...

    But she says that programmers aren't exempt until they make $90k a year. That is a lie.

    department of labor says it's $455 a week... he makes more than that I'm sure. Perhaps it's only wishful thinking.

    --
    Imagine if you weren't allowed to use roads because a bus company complained about your driving 3 times. --skunkpussy
    1. Re:FYI, a lie by pdawson · · Score: 1
      Not to discredit the entire article on one little thing...

      But she says that programmers aren't exempt until they make $90k a year. That is a lie.

      department of labor says it's $455 a week... he makes more than that I'm sure. Perhaps it's only wishful thinking.

      Not saying you're wrong, but she referenced California labor laws, which likely are stricter than Federal.
  191. Re:What Type Of Story Is This? by Techguy666 · · Score: 1

    Gee, brilliant idea. Telling the employee to "find another job" is usually a cop-out. If an employer offers a horrendous work environment, the onus is on the employee to leave and find a better job. If this continues to happen, and the unemployment rate is not at 0% (which it will probably never be at), what incentive would an employer ever have to change or improve?

    Compounding matters, to stay competitive, other businesses in the same industry would also have to start cutting corners and offering the same lousy environment to keep up with the driven pace of the initial company. If I can bring in the same revenue as you with half the employees, guess which company will look more impressive to potential stock holders?? Very soon "finding a different job" is no longer an option. The good companies will have become employee-unfriendly or simply gone out of business. On some occasions, there's something to be said about employees standing their ground or making noise.

  192. I just quit an EA subsidary this week by Zip+In+The+Wire · · Score: 2, Interesting

    This company wasn't EA but EA is the biggest stockholder and what she describes was the same at that company.

    I might have been able to deal with the crunch mode for 2 months had it not been for the fact that the REASON for crunch mode was that the code base on this product was so crappy. The price of permanent crunch mode is that your developers have no time to learn anything new. These guys were stuck in 1980's coding philosphies and making a single change to the code would result in massive side effects. If they lost any critical programmers who had been there for a long time the product would be effectively dead.I might be ok working crunch mode on code that I'd written, but certainly not trying to fix someone else's pile of junk that should have been aborted at birth.

    The management also treated the people abusively (yelling at them, calling their work useless, etc) . It's a ripe place for petty tyrants to get jobs in management. Dinner was provided when staying late which is nice but really just an "everyone wins" deal. Management keeps you there and you get a nice meal.

    But maybe this is just a symptom of game programming. Games go out of style rapidly. There isn't any motivation to create a flexible, reuseable code base or team because of the rapidly changing styles in games.A lot of the guys I was working with were very good debuggers but very limited in other ways. They were trapped working for this company because their skill sets were very old and they seemed to have no motivation to learn new things. DirectX was like the last new thing they learned and that's it.

    I personally don't have extra motivation to work on games. I thought it would be an interesting industry to try. My experience is vast and flexible. As it turned out, I was way overqualified because they don't want skill, they want mostly effort, mostly. Actually, the one skill you should be very good at is using a debugger because that's what you'll be doing most of the time with the archaic practices that run rampant.

    I'd say if you are young (19-25) and don't have a life, working games might be the thing for you.The salary was way up there 90k+ so its worth it if you are willing to sacrifice in other areas.

  193. Challenge Everything? by Anonymous Coward · · Score: 0

    The funniest thing about the "Challenge Everything" logo in games is that you can't skip it.

    Oh EA logo, why don't you let me challenge you?

  194. Yes they can by gzunk · · Score: 1

    Your employer simply has to make opting out of the European Working Time Directive a part of the conditions of employment. Mine has, it's quite common practice.

    1. Re:Yes they can by forgotten_my_nick · · Score: 1

      I need to double check that but as far as I recall you are not allowed "opt-out" unless you are a certain profession.

  195. There is already a wage and hour lawsuit by Anonymous Coward · · Score: 0

    there is already a lawsuit going on about wage and hour.

  196. internal perspective by Anonymous Coward · · Score: 0

    I work for EA on one of the above mentioned "yearly sports games". From what I can tell in this story, it's likely this particular employee was NOT working on one of these (or if he was, it wasn't at my studio).

    At my studio, there's an assumed crunch time during Alpha for bugfixing, but certainly nothing lasting for months on end. Part of this is because of the yearly cycle -- everyone is very aware of the tight schedule.

    Despite this, scheduling is an eternal conflict between the producers, who are constantly shoving more features into the schedule, and the developers, who are trying to convince the powers that be that we need more time to get it right.

    I guess what I'm trying to say is that on my team at least, crunch (when it happens) is not a cold, heartless, knowing abuse of the developers but rather a demonstration of incompetent planning on the part of the producers.

    It's a little offtopic, but worth saying that the programmers working at EA aren't fundamentally different from programmers working at any other non-megapublisher studio. We're professionals, trying to get as much new stuff squeezed into a game in 7 months or so of coding as we possibly can. And we genuinely want to make a quality product, obviously. Just a little kneejerk to the inevitable comments implying we're a bunch of talentless yahoos.

    1. Re:internal perspective by Anonymous Coward · · Score: 1, Insightful

      After a little reading of other links in this topic since I first read it, I have another conclusion to offer, which is this:

      Not all studios within EA are created equal.

      At this point I'm thanking God that I'm at a studio that retains some independence and can't just be "rolled" into the mega-facility at Redwood Shores. Those guys at Criterion should be happy they're across the Atlantic, too.

      The livejournal of the guy at Maxis is a story that's literally unthinkable at my studio, but I certainly believe that things are very different elsewhere.

  197. You are exactly right by SuperKendall · · Score: 2, Insightful

    Not so much that only the lazy and stupid need unions - that's just insulting. Instead try to realize that unions just don't fit in with what software people do and the market they are doing it in. Also software people have a lot more freedom of choice in jobs than typical factory workers.

    If you're all so fired up about unions, try to start one - I dare you. See what kind of purchase you get. Or are you just spouting off how great unions are without doing a damn thing to improve conditions for even yourself?

    Some people seem to think that unions are a magic bullet which solve all worker ills. But really for software people the only people that can help are themselves. Gee, I guess that does sound Libertarian after all - but then most ideas based on common sense seem to end up coming off that way.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  198. Re:WHAAAAAA! by Anonymous Coward · · Score: 0

    or...get many of the programmers to band together, introduce many bugs, and bust the deadline wide open.

    " i'm sorry. i just can't think straight working these long hours...unless you pay me overtime."

  199. or interplay? by Anonymous Coward · · Score: 0

    nt

  200. Re:Sports games by gilesjuk · · Score: 1

    Maybe not essential for learning the tracks etc.., but feedback from the car is a fairly essential part of the driving experience. You need to feel what's happening, ie. is the car about to understeer.

  201. Overwork is not work by KontinMonet · · Score: 1

    Doing too many hours continually is well-known to be counterproductive. And like the Dinosaur in Dilbert, more often than not, if you wait a bit, things change outside your control, and all that hard work was wasted.

    In my bright and early days in the industry, when I'd set up a company with my brother and we had a deadline to meet for a demo, we had a serious crunch approaching the demo date. We worked approaching 60 hours in three days until all seemed to be working well. We went home, changed into suits and ties, went back into the office only to be told the demo had been cancelled and could we re-schedule for two weeks later?

    Another time, another crunch, finding and fixing all bugs until we were happy. Of course, an unforeseen bug occurred during the demo anyway... We were too tired to have thought of dumb users doing things the 'wrong way'.

    Lately, I've insisted my team works only a maximum of 50 hours in a week. If they have to come in at weekends, they get comp time, no exceptions. I want bright, interested and fast developers, not jaded, hacked-off, error prone slow coaches.

    In any case, I'm thinking of moving into another industry altogether. The politics, back-stabbing (aided and abeted by a lot of front-stabbing nowadays), the tension as deadlines loom, prima donnas, ignorant, slave-driving board members etc.etc.etc. have finally beaten me. Besides, I find I can earn just as much elsewhere, mainly working from home in an area which has virtually nothing to do with software. I get to lead a life at last...

    --
    Did he inhale?
  202. Executives should have the same work schedule by Anonymous Coward · · Score: 0

    If the executives and in-Human Resources require these working hours, then they should have the same work schedule as the programmers! And no bonuses!

  203. Where are they at again? by SuperKendall · · Score: 1

    Just want to be in position for the job opening rush.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  204. The Corporation by Anonymous Coward · · Score: 0

    Anyone who has worked, is working, or will be working in the corporate world needs to understand the "pathological pursuit of power" these mindless entities possess. One and only one thing matters: money.

    I encourage anyone and everyone to read "The Corporation" by Balkan, and "Fast Food Nation" by Schlosser. Two excellent books which details why corporations exist and how practically nothing matters to them except making more money.

  205. Open your eyes... by Metroid72 · · Score: 1

    The way they think is around the impact of release dates on quarterly profits. Forecasts were made according to the upcoming release dates. If they don't meet those dates, Wall street will perceive the management as weak. I wouldn't want to be at any working EA studio come close to Thanksgiving.

  206. Fine by Anonymous Coward · · Score: 0

    Considering the huge line of people looking for jobs at EA last SIGGRAPH, I don't see a problem. They are one of the most well-known brands in game development.

    Slapping overtime regulations on them is just going to increase their cost of business, meaning they'd have to lay people off, outsource, or close down.

    Of course, prospective employees should be informed about what they are getting into. But no complaining after - every fan knows that game development is not a 9-to-5 job.

    Some organized action by EA employees might be helpful - just the threat of unionization might be enough to win some concessions from management.

  207. Let me get this straight.... by ZoneGray · · Score: 4, Funny

    Let me see if I understand this right. This anonymous woman is complaining that her husband is "working late at the office" too much?

    I mean, just becasue she believes him doesn't mean we have to.

    1. Re:Let me get this straight.... by Anonymous Coward · · Score: 0

      You obviously have not been reading the other posts. This is the game industry, I've been doing this for ten years. Though not that bad.

    2. Re:Let me get this straight.... by searchr · · Score: 1

      Nowhere in that article did it indicate the author was a woman...

    3. Re:Let me get this straight.... by Anonymous Coward · · Score: 0

      They never said they were a woman. They never said it was thier husband. Read the rest of the comments. The entire industry is full of this. We're not all making it up.

      -- an ubiquitous female programmer.

    4. Re:Let me get this straight.... by Anonymous Coward · · Score: 0

      err, maybe it's the "Hot red-headed boss" REALLY riding him while he's doing over-time at the office??

    5. Re:Let me get this straight.... by Tackhead · · Score: 1
      > Let me see if I understand this right. This anonymous woman is complaining that her husband is "working late at the office" too much?
      >
      > I mean, just becasue she believes him doesn't mean we have to.

      "Honey? I'm sorry..."

      "You lying bastard. All these months of you coming home with beer on your breath and lipstick on your collar. All these months I spent thinking you're out late carousing with two-bit drunken floozies, but I know the truth. You've been at the lab working on those fucking video games again, haven't you!"

    6. Re:Let me get this straight.... by balthan · · Score: 1

      Don't get your panties in a bunch.

      From the article:

      "I'm what you might call a disgruntled spouse" and "I remember that they asked him"

      So, unless they (meaning both, not using a plural pronoun for a single person) live in Massachusetts, chances are the article was written by a woman.

  208. I have... by JustNiz · · Score: 1

    no sympathy for this loser.

    By staying in such shit conditions he's just sending the message to EA that its OK for big companies to treat employees this way.

    That encouragement only makes it worse for the rest of us.

  209. Mod me a troll, but... by shatteredsilicon · · Score: 2, Insightful

    IMNSHO, the bunch of mugs who are willing to regularly work 80+ hour weeks for no overtime deserve everything they get. Others can only abuse you as much as you let them. If you are going to let them, then STFU.

    1. Re:Mod me a troll, but... by Grimster · · Score: 1

      You said exactly what I was about to say.

      Unless you're chained up or behind bars, they can only do to you what you ALLOW them to do.

      So unless this man is shackled to his death he should DO something about it. This is AMERICA where there's a lawyer on every corner and under every sewer grate, FIND ONE, I bet there is at least one or two labor laws being broken here, call them on it. Find some ex-employeess or current employees to stand with you and start a class action suit. I'm the last person to holler "sue the bastards" but sometimes that's the only thing they'll understand.

      Think quitting will wake them up? No way there's a thousand other programmers just itching to take that shitty job who can then begin bitching about the hours themselves.

      --
      --- www.f-theocean.com
    2. Re:Mod me a troll, but... by AtariEric · · Score: 1

      I bet there is at least one or two labor laws being broken here, call them on it.
      If there are no laws covering this abuse, find out how to make them, and get them passed and enforced.

      --
      Don't trust any concentration of power.
    3. Re:Mod me a troll, but... by James+Turpin · · Score: 1

      Yeah, I'd probably just leave after 9 hours, salaried or not. There is no point in obeying rules that hurt both you and the company. If you need more time off, take it. If the boss complains, give him a copy of one of those studies on total productivity loss after 45 hours/week. If he fires you, sue him for religious discrimination (where your religion is scientific materialism, or some such thing).

      --
      Mathematics is not a crime.
  210. And the reasonss why software unions do not take by SuperKendall · · Score: 1

    From your article, last paragraph:

    For the past forty years there has been a steady decline in both union membership and influence. There are several reasons for such a decline....Other employers put workers on the management team by appointing them to the board of directors or establishing profit-sharing plans to reward employees...Because more and more women and teenagers are working and their incomes tend to be a family's second income, they have a proclivity towards accepting lower wages, thus defeating the purpose of organized labor. The third and possibly the most important reason for the decline in unions is that they are victims of their own success. Unions raised their wages substantially above the wages paid to nonunion workers. Therefore, many union-made products have become so expensive that sales were lost to less expensive foreign competitors and nonunion producers. This resulted in companies having to cut back on production, which caused some workers to lose their jobs, and hence, unions some of their members....

    Employees (like MS employees) have options. That's one thing. Then you have people, as they say, willing to work for less which is what is effectivley happening when you work longer hours for the same pay (for which generally I might point out you are still being paid a lot compared to many industries).

    Lastly about products costing more so work was lost to oversea competition - sound familiar? Consider IT as a cost source and a "competitor" offshoring or outsourcing. Already jobs are being lost to these forces, why prod companies with something like a union which takes away the ONLY advantage in-house IT workers have, that of flexibility.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  211. Unions are very anti-(modern) entertainment by Anonymous Coward · · Score: 0

    I work out in the entertainment industry and I just wanted to throw my two cents about unions here that might make everyone understand why unions are not common in the modern entertainment today in regards to video games and visual effects.

    Way back in the golden era of animation there were no unions. The artists, while not being paid a lot, were still making good money. The whole idea of starting a union came abouts and they hopped on the union boats. The Unions demanded more money for the artists. So, what happened? All of the studios sent their work overseas for the first time and most of it remains there as the majority of traditional animation is still done overseas for tv/film/etc.

    The unions are pretty much directly blamed for all of those lost jobs because of their 'greediness'. So today, though traditional animation has unfortunately disappeared mostly, unions are still not a happily accepted thing. For example, Sony's visual effects divison, Imageworks, just turned down joining a union by a whopping 98% just a few months ago. The common viewpoint and fear is that more jobs will be sent overseas again, specifically today where countries like India are getting a lot of technology work already.

    EA employees have the right to be fearful of a union for this reason. In the Video Game / Visual Effects area, which are very closely tied together, only two companies that I know of have unions: Disney (back from the old days) and Dreamworks. Even Dreamworks Interactive, which is now Electronic Arts Los Angeles, doesn't have a union.

    No one enters Visual Effects or Video Games to make tons of money, those guys and gals do it because they love it and really deserve a lot more credit, at least enough for you to sit and watch the credits roll by on the big screen or monitor (my pet peeve). Hopefully this livejournal article will inform a lot more people of what these artists (which include pipeline/software/etc) have to go through.

    ...end my invested two cents...
  212. Get a different job? by Toby+The+Economist · · Score: 1

    Well, first off, much as this is a deeply moving story, you have to remember it's a single as yet uncorroborated story. It doesn't feel like it, but it's still possible the entire story is fabricated; and it is sadly true that it is easier to discern a falsehood than to discern a truth.

    Assuming the story is true, then the working conditions are such that the job, in effect, pays far less than it should; clearly a strong incentive to find an alternative job. After all, if I worked as a professional programmer for say half the going rate, I'd be looking for another job.

    What's more, given the huge wage reduction EA are in effect imposing by demanding such long hours, almost any job in the industry is likely to be a better deal; less money in absolute terms, but a much better overall package.

    I presume, although it's not stated anywhere in the story, that the EA programmer in question *has* been looking for alternative work?

    To end on a political-economic note, this story is a good example of one of the reasons State involvement in industry is wrong; when the State is involved in an industry, all private businesses are ruined [1], which leaves a single employer in that industry. If that employer, the State, is awful to work for, who else can you turn to for a better job?

    We all feel for this guy, working for an appalling employer - but we also know, at the same time, he can find work elsewhere. How much worse would we feel if we in fact knew that he was stuck with this job, since he could *not* find work elsewhere?

    --
    Toby

    [1] State services are normally provided free at the point of use. Private business can in no way exist in the presence of such a pricing model.

    1. Re:Get a different job? by Anonymous Coward · · Score: 0

      Not corroborated? Uh, there's dozens, if not hundreds, of comments replying to the original article, from people who work at EA, used to work at EA, or know people that work at EA.

  213. Can you read ? by Anonymous Coward · · Score: 0

    ea_spouse explicitly refers to a CALIFORNIA law, not a Federal law.

    You live in America, under a system of multiple governments. There is not one place to go to in order to assertain all applicable laws, you have to check multiple authorities and jurisdictions. If you are old enough to type on the computer, you should have figured this out by now.

  214. ample employees... by bairy · · Score: 1

    A few replies have said that hundreds of people would kill to work at EA... so instead of working their workers into the ground why don't EA hire some of them. It's not they haven't got the money.

    --


    Get paid to search..It's geniune and
  215. Re:WHAAAAAA! by Anonymous Coward · · Score: 0

    Seems to work for a lot of countries.

    Although you have a strange idea of what socialism is. Yes, it does require a certain amount of human intervention. Usually though, it does work out.

  216. Horrible by thebra · · Score: 1

    This is horrible, well back to Simcity 4. Oh wait...

  217. Re:WHAAAAAA! by Chrax · · Score: 1

    Yeah good thinking. You don't like your employer, so instead of complaining or quitting, you send shitty software out to the end users? While yes, in the end, it is they who support your company's practices, I think there are better ways to make a point, if not quite as public.

  218. two wrongs don't make it right by jayrtfm · · Score: 1

    Libby Zion had a problem with a resident who "got to pull back the covers and try and live with it. Or around it, or what not."

  219. Re:WHAAAAAA! by PriceIke · · Score: 1

    I would be willing to bet that EA employees are required to sign a noncompete contract. Which means they can quit, but the can't get another job in the software industry for a set period of time (in years, most likely). This is the gotcha. EA knows their employees have nowhere to go, so they whip them like sled dogs.

    I used to really respect and admire the people who came together to form EA, back when they were producing really fantastic stuff like Mail Order Monsters and Racing Destruction Set and Archon. Sadly, that company is no more.

    --
    It's not a lie. It's the truth with lossy compression.
  220. Simple math by da_Den_man · · Score: 1

    Projects ALWAYS have a Crunch time PM's never understand programmers. Programmers have to accomodate schedules, which doesn't always mean (never?) that code will be accomodating. Programmers get to work long hours with little or no reward.

    Yet everyone wants my job.

    Guaranteed that if I were to walk out today, I would be replaced by cheaper , less experience (but ENERGETIC) workers. And then how would I pay for my T1? My new MB? My 1GB Memory?

    I am happy to have a good job, one that I like. Yes, I have worked 60+ hrs (and its Thursday Morning here) this week so far, but guess what? I am glad I am not having to work at Best Buy as a "Rent a Geek" nor some other inconsistent and underpaid job.

    You don't like the hours, the slave driven mentality, the stress? Go FIND SOMETHING YOU LOVE TO DO Then and quit bitching about having to work too hard. Cause guess what? There are people IN LINE for the job you hate.

    First Door on the left......One Cross Each.

    --
    You keep going until you die..."Me".
    1. Re:Simple math by BattleTroll · · Score: 1

      "Guaranteed that if I were to walk out today, I would be replaced by cheaper , less experience (but ENERGETIC) workers. And then how would I pay for my T1? My new MB? My 1GB Memory?"

      There, my friend, is your problem. Instead of worrying about buying more crap, you're better off finding a job you love and living within your means. You can live perfectly well without a T1, new computer parts, new video games, new TVs, new stereos, etc.

      The line between wants and needs is a broad one. Find out what you need and stop worrying about the wants.

    2. Re:Simple math by da_Den_man · · Score: 1

      Did you not read the part where I said "I LOVE my Job"? What part of that statement makes you think I would want to leave it? The only sarcasm was....well, there was none. I afford MY WANTS. Because I can. I work the hours I do to afford it, and LOVE every minute of it. I appreciate the stress, the long hours....because when the time comes, I get to walk away and know that I worked for EVERYTHING I have. To include my savings, my investments, my properties. My JOB is what it is. I know and ACCEPT it. I do the work also knowing that if I didn't, then someone else would get my check, and I wouldn't be DOING WHAT I LOVE TO DO. My hobby is code & gaming. If I weren't working, I would STILL be sitting here coding/gaming. Sure, I get out and appreciate the world....heck I watch TV also. Doesn't mean I don't appreciate what I have. Because ....I NEED my job....because I WANT it. ;-)

      --
      You keep going until you die..."Me".
    3. Re:Simple math by CuteAlien · · Score: 1

      Sounds like a serious addiction, but don't worry - i'm sure there's someone out there who can help you.

  221. crack that whip! asic developer woes by Anonymous Coward · · Score: 2, Interesting

    background: i'm a hardware geek. i've worked for four companies in seven years in the valley. they all have had unspoken policies (that are always at least slightly mentioned during the interview process) regarding the fact that you'd better be OK with working arbitrarily long hours.

    nvidia was the worst offender by far. total sweatshop. our VP (not our manager, mind you) would sometimes sit over your shoulder and TELL YOU WHAT TO TYPE. he even singled out a few pets in the group whom he would really make life difficult for. one guy had the VP show up at his apartment door on a sunday night, asking him "cmon, let's go over to the office and fix these problems". he then sat with him and directed him and watched him as he worked into the wee hours. he even cancelled my cube move on the day of the move without telling me or my manager, just so (apparently) he could keep an eye on me. i was moving cubes to get away from the jerk! so much for that plan.

    a constant litany of messages both verbal and via email would rain down, using language like "you are letting down your team by not being here when they are" and "so-and-so person didn't get so-and-so task done on schedule. you MUST make up. this is unacceptable". this sort of beratement would take place on the project-wide email alias. wow is that good for morale.

    the VP also made my group come to work on the day of the company christmas party. the rest of the company was given the day off (it was a weekday). he sequestered us in a conference room all day to discuss the project "big picture". he even wanted us to skip lunch and work straight through, until my boss convinced him that gee, it might be a good idea to take us all out for lunch... the natives were getting very restless.

    that may seem like a very minor story in hindsight to people that weren't there, but man i can tell you that the venom seething in my coworkers that day was palpable.

    then there was the boss at sgi who was convinced that our multiple-year-long asic project was 3 months from tapeout. after believing in this delusion and driving us all at redline for 18 months, she was finally replaced by a software manager who worked on the driver for said asic, who got things done in a very straightforward, no-nonsense, and highly effective manner. and she didn't even know (hardly) anything about asic development! just goes to show you how a good manager really can be effective AND multi-/cross-disciplinary.

    every startup that i've been at has had the engineers working late into the night, later than management, and later than most execs (except for some founders are truly dedicated to the cause, and work longer hours than anyone). plus, said management doesn't see the work that goes on from home via broadband when your seat at work gets cold. that doesn't help.

    bonuses are gone in this industry. options are almost completely worthless, save for the lucky few. comp time is nonexistent. you are simply expected to give up your life for The Cause. and then the same company espouses family values via their HR departments and very infrequent out-of-office activities. i'd gladly give up the crappy christmas party and i'd pay more for health insurance in exchange for a few less whipmarks on my back and a few less nights laying awake in bed, unable to fall asleep at 1am after getting home directly from work and being unable to get the waveforms out of my head.

    and i can definitely attest to the toll that working 7 days a week takes on you. you get sick. and then the boss still wants you in the office. that drives me crazy too- let's get everyone sick! that will be productive.

    williteverend@sunnyvale

    1. Re:crack that whip! asic developer woes by Anonymous Coward · · Score: 0

      that drives me crazy too- let's get everyone sick! that will be productive.

      Bad managers can be found anywhere, but as long as you have options, life can go on. Year after year, the options for people who are not able to live off their capital investments have been dwindling in your part of the world.

      Solution: just MOVE OUT of the US, and into a country which isn't totally managed by corporations.

  222. Re:Sports games by SillyNickName4me · · Score: 1

    For simulation, all you need is hinting, your brain does the rest.

    In case of racign hames, a good force feedback controlelr will do a lot of the hinting already, so as soon as you are concentrated on the driving, you hardly miss the lack of g forces (you do notice them in a real car of course).

  223. EA Branch Office in Montreal by hotdot · · Score: 0

    I do not know how this is going in quebec because we have strong laws that enforce employees health and paid hours. One of my high school friend is working there right now and he says that you must work alot because EA is expecting alot out of the young talents here in montreal, When they came in they actually riped off UbiSoft of all their talent (Splinter cell and Raymans developpers), and they paid them one year full salary staying at home, until their contract with ubisoft was run out. I hope for them the deal was good because from what i have heard EA pays a lot but UbiSoft had great ambiance to work for.

  224. Industry Wide Problem by Anonymous Coward · · Score: 0

    This problem isn't unique to EA, the entire industry is strugglig with it. Companies who treat their employees as expandable cannon fodder will start limping in the future. Their senior and talented employees are burnt out and retiring at 30 - 35!

    The International Game Developer's Association has released a Quality of Life white paper that presents results of industry wide surveys and interviews.

    http://www.igda.org/qol/whitepaper.php

  225. Re:WHAAAAAA! by Ontheotherhand · · Score: 0

    well, i believe socialism (ie the workers suffer such a disparity of power compared to the owners that only the state or unions can force some reasonable conditions) is the main reason for the improvement in working conditions. since EA seem to be happy to shag their workforce, specially since the jackass you mention is happy to collude (for a while), you can see that pure human decency is often not enough. so i was saying your insight was more on the jackass than the rest of the post :)

  226. Re:WHAAAAAA! by PriceIke · · Score: 0, Flamebait

    Socialism itself may not be evil. Neither is totalitarianism. But history has shown that heinous evils are committed when such power systems are used. Plus, they limit the power and freedom of those governed. Thus, they have come to be known as Bad Ideas.

    --
    It's not a lie. It's the truth with lossy compression.
  227. Crunch time by Mr_Silver · · Score: 1
    Within weeks production had accelerated into a 'mild' crunch: eight hours six days a week. Not bad. Months remained until any real crunch would start, and the team was told that this "pre-crunch" was to prevent a big crunch toward the end; at this point any other need for a crunch seemed unlikely, as the project was dead on schedule.

    I'm sorry, but if you have to have "crunch time" in a project, then it hasn't been planned properly. Having a "pre-crunch" also indicates it isn't planned properly.

    A well planned project with sensible deliverables and timescales may have the odd long hour stint but not enough to have it called by a specific name.

    This just translates to poor planning and project management coupled with poor decision making at the top.

    --
    Avantslash - View Slashdot cleanly on your mobile phone.
    1. Re:Crunch time by Zip+In+The+Wire · · Score: 1

      Exactly. If normalcy is crunch mode for you, it isn't crunch mode anymore, it's "unable to accomplish your task without cheating". I say cheating because uniformly, hiring managers never tell you the reality of the hours you'll be working because they are too ashamed of this fact to tell new prospects. Oh, they say things like "long hours" but do they come out and say "You'll be working 80 hour weeks including both weekend days starting the day you are hired and no end in site".

      However, workers are free to make the decision to stay or leave.

      The one thing this does deny the industry is that the REALLY good people won't stay. The people who stay are the hacks who cannot get a decent job elsewhere.The REALLY good people are the ones that will save you millions in labor costs. One bad decision early on in a project, multiplies the man hours required for correction geometrically later on.

      But so be it. At least the sweat shops provide employment for naive n00bs!

    2. Re:Crunch time by mihalis · · Score: 1

      I'm sorry, but if you have to have "crunch time" in a project, then it hasn't been planned properly.

      You're new here, aren't you?

  228. Re:WHAAAAAA! by PriceIke · · Score: 1

    Don't bother, it was posted anonymously. When the original page goes down from the slashdot effect, his post won't seem so "redudant".

    --
    It's not a lie. It's the truth with lossy compression.
  229. democratization not unionization by Anonymous Coward · · Score: 0

    unions are a terrible solution to labor problems. I've worked with unions for years, and they rarely have achieved their goals, despite solidarity and good organization. Corruption is not the problem, corporate structure is. Employees should always be given a say in the direction of their business, and if you work at a company, it is your business. Although it sounds slow and excessively be bureaucratic, when employees control their own futures they work a LOT harder.

    I've never seen the ideal, in which employees elect the ceo and management, and maintain full control, so I cannot comment on its success. But in my experience, people want to work hard at their jobs, and giving them more control makes them work harder, not less. Slave-driving just breeds corruption, error, and shoddy products.

  230. The Cost of Human Life by rivendahl · · Score: 2, Insightful

    Philosophical Debate:
    What is a human life worth?
    Some say it's priceless while others clearly demonstrate that it's worthless. This can be seen in all walks of life, culture, society, the world around. One man's trash is another's treasure can be applied to this dilema. The end result will always be the same. Until it affects you personally it's probably not an issue.

    Consider the parents who drink and occasionally drive after holiday parties, this is even seen in movies. But when their child dies either because of drinking or driving or someone else's drinking and driving they become immediate christian's in pursuit of the nearest MADD chapter to place that child on a poster and parade it around as the next reason not to drink and drive.

    I'm a firm believer is NO drinking and driving. No matter how little or how much. I vote for laws that increase these penalties and restrict the ability of people from doing so. I care about this BEFORE it hits near home.

    I do care about it because I care about life. Yes, I'm generally against abortion. I have three children of my own. However, I also see the merits that keeping aboriton legeal presents.

    While I prescribe certain ethical and moral boundaries to myself I do not feel that I can assert those same values on others unlike Emmanuel Kant who said "if you cannot universally agree that others should do as you did then it shouldn't be done", and his golden rule "do NOT to to others that which you do NOT want done to you."

    The reality of the human life debate is literally within the mind of the person who is taught that human life is precious or a waste. I hear people often claim assraunces on both sides of the debate. They "flip-flop" on the idea. On the one hand "Abortion is horrible murder and should be stopped", and on the other "Send our children off to war to maybe die because that mad man needs to be stopped!"

    Frivilous law suits are another one. The moment that you cap the awards limits is the moment the corporations win. They have tried like hell to get the average person to believe that some old lady burned herself with coffee and it's some how not their fault. The truth is that the coffee was a few degrees below BOILING. It caused third degree burns to her genitals. Her medial bills far exceed her ability to pay them. They had to perform skin grafts to her inner thighs. At first all she wanted was for them to pay the bill. I agree that she should NOT have used her lap as a "hot beverage securing device", but get real. This lady is scarred by hot liquid. Imagine if that was your child having to grow up with these scarrs. Unable to feel orgasm because the flesh was removed. Price tag that.

    So, now we get to my point. A single person with no life can easily accomplish similar demands to EA's work policies. However, a person who even tries to have a life needs to reconsider.

    A corporations pays you to do a job. On the flip side you lose that time forever. Never to be returned. Sure the kids are at school 6 to 8 hours a day. But you have to factor drive time, no paid lunch, frustration of working long hard hours regardless of the industry or job. I drive one and a half hours one way to my job. I love my job. I get paid well according to my standards, which are very low. However, they do not pay me nearly enough. I miss a LOT of my children's time. I'm on the road early, spend 9 hours at work and get home late. While I'm not working all that time I am gone all that time. Some of it willingly some of it because I don't have a choice. I can't get a job like this closer to home andI can't afford to move. I'm stuck.

    Therefore, for 8 paid hours a day I get just over 50K a year. Tack on the drive time and that's 11 hours. Tack on an unpaid lunch and that's 12 hours. Tack on any overtime and I'm screwed. I recently pulled a 15 hour day to finalize a project. I didn't mind. It does not happen often.

    But the bottom line is what's a human life worth? 5

    --
    ... there is nothing that has not already been thought ...
    1. Re:The Cost of Human Life by gblues · · Score: 1
      Frivilous law suits are another one. The moment that you cap the awards limits is the moment the corporations win. They have tried like hell to get the average person to believe that some old lady burned herself with coffee and it's some how not their fault. The truth is that the coffee was a few degrees below BOILING. It caused third degree burns to her genitals. Her medial bills far exceed her ability to pay them. They had to perform skin grafts to her inner thighs. At first all she wanted was for them to pay the bill. I agree that she should NOT have used her lap as a "hot beverage securing device", but get real. This lady is scarred by hot liquid. Imagine if that was your child having to grow up with these scarrs. Unable to feel orgasm because the flesh was removed. Price tag that.

      Out-of-control jury-calculated awards have also done a royal clusterf**k on health care costs. Key word there is "jury-calculated." The suggested tort law reforms have been centered around limiting the amount of damages a jury can declare. It sounds great in theory to "make the corporations pay" but the current system encourages the "jury jackpot" mentality.

      Nathan

  231. Capitalistic Society by puremisery · · Score: 1

    You forget that we live in a capitalistic society and most American's bow down before the all mighty dollar. The coder's have a choice of where they work and where they don't. In today's IT environment I am sure there are 5 people waiting for the job of the guy that didn't like the way EA was treating him.

    Least we not we forget the slogan on all American money: "IN GOD WE TRUST"

    --
    -- "Life's not fair, but the root password helps."
  232. Such a change from EA's origin by Anonymous Coward · · Score: 0

    What's really sad is that Electronic Arts' original premise was that they were going to make game programmers like rock stars. They plastered the faces and names of their programmers on their products, trotted them out at conferences, etc. (Does anyone remember EA's original launch poster, with their cluster of 'star' programmers arranged like a rock group?) And EA paid them lots of money (royalties) just like a film star. They even looked to their programmers for creative direction.
    Of course, that didn't last once they realized they could treat their programmers like dirt, stick them in cubes, make them anonymous, and pocket the money themselves.

  233. I'll take recompense over empathy every time by SuperKendall · · Score: 1

    I agree it's nice to have a leader that's part of a team, but really - what does a manager have to do at 2am? Usually very little. If they do then that's fine, but I've seen managers hang around who were doing mostly nothing. Come to think of it, doesn't it make you even madder to see someone just standing around chatting when you are working hard very late?

    In the end I greatly prefer some means of being given back something for working extra hard, over any amount of buddyism.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:I'll take recompense over empathy every time by hyphz · · Score: 1

      Why weren't they coding too?

      I thought they were supposed to have "worked their way up", after all.

    2. Re:I'll take recompense over empathy every time by SillyNickName4me · · Score: 1

      > but I've seen managers hang around who were doing mostly nothing. Come to think of it, doesn't it make you even madder to see someone just standing around chatting when you are working hard very late?

      I have had a manager who'd be there when things were stressed and overtime was needed. What he did in those hours when not having soem work of his own to do?

      When he could (he was an ex techie, and could do quite a few things) he would just help out, otherwise, make sure that we could do our work (ie, ensure we had something to eat and drink, that we would not be bothered by cleaners, took a break at times, and try to generally be supportive)

      Whenever such a situation occured, overhours were not mandatory, there were always enough people willing to do them without that.

      The best part of having your manager hang around in such situations is that he'll call an end to it when reaching his own physical limit. That is a much better check then you have without him/her around, and one that you won't have to justify either.

  234. Tis true, tis true!! by Anonymous Coward · · Score: 0

    This is actually entirely consistent with what I've heard from EA employees. Seems like the managers need to get the stick out their asses and realize that saying, "there are a dozen people who'd like your job" is no excuse for driving people to their death...
    I was there for an interview recently, and refused the job because the manager who interviewed me was a completely socially incompetent animal. Now I know I've made the right decision.

  235. Best answer - A real Union. by gmknobl · · Score: 1

    I didn't know EA acted as such poor managers. I remember when Electronic Arts was a small company struggling with their first games. I have a picture of the company from the back of one of their first games. It's like 5-8 people, women and men, who look happy at a job well done. In fact, that game was fun, sort of a new take on chess and a shoot'em up thing. Though I am surprised by EA, I can't say I'm surprised this is happening. With the torture-supporting Shrub administration's policies towards big business and against workers and the common man AND, in fact, with the horrible growth in anti-union sentiment from Nixon on, this sort of thing is more and more common. This is exactly why everyone needs strong unions. Yes, anything that gets strong and stays that way for too long without regulation becomes corrupt - and this is what happened to many labor unions - this is what has happened to large companies. In fact, large companies become corrupt with little regulatory oversight. Because their moral is only one: make money. Real moral get over-run if you only follow the make money moral. You need a strong union to balance a large corporation. They prevent each other from becoming too powerful in the absence of the other. Yin and Yang. So, if you husband wants out of this he must get together with his friends and foment rebellion. I suggest he doe this in secret lest he get fired. If he's already in one, it isn't working so he needs to start another. He needs to get up on his work bench and like Sally Fields in the movies, figuratively hold up a sign saying... UNION UNION UNION UNION!!!

  236. Re:WHAAAAAA! by umshaggy · · Score: 1
    You see, this is exactly the problem. The job is in such high demand, that the employer gets away with working the employees into the ground, because it is the employers market. Remember the industrial revolution? You know all of thos mills and assembly plants that were being staffed by workers who effectively had no rights? This was the reason the weekend was started in the first place, the reason we have unions, the reasons we have overtime laws.

    The old laws apply mostly to unskilled labor, because the skilled labor was usually in short enough supply that it wasn't an issue. But in an increasingly educated society, an information based society, when certain "skills" like programming are more common than the jobs available, and there are software "factories" around, in this case you can't compare such jobs with "skilled labor". The conditions in the information labor market are disturbingly close to those in the industrial labor market in the bad old days.

    When an assembly line worker complained about lack of sleep and blisters and hand cramps from working 80-90 hours a week just to make quota, then complained about it. I am sure there were plenty of managers and executives who said "Waaah! Life is tough. If you don't like it, quit!"

    History repeats.

    --
    Did you buy a Neuros today?
  237. Re:WHAAAAAA! by SillyNickName4me · · Score: 3, Informative

    > A person has a hard enough time running their own life, but socialism's idea of fixing this is that by putting ANOTHER person (or group of persons) in charge of 100,000,000+ lives, then that will somehow just work out.

    As opposed to putting a person in charge of approx 225,000,000 people? (an elected person maybe, but socialism does not exclude that option, certain extreme governments that called themselves communist did, but that is an entirely different story)

    If you want to critisize socialism, at least get an idea what it is about. There are countries in northern Europe that use a form of socalism, have democratic governments, and among the highest living standards in the world, so it can definitely work (oh, and unlike the USA, they do not have approx 12% of their population livign below the poverty line either)

  238. From my view by mestreBimba · · Score: 3, Informative

    a lot of game companies schedule the production cycle with crunch time built in. They plan on exploiting the coders. They know how week the job market is currently. It is an easy way to lower production costs. Buying dinner for a team of 40 every night is a lot cheaper than paying them for 6 extra hour of time per day.

    Where I worked we were told that the over time hours were "mandatory". It did not matter if you were on track with your personal chunk of coding. You were to be in the office during the mandatory hours. As you can imagine morale was pretty poor.

    After they closed down a lot of my co-workers went to EA, a few went to Lucas, and a couple to another studio of the same company. The guys at Lucas have been laid off, as have the guys who went to the other studio (as the co. went bankrupt).

    But you want to hear horror stories.... just talk to an ex Saffire employee about how the company (Saffire) wanted them to all work without pay. There are still several hundreds of thousands of $$$$ of back pay from that fiasco that will never be paid.

    --
    Fly Fish? Participate in our forum
  239. Good example by SuperKendall · · Score: 1

    I'm in a situation similar - over the years I could have made more going elsewhere, but I like the situation because I feel I'm fairly compensated (in time) for extra time spent - so I stay. Sometimes I work long hours, but not all the time and I get some time off for the extra time I do spend.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  240. Re:What Type Of Story Is This? by psamty · · Score: 1

    Hell, no!! You can't make anyone work those kinds of hours. It's just wrong. Hire two programmers instead.

  241. Work as contractor by elnyka · · Score: 1

    I had a similar experience with Sony Latin America. I loved the people there, but the way of doing business was just ridiculous (not much different from ea_spouse's annectode.) My only suggestion for her (assuming is a 'she') is to ask her spouse to leave. I mean, he wouldn't have taken the job had he known it would be like this (in her own words). He, just like me or many others, would have stayed out unemployed for as long as possible while avoiding such crappy jobs. He got into it by a conbination of his own naiveness and EA's deceipt. He is going to get sick and his marriage is going to suffer. No job is worth risking that!!!! On a more personal note, after Sony (and other weird experiences I've had), I've come to the conclusion that I will never work as a perm ever (God willing and if I have my way.) Per-hour contractor gigs only baby. Every hour, every second I work is counted in my by-weekly paycheck. F*ck anything else. I've work too hard in school and in life to get the skills I have to throw away my work hours for free. I really hope this person and her spouse get out of that crap. No one deserves to work like that. After all, there is something called 'The Emancipation Proclamation', right? :)

    1. Re:Work as contractor by elnyka · · Score: 1

      Crap, I was in such a hurry, that I didn't even spell-checked this thing, nor I added breaks between paragraphs. My post looks ugly :P

    2. Re:Work as contractor by Zip+In+The+Wire · · Score: 1

      Yeah brother, I heard dat!

      I've done that before and it's great.

      I'd really love to take one of those travelling contractor jobs, you know, high pay, a new city every few months, a new girl in every city.

      I really would, but my wife won't let me. :(

    3. Re:Work as contractor by elnyka · · Score: 1
      Oh, no, I don't like those travelling contractor jobs. You never know if you end up in an isolated cow town up to your waist in snow. LOL. I'm staying in sunny South Florida. The market down here is not as good as in other states, but the weather is unbeatable :P

      But regardless of travelling or not travelling my friend, I'm charging for every hour I work. Tell your wife to be a bit more understanding with your "travelling contracting needs"... I would leave the "different girl in every town" out of the details, though. LOL.

  242. Really Check by Anonymous Coward · · Score: 0

    In a industry that is in the tens of billions of dollars per year, to not have the prime production people have a union representation is extremely unusual. Coal miners, no, but look at the entertainment industry. Lots of associations, unions, and other barganing groups. And the software industry is 10 hollywoods.

    They have divided and conquered for years. You started off as princes, but as your numbers swelled, the knowledge moved into the public domain, and your skills became easier to replace, you are now just common skilled peons. You grew fat during the bubble, and now when the profits aren't there, they are squeezing you.

    Either get together to fight back or just suck it up and get out as soon as you can. These guys are just gonna keep squeezing the lift out of you.

  243. Re:What Type Of Story Is This? by Anonymous Coward · · Score: 0

    Hey asshole, I'm in the software industry and I am most DEFINITELY not a spineless weakling. Although I like to be reasonable and accomodating (I'm being paid to be so) if you kick sand in my face, you had better run goddamnit. I recently went through my own drama w/regard to unreasonable working conditions, as a senior developer in an IT shop supporting a mid-size organization. After years of loyal service with dozens of performance reviews singing my praises, I had a new boss who was forcing me out simply because he didn't like me. Suddenly, after years of service, I'm a discipline problem. It went on for months. I followed the HR procedures set up, documented everything, even went over my supervisor's head to his director when I felt my issues weren't being properly addressed. The director listened to my issues, promised redress, but eventually sided with my supervisor despite all evidence to the contrary. Finding no further recourse I chose to depart the company for a position elsewhere (across the street, no less). Voila, my problem was solved. An extra bonus, my departure sent such ripples through the organization, that both my supervisor and his director were asked to resign. Looking back, it still makes me angry that someone completely incompetent with no management ability was allowed to get away with such things, but karma runs full circle.

    Anyway, fuck you, you fucking fuck. It's easy to make bold statements while hiding anonymously. And whoever modded your happy-go-lucky ass as insightful, what I say goes for them as well.

    Why am I posting as anonymous? Cause I don't have a /. account, and neither do I want one.

  244. #1 way to get into the game industry by mconeone · · Score: 1

    Make your own game, or be apart of a mod team. Learn the SDK of Half-Life 2 or UT2K4. Even mapping can get you a full-time job. Once you have proven you can produce quality work you chances at getting a game job go up exponentially. IMHO, the Half-Life 2 SDK will be the best chance you have. With time, you can make nearly any kind of game you want, not just an FPS, but an RTS, RPG, Side-scroller, Flying game, or even a MMORPG.

  245. Re:WHAAAAAA! by MvD_Moscow · · Score: 1

    But it was posted as AC, what's so bad about that?

  246. Unions by Anonymous Coward · · Score: 1, Insightful

    You obviously haven't lived in Canada, or specifically - in British Columbia. Every f*cking thing is unionized here (except maybe for brilliant EA developers, which incidently also reside here), unions can bend government sideways here and still get away with it.

    What does it give me as a citizen ? Freaking bus drivers that earn like mid-level Engineers, but with 4 weeks of vacation; cleaning stuff in hospitals that can only dusts things, but refuses to clean the spit, because it's "bio-hazardous material"; ridiculously overpaid doctors that few months after agreeing to n-year pay freeze decided that they still wanted a piece of federal funding targeted at supporting health care system (thank god this didn't go through), etc, etc

    Unions will never fly in software development, because they only work when every member is averagely-skilled replaceable worker. In CompSci every decent developer constantly grows professionally and things like being not allowed to work on certain project because older comrades are lined up - this won't work in software industry.

  247. Actually, it would be pretty funny if... by Sialagogue · · Score: 1

    I suppose this is the point at which everyone at EA writes back saying that no one works those hours and she's out of her mind, and she discovers that her husband's actually been having an affair. . .

    --
    The only acceptable defense of scientific results is to say that they were the product of the Scientific Method.
  248. Protectionism by nuggz · · Score: 1

    uh how?
    If the job can be done better/cheaper somewhere else, it will go.
    If you try to legislate away economics, you will end up with bigger problems.

  249. Not just software development by architimmy · · Score: 1

    This isn't just a problem at EA. Practices like this are pretty much standard in architectural practice. Add to that lower salaries, and you have to wonder why people do this stuff (I'm an architect). Artistic and creative pursuits require extremely high degrees of competency, training, and inate (and rare) talent. That our society compensates creative professionals so poorly IS criminal. Taking advantage of people's passion for what they do is extremely unethical, and this is exactly what happens to the majority of creative professionals. We endure it because we love what we do. But really, we also deserve to be compensated, just like everyone else, for the work we do.

    I'm not saying that any monkey with enough money to buy a suit can get a business degree, but I'm certainly willing to suggest it.

    1. Re:Not just software development by Zip+In+The+Wire · · Score: 1

      hahahaha. You need to get off your high horse about being "creative". Everyone is creative in their own way and this is coming from a person who has spent their entire lives in the arts and computer programming.

      It's all based on supply and demand. Being "creative" means nothing if people don't want your creations. If there is a shortage of talent, it's price goes up. If there is a glut, it goes down.

      Find an arena where talent is rare and demand is high and you can write your own ticket.

  250. Copyrights, Work for Hire, and Mechanic's Leins by Anonymous Coward · · Score: 0

    If I were in this situation, in addition to saving money and planning to leave and collecting the good co-workers contact info so I could siphon them off too once I was gone, I'd think about another long shot, pie-in-the-sky strategy.

    If you can show that the terms of your employment were not met, if you were employed illegally, or if you were not paid, you may be able to claim copyright of the code. Certainly you can challenge EA's claim to the longer copyright period as a work-for-hire, but that hardly matters. What you want to do is simply start copying and selling a game you worked on, and assert you can do it legally because you own it.

    Needless to say these fuckers will come after you with everything they can. They will go after criminal charges. The strategy would be to accept a steep buyout from them in exchange for dropping it. It may make sense to move to another country before beginning your sales.

    You have to keep in mind that the money is actually only one goal; if you end up with nothing but not in jail, you still count it as a partial success, because this kind of threat will do a lot to make EA at least follow the letter of the law.

  251. Games development - no news by Anonymous Coward · · Score: 0

    I worked for a Games company for a couple of years, over ten years ago and I can tell you nothing has changed.

    The company had no ability to create and manage realistic deadlines. It was expected teams worked all hours to meet these (often impossible) deadlines - in fact it was seen as 'the price to pay for being in a cool industry'. The company was incredibly secretive about its finances, pay scales and future plans to the point where everyone worked in a little bubble of uncertainty. Geek male competitiveness meant that the in-fighting and politics were extreme, and the social skills of many 'senior' staff were questionable. I could write a book about those two years - horror comedy.

    I got out and have since discovered that it is possible to manage teams of mixed disciplines, it is possible to create deadlines that allow normal working hours and the sky does not fall down if everyone knows the financial state of the company, or the pay scales. Many people I worked with thought that the 'business industry' was dull and that alone kept them working on games. Since I left I've worked with cutting edge technologies, weird and wonderful research projects and software that is used worldwide and earned a very healthy wage in the process.

    The games industry has grown from backroom coding and despite it's obsession with Hollywood has never developed the maturity that should make large projects a joy. The little details like fun toys in the office and kudos from working on a well known title don't hide the fact that the work is uncertain, management often poor and the process depends on extreme talent rather than any real understanding of development.

    It's probably not unrelated that a large number of games developers join the industry for their first job and therefore don't know any better.

  252. Wow! Still in the U.S. ?? by seven+of+five · · Score: 1

    why haven't these a-holes just packed up & moved to India? They could cut salaries by 85%, eliminate bennies altogether and still work 'em to the bone.

    Or... is there some reason the workers at EA haven't unionized? It's still legal in the US.

    1. Re:Wow! Still in the U.S. ?? by Zip+In+The+Wire · · Score: 1

      Why? Because their process is so bad it has to be micromanaged.

      I'm serious. In my experience nothing was documented. No design documents, no requirements, not even a scribbled on napkin. There was no bug list database that people were working from. It's all done with people walking around and talking with each other and big meetings. This type of disorganization means you can't farm out modules to contracts.

      Another thing is that the managers are confrontational type people. They need to get in your face and intimidate you. This doesn't work over the phone. These type people feel impotent if they have only a phone to give orders. And they need to see things right now by walking over to your desk and seeing them when they get a whim. They can't think in abstract terms nor do they trust anything they can't see and touch right in front of themselves. The consider that all programmers are consumate bullshitters and trust nothing you say. It has to be seen and touched to be real.

      There is no way these kind of people can "let go" enough to have development done outside of their personal reach.

    2. Re:Wow! Still in the U.S. ?? by Fwoggus · · Score: 1

      You really work for the evil empire? EA outsourced most of its development while I was there and was quite happy to drive many small development studios under. The worthless production staff preferred outside development since it gave them more times to hang out and polish their immediate superiors ass. If they didn't like a delivery from an outside studio they wouldn't pay, with internal development they would have to argue.

      --
      The _best_ 3D pr0n -> http://www.hookup3d.com
  253. We need global unions. by kabocox · · Score: 1

    We need global unions. We need to make sure that those Indian, Chinese, Eastern European, and African programmers are paid exactly the same as US programmers with the same quailty of benefits.

    It really won't work with tech unions though. There are not enough unionized tech people. It could work in other industries though.

  254. unlawfull employment by SpacePunk · · Score: 1

    If the employer does in fact break the law with his/her/its employment policies, all it takes is one person to pick up the phone and lodge a complaint with the states employment comission, and also with the federal employment comission. They will audit the employers records as far back as 20 years, levy fines, and order them to play all those employees what they should have gotten in the first place. All anonymously.

    If they break the law, break them.

    1. Re:unlawfull employment by searchr · · Score: 1

      Problem is, odds are no law has been broken. The new Employment "Protection" Act was essentially co-authored by the tech industry (thus the inclusion of "computer professional" under the "treat like shit" category) so as long as they get paid at least $455 a week, they are required to work endless hours for no additional compensation. (I'm pretty sure the author of that letter mis-read CA law concerning the $90,000 ceiling)

      So that's why it goes on, because it can. Enough employees bolt, they'll just start hiring from Eastern Europe or North Africa, essentially creating a new digital sweat-shop industry.

      How hard would it be to come up with an additional standard, something clearly abusive, such as "at such time of employment, if the 40 hour workweek is exceeded by 40 hours, for a period of two consecutive weeks, then additional compensation equal to salary is required."

      I think that's what angers the writer. It isn't that the industry isn't known for overtime, that it isn't expected, but when a company can be so abusive, so endemically mismanaged, and do it with legal impunity, just not give a crap about anyone but their bottom line, then its worth trying to tell people about.

    2. Re:unlawfull employment by CyberTech · · Score: 1

      The author did not mis-read... you're quoting federal guidelines on the 455/week deal... state guidelines on this issue override federal unless the federal is higher.

      "The most publicized part of the new law is the enactment of a special exemption for computer software professionals who: (1) are primarily engaged in work that is intellectual or creative, and (2) are paid at the equivalent of an hourly rate of $41.00 per hour ($85,280 per year). "

      http://www.littler.com/nwsltr/asap_sb88.html

      http://64.233.167.104/search?q=cache:HTnCWUwtI6s J: www.paulplevin.com/downloads/E-Updates/1999-2000/2 2.pdf+SB+88+overtime+california&hl=en

      --
      -- CyberTech
  255. Some companies do offer paid overtime by Paradox · · Score: 1

    The idea here is that sometimes, the company needs a person to go the extra mile in order to close some work out. The problem is, lots of engineers and developers are really cranky when it comes to this.

    "Why should I go the extra mile for you when you cut into my paid benefits and won't give us free soda and coffee?"

    So what companies do is offer a threshold system. Like at my company, if I work over 45 hours a week, I get an "adjusted" hourly rate (I'm salaried, but you can calculate it roughly compared to what they expect) for every hour past that, up to a maximum of 10 hours.

    Honestly, unless I felt my entire project was threatened (and it has been, before) I wouldn't work overtime (and I have before). There is no reason for me to do it.

    Even big companies are now realizing that "crunch" hours on engineer and speciality employees can actally do more harm than good. Some companies even remember that employee turnover is not a "good" thing.

    --
    Slashdot. It's Not For Common Sense
  256. Re:WHAAAAAA! by 91degrees · · Score: 1

    Well, it all depends on definition. Yes, socialism in some people's interpretation does imply a totally government run economy. There are lesser levels though. In the 1940's, Great Britain's Labour government referred to itself as socialist. This is not unreasonable since it did nationalise most of the nation's industry. However, there were relatively few heinous evils committed by that government. I'm not saying it was totally succesful, but it was far from evil.

  257. Hey Lady by MicroBerto · · Score: 2, Informative
    Last time I checked, nobody had a gun to your husband's head.

    I'm pretty sure this is a relatively free country. If your husband doesn't like it, then he's free to go find another job. If YOU don't like it, then you're free to divorce him. So quit crying to the tabloids and do something about it.

    --
    Berto
    1. Re:Hey Lady by Anonymous Coward · · Score: 0

      Out of curiosity, how did you come to the assumption that a) the poster was female, and b) the couple in question was heterosexual?

    2. Re:Hey Lady by Anonymous Coward · · Score: 0

      Umm, no. What, are you like 12 years old, or more likely 22 and still in school?

      Do you not realize that "If your husband doesn't like it, then he's free to go find another job" means "either take it in the ass or crawl away to take it at some other job". Maybe the way you respond to being taken advantage of is to run away, but adults, real actual grownups, raise hell when people are trying to screw other people over. Most people take it because there really aren't but a few choices as you're going to find out eventually. In this world you are free to quit, but finding another job is not as simple as you may think.

      You see, there is a gun to the guys head. If you don't work to get money for food, you will die. You don't know this because your mommy is still paying for your food.

      The fact is that these companies would prefer to have slave labor, and they're getting close to it thanks to the accumulation of power and ownership in the hands of fewer and fewer people.

      And guess what, "Free to find another job" doesn't work anymore when those people who have taken advantage of their position to rewrite the laws so that "getting another job" means "getting more of the same" IF they will hire you. And starting your own company doesn't work either because all your work has been patented.
      Please grow out of your diapers before telling someone to "quit crying to the tabloids".

  258. Union Games by Anonymous Coward · · Score: 0

    Jimmy, the boys say you been playing a video game not made by 100% certified Union Labor. Say it ain't so....

  259. Note to self by Elwood+P+Dowd · · Score: 1

    Do not play poker with djhertz.

    --

    There are no trails. There are no trees out here.
    1. Re:Note to self by djhertz · · Score: 1

      Oh no, do come play with djhertz! It's all for fun. I just happen to think that winning a lot of money is fun..

      --
      Modest doubt is called the beacon of the wise - William Shakespeare
  260. That's life in the real world by Anonymous Coward · · Score: 0

    Come on, _LONG_ work weeks for low pay has been common for YEARS! I had those kind of hours when I worked for a McD's franchise. I only managed to escape THAT job after getting debt free so I _COULD_ afford to change jobs. I've endured the same kinds of hours for months at a time at my current job too.

  261. Contact a law firm that handles such cases by Animats · · Score: 2, Informative

    There are law firms in California who handle such cases. Kingsley and Kingsley is one. A class action lawsuit by an employee who recently quit might be safest.

  262. It's the abnormal ones that cause the problems by Anonymous Coward · · Score: 0

    Yes, it's them. The hallowed ones. The ones who actually like to be at work 24/7. They are the problems. They set the bar. They are socially inept to the point they feel more comfortable at work then not at work. They are mentally bent in thinking that they are justifiying there worth by being at work all the time. Just like crappy managers - they are at work all the time. It's all they have. Their talents aren't that great but they are willing to give up their lives. Mangement calls them 'solid'. I call them dumbfucks.

  263. No, ESPN/Sega works you to death too. by ulatekh · · Score: 1

    I worked for an ESPN/Sega sub-subcontractor for all of 5 weeks before they canned me. The job interview took 4 weeks.

    I was tasked to work on performance issues, since that's what I've mostly worked on in my career. But they didn't seem to realize that that involves reading tons and tons of their crappy legacy code, figuring out why it's slow, then changing large parts of their crappy legacy code in a way that doesn't break the spaghetti. That couldn't be done by their current crop of programmers, otherwise they wouldn't have needed me. (The reviews I saw for one of the games I worked on complained of frame drops, so I know they never solved the problem.) That sort of heavy spaghetti-reading/modifying can't be done 60 hours a week; I need actual rest in order to hold that many details in my head.

    Within 5 weeks, I had their project almost running within the limits of the framerate, except for portions of the AI subsystem, and the programmer in charge of that assured me he'd take care of it. So I basically did what they wanted, with no support, no documentation, no source-code comments, no commit e-mails, and no rest. But I still got fired for complaining how exhausted I was.

    Stupidly, I thought if I went to the president of the company and told him my plight, especially in light of having met my goal so quickly and proven my value, that he and I could work out some solution that made both of us happy. I even bounced the idea off someone that had worked for the company since the beginning, and had worked with that president before for like 9 years. Instead, the first thing out of the president's mouth was "Well, then, it may be time to end this relationship." I was fired the next day.

    I've been unemployed ever since. It's been about a year and a half.

    I can only hope and pray that Atlas will shrug soon. Please come for me, John Galt, I'm ready to go!

    --
    "Once we've identified and embraced our sickness, we'll have strength...and that's when we get dangerous." - John Waters
    1. Re:No, ESPN/Sega works you to death too. by Anonymous Coward · · Score: 0

      Which game? If you were a sub-subcontractor, were you working with Kush (or Blue Shift or Treyarch) directly?

    2. Re:No, ESPN/Sega works you to death too. by Anonymous Coward · · Score: 0

      I should add that I have not yet experienced such issues at the company to which you refer to as "ESPN."

    3. Re:No, ESPN/Sega works you to death too. by Anonymous Coward · · Score: 0

      I have not experienced any such problems either

    4. Re:No, ESPN/Sega works you to death too. by Anonymous Coward · · Score: 0

      Isn't having a day off great?

  264. Highly illegal - not in Canada by apankrat · · Score: 1

    They passed a provincial law few years back that equates the full-time holders of stock options to the owners of the company (or something along these line, IANAL). It also applies to those participating in 'employee shares purchasing' programs and alike.

    Translated to plain English it means - NO OVERTIME PAY for the majority of high-tech people. That's BC, Canada.

    --
    3.243F6A8885A308D313
    1. Re:Highly illegal - not in Canada by Anonymous Coward · · Score: 0

      Keep in mind, though, that (at least in my experience) the high tech firms here tend not to drive their employees to work ridiculous hours all the time. Respect for one's private life is a part of corporate culture.

    2. Re:Highly illegal - not in Canada by apankrat · · Score: 1

      He he .. EA is in Burnaby you know :) I tend to agree though EA is more of an exception than a rule.

      --
      3.243F6A8885A308D313
  265. Quit your bitching! by Wolf_Larsen · · Score: 0

    Your SO has a coveted job. EA is tkaing over the gaming industry because it is pushing developers harder than they would push themselves. EA knows better than you, how to get good-enough quality code out quickly. Its their job. If you disagree, open up your own development shop and manadate 9-5 hours. Unionization is probably the fastest way for your job to go to India/China. Professionals do not unionize. If you consider your job anything other than a clock-punching money tree, you should consider what you are saying to your employer by attempting to unionize. The equilibrium point is when there are not enough good developers willing to work incredible hours for a game. Then either the pay will rise (see investment banking) or the lifestyle will get better (see academia). If you don't constantly consider the option of leaving your employer, you are not availing yourself of your most powerful tool: quiting.

    1. Re:Quit your bitching! by vorpal22 · · Score: 1

      I can't see how EA "taking over the gaming industry" can be a good thing: many of the EA games I've played have been rushed out the door in a state that most gamers would consider deplorable or incomplete. Two notable examples that leap into my mind are Ultima VIII and Ultima IX, both which had glaring errors and plot holes in them.

      IMO, if anything, EA is watering down the gaming industry. Personally, since playing a number of EA bombs, I've moved on and no longer play computer games anymore.

    2. Re:Quit your bitching! by Wolf_Larsen · · Score: 1

      Good point, but you are probably a more descriminating player than most. I say this because if a majority of game purchasers had your impression of EA, other game companies would take the lead. Developers might not like to hear this, but the consolidation of the industry suggests that the main obstacle to profits facing game companies is not creating great games, but marketing, promotion, and distribution. Developer-lead evaluations of new games might change this. The manufactured hype that exists today is the model that game companies are adopting from music companies. Brittany is more profitable than Yo-Yo-Ma.

    3. Re:Quit your bitching! by Carch · · Score: 1
      Professionals do not unionize.

      I keep seeing this comment here and elswhere, and it's flat out wrong. No professional unions? SAG? WGA? DGA? Any number of other professional unions organized around the entertainment industry?

      I wish I knew the source of the macho self-destructive bullshit that keeps technical labor from organizing. I've been in the industry for nearly 20 years and it's been the same masochistic BS since I started. It nearly killed me when I worked at a high-profile internet company and had to take a month of disability leave two years in a row for serious health problems. Finally I woke up and started sticking up for myself.

      Creative jobs will not get outsourced until outsourcing produces better results. The kind of jobs that do well in programmer farms are procedure and detail driven. If other cultures bridge the culture gap and start competing well in creative engineering jobs, more power to them! The US could use the competition; there's been precious little innovation in software engineering in the US in recent years.

      People shouldn't let fear ruin their lives. You only get one trip on this crazy planet. It's best not to waste it.

      --
      _/\ - Sturgeon's Law: 90% of everything is crud.
  266. Too easy to get replaced by Blitzenn · · Score: 1

    The problem right now is that it is too easy to replace you. There are a dozen people waiting at the door to work those 12 hour days to merit EA or any software company to back off from the. They can easily find someone else to do the work if you don't want to. There is a glut of coders in the US right now and we can't afford to push our agenda at all because of that. It's an employer's market right now and they are having a field day with it. My employer isn't making me work long hours, but they did cut my salary by 30% and took away my health benefits on top of that. There again, I can easily be replaced by someone who needs a paycheck to begin with. I could complain and get mad, but then I would be unemployed and probably not employable in the field because of my actions.

    1. Re:Too easy to get replaced by Zip+In+The+Wire · · Score: 1

      Companies MAY think that but it is only true to a certain degree. Computer code, in the absence of considerable documentation and care, is largely "write only". At companies like EA where effort is paramount, and documentation and order is not as important, losing the person equates to losing the code he wrote because the next person in is going to take longer to learn the leavers code than it too to write in the first place.

      So they get into this viscious cycle where someone quits (because they want to have a life) and they have to hire two people to replace him. Some of those people quit and they are forced to pay more and more to attract people faster and faster to finish projects that are perpetually behind schedule due to the turnover rate. The stress put on the newcomers makes them leave even faster and the circle of life in programmer America goes on.

      While it seems silly, why would we want that to stop? It's providing relatively high paying jobs to reams of people who, if things were done smartly instead, would not have jobs. So thank them for being so stupid. They are replacing wisdom with effort and paying for it.

    2. Re:Too easy to get replaced by Blitzenn · · Score: 1

      I like your train of thought on that one. I do agree on the documentation part and would reinforce that by saying that even with documentation, the code can be so intense that it is almost impossible to follow, even well documented. I have code like that myself. Even I can't figure it out again after I have written it.

      Let's hope that your economic picture holds true and over time we will be fully employed again. Maybe that will give us the leverage we need to push back on the employers for time to ourselves again. (or in my case health insurance and a better pay scale).

    3. Re:Too easy to get replaced by Hassman · · Score: 1

      That's the best kind of code!

      I wrote this shitty small windows app a few years back. It was just for kicks, something to do with my time. Just last week I thought I'd go in and tweak it, ya know play around with it.

      Wow. I have no idea what the hell I was doing cuz I can barly figure out how it all fits together. Granted, it was mostly a hack to begin with and there is no documentation outside of some comments, but yea.

      Following software processes is key. :)

      --
      -Mark
      Dovie'andi se tovya sagain.
    4. Re:Too easy to get replaced by Zip+In+The+Wire · · Score: 1

      This is so true that in fact, if I cared for my job I would not document or comment my code (if I could get away with that). Makes me too easy to replace :)

      Any game programmer with half a brain should keep that in mind. It's the only ammo you have against the corporate reaper when it comes 'a reaping at layoff time.

      And never under any circumstances do MAINTENANCE programming. It's way harder than original coding. It doesn't get as much respect even though it takes more of some types of skills and pays less.

      Also, if the original programmer is still there you are completely expendable because they can just work him extra hours if you are gone.

  267. EA == Dilbert + Bush by Fwoggus · · Score: 2, Interesting

    I worked at EA corporate headquarters/studio for four years, though it felt like ten. EA is a dilbertian corporate hell. There was such an entrenched culture of lying, blame and spin that it was really difficult to get people to trust enough to work together effectively as a team. At one point they spent about a million dollars for an outside consultancy to come in and tell the upper management that they were too hard on people. Well Duh. Then for about a year the upper management rhetoric was "EA will be the number 1 people company". Rhetoric changed but nothing else. Pretty much every studio they buy up they have destroyed by imposing the "EA" way. Just a bunch of greedy Republican fucktards, welcome to 21st century America folks!

    --
    The _best_ 3D pr0n -> http://www.hookup3d.com
    1. Re:EA == Dilbert + Bush by Zip+In+The+Wire · · Score: 0, Redundant

      Yes, this was my experience also but I'm not sure this isn't true everywhere in corporate America. It's a symptom of the hierarchical economic dictatorships we call corporations.

    2. Re:EA == Dilbert + Bush by oneiron · · Score: 1

      It's true with any large-scale corporation that has not had to deal with the nightmare of unionized employees. The only way a corporation stops treating people like this is if they realize the pain that will come if their employees decide to unionize. The only way they realize this is through experience...

    3. Re:EA == Dilbert + Bush by Hassman · · Score: 1

      That isn't ture. I'd say most large-scale corporations are pretty good to their employees. Allstate is wonderful. My friend loves working at Intel. I hear MS asks a lot of you, but you are more than compensated. I hear the same about Google.

      The fact of the matter is it shouldn't be this way and the only way to change it will be to get the word out.

      It is a vicious cycle. New grad comes out of college that wants to make games. They are super talented, so they get a job. 1 - 2 years later after their social life is totally ruined and they are burned out they quit and join normal corporate america. Then the next generation of college grads come in. etc...

      --
      -Mark
      Dovie'andi se tovya sagain.
  268. Accenture does by Anonymous Coward · · Score: 0

    Accenture gives paid overtime.

  269. You should read some history books... by sczimme · · Score: 1


    This sort of behaviour on the part of employers is exactly what kick-started the unionization movement in the US back in the late 19th and early 20th centuries.

    So, in the hellish world of IT... Where are the diseases like black lung and mercury poisoning? Where are the mine fires and collapsed tunnels? Where are the unguarded machines that can maim or kill? Where are the 120F - or 20F - working environments?

    I believe you are being a bit melodramatic when you say current employers' behavior is exactly what prompted unionization. Your job is not life-threatening - get over it. I am anti-union but still have a fair sense of history and perspective.

    Re: melodramatic - yeah, I know: pot/kettle.

    --
    I want to drag this out as long as possible. Bring me my protractor.
  270. Acclaim by Anonymous Coward · · Score: 0

    Poster mentioned elsewhere that when his studio was closed, some folks moved to another company studio, which suggests to me this is a former victim from Acclaim's Salt Lake City studio (closed 2002?).

    On a brighter note, those from Acclaim Austin are finally being allow back into the office this week to reclaim their personal items. No sign of the final paychecks, though, that's up to the courts now.

  271. Re:WHAAAAAA! by hyphz · · Score: 1

    > Plus, they limit the power and freedom of
    > those governed.

    And capitalism doesn't?

    Not being stopped by force from doing something doesn't make you free to do it. It also has to have at least a reasonable chance of being a good idea.

  272. Still there doing it ! by adisakp · · Score: 5, Interesting

    I've worked in the Video Games industry for just under 20 years (first game published in 1985). The last company I worked for expected 50-60 hour work weeks -- several people were fired from there for not working the mandatory extra 10-20 hours a week as "slackers". They scheduled me on one project where I had to convert 400,000 lines of assembler in 4 months. That's about 3,000 lines of code a day, converted and debugged. I managed to do it by working 100 hour weeks with 16-20 hour days for four months. My health was so bad at the end of the project I nearly had a liver failure from an infection that a healthy immune system would have easily fought off.

    The company I currently work at had us working nights and weekends to finish projects and during crunch (the last project had an 8 month crunch!) many team members were working around 70-80 hours a week. Unfortunately, successes under crunches like these tell upper management that it's a good thing to work employees under heavy hours and a high workload situations.

    Due to lobbied labor laws that prevent salaried software engineers from receiving overtime pay, the industry has taken this as a "pay a set fee, work'em as hard as you can" attitude. If they double the hours worked, they halve their perceived cost per man hour.

    Not surprisingly, burn out rate and job-hopping are really high in the games industry. Too bad it's pretty much the same at nearly all video game companies that I know. Mandatory nights and weekends leave little personal time for any software developers -- especially commuters or employees with families.

    Oh well, at least the team I'm on has a big enough title that when the royalties come in, we'll make a decent wage per hour, but if you're on a smaller title or working without royalties, you might make less per hour than a Walmart manager if you go into video games programming.

    1. Re:Still there doing it ! by IgLou · · Score: 1

      You don't have to be producing software to feel this bite. Every technology worker seems to have to deal with this BS (even me and I'm in Canada) and it's absolute crap. I always thought that the problem in IT was that we don't regulate ourselves as peers. Honestly, if every one of us in IT belonged to a professional organization that licensed us (and nothing like being certified by a corporation or that crap). We'd be able to set out the rules and standards that we would work under. IE: we won't work with a company that has IT professionals like us. You can't farm all the work to India (and I think that's going to cave-in on itself fairly soon).

      I know there are many who would be loath to take such a stance but think of the beating that IT takes. Wouldn't you like just once to know that your colleagues abide by the same set of ethics as yourself and that you all hold a bond in that code? We really need an organization just like doctors and lawyers (not engineers because by the time you are able to get your engineering title all the technology you learned is obsolete).
      My 2 bits!

      --

      Oops, how did this get here?
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    2. Re:Still there doing it ! by RealAlaskan · · Score: 1
      ... many team members were working around 70-80 hours a week.

      Walmart pays $7 per hour and up plus overtime, as does McDonalds and Taco Bell. You could quit, get two McJobs, and work the same hours with less stress and nearly the same hourly wage.

      If you're happy where you are, don't complain. If not, try a government job. I'm getting $54,000 per year. That may not sound like much, but I'm in a spot which is a lot cheaper than California, especially for housing. I work a 7.5 hour day, fewer than 200 days a year, and I always go home on time, and I never take work home.

  273. LOL nerds are teh virgins by stud9920 · · Score: 0
    I am retaining some anonymity here because I have no illusions about what the consequences would be for my family if I was explicit. However, I also feel no impetus to shy away from sharing our story, because I know that it is too common to stick out among those of the thousands of engineers, artists, and designers that EA employs.
    Come on, the EA employee in question is probably the only EA employee with a significant other. Finding the "culprit" will be very easy.
  274. Re:Quit your bellyaching by mrlpz · · Score: 1

    Right up until that point where they realized that "Hey, that clown pushing paper around and sipping latte didn't make this product the success it is, I did"...then they'd wake up and smell the manure.

    You are age shows, and it's still green the gills. Either crawl back into the primordial swamp, or take a deep whiff of reality.

    It's not socialism, it's society. Get with the program. You don't have to be a democrat to be fed up with most company's business practices.

  275. Ahhh yes...EA...how I hate thee... by Anonymous Coward · · Score: 0

    Yes I remeber back when I worked at Westwood Studios as EA was about to drop the hammer. I remeber one of our verry last "company meetings" the big message was "8 hour work days." I at least seemed quite puzzled about that since well the games that wern't coming out of Irvine needed it, but I knew fully well it was because people were flat out getting burned out. I watched good person after good person that had been with the company for a long time just quit (these were the people that made the games what they were not codemonkies without a clue that got overworked). EA wanted the good people to stay so that once EA disolved Westwood they could ship them out to the other studios around the US. It was nice to see the managers pull the overtime with the teams though too. However...I will never work for EA ever again even though I never experienced those massively long days (different area that was immune to overtime to say the least). The company just flat out sucks. However EA has Westwood 2.0 to deal with now called Petroglyph Games. Suposidly whatever they got going on EA was intrested in quite a long time ago. Ammuseing the location of where Petroglyph is located ;)

  276. Managers are peons too by kmurray · · Score: 1

    With a company the size of EA, you can be the managers are not getting treated any better than the workers. I'm sure they are pressured into working this type of crunch time as well.

  277. So...leave? by zorander · · Score: 2, Insightful

    Seriously. If EA has violated a contract then take them to court, else what you're putting up with is what you agreed to.

    Note that EA doesn't have trouble finding programmers willing to do this. Yeah, it's tough. Perhaps not a good choice for someone with a family, but it's not EA's responsibility to be a good company for the "family man". Their responsibility is to make money or go belly-up. The owners of the company who rake in the big bucks likely took huge risks at the outset and are reaping the benefits of them. Without taking such risks into account, you can't compare a hired, salaried employee to a higher-up. CEO's are often hired after the fact (though not always), and are in enough demand to warrant such a salary. It's important to the company to attract talent, and it's pretty clear that management talent is expensive.

    Bottom line is that you dont have to take on a high-stress job if you don't want to. There are plenty of jobs that you can live moderately comfortably on that are not ridiculous out there. No you won't make as much as an EA programmer, but you won't have trouble eating.

    The entire tone of the article presumes one entitlement after the other. Bottom line is that the CEO of EA has no obligation to his employees beyond the contract they'ce agreed to. Since there is no mention of a contract in this appeal, I'll assume that it's simply someone whining about them/their spouse's decisions.

    1. Re:So...leave? by Anonymous Coward · · Score: 0

      CEOs are paid a lot because everyone in upper management wants to be one someday, so they keep pushing the salaries up, knowing it will someday pay off when they make it there. The board members are all CEOs at other companies, so they are hardly going to begin suggesting that CEOs are overpaid.

    2. Re:So...leave? by searchr · · Score: 1

      Why is it so hard for EA to manage their products? The general basis for the American work week is 40 hours, so why should it be considered acceptable to manage a project with 80-100 hour work weeks planned in? Sure EA is after profits, but so is China with its $1 a day sweat shops. Take a programmer's $50,000 yearly salary, and cut it into 100 hours a week, and suddenly he/she is better off flipping burgers. Good thing they got that masters degree I guess. The point of the letter wasn't decrying the "high stress" job, it was decrying the abusive nature of EA practices. You seem to say that, if there was no contractual abuse, then there is no abuse. You must be management.

    3. Re:So...leave? by Fulcrum+of+Evil · · Score: 1

      CEO's are often hired after the fact (though not always), and are in enough demand to warrant such a salary. It's important to the company to attract talent, and it's pretty clear that management talent is expensive.

      Bullshit. They aren't worth nearly what they make, not by half. The main reason salaries are so high is likely due to corruption.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    4. Re:So...leave? by AtariEric · · Score: 1

      Bottom line is that the CEO of EA has no obligation to his employees beyond the contract they'ce agreed to.

      They have, at least, the obligation to obey the laws, some of which are applicable regardless of what the contractor has hidden in the contract, or what the contractee has signed.

      Also, I would like to raise the point of ethical obligations, but I doubt anyone's listening...

      --
      Don't trust any concentration of power.
    5. Re:So...leave? by PreviouslySeen · · Score: 1

      Also, I would like to raise the point of ethical obligations, but I doubt anyone's listening...

      True, and in the unlikely event they were listening, understanding the concept is another story.

      --
      Meet the new sig, same as the old sig
    6. Re:So...leave? by zorander · · Score: 1

      Actually I'm a programmer and musician. You conclude that because I want contracts to mean what they say then I must be in a management position?

      You're not entitled to a $50,000 a year salary because you got a masters degree. You're entitled to what wealth you are able to create of your own ability and no more. If you contract out your ability in return for money then that's between you and the other person. If they violate it then take them to court. Don't cry foul cause you "imagined" that it would be different and neglected to make that part of the contract.

      Because I realize that you sacrifice a lot of freedom by working for someone, I am exercising my choice not to by becoming an entrepreneur. Until that choice doesn't exist, I have no sympathy.

  278. Re:What Type Of Story Is This? by Farmer+Jimbo · · Score: 1

    I don't know off the top of my head the truth of the 14 straight day rule, but I do know this: Most of these programmers are "exempt" employees. That usually means salaried but it always means exempt from overtime and other labor laws.

  279. Re:WHAAAAAA! by mrlpz · · Score: 2, Insightful

    In this economy it's not so easy to quit. Do you have a family ? Do you have kids ? It sounds as though you don't. But if you do, and you're self-employed, then shut the FSCK up, because your talking apples and oranges.

    Maybe someday when you grow up, and have someone call you "Dad", it might just dawn on you what the reality of it is. Hopefully for the rest of us within Darwin's view of human development, that won't come to pass....SNIP...SNIP, another branch off the tree.

  280. What's funny... by Anonymous Coward · · Score: 0

    ...is that EA's titles are almost exactly the same from year to year. NHL 97, 98, 99, 2000, 2001, 2002, 2003, 2004. NBA 97, 98, 99, 2000, 2001, 2002, 2003, 2004. NFL. Some baseball game. X-Box versions of all those. Perhaps some RPG/FPS which differs from a previous one only in storyline. Sure, they add some extra moves or a few new graphic effects because hardware changes. Big deal. If they followed semi-decent design practices, they should literally be able to create the new version of each game in a couple of months, not an entire year of crunch time. The people that should really be doing work are the playtesters, the marketing people, the gameplay designers, and perhaps the artists, not the programmers. That's the entire point of software development - if you've done something once, you don't do it again.

  281. Author is probably in Canada, not the USA by teneighty · · Score: 0, Redundant

    Quite a few posters have been commenting that these labour practices violate US laws. Most of EA's workforce is in Canada (in fact, I'm just across the street from their head office right now), so they're likely here in Vancouver. I have friends who have worked there, and I can vouch for the authenticity of this story.

    How it is legal to do this, I have absolutely no idea. Even in a non-litigious society like Canada, it seems like a lawsuit waiting to happen.

    1. Re:Author is probably in Canada, not the USA by TheAwfulTruth · · Score: 1

      This stuff happens in the gaming and entertainament industry in the us all the time.

      The jobs are so scarce that anyone that wants to work in this industry will gladly bend over backwards to keep the job.

      Unions are compeltely powerless in the gaming and animation industries and virtually powerless in acting and support as well. The second that the usnions open their mouths, another 1000 jobs fly out of the country.

      So everyone that is left here is willing to work like the dogs they hire elsewhere just to be able to have any job at all.

      --
      Contrary to popular belief, coding is not all free blow-jobs and beer. Those things cost MONEY!
    2. Re:Author is probably in Canada, not the USA by Pugflop · · Score: 1

      Uhmm, I live in Canada, and if you tried that here, (Insert province here)Labour would be on your ass like a fat kid on a cupcake.

      Guess there are some bonuses to living in a pseudo communist country :P.

    3. Re:Author is probably in Canada, not the USA by Anonymous Coward · · Score: 0

      I worked for EA Canada, and I did not see or hear the word "union" in the whole time I was there (2 projects).

  282. Re:WHAAAAAA! by PriceIke · · Score: 2, Insightful

    "The inherent vice of capitalism is the uneven division of blessings, while the inherent virtue of socialism is the equal division of misery."

    and

    "Democracy is the worst form of government except for all those others that have been tried."

    -Winston Churchill

    --
    It's not a lie. It's the truth with lossy compression.
  283. Re:What Type Of Story Is This? by KaiserSoze · · Score: 1

    Again, obviously you didn't read the Fucking article. The author states that, indeed, her SO will most likely leave the company. Stop trying to paint them as whiners. The intent of the letter/post/article is to a.) question EA management as to WHY their programmers must work such long hours when their products make a ridiculous amount of money, and b.) to warn others suckered in to work for EA because it's a video game company that the hours requried for the job are vastly understated.

    --

    "What we elect to call imagination is mere combination of things not heretofore combined." - Frank Norris

  284. Unionize... by dfj225 · · Score: 2, Informative

    My suggestion: unionize. This may seem really out of place for professional programmers and engineers, but consider this. My father works as a financial reports reviewer for the SEC and his job is unionized. Before they had the union, people in his position were abused. Now, they have a great atmosphere, good pay, and wonderful hours. I know, it is weird, but isn't the point of a union to prevent abuses like the ones written about here?

    --
    SIGFAULT
    1. Re:Unionize... by nitemayr · · Score: 1

      People hate unions way too much to unionize in an efficient effective manner. What's worse, unions fail to consolidate across non-functional bounds (liek in Frnace for example) so only certain sub-strata can actually negotiate for a better deal so to speak. The paring down of unions in North America has been a long dark ride.

      --
      Hello Kettle,
      You, my friend are as black as pitch.
      With love, Pot.
    2. Re:Unionize... by Zip+In+The+Wire · · Score: 1

      This may be the answer. This isn't a matter of morality but social physics. Any large aggressor can divide and conquer a disorganized rabble.

      You'd think that people who are ingenious enough to write these great games would be able to handle a rather simplistic power struggle in their own lives.

  285. Re:What Type Of Story Is This? by AzraelKans · · Score: 1

    Obviously you didnt read the article, but Ok theres another detail missing here: many game companies like bungie,ID, midway, square also have to pull this kind of hours when they are in crunch time (IF the project is not on schedule mostly) but then when the game is over, they GET compensations, call it obligatory vacations, extra payment, (most of bungie team is probably at hawaii now) sometimes even royalties. Then after a few months (and some research) they get back to the saddle and start again.

    THE BIG PROBLEM in EA is there is NO COMPENSATIONS (monetary or other wise) not even free time is given after "crunch time" only ANOTHER project in normal time the very next day! ITS INSANE! EA (and other retard) managers checked the "crunch" time policies used by big companies (to be used in EMERGENCIES ONLY) and put them in the ordinary, every project schedule plan! and they not only did that they actually stretched "crunch time" to several months! (crunch time is ussually a few WEEKS before RELEASE)

    No wonder why all my EA games turn so buggy and rushed looking!

    In my opinion these guys should be in the other side of a large lawsuit (or a software engineer union at least) isnt this illegal? I mean, its completely inhuman.

    And to be honest It SHOWS in the product (stock holders you may want to look at that)

    If you are working in such conditions, I really mean it, QUIT, become indie, work for an indie, or go to strike
    ITs really NOT worth it.

    If you are a game developer company heres a trick to avoid this: Set deadlines and milestones, ORGANIZE properly your time from the very begining and keep with your deadlines work 9 to 7 and keep weekends free. You should never ever need "crunch time" or extra free time (and you are still investing 2 extra hours everyday in your project!).

    --
    Go ahead MOD my day!
    More opinions here
  286. Re:I am a game prrogrammer. My thoughts on EA by puppetman · · Score: 2, Interesting

    I have a friend who works for EA here in Vancouver. He was in "crunch mode" for about two weeks, then they hit alpha, and he went back to his regular schedule.

    This is in Canada, tho, and there are specific rules for high-tech industry and it does not exclude overtime.

  287. It's the middle management that's to blame by Anonymous Coward · · Score: 0

    In EA UK the "producers" were all too busy covering their incompetent arses to do any bloody work and so they ended up making all our lives miserable. From what I hear nothing's changed much.

  288. Huh? by istewart · · Score: 1

    What the fuck do political philosophies have to do with this article? Am I just missing the point of your comment entirely?

  289. Salary, you ask? by jbwiv · · Score: 1

    Lawrence F. Probst III
    Chairman and Chief
    Executive Officer
    Year Salary Bonus
    2004 $672,759 $781,000
    2003 $696,535 $1,100,000
    2002 $611,023 $985,000

    Find the rest, including salaries of other executives, HERE. Also note, this in no way covers *ALL* the compensation...just reported salaries.

  290. Not from what I've seen by SuperKendall · · Score: 2, Insightful

    Very few managers I've worked with actually code much. And frankly that is often for the better.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  291. Just Leave by hypergreatthing · · Score: 1

    Simple as that. There are other places to work/other professions to enjoy. Complaining about it accomplishes nothing. It's all about maximizing profit. You (or you SO) works their asses off for nothing other than a boot when they don't like it while the upper management (whom i'm sure don't share the same hours or work days) profits. All of you that work there are too stupid to see that and enjoy being worked to death. While yer at it, I need a pyramid to be built.

  292. It only takes 2 people to form a Union! by kpogoda · · Score: 1

    Yes, sounds like they need a friendly visit from the National Labor Relations Board and the Teamsters. He he :) ASPEP is a Union in existence that represents scientists and engineers. I would most likely want a stronger Union then them though in this situation. Good luck! It is about time that the engineers and scientists spoke up in this country. They seem to be falling into a Blue Collar workforce catagory these days. I think that hard earned engineering degree is worth a whole lot more than that. Hey if Truck drivers could do it, why not you guys? Good Luck!

    1. Re:It only takes 2 people to form a Union! by mad.frog · · Score: 2, Informative

      Hey, I would have joined a union in a heartbeat when I was at EA. Wish someone had come calling. Union organizers, you are missing a big chance.

  293. sweatshop software development by mnemonic_ · · Score: 1

    Game dev isn't the only place where such sweatshop software work exists. ILM, Sony ImageWorks, WETA Digital... all the big names 3d effects firms have a sort of "constant crunchmode," where artists and programmers are expected to almost live in their spritely colored cubicles to get those renders done on time. As a director of the effects for Ep. 2 said, "A lot of these guys are used to working hard for a week and taking it easy after. It's not like that ILM; they have to keep working, always pushing themselves and never stopping." (paraphrased, see the effects documentary of the Ep. 2 DVD for the original)

    As expected, turnover rates (especially at ILM) are high, with the veterans usually heading off to smaller firms, only to be replaced quickly with artists who are still "green." But while the cinema effects factory-firms usually produce excellent work, the stressful lifestyle takes its toll on employees' personal lives and health. All to satisfy our thirst for cinema flash...

  294. Name yourself the CEO by blitz487 · · Score: 1

    Note: To anybody in a corporation, I highly recomend against looking up your CEO's salary. It's one of the most depressing things you could possibly do (my CEO makes in one hour what I make all year).

    You can always start your own corporation, make yourself CEO, and get rich!

    1. Re:Name yourself the CEO by davew2040 · · Score: 1

      Unparalleled brilliance.

      I can't even tell if you're being sarcastic or intentionally being a jackass.

    2. Re:Name yourself the CEO by AtariEric · · Score: 1

      I would love to be able to do that.

      One problem - Where do I get start-up capital? I can't earn it via a job, because no corporation would pay their employees enough money to afford to become their competition. I can't get a loan or investor money, because I'm not well connected enough (read: born and raised among the rich) It's no accident that corporations are hard to create - the businesses who did it first didn't want competition, so they used their money to warp the rules to make it nearly impossible (unless it was a daughter corp).

      --
      Don't trust any concentration of power.
    3. Re:Name yourself the CEO by blitz487 · · Score: 1
      I would love to be able to do that.

      It's simple enough. Just fill out the forms made available by your state government offices.

      One problem - Where do I get start-up capital? I can't earn it via a job, because no corporation would pay their employees enough money to afford to become their competition.

      85% of America's millionaires are self-made (See the book "The Millionaire Next Door".)

      I can't get a loan or investor money, because I'm not well connected enough (read: born and raised among the rich)

      Read up on how Apple started. America is full of similar stories, from John Jacob Astor to Colonel Sanders to Steve Jobs.

      It's no accident that corporations are hard to create - the businesses who did it first didn't want competition, so they used their money to warp the rules to make it nearly impossible (unless it was a daughter corp).

      Microsoft and Apple, when they started, ate the lunch of their established competitors. Whatever happened to DEC, Harris, Univac, etc.?

      The fact is, CEOs that get paid a lot are paid a lot because they have a track record of making money for their investors. If you want to be paid well, then start making money for the people who pay you.

    4. Re:Name yourself the CEO by Anonymous Coward · · Score: 0

      What's wrong with you people?

      If either 1 in group A will become RICH or 100 in group B will get more than acceptable lifestyle, which you pick? A! A! A!

  295. As a former EA coder, let me say.... by mad.frog · · Score: 4, Interesting

    ...it's all true.

    I worked at EA Pacific (now part of EA LA) for 1.5 years as a lead programmer on Command & Conquer: Generals.

    Those were, by far, the worst years of my professional life, and seriously damaged my mental health -- no joke. A year and a half later, I am still bitter.

    EA expects outrageous working hours, on the order of 80-100 hour weeks, for months on end. If you desire to have absolutely, positively, no life whatsoever outside of work, and are willing to completely sacrifice your mental and physical health to be able to write games -- then by all means, go for it. (This is only partly a facetious comment, as I know people who are willing to make that sacrifice.)

    Let's add to that the complete moral bankruptcy of the production staff. I was recruited there by a former friend (emphasis on former) to help revive the C&C franchise.... former versions had been fun, tongue-in-cheek wargames, but outrageous in many ways and clearly divorced from reality. The new version kind of stumbled around for a while... until shortly after Sept 11 2001, when suddenly the game shifted to be all about middle-eastern terrorism. The game was later promoted with the tagline, "Leaders in the modern world need to have a command of words... words like "Scud Missile", "Carpet Bombing", etc." (I asked m management who hired the sociopaths for our ad campaign, but somehow they didn't listen to me.) Oh, and then there was the mission in the game where your objective was to play the terrorist side, and use their anthrax-spewing tanks to kill 200 civilians (!). (This mission had to be cut at the last minute after the European offices rejected it as being certain to get a "Mature" rating. Yes, I had tried pointing out the... unsavory... nature of the mission months earlier.)

    As soon as the product shipped, I quit, as did most of the development team. (That is, the ones who weren't fired for refusing to work 80-hour weeks, or for insisting on taking Christmas off. No, I am not making this up.) In hindsight, I should have quit much earlier; I only stayed on because I wanted my name in the credits, in case I wanted to work on other games in the future (thinking it would be good on my resume). The joke is on me, as there's really no way I ever want to work in that industy again.

    While I was there, Fortune magazine listed EA as one of their top companies to work for. This was a particularly bad joke to everyone in our office, except that it wasn't very funny. When the CEO of EA sent an email to everyone in the company stating how proud he was of this, I forwarded it to my wife, who responded directly to him, stating that he should be ashamed, as she had hardly seen me for months, and the working conditions were abysmal. He (or more likely, one of his minions) responded that "sacrifices were necessary" to make great games. Sheez.

    Shortly after I left EA, I happened to meet someone who has just started at EA-Maxis. I tried to diplomatically warn him that things could get unpleasant, but he reassured me that he knew what he was doing. One year later, he contacted me asking if my current employer was looking for help, as he had to quit -- similar conditions had destroyed his life (and cost him a girlfriend, as well).

    Take this for what you will, but I cannot emphasize strongly enough: EA is, perhaps, an acceptable place for crazed workaholics in upper management... but for any other position in the company, no, no, no, no no.....

    1. Re:As a former EA coder, let me say.... by Zip+In+The+Wire · · Score: 1

      That's too bad. At my place we were just looking over Generals admiring it. I guess like the Pyramids and Ancient Rome they look nice on the surface, until you find out how they were built.

      What it seems EA does is buy up places that have ALREADY succeeded and pumps the last life out of them.

      The reason this article is so mind blowing to me is that when I quit my game job last week my boss (a technical guy who is feeling the same pain we all are) said, "Don't go to EA, they're even worse".

      This is just too good for words.

    2. Re:As a former EA coder, let me say.... by Anonymous Coward · · Score: 5, Interesting

      Quoteth mad.frog: "Shortly after I left EA, I happened to meet someone who has just started at EA-Maxis. I tried to diplomatically warn him that things could get unpleasant, but he reassured me that he knew what he was doing. One year later, he contacted me asking if my current employer was looking for help, as he had to quit -- similar conditions had destroyed his life (and cost him a girlfriend, as well)."

      I'm that friend, and yes he warned me. The games industry has always been this way, and I worked at other games and film companies (you know, the one that did Toy Story). I thought I knew what to expect going in, but EA is by far the worst digital entertainment company in terms of how they treat their people. Its really ironic that their HR tag line is "The Number One People Company". They mean: Number one people burn out company. There are many stories here, but the one that really stands out was that my manager had to quit the games industry FOREVER under doctor's orders. He had uncontrollable back spasms due to work stress. Years of this sort of mandated hell will do that to a person.

      Add to this irony that I worked on a game that gave people "a life". My goodness, my own life was taken away so that I could make a video game that essentially took the players lives away since you had to sit in front of a TV for hours to get this fantasy life.

      I've seen the posts that say "Just Quit". Well I did, but its very hard to do on the spot since it is your means of income at the time. You also get very close to your team members since you band together to try and get your product out the door. Heck you're also all depressed, stressed, and sick at the same time, so there are many levels to bonding going on. :-)

      I've never been a fan of unions, but in this case the employees at EA need to think about it. The hours are insane, and so are the expectations. It comes with the territory though.

      As mad.frog said to me, "You've been warned". I'm saying the same to everyone else.

    3. Re:As a former EA coder, let me say.... by Anonymous Coward · · Score: 0

      What is sad to me is that they managed to burn you out to the extent that you've left the industry entirely. Yes, other game shops work long hours from time to time - but nothing like the stories I hear from other victims of EA employement. I honestly think that this is part of their strategy. They hire you, and either you continue to work for them because you are an insane massochist, or you burn out and leave the industry (and all of the other, better companies are deprived of your skills).

    4. Re:As a former EA coder, let me say.... by Anonymous Coward · · Score: 0

      Just on a more constructive note, how do you feel this situation should be dealt with? It seems as if the primary problem is unconcerned managers, rather than incompetent ones (obviously, being an unconcerned manager makes you an incompetent one in my book - but its impossible not to be able to find good managers). Sadly, this attitude has to be coming from up top, which makes the whole situation worse.
      I'm still in college, and know people who work at EA. There was once a time when I admired their work, now I sympathize with them. The one thing I can say is that hopefully this PR nightmare will serve as a wakeup call to Probst, Bing and Co. (and more importantly to prospective employees). "Inshallah - God Willing"

    5. Re:As a former EA coder, let me say.... by mad.frog · · Score: 2, Informative

      The problem is neither unconcerned nor incompetent managers; the managers there knew *exactly* what was going on, and were complicit. In hindsight, they knew the only way to accomplish the schedule mandated was by burning people out, and they did it anyway.

    6. Re:As a former EA coder, let me say.... by LightningBolt! · · Score: 2, Funny
      One of the funniest emails I have ever received was when I worked at EA Redwood Shores. Someone in HR or something would (annoyingly) send out an email every Friday to everyone @ EARS with the subject line "Weekend Weather", containing a local weather report for the weekend, presumably so people could plan their camping trips, etc. One day, someone replied (to all)...


      Subject: "Re: Weekend Weather"

      What's a weekend?

      --
      Old people fall. Young people spring. Rich people summer and winter.
    7. Re:As a former EA coder, let me say.... by 0111+1110 · · Score: 1

      If that does not qualify as "unconcerned" (as in they just don't care), I cannot imagine what would.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    8. Re:As a former EA coder, let me say.... by ronfar · · Score: 0, Flamebait
      Oh, so that's what happened to Command & Conquer, I was wondering why they screwed it up. I never even entertained the idea of buying Generals, because the storyline wasn't fun, despite the fact that I loved Red Alert II. (Single-player is very important to me.)

      Oh well, at least I have Dawn of War, the single player campaign is too short, but the sides are fun to play in skirmish mode. Oh, and they just released the modding tools.

      I haven't really been buying EA games lately. I've had a lot of problems with EA's arrogant pronouncements when they turned against the Dreamcast, so I guess after reading this stuff I'll just turn my aversion into a full fledged boycott. (Never expected to say that about the company that gave me M.U.L.E., Archon II: Adept, Seven Cities of Gold, Realm of Impossibility.... good times.)

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    9. Re:As a former EA coder, let me say.... by Anonymous Coward · · Score: 0

      Zenner; Union's all the way, I am part of one that takes care of about 35,000 employees. We have one of the best packages there is. Health benefits (Health care is paid, for the entire family), perscriptions, Overtime rules (we even get paid for 'meal money' They pay for supper. Pay raises are automatic, based on years of service and not someones decision. You name it and we probably have it. We wouldn't have all this, if it wasn't for our Union. Ya we have to pay Union due's but its a small price to pay for all we receive.
      My union is N.A.S.A, hehe, no kidding.
      Northern Alberta Staff Association, no I didn't make this up. I work at the University of Alberta.

    10. Re:As a former EA coder, let me say.... by Anonymous Coward · · Score: 0

      only have a few word EfuckinA SUCKS DICKF FOR DOLLAR

    11. Re:As a former EA coder, let me say.... by Anonymous Coward · · Score: 0

      I'm no expert, but can't some of these problems be solved by hiring more people?

      Also, since you are the Lead Programmer, if I was EA, I would expect some extra overtime hours, but not that much!

      -Mishkin-

    12. Re:As a former EA coder, let me say.... by tiberiansun29 · · Score: 1

      i hate EA SO MUCH THAT I WOULD BACK THAT DUE UP AND I DO BLEAVE HIM BEACUSE THEY JUST CAME OUT WITH SIM2 THEN A NEW SIM THEN MIDDLE EARTH THEN NFS UNDERGROUND AND NOW THEY ARE COMEING OUT WITH BATTLEFIEL2

    13. Re:As a former EA coder, let me say.... by Anonymous Coward · · Score: 0

      i think that all of the EA employees, wait, Former* employees should start up there own gaming company and continue the c&c story line as to what it should of been like.

    14. Re:As a former EA coder, let me say.... by Anonymous Coward · · Score: 0

      And get sued for stealing a copyrighted trademark. EA owns the C&C license, no way they'd sell it off to disgruntled employees.

    15. Re:As a former EA coder, let me say.... by Anonymous Coward · · Score: 0

      In my opinion, C&C is the greatest RTS of all time. It was one of the few RTS games where strategy is actually a necessity. I've played a few other games such as Starcraft, and found it to be nothing but a race to get money, scout, and attack. The winner isn't determined by wits, but by speed. Bundle all that up with a great storyline, and what do you get? A great game.

      By joining EA, I thought that Westwood Studios would become an even greater company, but it was the exact opposite. EA turned the vast and thriving C&C Community to a dwindling, pathetic one clinging on to the franchise through mods such as RenAlert and Reborn for C&C Renegade, and reading FanFiction such as The Scorpions Tale. I guess overworking employees to the point where their at a mental breakdown as well as firing them left and right is what caused the decline of C&C.

    16. Re:As a former EA coder, let me say.... by ronfar · · Score: 1
      Oh, so that's what happened to Command & Conquer, I was wondering why they screwed it up. I never even entertained the idea of buying Generals, because the storyline wasn't fun, despite the fact that I loved Red Alert II. (Single-player is very important to me.)

      Oh well, at least I have Dawn of War, the single player campaign is too short, but the sides are fun to play in skirmish mode. Oh, and they just released the modding tools.

      I haven't really been buying EA games lately. I've had a lot of problems with EA's arrogant pronouncements when they turned against the Dreamcast, so I guess after reading this stuff I'll just turn my aversion into a full fledged boycott. (Never expected to say that about the company that gave me M.U.L.E., Archon II: Adept, Seven Cities of Gold, Realm of Impossibility.... good times.)

      Hmm, modded as flamebait... odd.
      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
  296. Re:WHAAAAAA! by NormalVisual · · Score: 1

    Non-competes often are not worth the paper they're written on - just because it's there doesn't mean it's enforceable, particularly if it effectively denies a living to the employee. EA might be able to get away with a non-compete forbidding the employee from working for a games company for six months or a year, but most states would frown upon anything more strict than that.

    --
    Please stand clear of the doors, por favor mantenganse alejado de las puertas
  297. Quelle d'ommage by {tele}machus_*1 · · Score: 2, Interesting

    I regularly work 10-12 hour days. I make it a point of being in the office for a few hours every weekend. I am a professional, and in order to maintain professional standards, I must dedicate a large part of my life to working.

    On the other hand, I don't work in a restrictive corporate environment. I get an annual bonus. No one tells me to be here from x a.m. until y p.m. I can take a 2 hour lunch on occasion. If I need to leave early, I can and do. If I need time off, I don't need to get approval, I just need to give ample notice. These are the unwritten percs of being a professional.

    While I don't feel much sympathy for the amount of hours these people work (or for the stress it causes them and their families--everyone is in the same boat on this score), I do think they are being treated little better than mules. Even though these EA programmers might not be entitled to comp time, if comp time is the customary reward in the industry for dedicated work for long hours to meet project deadlines, then EA is screwing these people. If I didn't get a bonus, or the kind of freedom I've described (which is customary for employees with my experience in my industry), I'd feel ill-used and under-appreciated. And I'd probably find someplace that would treat me better. Sounds like that avenue might not be open to these programmers, though.

  298. What comes around by Anonymous Coward · · Score: 0

    The tech industry has been taking a major beating over the last few years. In all respects, it appears to be coming back slowly.

    When back in full swing; what do you think will happen to every IT worker in America?

    Pre-interview questions:
    1) What is your salary range?
    Your kidding, right?
    2) Stock options?
    Your kidding right?
    3) Company car?
    No car, what is wrong with you people?

    What comes around goes around.

  299. Practical advise by microbox · · Score: 5, Insightful

    My advice: if you don't agree with EA practices, dont buy any of their products. Hit them where it hurts, and if they lay people off, you're doing those workers a favor anyhow.

    That's practical advise, in a sense, because if their "brand" turns sour (like Gator), then EA shareholders are in trouble.

    The impracticallity is that most of the market are too young to care or be informed about labour practices.

    If EA is really breaking the law, then a lawyer should approach any EA employees for the purporses of a class action suit. That would get their attention, and maybe there'd be some real change.

    --

    Like all pain, suffering is a signal that something isn't right
  300. Wow, nice troll attempt by Anonymous Coward · · Score: 0

    A troll who doesn't even read the articles he links? What a surprise! That vulnerability is for older versions of Firefox... the article you linked even states, "Solution: Update to version 1.0."

  301. Re:Quit your bellyaching by Anonymous Coward · · Score: 0

    I believe in letting every individual make decisions for themselves. I don't need the government to tell me what's okay and what's not okay when it comes to choices I make about how I work. If I wish to work somewhere that requires 80 hours a week, then I should be allowed to do so.

  302. So why aren't console games like this? by rsilvergun · · Score: 1

    different industry I guess. Yeah, I get occassional bugs, but ussually only in huge title (ex. Star Ocean). I can't remember ever seeing a bug in a game for my GBA or for any of my major playstation games. Ape Escape, Tekkan, SFA3, Various Square Games, heck even Valkyrie Profile was stable as a rock. I wonder if console programmers have to put up with this junk...

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:So why aren't console games like this? by psetzer · · Score: 1

      They don't have anything in the way of console variation, so they can just make it rock solid on the one configuration that they do support. A huge percentage of bugs come from dealing with all sorts of hardware variants, but if there's only one controller that you'll accept, then there will be fewer bugs in the controller interface. If there's only one audio and video chip set supported, then hey, that makes your life easier, too. The extra time can be spent ironing out what bugs do appear, so console games are generally more stable.

      --
      "Anyone who attempts to generate random numbers by deterministic means is living in a state of sin." -- John von Neumann
  303. Not exactly by Lurkingrue · · Score: 1

    Speaking as a resident, I can tell you that "cutting down" on the hours is now an *80* hour work-week. And that's considered an improvement. And, when you're on some rotations, like in the ICU, you regularly come up against or go over that limit. Older docs tell us how "good" we have it, and how "soft" the regulations are now. Whatever.

    Oddly enough, the Emergency Department is one of the easiest places to work. Why? Shifts are scheduled -- when time's up, time's up. When you work on the wards, however, you can easily be dealing with something for HOURS past your supposed "sign-out" time if you have a complicated patient (or more than one).

  304. UO players frustrated with EA... by necro2607 · · Score: 1

    This is what tons and tons of Ultima Online players (especially former players) say. Go on any UO-related forums and look for the complaints about the game... for instance not long ago they made it so you can no longer skip the intro logo movies of the EA logo with the stupid kid saying "challenge everything", and the Origin logo (umm why the hell are they showing me the intro logo animation of a company that doesn't even exist anymore?)....

    Like, hey assholes, I already bought your game. You don't need to tell me every fucking time I open it who made the game. I already know. Your logo is all over the package, and the game, and the installer, and the manuals, and the website...

    Also their in-game support is absolutely useless, and the tech support guys give you the complete "runaround" every time. *No matter what*, I've always gotten a canned, copy&paste response, or at least the same basic phrases over and over. "Game masters can not return lost items, please refer to [whatever Help URL] for more information." Hey, I didn't ask to get my item back, I'm just saying my stuff keeps disappearing, so fix the bug, retard. Address the fucking problems and maybe you won't have people quitting on a daily basis.

    Instead they just spend all their time making new retarded addons for the game, which are 100% money grabs. No one gives a shit about your "Samurai Empire", what we really want is for BUGS TO BE FIXED. How many nifty little places there are is irrelevant. The UO world is already HUGE. People are perfectly happy with the existing one.

    But I guess fixing bugs just doesn't get them enough immediate profit. In the long run they'd get far more users because the game would always work properly, and friends of players would be a little more impressed. I guess the EA fools are just too short-sighted to realize this...

    Oh, and now they just started this "Return to UO for free" thing for people who have closed accounts (as in, stopped playing indefinitely). http://www.uo.com/return.html

    Obviously a huge money grab, since they want the old players to come back and start playing again.

    Anyway I'm ditching my account once the current paid-for period runs out. I'm sick of the way EA just screws around and only cares about their profits. I guess driving anything other than a late-model Jaguar or BMW is out of the question for their corporate exec's.

    One of the biggest recent controversies that pissed off a huge huge number of UO players: EA offered a 7th Anniversary gift item (very valuable in game) because it was the 7th year anniversary of UO's existence. The 6 years before these items have been given in-game for free, automatically. The item would just be there in your inventory when you logged in. This time they conveniently decided you had to click a box in your player settings that says "It is OK for EA and its worldwide affiliates to contact me about EA products, news and events, special offers, and other information." ... Then you'd receive the game code for the gift item in your email, eventually, when they sent the codes out.

    Forum thread where this was announced: http://boards.stratics.com/php-bin/uo/showthreaded .php?Cat=&Board=uouhall&Number=5237256&page=4&view =collapsed&sb=5&o=&vc=1&what2=postlistdev&selv=&vw hich=

    Needless to say many many people were pissed off. It was simply a way for EA to advertise to you even more, and it was very immoral because they were basically bribing users. In fact, that's exactly what it was. If you want the item, you have to receive their spam. There was NO REASON they couldn't just give the item to you in-game as they have f

  305. Re:What Type Of Story Is This? by Thud457 · · Score: 1

    Amazing.
    You're an idiot. And you brag about it.

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  306. Like my own life. by relaxrelax · · Score: 1


    It has been twice this week people have been doing stories that look like my own life.

    -Ever got your vacantion cancelled by the boss on 15 minutes notice and reassigned arbitrarily to a date you didn't choose?

    -Been blamed for being late when you come it at 5 AM, after leaving the company at 1AM to sleep & eat the same day? (Not continually, but... weekly!)

    -Had the boss assign you to his private house moving or music studio, on overtime paid by the company who is nearly bankrupt?

    -Had the boss claim he didn't understand a thing you're saying, only to have him understand when another employee repeats word for word what you said (with voice imitation to boot so employees laugh at the boss)?

    -Have your obvious physical limits ignored (i.e. if you're in a wheelchair they want you to take the stairs)?

    -Had to prepare a rigged demo for tomorrow - in a language you don't understand - of a product that does not exist and was just invented for a nice-sounding promise by the boss 5 minute ago?

    -Had to work 72 hours in a row, because no one else in the company knows networking thanks to the boss' aversion to extreme programming or any meaningful know-how share in a very large software company?

    -Had to get pirated software as part of your continued employment?

    -Had to destroy your year-long record overtime, so your boss can claim there wasn't any?

    -Had your name erased from your code like everybody else (making maintenance or error origin finding impossible), because the boss wants all code to seemingly come from him so the coming bankruptcy doesn't cost him the code?

    -Have been paid late half the year, and corrently 6 months late on receiving paychecks?

    Geez. I think I could get myself a slashdot story. I think half the networking administrators could!!!

    --
    Microsoft is pure dog-ma. FreeBSD is pure cat-ma.
    1. Re:Like my own life. by SouthernMaryland · · Score: 1

      Why are you still there?!

      --
      read Robert Heinlein
  307. Healthcare development ain't as good as it looks by DelawareBoy · · Score: 4, Interesting

    This is (albeit dated) from the head of Cerner, a software company which makes hospital software.

    Link:
    http://finance.messages.yahoo.com/bbs?.mm =FN&actio n=m&board=4686968&tid=cern&sid=4686968&mid=142 26

    -----Original Message-----
    From: Patterson,Neal
    To: DL_ALL_MANAGERS;
    Subject: MANAGEMENT DIRECTIVE: Week #10_01: Fix it or changes will be made
    Importance: High

    To the KC_based managers:

    I have gone over the top. I have been making this point for over one year.

    We are getting less than 40 hours of work from a large number of our KC-based EMPLOYEES.
    The parking lot is sparsely used at 8AM; likewise at 5PM. As managers -- you either do
    not know what your EMPLOYEES are doing; or YOU do not CARE. You have created
    expectations on the work effort which allowed this to happen inside Cerner, creating a
    very unhealthy environment. In either case, you have a problem and you will fix it or
    I will replace you.

    NEVER in my career have I allowed a team which worked for me to think they had a 40 hour
    job. I have allowed YOU to create a culture which is permitting this. NO LONGER.

    At the end of next week, I am plan to implement the following:
    1. Closing of Associate Center to EMPLOYEES from 7:30AM to 6:30PM.
    2. Implementing a hiring freeze for all KC based positions. It will require Cabinet
    approval to hire someone into a KC based team. I chair our Cabinet.
    3. Implementing a time clock system, requiring EMPLOYEES to 'punch in' and 'punch out'
    to work. Any unapproved absences will be charged to the EMPLOYEES vacation.
    4. We passed a Stock Purchase Program, allowing for the EMPLOYEE to purchase Cerner
    stock at a 15% discount, at Friday's BOD meeting. Hell will freeze over before this
    CEO implements ANOTHER EMPLOYEE benefit in this Culture.
    5. Implement a 5% reduction of staff in KC.
    6. I am tabling the promotions until I am convinced that the ones being promoted are
    the solution, not the problem. If you are the problem, pack you bags.

    I think this parental type action SUCKS. However, what you are doing, as managers,
    with this company makes me SICK. It makes sick to have to write this directive.

    I know I am painting with a broad brush and the majority of the KC based associates are
    hard working, committed to Cerner success and committed to transforming health care. I
    know the parking lot is not a great measurement for 'effort'. I know that 'results' is
    what counts, not 'effort'. But I am through with the debate.

    We have a big vision. It will require a big effort. Too many in KC are not making the
    effort.

    I want to hear from you. If you think I am wrong with any of this, please state your
    case. If you have some ideas on how to fix this problem, let me hear those. I am very
    curious how you think we got here. If you know team members who are the problem, let me
    know. Please include (copy) Kynda in all of your replies.

    I STRONGLY suggest that you call some 7AM, 6PM and Saturday AM team meetings with the
    EMPLOYEES who work directly for you. Discuss this serious issue with your team. I
    suggest that you call your first meeting -- tonight. Something is going to change.

    I am giving you two weeks to fix this. My measurement will be the parking lot: it
    should be substantially full at 7:30 AM and 6:30 PM. The pizza man should show up at
    7:30 PM to feed the starving teams working late. The lot should be half full on
    Saturday mornings. We have a lot of work to do. If you do not have enough to keep your
    teams busy, let me know immediately.

    Folks this is a management problem, not an EMPLOYEE problem. Congratulations, you are
    management. You have the responsibility for our EMPLOYEES. I will hold you
    accountable. You have allowed this to get to this state. You have two weeks. Tick,
    tock.

    Neal .....
    Chairman & Chief Executive Officer
    Cerner Corporation www.cerner.com
    2800 Rockcreek Parkway; Kansas City, Missouri 64117

  308. You don't get it. by Cigarra · · Score: 2, Informative

    It's not about putting one person in charge of everybody else's life, but about making sure that the STATE (run, of course, by persons) takes care of those aspects of community organization usually left behind by self-improvement-seeking individuals. E.g. health care, education, human rights watch.

    --
    I don't have a sig.
  309. Education aint what it used to be by Anonymous Coward · · Score: 0

    Having a PhD doesn't mean having a job, let alone a well-paying reasonable-workload job.

    As a result of many influences (increase in technology being a major player, as well as monopolistic market control) our economy simply doesn't have the same level of demand for intelligence that it used to. Don't get me wrong, the demand is there, its just that a very small number of intelligent people are now able to address the needs of the entire market.

    This trend will only continue. Human labor, and human intelligence, will continue to be displaced by machine labor and artificial intelligence. Sure, you need humans to build and maintain machines. However, there is an overall net loss of need for human contribution (otherwise the shift would not be economically viable).

    So the PhD holder is quickly becoming obsolete.

  310. If you're sick ot if, then Get Out [We're hiring] by Anonymous Coward · · Score: 0

    I can't promise to hire all of the overworked masses, but if you're a great C++ programmer with OpenGL experience give us a shout. We create real time interactive 3D with our product and we're hiring. Come help us build state of the art training systems with no 80 hour weeks.

  311. All for a freaking GAME??? by SharpNose · · Score: 3, Insightful

    Something is seriously wrong here.

    I am not meaning to cast aspersions on people who play these games, but I have to ask if the total manhours with the associated damaged health etc. is an appropriate price to pay for a product that will a) sell some number of copies and will then become unavailable except for the used market b) will only run on a device that will itself no longer be sold in stores c) serves no real purpose other than consumers' temporary entertainment. Do the same number of people work as hard for as long to produce a movie? To write the software that can automatically land an Airbus in a rainstorm? To develop a chemo drug that's the first to target a particular kind of cancer?

    How badly do we want these games, and at how low a price?

    1. Re:All for a freaking GAME??? by Star+Stealing+Girl · · Score: 3, Funny
      c) serves no real purpose other than consumers' temporary entertainment

      Actually the purpose it serves to make money for EA. A consumer's temporary entertainment seems to be a by-product lately...

      I've been very unfulfilled by my jobs in the IT industry and I'm getting out to pursue a career in medicine.

      --
      All my money went to Nigeria and all I got was this lousy sig. . .
    2. Re:All for a freaking GAME??? by Anonymous Coward · · Score: 0

      Do the same number of people work as hard for as long to produce a movie?

      No, they work longer and harder for movies.

    3. Re:All for a freaking GAME??? by Anonymous Coward · · Score: 0

      but they get time off. actors, directors, and producers don't work ever single week. on tv shows the crews can rotate or staff themselves properly so each perosn only works five days a week.

    4. Re:All for a freaking GAME??? by laughing+rabbit · · Score: 1

      We also get overtime and have a union. And where we don't have a union we still get close to union benefits and pay.

      --
      No incumbents, not no where, not no how.
      Vote them out every term.
    5. Re:All for a freaking GAME??? by tychoS · · Score: 1

      No, all for a mansion and a Gulfstream V airplane for each member of the board, for the CEO and maybe a few other "lucky executives".

    6. Re:All for a freaking GAME??? by Anonymous Coward · · Score: 0

      Word.

      Same here, to an extent. I'm leaving the commercial software industry to teach Computer Science and Mathematics to high school students.

      Yes, I'm leaving a very well paid job to earn ~ $35,000 a year, a salary cut of almost half. Well worth it to look forward to going to work each day.

      It's not the field of computer science I dislike, it's the jobs available in most of the commercial software industry -- the sleazy ethics, shoddy business practices, and family-unfriendly work environments.

  312. EA'S NEW CORPORATE SLOGAN by macshune · · Score: 1

    EA: Challenge Everything...except our market share.

    Everytime I load Burnout 3, I say this.

    And now I know why.

  313. Bigger issue at hand. by yroJJory · · Score: 4, Interesting

    Having worked in the games industry for 6 years, I see a bigger issue being presented. Yes, some people read the EA Spouse open letter as a series of complaints, but having been in the industry myself, she is totally valid and 100% correct.

    The attrocity of the situation is not that people have to work hard, but that the companies make no regrets and little compensation for scheduling them to work ridiculously long hours.

    During my time at LucasArts, it was painfully obvious that the company created schedules that were totally impossible and would require the employees to work more than a reasonable work week.

    On top of that, little, if any, comp time was ever provided, and the tools we worked with were so painfully antiquated that even upgrading them to current technologies would have brought the work week into more reasonable lengths.

    The real issue is that LucasArts and EA are not the only ones who treat their employees and perma-temps this way. And it is downright disgraceful, evil, and illegal.

    Saying that people should simply quit and go elsewhere is not dealing the problem of employee abuses.

    Myself, I left LEC and have built my own business, but the past 4 years of that have been extremely difficult, given the economic situation.

    --
    Jory
    1. Re:Bigger issue at hand. by Anonymous Coward · · Score: 0

      but "yroJJory" yet you list LEC as a client....

    2. Re:Bigger issue at hand. by yroJJory · · Score: 1

      I sure do. I do sound work for them still, however I call the shots now. I work as many hours as I feel are necessary, I invested in the current tools, and I charge 4 times what they paid me for a salary.

      Just because I don't work there full time doesn't mean I would be dumb enough to not take their money still!

      --
      Jory
    3. Re:Bigger issue at hand. by danila · · Score: 1

      Saying that people should simply quit and go elsewhere is not dealing the problem of employee abuses.
      Absolutely right. Now everyone can go and label me a socialist (go ahead, but I actually lean more to communism), but the real solution is not even unionizing. A real solution is an outright industry strike, with trashing the offices of EA and other behemoths. It's not 1970s we are talking about when Western European countries built their socialist societies. It's fucking 1910s, with greedy capitalists heartlessly exploiting the proletariat. The companies that practice this sort of business deserve nothing less than to be burned to the ground, their CEOs lynched and their names erased from the annals of history.

      Unfortunately, people are even less willing to discuss revolutionary action than they are willing to discuss perfectly legal unionizing. :( For these I have another word of advice. Sell everything you have and move to Scandinavia. Or any other place on this Earth where labour laws are upheld.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    4. Re:Bigger issue at hand. by StarKruzr · · Score: 1

      This is interesting. Do you consider software programmers to be "proletariat?"

      --

      +++ATH0
    5. Re:Bigger issue at hand. by danila · · Score: 1
      That's a matter of semantics. According to some definitions that were used in early 20th century, they probably aren't. But if we draw parallels between that and modern America, I would say that their situation is pretty close, regardless of how we call them. Consider a definition from Wikipedia:
      "In Marxist theory, the proletariat is that class of society which does not have ownership of the means of production. Therefore, the only source of income for proletarians is wage labor...
      Marxism sees the proletariat and bourgeoisie (owner class) as inherently hostile..."
      A lot of details match - proletarians in 1900s owed a lot of money to the company's shop - this forced them to work and not complain just like modern programmers need to work to pay for their house/car/etc. Workers 100 years ago couldn't really complain, couldn't change anything - this is still basically true today. Work conditions were horrible, working hours long, same is true today to some extent. This can be continued on and on.

      Of course, 1900s workers would be glad to have the kind of job game developers have today, even if they had to work 100 hours a week. But when we judge the situation of EA programmers by modern standards we realise that their conditons are still inhumane. In that sense, I guess, we can call them "the proletarians of the 21st century" or something...
      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  314. unions by Anonymous Coward · · Score: 0

    This may seem simple but organized labor would stop this problem, Auto workers used to be overworked until UAW. If a whole development team organized in the middle of a project they would have the company by the balls and could get compensation for the hours or a less taxing work schedule. There is no way a company could afford to rehire a whole team in the middle of development.

  315. Apparently some mod lacks a sense of humor by Anonymous Coward · · Score: 0

    Lighten up, please.

  316. Whats the big deal? by Cirrius · · Score: 2, Interesting

    This is the norm in game development. I doubt any developer out there even blinks an eye at this article, with the exception of George Broussard (at least it puts to rest why Duke is taking so long).

    Seriously, I have always worked these hours in the game industry, and every person at every company I know, both independent and publisher owned, work them as well. There is nothing "eye opening" about this article. It's the way it is if you are a game developer. And yeah, all our spouses feel that way, but it's not like you can quit and go elsewhere unless you are willing to change the field you work in.

    1. Re:Whats the big deal? by Zip+In+The+Wire · · Score: 1

      Yes, Bruce Hornseby once said "That's just the way it is".

      I noticed you didn't say you liked it.

      This process of working people like this acts as a filter. Only the ones who accept it stay so that you end up surrounded by people who accept being treated this way, so it seems normal to you. It's like members of the Church of Scientology who give up their lives with a glassy eyed devotion to Save The Earth, only to regret it later on in life when they find out how much time they wasted and how they were being exploited by the people at the top who live like kings, sitting around on yachts with boat drinks and laughing at them.

      But, if that's what you want, ok!

    2. Re:Whats the big deal? by Anonymous Coward · · Score: 0

      The big deal is, this article isn't for you. It's for the people who _don't_ know what actually goes on in this fucked up industry. Shine enough light on someone's dirty secret and they'll clean it up.

    3. Re:Whats the big deal? by cliffski · · Score: 1

      not true. Ive worked at 2 big companies doing triple A games and never worked more than 55 hours a week in 4 years.
      You just need the confidence, organisational skills and guts to say "its 6.30pm and im off home to watch TV"
      I dont think long hours make for better code, they make for buggy code and an endless cycle of bugfixing.
      I do my code carefully and correctly the first time round. bugs are fixed as they are spotetdm, not shuffled till crunch time. If management schedule me to work on an evening or a saturday I just laugh. those arent my working hours. you mgiht as well schedule me to work underwater or on mars.
      poor schedules == poor producers. Those are the guys who need to be fired.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    4. Re:Whats the big deal? by Cirrius · · Score: 1

      You are correct, I hate the hours. But I love the paychecks. I enjoy paying cash for sports cars after a bonus. Sure, I can say "No" like Cliffski suggested, but then I'm the guy at the bottom of the pay scale, or the guy who gets let go when the company trims down.

      And if there is one thing I have learned it's that your reputation sticks with you in the gaming industry, always. You want 9-5, go to a different area of work, because thats the way it is here.

  317. Necessary evil by heroine · · Score: 2, Interesting

    If it was any other job description you might think the husband was cheeting on the wife and the long hours were a lie, but obviously he's not president of the United States so we can trust him.

    The best thing to do for programmers is just not work the required hours and let them get rid of you if they like it. A lot of programmers get in this mode where they think they're on a ship at sea or they can't stand the ego bruising associated with a death march. The fact is you don't have to obey crazy hours if you don't want to and a termination is a small material consequence compared to losing your standard of living or suffering brain damage.

    The single solitary justification for crazy hours is maybe if you're trying for a management job somewhere else. Long hours in high risk startups are a requirement for anyone looking for eventual management jobs. Unless you consider EA a high risk startup you're probably wasting your time.

  318. ok...whatEVER by Anonymous Coward · · Score: 0

    It always amuses me when a corporation becomes outrageously successful, and suddenly little insignificant members of the peanut gallery feel like they have to chide in with their two cents and drum up trivial or in some cases nonexistent issues like this. First off, EA GAMES has made alot more than just football games. Anyone heard of a little game called Need For Speed Underground?? Nevermind the fact that the game looks incredible, and that the map details are amazing...consider how easily this game could have failed to meet the expectations of the group it is targeting...guys who know about cars. Instead, it was a huge hit, and they are about to release their sequel next week which is expected to be even more amazing.
    And regarding treating their employees fairly, I don't see the guy down the street from me who owns the Porsche 911 twin turbo with the EA GAMES EMPLOYEE sticker on it complaining too much...

    1. Re:ok...whatEVER by Random+Guru+42 · · Score: 1

      He's probably too tired to complain about it, and I daresay that you've missed the whole point about all this.

      --
      Christopher S. 'coldacid' Charabaruk -- coldacid.net
    2. Re:ok...whatEVER by Anonymous Coward · · Score: 0

      ok, please explain how I've missed the point. I addressed the two issues laid out in the original posting, and in consecutive order...how much clearer can I be?

  319. Raising Red Flags About Productivity by Anonymous Coward · · Score: 0

    http://biz.yahoo.com/bizwk/041111/nf200411113418_d b016_1.html

    int27h

  320. Tariffs and how to do them properly by CaptainPinko · · Score: 1, Insightful
    I know I'm probably too late to creat any intelligent debate from this post but I feel the neede to post this!

    1. I agree that there is a need for unionizing software engineers
    2. I also acknowledge that companies will move before allowing unions to form and replace their employees with cheap slaves^H^H^H^H^H workers in other countries.

    Well the question becomes how do we create a union without moving the companies? Well what about removing the economic incentives for the companies to move overseas.

    If a country subsidises an industry then when that thing is imported to another country there are tarriffs placed on that product to even ujp the playing field.

    Now -here is the crucial link: by allowing lax labour laws the governments of third world countries are subsidising the companies by removing the cost of providing benefits for their employees.

    Next we need to determine what an employee morally deserves to earn and what is mandated by law. So, for example, lets say an employee has the right to get paid overtime for over 50 hours/week, make a living wage, have 2 weeks paid vacation, get basic health benefits, and work in decent working conditions (air conditioning/heating to healthy working temperatures).

    Take this list of requirements and see how much it would cost to implement in offshore-country X. Now all that cost is being saved by the company by the country allowing them to exploit the workers: a subsidy!

    Now, whenever the ABC company tries to sell a product in this country the government slaps a "offshore worker exploitation surcharge" raked in by the government and it can go to help workers displaced by offshoring and for the costs of peace-keeping in these often third-world countries.

    Now, since the cost of the product is going to be roughly the same as if the company gave those benefits they might as well give employees this benefits. This improves working conditions for foreign works while raising their cost with theircounterparts. Now, workers can compete on a fairer playing field and we still get economic progress (ie. improved effeciency, innovation, etc.)based on the traditional laws of economics!

    We must be prepared to pay more for our goods, but we must except this as we are no longer living in opulence off the backs of the poor.

    If we can get most of the industrialised nations on board (USA, Canada, and the EU) then companies will be forced to give in to improving their workers conditions since the market is way too large to ignore.

    I'll be really interested in hearing feedback about this idea. It all hinges on the concept of treating exploitation is a subsidy.This would seem to work for the whole sweatshop scenario and allow countriesd to increase worker benefits without suffering from less generous countries.

    --
    Your CPU is not doing anything else, at least do something.
    1. Re:Tariffs and how to do them properly by idril · · Score: 1

      There are probably companies out there that don't provide the same level benefits to their non-US employees in low-cost countries (I'm guessing).

      There are a lot that do provide the same benefits or better. Due to the differences in cost-of-living, they can pay their non-US employees much less in US dollar terms, and the employees still get a salary that allows them to live a really comfortable lifestyle.

      For example, I've worked for a couple of Fortune 500 multinationals in the Philippines. Our new hires get 3 weeks' vacation, health benefits, interest-free loans, stock purchase allowances, transport and meal subsidies... pretty much the same benefits as the companies' US employees receive. And they get very competitive salaries (compared locally), so we get the cream of the crop. (Except for the really brilliant people who leave to work in the US - but that's another story).

      They have to provide good benefits because they're competing with other offshorers for local talent.

      With all those benefits, our labor costs per person are still a fraction (about one-third) of the cost of a similar level person in high-cost countries.

    2. Re:Tariffs and how to do them properly by Anonymous Coward · · Score: 0

      This I would consider fair offshoring since it saves costs without exploiting people. This kind is encvouragable. I'd rather th person that took my job be treated fairly than abused.

    3. Re:Tariffs and how to do them properly by Anonymous Coward · · Score: 0

      That might work... if management/government was reasonable. If this was implimented they would b*tch and cry/fight it in court w/the companies money and if they lost they would quit and be replaced by b*stards just as corrupt as them

  321. Re:WHAAAAAA! by Radius9 · · Score: 2, Informative

    In California at least, where EA is based out of, the noncompete part of it is generally illegal and unenforcable for any period of time. It basically protects the company to the extent of, I could probably get nailed on it if I left EA while working on Need for Speed to go to Activision to make a functionally identical racing game. Other than that, they are not enforcable.

  322. That's pretty dumb, actually by Anonymous Coward · · Score: 0

    Democracy and socialism/communism are not opposites any more than "round" and "purple" are opposites.

    One describes a form of government and the other describes an economic system.

    The fact that this is marked "insightful" just shows you how few people think in this world of ours.

    1. Re:That's pretty dumb, actually by PriceIke · · Score: 1

      > Democracy and socialism/communism are not opposites any more than "round" and "purple" are opposites.

      I seem to have missed the part where I said these were opposites.

      > One describes a form of government and the other describes an economic system.

      Thank you Captain Obvious. Did you have a point, or are you just typing to watch yourself type?

      I gather you don't think Winston Churchill was insightful. You're entitled to your opinion of course, and thanks for sneezing over those who disagree with you.

      --
      It's not a lie. It's the truth with lossy compression.
    2. Re:That's pretty dumb, actually by Anonymous Coward · · Score: 0

      Not the poster you replied to, but...

      Many of the supposedly insightful quotes that are used as one-line zingers are crap. Just because they came from someone who is an iconic figure does not mean they have any applicability to us, now.

      Many of the old quotes are used out of context, given broader meaning and depth than they were ever intended for. They almost universally are used to support black-and-white arguments when the real world is never that simple.

      They really are used as a substitute for actually debating an issue; short-hand for "I don't want to talk anymore, I'm right".
      Please - next time you, or someone you love, thinks of using a quote from "an authority" to support their argument, think again.

      (This goes double for politician quotes. And it goes ten times that for the Ben Franklin quote about liberty - that quote was crap when it was uttered, and it stinks even more today. My favourite counterpoint to it: Who decides on what is essential or not?)

  323. Former EA Sports programmer shares thoughts... by dstone · · Score: 2, Insightful

    Disclaimer: I worked at EA for a few years as a programmer on sports titles. It was extremely consuming work.

    I wonder if the claims of "abuse" aren't more than simply "expectations not met". The former is serious problem, and there may be laws or employment contracts to help you. The latter simply means you're working at the wrong job for you.

    I see more than a few suggestions here to "just unionize" and I strongly disagree. We're talking about professionals. People who, by definition, are well educated, literate, capable of understanding and negotiating on their own. Engineers have their own professional society as support, as do many other professions. Programmers can join professional organizations such as IEEE or EFF for resources they may find helpful. Professional organizations are a far cry from unions, and thankfully, they don't generally promote union-style blocking of communication and empathy between management and workers.

    Also, please consider that as more unionized programming shops and union-only projects are created in your country, more and more programming opportunities will be lost to nations where programmers are content to negotiate their own terms and work without unionized representation.

    For me, personally, EA Sports was a really really exhausting place to work. The demands were very very high. The hours were all-consuming. No personal life during finalling. The salary was okay. I loved it for years and then moved on before burnout arrived. If you don't want that life, seek work elsewhere because I assure you that what you consider abusive, hundreds or thousands of other people consider a dream job. Nobody is being whipped, starved, or prevented from quitting. They're just working really really damn hard.

  324. Re:WHAAAAAA! by Anonymous Coward · · Score: 0

    Hey dick flayer, if they didn't put this guy through overtime, EA would have to hire more people. Then a lot of those people who would kill for a job would actually get one. You retarded sack of monkey shit. When I establish a monopoly on air in our glorious capitalistic society you're going to have to think about your breathing.

  325. Quit? Why should they do that? by TiggertheMad · · Score: 3, Insightful

    What I would do, if I were working there, would be to start a union. Either they fire me for it, and I get to collect unemployment and file a lawsuit against them, or I get a union going and make management deal with the consequences of their actions.

    IT workers have been getting fucked over for quite awhile. Sooner or later, being bright and educated individuals, they will realize that they don't have to put up with abusive practices such as these.

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
    1. Re:Quit? Why should they do that? by roedb · · Score: 1

      I have been working in the animation industry for twelve years and this problem is industry wide. Be it games, commercials or film most of the big studios are the same. The fact is, there are very few places a digital artist can go to get the same labor rights as other workers. Because my skill is artistic, I am considered exempt from many californian labour laws, the Law does not require that I'm payed time and a half for overtime. The law does not require a 40 hour week, in fact, at my current job at a large effects studio I work a 50 hour mandatory week. Even with my 50 hour work week I get NO benefits, I'm not even considered fulltime. I am technically a contractor, even though for two years i have been sitting in the same seat and worked exclusively for them! I love my job, I love the work, much of the time. But it's the same as everywhere else. Some Fat cats, riding on our backs, the backs of the skilled people who actually provide the skill that makes the money. I'm so sick to death of this. The creative arts industry needs to have it's labour laws looked at big time. But like most things in america. It's about the little man making the big man rich. We can try get unions going, but then you'll see the work being outsourced. There are no simple solutions simply because we're dealing with people who's sole objective is Greed, and thats what most problems these days come down to.

    2. Re:Quit? Why should they do that? by Anonymous Coward · · Score: 0

      Ha. And get black listed from all software development jobs in or out of the industry. No thank you.

    3. Re:Quit? Why should they do that? by RealAlaskan · · Score: 1

      It sounds to me as if you could quit, get two Walmart/McDonalds jobs, and have better working conditions and about the same hours and pay per hour. Plus, you'd have the option to quit one and cut your hours in half after you learn to live well on half the money.

  326. I thought this would be illegal in the USA by AstroDrabb · · Score: 1
    I thought it was illegal to require overtime in the USA? An employee or employees should just refuse to work overtime without pay. If they are fired, they get unemployment and file a lawsuit and get paid big time.

    I know it would be hard for the employee(s) going on unemployment, but sometimes you need to fight for what is right.

    --
    If Tyranny and Oppression come to this land,
    it will be in the guise of fighting a foreign enemy. -James Madison
  327. How to Start A Union by mpapet · · Score: 2, Informative
    The Animation Guild (TAG), local 839 of the IATSE. They represent animators, TDs, writers, etc. at Disney, Warner Bros., DreamWorks, Cartoon Network, Sony Pictures Animation, Nick, Universal, and a bunch of smaller studios. We've been around for 52 years, and we've fought the same issues you're all dealing with now.

    The first step is for EA employees to sign representation cards. Those cards indicate an interest in being represented by TAG in collective bargaining.

    When about half of the EA employees have signed rep cards, the company is required to hold a secret ballot election in which the everyone votes. If the majority vote yes, the company is required to bargain with the union.

    There's a reason the most stable and successful studios in feature and TV animation have almost all been union. When we have our rights respected, we're more creative and productive. Unfortunately, company executives usually don't respect us unless they're forced to.

    Call Steve Hulett at (818) 766-7151. He's the Guild's business agent, and he can meet with you, get you rep cards, and answer your questions. We've already gotten a smattering of rep cards from EA, but the problem is that most people in the games industry don't know about the Guild, and don't know what their rights are, so they stay silent.

    --
    http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
  328. Re:WHAAAAAA! by Anonymous Coward · · Score: 0
    ...the noncompete part of it is generally illegal and unenforcable for any period of time.
    Wrong, wrong, wrong. All contracts are enforceable by default, including non-competes. A court might vacate a non-compete, but that requires expensive litigation, and in the meantime you won't be able to get a job and the former employer can wreck your credit rating.

    Never sign a contract unless you're willing to live with the consequences.

  329. Oh, yeah, the joys of the game biz by Conrad+Poohs · · Score: 1

    I worked for about a decade in the game industry...and about seven years of it was in crunch mode. I'm mostly out now, just doing freelance work here and there...I think the final straw was crunching for a year on Tribes 2 and then getting pink-slipped with the rest of the design team two days after shipping. And when I calculated my salary on an hourly basis, the guy down the street manning the Slurpee machine was making more than I was. Yeah, it sure is fun working on video games. Why do game companies treat their employees like chattel? It's like the punch line to the joke, "Why do dogs lick their balls?" Because they can. True story: an artist I used to work with complained to Dynamix's art director about the conditions, and his response was "You don't like it, tough. I can go over to UO, kick a tree and ten artists will fall out." I've got enough horror stories to fill a book...maybe someday I'll write it. I try to tell the younger set that they don't want to get into games, but they have to learn for themselves. I keep wondering why the game workers of the world don't unionize. Other entertainment sectors have unions--actors, writers, etc. Why not game workers? It would go a long way towards eliminating the slave labor practices of the industry. But that's just a bitter ex-game developer talking.

  330. Contractors seem to have much more protection. by ljmeijer · · Score: 1

    I'm a game programmer for hire, contracting for companies on a per project basis. I notice that I get much better treatment by my clients than my clients employees do. Whenever there is mention of crunchtime, the money people STRESS project management that they should not have me work more than what we agreed on in the contract, at least not without talking to them about it.. If a game company wants me to work more, they'll have to pay me more. Offcourse, you're the first one out the door when there isn't enough work, but at least in the US it seems (I'm dutch, contracting from home for us companies) that employees don't have that good protection from getting fired anyway... I realize its not for everyone, but I strongly recommend working as a contractor, if it fits in your current lifestyle.. (insecurity in income, but when you got it, you got a lot, lots of crunchtime, lots of freetime in between).

  331. Re:WHAAAAAA! by Thangodin · · Score: 4, Informative

    Boo hoo. You have a hard job, and would kill to work in the game industry. Okay, jackass, I've worked in the game industry, I've put in 100 hours in a week in shops that have mandatory 80 hour weeks, and here's a newsflash for you: IT DOESN'T WORK! The lead programmer on one of the projects at our company was asked, "How goes the battle?" He said "The battle is lost." Turns out the coders were so damn brain fried that they were adding two more bugs for every one they fixed. Finally, senior management stepped in and ordered everyone to take a week off, and capped hours at 60 per week. Once they did that, they were able to pull it out of the toilet.

    It's kind of exciting, in a fucked up, macho, Russian roulette kind of way. It's the camraderie of the battlefield, sometimes complete with a body count. Have you ever worked 100 hours a week, and wondered why your heart is beating 120 beats per minute--when you're sitting down? Extreme exhaustion does that to you. Hell, I was in really good shape at the time. Good thing, or I'd probably be dead. The problem is that it can take as much as 4 hours after work to calm down enough to sleep, so if your job is leaving you 8 hours to sleep, you may only get 4, and eventually, that will kill you. One of my coworkers told me about a company he was at--one of the coders called in sick and never came back. They found him dead on his couch. The smell was pretty bad. His immune system was so depressed that a minor cold turned into galloping pneumonia, and he was dead before he knew how sick he was. Too many hours, too little sleep, too much stress. And none of this is really necessary. I can't count the studies that show that extended crunch time is actually less productive that normal hours.

    A lot of people would kill for that job--until they saw what it was doing to them. If they didn't catch on soon enough, they might die for the job. Too many people think that working in a game company is all fun and games. Apparently you're one of them. EA exploits that misperception to rope people into a sweat shop. So do most of the other big game companies. Of course, the people demanding these hours never put them in themselves. They work 9 to 5, if that, take days off when they feel like it, and you'll never see them in on a weekend.

    This industry is insane, and it's because of companies like EA, who do their best to screw anyone they come in contact with. There are damn few decent shops to work in anymore. When I leave this job, I'll probably never go back to game development (though I've said that before.) And if you think that working in the games industry is the ideal job, you probably have no fucking idea what you're talking about.

  332. EA Not the worst... by Anonymous Coward · · Score: 0

    Company I worked for had so much crunch time and changes in projects that when the main project had finished a lot of the staff ended up moving to EA canada (from the uk) because they were much better managed and had more sensible approach to crunch time. I gave up and went bank to investment banking :)

  333. You forgot something... PC's! by lugar · · Score: 1

    Not everyone has, or even wants an XBox or Playstation. EA is the only option for a lot of games when it comes to PC gaming.

    I'm not sure if it's contractual agreements or what, but until some of the other 'competitive' companies provide alternatives to EA on the PC, their monopoly will continue to feed their beast.

    I, for one, miss Sierra's sports line (Front Page Sports and the NASCAR series in particular)!

  334. Re:WHAAAAAA! by rayde · · Score: 1

    i don't expect Livejournal will be affected by the slashdot effect... stats

  335. Try this analogy by Ath · · Score: 2, Interesting
    Substitute "EA" with "US Steel". Substitute "programmer" with "factory worker". Substitute "no overtime" with "no overtime". Illegal is illegal. Even the wife who wrote the blog admits they know it is illegal. The question is, who is going to make a federal case out of it.

    One parallel I see to the videogame industry is the entertainment industry (meaning film and television). Workers get abused because there are 1000 people in line waiting to take existing jobs, so if you have a job you accept abuse. The difference is that there are strong unions protecting actors and behind the scenes workers. Videogame companies are not yet under that pressure of collective bargaining.

    Take note, the days are numbered about when videogame company employees will get their due. EA is a California company. California has two things that are constant: a lot of lawyers and strong labor laws. An employee at EA who clearly documents all of this bogus stuff, gets an attorney to take it on contingency, and then obtains class action status for all EA employees is going to make Mr. Probst's $22 million in stock options look like pittance.

    Think that is ridiculous? Ask Microsoft about their attempts to screw over "contractors" in the 80s and 90s. You can label someone whatever you want, but there are definitions for words and there are only so many changes you can make before people stop accepting those changes. In Microsoft's case, they lost their battle to call someone a contractor when the person was treated like an employee. Those people won their stock options.

    Me? My wine glass is empty so I need to go now...but you've got to be impressed that a drunk person worked "pittance" into their slashdot post.

  336. If you can afford to lose the job by ChrisMaple · · Score: 1
    1. Get a job with a different company as quickly as possible.

    2. Slack off. Playing most of the time instead of working may get you fired eventually, but if you don't need the job you gain a measure of revenge while lowering your stress level and still getting paid.

    3. Write major institutional stockholders informing them of employee abuse and the potential for lawsuits.

    If you do 2 or 3, be sure to CYA.

    --
    Contribute to civilization: ari.aynrand.org/donate
  337. Re:WHAAAAAA! by Anonymous Coward · · Score: 0

    *sigh*
    Another Stupid Yank Confuses Socialism with Communism.

  338. Re:WHAAAAAA! by Anonymous Coward · · Score: 1, Insightful

    Well quitting is the weak willed person's solution. It's way harder to stay there and work for better conditions for yourself and others. Push the managers and bosses, form a union if you're into that, take them to court if need be.

    We gotta stop being selfish dickheads and thinking of "ME! ME! ME!" and have a little thought about everyone else. What sort of world/workplaces/society do we want? If we subscribe to that boring old bullshit of "Out to get what I can and I won't care about anyone else" then

    1) We're screwed
    2) That's just what the corporations do (In this case EA) so shut up and get to work!

    It's so funny that so many people subscribe to the "survival of the fitttest" mantra it never works in the long term and when you're on the receiving end, your views start to change.

  339. Re:WHAAAAAA! by Anonymous Coward · · Score: 0

    With you as a source of genetic material your line won't go forth too far into the future. Snip snip; the descendants of another whiny person who couldn't responsibly plan a family end up living in a trailer park and having their children fathered by someone else.

  340. forming a union by Anonymous Coward · · Score: 0

    Being a former EA programmer, I tried to discuss forming a union multiple times with various co-worker friends. However, the most common response I received was "what? are you a commie!? Unions are for commie losers!" After a while I gave up and quit.

    1. Re:forming a union by IllForgetMyNickSoonA · · Score: 1

      Sad... one would think that kind of thinking would belong to the dark past, at least among the better educated parts of the population. :-(

  341. Re:WHAAAAAA! by rossjp · · Score: 3, Funny

    I have an interview with EA next Thursday. I can't wait to see the look in their eyes when I pull this one out on them. You want to work 12 hours a day for 7 days a week, get paid a minimal salary, and then be "turned-over" after 2 years...I'll point them to your alias.

  342. Re:What Type Of Story Is This? by rossjp · · Score: 1

    And it's not only the 80+ hour work weeks, people could learn to live with that. It's the fact that they have no motivation in terms of overtime pay or paid vacation time. EA sounds like a great place......FOR ME TO POOP ON!!!

  343. Racist and uniformed. by Anonymous Coward · · Score: 0

    Try coming to China sometime before spouting off with bullshit like this. Do you think there is some sort of goverment squad that goes around executing bosses of companies that have nothing to do with the goverment anyways? Get real.

    1. Re:Racist and uniformed. by Anonymous Coward · · Score: 0

      Keep wasting the People's time on Slashdot and they may come your way next!

    2. Re:Racist and uniformed. by BLAG-blast · · Score: 1
      Try coming to China sometime before spouting off with bullshit like this. Do you think there is some sort of goverment squad that goes around executing bosses of companies that have nothing to do with the goverment anyways? Get real.

      I'm all for the way China handle this type of thing: China to execute corrupt boss

      I doubt China wouldn't execute EA execs (although maybe they should), but I'm sure Enron type bosses would get the, heh, chop.

      Anyway, I don't wear a uniform, so fuck you.

      --
      M0571y H@rml355.
  344. Re:What Type Of Story Is This? by Anonymous Coward · · Score: 0

    George W Bush, is that you?

  345. Re:WHAAAAAA! by Shajenko42 · · Score: 1

    I think you mean Communism (actually totalitarian Communism), not democratic socialism. In fact, the US has a number of socialist policies in place, such as anti-trust laws. Study up a bit on how things were before we had those, and especially what we had before the New Deal.

  346. sounds like MIT! by Anonymous Coward · · Score: 0

    only instead of getting paid 60k a year, we pay 40k a year

  347. results is what counts by Anonymous Coward · · Score: 0

    Heh heh. Illiterate, ignorant, and CEO. If this really was from him (hard to believe someone could be so short-sighted and in charge of so many people), I pity the people who have to sit in meetings with him and listen to this kind of rant.

    I imagine most of the people who are 'part of the problem' (ie have an iota of intelligence) have left by now. Someone should send him an email and let him know he's infamous on Slashdot : )

  348. As a former EA QA dept worker... by Anonymous Coward · · Score: 0

    I have to say this story had me wondering what the heck this person was talking about. All I can say is that while I was with them I worked with a team under an incredible team leader, and the moral (despite working `out of house` at the developer)was incredibly high for the full length of the project.
    Yes the hours are difficult - at points the team leader worked over 100 hours a week - but honestly how can this NOT be expected by anyone who goes into the job with open eyes? You know right from the start that these kinds of hours are coming later in the project, and we found the company *incredibly* supportive towards us lowly QA-ers.

    These are multi-million dollar/pound (and in our case BILLION) deadlines. IDK about anyone else, but we were very well paid for our work. That's a huge amount of money for ANY business, but EA does value its people if they work for the best.
    There's this common myth about EA being this evil sequel factory that this story feeds into. The various departments work INCREDIBLY hard to deliver the best game they can under those constraints. Minor bugs are often knocked aside due to the necessity of meeting those deadlines, as are ones with low repeatability or that would affect too much of the codebase. They are a business after all, and even they can't put up with millions lost over trivial matters.

  349. challenge for slashdot by martin100 · · Score: 1

    stop being so indignant. if EA employees are so unhappy, they can work somehwere else. why should i care? i am aware that some jobs are harder than others, and some suck. how about some stories about cool gadgets or somethin.

  350. Re:WHAAAAAA! by eno2001 · · Score: 2, Insightful

    There are any number of things that make that hard, but considering the unemployment in this country I would say #1 is the financial impact it would have. Many people can't just up and walk out on a job that sucks if they have bills to pay. EA is abusing it's employees plain and simple. And they have the employee right where they want them because they know that person needs to pay the bills.

    Another factor is that when you work twelve hours a day, seven days a week, it becomes nearly impossible to do a job search, update your resume, or do interviews. Without that ability, leaving one job for another one that treats you better and pays just as well is unattainable. If you want to work twelve hours days every day of the week and get paid the very minimum that EA is willing to offer for that kind of back breaking sacrifice you're more than welcome to pick up and move and apply for a job. Until you do that, you can shut the hell up motherfucker. Said with the best of intentions of course. ;P

    --
    -"...bad old ideas look confusingly fresh when they are packaged as technology" - Jaron Lanier (Digital Maoism on Edge.o
  351. Re:WHAAAAAA! by Anonymous Coward · · Score: 0

    It's your employer's fault if you yourself get into a situation where you can't afford to leave a job you don't like?

    If you get a job making X dollars a year, don't immediately put yourself into a situation where you need every dollar of X to survive financially and then complain about how you can't afford to seek less stressful and lower paying employment. That's absurd.

    You're forcing yourself to work there because of the financially position you put yourself in. Stop shifting the blame.

  352. Re:WHAAAAAA! by samberdoo · · Score: 1

    We work in an educated country and salary slavery is just as wrong as outright slavery. Not as far as the american public is concerned. Look at the recent election which gives a mandate to the people who promote wage slavery.

  353. Joe Straitiff Recounts His Dismissal From EA by Pete+Brubaker · · Score: 2, Informative

    Perhaps inspired by ea_spouse Joe Straitiff weaves a personal story of what happened around him and his project prior to his dismissal. If this stuff doesnt make you cringe I dont know what will. And trust me folks, I work for EA, stuff like this does happen.

    --
    What's a sig? Pete Brubaker
  354. Re:WHAAAAAA! by AppyPappy · · Score: 1

    Not always true. I worked with programmers who worked 60-70 hours a week because they were married to their job. The rest of us pulled 40 but these guys were there all the time. They lived, ate and slept their job. Their job was their only source of esteem. They literally had nothing else.

    When these people get promoted, LEAVE!!! They will expect you to have the same obsession.

    --

    If you aren't part of the solution, there is good money to be made prolonging the problem

  355. Re:WHAAAAAA! by Anonymous Coward · · Score: 0

    It's sounds like you are trying to sound tough "oh look at me I have a tough job wuss." ONe I could beat you up, which means your not tough, two, there may be one hundred people who would take the job but how many qualify. And secondly. people who have no jobs skills do not deserve jobs. That is socialism, as well as the entity called "EA". If you work for the sake of the "group" or company with no personal benifit, the same way one works for the "State" you are working under socialist rules. I realy get annoyed with ignorant tough guy acts, so next time shut up and think. sorry about the grammar.

  356. It is for real.. by DelawareBoy · · Score: 2, Insightful

    This has been well verified, with the CEO actually saying that this was a "joke".. Shame no one told anyone else it was a joke.

    yes, and Mr. Patterson is still the CEO..
    http://www.cerner.com/aboutcerner/default.a sp

    1. Re:It is for real.. by echucker · · Score: 1

      Well, he did start his career at Arthur Anderson ;-P

    2. Re:It is for real.. by Anonymous Coward · · Score: 2, Informative
      This has been well verified, with the CEO actually saying that this was a "joke".. Shame no one told anyone else it was a joke.

      For a while after "the email", the CEO would joke about it to try to lessen its harshness, but make no mistake: the spirit of that email came straight from the heart. I started at cerner not long after that email, and since I've been there, they went from "40 hour work weeks, little more at crunch time", to "corporate wide policy of 48 hour minimum, much more at crunch time". Some teams even have a mandatory "12 hour days, 6 days a week" policy. All unpaid overtime.

      The email may have hurt the company, and the CEO may pass it off as a joke, but the end result of that email is he got exactly what he wanted.

  357. Re:Another Challenge: Actually Design for Windows by davew2040 · · Score: 1

    Game developer: "My fingers hurt! They're bleeding!"

    Game consumer: "WORK HARDER!!!"

  358. Re:WHAAAAAA! by http101 · · Score: 1

    I agree totally with you on this. With the "facts and figures" reports being posted recently, the IT market is NOT where you want to be if you're looking for a job, meaning, if you have a job, you're one of the lucky people! The spouse, in this case, is up against a financial wall. Searching for a job is not something that's possible since work occupies more than 50% of the week. Granted a person sleeps a solid 8 hours a night, we all need to do the Triple-S maneuver in the morning! So with 22 hours in the week left to shit, shower, and shave, not to mention eat, drink, and sneeze, that's where it becomes just plain stupid. This reflects only 3 hours and 8 minutes of time left unallocated per day. Wait, there's drive-time to work and home, you'd better live close then, because you'll have to haul ass otherwise. Let's not forget traffic, spilled coffee, and damn it - the cat peed on your shoes. Shit happens and you can't possibly treat your employees like bots. I was offered a job with EA as a Graphics Artist. Due to the circumstances of this article, I refuse to purchase any additional EA games. My advice to the EA Spouse is to quit while he/she is ahead and use that time to find a better job. I took a slightly lower-paying job to pay the bills - why? Because it was closer to home, cost me less in gas, has better benefits, is a real, no-shit full-time job (screw contract labor!), and the people are really good here. If my boss happens to be reading this, I'm really NOT brown-nosing, its the truth.

    --
    -- Game Developers: Stop porting badly-textured games from crappy console systems!
  359. Re:WHAAAAAA! by TrekCycling · · Score: 1

    That sounds horrendous. I will say, though, that the business world isn't immune. Programming in general often ends up this way. I worked at one job recently where we were in "crunch time" for 8 months, 10-12 hours a day plus weekends. The stress drove me to quit. This is just a terrible industry (programming) frankly. Assuming you want to have a life and be treated humanely. Congrats to those of you who have found an oasis in the desert.

  360. Things haven't changed that much by GunFodder · · Score: 1

    Big companies have been eating little companies for as long as I can remember. The game industry is no different. Developers need additional resources to market and distribute their games, as well as cover their production expenses. It makes sense to ally or merge with larger companies with more resources.

    Look at the movie industry. Tons of independent films are made every year by small companies. There is a market for these movies because the big studios are too conservative to satisfy everyone. I think the games industry uses the same model.

  361. Typcial in the industry by JimmT · · Score: 0

    It is not just the gaming industry, but any production oreinted industry. As a project manager I live this daily. It comes with the job. get over it.

    Jim

    --
    "Life is art...Paint your destiny"
  362. Well, this explains one thing... by Atilla · · Score: 1

    ...why MOST of EA games have been SUCKING ASS lately (and this is not a snap at the game developers).

    come on - a new NFL game every year? Another installation of Medal of Honor?.. (fun, but getting old) Another Sims? god, what stupid shit is this? At what point do these games transition from a sequel to a rehash?

    I've not seen a single game come out of EA recently that really caught my attention.
    You can only feed off a fan-base for so long before you have to come up with something ORIGINAL.

    I think we've had plenty of WWII shooters, boring-ass life simulators and faux RPG's.

    What puzzles me even more is that people are still buying this crap.

    so...... EA's treatment of their employees might be their undoing in the end, since creativity and clear thinking is proportional to the employees' social life :-)

    same, of course, goes for Eidos, Epic and such. What we need, is a Lara Croft Does Dallas and UT-2010 with guns so fucking big they cover the entire screen.

    --
    --- sig moved for great justice.
  363. Capitalism by michaelzhao · · Score: 1

    This is the truth about capitalism. If employees are willing to work under such coniditions... then so be it. Until they either unionize or the practice falls under public eyes.... nothing will be changed.

  364. EA sucks Big Fat Donkey Schmeg by JhohannaVH · · Score: 1

    It's for those reasons, that I have NEVER bought an EA game, and shall never buy one, and cannot fathom supporting a company that treats it's people like that. I supported an Indian Casino in Southern California much like EA.. not far from them either. I ended up in the hospital with so many different stress related illnesses. Not to mention getting attacked by an insane coworker that resulted in a permanent limp. Worker's comp?? Nope.. Legal Action... Nope. Nothing I can do. EA is much the same way... they are the big cheeses, and any attempts to sue, form union, whatever, they will do whatever they can to thwart. Bless this person and their speaking out... BOYCOTT ELECTRONIC ARTS!!!!!!!!!!!!!!!!!!!

    --
    Sorry man... the Internet pooped on me.
  365. Write in to your favorite publications about this! by pumpkin+eater · · Score: 1

    I just sent mail to some major publications with the two web links. I'd like to encourage others to do so as well...

    phong.

  366. Challenge Everything! by Anonymous Coward · · Score: 0

    That is the gayest little corporate blurb I have ever heard. I have to delete that little androgynous whisper every time I reinstall our patch BF1942. Why do they think that is the least bit cool. It pisses me off! Why do I want a 5 year old eunich to whisper in my ear "Challenge Everything" every time I fire up a tank combat game? I avoid EA games just because of that, but I avoid any product that pisses me off in an advertisement.

    Get a new slogan EA, and fire the guy that came up with this crap we currently are starting to see on TV. Jesus, get a life.

  367. And I have co-workers who used to work there. by LordZardoz · · Score: 1

    I will concede that the hours that your friend works are not unreasonable. I will also admit to having no first hand experience with respect to EA's working conditions.

    But the game industry is a small one as far as reputations go. And nothing in that EA spouse's blog entry was particularly shocking or at all to me. EA has that kind of reputation among my peers. I will presume there is a reason for it.

    That said, while EA has the worst rep, those practicies are much standard for labour practices within my industry. All of the larger 'meat shops' have that repuation to one degree or another.

    END COMMUNICATION

    1. Re:And I have co-workers who used to work there. by puppetman · · Score: 1

      True - every EA shop is different as well.

      This same friend worked at Radical Entertainment, also in Vancouver. Twice, actually.

      The first time, they fired a bunch of people after they had problems with their publisher (ESPN/Disney, I believe).

      The second time, they started firing people again, as they didn't have alot of projects on the go (this was just after Simpson's Road Rage was published). A bunch of people jumped ship to head to other companies. Radical management was pissed off, but I can't imagine why; create fear, and the best people jump ship.

  368. What about Bioware? by Anonymous Coward · · Score: 0

    Are they as brutal as EA?

    1. Re:What about Bioware? by Anonymous Coward · · Score: 0

      Don't think so.

      I know quite a few of them, and while they have some bad crunch from time to time, they seem to get an aweful lot of compensation time and in addition to normal vacation time, another 2 weeks off around christmas plus project time for project completion.

    2. Re:What about Bioware? by space_jake · · Score: 0

      I hear they have free-form gladitorial style combat on Fridays. Pit the rookies against hobgoblins and shit.

  369. Re:What Type Of Story Is This? by Anonymous Coward · · Score: 0

    Besides what other people have already commented, one of the things which bothered me the most in the article was the fact that they continuously and premeditatedly lied to everyone in the company. This kind of deceit HAS to be stopped.

  370. No reason to continue this way by chart · · Score: 1

    It's unfortunate that the author, and her husband, seem to think they are trapped in this situation.

    There are at least 3 options:

    1. Just quit. Get some sleep and find a different job. If you desperately need money, get a stop-gap job while you look for the next one. Even delivering pizzas on double-shifts would be less stressful than the current situation and would probably cover your rent for a month or two.

    2. Organize. Whether it's by starting a union, or just getting 10-20 buddies to agree to start clocking in at 8am and clocking out at 5pm, you have power in numbers. Say you need rest an recreation so that your brain will function properly. Stick to your guns. If they threaten to fire you, say you wouldn't feel right not giving them good work, and you can't do good work if you're exhausted. If they fire you, big deal -- go to step one, but you get to file for unemployment!

    3. Spin off a new business. Find a few buddies there, you all quit and start a new business. Set your own hours. Write a new game. Advertise it on Slashdot as the game written by EA refugees and you'll sell some just based on solidarity.

    This guy got into the games industry because it's fun to write games. But it's not fun now. When it gets to the point you're not having fun, not in any aspect of your life, because you're at work all day every day, LEAVE. Your mental health is more important than the hot-shit programmer paycheck.

    --
    Cara Hart chart@eNOSPAMfurn.com Systems Administrator eFurn.com, LLC. and ARITEK Systems, Inc.
  371. Best company to work for. by phantomfive · · Score: 1

    From the article: Amazingly, Electronic Arts was listed #91 on Fortune magazine's "100 Best Companies to Work For" in 2003.

    It seems that Microsoft was near the top of that list.... kind of makes me wonder. I've heard that Microsoft is a good place to work but now I wonder if all the perks come with a trade off (other then the obligatory selling your soul to the devil).

    --
    Qxe4
  372. A bit sad of some of the reactions in this forum by HuguesT · · Score: 4, Insightful

    First of all these hours are insane, voluntary or not. This practice ensures the end product is going to be utter crap, that everyone will leave if they can and that precious experience will go down the drain, ensuring that future products will be crap too. Now EA is also getting bad press.

    This is terrible management practice.

    Second of all I'm a bit sad of the "stop whingeing" reactions and general lack of empathy in this forum. There are reasons why there are labor laws and why they should be applied. In this instance EA is exposing itself to consumer backlash and possible lawsuits, hardly something smart. This reeks of 19th century mining company practices.

    People shouldn't be forced to work long hours for extended periods of time, period. Some people might choose to do it if they are able and have the motivation in return for appreciable benefits, but to *force* people to work in this fashion for nothing invites very real negative effects such as poor health, divorces, possible violence, accidents in and out of the office, etc, all of which have costs for the entire society associated with them.

    We know corporations have no morals and don't care about the above. This is precisely why labor laws exist and must be enforced.

  373. That's not a job... by Branch_Dravidian · · Score: 1

    ...that's a disease.

  374. Re:WHAAAAAA! by IllForgetMyNickSoonA · · Score: 1

    Because of the financially position you put yourself in.

    Just to remind everybody: this was said in a reply to a poster explaining that quitting the job is not that appealing option once you have a responsibility towards a child. The view of some people on the topic of having children really is unbelievable these days! Pitty your parents didn't take the same stance some - I guess - 13 or 14 years ago, when they decided to put themselves in a "financially position" you were referring to.

  375. I knew a guy that got to live his "dream"... by Branch_Dravidian · · Score: 2, Insightful

    A player from my old MMOG guild actually got a job as a dev for that same game... and proceeded to drop off the face of the earth.

    He showed up just long enough to post this gem on the guild boards (in reply to a thread about a game bug)...

    "I'm coding the UI, jackass.

    I don't really need to understand the exact details of what the live team has been doing lately with gameplay balance in order to work on that.

    I played the goddamn game for 4 years and ruined a pretty damn good relationship because of it. Then I got a job at [MMOG Company] and worked 100 hours a week for a YEAR. I slept at the office 4 or 5 nights a week. For the year and a half after that, I only worked 70 or 80 hours a week. I carpalled out my wrists and now I can't play PC games anymore.

    I'm sorry that I'm not dedicated enough to [MMOG Company]'s products for you."

    Sounds like a real pleasure cruise...

    It's no wonder that the relationship between MMOG customers and devs is so toxic.
    At least when you buy a copy of GTA:San Andreas or Madden 2005... you don't have to worry about some burnt out, mindfucked basketcase acting as your "Dungeonmaster."

  376. They've obviously got the money so... by space_jake · · Score: 0

    why not hire a day-shift and a night-shift? Cut everyone's salaries and hours in half. Granted they'd lose a little money fronting computers, workspace, and benefits for all of the new employees. But when people are well rested and relaxed they work much more efficiently. The other problems arise in the transistion of code from one person to the next. But if two programmers are assigned to work with each other and their shifts overlap by 4 hours and they are assigned the same task, it wouldn't be that crazy.

  377. But it isn't always this way by Anonymous Coward · · Score: 3, Interesting

    I'm a lead programmer in a european independent games studio (about 100 employees), and while I'm very familiar with the extreme overwork stories, especially from the other side of the pond, my own experience is rather different. I have two children (aged 6 an 9) who I care for on an equal basis with my wife. We both have 36 hour contracts (each having an afternoon for the children).

    Though in practice I work closer to 45-50 hours a week, I rarely spend more than the 36 hours at the office, the rest is done in the evenings at home. We shipped two games this year, both on schedule. The game I worked on even met every single milestone the publisher set, and has turned out to be a fair commercial succes. During the peak "crunch" time, I worked late (11pm) one day a week, all other days I would work 10am-6pm, plus a couple of hours in the evening when the kids were in bed. I also came in on about 5 saturdays, but that was it. Even this amount of very mild crunch time (by industry standards) put quite a bit of strain on my family life and mental well-being, but nothing that couldn't be fixed (meeting al our milestones also meant we were getting all of our milestone bonusses, which helped).

    Things went a bit less smoothly on the other game, but even there the real crunch (working most saturdays and some sundays) was limited to the last 4 month of development. In my opinion, most of the difference can be attributed to better planning and management on the game I worked on. In my opinion, most of that overtime could still have been avoided, and was mainly caused by lack of focus and lack of experience of the team leads. We have since recognised this, and with improved planning and more people actually taking them seriously, I'm pretty confident we will be able to conclude our next projects with minimal crunch time.

    Most importantly, none of this overwork was actually enforced by management. The _second_ anybody mentions mandatory saturdays, I'm back to a more cosy, if somewhat more boring, job in telecoms. And I'm not the only one; it would simply be inconceivable for management to request 80 hour weeks for any extended period of time. Now, this is still the games industry (I did take a pay cut when I got this job), and it still is very intense (I've had to put basically all my hobbies on hold for the past few years), but sofar I'm very happy with it. This goes for most of the people I work with, all of them love their work, and are more than willing to put in a bit of overwork to make the product better; just as long as the motivation and drive remains a positive one.

    And finally, I am convinced that this really works; it simply doesn't make sense for a programmer to work more than 50 hours a week. Beyond that, his (yes, we hardly have any girls working in production) productivity just doesn't increase anymore. It comes down to a choice between two models:
    1 - The simple one: make an unrealistic schedule (or none at all) and force/yell/scare everybody to work incredible hours for the duration of the project to try to meet the deadline, with little attention being paid to morale or sensible "proffesional" practices.
    2 - The harder one: have competent management in place that takes scheduling seriously, pays lots of attention to the supporting professional aspects of software development (we have never thrown away our code-base at the end of a project, and although we aren't anywhere near what I would call "professional" software development, from what I've seen at other games companies we are still pretty far ahead), and try to use the inherent enthousiasm of the employees to maximum effect without wearing them down.

    In pure economic terms, the two approaches might well work out the same, and if that's the case, I can see why a company as big as EA goes for the first approach, as it certainly is easier and more risk free, as long as you can keep your employees under enough pressure. But that doesn't mean it always has to be this way. It is still possible to have a pretty decent job i

    1. Re:But it isn't always this way by LordK2002 · · Score: 1
      Most importantly, none of this overwork was actually enforced by management.
      And neither could it be in the EU. The Working Time Regulations caps mandatory hours at 48 per week. Companies and managers have no power to insist on anything greater than this (unless you sign an "opt-out" into your contract).
  378. Boycott letter by James+Turpin · · Score: 1

    We should write letters to EA threatening to boycott unless they change their labor practices.

    --
    Mathematics is not a crime.
  379. Re:Quit your bellyaching by lee7guy · · Score: 2, Informative

    If I wish to work somewhere that requires 80 hours a week, then I should be allowed to do so.

    No, you should not. That is why most societies have established laws that govern what goes in a working environment.

    Basicly, it comes down to resource efficiency, burnt out employees don't work very well. Instead they cost society/the company money when they need sick leave (or welfare in severe cases).

    First problem is, you get an introductional boost in productivity in the first period of long hours work, but in the long run it is diminished below levels of what normal work hours would produce.

    Second problem, the more severe, is manegement failing to make this connection. They can't see the very basic fact that overworked people don't work very well. "Huh? Too much work? But first five weeks of overtime increased production a lot. It's just you bastards getting lazy.".

    Some country, or a large company, I think it was in france anyway, cut work time from 8 hours a day to 6. Lo and behold, production increased, workers were happier and sick leave were less than ever.

    --
    Ceterum censeo Microsoftem esse delendam
  380. Union Label by Detritus · · Score: 1

    Maybe we need to go back to the old days and look for a union label on the products that we buy. This seems to be the age of Wal-Mart, where a low price trumps any concerns about ethics and morality.

    --
    Mea navis aericumbens anguillis abundat
  381. Re:WHAAAAAA! by lee7guy · · Score: 1

    Well, boo-fucking-hoo. What goes around comes around.

    Imho, people are worth more respect than legal entities such as companies.

    But hey, what do I know? I'm just a tree hugging commy liberal.

    --
    Ceterum censeo Microsoftem esse delendam
  382. LoL!! by trifster · · Score: 0, Troll

    what a whiny bitch! I hope her husband's job is offshored. then she'll never complain about 80 hr weeks. This is a free country...you and your SO don't like the company and the job, quit dumbass but I don't give two shits how bad big bad EA is. I hope he didn't screw up any code in my Madden this year.

  383. Re:WHAAAAAA! by some+damn+guy · · Score: 1

    It was pretty successful inspiring George Orwell to write 1984.

  384. Re:Quit your bellyaching by Anonymous Coward · · Score: 0

    Please. Some people are capable of working longer hours and, gasp, actually ENJOY that. The government has no right to tell anyone how long they may work. You want to work less? Fine, you do that. But let others who wish to work longer do so. If working longer hours is hurting a company, then the free market will fix things by making that company less productive.

  385. Hands up, Australian game coders by ewe2 · · Score: 1

    and tell me if you're worried about the Government's proposed unfair dismissal laws?

    For the rest of you, our esteemed PM wants to make sure that companies like EA continue to enjoy their favourite employment practices. He's selling it like it's a burden on small businesses, but big business wants mandatory overtime, so who's kidding who? Oh well, you're all getting outsourced anyway, who cares.

    Alternately, if the developers had an investment in the company (the kind that iD coders have), you'd see a very different attitude to employees in this industry.

    --
    insecurity asks the wrong question irritation gives the wrong answer
    1. Re:Hands up, Australian game coders by Zinoc · · Score: 1

      I'm not an Australian game coder.

      However, if you are running your own business, 80 hour weeks seem okay, because you end up with the fruits of your labour.

      Game companies should be co-ops. Then at the very least you will get rewarded for your obscene amount of work with a cut of the profits.

      The current business model is just exploitation of the many for the benefit of very few.

    2. Re:Hands up, Australian game coders by petrus4 · · Score: 1

      I didn't know there was such a thing as an Australian game coder in existence. ;-)

      I'm in Australia myself...and while I wouldn't call myself a *coder* in that sense by any means, I have been really into messing around with UnrealED for a number of years. My specialties have been probably lighting and botpathing in particular...I'm actually fairly good at putting down effective pathnode nets in maps. I generally don't build maps from scratch I will confess as I'm not very strong on architecture in particular, but I find I'm able to do things like adding WarpZones as well as the botpathing...which a lot of people seem to have had problems with, from what I've read...they are tricky.

  386. Can you say "Mythical Man Month" and "Death March" by edlong · · Score: 1

    "the solution therefore should be to hire more engineers, or artists, or designers, as the case may be."

    Sounds like the SO should read these two titles.

    And EA's right - put up or quit. That's everyone's magnificent right - quit. Can't quit? Why? Mortgage payment to much? Car payments that are astronomical? Well then suck it up and live within your means.

    Now, if this situation is the norm at EA, then EA is foolish anyway, you really think they gained every extra hour of production out of the workers that they put in? I'm guessing they got 20% extra if you tallyed it all up. That's 8 extra hours a week, and that's probably a normal work week for most of us.

    Sorry SO, I feel your pain and I've been on my share of death marches (12 hours shifs, 7 days a week for months) and not even for something as cool as a game, but some BS business software, but the reality is you and your SO have a choice.

  387. Out of the trenches and into the cockpit. by Musenik · · Score: 1
    Over the last twelve years, I have worked as a software engineer for Sierra Online, Digital Pictures, Stormfront Studios, and 3DO. Everyone of them had killer crunch times, but the one factor that made those 80 hour weeks bearable versus intolerable was the way management motivated its staff. The bigger ones said, 'work or die'. The smaller ones said, 'if you can'.

    Whenever I was the (fool?) one who decided to work my ass off for the company, compensation never offered, I felt very proud to have given my all. For those who emotionally whipped their employees, I took the next boat out. There was always a job offer with more pay waiting, until the dot bomb crushed game careers in its wake. Instead of swimming against the current with the rest of the salmon, I smelled the waters. The game industry is teetering over its own success. Too much emphasis on big budgets. Too much emphasis on retail and seasons. Too little emphasis on expanding the type of games produced. EA is swimming faster and faster to keep in place. Obviously, the employees are suffering because of it.

    Board games are going through a renaissance. The market for internet, downloadable games is growing faster than the PC retail market. The console market is starting a new cycle with more expensive hardware sold at a greater loss with software expected to make up the difference. Mobile oriented games are gearing up to blow everything else away (in numbers of sales only). The great thing about mobile and downloadable games is, these games are profitable ONLY with small budgets. That means, the independent scene is a fabulous place to be looking for work right now! Small companies are exploding across high-tech nations to build tiny, fun games. Oh, there's still crunch time, but on a game that has a $10,000 budget, and three months of one engineer working, crunches are short and exciting! Just don't expect, ever, to get rich.

    This is where I ended up, building my own titles. I still work on games, and I am very thankful that I still love it.

  388. Following the EA Spouse story/CG animators persp. by monkeyman_3d · · Score: 1

    http://snarkyspot.blogspot.com/2004/11/ea-spouse-s peaks-out-against-game.html At last count, there were over 770 comments on the EA Spouse post on LiveJournal. The full letter was posted recently about the pending lawsuit: http://www.livejournal.com/users/ea_spouse/274.htm l?thread=197138#t197138

  389. Larry Probst != Trip Hawkins. by PocketPick · · Score: 1

    I have known Trip Hawkings. Trip Hawkings is my friend. Larry Probst, you are no Trip Hawkings.

  390. Re:WHAAAAAA! by 0111+1110 · · Score: 1

    Wasn't Orwell himself a socialist? Maybe he was just playing Devil's Advocate in his book.

    --
    Quite an experience to live in fear, isn't it? That's what it is to be a slave.
  391. Complain..... by CharlieG · · Score: 2, Informative

    WAY back when (22 years ago) I worked for a mid sized electronics company that was playing overtime games with their electronics techs (same kind of games that are being played by EA). Well, I was with the company, oh, 6 months or so, when all the techs were called into the office. In the office was someone from the state labor relations board. It seems a couple of months BEFORE I started, someone had dropped a dime on the company to the state labor board. They didn't just fix the problem with that guys pay, but they went back something like 5 YEARS, and fixed EVERYONES pay, plus a penalty. They explained in the meeting what our rights were, gave us a phone number to call if there were any more problems, and watched our CEO had every one of us a check for what we were due

    I'd say EA is skating on VERY thin ice - particularly with the clear $42/hr law in CA. If you get it to the right folks - they could end up owing all their developers back pay, with interest, and a penalty

    --
    -- 73 de KG2V For the Children - RKBA! "You are what you do when it counts" - the Masso
    1. Re:Complain..... by Zinoc · · Score: 1

      I'm sure there are many lawyer firms out there willing to waive fees regardless of outcome of a piece of the settlement.

      That is the thing about America, litigating is part of the national psyche. I'm not a big propent of litigation, because it is subject to so much abuse. But this seems a fairly open and shut case of breaking the law. So why not use for what it was intended ie. for your rights.

  392. Re:Quit your bellyaching by lee7guy · · Score: 4, Insightful

    Some people are capable of working longer hours and, gasp, actually ENJOY that.

    You are gasping because you can't believe what you are saying? Me neither. Seriously though, several people I know thought the same when they started their careers. Some got burnt out, some got sick and some quit in time. The human body/mind has its limits, the limits may vary, but 10 to 12 hours a day, five to six days a week is more than most can take for extended periods of time. You might be the exception, but then another problem will arise. Management will start using your long hours as an example for everyone to follow, which will hurt your coworkers not capable of the same.

    The government has no right to tell anyone how long they may work.

    So you say. I do not agree, and most goverments won't either. Using ideology for fact doesn't make it fact.

    You want to work less? Fine, you do that.

    I already do. I work 30 to 40 hours a week at times I see fit and make a decent living.

    But let others who wish to work longer do so.

    I am not in power to let people do this or do that, but I can argue against practices that I think is disadvantegous for society at large.

    If working longer hours is hurting a company, then the free market will fix things by making that company less productive.

    So you say. My guess is if working long hours is hurting a company, the company will solve it by letting the people hurt by the policy go when they can't cope with the workload any more. Replacing with new personel as they see fit. If they are working in a "glamorous" field like computer games, there is no shortage of willing fools. Again, it's a matter of ideology. I don't think "the free market" is a magic silver bullet.

    --
    Ceterum censeo Microsoftem esse delendam
  393. Re:WHAAAAAA! by Archie+Steel · · Score: 1

    Actually that was Stalinist Russia.

    Orwell was a Anarchist sympathizer and a socialist when he was younger (fought on their side in the Spanish Civil War, even), however he veered away from ideologies after seeing what Stalin was doing in Russia. If he was alive today, no doubt he'd use Dubya's America as inspiration for the sequel to 1984...

    Meanwhile (to get back on topic), I think EA should really reconsider their corporate philosophy. I'm a lead designer for a game developer, and I wouldn't be interested in working at EA even if they offered me a job. I mean, I like working in video games and all, but that doesn't mean I don't want a life of my own!

    --

    Reminder: find a new sig
  394. Re:What Type Of Story Is This? by Anonymous Coward · · Score: 0

    Hey fucknuts... you're a spineless pussy. No wonder the boss didn't fucking like you, with an asshat attitude like yours, believe me, it doesn't take much.

    Like anybody would be scared of you, you shit for brains arrogant dickless weenie.

    Pussy.

  395. I agree with most of what you said, but... by justins · · Score: 1
    What you have to understand about this is its partly the result of there being plenty of workers who want these particular jobs so much that they are willing to be screwed over.

    Um... no. That statement implies that people know what they are getting into and get into it willingly. Somehow I doubt if the interviewees are told, "by the way you'll be working 80 hour weeks a month in and won't be allowed to use your vacation time."

    That's why these stories are important, and shit like Forbes rating EA a great place to work is so damaging. People need to know how bad it is for most people in the industry.
    --
    Now before I get modded down, I be to remind whoever might read this that what I am saying is FACT. - bogaboga
    1. Re:I agree with most of what you said, but... by James+Turpin · · Score: 1

      What is truly amazing is that the turn-over rate is not 100% in the first year. That is because people like their jobs too damn much. Once you qualify for unemployment, start keeping regular hours, let them fire you, and get another job. Oh, I forgot, you can't get a job with normal hours because the market for jobs you want is glutted by people willing to take this mistreatment.

      --
      Mathematics is not a crime.
  396. people like you by alizard · · Score: 0, Flamebait

    are the reason most software sucks. Proud ot that?

  397. It's not just abusive, it's stupid! by CrankyBuffalo · · Score: 5, Insightful

    By now, we've all read that cathartic LiveJournal entry (or the reposting here on slashdot) by an angry EA widow who has had her husband, her family life, and her own career co-opted by the hellish product development environment that has become the norm at Electronic Arts. Most of us in the business know, right down deep in our ulcers and migraines, exactly what she's talking about. Too many of us have been caught in "normal" development cycles that require overtime as a matter of course; and have been at the mercy of abusive managers who ratcheted us up to several months of 13-hour-a-day/7-day work weeks. Perversely, these managers always claim that this is what's required to make the schedule - and (the mendacity of this part is always breathtaking) to prevent our work hours from expanding even more in the future.

    These stories are nothing new to me. I spent my 20s living them - and my 30s figuring out how to avoid ever doing that again.

    Let me begin by establishing my bona fides. I've been building software for more than 20 years. Fifteen of those years were in the games business; half of those years were spent at EA's Bay Area offices as an external developer and an employee. I've held just about every technical position from tool programmer to director of engineering. As a programmer I've worked by myself and on teams of almost a hundred engineers. As a manager at a Fortune 100 company (Adobe) and elsewhere, I ran teams of up to 25 people, working on up to five projects at once. I've managed multi-million dollar art-intensive games, single developers, and core technology teams responsible to as many as eight clients (all with different requirements and all on different shipping schedules). Over the course of my career, I've been "in charge" (i.e. the senior engineering or project manager) on more than a half-dozen published titles, and held up the technical direction or project management end on over two dozen more.

    In all that time, for all those titles, no project I was in charge of has ever missed its ship date or overshot its budget.

    Yet I absolutely refuse to work the kind of death march hours ea_spouse describes. And I have never, ever asked or allowed my employees to do so.


    Her story - and others that have been shared in the industry-wide conversation that her post provoked - make it clear that EA's management believes, as a matter of institutional principle, that only way to make money at games software is to create tight schedules, and the only way to make a tight schedule is to work your employees harder.

    Decades of software engineering research and best practices - and my own experience - prove conclusively that this belief is complete bullshit.

    Read the rest at: http://enginesofmischief.com/blogs/ramblings/archi ves/2004/11/11/643#more-643

    1. Re:It's not just abusive, it's stupid! by Xyrus · · Score: 3, Insightful

      I was a game programmer. I did a lot of titles. But just over a couple years ago I realized that if I wanted any semblance of a life, I would have to leave it.

      Don't get me wrong, I love game developing. But it's not a job. It's not a career. It is a life. Because that is all you think about. It is all you do. And don't expect any compensation for sacrificing endless hours, family, and friends in the process.

      The turning point for me was when I sat down and figured out how much I was actually making, based on a 8 hour day. My wife was actually making more than I was an hour.

      We also wanted to start a family. However when you work at a job where you may not get to spend you're vacation time, it just doesn't make sense.

      THe games industry is just like any other entertainment industry, except the real workers have no power (unlike movies with the screen actors guild). Even in the porn industry they have some fairly good representation.

      However, it is far more profitable for a company to get fresh faces cheap, burn them out, and then get another batch. Disgusting, but done in the name of the dollar.

      Is a "Game Maker's Union" the answer? I'm not so sure about that. There are too many young and naive kids out there who would do anything to get a game industry job (poor souls). And unions have there own set of problems.

      I have a friend who worked in the business side of software. One day, we were chatting about work. He rarely worked more than 40 hours a week, had better benefits, got comp time when he did work overtime, and could actually take vacations. And he was making more than I was.

      The game industry started to lose its luster.

      When you're a single gung ho, wanna make the next best-seller, type a guy, the game industry looks like an awesome place. But after you work yourself to exhaustion only to realize that the only people making money is the top brass, the thrill of seeing your title in the top 10 or on store shelves becomes more muted.

      Eventually, real-life sets in.

      After the last title I worked on went gold, I walked into my boss's office and said I was quitting. My love for game programming was no longer enough to keep me going the long hours away from my real life.

      I took a job with my friend, and have yet to regret it.

      Are these stories rare? Sadly no. Those in the industry know that it is far more common for publishers and developers to act like EA. Anyone who doesn't quickly gets crushed out of existence. It reminds of a line in Pirates of The Carribean: "Take all you can. Give nothing back." That's the game industry.

      My advice is if you're a really talented and intelligent programmer, go work for google or *gasp* microsoft. Those guys really know how to treat there employees, or so I've heard.

      ~X~
      "Is the game done? Oh yeah, you were on vacation."

      --
      ~X~
    2. Re:It's not just abusive, it's stupid! by silentbozo · · Score: 2, Interesting

      It's not just the developers who are being worked ridiculous hours. It's also animators as well. Many of the union protections obtained back when animators did work for 2D union signatories are largely unapplicable to 3D work, since it's a different job classification. Games work is completely out of union purview.

      I recall listening to one person from my department relating having to work unpaid overtime (anything over 8 hours a day, or 40 hours a week in California is considered overtime - or at least, it USED to be), and still having to come in during the weekend, by herself to finish up scripting and animating 10 character cut-scenes. Now that's INSANE.

    3. Re:It's not just abusive, it's stupid! by silentbozo · · Score: 1

      Oh, did I neglect to mention, she works at EA.

    4. Re:It's not just abusive, it's stupid! by hippo · · Score: 1

      > The turning point for me was when I sat down and figured out how much I was actually making, based on a 8 hour day. My wife was actually making more than I was an hour.

      So? I would expect this to be the case in 50% of couples. If I were you I'd be a lot nicer to my wife than your comment indicates you are.

  398. Re:I am a game prrogrammer. My thoughts on EA by Anonymous Coward · · Score: 0

    While it's nothing new to you (someone in the industry), it is news for potential EA employees or anyone thinking of entering the games industry.

    Having finished my comp. sci. degree, I'm doing web/flash programming right now (and quite enjoy it). I had often thought about getting into gaming, but after reading ea_spouse's comments and everyone else's, there's no way I'm exploring that avenue.

    The anecdotal posts may not help those who have heard it before, but it's a great help to those who are considering entering the field.

  399. RE: EA and other slave employers.... by King_TJ · · Score: 1

    This EA story sickens me, but sure doesn't surprise me. Since I've always worked on the hardware and support side of the PC industry (not software development), I haven't been pushed quite as hard as the coders out there who are always supposed to "make the impossible happen, and do it yesterday!". Nonetheless, I experienced my share of this in corporate I.T. - and I did my best not to accept it, except on the occasions where I could see I had to "give in" or else surely lose my job. In the end, I did lose my job with one of these places - but looking back, it was for the best.

    The fact is, one of management's primary roles SHOULD be figuring out how to best utilize their workers within a 40 hour work-week timeframe. Instead, many seem to think it's about manipulating the employees any way possible to achieve specific goals/milestones.

    I don't know about the rest of you, but I find that I can get an awful lot accomplished around my own house if I actually get 8 hour blocks of time each day I can allocate to doing the tasks. And that's taking into consideration the fact that I'm working on these projects/tasks/chores single-handedly, with limited tools and resources at my disposal! If a business with anywhere from dozens to thousands of employees can't get their projects done with each of the people working 8 hour days, 5 days a week - they're NOT MANAGING THEIR RESOURCES PROPERLY!

  400. wow by Zinoc · · Score: 1

    All I can say is

    "Fuck that"

    Walk away from that job, 90 hour weeks? No fucking way.

    If there was compensation, then maybe you could consider it. Maybe buy that house you always wanted.

    Soooo anyone else sending spam hate mail to EA for being a bunch of slave driving mofos? :)

  401. They will have their day.... by Sam+Jackson · · Score: 1

    With all the blood, sweat, and tears that goes into making a great (or half decent) game. You have to think about all the practices that is currently going on that one day a group of people will put their heads together and come up with a solution to this. They will have their day....

    --
    --- hows it taste mother f$#@er!!!
    1. Re:They will have their day.... by Anonymous Coward · · Score: 0

      Gamespot reports a brewing class-action suit, see
      http://www.gamespot.com/news/2004/11/11/news_ 61129 98.html

  402. Go out and SUPPORT the small independent studios! by Psychochild · · Score: 1

    I think the big question is, how can we get small game studios back?

    Start by supporting the ones out there. My own game company is a small, independent company that runs the game Meridian 59; we're entirely self-funded in order to maintain creative freedom. But, with limit funds comes limited ability to make a game "pretty" enough and to get really effective advertising.

    Don't take my word for it, look at how people react. I recently submitted a story to Slashdot talking about the new M59 free trial server we're offering. Out of the 30 comments, about a quarter of them are people complaining about ugly graphics or how the story is just an ad for my game. Yes, another quarter of the comments are me trying to clarify and defend some points. But, this is how people react to a game with less-than-modern graphics trying to get a bit of marketing on a site that talks about games!

    Until people take a different attitude, things won't change. Until people are willing to put up with graphics that are a little behind the curve, we're going to see EA make even more profits and pump out even more derivative (yet highly profitable) yet pretty games. Until people realize that an indie developer posting a story on Slashdot is about as sophisticated as our marketing budget allows us to be, you're going to continue to see large ad campaigns from large companies continue to get mindshare and the little studios are going to continue to be ignored and go out of business.

    There's also issues of distribution; no store is going to carry my game because I'm "too small" and I can't afford the bribes, er, I mean, "Market Development Funds" that the stores require. There's a lot of reasons why independents aren't all that easy to find, but we are here if you choose to look a bit.

    I've been harping on this issue a long time. Professional independent game developers like me are out here, but we keep getting ignored in favor of the larger games with flashier graphics and slicker advertising. All we have to offer fun with occasional innovation, but you can't take a screenshot of that, unfortunately.

    Have fun,

    --
    Brian "Psychochild" Green
    MMO developer's blog
  403. Re:WHAAAAAA! by blahplusplus · · Score: 1

    Like socialism was ever a bad thing compared to the capitalistic (outsourcing) anarchy we have today where those who have the most economic power (huge businesses) run to wherever the labor is cheapest to make the most profit, people and country be damned.

    If there are no businesses that need your country or people then you are fucked, this is why Einstein was a firm believer in a form of socialism and having some aspects of the economy planned.

  404. Re:WHAAAAAA! by blahplusplus · · Score: 1

    Welcome to capitalism 101, the people with money exploit the workers.

    In fact over the last 100 years it most companies have been going this way, wal-mart and other stores force their employee's to work 35 hours a week so they dont have to pay other things required by law. Exploitation of the worker goes on in almost every business unless you as the worker have power or some rare skill thats in demand by those with lots of cash. Supply vs. Demand vs. Prestige.

  405. Re:WHAAAAAA! by node+3 · · Score: 1

    Here's a news flash: Humane labor practices != socialism. Jackass.

    Enforcing humane labor practices is, however, socialism.

    Before the capitalist trolls ascend, it helps to realize that the forms of capitalism that most people defend are really capitalism tempered by socialism. 40 hour work weeks? Socialism. No child labor? Socialism. Bathrooms and lunch breaks and safety mechanisms? Socialism, socialism, socialism.

    Without socialism, all those third world labor practices we find so abhorrent would be commonplace here at home.

    The part about the guy being a jackass is 100% correct though. :-)

  406. Re:WHAAAAAA! by 91degrees · · Score: 1

    I thought 1984 was about totalitarianism. Not socialism.

    Although there are states that are both socialist and totalitarian, these are not the same thing.

  407. Re:WHAAAAAA! by Anonymous Coward · · Score: 0

    The inherent vice of capitalism is the unequal sharing of blessings; the inherent virtue of socialism is the equal sharing of miseries.

  408. Re:WHAAAAAA! by aliens · · Score: 1

    The problem is that it can take as much as 4 hours after work to calm down enough to sleep

    That's why I spend half the day on /. once I'm free I'm already calmed down. :)

    I've done the 100+ hours a week a couple of times, but it was usually one week where I'd catch 30min naps in the office. The final product was satisfying but I can't see doing this for more than one week at a time 60-80 hours is already too much.

    --
    -- taking over the world, we are.
  409. These companies are confused by Anonymous Coward · · Score: 0

    When I first worked as a software developer in the mid 90s people worked 9-5 and never on the weekends. They might pull a week end for a big project but that was once every 6 months or so. The veteran developers ( 10+ years of experience ) especially never worked on the weekends.

    The internet bubble happened. My stock options were worth nearly a million dollars. I felt obligated to work long hours and go on a perma crunch mentality.

    Well, the companies still think we are in internet bubble days. There is no reason to work those long hours. You want me to work like that again then you give me a million in stock options. I would say this mode of operation ultimately ends up being destructive for management and employees.

  410. Re:WHAAAAAA! by mrlpz · · Score: 1

    Of course, another anonymous coward sticks his head up from the reeds, just about the point where the predator comes looking for lunch.

    Insults about trailer parks don't work anymore, please see Jeff Foxworthy and his now-defunct "Blue Collar" humor if you want someone to laugh at.

    Otherwise, kwityerbitchin, if you don't "get it", you don't. Shut up and let the adults actually accomplish something.

  411. Re:WHAAAAAA! by duffbeer703 · · Score: 2, Insightful

    What a jackass you are. The moronic opinions held by IT people, programmers and people like you about extreme overwork are proof that there's a difference between "training" and education.

    That company is taking advantage of its employees fears and loyalties to destroy lives out of spite. Working people 80+ hours a week probably results in less work getting done than working 40 hour weeks anyway... these practices are about control & intimidation, not business.

    The people running that company are living in a culture of fear and intimidation, where destroying marriages and turning 24 year olds into old men is a normal cost of business. That should not be acceptable in a civilized society.

    Those people are empowered by idiots like you, who are too ignorant to see the forest for the trees or to give a shit about a fellow citizen and human being.

    I'd venture to guess that you think that rape victims are assaulted because "they asked for it" too. Disgusting.

    --
    Conformity is the jailer of freedom and enemy of growth. -JFK
  412. Re:WHAAAAAA! by Anonymous Coward · · Score: 0

    Nothing wrong with having a child, but it doesn't mean you have to have a big house and 2 SUVs, etc. When I referred to one's financial position (financially was a typo), I meant the whole situation, not just one aspect (having a child). There are plenty of people out there successfully raising children who don't make the money that EA programmers make.

  413. "STOP WHINING!" by Anonymous Coward · · Score: 0

    "You lack discipline!"

  414. Re:WHAAAAAA! by mrlpz · · Score: 1

    Oh ? One more whiney post-dotbomber opens his trap ? Please babyjane, go back to school, and learn some etiquette. I'm not whining about my "financial position". Life is unfair, get over it. But just because life is unfair doesn't mean you just sit and take it.

  415. How dumb can you be! by Anonymous Coward · · Score: 0

    It's obvious your SO is cheating on you and using long hours as an excuse!

  416. Re:WHAAAAAA! by mrlpz · · Score: 1

    There you go making an A$$ of yourself assuming. Did anyone say that they had a gaggle of children, 2 dogs, 3 cats, and multiple SUV's ? No, they didn't.

    Stop generalizing, take things on a case by case basis, or stop bstching, and put that kindy-garten lollipop back in your mouth. Moron.

  417. Re:WHAAAAAA! by abe+ferlman · · Score: 2, Insightful

    "Yeah, there's a human side to business, and if you think your company is evil, then quit."

    If you see Hitler coming to power and it scares you, don't lobby for a better government- move to Poland! Fucking whiner.

    --
    microsoftword.mp3 - it doesn't care that they're not words...
  418. Re:WHAAAAAA! by Xyrus · · Score: 1

    "QUIT! See how much you like the unemployment line. How many people here would kill for that job at EA? You make me want to puke."

    Do you know how many people get killed by working for EA? That company destroyed some of the best game programmers by running them straight into the ground.

    ~X~
    "And with a wave of my magic modding rod, I amke you TROLL!"

    --
    ~X~
  419. If you don't like the job by Anonymous Coward · · Score: 0

    Bail the fuck out. It'll take a couple years for the cycle to catch up with EA, but when one fucking game bombs right after another because they're hiring Indians and Mexicans (who CAN code but have no idea of the culture's dynamics), it'll catch them right in the shitbox. And there will be MBA's out on their asses, a huge glut of burger flippers forced to sell their cars and houses and compete in "Survivor Series: Too many MBA's, Not Enough Availble Positions".

    While all the out of work programmers went back to school and got engineering degrees and are developing bio-tech using distributive computing clusters.

    Just start killing MBA's and let Allah sort it all out. We could have this country back into shape within a decade.

  420. And thus we see sweatshops right here. by praedor · · Score: 1

    This sort of crap and abuse is precisely why labor laws and unions were created (and necessary) in the first place. We need to have MORE unions. Without the collective clout of a big union to back you up as a drone worker, you are nothing but a crap commodity to be abused and tossed away when you collapse. UNIONIZE and simply refuse to work these sorts of hours for prolonged periods of time and NOT without some form of fair compensation.


    We are seeing the bad old days of the 19th and early 20th centuries coming back with this crap.

    --
    In Bushworld, they struggle to keep church and state separate in Iraq as they increasingly merge the two in America.
  421. Re:WHAAAAAA! by Flamingcheeze · · Score: 0, Troll
    Wow, did that make you feel better?

    So the company is destroying people out of spite, huh? I'm sure that's really high on the priority list of the shareholders.

    Tell me this: what is preventing any of those old kids from quitting? Are they literally shackled to their desks? Company holding a gun to their childrens' heads? No.

    I absolutely agree that the company is treating their employees like crap. If I worked there, I would leave. What kind of a moron would destroy his marriage and family for a job? I place my family far above any company I've ever worked for.

    Welcome to the world. I'm sorry it's so mean and nasty, but that's how it is. Deal with it or don't. Just spare me the whining when you don't have the will to make a voluntary change for the better.

    --
    The Philosophy of Liberty | lewrockwell.com
  422. EA is dead by MonsieurX · · Score: 1

    I will never buy one of their titles. You have my support!

    Given US Law or how I perceive it, and the written contract you have, the hours below which you get compensation should be mandatorily written in shouldn't they?

    Im sure that if all overworked personel would just do a "strike", you'd get management's agreement quickly and your 40 hours too!

    They can't sue everyone!

    If they do, they will loose because of public exposure to their practices, they will loose in court thanks to overwelming "shindler" list of overworked and abused workers, they will look like slave owners, they will be stripped of all their capital because of the human rights lawsuits, they will be linched in the market because they can't seem to make a deadline - if you "the company" that makes the product all strike! "The Revolution will be Televised" Gill Scott Heron. It's your turn to hang them by the balls! Now, that's a game!

  423. in the third world and the US, perhaps by feepcreature · · Score: 1
    I don't see anything special. Lots of people work this way in countries other than USA just to feed their families... Only skilled workers like me and state employees work 8 hours 5 days a week.
    Lots of people don't. In countries with civilised employment legislation (places like Europe, for instance), most companies can operate successfully without such slavery. It would be illegal, in fact.

    We also get decent holidays (30 days a year isn't unknown - plus public holidays, of course... :-)

    And both the economy and the employees survive. It can be done!

    --
    Paul "Say no to feeping creaturism"
  424. Re:WHAAAAAA! by duffbeer703 · · Score: 2, Insightful

    As the management of Enron, Global Crossing and Worldcom have aptly demonstrated, the interests of corporate management do not always sync with the interests of the shareholders.

    Nobody is shackled to their desk, but workers are mentally held down by fear, uncertainty and doubt.

    These firms create an environment that makes the employee feel somewhat responsible for the situation that they are in. That's why $7/hr workers at Wal-Mart find themselves working inside of a locked store at 1AM for no pay.

    I and maybe you possess skills that allow us to be mercenaries and move from job to job with little problem. The vast majority of people do not have that luxury and should not be subjected to coersive and manipulative treatment to feed their families.

    --
    Conformity is the jailer of freedom and enemy of growth. -JFK
  425. Re:WHAAAAAA! by Anonymous Coward · · Score: 0

    How about a nice big cup of STFU?

  426. Re:WHAAAAAA! by dloflin · · Score: 1

    If you're so against socialism, why would you ever go stand in the unemployment line??? Or advocate anyone else do it? I would think your stance would be to get rid of such things, and hey, health (or any kind of) insurance while you're at it - I mean, if socialism of any sort is bad, so should not paying directly for any service you partake of, right?

  427. Residents & Nurses by sjbe · · Score: 1

    Nurses, at least in California, are hourly workers and most hospitals these days frown on even back-to-back 12 hour shifts for fear of litigation.

    The reason they try to keep the nurses happy is because there aren't enough of them. It has (almost) nothing to do with lawsuits. I've done the finances for a 400 bed hospital (which is a midsized hospital) regarding bonus pay for nurses. Last year this hospital paid over $1.7 million in bonus pay to get adequate staffing. Nurse staffing is highly competitive and the nurses can, will and do leave if hospital administration abuses them too much.

    Most hospitals have also cut down on the brutla hours that residents are required to put in for the same reason. In the resident's case, they do get a place to crash when (assuming) things slow down for a while (and they usually do, even in ERs that are major trauma centers in major cities)

    I'm married to a resident. Hospitals are supposed to cut down on the hours but I can assure you that many do not. And "cutting down" means limiting them to 80 hours/week which is still insane. I don't know why you seem to think that giving residents a bed when they are on call is some kind of benefit. My wife has pulled many 36 hour shifts where she got no where near a bed. Even when she did, it's not like a resident is going to get any real rest. Q4 rotations are typical meaning you are on call every 4th night and I've seen people on Q2 rotations which basically means you don't get any sleep every other night. I know at least one guy who did Q2 for almost 2 years! Talk about your death march.

    Residents get abused because they have no alternatives. If they want to be a doctor they have to do a residency. At least with programming there are alternatives, even if they aren't necessarily as fun or creative as game programming. For a supposedly caring profession, medicine is just brutal to their employees.

    Frankly I'm shocked that some ambulance chaser lawyers haven't gotten the idea that tired residents who make lots of mistakes would make a very lucrative opportunity. I think the ambulance chasers are scum but at least they would be doing something vaguely useful in forcing hospitals to be humane to employees...

  428. Re:WHAAAAAA! by plover · · Score: 1
    This is very similar to a recent Minnesota Public Radio discussion on the effects of doctors doing their residencies at hospitals that required constant 16-32 hour shifts in the E.R. They had a guy on who was trumpeting a study proving that sleep-deprived doctors make lots of mistakes, and that the whole system needs to be changed for our health.

    The guy was completely right, yet he was a complete idiot.

    I don't think there's a profession with a higher amount of arrogance than that of physician (yes, even we software developers aren't as arrogant as doctors.) And everyone who has been promoted to "head of surgery" or whatever the lead doctor is called is cut from the same cloth, and shares the common training history. So they're going to sit in their oak-paneled offices and say "we survived our 24x7 residencies, you better too or you won't cut the mustard as a REAL doctor." Their arrogance will blind them to the study this guy had, the training regimen will never change, and about the only outcome I forsee is this guy getting trapped in whatever hospital he practices in. Perhaps in 20 years his message will sink in, but today's pre-med students certainly should not be looking for any changes.

    Fortunately, EA is not the only shop in town, even though it may seem like it in today's economy. Not every employer is willing to subject their employees to this same kind of torture, so it's not likely to catch on as an industry standard. And not every potential employee is willing to put up with this kind of treatment, so there's a real likelihood of change as the pool of talented yet desperate people shrinks.

    --
    John
  429. How small studios could compete? Organize a co-op by Anonymous Coward · · Score: 0

    If the small studios combined forces and had a single marketing/advertising staff to deal with the sales end of the business, they might be able to fend off the big guys.

    It's called a "Marketing Co-op", and many small businesses are in them.

  430. It works because they hire the right people.. by PhoenixOne · · Score: 1
    Something that I don't think has been brought up yet (at least, it hasn't been modded up to the level I read at ;)) is that companies like EA, Nintendo, Microsoft, etc. spend a lot of time making sure they hire people that will put up with this treatment.

    It isn't a coincidence that the stereotypical game programmer/artist is the same person that will spend 80+ hours a week playing Everquest or spend days building complex Japanese robot model kits. The people in charge of hiring look for this sort of obsessive behavior during the interview process (hint: if you want to work as a programmer for EA, don't list any outdoor activities under hobbies on your resume ;)). These are the people who will put up with 90+ hour work weeks.

    Once you get these people get started on a project they will not quit. All you need to do is feed them and give them space. As an extra bonus, their behavior will catch on and the people around them will pull insane hours as well to keep up.

    Having done my fair share of "death marches" I can tell you that it is less like a sweat-shop and more like a cult.

    --
    Spell cheek you've failed me four the last thyme!
  431. EA is #91 out of the top 100 best places to work.. by Anonymous Coward · · Score: 0

    and if that isn't scary I don't know what is. The fact is that list is probably accurate and all major corporations are this horrible. We should all flood Smuckers with applications (they are #1).

  432. Re:WHAAAAAA! by quazix · · Score: 0

    Keep in mind that the "poverty" level is essentialy an arbitrary level of income, set up by officials within a particular government. Comparing this value between courntries or even within a single country over time requires normalization for accurate comparison (Country X may have the level set at $20k/yr, while Country Y may have it set at $5k/yr for example).

    It is accurate to say "among the highest living standards in the world" and not "the highest." 1st place in that contest, I believe, resides with the U.S... but since standard of living is such a subjective measurement, it again is futile to make direct and generalized comparisions. The only thing we can say is the ave citizen in the U.S. has more total wealth (including property) than the average citizen of any other major country. Note: this says nothing for how happy, content, etc... the lives of those wealthy people actualy are)

  433. Re:WHAAAAAA! by SillyNickName4me · · Score: 1

    > Country X may have the level set at $20k/yr, while Country Y may have it set at $5k/yr for example

    Of course, but the cost of living also differs between countries.

    > It is accurate to say "among the highest living standards in the world" and not "the highest." 1st place in that contest, I believe, resides with the U.S... but since standard of living is such a subjective measurement, it again is futile to make direct and generalized comparisions. The only thing we can say is the ave citizen in the U.S. has more total wealth (including property) than the average citizen of any other major country. Note: this says nothing for how happy, content, etc... the lives of those wealthy people actualy are)

    Oh, it is all pretty subjective, and the nuances as you note them are absolutely correct, but the argument still suggests that there are succesfull societies that are (partially) based on a socialist system, which was the point of my post.

  434. Overtime law by Skadet · · Score: 1

    I know it's really late to reply, but just to throw in my $.02...

    Work that's over 8 hours in a day = 1.5x hourly wage
    Work that's over 40 hours in a 7-day period = 1.5x hourly wage
    Work that's over 7 days in a row = 1.5x hourly wage (if it's over 40 hours too, it's 2x).
    Work that's over 8 hours on any consecutive day after the 7th day = 2x hourly pay

    It's really easy to rack up a fortune working the hours discussed here. Be frugal, save an assload, and quit to find a new job when they project's done, using that saved money to live on. Simple.

    Or, if they won't pay you the overtime, take it to court (find an attorney who will work on contingency) and live off the settlement.

    I work 70-80 hour weeks in the car biz, so I understand a little bit of where you're coming from, but believe me... the choice is yours. Don't dream about unionizing, if you're too much of a pussy to stand up for simple (federally assured) overtime, what makes you think you can convince your coworkers to do it? Shit.

  435. my opinion as a current EALA employee by Anonymous Coward · · Score: 1, Informative

    These posts are mostly accurate and I am experiencing the same thing and am happy that this has blown into the open. Winds of change are afoot!

    But to put things into a more accurate perspective:

    1. I have worked for other game companies and have undergone worse crunches for longer periods of time. This is not just an EA problem, it is an industry wide problem with few exceptions.

    2. I don't believe EA is offshoring talent. Why would they build EALA and have plans to grow to 1000 people? EA is expanding in multiple countries, and especially Asia to expand influence into that market which is significantly different than it is in North America. Offshoring would imply jobs are getting replaced. EA in America is growing (too fast in my opinion)!!!

    3. EA has consolidated nearby studios into larger super studios. I personally don't see anything wrong with this and have personally been part of such consolidation causing me to relocate.

    4. I believe there is a genuine effort in process to change EA's behavior. We are performing detailed surveys and there has been active attempts to solicit the view of employees and how to improve things.

    5. I believe crunch is a result of old habits in a quickly evolving industry. In the beginning, making games was the result of a small group or even 1 person that was passionate about making games. They would spend all their time on it and did so of their own free will. Since then, the industry has grown technologically and has struggled with changing from this crunch mentality. People that are passionate love what they do and spend extra time on their projects!

    6. EA is not the evil churn-factory empire that consciously spits out employees -- although it happens a lot! They really believe that working longer hours results in greater productivity. This is their mistake. More on that later...

    7. EA pays decently when you consider salary, bonuses, and benefits. However, it is not worth working 80+ hour weeks. That is not right.

    8. I hate to say it but I'd rather crunch for a company where survivability is virtually guaranteed. It's far worse to crunch just to survive to the next project where even that is questionable, nevermind not getting any bonuses!

    My story: I've been making games for a decade now. When I was younger, I enjoyed working long hours. And during these crunch periods I went through many relationships. It took me years before I identified that working these kind of hours were destroying long term relationships. Now I am in a serious relationship and want to get married, start a family. My priorities are changing. I want to be able to spend time with my family to be and spend more time with my girlfriend. She has suffered so much in the past 8 months where I spent much of that time crunching. She has barely seen me for months now. The problem is that I was much more gullible than she is. I honestly feed her any information that EA tells me in meetings. Turns out we are getting strung along with empty promises. She has a good memory and gets mad at me when there is a change. I work with many experienced people -- no longer just a bunch of kids, most of the people I work with are industry veterans like myself.

    The cost of crunch
    But the problem in my eyes is that higher level management believes that working longer hours results in increased productivity. But the truth is, it costs far too much!

    1. The more fatigued people get, which results in bad decisions and sloppy mistakes. More mistakes dogpile into a bigger mess, resulting in more crunch "needed!" I know myself and after 10 hours of focused effort, I quickly deteriorate into inefficiency. When I'm required to work 12+ hours in a day, the next day I come in tired and haggered and inefficient. Just a couple hours in one day will ruin the very next day! Just this point alone should be enough to not consider crunching... but there's many more associated costs!

    2. The family factor is completely overlo

  436. EA Management Motivational Posters by Anonymous Coward · · Score: 0
  437. If you work 12- or 13-hour days.... by tuxedobob · · Score: 1

    ...then you might as well just sleep at the office.

    Naked.

  438. Re:WHAAAAAA! by Chrax · · Score: 1

    Shut the fuck up, make sense, and stop acting persecuted.

    What do you mean by what goes around comes around? I was arguing against sabatoge. It doesn't make sense, as the workers will end up out of work, and the consumers will get shoddy products. I'm not seeing your point.

    People are worth respect, companies are not. Companies are groups of people and should only have rights to that extent. I was not defending the company's practices, merely indicating that sabotage is not a good idea when compared to complaining, suing or quitting.

    Also, I'm what I'd call a liberal, as well. So shut up, nobody's persecuting you. But maybe people like you who just make ignorant comments and no actual arguments are what give us a bad name. So here's a hint: read what you're responding to, and understand it. If you don't understand it, ask, don't make inane comments.

  439. BoyCott by Anonymous Coward · · Score: 0

    Boycott their games. Hit them where it hurts. When they see their sales dropping maybe they will pull their heads out of their asses.

  440. congratz on a beautiful article by GameOD · · Score: 1

    I usually don't bother posting, nor subscribing to anything because that is/was my life phylosofy.
    Before obviously stating I completely understood what your article is all about I have to congratulate you on a very well written article. You have put a lot of effort into this it seems. I wish I had your skill.
    I used to be a coder to, I was young and "had this dream" of programming a game some day. But I had no credentials nor anything (I liked/like to play games to much :P)and after working my way up from support etc I made it as far as a coder for a commercial software company.
    along that path I encountered quite some strange employment practices.
    I didn't get involved in a social control my first employer finally went through because I resigned just before it started, but I had to finish my term so I did get to see how it evolved. My well paid collegues covered my bosses tracks (while getting a better paycheck, again) and they still do whatever it is they do untill today. My testimony represented nothing and my collegues hated me, I almost made them loose their jobs.
    I worked for a government instance (that got privatised, woohoo) for a couple months as a techy. I got a couple calls in my mailbox evry day that got distributed by the lasiest drunk in the office. From the 15 (yeah 15) calls I would get I would solve 5-10 on the phone (thank god for our over-qualified help desk) in 15 minutes. I started my day at 8.30 and would usually finish it around 10, after solving the remaining calls. My collegues hated me and another even younger kid like me who were 'endangering their jobs' so I left, I was bored anyway.
    I started as a helpdesk monkey after that, outsourced by my new company. It wasn't the original job I applied for but they didn't get the contract so they had to do 'something' with me. I foolishly accepted hoping for a better tomorrow (hey not all companies you work for are the same right?) i actually attended extra courses and made it very clear I wanted something else. Unfortunatly, I was so good my manager wanted to KEEP me while all the good jobs became available to other managers of that company. Meeting a new kid who a. had a better paycheck then me while I was convinced EVRYONE started at the same paycheck while b. he was doing the job I wanted while c. having no experience that all, I told myself again : it's time to go. And go I did... on top of that, changing jobs like this and working for more and more 'respectable' companies, my resume started to look 'interesting'. Being married with the intention to build a house, I wanted a stable well paid nine to five job like I heard about in fairytales, for my own and to please my wife. So the next step came very unexpected : I applied for a prestigeous job as a programmer, and I even got selected. Being young and having no coding credentials I was a sitting duck for my project manager. Not only that, but I ended up in a team of people just like me, who had no credentials what so ever and wanted to proove themselves. We worked close to minimum wage but did get a car to drag ourselves through endless traffic jams to get to work. After six months we would get our first evaluation and after that we would get an evaluation evry year that would allow us to get a better paycheck. We were all very happy monkies. I admire the cruel genius of our project manager. In a time the company was doing it's worst HIS team of loosers got the most praise. Not amazing, we worked twice as hard at one third the pay generating good revenus. And what kept us going was the team itself. We didn't stab each other in the back, we did no job protection and communicated vocally and resolved issues internally. Evry managers dream, an autonomous self managing team ( we hardly ever saw mister project manager, besides the one time upper management made a remark he didn't work over with 'his team' and he kept us company on a 'build-day', making himself usefull (and Oo so popular) buy bringing us some pizza (while whining about how c

  441. The (even more) sad part of the story by pablodiazgutierrez · · Score: 0

    That guy is actually using his free time to fake a spouse who waits for him.

  442. Its love hate.. by Moocowsia · · Score: 1

    The problem is that EA has so many games under thier wings that I've got addicted to over the years. I'm a Sim City addict. Even with the shit EA introduces to what was maxis the game is still more addictive than crack to me. SSX and NFS series also seem to be somewhat well finished compared to some of their other garbage. I wonder if EA Canada isn't quite so unreasonable with their scheadualing.

    --
    Moo!
  443. Re:WHAAAAAA! by Kukuman · · Score: 1

    That was the worst, most pointless invokation of Godwin's Law I have ever seen.

  444. Where is EA management? by Thagg · · Score: 1

    I know for a fact that EA management is aware of these three articles in Slashdot. They're not stupid, and they don't have their collective heads in the sand.

    One must wonder, then, why they let these articles go unchallenged? Would Roblimo post an article from so high-up EA manager describing their point of view? Of course he would, it's a guaranteed 1,000 comment article!

    So, one has to conclude that EA is being intentionally silent. The only reasons that I can think of for doing that are:

    1. They can think of nothing to say, they have no justification for the practices that seem borderline illegal and certainly cruel.

    or

    2. They like the articles, and enjoy the reputation for complete balls-out insane production schedules.

    Think about it.

    Thad Beier

    --
    I love Mondays. On a Monday, anything is possible.
  445. Re:WHAAAAAA! by PriceIke · · Score: 1

    I am flamebating socialists and totalitarians! It's been a good day.

    --
    It's not a lie. It's the truth with lossy compression.
  446. No no no by Anonymous Coward · · Score: 0

    Perhaps this person's spouse is just screwing around a lot, they get off work at 5 and go party with some person they met at a bar.

    See!? Look what happens when you lie!

  447. Depends on your definition of "rational" by nysus · · Score: 1

    If your philosophy is "work to live" then no, this is not rational. But if your philosophy is "live to work and serve the man," then 80 hourse per week is great.

    --

    ---Technology will liberate us if it doesn't enslave us first.

  448. In answer to your question by NeedleSurfer · · Score: 1

    "Do the same number of people work as hard for as long to produce a movie? "

    Yes, they do, it's constant and since we (most of us) understand the reality of the business we work in, we don't go whining on bulletin board so people pity us. Because we know better, we know they don't, they never will. They steal our work day in , day out, justify themselves with some fucking dimwitted comment (they unlawfully protected their work against thieves! How unjustified, we will crack their encryption make it availlable to the public so that ANYONE can steal them, see, it's called justice... or my favorite: they fuckin make millions it doesn't mather; I don't, you don't, no one does except the producer which isn't a person but a company filled with person which are paid a salary, the fact that their stealing cost me some job they don't give a flying fuck about, I could fucking die of hunger they wouldn't care, in their mind, they have the right to steal...) and absolutely don't give a fuck about you.

    So public whinning lead you to nothing. If you can't take the reality of a market just leave it. As for me, I worked for television, in studio and I now work in live, I've been installer, consultant, operator, editor and supervisor, in all case the same reality repeated itself: the show is thuesday 8H00, not friday, you can't call millions of people to tell them "sorry I'm late" deadlines in television do mean something, if you can't accept that leave the field. That is what separate the big boys from the cable pullers, some can take it and be good at it, others can't. Most of the time those others who fail are the same one that will steal and justify themselves with the sort of dimwitted comment you can read above...

    Reality check, it hurts but its true.

    If your hapiness can cost them 1cent you could die they wouldn't care, except on bulletin board.

    BTW, have you even wondered how many people, the ones who wrote back to you telling you that they are on your side and so on, have, not even 5min. after writting this, went on supernova.org to pirate a game...

    hint, a lot, and your husband long hours are the result of the cost cut necessary to sell them the game to the acceptable price of 40-60$, which they find too high anyway...

  449. Quit, Write some new Games & Put them out of B by nazzdeq · · Score: 1

    ...that's what I would do. Recruite a talented core team of individuals, form a company, get some cash and start working for yourselves at a more leisurely pace. No overtime or compensation? Those people are retarded. -Nazz

  450. Re:WHAAAAAA! by Anonymous Coward · · Score: 0

    I'd rather be unemployed and have my health and sanity rather than work 80+ hours a week every week. I'd quit that place - give no notice - just walk out. They don't deserve 2 weeks notice. I did it once - I was burned out and resigned. Couldn't qualify for unemployment compensation because I voluntarily quit. However, I saved up enough "fuck you" money to take the summer off. It felt good mentally and physically to have several months off.