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User: edwdig

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Comments · 1,452

  1. Re:How about Kirby's Adventure? on NES PC · · Score: 1

    Kirby's Adventure was great, but it was really short and not very hard. You could probably beat all of Kirby's Adventure in the time it takes to beat 2 or 3 worlds in Mario 3. Unfortunately, the GBA remake of it is apparently even easier than the original. I think they made the hidden secrets more obvious, and added more health items everywhere.

  2. Re:Free software not a dumping ground! on Open Watcom 1.0 Released · · Score: 4, Informative

    The Watcom compiler is the only compiler that supports writing 32 bit code using 48 bit pointers. GCC only supports code where all the segment registers contain the same value.

  3. Re:Standards and lies on Microsoft Sends Broken Stylesheets to Opera · · Score: 1

    On Win98 it doesn't. If you just let the page load and leave it at that. Look at the buttons on the left side of the page. They should be transparent. In IE, you get the wrong part of the background behind them. It's even more obvious that something's wrong when you try scrolling the page - the "transparent" parts of those buttons don't change what shows thru as they move over different parts of the background.

  4. Re:Session Migration on Major Step Forward For SVG in the Desktop · · Score: 1

    Perhaps rather than storing icon positions as exact pixel coordinates, a better solution would be to use the approach GEOS file managers used - store the icon position as the percentage away from the nearest edge of the screen. That way, when you changed resolutions, the icons would still be more or less in the same position. If you had a crowded desktop and shrunk the resolution, then yeah, you'd get icons overlapping, but otherwise things worked out pretty well.

  5. Re:Yet another reason ... on nVidia Unified Drivers Including Linux/FreeBSD · · Score: 2

    No it's not. New CDs come out on Tuesdays. That means we like big companies on Tuesdays.

  6. Re:Yet another reason ... on nVidia Unified Drivers Including Linux/FreeBSD · · Score: 2

    I don't think the display lists are the cause of the speed difference. I took a course in OpenGL last fall. I tried playing with display lists in my code. They really didn't make a noticable difference on the performance. That was true for both Windows and Linux, using nVidia's drivers.

  7. Re:interesting reply, but some stupid quotes: on Miyamoto vs. Everyone Else · · Score: 2

    Miyamoto did weekly video conference calls, and monthly trips to Texas. He became more involved than that when he was needed. Retro started the game in 3rd person, Miyamoto suggested first person. Miyamoto also was responsible for making the jumping work so much better than most FP games.

    I wouldn't call that not having a lot to do with the game.

  8. Re:All NEW Netscape 7.0 - Netscape's FASTEST brows on Slashback: Grids, Netscape, AMD · · Score: 2

    Yeah, I think you're right on the years.

    Netscape 2.0 right at the end of 95 or the very beginning of 96. 3.0 betas came out 6 months later.

    I'm amazed at how low end the technology you saw was. I had a P75 at the start of high school, and a bunch of people had P90's or faster. Around 97 a lot of people had Pentium 2's.

  9. Re:Indeed -- Consoles! on Console Games Sales Beat Out PC · · Score: 2

    In case you're not aware, the PS2 uses a 3 processor system. If you try to program it like you would a standard 3D system, you'll get terrible performance. You could probably use OpenGL on the PS2, you just wouldn't want to. OTOH, the GameCube is designed for OpenGL, so it works well there.

    Remember the recent Slashdot story about an Australian Game Developers conference? Read the story. It says that Sony flat out said their compilers aren't the greatest and they explained tricks to do to get better performance out of the system.

    Try reading John Carmack's comments on the Doom 3 engine. It's got different code for different video cards. It's got the GeForce 3 path, Radeon path, and a path for older cards. Your code will run a lot better if you know exactly what hardware it's running on.

  10. Re:Actually this is a good thing right ? on Fast CD-R Drives Make For Twice the Piracy · · Score: 2

    Nobody is complaining about the RIAA busting a large scale music pirating operation. The complaint is that they're using any excuse they can come up with to make piracy look like a bigger than it is. They inflated the numbers by over 2.5x, and came up with the lame reasoning "well some burners were faster than average speed, so they count as more than one burner."

    The RIAA and MPAA vastly overstate how much piracy goes on. Usually they can somewhat get away with it because no one can prove their numbers right or wrong. But here they got caught greatly increasing numbers that can be proven. When that happens it makes everything they say get taken less seriously.

  11. Re:SBC is defiling our nation's pastime on SBC-Yahoo Partnership Cuts User Privacy · · Score: 2

    I'll grant you that Pac Bell Park sounds a lot better than SBC Park, but, you can't say you don't miss the Candlestick Park name.

  12. Re:All NEW Netscape 7.0 - Netscape's FASTEST brows on Slashback: Grids, Netscape, AMD · · Score: 2

    Netscape 1.1 or 1.2 (whatever the final 1.x was) was the latest stable version when I got my Pentium 75. I remember downloading the 2.0 betas about 6 months after I got that system. 100mhz Pentiums had just come out then.

    I remember the 2.0 -> 3.0 timeframe being shorter than 3.0 -> 4.0 was. Even so, I really doubt 3.0 came out before Intel managed to get to 120mhz.

  13. Re:Breaking the licensing agreement on Slashback: Circumvention, AOLandfill, Scoffing · · Score: 5, Insightful

    But you're forgetting, Xbox Live is a service. You don't own it. You pay MS to use it. Their terms are you can only use it with unmodified hardware. There isn't anything wrong with that.

    As for the Xbox itself, Microsoft doesn't care what you do with it, nor do they have any say in the matter. They strongly prefer that you buy a lot of games for it, but hell even if you make it a Linux box, they don't care. Just lets them say to developers, "Hey, we've sold x systems, you should make games for us." (Yes, in the long run they don't want a lot of people buying systems but not games, but in the short run it probably still helps them)

  14. Re:Nintendo... on Gamecube Finally Plays GBA Games · · Score: 2

    They aren't using the GBA as a controller. It's not going to be required. It's just going to provide some added bonuses for people who have both.

  15. Re:An alternative to a SNES on Gamecube Finally Plays GBA Games · · Score: 2

    The SNES has much better sound hardware. The GBA uses more CPU power to play sound than the SNES. As you mentioned, the graphics hardware is also a little better on the SNES. So the GBA has more raw CPU power, but the SNES has better supporting hardware. It really depends on the game as to which is better.

  16. Re:Region coding? on Gamecube Finally Plays GBA Games · · Score: 3, Funny

    I'd doubt it, as so far all the GameCube accessories have been region free. Controllers are interchangable, and so are the modem & ethernet adapters. So this probably will be too.

  17. Re:Some quick thoughts... on Gamecube Finally Plays GBA Games · · Score: 5, Interesting

    Gameboy Advance resolution = 240x160
    Not sure on the original Gameboy, but I'd guess 160x160. So yeah, you could fit 4 GBA screens on TV.

    Nintendo hasn't released enough details to know for sure, but odds are that there's a full Gameboy Advance motherboard in the device. Super Gameboy was basically just a Gameboy motherboard in an SNES cartridge.

    As to games that won't work... Any game that has a tilt sensor in the cartridge won't work. Well, maybe it will, but, i don't think you'd want to subject your GameCube to that torture. It's probably just games like that that have odd cartridges or require additional addons that attach to the Gameboy, and hence wouldn't physically be able to attach to the device.

  18. Re:Linux on Gamecube? on Gamecube Finally Plays GBA Games · · Score: 2

    40MB of the Gamecube RAM can be used for anything. The 16MB part is technically considered audio RAM, but can be used for anything. It is slower than the other 24MB, so you probably won't want to put commonly used textures there, but it should be fine for the majority of the game data.

  19. Re:Metroid Prime on Gamecube Finally Plays GBA Games · · Score: 3, Informative

    It's made by Retro Studios, not Rare.

    But yeah, the controls are nice. Especially jumping.

    The people who complain about the controls are people who expect it to be another Halo or GoldenEye. If you play it from the same frame of mind as you would play any other Metroid game, then the controls are perfect. If you play it expecting another Halo, then you'll hate the controls and won't like the game at all.

  20. Re:An alternative to a SNES on Gamecube Finally Plays GBA Games · · Score: 4, Informative

    The GBA and the SNES are completely different hardware. They're roughly equivalent in power (each has some strongpoints over the other), which is reason they get compared so much.

    I forget the exact model number, but the SNES processor is a 16 bit version of the 6502 (the chip in the NES). The GBA uses an ARM processor (and also has a Z80 in there to run the old GB/GBC games).

  21. Re:Linux on Gamecube? on Gamecube Finally Plays GBA Games · · Score: 2

    Nope, PS2 is 32 megs. Gamecube is 43. 24 meg high speed + 16 meg slower speed + 3 meg video mem.

  22. Re:Good for them on Nintendo Fined $143m for Price-Fixing · · Score: 2

    Home Depot's business model is to oversaturate an area with Home Depots. With the area having more hardware stores than can be supported, the local stores close up shop. Home Depot then closes up some stores, leaving only a few Home Depots and no other hardware stores in the area. Operate at a loss long enough to drive everyone else out of business, then jump to massive profits when there's no one else left.

  23. Re:did you miss the /M ? on Microsoft: No Xbox for You! · · Score: 2

    Did you read the link I posted? All European GameCube games support PAL; PAL/M is optional. Past consoles only used PAL.

  24. Re:NTSC games run in PAL/M on modded Euro consoles on Microsoft: No Xbox for You! · · Score: 2

    Yes, the games have to be done differently. The GameCube supports both resolutions. Here's some info from ign

    Stop and think about it. NTSC and PAL run at different resolutions. Of course which resolution you use is going to make a difference on the game. Console games are designed to take the hardware to the limit. If you go and change the resolution on it, it's going to affect how you code the game. You might have to use low polygon counts or less effects.

  25. Re:yet another example on Microsoft: No Xbox for You! · · Score: 2

    Did a say *ANYTHING* at all about government legislation? NO. I stated Nintendo's reasons for different products. Microsoft is the one wanting legislation passed. And if you want to play Japanese games on a GameCube, all you have to do is move a jumper. The US & Japanese systems are 100% identical other than the position of that jumper (and maybe some stickers on the bottom of the console, I don't feel like checking if there are any).

    Also, Nintendo's prices are fairly close worldwide. I don't think it's unreasonable to complain that they charge $49.99 for a game in the US, whereas in Japan it sells for say $48.73. They round the prices to nicer numbers, that's about all.

    I'd say that > 90% of game players don't want to play a game in another language. I certainly don't mind waiting a few months for a version of the game I can understand.