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Console Games Sales Beat Out PC

ttol writes "In the Star Tribune, they write that "PC games fell 6.2 percent through the first 10 months of this year, making the first such decline ever." They go on to say that consoles will break record sales this year, and that there is a shift towards console gaming from PC. Is this due to the fact that there are now three major contenders (XBox, Playstation 2, Game Cube) and all the advanced features they offer (DVD ability on the first two etc)? I, for one, will continue with my Battlefield 1942 on my PC."

486 comments

  1. I wonder by Anonymous Coward · · Score: 2, Interesting

    Perhaps everyone's just switching to Linux and playing games on their console?

    1. Re:I wonder by Masa · · Score: 5, Interesting
      Perhaps everyone's just switching to Linux and playing games on their console?

      I did just that. I dot tired of fighting with Windows and video card drivers. After having serious problems with GTA2 and Unreal (I had to downgrade GFX drivers to be able to play GTA2 and then updgade the drivers to be able to run Unreal) I decided to start searching an alternative to my crappy PC hardware. I ended up buying PS2 and installing Linux to my PC. I've been very happy computer user ever since.

    2. Re:I wonder by LucidityZero · · Score: 1

      That was exactly the case for me. I wasn't really a concious effort, but I installed Linux, and quickly found myself playing more and more console games. My GeForce4 is going to waste (especially because I bought it RIGHT when it came out - what a waste of money) but, hey. I'm absolutely more pleased with my computing experiences (desktop/laptop AND console) this way.

      --
      Sig.i>
    3. Re:I wonder by FrostedWheat · · Score: 2, Insightful

      I did just that. I dot tired of fighting with Windows and video card drivers.

      Amen!

      I've done this myself.

      Do you find yourself using the console or the computer more now? When I had a lot more games on my machine I found I played more games than I do with the console. Maybe that's just me!

    4. Re:I wonder by Masa · · Score: 3, Insightful
      Do you find yourself using the console or the computer more now?

      I'm using my computer now as much as I used it before. But I'm playing more games with the console than I've used to play with the computer. The console has made playing games so much easier that it encourages me to play more. And at the same time, NOT playing with my computer gives me more time to do useful things with it and not to fight with driver dependencies. A win-win situation, I would say.

    5. Re:I wonder by Ashran · · Score: 1, Troll

      I as an avid PC freak / fan bought myself an XBOX due to the fact that Tony Hawks 4 is not out for the PC yet and might never be :p
      And I got sick of waiting for the new AMd / GeForce to upgrade my PC

      --

      Before you email me, remember: "There is no god!"
    6. Re:I wonder by Anonymous Coward · · Score: 0

      That's exactly what I've done. The PS2 is an appliance - so it is incredibly easy to use - even for my 5 and 7 year olds, plus it is also a DVD player. Pop a disc in, push the green reset button. It's that simple. The games are great, no crashes, no this video mode or that video mode, no driver problems, etc. etc. And... no MS. So yeah, it's technically a great solution and one that philosphically works for me too.

    7. Re:I wonder by Anonymous Coward · · Score: 1

      I dot tired of fighting with Windows and video card drivers.

      Lemme guess, you were one of those ATI zealots, right?

      Never had a single driver problem with nVidia on Linux or Windows.

    8. Re:I wonder by rseuhs · · Score: 2
      Actually, that's exactly what happened in my case. I even got my old Athlon650 with a Win98-install, but I don't even boot it anymore because it's just too much hassle. (And it can't run the newest games anyway and I won't reboot my main machine)

    9. Re:I wonder by Stalyx · · Score: 1
      Well sadly a lot of the games been created for the PC are not been ported to Linux on a decent time frame.... (read NWN - but I love bio ware so all love to them :p)

      Therefore people will continue to use Windows to play there computer games. But that problem will plague consoles as well.. I REFUSE to play my Counterstrike on a damn console... the mouse is soo much cooler than the... oh shit the bomb went off.... got to go back

      b13b430204,,,...

      Go Go Go!!!

    10. Re:I wonder by 13Echo · · Score: 2

      Switched to Slackware and bought a Gamecube. There are a few games coming from LGP that I am interested in though (like D2:DP and Majesty).

    11. Re:I wonder by sqlrob · · Score: 0

      I have - couldn't get Myst III to run under Windows (accelerated anyway) under Nvidia and I kept getting craploads of GPFs in DirectX with the new drivers that I never got before.

    12. Re:I wonder by mao+che+minh · · Score: 2, Insightful
      " Perhaps everyone's just switching to Linux and playing games on their console?"

      Just another person saying "me too". I don't like the idea of having to pay an arm and a leg for an inferior operating system that I have no control over, have to worry about licenses on my fucking home computer, and start juggling anti-virus software and personal firewall applications, just to play games. I used to do just that (albiet shortly), with Windows 98 and Redhat.

      But, I suppose I wised up. Now I just run RH 8 on my PC. No license fees, it was only $40 (yes, I do pay for my copies), and I don't need a bunch of other applications running on top of it just to keep me safe and running OK. As an added bonus, I get all of my productivity software for free or for much, much less.

      I no longer buy PC games unless they are Linux ports. I don't like any game company that only develops or licenses for the Windows platform. I know that they have to make a living, but fuck 'em, that's just my opinion. I have turned down jobs that pay more (in some cases $5,000 more a year) then I make now because the job entailed using Microsoft technologies or furthering their monopoly. If I, the little guy, can win out with my concious and reject a few extra thousand to prevent evil from spreading, then so can they. For games I now have my GameCube and my Gameboy Advance, and I'm happy.

      Food for thought: The GameCube with 2 games and the Gameboy Advance with a battery adaptor all together cost me far less then a copy of Microsoft Office and Windows XP would have - especially in the long run.

    13. Re:I wonder by Anonymous Coward · · Score: 0

      You are such a MOTHERFUCKING lame loser with NO BRAINS and cancer!

      DIE!

    14. Re:I wonder by Anonymous Coward · · Score: 0

      Is it just me? I find it extremely hilarious that open source pundit geeks buy into closed console systems. This just takes the cake.

      The whole concept of the console is that it isn't "open" at all. Anyone out there develop console games personally? No? Why not? Ever see many game mods for consoles? No?

      There's a bit of myth that Bill Gates said "Nobody will ever need more than 640k." Well these consoles embody just that philosophy. Fixed memory, fixed disk, fixed CDROM, fixed video. All game companies have to work within the same box. It is really hard for a game company to excel given the same fixed constraints that other companies have. Consoles are not a vehicle for driving technology, they are vehicles for driving the consumers to purchase. And people wonder why the IT sector is doing so bad. LOL!

      The fact that these consoles are being bought tells me that companies like Microsoft have a bright future ahead of them.

      I am infuriated that technical people buy into consoles. Two of my best friends, who are programmers and like linux, bought not one, but at least two different console systems. To top it off they end up paying out the butt for those games. I wanted to kick their asses! I no longer take any of their open source, linux, rantings seriously. They just don't get it.

      I can only hope that really innvovative game companies like ID will choose to continue to develop for the PC platform. Maybe the same thing that happened when Doom 1 arrived the first time will happen over again.

      Yes, people are sheep. Er, no, people are like lemmings, even open source geeks. Buy a PC and learn how to program you ignorant droids!

    15. Re:I wonder by RestiffBard · · Score: 1

      thats exactly it. Don't mark me as redundant this is ust another mark in the "I use linux and play games on my PS2" column.

      --
      - /* dead coders leave no comments */
    16. Re:I wonder by Anonymous Coward · · Score: 0

      Preach it, brother.

      It's ridiclous that folks here will bitch all day long about MS Windows -- a documented system that doesn't cost a dime to develop for -- and then run off and endorse closed systems that requires you to sign your soul over to the vendor.

      Personal computing is on it's deathbed. I sometimes wonder if all this Linux/Freedom talk is bullshit, and folks here are really just rallying for the BOFH-controlled dumbterminal Unix timesharing era.

    17. Re:I wonder by Anonymous Coward · · Score: 0

      Yeah, that's what I've been saying all this time. The Linux console is the ultimate gaming console! Nethack players tell it how it is!

    18. Re:I wonder by petsounds · · Score: 1

      I've thought about this lately. Perhaps Microsoft's XBox strategy of making PC games easy to port will actually backfire on them, and indirectly cause a lot of people to switch from Windows to Linux. After all, the majority of home users are only interested in surfing the web, checking e-mail, and playing computer games. And most of the people who would like to switch to Linux but haven't do so because of the games available for Windows. But if they can buy an Xbox and play the big PC titles on their console, what reason do they still have to stick with Windows?

    19. Re:I wonder by NanoGator · · Score: 2

      "Perhaps everyone's just switching to Linux and playing games on their console? "

      I don't think that's a significant bite out of the PC gaming market. Frankly, it's trivial to dual boot Linux and Windows.

      You'd think the PC market would be better. You can go download demos and try out the games. You have some of that capability with consoles, but the experience is far superior on PCs.

      The real reason is that the PC market is so saturated that few companies are willing to take risks and make *gasp* interesting games.

      Think about it, you have three choices on PC:
      - Shoot people
      - Move tanks around and blow shit up
      - Walk around and develop magic abilities.

      You have more choices on console
      - Save the princess
      - Drive karts around

      Console games are just much more interesting. The only thing really making the PC game market interesting today is the mod community.

      --
      "Derp de derp."
    20. Re:I wonder by Xenographic · · Score: 1

      Heh, I actually still play all my old console games on the computer (see sig) :]

    21. Re:I wonder by CronoCloud · · Score: 1

      Maybe some of them are playing games AND using Linux on their console. :-)

    22. Re:I wonder by Da+VinMan · · Score: 2

      what reason do they still have to stick with Windows?

      Work. Granted, OpenOffice, Evolution and other products make working without Windows + Office very do-able, but what possible reason does John Doe have to switch to Linux when he's already well trained on Windows, and it's paid for already, and it's already running and works fine thankyouverymuch.

      Let's face it, Windows has inertia, and a LOT of it. The average user will not switch to another OS unless they have to.

      --
      Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
    23. Re:I wonder by byron150 · · Score: 1

      Do you have ATI or Nvidia? If you have ATI then your problem is probably more a result of really shitty driver support from ATI. I haven't seen them put out a set of drivers that have worked, hands down, for everything you do. Not since the ATI Rage days at least. Ever since the Radeon's came out they've had nothing but problems with their drivers and windows. So perhaps linux solved your problem, and good for you in embracing a new OS but don't be so quick to place the blame on microsoft(Although they probably deserve it for something else just as sleazy). If you had an Nvidia card then rock on with you and down with windows blah blah blah. But IIRC GFX drivers were ATI's brainchild(cough).

      --
      -Never believe in the end of something great, send it to sub-committee for further study!!! - ME
    24. Re:I wonder by nickthisname · · Score: 1

      now that's a serious reply from a true Bill Gates fan.

    25. Re:I wonder by Masa · · Score: 2
      Do you have ATI or Nvidia?

      No, I had a Voodoo graphics card.

      And Linux actually made things to work better. I felt that under the Linux, the Voodoo cards were better supported than under the Windows. I'm not blaming Microsoft (entirely, anyway). A big part of the problem were those shitty drivers offered by the 3dfx.

      And this happend a few years ago, sometimes in the late 90's. I've been using Linux as an only option for a quite a long time now.

    26. Re:I wonder by byron150 · · Score: 1

      Ah...I can't really comment on that so much. I loved 3dfx back in the day. But when I got my V3 3500 and it wouldn't work right at all I was pissed off. It took me forever to figure out that if you wanted games to run the right way you had to step down your color resolution from 32bit to 16bit in Windows. As far as gaming is concerned though, the only reason I still use windows is because of the games....how did you get around the lack of support for gaming in linux? I'm an avid player of SOF2 and I haven't seen a copy for linux yet......and you'll forgive me but Wine has failed to impress me so far. Good that you were able to make the switch though. The other thing that pissed me off about 3dfx is that they used their own version of gl.....they couldn't just use open GL like everyone else. SOF2 doesn't support miniGL.

      --
      -Never believe in the end of something great, send it to sub-committee for further study!!! - ME
    27. Re:I wonder by Masa · · Score: 2
      how did you get around the lack of support for gaming in linux?

      Well, I bought a Play Station 2. I admit that it doesn't has same variety of games as a PC has, but it fullfills my needs.

      and you'll forgive me but Wine has failed to impress me so far.

      I wouldn't even dream of playing Windows games under the Wine. I've tried, but I can't even get installers of my PC games to work. And to tinker with the settings of the Wine is too much hassle for me. That's why a gaming console is best choice for me.

  2. Well, DUH! by MonTemplar · · Score: 5, Insightful

    Given that a console costs a fair bit less than even the most basic PC, and is lot easier to look after (no BSOD or GPF on a console - yet), this should be filed under 'no-brainer'...

    --
    -MT.
    1. Re:Well, DUH! by yobbo · · Score: 4, Funny

      You have never walked past an XBox display in the Mall, have you =)

    2. Re:Well, DUH! by tigress · · Score: 2, Insightful

      I agree. However, there's also the fact that console games cost a lot more than PC games. I personally would rather buy a game for my PC instead of buying the same game for my PS2, at a 50% higher price.

      It all depends on the game though, I usually enjoy playing the kind of games that require a mouse. Other kinds of games will not do with a mouse at all, and those I'd rather play on the console.

      Not having read the article, I assume that the sales are counted in dollars and not in units sold, which makes it even more likely that console games (more dollars per unit) will sell better than PC games. =)

    3. Re:Well, DUH! by cicatrix1 · · Score: 5, Funny

      Uh, you're wrong. New console games and new PC games almost always cost $50 on the nose. If anything, PC games are breaking the trend and getting more expensive, especially if you go for the fancy "Collectors Edition" so you get a shiny box and an arm patch or something.

      --

      I know more than you drink.
    4. Re:Well, DUH! by tigress · · Score: 5, Informative

      FIFA 2003, PC: $39.99, PS2/XBOX/GC: $49.99.

      Harry Potter and the Chamber of Secrets, PC: $29.99, PS2/XBOX/GC: $49.99.

      The Two Towers, PC $29.99, PS2/XBOX/GC: $49.99

      Though, I'm quite sure you're right about PC games getting more expensive. On the other hand, PC games don't have to pay license fees to Sony, Microsoft or Nintendo.

    5. Re:Well, DUH! by Ed+Avis · · Score: 2

      If PC games are cheaper, does it make sense to put Windows on your XBox? Do the Xbox versions of games run noticeably better than the PC versions on the Xbox hardware?

      (Not to mention using Linux and WineX... but the compatibility wouldn't be so good.)

      --
      -- Ed Avis ed@membled.com
    6. Re:Well, DUH! by Anonymous Coward · · Score: 0

      $49.99? Im paying the ass raping equivilent of $79.99(£49.99!) for games over in the UK!

    7. Re:Well, DUH! by MonTemplar · · Score: 4, Funny

      You have never walked past an XBox display in the Mall, have you =)

      I have. Maybe they're only shipping over QA'd XBoxen over to Europe, and selling all the others to you guys Stateside. :)

      MT.

      --
      -MT.
    8. Re:Well, DUH! by wheany · · Score: 3, Insightful

      I personally would rather buy a game for my PC instead of buying the same game for my PS2, at a 50% higher price.

      And how many more console games can you afford to buy with the difference in prices between a gaming computer + operating system and a console?

    9. Re:Well, DUH! by lightspawn · · Score: 5, Informative
      Given that a console costs a fair bit less than even the most basic PC, and is lot easier to look after (no BSOD or GPF on a console - yet)...

      The PS2 and 'cube have no hard drive to let games mess with other games, but that's not the case for the xbox. The lord of the rings title was shipped with a game-freezing bug.

      Here's my favorite part:
      Microsoft's solution to the Xbox cinematic bug is to have users remove The Lord of the Rings from the hard drive, install three other games, and then reinstall The Lord of the Rings.


      No word yet on whether Microsoft will send free games to new Xbox owners with less than three other games.
    10. Re:Well, DUH! by martingunnarsson · · Score: 1

      Me and my friend saw a PS2 bluescreen at CeBIT 2001. I took a blurry picture of it just before a Sony employee got there and reset it.

      --
      Martin
    11. Re:Well, DUH! by Jace+of+Fuse! · · Score: 4, Informative

      I've never seen a XBox anywhere with a Blue Screen of Death. In fact, I'm not sure it can blue screen. It does have a green error screen normally realted to disc errors, though.

      I've seen PS2s and GCs do the same thing. I've bought PC games that were scratched out of the box and failed to install, too. I've also seen PCs, PSOnes, Dreamcasts, and even DVD players overheat.

      Your statement, while funny, is really just FUD. The XBox isn't any more crash-prone than any of the other consoles. It's certainly less crash prone than any computer system being used for games, and that includes both Linux and Mac systems. (Mac fanatics, yes, I've seen your precious Macs crash.)

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    12. Re:Well, DUH! by gl4ss · · Score: 2

      good luck running non-stripped down version of windows on 64mbytes of mem.(oh yeah, and running new pc games on xbox's cpu/gpu)

      --
      world was created 5 seconds before this post as it is.
    13. Re:Well, DUH! by egreB · · Score: 2

      You're probably right, but the XBox runs AFAIK a stripped down version of the Windows 2000 kernel. I've seen Windows 2000 go down in blue screens, to theoretically it can go BSOD. Though I'm quite sure that Microsoft actually has QA on both games and console. There's certainly less a number of things that can go wrong on a console.

    14. Re:Well, DUH! by Ed+Avis · · Score: 1

      Well yeah this is what I was asking: if games developers have to optimize the code to run on the Xbox hardware, does the work they did on that carry over to the PC version? Or are the PC versions of games always more bloated, so that a PC with equivalent spec to the Xbox would always have worse performance?

      --
      -- Ed Avis ed@membled.com
    15. Re:Well, DUH! by Anonymous Coward · · Score: 0

      I'll counter that with "FIFA 2003", "Harry Potter and the Chamber of Secrets", and "The Two Towers" all being available for rental in their console formats.

      I agree that console games are too expensive, but one doesn't have to buy them to play them, unlike their PC counterparts...

      -John

    16. Re:Well, DUH! by stratjakt · · Score: 2, Insightful

      You only pay that if you just 'gotta have it' on release day. Within a month you can find new titles for 20 bucks or so, and if that fails you can find 'em used.

      It's still much cheaper upfront. 199 for an (xbox/ngc/ps2) vs 2000$ for a PC thats been stickered 'gamers pc'.

      Another big factor is the ability to go to blockbuster and rent the games. You just can't do that with PC games, and unless your hardcore into the scene, you pretty much take a 30$ crap shoot at Best Buy when you pick one out.

      --
      I don't need no instructions to know how to rock!!!!
    17. Re:Well, DUH! by the_2nd_coming · · Score: 0, Troll

      reason I do not want the XBox...Why shoudl I have to install a damn game?....if I havea hard drive, it should be formated already to work witht he game to save games, load prefs, add crap of the web to the game like mods. I should not have to install the dame game.

      --



      I am the Alpha and the Omega-3
    18. Re:Well, DUH! by Anonymous Coward · · Score: 0

      In regard to the Gamespot article, I noticed this interesting piece...

      "In the Mines of Moria, there is a large open room with an orc in it. When the player approaches the door to the northeast, Gandalf informs the player that the passage is blocked and that the player must go deeper into Moria. At this point, the player should save the game. If the game freezes, the player should reload from the saved game, walk toward the doorway that causes the glitch and push the Start button right before the screen fades. If the player does this correctly, the save menu appears as the screen is fading. Save the game, and then continue the game. The game will continue with the player on the other side of the doorway, and the player will be free to move. It is very important that the player pushes Start as he or she walks toward the doorway and the screen is fading."

      I think it's safe to say that this is probably the world's first ever Game Boy Advance "patch"

    19. Re:Well, DUH! by gl4ss · · Score: 4, Interesting

      i think of the xbox versions as 'stripped down'.
      the optimizations should carry over pretty well.

      but pc will be 'more bloated', higher resolution texturemaps, models more detailed & etc, because (almost) nobody excepts the gameplay to be smooth with 128mb(giving fullblown windows up to 64mb), also you'll figure out faster if the texturemaps are lores(higher resolution, looking 40cm from screen..), so the game dev's can make more detailed models and texturemaps because that's what gamers seem to want..

      there is (apparently) some codetricks they could use with xbox and not with pc, since (i heard from a guy in the docks wearing blue pyjamas) they can interface directly with the gpu for trickery, which is not possible on windows drivers(and has little point since it would work with only 1 card).

      afaik they don't use any trickery like this yet on published games and i doubt they ever will because ms could just decide to change the gpu and then all games relying on it to be the same would be fscked.

      --
      world was created 5 seconds before this post as it is.
    20. Re:Well, DUH! by Anonymous Coward · · Score: 0

      Just a FYI but for any sort of level headed individual, saying "your precious Macs" in a presumptious tone causes people to think your a fucking idoit.

    21. Re:Well, DUH! by Dan+Guisinger · · Score: 1

      You are an idiot. You don't install games.

      Games are designed to cache their levels on the hard drive for faster loading.....and the xbox will cache the last 3 games played.

      When does it cache the data? When you play it for the first time...or atleast the first time since its cache was deleted. It installs the data without you even knowing, the only way you could possibly know, for example with Halo, is an extra 5 second load screen that you get used to not seeing if you play the game frequently.

      That way the XBox is not dependent on CD-ROM access speeds to load levels, and thus we XBox gamers experience faster loading times overall than PS2 and GC gamers.

    22. Re:Well, DUH! by Ed+Avis · · Score: 1

      Right. I understand. Maybe with PC buyers being more reluctant to upgrade to the latest hardware (since a 300MHz box is adequate for everything except games and hardcore graphics stuff) it would make sense for the game developers to keep their stuff working on lower spec PCs, at least if the work has already been done to make the game run on the Xbox. OTOH, probably people who don't upgrade their PCs don't buy new games either.

      --
      -- Ed Avis ed@membled.com
    23. Re:Well, DUH! by RAMMS+EIN · · Score: 1

      I think crashes are usually caused by faulty software rather than faulty hardware. In that light, speaking of XBoxen being more or less prone to crashes than PS2s is really meaningless.

      Consoles tend to be more stable than PCs for a number of reasons. First off, console hardware isn't quite the jungle that PC hardware is, with numerous vendors shipping flaky hardware and/or buggy drivers. A similar argument goes for the software that runs on consoles. As I understand it, there is less software for consoles than for PCs because software houses pay the console manufacturers for the right to write software. (Oops...somebody call an ambulance for RMS, quick!) Finally, consoles typically run one game at a time, whereas PCs typically run several apps at the same time these days. In one word, consoles crash less because they KISS.

      --
      Please correct me if I got my facts wrong.
    24. Re:Well, DUH! by Datafage · · Score: 1

      Can add NFS6 to that list:

      PC: 39.99
      PS2: 49.99

      --

      Nicotine free Amish .sig.

    25. Re:Well, DUH! by Beowulf+Smith · · Score: 1

      Well, they make these things called "DEMOS". Now, they're fairly new, so maybe you haven't heard of them. Anyway, they'll take my PC (AMD powered and home built, of course) when they pry it from my cold dead hands.

      --

      The object of war is not to die for your country but to make the other bastard die for his. - Gen George S Patton
    26. Re:Well, DUH! by Anonymous Coward · · Score: 0

      XBox does run hotter than a PS2 or Game Cube though. It is well-documented that it has insufficient cooling.

    27. Re:Well, DUH! by Anonymous Coward · · Score: 0

      I have played the same game on an xbox and it doesn't seem to load faster.

      For my money, the hard drive is a liability, it's the first thing that will break, take my word for it.

    28. Re:Well, DUH! by zerocool^ · · Score: 2

      Hey.

      How about this?

      Green screen of death.

      ~Will

      --
      sig?
    29. Re:Well, DUH! by Phil+Wilkins · · Score: 2

      X-Box fanboy calls anyone daring to criticise his beloved console, an idiot. MSNBC news at 11...

    30. Re:Well, DUH! by Anonymous Coward · · Score: 0

      and thus we XBox gamers experience faster loading times overall than PS2 and GC gamers.

      Haven't seen it, myself. The PS2 certainly has some shoddily slow-loading games, but I've not yet seen a single title on Xbox beat the cube for load times.

      Add this to the gamecube's seriously superior controller, and it seems clear to me which device was designed by gamers for gamers.

      The Xbox controller isn't as bad as Penny Arcade make out (size-wise) but it sure as hell is horrible to actually play with. Six buttons with rotten response, all the same size and far too close too each other? pheh. However, games that don't (or barely) use the buttons are great to play.

    31. Re:Well, DUH! by dalangalma · · Score: 1

      You mean an error message in the XDK (XBox Development Kit)? So? It's the dev kit. It's there so they can get bugs out. While I've seen XBox dev kits crash on development builds of games, I've never seen a consumer XBox crash on a consumer gamer. I've crashed a GameCube twice with Metroid Prime, however.

      Just more FUD, people. Move along.

    32. Re:Well, DUH! by NanoGator · · Score: 2

      "FIFA 2003, PC: $39.99, PS2/XBOX/GC: $49.99.

      Harry Potter and the Chamber of Secrets, PC: $29.99, PS2/XBOX/GC: $49.99.

      The Two Towers, PC $29.99, PS2/XBOX/GC: $49.99

      Though, I'm quite sure you're right about PC games getting more expensive. On the other hand, PC games don't have to pay license fees to Sony, Microsoft or Nintendo. "


      That's not licensing, that's supply and demand. Look at what the Two Towers has to compete with on the PC vs. the Console.

      --
      "Derp de derp."
    33. Re:Well, DUH! by willoc · · Score: 0

      DUH? Do your pants hurt?

    34. Re:Well, DUH! by Anonymous Coward · · Score: 0

      Umm, that's a message from an SDK (XDK in this case) isn't it?

      00

    35. Re:Well, DUH! by Control-Z · · Score: 2

      PC games are generally $10 to $15 cheaper than console games. That's why I don't have a console (well, other than a Dreamcast after it tanked and the games were $5 to $20)

      Also, although PC games can technically be superior in nearly every way, PC games are starting to suffer from "console portilitus." More and more games are being created to run on two or more platforms, and the PC gets a quickly ported version that doesn't address many of the advantages a PC *should* offer. As an example, Need for Speed Hot Pursuit 2 was actually much worse on the PC than the PS2, except for the graphics. The PC version doesn't even have a replay system, unless you want to see the whole replay in the "behind the car" view.

    36. Re:Well, DUH! by samdu · · Score: 2

      I have seen XBoxen at a crash screen (not a bad disc screen) notifying the owner (the store in this case) that there was a problem with the console and to return it to Microsoft for repair.

  3. ease of use by daisychain · · Score: 2, Insightful

    Console gaming is more consistant, easier to "get in the game" and now online.

    1. Re:ease of use by joshsisk · · Score: 1

      Ever Played Tony Hawk 4 or Grand Theft Auto : Vice City? Both have depth and playability.

  4. Its all about ease by EGSonikku · · Score: 5, Insightful

    A console (depending on which) will run you $150 - $200. 1/2 the price of the hottest PC video cards alone. There is no installing, no tweaking, put in the game and go. You simply cannot beat a console for ease of use. Not to say anything is wrong with PC gaming but Mom and Dad arent going to buy thier kid a $2000 PC when they can pick up a GameCube with Metroid for under $200, and it still looks *damned* good. When all ya need to worry about is 640*480 and identical hardware, life is much easier on the developer as well.

    --
    - "Scientia non habet inimicum nisp ignorantem"
    1. Re:Its all about ease by moonbender · · Score: 1

      $2000 PC? Riiight.

      (In case anyone doesn't get it: That price is wildly exaggerated. PCs certainly are more expensive than consoles, but not that much more expensive. $1000 would be more fair an estimate.)

      --
      Switch back to Slashdot's D1 system.
    2. Re:Its all about ease by silvaran · · Score: 5, Informative

      all ya need to worry about is 640*480 and identical hardware

      Some TVs have 1080i (high-resolution). Others support widescreen (available on some games). Some games are available on multiple platforms. You have to get it right the first time, because you can't release patches later. If your game pushes too many polygons, you can't simply increase the minimum requirements. There is a plethora of input devices and such available on the market for each console. You can't develop games on the same hardware that they run on. There are various display formats available depending on your region (NTSC, PAL, etc).

      So yeah, there's a little more to worry about than just 640x480 and assuming everyone's running an identical setup.

    3. Re:Its all about ease by Anonymous Coward · · Score: 0

      *very* little more to worry about, i'm sure they don't give a flying fuck about the few tech nerds who own that crap. and btw, xbox supports those higher res, and maybe 2-3 games are how many use it. shows how great the demand is eh.

    4. Re:Its all about ease by Chanc_Gorkon · · Score: 2, Insightful

      Not if you play games man. You need a Beefy PC to play the latest games like Neverwinter Nights. Just TRY to play that game on a 1000 dollar pc. Oh it will run, but your frame rates would suck. I think even a 2000 dollar PC would be not as good although you may be able to get it smooth.

      --

      Gorkman

    5. Re:Its all about ease by Anonymous Coward · · Score: 1, Informative

      'You can't develop on the same hardware that they run on'??? Where are you getting that from?

      Technically it might not be the same hardware (it's a devkit), but functionally it's 100% the same. During the entire development period you will be on this machine, you will not 'suddenly' have way to many polygons. You always know how your game will work on exactly the hardware it will be run on.

      TVs supporting 1080i or widescreen are only relevant if a game chooses to support that (in which case they introduce just a single extra testing sceneria.)

      Consoles really are that simple from a development and compatibility standpoint, which is certainly a good thing.

    6. Re:Its all about ease by DrEldarion · · Score: 5, Informative

      Buh? What on EARTH are you talking about? NWN Will run INCREDIBLY on a $1000 PC. It's been a while since you priced components, hm?

      ECS K7S5A Motherboard - ~$50
      Athlon XP 1800+ - ~$80
      GeForce 4 TI4200 - ~$150
      512MB (quality) DDR RAM - ~$150
      HD - ~$100
      CD-ROM - ~$20
      Case - ~$50
      Speakers - ~$30

      $630, not including monitor, keyboard, and mouse, and this system will run basically anything you throw at it. (I have basically the exact same system, with PC133 instead of the DDR RAM, and I can run any game I've run across in 1600X1200 full detail)

      -- Dr. Eldarion --

    7. Re:Its all about ease by CheeseCow · · Score: 1

      They get the specs from Nintendo, Sony or Microsoft, and just do what the sheets say? I mean if there are any diffeculties, it is for the ones who makes THE CONSOLE, not the people who creates the games. Baka.

    8. Re:Its all about ease by Hott+of+the+World · · Score: 2

      Merry Christmas Sir.
      Here's something so much better.

      Let me cite the link for the less click-happy of the readership.

      P4 2.4 GHZ
      512 Megs Ram DDR-333
      80 gig HD
      DVD 16X
      CDRW 48X

      without shipping its $779
      With its $838
      little less that a thousand, but we can still see that it costs leaps and bounds more than a console.

      But I would rather play new demos for free than have to save up for a new game (dont start with Blockbuster, I will never pay to try a game)

      Of course, I love computers more as a MP3/DVD/ONLINE GAMING machine because the options are so much better for the PC. Thats why it costs a freaking huge amount.

      --
      | - | - |
    9. Re:Its all about ease by dkhoo · · Score: 1, Interesting

      I agree with most of your points. However, I must take issue with the idea that console gaming is cheaper than PC gaming. While it is true that the hardware cost of consoles are subsidized, there is one big element that most people seem to miss: the price of the TV set. I do not own a TV set, nor do I watch TV. For me to play console games at all would require me to buy one. They are NOT cheap, since you typically sit further from a TV set than from a computer monitor and have to buy a bigger one to get the same field of view. This tips the price of a console over that of a decent (not cutting edge) gaming PC. I realize that I am in a minority here, and that for most people the TV set is a "free" commodity that the console makes use of. However, I think it is equally fair to say that a PC is a "free" commodity that PC games make use of, since I need my PC for work. If anything, a PC represents ZERO additional cost for many people nowadays, since they need one anyway. This does not even take into account the generally higher price of console games. The licensing fees are, after all, how they manage to subsidize the initial cost of the console. There is no free lunch.

    10. Re:Its all about ease by Eccles · · Score: 1

      You need a Beefy PC to play the latest games like Neverwinter Nights. Just TRY to play that game on a 1000 dollar pc.

      It won't run on the P4/2.4, 512 MB RAM, GeForce4 4200 I got for under $900 without monitor from Dell a couple of months ago? And that's with a sound card upgrade and firewire card.

      I love the ease of setup of the consoles, but the PCs still look better on the best games due to the higher monitor resolution. Consoles also are better for multiplayer. (But they stink for posting to /. ...)

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    11. Re:Its all about ease by Eccles · · Score: 1

      Some TVs have 1080i (high-resolution).

      Do any TVs actually have 1080 horizontal lines? Even the high-end plasmas I've seen top out at 768. Unless maybe you're using an Apple LCD cinema display as a TV...

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    12. Re:Its all about ease by sciion · · Score: 1

      I have a similar problem in the my computer monitor is far superior to my TV monitor in terms of graphical quality. Thus, my PC is a better platform for gaming.

      Pikmin can't be played on small, twenty-year-old tv's, *sniff*

    13. Re:Its all about ease by joshsisk · · Score: 1

      Most people have TV sets and it's something you can buy once and use for ten or more years... Try buying a computer and trying to play new games on it even three years later without upgrades.

    14. Re:Its all about ease by nelsonal · · Score: 1

      I also do not have a television. but thought that I should point out to you that there is a nice adapter that connects your console to a VGA monitor. The platform specific ones that plug into the box directly usually display better than generic ones that adapt the video plug to a VGA connector. I haven't gotten a console yet, but there just isn't anything for the PC that competes with Gran Turismo, if you know of something, please save me the price of a console.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    15. Re:Its all about ease by Chanc_Gorkon · · Score: 2

      There's your key. Most of the place I see will say oh you can get a PC for 1000. What happens if you need a monitor too? Also your experience will suck on those machines because you probably cheaped out on something. Maybe you are still using that three year old monitor and things like that. So maybe if you had a decent monitor and had some parts laying around, maybe you could build a decent PC for 1,000 that will run that game acceptably at a good resolution (640x480 just looks horrid to me.....). Then you get on the net and half the guys on there have the latest P4 with a ATI 9700 Pro, a highspeed connection, tons of ram and lots of drive space (not relavant, but I am sure they do have alot) will kick your ass! My point is to have "fun" and play with zero problems you have to spend alot. To play single player, yeah you can have fun but isn't it more satisfying to play a networked game.

      --

      Gorkman

    16. Re:Its all about ease by EGSonikku · · Score: 0, Redundant

      Still:

      $630 > $200

      And Mom and Dad gonna build a system? Doubt it, they do thier pricing at Dell.com ;-)
      And lets be honest Parents / Non-geeks probably make up 90% of the market these days.....

      --
      - "Scientia non habet inimicum nisp ignorantem"
    17. Re:Its all about ease by EGSonikku · · Score: 1
      I believe there is _one_ xbox game that supports 1080i (and the homebrew Quake II port), most others just go for 480p due to memory constraints.

      And the identical h/w was meant more for the console itself, you don't need to worry what video card someone has in thier PS2 or if thier GameCube's motherboard needs a new BIOS flash to play Zelda.

      "If your game pushes too many polygons, you can't simply increase the minimum requirements."


      That's a good thing!
      --
      - "Scientia non habet inimicum nisp ignorantem"
    18. Re:Its all about ease by lucifuge31337 · · Score: 2

      While it is true that the hardware cost of consoles are subsidized, there is one big element that most people seem to miss: the price of the TV set. I do not own a TV
      Most people don't "seem to miss" it. It's a given that most people own a TV. You're just a freak. And most likely one who thinks he's better than everyone else because of it.

      --
      Do not fold, spindle or mutilate.
    19. Re:Its all about ease by br0ck · · Score: 1

      What happens if you need a monitor too?

      For consoles, it's also quite expensive to upgrade from that 21" fuzzy unplayable piece of crap television to a TV with 1080i and widescreen capabilities. PS2 games look fuzzy on my TV (not to mention the headaches from the refresh rate), but PC games look great on my refurb 21" .26 monitor that I got for $200. Try comparing prices of HDTV to the prices of decent 21" monitors.

    20. Re:Its all about ease by spike+hay · · Score: 2

      Still:

      $630 > $200


      There's no doubt that console gaming is cheaper. But my computer can pump out UT2K3 at 1600x1200, which is significantly better than the NTSC rez of consoles. I know, yeah, you sit farther away from the tv, so it doesn't look all pixelly. But that means the picture is smaller and harder to see.

      But I sit a foot or two away from my monitor. That makes it the equivalent of a huge bigscreen tv, since it covers a huge field of my vision. Consoles just can't compete with the great picture of a computer game. Also, many computer games have much better graphics than consoles. Consoles simply cannot pump out the graphics of computers.

      One more thing, everyone (at least everyone reading /.) already has a computer. In all likelihood, it is very capable of playing such games as UT2K3 or Q3A. If you already have the necessary hardware, what's the point of buying a special console just for gaming?

      --
      If you don't understand any of my sayings, come to me in private and I shall take you in my German mouth.
    21. Re:Its all about ease by spike+hay · · Score: 2

      Consoles also are better for multiplayer. (But they stink for posting to /. ...)

      The xbox is great. Hook up up to four with cat5 and you have an instant lan party. But, you've got four people on each tv screen, which sucks.

      Consoles suck for internet play. Yes, with the xbox you can play online, but you have to pay to do so. On a PC, I can fire up UT and browse thousands of servers, or set up my own server with any damn mods I want. (You can't mod console games, of course)

      Internet play is just better with PCs.

      --
      If you don't understand any of my sayings, come to me in private and I shall take you in my German mouth.
    22. Re:Its all about ease by Beowulf+Smith · · Score: 1

      You are not playing games on your television, you are playing games on your console. Try playing a Sega Genesis game on your X-Box and see how far you get. Your assertion is nonsense. I have MONITORS that are 7 or 8 years and that work fine.

      --

      The object of war is not to die for your country but to make the other bastard die for his. - Gen George S Patton
    23. Re:Its all about ease by symbolic · · Score: 1

      Also, the day that little Johnny can do his homework on a console, read the e-mail sent to him by his Aunt Phoebe, surf the net to gather information for school research projects, create cute but meaningless doodles using his favorite paint program, or produce a reasonably good-looking flyer to advertise his lemonade stand, then I'll be sold on consoles. The funny thing about this is that if one opts to buy a console, they'll probably have to buy a PC as well, whereas if they just go for the PC, they've got all that they need.

    24. Re:Its all about ease by joshsisk · · Score: 1

      Did you even read the parent? My assertion isn't nonsense - the parent poster said a hidden cost of consoles was the TV. I pointed out that A) most people have one and B) once you buy one, you can use it for every console you buy for the next one or two decades.

      You might be able to use your computer monitor for 7-8 years, but you will have to buy a new top of the line machine every 2 years to keep up with the high end PC games (unless you're just playing the Sims or Rollercoaster Tycoon).

      My Wega will still work great when the PS3 comes out. You might be able to re-use your current monitor when Doom 4 (or whatever) comes out, but I doubt your computer will be able to hang without serious upgrades or replacement.

      Buying a new console every generation is less expensive than buying a new computer, since high-end video cards _by themselves_ cost more than a console, AND they come out with nextgen video cards much more often than they do nextgen consoles.

    25. Re:Its all about ease by Beowulf+Smith · · Score: 1

      I did in fact read the parent. However, I was merely commenting on the reply to the parent that falsely compared Televions to computers.

      The problem is you are not taking into account quality of gaming

      Many of the games for the PS2 (note: I say many, not all) could have been made for the PS1, in other words, they show absolutely no innovation or use of newer technology. The same cannot be said for the hypothetical Doom 4. The reason it will require much more powerful hardware is that the game will BE BETTER (in terms of graphics and features, I can't say the same for game play, but that can be said with just about everything). So you can keep your PS2, where you can play 100 new games that look like PS1 games, and I'll just spend that extra $150 to keep my machine running. An upgrade cycle of every 2 years is not that bad, especially since you don't have to replace everything. I can spend a couple of hundred dollars every year and half (which really isn't that much to me at least, and I make barely over minimum wage at the University I attend, and no, I don't live with my parents) and keep my PC cutting edge (though not bleeding edge).

      I suppose it is really a matter of taste, but if I want bland graphics and repetitive game play, I'll just wait until the crappy console games are ported to PC, or use an emulator

      --

      The object of war is not to die for your country but to make the other bastard die for his. - Gen George S Patton
    26. Re:Its all about ease by Perdition · · Score: 1

      plus games, controllers, a screwdriver, a new card every three weeks, a rosary to fend off bugs and crashes, the outside hope that Dad isn't on the thing & Mom isn't on the thing, a firm grasp of what havoc default installs of games bring to a home system, the ability to maze your way through menus and icons, friends who all truck over to your house to play or a VERY portable box that is suddenly over at Timmy's and can't seem to generate a spreadsheet for Dad, a grasp of what upgrading security patches does to your games, a nice, safe internet connection...

      Console: plug, play, pack, port, plug, play...

      I'll spend the 200 bucks every time

      --
      Windows XP SP2 told me to install third-party software that prevents viruses and protects stability... I chose Ubuntu
    27. Re:Its all about ease by Anonymous Coward · · Score: 0

      what's the point of buying a special console just for gaming?

      Well, you might be someone that likes to play games.

      1) Exclusivity - there are games you can't get (or can't get timely enough) on PC. Soul Calibur 2, Super Mario Sunshine, Metroid Prime, Ratchet and Clank... GTA3 was one of these a few months ago, and vice city is in that situation now.

      2) Stability - a game tested on console Y will work on 98% of all other console Y's without any modifications. Also, with no way to patch games after they're out, and only a slim selection of hardware configurations, developers can and do test longer and harder before releasing their game. This is not true on PC, and never will be due to the myriad ways to build one.

      3) Time factor - Bring home a console game, stick it in the drive, and you're playing in five minutes. Bring home a PC game, wait for it to copy something like 650 - 3000Mb, with a brain dead setup program that makes you swap CDs twice as many times as you should need to, then scour the net for the patch that makes it playable, and then, MAYBE, it will run for a while before crashing (Ok, this is not typical of ALL PC games, but it's common enough)

      4) Rentals - stores are more willing to rent console games than PC games (by rent I mean, rent TO people). A company that rents out PC games probably rents out a given game to any given customer exactly once, at which point it becomes a pirate copy. Although many people do this with PS1 games, fewer have the capability to do this on the three current consoles.

    28. Re:Its all about ease by Anonymous Coward · · Score: 0

      >Many of the games for the PS2 (note: I say many, not all) could have
      been made for the PS1, in other words, they show absolutely no
      innovation or use of newer technology. The same cannot be said for the
      hypothetical Doom 4. The reason it will require much more powerful
      hardware is that the game will BE BETTER (in terms of graphics and
      features, I can't say the same for game play, but that can be said
      with just about everything).
      >
      >
      Bullshit. Domm is Doom is Doom. There's absolutely nothing new going on with it and only a total fool or liar would claim otherwise. On the other hand you do see all sorts of new tech with PS2 games. Take cell shading and other such things. Take a look at "War of the Monsters" for the PS2. What kind of PC hardware would you need to pull something similar off with the PC?

    29. Re:Its all about ease by dynoman7 · · Score: 1

      Here's something so much better.

      Ya'll can save some $$$ by...
      A. Building one yourself (you might just learn something by supporting yourself)
      B. Building with AMD (best bang for buck ->.- period)
      C. Don't do stupid things to the final product it just wastes coins and bills on things that make you feel better at a lan party (adding a window and three light tubes does not make you frag any better than my little brother back in Ohio)
      D. Build a system for the future and you will be happy for years to come because you made an extra effort up front to invest in products that can be upgraded. Take a look a my latest box creation... will last for years to come.

      http://secure.newegg.com/app/WishR.asp?ID=200932

      I built another one for a buddy of mine recently. Cost about $1k but it was what he wanted for the future ...not today.

      For mom, I would get her one of these little bad boys...

      http://www.shuttleonline.com/product_mini.asp

      When she is done with it in a couple of years, I can add it to my high density cluster ;-)

      --
      Blarf.
    30. Re:Its all about ease by dynoman7 · · Score: 1

      What happens if you need a monitor too?

      Three words: T V OUT

      --
      Blarf.
    31. Re:Its all about ease by Eccles · · Score: 1

      There's your key. Most of the place I see will say oh you can get a PC for 1000. What happens if you need a monitor too?

      Just like most of us have older consoles, most of us have a monitor already. My kids got my 20" hand-me-down when I bought the computer before this one.

      Also your experience will suck on those machines because you probably cheaped out on something.

      Oh, please. DDR RAM rather than RAMBUS is the closest I came to cheaping out.

      640x480 just looks horrid to me...

      Ah, so you don't play on consoles.

      Then you get on the net and half the guys on there have the latest P4 with a ATI 9700 Pro

      140 FPS instead of 100 at 1280x1024? I think I can manage.

      a highspeed connection

      Isn't the connection speed also an issue in the console world?

      tons of ram and lots of drive space

      More than 512 MB of DDR RAM and a 60 GB hard drive? Somehow I doubt it'll make a difference.

      will kick your ass!

      My ass'll be kicked by the kid with the overclocked pre-Thunderbird Athlon and TNT2 card anyway...:-)

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    32. Re:Its all about ease by CronoCloud · · Score: 1

      Take one Playstation 2, install one Linux kit. Abiword for homework and flyers. Kmail for mail. Links-graphic and dillo for web browsing, kpaint and gimp for graphics.

    33. Re:Its all about ease by CronoCloud · · Score: 1

      As a console gamer it's always seem to me that many PC gamers are more concerned with the technology of the games, ie frame rates, resolutions, etc, than the actual games themselves. Can you explain this to me? When I play a game, I just want to have fun. It doesn't matter to me if the games graphics aren't perfect as long as it's fun. Also it one doesn't need a computer to read Slashdot, there's WebTV/MSNTV (Have one of these myself), AOLTV, the Dreamcast Web Browser, the Saturn NetLink, and a bunch of other forgotten set top boxes. Musn't forget the Playstation 2 Linux kit either.(Got one of these too.)

    34. Re:Its all about ease by joshsisk · · Score: 1

      The problem is you are not taking into account quality of gaming

      Well, first off - we weren't talking about gaming "quality", the parent was about price. You are introducing a whole other element to the discussion, and it's an element that can't really be quantified since PC and console gaming are different. You might think PC games are of a very high quality, but someone else might not agree.

      So you can keep your PS2, where you can play 100 new games that look like PS1 games, and I'll just spend that extra $150 to keep my machine running.

      Is Grand Theft Auto 3 the same game as 1 or 2? No, not even _close_. Could you have a game like the newest Tony Hawk on the PS1? No way.

      I suppose it is really a matter of taste, but if I want bland graphics and repetitive game play, I'll just wait until the crappy console games are ported to PC, or use an emulator.

      And the PC doesn't have repetitive titles? Just how many RTS and FPS games are there? How many "Tycoon" games are there? Just like anything else, only the top 5% of anything is really good. I can name maybe 5-6 current PC titles I would call excellent. The same goes for each of the consoles.

      The thing is, PCs and consoles are different. They have different types of games. Consoles are inarguably cheaper, but you don't get the same graphics muscle and you lose the ability to mod the game (usually). However, they have the social gaming aspect (playing NBA 2K2 on your couch with 3 friends is something that can't be done on a PC) and the quick, pick-up game aspect (the "let's play one round of Tony Hawk before we go get dinner, dude" aspect) that PCs do not.

      Likewise, with PCs you can mod and usually go deeper in a game... Hard drives on console might change this in the future, I don't know.

      Regardless, I see no reason to be bitter, unless it's because you can't afford to buy both. I can, and I maintain a relatively high-end computer as well as several consoles, because I like _both_ types of games. Right now, for example, I'm alternating honing my Civ III skills and finishing GTA3:VC.

    35. Re:Its all about ease by Beowulf+Smith · · Score: 1

      Well, actually, the post I was replying to was talking about the longevity of the system, but whatever. The reason I brought up quality is that, in my opinion, it is much better to have a shorter lived system (which of course is upgradable, unlike consoles) than a longer lived one with unexciting titles. But again, it is a matter of taste. To me, all these sports based games are virtually the same, maybe you can do some new tricks, or they update the names that are whoring for them, but they really are the same.

      Also, I brought up Doom 4 because the post I replied to brought it up. I wouldn't hold the Doom series out as the bastion of FPS, in fact, I find it rather repetitive. If you want comparisons, compare the first Quake to Battlefield 1942. B1942 showed immense advancements in game play and new use of the genre (though it is a bit rough on a system and has needed several patches, but it is still probably the greatest game I have played). There is always a lot of repetitive titles in any gaming system. Though, really, I do have to say, it is much more common in consoles. Honestly, it is not fair to say "How many tycoon games are there" when they are all in the series. Now, comparing all of the fps is a fair statement, and there definitely is quite a bit of stagnation in the genre. However, console games have really been anything but fresh and new (with a few exceptions). One merely has to point to all the fighting games to see that.

      If you can afford to keep up both a PC and console, great, you have the best of both worlds. I personally have 4 consoles, a nintendo, a super nintendo, an Sears brand Pong machine (made by Atari), and an atari 800 (okay, the last one is really a computer). I just lost interest after I beat Super Mario World for the third time

      So, like I said, it is all a matter of preference. I use my computer to do all of my homework and to maintain various websites. So, since it serves a dual purpose, I find it more cost effective to put money into upgrading it. Aside from occasionally buying an original nintendo game that I remember from my childhood (Bionic Commando rocks), my consoles just sit there and collect dust.

      --

      The object of war is not to die for your country but to make the other bastard die for his. - Gen George S Patton
    36. Re:Its all about ease by joshsisk · · Score: 1

      To me, all these sports based games are virtually the same, maybe you can do some new tricks, or they update the names that are whoring for them, but they really are the same.

      The Tony Hawk series ushered in a whole new type of game. Sure, the various Tony Hawk games are similar to each other, but 4 years ago there was no game like Tony Hawk and it's legion of imitators. Seriously, I'm not even a skating fan and this game is amazing. It's non-violent, addictive, fast-paced multiplayer game that is intensely customizable (build your own skaters, customize your tricks, build your own parks).

      Honestly, it is not fair to say "How many tycoon games are there" when they are all in the series.

      Check the boxes, those games are all made by different companies - it's not a series. And I'm including the various city builder games in this category, as well. There are dozens of these "tycoon"-style games released each year.

      However, console games have really been anything but fresh and new (with a few exceptions). One merely has to point to all the fighting games to see that.

      I'm going to list some innovative console titles from the last five years or so, off the top of my head (* will signify titles that were also console games):

      Seaman (totally bizarre concept)
      Shenmue series
      Crazy Taxi*
      Dance Dance Revolution series*
      Jet Grind Radio series
      Steel Battalion
      Grand Theft Auto 3 & GTA:VC
      Tony Hawk Pro Skater series
      Metal Gear Solid (especially the ending)
      Frequency
      Parappa the Rapper
      Monster Rancher
      FantaVision
      Sega Fishing series (esp. with fishing controller)
      Super Smash Brothers series
      Animal Crossing
      Mario Party series
      Chu Chu Rocket
      Abe's Oddyssey series
      Super Monkey Ball
      Pikmin

      Note - I'm trying to avoid naming games that are radical updates or "refiniments" of existing genres. I could add a lot to this list if I were to venture down that road...

      This isn't to say there are not just as many innovative games for the PC, because there definitely are. One of the most popular games of recent years, the Sims, for example.

    37. Re:Its all about ease by psgalbraith · · Score: 1

      > ECS K7S5A Motherboard
      > Athlon XP 1800+
      > PC133 instead of the DDR RAM

      I have that motherboard and an Athlon XP 2100+ and I'm trying to use my older PC133 ram, but the system freezes at 133 FSB. I have to use 100 FSB so my 2100+ looks to be a 1500+.

      Hunting the net, it seems many people have this problem and resolve it by upgrading to DDR ram. :-(

      Peter

  5. PC games are cheaper by Zork+the+Almighty · · Score: 2

    It is dead obvious why this is happening. PC games debut at some ridiculously high price, before tanking down to 20 bucks or lower. No one wants to pay the high price, and most people wait until it is cheap(er). The price of new console games on the other hand is artificially inflated over the life of the game. Retailers risk the wrath of Sony, Nintendo, or Microsoft if they dump the price too low. Everything else in the story is mostly anecdotal.

    --

    In Soviet America the banks rob you!
    1. Re:PC games are cheaper by Anonymous Coward · · Score: 0

      I'd have to disagree. I went to my local video game store last night, and saw plenty of new and used console games in the $25 price range. Sure, some prices are artificially high (like Luigi's Mansion, a launch title...still $50 new), but many of the games are reasonably priced.

      I think PC games are the same way. Take the Sims, for example. Up until the Sims Online came out, you'd still be paying $40-$50 bucks for it, despite the fact that it had been out for over a year. GTA3 on consoles was the same way.

      What does bug me though is gameboy games. I played Final Fanatasy Adventure on the gameboy when I was in middle school (like a decade ago), and it's still $20 or more in stores. COME ON! considering how many titles the game boy has accumulated by now, don't you think they could throw us a bone here and there.

      At least the E-Reader games are cheap. Too bad they require a $40 add on to your $70 game boy so that you can play an old game that cost $50 15 years ago.

  6. Indeed -- Consoles! by iteratix · · Score: 3, Interesting

    Yeah... I don't know about any of you, but it really, really has been my experience that games on the consoles are far mor polished than their PC bretheren. For instance, Metroid Prime -- it really is a polished game. If any PC game manufacturers are listening, I look at this polish and completeness the first time I boot a game up. It is a nice feeling when Retro Studios/Nintendo think about almost every possible thing and implement it in the case of Metroid Prime. In contrast, take Unreal Tournament 2003 -- I found it rather ... blah, for a lack of a better word. I found UT's original interface far more original and understandable. The original's gameplay was also simpler and somehow more fun. Anyway, my point is, I feel that console games on the whole go through the wringer far longer than PC games do (granted they are a closed platform and suffer less variability in hardware).

    1. Re:Indeed -- Consoles! by Shonufftheshogun · · Score: 1

      The closed platform makes all the difference and makes it much much easier to make a game appear to be "polished" I don't think that PC games necessarily go through less testing; in fact most PC games go through more testing than console games, they have to. And half of the beauty of PC games is its ability to adapt and expand, example: Battlefield 1942 has been supporting the mod community from the start.

    2. Re:Indeed -- Consoles! by silence535 · · Score: 1

      granted they are a closed platform and suffer less variability in hardware

      I would not call this 'suffering'. It is a really big plus. Take a look at the late games which were released for the PS1 like Wipeout III. These games sqeeze almost everything out of the hardware.

      Developers can concentrate on optimizing for this one hardware platform and take it to the max instead of having to develop and test on the myriads of different PC hardware combinations.

      silence

      --
      Dyslectics of the world, untie!
    3. Re:Indeed -- Consoles! by rseuhs · · Score: 2
      The closed platform makes all the difference and makes it much much easier to make a game appear to be "polished"

      Gawd, you heard that so often that you thougth it must be true, right?

      And you have never programmed anything more complicated than a VCR, right?

      If you were a programmer you would know that you just program to an API and it's irrelevant what software/hardware sits behind this API. For example OpenGL runs on all 3 important systems for 3D-graphics: Linux (not important in gaming, but very in 3D modelling), PS2 and Windows.

    4. Re:Indeed -- Consoles! by jbagley · · Score: 1

      This is one of the reasons why I have always preferred console games over those on the PC. It is very rare to find a serious bug in a console title. Since there is no way to patch a console game, it must be bug-free before it is released.

      Also, another great thing about consoles is the fact that the games just keep getting better and better over the lifetime of the system. After 2 or 3 years, the programmers know the hardware inside and out and are usually doing things not thought possible. With PCs, they never really have a chance to do this, due to the constantly changing hardware.

    5. Re:Indeed -- Consoles! by 13Echo · · Score: 2

      The open/closed debate means nothing. Metroid Prime is "polished" beacause it is just so damn good. And we don't mean "polished" because of its looks (but it does look nice). It plays well. It has an excellent story. It's just fun. Everything is so perfectly balanced and tweaked. The great graphics and sound are a plus, but they take an already perfect game to the next level of greatness. So many PC games these days are boring clones of other games. Retro Studios did the impossible with Prime. They took a classic 2D game and made it into an excelltn 3D game- without using the same old FPS treatment that would have been expected. That would have been the easy way to do it.

      They could have settled for a modified Q3A-based game (like MOH:AA), but they didn't. They created the perfect 3D platformer.

    6. Re:Indeed -- Consoles! by 13Echo · · Score: 3, Insightful

      For the most part, that's true. Metroid Prime suffers from a rare, but widely reported lockup bug. I've had it happen to me once. My friend's new Bond game for the PS2 has had some weird, but rare gltches every now and then- like massive slowdowns to like 2 FPS on deathmatch levels. I had a problem with a consitent lockup on FF7 a few years back. The new LOTR games on the XBox and GBA both have their share of problems.

      It isn't that it doesn't happen. It is just less frequent. I fear that the use of hard drives in consoles will make QA less off an issue, since they will be able to apply patches.

    7. Re:Indeed -- Consoles! by Anonymous Coward · · Score: 0

      Of course console games are more polished than PC games. The main reason is:

      You can't patch a console game. Once it's released, it's going out to consumers with all the bugs you couldn't find. And it'll stay that way.

      The no-patch business model makes for a big change on the pc game market where games get patched IMMEDIATELY upon release (I suspect to annoy pirated copies owners).

      But since develloppers have a fixed set of hardware, it's MUCH easier to come up with bug free software.

      But that means no expansion packs and some freebies, add-ons and overall customization.

    8. Re:Indeed -- Consoles! by Stonehand · · Score: 1

      ...and as we all know, everybody implements fully-specced APIs perfectly and nobody EVER needs to work around implementation bugs and undocumented features. Right. What world do you live in?

      --
      Only the dead have seen the end of war.
    9. Re:Indeed -- Consoles! by edwdig · · Score: 2

      In case you're not aware, the PS2 uses a 3 processor system. If you try to program it like you would a standard 3D system, you'll get terrible performance. You could probably use OpenGL on the PS2, you just wouldn't want to. OTOH, the GameCube is designed for OpenGL, so it works well there.

      Remember the recent Slashdot story about an Australian Game Developers conference? Read the story. It says that Sony flat out said their compilers aren't the greatest and they explained tricks to do to get better performance out of the system.

      Try reading John Carmack's comments on the Doom 3 engine. It's got different code for different video cards. It's got the GeForce 3 path, Radeon path, and a path for older cards. Your code will run a lot better if you know exactly what hardware it's running on.

    10. Re:Indeed -- Consoles! by rseuhs · · Score: 2
      ...and as we all know, everybody implements fully-specced APIs perfectly and nobody EVER needs to work around implementation bugs and undocumented features.

      All that still has nothing to do with hardware.

    11. Re:Indeed -- Consoles! by Phil+Wilkins · · Score: 2

      It has everything to do with hardware, as with different hardware, you get different drivers, and different optimisation profiles. Reducing that to one optimisation profile, means your focus isn't split. ...but then you seem to be proposing that OpenGL on the PS2, is somehow equivalent to OpenGL on the PC, in which case I suggest putting down the crack pipe, and walking away from the keyboard.

  7. I don't work for the RIAA or the MPAA by danny256 · · Score: 3, Informative

    or anything, but could this have anything to do with the growing popularity of peer to peer programs and broadband? Its becoming a lot easier for people to pirate games than it used to be. Also, its more worthwhile to pirate a game in this way, for example if I was pirating a movie, it might take a couple days to download, and its over in a couple hours, but if you pirate a game in this way it lasts a lot longer. Just my 2 cents.

    1. Re:I don't work for the RIAA or the MPAA by vena · · Score: 2, Insightful

      it's always been easy to pirate games. in fact, rampant PC game piracy has been on the table for as long as commercial games have been available. in the early 90's, groups like the SPA spread propaganda like wildfire. only difference is, nobody listened to them.

      so, please don't make this more than it is. an industry blames declining sales on real, solid market factors, and you want to blame it on such a nebulous factor like piracy?

    2. Re:I don't work for the RIAA or the MPAA by 91degrees · · Score: 2, Insightful

      I guess its very hard to argue that piracy affects sales when piracy on a platform has always been around. I remember tape to tape copiers were a godsend when I was about 12.

      Come to think of it, reducing piracy by switching to CD didn't seem to have much of an impact on sales either before or after burners became affordable.

    3. Re:I don't work for the RIAA or the MPAA by Anonymous Coward · · Score: 0

      I wouldn't be surprised... Since I got hooked up with broadband, I haven't paid for any software/games. :)

    4. Re:I don't work for the RIAA or the MPAA by Bert+Peers · · Score: 5, Funny
      Tape to tape copiers ?? Back in the ZX Spectrum days, there was a pirate radiostation that would play tapes with software on the air ! So every week you'd have a few thousand geeks ready with their tape recorder hooked up to their FM receiver to "warez" the latest rally game or whatever. Try beating that for bandwidth :)


      I don't think it was totally legal though :]

    5. Re:I don't work for the RIAA or the MPAA by gl4ss · · Score: 1

      mod up.

      yeah, frankly, cycling to friends house with a diskette in pocket didn't take 2hours, unless the game was good and you phoned home that you wouldn't come home for lunch.

      --
      world was created 5 seconds before this post as it is.
  8. For a better world... by Stillman · · Score: 0

    More parents should buy their brats consoles.
    Then I wouldn't have to deal with the "little Johnny was just playing this game, and he's so good with computers, but now my computer doesn't go..." calls.

    Honestly, what is the attraction for gaming on a PC?

    A few years ago, I might have sympathised, but now consoles can do it all! Hmmm...maybe I don't understand, not being a gamer and all...

    --
    Prisoner #655321
    1. Re:For a better world... by dockan · · Score: 1

      The attraction for gaming on a PC, the way I see it, is the keyboard and mouse setup when playing first person shooters, other than that I can't see very many advantages.

      But then, what do I know, I'm not a gamer either :P

      --
      sj 3
      $!
    2. Re:For a better world... by Rahizial · · Score: 1, Informative

      Whats the attraction for PC gaming? MOD'S. Delightful user modifications that sometimes end up better than the original game. This is the whole reason I game on my PC and just have a playstation 1 that just attracts dust. Sure consoles may support them sometime in the future, but you'll likely need a comp to make them anyways.

    3. Re:For a better world... by juahonen · · Score: 1

      IMO using keyboard and mouse gives a better posture for gaming than clenching a tiny controller with both of your hands. PC gaming gives more room for arms so that they can be relaxed; the PC player can rest his arms on the table, for example, unlike the console gamer.

      However, there are reasons to use consoles as well. Longer distance to the CRT mean less eye strain. In most families the console is placed to the living room which means kids can't play that long, especially at night. There isn't a clear winner in ergonomics; it's a matter of taste and budget.

    4. Re:For a better world... by Anonymous Coward · · Score: 0

      Dynamic content and superior graphics performance.

    5. Re:For a better world... by Anonymous Coward · · Score: 0

      maybe you should find a new line of work if you can't deal with those type of customers? it's so funny to hear people complain about answering dumb tech questions when those are the people that are probably putting food on your table.

  9. its the masses by tokaok · · Score: 2, Offtopic

    personally i believe its because console have been more in the public eye as a valid way to spend your entertainment time. the masses tend to like simple direct appliances. hence you get tivo lovers and the linux crew(me!) who make their own linux for that added customizability. pc gaming also tends to have a much more Addict/crazies(online game, EQ,QUake etc) view in the mass media play that attituede compared to its just a bit of fun on the console side(mario, EA sports games, GTA is an exception) so for mom and dad deciding its kinda easy, do i want an evercrack addict, or should i just keep the keys to the fammily car/gun locked up and buy a console //dad will alaso play porno manga dvds on his xbox //because he finds kazzaa too intimidating

  10. Not very strange by dockan · · Score: 4, Interesting

    It's not very strange that sales are shifting more and more towards console games, many games are released several months earlier for consoles, and PC gamers have to wait. No wonder people who want to play the latest games buy the console version instead.

    --
    sj 3
    $!
    1. Re:Not very strange by funkmastermike · · Score: 2, Insightful

      pc gamers dont always have to wait. nor do console owners. Usually a game seems to come out for the system best suited for it. You typically see FPS's and RTS's come out for the pc and then the console, while a game like The Thing, which is more suited to a controller comes out for the console first then PC.

    2. Re:Not very strange by len_harms · · Score: 1

      I dont find it to strange. If a game comes out on all platforms I will buy they xbox or ps2 version. There has been quite a bit of those games lately.

      PC games are a different league of playability. 104 keys plus a 5 button mouse plus a decent joystick. Is way different than 10 buttons and 2 decent analog controls. The way the game plays will be way harder on the PC. Usually the ports are hastely done, and badly tested. There are exceptions but they are rare. Then once you get the game on your PC you realize it was a fairly dull game in the first place.

      A game designed for the PC on a PC is a way different game. We look for things that PUSH our hardware to its limits and a tad beyond sometimes. The company usually has somewhat of a clue that they have a fickle audience. Each person playing will more than likely have a different configuration. They aim for the middle and hope they get most everyone. Consoles are just not like that. They are fairly static. I am not saying the games are worse. I am saying they are just different.

      The only thing that irks me is the price fixing that is going on. 50 bucks for a game. GAWD. Most are NOT worth that at all. The cost they are sharing with MS/Nin/Sony per game can NOT be that much. That market is getting jammed hard. No wonder its growing and PC's are shrinking. The marginal revinues must be MUCH MUCH better...

  11. Bugs & Patches by DrMrLordX · · Score: 1

    What's the appeal of gaming on a PC? Patches. If you don't understand why I say that, then just take a look at PC Morrowind vs XBox Morrowind. Both were buggy, and while the PC version is patchable, the XBox version is not . . . Granted, console titles are still less buggy on average, but console games ARE getting buggier than they were in past years. The more complex the program, the more bugs you get. Also, PC games can support a large mod community whereas consoles really haven't caught up in that arena.

    1. Re:Bugs & Patches by skurken · · Score: 1

      I think what we see here is a bit of PC software culture beeing pushed into the console arena. I've been a console & PC gamer for the last 20 years and own most of the major consoles. I have yet to see a game on a non-Microsoft platform crash.

      I stopped buying PC games because I got tired of saving every 2 minutes so I would not loose anything if the game crashed. I think console games are as bug free as they are because people can't patch and wouldn't accept a crashing game.

      Bottom line is: if you want software to get better, don't buy crap with lots of bugs. If Microsoft manages to migrate their "Buy-crap-and-wait-for-the-upgrade" attitude to the console world, I guess the only thing to do is to go back to playing tabletop chess...

    2. Re:Bugs & Patches by Stonehand · · Score: 2

      Erm, console games can also be a lot less bug-prone because of the extremely limited target platform -- that is, people aren't swapping out video subsystems, audio hardware, et al, on consoles very often. In addition, that console isn't running random buggy freeware cursor utilities at the same time, nor is there much of a risk of the user corrupting the configuration by tweaking or deleting "useless" files.

      --
      Only the dead have seen the end of war.
    3. Re:Bugs & Patches by skurken · · Score: 1

      Yes, writing software for a static plattform is much easier than for a ever changing one like the PC but the example brought up was Morrowind for the Xbox. The Xbox is a static plattform but the game is apparently bug-riddled anyway.

      Somehow, even though I never run any strange ad-ons to my Windows installation and that I run on known brands hardware only, I still get a lot of crashes from some PC games (Daggerfall, the prequel to Morrowind to name one). On the other hand, some games run very solidly, even without patches (pretty much all games from Blizzard to name a few). My conclusion therefore must be that there are many low-quality (bug-wise at least) games for the PC that could have been much better, given some effort. Interestingly, the problem seems to have grown worse since people began using the internet and was able to download patches, something unheard of in the early days of computer gaming.

      So, in conclusion, I still say that PC software is plagued by bad quality culture. Some companies do good and should have credit for that, but on the whole, the situation is unacceptable. I agree that console developers have a somewhat easier task given more standardized hardware. But even so, many games are ported between diffrent consoles seemingly without any quality reduction, while many ports from the PC to the consoles seem to retain their low quality.

  12. The only thing stopping me switching to console... by Muggins+the+Mad · · Score: 1

    The only thing stopping me switching to console is
    those horrid little thumb-wrecking controllers.

    I know the newer consoles /can/ support a mouse and keyboard,
    but until it's fully integrated with games, I'll stick with my
    PC thank you very much.

    On the other hand, legal PC gaming requires giving a small fortune
    to Microsoft and still having an unreliable flaky platform so
    I'm not surprised fewer people are doing it.

    - MugginsM

  13. Ewww. console games suck by KlomDark · · Score: 0, Flamebait

    I am too spoiled by 1600x1200 displays. There's no way I could go back to playing games on a crappy 640x400 TV screen. Yuck. Could you imagine playing Neverwinter Nights on a freaking TV? Console games are low-class crap for Bubba Joe. I puke when I see the shitty graphics on a TV. Even HDTV isn't the same.

    1. Re:Ewww. console games suck by Anonymous Coward · · Score: 0

      because you are a dumb graphics whore who will buy anything that has shiny pictures on the box.

    2. Re:Ewww. console games suck by dWhisper · · Score: 2, Insightful

      No, I doubt I could imagine playing NWN on a TV. But I play it at 1024x768. On the other hand, I could never imagine seeing Metroid on anything other than my TV screen. It's all about which way you're looking for.

      Resolution does not equal good graphics. Final Fantasy X was one of the most beautiful looking games I've seen, on that TV. Crappy graphics are crappy graphics at any resolution.

    3. Re:Ewww. console games suck by KlomDark · · Score: 2

      Flamebait, huh? Wow, I must have struck a nerve with the Bubba Joe crowd. :)

  14. It makes sense, kindof... by Eric(b0mb)Dennis · · Score: 1

    With the price of a decent video card being about 50% of a full fledged console... I can see why this is the case..

    And now with all the internet capabilities (Xbox Live, PS2 online) It just seems inevitable.

    --
    Excuse me, I don't mean to impose, but I am the ocean
  15. My name is Gus Sarrola by grommet_tdi · · Score: 3, Funny

    and I'm a PC gamer...well, I used to be.

    http://drunkgamers.com/switch0001.shtml

  16. the social gaming experience by Gregory+S+Patterson · · Score: 5, Insightful

    Although I'll admit that cost, ease of use, and superiority of games are the main reasons for the trend (like most poeple are saying), I did notice another factor that hasn't been mentioned here or in the article. If you and some friends just want to sit down (in the same room) and play a multiplayer game, do you really have a choice? How many PC games do you know of that allow more than one player on a single system at once? The consoles have that market cornered. People like playing games against their friends, and they especially like it when they can do so just sitting next to eachother on the couch.

    Online multiplayer is really a different animal altogether. It will only supplement social console gaming, not replace it. Even once the consoles of the future are seemlessly online, the "controller #2" will still get a LOT of use.

    1. Re:the social gaming experience by LucidityZero · · Score: 2, Interesting

      That is a very, very good point. My friends and I are all (or were all) hardcore PC gamers. Clan Kapitol members, for those of you who know the top ranked clans in the world. Now, all we do is play Mortal Kombat 5. You can't play that with a keyboard and mouse. You can't play that without a group of half a dozen people. :)

      --
      Sig.i>
    2. Re:the social gaming experience by Xrikcus · · Score: 1

      A good point made! I rarely play console games except when I play them multiplayer.

      Still find that the quality of each little display is annoying though, much prefer playing counterstrike online, it has to be said.

    3. Re:the social gaming experience by Soporific · · Score: 1

      With the development of much smaller PC's, built in video out to TV on graphics cards, and USB controllers that are just like console ones, I think it's entirely possible for PC's to behave just as a console does. Albeit with the usual PC bugs, but the key thing with PC gaming is that it has a much greater ability to customize games.

      ~S

    4. Re:the social gaming experience by Anonymous Coward · · Score: 0

      Oh, I know..

      I love playing Neverwinter Nights on my PS2.

    5. Re:the social gaming experience by Anonymous Coward · · Score: 0

      Computer games also have that "social experience". Although it's mostly online, but still, since I started playing Creatures I met many people online, and I've been talking to some for years. But it never happened to me to meet somebody IRL because of a game.

    6. Re:the social gaming experience by joshsisk · · Score: 1

      I love playing Tony Hawk 4 with a friend on my PC.

      I love playing Twisted Metal Black with 3 friends on my PC.

      I love playing Timesplitters 2 with 3 friends on my PC.

      I love playing NBA 2K2 with 7 friends on my PC.

      When while people realize that consoles and PCs are different, and rightly so?

    7. Re:the social gaming experience by Gudlyf · · Score: 1
      With the development of much smaller PC's, built in video out to TV on graphics cards, and USB controllers that are just like console ones, I think it's entirely possible for PC's to behave just as a console does.

      Even if it is possible to do side-by-side multiplayer gaming with a PC, the sheer number of games that allow this is small. Also, think about the steps required to play on a PC versus a console in that situation:

      On a PC:

      1. Head out of the cozy living room into your wreck of a computer room with a couple of barstools for your buds to sit on.
      2. Boot up the computer...wait...wait
      3. WinXP is popping up a reminder to install updates. Better do that...nah, let's skip it.
      4. Locate game CD. Insert into drive. Start game. Wait...wait...
      5. Oh *^%# forgot to hook up the controllers...where the heck did I put those...?
      6. Locate controllers, hook them up. AH &^#$!! Need to reboot. Goto step 2, else continue.
      7. Playing game now...WTF?! Crash?! Guess you shouldn't have ignored step 3.

      On a console:

      1. Gather friends around the cozy couch in front of your 27" TV.
      2. Turn on console. Insert game CD.
      3. Play.
      --
      Trolls lurk everywhere. Mod them down.
    8. Re:the social gaming experience by aliens · · Score: 1

      Great point! I've had more fun playing MarioKart and GoldenEye than anything else. Throw in some Tony Hawk while you're at it. Oh, and recently Monkey Ball has become a favorite.

      If you've never made a friend in real life because of a game, you either, Don't go out much, or Don't tend to talk to people when you do go out. It's really not that hard to talk to someone in an EBGames, you can be pretty sure that anyone there is into videogames. There are also LAN parties, I know you're supposed to be playing games for hours on end, but no one will throw you out if you attempt to communicate.

      --
      -- taking over the world, we are.
    9. Re:the social gaming experience by Anonymous Coward · · Score: 0

      You can't play that with a keyboard and mouse.

      Maybe not a mouse, but I found that the first three MK games were much easier to play with a keyboard.

  17. Merkac Dot - Google Links, Slashdot Summary by merkac · · Score: 1, Redundant
    Merkac Dot - The Slashdot Summariser: something to ease your slashdot browsing.
    All story links point to the google cache. See Merkac Dot for the full slashdot summary

    "In the Star Tribune [G], they write that "PC games fell 6.2 percent through the first 10 months of this year, making the first such decline ever." They go on to say that consoles will break record sales this year, and that there is a shift towards console gaming from PC. Is this due to the fact that there are now three major contenders (XBox, Playstation 2, Game Cube) and all the advanced features they offer (DVD ability on the first two etc)? I, for one, will continue with my Battlefield 1942 on my PC."

    Mirrored Link: Star Tribune

    Console games are winning the sales race with PC games news freetime - travel - homezone - cars - shopping - workavenue - communities metro / region - nation / world - politics - business - sports - variety - opinion - fun & games - talk index ap business news ap finanzas technology business calendar business forum company earnings reports company press releases consumer news data bank everybody's business photos business projects 2002: economic forecast due diligence: corporations and accounting practices mall of america 10th anniversary mn tobacco settlement star tribune 100 executive compensation executive compensation --> top 25 grantmakers nonprofit 100 banking on women venture capital --> archivestories photo reprints projects contact us corrections feedback Console games are winning the sales race with PC games Steve AlexanderStar Tribune Published Dec. 11, 2002GAME11

    There is a war being fought for the hearts of consumers who love games. On one side is the venerable PC, on the other side the video-game console.

    The consoles are winning.

    The NPD Group of Port Washington, N.Y., is expected to announce today that unit sales of PC games fell 6.2 percent through the first 10 months of this year, marking the first such decline ever.

    Meanwhile, NPD projects that console video-game sales will break all sales records this year, with hardware and software sales totaling more than $10 billion, up from $9.4 billion in 2001. Of that, about $5 billion represents video-game sales. PC game sales are projected to reach only $1.4 billion, or flat with 2001, said Steve Koenig, an analyst at NPD's PC software tracking division.

    "The shift to buying video games is definitely the main reason behind flagging sales of PC games," Koenig said.

    Game consoles now rival PCs in the quality of game play, graphics and sound, and recently have entered online gaming, formerly available only on PCs, he said.

    Consumers whose primary interest is gaming can more economically buy a $150 Nintendo GameCube or a $200 Microsoft Xbox or Sony PlayStation 2 than a PC, which costs a minimum of $500 and typically is closer to $1,000.

    Video games also have benefited from the growth in the game-playing population, which is due to the aging crowd of players who cut their teeth on PC games, before the advent of improved console machines, such as Sony's first PlayStation.

    Studies have shown that people of all ages play some computer games, but the bulk of the audience for both video games and PC games now is 34 and younger, said Richard Ow, another NPD analyst.

    Advertising

    The shift to video games has been evident in TV advertising this season. Two of the most-advertised titles -- "Tom Clancy's Splinter Cell," about a stealthy spy, and "007 Nightfire," about the glitzy adventures of James Bond -- have been advertised for use on a console, not a PC.

    The shift to the video-game console as the chief game-playing machine began with the fall 2000 introduction of the Sony PlayStation 2 and accelerated last fall with the availability of the Microsoft Xbox, Koenig said. Until the introduction of the PlayStation 2, PC games always were a little more sophisticated and capable, while console games generally were regarded as being for younger children, he said.

    "PlayStation 2 changed things, likely forever. It began a shift over to the console form of gaming," Koenig said. "For game players, there may be some surprise that this has happened so quickly. I think maybe they expected it over a three-to four-year period."

    Game developers appear to have seen the trend coming. From January through October this year, they produced 9.6 percent fewer new PC titles than they did a year ago, or 750 titles in 2002 vs. 830 in 2001, Koenig said.

    "The game-console market is very hot, and so marketers of gaming software are putting their development dollars into that," he said.

    Revenue from PC game sales are projected to remain virtually flat for the full year, despite the unit sales decline, because prices have increased. Some top-selling PC games sell for more than $50, a price once viewed as impregnable, according to NPD, which produces widely followed market research that is based on actual retail sales.

    Consumers won't see the apparent decline of the PC game reflected at their local electronics store yet. And in the short term, the greatest impact will be felt by the console makers -- Sony, Microsoft and Nintendo.

    "The real winners are the console companies, because they will be getting more and more licensing fees," Koenig said. Game developers pay licensing fees to the game-console makers for the rights to produce games for a particular console. There are no comparable fees for developing PC games, he said.

    PC games still here

    But no one is predicting the demise of PC game-playing just yet. Koenig believes PCs are likely to hold on to their core audience of sophisticated game enthusiasts and are likely to continue their lead in online gaming because PCs are more suited to it. Meanwhile, the broader audience is likely to continue to migrate toward the video-game consoles.

    "There is a generally held belief that PC games will continue to be under sales pressure from console games in 2003 and likely beyond," Koenig said. "It is painfully evident that PC developers will have to do something to attract game buyers to the PC."

    Failure to do so could have a sweeping effect, Koenig said. Games long have been one of the reasons people upgraded to newer PCs, because the games often required faster chips, add-on memory, disk drives and graphics boards in order to function properly. But the absence of such reasons for consumers to upgrade their PCs could be bad news for an industry already hit by slack sales. Consumers already have found that older PCs handle most other computing tasks as well as newer, faster models.

    But the future of PCs as game machines is clouded by uncertainty over what next-generation game consoles may look like, Koenig said. He believes consoles may begin to resemble PCs that are in the living room instead of in a home office.

    While today's PlayStation 2 and Xbox consoles can play games, DVD movies and audio CDs, future consoles also may incorporate TV accessories, such as DVD recorders and personal video recorders, which seek out and record programs by automatically browsing TV listings, he said.

    "The Xbox already is half a step toward being a PC in the living room," Koenig said. "The next-generation game consoles might look more like PCs and are likely to offer a great deal of utility."

    -- Steve Alexander is at alex@startribune.com.

    Return to top Copyright 2002 Star Tribune. All rights reserved. Utilities Email this storyPrint this story Search News Classifieds Advertising Web More search options

  18. What are they thinking... by Zapateria · · Score: 1

    Over the last year I have seen more and more companies marketing their PC games to console gamers and producing more and more mindless console-like affairs. They've stopped trying to sell PC games to PC gamers.

    1. Re:What are they thinking... by Anonymous Coward · · Score: 0

      Is your sig supposed to make sense? I mean, I know the characters, but those two lines have no context, and I don't remember them from the movie.

    2. Re:What are they thinking... by Glock27 · · Score: 2

      That is why efforts like garagegames.com are worthwhile.

      --
      Galileo: "The Earth revolves around the Sun!"
      Score: -1 100% Flamebait
  19. Re:The only thing stopping me switching to console by Gregory+S+Patterson · · Score: 1
    The only thing stopping me switching to console is those horrid little thumb-wrecking controllers.
    Sorry old-timer, the newer generation has passed you up. It's all about the thumb now.
  20. Here's why I'm more into consoles... by BitwizeGHC · · Score: 2, Insightful

    The only platform worth developing for, if you write a computer game, is Microsoft Windows. The only API considered worth using is DirectX. I try to avoid running Windows if I can, and DirectX is a horrid, horrid API. Factor in irresponsible coding of drivers that lead to crashes, and irresponsible coding of the game itself (called the let's ship it now and release a patch syndrome), and you have a recipe for disaster. There are just too many variables to manage, too many things that can go wrong.

    Oh, and last I checked, PC's don't have Rez.

    --
    N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
    1. Re:Here's why I'm more into consoles... by frankthechicken · · Score: 1

      Rez is just a beautiful game. I always used to associate the PC with quirky games like this one, probably because the PC used to have a vastly larger install base and thus a larger niche market to aim for. Hopefully now the consoles are catching on like wild fire, we are going to see more and more risks taken in console gaming, rather than your generic platform/driving/fighting games. And games like Rez, Frequency and fantasvision can continue to be made and flourish.

    2. Re:Here's why I'm more into consoles... by Anonymous Coward · · Score: 0

      Rez?

      You mean "generic shooter #203443"?

      Geez, console people suck, you have no idea what games are fun... Go ahead stick with your boring same 'ol game we were playing back in 1980.

    3. Re:Here's why I'm more into consoles... by joshsisk · · Score: 1

      That's really funny... Rez is anything but a generic shooter... check out this review, if you are interested.

  21. Multiplex vs. Arthouse by Toasty16 · · Score: 5, Interesting
    Consoles have really become mainstream with the current generation. They provide enough processing power for developers to make believable worlds, and the graphics have improved enough that even nongamers are sucked in by the visuals. On a PSX, Metal gear Solid looked like a Saturday morning cartoon; MGS2 for PS2 looks like it was rendered by Pixar.

    The videogame industry is on the cusp of widespread acceptance. In a hardware generation or two consoles might be seen as being just as indispensable as a TV. On the other hand, PCs and PC games are only growing in complexity, and it seems that they will be relegated to the hardcore segment only. This is not necessarily a bad thing; developers can make the big bucks off a multi-console release, but can realize their pet projects for the "advanced" PC audience. Face it, you're not going to see Michael Moore's "Bowling for Columbine" at the local multiplex because the mass appeal just isn't there. Likewise, most people won't find the PC game Arx Fatalis under their trees this Christmas for the same reason. That's not to say that their won't be megahits on PC anymore, just look at any Blizzard game. It's the same with movies; arthouse can cross over to mainstream: think "Crouching Tiger, Hidden Dragon."

    The videogame industry is going through some serious growing pains with the fracturing console market and the lower PC game sales, but it'll come out stronger and more focused at the end of it, and it will have mass appeal equivalent to the movie industry. IMHO ;-)

    1. Re:Multiplex vs. Arthouse by Bluetick · · Score: 1

      Only on Slashdot would anyone consider Crouching Tiger, Hidden Dragon an arthouse movie.

    2. Re:Multiplex vs. Arthouse by br0ck · · Score: 1

      You are incorrect.

    3. Re:Multiplex vs. Arthouse by Anonymous Coward · · Score: 0

      That's funny, I just watched Bowling for Columbine at my local multiplex... Unless I'm mistaken, and Cineplex Odeon, Famous Players, Alliance Atlantis, and AMC are local film houses...

  22. In other news by Anonymous Coward · · Score: 1, Interesting

    Massive Amounts of Pornography Found on the Internet!

    Seriously, console games have always sold better than PC games. Where does this article get off stating things like "the shift to video games." When exactly did this shift take place? 10? 15 years ago?

  23. isnt it obvious? by draed · · Score: 2, Redundant

    let's see... with consoles, companies don't have to worry about piracy, and they get to develop for 1 hardware platform instead of the 1000's of different combinations of pc hardware. seems obvious to me, that eventually, most games will be developed for a console system.

    1. Re:isnt it obvious? by LucidityZero · · Score: 3, Interesting

      Don't have to worry about piracy?
      A friend came to my house the other day with a very large spindle of CD's. Every dream cast game every produced.

      --
      Sig.i>
    2. Re:isnt it obvious? by Anonymous Coward · · Score: 0

      lol yup maybe he shoudl check:

      www.isonews.com

      www.nforce.nl

      www.xbox-scene.com

    3. Re:isnt it obvious? by SN74S181 · · Score: 1

      Dreamcast is a dead platform. Ever wonder if your friend helped kill it?

    4. Re:isnt it obvious? by Anonymous Coward · · Score: 0

      Piracy is an issue for consoles, but it tends to be restricted to techies or organized crime in countries where the copyright laws don't exist or aren't enforced. Yes, you read that right -- its big business in a few countries, just like illegal versions of movie DVDs.

    5. Re:isnt it obvious? by Typingsux · · Score: 2
      You're referring to Dreamcast.

      Now, I see on newsgroups where people pick on Gamecube because it doesn't play DVD's. I purchased my console because I'm playing games on it.

      Well, Gamecube appears to be the only console where you cannot pirate the games. Why? Since it plays its own standard of media. Make GC compatible with DVD and you get ways of having games ported to DVD. I say hurrah for Nintendo. I hope they're never pirated.

      --
      The above post is an editorial, the poster cannot and will not be held responsible for all or in part for it's contents
  24. And so it goes... by Anonymous Coward · · Score: 0
    With more and more news like this, it will only further fuel the transfer of resources to console development. If that's where the money is to be made, then that's where the resources will go. We've seen that begin already with titles being released console-only well before they're available for PCs.

    And with more innovation/competition in the console market, this cycle will only continue. It's too bad if you're a big PC gamer, but you'll just be getting a taste of what Mac users have dealt with for quite some time now.

    According to IGN, the main thing driving PC game sales of late is expansion packs and sequels. We'll see how long that lasts.

  25. Longevity by igrek · · Score: 5, Interesting

    In 1996, I bough the Nintendo 64 console and a PC (133 MHz or so).

    In 2002, I still play Nintendo 64. Guess where's my 133 MHz PC?

    1. Re:Longevity by tomstdenis · · Score: 1

      More specifically the N64 is a ~95Mhz 64-bit RISC core [dunno which series] with 4MB of ram.

      When is the last time any gaming PC had 4MB of ram? :-)

      --
      Someday, I'll have a real sig.
    2. Re:Longevity by ivan256 · · Score: 2

      Guess where's my 133 MHz PC?

      You don't need it anymore because your new PC is still able to play the old games. You can't get new games for N64 anymore just like you can't get any new games for your P133.

    3. Re:Longevity by EvilMal · · Score: 1

      But you can still play games for your 133 mhz PC on your modern PC. You cannot play N64 games on your GameCube.

    4. Re:Longevity by alphaseven · · Score: 2
      Good point about longevity.

      The Playstation came out in Sept 1995, and in late 2001 new games were still being released for it (Dragon Quest VII, Syphon Filter 3). Arc the Lad Collection came out this year.

    5. Re:Longevity by N1KO · · Score: 1

      My new ps2 is able to play the old psx games... that means i can play games made 8 years ago.

    6. Re:Longevity by Sentry21 · · Score: 2

      Yeha, but try finding games for it. In the larger cities, it's possible, but even in a university town at our gaming franchise, where we have walls of PC games, and walls of PS2 games, and walls of PS1 games, we only have the N64 games that no one wants. And try getting the expansion pack? Good luck.

      I was using a P120 (well, the system varied between 166 and 120 depending on what hardware was working that day) until the end of August, and you know what? It worked fine. I couldn't play the latest, greatest games, but you can't play them on your N64 either. If you want the latest anything, you need to buy a new system, same deal with games.

      The difference in longevity is thus: When you buy a console, it'll last maybe five years, which means you have five years from the date of purchase to play the games. If you buy a PC, the games and the hardware is incremental, so if you buy new hardware every five years, you can play the games released over the last five years (let's say two years in this case).

      With consoles it's stagnation, with PCs it's catch-up.

      --Dan

    7. Re:Longevity by stanmann · · Score: 1

      And it is likely that you can play the N64 games(some of them) on your Modern PC.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
  26. Re:The only thing stopping me switching to console by juahonen · · Score: 1

    Console games cost about 20 - 30 more (where I live at least) than their PC version. Depending on gaming habits, playing with a PC will pay back the cost of the OS. And you don't need a separate remote controller, costing nearly as much as a console game, to play DVD videos...

    If you're going to buy XBox for your console gaming, you're not going to get nowhere from that flaky platform -- I've seen crashed XBoxes on stores so often I'm certain they doesn't use a recent stable Windows release. Never seen PS2 or GC unoperational.

  27. I work at a major software chain store. by Corbin+Dallas · · Score: 4, Insightful

    I'm keeping the name to myself because I don't want to get fired, but trust me.. we're a major national player.

    We support several platforms in our store... PS2, PS, X-Box, Game Cube, PC, GameBoy Advance/Color, N64, and Dreamcast. Our slowest moving platform out of them all is definatly the PC. The only PC stuff that moves are MMORPGs and The Sims. Sports titles on the PC are dead. We shrank our shelf-space for PC titles to make room for the other platforms. No one is buying PC hardware from us ( video cards, sound cards, network cards, joysticks ). None of it is moving this Christmas.

    Meanwhile, all the consoles are hopping. You see... everyone's tried of all the problems you get playing PC games: Graphics too slow, Windows full of bugs, hard drive full, downloading patches, need a frickin network for multiplayer, etc. It's bullshit.

    OR, you can shell out $200 and get a nice console w/ DVD functionality. Open tray, insert game, close tray, and that's it! You're off and playing. Games are no more expensive. They're bug-free compared to PC games. Want multiplayer? Buy a second gamepad.

    PC games are collecting social security... and picking out thier casket and plot. They're not DEAD, but they are dying fast.

    --
    Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote.
    1. Re:I work at a major software chain store. by Chanc_Gorkon · · Score: 2

      Why would you get fired for saying you work at Walmart? Sounds pretty obvious to me anyway!:) At least that would be my first guess....next guess would be Electronic Boutique.

      --

      Gorkman

    2. Re:I work at a major software chain store. by Corbin+Dallas · · Score: 2

      We are not allowed to publicly speak on behalf of the corporation. If I reveal the company I work for, some twisted lawyer could try to assert that I was making a public statement that reflected the views of my employer, and I could get sued.

      While that's probably a long shot, I have too many bills to pay to start looking for another job. ( unless someone is hiring a C++ programmer ;-)

      --
      Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote.
    3. Re:I work at a major software chain store. by The+J+Kid · · Score: 2, Funny

      Dude, you just said the PC is dying - on slashdot - and got away with it!

      Where is this world coming too? :P

      --
      Moderation: +4. Modded 70% Funny and 30% Overrated. 100% Saturated.
    4. Re:I work at a major software chain store. by Anonymous Coward · · Score: 0

      Your profile

      Mr. I don't want to get fired should post anonymously. Says right there that you work at Blockbuster. Duh.

    5. Re:I work at a major software chain store. by Anonymous Coward · · Score: 0

      LOL, some kid worried about getting fired from your $8/hr job.

      hahaha... _KIDS_ play consoles, yes. To most mature people console games are boring. But that's the thing the kids are who dictates what gets bought game-wise.

    6. Re:I work at a major software chain store. by Anonymous Coward · · Score: 0

      Oh yeah, that must be him. I mean, who else would think to use the name of a popular fictional character as their handle? Dumbass.

    7. Re:I work at a major software chain store. by Anonymous Coward · · Score: 0

      You know, I don't think that it would get out. At least I don't think anyone in your company or otherwise would care if you worked....besides it's not like you didn't say anything that wasn't blantantly obvious about the fact tha PC game's shelf space is shrinking....in your store and in everyone elses. My guess is you don't want anyone of your employers to know that you can't hold a job as a C++ programmer and your working at Walmart.

    8. Re:I work at a major software chain store. by Anonymous Coward · · Score: 0

      Why would a lawyer be trailing around looking for the guy who stocks the shelves (or do you sweep the floor)? You have a crummy retail job. Stop trying to make it seem like the store's gonna have detectives out watching you.

    9. Re:I work at a major software chain store. by joshsisk · · Score: 1

      I'm in my late 20s and pretty much all of my male friends have a game console or two. If you grew up with Atari, you probably love video games, and if you grew up with Atari, you're probably not a kid.

    10. Re:I work at a major software chain store. by NeoSkandranon · · Score: 2

      Or maybe, just maybe, they're tired of paying inflated retail prices for PC hardware (and perhaps to a lesser extent, games) that can be bought cheaper online

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    11. Re:I work at a major software chain store. by labradore · · Score: 1

      He could just as likely work at Best Buy or CompUSA.

    12. Re:I work at a major software chain store. by Zhe+Mappel · · Score: 1
      Why would you get fired for saying you work at Walmart? Sounds pretty obvious to me anyway!:)

      LOL! I also liked the point where our clerk bragged that "we" are a "major player." A bit of puffery that calls for but one response:

      Gift wrap that, and hop to it, Major Player!

    13. Re:I work at a major software chain store. by epyT-R · · Score: 1

      Yeah...I'm sure clan cK, daler and co are going to give up their 125fps framerate in quake at 800x600+ on a nice monitor with high sample rate mouse to play some halo/HL clone over the internet on a console. I'm sorry but a ~512x384 interlaced resolution chugging along at ~25-35fps on Xbox/PS2 just doesn't compare. After playing PC games for years, the difference is painfully obvious, even to me. Most of the console fps games I've played ran really slowly, whether they're PC ports or not. Its even noticable in the COMMERCIALS for these games! One I saw was for a Navy Seals PS2. It featured a bunch of kids playing over the net vs some supposed army types (who own them haha). The in-game footage wes slow, choppy and inconsistent. Sure, the consoles look pretty....if you like a low res slide show that's slightly anti-aliased by the interlaced TV res. The developers push the machines too damn hard! Its too bad the only thing that sells console games these days is eye candy. At least a PC game that is bloat today, will run fine on tomorrow's hardware and can be tweaked to suit the player's preferences for performance vs eye candy. Very very few console games allow this, and those that do only offer a very limited set of options.

      Now, what about mods? Most fps games stay alive because fans write up modifications/make new maps to keep the game interesting. Where would Quake be today without mods? Sure, consoles are starting to come with HDs, but with the draconian licensing surrounding the console dev. kits, any mods that do come out will be illegal (and probably banned from the multi-play services making them all but useless).

      In the early days of consoles, the games were simple enough that most bugs could be easily found (in fact the japanese players loved finding the ones that did slip through). Today's console games, however, are far from perfect. As the games get more complicated (and more are ported from PC) the bigger the chance becomes of a showstopper bug slipping through. Then what happens? Well normally, the vendor releases a little (sometimes not so little) update that fixes the problem. On a console, you're screwed. You're out ~$50 and are now the proud owner of a plastic coaster. The gamer is now depending on the 'charity' of the vendor to send him a new disc. Yeah, that'll be the day.

      While I'm sure that consoles will take over most of the mainstream gaming market, PC gaming will always have an audience akin to 'audiophilia'. If nothing else, there's no satisfying the lure of getting your CURRENT games running BETTER by having the capability of upgrading the hardware :).

    14. Re:I work at a major software chain store. by demonbug · · Score: 1

      PC games aren't dying. Your national chain that you work for is probably losing slaes because they overcharge for everything. Most people who play games on PC are generally smart enough to look around for decent prices; and the "major software chain stores" tend to have the worst prices on everything, from hardware to games. I can't remember the last time I went into a store and bought a game (although it usually doens't matter too much for the actual games; still, every store seems to charge the normal 49.99 when a new game comes out, while they can be had for $5 less including s&H). And where do you get this slow graphics thing from? The graphics in PC games kick the ass of anything on console. Console games generally have fewer polys, lower resolution (of course), and generally less detail. Compare Halo to even a last-generation PC game like Unreal or Quake 2; the older PC games still look MUCH better than the newer console games. I think so, anyway.

      Probably the one thing the consoles do better than PC's (besides ease of use, which personally I don't think they are - maybe a little quicker to turn on, but not any easier to use) is single-console multiplayer. There is nothing on PC quite like getting a bunch of friends together and playing hours of Mario Kart 64, unless you go through all the trouble of getting a bunch of PC's together in one place.

    15. Re:I work at a major software chain store. by Sentry21 · · Score: 2

      Thing I notice at our major (inter)national chain store (we just opened up four in Sweden, maybe we're the same one ;) is that people don't feel like upgrading. If they want the latest, greatest in graphics and sound, they can get (in Canadian dollars) a $500 monitor (big, so you don't have to sit four inches away), $600 video card (latest greatest), $200 sound card (Dolby 5.1), $200 hard drive (for installing your game collection so you can play whenever you want), $100 DVD drive (installing/playing/movies), $70 gamepad, $150 speaker set...

      Or you could use the TV most people already have, the sound system most people already have hooked up to it, and buy an XBox for $300, get two games with it (Jet Set Radio Future and Sega GT, but they're still games), get a DVD remote, and then have almost $1500 left over. New TV? Kickass minisystem? You can do a lot with that. Or you could get like 25 games (average of $60 each), or you could have a hobby outside of gaming.

      Computers are nice, but consoles are easy, cheap, and fun. BMX XXX, Tony Hawk 4, and Outlaw Golf kept us busy all night tonight at the staff party. As much as I hate some of what Microsoft does, I have to say, it's a better deal than PC, and it sure does work better than Windows. Gamecube is cheaper still, but the online play doesn't rock as much. Still, you can get the major games, the fun games, the kid games, and so on, and that's a hundred bucks cheaper.

      --Dan

      --Dan

    16. Re:I work at a major software chain store. by Troed · · Score: 1
      You really need to read up on some videogame facts. I won't help you - I'll just point one of your errors:


      Console games running at 60fps do not use interlace

    17. Re:I work at a major software chain store. by ErroneousBee · · Score: 1

      Here in the UK, the High Street is taking a bath, whilst the internet stores have just recorded their largest sales ever, breaking 1billion pounds. As every PC user has easy net access, I wonder if thats where your old customers are shopping these days, especially as there are so many turkeys out there, and I can google up a couple of reviews when I see a game I might like.

      --
      **TODO** Steal someone elses sig.
    18. Re:I work at a major software chain store. by Anonymous Coward · · Score: 0

      Like hell they don't, you inbred fucknozzle.

  28. Console games beat PC coming out by phorm · · Score: 2

    When you start having even games and sequels derived from PC games coming out (at least at first) only on console, of course things are going to drop.

    FFX hasn't come out on PC, not sure it will (but hoping).
    Starcraft ghost, derived from Starcraft, is coming out on console

    I mean, come on people. If something is going to come out on, let's say, X-box, how hard can it be to port to PC? X-box is basically a mini almost-PC anyways, so I'm sure that it wouldn't be a huge chore.

    Of course, FFX is one PS2... but I still want it on PC. Too many gaming companies are jumping the console bandwagon and leaving loyal PC fans in the dust.

    1. Re:Console games beat PC coming out by Dark+Nexus · · Score: 1

      For the record, Blizzard STARTED on consoles, and had a loyal fan following before they moved to the PC.

      --
      Dark Nexus
      "Sanity is calming, but madness is more interesting."
    2. Re:Console games beat PC coming out by Anonymous Coward · · Score: 0

      If something is going to come out on, let's say, X-box, how hard can it be to port to PC?

      IIRC, there's a project to run Xbox executables (.xbe) natively on a PC via some translation layer. Can't find a link, but digging around xbox-scene.com should help. I realize that wasn't your point, just sharing.

    3. Re:Console games beat PC coming out by Anonymous Coward · · Score: 0

      As a game developer I can tell you that PC development is a nightmare -- there are multiple operating systems, multiple processors across a huge performance range, many many different video cards of wildly varying capabilities, all sorts of different displays, different audio cards, a vast array of input controllers, different memory configurations, different hard disks, different network configurations, bizarre system add-ons and configurations.

      Its no wonder that the PC gaming experience is so poor -- it is a painful experience developing for it, and impossible to test effectively. I pray every day that PC gaming is dead and we can focus on console development alone from now on.

    4. Re:Console games beat PC coming out by PhoenixFlare · · Score: 1

      " When you start having even games and sequels derived from PC games coming out (at least at first) only on console, of course things are going to drop."

      "Of course, FFX is one PS2... but I still want it on PC. Too many gaming companies are jumping the console bandwagon and leaving loyal PC fans in the dust."


      I'm not really sure why you hold up Final Fantasy X as a prime example here, but you have, so my apologies if I fixate on Square....Squaresoft was not, is not, and will likely never be a primarily PC gaming company for the foreseable future. Other than the basic concepts behind almost all RPG's, none of their games were derived from PC titles.

      FF1 -> FF7 were all released on consoles before they ever touched PC gaming, as well as 3 Gameboy titles and FF Mystic Quest for the SNES.

      To date, they have only released 3 games on the PC- FF7, FF8, and FFXI(Only in Japan so far, I believe).

      How exactly does this equate to them "leaving loyal PC fans in the dust"? You should be glad console game makers continue to release anything on the PC, considering the lackluster reception of most ports for not being what "loyal PC fans" think a game should be like - especialy Squaresoft.

      When the PC versions of FF7 and FF8 came out, I must've seen at least 5 or 6 reviews from major magazines that spent 50-75% of their space moaning about how horribly low-res the graphics were, that the stories were too linear, too much micro-management, etc - All things that were essentially basic components of being a PSX game and a game in the Final Fantasy series.

      This isn't something that's limited only to FF games, either, as almost every review i've seen of a PSX/other console port usually can't resist throwing in something about how horribly different the game style is from "real" PC games.

      You say you want FFX on the PC now, but if it is released in that form, I can guarantee that you or other "loyal PC fans" will soon be heard to say:

      "Too much FMV!"

      "Too many discs/Too much HD space needed!"

      "Why didn't they redraw all the game graphics and backgrounds in the entire game to look perfect on a PC monitor?"

      "Why wasn't this control and menu system designed better for a mouse and keyboard?"

      "Why can't I wander around wherever I want? This game's too linear!"

      And so on.

      Personally, i'd be fed up with releasing PC games by now, if I was Squaresoft, after all the bitching that goes on after they release one. I'm amazed that there is or soon will be a PC version of FFXI.

    5. Re:Console games beat PC coming out by phorm · · Score: 1

      Truly? I'd never even heard of them until some of the more well known PC games. Perhaps they were out, but I think that their PC titles (Starcraft, Warcraft, Diablo) made them popular.

      Thanks for the info though, I'd not heard of them on console. What games?

    6. Re:Console games beat PC coming out by Dark+Nexus · · Score: 1

      They released games under the "Silicon & Synapse" name.

      Such games as Lost Vikings, Rock & Roll Racing, and Blackthorne.

      Lost Vikings was rather popular, and Rock & Roll Racing practically has a cult following and the SNES cartridge is damned near impossible to find (at least around here).

      Also to be fair, it took me awhile to realize that they were the same company.

      Blizzard North was also an independant company doing console games, I just can't remember what games they made.

      --
      Dark Nexus
      "Sanity is calming, but madness is more interesting."
  29. Bootable Linux CD just for games by Sir+Network · · Score: 0, Redundant

    If memory serves me correctly, someone had designed a bootable Linux CDROM with a live filesystem. Was posted on Slashdot. Didn't require an actual install, and several commented that this would be a great way for both a fearless test-drive of Linux and a to deploy games. Can't remember what it was called, though, and I don't think it was Knoppix...

    --
    Life is tough. It's tougher if you're stupid. --John Wayne
  30. New Trend Is Simultaneous Releases by Junkstyle · · Score: 4, Insightful

    Anyone else notice the same game being made for gamecube, xbox, ps2, and pc? All being released simulatenously or very closs together? Well if this is the case then the PC is outgunned 3 systems to 1. Right now console's graphics power is beginning to be eclipsed by PC's power. PC games will peak up after Doom3 and games based off that engine and other "NextGen" engines come out.

    1. Re:New Trend Is Simultaneous Releases by blankmange · · Score: 2

      The problem with games like Doom 3 and Unreal Tournament 2003 is the hardware requirements... unbelievably high demands for hardware, which translates to high costs. I want to play Doom 3 when it hits, but if I don't have the hardware to do so, the $50.00 I spend on the game is then exploded by the $350.00 I have to spend on a Radeon 9700Pro to get it to run.

      --
      ...we are from the government - we are here to help...
    2. Re:New Trend Is Simultaneous Releases by Anonymous Coward · · Score: 0

      But if you already have the machine, as millions do, this makes perfect sense.

      High power computers are cheaper and cheaper every day and people usually have and use a computer for, *gasp*, other things than games.

    3. Re:New Trend Is Simultaneous Releases by Brad+Wilson · · Score: 1

      Whereas Unreal Championship runs on the Xbox, as will Doom 3 when it's released on the Xbox. No required upgrades. :)

    4. Re:New Trend Is Simultaneous Releases by joshsisk · · Score: 1

      But very few have high-powered video cards for things other than games.

    5. Re:New Trend Is Simultaneous Releases by Anonymous Coward · · Score: 0

      I don't know, man. Doom 3 seems to be as much of a movie (graphics and story alike) as it does a game. Just imagine sitting in your living room late at night, on the couch or in your favorite chair, playing Doom 3 on your big TV in the dark. *That* is the perfect console game. Sadly, when it comes out there won't be any consoles that can run it. I don't think there are even plans to bring it to a console. Too bad.

      These people spending $300-400 now on video cards alone in preparation for Doom 3 are screwing themselves. I think Doom 3 was shown at E3(?) running on a Radeon 9700 Pro; that was an early copy with not much in it. I'd imagine the final game will require a bit more power to run smoothly.

    6. Re:New Trend Is Simultaneous Releases by Hast · · Score: 2

      OTOH D3 will probably not look as good on the XBox as on a good PC. I know that Carmack has recommended 128MB gfx cards if you want to be able to play D3 decently in the future. This is because his guestimate is that it will require approx 80MB of textures. Now an XBox has 64MB RAM to share between GPU and CPU. My PC has 128MB on for the GPU and 1GB for my CPUs.

      So a XBox shouldn't be able to store all D3 texture data even if it dedicated all the memory to textures. And on my PC I can store stuff like level data and everything else in system RAM.

      Naturally the XBox and other consoles benefit a lot by being limited by the TV resolution. (Although there are XBox games which can do 1080i.)

    7. Re:New Trend Is Simultaneous Releases by spike+hay · · Score: 2

      The problem with games like Doom 3 and Unreal Tournament 2003 is the hardware requirements... unbelievably high demands for hardware, which translates to high costs.

      Um, UT2K3 runs fine on a 750 mhz processor. Doom 3 has some pretty off the wall requirements, but it has very good graphics. Nothing close to Doom 3 graphics could ever be released for consoles, anyway.

      --
      If you don't understand any of my sayings, come to me in private and I shall take you in my German mouth.
    8. Re:New Trend Is Simultaneous Releases by Da+VinMan · · Score: 2

      I don't think you've done your homework here. Sure, if you want those games to run with all the eye-candy, at the maximum resolution possible, and smoothly at that; you'll need a premium setup. With UT2003 though (for example), my AMD 1.2Ghz + GeForce 2 card (read: OLD setup now) worked just fine. Turn off some eye candy and it worked just great (and it still looked great). Games like Q3, UT, NOLF, Serious Sam, etc. all ran with all the goodies turned on with that config with serious frame rates.

      It's interesting that you mention the Radeon 9700 graphics card. One problem I'm starting to see with the likes of UT2003 and possibly others is that the game is specifically developed using the GeForce series of cards. Consequently, I wonder if owners of GPU from other lineages don't need a more powerful graphics card to get equivalent effects from the game? Just a thought. As a gamer, the bias in games is running so heavily towads nVidia that I don't know if it even makes sense to bother with ATI.

      Anyway, a GeForce 4 Ti 4400 based graphics card (PNY Verto) costs well under $200 these days, and that sucker runs UT2003 like a champ. If there's a game that requires even more power than that, then I'm not buying it anyway. Any game that concentrates that heavily on graphics has more than likely made tradeoffs from playability in order to make schedule, so I try to avoid those.

      --
      Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
  31. Indeed, whatever happened to the joystick? by swb · · Score: 3, Insightful

    I remember my first and last console, the Atari 2600 and its great (well, compared to the Apple ][ potentiameter joysticks) joystick.

    The consoles I've played (PS2, mainly) suffer from what I'd call awful controllers. They're hard to control from a reaction standpoint. Their size and awkwardness is compounded by the games' reliance on a lot of other, small buttons that are hard to press while still controlling motion *and* actually holding the controller.

    A true joystick can provide 3 axis of movement and allow you to hold onto the controller, freeing a hand to operate other buttons without conflicting with basic movement or controller handling.

    Obviously based on sales alone, this isn't a major stumbling block for other people, but I know I'd like a PS2 a whole lot more if there was a controller I could wrap my hands around.

    1. Re:Indeed, whatever happened to the joystick? by Zakabog · · Score: 1, Flamebait

      What the hell's wrong with you... Were you holding the Playstation controller in your ass or something? One thumb controlls movement, another thumb can press the 4 buttons on the right, your pointer can help with that and press extra buttons that might be needed (which is unlikely.) Your pointer and middle fingers press the L and R buttons. I dunno, the Playstation controller is the best controller I've ever used. What small buttons are you talking about that are hard to press? Are you trying to press them with all of your fingers or something? You seriously need help learning how to hold a controller. Or maybe you have HUGE hands, are you the guy that designed the Xbox controller? Or maybe you have really, REALLY, small hands, did you design the game cube controller?

    2. Re:Indeed, whatever happened to the joystick? by swb · · Score: 3, Informative

      What the hell's wrong with you...

      I keep asking myself that. Here's my biggest problem -- you have to *hold* most console controllers in addition to actually using them. A joystick can just sit on my desk/lap/arm of my chair and I can work it without having to hold it as well.

      Not only that, but what other controller for any other machine in the history of mechanization has such a dinky physical range of motion? Gearshifts, flight sticks, yokes, pedals, levers, even elevator buttons, mice and keyboards all have real, physical travel and motion. A PS2 controller's buttons are squishy and the movement stick has less travel than my keyboard.

      My ideal controller would look something like a joystick -- large shaft with 4 buttons accessable by the thumb, and a trigger accessable by the index finger. It'd have a curved handle with twist action on the sides (for leftie/rightie) with 8 buttons (2 rows of 4) that could be used with the other hand. That gives you 3 axis with the main stick, a fourth with the handle, and 13 distinct buttons.

      Maybe I'm just old.

    3. Re:Indeed, whatever happened to the joystick? by Xrikcus · · Score: 1

      I actually thought the playstation controller was horrible, the digital controls were just nasty and the analogue ones were poorly positioned.

      The N64 controllers I sortof got used to.

      I do like the gamecube's controller though, fits my hands perfectly... and I don't have small hands, maybe it's just the way I hold it :P

      Not used the xbox, but it *looks* uncomfortable (not that that means much)

    4. Re:Indeed, whatever happened to the joystick? by kisrael · · Score: 2

      PC controllers have gone, roughly, through three stages, with a lot of overlap:
      1. those dinky little thin sticks with the bigger square base, like what they had on the Apple II
      2. Flightsticks, big things, tend to flare out at top.
      3. Gamepads, following what's gained popularity on the console side

      What you're describing is a Flightstick, basically (plus rows of 4 buttons are likely to be very difficult to learn to differentiate, terrible physical UI). While flightsticks are terrific for, well, flight games (I always felt kind of weird playing Wing Commander derived games on consoles with those dinky sticks) and other sims, you just don't get the precision and fast reactions you need on the most popular console games.

      On the other hand, console controllers aren't as fast and precise as a keyboard and mouse combo for FPS...I think there are a happy medium, actually. (And like someone else said, the Gamecube controller is wonderful, comfortable, good control, with lots of well-differentiated buttons (unlike the dualshocks 4 nearly identical shoulder buttons...though it's stil a good controller))

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    5. Re:Indeed, whatever happened to the joystick? by SuiteSisterMary · · Score: 2

      Go take a look at the control system (you CANNOT call that work of beauty a 'joystick') that ships with the Xbox game 'Steel Batallion.'

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    6. Re:Indeed, whatever happened to the joystick? by Jace+of+Fuse! · · Score: 2

      Maybe I'm just old.

      Could be. Or maybe you've already formulated a negative opinion and haven't tried to truely become acustomed to the great benefits offered by gamepads.

      The PS2, GC, and XBox controller S are all three very excellent controllers.

      Admittingly, the PS2 is probably the most versitile, though it suffers from a slightly less tactile responsiveness that I find in the other two. Still, it does sit as a happy medium between the Xbox and GC controllers and thus is probably better suited for the a wider range of games. It's also the best for fighting games.

      The XBox controller works GREAT for driving games. It's not so hot for platformers, but it makes up for that by being by far the best of all three for first person shooters. I would dare say that using an Xbox controller instead of a Keyboard and Mouse for most first person shooters is nearly a fair trade.

      The Gamecube controller is slightly cramped for me, but it's still quite usable. For some games, it works really, really well. Metroid Prime feels natural on it once you get used to the fact that Metroid isn't like most first person shooters. Games with simpler control schemes and more focus on quick reactions (Mario Sunshine, and probably Zelda as well) definately do well with the Gamecube controller. I guess one could say that games requiring quick reflexes and rapid button mashing will do best with the Gamecube controller. I could see games with more complex controlls lacking on it, though, simply because the X Y and Z buttons don't lend themselves to the same quick response that A, B, C, L and R do.

      Yes, I do have all three systems. Yes, I play them all quit a bit. It didn't take me long to realize that all three systems definately have different types of games that work well with their different controllers. My personal favorite system overall is the cube, but I would definately say for most things I prefer the PS2 controller.

      If you hate the XBox or GC controller, fortunately adapters exist to let you use a PS2 with either of those systems. I've found that buying a 2nd controller for each system and 2 adapters each for the XBox and GC allows one to have 4 controllers for both systems without having to buy an outrageous number of controllers. You don't have worry about trading off the "feel" of those system's native controllers since most games you'll be using them with are multiplayer and work well with the PS2 controller anyway.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    7. Re:Indeed, whatever happened to the joystick? by sciion · · Score: 1

      The Game Cube controllers are so similar to the PS2 controller in terms of size that I can't tell the difference. The wavebird (Game Cube cordless) is probably a little larger than the PS 2 offering if anything.

      The PS 2 controllers are great, no problems there. But the Game Cube have the best controllers. They are more responsive, have better button placement, and feel lighter and more robust.

      What happened to the joystick? It basically was absorbed into the controllers we use today. The Joystick is still there, it's just more responsive and smaller, you use your thumb to control it. Joysticks are useful for flight sims on PC's when you can place them on a desk, but these days, you need a dual hand control setup to play games comfortably on a console. It's more comfortable and far more ergonomic.

      For first person shooters, you still can't beat a keyboard and mouse setup, imo.

    8. Re:Indeed, whatever happened to the joystick? by Xrikcus · · Score: 1

      hmm, didn't think there was a massive size difference, I just don't find the ps2 controllers comfortable.

      With you on the gamecube ones though, my only gripe is that the analogue with digital override L and R (or whatever they've named them) buttons seem a bit weak in analogue mode, more resistance would be nice.

      I haven't had a joystick in years... definitely good for flight sims though.

      Took me ages to persuade a friend that using mouse look in quake was a sensible thing to do! Before that he'd used mouse move and had no real view direction control. He tried it eventually and has never looked back. I've yet to find a console control setup that was as easy to do the equivilent of mouse look on, most console games, at least until recently, seemed to still not have particularly easy looking around by default.

    9. Re:Indeed, whatever happened to the joystick? by SomeOtherGuy · · Score: 2

      Damn kids these days....

      complexity in the number of buttons and hours of cut frame movie footage does nothing to add to the "fun" of gameplay. I dare say that many a more hour was spent guiding Harry through his 20 minutes of fame with the "plain" old Atari CX joystick than will ever be achieved on these new fangled thumb busters. If I want to watch a movie I will go to blockbuster.

      --
      (+1 Funny) only if I laugh out loud.
  32. Console gaming is just easier to enjoy. by tukkayoot · · Score: 1
    I'm afraid it's true.

    When you play a console game, you're sitting back on your couch, beanbag, what have you, probably several feet away from the TV set. PC games have you hunched over a keyboard, your face a few inches away from the monitor.

    With console gaming, you seldom have to worry about the game crashing, your save game information getting corrupted, hardware/software conflicts or lagging frame rates.

    Obviously console systems are easier to set up as well.

    Some types of games do play better on PCs. First person shooters for one, though the GameCube and X-Box both have controllers pretty well suited to FPS style games, so that is becoming less of an issue. Strategy and hardcore RPGs tend to play better on the PC, but for other genres, like platformers and adventure games... well, do these type of games even exist for the PC?

    Online... though X-Box Live is looking pretty good, it's only for broadband users, and PC gaming is far more mature. Still, this was one thing that older consoles were lacking, but no more.

    Obviously, price is another factor. Though PC games do tend to be less expensive, the best selling games tend to be a bit slow to drop in price, if they ever do, and the hardware needed to play many PC games effectively is prohibitively expensive... mainstream users won't even be sure if their computers are powerful enough to run most games. A lot of people are generally happy with their computer for what they use them for, so they're not going to drop another $1000-2000 on a computer as a gaming rig, or crack open the PC case and try to install upgrades in most cases.

    Another thing is that in-person multiplayer is a lot better supported by console systems. There's no fuss in having a few friends over to play a few bouts of Super Smash Brothers Melee or Mortal Kombat. Only the most serious gamers and geeks will make the effort to throw a LAN party.

    Plus... it just seems like this year, there have been more quality games released for the consoles than the PC.

    I bought a GameCube for all of these reasons... there are a lot of great GameCube and PS2 games that you won't ever see on a PC, and even if you did, they wouldn't be as fun unless you could find a working controller adapter (damn Kiki-Joy). I probably wouldn't buy an X-Box though, because its main selling points: cutting edge graphics, good online capability and many of its better games, are still overshadowed by the capabilities of the $1200ish PC I built myself about a year ago.

    I'm definitely still going to game on my PC. For me, it just isn't an "either-or" choice. Though these days, most of my time playing is either console games, or online persistent worlds, like EverQuest and GemStone III. It would be interesting to see what the revenue generated by console and PC gaming were like, considering subscription based services MMORPGs and services like X-Box Live.

    1. Re:Console gaming is just easier to enjoy. by Anonymous Coward · · Score: 0

      online play is what will keep pc gaming going

    2. Re:Console gaming is just easier to enjoy. by dWhisper · · Score: 1

      Online... though X-Box Live is looking pretty good, it's only for broadband users, and PC gaming is far more mature. Still, this was one thing that older consoles were lacking, but no more.
      To expand on this, I'd talk about PS2 Network Play, which is also a nice system. As broadband drops in price, you'll see this and X-Box Live! start to take over in the online marketplace. It's simple, you get a homogenous online group, and there is a standard tech avaiable there, so you don't really worry about one guy having a great edge because of that Radeon 9700 while you have the GeForce2.

      Some types of games do play better on PCs. First person shooters for one, though the GameCube and X-Box both have controllers pretty well suited to FPS style games, so that is becoming less of an issue. Strategy and hardcore RPGs tend to play better on the PC, but for other genres, like platformers and adventure games... well, do these type of games even exist for the PC?
      The FPS is the strongest suit for the PC, since it has the Mouse/Keyboard combo. I hated the setup when I first used it, back in Quake, but after getting spanked day-in and day-out from a friend that used it, I converted. And while Golden Eye was great, I would never take a console FPS over the PC release.

      RPGs conversely, have been the realm of consoles forever. MMOGs, like EverQuest and DAoC, just use the RP portion as a marketing term. They have about as much RPG elements as a menu at McDonalds. Almost every single great RPG from the last 10 years has been on a console, the Final Fantasy series taking the most note. But also Summoner recently, and so many others. PCs have been on the slide, with the strongest titles, Wizardry and Might and Magic, really sucking the last few years. Since they take less interaction, with button pushing and menus, they are just built for the Console market.

      As for Platformers: Tomb Raider. And all the clones, hacks, and derivitaves. The whole platform world was made for the Super Mario and Sonic the Hedgehog games out there. And Consoles will always have it sewn up. There are some controllers out there that you can use (I'm partial to my 5 year old MS Sidewinder Game Pad), but the PC has just never really captured all the caracters that made Console Platformers that well.

      The one place where the PC will beat the Console almost always, and just because of the mouse, is the Strategy market. Age of Mythology, Warcraft III, Command & Conquer. The list goes on, but I figured I'd name the big ones. Warcraft on the PSX just hurt.

      Sports games are probably the biggest place where you see the crossover between PCs and Consoles, and where I purchase the most games. My PS2 is the place where I play those games. NHL came to my PC this year, but only because it was considerably cheaper.

      Fighting games also stay on the consoles. I think that industry gave up on the PC years ago. There's a reason. Go play a wrestling game on the PC, or Mortal Kombat. There's a reason.

    3. Re:Console gaming is just easier to enjoy. by Hast · · Score: 1

      I think it's fair to make a distinction between different types of RPGs. On consoles you typically have a more storylined game where you follow a path. On the PC you have open ended and very large worlds such as Baldurs Gate or the Fallout series. These games are typically not possible on a console. (Because you have to store a lot of information about the entire world to keep track of what the player has done.)

      Besides this I agree with your other points. Perhaps with the addition of racers. In which case you often find arcade racers on consoles and more racing sim style games on PC. (And I have to say that I prefer using a good FF wheel to a console pad for this.)

    4. Re:Console gaming is just easier to enjoy. by CronoCloud · · Score: 1

      Most RTS's ported to the PSone did support the mouse, though I don't think many people owned one. Too bad, works great.

    5. Re:Console gaming is just easier to enjoy. by dWhisper · · Score: 1

      There was a point where racers between the console and the PC had some sort of scism, and I don't think that anyone ever realized it. On the PC, you had Need for Speed, and all of the think fast and go sims. On the Console, you had more realistic racing Sims, like GT and Nascar.

      Then, somehow, Need for Speed went to Console, and the top racing titles, like Nascar 4, ended up on the PC exclusively. GT3 and all of it's clones were the first titles on consoles that really started to pull stuff back, but since I'm not huge into Nascar or F1, I have never really played all that many racing sims. I gave up after need for speed 2, but GT3 had me entralled for months.

    6. Re:Console gaming is just easier to enjoy. by Hast · · Score: 1

      It was a while ago but I though Nascar came to PC first. I remember seeing it 'bout 95 or so, but it wasn't new then. (I think.) I'm not sure what consoles were available then though, so I have a hard time telling if the consoles at that time had a decent chance of pulling it off. I can't recall hearing about Nascar for consoles then at any rate. (After checking it out it was released by Papyrus 94, seems to be a PC only release.)

      From what I've seen of GT3 I wouldn't call it a sim though. Sure you can do some stuff but when I say sim I mean the F1 racers. Those where you have to trim the angles of fins by the degree to get that extra grip through the turns. And when you do turn the first few times you just skid around and go off the course since the settings are all wrong.

      NFS is far from a sim, I'll give you that though. And the arcade racers have certainly taken the lead in sales. But to get real hardcore sims I still think you'll have to go to the PC. Not that I really care though, I prefer the lighter racers anyways. ;-)

    7. Re:Console gaming is just easier to enjoy. by dWhisper · · Score: 1

      95 Would have been during the High Life of the Super-Nintendo, and the twilight of the Sega Genesis/Sega CD system. PCs were just starting out with the Pentium Processors, so there was a little shred of magic there.

      Racing Sims have always confused me. They give you all these options to change, and configure, on your cars, but everything always felt the same. There was this level where you couldn't go any farther with reality.

      GT3 is close to a Sim than to Arcade, but only if you play into it a ways. Once you get to those Endurance Races, you'd never feel like playing that game in an arcade. But then again, I had a Miata that was nearly 1200hp, so I guess anything is possible.

      NFS is far from a sim, I'll agree, but it's also what most people would think of when you think of video game racing. I've always had more fun seeing how elaborate I can get a crash than how well I can accelerate out of a turn.

  33. I'll buy one... by jvollmer · · Score: 0

    when bzflag is offered on PS2

    1. Re:I'll buy one... by Anonymous Coward · · Score: 0

      Buy PS2-Linux and port it yerself!

    2. Re:I'll buy one... by Anonymous Coward · · Score: 0

      And I will sell my PS2, buy five Xboxes and 20 licenses to Windows XP the moment that pile-of-shit game is released.

  34. future of hardware? by Anonymous Coward · · Score: 1, Interesting

    What does this mean for the future of PC development? The demand for high end hardware has been driven largely by gamers.. if they switch to the console will that mean less demand for improved equipment and slower advancement in hardware tech?

    1. Re:future of hardware? by Anonymous Coward · · Score: 0

      The price of hardware will go down, hopefully, so that the market can correct itself.

    2. Re:future of hardware? by Anonymous Coward · · Score: 0

      Actually, historically when new consoles come out like this, they tend to own the market. After a while the pc hardware will become soooooooo much better than the console hardware that the shift will go back to pc. Its happened before. It will probably happen again.

  35. NOT reasons by evilviper · · Score: 4, Insightful
    Is this due to the fact that there are now three major contenders (XBox, Playstation 2, Game Cube) and all the advanced features they offer

    Oooo, three major contendors. That's so very different from the last generation of consoles, when it was only Sony, Sega, and Nintendo...

    As for advanced features, there are some extremely cheap DVD players on the market that sell for little more than the consoles' DVD remotes.

    As for the reasons... consoles are cheap, they don't come with the endless hassles of PCs, and many more people run BSD/Linux/OS X and can no longer play Windows games on their computers.

    As for why the change is happening now, who knows? Perhaps recently a new demographic that prefers consoles has been pushed into the gaming market.
    --
    Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    1. Re:NOT reasons by Tim+C · · Score: 4, Interesting

      many more people run BSD/Linux/OS X and can no longer play Windows games on their computers.

      Yes, many more people now run non-Windows OSes on their PCs - but I very much doubt that that increase would account for even a small fraction of the drop in sales of PC games.

      Most of the people who have switched to Linux/whatever are the sort of people who weren't playing PC games in the first place. If they were, they wouldn't have switched! Why would they switch to an OS that they can't do everything they want to with?

      Personally, I'd imagine that falling levels of quality is one of the main reasons for the drop in sales. When was the last time you bought even a new PC game that didn't already have a patch out, or almost ready? Not only that, but I read an issue of PC Gamer recently (first PC mag I've read in ages), and of the dozen or so games they reviewed, only one or two scored above about 60%. When you're shelling out £35 (UK) on a game, you want a good one.

      I think a lot of games companies need to sit down and think about letting the development teams finish their games, rather than getting them to market ASAP...

    2. Re:NOT reasons by evilviper · · Score: 2
      Most of the people who have switched to Linux/whatever are the sort of people who weren't playing PC games in the first place. If they were, they wouldn't have switched! Why would they switch to an OS that they can't do everything they want to with?

      Well, first of all the huge number of gaming discussions on slashdot is ample proof that you are completely wrong on this point.

      As for why... many people are smart enough to know that function comes before features. I'd be happy to switch from a crappy, slow, unstable system with dependencies that never work out, and programs that continually conflict with each other, where I could play my games, to a system that has none of those problems, althogh will not play games. In fact, that's exactly what I did.

      Some people will even keep an extra system around just so they can do nothing but play their games on it, while not having to worry about making it stable, secure, or work with the programs they need to use on a workstation. Others use Wine. And others, give up on their old games completely.

      If you are locked into an operating system only because it can play games, either you are a gamer, and do little real work on your computer besides gaming, or you are making a very big mistake in choosing an OS.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    3. Re:NOT reasons by cuyler · · Score: 2

      Actually, I'm a person that dropped Windows and games for Linux and the console. I use to have my main system as a windows system - I play Jedi Knight II, Half-life, Quake 3 and the such. I got bored of them. I now use my computer only for Internet and work - not a single game gets played.

      I do still play games though. I play them on a PSX (I prefer my games in two dimensions). I play RPGs when alone, have a long time rival of Super Street Fighter 3 Alpha with a friend (always play it when he's over) and load up the DDR pad or puzzle fighter when there is a group over.

      The PC just can't compete with the console when it comes to using a system just for REAL multiplayer fun. Real multiplayer meaning having a couple friends in the same room having a social time outside of the game itself.

    4. Re:NOT reasons by CheeseCow · · Score: 1

      After reading this thread, I got thinking, and you are right. I want to use Linux, the only thing holding me back (or making me switch back and forth every month or so) is the games. And boy, it is a lot more fun to play on the TV, not to mention that you don't have to tweak things to get them running.

      IMHO, if you've got a machine running a Linux distro, you can play Quake & network stuff, and if friends visit, you can play the console. Dragging computers around have always bin a major pain in my lower area.

    5. Re:NOT reasons by NineNine · · Score: 1

      I didn't understand this: I'd be happy to switch from a crappy, slow, unstable system with dependencies that never work out, and programs that continually conflict with each other, where I could play my games,

      I thought the whole point was that it's hard as hell to get what few games there are to work on Linux? Are you able to play a lot of games on Linux?

    6. Re:NOT reasons by spike+hay · · Score: 2

      I want to use Linux, the only thing holding me back (or making me switch back and forth every month or so) is the games.

      Why not just dual boot linux with windows? It's astonishingly easy with distros like Red Hat or Mandrake.

      --
      If you don't understand any of my sayings, come to me in private and I shall take you in my German mouth.
    7. Re:NOT reasons by evilviper · · Score: 2
      I'd be happy to switch from a crappy, slow, unstable system with dependencies that never work out, and programs that continually conflict with each other, where I could play my games,

      What I meant was, Windows is all of the above (crap, slow, unstable, depend, confilct) but allows someone to play games. THAT is what I was happy to have switched FROM.

      And BTW, I don't use Linux.
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    8. Re:NOT reasons by CheeseCow · · Score: 1

      I just can't do that. I've got psychological issues so every month I just come home drunk and format everything.

      Having a dual-boot system gives a "incomplete feeling". It is not good. And btw, it is no problem with Gentoo or Slackware either.

  36. One word: hotseat by Dark+Nexus · · Score: 2

    It's just so much easier to play multiplayer games at someone's house that way.

    Yeah, you can play mutliplayer over networks and the internet, but it's just not the same as sitting down with some friends in the same room and playing a game. How many PC games can let you all sit down at the same system and play the same game at the same time? Not many.

    Yeah, there are more reasons for consoles doing well, but from what I can see, other people have brought them up.

    --
    Dark Nexus
    "Sanity is calming, but madness is more interesting."
  37. PC for me by Tyreth · · Score: 2

    The advantages of console are obvious: cheaper hardware, quick to boot (no need to deal with OS menu selection, icons, etc), easy to take with you.

    However, I will stick with a PC. Few of the reasons:
    * Power - you simply cannot get more power on a console. The new GeForce FX will come out and allow us PC users to boost the power of our games instantly. Combine this with nVidia's Cg when it becomes used more and the difference will be noticeable in old and new games alike
    * Control - I can do many things with games not possible on a consol (or not easily). Example - server, game stats, modding, program - customization. Consoles are made to work and not be touched.
    * Input devices - PC's have the mouse. Console pads can work on a PC too. But the mouse is simply the best input device for games like Quake, Halflife, etc. I could not use a console stick and still get as many frags. Even if you can get the mouse for the console, the games are designed with the gamepad in mind. PC games are designed with the mouse and keyboard in mind. Much more control.

    Let me know if I missed anything.

    1. Re:PC for me by CastrTroy · · Score: 1

      I imagine that the advantages you mentioned for the PC will soon be equipped into the consoles

      1. Power- well, you could go out and buy the newest video card for $400, or you could just buy the newest console for the same price, and if the manufacturers start following the sony model, all your old games will still work

      2. Control - Last time I checked, the Xbox had a hard drive, This could be used somehow i'm sure to accomodated patches, mods, and lots more game customization than they currently implement

      3. Input devices - It's not impossible to make a mouse for a console (too bad manufacturers don't realize this). I'm pretty sure the hardware could already support a mouse, I think they should bring out the next blockbuster FPS for the console, include a mouse in teh box (mice are cheap), and see what kind of response they get from consumers.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:PC for me by Tyreth · · Score: 2

      I'm talking more about culture, ease of use, and whats naturally already available. Obviously anything possible on a PC can probably be made possible on a console and vice versa. So this discussion is more related to which has the best advantages easily available, the best culture, and what we prefer.

      It is obvious that the console is the perfect solution under some circumstances. However, it does not meet my gaming needs, and I don't see this happening in the forseeable future. Even if those changes you mention are made, it will all be a lot more difficult and less cultural than the PC solution. Especially the 2. Control point - fiddling with keyboards and modding it with patches, hardware, etc, is nowhere near as simple as a PC. Nor would mods spread as much since they would need to run on similarily hacked machines.

    3. Re:PC for me by joshsisk · · Score: 1

      You can use a USB mouse and Keyboard with most PS2 shooters. I don't know about the other consoles.

  38. Not surprising, when you look at it all by dWhisper · · Score: 1

    I have been playing video games nearly all of my life. I started out on consoles with Pitfall and Battle on the Atari 2600 and on PCs playing Radar Rat Race and Jupiter Lander on my Vic 20.

    It's come a long way, but really, when I look at it, it hasn't changed all that much. The big problem out there isn't what hardware is superior. That point is moot, since there are so many other factors. Yes, the X-Box is faster than all others, but still dwarfed by a PC. All three systems aren't at the cutting edge, but they were never meant to be.

    The difference is in the games available, and what it's running on. Even an X-Box, with it's standard hardware and Lite Win2k will run games better than an optimized Linux Box or WindowsXP Machine. Because that's what it's made to do, and that's all it's made to do. A truck pulls stuff better than a car with a big engine, because trucks are built with that utility in mind, and the entire thing is engineered towards that end (General ommission for anything with "Sport" in the name).

    I probably have bought as many Console Games in the last 6 months as I have PC games. Every single one of those Console games got more playing time than the PC games. Even the great gems on the PC, Unreal 2k3 and Neverwinter Nights, got less playing time than Grand Theft Auto: Vice City. I still play it.

    What this is about is content, and more than that, convenience. For my PS2, I stick in a disc and I'm on my way to playing. I don't have to worry about installing, configuring, patching and loading on my GameCube. I pop in the little disc and Super Smash Bros. Melee is on the way. And the whole thing of patching isn't confined to just Windows PCs, it's on all PCs. I spent more time configuring and installing video drivers so I could play GLTron in Red Hat than I ever have trying to make a game to work on anything else.

    I've had more games on consoles that just dominated my life than I ever did on a PC. Though some, like Doom2 and Quake, came close. There's also something nice about that little piece of hardware that I just have to hook up into my TV and plug in. I know it will be there for me for a while.

    I know of two computer games I'm planning on buying in the next six months (Sim City 4, SW Galaxies), and about 5 console games (Metroid, Rygar, etc.) that I plan to purchase in the next couple of months. If I have a choice between console and PC on the game, 9 out of 10 it will go console, even if the graphics are better elsewhere (GTA3 for example).

    Price has never really been a concern in the mix, since when you look at it, the only way to get games cheap is to buy them on sale. It's all about whats there. Computer games have been on the slide for a while, and the quality has been suffering. For every single great game we get, we get 5 Roller Coaster Clones, 3 Real Life Sims, and 10 Lame First Person Shooters. On a console, I had Metal Gear Solid 2, Tony Hawk 4... the list goes on a lot farther. I only get my $50 to spend once, so I've gotten a little more picky. I just happen to know where I usually get better play quality, and that's why the numbers have changed.

    1. Re:Not surprising, when you look at it all by Anonymous Coward · · Score: 0

      I spent more time configuring and installing video drivers so I could play GLTron in Red Hat than I ever have trying to make a game to work on anything else.

      That's your problem. Linux SUCKS as a gaming platform. Yes, Windows has a lot of problems, but on my XP system, 90% of the games I purchase, I can simply install and play. No configuring, no tweaking, just go. Linux is worse than OSX as a gaming platform.

  39. Yep, no great surprise by Anonymous Coward · · Score: 0

    Yep, no great surprise, I've been running Angband on my console for more than a decade and never understood why it never took of... oh wait, you didn't mean the BSD's /dev/concole???

    Ok then, I'll wait a few years till everyone runs BSD and lears to play on a real console.

  40. This actually suprises people? by Zakabog · · Score: 5, Insightful

    Umm if any of you noticed, very recently PCs have become very popular. The problem is that people wanted bargain PCs, so they rush out and buy some $500 E-Machine and expect it to run everything they throw at it, never run out of space, never break, and run insanely fast. Well, that never happens, the comptuer runs 40% of the stuff you install, crashes every day, runs out of space in a week on morpheus (and broadband) and runs slower than dirt, and dirt's pretty slow! In comes the console, each console has standard hardware, whenever you buy a PS2 it's going to be like every other PS2 ever created (well there's extra stuff you can buy but the games run the same), any game you buy for that console will work and you ALWAYS get a decent framerate.

    It also doesn't help that games have become way more advanced recently. I remember when I had a 50MHz 486 with 16 megs of ram (which was alot at the time), it wasn't fast, but it ran every game I installed on it (C&C Red Alert, Quake 2, Dark Forces, Journeyman Project, more that I can't remember). Now there are games like Doom 3 (which doesn't seem to work nicely on any hardware but it's just beta), B&W, UT 2003, all of them require a decent 3D card. Unfortunately the average computer today doesn't come with a decent 3D card, or in some cases enough RAM. So anyway, while alot of computers may have been bought recently, and alot of pretty good games have come out, people don't have the computers needed to run these games (or the money to buy one) so they get angry and go out to buy an xbox or a PS2 or whatever and 10 games for $700 (which is still cheaper than the PC required for most games to run smoothly.)

    1. Re:This actually suprises people? by dWhisper · · Score: 1

      I remember when I had a 50MHz 486 with 16 megs of ram (which was alot at the time), it wasn't fast, but it ran every game I installed on it (C&C Red Alert, Quake 2...

      You needed a Pentium Processor just to play Quake, so I'd think you're thinking of Duke Nukem or Doom 2. But I know what you mean. My 486 100 was great for Doom2 and Duke Nukem 3D. I had never heard of Voodoo, and ATi offered 3D "accelleration". But it was just a feature on the box, and didn't do anything.

      And then I saw Quake on a P-133, with a 4meg Voodoo card. Anyone else who saw it knows exactly what I mean when I say: that is why we buy computer technology.

      $500 E-Machine and expect it to run everything they throw at it, never run out of space, never break, and run insanely fast.
      I used to sell computers, and now I work in tech support for them. People love to ask "is this a good computer" when they see that $400 eMachine or HP Pavillion. I couldn't really say "no" at the job, so my response was "there's a reason that a lot of these computers cost $1500." People want to save money, it's the American Consumer's way. But I'd say that most people out there buying that $400 PC want to play things like Deer Hunter, The Sims or Roller Coaster Tycoon. And they whine about the prices of those too.

    2. Re:This actually suprises people? by Old_Swampy · · Score: 1
      I remember when I had a 50MHz 486 with 16 megs of ram (which was alot at the time), it wasn't fast, but it ran every game I installed on it (C&C Red Alert, Quake 2, Dark Forces, Journeyman Project, more that I can't remember)


      Umm, Quake 2 would never run of a 486...

      --
      "Tradition is just the Illusion of permanence" - Woddy Allen
  41. Three words by Anonymous Coward · · Score: 0

    Barrier to entry.

  42. Re: PC Game Slump by AliasMoze · · Score: 2, Insightful

    People have mentioned Linux as a reason for PC game slumps? Are you serious? I would wager Linux's presence has no effect on PC game sales.

    Speaking for myself, I prefer PC games hands down over consoles. However, if I had to buy a gift for a family member who likes games, I'd get a console. Consoles are cheaper and easy-to-use, as has been pointed out. The steps needed to play a console game out of the box vs. the PC equivalent are ridiculously simpler.

    Plus, consoles are sitting-around-the-sofa-with-friends machines, wheras PC's are sitting-around-alone-in-your-underwear machines. Introducing the social element to a game (including sports) seems to always draw crowds. FPS's suck on console, but other genres are much better with a pad than with mouse and keyboard, like flight games, driving games, etc.

  43. HUH? by Anonymous Coward · · Score: 0

    What console is online?

    1. Re:HUH? by Anonymous Coward · · Score: 0

      Online, as in "has online access": Pretty much all of them, heck, even the Dreamcast is modem/ethernet capable.

  44. Alternative theory: microsoft. by Anonymous Coward · · Score: 0

    I have an alternative theory to the many proposed here: Microsoft. For their X-Box they took the best PC developers and turned them into console developers. As a result the PC platform gets less quality titles, and thus less sales.

    Microsoft only needed games on the Windows platform as long as they had competition from other types of personal computers (Amiga, Atari, Mac, ...). Those days are long gone, and now they need those games to promote their XBox platform.

    1. Re:Alternative theory: microsoft. by Anonymous Coward · · Score: 0

      key word is "need", there's a distinct shortage of titles on Xbox right now, so where exactly did all those PC developers go to?

  45. That wasn't smart by Anonymous Coward · · Score: 0

    I think the feds are crosschecking quakecon registrations right now ;)

    1. Re:That wasn't smart by Anonymous Coward · · Score: 0

      the feds kinda knew about those sites along time ago. sega even tried to shut down isonews even though they dont distribute anything illegal, just report news, hence the iso'news'

  46. I have a game cube by Anonymous Coward · · Score: 0

    Because

    a) Its just a console (minus the crap)
    b) Its cheap and cheerful
    c) Small Design
    d) Its got old time enemies working together
    e) Its purple

    But I am not aware of any linux port to it. Has any one tried?

    1. Re:I have a game cube by Anonymous Coward · · Score: 0

      where would you get the funny little discs? How would you write anything to them if you found some blank ones?

  47. Consoles just aren't fun by vadim_t · · Score: 3, Insightful

    A few years ago I got a game called Creatures. Then Creatures 2 and Creatures 3. Played the game itself like a maniac for a few months. Then while playing C2 one creature I wanted was going to die because of genetic defects. Not sure why but I spent a month writing a plugin for the game that could monitor the game and optionally inject creatures to prevent them from dying. I also wrote a program to read the game's image files and draw the creatures from the game. Currently it's being used to put images of them in web sites. And all this information I needed was on the official site.

    None of this would have been possible on a console of course. I've heard it's been ported to gameboy advance, but I never heard anybody talk about it much. It can't be the same thing. What I want in a game is first that it's good of course, and second that I can poke around when I get tired of the normal game.

    If anybody is feeling curious, the latest version is available for free here, and there's a Linux version.

    1. Re:Consoles just aren't fun by ELCarlsson · · Score: 1

      You're right, Consoles aren't fun. It's not fun to get together with three friends for hours of fragging each other in Perfect Dark, beating on each other in Smash Brothers, or the oh so boring competition in Mario Kart. Instead I'll sit in front of my computer playing my MMORPG all alone. Sure there are hundreds of other people online as well but that is boring. Where's the smack talk? Where's the laughing? Where's the goofing around? Where's the fun?

    2. Re:Consoles just aren't fun by vadim_t · · Score: 1

      Ah, but your opinion isn't actually incompatible with mine. You're clearly showing that your definition of "fun" is just very different from mine.

      Perhaps you as many people prefer convenience. A console of course matches this perfectly, insert disk and play. On the other hand, I just *need* to be able to mess with stuff. That's why I use Linux instead of Windows, I like learning how stuff works, and even find it interesting to troubleshoot stuff when it doesn't work right. I also get incredibly frustrated when something I absolutely can't control breaks.

      Your choice of games also shows this clearly. I have absolutely no interest in the games you like, but got addicted to Creatures, which isn't even a game. It's a life simulator. There's nothing to beat, no way to lose or win, no objective and even no rules in it. It is however, a wonderful toy if you like messing with it and create new species, see how evolution works, make new words, etc.

      So, I think it'd be pretty pointless to argue about this. You'll probably never convince me that those games are fun for more than 5 minutes, and you'll probably hate Creatures.

    3. Re:Consoles just aren't fun by ELCarlsson · · Score: 1

      Vadim, very good points. I've found that the Console vs. PC arguement is similar to the Global Warming vs. Scientific BS or Evolution vs. Creationism due to most people have their opinion and no matter what is said they will stick with it. I do enjoy PC games like Diablo II, Command and Conquer, and Warcraft. They're fun. But if I had to choose between a console game or a pc game, it'd be console hands down. That's my opinion and you have yours.

  48. PC vs. Console by blankmange · · Score: 3, Insightful
    The age-old battle. It is simple: it is so much easier to buy a PS2, hook it up to your living room television, drop in a game: that is it. At this point you are in the game and playing away.

    On the flip side, buy a computer (or components to make a PC), spend the afternoon (or day) putting it together, install OS, tweak OS, download drivers/bios updates, install game.... usually at this point there is a crash somewhere (BSOD or GPF), look for a patch to the game, look for the beta drivers that will let you play the game with your hardware.... and on and on and on.

    You get the picture. I have to admit to having built a monster PC, but still playing games on my PS2. Sure the hardware on the PC is more suited to playing games, but it just is not worth the hassle of trying to get the games to run. I stated this in a letter to the editor of Maximum PC and got ripped for it.... but it is true.
    --
    ...we are from the government - we are here to help...
  49. They are a diffent type of game, to be sure. by Flabby+Boohoo · · Score: 1

    I have never cared for console games, 90% of them seem to be of the twitch variety and sports. Every person I know with a console has it to play Football (American) and racing.

    Neither of which do I care for.

    If you want a detailed, hires RPG or FPS, the PC is still the best bet.

    Another odd thing about consoles is the save feature in games... unlike the PC where you can save as often as you see fit, consoles make you reach a certain goal first. I know that this is a software preference, just pointing out another difference in culture between the two platforms.

    1. Re:They are a diffent type of game, to be sure. by joshsisk · · Score: 1

      Grand Theft Auto 3 : Vice City is a great game, and not really that twitch oriented. The Tony Hawk series is also excellent.

  50. A step into licensed sealed box computing? by Anonymous Coward · · Score: 0

    The PC became so widespread and cheap because of its games. If consoles will prevail, one day we might find in computer shops nothing but consoles for play, sealed boxes for work, and licenses for buying the only available software software from "certified" application providers.
    If somebody out there still cares about being able to program his/her own computer and to choose what software to install, please, buy something more open (PC, Mac, whatever) at any price.

  51. what about soldering by DrSkwid · · Score: 2

    To get to my games collection I had to take my PS2 to pieces and solder a daughterboard to it!

    I had to fiddle with the XBox just so I could read the DVD data across the LAN

    these processes are not so simple ;)

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  52. Yes but overlooking soemthing by aepervius · · Score: 5, Interesting

    My first game was U5. On a PC. Soon after I started learning programming. For me it did *go* hand in hand. be creative and play.

    If people by only console to their kids it will remain just that : A toy. PC have the enorm advantage that you can use them for some, anything, else.

    My bet ? My generation had a lot of kido starting learning programming on PC. The next won't, Console will be widespread, and thus less and less kids will go for the IT industry.

    And console don't make a kid/teen/young adult get acquinted to technology per see, as using a MW oven don't make you acquinted with Electromagnetic physic. Our Kids will be as "technology analphabete" as our aprents...

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
    1. Re:Yes but overlooking soemthing by kisrael · · Score: 3, Interesting

      My bet ? My generation had a lot of kido starting learning programming on PC. The next won't, Console will be widespread, and thus less and less kids will go for the IT industry.
      What did you learn programming in?

      In general, PCs are a lot less programmer friendly than the 8-bits and Amiga/ST type machines that proceeded them. I think the loss of computers that boot into BASIC will lead to far fewer kids picking up programming for fun.

      On the other hand, there is the ability to publish on the web, which is a form of contact the children of the 80s never had. These kids are wired as all get out.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    2. Re:Yes but overlooking soemthing by NineNine · · Score: 2

      So what if every kid isn't a techie? There's more to life than tech. The geeky kids will continue to delve into computers. Now, those who don't want to won't have to. By the looks of your post, you probably should spend a bit more times with books and less with a computer, yourself. I can tell from your post that you can just barely read & write correctly.

    3. Re:Yes but overlooking soemthing by Anonymous Coward · · Score: 1, Interesting

      Well, then look at it this way,

      buy a cheap gaming console which works and is, a form of "entertainment" not a "substitute" for going to school.

      buy a cheap 399$ computer which allows them to browse the web, do word processing and even program to their hearts desire. Don't tell me that these kids need a 2000$-3000$ machine just to learn how to program. Nevermind a 400$ graphics card.

    4. Re:Yes but overlooking soemthing by Anonymous Coward · · Score: 0

      Now, those who don't want to won't have to.

      Umm, those who don't want to never DID have to. C64, for example - I had multiple friends who could type:
      load "*",8,1
      yet had no clue what it was they were doing. That was how you loaded a game. They didn't learn anything about it, they just committed an arbitrary string of characters to memory (or to a label on the disk)

  53. Its obviouse why by Cassius105 · · Score: 1

    Consoles are cheap and easy PCs are more powerful but comes at expense fo you needing to know a little about them Console is obviously going to sell better its the exact same case with windows v linux linux is a better OS but windows is easyer to use (or at least is percieved to be) and thus sells better On one level i consider this a good thing if more of the mainstream gamers leave PC gaming they might take some of the shit made for mainstream games with them though of course theres the risk of them taking good games aswell also the argument that consoles have certain games earlier than PC is a pointless argument cause it goes the other way around aswell PCs have games consoles either dont get or get 6 months later

    1. Re:Its obviouse why by Anonymous Coward · · Score: 0

      Please learn to type.

    2. Re:Its obviouse why by Cassius105 · · Score: 1

      yeh i forgot to turn it onto plane text

      so it ignored me spacing it out

  54. Yeah I agree, by fatboyslack · · Score: 1

    I agree completely - I love mucking around with games, modding them, creating maps, customizing etc. I have spent too much of the past four years playing Counter-Strike. As well as the advantages of a PC, there is also the fact that (correct me if I'm wrong) pretty much all innovation in the gaming industry have been courtesy of PC game designers. Actually come to think of it, Super Mario 64 (the 3D one), blew me away, but apart from that... and maybe Goldeneye on N64... ok, but still, most of the new ideas and intriguing (sp?) games immerge from the land of PC. Also (a touch off-topic, but related), it is a fact that pretty much all households that have a console will also have a pc. Why not place the money that you would spend on a console into upgrading your computer? I mean, a console has just the one function (games) and at most two (dvd and cds...) Whereas your computer can well, we all know what our pc's can do. (music, videos, games, publishing etc.)

    --
    Everyone thinks of changing the world, but no one thinks of changing himself. -- Leo Tolstoy
  55. simple facts by Jacek+Poplawski · · Score: 5, Informative
    Calculations, calculations and another "new economy". Everyone say "consoles are coming, PCs are dying". But what about simple facts:
    • on PC you can play games from 1980s to 2002 plus use emulator of almost every platform
    • on PC you can buy very cheap games from "classic packs" or cover CDs, classic games are for example Fallout, Unreal, Thief or Railroad Tycoon 2 - are these games really worse than current "hits" ?
    • on PC you can use a lot of freeware/shareware games, Free Software is also much closer to PC than consoles
    • last but not least - abandonware, or you can call it "piracy" if you want

    Of course if you want to buy something, turn it on and play few new games - console is probably better choice than PC. But which console give you so much possibilites (just in games!) as PC?

    1. Re:simple facts by ivan256 · · Score: 2

      on PC you can play games from 1980s to 2002 plus use emulator of almost every platform

      Nice in theory. I practice, the average person isn't getting any game made before 1998 to run on their PC with Windows 2000 or Windows XP. They'll even have trouble with pre 1995 games with windows 9x. Emulators are great in theory, but they can be hard to get working, and you have to obtain ROMs illegaly which will hardly boost PC software sales (that is what this story is about, right?). Playstation 2 can play games from 1995 without problems, so there's hradly any advantage here.

      on PC you can buy very cheap games from "classic packs" or cover CDs, classic games are for example Fallout, Unreal, Thief or Railroad Tycoon 2 - are these games really worse than current "hits"?

      You can do the same thing on consoles.

      on PC you can use a lot of freeware/shareware games, Free Software is also much closer to PC than consoles

      Shareware games have sucked since things went 3D. Besides, if you're not buying the game it doesn't have anything to do with this story...

      last but not least - abandonware, or you can call it "piracy" if you want

      See all comments above.

      Your "simple facts" are ill placed in a story that sys things aren't as simple as you claim. If it's so simple, why are console games sales growing while PC games sales are shrinking?

      --

      I think the real problem PC games have lately is that 90% of the new games are FPS type games, and there's only so many of those you can buy.

    2. Re:simple facts by Sentry21 · · Score: 2

      on PC you can play games from 1980s to 2002 plus use emulator of almost every platform

      You forgot that on GBA, you can play games that have been out since the late 1980s flawlessly, and with improved (i.e. added) colour as well, no software virtualization required. Compare this with trying to run Scorched Earth on W2K, or even W95? No contest.

      on PC you can buy very cheap games from "classic packs" or cover CDs, classic games are for example Fallout, Unreal, Thief or Railroad Tycoon 2 - are these games really worse than current "hits" ?

      No, but after owning Fallout for like 5 years, it kind of gets a little old. It's nice to have something new every now and then, and as fun as retrogaming is, it only lasts so long.

      But which console give you so much possibilites (just in games!) as PC?

      That work properly, without bugs? PS2, hands-down. The amount of games we have in stock at work for PS2 plus PS1 is staggering, and the amount of games we have for PC is insignificant in comparison, not to mention the PC games that will work on the average computer nowadays is a lower number yet.

      When a customer comes to me and says 'will this work in my computer?' and I say 'it may well, but I honestly can't tell you either way', and then they look over and see people grab something off the PS2 or GC wall, pay, and leave... Well, it's easy to see.

      --Dan

    3. Re:simple facts by duggy_92127 · · Score: 1
      But which console give you so much possibilites (just in games!) as PC?

      This is exactly why PC games sales will never go completely zero. I use my PC for many things OTHER than games. Download/play music, video encoding/editing, email/web, managing my Linux servers... and games. My machine is a beast ANYWAY, because I use it for everything. Making it also a gaming beast just cost me a video card, which (as is so often pointed out) set me back about as much as a console.

      So, that's the choice. Want a gaming-only machine? Console's your obvious choice, for exactly the reasons the pro-console people site. Want a multi-purpose computer to do many things AND kick-ass games? There's your PC gamer. There will always be a market.

      Doug

  56. Of course Consoles beat out PCs by Chanc_Gorkon · · Score: 1

    Here's why: On a console, I don't have to spend 3500 dollars on a PC to gain and advantage on the other players. All of the other players have the SAME hardware, and most of the time, the same controller. Oh sure you can buy a different controller then the stock one, but most I know stick with the one that came with it. Also, I don't have to worry about OS crashes, game crashes (usually), what res I need to run, what my network settings are......it's nuts. With a console, I push button, stick disk in and play. Period.

    --

    Gorkman

    1. Re:Of course Consoles beat out PCs by Anonymous Coward · · Score: 0

      Oh sure you can buy a different controller then the stock one.

      It's THAN, dammit! Your sentence has you buying 2 controllers. First a different controller, THEN a stock one.

      Christ, I know most of you guys are still in High School and all, but this is 3rd grade English here.

  57. Convince me. by tequesta · · Score: 2, Insightful
    OK. I've been thinking about buying a PS2 for a while. I'm really fed up with graphics and sound incompatibilities, the fact that game installations seem to grow in size much faster than hard drives do, etc. However, these are the kinds of games I like:
    • Adventures, such as Monkey Island or Runaway. This is my main focus.
    • Hide-and-seek strategy, such as Desperados, Robin Hood, Commandos.
    • Civilization-building strategy, such as Age of Empires, Anno 1503.
    • RPGs, such as the Baldur's Gate series.

    I don't care much for sports or racing. I also really like good graphics, and 3D simply is not up to par on that.

    From what I've seen so far, none of these kinds of games seem to exist on any console; partly because the TV resolution is really limited. So does that mean that I'm stuck with the PC forever? Or are there any games that fit this profile on any of the major consoles?

    I'd really like to switch. But right now, it looks like I can't.
    1. Re:Convince me. by handsomepete · · Score: 1

      If you like games that are historically only on the PC, it's likely that won't change. The most recent Monkey Island was ported to PS2, though, and it seems Age of Empires II is available on PS2. I'm not real familiar with any of the games you listed (I'm not even sure what hide-and-seek strategy is) so I can't provide suggestions.

      There are probably some alternatives on the console, but not necessarily the exact same series/same companies.

  58. There used to be 2 reasons to upgrade your PC... by MadAndy · · Score: 2
    You upgraded your PC because it both made games better *and* it improved game performance. Now you've got lots of people like me: my main work machine is a P2-350 with a GeForce MX (it's already been upgraded once). It is perfectly fine for all of the work, email and web browsing that I do. That'll change in a while I guess, but right now it's just fine - I have no desire whatsoever to upgrade it.

    So that leaves games as the sole reason to upgrade. To upgrade my PC to spec so that I can play most PC games these days I'll have to replace the motherboard, the CPU, the RAM, and the graphics card - that's almost everything that matters in a PC, quite costly! Or I can pass PC games by and buy brand new games for my 2-year old PlayStation, which will probably continue to serve well for some time to come.

    Of course the PC does have some advantages: advanced input methods and more power, so if some absolute killer game that needed the juice came out I'd do the upgrade. Total Annihilation 2 anyone? :)

  59. Re:There used to be 2 reasons to upgrade your PC.. by MadAndy · · Score: 2

    d'oh - you upgraded because it improved both games *and* work performance. Open foot insert mouth...

  60. Sticker Shock Gaming by Mulletproof · · Score: 3, Interesting

    I like consoles as much as the next guy and the XBox itself shows a lot of promise when it comes to mixing traditional PC and arcade titles, but sticker shock is starting to get to me. I don't know if it's irked anybody else, but $50 for each and every brand new game is getting a little tedious. $50 for each and every game no matter what it is. It's a very disturbing trend IMO. Halo? Ok, no probs. $50 well spent. Whacked? There is no freaking way that title is worth $50, Live or no Live support. But it was, for the sole fact that it was new. And it's like that every game. PC games aren't like that. Would Worms Aramageddon for the PC, a signifigantly better title, have rated that much at launch? Never. I never saw the price above $40.

    It's just a very disturbing trend in my eyes, one that brings home the fact and maks it super obvious that they're making all their money on the back end, not off hardware. It's enough to turn me into a late adopter and wait for the prices to hit more realistic levels, something I'm not used to. I mean, I realize early adoption comes at a price, but damn.

    --
    You need a FREE iPod Nano
    1. Re:Sticker Shock Gaming by SonicRED · · Score: 1

      You pay the same price for a movie no matter how good it is. Just be an informed consumer and don't buy crap.

      Pretty basic.

  61. That's nothing new by zecg · · Score: 1

    Console titles' sales have always been way ahead of PC titles. It often happens that a console title which got horrible reviews sells more than a PC title which has won the Interactive Academy award.

    The interesting info in the article is about the decline in sales of PC titles through the 10 months of this year, as in that period many potential hits were released. If Warcraft 3, UT 2003 and countless Sims expansions didn't break the last year's sales, then maybe the industry IS in crisis.

    --
    .i lu doi ringos.star. xu do puku'aroroi dunli dopecaku leni virnu li'u
  62. PC gamers get it first by Low2000 · · Score: 1

    Some times I can't help think of PC gaming as a kind of test bed for the rest of gaming.

    We do seem to get most of the new tech first. First to get large scale on-line multiplayer. First to get pixle and vertex shading. Soon we'll even be the first to get a uniform lighting system in games (ALA Doom III)

    As these techs become refined and developed enough to be widley accepted by the "main stream" then they move into the living room.

    Until then, we PC gamers will continue to pay a premium to try out all these new techs first...

    PC gaming will never die. The developers need to try out their new tricks on the pickiest of the pickey.... right? Us PC gamers are perfect for that! =)

  63. console vs pc for different types of games by madhippy · · Score: 1

    I've always avoided buying a console as I prefer playing strategy games (XCom, Civ etc), my impression is that consoles tend to be better for 'action' games and PC's are better for strategy and simulations.

    1. Re:console vs pc for different types of games by CronoCloud · · Score: 1

      You can play X-com and Civ II on a PSone, though of those 2, only X-com supports the PSone mouse. In fact X-com was one of the earliest Playstation games released being one of the "big plastic box" titles.

  64. Depends on the genre by Anonymous Coward · · Score: 1, Insightful

    I play mostly military sims - IL2 Sturmovik, Operation Flashpoint and Ghost Recon (though it has a more cartoony feel than anything else). I have yet to see a serious combat game on any console, but I would like to. Halo was great fun because of the AI that fought with you, but I'd like to be able to control them. Of course you can't do that with a traditional console controller, or you could but it would take 15 seconds to tell a squad to go left or something. I don't know if there's a keyboard or similar accessory for XBox, but there should be one. Not standard (it would make it too much of a computer) - a 3rd party product would be fine. Playing games on a TV (even if it is only 27" - but high quality 27"!) is definitely better, and it *does* have a more social feel, if anything involving video games can.

    Also the wide range of PC hardware can be an advantage for those games that scale to meet the hardware's capabilities. IL2 Sturmovik is a great example of this: you can turn the detail down on a low-end machine and play it smoothly, but if you have lots of memory and a fast CPU and video card, you can turn everything up and it'll look much better than any flight simulator on a console would 'cause the hardware is just better.

  65. PC games lost my business years ago... by still_sick · · Score: 3, Informative

    And I didn't even own a console untill 2001!

    Probably about 6 years ago I was given a Matrox Mystique Video Card for christmas - the latest and greatest there was. It's magical stuff supported the three games that came with it (MechWarrior 2, and two others I can't remember), but nothing else that I could find / cared about.

    Within 6 months it was already too slow for the latest junk that didn't support it's special chipset (which was every new game, the standard never caught on).

    So I stopped playing games simply because I couldn't run them. Period.

    Then about three years ago I finally had a job, and bought the latest and greatest video card, top of the line ATI-All-in-Wonder-Rage-128-PRO. Supported almost everything, so I looked into some of the latest game, but within I think three months a new breed of games came out, and it was again too slow. I had the Rage chipset, they needed the Rage2 chipset for optimal performance. Little did I know that I bought the Rage chipset on the ass-end of its existence

    Thank God for consoles. I bought the PS2 summer of 2001 pretty much just for GT3, and it still runs just fine. No upgrades, no new chipset standards every few months.... Couldn't be happier. Games are fun again, and I never have to worry as to whether or not the hardware will drive the latest games.

    --
    ...Also, I didn't know Buggalo could fly.
    1. Re:PC games lost my business years ago... by Rayonic · · Score: 2

      Nice story, but you're not going to get a lot of sympathy around here for buying crappy hardware and then complaining how crappy it is.

      Not everyone keeps up with the latest and greatest trends in the computer industry, but honestly it's not that hard. I generally get a three-year-lifecycle out of every major upgrade I make, and I don't spend a fortune doing it (no bleeding-cutting-edge stuff for me). It is very possible to be a frugal PC gamer, despite what everyone says.

    2. Re:PC games lost my business years ago... by Anonymous Coward · · Score: 0

      Nice story, but you're not going to get a lot of sympathy around here for buying crappy hardware and then complaining how crappy it is.


      Were you born in 1994? That matrox card wat hot shit at the time it came out. Similarly, the Rage128 was great stuff, but then the 3dfx Voodoo accelerator came out. He bought top of the line stuff, and the market changed really quickly. It was his timing was bad, but the hardware wasn't crappy.

      Of course if you were 4 years old in 1998 we can't expect you to understand.

      Which video card was top of the line when you started gaming. Let me guess. It was the Voodoo 2. Everything slowed down when Voodoo 2 came out.

    3. Re:PC games lost my business years ago... by Anonymous Coward · · Score: 0

      Unfortunately, it seems the pattern you mention will hit consoles soon enough. A top guy from Sony said in an interview that XBox is "making" the console life cycle drop... that it was rushing the arrival of PS3.

      That may be Sony's fear talking, but I really think it's something to watch out for. I have 6 games on this PC (Athlon 1.2GHz, 768MB RAM, GeForce2 Pro) at reasonable speeds, but I'm guessing I couldn't play UT 2003 without turning all the details down, thus there is no reason to buy it (it's not like it has better/more content). I'm in the process of upgrading the CPU, motherboard, memory and sound card for the purpose of home-recording and audio editing, not for games. There's no point in doing it for games - in 6 months I'd be back where I am now. My brother has an XBox and PS2, so I'll play games on those and not worry about upgrading or replacing this computer for another 5 years. This is why Macs last so long - hardly anyone plays games on them.

      I think computers about to become much more a typical part of life and much less the end-all be-all solution the hardware companies make them out to be. PDAs / Pocket PCs / Tablet PCs are going to give this change a big push in the right direction. Computers are tools to be used, not lifestyles to be chained to.

    4. Re:PC games lost my business years ago... by Rayonic · · Score: 2

      *Ahem*

      I don't normally respond to ACs, but hey. The Matrox card may have been "hot shit" in 1994, but he bought it in 1996. Six years ago, remember? Hardly cutting edge even then.

      I actually forget when the original Voodoo came out (1996? 97?), but even buying a good setup before then wouldn't have been awful. Remember that most 3D games still came out with a software renderer for quite a few years even after 3dfx hit the scene. It took a long time for 3D acceleration to become a requirement.

      Buying a Rage-128 chipset video card in 1999 was inconcievably dumb, though.

      And I was 20 in 1998, Mister Needlessly-Combative-Anonymous-Coward.

    5. Re:PC games lost my business years ago... by Moofie · · Score: 1

      Simple solution. Don't buy bad video cards. Or Sega consoles. Problem solved.

      : )

      --
      Why yes, I AM a rocket scientist!
    6. Re:PC games lost my business years ago... by xswl0931 · · Score: 1

      Most consumers don't read Tom's Hardware or Anandtech. They don't know the difference between ATI, Nvidia, and 3dfx. They just know that they would rather spend $100 upgrading the video card to play games currently out than spend $400 on the newest card waiting to play the next Doom or Quake. I used to be one of those that upgraded my computer constantly. New CPU, new 3d card, Ide Raid, soundcard, you name it. Now I have a PS2, Gamecube, and Xbox and most of my gaming at home is on those systems. At work, however, I will play PC games like Battlefield 1942, Counterstrike, Age of Myth to take advantage of playing on a LAN (I refuse to play on the Internet on PC due to rampant cheating which completely destroys the gameplay).

    7. Re:PC games lost my business years ago... by Anonymous Coward · · Score: 0

      A console will last six years if you buy it when it comes out. That is double the three year lifecylce you get. And your video card alone probably costs the same as the console!

      "you're not going to get a lot of sympathy around here for buying crappy hardware and then complaining how crappy it is"

      That is the problem! Hardware should not matter! Should a consumer care about his VCR or DVD player? All she needs to know is don't buy a VCR if you want to play DVDs. For consoles it is a bit more confusing and you have to decide if you want a PS2 or GameCube. Which isn't really that hard to decide since you'll be buying the console for either GTA or Mario.

      For a PC you expect people to research their hardware enough to find out what video chip powers the video card they are going to buy and then compare to the other chips and then find a video card using the best chip?? That is insane! You can expect a consumer to do that for a house or a vehicle, but for video games it can, and should, be an impulse buy! $125 for a GameCube. Buy it and never care that it can render 16 textures per pass with the ATI video chip designed by the ArtX team that made the 9700/9500 video cards which sell for $150-$400.

    8. Re:PC games lost my business years ago... by still_sick · · Score: 2

      "Nice story, but you're not going to get a lot of sympathy around here for buying crappy hardware and then complaining how crappy it is"

      Thank you for your comments.

      I don't remember exactly the year that the Matrox Mystique came out, but as the AC said, it used to be top of the line for a very short time, and that's when it was bought. My fault for guessing at a year "some time" ago, but "not that terribly long".

      I wouldn't call either purchase "Crappy Hardware", but obviously you disagree.

      And yes, as another poster said, both were just very bad timing. Bad that is the way that it worked out. Sucks to be me and all that.

      I'm hardly looking for sympathy, I'm just stating why I simply don't play PC games anymore.

      I'm very happy that you've been able to frugally keep up with the market. I hope it continues to work well out for you.

      --
      ...Also, I didn't know Buggalo could fly.
    9. Re:PC games lost my business years ago... by Rayonic · · Score: 2

      That is the problem! Hardware should not matter!

      Hardware always matters. Even when getting a console. At least some research is required, and if you don't think so, then tell it to all the people who bought a 3DO, Atari Jaguar, CD-i, Sega 32x, Virtual Boy, etc, etc. (When they were new, collectors notwithstanding.)

      Should a consumer care about his VCR or DVD player?

      Yes, unless you like to buy crappy players that break shortly after you buy them, or don't have the features you want.

      I agree that dealing with computer parts is significantly more taxing, but I'm of the opinion that you shouldn't attempt a PC upgrade without doing the research. You'll get burned.

      Concentrating your time and intellect on non-computer facets of your life doesn't make you less intelligent. But you still have you realise what you know, what you don't know, and when to get outside help.

      I can sympathize with the guy making a bad hardware decision -- really I can -- but attempting to shift the blame from himself to some sort of flaw in the computer industry is just ludicrious and irresponsible. If you can't play the PC-upgrade game, then go buy a console. That's what they were invented for. But don't go out and complain in public that tinkering with a highly complex, multi-purpose machine should be easier.

  66. It's the social element by rinkjustice · · Score: 2, Insightful

    Consoles have that social advantage that PC's just don't have... 2 to 4 people or more can play against each other on the same screen - on the sofa with their feet on the coffee table no less - and talk smack about each others mothers all night long. You can't do that on the PC.

    Even LAN parties seem dorkish and antisocial in comparison.

    1. Re:It's the social element by Anonymous Coward · · Score: 0

      Even LAN parties seem dorkish and antisocial in comparison.

      Very few things in life DON'T make LAN parties seem dorkish in comparison.

  67. not really much of a war, just different tastes by deus_X_machina · · Score: 2, Insightful

    There's not really much of a "war" per say going on between PC games and consoles. It's like saying that there's a war going on between fans of rap music and fans of rock music, it's two different audiences that even sometimes listen to both. It's not like anyone is going to stop producing rock music because (ugh) rap is more popular. Usually when a game enjoys large amounts of success on one platform they bring it over to the other one (ie. Final Fantasy 7 and Tony Hawk to PC, Ghost Recon to consoles)

    PC games are geared towards a more intellegent, connected, hardcore gamer, focusing on genere's like RTSs, MMORPGs, and online shooters (many of which have adopted Counter-Strike's turn based system over "run and gun"). Could you picture Warcraft III having nearly as much success as it did on a PS2? America's Army? Ghost Recon? Neverwinter Nights? These games require a more mature, dedicated gamer, willing to invest large amounts of time into their video game addiction. Often times that is why the PC gaming experience is also so rewarding.

    You have console gamers: dropped $150 on a cool new console, picked up GTA: Vice City or Madden 2002, they want to chill out for a night, not invest hours into creating a cool new scenario, role play as a dungeon master, devise real life military tactics only to wait 10 minutes to shoot maybe 1 person, or have a 2 hour game of Warcraft. They want to see Tommy Vercetti use swear words and shoot people.

    It's a totally different market, geared towards different types gamers. The reason console games outsell PC games is simply because there's a lot more casual gamers out there. However, as long as there's always intellegent gamers out there, there will always be a market for intellegent games.

    --
    "In a Democracy, people get the kind of government they deserve." -Winston Churchill
    1. Re:not really much of a war, just different tastes by CronoCloud · · Score: 1

      I wouldn't say console gamers are less intelligent. That's kind of condescending, don't you think. Plenty of deep console games out there. Guess you've never played Carnage Heart or Final Fantasy Tactics. Plenty of mature, dedicated players play consoles. I've invested a large number of hours in my games, some of these console RPG's are looooooong.

    2. Re:not really much of a war, just different tastes by deus_X_machina · · Score: 1

      I'm sorry (I know I'm beating a dead horse with this article), but console games are less intellegent than PC games. I've played (and finished) both Carnage Hearts and Final Fantasy Tactics (I was 18 years old when I finished it about 3 or 4 years ago) and I'm sorry, but I still contend that console games are geared towards a less mature, intellegent gamer. Length doesn't constitue the maturity level to which a game is geared, rather depth of plot and gameplay. For instance, Age of Mythology has almost no plot but the multiplayer component uses huge amounts of planning and strategy in order to best your opponent. I doubt a game of such high quality and so in depth would enjoy the success it has on consoles.

      Instead, moreso as of late, console games are designed for more casual and younger gamers. I grew up on the Final Fantasy series (FF 1, 2, and 3, not the PS ones).
      In reality the gameplay isn't very "in depth" per say, but relies on a somewhat intellegent storyline coupled with endless hours of gameplay. Younger gamers aren't necessarily less intellegent, but aren't willing to invest the depth of thought and gameplay PC games make you exert. I think what attracts younger gamers to the Final Fantasy series is that it doesn't insult their intellgence while not being truly in depth and difficult in the to play. Anyone can pick up the game and pick up the learning curve in about 15 minutes. The intricate, well told stories give the illusion of being an "intellegent" game.

      As for FF Tactics, it's really just a "kiddie version" of Tactics Ogre. It only uses a few characters at a time and the storyline makes about as much sense as a Fillini film (ask your mommy). By the end of the game my party had become so powerful that winning battles wasn't even a question coupled with the fact major characters can't die, as when they do the game ends. In Tactics Ogre, all of your characters can die for good, and when they do the game continues. The storyline is very in depth and reflects the choices the gamer makes throughout the game. 3/4ths of the game, you may realize, due to some of your poor choices, that the story isn't unfolding like you want it to. Winning a long battle gives you a bittersweet feeling, as sometimes you win a very difficult one but lose a character you've become quite attached to.
      Tactics Ogre is perhaps the most intellegent game I've ever played on a console, however, it only celebrated minor amounts of commercial success.

      I'm sorry, as a very "hardcore" gamer, I've played countless amounts of console RPGs and PC games, and I find the console versions to be the "kiddie" ones, aimed at casual gamers. The length of gameplay and hours spent on a game dosen't constitute the overall intelect exerted to be successful at it, it just means it's a long game with a lot of secrets.

      Anyway, thanks for taking the time to read my two cents and disagree with it anyway.

      --
      "In a Democracy, people get the kind of government they deserve." -Winston Churchill
    3. Re:not really much of a war, just different tastes by CronoCloud · · Score: 1

      More information: I'm 35, been playing electronic games since before you were born. And I do know who Federico Fellini is, I even know how to spell it. :-) I also know how to spell intelligent. :-) I think you're selling console games short, the average age of console gamers keeps rising and rising. IIRC the average PS2 owner is now 25 years old, which is older than you. I'm thinking you're associating consoles with your younger days and now want to be seen as grown up so you accuse them as being for "kids". I don't think you're recognizing the depth of many console games. Besides one might accuse PC games of being immature and being stuck in a testosterone laced frag obsessed adolescent mindset. Amazingly enough Age of Mythology did get ported to the Playstation 2, but it was not released in the US. Microsoft decided that they did not want a valued franchise on a competitors console. Would you consider X-com and Civ II to be mature games? What about Warcraft and Diablo? Warzone 2100? Command and Conquer? Sim City? Yes? Every one of those games has been ported to the PSone. What about Grand Theft Auto 3 and it's sequel Vice City. They are very open ended games, there are many different ways to achieve mission goals. By the by, I started out with the cartridge FF's too. My first console RPG was actually a port of Might and Magic: Secret of the Inner Sanctum.

    4. Re:not really much of a war, just different tastes by deus_X_machina · · Score: 1

      I'm sorry, but I still stand by my original statement. As for all of the games you've mentioned, yes they are intellegent games ported to a console, however, they never achieved the amount of commercial success that they did on a PC because they appeal to a nitch more commonly found in PC gaming. Warcraft, Diablo, and Warzone 2100, while considered revolutionary for the PC market, have enjoyed very little success on consoles. While one may argue that this is due to the interface (controller vs mouse), I'd have to argue it's because the casual gamers, who usually stick to consoles, prefer less intellegent games.

      As for the GTA series, while long and opened ended, requires almost little to no intellegence to master and finish. Countless buddies of mine stop by all the time to get their "GTA fix", buddies who gawk and laugh at my video game addiction. A common discussion regarding my console gamer friends usually sounds like: "Dude, that game looks like it's for geeks. Are you playing Dungeons and Dragons?! Whatever, I'm going to play GTA for awhile. Hand me a beer since you're so close to the fridge (at which point I've now tuned them out)" Most of them have progressed in it farther than myself and have much less gaming experience. Both of my younger brothers, ages 14 and 15, have managed to finish GTA3 and get 100% completion. However, I highly doubt either of them could best a skilled opponent in AoM, get the same enjoyment out of Neverwinter Nights that I (and the rest of the PC gaming community)do, or complete Ghost Recon on a reasonable difficulty setting. They do love their PS2 and the games it offers, and could best me in Tony Hawk Pro Skater any day of the week.

      Look at the best selling games for the PS2 as opposed to PC games. On the PS2 games like "WWE Smackdown! Shut Your Mouth", "Grand Theft Auto", "Mortal Kombat: Deadly Alliance", "Harry Potter and the Chamber of Secrets", and "Tony Hawk Pro Skater" dominate the list as opposed to the PCs more intellegent games like "Mafia", "AoM", "NWN", "Asheron's Call 3", and "Starfleet Command". Yes, I realize that NWN is going console, like Mafia, but both gained the majority of their success through PC gamers. Consoles have the advantage of having a larger audience, therefore nitch games that have a good reputation can enjoy moderate commercial success without being as revolutionary as their PC counterparts.

      I'm not saying intellegent consoles gamers don't exist. What I'm saying is that they're in the minority. The best selling console games are usually watered down in both content and gameplay because of their targeted audience and accessibility to younger gamers. Generally console games that have depth to them are PC ports rather than devoloped intentionally for the console. When an intellegent PC game amasses huge amounts of commercial success, the consoles usually want a piece of the action. However, I can't really think of any instance where a PC port has enjoyed the same success it did on its original platform, as revolutionary PC titles always seem to have a lukewarm reception when ported (ie Warcraft, Doom, C&C, Ghost Recon, The Secret of Monkey Island, etc).

      Back in the day, cartridge games weren't so watered down, devolopers had more freedom, and more games were targeted towards an older more mature audience. Do you remember how difficult the original Final Fantasy was to complete? Might and Magic? Swords and Serpents? Deja Vu? Metal Gear? Zelda? Games like this aren't really found on consoles anymore, at least in their original difficulty and form. When I purchased my SNES, I blew through games like toilet paper, finishing them in a matter of days, as opposed to my NES games which took me an average of 1 month. I even wrote Nintendo a letter (what a geek, right) saying how pissed off I was at the ease of these games. Thanks to Nesticle, playing these games 10 years later they're still just as difficult as before. I finished Final Fantasy 7 in 3 days. Just 3 days! Finishing Final Fantasy 1, 2, or 3 in that amount of time is impossible (1 especially), along with most NES games. They're just harder.

      It's probably sick to be able to write about video games in this kind of depth, knowledge, and detail on the subject. I actually go out and have a life, surprisingly. Video games are today's interactive literature, just an underappreciated form. Any major of liberal arts should share my passion, at least in my opinion.

      Anyway, that's just my two cents. Time to get back to the Metaphysics. Thanks again for taking the time to read my comment. I apologize for the age reference, I made a poor assumption (along with spelling errors) and got called on both. ;)

      --
      "In a Democracy, people get the kind of government they deserve." -Winston Churchill
  68. The real problem... by Ektanoor · · Score: 2

    ... is that the PC market has not seen a Big, Bad and Ugly Game for years. PC market is very specific and sensible to certain specific games that demand a lot more than one can afford. Remember Doom? Remember the Quake series? Back when they came up, no console could ever hold up such beasts. And most PCs were quickly upgraded to fit the current game. The PC market highly depends on such bleeding edge games to live. Besides, these are games that frequently give birth to tweaks, features, hacks and lots of art. Doom is unbeatable till now by the number of ports, maps and features. Quake was the base for several popular games like Half-life series. Quake2 nearly reached the feat of becoming a basis for virtual worlds. Unfortunately, the market went down on Quake3 and Wolfenstein... They were not so breathtaking like their predecessors.

    The only way to see the PC market reviving is to see another tide like those seen on Doom and Quake2 times. Something that is so wild and bleeding-edge, that people will forget for months what a console is, and return to frenzy upgrades and hacks. Frankly I have doubt that Doom3 would fit on such thing. But who knows?..

  69. The warez factor by BloodyLoony · · Score: 1

    Consoles are selling more games because of the simple fact that copying console games is very difficult compared to PC games. That compared to the fact that people playing console games don't know how easy it is to log on to the internet and download the game.

  70. one of the problems by SquierStrat · · Score: 2

    One problem is that we have exactly had a flood of games that just make you go "Hot Damn Jim!" Yeah there have been some GREAT games this year, Neverwinter Nights, UT2003, so on so forth. Add to that the mentioned issue of there being 3 consoles. Then, there is everyone's fear of an economy that isn't doing great but isn't dying and slipping into a depression as you would think to listen to the news. Plus, PC hardware is kind of uncertain right now, what to buy as far as the best I mean. There are alot of factors playing into this.

    --
    Derek Greene
  71. My guess is it comes in addition to a PC.. by Kjella · · Score: 2

    ...because pretty much everybody I know (at least below 50) has got a PC of sorts. But I also know quite a few that want to "free up" the PC so they get a console for the kids to use with the TV instead. Or if they're the right kind, so that they can play games while the kids use the PC ;->. Not to mention people with a PC that still really really want a console only game.

    What still doesn't go over well with me is the 640x480 resolution, it doesn't sound bad but I sure like running unreal in 1280x960. Now, if there were HDTVs, HDTV consoles and HDTV games, that would be a different story. But there aren't. And if there were, they'd probably be priced like a PC or more anyway.

    Kjella

    --
    Live today, because you never know what tomorrow brings
    1. Re:My guess is it comes in addition to a PC.. by tx_mgm · · Score: 1

      Now, if there were HDTVs, HDTV consoles and HDTV games...

      they are starting to arrive even now. tekken 4 has a feature to run in (much) higher resolution to take advantage of HDTV (and use the correct aspect ratio). I am fortunate enough to be able to take advantage of this, and let me tell you it is mind blowing! Also, the consoles out there NOW can handle HDTV...there doesnt have to be a new generation of them as it is just a matter of setting a couple of parameters in software. All we need to do is wait for more games to embrace the (soon to be) new standard, and in the meantime, start saving your money for your new TV.

      --
      Gentlemen...BEHOLD!
      -Dr. Weird
  72. I blame MS by ceeam · · Score: 1

    All in the favor of banning them, say "Hey"!

  73. Linux Gaming for Dummies by Anonymous Coward · · Score: 0

    So here it is; We can finally kill some time on Linux:

    1. Choose the console of your LIKING : Atari, NeoGeo, Xbox, PS1, PS2, N64, Gamecube and so on.

    2. Without spending as single buck, go and download the Linux emulator for your console.

    3. Get a linux-supported joystick and plug it into the back of your soundcard, and wait for another slashdot article on joystick support in linux, if you have trouble.

    4. To play a game, goto the emulator's site and check if the game is supported, if not wait post a few suggestions and wait for 4 months.

    5. If the game is supported, buy the game for 49 bucks anywhere, or download the ROM (illegal, mind you - NO COMMENTS)

    TO FINALLY PLAY,

    1. Start your emulator,
    2. Put the CD into the drive
    3. Open the ROM file or image.

    THAT's IT.

    I play PS1 games on linux pretty fine with a cool joystick and surround sound, in full screen at 1280x1024!

  74. In other news... by Tim+Browse · · Score: 5, Interesting

    ...Mars bars are more popular than Ginseng, and Microsoft have decided to start charging for software.

    I'm confused - the article and many comments here seem to give the impression that the PC was king of the block, but this report shows that it's now starting to lose.

    The PC has been losing to consoles for a long time. I'm talking years and years. Console game sales have beaten the hell out of PC games for a long time. Some of the most successful console games sell millions of copies - Games like Donkey Kong Country etc sold in excess of 5 million units world wide. A million selling console game is doing pretty well - a million selling PC game is extremely rare. Super Mario Bros 3 sold over 7 million copies in the US alone. Nintendo sole about 9 million copies of Mario 64, 7 million copies of GoldenEye, and about 6 million copies of Zelda 64. I can't think of many/any PC games that approach those sales levels. And remember those are N64 games, and the N64 did not do nearly as well as the Playstation. I remember reading that a million copies of Starcraft (for PC) had been sold in Korea alone, and that was a stunning figure for anyone involved in PC game development/distribution.

    As for advertising, I've always thought that adverts for console games have always been much more dominant than those for PC, especially on TV/at the cinema - but maybe this is specific to the UK?

    In short, what's the fuss? Console games have always been more profitable/better selling, and it's not like it's news. PC game sales have been declining significantly for at least two years - that's certainly the message developers get from publishers, who are increasingly looking for PS2 games above anything else.

    2p.

    Tim

    1. Re:In other news... by Tim+Browse · · Score: 2

      Although, in reply to myself :-), I will just say that 'The Sims' does seem to one PC game that bucks the trend. In a store the other day I counted 6 (six) add-on packs for The Sims - and those are unique add-ons - I'm not counting the bundles of two packs in one box, or special editions of The Sims including one or more add on packs, etc.

      They've got to be shifting a lot of copies of that game.

      Tim

    2. Re:In other news... by jbagley · · Score: 1

      The PC has been losing to consoles for a long time. I'm talking years and years. ...

      I was thinking the same thing. I don't believe that PC games (as a whole) have ever outsold console games. As far back as the Atari 2600 days, console games were selling thousands upon thousands of copies. Then, when the NES came along, the numbers jumped dramatically and have continued to grow from there. I would say that it has only been in the last 5 or so years that home PC ownership has become 'common'. Compare how many of your friends/neighbours in the 1980s/early 1990s owned PCs to how many owned at least one console.

  75. Controllers by namhash · · Score: 1

    Until they develop a controller that can replace the mouse, the console will never completely push the PC out of the market.
    You can't get the aiming you get with a mouse, using a hand held controller. Not to mention that most mice come with two, three or even four buttons.
    Add a keyboard to this mix and there is no way the console even rates close.

    1. Re:Controllers by wheany · · Score: 2

      How about the mouse?

      PS2 has two USB ports.

    2. Re:Controllers by namhash · · Score: 1

      Unfortunately most people play the consoles using their TV sitting on the couch. Good luck using a mouse!

      Forget about the Gyroscopic Mice, I have two they suck for games.

  76. Another reason... by UrGeek · · Score: 1

    ...is everyone has a computer and it is Good Enough. Also, having a console in a home frees up the computer for other people. Consoles work well with two or more people - computers are generally designed for a single person.

  77. Reverse trend and other things by theolein · · Score: 4, Insightful

    I think the single most important reason why console game do well is exactly the single most important reason why cellphones do well: They are easy to use. Switch it on, press a couple of buttons and off you go. No matter how much easier computers have become they are still very difficult to use when compared to gadgets.

    I think both microsoft and sony will attempt to make their consoles more and more capable in that they will go online, do surfing, mail, messaging etc without the user having to wait eons for the programme to load. They might even start integrating stuff like office (XBOX version) eventually. If it still works like a gadget people will use it and like it.

    Another factor in gaming is that there are extremely few really innovative games. Most follow well known genres because the publishers are afraid of taking risks.

    1. Re:Reverse trend and other things by Pengo · · Score: 2


      If general computing becomes norm on console, Sony will do it long before microsoft. MS only has a monopoly to use if PC becomes totally commododized into an appliance.

      As TV's w/High Def become more of a standard, it won't be such a big deal to surf, read email, etc from the TV. The Mom/Grandma option becomes more real.

      I personally believe it would be sweet to have a PS2 powered Palm Pilot type device. :) w/Standard TV out but a simple interface to do basic things, like contact managment, IM , etc. Don't know how games would plug into it... Flash Rom? Who knows.

    2. Re:Reverse trend and other things by CronoCloud · · Score: 1

      The 640x448 NTSC display my PS2 Linux kit uses is usable for surfing, e-mail, etc. It's a better resolution than a WebTV/MSNTV generates. You might be able to interface a Sony PDA with the Playstation 2 Linux kit. I don't think anyones tried it yet.

    3. Re:Reverse trend and other things by jean-guy69 · · Score: 1
      Another factor in gaming is that there are extremely few really innovative games. Most follow well known genres because the publishers are afraid of taking risks.
      would it be realistic to assume that after more than 20 years of videogames, more and more concepts were found, and that it becomes harder and harder to find new ones ?

  78. Why computers will be useless for games in 5 year by CastrTroy · · Score: 1

    I propose that at this point, if you buy a $1000 computer, That computer will run every program you need, and do absolutely everything we need computers to do, apart from playing games (ok, lets leave out video editing and 3d modelling, very small percentage of computer users actually do this kind of stuff). The extra money that you will spend to be able to play video games will more than cover the cost of the console. The price of a state of the art video card can swallow the price of a new console. And you have to upgrade your video card at about the same pace as your console anyway. With a couple improvements to the console, such as creating some type of control equivalent to keyboard and mouse. (I propose trackball and keypad(about 20 keys would do), no table required, major advantage to gaming at your TV), The consoles could provide all the thrill and none of the hassle of PC gaming. As for mods and patches, could be downloaded via highspeed, or direct dialup to a specific server, check for updates, and download automatically.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  79. VAT in USA vs. EU by yerricde · · Score: 2

    Im paying the ass raping equivilent of 79.99 USD (49.99 GBP!) for games over in the UK!

    Prices in U.S. dollars are typically quoted before adding sales tax, which typically runs around 6 percent. Europe, on the other hand, often includes sales taxes in the quoted price of goods, and sales taxes can run as high as 20 percent (France) or higher. Thus, your game may actually cost 64 USD (40 GBP) before taxes. That sounds about right; Warcraft 3 cost 60 USD at Best Buy when I first saw it on the shelf.

    (At least Blizzard didn't go completely greedy and pull a "Pokemon", making four separate editions of the game that each contain the single-player for only one race.)

    --
    Will I retire or break 10K?
  80. Don't disrespect kiddie games by yerricde · · Score: 5, Insightful

    Mario World and all the other kiddie games

    A significant fraction of people who have enough free time to spend a significant amount of time and money on video games are people who have not graduated from high school. Thus, kiddie games make money.

    Even if you leave out the fact that most children can save up their allowance and afford a console but not a PC, most of the PC titles available nowadays are first-person shooters, real-time tactical sims, or massively multiplayer online role-playing games. Most FPS games are rated M for graphic violence; stores will card buyers, and many parents will shy away. Most RTS games require more concentration than the average elementary or middle school age player can handle; kids won't want them. Most MMORPG games are rated M for signing a contract and paying real money every month; kids can't buy them.

    Oh man, the console games just blow the PC games away in terms of depth and playability...

    If you intended this as sarcasm, then you probably haven't played many good console games. Have you played Super Mario Sunshine? But have you actually played it, or are you answering based on your preconceptions of what a "Mario" game is like? There's more depth in Sunshine than in some of the more mindless FPS games.

    --
    Will I retire or break 10K?
    1. Re:Don't disrespect kiddie games by praedor · · Score: 1, Flamebait

      Get rid of the cutsie crappy characters, the bouncing barrels, the other dorky crap and make a real good game for a console and I'll consider it. I have NEVER played that crap Dorky Kong, Super Mario Babytoybrothers, and other goo-goo, gaa-gaa infantile game pap. Warcraft, Civ II, HalfLife, DeusEx, Alpha Centauri, Myth I and II. THOSE are games. Donkeys and cartoon characters bouncing around or dumbass karate/boxing nonsense are for preteens and infants, not adults.

      --
      In Bushworld, they struggle to keep church and state separate in Iraq as they increasingly merge the two in America.
    2. Re:Don't disrespect kiddie games by Phil+Wilkins · · Score: 2

      Ahh, the considered opinion of the barely pubescent teenager. Let me guess, you didn't buy a gamecube, because it's purple...

    3. Re:Don't disrespect kiddie games by demonbug · · Score: 1
      If you intended this as sarcasm, then you probably haven't played many good console games. Have you played Super Mario Sunshine? But have you actually played it, or are you answering based on your preconceptions of what a "Mario" game is like? There's more depth in Sunshine than in some of the more mindless FPS games.


      Hmm, somehow I don't think you quite got the point across that you wanted to. Comparing Mario Sunshine, which you apparently think is one of the deeper console games, to "some of the more midless FPS games" is supposed to show that console games are as deep as PC games? I don't think so. Maybe it is as deep as the shallowest PC games, as you claim, but console games come nowhere near the level of PC games (at least, none that I have played). This is why we dedicated PC gamers could care less about the sales figures of consoles vs. PC; there are a lot of idiots out there, hence a lot of sales of console games, but it really doesn't matter to the P.C. market. Maybe we will get fewer games from companies like EA, but their games are generally crap anyway. Of course, I still own a PS2, but I only play GT3 on it. Pretty much every other game I have tried on it has sucked, or become boring within 2 hours.

    4. Re:Don't disrespect kiddie games by Da+VinMan · · Score: 2

      I have to agree. But then, wouldn't the XBOX be your speed. Clearly, a GameCube would not.

      --
      Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
  81. boot into BASIC by yerricde · · Score: 3, Interesting

    I think the loss of computers that boot into BASIC

    Line-numbered BASIC? Ecch. The overuse of GOTO constructs in programs for old 8-bit BASIC interpreters has been known to stunt the growth of a sense of structure in some programmers who started out on such a system. Luckily for me, I used Logo (Lisp without the parentheses and with a plotting library) before BASIC.

    will lead to far fewer kids picking up programming for fun.

    What about computers that boot into a terminal and have perl and gcc available?

    --
    Will I retire or break 10K?
    1. Re:boot into BASIC by kisrael · · Score: 2

      Yeah, I know there's been some question about BASIC teaching bad thoughtmodes...but Amiga and I think ST Basic got away from that.

      What about computers that boot into a terminal and have perl and gcc available?

      Too steep a learning curve, and no obvious way to get to making the cool graphical stuff. (C=64 was no prince for this either.)

      There are some other things out there, but none have really caught on.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    2. Re:boot into BASIC by yerricde · · Score: 1

      Too steep a learning curve

      How is C's or Perl's learning curve any steeper than the learning curve of a typical recent BASIC environment?

      no obvious way to get to making the cool graphical stuff

      man allegro

      And what about JavaScript? Windows boots into it (explorer.exe), and it's at least as powerful as the BASIC that the 8-bit micros booted into.

      --
      Will I retire or break 10K?
    3. Re:boot into BASIC by the_2nd_coming · · Score: 1

      he was talking about the learning curve of the tool.....to even get into perl or GCC right from the strat you need a PC that runs Linux into the command line. most 8 year old geeks do not use Linux (though I am sure that number is riseing....my son will have a Linux PC when he gets a little older)

      anyway.....they you have the learning curve of the compiler. perl and python are simple....as was basic....both interpreted languages.....but GCC, that is a compiled language and the act of a simple compile while being easy, can be confuing after wards, not to mention haveing to learn all the options and how to link multiple files, how to create a make file, etc.

      frankly, I think python is the new basic and evry geek child should cut his/her teeth on that (it enforces prper indentation, is Object Oriened, and is powerful enought to actualy get some real work done)

      --



      I am the Alpha and the Omega-3
    4. Re:boot into BASIC by firewood · · Score: 1
      How is C's or Perl's learning curve any steeper than the learning curve of a typical recent BASIC environment [microsoft.com]?

      Actually, an easy to use Basic programming environment is still included with the majority of personal computers. It's the vbscript that comes with Windows versions of the Internet Explorer web browser. A kid can still write short Basic programs using wordpad and run them in the web browser. Fortunately, javascript is even more common (available in more web browsers).

      Most anyone who's actually taught programming to a room full of kids will realize that some languages are easier for the average kid to pick up than others. The success rate is far higher for Basic and Logo, than for C or Perl.

    5. Re:boot into BASIC by kisrael · · Score: 2

      Yeah, but there is a difference between booting into BASIC and having BASIC somewhere available in the bowels of the system.

      The web is a little bit more forward than that, so kids might be aware that javascript is there (though it would be cooler if shockwave or flash was more accessible.)

      Sheesh. Thanks to all those people who don't have something better to do than mod me -1, overrated.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    6. Re:boot into BASIC by Anonymous Coward · · Score: 0

      And what about JavaScript? Windows boots into it (explorer.exe), and it's at least as powerful as the BASIC that the 8-bit micros booted into.

      Umm, there's a BIT of a difference between booting into an environment that CAN process a language, and booting into an environment that, at first keypress, is allowing you to enter your program.

      If you boot up windows, you're going to see your desktop - no indication of JS processing abilities or any such thing.

      Boot up a C64, and you're told you're in a BASIC interpreter (38911 basic bytes free). You can type basic commands, and see the results instantly, and you don't need any knowledge of creating or saving a file, naming it correctly, and opening it in the browser that may or may not correctly execute your script.

    7. Re:boot into BASIC by yerricde · · Score: 1

      Boot up a C64, and you're told you're in a BASIC interpreter

      How do you suggest creating an analogous environment for users of modern PCs without alienating those who do not want to mess with the BASIC language?

      --
      Will I retire or break 10K?
    8. Re:boot into BASIC by yerricde · · Score: 1

      Yeah, but there is a difference between booting into BASIC and having BASIC somewhere available in the bowels of the system.

      So what do you suggest to make programming more accessible to kids? Replace Windows with a BASIC shell on all new PCs?

      --
      Will I retire or break 10K?
    9. Re:boot into BASIC by kisrael · · Score: 2

      So what do you suggest to make programming more accessible to kids? Replace Windows with a BASIC shell on all new PCs?
      Nah, of course not. Unfortunately I don't have a cure all solution, it's up to individual families to be aware of the situation and try to encourage this kind of creativity if they can. Mostly, we were just observing the change in home computers...probably akin to the way microchips made it harder for kids to start tinkering with radios and other hardware, relative to the old days.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    10. Re:boot into BASIC by Anonymous Coward · · Score: 0

      How do you suggest creating an analogous environment for users of modern PCs without alienating those who do not want to mess with the BASIC language?

      I wish I knew. Customized 'education' IDEs for whichever languages? Environments with a little more interactivity and explanation? Definitely something where you can try a command in immediate mode like many of the script interpreters (perl, python), but a little more 'interesting' to look at.

      Don't try and standardize on one language either, or kids will never learn language-agnosticism, but rather perpetuate our mistakes (platform wars, language wars, text editor wars).

    11. Re:boot into BASIC by schwatoo · · Score: 1

      "old 8-bit BASIC interpreters has been known to stunt the growth of a sense of structure in some programmers who started out on such a system"

      And talking out your arse has been known to stunt the lifespan of slashdotters who don't know any better

      --
      I have trouble with passwords among other things.
  82. My opinion is this: by GreatOgre · · Score: 1

    I think PC game sales are declining because PC games lost their only redeeming quality -- better game play. Also, the problem is that with consoles, people were/are mesmerized by pretty graphics and PC game designers thought they had to have equal or better graphics than the consoles. Well, that meant that the overall quality of the game went down because they were focusing too much time and energy on the graphics instead of the game play. I have bought fewer games cumulative since I was a freshman in high school (class of '95) than I did any single year before I started high school. The reason -- the games just suck! I still play most the games I bought before then -- Ultima I-IV (never was a big fan of any of the ones after IV), Pirates!, the original Civilization (although I have bought most of the newer versions as well), and others like these that have focused more on forcing you to have good strategical and analytical skills, not good reflexes.

    Then again, I may just be part of a dying breed of computer gamers.

  83. Well, I work in a major UK Game store and... by Anonymous Coward · · Score: 2, Interesting
    Well, I work in a Major UK Game store and I've worked there on and off for 3 years during my time at university and I've been apalled to see many good PC games get cancelled and dragged over to Consoles, I'd agree with one of the poster's comments about the ability to tinker with games and program on PCs which is lost with consoles.

    Examples of Games that have been lost to consoles (or delayed because of them):
    • Halo - Potentially a great game, prevented from being released on PC by Micro$oft because they want something to make their crappy brick (sorry, console) look good.
    • GTA3: Vice City - Brilliant Next chapter in the GTA3 series, now won't be released any time soon just to keep sony happy and keep sales of PS2 going.
    • Colin McRae Rally 3 - Great looking rally game, not being released on PC any time soon because they want to capitalise on console sales.

    I do see a trend with people coming in the shop and buying games though, it is definately the more intellegent people buying PC games in general, as a result the market has tried to capitalise on this by releasing 'intellegent' (read sometimes boring) games for the PC, whereas your typical console owner goes for violence or motorsport, generally Wrestling or Driving games.

    Manufacturers also alter games on different platforms, for example the new James Bond game, Nightfire was a multiplatform release, except the PC version misses out all the Driving levels, I happen to like driving games on the PC!

    It isn't helped by the publishers and stores as well, they get far higher profit from a Console game (another £10-14) than they do from a PC game.

    Manufacturers like the Console because it is an easily controllable market, once people have made an investment in the hardware everyone has to pay their prices for games, or they can't play it, there are barriers to entry into the console market, with expensive development kits being needed from Sony/Nintendo/Micro$oft before they are able to get started preventing easy, cheap game production.

    Whenever people come into the store after a particular game and it's available on the PC I always try and sell the PC version because it's cheaper and for the mostpart better (better graphics, sound etc.) and if people definately want a console I try and steer them away from the XBOX (microsoft has made too much money and monopolised too many markets already!)

    Also, Games Prices - People over in the US may complain about $29.99 per game, try £29.99, which is equal to around $44.98! (taking £1 = $1.50, I don't know the exact exchange rate) When are companies going to stop ripping the UK off!

    Well, that's my general rant about the state of the UK games market over with.

    The Honus should be on the OS manufacturers to make fairly consistent hardware (like macs) that could be garaunteed, then the game could just be booted from CD without worrying about the OS getting in the way (much like the XBOX does with embedded Win2k on each game)

    Also, if you get offered a reward card in store and don't want to pay £2, I agree you shouldn't have to, but we get B**locked if we don't try and sell them, so please don't complain to us. Write an email to the head office and complain, also I wouldn't have one if I didn't work there, I don't like giving away marketing info to the company either, but seeing as they log employee sales anyway, I may as well have some points.
    1. Re:Well, I work in a major UK Game store and... by Hast · · Score: 1

      # Halo

      # Colin McRae Rally 3 - Great looking rally game, not being released on PC any time soon because they want to capitalise on console sales.

      I think Halo is due during the spring of 03 or something like that. From what I've heard they are going to redo some levels in order to make them more interesting.

      And Colin 3 is due in January I believe. (A game which I'm eagerly anticipating.)

      A third game which has gotten good reviews for consoles is Splinter Cell. It's also due for PC sometime early next year. (It's similar to MGS in gameplay.)
    2. Re:Well, I work in a major UK Game store and... by Anonymous Coward · · Score: 0

      Same guy again...

      Well, I have heard that CMR3 will be coming out in Jan 03 but I've had lots of experience of games being set back, when people come into the shop we have a book of release dates compiled in the sales bulletin, these pretty much go back by about a month for most games because the manufacturers underestimate the amount of time testing is going to take.

      The worst case I've seen was in some of the PS2 Games, one recent example was 'The Getaway' (One game I'd love to see on the PC (but probably never will get there, Thanks SONY! (Sarcasm)), it was publicised and screenshots were being shown in several magazines, over a year before it's actual release date! (I can't remember the original release date tho, but I think it was significantly earlier than it actually appeared)

  84. PC gamers don't have to wait for GBA by yerricde · · Score: 1

    many games are released several months earlier for consoles, and PC gamers have to wait.

    If the game is out on Game Boy Advance, and you can accept (or, like me, prefer) the 2D and limited 3D graphics that GBA games have, you can buy a GBA game, connect your GBA to your PC with an MBV2 cable, dump the cartridge, and enjoy it in VisualBoyAdvance.

    Note: Just because I mentioned an emulator doesn't mean I'm advocating piracy. Rather, I'm advocating fair-use format-shifting as recognized by the US Supreme Court in Sony v. Universal and RIAA v. Diamond.

    --
    Will I retire or break 10K?
    1. Re:PC gamers don't have to wait for GBA by Anonymous Coward · · Score: 0

      STFU pirate

    2. Re:PC gamers don't have to wait for GBA by Anonymous Coward · · Score: 0

      >> buy a GBA game

      > STFU pirate

      huh?

  85. Sound by Afreet1 · · Score: 2

    I prefer to play games on my PC rather than my Xbox or PS2. The reason being that the graphics are usually better and I like the keyboard/mouse combo. My real sticking point is that despite current sound cards being able to dump a Dolby Digital 5.1 stream and interpret a DD5.1 stream from a DVD. Most sound cards cannot encode DTS or DD5.1 in REAL TIME. I have to rely on 4 discrete analog channels instead of 6 positional speakers. When will Creative Labs get their act together?

    1. Re:Sound by Hast · · Score: 1

      For the record 5.1 is only 5 directional speakers. The bass is not directional. And AFAIK only the XBox support 5.1 sound. At least the GameCube only support ProLogic2.

      And to answer your question, they got their at together a while ago.

  86. RAM in consoles by yerricde · · Score: 2

    More specifically the N64 is a ~95Mhz 64-bit RISC core [dunno which series] with 4MB of ram.

    MIPS R4K series, 93.7 MHz. Reality Coprocessor, 62 MHz.

    When is the last time any gaming PC had 4MB of ram?

    You forget that all of the RAM in the N64 can be used as heap and stack. The code and static data sit on a cartridge that's much faster to access than a rotating disk. A developer who had worked on CD consoles was quoted in a console gaming magazine as having compared the N64's cartridge to an 8 MB disk cache.

    You forget further that console operating systems are much smaller than PC operating systems and don't have virus checkers, instant messengers, web browsers built into file managers (both Konqueror and Explorer are guilty), or SMB servers running in the background and eating RAM.

    --
    Will I retire or break 10K?
    1. Re:RAM in consoles by Anonymous Coward · · Score: 0

      You forget further that bla bla bla

      No, actually, I don't think anything was being forgotten.

      Game machine, built for playing games, still plays games and does it well after 5 years.

      Multi-purpose planned obsolescence machine dead in the water after a couple of years.

      I think the point stands as advertised. What were YOU trying to prove?

  87. backwards compatibility by Twister002 · · Score: 2

    Not to mention the fact that I can STILL play PS-1 games on my PS-2.

    I found Mechwarrior 3 when going through some boxes the other day and decided to install it on my Windows 2000 "gaming box", wouldn't even install. I got a dialog box telling me that I needed Windows 95 to play the game.

    PC's are notorious for not maintaing backwards compatibility. Kudos to Sony (It's the weekend right? We like them on the weekends.) for not abandoning a huge catalog of games.

    --
    "For a successful technology, honesty must take precedence over public relations for nature cannot be fooled." -Feynman
  88. Bad news for PC hardware's future by Squintfield · · Score: 1

    Good article from the StarTribune.

    From the PC standpoint this is very bad. More and more there is less and less reason to upgrade to new and more powerful systems. If there is a smaller upper end to the market then there will be no pressure on mainstream companies to build upper end systems, so we will be in a scramble to commoditize the middle range and low range systems. Nothing new about this news, but it is a powerful long-term trend.

    Might be good news for Linux however...

  89. Merry Christmas... NOT by yerricde · · Score: 2

    High power computers are cheaper and cheaper every day

    They're not down to $200; only the Walmart.com Microtel PCs are that cheap, and their video isn't exactly up to par for running the latest PC games. If a kid wants a new game player for Christmas, it's a lot cheaper for the parent to buy a $200 console than a $600 PC and a monitor.

    --
    Will I retire or break 10K?
  90. Exactly by Twister002 · · Score: 3, Interesting

    There are more console games that are making me say "Hot Damn Jim!" than there are PC games.

    Oh boy, UT2003. Wow plays just like UT except with prettier eye candy and it costs $40 more.

    Now, Mechassault on the XBox! Cool, a mech game that looks better than the latest Mech game released for the PC. "Steel Batallions", what's that? I need a special $150 controlloer for it that includes foot controls and a eject button? That's cool! Exepensive but cool!

    Let me get this straight, if I beat the GameBoy Advance version of Metroid Fusion, I can link it to the GameCube version of Metroid Prime and get another power suit to play with? Cool!

    --
    "For a successful technology, honesty must take precedence over public relations for nature cannot be fooled." -Feynman
  91. Online play as we know it is Overrated by yerricde · · Score: 1

    online play is what will keep pc gaming going

    If the parents don't want to pay per month for online MMORPG play, and the games that can be played online without a subscription (FPS and RTS) are either too gory or too complex for the average 13-year-old, the 13-year-old will play Smash Bros. Melee instead.

    --
    Will I retire or break 10K?
  92. This is good news for Linux. by miffo.swe · · Score: 2

    One of the most common complaints about linux is that you cant play games on it. If gaming shifts to consoles instead of PC maybe the PC can be left to do what it is good at, work as a multipurpose tool to do work.

    I dont think internet and such will be a blast on a telly just yet. Why would i want a console needing constand upgrades and error corrections and such? I love consoles because i slap a cd in and it just works.

    --
    HTTP/1.1 400
  93. Emulation... the legit way. by yerricde · · Score: 1

    Are you able to play a lot of games on Linux?

    There are over 1,000 Game Boy games published in the United States. Just buy one, put it in a cart reader, copy it to your PC, and emulate it. Cart readers are easy to find for the GBA, harder for the classic Game Boy and Game Boy Color. I will admit that the right controller does make a difference.

    --
    Will I retire or break 10K?
    1. Re:Emulation... the legit way. by Anonymous Coward · · Score: 0

      So what you're saying is that any game released on any platform that can be emulated on a PC can be counted as a PC game. Riiiight.

    2. Re:Emulation... the legit way. by Anonymous Coward · · Score: 0

      NineNine asked if there were many games that could be played on a PC running Linux. Yerricde answered that any game on a platform that Linux can emulate can be played on Linux. Played on != first published for. Besides, don't a lot of current games run in scripting systems that could almost be termed "emulators"?

  94. Running old PC games on newer PCs by yerricde · · Score: 3, Informative

    on PC you can play games from 1980s to 2002

    You can't play games from 1981 to 1995 on a computer that primarily boots to a Microsoft Windows 2000 Professional operating system or a Microsoft Windows XP operating system without emulation or virtualization, because 1. NT operating systems have poor support for DOS apps, and 2. those DOS games that do work with NT may run too fast to be playable.

    on PC you can use a lot of freeware/shareware games, Free Software is also much closer to PC than consoles

    Same on GBA. Have you played Tetanus On Drugs for GBA?

    --
    Will I retire or break 10K?
  95. Or was it piracy? by yerricde · · Score: 1

    I remember reading that a million copies of Starcraft (for PC) had been sold in Korea alone

    Korea? How many of those million copies of Starcraft were legitimate under Berne Convention copyright law?

    --
    Will I retire or break 10K?
    1. Re:Or was it piracy? by nutshell42 · · Score: 2
      IIRC that were official figures so the question is how many more are in circulation

      One thing that really astonishes me is that there are virtually no PC games on DVD and I can't but wonder why. Every publisher is crying about piracy but they ignore one of the more effective methods to stop it;

      so why don't they use DVDs and fill them with movies and extras? Of course you can crack the game but there's a difference between simply throwing clonecd at a game cd or getting a cracked version with no videos and stuff and imho that's the main reason why there is substantially less "casual" game copying (meaning not commercial piracy) in the console world

      So I'm sitting at an AthlonXP starting a game I'm going to play in 1280x1024 with AA and watching the intro-movie (if there is one) in 320x240 bink.

      --
      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
  96. Consoles have been mainstream for 22 years. by cybpunks3 · · Score: 1

    >

    What a silly statement this is. Consoles have been a major industry since 1980 when the Atari VCS took off.

    There was a time before the crash when just about every household with kids had a VCS. I'd call that mainstream acceptance to me. They certainly were more likely to have a console than a PC back then.

    If anything, PC game sales should be higher because of the PC's increased mainstream acceptance... It was the PC that used to be relegated just to geeks but is now increasingly a home appliance. PCs also still have internet play mastered (i.e. MMORPGs, FPSs, and RTS) while consoles are barely managing to catch up.

    I think the reason the game industry has grown since then has been the changing demographic. The kids of the 2600 generation, by and large, have not given up videogames, and a whole new generation or two have taken their place. So the medium in general has become less relegated to the kid demographic. But even if it were still just kids it would still be a pretty big market.

    I do think anytime you buy a PC game you have to worry in the back of your mind how well it's going to run on your system, and since many of us are still hanging onto machinces 2-3 years old which serve well enough for internet and home office apps, we're not on the bleeding edge of game technology anymore. Our PCs might even be weaker or about on the same level as an XBox. (Mine is a 700mhz Athlon so I'm in that category.) This might explain the apparent dropoff. With a console purchase you are assured the game is going to run as advertised.

    1. Re:Consoles have been mainstream for 22 years. by CronoCloud · · Score: 1

      I have constantly posted in these various PC vs. Console threads that the mainstream of gaming has been with the consoles for a couple decades and that PC gaming is a niche market, but these hardcore FPS/RTS folks don't listen. The ONLY time PC gaming has been the center of the gaming mainstream was just after the crash of 84 when the C-64 was the preferred "electronic gaming device". That lasted till about 87 when the NES took over and brought consoles back from the dead.

  97. Old news... by Espectr0 · · Score: 2

    Since nintendo 64, everyone knows that console games outsold pc games by a factor of 5 or more.

    DUH, consoles are for gaming, pc are for working, internet, and SOME use them for gaming.

    DUH, PC costs way more than 200$ of the consoles (at least a decent one for gaming does)

  98. Games != FPS games by yerricde · · Score: 1

    You can't get the aiming you get with a mouse, using a hand held controller.

    Not all games are traditional first-person shooters. Console games such as Goldeneye and Super Mario Sunshine are designed to make aiming with an analog joystick relatively easy.

    Add a keyboard to this mix and there is no way the console even rates close.

    I'll play you in emulated Super Street Fighter II, with you on the keyboard and mouse and me on an LPT-converted Super NES joypad.

    --
    Will I retire or break 10K?
    1. Re:Games != FPS games by namhash · · Score: 1

      I agree that side scrolling games, and Mortal Kombat style games rule on the console.

      However, the first person shooter types games is where the consoles fail miserably and will never shut out the PC Game market until they develop a controller better than a mouse and keyboard that can be used sitting on a couch.

  99. Bill Gate's Master Plan? by SoVi3t · · Score: 1

    I always figured that the X-Box was Bill Gate's master plan, in order to save the PC industry. With constant upgrades being needed in order to play newer and newer games, it was safer to try and separate gaming from PC's, and make it exclusive to consoles. It makes future versions of Windows or any other OS's look alot brighter. That's why the X-Box had such insanely high features, such as a processor nearly 3x stronger than the PS2. Anywho, I can see a future where consoles let you play games, and your pc is used almost exclusively for work (ie-Excel, Word, Photoshop, etc) and internet, with a few games to keep you entertained. But as I posted elsewhere, I can also see consoles evolving into more of a full entertainment system, with features that can be readily made available through your house, including the ability to turn on a vcr/dvd recorder/digital recorder in another room of the house, or sending out a phone call, or suddenly using your TV to go online and check out /.

    --
    Defender of Microsoft and Communism!!!
    1. Re:Bill Gate's Master Plan? by CronoCloud · · Score: 1

      I've used my TV to check out /. for a looong time first with my WebTV/MSNTV and now with my Playstation 2 Linux kit. :-)

  100. Waiting for the next wave by Glock27 · · Score: 2
    When Geforce FX and Radeon 9700 are fully supported, the PC will once again be clearly ahead of the consoles. None of the consoles are due to refresh until 2004/2005 timeframe.

    A Hammer (for instance;) plus GeForce FX plus AGP 8x plus ~1 GB RAM plus fully digital display is a quantum leap beyond any current console. Once the hardware is delivered, and software arrives to exploit it (don't expect much delay) gamers will once again flock to the best platform.

    It also helps that PC stability and ease of use is increasing. Now all we need are mass ports of these games to Linux! :-)

    --
    Galileo: "The Earth revolves around the Sun!"
    Score: -1 100% Flamebait
    1. Re:Waiting for the next wave by Anonymous Coward · · Score: 0
      Have you been following the discussion? The trend is moving toward consoles because you don't have to pay out the nose to get a well-enough-looking system to play games on.

      If you can get all of that garbage you mentioned for under $200, then I stand corrected.

    2. Re:Waiting for the next wave by Glock27 · · Score: 2
      Have you been following the discussion?

      Sure. I simply have a contrarian opinion. I'd be willing to place a bet that the trend will shift towards PCs within a year though.

      The trend is moving toward consoles because you don't have to pay out the nose to get a well-enough-looking system to play games on.

      And that's fine as long as it's really "well-enough-looking". Once the PC games look WAY better (and have better AI, playability, expandability and so on) there will be a shift in the PC direction. Don't forget that on that $1,200 PC you can ALSO do real work like create documents, web publishing, video and image editing, programming and so on. The value proposition of PCs is compelling.

      If you can get all of that garbage you mentioned for under $200, then I stand corrected.

      You stand corrected regardless. :-)

      --
      Galileo: "The Earth revolves around the Sun!"
      Score: -1 100% Flamebait
    3. Re:Waiting for the next wave by Anonymous Coward · · Score: 0
      My original point still stands.

      If you want to pay a trillion dollars just to play games, that's just fine. More people are paying $200 and less to game, and as a result that's where the best of the market is moving. Lower barrier to entry for the end-user.

      The majority of gamers today don't care about the technical points (graphics included, believe it or not), they just want to play good games. That's where the console comes in.

  101. PCs are for porn by gelfling · · Score: 2

    Consoles are for games. Get it strizzait why doncha?

  102. Exactly! by Anonymous Coward · · Score: 1, Insightful

    This is going to sound real odd, but I used to be an avid PC gamer...since the c64, but I now own 3 consoles and rarely even use my PC anymore. What is odd about this is that I feel like I've 'outgrown' PC style gameplay, and now prefer kiddie-style GameCube and PS2 games.

    The main reason? I can't play PC games on the couch with my girlfriend. Back when I lived in a dorm, and being social was unavoidable, I could get away with playing counterstrike 4 hours a day. But today, the last thing I want to do when I get off work is to hunch over YET ANOTHER computer keyboard and play games either by myself or with random idiots on the internet.

    I want to relax on the couch. I want to play a game where my girlfriend and anyone else who happens to stop by can join in. I can think of dozens of console games that meet this criteria, but not really any PC games.

    To me, having fun with friends will beat out stunning, immersive 60fps fragfests anyday. And, no, I don't like making friends online.

  103. Console games have a higher resale value by WickedClean · · Score: 1

    Console games retain their value much better than PC games. Look on Ebay at any game that came out last year and you can find it for less than half of what it cost.

    Now try the same thing for some PS2 and XBox games. For many, the price may only drop 5 to 10 bucks.

    I think the popularity of console games also shows that people are sick of computer game companies putting out unfinished software. I am sick of having to download 20 megs worth of updates just to keep my game from crashing.

    I do still play computer games like Icewind Dale II and Unreal 2003, but I have really gotten used to some of the great titles on the PS2.

    People (consumers) want quality and value, and you just can't get that if you buy a lot of comptuer games.

    --
    ...All I can say is that my life is pretty strange...
  104. My take on the factors by Schnapple · · Score: 3, Interesting
    1. The two "new" consoles have been out a year now, and now have more than one game worth buying (especially GameCube), so it makes sense that they would be selling. There's only so much holiday buying money to go around, so the fact that the PC is down by only 6% is surprising.
    2. One of the things that PC's do well is Internet Multiplayer. All three consoles require you to purchase something (even Xbox which had it "built in" already) to get online. When you can play a game online, you'll play it more.
    3. For that matter, the PC has the MMORPG, something the consoles have only flirted with so far. Pehaps EverQuest isn't moving as many boxes as they used to but the 200,000 people paying $12.99 per month to play mean that the game is still making money. For that matter, when you have a game like an MMORPG that requires a large time investment and a monthly bill, you're less likely to go out and buy more games (which is why I don't touch 'em).
    4. PC games can be modified and extended. Check out Neverwinter Nights which you can pretty much play forever, especially online. Plus there's all the FPS modifications.
    5. By that logic, NWN debuted with a $60 price tag - makes sense, given the replay value. PC games are sometimes more expensive, which is hurting their sales.
    6. True, it's possible to pirate console games, but it's uncommon. Few if any fool with mod chips or have DVD burners (Joe Public, not Joe Slashot). PC game piracy is much more common.
    7. Finally, consoles don't need intelligence. Anyone can pop in a disc and fire up a game. PC games require installation, fiddling, and while people like me love this, Joe Public hates it.
    Now I just got a GameCube and Metroid Prime, so I can swing both ways on this issue, but I do prefer PC games. However, console games will always have the apple of the public's eye.
  105. Re:The only thing stopping me switching to console by Anonymous Coward · · Score: 0

    So instead you'll stick with the carpal tunnel and slow reaction you get from the mouse and keyboard?

  106. The hardware on a PC is more suited for games? by Anonymous Coward · · Score: 0

    I would have to disagree. PC hardware is just more powerful, that's all.

    I've purchased a SoundBlaster "X-Gamer" sound card before, and had conflicts with some games that required a patch or driver update. If there is a soundcard out there that is more suited for games, please let me know.

    I've had so many PC games crash out of the box with a standard, supported hardware configuration. These are with quality name brand components (Abit, nVidia, Creative, etc), not some E-Machine

    PCs are not as well suited for games, because of inconsistent hardware platforms. Even top of the line machines are going to have problems with many games.

    For $150, I can get a PS2 that will perfectly play (probably) thousands of titles. That is why I would argue that consoles are better suited for games. That's what they are designed for.

    A PC is designed to do pretty much anything, and games are just a small subset of that.

  107. Games by Apreche · · Score: 1

    Nobody is going to see this post, because I posted it way late. However, I think everyone who posted is missing something very key here. It has nothing to do with cost of games, ease of use, etc. There is only one factor. Games.

    Look at what games have come out for PC in the past year that are must buy amazing games. Warcraft 3? Civ 3 (was that even this year?). I'm having trouble of thinking of more. There just weren't any amazing pc games this year.

    The thing is that there aren't enough people who want to play UT2K3 who will go buy new crazy fast computers. It's not that amazing of a game.
    Everyone can still get buy with their 2 year old boxen and Half-Life. Half-Life was the last word in PC gaming. All the games that are popular for the PC are half-life and its mods. It's been that way since counter-strike. Now there's natural selection. Nobody needs to buy new computers or new games, because they already have HL, which is still getting patched to this day.

    The next time you will see people buy pc games will be Master of Orion 3, Counterstrike 2, and Doom 3. The genres in which the PC really rocks are lacking innovation desperately. The simulation, the rts, the fps. None of these genres have seen anything new or amazing.

    Now, as for the consoles they have a zillion new must have games coming out like crazy. Metroid, Metroid, Mario, Mario, Shinobi, Kingdom Hearts, FF... so many! Because the genres where the console rules are being innovated. Metroid Prime is quite possibly the most beautiful game I have ever seen. And people say the upcoming zelda game is BETTER! Is that possible?

    When PC game makers start to innovate and come out with something truly new and amazing, then we'll see their sales go back up.

    --
    The GeekNights podcast is going strong. Listen!
  108. resolution and portability! by thebeagle · · Score: 2, Insightful

    RESOLUTION
    -Until HDTV is widespread and consoles are rebuilt to compensate, why would I take a giant leap backward by lowering my gaming experience to a television screen?

    PORTABILITY
    -I can run high-end 3d games on my Mac Powerbook G4. I can run them in the backseat of a car, on an airplane, or in bed. Why would I want to tie myself to a television screen?

    --
    [[Insert Sophomoric Movie Quote Here]]
    1. Re:resolution and portability! by Anonymous Coward · · Score: 0
      Now, I love the Mac for a number of reasons, but are you seriously saying that your powerbook is a superior gaming platform? Consider this:




      Choice of games - Now, I don't know all of these titles, but they all look like PC ports to me. Plus, these titles are hardly new or "high-end".

      Resolution? Well, when I play games, the gameplay takes precedence over the number of pixels on the screen, but that's just one man's opinion. But since it means something to you, you should probably be aware that the refresh rate on your LCD is simply sub-par for "high-end games."

      Portability? Portable screens for playstation and gamecube have been out for a while, if that's really your thing. Or you can get a gameboy and have about 100 times more titles to choose from than your powerbook.

      Oh yeah, but the gameboy probably doesn't have enough pixels to satisfy you, despite the huge number of quality titles that are coming out all the time. You'd rather play a port of a 3 year old FPS at 15 frames per second with a trackpad while pissing off some businessman who sat next to you on your flight.

    2. Re:resolution and portability! by thebeagle · · Score: 1

      Superior gaming platform? The mac? Hah! Yikes, I sure would never say that. I could get all "Mac-snob" and argue with a lot of stuff in your e-mail, but I certainly wouldn't argue that!

      Here's what I'd add though, and keep in mind I'm speaking a little tongue-in-cheek:
      1. Yes, yes, when a game has proven itself "worthy", it is ported to Mac. Therefore we get very few crappy games. We leave the PC population to sort the wheat from the chaff.

      2. Don't go too far... there ARE some new and high-end games released simultaneously for the Mac. Just precious few!

      3. I guess I just like pixels. Me like pretty. Gameplay is vital... but pixels pretty. Yum. I don't want to give up pixels for gameplay.
      4. Refresh poor on my LCD? I dunno... I've seen some remarkable stuff. I run all those 3 year old FPS's you mentioned at maximum resolution and framerate. Maybe I should buy a serious gaming PC and find out what I've been missing? But again, you take it too far. In your summary you joke about 15 frames a second. Don't kill a good argument by typing something silly.

      5. The other thing I'll say about gameplay-- PC games just seem to have more depth. Choices, game length, mods, and a bigger game universe. Just on average, mind you. To me, those things add a lot to a title.

      6. A portable gamecube? That might be neat, actually. But my powerbook can do so much ELSE. And yeah, I don't think I'd be satisfied with a gameboy. I DO like old-school games (low-system stuff) sometimes, so I'd probably have fun on a gameboy... but I really value an immersive universe.

      7. Your comment was funny... but there really ARE a bunch of 3 year old FPS's ported to the Mac and released this year! Heretic II, for instance. So funny. At least they only charge like 20$ for it.
      Thanks for responding.

      --
      [[Insert Sophomoric Movie Quote Here]]
  109. PC vs. Console by miu · · Score: 1

    A synopsis of the PC vs. console debate can be found here

    --

    [Set Cain on fire and steal his lute.]
  110. Dn't moderate this please by aepervius · · Score: 2

    To answer your question Kisrael, I started with ASM (to udnerstand how the beast functionned inside) then learned pascal (2.0 ?) later. Basic ? Never used it until I was in school, and really, It was only for 6 monthes until the school switched to pascal.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  111. Low-end PCs don't have a DVD drive by yerricde · · Score: 1

    so why don't they use DVDs

    Order a computer from Dell or Gateway, and the basic configuration will come with a CD-ROM drive. Most users who upgrade their optical drive will opt for a CD burner rather than a DVD-ROM drive or an expensive DVD/CD-RW combo drive. Thus, a large portion of your audience does not have a DVD-ROM drive. Thus, any PC program that comes on DVD has to come on a set of CDs as well (Riven, Diablo 2, etc). There's a reason why Windows XP came on a CD rather than a DVD, and why Microsoft told AOL to shove it when AOL couldn't slim down the AOL client distribution to fit in the few megabytes that Microsoft had allocated for AOL on the CD.

    So I'm sitting at an AthlonXP starting a game I'm going to play in 1280x1024 with AA and watching the intro-movie (if there is one) in 320x240 bink.

    If you were playing on a console, you'd get 320x480i due to the limitations of NTSC television, which isn't much better than 320x240. Either that, or do like many games do (especially on N64 and GCN) and run the intro movie in the game engine.

    Besides, some games' intro movies just frustrate me. They introduce a character in such a manner that I assume he's probably the main character, and then they kill him at the very end of the movie *cough*Descent 2*cough*. Actually, that'd be a funny way of copy protecting a game: if you detect that you're running on an unauthorized system, don't allow skipping the intro movie and then display "Game Over" after the intro movie when the "hero" has died.

    --
    Will I retire or break 10K?
  112. Why wouldnt the PC game industry adapt? by Anonymous Coward · · Score: 0

    Markets are flexbile. What's to prevent the PC games from improving quality control, cutting cost of developement, and reducing shelf price. It's not inherent to PC games that they be buggy and overcost. Sure some companies will go under, but just as many startups will replace them, who think they have the solutions.

    -ddn

  113. Where's the blockbuster release PC games for 2002? by leonbev · · Score: 3, Informative

    I know that I bought less games in 2002, because most of the major releases that I want to buy haven't been shipped yet. I'd love go out to the store and buy Rainbow Six 3, Simcity 4, and Doom 3 right now, but they're not going to be shipped until 2003.

    That, plus the lack of any absolute "must buy" games being released this year, has cut down on my number of game purchases. Sure, Unreal Tournament 2003 and No One Lives Forever 2 were good, but they certainly weren't as ground-breaking as the original releases of those games.

  114. Longevity forced by no backwards compatability by egarland · · Score: 1

    But you still have a computer don't you. It's just better and backwards compatible. You can still play the games you bought for your 133 MHz PC on your new one but you have to keep the old N64 around.

    The problem:

    Why would I buy a high end gaming PC when a $200 console has as much power and I can sit on my couch and play on my big screen?

    People see that the $200 consoles are better at gaming than the $1500 PC that's in the other room. Since PC's are generally lasting much longer now (450 mhz P2 are still fine for word processing and web browsing) and until recently the PC wasn't noticably better than an XBox or PS2 there isn't much reason for people to invest in a new gaming computer. That is changing.

    Why it won't last:

    The console's have a huge advantage in times of great change. The X-Box was released and instantly they had a game platform that was more powerful than 99% of the PC's out there. Most of the people that I know that have PC's don't spend a lot to configure them to play games, they just play games because they can. Since the expensive 3D chipsets aren't necessary for general purpose computing most people don't have them.

    The computer's rapid advances have also made it really difficult for both game development and game playing. I think as the 3D accelerater world starts to stabalize and high end functionality starts to become cheap, the PC will regain it's gaming legs and take back that market share from the consoles and then some.

    Eventually even the P2 450's will need to be replaced. High end 3D functionality will come with it. For $100 you can now buy a 3D card that is many times the speed of the X-Box chipset. Pair that with the new P4 + DDR's that are out and you have a nice cheap high power PC with much better graphics than either of the high end consoles.

    --
    set softtabstop=4 shiftwidth=4 expandtab nocp worlddomination
    1. Re:Longevity forced by no backwards compatability by spike+hay · · Score: 2



      Why would I buy a high end gaming PC when a $200 console has as much power and I can sit on my couch and play on my big screen?


      You don't need a high end gaming machine! Even a cheap PC you could build for $400 with a Athlon XP 1500+, 40 gig hd, geforce 3 ti500, and 512 megs of ddr would be able to very nicely play any game in existence right now, and under much higher rez than a console.

      --
      If you don't understand any of my sayings, come to me in private and I shall take you in my German mouth.
    2. Re:Longevity forced by no backwards compatability by Anonymous Coward · · Score: 0

      Higher resolution = prettier screenshots, and that's it. When you're actually PLAYING a game, and not trying to prove how much better your PC is than a console, what matters is the GAME. If you can see all you need to see in 640x480, more resolution is just sucking processing time.

    3. Re:Longevity forced by no backwards compatability by Anonymous Coward · · Score: 0

      Two possibilities arise here:

      1) Parent poster has never played games at high resolution.

      2) Parent poster is legally blind.

    4. Re:Longevity forced by no backwards compatability by Anonymous Coward · · Score: 0

      Well, the third possibility apparently escapes your grasp:

      Parent poster has played games at high resolution and seen absolutely zero impact on gameplay.

      Well, in fact, that's not quite true - there HAS been an effect on gameplay, which is generally to lessen it in favour of spending more time on creating pretty screenshots.

      There are bound to be games that can be improved by better resolution - games like Myst could be produced with an amazing level of detail if they could be developed for 1600x1200, for example.

      But running e.g counterstrike at 1600x1200 is merely an exercise in jerking off among the hardware lovers, and serves no real purpose that isn't fulfilled at 800x600.

    5. Re:Longevity forced by no backwards compatability by Da+VinMan · · Score: 2

      But running e.g counterstrike at 1600x1200 is merely an exercise in jerking off among the hardware lovers, and serves no real purpose that isn't fulfilled at 800x600.

      Amen! Playability and replayability have NOTHING to do with graphics resolution, unless the graphics themselves interfere with the gameplay. Now read the corollary to that: Graphics resolution can not improve the playability, it can only interfere with it.

      Now let's take this one step further, so far this is only about graphics resolution. I submit that graphics "dimensionality" (2D vs. 3D) is also part of the discussion. A game should not be rendered in 3D unless the 3D aspect enhances playability. End of story. Requiring, developing for, and supporting a 3D engine is far too expensive a proposition for games that don't need it.

      I'll take a game with a well designed game UI over a 3D game with lower playability any day. Want an example: Age of Empires 2 vs. Warcraft III. I'm still pissed that I bought Warcraft III. My only complaint about AOE2 is that I didn't buy it when it first came out. I only bought it after being disappointed with WCIII. I hadn't realized what I'd been missing.

      --
      Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
  115. My take on console games by Anonymous Coward · · Score: 0

    It's not easy to save games (I only recently heard that it was even possible to)
    The console controls are wacky (has anyone ever heard of Flight Simulator or other similar games, for a console?)
    Your choices in console games are 10,000 mutations of Tekken or Super Ultra Mario Brothers;
    Multiplayer games consist of split-screen action (who needs cheats when you always know exactly where your opponent is?)

    Does Counterstrike exist on a console? no.
    Can you write amateur game mods for console games? no.
    Got flight simulation games? no.

    On the bright side, you guys finally did manage to swing "Elder Scrolls III: Morrowind" for the X-Box. That's a long leap ahead from Super Duper Mario Brothers.

    1. Re:My take on console games by GrantZ · · Score: 1
      "Your choices in console games are 10,000 mutations of Tekken or Super Ultra Mario Brothers;"

      You are absolutely correct, and for people like me, that's why console games are so popular. There are those of us who realize that we have no self conrol when it comes to PC gaming. Some of us ignore that, or can afford that asset to our lifestyle. But some of us want to stay married, like I do. Therefore, console games give me the gaming fix I need without geting too in depth (the 1000 flavors of Tekken), which would mean divorce.

    2. Re:My take on console games by Anonymous Coward · · Score: 0

      >The console controls are wacky (has anyone ever heard of Flight
      Simulator or other similar games, for a console?)
      >
      >
      There are number of them for the PS2. The best ever is Ace Combat 4 for the PS2. This thing blows away any flight sim for the PC. In Japan there are a number of Real-Life simulator PS2 games where you are the engineer of a subway train ect,ect.

    3. Re:My take on console games by CronoCloud · · Score: 1

      Where have you been for the past 15 years? It's been possible to save games on consoles since 87! There WAS a port of Flight Simulator to the Atari XE console but for the most part hardcore flight sims are PC only, that might change in the future. As for contorls being wacky, I consider using a keyboard to control an action game to be wacky. As it is, you can hook up a keyboard and mouse to a PS2, and every console since the Genesis has had a mouse available for it. Multiplayer split screen games work because you are paying too much attention to your own screen to look at everyone elses. You can do separate screen multiplayer with the original Playstation and it's link cable, and the PS2 via i=link or Ethernet. I guess you haven't been paying too much attention to console games if you think there's only fighting and plaform games. There is a lot of diversity in console games, more than you might think. Console gamers don't have Counterstrike but we do have SOCOM. We don't have mods, oh wait, yes we do, with certain titles like Timesplitters or RPG maker. You can also buy a PS2 Linux kit which allows one to use it as a dev station. Flight sims? Consoles have flight games, just not the hardcore grognard/Tom Clancy lovin types.

  116. So here's the pricing from Dell... by corky6921 · · Score: 3, Interesting
    "And Mom and Dad gonna build a system? Doubt it, they do thier [sic] pricing at Dell.com..."

    Okay... here's what I just picked up from Dell a couple of weeks ago for a computer at the office.

    • P4/2.0GHz
    • 256MB RAM
    • 40x CD burner
    • Windows XP Pro
    • Network, modem, etc.
    • One-year onsite warranty


    I paid $714 shipped. Note that it came with a crappy video card. (Well, crappy if you want to use it to play games. We, of course, didn't.)

    Go with XP Home instead of Pro (you don't need Pro unless you're running a domain or multiple processors) and you get $100 or so of that price to upgrade to a great video card.

    Honestly, I think the people who are saying that PCs are $2000 haven't bought a computer in a while. It's now more cost-effective to buy a Dell, with all of its goodies like onsite warranties, than it is to build it yourself.

    You're right -- most people would rather go to Dell than build it themselves. I used to build all my own PCs, but it's no longer worth it. The days of the $2000 PC are over. The days of the over-$1000 PC are rapidly approaching an end.

    My boyfriend just picked up a 20.1" flat panel (yes, the equivalent of a 22" CRT) from Dell for $800 shipped. You want a $2000 PC? Get that plus a $1000 PC.

    (No, damnit, I don't work for Dell, but I'm sold on their onsite service plan, and they build quality PCs that are affordable. Also, I use GotApex to find the best deals at Dell [and others]. No, I don't work for them either. :P)
    1. Re:So here's the pricing from Dell... by Fastball · · Score: 2
      I respectfully disagree. The key when building a PC is to buy quality opponents that you can carry forward along your upgrade path. Three years ago I built a 500MHz Athlon with a 19" Sony Trinitron monitor and some mid-range components. A friend recently dropped a nice Soundblaster Live 5.1 card on me for nothing. That will go into the new rig.

      So yesterday, I bought some more components for a new PC, and I stepped up the quality that I bought. Asus mobo, 40GB drive, case, power supply, P4 2.4B CPU, radeon 9700 pro, 48x CD-RW, 512MB pc2700 RAM. I got all of this for just under $1000 with shipping. Top drawer gaming will be mine as I bring along the SB Live, 19" Trinitron, nice speakers with subwoofer, keyboard & mouse from my older PC (which happily serves my web sites, mail, and ftp).

      $1000 is greater than $200, but I could have gone even cheaper if I bought a vanilla CD-ROM, less RAM, etc. You also cannot repurpose a gaming console. I hope to make a PVR out of one of my PCs some day. There's just so much more you can do with a PC these days. Ham radio. PVR. Home theater. DVD player/ripper/recorder. File server.

      The money spent on the 19" monitor is going to carry forward a long time I hope. I hope the P4-2.4B CPU and radeon 9700 pro last a while longer than the typical 3 years I go between PC purchases.

  117. PC needs a game OS by Anonymous Coward · · Score: 0
    The PC needs an OS specifically for gaming. Stripped down, lean, with only the parts necessary for running games. Non-graphical, even.


    I remember when you used to have to type something in a DOS window to make your game run and I wondered why I was loading all the Windows GUI B.S. just to run a game.


    Good opportunity for some good hackers to do something to make PC gaming a better experience for all...

  118. Never underestimate a good IDE by yerricde · · Score: 1

    to even get into perl or GCC right from the strat you need a PC that runs Linux into the command line.

    Or a CD that installs ActivePerl and a simple C++ IDE from autorun. Sell those for $9.95 at Wal*Mart in a box marked "make your own video games for your PC!"

    but GCC, that is a compiled language and the act of a simple compile while being easy, can be confuing after wards, not to mention haveing to learn all the options and how to link multiple files, how to create a make file, etc.

    When I was first starting out on GCC, I used RHIDE. Only later did I learn makefiles. If it was easy enough for me when I was in high school... But then, I was doing Applesoft BASIC + 6502 assembly language when I was in middle school.

    frankly, I think python is the new basic

    Tell me about it.

    --
    Will I retire or break 10K?
  119. Yes - several do. But not many do progressive... by Kjella · · Score: 2

    Actually the "old" types of TV (front & rear projection, CRT) usually have 1080 lines, but interlaced (aka they updated only every second line per frame). The other competing standard is 720p - 720 lines progerssive (aka they update every line).

    Plasma screens are naturally progressive, so they usually go for a bit lower resolutions than the full 1080. Note that the HDTV definition goes all the way up to 1080p, but I don't think anyone is actually using it.

    Oh and by comparison a DVD has a resolution of 720x480 (max).

    Kjella.

    --
    Live today, because you never know what tomorrow brings
  120. P2P by RAMMS+EIN · · Score: 1

    Undoubtedly, some are going to blame the file sharing networks for this. In case they come after me, I want you all to know that I am innocent. I get all my games for free because they are Free software!

    --
    Please correct me if I got my facts wrong.
  121. Obvious reasons by supabeast! · · Score: 4, Insightful

    1- Consoles do not run Windows, and are therefore much more stable.
    2- A console does not need a $350+ video card upgrade every 12 months to run the current batch of games.
    3- Console games are not regularly released in a beta state by broke game companies that need sales to finish the code and release a giant patch.
    4- The more time we spend parked 12" away from a monitor at work, the more we value gaming ten feet away on the La-Z-Boy.

    1. Re:Obvious reasons by unsung · · Score: 1

      1- Consoles do not run Windows, and are therefore much more stable.

      Hmmm. I don't agree with this. Firstly, Xbox does run a variation of Win2000 (or is it XP?). Granted, its not Windows 98, Me, but its still Windows. Also, console games are more stable because they have a set hardware. Their QA testing is much more focused and lean.

      I sort of agree with your point of the expensive video cards though. I spent $150 on a card two years ago and it won't do much in terms of this year's batch of games.

    2. Re:Obvious reasons by weiyuent · · Score: 1

      2- A console does not need a $350+ video card upgrade every 12 months to run the current batch of games.

      This raises an interesting angle that is not immediately obvious. Because PCs are easily upgradeable, PC game publishers have less of an incentive to refine their products to eek out every last drop of power available in hardware, something that is difficult to do anyway given how diverse the hardware is. So PC gamers are drawn into a never ending arms-race, which inevitably leaves the less fanatical or more frugal gamers behind.

      Console game publishers, on the other hand, write for a market in which the upgrade cycle is much slower, and the hardware is homogenous and proprietary. This forces/allows them to focus their creativity on writing truly ingenious games, and to refine the software to make the best possible use of the hardware. The result for the consumer is a product that performs just as well but costs less.

      Take Konami's Metal Gear Solid 2, released a year go, for example. Even though the PS2 is about half a generation behind the XBox in power, the gameplay, graphics and sound effects surpassed that of the first batch of XBox games, and still equals that of many of today's PC games. And, given that it's much more difficult to apply patches to console games than to PC games, console game publishers are forced to adhere to much higher QA standards before making a release. Pretty much everyone agrees that PC games are far buggier than console games.

      The PC industry in general could draw useful lessons from these observations.

  122. The games by nEoN+nOoDlE · · Score: 2

    PC games have always sold less than console games so it's not a recent thing, but to me, the 6% loss doesn't come as surprising. PC games just suck now. I used to be a die-hard PC game enthusiast in the hey-day of adventure games and RPGs, but now everything that comes out is a hack and slash MMORPG or an FPS game. The last PC game I really got into was the Sims and that was during the first few weeks it came out. Meanwhile, I've been starting to play a few console games these days since it seems they're just getting better. I've been playing Metroid Prime on my GC and Splinter Cell on the XBox, both games being a lot better than anything I've seen on the PC in recent months. I even played GTA3 on the PC for awhile but even that originated on the PS2.

    --
    Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
  123. you ladies must not be gamers by DragonTHC · · Score: 1

    pc game sales fell because:
    1: MS is buying up developers like mad.
    2: their intent is to kill pc gaming in its entirety
    3: they lose money on xbox sales (what's a few million dollars every month when your goal is platform domination?)
    4: MS is keeping most of it's pc games from being released on pc until after the holidays (in most cases, a few years) *cough*HALO*cough*

    the term 'xbox exclusive' has always been bad news for true pc gamers. sure pc game sales are down especially when the game you want is only on xbox.

    Lest ye not forget ps2. it was never in direct competition with pc games. most pc gamers I know also own a ps2.

    "your gamers are starving. Let them play xbox!" -anonymous 17th century queen

    --
    They're using their grammar skills there.
  124. FPS by Anonymous Coward · · Score: 0

    I believe it is because people have learned how to create a decent first person shooter. The control problems have pretty much been solved. Golden eye was the first good one, but for the new generation halo, time splitters 2, metroid prime, unreal championship etc.... they are good fps games.

  125. feature, not bug by Anonymous Coward · · Score: 0

    It is good that they cannot release patches for console games. This means they will have to complete the product before releasing it, which is a rarity in the PC world.

  126. I have only bought 3 games by Archfeld · · Score: 2

    this year just because the quality is not there. A port of of a tired console view locked 1st person shooter, or another old RTS just doesn't do it for me. The console audience has A MUCH LOWER expectation of a game, in replayability and life-span. In fact Metroid Prime is the ONLY console based game that has even interested me in a looong while, but some moron decided that being locked to a single platform was a good selling point for it ?!?!? I realize that the console is becoming the development platform of choicve but that means the games are scaling down to console requirements and the rest of us just deal with it :( If CDV would actually support their game, Divine Divinity is a great RPG, but it is quest broken and buggy now and CDV/Laran are totally non-responsive to support issues. UT 2003 was a tired rehash of a previous game that lacked any of the 'FUN' factor of the previous versions. Heck there are still WAY more UT servers than UT2K3, and not likely to change.

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  127. video games != video games by Anonymous Coward · · Score: 0

    "I, for one, will continue with my Battlefield 1942 on my PC"

    Just because Mario Party and BF1942 both are "video games" doesn't mean they have anything in common.

    No more than Chess and Crainium. If this read "tons of people are having Crainium parties, but I, for one, am going to stick with Chess" people would find it silly you're comparing those two board games.

    Personally I enjoy playing Hockey (sport), it's a game, but I also enjoy playing Warhammer 40,000 (table top), Counter Strike (PC), Gran Tourismo 3(PS2), Grand Theft Auto 4(PS2), Metroid Prime (GC), Mario Party 4(GC), Pokemon (GBA), Impossible Creatures (PC), Poker (cards), Samurai Shodown II(NeoGeo) to name just a few.

    Some genres the PC is better suited to, mainly RTS and FPS, but guess what, most of the world doesn't want to play Elite games like this! My wife and I have another couple over and we can stick in Mario Party and play with people who don't play video games! Even if I owned four modern computers and had a LAN setup we wouldn't be able to have a game of BF1942!

    The learning curve for BF1942, xxxCraft, etc is far too steep. Mario Party takes about 10 seconds per game at most, and there are really only half a dozen fundementally unique games (the rest are all variations). It is simply fun.

    They have fun playing it, then they go buy a GameCube for just $125US with the rebate. Sure computers are less expensive these days, but for gaming you'll have to spend that much on the video card alone! A GameCube is cheap enough to be an impulse buy.

    So stop comparing games just because they are called games. They are completely different forms of entertainment *for different people*.

    Its not that people are stoppping playing BF1942 because Metroid Prime is a good FPS and they like the console platform more. It's that they like Tony Hawk, Mario Party, and Grand Theft Auto 4 which are exclusive console games. Different games/genres for different people...

  128. easy access by Anonymous Coward · · Score: 0

    My wife and I have had other couples over for dinner and games. Even if I had four modern computers and a LAN set up would we play four player game of WarcraftIII or Team Fortress? No way! Sometime the other husband is also a geek and would like that, but our wives are never going to enjoy the steep learning curve of popular PC games.

    So we play charades, pictionary, crainium, boulderdash, etc. And Mario Party 4.

    Even if I had four perfectly configured $2000 PCs with a Athlon 2800+ and ATI 9700 Pro in each we wouldn't touch them.

    Mario Party has a learning curve of about 10 seconds. Everybody can play it. And it is *fun*.

    Sure I won't ever spend 2500hours playing it so I can become a level 50 wizard like I would in everquest, but more people would rather have a couple minutes of fun with Mario Party than dedicating that much of their life so they can own a video game castle and magical video game armour. (Actually I think the only reason people spend that much time in EQ isn't for the "game" part of it, it is for the social aspect and a side effect of that is you eventually become a level 50 character)

    And guess what? After having an awesome time playing Mario Party quite often other couples have gone out and bought GameCubes! At only $125 (less than a GF4 or 9500!) now the GC is cheap enough for people to do that. And of course they buy a couple games with the system. This is why console games sales are up. Anybody can own a console. They are cheap enough for every parents to give one to their children for Christmas and all you do is plug in the controllers and disc and go. Easy access for everybody.

  129. costs by Anonymous Coward · · Score: 0

    A console lasts ~six years. About every five years a new console is introduced (Magnavox Odessey in 1972, Atari 2600=1977, NES 1984, SNES 1989, PS1 1994, PS2 2000, PS3 rumored for 2005)

    A PC is going to last you three years before it is obsolete.

    A console costs $299-$99 depending on when you buy it. A game worthy PC costs $799-$1999 depending on how much you want to spend.

    Now go figure why more people have consoles :)

    Also, the most popular PC game of all time is the Sims. Rollar Coaster Tycoon was up there too. Do they use any fancy vertex programs, fragment programs, etc?

    Most people are looking for fun and PCs are too expensive.

  130. Move along, nothing to see here... by badasscat · · Score: 2, Insightful

    People act as if this is some sort of new phenomenon - the fact is depending on what numbers you count (whether you include hardware and accessories, whether you count worldwide or just US, etc.) the console game industry is anywhere from five to twelve times the size of the PC game industry. That doesn't happen overnight - in fact, I'd bet it's been that way since the days of the Atari 2600. The 2600 sold 28 million units over its lifetime, mostly in the US - does anyone really think 28 million people had PC's (especially for gaming purposes) in this country in, say, 1982? I sure don't. I don't think PC's reached that sort of penetration until the mid 1990's.

    There was a time after the video game crash of 1984 when I would guess the PC game industry probably eclipsed the console game industry for a couple of years. But ever since the debut of the NES in 1985 console gaming has been gaining momentum again, and it's only accelerating as the PC game industry slowly dries up.

    PC gaming has become very hit driven, and that's really screwed up the economics of it. A lot of people (especially here) think of PC gaming as some sort of panacea of free ideas where any average joe can break in with a brand new concept and make money, but despite the tighter control by manufacturers that actually better describes the console industry than the PC game industry. PC gaming has become little more than MMORPG's, real-time strategy, first-person shooters, and The Sims. It's become extremely tough for the little guy to break into the market. Meanwhile, console developers have better distribution and co-marketing with manufacturers. It's a lot easier for new concepts to gain traction (though the console industry is still very genre-oriented, it's not quite as hit-driven as the PC game industry. It's very easy for a decent game to make money without breaking the top 20). Most console games are games you'd never see on the PC because nobody'd ever take a chance on them, whereas most of the better PC games do appear on consoles.

    People have been talking about convergence for a long time, but it seems to me that what we're really seeing is divergence. Instead of using one PC for all sorts of productivity and entertainment applications, we're using many devices for specialized applications. People just seem to like gaming on consoles better than on PC's, and eventually games on PC will probably be pretty few and far between. The PC itself is being redefined and will probably end up more limited in scope than what we've traditionally used them for in the past (despite this "media center" BS that MS is trying to push through) - I'm guessing the laptop form factor will eventually take over as the default PC configuration in the home, which will limit gaming upgrade options even further. No big loss; game consoles are cheap and powerful and there's no real drawback to using one over a PC for gaming.

    1. Re:Move along, nothing to see here... by CronoCloud · · Score: 1

      I wish I had some mod points, very insightful. Somebody mod this guy up. I myself have said many a time, that consoles have ruled the electronic gaming market except the time from about 84-87, from the great crash to the rise of the NES. Twasn't IBM PC that killed the c-64, twas Nintendo.

    2. Re:Move along, nothing to see here... by Spyrus · · Score: 1

      Amen, badasscat. I'm sure there are people who are happy with the current state of PC gaming, but I'm not one of them. I have no desire to be an office-chair general or soldier. Military sims are really the only genre that isn't represented better on consoles. You nailed it when you said the PC market is hit-driven, even more so than the console market.

      We shouldn't minimize the Japanese influence on gaming, either. Many of the best ideas come from Japan, and they only come to consoles -- even American machines like the XBOX.

      Although I have a decent game-capable PC, I hate sitting in my desk chair and using my mouse and keyboard, since it's what I do all day at work. I'll pick the console game every time, given the choice. I'm not at risk from carpal tunnel syndrome when I'm sitting on the couch.

  131. only geeks play PC games by Anonymous Coward · · Score: 1, Insightful

    Sure, BF1942 appeals to you and me, but not to most people enough to buy a good PC, get broadband, etc.

    Look at a typical PC gamer. They're often kind of geeky and own only a couple games. They'll speend a year playing Everquest. The only FPS they'll play for two years is Counter Strike. The only RTS they'll play is Starcraft. And usually they only play one of those three games. They'll be REALLY good at their own games, but that is all they ever buy.

    Look at a console gamer's library. Typically this is any teenager and now a days many adults. They'll have a football game or three, a hockey game, a wrestling game, a couple fighting games, a couple driving games, a couple platform games, a couple RPGs, etc.

    A PC RPG fan will get stuck in Diablo forever, while a console player will beat FFn then buy FFn+1 and Grandia and Mario Party. A PC FPS fan will play BF1942 online for months while a console FPS fan will play Metroid Prime and Halo and then buy Gran Tourismo and Grand Theft Auto.

    It's not hard to figure out why console sales are up and PC sales are down. Console games are fun and have an end. PC games are designed to be played for much longer. Console owners end up owning much more games and a diverse selection of games.

  132. I wonder how much... by Peterus7 · · Score: 1

    Business they are losing to the consoles experimenting the MMORPGs. I still prefer PC MMORPGs, but final fantasy XI does look pretty tempting.

  133. I miss the wicked rpg's produced for snes... by Anonymous Coward · · Score: 0

    Just wondering if anyone else feels that there is a great chasm where previously there where some really challenging, fun and entertaining RPG's out there (chrono cross, legend of mana etc.) It seems to me that 3d games are just flat in the storyline and puzzle area.

    Am I missing something?

    P.S. I love your show.

  134. Could see this coming by Trogre · · Score: 2

    Since Micrsoft is trying to kill off gaming on the PC in favor of their DRM-friendly XBox, this could be a great opportunity for game developers to further their efforts in making games for the Linux platform.

    Microsoft puts less effort into gaming in their PC software; soon windows no longer a viable gaming platform; people still want to play games on their PC's.

    If they're told they have to buy another piece of hardware (an Xbox) to play their favorite games, why not suggest Linux?

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  135. Steps to play a game for the first time... by gilesjuk · · Score: 1

    PC:

    1. Turn on PC.
    2. Wait a min or two for bootup.
    3. Start game, wait for it to load.
    4. Tweak settings, redefine keys etc..
    5. Start game.
    6. Quit game, download patch and install.
    7. Start game.
    8. Quit game.
    9. Download new 3D card drivers.
    10. Start game.
    11. Quit game.
    12. Buy new 3D card.
    etc..

    Console:

    1. Turn on console.
    2. Insert disc.
    3. Wait for it to load.
    4. Change settings to suit.
    5. Start game.
    6. Play.

  136. PCs are less expensive overall by Anonymous Coward · · Score: 0

    Yes, I can go out and buy a $1000 PC or a $200 XBox, but 10-16 console games, extra controllers, adapters, memory cards, etc. later, both systems cost the same.

    Aside from the aforementioned 'special edition' packages, PC games tend to be less expensive. Great playable demos are readily available, and America's Army (an awesome FPS) is free in it's entirety.

    Not that I advocate such things, but if the average technical ability of joe-gamer wasn't in the toilet, somebody would realize that (with very little effort) there are plenty of [cough]free[cough] games out there as well.

  137. Consoles by motox · · Score: 1

    I think given the trend of pc games, this is the obvious outcome. You can't expect people to spend 2000$ every 6 months to upgrade their hardware...

  138. Surprised? by pixel_bc · · Score: 2

    Uh... consoles sales beat out the PC *EVERY* year.

  139. Re:The only thing stopping me switching to console by Beowulf+Smith · · Score: 1

    Slow reaction? What game are you playing that allows for a faster reaction time than a keyboard/mouse setup. Maybe there is something wrong with the way you are playing the came, how you the controls set up, or something.

    *** Caution: Rant Below ***

    The only game genre (new games that is, this does not include side scrollers like Mario Bros or all those old RPG's like Secret of Mana) that actually works better on a console than a PC are fighting games (in effect because the game controllers are adapted from arcade setups, which the fighting games are all derived from).

    The real problem with this is that fighting games are the single most derrivative and boring games. Good fricking God, how many times can you play the same damn game over and over and over and over again? Please don't even try to tell me that the subtle differences in Tekken/StreetFight/whatthefuckever makes that one completely different from the others. I've seen the vast majority of these games, either in an arcade or on a console, and all look the same, except for slight differences in character design and different special moves (look in this game I can rip the guys face off, but in this one my pixelated chick spins around so you can see her underwear, yay).

    Anyway, all I'm trying to say is that I really really hate fighting games.

    Of course, I do realize that this rant could (almost) be applied to any genre, especially fps. However, I suggest you go play the original Mortal Combat and the lastest and greatest fighting game, then go play, say, Quake and then Battlefield 1942, and see if it still seems the same. The fact of the matter is, IMHO (and really, this is all merely my opinion), B1942 shows clear advances and improvements, where all the new fighting games have done is to upgrade the eye candy (and of course give the female characters, if possible, even skimpier costumes). If you want to see T&A watch skinemax or go to a strip club.

    - Beowulf Smith

    --

    The object of war is not to die for your country but to make the other bastard die for his. - Gen George S Patton
  140. Mod this up! by Zhe+Mappel · · Score: 1
    Hardly "off topic." Very nice point, in fact. The masses do go where they told to go as consumers, and assuredly that is into categories: this item is for gaming, this one for business, etc. Such category fondness is one reason much-ballyhooed "convergence" hasn't yet taken place.

    And don't underestimate PC phobia. Countless users are simply intimidated by PCs and find it terribly hard to conceive of relaxing in their presence with a game more sophisticated than Solitaire. Others who aren't intimidated bear the scars of a long dysfunctional association with Microsoft. The console overcomes such fear and distaste, providing a device to which computerphobes can relate to with a minimum of concern.

  141. I've never really liked Mario games by 0x0d0a · · Score: 2

    Just as an aside, I've never really enjoyed the core line of Mario games all that much. Mario Kart was okay, but it isn't *that* good. A huge number of people seem to absolutely love them.

    They just don't seem to measure up to some of Nintendo's other offerings, like the Metroid or Zelda series.

  142. Yes by 0x0d0a · · Score: 2

    There will, for the forseeable future, be separate console and computer markets.

    consoles:
    * simple, easy, good for Joe Average
    * efficiently built -- you can make 'em cheap
    * good game-playing controllers

    computers:
    * Much more flexible -- there's only a small market for people that really like tweaking/playing with the guts of their games, but it'll always be there
    * Good general-purpose input peripherals. The mouse is still utterly unbeaten by console controllers -- Halo's weakest point, for instance, is *easily* the controller and the dreadfully slow turn rate.
    * Currently better network connections. I expect this will change rapidly -- A cable ISP would *much* rather service idiot-proof boxes that people only use to do low-bandwidth gaming than a service swamped by Kazaa users.
    * Much better resolution. This is likely to stay around for some time -- TV monitor resolutions suck, and suck badly. I particularly hate split-screen console games, with only 200 pixels or so vertically.

  143. Sticker Shock by 0x0d0a · · Score: 2

    I remember World of Xeen running about $75 for the Mac, and a couple of the "interactive movie" titles in the days when "multimedia" was a big deal running upwards of $60.

    I utterly agree about the late adopter model. Buy a game later and you get better prices, a better community, a game with the bugs fixed...

  144. Re:Longevity and Stupidity by mgblst · · Score: 2

    Are you using it to post this? Do you have it set up as a router in the closet? Did you give it to your daughter to fool around with? Did you donate it to a school?

  145. why measure dollars instead of units? by thunker · · Score: 0

    It would be nice if these statistics were in units sold instead of dollars. New PC games tend to be less than new console games. Also, does this include used games being sold in retail stores?
    Movies are also measured in dollars made instead of tickets sold. As ticket prices go up it is easier for future movies to make more than past movies. If they gave us statistics in ticket numbers then we would have a clear comparison.

    1. Re:why measure dollars instead of units? by CronoCloud · · Score: 1

      Consoles win even if it's units. IIRC the PS2 version of the original Summoner sold 10 times as many copies as the PC version.

  146. Re:Here's why I'm more into my own arse... by Anonymous Coward · · Score: 0

    thus spake generic tard #923040

  147. pc's can be cheaper (and games too)!! by Anonymous Coward · · Score: 0

    If you dont mind waiting a bit, you can still enjoy pc gaming on a budget.

    I've will never buy the "latest" pc gear or the "latest" game. I usually buy a not so new mobo + processor + memory + not so new gfx card + whatever for less than £300 (in the uk). Then I buy games in the budget series, usually 2 or 3 games for £10. .My current rig is a athlon 1G with a radeon 7500 and seems to play any of 1-2 year old games that I bought...

    So, if I account for the price of new games (£30
    each), this is still much cheaper that any console

    In terms of gfx, the problem that I find in newer games is that if you want to enjoy better gfx, you still have to have a very expensive pc, and you have to end up to run your new game in much lower res. I would rather run an older game at max settings. /AC

  148. Re:boot into Smalltalk by pHDNgell · · Score: 2

    So what do you suggest to make programming more accessible to kids? Replace Windows with a BASIC shell on all new PCs?

    Give them a smalltalk environment. Squeak smalltalk is an excellent implementation of an environment that was designed for teaching kids how to program, while still being a great environment in which adults can program.

    --
    -- The world is watching America, and America is watching TV.
  149. This is one time I hope MS gets what they want. by Anonymous Coward · · Score: 0

    MS seeks to kill the PC gaming industry and move all gamers over to a model where gaming is done on the console. The console lends itself to an environment where people like MS have greater control over what you can do with your games. I really hope they are successful here because it will be the end of MS. Sony will continue to dominate the console market. Once MS realizes they are in a battle they can't win, it will be too late. Once the gaming industry transitions to this model, that will be one less thing people have to use Windows for. We all win with this model, not the least of which winners are the gamers. Console games are nowhere near as flexible as PC games when it comes to customizing your titles and downloading "skins" for your Sims, but console gaming is definitely proven to be less problematic for people who just want to push buttons on a controller...

  150. consoles=living room, PCs=office/bedroom by master_p · · Score: 1

    Most of my mates have a PS2 situated under the telly in the living room. They play together with their girlfriends and their friends too (girls even play ISS!!!)...on the other hand, I play complex adventures, strategy games and RPGs, I program, surf the web, compile the Linux kernel etc in my office/bedroom!!!

    What I want to say is that most people are not computer hobbyists, they just want to have a 10 minute to 1-hour pre-dinner fun with some video game!!! some others, like you and me, spend endless hours configuring their PC to play the latest and greatest games!!! unfortunately, we are a minority, so it is natural for people to go for the consoles instead of some PC.

    It does not worry me though, because the PC experience is much much greater than any console game. PC games can take you months to complete, and then there is the multiplayer experience like Unreal Tournament or Everquest.

    1. Re:consoles=living room, PCs=office/bedroom by CronoCloud · · Score: 1

      PS2 games can take you months to complete and there are the multiplayer experinces like SOCOM, Tribes Aerial Assault or Everquest. :-) I too play complex advernture, strategy and RPG's. I can also surf the web and compile the Linux kernel on my PS2. Sorry but that whole PC games=cerebral argument doesn't work anymore.

    2. Re:consoles=living room, PCs=office/bedroom by master_p · · Score: 1

      You are not the average person.

    3. Re:consoles=living room, PCs=office/bedroom by CronoCloud · · Score: 1

      Neither are you. The big sellers in the PC games are mainstream non-grognard games, same goes for the console games.

  151. Two consoles run (ran) Windows. by dalangalma · · Score: 1

    First, we have the XBox, which runs off the Win2K kernel (can hardly be called Windows, but it started out as Windows), and the Dreamcast, which ran Windows CS, and despite WinCE being a terrible OS, I've never seen a Dreamcast crash.

    1. Re:Two consoles run (ran) Windows. by supabeast! · · Score: 2

      The Dreamcast did not run Windows CE. It was capable of running it, and several early game titles used it (The games come with the OS they boot to. No reason to keep a static OS on a console with a 5+ year life.), but the system itself did not run Windows.

  152. And piracy??? by packman · · Score: 1

    I see a lot of people discussing about user-friendlyness, and discussing hardware, but isn't the real issue piracy? I estimate that about 50% of the games played at home on a pc are illegal copies - why? Because it's easy on pc. Here in europe - I can get an illegal copy of almost all games weeks or months before they are available in stores...
    What do you do then? Right - most of you would go for the copied version and decide to buy the game later.. (that's what I usually do when I like the game)
    It really isn't that hard to get - for kids at school - there's always a boy with "connections" that can deliver you a nice cd - or collegues at work - or maybe you have some connections yourself...

    Now there are different things that can happen when you start playing a game and it becomes available in stores afterwards
    1 - you saw enough of the game - it bores you at the time it's available in stores
    2 - it's single player only - finisched it already - no need to buy the game
    3 - You tested the game, and it wasn't what you expected it to be - basicly it sucks
    4 - it's a game you like to play now and then - but certainly not worth what they are asking in the shops
    5 - you like the game - you play it a lot - decide to buy it
    6 - you need a cdkey to play online so you buy it.

    Owkay - now that's it I think... So games are bought because:
    - They have a large community around it - people feel themselfs obligated to buy the game (then the game needs to be really good)
    - You need a cdkey to play online and that's what you want
    - You can't get any illegal copies

    Piracy on pc's for home usage has become very widespread, at least as far as I can see, that's it. For consoles - it is much harder to get illegal copies. For XBox and PS2 - you need a modchip. On PS2 - this is relatively simple compared to what there has to be done on an XBox - but still - hardware has to be modified - BIG step - void the warranty. Then you need a copy of a game - both PS2 and XBox are DVD - most of them don't even know that it's possible to copy a PS2/Xbox game - and I havn't seen any copies of Gamecube games around (since they need a special smaller format of DVD's - I think this will be almost impossible)

    Also, basicly - what you want when you buy a console is - off course - to play games. So what do you do? You buy them
    Another aspect here is that kids console games as a present for christmas/b'day/... while for a PC - this is usually not the case. The kids may see it as a "game machine" - but the parents and family usually see it more as an "educational" tool. Not something to play games on. Much less PC games are given as presents than console games - kids need to buy them theirselfs - and what do they do when they can get it for free? Certainly not spend their money on it - that can be used for other purposes - and kids in this time may have more money than ever before - this is still not that much that they suddenly can miss $50 or the equivalent.

  153. Right on... by Boronx · · Score: 1

    The best PC games are free.

  154. Very true, but... by Da+VinMan · · Score: 2

    Now let's discuss the steps one would follow to play a user mod for your favorite game.

    PC:
    Your steps + give or take a few.
    Download mod and install.
    Maybe tweak the mod.
    Play.

    Console:
    You are either SOL and can't do this OR
    you get to subscribe to some premium service that only allows you to download approved (and one would hope, pre-tested) mods. Furthermore, you will start paying at some point for the privilege of downloading a specific mod. Of course, that's not true right now, but it will be.

    Add to this the fact that RTS and FPS games are essentially unplayable without a keyboard and mouse (which consoles haven't done yet and probably won't). Even when that gets fixed, there are fundamental loss of control issues inherent in consoles.

    Actually, I think PCs will remain important in gaming too. PCs will probably always be the first place where cutting edge gaming ideas get implemented first. After all, PC users are more tolerant of problems, steep hardware requirements, etc. It only makes sense to piss off the smaller market segment first in order to prove out the ideas that will ultimately get used on the larger (console) market.

    --
    Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
  155. Vice City... by Sentry21 · · Score: 2

    It was reported by (I think) Gamespy that Electronics Boutique sold/rung up (including pre-orders) I think 300,000 copies of Vice City on the day of release. Where I work, it's flying off the shelves almost as fast as it's coming in, and it's coming in in droves. Console games are crazy popular, especially around Christmas; I sell easily four dozen console games for every PC game I sell, no question. It just doesn't compare.

    --Dan

  156. Retrogaming by DarkDust · · Score: 2

    The main reason I'm only playing consoles now is retrogaming in the future: from time to time I like to play my old games.

    I just plain hate tuning DOS each time to be able to play whatever DOS game I'd like to play (I just had to build an extra PC only for playing old DOS games). When I realized that this isn't any better with Windows years ago I switched from PC + console to console only.

    If I want to play Super Mario Bros. 1, I just take the module and put it in my NES, et voila everything works with no hassle. That's the main reason for playing consoles, IMHO: it just plain works, at optimal speed too.

    Besides, the games are different on consoles and PC (even between different consoles): you find more interesting puzzle games on consoles than on PC, IMHO, while there are more ego-shooters avaible on the PC. If you like jump'n'runs you need a console, if you want to play online games a PC is the weapon of choice.

  157. GTA2 and Unreal? Is this 1997?? by Viewsonic · · Score: 2

    Geez man.. And you JUST did this? Where have you been living these past 5 years?

  158. Copy protection by heroine · · Score: 2

    Copy protection makes all the difference. You can't download a game from the internet to a console like you can on a PC and the feature set has finally lured consumers away from the power they had with general purpose computers.

  159. 33 years old and still bouncing on turtles by fendel · · Score: 1

    It's not just the kiddies who like Mario. I just bought a GameCube bundle with Mario Sunshine, and I am seriously hooked.

    I want platform games. Good luck finding them on PCs--or, for that matter, on Xbox (with a few exceptions, most of which I've bought). I don't want the games where you walk around shooting things. I don't want a game with controls more complicated than my car's. I just wanna run and jump and bounce on turtles. I spend all day in the real world being a grownup; in the evenings, give me a game that makes me smile.

  160. New Harry Potter game, comparison of PS2 and PC by nizo · · Score: 2

    After installing the new PC version and being annoyed by sound problems etc. I decided to get a PS2 (I needed a new DVD player, so I felt I could finally justify getting one :-) ). I got the Harry Potter game for the PS2, and it plays wonderful. I have to agree with the parent post, the PC version looks pretty slapped together compared to the PS2 version. I noticed some of the music and a few of the graphics are the same, but the PS2 version offers waaaaay more gameplay and much better/smoother graphics. My 900mhz PC running windows 2000 should pummel the PS2 hardware-wise, but alas this appears to not be the case. On the upside, I can now look forward to removing windows 2000 and devoting my PC solely to work :-)

  161. Last Post! by alpg · · Score: 1

    I have a dog; I named him Stay. So when I'd go to call him, I'd say, "Here,
    Stay, here..." but he got wise to that. Now when I call him he ignores me
    and just keeps on typing.
    -- Steven Wright

    - this post brought to you by the Automated Last Post Generator...