Slashdot Mirror


Miyamoto vs. Everyone Else

Ian_Bailey writes "Wired writes Nintendo won't grow up, because of Shigeru Miyamoto. The creator of some of the most popular franchises, and the head of most of Nintendo's creative development, constantly aims his games at children. Many other devloppers admire his creativity, and believe that a mature-themed game would rock the entire industry. A very interesting read, and a bit of insight into the 'God of Games'."

462 comments

  1. miyamoto rules by danratherfan · · Score: 1

    MIYAMOTO RULES. he's the genius behind all of the big n's top games. his track record speaks for it's self.

    1. Re:miyamoto rules by nomadic · · Score: 1

      Ahh, he doesn't rule as much as Yu Suzuki...

  2. what about Conker? by generalpf · · Score: 5, Interesting

    No mature themed games? What about Conker's Bad Fur Day?

    1. Re:what about Conker? by poppen_fresh · · Score: 2, Informative

      Conker's Bad Fur Day was NOT by Miyamoto. CBFD was put out by Rare, not Nintendo.

    2. Re:what about Conker? by Anonymous Coward · · Score: 0

      What about it?! It rocked!!!!!!!

    3. Re:what about Conker? by eclipsemgp · · Score: 2

      Why is this ALWAYS brought up? 1 (or 2 or 3) mature themed games do not make up for the majority of kid-aimed games. Not that there is something wrong with the majority of Nintendo's offerings being aimed at kids, but one game does not change who the system is aimed at.

    4. Re:what about Conker? by lehyeong · · Score: 2, Informative

      Conker's Bad Fur Day was developed by then Nintendo 2nd party developer Rare (now with Microsoft). Miyamoto had nothing to do with it (Thank god).

    5. Re:what about Conker? by Scrameustache · · Score: 2

      Since when are piss and shit jokes considered mature?

      Seriously, the opera singing pile of crap was funny, but NOT mature, it was very very very immature, in fact. An 8 year old would love that game...his parents would then proceed to kill the vendors, but the kid would love it.

      --

      You can't take the sky from me...

    6. Re:what about Conker? by Anonymous Coward · · Score: 1, Insightful

      The games aren't AIMED at kids - this is a myth perpetuated by small minded individuals who think they are somehow 'lessened' by enjoying something that would also appeal to children. Nintendo's games are more often like 'Family' games - they appeal to a wide range of ages.

      Practically all of Nintendo's big "kids" games are just raw FUN. Mario Sunshine is an incredibly huge, fun, and (in places) difficult game, for example. Having cartoony graphics doesn't detract from this in any way, and you can spend hours playing it and enjoying yourself. Isn't that the point of playing video games? To have fun while you waste your time? I know that's why I play.

      And this is why I like my PS2 and Cube, and will never buy an Xbox - the games are all being created with this ridicuous "kids stuff can't be good" mentality, so instead all the games are being created with flashy 'realistic' graphics, and almost no thought given to gameplay.

    7. Re:what about Conker? by Anonymous Coward · · Score: 0

      You might be mixing up "mature themes" with "mature writing".

      Albums are considered for mature audiences when they use peurile and immature language, right?

      I get the impression the immaturity of conker is meant to appeal to a more mature gamer, in particular one who's sick of cutesy animal games where noone gets hurt or says naughty words.

    8. Re:what about Conker? by Jace+of+Fuse! · · Score: 2, Informative

      Yes, it was a funny game. It was a great game. It was for mature audiences. It's not a Miyomoto game.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    9. Re:what about Conker? by Anonymous Coward · · Score: 0

      Oh grow up. Like the atari 2600 of my time, it's a kids box, I would laugh very hard at any adult who still played those simplistic arcade games. Give me a break: a "family" game. Sometimes I think parents have kids just so they can act childish. It's annoying and tiresome.

    10. Re:what about Conker? by Anonymous Coward · · Score: 0

      Boy, do YOU have no idea.

      Space Invaders and Pacman are incredibly simple arcade games, but they're still fun. To claim otherwise is to look stupid, as you just did.

  3. the god of games? by demonbug · · Score: 0, Troll

    Yeah, okay, some of his games are good. But to call him the God of games? I don't think so.

    1. Re:the god of games? by EngMedic · · Score: 1

      um. Zelda. nuff said. probably the best series of games i've ever played. (ok, ok... mario too.)

      --
      filter: +3. Hey, look! all the trolls went away!
    2. Re:the god of games? by ianjk · · Score: 1

      Just curious, who is the god of games? Carmack? I give my vote to Miyamoto, I don't think anyone really comes close, I have enjoyed his games since I was a kid, and still continue to do so today.

    3. Re:the god of games? by StillAnonymous · · Score: 2, Interesting

      For me, the king of games is Richard Garriott. No other series ever gave me more hours of gameplay and satisfaction than the Ultima series did.

      Miyamoto is okay, I find games like Mario and Zelda to be fun for a few minutes here and there, but I just can't get into them. They're too... shallow. I know shallow is probably a bad word here as the levels are large, with hidden items abound, but the gameplay itself I find too simplistic. I feel limited by the game engine.

    4. Re:the god of games? by IndependentVik · · Score: 1

      Oh, dude . . . Zelda, shallow? You should've ended your post by quoting the inimitable Johnny Storm: "flame on!" ;)

      --
      I'd suggest you don't use Slashdot as your only news source, or you will suffer permanent brain damage.
    5. Re:the god of games? by demonbug · · Score: 2

      I would say there isn't a single god of games. Zelda was pretty good, though too consoley for me (i.e., too shallow). Same with Mario. But I'll admit they were very good games. However, I would certainly put at least Sid Meier, Richard Garriot, and Chris Sawyer at the same level as Miyamoto. Carmack maybe, but not really for games; he is incredible more for the game engines he deveolops than for the games. There are probably a dozen more that could go in here. Miyamoto is very good, but he is not far and away better than a dozen or more others; from my enjoyment of games I have played, I woiuld rate him significantly below several others.

    6. Re:the god of games? by Anonymous Coward · · Score: 0

      You will never be called the god of anything. Get over it.

    7. Re:the god of games? by zulux · · Score: 4, Funny

      For me, the king of games is Richard Garriott. No other series ever gave me more hours of gameplay and satisfaction than the Ultima series did.

      YES! The whole, "Lest get our your CD-ROM and Mouse Drivers to fit in 22K adventure" in Untima 7 was Brilliant. And that was done without FMV, Porn or even Graphics! I sepent two days on that part of the adventure alone, and sometimes, to feel nostalgic, I fire up the GERNERIC kernel of FreeBSD and compile in a sound-card driver.

      Fun! Fun! Fun!

      --

      Moneyed corporations, non-working 'poor' and criminal prisoners are turning productive citizens into tax-slaves.

    8. Re:the god of games? by BigBir3d · · Score: 4, Insightful

      The sales of his Mario series alone has done $7billion. Comparison in the article to the Star Wars movies doing only $3.5billion.

      His games are entertaining, and playable. A kid can enjoy them all, and adults usally enjoy most of them. Just because you are the opinion that his games suck, or are lame, boring, whatever; is fine. There are other games out there for you. But there should be games for the little guys too, just as there were when we were younger (I was 10 when the NES came out).

      I say let Sony and Microsoft ignore the 'kids games' and let the master do what he shall.

    9. Re:the god of games? by lehyeong · · Score: 1

      2 years ago at the Game Developer's Conference, Will Wright (designer of the Sims) gave a presentation on game design. There was one section where he compared designing games to designing chairs (as a mental exercise, a chair can have an infinite number of permutations but its success can be determined by sitting in it). Will Wright asked the question, if such-and-such game designer designed a chair, what would it look and feel like? Sid Meier had a big brown recliner; familiar, but once you sat in it you'd could sit forever. Peter Molyneaux had a psychiatrists couch since he'd probably tell you things about yourself you'd never knew. John Carmack had a really technical chair that no one would understand, but that was okay since he'd give always the source code away. Shigeru Miyamoto had (in Will Wright's words): "The most perfect chair you could ever imagine". Remember it's not the gamers who have proclaimed him the god of games, it's other game designers. Some have painted him as the Spielberg of games but he's better described as the Hitchcock of games; his work is easily pigeon-holed by the undiscerning, but his influence on his peers is immeasurable.

    10. Re:the god of games? by Anonymous Coward · · Score: 1

      Yes, Sid Meier for sure. The civ series are the only games that have really held my attention for more than a few weeks. No, strike that...I used to really get into the sim city series (maybe sim city 4 will renew that fascination). But civilization is at the top of the list. I only wish there were more games like it, but maybe more in-depth.

    11. Re:the god of games? by Anonymous Coward · · Score: 0

      He is the god of games. Look at the mario series and the zelda series. and you can't forget metroid and all the other characters miyamoto has come up with

    12. Re:the god of games? by kin_korn_karn · · Score: 2
      The God of First Person games is Warren Spector.

      • Ultima Underworld I & II
      • System Shock
      • System Shock II
      • Deus Ex
      • Thief I & II


      Yeah? What do all you Shigeru-heads think now?
    13. Re:the god of games? by Anonymous Coward · · Score: 0

      [A]nd sometimes, to feel nostalgic, I fire up the GERNERIC kernel of FreeBSD and compile in a sound-card driver.
      Fun! Fun! Fun!


      Right-o.

    14. Re:the god of games? by Anonymous Coward · · Score: 0

      But civilization is at the top of the list. I only wish there were more games like it, but maybe more in-depth.

      Sounds like you might enjoy the Usurper's Peril series. I know I did :)

    15. Re:the god of games? by Psx29 · · Score: 2

      Well at least we can maybe agree on calling Miyamoto the god of console games then?

    16. Re:the god of games? by demonbug · · Score: 1
      The sales of his Mario series alone has done $7billion. Comparison in the article to the Star Wars movies doing only $3.5billion.


      Oh, so how good a game designer someone is depends on the sales of their games? Popularity != quality. I'm not trying to say that his games are poor quality (they aren't), but using sales numbers to justify naming someone the greatest designer in the world seems a little silly. I doubt anyone would say Stephen King is the best writer in the world just because he sells more books than anyone else (no idea if this is true, just trying to make a point).

    17. Re:the god of games? by demonbug · · Score: 1
      Well at least we can maybe agree on calling Miyamoto the god of console games then?


      That I think I can agree with. But wait, who was it that did Gran Turismo (hey, I liked it way more than any of the Mario or Zelda games)?

    18. Re:the god of games? by Archfeld · · Score: 2

      OMG I forgot METROID....he does ROCK :)

      --
      errr....umm...*whooosh* *whoosh* Is this thing on ?
    19. Re:the god of games? by Torgo's+Pizza · · Score: 2

      Those numbers can't exactly be compared. It costs $50 a cartridge while a movie is around $7 or $8 (YMMV). Although I find the Mario games much more entertaining than any Star Wars film (that is until Jar-Jar bites the big one in SWIII).

    20. Re:the god of games? by BigBir3d · · Score: 1

      My comparison was on the basis of enduring popularity. That usually means that the product(s) are of a high quality.

      I think he has achieved a god-like status based on the fact that he dragged a company, and a industry into the forefront. IMHO, not much different than another revered man, John Carmack.

    21. Re:the god of games? by Mr_Silver · · Score: 2
      I say let Sony and Microsoft ignore the 'kids games' and let the master do what he shall.

      I agree. However to provide a bit of balance it is worth pointing out that at one time, Nintendo used to be king of the console market.

      Now they are in third place. They've even dropped behind the one console manufacturer that has no experience in the console market, doesn't have as many quality games, is twice the size and is twice the cost (Microsoft).

      Food for thought.

      --
      Avantslash - View Slashdot cleanly on your mobile phone.
    22. Re:the god of games? by WWWWolf · · Score: 1
      The whole, "Lest get our your CD-ROM and Mouse Drivers to fit in 22K adventure" in Untima 7 was Brilliant.

      And they called it the "Voodoo memory manager". And the kids these days, they just throw the Voodoos in their computers and it *automatically* installs the drivers with a few mouse clicks! Back in the DOS, Voodoo really meant Dark Arts! It's this damn commercialization of mysticism and magic and these "look, I'm wearing an ankh" wicca-wannabes that make me yearn for the gone days... so imagine my joy when they no longer sold Voodoo and now teach the kids to follow the path of Science (laws of physics and these "G-forces" and stuff).

      Oh yeah, the sheer magic in Voodoo part was truly something spectacular back in the day. But I was thrilled when the game itself was even better than that! Ultima 7 is really, really great game, I love it even today. (And today it runs on Linux without need of that odd DOS mysticism... the magic was Mighty but also painful, which is why it's better left as an once-a-lifetime experience.)

    23. Re:the god of games? by Rydia · · Score: 2, Informative

      I would not call being named the top company in japan falling behind a console that is losing 177m a quarter. Check the numbers, the Gamecube is selling decently, and the xbox is not doing well at all.

  4. Not aimed at KIDS ... by SuperRob · · Score: 5, Interesting

    Miyamoto's games aren't aimed at kids, per se. They're aimed at the young at heart, those that can set aside their preconceived notions and enjoy a game regardless of how "realistic" or "mature" it is.

    I've been playing the Japanese import of the GameCube "Legend of Zelda" game, and it's easily the best game ever made, irrespective of it's "toon-shading".

    1. Re:Not aimed at KIDS ... by Anonymous Coward · · Score: 0

      "...and it's easily the best game ever made..."

      In general a good nice insightful post, but come on, that just stands out as a bit of an... exaggeration, at best...

      I mean, I'm sure it's a great game and all, but I don't think that that statement you made could be true of any game, ever. There's no such thing as the "best game ever". Perhaps it's your favorite game ever, that *might* be valid, although I'm willing to bet that even that is a statement that can't really be thrown around casually.

      That, and my general experience with Zelda games is they're fun, but don't have a lot of replay value. It seems like replay value is a pretty critical element of anything that's even close to the "best game ever", in my mind.

      But whatever.

    2. Re:Not aimed at KIDS ... by hng_rval · · Score: 1

      While I have yet to play the GameCube Legend of Zelda to say it is easily the best game ever made is a bit presumptous. Considering how many excellent games have been made before I would think that your praise comes a bit too easy.

      --
      Thank you Mario! But our princess is in another castle!
    3. Re:Not aimed at KIDS ... by joshsisk · · Score: 1

      I think he meant the original Zelda. I don't believe the Gamecube one is out yet.

    4. Re:Not aimed at KIDS ... by DrXym · · Score: 2
      Well that's great but while Nintendo are restrict themselves to the young at heart, the Playstation and XBox will give the rest of the world what they want - choice. Be it cute and cuddly or ultraviolence and offal.


      Personally I'd love to pick up a Gamecube to play with but this arbitrary restriction to the kind of games that Nintendo will licence mean I won't bother and many games companies won't bother porting their games either. It's no good being the cheapest if all your games suck.


      Nintendo should grow up or will go under.

    5. Re:Not aimed at KIDS ... by jcenters · · Score: 1

      I agree with this, with the exception of the Mario series. The Mario games used to be for ALL ages, and designed in such a way that a 5 year old, a 17 year old, and a 40 year old could enjoy them equally.

      Ever since Mario 64, the series has gotten more and more childish and drifts further from its roots. Where are the magic mushrooms? The fire flower? Yoshi? Weird floating puzzle boxes with a "?" on them? Miyamoto has ditched all of this in exchange for a...water hose?

      Come on Miyamoto, stop screwing with the greatest game series ever. Give us Super Mario Bros. 4. I want my psychedelic mushrooms and flammable flowers back!

      BTW, I think Miyamoto had to be on drugs when he invented Mario. Mushrooms that make you big? Walking mushrooms? Pipes that take you to a "Magical Kingdom"? Floating blocks? COME ON. You could write a Jefferson Airplane song based on a description of Super Mario Bros.

      --

      vi ~/.emacs

    6. Re:Not aimed at KIDS ... by Anonymous Coward · · Score: 0

      Whats immature is the fact so many "older" gamers have not grown up enough to out grow the idea of judging a book by its cover.

      Its mostly about THEMES. In fact the SAME word is used in a different context all other this site.

      Ever used custom models in Quake? Or different THEMES in WINDOWS or MAC or in window managers?

      "realistic" human models that look like children's DOLLs with tons of texture maps and a few image changes and plot tweaks here and you've got a "MATURE" game.

      Big Deal. An animated barbie doll or Kurby; its still not real looking and its still the same game.

      (Although I must admit I'd like the political statement of a Kurby game with Barbie:
      Barbie eating everything in sight and barfing it backup as a 'weapon')

    7. Re:Not aimed at KIDS ... by GargoyleTS · · Score: 1

      Well, if you look at it from the other side of the looking glass, you can see alot of influence from here. Its just a kind of New York spin on Alice in Wonderland. No mirror, but icky sewers with who knows what lurking within. The main problem is that the Bros left the sewer.

      You can take the Bros out of the sewers, but they're still from Baddest place on the Planet. With a little luck, they may get back to the nasty soon and the hell with Princesses and Reptilian Megalomaniacs!

    8. Re:Not aimed at KIDS ... by Anonymous Coward · · Score: 0

      Ever since Mario 64, the series has gotten more and more childish and drifts further from its roots. Where are the magic mushrooms? The fire flower? Yoshi? Weird floating puzzle boxes with a "?" on them? Miyamoto has ditched all of this in exchange for a...water hose?

      Have you actually played sunshine for any length of time? I would expect if you had, you might have actually found Yoshi. Hell, you need him on the first menu level just to get to the level under the giant pineapple.

      There may not be floating puzzle boxes, but there are mini-levels that have all the feel of old-school Mario, but converted (exceedingly well) into 3D. You often lose your water pump for these levels, so they take some real platform skill, just like the old days.

      I just don't understand your complaint, unless you only played sunshine for about five minutes before coming out with this opinion.

    9. Re:Not aimed at KIDS ... by Decimal · · Score: 2

      Miyamoto's games aren't aimed at kids, per se. They're aimed at the young at heart, those that can set aside their preconceived notions and enjoy a game regardless of how "realistic" or "mature" it is.

      I'm sorry, but when playing a game like Zelda it really breaks the adventure and intrigue to see things like singing frogs and cameo appearances from the Super Mario Brothers. The cartoon shading isn't necessarily what makes the new game so kiddie, it's the content. I do consider myself young at heart, but I play a certain game to experience a certain type of adventure. The total change over the years from the original theme to the kiddie theme has totally turned me off from playing any more games in the Zelda series.

      It wouldn't be so bad if Miyamoto took paths such as this with only certain games (like Mario Bros) but how far will he go? There are certain games that shouldn't be messed with. Take Metroid, for example. From what I've seen the game is great and keeps it's original age range in mind. But could you imagine the fuss if the next title in the series featured Samus popping balloons and throwing cream-pie missles at cute enemies with toothy smiles? That's exactly the kind of feeling I get when playing the new Legend of Zelda after growing up with the old.

      --

      Remember "Bring 'em on"? *sigh
    10. Re:Not aimed at KIDS ... by Anonymous Coward · · Score: 0

      you gay fucking fuckity fuck.

      i just ran that through babelfish's "fag to english" translator, and translated into english it reads, "Miyamoto's games feel good inside my man-ass. But not as good as a throbbing cock does. I also like sticking my cock in the young at heart, that is, children. Gay porn is enjoyable to me regardless of how 'realistically mature' the little lotita boys are. NAMBLA FOREVER!!!!".

      I am officially slapping the dick out of your mouth, fag.

    11. Re:Not aimed at KIDS ... by Anonymous Coward · · Score: 0

      PREACH IT, BROTHER COWARD!!!
      seriously, i've seen some really fruity posts here on slashdot, but the parent post was truly one of the gayest. and i don't mean that in a junior high school "u suk u gay fag" way, i mean that in a "richard simmons fondling himself with the bright, fruity gamecube controller and watching figure skating with the olsen twins and golden girls gay" way.

    12. Re:Not aimed at KIDS ... by Moghedien · · Score: 1

      BTW, I think Miyamoto had to be on drugs when he invented Mario.

      Were you thinking of this?

      --
      I've come to... anesthetize you!
    13. Re:Not aimed at KIDS ... by Anonymous Coward · · Score: 0

      I guess you haven't played Mario Sunshine. Most of the things you are complaining about are in Sunshine (mushrooms, Yoshi, boxes).

  5. So by fredrikj · · Score: 5, Insightful

    So what's wrong with colorful graphics and cartoonish characters? Do games have to feature gore and ultra-violence to be entertaining? Hell no.

    1. Re:So by DrXym · · Score: 2
      So what's wrong with colorful graphics and cartoonish characters? Do games have to feature gore and ultra-violence to be entertaining? Hell no.


      Let's turn that around.


      So what's wrong with gore and ultra-violence? Do games have to feature colorful graphics and cartoonish characters to be entertaining? Hell no.


      The point is, a game in different genres can be entertaining, but a games console that shies away from violent games from arbitrary reasons is going to find itself on the scrapheap. People want choice and turning away half your potential business is commercial suicide. And yes and half would be no exagerration since I truly expect that GTA Vice City and similar games will sell that many PS2s this Christmas.

    2. Re:So by Frizzle+Fry · · Score: 1
      turning away half your potential business is commercial suicide


      No, it doesn't. It gives you very large captive market (the other half). What's commercial suicide is catering to the same market everyone else is, rather than keeping the market you have secured entirely for yourself.
      --
      I'd rather be lucky than good.
  6. I'm not quite sure I agree by JJAnon · · Score: 3, Interesting

    and believe that a mature-themed game would rock the entire industry.

    The average demographic for video games is not as badly skewed towards pubescent males as it once was - I think I remember reading somewhere that the median age was between 19-20. If the target audience is growing up, Nintendo will probably alienate people who would prefer more mature themes - and 'mature' does not necessarily have to connote sex - unless they wake up.

    That aside, I admire the man for his principles.

    1. Re:I'm not quite sure I agree by sweetooth · · Score: 5, Interesting

      Interestingly enough I find many of my friends (18-30) still play games. GTA3, State of Emergency, Hitman, etc. are all really violent and have adult themes. They are also only as entertaining as your attention span is long. On the other hand most of my friends pick up the Nintendo titles for thier replay value, unique themes, and solid track record. Pikman was fun, differant, and entertaining time and time again. The Zelda series have been some of the best games I've played and I look forward to the Gamecube release. Many of my friends feel the same.

      So while the gamers have gotten older, the desire to game hasn't necessarily changed. Many gamers look for solid games with more than just adult themes. If I want to play an adult themed game I can pick up any of a thousand variations. If I want to play a challenging, unique game that is going to keep me interested I don't have much to choose from. I feel Nintendo fills this niche even more than the family oriented nature of the games.

    2. Re:I'm not quite sure I agree by drinkypoo · · Score: 2

      Another issue which one could use to respond to this particular line from the article brief; Perhaps that's all he's good at. Maybe if he tried to go all Akira Kurosawa on it the game would suck ass. Nintendo games have always been kind of random, like the sliding mushrooms in super mario bros, but for some reason everything worked together. I'm not entirely sure that Miyamoto could effectively jump into adult-themed games.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:I'm not quite sure I agree by psoriac · · Score: 3, Interesting

      The median age of gamers as a whole is increasing, but that's primarily due to the relatively "recent" movement of computers from expensive mainframes to Walmart desktop PC's, and the introduction of console systems.

      On the one hand you've got younger people who want to play games, and on the other hand you've got older people who can afford to buy the hardware but didn't think it was a valid expenditure of money since they did not grow up with it. In the middle you've got people (like me) whose childhood coincided with the advent of gaming systems and who can now afford to buy their own equipment.

      This segment of the population is increasing in age, and of course a company should continue to develop for it, but keep in mind also that we'll be dead in a few decades and in order to survive companies must continue to develop interest and loyalty from new gamers - the people Miyamoto is targeting.

      In the end you really want to capture both groups - keep the people you have, and win over the next generation of customers. Since Miyamoto is not the only Nintendo developer it doesn't hurt them for him to continue to focus on his chosen audience. In fact, I applaud his decision. Leave the development of more mature games to the others, be they other Nintendo developers or their licensees.

      --
      I browse Slashdot at +3, Funny
    4. Re:I'm not quite sure I agree by tzimsce · · Score: 1

      First, you need a platform upon which realistic-LOOKING games can be written. The Nintendo platform doesn't pass mustard from this perspective. XBox does. The Ninetendo platform has always been about producing games that are a lot of fun to play, yet tend to look more cartoonish than anything.

    5. Re:I'm not quite sure I agree by magicsquid · · Score: 2

      GTA3, State of Emergency, Hitman, etc. are all really violent and have adult themes. They are also only as entertaining as your attention span is long.

      I couldn't agree with you more. That is the best description for those games I think I've ever heard.

      --


      "Chances of RHIC-induced Armageddon are exceedingly rare, but... you never know." - MIT Physicist Bob Jaffe
  7. Define 'mature' by 4d4m · · Score: 2, Interesting

    Mature as in "This is not for kids, this contains violence", or "this is something that belongs at www.somethingawful.com/hentai" ? If it's 'adult' in the sense of 'hentai' then let's just leave it where it is. If it's adult as in 'not a kids video game' then they should move forward...

  8. With so many... by craenor · · Score: 5, Interesting

    Other console companies aiming for the adult market (like most xbox and ps2 titles); Nintendo is a breath of fresh air for those people still buying for their kids.

    You can count on the nintendo offerings to be kid friendly and family oriented. I'll admit that's not really my cup of tea, but it's definitely the strong part of the market for Nintendo.

    Any deviation from that plan would be a mistake in my opinion.

    1. Re:With so many... by phorm · · Score: 4, Insightful

      Yeah, some people actually enjoy a game that doesn't involve lopping off heads, dismemberment, gratuitous nudity etc, and can actually be played by a general audience.

      Games like mario were playable by all ages. While the graphics have grown a bit more kiddish, I've known many parents that would happily sit down with their kid and play a game or two (and often enough, wait for the kid to go to bed so they can play for themselves).

    2. Re:With so many... by CSG_SurferDude · · Score: 5, Interesting

      I hate to throw in my two cents....

      But I will....

      Nintendo owns a whole section of the console market by being "kid friendly". When I buy a game for my kid's Gamecube, I don't have to worry to much about it. I don't need to worry about GTA-3 showing up in Nintendo land. I haven't yet (NOTE: I said YET) seen a game with obvious gore. (No, I don't have Perfect Dark, or games like that, so I don't know what the gore factor is there).

      Nintendo has Pokemon, Mario, and now Sonic. Nintendo has the EA sports games, Tony Hawk, Godzilla and Metroid.

      As long as Nintendo stays kid safe/friendly, they will always have that market. The Xbox and PS-2 can fight over the teen/Young Adult market, but I won't be buying one of those anytime soon.

    3. Re:With so many... by blincoln · · Score: 5, Insightful

      I don't need to worry about GTA-3 showing up in Nintendo land. I haven't yet (NOTE: I said YET) seen a game with obvious gore.

      Nintendo seems to be changing its tune on this topic. Blood Omen 2, Resident Evil, and several other moderately graphically violent games are available for the Gamecube.
      I'd be surprised if something like Soldier of Fortune were released for their system, but I think even Nintendo realizes that they need to broaden their selection of titles to have the widest audience possible.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    4. Re:With so many... by Saige · · Score: 4, Informative

      When I buy a game for my kid's Gamecube, I don't have to worry to much about it. I don't need to worry about GTA-3 showing up in Nintendo land. I haven't yet (NOTE: I said YET) seen a game with obvious gore. (No, I don't have Perfect Dark, or games like that, so I don't know what the gore factor is there).

      Just don't buy your kids Eternal Darkness, if you're worried about gore. There are plenty of zombies that can be hacked up, so it does get a bit gory.

      However, the gore is second to the fact that this game is very successful at creating a scary, creepy environment. I had a few moments freaking out in the dark after playing it for a while - and I'm in my late 20's. I would play it in the dark, and have to stop every few hours, turn on the lights, and relax, to avoid getting too creeped out by it.

      It would give younger kids nightmares, no doubt.

      So much for everything being kid-friendly.

      (BTW, it is an incredibly good game, and not just about shock value)

      --
      "You know your god is man-made when he hates all the same people you do."
    5. Re:With so many... by Chundra · · Score: 2

      I agree with you. But I've noticed that mario sunshine makes me feel pretty violent. More so than GTA or other "violent", "adult" games, anyway. I can't stand more than 20 minutes or so of it without getting pissed off and throwing the controller.

    6. Re:With so many... by Anonymous Coward · · Score: 0

      What is up with the hyphens? It's "GTA3" and "PS2"!
      Don't throw in your two cents again.

    7. Re:With so many... by Vegan+Pagan · · Score: 2

      When I buy a game for my kid's Gamecube, I don't have to worry to much about it. I don't need to worry about GTA-3 showing up in Nintendo land. I haven't yet (NOTE: I said YET) seen a game with obvious gore. (No, I don't have Perfect Dark, or games like that, so I don't know what the gore factor is there).

      All Gamecube games use the MPAA-equivalent ESRB rating system, so you can trust them. For example, a game with mass murder is OK for teens as long as it has no blood and guts, but one nipple shot and only adults can handle it.

    8. Re:With so many... by Teancom · · Score: 2

      Well, I've seen nipples in PG-13 movies. For instance, Doc Hollywood. That scene where she's coming out of the lake is precious to my early-teenagerhood memories :-) Also, Logan's Run has some great nipple shots, like the extended drug sequence and the "We much change our clothes so they don't freeze"-sequence. Not that any of that has anything to do with the topic at hand, I'm just bored.

    9. Re:With so many... by CronoCloud · · Score: 1

      The percentage of N64 games that were M rated was almsot exactly the same as the percentage of Playstation games that were M rated. I don't know why Nintendo has this "family friendly" rep, it's not deserved. I think some of it is nostalgia based, everyone remembers the Marios and Zeldas but forgets that the N64 was also known for it's first person shooters. This may also be why Nintendo has a rep of being kiddy, their E rated games get all the press while for Sony and Microsofts machines, their E rated games don't get the press their M rated games do. Plenty of kid appropriate games on the Sony systems, even edutainment titles.

    10. Re:With so many... by ndogg · · Score: 2

      But those weren't made by Nintendo. They were made by third party companies.

      Ever since the SNES, Nintendo has been pretty lax about what third party companies put on their systems. I still remember getting both Mortal Kombat II and Mortal Kombat III for my SNES, two of the most violent and bloody games during the 16 bit graphics console era.

      Nintendo itself has been pretty clean with the games it releases itself, with the exception of Killer Instinct and Conker's Bad Fur Day, but in a sense, even those weren't Nintendo games. They were really Rare games published by Nintendo.

      --
      // file: mice.h
      #include "frickin_lasers.h"
    11. Re:With so many... by shadowcabbit · · Score: 1

      FYI, Nintendo is loosening up quite a bit. Bloodrayne, BMX XXX, and Hunter: The Reckoning all showed up on the 'Cube with no content alteration. Splinter Cell, the X-Box's second "Killer App", is coming to the 'Cube early next year. And the Big N wouldn't dare censor Final Fantasy: Crystal Chronicles.
      The point has been made (Nintendo has always catered toward the younger set), so I won't belabor it. My point is that Nintendo is branching out to make sure everyone's happy, as opposed to Sony (who thinks the same Crash game every year is enough to support a younger user base) and Microsoft (who thinks human beings respawn from their parents at the age of 13).

      --
      "Why Subscribe?" Good question...
  9. For what it's worth... by writermike · · Score: 3, Funny

    Devloppers strikes me as a very funny word. Sounds like management, lopping developers heads off.

    Maybe someone should devlop Miyamoto.

    --
    If Nalgene water bottles are outlawed, only outlaws will have Nalgene water bottles.
  10. yeah he goes after the kids in a weird way.... by nebenfun · · Score: 1

    Italian plumbers?
    Last time I checked, Italian plumblers != santa claus.
    who knew?

    nbfn

  11. Re:Well, he's a Jap. by thgreatoz · · Score: 0

    That's kind of a fucked up thing to say...can someone mod that down to, say, -1000?

    --
    When their numbers dwindled from 50 to 8, the dwarves began to suspect Hungry.
  12. Kids games?! by levik · · Score: 5, Funny
    Are you kidding me? Since when is a game where you play an italian plumber out to eat magic mushrooms in a world that even Dali on an LSD trip would be hard pressed to come up with considered a "kids" game?

    --
    Ñ'
    1. Re:Kids games?! by Anonymous Coward · · Score: 0

      Mario-Kart, Rainbow road. 'nuff said.

    2. Re:Kids games?! by DocStoner · · Score: 1

      That game is exactly what the Beatles would have designed if they had been programmers, rather than musicians.

    3. Re:Kids games?! by haggar · · Score: 2

      in a world that even Dali on an LSD trip would be hard pressed to come up with

      Heh... I wonder how you would characterize "Mario sunshine" ;o)

      --
      Sigged!
    4. Re:Kids games?! by Shadarr · · Score: 2, Insightful

      Children are permanently stoned. Seriously, watch a four year old for a while and then watch someone on ecstacy. The only difference is the size. So yeah, they're games for kids or stoners, take your pick.

    5. Re:Kids games?! by Pingsmoth · · Score: 1

      I agree. One game, Yoshi's Island, had Yoshi eating magic puffy things in one level. The screen would warp all out of shape and the music would go haywire and Yoshi would walk around drunkenly. Really makes me wonder what sort of games Nintendo is really selling to our kids. (that's supposed to be a joke)

      --
      http://www.walkingtaco.com
  13. Metroid Prime by Anonymous Coward · · Score: 0

    Need I say more?

  14. he made Zelda by mad+mad+ninja · · Score: 3, Insightful

    yeah, he keeps making "kiddy" games, But he makes inovation in design and came up with ,well we all know what hes done. While i do enjoy mature games, i dont see the problem with not making them, he doesnt want to, what would be so much better about a mature game? blood? guns? and there are other people making mature games that are good, so we should all be happy nintendo makes "kiddy" games that ARE good

  15. the article forgot a game.. by peculiarmethod · · Score: 3, Insightful

    there was a game on one of the commadore or atari systems (I had both, many versions) called Mario Brothers. Luigi and mario were in a 'joust' style repeating side scroller with pipes, shell turtles, enemies and all before Super Mario Brothers on NES came out. It was by far my fav of the series. He always manages brilliant games.

    pm

    --
    ** "It's not my job to stand between the people talking to me, and the ones listening to me." -- Pego the Jerk
    1. Re:the article forgot a game.. by pjl5602 · · Score: 2

      Mario Bros. was an arcade game released in 1983. The Commodore and Atari versions of the game you refer to are adaptations of that. IIRC, the C-64 version was very good.

  16. Metroid by phorm · · Score: 3, Informative

    I've never really considered "metroid" a kid's game either. Some of the plot is best enjoyed by more audiences, and the animation is more of a dark and sinister at times rather than comical.

    1. Re:Metroid by nevershower · · Score: 1

      That doesn't matter since Miyamoto didn't work on Metroid (although its a damn fine game).

      --
      Look, ma! I'm a karma whore
    2. Re:Metroid by FiloEleven · · Score: 2, Informative

      None of the games in the Metroid series were done by Miyamoto. He was head of R&D 1 (or 4, in which case the below is 1), which was responsible for the Mario series, Zelda series, etc. R&D 4 came up with Metroid and Kid Icarus. Very different styles and themes.

    3. Re:Metroid by Ian_Bailey · · Score: 5, Informative

      Miyamoto did guide Metroid Prime quite a bit. He was the one who came up with the idea of the 'visor effects' that make the game so immersive, and some other influences on gameplay.

    4. Re:Metroid by phorm · · Score: 1

      Truly? How sad. At one point I had heard that the big M was involved, but I guess you can't believe everyone. Can anyone list the various R&D teams and their claims to fame. How about R&D2,3

      It's a fine thing to be corrected, if in doing so one is also educated - phorm

    5. Re:Metroid by 13Echo · · Score: 4, Informative

      Hmmm... Let's see. He was only the *PRODUCER* of Metroid Prime.

    6. Re:Metroid by phorm · · Score: 1

      No need to moderate this up ppl, apparently it's not a miamoto game - although it does still differ from Nintendo's tendency towards designing games of a kiddish genre.

    7. Re:Metroid by NoodleSlayer · · Score: 1

      There are several kinds of producers:

      The first is the producer that pretty much is there to give money and have a credit. They don't do much, maybe setup a meeting or two with a connection, but otherwise they're hands-off.

      The second kind would be those that give money and try to give notes on gameplay, some are taken in but others are ignored for better or worse, there's some input on the production process but its minimal.

      The third and most rare kind is the producer that is involved in ever step of the development proccess from the products inception to release.

      It's quite possible that Miyamota was only topically involved with Metroid Prime, but you'd have to find some evidence either way, all I'm saying is that its a production credit, not a creative credit like Writing, Artistic Work or even Coding.

      ~Noodle

  17. mature themed games -- why? by claud9999 · · Score: 2, Interesting

    I don't understand why the poster believes that if Miyamoto produced a mature-themed game would "rock the world".

    In my gaming experience, the level of maturity has very little to do with how well the game plays, it's much more of a "target the audience" marketing tool than a game design choice.

    Besides, if Nintendo chose to shift to a more mature audience, they'd be going much more directly head-to-head with PS2 (a suicidal act, if anything.)

    1. Re:mature themed games -- why? by Cy+Guy · · Score: 2

      I don't understand why the poster believes that if Miyamoto produced a mature-themed game would "rock the world".

      Depends on the mature-themed game. The PS2 version of Rez with the add-on 'Trance Vibrator' enhanced rumble pack, certainly "rocked the world" of this gamegirl.

      I think there is likely a large untapped market for mature themed but non-violent games. For some reason, as with movies the 'mature-themed' products that are mass marketed have no problem including grotesque violence but shun sexuality (except maybe of the 'Leisure Suit Larry' exploitive animated striptease variety - usually only included in games with significant violence).

    2. Re:mature themed games -- why? by NineNine · · Score: 2

      I dunno about the sex thing. In Vice City, you can pick up ho's on the corner and pay 'em to fuck your brains out. You can also get a "private dance" at the local strip club. There's a good bit of sex in that, and that's gotta be the hottest game on the planet right now. It's definitely my favorite.

  18. The mases have bad tastes. by EverStoned · · Score: 1

    It used to be that a game was good if it was fun and innovative. Now the more pixelated gore a game has, the better it sells. Miyamamoaoto(sp?) maybe making games that seem kiddie now, but that's just because they don't meet the gorey standards of what a game needs to have to be 'mature'. Hardcore gamers still know that Miyamoto's are just as fun as they were back in the day. Or maybe it's because I was a kid back in the day...

    1. Re:The mases have bad tastes. by Anonymous Coward · · Score: 0

      What's a "mase"? Is that a Puff Daddy side-kick or something?

    2. Re:The mases have bad tastes. by Anonymous Coward · · Score: 0

      Pedantic little fucker, inncha?

  19. Are you saying .... by bizitch · · Score: 1

    "Pokemon Stadium 2" is not a mature game?! oh oh ...

    --
    ---- "Logoff! That cookie shit makes me nervous!" - A. Soprano
  20. interesting article, but some stupid quotes: by smd4985 · · Score: 5, Insightful

    Seamus Blackley of MS says:
    "He is not helping things .... He's reinforcing stereotypes about games, not pushing them to a place where they can become something different and truly awesome."

    What? All Miyamoto has done throughout his career is making truly awesome and different games!! The idea of a platform game (the original mario); the epic action adventure (zelda series); bringing videogames into 3D (mario 64). Virtually every project he has made or simply produced has been stellar.
    Pikmin is a great example of a 'different' game. Has anyone played the latest Metroid (Prime)- the BEST GAME ever. And the next Zelda will be out in March (Metroid may have a short-lived stay at the top).

    I've been a videogamer since 85, so I know what this man has brought to every console generation. Nintendo might have to freeze this guy like Disney froze Walt ;) .

    I liked the article in general though - this man is truly a GOD. I don't care if his games are cutesy - they are the BEST!

    --
    smd4985
    1. Re:interesting article, but some stupid quotes: by claud9999 · · Score: 1


      What? A Wired article with stupid quotes? Never!
      </sarcasm>

    2. Re:interesting article, but some stupid quotes: by Anonymous Coward · · Score: 0

      I hate to be the one to burst your orgasmic Nintendo bubble there buddy, but he didn't invent the platform game by any stretch of the imagination.

    3. Re:interesting article, but some stupid quotes: by DJCouchyCouch · · Score: 1

      I question the credibility Seamus Blackley has. How can he criticize Miyamoto when one of his last games was Trespasser? DJCC

    4. Re:interesting article, but some stupid quotes: by Anonymous Coward · · Score: 0
    5. Re:interesting article, but some stupid quotes: by devnull17 · · Score: 1
      Seamus Blackley of MS says: "He is not helping things .... He's reinforcing stereotypes about games, not pushing them to a place where they can become something different and truly awesome."

      ...says the man who brought us Tresspasser and the X-Box. Tresspasser was just another run-of-the-mill shooter, and a bad one at that. Not to bash it just because it's Microsoft, but has a single truly different or innovative game been released for X-Box? Even one?

    6. Re:interesting article, but some stupid quotes: by Anonymous Coward · · Score: 0

      I totally agree with you!
      All those bastards at the M$ camp did nothing but bad-mouth Nintendo, bashing their games, making stupid comments like how Super Mario Sunshine sold poorly, and now this stupid guy saying Miyamoto is not helping. Hello?! Does M$' Xbox did anything? NO, its just a PS2-wannabe. Hope that M$ doesn't own the videogame industry, and that they lose out miserably, because if they win, it will be the end of the videogame industry as you know it.

    7. Re:interesting article, but some stupid quotes: by SkankhodBeeblebrox · · Score: 1

      Really? Someone on /. agreeing with an anti-Microsoft comment?? That's a new one...

      I wish I had a nickel for everytime someone used the 'M$' abbreviation around here... You can basically write-off anything said as being biased from there-on...

    8. Re:interesting article, but some stupid quotes: by PyroMosh · · Score: 2

      Yes, I can think of one off the top of my head. And it's the only X-box title that I find interesting.

      Blinx The Timesweeper

      It's your standard mario / sonic / whatever platform game. But it has a unique twist. Blinx can control time. I haven't played it yet, but it sounds like a lot of fun to be able to pause time, or rewind time, while your character goes about his business, or slow it down, or whatever.

      It uses the hard drive, as sort of a "gameplay tivo", so it's not possible to do what it does on gamecube or PS2.

      I only have a gamecube, and just like GTA didn't make me go out and buy a PS2, this won't make me buy an x-box, but I definatly want to try this game. Is it a lame gimick, or a cool inovation? I don't know, but I'd like to find out first hand.

      By the way, I'm a diehard unapolagetic Nintendo fanboy, and this game still intrigues me. But admitidly, I can't think of any other innovations on the X-box.

    9. Re:interesting article, but some stupid quotes: by PyroMosh · · Score: 1

      Too true! It's like a if a politician were to use a term like "republi-dork" or "jerki-crat". They're trying to make a point, trying to defend their side, but you say something like that, and you just can't take the speaker seriously.

    10. Re:interesting article, but some stupid quotes: by Anonymous Coward · · Score: 0

      How about DOA Extreme Beach Volleyball?... A beach volleyball game that reeeaally quite isn't about beach volleyball... ;) Check out the movie! (go to download.)

  21. Two Sides of Every Coin by 9Numbernine9 · · Score: 3, Insightful

    This all depends on how you look at it, I suppose - on one hand, the generation of kids who grew up with Nintendo are now in their twenties and thirties, and probably want games that have more mature themes, or that hark back to their favourite game characters from childhood (Notice Nintendo's heavy reliance on characters they created in the 1980's!).

    OTOH, parents (hopefully) want a game console where most of the game titles would be "safe" for their children to play - Nintendo delivers.

    Looks like Miyamoto wants Nintendo to take the latter.

    --
    Illegitimi non Carborundum.
    1. Re:Two Sides of Every Coin by Mac+Degger · · Score: 2

      "OTOH, parents (hopefully) want a game console where most of the game titles would be "safe" for their children to play - Nintendo delivers."

      Screw that. Let parents take some interest in what their kids play. ESPECIALLY if they buy it for them.

      --
      -- Waht? Tehr's a preveiw buottn?
  22. Rock the industry, huh? by Dot.Com.CEO · · Score: 5, Insightful
    The fact is that Miyamoto knows how to do one thing: design games, and good games at that. I never understand this fascination with "adult theme games". I mean, is Resident evil a better game than, e.g., Mario because it has zombies? Or do I have to see Mario in depression because he has lost the love of his life before getting an Uzi and killing all the bad guys?

    I am a 30 year old gamer, I currently own and enjoy games in all three consoles, and I enjoy playing games like Splinter Cell and Eternal Darkness as I do Ape Escape and Sonic. I enjoy a game because it is addictive, it makes me want to play it more and, sometimes, because I like the story. Not because it has an adult theme, whatever that might be.

    To finish of, I will say the following: the current generation of games has been spoilt with stupidly complex, hyper-hyped games with idiotic stories without any real substance (the last three Final Fantasy games being the best example) that they cannot appreciate that a game has to be innovative, simple and addictive to be good. There were no such things as "adult games" ten-fifteen years ago, yet people got by... I am looking forward to Zelda coming out in Europe, as I am sure lots of thirtysomething /.ers are. I am hoping it will maintain the standards set by Ocarina of time and Majora's mask and I do not care in the least whether the graphics are "childish" or not. Play the game, I say, not look at it.

    --
    Mother is the best bet and don't let Satan draw you too fast.
    1. Re:Rock the industry, huh? by Jagasian · · Score: 2

      That brings up a good point. Games should be games, not movies. A good game doesn't need a story at all, for example: Tetris and Sokoban.

      Stories get old after playing through a game 5 or 6 times. However, I still play Tetris and Sokoban to this day!

    2. Re:Rock the industry, huh? by Guppy06 · · Score: 2

      "Or do I have to see Mario in depression because he has lost the love of his life before getting an Uzi and killing all the bad guys?"

      Who needs an Uzi? I got to see Link's depression over his inability to live "happily ever after" with Saria. A subtle theme that ran through both Ocarina of Time and Majora's Mask. He'll grow up, grow old and die while she'll always be the same.

      Oh, but wait, it's a Miyamoto game so it's just kid's stuff.

    3. Re:Rock the industry, huh? by Anonymous Coward · · Score: 0

      >There were no such things as "adult games" ten-fifteen years ago, yet people got by...

      Try 20 years ago.
      Beat 'em & Eat 'em:
      http://www.atariage.com/software_page.html?S oftwar eLabelID=25
      Custers Last Stand (of EGM fame, was it?):
      http://www.atariage.com/box_page.html?Softw areLabe lID=119

      (sorry about the spaces in urls)

  23. Nintendo and Kids by GarryOwen · · Score: 2, Interesting

    Personally I hope Miyamoto and Nintendo keep making kid oriented games. I am a father of 2.5 kids and my two oldest like playing video games with dad ocassionally. Now I would much rather have a nice and happy light themes of Nintendo's usual fare than the hard core action/destruction that Xbox seems to be focused on. However, I do like the more mature oriented games when the kids have gone to bed, etc, which is why I will prolly end up having both a game cube and Xbox eventually. I bet MS would sell a heck of lot more Xbox's if they made a few more family oriented games.

    1. Re:Nintendo and Kids by cmpalmer · · Score: 1

      They would have sold another X-Box this Christmas if they had more non-Adult games. I wanted one, but I just couldn't justify the purchase "for my kids" because there weren't enough "kid friendly" games.

      And no, I didn't buy a Gamecube. My neighbor has one (loves it) and my kids get their Nintendo fix there, on their old N64 (hooked up to an Amiga monitor in the study), and their GBA's. There weren't enough games *I* wanted for the GameCube.

      I got a Playstation 2 for the wide selection of games and backward compatibility with the PS1 games.

      --
      -- stream of did I lock the front door consciousness
  24. When the past meets the today by goon+america · · Score: 3, Interesting
    It's interesting how he uses the same characters left over from the days when you had to be creative to make any sense.

    When you're making a game where you only have a few bytes to describe the character, you have to think up something creative or else the character will be boring or won't make sense. So, he thinks up a plumber who always wears red and his brother who prefers green. Mario gets a few extra pixels around his stomach.

    But now, with full 3-D games, they could make whatever characters they wanted to. Your character could look like a relatively normal peson because you could display all kinds of little subtleties that would be impossible when you're working in 4 or 8 bit. But we're seeing the original 8 bit characters like Mario or Donkey Kong translated into full 3D. I don't know if that's good or bad, but it's kind of funny if you think about it. I think limitations encourage creativity.

    1. Re:When the past meets the today by Malor · · Score: 1

      The recognition of this fact was one of the reasons why.Half-Life was such a compelling game.

      Each level in Half-Life was done with some sort of artificial constraint, ie, "you can only have X polygons total". They talked, some years ago, about what the constraints were, but I have forgotten the details. I do remember that they were different for every level.... and they were hard constraints to deal with, not wimpy ones that didn't matter.

      I do not think it is a coincidence that Half-Life is among the most innovative and successful games in history. It is STILL selling (though now, mostly due to mods like Counterstrike and Natural Selection.) Limitations do indeed encourage creativity.

      Kinda makes you wonder if fledgling game-designers should work on emulators of the old 8-bit machines.

    2. Re:When the past meets the today by goon+america · · Score: 2

      Somebody tell that to George Lucas! :)

    3. Re:When the past meets the today by Ewan · · Score: 2

      I seem to remember reading that painters explicity limit what paints/colours/materials they use to increase the "creativity" of their work, i guess it makes it easier to think abstractly if you can't possibly make skin pinkishwhite and so on.

      Ewan

  25. Game depression by vasqzr · · Score: 2, Interesting


    I'm thinking there will be another Video Game crash. Too many systems, way too many games. Just like how Atari went down.

    All the games on the market are crappy racing games, crappy first person shooters, or crappy RPG's.

    1. Re:Game depression by Anonvmous+Coward · · Score: 3, Interesting

      "I'm thinking there will be another Video Game crash. Too many systems, way too many games. Just like how Atari went down."

      Nintendo is in a unique position to survive that. They have a loyal audience and an excellent track record. People know what to expect when a new Nintendo machine is on the horizon, but that's not necessarily true with the other consoles. People buy Nintendo consoles because they know Miymaoto's going to make lightning strike again, but there's little to keep people coming back to Sony every time they turn out a new machine.

    2. Re:Game depression by joshsisk · · Score: 1

      Nintendo will survive any crash as long as no one can come up with something to challenge the Game Boy. They make so much money off those things, they can have slow sales on their consoles and still get by.

    3. Re:Game depression by cow_licker · · Score: 1

      but there's little to keep people coming back to Sony every time they turn out a new machine

      Actually I think there is a big reason. Backwards compatibility. Get a PS2 or a gamecube? Well if you already have PS1 then all your games, your dual shock 2 controllers will all work with the PS2, then the answer seems obvious.

      This is something that I always thought was missing from consoles. Probably the one reason Nintendo isn't #1 anymore. At least they got it right with the Gameboy (a reason it is the best selling console of all time?). I wouldn't be surprised if the next console from them was able to play gamecube games as well.

      --
      $_='while(read+STDIN,$_,2048){$a=29;$b=73;$c=142;$ t=255;@t=map{$_%16or$t^=$c^=($m=(11,10,116,100,
    4. Re:Game depression by ProtoCat · · Score: 2, Informative

      Actually, backwards compatability doesn't nessicarily ensure anything. There's been other consoles offering such, one being the Atari 5600 (via an expensive adapter, released being too late) , the Atari 7800 and more importantly, the NEC PC Engine/Turbo Grafx-16 line.

      With the NEC PC Engine line you had the core system, which out of the box could crush the competition (i.e. NES and SMS). Then you could add on a CD drive. It came with a system card, you popped it in and you were ready to go. They later made a system called the Duo, released as the Turbo Duo here in the States. It intergrated the core, the CD drive and an upgrade to the system that allowed it to surpass other competitions at the time (i.e. the Sega Genesis).

      Not only did it do that, it also allowed backwards compatability to all your previous games... and something no other system I'm aware of has really toyed with, other than Sega and it's failed 32x, you could purchase a System 3.0 card and pop it in your core/CD combo and upgrade it to a Duo. So, you didn't need to buy the new hardware at all and could still keep up.

      Also in the middle of all this, they released a handheld system, the PC Engine GT/Turbo Express, which used the same game cards the console systems themselves used and (at the time) quite an impressive color screen that has only been surpassed in quality by the Sega Nomad, which also did the same sort of idea, using the Genesis carts as its games. The unit even offered a TV Tuner upgrade, which was quite insane back in '89-90. Unfortunately the thing ate batteries like they were going out of style.

      The only system NEC had that was a complete flop (in Japan, anyway, the only area the PC Engine line was strong at all) was known as the SuperGrafx. It was a rather unusual system that added a good number of graphical features in order to combat the Super Famicom (SNES) before its release. Previous owners had no upgrade path and it required an adapter to attach a CD-ROM drive and a System 3.0 card, or a more expensive CD-ROM drive which featured an intergrated System 3.0 card that still sells for high prices to this day. When the SNES was released, it turned out to be not as much of a killer hardware platform as feared and NEC pretty much shot the mark. Most people hung onto their older platforms and the SuperGrafx died having only six games produced for it, although it's still perfectly capable of running every previous card based game and CD (provided you buy and attach the drive).

      The last upgrade was offered in a card alone, known as the Arcade Card. It came in two versions, Arcade Pro and Arcade Duo, if your system had an intergraded 3.0 card, either in the system itself or the drive attached, then you grabbed the Duo. The Arcade Pro was for everything else. It allowed primitive polygonal effects and the ability to port a lot of SNK's Neo-Geo fighting titles to the system rather impresively. There were quite a handful of Arcade CDs released before the system's eventual demise. New games are unearthed for this platform even to this day, although admittedly they are quite rare, far, few and between.

      In the end, the system had a very long extended life (in Japan.. it failed in the US), a rabid fanbase to this day and in every version of the system, a 6502 processor as its CPU. Yep, it was technically an 8-bit system offering the first CD-ROM attachment, graphics on par with the Genesis and SNES (although I'd never claim it could outnumbercrunch the Genesis with its 68k CPU which was beefiest of the bunch, despite the system's weaker graphics support) when fully upgraded and even one of the best Castlevania games ever, Dracula X, which the very popular PSX game Symphony of the Night is a direct sequel to and the GBA games also in the same Dracula X series.

      However, none of this meant a thing in the US. It's a feature, admittedly a very useful feature, but one that doesn't ensure the livlihood of any popular system. The Atari platforms mentioned were failures, despite offering support for the blazingly successful 2600/VCS. The NEC system bombed in the United States and never kept its hold even in Japan, which resulted them in developing the PC-FX, totally not compatable with the others and also a terrible failure other than its mass of IF/Hentai games which still appeal to many, like the FM Towns Marty, which was compatable with the FM Towns II computer's CD-ROM software in most cases.

      What definately matters for the success of a system is a signature. Something they are known for. Sony isn't known for anything in particular, as they're always changing their lineup and what to expect from them. Diversity isn't nessicarily a bad thing, but I knew when I bought my GameCube I'd (eventually) have a killer game featuring Mario that was a blast to play, at the very minimum. A counter point would be when I bought the Dreamcast (probably the closest spiritual successor to the PC Engine, especially in fanbase), I knew I would have a speed-frenzied Sonic platformer and AM2 titles. Unfortunately, despite not only having an amazing 1st gen lineup of games and graphical prowless that surpassed PS2's initial 1st and 2nd generation of games as developers eventually decyphered the workings of Sony's kludge-job of a devkit and system, it died due to most people holding out to see what else would be surfacing.

      The X-Box and Sony's consoles haven't really scored anything other than hits of the moment and not even really in first party. Sure, Microsoft has Rare, but Rare hasn't really done anything other than file off the serial numbers of Miyamoto's work and attach an annoying set of characters to it. I'd have to go back pretty far before I'd see a game from them I really was crazy over, like maybe Pin-Bot or RC Pro Am.

      Anyway, this is getting rather long. I should stop here. Sounds like a great idea.

    5. Re:Game depression by ELCarlsson · · Score: 2, Insightful

      Why do I need backwards compatibility? My SNES still works fine. And if it ever breaks it'll cost, on sec, about $20 to $30 right now on EBay. My N64 is still going strong, probably won't need to replace that for years to come. Who needs backward compatibility when I still have all the systems?

    6. Re:Game depression by Mac+Degger · · Score: 2

      Except for backwards compatibility, a huge installation base and the fact that there are some very cool ps(2) games out there, of course.

      --
      -- Waht? Tehr's a preveiw buottn?
  26. kart... by digitalsushi · · Score: 2

    He's working on mariokart for the cube right now right? Seeing that I've been playing the last one for the last 7 years, I havent really had time to read up on when the next one should be due out. Have any of those rumor sites said anything beyond "yeah 2001 sometime"?

    --
    slashdot: where everyone yells sarcastic metaphors to themselves to understand the issue
  27. Ian Bailey? by Vladimus · · Score: 2, Funny

    [obscure nintendo ref:]Hey, is Ian Bailey related to Justin?[/obscure nintendo ref]

    --

    A rolling stone is worth two in the bush!

    1. Re:Ian Bailey? by dark_panda · · Score: 2

      For those who missed it, "JUSTIN BAILEY" was part of a password for the original NES Metroid. It started you off with full missiles and an armourless Samus.

      J

    2. Re:Ian Bailey? by Noehre · · Score: 1

      Obscure? Maybe if you were only born within the past 10 years!

    3. Re:Ian Bailey? by seriousness · · Score: 0

      and, to explain why it was justin bailey, it was because 'bailey' is slang for bathing costume...and justin translates to "just-in"...thus "just in bikini"....and so on.

      sorry.

  28. evolution of graphics in games by Undaar · · Score: 5, Insightful

    It's my personal belief that because the "computer graphics" industry is so young, we're still trying to pack as much realism into our games as possible.

    I think as the medium matures, we'll start to see more interesting and abstract art forms immerging from graphics. Games that are based around gameplay, will start to take over again, as graphics become something that you can manipulate the way you want to.

    The graphics should become a way to help create an environment for the game. It shouldn't be the reason for creating the game.

    --
    ~ "When I'm of that age I'm just going to live up a tree."
    1. Re:evolution of graphics in games by keymygrip · · Score: 1

      Don't forget that game developers don't try to innovate as much as they try to make money. It is all about taking a good idea and repackaging it.

      When quake became so popular we were innundated with FPS. I remember the first people that dared put realistic violence and ludeness and I thought that was cool. Mortal Kombat was so sweet when I first saw it. GTA was incredibly tongue in cheek and we loved it. Now the industry needs to learn that putting more or going over the next line is not what we want. It is a hard lesson to learn and it will take some game failures to learn it.

      The reason we liked it in the first place was that it was something new. Miyamoto always gives something new. Gore and sex will die because it is a fad and people can only be tricked for so many years. Miyamoto is still around long after many fads have come and gone which says more than anything about what people really want.

    2. Re:evolution of graphics in games by RichardX · · Score: 1

      I have to agree with this. We've already seen it in films...

      I'm not a big movie-watcher, so my timeline might be a bit skewed here, but it's the general idea I want to get across...

      Roughly 10 or so years ago, special effects really took off in films. They'd always been around, of course, but this was the first time we started seeing REALLY big explosions, and stuff. Namely, cool CG effects.

      Suddenly, the film industry goes ga-ga over this stuff. Plots degenerate into vehicles to carry the viewer from one extravagant CG set piece to the next.

      This is about where we are with games right now. With a few rare exceptions, games are largely built on their "WOW factor" at the moment. Plots, characterisation, 'artisticness' don't figure into it that much right now. Sorta like ID4, or Die Hard With More Big Car Chases And Stuff.

      Then people started getting sick of these films. They're still around, of course, but less frequently. Now, we're less likely to see CG in moves - not because it isn't there, but because it's used as a tool, to benefit the rest of the movie. Used invisibly, to create that army of 10,000 your scene needs, or.. well, you know what I mean. Basically, films are no longer about CG effects. The CG effects are just another useful tool in the filmmakers tool box.

      And hopefully, in a few years, we'll reach a similar point with games - super special effects (graphics engines, physics, etc, etc) will become so commonplace that it'll no longer be enough to get sales. So game developers will start turning to other selling points - plots, characterisation, and so on.

      --
      Curiosity was framed. Ignorance killed the cat.
  29. bad business by dirvish · · Score: 2

    The target market these days is the twenty-something male. This guy is not a good business man if he is devoting most of Nintendo's resources to children's games.

    1. Re:bad business by recursiv · · Score: 5, Funny

      This guy is not a good business man if he is devoting most of Nintendo's resources to children's games.

      I know what a fantastic business person you are dirvish, but you have to remember, not everyone can be as good as you. Yes, you may be able to manage Nintendo 10 times better than it's currently run, but you have to understand, you're extremely gifted. You shouldn't brag about it.

      I'm not saying you shouldn't use the skills you've been given, just don't rub it in someone's face if they don't have the natural talent you do. I'm sure they already feel bad enough about it as it is.
      --
      I used to bulls-eye womp-rats in my pants
    2. Re:bad business by Kintanon · · Score: 4, Insightful

      Children's games? I think not! Miyamoto creates GOOD games. HE focuses on playability and FUN. His games don't involve decaptiations, sex, nasty violent episodes, crime sprees, or insane murders. They are for playing and having fun. And he does it VERY VERY well. People of all ages enjoy his games, he is actually targetting a much larger demographic than most people who produce "mature" games. He makes games that you can sit down and play with your dad, and your 8 year old cousin, and all of you will have fun playing it.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    3. Re:bad business by dirvish · · Score: 2

      WTF? If it doesn't involve decaptiations, sex, nasty violent episodes, crime sprees, or insane murders I don't want to play it!

    4. Re:bad business by dirvish · · Score: 1

      Thanks recursiv. I owe my success to the little people like you.

    5. Re:bad business by Anonymous Coward · · Score: 0

      Well, I didn't have much fun playing those games, so apparently not "all of us will have fun playing it".

      Oh, and I LIKED GTA3, Resident Evil, and Street Fighter 2. Know what? A game can be violent AND fun at the same time! People like you and Nintendo fail to realize that.

    6. Re:bad business by Guilly · · Score: 0

      Oh yeah..

      As we all know focusing on profit and marketing always brought us more Good Things(TM). One only has to look at Microsoft to find the best example of innovation through good business practices.

      What's better, a gazillionth copy of doom for the cube or cute games that are still a lot of fun to play?

    7. Re:bad business by Anonymous Coward · · Score: 0

      No its smart business!

      Kids grow up playing nintendo and relize just like I did that these non-nintendo 'mature' games mostly suck.

      "Get them while their young"

      I've been in since atari; I like some quake or mortal kombat now and then, but I play mario kart64 and buy everything labeled nintendo because I LEARNED that they are the ones that lead the WHOLE market.

      Most those "mature" games are immature games with mature texture maps and "realistic" modeling; or simulated "real" physics.

      The whole article's opinion is immature. Its almost all about themes.
      Nintendo COULD just spend a month and create a ZeldaXXX with "realistic" models and a dirty plot and beat out the spin offs like GTA3.

      I want a fun game. I don't want virtual reality that at best look MORE like dolls than real life.
      Come on people! Those games are like simulated playing with your sisters dolls! (Except you don't get into trouble when you blow one up.)

    8. Re:bad business by Kintanon · · Score: 2

      Slow down there...
      The first game I bought for my PS2 was Tekken 4. I greatly enjoy GTA3, and I enjoy a bloody decapitation just as much as the next guy.
      But can you honestly tell me that Mario Kart was not FUN?!
      You didn't like Zelda at all?
      I'm not saying that violent games aren't or can't be fun. I'm saying that they target a smaller section of the population than most Nintendo games.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    9. Re:bad business by Anonymous Coward · · Score: 0

      He's not a business man.

  30. The arrogance of the console-gaming world by Anonymous Coward · · Score: 1, Insightful

    Super Mario Bros. was the first game to present a world so complex and extensive it had to be mapped to be understood.

    Shhh. Don't let Dave Lebling, Marc Blank, Andrew Greenberg, Robert Woodhead, or Richard Garriott hear that. They might die laughing.

    The musical score - a first in gaming - gave areas within the gamespace a distinct atmosphere, eerie in one place, jaunty in another.

    Again, this is just console-developer arrogance at its worst (or more precisely, idiot Wired journalist ignorance at its normal levels). Ultima III had an orchestral score on the Apple ][ in 1983.

  31. I need sex & violence! by bwalling · · Score: 5, Funny

    Yes, please Mr. Miyamoto, give me a game with sex and drugs and violence. My pathetic mind can't possibly be interested in fantastic gamplay. I need to see a little breast and some ass in order really like a game. Those boring games like Super Mario World just don't interest me. Couldn't I get to see the Princess' goods? How about throwing in a few pimps and whores? Don't you know that I don't play games for the gameplay?.

    1. Re:I need sex & violence! by Anonymous Coward · · Score: 0

      Congratulations! You yourself come off as much more idiotic than those you mock!

      Next time, put more than 1/2 second of thought behind your moronic oversimplification of reality and you might not look like the stupid, shit-sniffing cumsock that you are.

    2. Re:I need sex & violence! by Anonymous Coward · · Score: 0

      Come on, don't you want to see the Princess' goods? Not even a little?

    3. Re:I need sex & violence! by iainl · · Score: 2

      Congratulations my good sir. You are clearly far more mature than someone who is happy to watch monkeys roll around in balls for hours in a game.

      Miyamoto will never be taken seriously until he takles more serious, adult themes, like what the stopping power and fire rate of an AK-47 assault rifle is.

      --
      "I Know You Are But What Am I?"
    4. Re:I need sex & violence! by JCholewa · · Score: 1

      > Congratulations! You yourself come off as much more idiotic than those you mock!

      Actually, I have a friend who pretty much exactly parallels his mock attitude. BMX XXX (a console game whose selling point is that you can play a naked bicycle girl) is his next "must have". He loves the wrestling pay per views because they have women touching each other. His main saving grace at the recent "Star Trek" movie (he's not a Trek fan except for Enterprise, because it has people regularly smothering each other's torsos with various exotic gels) was that the doctor was a girl (he spent the rest of the weekend incessently complaining about how he doesn't like having hairy man doctors asking him to cough).

      Oh, and he won't watch Braveheart. Because Mel Gibson wears a skirt.

      He's not a particularly stupid person, but ... well, sometimes, people just really do put style far beyond substance.

      -JC

  32. um... metroid (from a nintendo apologist) by cygnus · · Score: 5, Insightful

    OK, for one, this article totally glosses over Metroid Prime, which was an excellent game, and definitely had me a little freaked out and scared for Samus' mortality. not really a game aimed at preteens...

    second, i kind of take offense at the idea that a game that doesn't drip with gore isn't aimed at adults. maybe i don't go for the garish motif of games like the Quake series. it's not because i'm unprepared to handle it; it's just that i think it's... tacky.

    third, if you look at the general population of adults (not just adult gamers), i think kids are more likely to be able to wrap their minds around videogames than adults. it's sort of a stereotype, but it's true.. how many kids do you know that could wipe the floor with their parents and older relatives with any head-to-head game? so saying a game is "just aimed at kids" is sort of misunderstanding the situation a bit, imho.

    --
    Just raise the taxes on crack.
    1. Re:um... metroid (from a nintendo apologist) by CSG_SurferDude · · Score: 1

      I don't know about that ( not really a game aimed at preteens...)

      My son (10.5 years old) seems to be doing well at it. My daughter (8.9 years old) isn't even interested in it. I think it might have something to do with the boy/girl factors involved, as well as age and relative maturity compared to other 10 year olds....

    2. Re:um... metroid (from a nintendo apologist) by Eccles · · Score: 1

      OK, for one, this article totally glosses over Metroid Prime, which was an excellent game, and definitely had me a little freaked out and scared for Samus' mortality.

      My son is finally starting to get over his fear of skulltulas in Zelda Oracle of Time, and I certainly find the Shadow Temple creepy. We turn down the music for that place.

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
  33. Nintendo and market share by pulse2600 · · Score: 2, Insightful

    Miyamoto is doing what he does best. You don't change what you are good at, especially if you hold a strong position in a specific niche of a market or industry. If Nintendo came out with their own gory or sexy video game, I really think it would flop. Just goes to show that you don't need sex and violence to make a great product that will be loved by millions.

  34. I only have one thing to say... by bacontaco · · Score: 2, Funny

    devloppers! devloppers! devloppers! devloppers!

    Get on your feet!

    *does the steve ballmer monkey dance*

    1. Re:I only have one thing to say... by Kredal · · Score: 2, Funny

      I have only one other thing to say...

      spellcheque! spellcheque! spellcheque!

      --
      Whoever stated that signature sizes should be limited to one hundred and twenty characters can just go ahead and kiss my
    2. Re:I only have one thing to say... by SuiteSisterMary · · Score: 2, Flamebait

      ROFL

      Let us speak of the dark times, the burning times. There was a time, young'uns, when programmers were so common that there wasn't enough work for them all. But then, as entropy set in, systems broke down. There was a terrible backlash against the system developers. Then, in 2012, the so called Gates Law passed, making it legal to hunt and kill programmers. This gave rise to a new breed of hunter...the devloppers.

      *bang bang bang* Open the door, 'grammer! We know you're teaching C in there!

      Quickly children! Out the trapdoor and into the woods! I'll try to stall them as long as I can!

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    3. Re:I only have one thing to say... by Anonymous Coward · · Score: 0

      Hey blind retard. The poster that submitted the article misspelled it.

      You fucking turd.

    4. Re:I only have one thing to say... by bacontaco · · Score: 1

      My "English Spellchecker" keeps telling me the word "spellcheque" is incorrect... How ironic ;)

    5. Re:I only have one thing to say... by Kredal · · Score: 2

      My sarcasm tags must not have been showing up well enough. (: I meant to spell "cheque" wrong... as apparently the parent did too. I didn't notice the misspelling in the article. There are so many of them, I generally just gloss over them these days. (:

      --
      Whoever stated that signature sizes should be limited to one hundred and twenty characters can just go ahead and kiss my
    6. Re:I only have one thing to say... by bacontaco · · Score: 1

      I just figured you were a canadian or slow or something. ;) Just kidding ppl!

  35. Nintendo as a children's game company... by Maudib · · Score: 2, Interesting

    I dont think nintendo really had a reputation for developing games aimed at children until Nintendo 64 came out. Up until then you had some amazing titles that, while not full of gore were still not "aimed" at children.

    Castlevania, Megman, Metroid . Come on, these games were just amazing. In fact they still are. But Nintendo has ceased to develop quality, wide audience games (w/ the exception of maybe zelda) and has instead mass produced crap for children under age fourteen.

    Why cant they do both?

    1. Re:Nintendo as a children's game company... by PhoenixFlare · · Score: 1

      "mass produced crap for children under age fourteen"

      Any examples of this for us, pray tell?

      They've put out some many games that don't fall in that category, i'd be hard pressed to ever list them all.

      Let's see....Perfect Dark, Goldeneye, Pilotwings, Super Smash Bros.(both versions, you cannot convince me this isn't wide-audience, it's been like crack to everyone I see play), 3 Zelda games now, Super Monkey Ball, Mario 64, Mario Kart 64, Mario Tennis....

      You need to really expand your horizons if all you think's out there is "mass produced crap".

    2. Re:Nintendo as a children's game company... by evilned · · Score: 2

      Metroid prime? Eternal Darkness? Although both are developed by Nintendo second party developers and not Nintendo themselves, they both are shining examples of the polish and refined gameplay that Nintendo excels at, while at the same time being mature and intelligent. Dont get me wrong, I dont think the movement of games to a more mature audience is a bad thing, but Nintendo does a much better job providing titles for both audience than most people realize. Sure, Nintendo is Mario and Zelda, but its also now the Rovas family, and Samus Aran.

      --

      "My head hurts, My feet stink, and I dont love Jesus." -Jimmy Buffett

    3. Re:Nintendo as a children's game company... by Anonymous Coward · · Score: 0

      you are forgetful.

      Those older nintendo games were no different---perhaps you were blinded by the lack of pixels in the graphics???

      Just about everybody follows their lead, reguardless of graphics, sound, music, graphics ability, or intro movies.

      What nerve, some wired writer giving the master advice. He is just a lowly writer for a psuedo tech magazine.

    4. Re:Nintendo as a children's game company... by Anonymous Coward · · Score: 0

      Castlevania was Konami, Megaman was Capcom.

  36. it's not just him ... by Gallo+Nero · · Score: 1
    Super Monkey Ball (by Sega?) is a great example of this type of game.

    Call me a philistine but I like it loads better than Pikmin. Pikmin is far too hard ;)

    come on, shoot some fish!


  37. Nintendo's design model is simple by SteweyGriffin · · Score: 1, Troll

    But they often make mistakes. I mean, I hope things are better with their Gamecube model that's out now.

    Back in the N64 days, though, it was often:
    1. Take an old SFC/NES title
    2. Add "64" to it
    3. Take away the plot
    4. Make all the gameplay elements shit
    5. Give it crappy polygonal gfx
    6. Make some silly ads for it
    7. Delay it
    8. Delay it again
    9. Delay it again
    10. Delay it again
    11. Either repeat from step 8 or release it

    Kind of harsh, but kind of true as well. This is why they lost so much ground to the Playstation and X-Box consoles. N64 just didn't cut it, and the kids weren't interested.

    1. Re:Nintendo's design model is simple by diesel_jackass · · Score: 1, Redundant

      you know what you forgot?

      12 ???
      13 PROFIT!!!

      Its funny because its true, or maybe that makes it unfunny.

    2. Re:Nintendo's design model is simple by Noehre · · Score: 1

      The only reason they sold any consoles was because of Goldeneye. :)

    3. Re:Nintendo's design model is simple by Varkias · · Score: 1

      Umm no. The N64 model was. 1) Take an old 2-D Nintendo franchise or create a new franchise. 2) Innovate the gameplay to work in 3-D 3) Delay the game if necessary to ensure that it's perfect. 4) Release the game to critical acclaim. 5) Watch as other game developers make poor clones of your games. 6) Repeat. The problem with the N64 was that there was little to NO 3rd party support, difficult to develop for and Cartridge based media. But there were many classic games that were released, Super Mario 64, Zelda: Ocarina of Time, Zelda: Majoras Mask, GoldenEye 007, Perfect Dark, Smash Brothers, Super Mario Cart, etc come immediately to mind.

    4. Re:Nintendo's design model is simple by Anonymous Coward · · Score: 0

      yeah and the only reason why you get an opinion is because of the freedom of speech. troll.

    5. Re:Nintendo's design model is simple by Araxen · · Score: 1

      There were alot more reasons to buy a N64 than just goldeneye. Mario and Zelda is usually more than enough reason to buy an N64 and to add to the fact N64 had the best wrestling games of that generation of next gen systems. Goldeneye wasn't the "only" reason to have an N64. I didn't even own goldeneye myself.

  38. back in the day by ack154 · · Score: 1

    I had more of a fancy for nintendo back in the day of NES and even a little of SNES. But lately its been going downhill in my mind, maybe because of the game target audience. I had a Playstation, and we have a PS2 in our apartment now, and I just can't bring myself to buy a game cube (although I'd like to pick up an NES with Mario 3 if I get the chance).

    But basically, I can't seem to get into any of the new nintendo games. Give me an xbox with Halo or Splinter Cell, or a PS2 with GT3 or something and I'll be set for weeks. But the new games have lost me... And maybe it's because I'm older, and his targeting is working, I don't know.

    but you have to give credit to a guy who did so much for a company and still continues to pump them out, no matter my opinion of them...

    1. Re:back in the day by MaverickUW · · Score: 1

      Um, just wait 5 more months and play splinter cell on the gamecube... Resident Evil 0 (and eventually 4) on gamecube... Metroid Prime (currently looking to be rated as the game of the year, all systems) on Gamecube... Legend of Zelda: The Wind Waker (currently looking to rates as the best game of all time) on Gamecube in March. Everybody right now is still about eye-candy, I would have thought that an article that suggests games should target mature audiences would mean that mature audiences would rather have substance than boobies. Too bad I was wrong, huh?

  39. And the point is what? by The_Shadows · · Score: 3, Insightful

    So he design more "childish" games, not "mature" ones. I would think that his track record speaks for itself. Mario. Zelda. Donkey Kong. You know, like, all of the biggest titles from Nintendo.

    It's not like money is an issue for him or Nintendo. He could try and design anything he wanted, but this is what he want to do. No one can force him to design a "mature" game, and even if they could force him, his heart wouldn't be in it, and the game would suck.

  40. a trifle odd by ghostlibrary · · Score: 4, Insightful

    Article summary:

    He's built a huge, successful company. It's still doing well. He's always advanced the state of the art. His games are well designed. They get critical praise, and most sell in numbers that other companies would kill for. But, he didn't great GTA, so he sucks.

    --
    A.
    1. Re:a trifle odd by Imperial+Tacohead · · Score: 1

      I noticed that it said he'd sold 40 million copies of Super Mario Brothers. Isn't that a record? I can't conceive of any game selling more than that, save perhaps Tetris, and only if you count all of the clones.

  41. Nintendo needs hentai?!? by wikthemighty · · Score: 1

    hentai (noun, Japanese)
    1) pervert, perversion
    2) metamorphosis

    Naturally, I'm speaking about the less-used, second definiton... :)

    Personally I see no reason why Nintendo shouldn't keep on making "kids" games for their systems, especially for the GameBoy, which I'm sure is mostly played by the younger sort.

    What really needs to happen is for some more "adult" games to be made for the GameCube. (And here I'm thinking along the lines of GTA3, not BMX XXX...)

    It will probably take a handfull of really good games to change the Big N's reputation from being a kiddie console. Which shys away older gamers, which keeps the necessary games from being made for the system, which just reinforces the status quo...

    I don't know if they will ever be able to pull it off. Having as much 3rd party support from companies like Capcom and SEGA will help.

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  42. Seamus Blackley: Sour Grapes by Dark+Paladin · · Score: 5, Insightful

    My main problem with this article is with Seamus Blackley opening up his mouth.

    I'll be honest - the Xbox has some cool ideas to it - I like the hard drive, I like the speed, and the graphics look nice. That Mr. Blackley can be proud of.

    On the other hand, can somebody please tell me what game Mr. Blackley has made that was actually fun? Trespasser? (Lord, God, protect us.)

    Mr. Blackley is a very good technical person and programmer - when it comes to things like physics, or making complex systems work, he's somebody to talk to.

    The problem is he obviously does not know jack shit about what makes a fun game - him spouting off about how Miyamato is maintaining gaming stereotypes is the stupidest thing I've ever seen.

    Miyamato has spent almost 20 years making games that are fun - always different, usually surprising and innovative. What, we're going to critique Miyazaki because he makes Spirited Away instead of "Animated Blood, Gore and Guts II"?

    Miyamato has the freedom to make whatever games he likes - and I know this sounds fanboyish, but I like them. I have yet to play one that I didn't enjoy, that didn't give me hours of fun and wild-eyed enjoyment, sometimes fast and frantic (Starfox), sometimes thoughtful (Mario Brothers Sunshine), sometimes just beautiful (Pikmin and Zelda: The Wind Waker), and sometimes epic (Zelda: The Ocarina of Time).

    I like a good violent romp as much as the next gamer - but when I want to play a game that does more than push my adrenaline button, you always come home to Miyamato. And I honestly thing that Mr. Blackley is a little bit jealous of that - because when the time comes, Blackley will be a footnote of gaming history, and Miyamato will be an entire book in itself.

    Of course, I could be wrong.

  43. Blood and gore not needed for success by MetalShard · · Score: 1

    Look at the SIMS. You don't need blood and gore to have a VERY successful game. Of course having said that, I did write Pocket War a umm, well, er... war game.

  44. Quoting the master by IndependentVik · · Score: 3, Insightful

    "The most important thing is for games to be fun," [Miyamoto] says. "I cannot tell you exactly what that means. It is something you feel, I think."

    Ya know, that should be so intuitively obvious, but you look at so many games these days and it seems like this fundamental rule is not followed nearly as often as it should be.

    --
    I'd suggest you don't use Slashdot as your only news source, or you will suffer permanent brain damage.
  45. Sony and Microsoft should be throwing up props by Anonymous Coward · · Score: 1, Interesting

    to Nintendo.

    If there wasn't a system aimed at kids, there would be no older gamers! My age group is crazy about video games. PC, XBox, PS2, GC. We eat everything up...but we all got hooked early on and a lot of that credit goes to Nintendo. I personally still prefer Nintendo...maybe its nostalgia, but they still seem much more together than any of the competitors. Rock on NINTENDO!

    1. Re:Sony and Microsoft should be throwing up props by inteller · · Score: 1

      actually I got hooked on the Sega Master System which was much more mature in the content of it's games. Not mature as in blood and gore, but mature as in Zillion vs. Super Jump up and down Bros. SMS fans know what I'm talking about. SO I give my hats of to Service Games.

    2. Re:Sony and Microsoft should be throwing up props by Anonymous Coward · · Score: 0

      I'm not familiar with the Sega Master System. What system do you have now?

  46. Miyamoto + 'Adult' Themes = Never Gonna Happen by Zapaanese.Whore · · Score: 2, Insightful


    What kills me, are all these self proclaimed 'advanced' developers making all these crappy games like GTA. What they don't seem to get is that their games aren't selling because they make good games. Their games are selling because the masses don't/can't/won't look beyond surface imagery. It's the same reason why television in North America is so 'blue collar', why books are a dying breed, why movies may as well just be porn for all the quality that exists in them.

    Miyamoto's games shed the simple trappings of 'image' and give you substance. THAT's why they're so successful in the longterm. In 10 years, will anyone even remember GTA except as another flash in the pan violent-and-gritty-to-get-publicity games? Not likely. Will they remember Zelda, Mario, etc? Absolutely.

    Console markets are cyclic (just like everything). Eventually the kids playing GTA will grow up and see that there's more to life than appearance (whether it be looking cool, glamorous, dark, etc.) and that it's the fun-factor that makes them play games. Of course, then we'll see a flood of cutesy games that suck...

    - Z

    --
    There's a fine line between genius and stupidity. Genius has limits.
    1. Re:Miyamoto + 'Adult' Themes = Never Gonna Happen by Anonymous Coward · · Score: 0

      Miyamoto's games shed the simple trappings of 'image' and give you substance. THAT's why they're so successful in the longterm. In 10 years, will anyone even remember GTA except as another flash in the pan violent-and-gritty-to-get-publicity games? Not likely. Will they remember Zelda, Mario, etc? Absolutely.

      Well, considering that the GTA series has just released its 5th title in the series and they had the highest grossing console game last year, trying to write GTA off as a flash in the pan is being very naive. do gamers of all ages know who mario is? of course, but if you asked someone if they've played one of the GTA games, you'd probably recieve nearly as wide of a response.

      GTA isn't a popular series because of the guns and violence, plenty of other games have had more blood, better modeled guns, more horrific scene and have fallen flat on their faces. the reason why it's been sucessful, is because people can relate to it. they can act out their frustrations through it. it's the same with the Sims. people are placed in common situations and deal with them alebit in a less violent manner.

      as far as this article is concerned, I don't think that a never-was has any business telling one of the gaming greats that he's a has-been. I mean, his greatest claim to fame was Trespasser, which was a techincally great game, but had piss-poor gameplay. Miyamoto should and probably will still to what he does best: designing games that can be appreciated and enjoyed, no matter how young or old you are.

    2. Re:Miyamoto + 'Adult' Themes = Never Gonna Happen by Anonymous Coward · · Score: 0

      Have you played GTA3? I'll admit, it's not for everyone, but it's certainly not crappy. It's a very well-designed game. No game can be categorized as good or bad based on its target audience. So-called "kiddy" games are not good or bad by default, and neither are adult games. I love GTA3 and I love Mario Sunshine. Anyone who is prejudiced against specific types of games is losing out.

    3. Re:Miyamoto + 'Adult' Themes = Never Gonna Happen by Anonymous Coward · · Score: 0

      GTA, let's admit it, is pure, undiluted rubbish. Yes, it has some good, even great, aspects, but that doesn't conceal the fact that in the end, the creators decided to go as low brow as possible in order to move stocks. GTA is sophomoric and peddled to the undiscerning.

      At least the dopes who buy and play BMX XXX aren't kidding themselves that they are playing a sensationalist, unintelligent, and trite game.

  47. gotta love life sometimes by MORTAR_COMBAT! · · Score: 2

    My wife surprised me for Christmas this year and bought me a GameCube. She couldn't hook it up to the TV (*grin*) but there it was. Can't wait for availability of the broadband adapter, and some games next year which are geared for on-line play!

    --
    MORTAR COMBAT!
    1. Re:gotta love life sometimes by flink · · Score: 1

      I think the broadband adaptor is out. I saw a rack for it a Best Buy the other day, right below the modem adaptor. It was sold out though.

    2. Re:gotta love life sometimes by mdw2 · · Score: 1

      Broadband adapters are out. I bought one yesterday at walmart, $35, pretty good deal I think.

      --
      This sig intentionally left blank.
    3. Re:gotta love life sometimes by PyroMosh · · Score: 2

      As the other posters pointed out, the boradband and dialupadapters are out. They have been for months.

      The sad part is (and the reason you probably didn't know) is that not only is Nintendo not pushing it, but there's still only one game available for it, with no word on anything coming up in the future for it. Phantasy Star Online 1&2 is it if you want online play.

      Here's hoping that things change fast.

  48. Let the man do his job.... by PhoenixFlare · · Score: 5, Insightful

    I think this quote by Miyamoto from the article sums it up best-

    ""People often talk about Grand Theft Auto. But I am not sure whether that sort of extreme subject matter is always appropriate. They also talk about the future of games being a kind of virtual reality. But I am not convinced that being more realistic makes better games."

    More power to him. GTA3 is all bloody and "realistic", to be sure, but there's a reason why i've always seemed to have a copy of a Mario Bros. game at hand for the better part of 10 years now. I play games to escape reality, not to simulate it.

    I'm 22 years old, and I think there's enough blood, guts, and violence in life already...Give me something bright, intricate, and engaging(and yes, "kiddy") with his name on it above the latest 3D shooter junk any day.

    1. Re:Let the man do his job.... by Anonymous Coward · · Score: 0

      In my mind, when they talk about Shigeru Miyamoto working on a game like GTA3, they are identifying the biggest problem in GTA3's execution, the on-foot controls, which Miyamoto is a master of. In GTA3 on foot, you have to stop when you are shooting most of the weapons, jumping feels relatively unnatural, the camera can be quite problematic, you can't climb up small ledges, etc, just a lot of little things that'd be refined and subliminal in a Miyamoto game. The car physics, controls and damage model in GTA3 on the other hand are excellent. Some of the refinements and additions in Vice City are great, such as motorcycles, helicopters/planes, jumping out of moving vehicles. But outside of having weapon categories now, the on-foot system was totally unimproved.

      The quote in the article about the Resident Evil controls inheriting from Mario? That to me was the most insulting part of the entire article, the controls in Resident Evil are nortoriously horrible, its awkwardness adds to the fear more then any zombie or ammo shortage ever could. Anyways, if you want to be able to hit anything, you gotta hold down one button to aim then press shoot, the analogy is practically wrong.

      A more appropriate heritage is Devil May Cry, which really achieves that level of eyes-hand-brain connection the article refers to. Jumping off walls, naturally straffing enemies, having 2 attack buttons (melee/range) that you can freely mix up, and still having a decent amount of unique melee moves to pull off with just directions and a button, and using subtle timing variations to pull off more moves, its an excellent system that I'd love to see replicated in a freely roaming open ended game like GTA3. The smartest thing they did was turn the survival-horror theme on its head and make melee weapons more powerful then range, and give range unlimited ammo. You could play it safe and skill-less by keeping your distance and shooting everything most of the time, but you'd do more damage and make more money (orbs) in melee, so there was incentive.

    2. Re:Let the man do his job.... by iabervon · · Score: 2

      I personally think that most people play GTA for the fast cars and reckless driving, not the violence. Sure, the story involves a lot of violence, but the really fun missions are the ones where you have to do something complicated in some vehicle with people trying to mess with you. The violence is there for marketting and because it's more fun when crashing into things causes damage. Unlike most games, it actually makes it fun to get from place to place.

  49. Ridiculous by ziggles · · Score: 1

    They claim that he's not doing anything unique or fulfilling his potential, and practically in the same breath say that he should conform with the rest of the industry and make "mature" games. Anyone else see the hypocrisy?

    Miyamoto has been making the greatest video games of all time since he began. The peon developers think games like GTA are the "future of video games." God, I hope not. Miyamoto, please save the industry!(again!)

  50. God Of Games...? by Chicane-UK · · Score: 2

    A very interesting read, and a bit of insight into the 'God of Games'.

    I thought that as a reader of Slashdot, John Carmack was our resident god of games? :)

    --
    "Hey! Unless this is a nude love-in, get the hell off my property!!"
    1. Re:God Of Games...? by archeopterix · · Score: 2
      I thought that as a reader of Slashdot, John Carmack [slashdot.org] was our resident god of games?
      He is the god of 3D engines. Unfortunately a realistic 3D engine also needs gameplay. That's why I stopped playing FPS shooters in the old days of Castle Wolfenstein. Well, I hope he ain't got mod points :-)
  51. -puke- by kin_korn_karn · · Score: 1, Flamebait

    the adult-themed game Miyamoto creates is the fellatory oral gangbang you all seem to want to perpetrate on him. He DESIGNS VIDEO GAMES, people.. he doesn't get you laid or feed your family or buy you things you need to survive..

  52. I can see it now by Anonymous Coward · · Score: 0

    Mario--Oh, yeah....Who's your daddy?
    Toadstool--You are, Mario!!!

  53. Ok I'm a jerk by Anonymous Coward · · Score: 0

    Ahem...

    Miyamoto , imagine a beowulf cluster of these.

    and

    In Soviet Russia
    Everyone else vs. Miyamoto /end jerkness

  54. Nintendo, videogames and ethnicities by SteweyGriffin · · Score: 2

    I remember when I was back in high school in the late 1980s (mixed black & white), there were of course always groups of kids small and large who would talk about playing the old 8-bit Nintendo sysetm during study hall, lunch, and after school. Sure, a few of them were black, but most of the
    kids in any given group were white.

    I was watching TV today, and they were showing a packed school auditorium in a black neighborhood. As the camera panned the auditorium, I noticed that literally every single student was black. No whites whatsoever. And that got me to thinking: I wonder if groups of these kids in this school get together and play Nintendo Gamecube, X-Box, Playstation, etc. or any other console game system? Or, are they just culturally not interested in such things?

    Is it the price? Is it a cultural thing (white people prefer games, blacks prefer sports)? Is it a DNA thing?

    If you can shed any kind of insight into this, I'd appreciate it.

    1. Re:Nintendo, videogames and ethnicities by diesel_jackass · · Score: 2

      I think that racist bastards like yourself should stop looking at how people diverse racial backgrounds are different. I can see doing studies on different income levels, but different races? Come on! The civil war is over. Its probably people like you who keep people like Strom Thurmon in office. If you are sincerely ignorant, then I apologize for insulting, but you really need to open your mind.

      Oh and BTW, there are more races than "black" and "white".

    2. Re:Nintendo, videogames and ethnicities by racerx509 · · Score: 2

      mod this shit down!!!!!
      African American's play Nintendo. I've been playing for 16 years!

      --
      13 year old white supremacists are shitty web designers.
    3. Re:Nintendo, videogames and ethnicities by Dave2+Wickham · · Score: 1

      A well known troll, nothing to see here, move along...

  55. + Encourages gameplay (Re:So) by fingal · · Score: 5, Insightful
    So what's wrong with colorful graphics and cartoonish characters? Do games have to feature gore and ultra-violence to be entertaining? Hell no.

    I also reckon that shying away from the photo-realistic eye-candy approach also means that you have to focus on gameplay which I quite often feel is sadly lacking from a lot of the more "modern adult games"

    --

    The only Good System is a Sound System

    1. Re:+ Encourages gameplay (Re:So) by RickHunter · · Score: 4, Insightful

      Hell, yes. Smash Brothers and its Gamecube descendant are among the most fun fighting games I've played in years. One doesn't have to memorize five dozen thumb-wrenching control pad dances to have fun playing them, or do cool-looking stuff. And they're about as colorful and cartoonish as you get.

    2. Re:+ Encourages gameplay (Re:So) by Anonymous Coward · · Score: 0

      I love smash brothers. Its the biggest change to the fighter type games I've seen! Even bigger than its pathetic move to 3D.

      The graphics are very good and you can see it by zooming in on those trophies you win. Texture maps are over rated. Vertex shading looks very very good.

      That is, if you want cartoon / plastic looking graphics.

      If its really a big deal, nintendo would cave in and put texture mapped hooker models into the game.

      Same fun games; less bloated "realism".

    3. Re:+ Encourages gameplay (Re:So) by Anonymous Coward · · Score: 0

      why in the fuck is this modded +5 what is better gameplay than mario games? adult games have crap gameplay and lots of blood (with the exception of quake3 or unreal which have lots of blood and good gameplay)

      i would love a mario 64 type multiplayer quake3 thing but like mario64 with him holding a rl or stomping guys to get powered up rockets or something comeon .... for example a big vending machine in the middle of the stage that sells weapons and you get coins for killing other players or other things sheesh come on..... 20 player online mario64 you silly little man. we demand it now

  56. Contradictory by (trb001) · · Score: 2

    The need to attract new audiences is transforming gaming from a niche market to mainstream entertainment, and that means more grown-up fare.

    Why? They already stated in the article that the gaming industry is huge. Mario has outsold Star Wars, a feat which ANY industry should be thrilled to attain. I believe the old saying "If it ain't broke, don't fix it" applies quite nicely here...nothing appears to be broken, people are still buying Nintendo games left and right. If they made more games like the old Nintendo 8bit games, I'd go out and buy them. Castlevania for the GBA? Total throwback to castlevania 1-3 on the Nintendo...I bought them and am still playing them both. Zelda, rereleased on the GBA? Absolutely, getting it ASAP.

    Why should the paradigm started by Miyamoto change while it still has consumers and they aren't complaining?

    --trb

  57. I, for one,... by ndogg · · Score: 2

    ...hope he doesn't change his style. It's actually pretty hard to find games these days that don't involve so much violence, gore, or sex, and there are too many people who forget that you don't need that stuff all the time to create great games.

    With that in mind, can anyone name a PC game that can appeal to both young children and adults and (obviously) has no violence, gore, or sex? Didn't think so.

    --
    // file: mice.h
    #include "frickin_lasers.h"
    1. Re:I, for one,... by Anonymous Coward · · Score: 0

      Uh, yeah, The Sims?

  58. Smart Business Plan. by DonFinch · · Score: 1

    However think about it, most consoles cater to the people who's first system was an atari 2600 or NES. We're all 18-25 (ish). We are growning up so we like mature themed games, however, we are growing up. Families and childeren are comming into the picture for a good portion of us, and disposalable income is on the wane. If they keep targeting us primarily and vewing the younger audience as the red headded stepchild, they may target their way right out of the market. Nintendo, however, has consistently aimed for the ~6-teen gamer while other companies keep trying to grow up with the first gen console gamers. The younger audience either has mommies ear for money,or has that first job with money to burn.

    --
    -- Insert wisdom here:
  59. Thank God for Miyamoto by Sludge · · Score: 2
    On Shacknews, they have a poll for PC game of the year. This is the only year where I haven't truly been interested in any of the games on there. Of the games that I did have the option to vote for, I didn't think they were deserving of a title such as GOTY.

    For the first time in my life, I had no idea what a great game for the PC was, for the past 12 months of my life.

    That's not to say I haven't been gaming it up. I have all of the newest Nintendo first party titles. Miyamoto is a breath of fresh air. He may not subscribe to the same gameplay as the rest of the designers, but his games which show obvious influence are amazing works, and help me brave this storm of realism, violent and sometimes team-based games inspired by Counterstrike and GTA3.

    I do think it's ironic that the major trend in game development is to innovate by moving away from Miyamoto's style. We have a lot of innovation, but it's all heading in the same direction!

  60. Warning: Rant ahead by Wind_Walker · · Score: 5, Redundant
    Ok, I'm about sick of this article. I've seen it on every gaming forum that I go to, and in every one I've seen this quote from a fanboy:

    He is not helping things," says Seamus Blackley, the former head of Microsoft's Xbox team who now runs the Capital Entertainment Group...[Blackley] speaks for many game designers...who admire the master's work but are desperate for something new.

    "At this point," Blackley continues, "Miyamoto is making games for his fans. Granted, there are millions of them, and it's smart business, but most are kids. He's not opening up adult audiences. He's reinforcing stereotypes about games, not pushing them to a place where they can become something different and truly awesome."

    Who the FSCK does Blackley think he is? He's a shoddy co-designer of the Xbox who stepped down to head a non-existent software company who has yet to demonstrate they do anything but blow smoke up each others' asses all day about how great the Xbox is. And he's criticizing Shigeru Miyamoto?

    Miyamoto created this industry. After the gaming crash of the late 80's (Atari generation) it was the Famicom from Nintendo that reinvigorated the industry, bringing it back from the brink of extinction. And why was the Famicom (NES outside Japan) so successful? It was successful because of Super Mario Brothers and The Legend of Zelda, both coming from Shiggy. There was no side-scroller before Super Mario Brothers. There was no top-down adventure/RPG before Zelda. He invented the fscking genre and Seamus FSCKING Blackley is doubting him?

    Oh, and my favorite part: "He's reinforcing stereotypes." If that stereotype is "A whole helluva lot of fun" then he's right. But what Blackley is referring to is the "video games are for kids" stereotype. This coming from a guy who openly endorced BMX XXX, the most immature piece of donkey shit ever to be published on a video game console, chock full of hot dog vendors talking about "huge weiners" and dogs humping on the sidewalk. Apparently, Blackley thinks video games are for immature 6th graders who can't get a hold of a porno magazine.

    Shigeru Miyamoto is a genius. He continues to develop innovative games, even 22 years after Donkey Kong was first programmed. Anybody who doubts me should look at Pikmin and the latest Zelda. To see a third-rate hack insult him infuriates me.

    In computing terms, this is like the man responsible for programming Clippy telling Linus Torvalds that he's washed up and is holding back the computer industry with his old software. Complete bullshit, and I'm not afraid to say it (and subsequently get modded down).

    1. Re:Warning: Rant ahead by Dwedit · · Score: 1

      Pac Land for the Arcade was a side scrolling platformer that was relesed before Super Mario Bros.

    2. Re:Warning: Rant ahead by spectecjr · · Score: 2, Informative

      Miyamoto created this industry. After the gaming crash of the late 80's (Atari generation) it was the Famicom from Nintendo that reinvigorated the industry, bringing it back from the brink of extinction. And why was the Famicom (NES outside Japan) so successful? It was successful because of Super Mario Brothers and The Legend of Zelda, both coming from Shiggy. There was no side-scroller before Super Mario Brothers. There was no top-down adventure/RPG before Zelda. He invented the fscking genre and Seamus FSCKING Blackley is doubting him?

      Super Mario Bros - released in 1985 (Nintendo)

      Defender - released in 1980 (Williams). The *first* sideways-scrolling game.

      Scramble - released in 1981 (Konami) - sideways scrolling shoot-em-up.

      (http://www.klov.com/game_detail.php?letter=S&ga me _id=2725)

      Or of course, there's Choplifter from 1982 (Broderbund). Or Defender (1983).

      Or Splat (4 way scroller, 1983, Incentive Software Ltd)

      Or heck, for 1984 there's Tir Na Nog from Gargoyle Games -- and a game which had much more depth than Super Mario Bros.

      http://www.luny.co.uk/sinclair/gargoyle/tirm.htm

      Simon

      --
      Coming soon - pyrogyra
    3. Re:Warning: Rant ahead by devnull17 · · Score: 1

      The sad thing is that he may be right about expanding the market. The fact of the matter is that while most Slashdot readers would be appalled by something as stupid and viscereal as BMX XXX, the majority of the market in question (males 18+) go crazy over that kind of thing. Is the general populace unbelieveably stupid? Perhaps. But they have money, and money talks. You don't have to produce a great game to be financially successful; you just have to make one that sells. Look at Deer Hunter in its 18 billion incarnations, all of which are equally unplayable.

      It's not so different from the movie industry: a good deal of what is realeased is utter garbage. However, enough people value boobies and fight scenes over a compelling plot and inspired acting that the trash often proves more profitable than the more intelligent, conservative movies that the critics like. Of course, Blackley speaking negatively against Miyamoto is like Chris Columbus chiding Steven Speilberg.

    4. Re:Warning: Rant ahead by Rimbo · · Score: 2

      "There was no top-down adventure/RPG before Zelda."

      Zelda: 1986.
      Ultima III: 1983.

      And oh yeah... Ultima IV: 1985.

      And uhm... Ultima II and Ultima I.

      And it's not like the Ultima series was the only top-down RPG that ever existed, either.

      It's ok for you to make this mistake... but American McGee ought to have known better before opening his mouth in this article.

  61. Not True (Anymore) by PeeweeJD · · Score: 1

    Nintendo is trying desperately to get away from the Kid image.

    I'm sure you have all heard of the game BMXXXX. It is a BMX bike game that features strippers and nudity. The PS2 version of the game is censored (no nudity), the Xbox has less nudity. THe only console not to censor the game was Nintendo's.

    Also, the sleeper hit of the summer on Gamecube is a game called Eternal Darkness that features characters that slip into dementia.

    Also the latest Turok game (FPS) was ported to Gamecube.
    Nintend

  62. I am glad to see the level of maturity here by qwijibrumm · · Score: 5, Insightful

    I expected to see people raving about how much crap Nintendo games are. They're kiddy games etc. Thankfully few people have chimed in with that garbage.

    People make fun of me for owning a Gamecube. Why would I play a bunch of goofy little kids games? I say, since when did I need to play video games to feel grown up? I can go down a couple blocks to the bad part of town, or watch the news to see violence and war. I want to get away from that for a little while.

    --
    I wish there was some there was some way that I could be outside playing basketball, in the rain, and not get wet.
    1. Re:I am glad to see the level of maturity here by PyroMosh · · Score: 1

      I forwarded this comment to Miyamoto's email address. Who knows if it'll actually get to him, but I thought he'd enjoy the sentiment.

      Very well said.

  63. Re:Nintengo's Gamecube by Melantha_Bacchae · · Score: 0

    An AC wrote:

    Not quite. Frolic with Teletubbies and Sesamie Street on this kiddo console.

    Ooh, I'd love to see you call this guy a "Teletubby". A real pity he is too busy in Japanese movie theatres at the moment to have time to give you the response such an insult would richly deserve. ;)

    Why don't you get out from in front of your XBox for a few minutes and check out the GameCube aisle in a local video game store. There are a wide varity of games available for all ages and interests. Not to mention the best Godzilla game ever in his 48 year history!

    "His power is unequalled.
    His battles are legendary.
    His return is near...
    Godzilla 2000
    If you can't take the heat, RUN!"
    From the "Godzilla 2000" trailer.

  64. GTA3 profits from cultural stupidity. by blueworm · · Score: 1

    It is games just like GTA3 which will lead to industry stagnation. Miyamoto continues to find new ways to innovate, particularly with simplified controls and fun game concepts. Super Smash Bros., for example, takes the idea of the fighting game and make it accessable to everyone by removing complex controls while retaining the fun aspects of fighting games like combos and character differences. Games like GTA3 stagnate on providing all of its entertainment through simple violence alone, something even Resident Evil tends to stay away from by putting a focus on puzzle solving as well as bloodshed. GTA3 gets old fast, and face it, you're just plain immature and idiotic if that's all you can understand. People don't play GTA3 to explore a vast world and complete jobs like a mobster, they play it to run over pedestrians and beat the tar out of old ladies. I guess that's a big hit with the Holywood frenzied, television desensetized ignorance of American "culture" though.

    1. Re:GTA3 profits from cultural stupidity. by Anonymous Coward · · Score: 0

      The thing the makes a fighting game good IS the complex controls. Simplified fighters really really suck. If you don't know how to do a move or you think it is too hard to do on the controller...too damn bad. Practice.

  65. Points out the problem with the "Entertainment" .. by binaryDigit · · Score: 2

    industry. They take themselves way too seriously.

    emotionally engrossing, visually stunning, socially influential expressions that capture and inform the spirit of the times.

    Hey man, it's just a stinkin game. Just like, hey man, it's just a stinkin movie. Not to say that you can't create art or entertainment that has some social significance, but that's not the point of the content. Media servers two primary purposes, to inform or to entertain. Any broader social relevance is few and far between.

    Also, why the focus on "adult content"? As a medium to entertain, shouldn't that be the primary goal of the game, to entertain? If he enjoys creating games that happen to be very good and very successful, why would he need to change? Are people having significantly fewer kids so the kid market is not significant anymore? I would think that it is the complete opposite (well not that people are having more kids necessarily), but as adults view consoles and games as commonplace as the tv, more and more kids will be playing more and more games (though not necessarily on consoles), making that market more important.

    I for one am glad that he's telling the "establishment" to bugger off. Funny how in a industry that claims to value independance and differentation, that people are trying to make one of it's most creative members conform.

  66. Seems like the article distorts the market a bit.. by MadAnthony02 · · Score: 2, Insightful

    In fall 2001, Nintendo's GameCube became the third entry in a hotly contested console battle that includes Sony's PlayStation 2 and Microsoft's Xbox. Currently, Sony has a commanding lead, with 40 million units sold, while Nintendo and Microsoft struggle for a distant second place with 6 million units each

    While I would agree that the XBox and Playstation are in direct competition, it seems like Nintendo diferentiates itself enough to compete. Not only do they target the games differently, but Nintendo prices it's consoles $50 lower and puts them in bright colors. They don't play DVD's like PS2 or XBox. It seems like Nintendo's goal is to offer something a little different, less features for a lower price, and that could be a winning strategy. (Not to mention not using CD's as media cuts down on the mod chipping piracy)

    Also, I wouldn't say all their fans are kids. 2 of my former coworkers, ages 22 and 27, were huge fans of Super Monkey Ball 3

  67. For The Record.... by Ian_Bailey · · Score: 2

    I do not personally feel this way, I was actually paraphrasing Blackley:

    There isn't anyone on the planet better at lasering into the lizard brain, that eye-attached-to-your-hand-attached-to-your-brain thing that makes it impossible to stop playing. GTA3 is good, but it's not revolutionary. What Miyamoto could bring to a game like that would be incredible.

    I 'copied' the quote from memory, and misleadingly put quote marks around it.

    I actually fully support Miyamoto and Nintendo, as I believe they are one of the few companies in the industry innovating anymore. I have recently purchased and been playing Animal Crossing and Metroid Prime. Very neat games.

  68. Imagine... by SilLumTao · · Score: 1

    if all movies were G rated.

    Should I be in the mood to watch something a little darker or more emotionally complex there wouldn't be anything out there for me (and no, mature topics doesn't have to contain gore, violence or sex).

    I feel the same way about video games.

    Unfortunately the game industry is in the phase of trying to make every game appeal to a broad audience ($)... sometimes at the expense of creativity and innovation.

    Having played a lot of nintendo as a kid, I kind of expect them to grow up too.

    --
    "He was a wise man who invented beer." -- Plato
    1. Re:Imagine... by KshGoddess · · Score: 1
      mature topics doesn't have to contain gore, violence or sex

      Someone please tell the gaming industry this! :P

      Just because something is titillating doesn't mean that it's interesting. It just means that it's taboo.

      I like the kid-type games personally, because I'm just a grown-up kid myself. I like stories with a little more depth than the kiddie stuff, too, but any game that's interesting, that has plot and character development (or at least cute characters and attainable goals) will keep me entertained. (In this vein, I loved Xenogears (PS)until I couldn't play it anymore -- jumping across pits isn't one of my best skills.)

      <rant>Oh, and mature-themed doesn't mean a palette so dark that I can't see what's going on when I play in the daytime! Use some more colors, darnit!</rant>

      --
      It's a little wrong to say a tomato is a vegetable. It's a lot wrong to say it's a suspension bridge.
    2. Re:Imagine... by fendel · · Score: 2, Insightful

      ... if no movies were G-rated.

      I cringe when I hear people saying Nintendo should grow up. Hey, if you want gory FPSs, get an Xbox or a PS2.

      Nintendo's right where they should be. Their stuff sells like crazy, and SOMEBODY's gotta make games for the kids and the kids-at-heart. I'm 33, just bought a Gamecube with Mario Sunshine last week, and I'm having a great time with it.

    3. Re:Imagine... by CityZen · · Score: 1

      The American public typically associates a "cartoonish" look with kiddy and G-rated, thanks to Disney and the American cartoon industry. In Japan, however, this is not the case. There you can find all kinds of subject matter done in the anime style.

      It's the American public who needs to realize that style and content can be orthogonal. Right now in most US video games, there is an increasing drive towards a realism. People think that increased realism makes a game better. Of course, nothing could be further from the truth. The same kind of thinking leads to movies with great special effects, but no plot.

      Just like with a movie, a great "plot" can lead to a great game (exception: Tetris). Engaging and intuitive gamplay is also a must. What the graphics need more than realism is a consistency of style and just enough expression to convey the mood of the character, where necessary. Beyond that is just eye candy (which of course, is certainly good to have, but not necessary).

      But as we can see, game publishers and movie houses alike prefer to make money by offering quantity, not quality. It's a safer bet.

    4. Re:Imagine... by belthezar · · Score: 1

      If I had mod points you'd be getting one! I feel exactly the same way, and am sitting here reading Slashdot while my wife has her turn on the new Gamecube with Mario Sunshine :)

  69. Market segmentation by ProgressiveCynic · · Score: 1

    The gaming industry right now seems to be grinding to a halt in terms of innovation. How many more NFL or run 'n' gun games do we need? Miyamoto at least is strong enough to keep the marketing mooks who are rapidly taking control away from the true creative spirits from dominating Nintendo! And to my way of thinking that's a very very good thing.

    --

    Delivering militantly anti-commercial music to all two people who care!

  70. interesting reply, but some stupid quotes: by Torgo's+Pizza · · Score: 2
    I've been a videogamer since 85, so I know what this man has brought to every console generation

    Oooookaaaay. So those of use who used consoles in the 70's don't count? You truly want a pioneer, try Ralph Baer, Nolan Bushnell or Wally Higginbotham. Miyamoto is a great designer, but he stands on the shoulders of others.

    Never mind that Metroid Prime was developed in Austin, Texas and Miyamoto didn't have a whole lot to do with the game let alone the design.

    1. Re:interesting reply, but some stupid quotes: by edwdig · · Score: 2

      Miyamoto did weekly video conference calls, and monthly trips to Texas. He became more involved than that when he was needed. Retro started the game in 3rd person, Miyamoto suggested first person. Miyamoto also was responsible for making the jumping work so much better than most FP games.

      I wouldn't call that not having a lot to do with the game.

    2. Re:interesting reply, but some stupid quotes: by LucVdB · · Score: 5, Insightful
      Oooookaaaay. So those of use who used consoles in the 70's don't count? You truly want a pioneer, try Ralph Baer, Nolan Bushnell or Wally Higginbotham. Miyamoto is a great designer, but he stands on the shoulders of others.

      Higginbotham's 'bouncing spot on an oscilloscope' hack in the fifties could only be called a video game in the broadest possible sense of the word. It was a nice hack but it never went anywhere, and the man himself didn't see the potential in it either.

      As to Bushnell and Baer, they started the arcade and home video games industries, for which all credit is due to them, but I wouldn't call them great video game designers. Great businessmen, yes.

      Miyamoto has been a visionary in many of his games, ahead of his contemporaries, over a period of several decades. Even if you insist on drawing a line from Bushnell & Baer to Miyamoto, I think you will have to admit that the student has surpassed the masters.
    3. Re:interesting reply, but some stupid quotes: by RichardX · · Score: 1

      "Oooookaaaay. So those of use who used consoles in the 70's don't count? You truly want a pioneer, try Ralph Baer, Nolan Bushnell or Wally Higginbotham. Miyamoto is a great designer, but he stands on the shoulders of others."

      Yeah, really.
      As limitless as my admiration for Miyamoto is, he didn't singlehandedly invent videogames. The Wired article would have you believe he came up with the first ever 3D game in Mario 64 - okay, it doesn't say that expressly, but it kinda implies it. Indeed, that line about the first Mario Bros game being the first game so complex it had to be mapped is.. questionable...

      If it refers to mapping as in the actual tile map that made up the levels in the game.. well, yeah, okay then. It possibly was the first like that,, but it wasn't the first game with a complex environment for the player to explore - hey, don't forget those ol' text adventures. ADVENT(ure) on the TRS-80, anyone? (and I don't mean none of yer new fangled CoCo rubbish here.. Model I only ;P)

      Uh. I think my train of thought was just derailed rather messily.. so in summary...

      Miyamoto. Great guy. But not *THAT* great.

      --
      Curiosity was framed. Ignorance killed the cat.
  71. Miyamoto versus Multiplayer by occam · · Score: 3, Insightful

    Miyamoto is truly innovative and a great game designer, but his innovations are not all encompassing. He focuses on the one player gaming experience. Nintendo is notably neglecting the online experience reportedly due to Miyamoto's direction.

    I believe online has more than proven itself. Nintendo's stubornness to deny its gamers online experience will be seen as akin to their mistake in denying developers the CD medium (which they've finally caught up with in the GameCube with the proprietary mini-disc).

    Miyamoto continues to break new ground and innovate but he does not address multiplayer issues. The online experience is open for a new generation of game designers. The PC game designers are likely to migrate to the consoles for a more controlled, reliable gaming platform, and the online gaming experience will eventually become the principal area for gaming and innovation.

    Miyamoto trailblazed one player gaming. It'll be fun to see who trailblazes the next generation of games.

  72. Re:the post at the top of the page belongs to me by Anonymous Coward · · Score: 0

    You sah, are a 10 year old idiot.

    Now go away, your failure to first post is a disgrace

  73. Something is not right by saikou · · Score: 1

    Imagine you as a world renowed pottery master. You make new designs that sell millions of copies, get praises from critics. Because you're really really good at it.
    And then crowd starts to scream around you "Now you Mister Potter stop this nonsence this instant! Think how many sculptures of nekkid ladies can you make and how it would advance the business of selling nekkid sculptures! Go ahead, make one right now!".
    Strange, isn't it? Yet it's ok to do so to video game developers. If at certain point artist decides to move to another area -- it's his own business. If he keeps making creations of the same kind, nobody should complain.

  74. the usual fallacies... by newsdee · · Score: 3, Interesting

    What many people may not realize at first thought is that keeping your game rated G is the best move you can make.
    If you start inserting "adult" themes, you are most likely to insert "male fantasy" themes. Not only this alienates the kids, but also most of the potential female players.

    But if you stay with the common lowest denominator, a "General" audience, then you are targeting the whole market. Of course this pressuposes that you are not targeting exclusively to kids by inserting repetitive old jokes (barney style), but instead focus on larger storytelling (zelda style) that people of all ages can relate to.

    Then if your game is of superior quality, it will prevail. But designing these games are much harder than inserting "male fantasy", and that's why we get things such as BMX-XXX...

  75. Miyamoto's games are FUN by thelenm · · Score: 1

    Miyamoto's games are always a lot of fun. Who needs "maturity", whatever that means? As long as he keeps making games that are fun, I will keep buying them.

    --
    Use Ctrl-C instead of ESC in Vim!
  76. Factual mistake in the article. by Saige · · Score: 3

    Super Mario Bros. was the first game to present a world so complex and extensive it had to be mapped to be understood.

    Pitfall, anyone?

    You had to map it to understand the workings of the tunnels well enough to complete the game in the time limit.

    In fact, I didn't think SMB needed to be mapped out due to the world structure.

    --
    "You know your god is man-made when he hates all the same people you do."
  77. Nitpick by Anonymous Coward · · Score: 1, Informative

    Just a nitpick from a coward, Mario was a carpenter in Donkey Kong.

  78. Somewhat misleading... by Gooba42 · · Score: 1

    Publicly Nintendo has said previously that they have nothing against "mature" games but that they themselves have not made any. In light of that, this seems to be a statement that Nintendo won't put out any in the future, not that their platform won't be the target of any such development.

    The story as posted seems to frame it as "The Gamecube will never have a mature game on it." which is already untrue. Look at Resident Evil or BMX XXX.

    --
    I just found out there's no such thing as the real world. It's just a lie you've got to rise above. - John Mayer
  79. Here's an analogy: by NilObject · · Score: 5, Insightful

    Just because you played Nitendo games as a kid doesn't mean that they have to suit you. This is like expecting Fisher Price to grow up with you and make sex toys now that you're 22. C'mon, if they want to target kids, let them do so, it's a hell of a profitable market really. Let Playstation 2 be the adult toy.

  80. let me explain the mushroom motif in Mario games.. by EnderWiggnz · · Score: 1

    In Japan, "magic mushrooms" are still legal.

    --
    ... hi bingo ...
  81. The Kiddy Myth by ziggles · · Score: 1

    I don't understand why people can't enjoy games like Mario Sunshine or Pikmin. These games have a universal appeal, that is, they're FUN. When I play a Miyamoto game, I'm not thinking about graphics. That's a great achievement. So many games today you play, and when you think about it, you're not actually having fun, you're just admiring the graphics or some other feature. Nintendo is one of the very few game companies I can count on to create and publish games that are fun.

    I used to be a hardcore PC gamer, but I bought a gamecube in July and I haven't even wanted to play any PC games since then. It really makes me wonder why the gamecube is doing so poorly in the USA, it has so many great games in it's first year. But I guess that shows you the video game industry is becoming like the movie industry. Flashy, pretty pieces of garbage with no conent will thrive, while the really great things are appreciated by a caring minority.

  82. No sleeper hit by Ian_Bailey · · Score: 3, Informative

    Eternal Darkness was no sleeper hit. It actually performed very poorly, barely selling 100,000 in North America (from rough estimates).

    *shrugs*

    Well, I'm buying it this winter, maybe sales will pick up for Christmas...

    1. Re:No sleeper hit by StillAnonymous · · Score: 2

      100k sales is "poor" now? Sheesh, what's this world coming to? Everybody wants variety. Games, movies, music that don't conform to the standard. But people keep pushing this notion though that something HAS to be the best/make the most money or it's a complete failure and it's considered crap. It seems there is no room for middle ground and that has a direct impact on the variety that is available. Funny, isn't it?

      Take a good look at how many cool games were canceled because some suit thought it wouldn't boost their bottom line by as much as the next game which conformed to the formula for success.

      I truly do miss the days were games were created by 1 or 2 people. Now it's all a big Hollywood event with 50+ people on a single project (it's not even a game anymore, it's a "project"). Expenses go through the roof and the game is now HAS to be a big seller or the investment is shot. It really sucks.

    2. Re:No sleeper hit by Ian_Bailey · · Score: 5, Interesting

      I totally agree with you.

      The problem is because of all the technical skills needed to makes games these days. For example, programmers working on the PS2 need a good working knowledge of assembly to pull off some of the more advanced tricks and features of other consoles.

      Maybe one day proper toolkits will be made and sold for cheap to developers to create fun games, while they purchase virtual actors to place in their game without the need to create models and animate that for all the actions. That way designers can focus on the content, simmilar to the independant scenes in audio and video now.

      But now, when systems are so complex and gamers crave innovation every game needs its own engine, something that requires months of work, games do indeed need to make a profit to work. It has been recently emphasised by execs that the games industry is becoming a 'hit' industry, where 5% of the games account for 95% of the profits.

      Of course, you can avert this kind of problem from happening. Buy games that were made by small teams, or didn't need as large as a budget, or aren't doing so well. Let the companies know that you appreciate their efforts. Help spread the hype away from the Metroid Primes and the Halos and the GTAs.

    3. Re:No sleeper hit by Steveftoth · · Score: 1

      --quote--
      Of course, you can avert this kind of problem from happening. Buy games that were made by small teams, or didn't need as large as a budget, or aren't doing so well. Let the companies know that you appreciate their efforts. Help spread the hype away from the Metroid Primes and the Halos and the
      ---end quote---
      I agree with you, but I would like to say that the industry is killing itself by charging $50 for every game regardless of it's content.

      For example, tetris is a great game, I think that I would like a version for my PS2. However, and I don't think I'm alone here in my opinion that Tetris, no matter how amazing graphically, is not worth $50. Sorry, it's just not worth it. It's on every system known to man and I could code up a decent version in a weekend (or faster) from scratch. $20 at most, but not $50.

      The smaller games that don't do as well are mostly because they are the same price as the 'good' games. If some games were cheaper it would help out the smaller ones.

    4. Re:No sleeper hit by Baldrash · · Score: 3, Interesting

      It has been recently emphasised by execs that the games industry is becoming a 'hit' industry, where 5% of the games account for 95% of the profits. Of course, you can avert this kind of problem from happening. Buy games that were made by small teams, or didn't need as large as a budget, or aren't doing so well. Let the companies know that you appreciate their efforts. Help spread the hype away from the Metroid Primes and the Halos and the GTAs.

      The reason why the gaming industry is so "hit" oriented now is because the consumer is simultaneously more and less informed. Instead of looking at the back of a box, thinking it looks cool, then throwing down money for it, people will often research extensively before buying. They'll read previews/reviews, ask for opinions on message boards, and many other things. One problem with this is that the only people to really plumb the depths of a gaming site's coverage are the hardcore gamers. The casual gamers often only know what every form of gaming media highlights on their front page, which is why games like Halo, Metroid Prime, and Metal Gear Solid are so popular. People are lazy, and often refuse to look beyond the surface of many things, including a gaming website's news coverage. The only way to make sure that less popular but very entertaining games are purchased and enjoyed is to alert people. Post on message boards, maybe write an article about a neglected game and ask that it be put on a gaming news site, anything to make people aware that a non-blockbuster game is well worth their gaming time and dollars.

    5. Re:No sleeper hit by Erik+Hollensbe · · Score: 2

      Personally I gave up a long time ago.

      Why, do you ask? One game in particular did it for me -- 'Metal Gear Solid 2'.

      I have been a big fan of Metal Gear since the original nintendo. I owned it, 'Snakes Revenge', Metal Gear Solid 1.

      So, I'm your prime candidate for MGS2, right? I still read the reviews. I got 'Zone of the Enders', which came with the MGS2 preview, the mission on the ship at the beginning of the game.

      I can get past the cheezy dialogue and the plot development. I have no problem with that. The reviews kept going into how great the plot was, and the gameplay was excellent. I thoguht the demo was pretty good too.

      Of course, as anyone knows that played the game, the game is total trash. None of the problem-solving puzzles, none of the openness, none of the gameplay - any self respecting game reviewer should have torn this shit to shreds.

      Of course, who really got to see the previews? IGN, Gamespot, the people who make a living 'reviewing' video games.

      Everytime I have bought something based on a review from one of these big sites, or magazines (magazines have always been bad), I get a piece of shit.

      I am convinced these companies only exist to spout well-laced press releases to the masses.

  83. Your point is flawed by SoVi3t · · Score: 2, Insightful

    Does a game have to feature ultra violence and gore to be entertaining? No, of course not, but it doesn't need to feature ultra violence and gore to be adult. Morrowind wasn't a gory or ultra violent game, per se, however it featured many adult themes (drugs, assassinations, etc). I have to draw the line at playing a game "for the young at heart" when they put too many kiddy themes into it. I don't go see Disney movies in the theatre, nor do I play Disney style games at home. Playing a game with a plumber who squirts things with a fruity watergun is just too childish for me. I like my movies to be witty and thought provoking, and I like my games to feature similar themes. No cutesy bunnies or pokemon style critters for me, thank you very much

    --
    Defender of Microsoft and Communism!!!
    1. Re:Your point is flawed by MoneyT · · Score: 2

      Out of curiosity, did you hate Kirby? Seriously, do you know how many people stay away from kirby because it's a little ball of cute? Kirby was a great game though.

      --
      T Money
      World Domination with a plastic spoon since 1984
  84. Really... by Miroku · · Score: 1

    What's so wrong with making games that aren't "adult"? There are tons of games for mature audiences if you want something bloody or intellectually stimulating, but if you just want to sit around and play, with some familiar characters and a bit of light plot? Sometimes things like Mario and such are a great way to just chill. ^_~
    So if Nintendo wants to keep making "childish" games, more power to 'em.

    --
    ~The Incredible Xan~
    "Saying that men can't be lesbians is gender discrimination."
  85. This is mostly a "positioining statement" by joeflies · · Score: 2
    For non-marketing types, positioning means that you set up why you're diffeerent from the competition by pigeonholing your competition. For Seamus, based on his background and his direct competitive place in the industry, it's clearly to position x-box outside of gamecube. He wrapped up the statement as part of a grander theme "Game Industry" to make the journalist bite on it.

    I think that there's a lot of eltism too as the average gamer age continues to go up. Hardcore gamers continue to derride Myst, but the facts stand that it remains one of the best selling games ever. Hardcore gamers make fun of games that don't meet their standard (i.e. not hard enough, not long enough, not innovative), and they make it extremely difficult for new players to belong (i.e. noob killing in coutnerstrike, the ultima online debacle, etc). This elitism is what's bad for the industry too, because you don't grow an industry by excluding people. You grow it by expanding the number of people who love to play games, and that means some of them like easy to access games, which is what Miyamoto does extremely well. So to say Miyamoto is bad for the industry, is just plain dumb.

    This is what Market segmentation is alla bout. i.e. separating different types of games to define who they compete against, and try to make their segment grow. I think he used a poor choice of words and an unfortunately poor article to make his point.

    One more point - at what point is video game design an art? Miyamoto does what he does, and he does it well. He stays focused on family (not kids) games. He's earned his spot in the industry, and he can do whatever he wants. I'm sure if he wanted to do a niche hardcore game, then he would. He probably won't do it because Seamus told him so.

  86. This is a common misunderstanding by Junks+Jerzey · · Score: 5, Insightful

    Miyamoto's games--and Nintendo's games in general--are targeted toward all ages, with the exception of a group from about 15-25 who reject them as being remnants of the childhood they have left behind. The typical pattern is:

    Ages 6-14: "These games are great fun!"
    Ages 15-25: "Nintendo games are for kids! I want mature games!" [Where "mature" means either dark science fiction or extreme violence.]
    Ages 26+: "These games are great fun!"

    It's been amusing to watch how often this occurs. You can see kids hit an age where the reject Mario and flock toward stuff like Resident Evil. Then after a while they work through it all and just play what's fun. Most of the time. Some people never give it up :)

    1. Re:This is a common misunderstanding by BitwizeGHC · · Score: 1


      Ages 15-25: "Nintendo games are for kids! I want mature games!" [Where "mature" means either dark science fiction or extreme violence.]


      This also happens to be the largest gamer demographic.

      Again, money talks.
      --
      N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
    2. Re:This is a common misunderstanding by fendel · · Score: 1

      Yup. By 26, they're secure enough in their maturity that they're not threatened by bright colors and, as my boyfriend put it, "#$%^& carnival music." (Then again, he's 47 and still displays this macho contempt for all things childlike. I can't even get him to watch Ice Age with me.)

      I bought a Gamecube at 33 to play Mario Sunshine. My Xbox is gathering dust in a corner, awaiting the day another decent platformer is released (I'm not holding my breath... if it hadn't been for Oddworld, I wouldn't have even bought it).

    3. Re:This is a common misunderstanding by Guppy06 · · Score: 1

      "This also happens to be the largest gamer demographic."

      Um... no. 15-25 is generally the smallest. The older players have real jobs and disposable incomes, and the younger ones have parents with real jobs and disposable incomes.

    4. Re:This is a common misunderstanding by Anonymous Coward · · Score: 0

      (Then again, he's 47 and still displays this macho contempt for all things childlike. I can't even get him to watch Ice Age with me.)

      Oh no! Your boyfriend is a 47 year old closed-minded simpleton! How anyone can leap to the conclusion that a rendered movie must be for children is beyond me. Show him a pornographic cartoon so he can get it through his head that the medium does not dictate the content.

      Failing that, replace him with someone who knows how to have fun.

    5. Re:This is a common misunderstanding by Clock+Nova · · Score: 1

      Absolutely true. I owned and loved my NES for years, then switched to the Sega Genesis when I was about 17 because Nintendo games seemed to childish. After the Genesis, I left console gaming behind altogether. Only in the past year have I begun to realize what I missed out on.

      About 6 months ago I bought a used N64 and a copy of Ocarina of Time on eBay. Wow. I have yet to play a game that tops it, and I've played a lot of them.

      I'm really looking forward to getting a GameCube for XMas and picking up a copy of Metroid Prime, then the New Zelda in March.

      Screw "mature" games. They bore me. I must still be a child, after all.

      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
    6. Re:This is a common misunderstanding by DarklordJonnyDigital · · Score: 1

      I have to agree with Junkz Jerzey there. Anyone remember all-time PC classic Duke Nukem 3D? (Who DOESN'T?) An 18-rated shooter, consisting mostly of shooting things with guns and blowing things up with other, larger guns. It was fun, it was simple. Yet despite it's age rating, it was a game that was targeted toward the kid in all of us.

      Still, people loved it because it required less thought to play than most cutesy puzzle games of the day. I suppose it's just what gamers need, though - a wide selection of games, of different styles, so that somebody's always going to love these new games.

  87. yeah, i wish by spazoid12 · · Score: 1

    "constantly aims his games at children"

    I think it would be great if somebody made games aimed at children. Nintendo has a whopping 2, maybe 3. OK, a couple more if you count the Pokemon stuff...but we don't do Pokemon in our house because some things are too stinking annoying (ie. Barney, Power Rangers, etc).

    I seem to always buy a machine when the next generation comes out so that I can get it on the cheap. I bought the N64 because I was silly and assumed that there would be tens of thousands of games suitable for my (young,
    So, if this dude is holding Nintendo back in some way (and Nintendo does seem to be the lackluster of the 3) then it's an odd thing. It's as if they're saying "we'll do games for kids", but then don't.

    No matter. That stupid little non-DVD format is reason enough I'll ignore the Gamecube and go with PS2 next.

    1. Re:yeah, i wish by spazoid12 · · Score: 1

      i should really remember to hit preview before submit...so that I can see that Slashdot's lousy code is going to freak out on something as simple as a < symbol.

      how it should have read:
      ...games suitable for my (young, < 5 yo) kids. But there are barely tens of them.

  88. .. his creativity, BUT believe that a mature .. by Anonymous Coward · · Score: 0

    I had to reread the story to grasp what
    the hell it was talking about.

    The correct conjunction here is BUT, not AND.

    Bloody illiterates.

  89. Cel-Shading... by Ian_Bailey · · Score: 2

    This kind of thinking is already beginning. Recently, Cel-shading has become popular, feature in Jet Set Radio Future, and the upcoming Zelda: The Wind Waker. It really takes the focus off numbers of polygons and places it on pure style.

  90. Huh? by Kredal · · Score: 2

    When did Jon Katz start writing for Wired?

    --
    Whoever stated that signature sizes should be limited to one hundred and twenty characters can just go ahead and kiss my
  91. Here! Here! Trespasser.... UGH! by Viewsonic · · Score: 2
    Totally agree. Someone like Blackley should not even have had his comments on this article. Just because he helped design the PortBox, doesn't give him any credability to talk of such things until he's actually written someone as innovative as Miyamato has. Even then I would be hesitent. Traspasser was far and away one of the most bug ridden and terrible games i've ever played. It was a pile of crap, and left the majority of players wondering how that game even got published in the first place.

    The only reason I can think he said that is because when Microsoft went to Nintendo and asked them if they would like to merge to create a console, Miyamato probably looked at what games they wanted to do, and who they wanted to target and said no. Microsoft has the biggest ego in this industry, and it wouldn't surprise me Blackley is still feeling burned that they couldn't buy out a genious like Miyamato. And with all these recent sales losses on the PortBox, it looks like Microsoft may be folding shop next XMas if the platform doesn't take off soon.

    1. Re:Here! Here! Trespasser.... UGH! by VividU · · Score: 1
      Sorry to burst your little bubble but the Xbox is outselling the GameCube everywhere. MS just announced a 5 year commitment to Xbox. By that time Xbox2 will probably be the top selling console.


      Don't own a Xbox? Too bad for you. It rocks. And Xbox Live is the coolest internet technology since Napster.


      Regards..

    2. Re:Here! Here! Trespasser.... UGH! by Wind_Walker · · Score: 2
      Xbox outselling Gamecube everywhere? Everywhere except Japan, where the Xbox has just surpassed the PLAYSTATION ONE in overall sales this year. That's right. The Xbox is on par with a system released in 1994. EIGHT YEARS OLD. And the Xbox is just barely beating it.

      Nintendo is listed at nearly 800,000 this year alone, which does not include nearly 500,000 sold after its launch in Japan, September 12th, 2001. Needless to say, not many people were interested in buying video games that day.

      Hey, here's a good question! Do you know where the best video games come from? It ain't America! It's Japan! Wow, ain't that cool? And do you know where the best developers are? Japan again! And do you know what happens to systems that fail in Japan? Oh, you don't know any? How about the Atari Lynx, Atari Jaguar, 3D0, Atari 2600, and TurboGrafix 16? That's right! They go extinct!

      Enjoy your 9 lb doorstop that can play Halo.

    3. Re:Here! Here! Trespasser.... UGH! by damiam · · Score: 1
      And Xbox Live is the coolest internet technology since Napster.

      Please. It may be novel on a console, but Xbox Live has nothing that PCs haven't had for years.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    4. Re:Here! Here! Trespasser.... UGH! by irix · · Score: 2

      the Xbox is outselling the GameCube everywhere

      Everywhere in North America you mean.

      Don't own a Xbox? Too bad for you. It rocks.

      Every interesting game for the XBox (besides Halo) is available on my PC. Mechwarrior! Splinter Cell! Yay! - I can play the same or practically the same game for my PC already. I'm not saying that these games aren't fun, but they leave me zero motivation to buy an XBox since I already own a platform I can play them on.

      Xbox Live is the coolest internet technology since Napster

      Sorry, I've been playing online multiplayer games for many years on my PC. XBox live brings nothing new to the table here.

      XBox will no doubt succeed because Microsoft is behind it with their deep pockets, and because they are pushing rehashed first-person-shooters to the teenage male demographic that eats that kind of thing up. But lets not pretend that the XBox doing anything more than that.

      --

      Do you even know anything about perl? -- AC Replying to Tom Christiansen post.
    5. Re:Here! Here! Trespasser.... UGH! by Guppy06 · · Score: 2

      Nintendo has an interested press release on their website. Metroid Prime was released the same day as Xbox Live and has the same price. Yet Metroid Prime outsold it by around 50%.

      Going to jump on me for comparing software to hardware? Remember that hardware needs to outsell software.

    6. Re:Here! Here! Trespasser.... UGH! by KirkH · · Score: 1

      Do you know where the best video games come from? It ain't America! It's Japan! Wow, ain't that cool? And do you know where the best developers are? Japan again!

      That's one opinion. Personally, I like Miyamoto's games and Sega's games. Most other Japanese developers I couldn't care less about. Most Japanese games have odd stories populated by spikey-haired juveniles, or else they're dating sims. I don't get them. Which is fine...the Japanese don't get American/European games either. But for me, saying that a system has a lot of Japanese games isn't really a selling point.

    7. Re:Here! Here! Trespasser.... UGH! by KirkH · · Score: 1

      Please. It may be novel on a console, but Xbox Live has nothing that PCs haven't had for years.

      Really? Wow. I didn't know that the PC had:

      - support for a Friends list

      - ability to invite a Friend into a game, even if they're playing a different game

      - voice chat supported by all online titles

      - the ability to permanently mute any user

      - your own alias that belongs to you over all games

    8. Re:Here! Here! Trespasser.... UGH! by damiam · · Score: 1
      I've had more experience with Blizzard's battle.net than any other online PC gaming server, so I'll use it as an example. It has support for a Friends list. You can invite a friend into a game. You can squelch any user, and you have your own alias that belongs to you over all games. battle.net doesn't have voice chat, but many PC games do. And "voice chat supported by all online titles" doesn't mean much when there are only about ten online titles.

      As I see it, the only advantage Xbox Live has over PC gaming is a more unified server structure, which isn't necessarily a good thing. PC online gaming, OTOH, supports using any network connection (including a modem) and is quite often free, unlike Xbox Live.

      Xbox Live may be a decent online gaming system, but it's not revolutionary and it's nowhere near being the most important Internet innovation over the past five years.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    9. Re:Here! Here! Trespasser.... UGH! by KirkH · · Score: 2

      You have some good points, but Battle.net is hardly analogous to Live. Battle.net has been around for five years or so and only supports four or five titles. Live has been around for one month and has ten or more titles. By holiday 2003 MS says there will be 60 Live-enabled titles. By holiday 2003 there will still be four or five Battle.net titles.

      If your friend is playing Diablo and you're playing Warcraft III, can you invite him to play WCIII with you? Live let's you invite across games. I don't play on Battle.net, so I'm really asking.

      All current and future games on Live will have voice capability -- it's a requirement from MS. Yes, there are only ten titles currently, but the service has only been in existance for a month, so give it some time, ok?

      Many PC games may support voice, but most don't. And even those that do, not everyone who plays them has a voice mic. Everyone who has Live has a voice headset.

      Live and PC gaming are different approaches -- one is a service that has added benefits that you pay $50 a year for. PC gaming is free and supports modems.

      My argument isn't with your last sentance, it was with the statement (which may not even have been yours -- I'm too lazy to look) that "PC gaming has had everything Live offers for years", which I just don't think is true.

    10. Re:Here! Here! Trespasser.... UGH! by damiam · · Score: 1
      Well, "PC gaming has everything..." may have been a small exaggeration (I think that was my statement). I just don't think Live is particuarly revolutionary.

      I'm not sure I understand the concept of inviting people across games. On battle.net, you can talk to any of your friends (or anyone else) at any time, regardless of what game they're playing. Obviously, they have to own a copy of the game you want to play, and I assume it'd be the same way with Xbox Live. Does Live have some sort of special "Invite" function, or do you just invite people by talking to them?

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    11. Re:Here! Here! Trespasser.... UGH! by KirkH · · Score: 2

      Yes, it has an Invite function. You can see which of your Friends are online and invite them into a game you're hosting. They either accept or decline; and if they accept, they just pop out the disk of whatever they were playing and pop in the disk for whatever game you invited them to play.

  92. Why should he change? by haggar · · Score: 2

    I like "kiddie-games". I have a lot of fun playing them even though I'm 34. Furthermore, these are games for the whole family, and for those of you who do have a family, you'll be very appreciative of this. To have the whole family together, having fun with some witty and innocent videogame, it's the best thing after playing together outside, or campling or other such stuff.

    I don't believe those shoot-n-kill games (for one example) are really for mature audiences. They are rahter for young teenagers who think that this is the world of the adults, towards which they haplessly rush. Me, I admit I have never been like that, and that kind of game didn't attract me, but nowadays it simply repulses me.

    That's why most of the X-box games are totally uninteresting to me. The Playstation has a few funny ones (like Spyro), but the Gamecube (as the NES earlier) is my choice.

    --
    Sigged!
  93. So what if he wants to make those kind of games? by autopr0n · · Score: 5, Interesting

    Look the only people who are too 'mature' for bright colors and kiddy themed games are 12-14 year old boys.

    Truly mature people can appreciate the quality of the game weather it has lots of blood and guts or if it doesn't. Adults can appreciate both Mario and Vice City.

    The only truly adult games I can think of (besides porn, I mean) are the hard-core simulations, like Gran Tourismo or to a certain extent counterstrike.

    Anyway, Nintendo has plenty of money. They can hire more 'sophisticated' artists if they want to.

    I say let Miyamoto do what he wants. Don't try to control a genious.

    --
    autopr0n is like, down and stuff.
  94. import gamecube games by MORTAR_COMBAT! · · Score: 1

    Will the US version of the GameCube play the import Zelda game? Or do you have an import GameCube as well?

    --
    MORTAR COMBAT!
    1. Re:import gamecube games by Morgon · · Score: 2, Informative

      You can either import a GC (expensive, as you might imagine).. or you can go the eas(y/ier) route and find plans online that allow you to mod your GC to where you can play Jap and US games at the flick of a switch. If soldering and taking apart your GC is not something you're interested in, there are places around that you can ship your GameCube to in order for them to make such a modification. (It's just two contact points that either need to be soldered together, or burned apart - I forget which)

      I know that colorconsoles.com will do it, and I'm sure there are many other trusted companies that will do such a thing... look around.

      --Morgon

      --
      [DISCLAIMER: This post is a work of satire and should not be misconstrued as a holy text upon which to base a religion.]
    2. Re:import gamecube games by Dimensio · · Score: 1

      The US GC will not play Japanese games and vice versa. A 'boot disk' is supposedly on the way and should be released very soon that will allow for playing of out-of-country games.

      Also, there is supposedly a very easy method (no extra chips required, though it does involve tinkering with the system) for modding the Japanese GC to play US games. Don't know if there is one for the US system.

    3. Re:import gamecube games by Anonymous Coward · · Score: 0

      You are literally a few weird screws and one jumper away from "chipping" your US Gamecube to play Japanese releases as well, it's truly trivial.

      Of course, were I to tell you which jumper, I would be trafficking in circumvention devices, but I will say that Channel Technology (of Messiah fame) had it on their website before it was taken down, and they weren't the only place. Perhaps the Internet Archive or Google can help.

      PAL Gamecubes are a more complex problem (the rom is different, games call static addresses).

  95. Reminds me of a LucasArts story... by podperson · · Score: 1

    I have nothing but admiration for Nintendo's in-house designed games for kids of all ages, but their strange censorship of other companies' games is another story.

    Back in the eighties LucasArts endeavoured to adapt Maniac Mansion (I think) to the Nintendo game console. They had to change one of the puzzles that involved microwaving a hamster (fair enough, kids might try it) and remove all direct references to "death". Bear in mind that the smash hit on the console at the time was Mortal Kombat, a game wherein you pulled your opponent's head off, ripped out their spine, etc. etc..

    1. Re:Reminds me of a LucasArts story... by Anonymous Coward · · Score: 0

      It's true that you weren't allowed to say "kill" or "death" in Nintendo games some time ago - hence the unusually high usage of "defeat", "perish" and such - but:
      Maniac Mansion was released on the NES in 1988. Mortal Kombat was released on the SNES in 1993, and Mortal Kombat for the SNES was, as far as I remember, censored. Mortal Kombat 2 and 3 weren't, though, as Nintendo stopped the excessive censoring some time in the mid-nineties. And about that time Nintendo themselves released (not developed; Rare did) Killer Instinct on the SNES, N64, Gameboy and as an Arcade game, a bloody & violent game if there ever was one.

    2. Re:Reminds me of a LucasArts story... by Erik+K.+Veland · · Score: 1

      He was talking about Day Of The Tentacle, also known as Maniac Mansion 2.

      --
      "I tend to think of OS X as Linux with QA and Taste", James Gosling, creator of Java
  96. The Gameboy Player on your TV. by Viewsonic · · Score: 2

    He HAS been moving forward, and I agree with you. The decision to being GBA games to your TV is where Nintendo will banish all thoughts of Nintendo doing the wrong thing. He has found a way to appeal to classic gamers who prefer amazing 2D based games (GBA Games), and those who like the latest 3D games (Gamecube Games), and has FUSED THEM TOGETHER onto one system, that both types can play on the TV. If this isn't making the impossible possible, then I dont know what is. Castlevania: SoTN was a glimpse into what people really wanted to play, yet they never followed up with more 2D side scrolling games. It looks like Miyamato will have to bring them all to the masses again without losing face by doing it directly on the console. You kill two birds with one stone. Everyone wins. Well, except Sony and Microsoft, but that's not really the topic at hand.

  97. for example by MORTAR_COMBAT! · · Score: 2

    I still prefer getting out my old NES and playing RBI baseball when I want to play a "fun" baseball game. Somewhere along the lines of making it look more realistic and play more realistic, the people making baseball games lost track of simply making it FUN.

    Same for the original SEGA NHL Hockey game, although Sega NHL 2K3 for GameCube is a pretty damned fun hockey game, for the first time in like 10 years.

    I'm not saying that adding realism and good graphics isn't a good thing. But in general, it seems like game designers add those features to the detriment of actual gameplay.

    --
    MORTAR COMBAT!
  98. Donkey Kong by Jagasian · · Score: 4, Informative

    As far as I can tell, Miyamoto's "Donkey Kong" predates any other platform game, however, Adventure for the Atari2600 predates Legend of Zelda... so... Another interesting first is that BattleZone predates any other first person shooter. So id software didn't invent the FPS.

    In fact, nearly all of the main video game genres were created before 1990. So it isn't hard to argue that most games released these days are derivative.

  99. childrens... by borgdows · · Score: 0

    constantly aims his games at children

    I disagree!
    Miyamoto aims his games at children ... from 7 to 77!

  100. Miyamoto by 13Echo · · Score: 4, Insightful

    This is silly. Miyamoto is the guy that produced Metroid Prime. Without him, it probably wouldn't have been the same. He was essentially in charge of overseeing that game- and it's far from a child's game.

    This whole "kiddy" criticism of Nintendo really needs to stop. Miyamoto's games are usually brilliant. He actually realizes that he can make awesome games without hookers and crack dealers. It shows you that he is in it to make awesome games- not just make a quick buck like the folks at companies like Rockstar Games.

    It's too bad that people just don't appreciate it. So what? Pikmin and Mario are cute games. They are still loads of fun. Everyone's knocking the new Zelda game because of its cartonish, cell-shaded look. But they won't be dissing it when it totally blows them away.

  101. [Engrish] In other things everyone anti Miyamoto by Anonymous Coward · · Score: 0

    The Wayade the Nintendo you are not brought up because of the Shigeru Miyamoto, you write. Most several originators of the privilege which spreads, and most heads of creative development of the Nintendo direct always that gemu to the child. Many other developers praise that creativity, the gemu of the subject which grew shakes entire enterprise, it believes. 'It is interesting being read to the God of the gemu' very and barely insight. "

  102. Player Haters by Hnice · · Score: 5, Insightful

    I think that the funniest part of the article was where Blackley, the XBox guy was like, "he's not helping the industry, he's hurting it," i guess because this genius believes, like someone who had heard about darwin but doesn't really get it, that game development is going somewhere in particular -- in this case, the guy clearly assumes that selling games to people who won't buy something without a lot of blood would mean that games have 'made it'.

    What a moron. You've got the guy, the only guy who has like ten multi-million sellers under his belt, the guy who brought the console back and brought us Zelda with it, a guy who has been through two video game recessions and helped see to it that they gross more than hollywood, and he's not helping games. Ahem. Pardon me, Seamus, but how are XBox sales?

    I appreciate the fact that lots of people think that games are for kiddies, and surely Miyamoto's not doing a lot in the way of evangelizing to those poeple. And I'm glad, because every minute he spends doing that (for what, by the way?) he's not making the next Pikmin or Mario or Zelda.

    --

    god is just pretend.

    1. Re:Player Haters by scot4875 · · Score: 3, Interesting

      I find it interesting that Blackley was the only person they interviewed that outright attacked Miyamoto. The rest (Lorne Lanning, Toshihiro Nagoshi, American McGee, Shinji Mikami) all praise his vison and/or credit him as an inspiration. I'd like to see what some other developers, like Warren Spector and Sid Mier have to say about him. Hell, John Romero is a *huge* fan of Miyamoto (Say all you want about Daikatana -- Doom was a great game and Romero had a lot to do with that).

      As a side note, I never really bought into all the "Microsoft spreads FUD" conspiracy until I went to an XBox "tech talk" in 2000. It was almost entirely Nintendo/Sony bashing FUD. The best part was when they claimed that "Nintendo hadn't yet proved itself in the video game industry," and was basically in a risky position. I can't help but think that maybe Blackley internalized some of this FUD-spreading attitude and that this is how it's manifesting itself.

      --Jeremy

      --
      Jesus was a liberal
  103. Missed the boat! by Anonymous Coward · · Score: 2, Insightful

    I think the author (and many a poster) misses the boat on just what an 'adult-oriented' game actually is and could be. Sex, violence and gore really target males aged 13-35 (which, to clarify, includes myself), but this is by no means the only adult market, nor are these the only adult themes available.

    I suspect the industry's blindness to other audience's potential is twofold: (1) game development is very much a (young) male-dominated industry and (2) big business tends to go with what is already working (why take huge risks investing in a game that appeals to 50+ women when you can go for 15-35 year-old guys that will almost certainly buy?).

    I won't claim any great insight into making games that will appeal to these other audiences. But I am pretty certain innovations to draw them in won't come from developers that can't see beyond the current audiences. I am also certain that traditionalists like the author of the article will sneer at whatever these new games are since they will defy the conventions of what a game 'should be' (until the profits roll in anyways). A quick example of this would be the Sims. The Sims has a pretty strong appeal to certain types of gamers, especially female ones, and is selling in quite solid amounts. Yet, among the hard-core gamers that I know, it is frequently sneered at as being very dull and un-interesting.

    So where does this leave us? Mostly with the author parroting the game industry's main strategy: sell to males 15-35. Not exactly a recipe for growth (or innovation).

    1. Re:Missed the boat! by Anonymous Coward · · Score: 0

      Quite an interesting article!

      I have enjoyed many of his 'childish games' and still do. I am a 21 year old normal (I think - errrrrrrr) guy and I think it just goes to show that you don't need sex and violence for a game to sell. Being a christian, I look at society and its beliefs and shake my head sometimes. Call it what you will, but where will our morals slide to? *steps off soap box* OK, OK,

      the moral of the story: He is successful because he appeals to (thanks to a previous post) the inner child in all of us. The longing for innocence that all of us have, but have stained and lost much of it. "I don't think we are in Kansas anymore" Or maybe we are in Kansas wishing we were back in a less complicated world?

      Is it possible these games bring that sense of innocence that most of us crave and few of us have? Innocence has been forgotten, and thrown aside. I don't think it should.

  104. It wasn't supposed to be a comprehensive list. by 3vi1 · · Score: 1

    The game you played was a port of the arcade Mario Brothers game. It kind of stunk; it wasn't nearly as successful as his other games, nor was it even innovative. Funny you mentioned Joust, because MB wasn't going to be a 2-player game until Miyamoto saw Joust and copied it.

    They didn't mention Donkey Kong 3 and that horrible NES SMB2 thing which wasn't even a Mario Brothers game in Japan. Those might be the only 3 bad games he did in the 80's though; His good games far outnumber his bad.

    One of his really good games not mentioned in the article is Donkey Kong Jr.

    1. Re:It wasn't supposed to be a comprehensive list. by exick · · Score: 1

      Regardless of whether or not SMB2 (U.S.) was a Miyamoto creation, calling it horrible is blasphemous.

  105. A more mature Mario... by dissonant7 · · Score: 2, Funny

    ...would be a little something like this
    I'd buy it in a heartbeat.

  106. Bubble Bobble and classics! by gosand · · Score: 2
    I got into collecting arcade games for a few years, but eventually whittled away at my collection. I have a Galaga cabaret that I can't bring myself to sell. The game that got me into arcade collecting was a cutesy game. Although this article is about Nintendo and console games, if you look back on the classic arcade games, many of them are simple yet addictive! The game that got me into collecting was Bubble Bobble.

    What could be more cute than a pair of big-eyed dragons trapping their enemies in bubbles, and popping them to collect a multitude of prizes (french fries, candy canes, potions). The secret to Bubble Bobble was that it was single or team play, there were 100 levels, and it was chock full of easter eggs. The game was full of them. It is a game that I can still play for hours to this day. I can still fire up the SNES and play Mario World. Galaga will always be fun. I enjoy PC games like Ghost Recon and Rainbow Six, but I don't play them much after I have gotten all the way through them. But I still play Quake Team Fortress. I have created my own maps, can play online with people across the planet, and the gameplay is pretty dynamic. Sure, it is gory, but the gameplay and variety of TF is what has kept it alive this long.

    I don't consider myself a gamer in the least. But IMO someone who derides the brains of Nintendo is a short-sighted fool who would probably give their left arm for 1/10th of the talent of Miyamoto.

    --

    My beliefs do not require that you agree with them.

  107. turn-on by joehahn · · Score: 1

    Metroid Prime will give me a boner way before anything gratuitous like Eve Adams or GTAnnnnn.

    --
    *I used to be quite irreverent and ignorant. I am probably much smarter now. I seem to realize this every 45 days or so.
  108. It ain't the games... by frovingslosh · · Score: 2
    God of games? Hardly! IMHO, Nintendo has long had second rate games and second rate hardware. Maybe not as bad as Atari, but in relation to the rest of their competitors. It's not the games that have them where they are today, it's the marketing. Saying that Nintendo has the best games is like saying that McD's has the best hamburgers or that McBill's has the best software.

    As to more mature games, I'm not looking for more sex and/or violence in a game (although the Quakes and the Dooms and similar FSPs are certainly games I enjoy for many reasons). I don't need or want Street Fighting Ninjas #62. I want gameplay, and it can be as stark as Tetris, as simple as Marble Maze, or as cute as Crystal Castles, as long as it's innovative, interesting and challenging and not a rehash of the last ten titles. Does anyone really expect anything new or different from the next 10 mario titles? I sure do't. Sure, they sell, but not for reasons of gameplay. When the Cube first came out there was a title in the franchise that was stated to not be expected to do as well as other similar games for one reason: It featured "Louigi" rather than "Mario"! Clearly game play and innovation are not issues here; it's just marketing of the franchise and selling of a brand to kids who see Mario on morning cartoons and on printed on their cereal boxes and underwear.

    --
    I'm an American. I love this country and the freedoms that we used to have.
    1. Re:It ain't the games... by Anonymous Coward · · Score: 0

      Let me guess...
      You're 22 and are currently playing GTA:Vice City.

      Get a couple of years on you, and actually try out some of Nintendo's games. I hope you'll be able to feel the difference. Its as obvious as a Miyazaki movie compared to the Scorpion King.

  109. Wrong by Jagasian · · Score: 2

    "Donkey Kong" (Arcade) was the first platform game, and yes it was Miyamoto's work.

    "Adventure" (Atari 2600) was the first action-adventure RPG, and yes it was NOT Miyamoto's work. Adventure is a great game, and I suggest that you check it out. Of course, since it predates the first Zelda, it is extremely primitive... but it is still fun to play! It is also the first game to have a easter egg secret.

    However, I still love both Adventure and the Zelda series (except Zelda II), and I agree that Blackley is an idiot. Miyamoto is the Walt Disney of video games. Without Miyamoto, Nintendo will go the way of Disney (corporate greed).

  110. That article is moronic by GrimSean · · Score: 1
    As I read through it, all I could sense was the overpowering smell of sour grapes on the part of the majority of the people interviewed (American McGee and Will Wright excepted). It was basically them saying that Miyamoto shouldn't be as popular as he is since he doesn't do what they do.

    Guess what folks - if it wasn't for Miyamoto, you wouldn't have jobs. If the only games available back when I first got my hands on consoles (and we're talking Atari 2600 and NES) had been as violent or as adult themed as the games referred to in the article (GTA3 and BMX-XXX) my parents wouldn't have bought them for me. NO kids would have gotten games like those in the early 80s. I got Super Mario Bros. and Zelda, however, and they started me on my path. I own GTA3, and play it, but ten years down the road, I won't be playing it - I am still, however playing Super Mario World on my SNES, Mario Bros. 1, 2, and 3 are in my closet, and get pulled out atleast once a year, and I've got an emulator on my PC for Zelda.

    Seriously, if someone were to offer you a N64 with Mario 3D and Ocarina of Time for free, or GTA3 for free which would you take? It's the N64, no questions asked for me.

    --
    I don't need to be made to look evil. I can do that on my own. - Christopher Walken
  111. Not everyone looks for the same thing. by crazy · · Score: 1

    Please stop with the mature game bashing...

    Everyone is praising nintendo for the goofy fun factor they have while closing off the rest of the videogame world. Not everyone wants a game that they can play with their kids or a game that provides simple fun that makes you feel happy.
    The trend towards "virtual reality" games exists because it allows people to do something they cannot do in real life. Take Halo as an example where one is put inside the shoes of a soldier in a seemingly realistic environment. Would you be content shooting alien creatures and seeing little stars pop out as they lose health or would you prefer your experience provide a certain degree of realism. Granted you are shooting aliens, my point is still made.

    My friends and I waste countless hours playing smash bros melee for the gamecube because its fun. But when I want to play as some general in the 18th century or some gangster in an imaginary city, that mature element of tits, blood, guts, or whatever needs to be there to complete that fantasy.

    So when you go around praising Miyamoto for his creative skill in making fun games, do so without taking the "/. against MS" mentality against mature games. All games have their place and time.

  112. Gameplay *is king* by valkraider · · Score: 1

    Myamoto games have great GAMEPLAY. I own all those *adult* games. GTA. Eternal Darkness. Resident Evil. SOCOMM. Unreal. Half-Life. RTCW. Heck, even Leisure Suit Larry... But we keep going back to the Myamoto games - long after we have grown tired of the others - because they are still, and will always be FUN.

    Nintendo makes kid-friendly games because happy kids grow up to be happy adults who buy games that remind them of their happy childhoods. I have been playing Nintendo games since DonkeyKong on the ColecoVision. Then the NES changed it all, and I have owned EVERY Nintendo console since. My kids will play and own Nintendo. And the games will always be good, as long as they focus on gameplay instead of *shock value* and marketing.

  113. YES! But get some real tunes... by Strange+Ranger · · Score: 2


    Agreed. The only "Kiddie-factor" in Nintendo games that I disapprove of, well actually it drives me CRAZY, is the music and sound effects.

    E.g. - It's been years and years since I've played Super Mario Bro's, but every time I jump on something I hear that little BOING sound in my mind and that way-too-catchy kiddie-midi-music that WON'T LEAVE MY BRAIN! Aaaaggghhh!

    Love the games, but PLEASE leave out the little kiddie-bop tunes. Nintendo, please for the love of aural sanity take your musical cues from 'Bugs Bunny' and the 'Wild Thornberries' NOT 'My Little Pony' and Ronald McDonald. Thanks so much!

    --

    Operator, give me the number for 911!
  114. What bugs me the most about the story... by Flynnhustler · · Score: 1

    ...is Wired's inclusion of the story as part of a "business of games" feature. I wish they'd realize that many of their readers could give a damn about IPOs, profits and whatnot. I'm fascinated by the science and culture of computing and technology. Save that kind of analysis for the Wall Street Journal.

    Also. If anybody's interested, check out Pixelized Seduction, an essay I wrote about video games and "maturity" which draws paralels between the current console boom and the heyday of comic books.

    It's at www.robotstreetgang.com

  115. Actually.. the average age is higher than that by Anonymous Coward · · Score: 0

    According to the IDSA the average age of PC gamers is 28. The average age for console gamers is closer to 20.

  116. There were 3d games before mario by autopr0n · · Score: 2

    Even 3d platformers. They wern't all that great though. SMB64 was really revolutionary though.

    --
    autopr0n is like, down and stuff.
  117. Re:Seems like the article distorts the market a bi by Anonymous Coward · · Score: 0

    Nintendo made their console as a gaming system, nothing more. I really enjoy my Gamecube as it has something for the impatient gamer...a near lack of load time. Xbox and PS2 both have some serious load time but I can pop in a game like Metroid Prime and instant action without the annoyance of waiting five minutes to play. That is the greatest advantage for myself, that and the games are something that most PS2 and XBox games aren't. They are fun.

  118. I call shenanigans by EGSonikku · · Score: 1
    Iv'e been playing Miyamoto's games since '86 or so and have yet to see a 'bad' one. Just off the top of my head:

    Donkey Kong

    Mario Bros.

    Super Mario Bros.

    Super Mario Bros 3

    The Legend of Zelda

    Metroid

    Super Mario World

    Super Metroid

    Zelda: A Link to the Past

    Super Mario World 2

    StarFox

    Super Mario Kart

    Super Mario64

    Mario Kart 64

    Zelda 64

    Mario Sunshine

    Zelda GC

    Quite a resume` there. And i'm sure I'm missing quite a few too. NONE of those games are bad, and nearly all are considered classics or revolutionary. I mean if this was baseball he's pitching a perfect game. Any other developer who thinks Miyamoto is 'just targeting kids' needs to start realising that making a crappy game, and adding b00bz to sell it doesn't cut the mustard.

    I had the opportunity to meet Miyamoto-san at this last E3, he was very softspoken and talked to me briefly, and offered me a handshake and an autograph. Shigeru is of a dying breed - he cares about the gamers and how the game plays, not just making sure they meet the Q4 sales quota's.

    --
    - "Scientia non habet inimicum nisp ignorantem"
  119. Only a non-gamer could've written this article. by Kaboom13 · · Score: 2, Insightful

    The wired article is laughable. Miyamoto (and Nintendo as a whole) have consistently made amazing games. Since when does blood and sex make a "Mature" game. If you want nudity, go rent some porn. If you want blood and gore go rent Hannibal. Nintendo realizes games are about the gameplay, not the shiny graphics or violence. Look what seperates two "mature" games, GTA3 and BMX XXX from smash-hit to lame gimmick. GTA3 has unique and innovative gameplay. It is fun and polished. It has guns and explosions and hookers. Look at BMX XXX. It has even more guns and explosions and hookers. But noone cares, because beneath it all is a poor bicycle game. The only people who think a game needs guns and hookers to be suitable for adults are people too stuck up on their machoism and hormones to realize what fun is. Nintendo is not perfect, but as long as they keep pumping out games that are different from the norm I'll be buying.

  120. Miyamoto should do a music game by __aadkms7016 · · Score: 2

    Miyamoto should try to tackle the problem
    of making a game that is a compelling musical
    instrument, simpler to learn than conventional
    instruments, but which gives people the same
    feeling of personal expression. This would span
    the range of kids and adults, be naturally
    multi-player, and take the console in a new
    direction. And he has the muscle-pixel-sound
    intuition to know what this game should be.

  121. Developers, Developers, Developers, Developers! by Ian_Bailey · · Score: 2

    One (unofficial) listing is at http://www.planetnintendo.com/nindb/dev.shtml. They are a little out-of-date (they still have Rare listed), but they have nice history's to give you a sense of each team's style.

    An interesting thing about console dev houses is that in the 80s, they were not referred to outside of the company (i.e. it was internal only). However, ever since the last generation started up each team wanted its own little signature on their work. Many of Nintendo's and Sega's older teams have recently made up names for themselves (Intelligent Systems, Amusement Design, respectively) to give the group a style, more like 3rd party developpers. New teams are getting names instead of numbers as well.

    Oh, and Miyamoto did signifigantly work on Metroid Prime, for the first time in the series.

    1. Re:Developers, Developers, Developers, Developers! by phorm · · Score: 1

      Oh, and Miyamoto did signifigantly work on Metroid Prime, for the first time in the series.

      I feel significantly less lame now, and it's nice to know my friends aren't complete liars. :-)

  122. A point about Mario Sunshine, et. al.... by Jayde+Stargunner · · Score: 4, Interesting

    It may be worth noting that Mario Sunshine has not set any real sales records. In Japan, it has still not even broken a million copies being out for almost a year. In fact, it is only hovering around 700,000 copies, with is rather disappointing considering the hype of the title.

    It has fared a bit better in the US, selling about 810,000 so far. But, overall, it is rather lackluster performance from a rather lackluster (in my opinion) game.

    Also, I saw one poster say that Miyamoto produced Metroid Prime. This is only half-correct. Miyamoto was a representitive from Nintendo HQ in overseeing the development of Metroid Prime. Retro Studios came up with the concept, and did all the work. They deserve pretty much all the credit, not Miyamoto.

    While one can respect Miyamoto for his achivements, many people in the industry only respect him for his reputation and past work. His recent works has fared rather lackluster in the market, and most critisize him for trying to simplify his games too much. (Such as his goal that all games be playable with only two buttons.)

    Miyamoto is not "God", as some would put it, but mearly a very talanted game designer. There are many others that are quite talanted (such as Yuji Naka, Hideo Kojima, or Shinji Mikami for instance) but don't get the recognition due to lack of the "star" status.

    I realize this is an unpopular view among the Slashdot crowd, but it's more of the view from inside the gaming industry.

    Just some friendly perspective... =)

    -Jayde

    --
    What's a sig?
    1. Re:A point about Mario Sunshine, et. al.... by Anonymous Coward · · Score: 0

      While Mario Sunshine hasn't generated the media buzz one would expect around a hit title, haven't its world-wide sales been higher than Halo?

    2. Re:A point about Mario Sunshine, et. al.... by Mac+Degger · · Score: 2

      Uh...afaik, anything over 100.000 units is considered a well-selling game.

      --
      -- Waht? Tehr's a preveiw buottn?
    3. Re:A point about Mario Sunshine, et. al.... by mario64 · · Score: 1

      Did you read the whole article ? He has been at the forefront of games design since Donkey Kong. Most designers have been influenced at some point by his inovations in game design and gameplay. Where would the industry be now if not for his vision with Mario64 and the Zelda series. There may be better games out there, but without his lead we would still be playing Pong.

    4. Re:A point about Mario Sunshine, et. al.... by Jayde+Stargunner · · Score: 2

      Well, not to be harsh at all, bunch considering your nick is Mario64, I assume you hold Miyamoto in a bit higher regard than he really deserves.

      Yes, he is a very talanted game designer. However, he is not the only one who drove the video game market since its inception--he was more the poster child than the sole innovator.

      I don't need to read a highly-summerized Wired article (although I did) to know about the history of the gaming business, as I am a member of the gaming media and have followed the industry since around the time of Pong.

      Miyamoto gets a bit too much credit, in my opinion, for the work of others. Such hype leaves people with the impression that if not for Miyamoto, the gaming industry would not exist. That is simply not true. There have been many driving forces of the industry, and so many of the names have been forgotten, or never remembered at all.

      With so much emphasis on the companies when referncing gaming history (i.e. "Capcom's" Mega Man series) very few game designers ever get recognized for their work. Miyomoto is a rare example (along with Hironobu Sakaguchi of Squaresoft) due to his involvement in both creating games *and* being a suit in the company at the same time.

      To be sure, Miyamoto is a great designer... But it's highly arguable if he is "the best." Even more, it is important not to attribute gaming success to him that he really doesn't deserve. (e.g. Metroid Prime.)

      -Jayde

      --
      What's a sig?
  123. Money talks. by BitwizeGHC · · Score: 1

    In order to find out what gamers want, it's important to look at what gamers are buying. And they are buying your Resident Evils and your GTAs. The market has changed from the 8-bit Nintendo days, and gamers want to see more blood, violence, sex, and realism. That's where the smart money is.

    Miyamoto will likely go down in history as the Walt Disney of gaming, and he will likely continue to produce excellent titles. But they won't sell all that well in the fast-twitch X-tr33m PlayStation world.

    --
    N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
    1. Re:Money talks. by Anonymous Coward · · Score: 0

      Wait a sec...

      Have you even looked at sales figures lately? Resident Evil for the game cube has sold way less copies than Kingdom Hearts.

      Even the new Biohazard Zero has been out sold by a lot of other games that are not adult themed such as Tales of Destiny 2.

      But you know whats interesting? No games of late have even come close to selling 1 million copies in Japan, that is until the two new pokemon gba games came out, which have already sold 1 million copies each.

      Its true, kiddie games have a potential to sell way more copies than everything else. Since story is not really there, its all gameplay. Do you really think kids are stupid enough to play a game that just isn't fun.

      Fun games are fun. Not all 2 million people who bought the new pokemon game are kids. I wonder what the percentage was?

    2. Re:Money talks. by belthezar · · Score: 1

      And that is so bad because .... ?

      Why is something only good if it's selling the MOST copies, or has the MOST market share. Last I checked Disney was doing just fine, even without an R-Rated division. And somehow Nintendo seems to be doing ok, with plenty of people buying their products even without a GTA on their new system.

    3. Re:Money talks. by sweetooth · · Score: 2

      Of course the market share is horribly screwed when you consider how many companies release cookie cutter versions of whatever is currently popular in an effort to make a quick buck. How many games did Id release? How many clones of those games were released? MMORG's are the hot thing right now, and the market will be saturated shortly with Asherons Call 2, Asherons Call, Everquest, Everquest 2(or whatever it's called), Star Wars Galaxies, Horizons, Neocron, Anarchy Online, etc, etc, etc. MMORGs are popular, let's see if we can make a quick buck that way. It's the same process that took place when Doom hit the shelves, and even more so when Quake2 hit the shelves.

  124. What is a game designer? by Anonymous Coward · · Score: 0

    Does he actually write code and design the electronics for the cabinet, or does he just sit around drawing goofy pictures of winged turtles all day?

    I am not a game designer myself, obviously, but is the difference between a game designer and a programmer like the difference between a boy band that gets famous without actually playing instruments or writing music and a real, actual, decent musician?

    1. Re:What is a game designer? by Anonymous Coward · · Score: 0

      If i had mod points i can tell you; you'd be flamebait.

  125. Or going back even further (was Re:for example) by fingal · · Score: 2

    I am still of the opinion people would have to look quite hard to try and beat games such as Jetpac by Ultimate for the 16K Spectrum. Or if you wanted a bit more depth to the game then there was the followup Lunar Jetman which had a massive gameplaying area - but then you had to shell out and get a Spectrum with the somewhat excessive memory of 48K!!! Hmmm. Progress is good. Isn't it???

    (quick aside: while trying to verify the name of Lunar Jetman, I came across this site. Nice trip down memory lane for all Spectrum users...

    --

    The only Good System is a Sound System

  126. Nintendo back catalog? by uthanda · · Score: 1

    I hate to come up as a me too, but what many of the posters have said is true. A good game is a good game, no matter whether it's considered "adult" or not. Still to this day, some of my favorite games are the original NES platform games like Super Mario Bros. and the Zelda series.

    On a side note, I wonder what would happen to the GameCube sales numbers if Nintendo started rereleasing some of their back catalog for the GC? I know I'd gladly pay $5-$10 for some of the greats (Kung Fu, The Legend of Zelda, etc) if they were available for the GC.

  127. "Mature" is really code for "juvenile" by skoda · · Score: 5, Insightful

    This discussion will continue to falter so long as "mature" remains code for "juvenile." In most cases I've seen "mature" game is one with blood, boobs, and base language. But this is not truly mature; it's really juvenile since it is appealing to a person's base instincts. Likewise, "childish" is code for "cartoon." It has little to do with the game story or themes.

    An easy example is found in movies: "Toy Story 2" is considered a "kiddie movie" because it's a cartoon. Though it readily appeals to children, it addresses the mature themes of friendship, loss, and death.

    Likewise, most "mature" action movies are largely juvenile, appealing to people's desire to see stuff get blowed up real good. They don't actually have any mature themes.

    I welcome truly mature games, and there are some out there. But let's make the discussion easier by not mislabeling the juvenile games as "mature" and not calling games "kiddie" just because they have bright colors.

  128. Famistu seems to disagree by GweeDo · · Score: 2

    Famitsu is the for most video game magazine in JPN (and many would say the world). They have four reviews score games on a 1-10 scale and total that for the final score. The perfect score is a 40 in their scale (I really hope you could have figured that out without my telling you). Famitsu has been doing this since 1993 and has only given out FOUR 40's in their time. One of them was to The Legend of Zelda: Ocarina of Time....another was given in just the last week to The Legend of Zelda: The Wind Waker. Miyamato has 50% of the perfect scores given out by them. Every title he has even fully produced has always gotten their highest esteem. Why is this? Because he greats games that are epic. He creates games that are revolutionary. But most imporantly he creates games that are just plain fun to play. Doesn't matter if you are 10 years old or if you are 100 years old. I am a 21 year old gamer and bought my Cube mostly because of him. Glad I did because there are so many great games not by him as well ;)

  129. -1 Flamebait by Guppy06 · · Score: 2

    "The creator of some of the most popular franchises, and the head of most of Nintendo's creative development, constantly aims his games at children."

    Spoken like someone who's never played a Miyamoto game. Miyamoto games aren't aimed at children, XXX BMX and the like are aimed at children (yes, prepubescent boys and those that think like them are children). Miyamoto makes games for everyone. I dare anybody who says otherwise to sit down and play Majora's Mask and try saying that again.

    I mean, seriously, the article contradicts itself. To wit:

    "His path to Olympus has been paved with games that appeal unabashedly, if not exclusively, to children."

    Two sentences later:

    "Devise controls that are intuitively engaging, puzzles that make players feel as though they're discovering solutions rather than being led to them, and characters that are disarmingly cute."

    Intuitive controls cater exclusively to children? I've seen some crappy interfaces on T and M games, so the converse must be true?

    Puzzles that allow the players to freely explore the situation on their own? What, adults only go for games that are on rails? All FMV glitz, no game?

    Oh, and I see that all "disarmingly cute" character designs are aimed only at children. I guess I shouldn't be watching anything by Tartakovsky, either. Why the heck do we have Sasami as the anime icon on Slashdot?

    "Yet his cartoonish aesthetic has nothing to do with the darker, more complex and ambiguous flavor of contemporary existence."

    Majora's Mask plot: Link, while on a personal quest to find something he lost in years gone by, gets attacked and mugged by Skull Kid, who (it turns out) is also trying to destroy the world. Why is he so bad? Any other game would have the excuse of "The script says so" (think Final Fantasy). Miyamoto, on the other hand, takes you on a quest that explores aspects of the nature vs. nurture debate. Does Link ever find what he's looking for? Yes and no.

    Yeah, nothing like real life at all. We all know that real life is that watered-down, over-simplified stuff that MTV puts out. Hell, Skull Kid is a heck of a lot more of a believable character than Anakin Skywalker has turned out to be.

    Anybody who says Miyamoto games are aimed at children are people attempting to cover up their own childeshness. They have an overwhelming need to feel "mature" and "sophisticated." In many ways their words and deeds remind me of homophobes.

    Miyamoto is to video games as Mozart is to music. That's all there is to it. Anybody who tries to pigeonhole him beyond that doesn't know what they're talking about.

    Now, if you'll excuse me, I need to play some Super Smash Bros and get my daily quota of cartoon violence.

  130. I'll say it by NineNine · · Score: 2

    I hate these games. I can't believe that nobody else has said this, but I really, really do hate all of those Japanimation kiddie fucking games. They're just "beep beep beep, boop, boop, boop". They make me feel like a hamster reacting to stimuli. They offer no intelligent interaction. They're for nothing than to train reflexes in small mammals. I hate kids. I hate those fucking Nintendo games. I love Vice City. Thank you.

  131. Look what happened to Conker's creators... by RobertB-DC · · Score: 4, Interesting

    I've been a fan of Conker's BFD since I bought it for less than ten bucks at a K-Mart that was going out of business. But I think the pile of BFD's on the ruins of the department store's electronics counter shows the problem: people (that is, the mindless herd, not we the enlightened) can't handle cognitive dissonance.

    Conker, the main character, is terribly cute. He curses and fights with a singing monster named the Great Mighty Poo.
    Begin mental meltdown...

    The game is cute and gameplay is intuitive and fun. One scene involves enticing a big breasted sunflower into intimate relations with a drunken king bee.
    TILT!

    Faced with this situation, Nintendo took what I suppose was the only logical path: they sold one of their hottest developer groups to rival Microsoft.

    It was interesting to me that BFD was one of the last N-64 games... one review I read described it as "the last must-have N-64 game." I saw a kid-friendly Game Boy game featuring Conker the Squirrel at Blockbuster, but didn't rent it... what would be the point? That character is indelibly linked, in my mind, to the Song of the Great Mighty Poo.

    So it wasn't too huge a surprise to me when I read the news that Microsoft had bought Rare from Nintendo. I don't know how Rare managed to get Conker out Nintendo's door, but I'm guessing that someone wasn't too happy about it.

    I sure wouldn't want to buy anything from the Redmond Empire... but if BFD-2 comes out for X-Box, I may have to put my moral compass back in the box. That said, I like the idea that I can turn to Nintendo for kid-friendly games that -- hopefully -- won't put the adults to sleep.

    --
    Stressed? Me? Of course not. Stress is what a rubber band feels before it breaks, silly.
    1. Re:Look what happened to Conker's creators... by Anonymous Coward · · Score: 0

      It wasn't that the game was "immoral", it was that it did not sell. Rare's games continuelly decended down the sale's charts and if you consider how much Nintendo gauged M$ for, it was an incredibly shrewed move.

      Do you think it is coincidence that it was 10 bucks at Kmart?

    2. Re:Look what happened to Conker's creators... by Anonymous Coward · · Score: 2, Insightful

      Nintendo sold Rare because Rare hadn't made them a significant quantity of money in years. Combine that with Rare's penchant for massive delays and overbudget development and suddenly you see why Nintendo no longer cared. DK64 (mediocre game, sold much less than expected), Perfect Dark (sold well, but not as well as they hoped), Conker's BFD (sold terribly), and Starfox Adventures (BLECH!) all disappointed people. Nintendo made no mistake cutting Rare loose.

      You want a "mature" game on Cube? Play Metroid Prime. Play Eternal Darkness. Don't worry about Rare and their slow asses. :)

    3. Re:Look what happened to Conker's creators... by devnull17 · · Score: 2, Informative

      On the contrary. Nintendo loved Conker's BFD--they were well aware of their kiddie image at the time, and were quite eager to get some mature titles out to market. However, extraordinary steps were taken to make sure no one under 18 could purchase the game, and because of this, little advertising money was spent. While Conker's BFD garnered critical acclaim from pretty much everyone who played it, sales of the game were terrible.

      The same seemed to happen for all of Rare's games. Most, if not all, were critical successes. None after Goldeneye were commercially successful, however. Everything from the heavily Nintendo-pushed Banjo-Kazooie to the excellent shooter Perfect Dark sold well below expectations. Rare's operating cost is most likely huge. Judging by Microsoft's current buy-everthing-that-breathes philosophy, they probably made Rare an offer that it couldn't refuse, especially in the face of inevitable downsizing.

    4. Re:Look what happened to Conker's creators... by FunkSoulBrother · · Score: 2

      However, extraordinary steps were taken to make sure no one under 18 could purchase the game, and because of this, little advertising money was spent.

      Little advertising money was spent???! I think I've sat through more Conkers Bad Fur Day commercials in the last few years than any other video game!

    5. Re:Look what happened to Conker's creators... by Anonymous Coward · · Score: 0

      Perfect Dark was an "excellent" shooter if you ignored its horrid framerate problems. Many people simply could not stand them. Rare made inferior games (other than Conker, which sold terribly anyway) for the last few years of its relationship with Nintendo. DK64, PD, Conker, and SFA all are good examples of this.

    6. Re:Look what happened to Conker's creators... by EvlG · · Score: 2

      I thought Conker was just a gimmick game, personally. Does mature just mean it has poop in it? Or does mature mean it has complex, deep characters with real problems? I didn't see any evidence of that. I just saw toilet humor and sex used gratuitously.

      The gameplay was alright to me, nothing super stellar. It deserved to sell more, but not the millions some advocated IMO.

    7. Re:Look what happened to Conker's creators... by devnull17 · · Score: 1

      Framerate problems plagued more than Rare software, and existed as far back as Goldeneye. No one complained then.

      I'm also not entirely sure where you get off calling DK64, Perfect Dark and StarFox Adventures inferior. DK64, PD and Banjo-Tooie (which was, I believe, Rare's last game for the system) all garnered virtually universal critical acclaim. Can you name four other games from that period, not counting Miyamoto's releases, that fared even nearly as well? Which brings me back to my point that the games were critical successes but commercial failures.

      If anything, I think the failure of Rare in the later years can be attributed to the N64's competition. The PSX aged much better than Nintendo's offering, and Dreamcast sales began to pick up just as N64 began its decline. You can say a lot of things about Rare, but you can't say their games were anything less than excellent.

    8. Re:Look what happened to Conker's creators... by devnull17 · · Score: 2, Informative

      IIRC, Nintendo wouldn't even mention it in Nintendo Power, and had absolutely zero promotion on their own website.

    9. Re:Look what happened to Conker's creators... by Anonymous Coward · · Score: 0

      Mindless fanboyism towards Rare by reviewers does not a good game make. PD wasn't just slight framerate problems, we're talking consistent dips of well under 10fps in multiplayer and even single player at times. DK64, while garnering decent marks (9.0/10 from IGN64 was no prize, they inflate almost as bad as IGNXbox does now), was not highly prized by the community itself. And SFA...ugh, I am still mad about that one. I don't know anybody who really thought that game was beyond mediocre, and it most definitely had nothing to do with Starfox.

    10. Re:Look what happened to Conker's creators... by devnull17 · · Score: 1

      First, I'm hardly a mindless fanboy. The only game in question I currently own is Conker's BFD; I played through most of the others on rentals. I've heard decent things about Starfox Adventures at best, and it does seem pretty clear that the Starfox brand was added as an afterthought. Perfect Dark did indeed have framerate problems, as did a number of other Rare titles such as Jet Force Gemini. That doesn't change the fact, however, that pretty much everything coming out for the N64 from third parties was pure and utter crap. Frankly, I've always found Rare's games to be enjoyable and innovative at the least, although I will admit that I only got to around level three of Perfect Dark before I sold my copy on eBay. Regardless, you can make a strong case that until the release of GTA3, Rare was the best console development house outside of Japan. (With the possible exception of EA Sports, which is a totally different market anyway.)

      But I digress. My original point was that while Rare's titles were well-received by the community, they simply weren't making money. While I'm certain that Nintendo would have been more than happy to continue funding Rare (at least to some reduced extent), Rare was desperate enough to stay afloat and Microsoft was desperate enough to expand their exclusive lineup that the two companies found each other. Did MS overpay? Most likely. Will it be worth Microsoft's while? Perhaps. Should Nintendo have overbid MS to keep the company? Definitely not.

    11. Re:Look what happened to Conker's creators... by L-Train8 · · Score: 2

      The reason that Conker's BFD didn't sell well is that it came out on a dead platform. The DreamCast and the PS2 were both out when BFD was released. It was the last significant game for the N64. The "mature" audience at which BFD was aimed had moved on to newer, cooler consoles.

      I believe there was some debate between Nintendo and Rare about the release of this game. Nintendo wanted to hold it back and make it a launch title for the GameCube. It could have been used to make an emphatic point that Nintendo was going for an older crowd. Rare wanted to repeat the success of Donkey Kong Country, the swan song game for the Super NES. That game pushed the envelope of what the SNES could do, and sold millions. Rare hoped to do the same thing with BFD on the N64. Rare won the debate, and BFD came out on what was essentially an obsolete console, and sold very poorly.

      --

      Don't forget that Friday is Hawaiian shirt day.
    12. Re:Look what happened to Conker's creators... by FunkSoulBrother · · Score: 2

      fair enough.

      I guess I just watched too much Comedy Central for those couple of months when it was released, because I think thats where they dumped all the excess advertising money, judging by the amount of Conker commercials.

    13. Re:Look what happened to Conker's creators... by lostguy · · Score: 1
      I sure wouldn't want to buy anything from the Redmond Empire... but if BFD-2 comes out for X-Box, I may have to put my moral compass back in the box.
      I hate to be the one to tell you this, but Nintendo is also in Redmond...across the freeway from the MSFT main campus, and just a stone's throw from RedWest.

      You're buying from the Redmond empire no matter what, unless you're supporting Sony. :-)
  132. Re:FooNoKami by Anonymous Coward · · Score: 0

    You are picking up on a bad translation.
    In japanese fooNoKami means foo of exceptional quality. Shure it looks like it says God of Foo, and bablefish may translate it that way, but it just isn't what the guy meant.

  133. Hahaha smoking is ok? by MortisUmbra · · Score: 1

    I also tell them to think about the results of their actions, to not do things like throw a cigarette out the window.

    Hehehe, ok, so apparently his kids smoking is ok with him? "don't liter, but if you want to kill yourself, thats fine.". Hehe.

    --

    "The saddest words of mice and men, are not those which were, but should have been."
  134. Comparisons by Tsuzuki · · Score: 1

    I can't believe game designers are holding up games for comparison, ie. games that they essentially want Miyamoto to update. Geez... if he wants to come up with such a game, he'll do it in his own time and it won't be like any other game ever released. And to do and refine the very concept of something like that, you need plenty of time to think - you can't just pull it out of your arse.

    People confusing the aesthetic with the content of a game is the exact same reason I saw parents taking their 8-year-olds to the South Park movie. Those so-called "children's games" aren't that easy, either... I'm stuck on about sixty shines in Super Mario Sunshine...

  135. Philosophical difference in a nut-shell by Guppy06 · · Score: 5, Insightful

    " Seamus Blackley of MS says:
    "He is not helping things .... He's reinforcing stereotypes about games, not pushing them to a place where they can become something different and truly awesome.""


    And that right there is the huge difference between Miyamoto and Sony and Microsoft. Miyamoto has never "pushed" in his life. He doesn't make games to "push the technological envelope" (but they usually end up doing so). He doesn't make games to "push to a new demographic" (which he doesn't need to do, he hits everybody).

    Miyamoto writes games! Miyamoto games are the perfect example of ars gratia artis. He doesn't make these games for the money or the fame, he writes them for himself. Which is exactly why he gets all the money and the fame.

    It's just a shame so many people refuse to understand this one simple concept.

  136. there is already a lengthy discussion by jean-guy69 · · Score: 1
  137. As someone who works with Miyamoto-san... by Samir+Gupta · · Score: 1

    He designs games that transcends not only age groups, as others have pointed out, but cultures and genders as well. His philosophy has always been to create games that sell well around the world, versus just selling to 18-25 year old white American males, for instance.

    This is always what guides his designs, along with the de-emphasis on mere "kill as many living things as possible" that seems to pervade most of the current action genre games for other platforms. There is always an element of thinking involved and puzzle solving as well, not just reflexes.

    I should note that Nintendo has dropped most of its previous censorship policies, and there is nothing to prevent a developer from making a Quake, Doom, GTA-type game on Gamecube. It just won't be from Miyamoto, and those that say he should make a more "mature" game haven't got the picture. It would be like saying author Stephen King is very talented, and that he should use his talents to write a children's book.

    --
    -- Samir Gupta, Ph. D. Head, New Technology Research Group, Nintendo Co. Ltd., Kyoto, Japan.
  138. Michael Toy, Glenn Wichman and Ken Arnold by eGabriel · · Score: 1

    Those are real game designers, and they did their own coding, too. None of this cowardly "art direction" and "marketing" and whatnot. Just jumped in and started writing the game.

    Had their game "Rogue" never been written, we would never have Windows, space travel, or penicillin.

    To this day, it is still one of the most copied games ever written. The fact that there is no port of Rogue to the Playstation 2, Nintendo or any other children's computing device shows how complex it is to emulate.

    Miyamoto who? Let's see HIS port of Rogue.

  139. Restricted to kiddie market? by NeoOokami · · Score: 1

    Hardly. The man has made many games, and true most of them are kind of childish in design. What I can't understand is why people are bitching about it NOW. The entire Zelda series has always been relatively childish in design from the very first one on. Even on the Nintendo 64 Link looked more like a cartoon than a real person. And how does one man's decision in game design not give gamers a choice on the Game Cube? I've seen the Resident Evil and Mortal Kombat series on it so where are they stopping people from making violent games? If you don't like a game, don't buy it; but don't complain about it either.

  140. Perhaps... by joshjs · · Score: 1

    ...we should wait until the man makes, say, a single misstep, before we wonder what he could be doing better.

    On top of that - who here wanted to play Doom and Quake because of the "mature content"? I've always been drawn to the FPS games because of the gameplay, not the gore. I'd suspect there are others who'd say the same.

    (Though I guess I do have to admit to a certain affection for the strippers in Duke Nukem 3D...)

  141. Mature doesn't have to do with cartoon graphics... by Anonymous Coward · · Score: 0

    but with other aspects. I for one haven't been interested in playing nintendo games since I was 7. The reason is simply they are not mature. Sure they boast gameplay which may be somewhat enjoyable, and yes they may not be graphically complex. Do either of those factor into why I choose not to play them, not really.

    What really gets me is the games are targeted for children, and thus have stories targeted for 7 year olds. When I look for a game I look for something with an interesting plot, just like a movie. Do I go watch cinimea soley for special effects? Not really, they help but without a good plot I am not interested.

    Some fanatics will argue that the complex story line of a firebreathing godzilla stealing our princess and sending his squad of mushroom men to stop a plumber from saving her is compelling. I personally enjoy something with a little more depth.

    -Rubix

  142. Bingo by Galvatron · · Score: 2
    The only problem with Nintendo's games is the perception that they are "lame" because they are "for kids." I don't think this is really a big problem, though. Yes, it will alienate the image concious male teens, but they'll come back in a few years. Of course, as always, Penny-Arcade says it best.

    Personally, I take some degree of offense to the implication in the article that the puzzles in Miyamoto's games are simplistic. How many people here have found every secret in a Mario game without the help of a hint guide? I'm sure a few of you have, but how long did it take? Sure, the main goal of beating Bowzer is pretty easy, but that's one of the geniuses of these games, there are different goals, of varying difficulty, so that all ages can enjoy the game.

    --
    "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
  143. zerg by Lord+Omlette · · Score: 2

    Miyamoto does not earn royalties on the games he designs... He's a salary man, just like all good Japanese people should aspire to be.

    A salary man for god's sake! He works his ass off for less than fair compensation! His only motivation HAS to be creating good games, who here would honestly think he's trying to hold the game industry back on purpose?! WTF! Slow news day @ Wired, need to sell some ad banners?

    --
    [o]_O
  144. Miyamoto is right. by Narcocide · · Score: 1

    What Miyamoto sees that the rest of the gaming industry does not see is that it isn't gore that makes a good game. Plenty of games with lots of gore (like American McGee's "ALICE", as mentioned in the article) didn't sell for shit no matter how much blood was slopped on them. The true test of a good game is how FUN it is to play... how LONG you can play it and still be having FUN after you've resolved yourself to sit down and try it out. On the other hand, Miyamoto is missing (or perhaps just refusing to support, on principle) the fact that many of the *consumers* in broader age groups will initially be drawn to gore over gameplay quality simply because that's what they *think* makes a good game. The ultimate trick that Miyamoto needs to discover in order to put his mark on the industry of the next century is a way to *attract* players of all ages *before* having played the game. Most 18+ gamers won't give a second thought about a game that features a race of sentient carrots unless said carrots are eating kittens and burning down villages.

    What I personally think Miyamoto needs to find is a way to put deeper levels of *all* emotions (not just disgust) into his work... then people who are too 'grown up' for his whimsical style will be receptive to it again.

  145. But my opinion is this... by El+Camino+SS · · Score: 2

    Personally I'd love to pick up a Gamecube to play with but this arbitrary restriction to the kind of games that Nintendo will licence mean I won't bother

    That's funny. I won't pick up a PS2 because I am concerned about the games that they do license.

    I guess it is a matter of taste for you. For me, it is a matter of trust.

    It's no good being the cheapest if all your games suck.

    I agree. You are quoting the Nintendo corporate mantra by saying that you are only interested in the games. Keep that in mind.

    A lot of us love Nintendo still, and are not fanboys. Why? Because we still buy Nintendo after we have tried the other consoles at friends homes.

  146. Adult games with no blood or sex by igomaniac · · Score: 1
    I have rarely seen Slashdotters agree so violently on anything, it really pleases me to see so many adult gamers who speak up. I just want to add that there are games that have 'grown up', a prime example being Rez, a game which is as much a work of art as a traditional videogame. Some designers are pushing the envelope, making games that would not appeal to children, and that's a good thing.

    Just for the record, everyone in the games industry (including myself) should remember that they owe their living to Miyamoto-sensei. I'd love to see Samus Blackly strapped to a chair forced to play BMX-XXX for eternity...

    --

    The interactive way to Go -- http://www.playgo.to/iwtg/en/
  147. Don't just look home... by oscarmv · · Score: 1

    The XBox is on equal (or superior) footing as the Gamecube only in the US and the UK. Elsewhere, it's getting quite trounced in the fight for the 2nd place (with PS2 clearly far away in the 1st). The US is the biggest video game market in the World, but not by far the only one...

  148. Obligatory Onion Reference by drivers · · Score: 2

    Adult games huh?

    I Gotta Get Back To My Roots:

    After giving it a lot of thought, I finally decided to get the Nintendo Game Cube. My Super Nintendo did all right by me, so I figured a Super Super Nintendo would probably do even better. Anyway, what the Game Cube lacks in race games it more than makes up for in zombie games. Not only does it have Resident Evil, but there's also Eternal Darkness. I took a hard look at the cash I'd socked away and decided I had enough for a Game Cube plus one game. I got Eternal Darkness because, unlike Resident Evil, you can only get that for the Game Cube. You see, Jim Anchower enjoys the finer things in life, and there's not much finer than a video game that's exclusive to the very system that you happen to own.

  149. He was also by xenocide2 · · Score: 2

    producer of Adventures in Klu Klu land. I mean, either he's also responsible for an incredibly crappy game or the title producer has little bearing of the quality on a game. Never mind that it takes increasing amounts of skilled people years to create a game which the media and often players attribute to a single person.

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

    1. Re:He was also by CashCarSTAR · · Score: 1

      Clu-Clu Land was amazing fun back in the NES days. The gameplay was original and fast and frantic..everything that was good back then.

      Don't bash the crabs:(

  150. The way I describe Metroid Prime... by psxndc · · Score: 2
    "it would be like if Half-life and Heidi Klum had a kid. That's how wonderful that game is".

    Miyamoto's touch is golden. Has the man ever made a bad game? He seems like he would be an IBM "Fellow" to me: "Hey Miyamoto, go do whatever you want. We'll pay you for it because it's bound to be good." If he's steering the company to make great games, though maybe fewer of them, let him. I mean would two crappy versions of Lord Of The Rings movies bring in as much as one really good one? I personally don't think so not being a LOTR fan but being completely sucked into the Two Towers release. My $.02

    psxndc

    --

    The emacs religion: to be saved, control excess.

  151. Re:So what if he wants to make those kind of games by writermike · · Score: 2

    I appreciate the fact the Miyamoto still brings this aspect to video games. To my mind, there's a healthy mix out there of blood/guts and colorful characters on ALL consoles. If there's more "kiddie" stuff on Nintendo's consoles, good. I think that's a nice choice for the marketplace.

    Besides, what is "mature"? Is it the ability to print "death" on a screen? To splatter blood? What is inherently less mature about killing a turtle by jumping on it versus pumping it full of lead and splattering guts all over the screen?

    --
    If Nalgene water bottles are outlawed, only outlaws will have Nalgene water bottles.
  152. Miyamoto worship and blame by Rimbo · · Score: 5, Insightful

    This article reminds me a lot of the old American football saying, about how fans give their coach too much blame when the team loses and too much credit when the team wins. American McGee's comment is a great example of this:

    "Grand Theft Auto is basically a rip-off of Zelda, because Zelda invented massive-world games that let players explore freely, rather than following a linear path. Miyamoto innovates, so he's pushing the form. End of story."

    I'm sorry, but Ultima III and the Wizardry series were doing massive-world free-exploration games long before the NES even existed. And even those had predecessors. And from the way this article sounds, you'd think Miyamoto was the first to ever use 3D or a camera in a game.

    This seems to be an underlying theme in the article -- that the video game industry is looking to Miyamoto for guidance, blaming him for not guiding them in the right way, and giving him way too much credit for its current state. It's as if Miyamoto is successful due to some magic he alone possesses, rather than because he was able to build on lessons of the past in the right ways.

    It seems ridiculous to me.

    1. Re:Miyamoto worship and blame by Guppy06 · · Score: 1

      "It's as if Miyamoto is successful due to some magic he alone possesses, rather than because he was able to build on lessons of the past in the right ways."

      You're brushing dangerously close to hypocricy. While whether or not he started the genre Zelda is in, there are several genres he undisputedly invented. As examples:

      He inveted the platformer with Donkey Kong

      He invented the side-scrolling platformer with Super Mario Bros.

      He invented the 3D platformer with Super Mario 64.

      He's also responsible for a number of hardware innovations. While the plus-shaped directional pad belongs to the late, great Gunpei Yokoi (demi-god to all things handheld), let's not forget who developed the controllers for both the N64 and the GameCube. He may have even been involved in the development of the SNES pads (first with shoulder buttons), but I don't know for sure one way or the other.

    2. Re:Miyamoto worship and blame by LtOcelot · · Score: 2, Insightful

      Interesting. When you list "genres" he's invented, it seems that they're incremental evolutionary stages -- which is exactly the point of the sentence you quoted.

    3. Re:Miyamoto worship and blame by Anonymous Coward · · Score: 0

      And from the way this article sounds, you'd think Miyamoto was the first to ever use 3D or a camera in a game.

      True, but he was the first the create the true 3D platformers where the game's analogue controllers interacted directly with the camera's directional vector. That was innovation if ever I saw it

  153. TG16 unpopular in Japan? by yerricde · · Score: 1

    And do you know what happens to systems that fail in Japan? Oh, you don't know any? How about the Atari Lynx, Atari Jaguar, 3D0, Atari 2600, and TurboGrafix 16? That's right! They go extinct!

    You may be right about the Atari products, but AFAIK, the NEC PC Engine (Japanese TG16) was at least as popular in Japan as the Super Famicom (Japanese SNES). The Sega Mega Drive (Japanese Genesis) came in at a distant third in Japan.

    --
    Will I retire or break 10K?
  154. Coexistence by blueminder · · Score: 1

    I personally think Nintendo has done, and is continuing with doing a great job on making games and releasing its systems. Honestly, I enjoy a good Quake 3 round in a Deathmatch and I find GTA3 to be a very well designed game, but Nintendo has always been the best at what they do, making good, innovative games. While the Gamecube may be getting flac about it being a "kiddie" console, I hardly find such games as Eternal Darkness, Metroid Prime, Resident Evil, and TimeSplitters 2 to be "kiddie" by your definition. Nintendo is doing well with their plans, being a first-party developer, or just devoting more of their R&D to these so-called "kiddie" games is a great thing, their games have provided good gameplay and great innovation to the whole market. Miyamoto will always be young at heart, and as shown by the game Animal Crossing, he is still showing his creativity time and time again.

  155. turn on, tune in, drop dead by asc(255) · · Score: 1

    What's going on here?

    An earlier post already mentioned the obvious relation to flower power symbology and hippie behaviour in these games.
    I wonder: It seems a bit as if this hair musical has gone absolutely wild and rises now an army of drones in cyberspace to fullfill its purpose finaly.

    Did ya know the purpose of electronic media? Me not, but it is a bit overwhelmig to see current mass-media eating up millions of minds.
    Hmmmm pop-corn: heated up by emotional content, far off topic to the actual physical environments of the individual; it just did not know how to handle its own feelings and popped.

    In the middle-ages there were the huge scale desease that killed whole towns, they tell. Some bacillus came as add-on to rats.
    Today the carriage of the deadly viruses are all this technological equipment, that kills the time you should use to live your life, instead of getting sedated into apathy by anticipating the misconduct of dishonourable people.
    What use is it to believe, that somebody else does worse than you do?

  156. GTA is not realistic by Steveftoth · · Score: 1

    Note: this comment is not directly aimed at you so please don't take offense.

    GTA is not in the least bit 'realistic' it is designed from the ground up to look like a gangster/mobster movie. The things that you do in the game are not at like what would happen in real life, they have as many holes as the movies it tries to be. Spraypaint your car and the cops ignore you? Get caught and pay a fine? Die and appear at some random hospital?

    The only realistic thing about the world of GTA3 is the physics engine. It tries to mimic reality, but even that fails.

    GTA was designed as all good games are designed, to mimic the real world just enough so that it's fun. Nothing more, nothing less. It's fun because it indluges the pubescent male fantasy of being a bad guy in an indifferent world. Eliminating all consequences of your actions from your conscience, it allows you to murder and pillage without have to worry that the cops will beat down your door tommorow. It's just a better looking Adventure (remember the 2600) with a different theme.

    The reason that people think it's so damm innovative is because they cannot tell the difference between polish and actual creativity. GTA3 is polished, but anyone who has studied video games realizes that it is a combonation of different 'mems' in video gaming.

    1. Re:GTA is not realistic by PhoenixFlare · · Score: 1

      Quite true :)

      Your comment about innovation rings true with the reality issue, too...Seems like the media and politicians can't tell the difference between "ultra violent" and "real" lately, what with raising all the fuss over games like GTA3.

      At any rate, being anti-social doesn't seem like much fun to me, but I guess that's one more reason i'm glad not to be a teen anymore :)

    2. Re:GTA is not realistic by Cryptnotic · · Score: 2

      If you drive over pedestrians and blow up helicopters and hold up stores and kill and run from the police, the police will come out with SWAT teams and FBI and more helicopters with machine guns and they will eventually kill you or arrest you. I always thought that that was a realistic aspect of the game, since that is approximately what would happen if you tried those things in reality.

      What GTA3 did that was interesting was it combined several genres of gaming into one. It is in many ways a chase game (i.e., do something that is required by the plot, then be chased by the "bad guys"). I am thinking really basic action game here, like Ms. Pacman. You run around the maze being chased by the "ghosts". Get all the dots and you win. There are also various elements of adventure gaming, at least in that there is a plot which develops over time as a result of accomplishing various missions. There aren't really any puzzles to solve, except in coming up with a strategy with which to attempt the missions.

      The reason you appear at a police station or hospital when you are arrested or get killed is exactly because it is a game. It doesn't matter if they have you appear at the hospital or if you were given a "Game Over" screen. The effect is the same in that most people will still reload from a saved game anyway when they die because they lose all their weapons. There's nothing less realistic than that.

      Anyway, they created an immersive world that had rules. You could break the rules (hit a cop car, run over too many pedestrians, shoot random people, etc), and you would get a wanted level. I liked the fact that you could break the rules and you would face the consequences. It is quite different from the many "role playing" games where the game program simply won't allow you to kill the people of the village, only the monsters in the forest. Your sword swings right through those villagers without making a scratch. That's not realistic either.

      At least GTA's rules are consistant.

      --
      My other first post is car post.
  157. Niche by pvera · · Score: 2

    This is a smart move. Find a niche market and stick to it. Nintendo has been around since forever, and not even Microsoft and Sony combined can crush it because they are not interested in a marketing grab-all frenzy.

    I love my xbox to death, but I would definitely buy a game cube just to play pikmini (sp?) and Metroid Prime. The one thing I won't get is a ps/2/3/whatever.

    --
    Pedro
    ----
    The Insomniac Coder
  158. True Gamers by Anonymous Coward · · Score: 0

    Dont care about the "mature" rating of a game is. They care about fun. Bloodrayne and BMX-XXX sucked!

  159. huh by tswinzig · · Score: 2

    When I buy a game for my kid's Gamecube, I don't have to worry to much about it.

    Correct. I believe your kids have already asked Santa Clause for BMX XXX. Unlike the PS2 version, the GameCube (and XBox version) is uncensored.

    P.S. If you hear them yelling "SCORES!" from the game room while playing BMX XXX, they are probably not referring to points earned...

    --

    "And like that ... he's gone."
    1. Re:huh by PyroMosh · · Score: 2

      LOL! Too true! I've got the game, and I have to admit, it's all hype. I preordered it months ago when it was still supposed to be the next Dave Mira game. Mira pulled his name and likeness from the title, but it's still a great BMX game. The eye candy doesn't hurt, but it doesn't add too much either.

      But there are plenty of M rated games for gamecube. Games I wouldn't buy for younger kids, but I have no problem with myself. Dead To Rights, Mortal Kombad: Deadly Aliance (though I hate MK games), Resident Evil 1, 2, 3, and now 0, South Park: Chef's Luv Shack (N64), Bloody Roar: Primal Fury, which although it has no actual *blood* in the game keeps it from having an M rating, some people might find it's content objectional.

      The list of Nintendo's M rated games isn't very long, but that doesn't mean that you can buy your kids just any game and be assured that it will be kid friendly. That's what the ratings are for, not diffrent systems.

      I'm 23 and I only have one console, the Gamecube. I chose it largley because of Nintendo's great first party games. Are many of them aimed at kids? Maybe. I'd prefer to think of them as "acceptable for kids". I can enjoy a Mario game like Mario Sunshine, but I can't really enjoy a game like Disney's Donald Duck: Goin' "Quackers". The diffrence is that one is solidly aimed at kids and adults would have no interest. The other is just a fun game for all ages.

      For every Grand Theft Auto or Splinter Cell, there are 10 games from Nintendo that are just more fun than 90% of the other consoles' titles.

      That said, I do take issue with the new Zelda game ("Celda" as it's become known) coming out next year.

      Zelda was always a bit cartoony. But it was always a bit serious too. An epic adventure, with history and engrossing gameplay and you really felt like part of an epic adventure.

      It's not that the new Zelda is going to be cartoony, that's not what I have issues with, per se. It's the *style* of cartoon they're going for. They're going looney toons, rather than say, Robotech, or Batman. The former had anvils dropping on heads and streachy arms and rabbits tying shotguns into bows, so they'd explode in your face. The latter were, for the most part, realistic, (for lack of a better word) despite being animated. The meduim didn't corrupt the content.

      Previews I've seen of Celda, show a cutsey link running from Moblins off of a cliff. He jumps, grabs onto something, and the moblins follow him off, look down and then fall. Lots of saturday morning cartoon type action like that.

      I don't think that sort of thing is wrong per se, but I definatly think Zelda was the wrong franchise to take this route with. Mario, or Kirby, or Donkey Kong would have been much better choices for this kind of slapstick action.

    2. Re:huh by macshit · · Score: 2

      That said, I do take issue with the new Zelda game ("Celda" as it's become known) coming out next year.

      Zelda was always a bit cartoony. But it was always a bit serious too. An epic adventure, with history and engrossing gameplay and you really felt like part of an epic adventure.


      Give it a chance.

      I'm playing it now, and so far, it's utterly incredible. The art-style fits almost perfectly, and really, it feels very `zelda' (I never played the N64 zeldas, so I can't really comment on those). It has exactly the cartoony-but-grave atmosphere you describe.

      In retrospect, I think the cel-shading was a brilliant idea; unlike `realistic' games, where it's hard not to notice all the places the technology fell short, the graphics in the new Zelda feel seamless and natural, like what you're seeing is what the creator wanted rather than an artificial limitation forced by the hardware. It's perhaps the first 3D video game I've ever played where I don't notice the graphics -- and that's a good thing!

      In a way, it manages to regain some of the advantages of 2D gaming that were thought lost when the industry started to move to 3D, while retaining 3D gameplay.

      In short, it rocks; don't dismiss it based on a few poorly chosen previews.

      [p.s.: the one thing I really do hate is link's dopey looking mouth, but fortunately you don't spend much time looking at it. If he had a hideous ass ... now that would be a problem!]

      --
      We live, as we dream -- alone....
    3. Re:huh by PyroMosh · · Score: 2

      What about the cartooney elements like I described? How do they effect the gameplay? Things like characters running off of a cliff, stopping, looking down, then falling. Or things like doors bending like rubber before they give way, or link stabbing a moblin in the foot, who then hops around comicly in pain. These things were in the previews. Are they in the game as well, and more importantly, do things like this effect the gameplay?

    4. Re:huh by macshit · · Score: 2

      Really, just stop fretting about those `previews'. The gameplay's fine, and it's not bozo-fest or saturday-morning cartoons.

      I've not seen any of the things you mentioned, but I suppose they're probably in the game somewhere. There are touches of humor, and silliness, as in previous Zelda games; they do not overwhelm.

      --
      We live, as we dream -- alone....
  160. Re:Seems like the article distorts the market a bi by Frizzle+Fry · · Score: 1
    I really enjoy my Gamecube as it has something for the impatient gamer...a near lack of load time.


    I don't completely agree with that. It depends on the game. Some games on the gamecube have a lot of loadtime, and some on the ps2 have very little.
    --
    I'd rather be lucky than good.
  161. Re:I nobody thinking of the poor endanged Metroids by Anonymous Coward · · Score: 0

    Those poor metroids getting experimented on and exterminated...
    Nobody is thinking other their well being all we hear about is how we are not being crewl enough.

    Mushrooms will make you big and strong...

    Naked turtles who you stripped of their shells...

    Drive by shootings from go-karts...

    All the drug induced graphics and characters in the mario series...

    Hey! That banker on Majora's Mask was on speed! And a few characters were SOOO gay--you know which guys I mean...

    Women are only good for saving from big monsters.

    Unless they have a frying pan or can hit people with their butt or transform into men like in smash bros.

    Violence solves problems; like when space "pirates" start conquering new teritories you simply kill everything in sight until ultimatly you kill the head brain the planet blows up. oh, we better not kill bin ladin without a good space ship..

  162. proper thing by Anonymous Coward · · Score: 0

    It's GOOD that he won't waste our time with a "mature" themed game. In the games industry, mainstream sci-fi and fantasy, comic books etc., etc., all "mature" means is that Batman says Fuck and Catwoman's nipples stick out two inches. I say keep the kiddie games coming - they're brilliant.

  163. Army of One... by ainsoph · · Score: 2



    Fuck you.. Thanks.

  164. Re:YES! But get some real tunes... by Anonymous Coward · · Score: 0

    Perhaps you've heard of the volume control? Just because a game has sound doesn't mean you HAVE to listen to it.

    But I love the mario sunshine music that gets stuck in my head. Especially that "old-school mini-level" music.

    Doo doo doo do do DOOO waaah!

  165. Historic.... by Anonymous Coward · · Score: 0

    First use of the term 'Fanboy' on Slashdot

  166. Oh well by Anonymous Coward · · Score: 0

    When Nintendo buys Capcom they can make the exclusive mature games for them.

    http://cbs.marketwatch.com/news/story.asp?guid=% 7B 1CFBF3B2%2DF0DA%2D4835%2D8F8D%2D584059CDBD75%7D&si teid=mktw

  167. It bothers me that Myamoto is criticized by Anonymous Coward · · Score: 0

    His long list of timeless classics should speak for itself. This strikes me like something out of an Ayn Rand novel, with second-handers trying to drag the geniuses down to their level.

    - Suzuki Yu

  168. New breed by rinkjustice · · Score: 2, Informative

    I don't want to ruin this Nintendo "love-in", but the PS2 has been quickly gaining ground in the kids games dept. Take for instance the new critically acclaimed Ratchet & Clank and Sly Cooper and the thievius raccoonus (which my daughters love), not to mention the Rayman series blah blah blah fishcakes. I'm not saying the PS2 owns or anything, I'll leave that nonsence to those pimply-faced freaks that have nothing but texture-mapped polygons on the brain. What i am saying is that although Miyamoto is unquestionably the best childrens game designer [ever], most children would not be able to differentiate between a Nintendo specific game and one of the other many game developers out there.

    Miyamoto is no longer the advantage he may have been in the past, but will always be an icon to all others in his profession.

  169. gotta agree with the shallow by Archfeld · · Score: 2

    comment. Not that it made Zelda any less fun but the story was merely by-product for the running and jumping, just like any other nintendo game.

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  170. Miyamato did not create Metroid... by Kirby-meister · · Score: 2

    Gumpei Yokoi, who is one of the most uncredited men in history, was the genius behind Metroid. Sadly, he died in a car crash, but Nintendo would not be where it is today without him.

  171. Why quote Seamus Blackely? by Anonymous Coward · · Score: 0

    Seamus was in charge of the XBox developement and launch, then jumped ship when the sales were tanking. He is responsible for the terrible initial controller, the horrible original store displays, etc etc.

    The guy is a nobody just looking to get in some digs.

  172. Are you *the* Suzuki from Sega? by Anonymous Coward · · Score: 0

    Anyway you are 100% correct. A guy like Seamus has done nothing compared to Miyamoto, or Sega's Suzuki.

  173. "mature" does not equal smut by Anonymous Coward · · Score: 1, Insightful
    nor does it equal violence. Look at how GI-Joe approached violence. You had nothing but constant name calling, fist fights and massive full assaults in ground and air. Yet miraculously no one got hurt. Even as a kid we understood the basics of attrition and repatriation of forces. So basically we saw all this fighting for nothing, it would NEVER END. The entire show was based on this war so why should it ever give any indication of coming to an end? Then we noticed how pathetic it was to have all this warfare but no one gets hurt. Our suspension of belief might be able to stretch towards a non-national terrorist entity that match the full might of the Soviet and US military led by an ancient snake-man, but what really snapped that line was seeing all that warfare where people "just knew" that a missle was coming for them... 100% of the time and jumped to safety.
    More importantly to all of this we understood that a very corrupt, erroneous and backwards lesson was being taught. War was not only cooler than it ever had been, even more than during the two World Wars, but now it had absolutely no consequence! WOOOOOHOOOOO!

    Yet it would have been considered "mature" had they introduced some mindless sexual situations, cussing and/or death even given the illogical and "childish" approach at the entire series.

    Mature to me is not limited to adding boobs, sexual innuendo or a dead body or two. "Mature" are situations that are considered too deep or "uncool" to most kids and require more analytical, critical, logical and reflective (experience) thought than the average child is willing or able to put forth.

    I only say this because too many are confusing the issue, and usually in an attempt to "help." (the kind of help like someone angrily throwing a rock at a cop that just pulled a buddy over, thus escalating it to everyone being arrested... all for nothing. Hmmm, that would be childish behavior in an adult-ish body) Please don't help unless you are willing to think out the consequences of your actions.

    On the issue specific to Nintendo and Miyamoto, I would like to say that like many here (I am guessing) I consider many of his works to be some of the best games if only from a perspective of them setting the standards we use now and being ahead of his time. I think that Zelda for example was fantastic and I really enjoyed some of the later installments of that. However, like with FF it bacame rather old when the exact same plot was hatched over and over again. Plus the simplistic, requiring no thought and absolutely non-linear gameplay just did not grow with the times. Instead we had better graphics and sound... all things that to gamer and not an exhobitionist is just superficial candy coating. I sincerely hope that one day I will see a Zelda game that is not some kiddy hack... that would be great.

  174. Your sig... by Anonymous Coward · · Score: 0

    really, really Sucks. Damn homo.

  175. Boring by palo0019 · · Score: 3, Insightful

    I'm so very tired of the "Nintendo is teh kiddy!" argument. I'm happy the way things are. While Nintendo's kid-friendly reputation may keep it nipping at the heels of the Xbox and PS2, the bazillions of copies of Pokemon and Gameboys that are sold every year will keep them afloat to make more games like Metroid Prime and Zelda.

  176. why do games need to be mature to be good? by elveu · · Score: 2, Insightful

    is a games quality judged by the killing and blood in the game. yes i enjoy "mature games" (fallout) but i also enjoy a number of games that are viewed as childrens. so i don't see why everyone makes such a big deal about this issue. how good a game is should be based on it's gameply rather then if it's mature or not.

  177. The day Miyamoto puts an "adult" game out. by TheLink · · Score: 3, Interesting

    Is probably the day he runs out of imagination.

    There really is no need for blood and gore. In fact the "real world" stuff is far more constrained.

    Think about it: Mario, Pacman, Tetris, Loderunner. vs Counterstrike, Quake, Max Payne, GTA3 etc. Which has more sameness? Some games can be just distilled to tiny essentials and people will still play them (e.g. snake).

    Don't get me wrong. I enjoy 3D FPSes and games like GTA3. But I don't see why Miyamoto should be told how to use his obviously vast imagination and creativity.

    There are INFINITE possibilities in the general direction he is heading. So why turn around and head in another direction? Let others explore the infinite possibilities in those directions. Does everyone have to head in the blood and gore directions? Doh.

    Miyamoto vs Everyone Else? It'll be a very sad day if the combined imaginations of everyone else isn't good enough to explore blood and gore, and they need Miyamoto there as well.

    Something is really wrong with people who keep thinking: "adult themes".

    Despite Hollywood's attempts I hope adults still have broader minds than that.

    --
  178. "Adult" games vs "Kids" games by Anonymous Coward · · Score: 0

    Those parameters are important to parents and children as a buying guide, however the are meaningless to me, an adult with no children. I go into my local games store and pick up Bio-hazard and Pikmin together, go home, and play and enjoy both games. Eternal Darkness, Metroid, are great games, but it's to games such as "Pikmin" that I return to time and time again to re-discover my love of gaming.

    It's plainly wrong to label "Pikmin" a "children's" game.It is simply a game that can be purchased, played and enjoyed regardless of age. People who believe differently are missing out on a lot.

  179. Tired Cliche Rides Again by Anonymous Coward · · Score: 0

    1. Take Marios' Pants off

    2. Pierce his nipples

    3. Call it "Super Mario XXX"

    4. ?????

    5. Profit!!!!

  180. Why are some of you here pitting GTA 3 vs Mario? by Anonymous Coward · · Score: 0

    GTA 3 is in the same family of games as Mario. Both developer believes in Gameplay. Both believes in polishing their games. Both believes in well designed world.

    It's "games" like BMX XXX that betrays the fine artform that is video gaming. People like the Big N and Rockstar are on the same side of the camp!

  181. Re:So what if he wants to make those kind of games by TheLoneDanger · · Score: 1

    I completely agree. I like this quote: "When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." -- C.S. Lewis If you feel the need to prove that you are mature, then you probably aren't. I found this bit about Pikmin from the article interesting: "It was an amazing game," says Lorne Lanning, creator of the Oddworld series. "But it was about cute little carrots." He's quick to add that he finds Miyamoto's games inspiring as a designer. "But I don't play them for the same reason I don't watch Powerpuff Girls." This from the guy who made games where farting was a form of communication?

    --

    "But I trust in the people's capacity for reflection, rage and rebellion." -Oscar Olivera
  182. Two Cents. by shivianzealot · · Score: 2, Insightful

    Are there enough mod points left to mark me as -1, Troll to kill the presence of a dissenting opinoin?

    It seems today's par for the coarse is "you don't need blood/violence/etc. to make a game fun, despite what everyone thinks" I agree entirely, however nearly every tired post in this discussion has carried the implication that it has NO place in gaming, which I contest.

    To crudely break down the spectrum of games, for the purpose of my argument, you have games which function as toys on the tv screen/monitor and what the suggestive masses have referred to as "mature" or "realistic." To summerise simply, its everything else.

    Miyomoto-esque games are toys. Just that. At a conceptual level, they are playtime with a controller.

    The "other" games find their base in conflict in some form. Violence easily serves as a vehicle for the conflict the game is based around and just that; and it can be done extremely well. To cite an example, I point towards Half-Life where the player is dropped into a brutally hostile environment with a group of other bystanders where the goal is to survive to live another day (which boasts familiarities with some other aspects of life... heh) or any of the Marathon Trilogy in a universe where the player is kicked around and manipulated by entities with more power and insight into the larger situation than he.

    Yes, games don't HAVE to be violent to be fun, but they CAN use those elements to make it so, and I think that's a fair conclusion.

    --

    Bored with karma, be a fan/freak

  183. Re:Seems like the article distorts the market a bi by Anonymous Coward · · Score: 0

    dont pay attention to him, he is a faggot fruity nintendo fanboy that cannot realize that gamecube is a kiddie system and xbox and dreamcast are the best systems ever made. Go fuck yourself asshole.

  184. Art, not code is the bottle neck for independents by LordZardoz · · Score: 2

    Dev kits arent the problem where developing independent console titles are concerned. There are enough code geeks out there who enjoy doing that sort of thing, and enough open source rendering engines (Quake, Crystal Space) that getting something on screen is not the real problem.

    The problem is the art assets. Take a look at the credits for most modern 3d games. You will see a programming team of 5 to 10 people, and an art team of about 20. It takes a huge amount of work to actually create all of the textures and models for a complicated 3d game. And debugging an animation is not as easy as running a debugger. That sort of work is much more manual.

    While the software takes more skill to do properly, the art takes more time, and often more people. If you want a large game, you need alot of artists. Metroid Prime, GTA 3, and Halo are all very large games.

    END COMMUNICATION

  185. Spoken like someone who hasn't played "Wind Waker" by SuperRob · · Score: 2

    Anyone who's actually played the GameCube's Legend of Zelda "The Wind Waker" will tell you that your comments are so off-base that they're laughable. There is a great deal of "adult" anime in the world, movies like Princess Mononoke. Are these just for kids? No. Same with Zelda. Just because the art style is cartoon animation doesn't immediately make the game something of the Saturday Morning variety.

    Maybe you should try playing it before you make snap judgements.

  186. I'll take Mario64 over GTA any day! by KH2002 · · Score: 1
    Miyamoto is indeed a genius. His ability to weave a whimsical narrative together with cool graphics, entertaining puzzle-solving and hand-eye coordination makes him unique.

    For me, Mario64, particularly viewed in the context of its time, is still the high-water mark. I wish he would move it to the GameCube- same story & setting, but with upgraded graphics. I'd spend a few dozen more hours on it, without a doubt.

  187. With the rise of game players by miyako · · Score: 1

    ...comes a trade off.
    There was a time when books were a difficult thing to get ahold of, and so only the best were published, and only a few who truly appreciated them would buy them. A few centuries later we have people like Stephen King pumping out novel after rehashed novel.
    The same thing is true of music, which once consisted of greats like Bach and Motzart, but fast forward a century or two, and now we have music industry manufactred stars like Britney Spears and N*Suck.
    Movie are the same thing, sure there are very good independent films, but the box offices tend to be ruled by what movie has the highest ratio of explosions and boobs to words spoken.
    We must come to accept that Games are slowly joining this mass-media group, and good games are slowly going to become niche, created by idealistic college students, and the box-offices of the next generation (be it download on demand, or the local blockbuster) will sadly be filled with empty games who's only real feat is managing to create a physics engine capable of realistically portraing the bouncing of size 36DD breasts.
    looks like we just have to accept that society on a whole will tend to ruin any sufficiently entrenched form of entertainment, so geeks of the world, I challange you, create a new form of entertainment so complicated, that only the purest of geek can enjoy it, so that it may never be tainted by the likes of those people in the rest of society.

    --
    Famous Last Words: "hmm...wikipedia says it's edible"
  188. This is exactly why I don't play Pinochle. by Anonymous Coward · · Score: 0

    It's just not mature enough. I mean, no blood or b00bies?!

  189. Mature games? by Natdog · · Score: 2, Insightful

    This might have been said before, but ah well.

    Does anyone else notice how this article seems to think that sex/violence == a mature game == a good game? I mean, sure, the content could probably rate it an NC-17 rating, but does that necessarily mean the game is worth the money you pay for it?

    What about a game like Final Fantasy Tactics, and how it portrayed the brutality of social rank, among other issues (eh, that might be a bad example)? Or what about a series like Arc the Lad, a trilogy of games that asks the question: How far will humanity go in their pursuit of power and knowledge?

    I suppose I could pose the question of the maturity of these games, given the fact that they don't portray "mature content" in a way that GTA does, but a better question would be what will happen to the production of games like these if the industry hops on the GTA Bandwagon?

  190. PERFECT DARK by frotty · · Score: 1

    Err, have you seen this playing? I imagine that the sound effects are of a 5 year old sputtering 'battle sounds'

    "pchewww! BOOF! PSHOO PSHOO POW!"

    Yawn!

    Metroid Prime & Resident Evils are what's keeping the gamecube in the mind of the mature ones. Zelda looks like a new playmobil set animated in flash.

    Mario Sunshine, and hey - all of their games, are technically impressive but nothin' new. ... as far as N64 goes, Conker's bad fur day had an interesting Chicago campaign - they spraypainted the logo all over the sidewalks. Sorry, rented it and 'poo poo jokes' don't make good gaming for more than 3 seconds.

    The only games that made the N64 worth it to the mature folks were Goldeneye and Perfect Dark. I believe both by Rare (not sure about Goldeneye)...

    but, yeah, monsters going "pow" is for the kids, Splinter Cell & GTA3 are not.

    --
    -- The truth is the only thing that nobody will believe.
  191. Two things. . . by Fantastic+Lad · · Score: 2
    1. "Seamus Blackley" sounds like the kind of name I'd give to one of the Harry Potter universe's "Slytherin" wizards. --Except that "Seamus" sounds perhaps too suggestive. Anyway, it's no surprise to me that this jerk-off, (ahem), was heading a large Microsoft division. The whole parallel kind of makes you think. . .

    2. When the hell did 'Adult themed' come to mean "Killing and Sex-For-Morons"??? I'm an adult, and this is certainly not the theme of my existence. I wish instead they'd say it something like, "This film contains subject matter best suited for horney, blood-thirsty savages. Enjoy your popcorn."


    -Fantastic Lad

    1. Re:Two things. . . by Anonymous Coward · · Score: 0

      Just as an aside, I believe 'Seamus' is pronounced 'Shame-us;' much like 'Sean' is pronounced 'Shawn' or 'Shelagh' is prounounced 'Sheila.'

  192. Mature != Sex, violence & drugs? by RichardX · · Score: 1

    I think something that hasn't been properly defined here is exactly what we mean by "adult" or "mature" gaming. Let's look at the parallels in the film world, shall we?

    Given that the term "adult" tends to bring to mind movies like "Shaving Ryan's Privates" or "Jurassic Pork 7", I'll deal with "mature" in this post.

    So, what constitutes a "mature" film? Generally, I would consider it to mean anything that is not suitable for children.. so, to name a couple of examples: Hellraiser (horror/gore), Fear And Loathing in Las Vegas (drugs/language), and.... 2001: A Space Oddysea.

    Whaaat?

    This is my point. While I can't see anyone having any reasonable objections to letting a kid watch 2001, it is not a film targetted at kids. It won't harm them, and they won't see anything offensive, upsetting, or disturbing. Chances are they just won't fully understand the film either.

    My point in all this is basically that "mature" doesn't have to mean gore-fest or pornographic. It can also mean that it's aimed at a level of understanding that would go over the heads of many kids.

    OTOH that's likely to also mean it'll go right over a large number of adults heads, too, but there you go.

    --
    Curiosity was framed. Ignorance killed the cat.
  193. Re:So what if he wants to make those kind of games by Duds · · Score: 1

    are the hard-core simulations, like Gran Tourismo

    LOL, GT a hard-core sim? Try something like Grand Prix Legends or even the DC version of F355.

  194. If Miyamoto would grow up... by DarkDust · · Score: 3, Insightful

    ...we would loose games that let us be childs again :-) And, BTW, what's wrong about targeting children and never-grown-ups ? As long as they are able to pay (or let pay) for Nintendo's consoles and games, everything is OK.

    Without Miyamoto Nintendo would be toast already, I guess. And I wouldn't love Nintendo as much as I do without him. Except for the GameCube which I have yet to buy I own every console Nintendo has released in Europe and the charm of Mario and Zelda is... unique. And they managed to make a cult out of it.

    One strength of Miyamoto's games is simple gameplay. They are easy to learn and understand but yet get challenging lateron in the game, without getting boring. And this is something very special that is not often found in games, unfortunately. And I guess focussing on children helps him keeping this concept of easy to use/learn games that get challenging (but seldom unfair).

  195. Maturity has nothing to do with it. by Smid · · Score: 2, Insightful

    That, as others have said, is a view of those wanting to be mature (such as the under-18's).

    Nintendo games do not fall into the basic PC/Box/PS2 format of being a clone of three major genres:

    1) 3d Shoot them up.
    2) Resource harvest, build, send them to war.
    3) Sword. Orc. Better Sword. Orgre. Better Sword. Dragon.

    Even within each genre a slightly original tweak of gameplay as heralded as revolutionary.
    Miyamoto develops games which are outside this stereotype. So he's stylistic and makes them brightly coloured. They are games for people who _love_ games.

    The critics who level the maturity thing at Nintendo are the same type of people who would call themselves critics, based on the facts they go and see all the top blockbuster movies.

    When in reality none of the three main PC genres would exist today with their level of innovation. We'd all be debating the latest incarnation of Solitaire or The Sims...

    Whoops...

  196. /dev/loppers by DarklordJonnyDigital · · Score: 1

    Head loppers, eh? Now we know what games Miyamoto takes his inspiration from!

    Get a hold of yourself, JD. Nobody's going to get the KillerQuake/Headlopper reference. ;)

  197. Re:Seems like the article distorts the market a bi by mario64 · · Score: 1

    They don't play DVD's like PS2 or XBox

    Expanding on the comment above, most people I know that have the other consoles also have a DVD player to play DVD's, and do not utilise the Console to play DVD's they only play games.
    Most games come on CD's not DVD's, so why did they need this. Nintendo has the right idea, small high capacity disks that are harder to reproduce - less pirate friendly.

  198. The New Zelda Game... by Magius_AR · · Score: 1
    is the PERFECT example of what Nintendo does to otherwise wondrous games. The original conceptional drawings of the new Zelda looked amazing...still cartoonish, with plenty of colors, but it looked AWESOME and could be enjoyed by audiences of all ages. The new Zelda, however, looks like crap. I know of grade schoolers that can draw more realistic pictures.

    I enjoyed (and still enjoy) games such as Mario Kart and Star Fox, but they've gone too far with this.

  199. Re:let me explain the mushroom motif in Mario game by Dave2+Wickham · · Score: 1

    Did anyone else read this and immediatley try to interpret it as an "IN SOVIET RUSSIA" post? Or is it just me?

  200. Re:Spoken like someone who hasn't played "Wind Wak by Decimal · · Score: 2

    Anyone who's actually played the GameCube's Legend of Zelda "The Wind Waker" will tell you that your comments are so off-base that they're laughable. There is a great deal of "adult" anime in the world, movies like Princess Mononoke. Are these just for kids? No. Same with Zelda. Just because the art style is cartoon animation doesn't immediately make the game something of the Saturday Morning variety.

    Maybe you should try playing it before you make snap judgements.

    And perhaps you should actually look at my post and read what it said -- the cartoon animation is not necessarily what makes the game so kiddy, it's the content. Try not to act so obtuse.

    Princess Mononoke is one of my favorite movies, BTW. You're just looking for somebody to flame.

    --

    Remember "Bring 'em on"? *sigh
  201. dont forget.. by Anonymous Coward · · Score: 0

    pilotwings.. great game.. the 64 version is simply awesome.. snes version was hella fun for it's day too.. which reminds me of a ps1 game that came on the 'demo' cd that was out when there were about 3 games for playstation total.. 'jump and flash'.. really cutesy lame kids game with a sort of an egg thing with really springy legs where you jump all over and bounce around and just generally have fun.. played the demo for days, and that only had 1 level iirc..

  202. RE:MGS2, people suck at videogames... by Steveftoth · · Score: 1

    IMO, the only way that MGS2 has any sort of challenge or stragety to it is when you play it on the harder levels. They made it much too easy on the lower levels. So you don't have to use any tactics on the lower levels to win, you just have to run through and shoot everyone. There's no hanging, or sneaking involved really.
    Just look at the puzzles that they did include, they are so friggin easy even for the stupid. You don't have to do anything at all to solve them, they solve them selves if you just call up your superiors enough times. This is because I think they are going for the lowest common denominator. They want to make sure that no matter how bad you are at video games, that you can still beat it.
    Back in the old days.... games were harder, much much harder. Now that everyonle plays, if you want to have a hit game you have to make sure that everyone can play it.

    Look at a game like Devil May Cry, they have an easy easy mode and a insane hard mode. That's what most games are doing these days to make sure that everyone can play the games and get their 'moneys worth'.

  203. Last Post! by alpg · · Score: 1

    When properly administered, vacations do not diminish productivity: for
    every week you're away and get nothing done, there's another when your boss
    is away and you get twice as much done.
    -- Daniel B. Luten

    - this post brought to you by the Automated Last Post Generator...