Interesting article. Couple of observations:
Triangulation doesn't require time, just imputed direction.
http://www.loran.org/library.html has some interesting resources. Cellular location services at http://www.binspy.com/tech/lbsvs.html get a little further along.
Also, whilst being able to ride on a lot of different "antennas", seems that one could get to an arbitrarily precise location in two (if not three) dimensions.
(For example, the car is at (x1,y1) according to the FM stations, and the 802.x gets it down to a circular error probable of x1+/- 1 meter, y1+/- 1 meter.... ok mongo, throw the egg!)
My group found that Sony's division conflicts were ruining Sony's strategic opportunities. A simple example is Sony's music division prohibiting Sony's electronics divsion from building DRM-free MP3 players.
Oh for pull down menus...
My group found that (Sony/ATT/Digital Equipment Corporation/Ford/The White House)'s division conflicts were ruining (Sony/ATT/Digital Equipment Corporation/Ford/The White House)'s strategic opportunities.
A simple example is (Sony/ATT/Digital Equipment Corporation/Ford/The White House)'s (music/longlines/ VMS/SUV/Turdblossom) division prohibiting (Sony/ATT/Digital Equipment Corporation/Ford/The White House)'s (electronics/wireless/UNIX/Hybrid/Moderate) divsion from building (DRM-free MP3 players/profit/cheaper boxen/fuel efficient cars/bigger tents).
Only sort of joking; hard to tell (and it is a prototype) but lint collection has always munged my pda/keyboard etc. Design for everything (with a finite budget).
There was an old McKinsey article that talked about "Strategic Incrementalism" back in the 80s. Idea was that with a clear vision, one could tweak the way to "good enough".
While there are intrinsically very ugly problems in client and server software right now, it seems that "Little Science" is displaced by "Big Science" (viz, NSF) in addressing incremental substantive improvements in security and availability for the Internet masses.
So, for example, as valuable as a *waving hands* non IP infrastructure blah blah might well be... there could be greater good achieved with work on secure computing environments, strong authentication, one time pad encryption methods and etc.
As a very dear friend of mine was fond of saying "if you want security, pull up your own shorts".
So, while big honkin backbone and new architectures are and will be very important, some think time at the "big level" regarding applications architecture and services would, likely, produce faster returns and shorter implementation times.
In the sense that irrespective of OS, *any* organization will have antique applications, local conventions, and voodoo that made the place go historically.
With respect to Mainframe OS environments, the legacy applications (and sometimes legacy OS like Transaction Processing Facility, VM....)mean that until one untwingles the application code, supporting utilities and packages & & that Unix/Linux is not a salvation. There are applications running Wall Street et.al. that still "think" gnomes are moving tapes around in grocery carts.
So the learning is the how to learn and also how to learn a local environment. In the sharp pointy sticks and blue flame days of WinNT, several developers longed for the clarity and reliability of "Big Iron". The large environment does (with costs) rationalize system administration and availability... its why they call it a cluster.
Of course router latency matters, if it gets that far. Point is that distance also matters. Bandwidth is bandwidth, speed of light is speed of light. 50THz at one meter is different than 50THz at 1km, etc. I can only presume from your anonmymous comment that it wasn't clear in the original post. Grace Hopper used to carry around the nanosecond wire, Crays were built in torus shapes, etc. Same issue. My sense is that for the gaming problem, nano and micro are the problem space; not milli.
And please post the URL for your @home 50THz provider. Wavey.
The developers likely have some well thought out reasons for applying more processing to the workload. Render each gnarly hair on the wrist of the attacker, etc.
However, there is a performance/response time budget that would mean for *most* games, that the distributed processing would have to be pretty dense and local. Otherwise network latency (speed of light and bandwidth) for the crunching gets in the way. So... a coprocessing environment in a household (wireless) LAN might apply the CPU in the microwave oven console to the heronie's sweat rendering etc. Coprocessing might even raid cycles out of the next door neighbor's machines.
But the SETI analogy is not appropriate for the workload in gaming. Going onto the network adds too much to response time.
I don't believe the concept of *wide area* distributed computing gets to the problem. Tightly coupled local cluster, yes. Neutral processing objects partitioned across the cluster on "best efforts" yah that too. OTOH, cache multiplayer backgrounds into a networked shared honking large memory, hmm....
One of the good effects of Chris Locke's work is that it speaks (or spews) high amounts of reality in the midst of hyperbolic screed.
Locke has done much to reduce the use of the royal "we" in communicating to consumers, and the need to wake up and smell the coffee when looking at who, in fact, the poor customer is and what, in the hell, the customer might want to know or need from corporate messaging and communications.
Dissonance has its place; Locke writes with neon crayons in the hope that some suit will notice, push beyond the gonzo, and get thinking about what the hell is going on with messages and market positioning. Just pleasing the CEO or the uber director of marketing don't mean squat; its like gagamaggot webpages that look great on the LAN demo and then blow chunks at 28.8. Follow Locke long enough (and it can be tiring) and you'll find archetypes and templates for unhosing that which is hosed.
So, thank you RageBoy and EGR. The review is rather suck up, but I have already compensated for that by snatching up five copies of Cluetrain Manifesto (another Locke reality sandwich) for a buck a piece at a bookstore that was going out of business. Voice of the consumer.
So, grab some Locke and a Guiness, read it along with Kotler's Marketing Management, HBR, and Letters To Penthouse. But do anything other than spew out soul free websites and describe your venture as "WankNuts, the *leading* yadda yadda." What's it mean to the customer?
Played with hypertext for laboratory information systems in the mid-1980s, and for prior art, *I* leaned upon Ted Nelson's ComputerLib/Dream Machines http://www.xanadu.com as well as earlier cites for the mechanical Memex system proposed by Vannevar Bush (not dubya) in work cited in "As We May Think" in the Atlantic Monthly http://www.theatlantic.com/unbound/flashbks/comput er/bushf.htm
Althought it may be an urban legend, there's supposed to be a patent for playing with a cat with a laser - all things are possible. The patent office hasn't *exactly* had enough cycles to deal with the issue of bona-fide new inventions versus poorly researched claims.
But given a lot of other history, BT is probably safe from worstening its public relations image with this boner;-)
Interesting article. Couple of observations: Triangulation doesn't require time, just imputed direction. http://www.loran.org/library.html has some interesting resources. Cellular location services at http://www.binspy.com/tech/lbsvs.html get a little further along. Also, whilst being able to ride on a lot of different "antennas", seems that one could get to an arbitrarily precise location in two (if not three) dimensions. (For example, the car is at (x1,y1) according to the FM stations, and the 802.x gets it down to a circular error probable of x1+/- 1 meter, y1+/- 1 meter.... ok mongo, throw the egg!)
Wouldn't it be faster to just fill out a phishing request?
My group found that Sony's division conflicts were ruining Sony's strategic opportunities. A simple example is Sony's music division prohibiting Sony's electronics divsion from building DRM-free MP3 players.
Oh for pull down menus...
My group found that (Sony/ATT/Digital Equipment Corporation/Ford/The White House)'s division conflicts were ruining (Sony/ATT/Digital Equipment Corporation/Ford/The White House)'s strategic opportunities.A simple example is (Sony/ATT/Digital Equipment Corporation/Ford/The White House)'s (music/longlines/ VMS/SUV/Turdblossom) division prohibiting (Sony/ATT/Digital Equipment Corporation/Ford/The White House)'s (electronics/wireless/UNIX/Hybrid/Moderate) divsion from building (DRM-free MP3 players/profit/cheaper boxen/fuel efficient cars/bigger tents).
Its most likely #9. You can be serious without a suit. What bilge!
Sweet melting icecaps but 4Frontiers has one studly site design. F u cn nvg8 ths u cn b n rbt!
Only sort of joking; hard to tell (and it is a prototype) but lint collection has always munged my pda/keyboard etc. Design for everything (with a finite budget).
Well, the lasers could be used to warm the Soylent Green.
The author Paul Glister's blog @ Centauri Dreams keeps tabs on new propulsion technologies ++ space geek topics in general.
One technology, Mini-Magnetospheric Plasma Propulsion (M2P2) comes complete with a 7 meg flying coffee can flash demo.
Glister's book, Centauri Dreams, gives me some hope that science and discovery will drive NASA again.
There was an old McKinsey article that talked about "Strategic Incrementalism" back in the 80s. Idea was that with a clear vision, one could tweak the way to "good enough".
While there are intrinsically very ugly problems in client and server software right now, it seems that "Little Science" is displaced by "Big Science" (viz, NSF) in addressing incremental substantive improvements in security and availability for the Internet masses.
So, for example, as valuable as a *waving hands* non IP infrastructure blah blah might well be... there could be greater good achieved with work on secure computing environments, strong authentication, one time pad encryption methods and etc.
As a very dear friend of mine was fond of saying "if you want security, pull up your own shorts".
So, while big honkin backbone and new architectures are and will be very important, some think time at the "big level" regarding applications architecture and services would, likely, produce faster returns and shorter implementation times.
In the sense that irrespective of OS, *any* organization will have antique applications, local conventions, and voodoo that made the place go historically.
With respect to Mainframe OS environments, the legacy applications (and sometimes legacy OS like Transaction Processing Facility, VM....)mean that until one untwingles the application code, supporting utilities and packages & & that Unix/Linux is not a salvation. There are applications running Wall Street et.al. that still "think" gnomes are moving tapes around in grocery carts.
So the learning is the how to learn and also how to learn a local environment. In the sharp pointy sticks and blue flame days of WinNT, several developers longed for the clarity and reliability of "Big Iron". The large environment does (with costs) rationalize system administration and availability... its why they call it a cluster.
Of course router latency matters, if it gets that far. Point is that distance also matters. Bandwidth is bandwidth, speed of light is speed of light. 50THz at one meter is different than 50THz at 1km, etc. I can only presume from your anonmymous comment that it wasn't clear in the original post. Grace Hopper used to carry around the nanosecond wire, Crays were built in torus shapes, etc. Same issue. My sense is that for the gaming problem, nano and micro are the problem space; not milli.
And please post the URL for your @home 50THz provider. Wavey.
The developers likely have some well thought out reasons for applying more processing to the workload. Render each gnarly hair on the wrist of the attacker, etc.
However, there is a performance/response time budget that would mean for *most* games, that the distributed processing would have to be pretty dense and local. Otherwise network latency (speed of light and bandwidth) for the crunching gets in the way. So... a coprocessing environment in a household (wireless) LAN might apply the CPU in the microwave oven console to the heronie's sweat rendering etc. Coprocessing might even raid cycles out of the next door neighbor's machines.
But the SETI analogy is not appropriate for the workload in gaming. Going onto the network adds too much to response time.
I don't believe the concept of *wide area* distributed computing gets to the problem. Tightly coupled local cluster, yes. Neutral processing objects partitioned across the cluster on "best efforts" yah that too. OTOH, cache multiplayer backgrounds into a networked shared honking large memory, hmm....
One of the good effects of Chris Locke's work is that it speaks (or spews) high amounts of reality in the midst of hyperbolic screed.
Locke has done much to reduce the use of the royal "we" in communicating to consumers, and the need to wake up and smell the coffee when looking at who, in fact, the poor customer is and what, in the hell, the customer might want to know or need from corporate messaging and communications.
Dissonance has its place; Locke writes with neon crayons in the hope that some suit will notice, push beyond the gonzo, and get thinking about what the hell is going on with messages and market positioning. Just pleasing the CEO or the uber director of marketing don't mean squat; its like gagamaggot webpages that look great on the LAN demo and then blow chunks at 28.8. Follow Locke long enough (and it can be tiring) and you'll find archetypes and templates for unhosing that which is hosed.
So, thank you RageBoy and EGR. The review is rather suck up, but I have already compensated for that by snatching up five copies of Cluetrain Manifesto (another Locke reality sandwich) for a buck a piece at a bookstore that was going out of business. Voice of the consumer.
So, grab some Locke and a Guiness, read it along with Kotler's Marketing Management, HBR, and Letters To Penthouse. But do anything other than spew out soul free websites and describe your venture as "WankNuts, the *leading* yadda yadda." What's it mean to the customer?
Played with hypertext for laboratory information systems in the mid-1980s, and for prior art, *I* leaned upon Ted Nelson's ComputerLib/Dream Machines http://www.xanadu.com as well as earlier cites for the mechanical Memex system proposed by Vannevar Bush (not dubya) in work cited in "As We May Think" in the Atlantic Monthly http://www.theatlantic.com/unbound/flashbks/comput er/bushf.htm
;-)
Althought it may be an urban legend, there's supposed to be a patent for playing with a cat with a laser - all things are possible. The patent office hasn't *exactly* had enough cycles to deal with the issue of bona-fide new inventions versus poorly researched claims.
But given a lot of other history, BT is probably safe from worstening its public relations image with this boner