Anything which a corporation can buy a law against can be illegal, so that's not the best term to use.
Kiddy porn though, is still taboo to all but the sickest fucks. Besides which, anonymous or not, it's still in essence a peering arrangement. If you were to start DDoSing everyone on metanet, the person that invited you would wait about 3 seconds before rescinding your invitation and kicking you out. Do you think they'd be any more tolerant of kiddy porn, of terrorism-related activities?
Actually, freenet hides everything so well, that of course people are going to stash rotten files all over it. An anonymous network doesn't have to be so opaque to the users themselves though, only to eavesdroppers listening from the outside. Take my own idea about a network, metanet. It still guarantees a useful anonymity, but being an IP network (and not some asshat file-trading "p2p is the wave of the future" application), most people on it tend to know everything that is there, without spending 24 hours a day searching hashes. It's not a climate that encourages kiddy porn. We all have persistent identities (note: to those that think anonymity precludes this, think about it. Anonymity is the inability to link such a nickname to the real person), and no one wants to tarnish them.
And by the way, assuming that my guess is correct and that you're in Canada, you're invited should you ever want to try it out. 20 minute install, and pings to the farthest reaches are 500ms.
Re:I've been doing this since August 2003.
on
Tor: A JAP Replacement
·
· Score: 0, Offtopic
Some asshat moderated me "Overrated" on it, no less. Way to go loser. You have 4 mod points left, why not mobbomb my other comments too?
I've been doing this since August 2003.
on
Tor: A JAP Replacement
·
· Score: 1, Insightful
Why is this so tough for people to "get" ?
Inevitable, likely already redundant, joke.
on
Lawyers In Space...
·
· Score: 1
I'm all for it, assuming we don't bother to send life-support systems!
Re:Read more about it!
on
We the Media
·
· Score: 4, Funny
Difficult to do with their heads stuffed up their asses.
Then it's an even worse idea. How so? They think running a critical app on hard-to-repair hardware is tough? Then they need to wait until the emulator bugs out on something subtle.
They end up with still failing "virtual" hardware, and the only consolation is that if they persist long enough, they may eventually fix it completely. Oh, at least until they need to port the emulator to Windows 2009 Gold Pro edition on the Pentium 9, then it bugs out again.
Start porting the damn apps, or rewrite them. And even as you're doing this, plan for the next changeover in 10-15 years.
(Warning: Sarcastic or not, this is not a troll. I own a PDP-11/04 that I'm trying to get running, not to mention a bunch of other vintage machines)
Just think of the possibilities! Why try to preserve the Mona Lisa, when we can just photocopy it?
David the statue? Laser scan it, and upload the mesh triangles to sourceforge!
There is nothing that this strategy can't be used on for outrageous savings. We don't even have to manufacture new CPUs at all, just emulate the Pentium5 on your PII!
Emulation is for those that go "Gee, wasn't that nifty", once in their lifetimes. The true enthusiast wants the real thing. If someone restores old cars, they're an auto enthusiast, and people honk their horns at the things on the road, in admiration. If it's home furnishings, they're antique collectors, and magazines do photoshoots of the treasures. But if it's a computer, you were supposed to throw that out after 6 months, to buy another. It makes no sense.
As long as it's cheap enough I can afford it on my unemployment check, I believe it would be a good idea to simply hibernate for 20-25 years, and bypass the entire recession!
Development is on linux, needs allegro and a few other standard libraries. I have the option of a windows port, but I may do it on everything but.
Campaign mode, I'd want cutscenes, but I'm not good enough to make my own. Plus, it's going to be tough, making the campaign missions non-lame. It's not that I don't want to do it, but that may be hard to finish, even more so than the playable engine itself.
If I do it the way I want, though... there will be plenty of opportunity for others to make entire campaigns too (the kind I couldn't for legal reasons). Full sets of Star Wars, Star Trek, Babylon 5 total conversions, and not just ships. Gotta be careful what I say though, in case I actually do try and sell this game.
Hmm, that needs clarification too. When I say sell, I mean putting up a small website where you can paypal me $5, and get the CD in the mail in a few days. Not pitching it to suits, who don't even have time to laugh at me.
25 years ago: Finding the Bottleneck in my 4mps Token Ring LAN - Hello, even though I'm supposed to be getting 4mps, I'm lucky when I can see sustained 1mps speeds...
15 years ago: Finding the Bottleneck in my 10mps Ethernet LAN - Hello, even though I'm supposed to be getting 10mps, I'm lucky when I can see sustained 2mps speeds...
10 years ago: Finding the Bottleneck in my Fast Ethernet LAN - Hello, even though I'm supposed to be getting 100mps, I'm lucky when I can see sustained 10mps speeds...
1 year ago: Should we rejoice yet? - Having noted the nearly a decade its been since we've had to explain to yet another ijit why theoretical maximum bandwidth is almost never attained, I say it's time to party. Finally, the deluge is over, what do you think?
RTS here, space combat, multiplayer. You design your own ships, and fight them, either cooperatively (2+ players controlling different aspects of the same ship, gunner, pilot, etc) or standalone (1 player per ship). Since design is really only possible in 2d (can't expect someone to design in 3d and be good at it), the game itself is 2d.
Designing a ship means drawing an outline (the hull) and choosing the hull material. Then dragging and dropping components. Pressurized interiors, life support, computer systems, engines, power reactors, weapon systems. Scripting the control interface. Some stuff, like routing power conduits and data lines might be done via wizard, but a person has 95% design control. Add in real physics, and it could be interesting. Your ship weighs 50,000 metric tons, but you only had room and money for the tiny engine with 2000 lbs of thrust? Oops. You forgot that there are no tires on the ground to turn with? Hope you put the weapons on a turret!
And then of course, I can calculate exact component damages. They knock out several turning jets, damage a few more to 30% effectiveness, and your engineer is hurriedly writing new script, because the old keystroke assumed all 8 turning jets at equal power. "Cap'n, it'll take at least 10 minutes to get the primary navigation system back in order!"
Graphics aren't too tough. Some stars in the background, with slow parallax. Bitmap or SVG skins over the ship visuals. (Pet project as a player? Making an authentic Narn battlecruiser design!) Various interface screens will be collections of guages and interfaces... probably SVGesque. All designed by the guy who makes the ship. Some people might even fly totally by instruments... there might not be a "space view" at all.
I'm also considering a campaign mode, though it might be lame. Thank god for 2d, vector graphics and the stark void of deep space.
Doubt it could be popular though, doubt even more so that people would buy it. But if I don't write at least this one game, I'll never be happy as a human being.
And if something better were offered, how much would you pay for a subscription?
I've been toying with some software that could handle maybe up to 200 simultaneous players on a modest colo machine.
First off, some rules. 1) No playing out of character. Your subscription money isn't worth you ruining the game for everyone. 2) Not everyone is invited to play. You fill out an application, and maybe we accept you. This isn't totally to just be pissy... but if you work 3rd shift EST, we can kind of get an idea who will be playing when. 3) No character classes, levels. You'd more likely end up a bookstore owner in the village that passes for a city on serfworld. Or a town guardsmen/constable. But in the end, everyone is a human, not a "fighter level 4". If your application is accepted, you get a choice of up to a dozen or so pre-existing characters, complete with a short biographical history. 4) Game characters don't disappear when you're not playing. They go into bot mode (but can't be murdered or suffer terrible losses). When they do die, they're dead. You get to start over. No respawning bullshit. (I realize some will think that's a dumb idea, but if your game is a story that you partake in, then that story is over, and I'd happily provide another) 5) Freeform treasure. Even in the real world, there are what, 50 current currencies floating around, who knows how many denominations? Gold might be historical coinage, bullion with 1 of 1000 different stamps, or even just a nugget of some odd weight. And yet the fantasy world has a single world currency? 6) Games don't revolve around scheduling calendar dates to slay monsters. Most likely a fantasy world, but you'd get something like a freeform storyline. There would be DM's of a sort, that could be playing many NPCs at a time, keeping track of where you are, and bringing NPCs to life.
For instance, say you chose the first bookstore owner. The first week or so, they'd go easy on you, letting you learn the game, and what not. But how fun can it be then? Well, there are all sorts of story possibilities. On your way to the market one morning, an old hag steps in front of you, in a way that you can't help from knocking her down. Ugly, cataract eyes (well, that might be too much for the engine, but work with me) she casts a curse on you. Flustered, you go about your day. But from then on, the DM's keep track of you, making sure to use their powers to move the "story" along. No real grief, you see... bad luck kind of things. Maybe they give you enough time to react, escape a few, others you can't help. Increasing the heat, a degree at a time. And just waiting for cues on how you want to handle it. There wouldn't be any pre-concieved solution. Do you try to track her down and apologize? Go see the witch doctor/shaman/crazy man and see if he can lift it? Who knows.
Even for the bookstore owner, there are any number of possible stories. A dark mysterious stranger walks in one day, won't say where he's from. Asks if you can procure a copy of some book you've never heard of, one that is almost definitely prohibited by the church. Or the town guards start shaking you down for money every week, threatening to burn down your store, your home if you don't cough up some money. Petty rivalries, betrayals, infidelity, lots of lesser stories, and more than one greater story that you could choose to have a part in (or not). And that's one of my not-quite-so-well thought out characters on offer.
Does this interest anyone, and would I be able to even find 500 subscribers at $50 a month? At $40 a month? Hell, even at the going rate of $20 a month?
And that's always been the case... of course, being more of a tinkerer of code than a real programmer, there wasn't much chance of it ever happening professionally. I've had so many ideas, and quite original, I'd think. Some go back to the early 90s, and they don't seem dated yet.
Well, the last few weeks in particular, I've been working on my first game for real. Allegro, gcc on linux. I'm doing the mundane stuff first, menuscreens, trying to get libmpeg to do cutscenes, not that I'll ever actually have any rendered.
Maybe it was the years of starting to doodle around with code, and never accomplishing anything, but I did realize that I needed placeholder images/video. Done, grabbed random mpegs, doodled out so laughable stuff in gimp. My game will use very little in the art dept, being SVGish in many aspects. At the moment, only the opening menu screens would seem to need any.
The point is, why does this guy think this is a revelation? I can't imagine that there is anyone out there that isn't using Allegro or SDL, or has io needs so simple that a keyboard routine is all they need. His first requirement, therefor, hasn't been an issue in at least 5 years.
His second issue, art/graphics. I can see this as contentious. Even so, those who really want to program, to author the game, they give up on it soon. (In some respects, at least... if I were doing a 3d game, I'm decent enough at 3d modeling). So people either finish this part, or they don't. Does he expect them to design games that don't need any, or would he just rather not see any unfinished games?
It sounds more discouraging than encouraging.
Offtopic: What in the hell do I do with my game, assuming I do finish it?
A more important question: Why do people think that the RIAA is against filesharing because of diminished sales? Sure, they might say that, but do you think that the RIAA has no strategists? That's just a convenient excuse.
The reason they are against this, is because they realize that they'd gladly lose a few sales today, to own it all tomorrow. What good is a few filesharing-induced music sales compared to making you all music slaves for eternity, 20 years from now? That's why filesharing is bad, because it lets you start thinking you should have any control over music.
In any company employing that many perl programmers, there is at least 1 manager per 2 programmers. Therefor:
$135,000 per 2 programmers = $270,000 per year
$200,000 per year for manager
$35,000 x 2 per year for 2 programmers +_______ $270,000
Now, it's also quite obvious from this math, that the manager must bring in far more value than a programmer. Which leads me to this conclusion, a software company that fires all its programmers and hires more managers could only become a stronger company.
Thank you, thank you. No, I do not have my MBA, but I did glean this all from managers at previous employers. Anyone know of job openings for a computer flunky in the Richmond, VA area?
The government stormtroopers got along well with the Microsoft's private army of hired mercenaries. Good thing Gingrinch didn't accidentally wander into the restricted zones, or Bill might have had to eliminate him. Don't want the world finding out prematurely about his dozens of ICBM's with thermonuke warheads.
Not a matter of trust. Say the phone goes nuts, I don't get the message. Big deal, without the system at all, I still don't get a chance to call the fire dept... I'm out seeing a movie or eating dinner.
Besides, you must mean the signal... the device itself tends to be rather reliable electronically. That can't be helped. At least not until I get my quantum entanglement transcievers working. And when I do, I have more interesting applications for it than a 2bit home alarm system.;-)
You mean until the integrated GPS enabled thing tattles on you, and the Dept of Homeland Security rappels through the windows to arrest you at Uzi point?
Stealing functionality you haven't paid for is a crime, after all. You may own the chip, but the functionality is still theirs.
People in the US can be invited. I just personally can't do it. Didn't read very carefully, did ya?
Anything which a corporation can buy a law against can be illegal, so that's not the best term to use.
Kiddy porn though, is still taboo to all but the sickest fucks. Besides which, anonymous or not, it's still in essence a peering arrangement. If you were to start DDoSing everyone on metanet, the person that invited you would wait about 3 seconds before rescinding your invitation and kicking you out. Do you think they'd be any more tolerant of kiddy porn, of terrorism-related activities?
Actually, freenet hides everything so well, that of course people are going to stash rotten files all over it. An anonymous network doesn't have to be so opaque to the users themselves though, only to eavesdroppers listening from the outside. Take my own idea about a network, metanet. It still guarantees a useful anonymity, but being an IP network (and not some asshat file-trading "p2p is the wave of the future" application), most people on it tend to know everything that is there, without spending 24 hours a day searching hashes.
It's not a climate that encourages kiddy porn. We all have persistent identities (note: to those that think anonymity precludes this, think about it. Anonymity is the inability to link such a nickname to the real person), and no one wants to tarnish them.
And by the way, assuming that my guess is correct and that you're in Canada, you're invited should you ever want to try it out. 20 minute install, and pings to the farthest reaches are 500ms.
Some asshat moderated me "Overrated" on it, no less. Way to go loser. You have 4 mod points left, why not mobbomb my other comments too?
Why is this so tough for people to "get" ?
I'm all for it, assuming we don't bother to send life-support systems!
Difficult to do with their heads stuffed up their asses.
Then it's an even worse idea. How so? They think running a critical app on hard-to-repair hardware is tough? Then they need to wait until the emulator bugs out on something subtle.
They end up with still failing "virtual" hardware, and the only consolation is that if they persist long enough, they may eventually fix it completely. Oh, at least until they need to port the emulator to Windows 2009 Gold Pro edition on the Pentium 9, then it bugs out again.
Start porting the damn apps, or rewrite them. And even as you're doing this, plan for the next changeover in 10-15 years.
(Warning: Sarcastic or not, this is not a troll. I own a PDP-11/04 that I'm trying to get running, not to mention a bunch of other vintage machines)
Just think of the possibilities! Why try to preserve the Mona Lisa, when we can just photocopy it?
David the statue? Laser scan it, and upload the mesh triangles to sourceforge!
There is nothing that this strategy can't be used on for outrageous savings. We don't even have to manufacture new CPUs at all, just emulate the Pentium5 on your PII!
Emulation is for those that go "Gee, wasn't that nifty", once in their lifetimes. The true enthusiast wants the real thing. If someone restores old cars, they're an auto enthusiast, and people honk their horns at the things on the road, in admiration. If it's home furnishings, they're antique collectors, and magazines do photoshoots of the treasures. But if it's a computer, you were supposed to throw that out after 6 months, to buy another. It makes no sense.
As long as it's cheap enough I can afford it on my unemployment check, I believe it would be a good idea to simply hibernate for 20-25 years, and bypass the entire recession!
Where can I buy some of this stuff?
The Dept. of Homeland Security is recommending all citizens be retrofitted with black boxes too.
Development is on linux, needs allegro and a few other standard libraries. I have the option of a windows port, but I may do it on everything but.
Campaign mode, I'd want cutscenes, but I'm not good enough to make my own. Plus, it's going to be tough, making the campaign missions non-lame. It's not that I don't want to do it, but that may be hard to finish, even more so than the playable engine itself.
If I do it the way I want, though... there will be plenty of opportunity for others to make entire campaigns too (the kind I couldn't for legal reasons). Full sets of Star Wars, Star Trek, Babylon 5 total conversions, and not just ships. Gotta be careful what I say though, in case I actually do try and sell this game.
Hmm, that needs clarification too. When I say sell, I mean putting up a small website where you can paypal me $5, and get the CD in the mail in a few days. Not pitching it to suits, who don't even have time to laugh at me.
25 years ago: Finding the Bottleneck in my 4mps Token Ring LAN - Hello, even though I'm supposed to be getting 4mps, I'm lucky when I can see sustained 1mps speeds...
15 years ago: Finding the Bottleneck in my 10mps Ethernet LAN - Hello, even though I'm supposed to be getting 10mps, I'm lucky when I can see sustained 2mps speeds...
10 years ago: Finding the Bottleneck in my Fast Ethernet LAN - Hello, even though I'm supposed to be getting 100mps, I'm lucky when I can see sustained 10mps speeds...
1 year ago: Should we rejoice yet? - Having noted the nearly a decade its been since we've had to explain to yet another ijit why theoretical maximum bandwidth is almost never attained, I say it's time to party. Finally, the deluge is over, what do you think?
RTS here, space combat, multiplayer. You design your own ships, and fight them, either cooperatively (2+ players controlling different aspects of the same ship, gunner, pilot, etc) or standalone (1 player per ship). Since design is really only possible in 2d (can't expect someone to design in 3d and be good at it), the game itself is 2d.
Designing a ship means drawing an outline (the hull) and choosing the hull material. Then dragging and dropping components. Pressurized interiors, life support, computer systems, engines, power reactors, weapon systems. Scripting the control interface. Some stuff, like routing power conduits and data lines might be done via wizard, but a person has 95% design control. Add in real physics, and it could be interesting. Your ship weighs 50,000 metric tons, but you only had room and money for the tiny engine with 2000 lbs of thrust? Oops. You forgot that there are no tires on the ground to turn with? Hope you put the weapons on a turret!
And then of course, I can calculate exact component damages. They knock out several turning jets, damage a few more to 30% effectiveness, and your engineer is hurriedly writing new script, because the old keystroke assumed all 8 turning jets at equal power. "Cap'n, it'll take at least 10 minutes to get the primary navigation system back in order!"
Graphics aren't too tough. Some stars in the background, with slow parallax. Bitmap or SVG skins over the ship visuals. (Pet project as a player? Making an authentic Narn battlecruiser design!) Various interface screens will be collections of guages and interfaces... probably SVGesque. All designed by the guy who makes the ship. Some people might even fly totally by instruments... there might not be a "space view" at all.
I'm also considering a campaign mode, though it might be lame. Thank god for 2d, vector graphics and the stark void of deep space.
Doubt it could be popular though, doubt even more so that people would buy it. But if I don't write at least this one game, I'll never be happy as a human being.
And if something better were offered, how much would you pay for a subscription?
I've been toying with some software that could handle maybe up to 200 simultaneous players on a modest colo machine.
First off, some rules.
1) No playing out of character. Your subscription money isn't worth you ruining the game for everyone.
2) Not everyone is invited to play. You fill out an application, and maybe we accept you. This isn't totally to just be pissy... but if you work 3rd shift EST, we can kind of get an idea who will be playing when.
3) No character classes, levels. You'd more likely end up a bookstore owner in the village that passes for a city on serfworld. Or a town guardsmen/constable. But in the end, everyone is a human, not a "fighter level 4". If your application is accepted, you get a choice of up to a dozen or so pre-existing characters, complete with a short biographical history.
4) Game characters don't disappear when you're not playing. They go into bot mode (but can't be murdered or suffer terrible losses). When they do die, they're dead. You get to start over. No respawning bullshit. (I realize some will think that's a dumb idea, but if your game is a story that you partake in, then that story is over, and I'd happily provide another)
5) Freeform treasure. Even in the real world, there are what, 50 current currencies floating around, who knows how many denominations? Gold might be historical coinage, bullion with 1 of 1000 different stamps, or even just a nugget of some odd weight. And yet the fantasy world has a single world currency?
6) Games don't revolve around scheduling calendar dates to slay monsters. Most likely a fantasy world, but you'd get something like a freeform storyline. There would be DM's of a sort, that could be playing many NPCs at a time, keeping track of where you are, and bringing NPCs to life.
For instance, say you chose the first bookstore owner. The first week or so, they'd go easy on you, letting you learn the game, and what not. But how fun can it be then? Well, there are all sorts of story possibilities. On your way to the market one morning, an old hag steps in front of you, in a way that you can't help from knocking her down. Ugly, cataract eyes (well, that might be too much for the engine, but work with me) she casts a curse on you. Flustered, you go about your day. But from then on, the DM's keep track of you, making sure to use their powers to move the "story" along. No real grief, you see... bad luck kind of things. Maybe they give you enough time to react, escape a few, others you can't help. Increasing the heat, a degree at a time. And just waiting for cues on how you want to handle it. There wouldn't be any pre-concieved solution. Do you try to track her down and apologize? Go see the witch doctor/shaman/crazy man and see if he can lift it? Who knows.
Even for the bookstore owner, there are any number of possible stories. A dark mysterious stranger walks in one day, won't say where he's from. Asks if you can procure a copy of some book you've never heard of, one that is almost definitely prohibited by the church. Or the town guards start shaking you down for money every week, threatening to burn down your store, your home if you don't cough up some money. Petty rivalries, betrayals, infidelity, lots of lesser stories, and more than one greater story that you could choose to have a part in (or not). And that's one of my not-quite-so-well thought out characters on offer.
Does this interest anyone, and would I be able to even find 500 subscribers at $50 a month? At $40 a month? Hell, even at the going rate of $20 a month?
And that's always been the case... of course, being more of a tinkerer of code than a real programmer, there wasn't much chance of it ever happening professionally. I've had so many ideas, and quite original, I'd think. Some go back to the early 90s, and they don't seem dated yet.
Well, the last few weeks in particular, I've been working on my first game for real. Allegro, gcc on linux. I'm doing the mundane stuff first, menuscreens, trying to get libmpeg to do cutscenes, not that I'll ever actually have any rendered.
Maybe it was the years of starting to doodle around with code, and never accomplishing anything, but I did realize that I needed placeholder images/video. Done, grabbed random mpegs, doodled out so laughable stuff in gimp. My game will use very little in the art dept, being SVGish in many aspects. At the moment, only the opening menu screens would seem to need any.
The point is, why does this guy think this is a revelation? I can't imagine that there is anyone out there that isn't using Allegro or SDL, or has io needs so simple that a keyboard routine is all they need. His first requirement, therefor, hasn't been an issue in at least 5 years.
His second issue, art/graphics. I can see this as contentious. Even so, those who really want to program, to author the game, they give up on it soon. (In some respects, at least... if I were doing a 3d game, I'm decent enough at 3d modeling). So people either finish this part, or they don't. Does he expect them to design games that don't need any, or would he just rather not see any unfinished games?
It sounds more discouraging than encouraging.
Offtopic: What in the hell do I do with my game, assuming I do finish it?
I agree, that costs as much as 0.375 middle managers for 15 minutes.
And for my next science project... the effects of gasoline... on fire.
Plugins don't count.
Which rules out IE.
Mozilla has always been downloadable as a binary with SVG. It's on its way being fully merged into the tree.
A more important question: Why do people think that the RIAA is against filesharing because of diminished sales? Sure, they might say that, but do you think that the RIAA has no strategists? That's just a convenient excuse.
The reason they are against this, is because they realize that they'd gladly lose a few sales today, to own it all tomorrow. What good is a few filesharing-induced music sales compared to making you all music slaves for eternity, 20 years from now? That's why filesharing is bad, because it lets you start thinking you should have any control over music.
Duh.
In any company employing that many perl programmers, there is at least 1 manager per 2 programmers. Therefor:
$135,000 per 2 programmers = $270,000 per year
$200,000 per year for manager
$35,000 x 2 per year for 2 programmers
+_______
$270,000
Now, it's also quite obvious from this math, that the manager must bring in far more value than a programmer. Which leads me to this conclusion, a software company that fires all its programmers and hires more managers could only become a stronger company.
Thank you, thank you. No, I do not have my MBA, but I did glean this all from managers at previous employers. Anyone know of job openings for a computer flunky in the Richmond, VA area?
The government stormtroopers got along well with the Microsoft's private army of hired mercenaries. Good thing Gingrinch didn't accidentally wander into the restricted zones, or Bill might have had to eliminate him. Don't want the world finding out prematurely about his dozens of ICBM's with thermonuke warheads.
Isn't the guy saying that a tyrant wanting to take away people's rights?
Not a matter of trust. Say the phone goes nuts, I don't get the message. Big deal, without the system at all, I still don't get a chance to call the fire dept... I'm out seeing a movie or eating dinner.
;-)
Besides, you must mean the signal... the device itself tends to be rather reliable electronically. That can't be helped. At least not until I get my quantum entanglement transcievers working. And when I do, I have more interesting applications for it than a 2bit home alarm system.
You mean until the integrated GPS enabled thing tattles on you, and the Dept of Homeland Security rappels through the windows to arrest you at Uzi point?
Stealing functionality you haven't paid for is a crime, after all. You may own the chip, but the functionality is still theirs.