The article is light on details, and there's no Wikipedia article on HFI.
Burning the hydrogen in the engine can't produce the same amount of work that went into producing it. So if there's a milage benefit, where does it come from? Does it raise the temperature of the fuel enough to cause greater combustion?
Canada's geography compresses the bulk of the populace into the more temperate regions in the south, doesn't it? Population compression is good for broadband penetration.
The US, on the other hand, is largely temperate everywhere. We have fewer physical factors that lead to population compression, which means broadband penetration must depend on social and economic factors driving people into cities.
There's one I haven't played in a long time. Along with Flash Games (No, not Macromedia Flash, I'm talking about something about ten years older.), VGA Planets was one of those games I could enjoy running on my 386 over a 14400 modem.
Ah, too bad MajorBBS/Worldgroup is fading away. It hasn't quite faded yet. I still know of one that's been running for over 15 years. But it's about to close. That machine holds the odd distinction of being the oldest computer on the Internet that's never been hacked, despite only allowing incoming telnet access. That I know of, anyway.
That doesn't mean you couldn't crash it. Back in the days of Vircom's MajorTCP/IP, having a couple computers dial in through PPP and try to play Quake over TCP/IP was a sure way to bring it down.
While I'd love to play a game based in the B5 universe, I'd hate for its primary mode to be online play. I don't live in an area that has broadband, and I'm sure there are a lot of geeks out there in the same position. And I don't like shelling out twenty to fifty dollars a month to play at a cyber cafe.
It's funny, but with all the growing focus on broadband markets, and the inherent costs in making broadband geographically widespread in a country as physically diverse as the US, there's a growing segment of potential gamers out there who are stuck on yesteryear machines and yesteryear internet connections. If I had as much drive as ideas, I'd find a way to make games tailored to that market.
And, no, I don't want to spend money on a console system; There will never be as many possibilities for a Nintendo Revolution as there are right here on my PC-compatible Linux machine.
I was really looking forward to the game; I even had a couple excellent roleplayers lined up to play gods. That would have been fun.
Playing by email could probably take a whole different perspective if you chose to forgo PC-NPC interaction mechanics, and treated emails like long-distance correspondance. For the (ahem) *rare* scry spell, a telephone or VOIP call could suffice. (Telephone for me; I'm not on a good enough internet connection for even the crudest of VOIP protocols.)
Re:Video games, MMO's and RPG's supplanting table
on
Dungeons and Shadows
·
· Score: 1
I wanted to start a different kind of D&D game, but never had the time. But I did lay out the ground rules.
The idea was to make email-based games practical. Instead of relying on face-to-face interaction between PCs and a bunch of NPCs, the PC interacts with his lieutenant (me), and his lieutenant interacts with other NPCs. This has a side-effect of putting the PCs in positions of power, wielding mighty kingdoms and/or business empires.
It ought to be fun, but I haven't had the time to set it up and run it. College+Work does that to a guy.
Eh? It's only 210,000 light-years away. If it were to be born the very moment the light we currently see was generated, it would only be 210,000 years old right now. Even the fastest-burning stars last millions of years.
The sad part is that even if you buy a DVD, many of them still come with add sequences that are played when you insert the disc.
The irony? A couple days ago, I watched the new Charlie and the Chocolate Factory movie on DVD. The first thing that pops up when we inserted the disc? "Charlie and the Chocoloate Factory. Buy it now on DVD!" True, it was on a rental disc, but still.
Seriously, I've sat there and shot at some guy in the head and put about 30 rounds into him, registering hits, and he didn't die.
It's an explosive shell. For whatever reason, explosive weapons don't seem to hit player models directly. Aim at the ground under them, and let the explosion harm them.
I WILL admit the TV is a very cool weapon, but usually only when you're on teamspeak as it usually requires communication to line up correctly.
Yeah, it's hard if the pilot's rotating a great deal. But if he's heading towards the guy I want to shoot, I can usually get the shot off.
I didn't say I didn't like the software. When it works, it's the most enjoyable FPS I've played. And to echo others' comments, all you need to do is cooperate with one or two other organized players, and winning a map become fairly easy.
Er, that one was Flash Attack. It used ANSI and IBM's extended ASCII. Flash Tank used vector graphics for display.
He didn't really mimic anything, because there's no such place as planet Tralfamadore. He made it all up.
/me goes back to playing the stock market.
I disagree. I'll have you know that I've been there forty years from now.
Would that be Flash Tank, the overhead tank shoot-em-up, or Flash Attack, the multiplayer RTS?
I assume it starts like any diesel vehicle. You heat up the glow-plugs, and turn the engine over. Compression ignites the diesel fuel.
Removing the hydrogen shouldn't make the engine any more difficult to start.
How are they getting the hydrogen again?
Electrolysis powered by the alternator.
How do they start the vehicle moving down the road?
It's still a diesel-fueled vehicle. Adding hydrogen to the mix is supposed to improve milage somehow.
The article is light on details, and there's no Wikipedia article on HFI.
Burning the hydrogen in the engine can't produce the same amount of work that went into producing it. So if there's a milage benefit, where does it come from? Does it raise the temperature of the fuel enough to cause greater combustion?
...that they inducted two opposites? Meier, whose emphasis is on gameplay, and Carmack, whose emphasis is on pushing the limits of hardware?
Variety is the spice of life. Even if my computer won't run any code Carmack's published in the past five years.
Canada's geography compresses the bulk of the populace into the more temperate regions in the south, doesn't it? Population compression is good for broadband penetration.
The US, on the other hand, is largely temperate everywhere. We have fewer physical factors that lead to population compression, which means broadband penetration must depend on social and economic factors driving people into cities.
No. Even the most stripped down Debian installations use busybox. But it's perfectly possible to make the shell inaccessible to the user.
Imagine a mesh network of these.
That'd be more interesting...
(why are you called "yanks"?)
It's debated.
TJ&E Rocked. I grabbed the midi versions of the music, converted it to WAV with timidity and a decent soundfont, and occasionally listen to it. It still brings back memories. :)
There's one I haven't played in a long time. Along with Flash Games (No, not Macromedia Flash, I'm talking about something about ten years older.), VGA Planets was one of those games I could enjoy running on my 386 over a 14400 modem.
Ah, too bad MajorBBS/Worldgroup is fading away. It hasn't quite faded yet. I still know of one that's been running for over 15 years. But it's about to close. That machine holds the odd distinction of being the oldest computer on the Internet that's never been hacked, despite only allowing incoming telnet access. That I know of, anyway.
That doesn't mean you couldn't crash it. Back in the days of Vircom's MajorTCP/IP, having a couple computers dial in through PPP and try to play Quake over TCP/IP was a sure way to bring it down.
While I'd love to play a game based in the B5 universe, I'd hate for its primary mode to be online play. I don't live in an area that has broadband, and I'm sure there are a lot of geeks out there in the same position. And I don't like shelling out twenty to fifty dollars a month to play at a cyber cafe.
It's funny, but with all the growing focus on broadband markets, and the inherent costs in making broadband geographically widespread in a country as physically diverse as the US, there's a growing segment of potential gamers out there who are stuck on yesteryear machines and yesteryear internet connections. If I had as much drive as ideas, I'd find a way to make games tailored to that market.
And, no, I don't want to spend money on a console system; There will never be as many possibilities for a Nintendo Revolution as there are right here on my PC-compatible Linux machine.
I was really looking forward to the game; I even had a couple excellent roleplayers lined up to play gods. That would have been fun.
Playing by email could probably take a whole different perspective if you chose to forgo PC-NPC interaction mechanics, and treated emails like long-distance correspondance. For the (ahem) *rare* scry spell, a telephone or VOIP call could suffice. (Telephone for me; I'm not on a good enough internet connection for even the crudest of VOIP protocols.)
I wanted to start a different kind of D&D game, but never had the time. But I did lay out the ground rules.
The idea was to make email-based games practical. Instead of relying on face-to-face interaction between PCs and a bunch of NPCs, the PC interacts with his lieutenant (me), and his lieutenant interacts with other NPCs. This has a side-effect of putting the PCs in positions of power, wielding mighty kingdoms and/or business empires.
It ought to be fun, but I haven't had the time to set it up and run it. College+Work does that to a guy.
I know we have one. The problem is, I've seen some people complaining that we shouldn't.
I should have been more clear.
Articles like this are why we should have a Games section, and a dedicated Games editor.
Eh? It's only 210,000 light-years away. If it were to be born the very moment the light we currently see was generated, it would only be 210,000 years old right now. Even the fastest-burning stars last millions of years.
...is that AOL will lean on any ISP that disallows the use of their software. They wouldn't be doing this if there wasn't profit involved.
The sad part is that even if you buy a DVD, many of them still come with add sequences that are played when you insert the disc.
The irony? A couple days ago, I watched the new Charlie and the Chocolate Factory movie on DVD. The first thing that pops up when we inserted the disc? "Charlie and the Chocoloate Factory. Buy it now on DVD!" True, it was on a rental disc, but still.
I would have been a bit more mischievious, with "They Are", or even "Him".
$100,000,000.000
Now I'm a tracking money like a gas station.
Seriously, I've sat there and shot at some guy in the head and put about 30 rounds into him, registering hits, and he didn't die.
It's an explosive shell. For whatever reason, explosive weapons don't seem to hit player models directly. Aim at the ground under them, and let the explosion harm them.
I WILL admit the TV is a very cool weapon, but usually only when you're on teamspeak as it usually requires communication to line up correctly.
Yeah, it's hard if the pilot's rotating a great deal. But if he's heading towards the guy I want to shoot, I can usually get the shot off.
I didn't say I didn't like the software. When it works, it's the most enjoyable FPS I've played. And to echo others' comments, all you need to do is cooperate with one or two other organized players, and winning a map become fairly easy.