If something stuffs up, or if I don't have OpenOffice installed, I can just open up the zip file and read the xml document and get all the text back. Infact I've done exactly that before. Lets see you do that with MS Office.
I just tried out the byte code interpreter rpm they have on the website and under gnome (without hinting turned off for the ranges they say, since I can't find the option). It looks a lot better with the autohinter. This is with both bitstream and microsoft fonts. If you're happy with the latest version of the autohinter, and want your fonts antialiased across the board, don't bother with the byte code interpreter.
But how old a compiler should you be willing to test? Is it fair to only test the latest compiler by each vendor? A lot of these older compilers are seriously lacking in support for C++ that it makes it impossible to do that.
If you're going to nitpick about how man CPU instructions it takes to return a std::string, you better not use any high-level language.
Take a look at the job market, good knowledge of C++ is still an invaluable skill.
Moreover take a look at libraries like boost or systems built on C++ like KDE. Well written C++ can be just as elegant as any language (it's always in the programmers hands, they can turn anything in to spaghetti). There's a reason why it's been so popular and many of its concepts are used in other languages (not to say that it was original in its ideas, but in its use of them).
-automounting bahavior of usb keys, external HDDs etc. is greatly improved
How about "ejecting" hard drives? My iPod requires me to unload a kernel module before it says it is okay to disconnect, there's got to be a better way than that.
It's more the way the Unreal engine implements it (last I looked), which is by putting a macro at the start and end of every function that can be in the path of an exception (possibly any function), which effectively translated to a try/catch clause around everything which would append the function name to a string in the exception. Though the cost of exceptions and try/catch clauses has gone down, it seems rather unwieldy to me. Ofcourse there's another method via using debug symbols, but that requires sending your program out with debugging information.
It's all a very neat idea, but in practice it doesn't seem like the best cleanest solution to me.
Why isn't the exception containing which file was not found? And possible which function threw it. If you want to go overboard, you can do what the Unreal Engine does (or did) and generate a call stack when an exception is thrown.
I don't think this will be accepted in the kernel (and generally, I don't think it should be), but I can't wait for these improvements to trickle back in to G++ if possible. This'll be a great speed improvement and will squash all those anti-exception arguments that are mainly based around performance.
Have you ever thought he might be faking it so he doesn't have to talk to you? Want hime to look after grandma this weekend and suddenly his line drops? Clip the cheeky bugger over the ears, I say.
On the iTunes deal, I think iTunes uses the Quicktime media framework for playing it's files, it was just an easy choice for apple, rather than create a new media framework from scratch. While this also has the added bonus of Apple getting Quicktime on a lot of computers, I'm not sure if that was the primary goal.
Didn't Intel also ask AOpen to build a Mac Mini like Intel system that was demoed recently? Strange, what are they exactly trying to do?
It could be new Intel chips for iPods. All that Intel ARM based technology could be used there.
Do you often get inspections by the "wallet inspector"?
If something stuffs up, or if I don't have OpenOffice installed, I can just open up the zip file and read the xml document and get all the text back. Infact I've done exactly that before. Lets see you do that with MS Office.
Apple could start there own console, or team together with Nintendo, they have the marketing and the smarts to pull it off.
You can pick one up in Australia for $99, the system and games are cheap everywhere here. I'm thinking of getting one myself, they're heaps of fun.
I just tried out the byte code interpreter rpm they have on the website and under gnome (without hinting turned off for the ranges they say, since I can't find the option). It looks a lot better with the autohinter. This is with both bitstream and microsoft fonts. If you're happy with the latest version of the autohinter, and want your fonts antialiased across the board, don't bother with the byte code interpreter.
You'd love the electrical engineering department of my university then. Beware, some of them look like they haven't seen the sun in a few years.
But how old a compiler should you be willing to test? Is it fair to only test the latest compiler by each vendor? A lot of these older compilers are seriously lacking in support for C++ that it makes it impossible to do that.
Does that mean they actually bought some sort of UNIX license off SCO or does that mean something altogether unrelated?
If you're going to nitpick about how man CPU instructions it takes to return a std::string, you better not use any high-level language.
Take a look at the job market, good knowledge of C++ is still an invaluable skill.
Moreover take a look at libraries like boost or systems built on C++ like KDE. Well written C++ can be just as elegant as any language (it's always in the programmers hands, they can turn anything in to spaghetti). There's a reason why it's been so popular and many of its concepts are used in other languages (not to say that it was original in its ideas, but in its use of them).
It sounds very 1984 to me with Big Brother and all the policing, that was a rather depressing book.
How many distributions do you see of SunOS? How many distributions do you see of Linux? Who's really the bazaar?
Because they're not x86? Or Linux. Mac's driver infrastructure is quite different from what I've read, and is infact embeded C++ based.
-automounting bahavior of usb keys, external HDDs etc. is greatly improved
How about "ejecting" hard drives? My iPod requires me to unload a kernel module before it says it is okay to disconnect, there's got to be a better way than that.
It's more the way the Unreal engine implements it (last I looked), which is by putting a macro at the start and end of every function that can be in the path of an exception (possibly any function), which effectively translated to a try/catch clause around everything which would append the function name to a string in the exception. Though the cost of exceptions and try/catch clauses has gone down, it seems rather unwieldy to me. Ofcourse there's another method via using debug symbols, but that requires sending your program out with debugging information.
It's all a very neat idea, but in practice it doesn't seem like the best cleanest solution to me.
Why isn't the exception containing which file was not found? And possible which function threw it. If you want to go overboard, you can do what the Unreal Engine does (or did) and generate a call stack when an exception is thrown.
(d) Profit!??
I don't think this will be accepted in the kernel (and generally, I don't think it should be), but I can't wait for these improvements to trickle back in to G++ if possible. This'll be a great speed improvement and will squash all those anti-exception arguments that are mainly based around performance.
Have you ever thought he might be faking it so he doesn't have to talk to you? Want hime to look after grandma this weekend and suddenly his line drops? Clip the cheeky bugger over the ears, I say.
Damn that James Bond!
It could display album art and stuff.
Maybe that job was filled? These could be other jobs Apple is still offering.
On the iTunes deal, I think iTunes uses the Quicktime media framework for playing it's files, it was just an easy choice for apple, rather than create a new media framework from scratch. While this also has the added bonus of Apple getting Quicktime on a lot of computers, I'm not sure if that was the primary goal.