Well my main qualm is that it takes up the most memory out of any of my applications that i'm running, maybe there's something missing, but I don't understand why it should be so, I can't recommend to my friend to use linux if there looking for low memory overhead as well as a pretty gui.
PID USER PRI NI SIZE RSS SHARE STAT %CPU %MEM TIME COMMAND 20801 root 9 0 177M 112M 27488 S 0.0 30.0 55:26 X
If they have the same questions over and over again, shouldn't there be a generic solution to solve this? Isn't this an obvious flaw in the system that so many users have the same recurring questions? Shouldn't there then be some automated process of fixing this? And not one specifix to a distribution. Maybe there needs to be more acceleration from commandline to gui, where these solutions can generally be solved more intuitively, and for all the elitists, they don't have to use it.
I'll put this simply. I'm a home user, not a programmer. Why on earth should I have to compile the software I want to use? I know that having the source available is a good thing, but I'll say it again: I'm no programmer. I just want to install software and run it.
True, but personally I find I've had way too much problems with rpms to be even bothered with them, I go with source first, and as a last resort, I'll get the rpm from rpmfind (recommended site).
I can understand this, it can be daunting.
on
KDEvelopers on KDE Users
·
· Score: 2, Interesting
I've been wanting to help the KDE project myself, my main interest being noatun (I believe its interface is a bit lacking). Being no expert I contacted noatun's coordinator on my thoughts, he said sure jump in and help. Since then I've been looking at the KDE architecture documents, it's a very impressive architecture (I think most C++ programmers would agree with me) that has opened up my mind to the possibilities of extensibility. But at the same time it is also a daunting architecture, I just want to learn a small part of it, but to do that I have to learn about most of it. Some people may disagree, but for a hobbyist amature programmer, it sure is. I hope someday I will be able to contribute, but for now I'm still learning.
I've been watching this project as its been moving along, and I must say its quite the posterchild for what can be done, I hope more people support it and help with development, until recently its been steve alone, now the development team is getting a lot bigger, I hope more people join in to make this a great engine.
Oh and with linux support, its being done Thomas 'temas' Muldowney of Jabber fame, so it won't be long.
"Now all you'd have to do is mod the tub with a computer and wireless internet, and you'd never have to leave!"
Sure, easy to say if you don't mind looking like a prune!
Finally enough I found this through a link in an earlier slashdot article (gtkmm vs qt thing), but take a look at Rosegarden, being only a Rhapsody user myself, this impressed me.
OpenGL without X? an alternative to GLX?
on
X11 Alternatives?
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· Score: 1
I've wanted to kow if I could use OpenGL without X? If there was any implementation that had GLX bound to a more direct graphics system. I could make OpenGL apps run direct from the console, rather than have to boot up X.
and another 1
only thing to take into account is the surface you put it on, i have a hard wood dek, and it doens't like it at times, it does some umping, so i put it on a mouse pad
While doing work experience at SGI, I was told of their awards that they give out every month (in the form of two movie tickets), you get one if you do something great (help the community, fix a mass bug, etc) or if you do something really stupid. Well they had a main Origin 2000 server (snort), and a couple of months prior, one of the engineers (the one looking after me, I believe he was working on XFS at the time) has accidentally done rm -rf / while logged in as root on snort, there went everyone's stuff, snort was like the workhorse and the big storage yard. This is the result of their liberal policies (once your within the building you have all access to everything inside). I still love SGI!:)
passing `const string' as `this' argument of `class basic_string,__default_alloc_template > & basic_string,__default_alloc_template >::operator =(const basic_string,__default_alloc_template > &)' discards qualifiers
isn't that more a c++ standards thing, there's a way to change this from being const in g++, simple compiler switch
I see a lot of people are bitching about the template expansion and how incomprehensible it is, I agree (I've had my share of problems), but it comes down to the way the compiler displays this information, this can be solved easily if the compilers output could be made graphical in some way to aide interpretation, eg. branches of instantiation to show clearly the point of error and the path it leads down.
On the other hand, I strongly disagree that templates in C++ are incomprehensible, that all comes down to the writer and the syntatic sugar, you can't blame the language when it is the writer who made it look awful.
template
const my_type returner( const my_type* const object )
{
return *object;
}
I find that much more readable than writing an overloaded function for every single type that could be used.
on voodooextreme.com there was a developers desktop thing, they had one from id software that showed code from doom 3 in the background, it was obviously written in C++, not sure to what extent they use the language, but you can be sure you'll see it used in doom 3.
Oh god, don't do this, we'll have NIC's next, its just flushing everything down the toilet, why buy a fast computer then? Is it just to make all those other components you shelled out your hard-earned cash for go faster? No, we want independance, that goes for everything, the more you rely on something, the more you get stuck to a platform or way of doing things, this is BAAAAD!
Since one of the major things in C++ is it's libraries, I find the two best references for that are:
1. SGI's STL Reference
2. Reference for iostreams and standard C library
And don't forget man pages in unices and msdn in windows.
Well my main qualm is that it takes up the most memory out of any of my applications that i'm running, maybe there's something missing, but I don't understand why it should be so, I can't recommend to my friend to use linux if there looking for low memory overhead as well as a pretty gui.
PID USER PRI NI SIZE RSS SHARE STAT %CPU %MEM TIME COMMAND
20801 root 9 0 177M 112M 27488 S 0.0 30.0 55:26 X
If they have the same questions over and over again, shouldn't there be a generic solution to solve this? Isn't this an obvious flaw in the system that so many users have the same recurring questions? Shouldn't there then be some automated process of fixing this? And not one specifix to a distribution. Maybe there needs to be more acceleration from commandline to gui, where these solutions can generally be solved more intuitively, and for all the elitists, they don't have to use it.
I'll put this simply. I'm a home user, not a programmer. Why on earth should I have to compile the software I want to use? I know that having the source available is a good thing, but I'll say it again: I'm no programmer. I just want to install software and run it.
True, but personally I find I've had way too much problems with rpms to be even bothered with them, I go with source first, and as a last resort, I'll get the rpm from rpmfind (recommended site).
I've been wanting to help the KDE project myself, my main interest being noatun (I believe its interface is a bit lacking). Being no expert I contacted noatun's coordinator on my thoughts, he said sure jump in and help. Since then I've been looking at the KDE architecture documents, it's a very impressive architecture (I think most C++ programmers would agree with me) that has opened up my mind to the possibilities of extensibility. But at the same time it is also a daunting architecture, I just want to learn a small part of it, but to do that I have to learn about most of it. Some people may disagree, but for a hobbyist amature programmer, it sure is. I hope someday I will be able to contribute, but for now I'm still learning.
With a hammer, or with The Hammer. ;)
I heard that's generally not any key assets, it's things that aren't useful at any rate. That's what I hear.
Who'd know what doom was about better than the people who created it?
Winamp 3 will be available on linux, so you might see more cross platform plugins (even your favourite trippy visualisations).
The way you guys talk about John Carmack, I'd be fooled to think you were talking about Jesus Christ.
I've been watching this project as its been moving along, and I must say its quite the posterchild for what can be done, I hope more people support it and help with development, until recently its been steve alone, now the development team is getting a lot bigger, I hope more people join in to make this a great engine.
Oh and with linux support, its being done Thomas 'temas' Muldowney of Jabber fame, so it won't be long.
"Now all you'd have to do is mod the tub with a computer and wireless internet, and you'd never have to leave!" Sure, easy to say if you don't mind looking like a prune!
Whoa whoa, hold on, this is too much to take in, she's a programmer and likes games? Can you introduce me? ;)
If only we could all be pornstars ;)
How do you see JFS stacking up against the other linux journalled file systems (XFS, ext3, ReiserFS)?
Finally enough I found this through a link in an earlier slashdot article (gtkmm vs qt thing), but take a look at Rosegarden, being only a Rhapsody user myself, this impressed me.
I've wanted to kow if I could use OpenGL without X? If there was any implementation that had GLX bound to a more direct graphics system. I could make OpenGL apps run direct from the console, rather than have to boot up X.
and another 1 only thing to take into account is the surface you put it on, i have a hard wood dek, and it doens't like it at times, it does some umping, so i put it on a mouse pad
If only i could spell, I meant template, and the default HTML styling destryoed the line breaks.
That's whay export allows you to do, so I believe it's something like this: export temlate class my_export { ...
};
While doing work experience at SGI, I was told of their awards that they give out every month (in the form of two movie tickets), you get one if you do something great (help the community, fix a mass bug, etc) or if you do something really stupid. Well they had a main Origin 2000 server (snort), and a couple of months prior, one of the engineers (the one looking after me, I believe he was working on XFS at the time) has accidentally done rm -rf / while logged in as root on snort, there went everyone's stuff, snort was like the workhorse and the big storage yard. This is the result of their liberal policies (once your within the building you have all access to everything inside). I still love SGI! :)
passing `const string' as `this' argument of `class basic_string,__default_alloc_template > & basic_string,__default_alloc_template >::operator =(const basic_string,__default_alloc_template > &)' discards qualifiers isn't that more a c++ standards thing, there's a way to change this from being const in g++, simple compiler switch
I see a lot of people are bitching about the template expansion and how incomprehensible it is, I agree (I've had my share of problems), but it comes down to the way the compiler displays this information, this can be solved easily if the compilers output could be made graphical in some way to aide interpretation, eg. branches of instantiation to show clearly the point of error and the path it leads down. On the other hand, I strongly disagree that templates in C++ are incomprehensible, that all comes down to the writer and the syntatic sugar, you can't blame the language when it is the writer who made it look awful. template const my_type returner( const my_type* const object ) { return *object; } I find that much more readable than writing an overloaded function for every single type that could be used.
on voodooextreme.com there was a developers desktop thing, they had one from id software that showed code from doom 3 in the background, it was obviously written in C++, not sure to what extent they use the language, but you can be sure you'll see it used in doom 3.
Oh god, don't do this, we'll have NIC's next, its just flushing everything down the toilet, why buy a fast computer then? Is it just to make all those other components you shelled out your hard-earned cash for go faster? No, we want independance, that goes for everything, the more you rely on something, the more you get stuck to a platform or way of doing things, this is BAAAAD!