Slashdot Mirror


User: mad.frog

mad.frog's activity in the archive.

Stories
0
Comments
763
First seen
Last seen
Profile
(view on slashdot.org)

Comments · 763

  1. Re:Not until Scotty can beam me up on The Search For the Mount Everest of Caves · · Score: 1

    As a longtime caver, parent is correct: cave diving IS insane. (I'm glad some insane folk exist, as the knowledge they glean from this is valuable. Nevertheless, the risk is huge, and makes BASE jumping look safe by comparison...)

  2. Re:There's a reason they call it extreme on The Search For the Mount Everest of Caves · · Score: 5, Informative

    It's true (at least in the USA)... for whatever reason, avid cavers call themselves "cavers", and use "spelunkers" to refer to people who enter caves without the proper equipment or training. Thus, at caving conventions you see bumper stickers that read "Cavers Rescue Spelunkers"...

  3. Re:It's up to Adobe, let them kill Flash on Adobe (Temporarily?) Kills 64-Bit Flash For Linux · · Score: 1

    Yeah, cutting out that 1% or so of potential users will really crush their userbase....

    (http://marketshare.hitslink.com/operating-system-market-share.aspx?qprid=10)

  4. Coulda been worse... on AT&T Leaks Emails Addresses of 114,000 iPad Users · · Score: 1

    ...just imagine how much worse it would have been if those iPads had Flash installed...

  5. Re:Impressive.... on Smokescreen, a JavaScript-Based Flash Player · · Score: 1

    Probably not, since those sites won't work with Smokescreen in the first place...

  6. Impressive.... on Smokescreen, a JavaScript-Based Flash Player · · Score: 1

    It's a nice piece of work.

    It would be even more impressive if it didn't use ~4x the CPU time that Flash itself does to render the same content....

  7. Re:you already can, just use a manual gear. on Inventor Demonstrates Infinitely Variable Transmission · · Score: 0

    [citation needed]

  8. Re:Automatic transmissions fail before engines, no on Inventor Demonstrates Infinitely Variable Transmission · · Score: 1

    Yeah, there's nothing like inching across the Bay Bridge in stop-and-go to make you realize the "fun" of driving a stick....

  9. Re:Why Apple is so particular about iPhone OS on Adobe Calls Out Apple With Ads In NY Times, WSJ · · Score: 1

    I grab my iPhone, only to discover that the battery is dead, thanks to Apple not designing it with a user-replaceable battery.

    FTFY

  10. Re:Sweet! on Adobe Calls Out Apple With Ads In NY Times, WSJ · · Score: 1

    As soon as Adobe thinks they can make a buck at it, they will. What's the critical mass of (say) Desktop Linux that would buy a copy of Photoshop? What would tech support costs be for selling them? How many Linux variants could be reasonably supported?

  11. Re:Gordon on A Peace Plan To End the Flash-On-iPhone Fight · · Score: 1

    SWF10, actually. While Gordon is a nice demo, the Flash apps it runs are barely above the Hello, World level... getting it to run SWF6 or later is going to be a nontrivial effort.

  12. Re:Doesn't just affect Flash on A Peace Plan To End the Flash-On-iPhone Fight · · Score: 1

    > the SDK agreement explicitly says that the code must be originally written in one of the approved languages (C, C++, Objective-C).

    Does this mean that (say) most of Donald Knuth's work can't be used in iPhone apps? IIRC, none of those used any of those languages....

  13. Re:What is this "Flash" Google is talking about? on Flash Support Confirmed For Android 2.2 · · Score: 1

    I work on the Flash Player team at Adobe, so I know what I'm saying when I say: you're completely mistaken.

    Flash Player 10.1 supports *all* legacy content on *all* platforms -- content created all the way back to version 1.0 will continue to work.

    It also continues to support H.264 better than it did for, due to additional support for hardware acceleration.

  14. Re:Maybe good... maybe bad on Flash Support Confirmed For Android 2.2 · · Score: 1

    H.264 delivers video quality superior to Flash and with less bandwidth.

    Your statement makes no sense: Flash has included H.264 in its suite of codecs since 2007 (along with VP6 and H.263).

  15. Re:Interesting scenario on Adobe Stops Development For iPhone · · Score: 1
  16. Re:Apple is the lesser of two evils here on Adobe Stops Development For iPhone · · Score: 2

    Nope. The bytecode isn't included. There's no Interpreter or JIT present in the final app. The Packager actually compiles the SWF directly into native code. (Assets from the SWF are brought along in data form, of course, but all the code bits are cross-compiled.)

  17. Re:Here's a comprehensive plan on Adobe Stops Development For iPhone · · Score: 1

    there's no gatekeeper yet

    Fixed that for you. (Apple has already moved the goalposts once...)

  18. "Underground Caverns"? on Databases In Caves? A Unique Google Fiber Bid · · Score: 1

    As opposed to those sorts of caverns that are above-ground?

  19. Re:H264 is not that heavy if implemented right on Google to Open Source the VP8 Codec · · Score: 1

    > I have problem believing Google will spend time and money hardware accelerating VP8 on, lets say PowerPC.

    I have a problem believing they should bother. PowerPC has no desktop presence aside from aging Macs, which are underpowered compared to modern phones (!). The PPC-G4 was da bomb back before Y2K, but that was then, this is now.

  20. That title is wrong... on Why Flash Is Fundamentally Flawed On Touchscreen Devices · · Score: 1

    A more accurate statement would be "Why Touchscreens Are Fundamentally Flawed For Existing Web Content".

  21. Re:Eat my balls! on Why Flash Is Fundamentally Flawed On Touchscreen Devices · · Score: 2, Interesting

    Apple bans Flash because they are tired of dealing with Adobe. Only now is performance suddenly important to them, over half a decade after buying Macromedia.

    And the response from the minority party, presented by Tinic Uro of Adobe:

    http://www.kaourantin.net/2010/02/core-animation.html

  22. Re:FFmpeg on Mozilla's VP of Engineering On H.264 · · Score: 1

    Currently, most of the web (Flash excluded) is free to generate.

    Err, SWF *is* completely free to generate, aside from the patent-encumbered video codec parts (H.264 and Sorenson) and maybe the MP3/AAC audio codecs. Here's the spec, go to it:

    http://www.adobe.com/devnet/swf/pdf/swf_file_format_spec_v10.pdf

    Here's a website full of open-source tools for it:

    http://osflash.org/

    (And about the "yeah-but-audio-video-patents" exceptions -- hey, don't blame Adobe for that. They don't even hold those patents, they have to pay big bucks for 'em too!)

  23. Re:Sigh on Mozilla's VP of Engineering On H.264 · · Score: 1

    H.264 is a free and open standard, just not in the US.

    Actually, in most of the industrialized world that actually respects intellectual property rights. Attempting to ignore patent law would get Mozilla banned in pretty much all of Europe as well as the USA and Canada. I think that would be a deal-breaker for them.

  24. Re:HTML5 Video on Mozilla's VP of Engineering On H.264 · · Score: 1

    You don't have to. Just use Flash -- Adobe has already paid the H.264 bucks for you. (You *do* know that Flash supports H.264 directly, right?)

  25. Re:HTML5 Video on Mozilla's VP of Engineering On H.264 · · Score: 1

    Wow, that's a great idea. Maybe they could even get some other large company to write a plugin for H.264 for them! And get it installed on 97% of computers worldwide! Maybe they could call it "Flash"... </sarcasm>