by jiminey, it had better be some kind of chocobo game...those little blighters have been deserving of a full-fledged release all to themselves since day one!!;)
they have, they do, and they'll continue to do so in the future...same goes for music.
the most glaring example that comes to mind is the blaming game surrounding the tragedy at columbine several years back...if I recall correctly, the public (and specifically parents and politicians) bandied about claims of how artists like marilyn manson were responsible...how movies like the matrix were responsible...how violent video games were responsible.
it couldn't be the children, it couldn't be their familial environment...it had to be some form of media.
just because it's not 'right' and doesn't seem 'fair' to pass the buck on to these forms of entertainment, there is at least some question behind their impact on the psyche of the individuals who commit these horrendous acts, so they'll continue to be a viable crutch for defense attorneys (and politicians) to lean on. *shrug*
probably so...but an ex got me hooked on this junk and I can't bring myself to give it up. I wonder...maybe there's some OTHER addictive chemical in there? *takes another drink*
kind of makes me think of that futurama ep where they find out that slurm is really alien slug excrement...frye spits it out...takes another drink...spits it out...takes another drink. *shrug*
It was probably selected by simoniker, the guy who is actually doing all of the work for the games section...he is the one watching the aforementioned pornographic material. but he probably isn't.
on my way to work yesterday, I was listening to the newest bright eyes album and got to thinking about how plausible an open source band would be. in my estimation, as far as rock/punk is concerned (electronic music, by and large, is pretty much open source, at least for live mixes), it would end up being the modern equivalent to protest songs...and not the kind being offered up by system of a down, either. someone would write a song, someone else would hear it, and play a cover, but make some slight changes either to the music or the lyrics. another person hears that and it evolves even further, and eventually, you've got a song that's been passed around and morped to fit a specific set of circumstances and resembles the original in the loosest of ways.
could it work? on a small scale, probably so. would there have to be a definite driving force behind it (read: social movement and/or movement messiahs)? most definitely. are there artists who would willingly forego royalties for the sake of an idea? if people are willing to do it for code, then I'm certain there are people out there who have contemplated doing the very same thing with their music, and realistically, even if they were just giving their music away, there are other ways they could compensate for not making any capital off of the music itself...merchandise, percentage of the door/bar, etc. unless, of course, they were hardcore and only played free shows...and there are some bands who've been known to do just that (against me! comes to mind...I'm fairly certain propagandhi has done a couple, as well...I just can't come up with any bands that have done nothing but free shows).
I'm rambling, and I probably should have slept and/or collected my thoughts before posting...but now I think I'll journal on this or something, seeing as how music is an absolute obsession of mine.
Re:Next week: Lumbar Puncture at Home
on
Build Your Own ECG
·
· Score: 1
having had several lumbar punctures over the past few years...this both amuses me and makes me quiver out of rememberance of the pain from the buildup of pressure when they accidentally used a child kit on me (an undersized, but still full-grown, adult). kudos on the duality you've got going there.;)
now...I have a question in regards to this running theme throughout the movie. do you happen to know exactly what that was supposed to represent? a good friend of mine claims to have some inkling, but refuses to share it with me...and try as I might, no matter how many times I sit down and *watch* the movie, I just don't get it. any clues or helpful pointings in the right direction would be greatly, greatly appreciated.
I've read some write-ups on Botkai and, while the premise is pretty innovative (and will probably be more than enough to get at least a large handful of people to buy a GBA just to try this thing out), it's making a lot of assumptions about the users patterns.
As I understand it, at certain points throughout the game, the light censor kicks in and will adjust the brightness of the display accordingly...while the reviewer mentions that people will be doing their damnedest to 'cheat' and enhance their experience (by intentionally putting themselves in a situation where the lighting will provide for the best gameplay options), it won't always be possible...what about people who play outside on their breaks while at work? Try as they might, I don't see them getting around the all encompassing brightness of the dreaded day star (or lack thereof if their shifts are at night).
The concept is definitely an inspired one that is meant to involve the player in the game in a whole new way (by encouraging them to place themselves in actual surroundings that will make the game more fun to play (kind of like a convergence of virtual environments and real ones, isn't it?)...but it seems flawed and may end up alienating those who only play their GBAs in short bursts, either by choice or by circumstance.
Again, it looks like another title that I'll have to reserve judgement on until it's in my hands (or at least a friends).
2D's seem to be past the point of dramatic decline at this stage, at least as far as fighters go. It doesn't matter what kind of reviews the games garner; nor does being dubbed 'the best 2D fighter to date!!!' help sell any more copies of the game. Those that are going to buy the new games are, in general, either hardcore fans of the 2D genre (the ones that would also go nuts over games like Ikaruga...which I've really been wanting to get my hands on), or those hoping to incite some nostalgic memories of Street Fighter II or Killer Instinct.
Mortal Kombat evolved into not only a *good* 3D fighter, but Deadly Alliance managed to be one of the best fighting games...period. Street Fighter never successfully grew past 2D (I seem to remember a horrible 3D version a couple of years back), which pretty much doomed it to eventual extinction (since, eventually, the costs of development outweigh the costs of distribution, and these companies enjoy satisfying customers, sure, but making money is goal #1 in most cases).
It really is too bad that the SNK series, the Street Fighter series, the Marvel vs. Capcom series, et all are probably headed the way of the Dodo (if not soon, then soon enough), because they (capcom) have refined the 2D fighter into one hell of an enjoyable gameplay experience.
Perhaps we should stage a mock funeral if they ever make a full on announcement as to the death of these great lines? Just a thought;)
In my haste at work, I seem to have skipped over (and forgotten previous reviews of) the Unlimited SaGa news...stupid paychecks. That's another game that I absolutely can not wait for...and yet, I must. E3 is such a gamer tease, it's not even remotely amusing...and here we are, year after year, all wishing we were there, reading these reports and lusting after all of these new titles and toys to keep us busy until the next years con rolls around. *shakes a fist at the clouds*
Final Fantasy on the PS2 involve an all female cast with a concept that was described by the reviewer as 'very, very fruity'...or a MMORPG itteration? I'm sure both are well-designed and involve the depth of gameplay we've grown to expect from the series...but what happened to guys with big swords running around in an expansive (but ultimately limited) world in an effort to save it from whatever damning event (or chain of) that hangs over it's head? Of course...I guess things have to change, and evolution is the name of the game, and that's why you're supposed to keep your copies of the older games lying around (to sate your desire for big swords and big, but limite, worlds).
Now that I think about it...I didn't think I'd like FFX or Kingdom Hearts, and those are two of my favorite PS2 releases to date. So I'm going to just have to wait and see as far as FFX2 and FFXI go.
Not just some strange new title with weird new characters shaped like blocks with arms...it's first itteration was as a Japanese cartoon. The franchise eventually found it's way stateside as a board/dice game with collectible pieces. The game is rather fun to play, especially with friends and playing for keeps (keeping the monsters you capture), but I don't know much about the series itself, as I have yet to see even a fan-subbed episode of it available anywhere. Seems like the RHPS logo rip-off has been around since it's inception, though, so that's not likely to change (barring, of course, some sort of injunction from those who hold the appropriate rights over RHPS and it's associated logos ant TMs). Just an FYI for anyone wanting to know more about this new offering from Capcom (and the screens I've seen online and in gamer mags do, in fact, look great...so their at least not just cookie cuttering for this title;)).
as I understood it, it was all contingent upon whether or not the actual car manufacturers were at least 'okay' with having their properties displayed in less than pristine conditions. I do agree that damage was about the only thing lacking from GT3 (well, that and more intuitive menu layouts), and hope that this feature is present in the forthcoming version (online play is all fine and good, but I'm still a big fan of beating simulation mode).
and not a single mention of the best EA franchise of them all...FIFA 200X...of course, no one really offers anything that comes even remotely close to featuring both key, recognizable players and solid gameplay. They're bested from a technological aspect by the Winning Eleven series, but that game lacks big-name clubs/leagues/players for the general consumer to be able to latch onto it for it's superior gameplay...which is too bad, because it's depth is just about on par with FIFA 200X's. Blah, EA sucks. And their 'soundtracks' are boring.
I recall having heard that capcom might be reconsidering their position on this, though...some gamers mag or another. I believe the cited reason was for lower than expected sales. I might be wrong, however.
"You know, I don't think I've ever heard anybody say "fo shizzle my nizzle" except for Snoop Dogg, and white people making fun of rappers"
I'm pretty certain that it was JayZ that started that horrible little trend...and the only reason I say this not because I'm a proponent of the term, nor of rap in general (hip hop, yes. rap, no.), but more because of the fact that I had a legitimate argument over a) what was actually said and b) who actually said it first with my girlfriend...I lost.:(
by jiminey, it had better be some kind of chocobo game...those little blighters have been deserving of a full-fledged release all to themselves since day one!! ;)
they have, they do, and they'll continue to do so in the future...same goes for music.
the most glaring example that comes to mind is the blaming game surrounding the tragedy at columbine several years back...if I recall correctly, the public (and specifically parents and politicians) bandied about claims of how artists like marilyn manson were responsible...how movies like the matrix were responsible...how violent video games were responsible.
it couldn't be the children, it couldn't be their familial environment...it had to be some form of media.
just because it's not 'right' and doesn't seem 'fair' to pass the buck on to these forms of entertainment, there is at least some question behind their impact on the psyche of the individuals who commit these horrendous acts, so they'll continue to be a viable crutch for defense attorneys (and politicians) to lean on. *shrug*
and people say there's nothing new under the sun...well, you sir have proven them all wrong. :)
If that number holds up, then maybe there really is a future for MMORPGs on consoles...I just wonder if they'll get comparable stats in the States.
probably so...but an ex got me hooked on this junk and I can't bring myself to give it up. I wonder...maybe there's some OTHER addictive chemical in there? *takes another drink* kind of makes me think of that futurama ep where they find out that slurm is really alien slug excrement...frye spits it out...takes another drink...spits it out...takes another drink. *shrug*
that they let me off of work early enough to actually do this...otherwise, I registered for no reason at all. c'est la vie.
I'd mod that if I could...it made me spit caffeine free diet coke all over my hand.
maybe they're changing the official name to PSone for all of them, rather than just the smaller versions?
It was probably selected by simoniker, the guy who is actually doing all of the work for the games section...he is the one watching the aforementioned pornographic material. but he probably isn't.
on my way to work yesterday, I was listening to the newest bright eyes album and got to thinking about how plausible an open source band would be. in my estimation, as far as rock/punk is concerned (electronic music, by and large, is pretty much open source, at least for live mixes), it would end up being the modern equivalent to protest songs...and not the kind being offered up by system of a down, either. someone would write a song, someone else would hear it, and play a cover, but make some slight changes either to the music or the lyrics. another person hears that and it evolves even further, and eventually, you've got a song that's been passed around and morped to fit a specific set of circumstances and resembles the original in the loosest of ways.
could it work? on a small scale, probably so. would there have to be a definite driving force behind it (read: social movement and/or movement messiahs)? most definitely. are there artists who would willingly forego royalties for the sake of an idea? if people are willing to do it for code, then I'm certain there are people out there who have contemplated doing the very same thing with their music, and realistically, even if they were just giving their music away, there are other ways they could compensate for not making any capital off of the music itself...merchandise, percentage of the door/bar, etc. unless, of course, they were hardcore and only played free shows...and there are some bands who've been known to do just that (against me! comes to mind...I'm fairly certain propagandhi has done a couple, as well...I just can't come up with any bands that have done nothing but free shows).
I'm rambling, and I probably should have slept and/or collected my thoughts before posting...but now I think I'll journal on this or something, seeing as how music is an absolute obsession of mine.
having had several lumbar punctures over the past few years...this both amuses me and makes me quiver out of rememberance of the pain from the buildup of pressure when they accidentally used a child kit on me (an undersized, but still full-grown, adult). kudos on the duality you've got going there. ;)
now...I have a question in regards to this running theme throughout the movie. do you happen to know exactly what that was supposed to represent? a good friend of mine claims to have some inkling, but refuses to share it with me...and try as I might, no matter how many times I sit down and *watch* the movie, I just don't get it. any clues or helpful pointings in the right direction would be greatly, greatly appreciated.
I've read some write-ups on Botkai and, while the premise is pretty innovative (and will probably be more than enough to get at least a large handful of people to buy a GBA just to try this thing out), it's making a lot of assumptions about the users patterns.
As I understand it, at certain points throughout the game, the light censor kicks in and will adjust the brightness of the display accordingly...while the reviewer mentions that people will be doing their damnedest to 'cheat' and enhance their experience (by intentionally putting themselves in a situation where the lighting will provide for the best gameplay options), it won't always be possible...what about people who play outside on their breaks while at work? Try as they might, I don't see them getting around the all encompassing brightness of the dreaded day star (or lack thereof if their shifts are at night).
The concept is definitely an inspired one that is meant to involve the player in the game in a whole new way (by encouraging them to place themselves in actual surroundings that will make the game more fun to play (kind of like a convergence of virtual environments and real ones, isn't it?)...but it seems flawed and may end up alienating those who only play their GBAs in short bursts, either by choice or by circumstance.
Again, it looks like another title that I'll have to reserve judgement on until it's in my hands (or at least a friends).
2D's seem to be past the point of dramatic decline at this stage, at least as far as fighters go. It doesn't matter what kind of reviews the games garner; nor does being dubbed 'the best 2D fighter to date!!!' help sell any more copies of the game. Those that are going to buy the new games are, in general, either hardcore fans of the 2D genre (the ones that would also go nuts over games like Ikaruga...which I've really been wanting to get my hands on), or those hoping to incite some nostalgic memories of Street Fighter II or Killer Instinct.
;)
Mortal Kombat evolved into not only a *good* 3D fighter, but Deadly Alliance managed to be one of the best fighting games...period. Street Fighter never successfully grew past 2D (I seem to remember a horrible 3D version a couple of years back), which pretty much doomed it to eventual extinction (since, eventually, the costs of development outweigh the costs of distribution, and these companies enjoy satisfying customers, sure, but making money is goal #1 in most cases).
It really is too bad that the SNK series, the Street Fighter series, the Marvel vs. Capcom series, et all are probably headed the way of the Dodo (if not soon, then soon enough), because they (capcom) have refined the 2D fighter into one hell of an enjoyable gameplay experience.
Perhaps we should stage a mock funeral if they ever make a full on announcement as to the death of these great lines? Just a thought
In my haste at work, I seem to have skipped over (and forgotten previous reviews of) the Unlimited SaGa news...stupid paychecks. That's another game that I absolutely can not wait for...and yet, I must. E3 is such a gamer tease, it's not even remotely amusing...and here we are, year after year, all wishing we were there, reading these reports and lusting after all of these new titles and toys to keep us busy until the next years con rolls around. *shakes a fist at the clouds*
Final Fantasy on the PS2 involve an all female cast with a concept that was described by the reviewer as 'very, very fruity'...or a MMORPG itteration? I'm sure both are well-designed and involve the depth of gameplay we've grown to expect from the series...but what happened to guys with big swords running around in an expansive (but ultimately limited) world in an effort to save it from whatever damning event (or chain of) that hangs over it's head? Of course...I guess things have to change, and evolution is the name of the game, and that's why you're supposed to keep your copies of the older games lying around (to sate your desire for big swords and big, but limite, worlds).
Now that I think about it...I didn't think I'd like FFX or Kingdom Hearts, and those are two of my favorite PS2 releases to date. So I'm going to just have to wait and see as far as FFX2 and FFXI go.
Not just some strange new title with weird new characters shaped like blocks with arms...it's first itteration was as a Japanese cartoon. The franchise eventually found it's way stateside as a board/dice game with collectible pieces. The game is rather fun to play, especially with friends and playing for keeps (keeping the monsters you capture), but I don't know much about the series itself, as I have yet to see even a fan-subbed episode of it available anywhere. Seems like the RHPS logo rip-off has been around since it's inception, though, so that's not likely to change (barring, of course, some sort of injunction from those who hold the appropriate rights over RHPS and it's associated logos ant TMs). Just an FYI for anyone wanting to know more about this new offering from Capcom (and the screens I've seen online and in gamer mags do, in fact, look great...so their at least not just cookie cuttering for this title;)).
as I understood it, it was all contingent upon whether or not the actual car manufacturers were at least 'okay' with having their properties displayed in less than pristine conditions. I do agree that damage was about the only thing lacking from GT3 (well, that and more intuitive menu layouts), and hope that this feature is present in the forthcoming version (online play is all fine and good, but I'm still a big fan of beating simulation mode).
and not a single mention of the best EA franchise of them all...FIFA 200X...of course, no one really offers anything that comes even remotely close to featuring both key, recognizable players and solid gameplay. They're bested from a technological aspect by the Winning Eleven series, but that game lacks big-name clubs/leagues/players for the general consumer to be able to latch onto it for it's superior gameplay...which is too bad, because it's depth is just about on par with FIFA 200X's. Blah, EA sucks. And their 'soundtracks' are boring.
I recall having heard that capcom might be reconsidering their position on this, though...some gamers mag or another. I believe the cited reason was for lower than expected sales. I might be wrong, however.
heh...that made me want to go play the either of the first two games just so I could die and hear someone say that. thanks.
e-40, eh? maybe I didn't lose the argument after all! *goes to research*
"You know, I don't think I've ever heard anybody say "fo shizzle my nizzle" except for Snoop Dogg, and white people making fun of rappers"
:(
I'm pretty certain that it was JayZ that started that horrible little trend...and the only reason I say this not because I'm a proponent of the term, nor of rap in general (hip hop, yes. rap, no.), but more because of the fact that I had a legitimate argument over a) what was actually said and b) who actually said it first with my girlfriend...I lost.