I'd tend to think that you could only get one game out of the same two computers, unless at least one of them had some sort of learning algorithm going on as well.
I assume it must be your thesis work before it was published, yes? Because otherwise I'd think it'd be a walk up and shut them down case. "Here's my copyright dated X.. here's their patent dated X + Y. Prior art, your honour."
Even so, did your thesis not make any reference to the date it was written in?
Unless of course you're using the Microsoft definition of innovation.
I'll agree that Blizzard has the ability to make an awesome MMORPG.. but it's not from innovating. As pointed out elsewhere, Blizzard's strength comes more from perfecting.
What would be analogous to imprisonment for a publically-traded company?
An enforced delisting of the corporation might be considered similar. It would just nail the shareholders, and considering that the top-execs are often the largest shareholders, it would only take a couple of examples of this to make company heads sit up and take real notice.
It would also make people demand that corporations actually followed the laws before investing.
When you think about it, do you think joe-blow spammer has a warehouse full of penis pills or runs a pharmacy from his backyard?
Of course not. Spammers don't need to sell a single thing. All they need to do is convince the companies that they'll sell something. And when you come off with a pitch like "I can market your product to 10 million people through e-mail. If you get even a hundredth of one percent sale rate, that's still 1000 units sold," it's pretty easy for someone who doesn't know the hassle and bad reputation spam causes to think "Hey! That's a good idea!" with dreams of money bags flowing in as they think of the typical response rate of 3-5% of mail order catalogs.
And for illegitimate and questionable products, they're always looking for ways they can push their message without risk of getting busted. So there's a built-in long-term market for spammers to sell to right there.
1. Those who don't know history are bound to repeat it. 2. There is nothing new under the sun.
A canon is useful because you can use it as a basis for comparison. "This is Adventure. This is ET. Try to make a game more like the former and less like the latter"
A canon is also useful because it can bring to light old concepts that worked well that have been forgotten due to the corporate crap you rail on about. A good portion of the upcoming generation of gamers has never even heard of M.U.L.E, for example. By having a list and being able to say "Check this out.." we make sure we don't just lose good ideas permanently.
Costikyan has been around in the gaming world for a long time. From the original Paranoia RPG and some of the first online games for Prodigy, he's been involved in games and game design.
So much as the game design industry *has* authorities, he's one of them. Check out his regular home page to see his credentials at http://www.costik.com/.
That being said, I do agree that some reasonings tacked on to his list would certainly add to it a lot.
Because someone who lives in a cardboard box deserves to be paying $6,000 as much as someone who has eighty grand stashed away in the cayman islands?
What would be truly fair is if the same percentage of non-essential monies was taken from each person. Not just income. Not just their total amount, but the total amount of monies they have beyond living expenses.
Those that had cookies blocked were put in a separate pool and not counted for the experiment. The amount that had cookies blocked was apparantly non-significant in any event (1% or so)
Of course, there's still a couple of problems with the data. Presumably those who grab the demo will be making their decision to purchase somewhat later than those who do not have the option to get the demo. Which means the results are going to be skewed by whatever that time-period difference is.
Also, if the demo is available anywhere else, it becomes difficult to measure who had it to begin with.
Of course, another difficulty is that this experiment makes it difficult to tell what they're actually measuring. Perhaps what they're determining isn't that a demo is a poor marketing tool, but rather that the web-site is a good marketing tool for an otherwise poor game. A different web-site or different game might give wildly different results.
..in the real world who wants to pay to pretend to be a cop all day?
One of the problems with trying to develop a good society in a game is that any good society depends a large amount on a lot of people doing work. Except people generally don't pay money to do work, people pay money for entertainment.
Aside from this, there's also the issues that being a griefer (as opposed to a simple player-killer) often has a much lower penalty in the virtual world than it does in the real world.
Say you've killed the griefer in the virtual world. What does he care? His only purpose was to get on there and get attention and piss people off. By having a force dedicated specifcally to getting him, his existance has been validated, and he'll likely just come back and do it again. After all, in the virtual world, if the cops hunt you down, you have an exciting battle, and if you lose, you lose a few stats or something, oh well.
In the real world, if the cops hunt you down, the battle probably isn't very exciting as cops generally come in with a superior force of numbers and weaponry, so that you submit rather than permanently die, and then the consequences likely involve you being placed in uncomfortable positions by large men who'll happily cause you severe injury. Not fun.
Please tell me how you think this: There just needs to be a real consequence to these actions.
In any way jibes with what the original poster said, which was even pointed out to you a second time: The ability to kill and maim without consequence
Let's take another look at that.. You: needs to be a real consequence Original: to kill and maim without consequence
So you're berating someone who actually happened to have read the original post because you didn't have the minimal ability to understand it, even when it was pointed out to you directly?
Might I suggest unplugging your keyboard before showing up next time? It might save you some embarassment.
Please reconcile this: some can't because it requires too much direct DM interaction with this: but just once I'd like to see them implement Wish properly
After admitting that you realize some spells require direct DM interaction, you then choose Wish to be one of the spells you want to see implemented properly?
I'd tend to think that you could only get one game out of the same two computers, unless at least one of them had some sort of learning algorithm going on as well.
Which strikes me as pretty boring.
That's like coming on here and looking for a lawyer.
Go ask your subscribers.
Yet in order to decrease to 0, it first must decrease by half.
:)
In order to decrease by half it first must decrease by half of that.
In order to decrease by half of that, it must first decrease by half of that, and so on.
So it would seem that the IQ can never actually decrease at all.
This would imply that the IQ must start at 0.
You could call this something spiffy.. Xeno's Paradox maybe.
..I'd say that product suckage is a very pertinant issue.
I assume it must be your thesis work before it was published, yes? Because otherwise I'd think it'd be a walk up and shut them down case. "Here's my copyright dated X.. here's their patent dated X + Y. Prior art, your honour."
Even so, did your thesis not make any reference to the date it was written in?
..what you think it means.
Unless of course you're using the Microsoft definition of innovation.
I'll agree that Blizzard has the ability to make an awesome MMORPG.. but it's not from innovating. As pointed out elsewhere, Blizzard's strength comes more from perfecting.
True enough. But do you want to the be the company that forks out the legal fees to find out?
What would be analogous to imprisonment for a publically-traded company?
An enforced delisting of the corporation might be considered similar. It would just nail the shareholders, and considering that the top-execs are often the largest shareholders, it would only take a couple of examples of this to make company heads sit up and take real notice.
It would also make people demand that corporations actually followed the laws before investing.
When you think about it, do you think joe-blow spammer has a warehouse full of penis pills or runs a pharmacy from his backyard?
Of course not. Spammers don't need to sell a single thing. All they need to do is convince the companies that they'll sell something. And when you come off with a pitch like "I can market your product to 10 million people through e-mail. If you get even a hundredth of one percent sale rate, that's still 1000 units sold," it's pretty easy for someone who doesn't know the hassle and bad reputation spam causes to think "Hey! That's a good idea!" with dreams of money bags flowing in as they think of the typical response rate of 3-5% of mail order catalogs.
And for illegitimate and questionable products, they're always looking for ways they can push their message without risk of getting busted. So there's a built-in long-term market for spammers to sell to right there.
1. Those who don't know history are bound to repeat it.
2. There is nothing new under the sun.
A canon is useful because you can use it as a basis for comparison. "This is Adventure. This is ET. Try to make a game more like the former and less like the latter"
A canon is also useful because it can bring to light old concepts that worked well that have been forgotten due to the corporate crap you rail on about. A good portion of the upcoming generation of gamers has never even heard of M.U.L.E, for example. By having a list and being able to say "Check this out.." we make sure we don't just lose good ideas permanently.
Costikyan has been around in the gaming world for a long time. From the original Paranoia RPG and some of the first online games for Prodigy, he's been involved in games and game design.
So much as the game design industry *has* authorities, he's one of them. Check out his regular home page to see his credentials at http://www.costik.com/.
That being said, I do agree that some reasonings tacked on to his list would certainly add to it a lot.
Mod parent up!
Because someone who lives in a cardboard box deserves to be paying $6,000 as much as someone who has eighty grand stashed away in the cayman islands?
What would be truly fair is if the same percentage of non-essential monies was taken from each person. Not just income. Not just their total amount, but the total amount of monies they have beyond living expenses.
Yes. It was clearly automatically generated.
Now, why would the whitehouse want to automatically generate a robots.txt file that eliminated all references to Iraq?
Visitors were tracked with cookies.
Those that had cookies blocked were put in a separate pool and not counted for the experiment. The amount that had cookies blocked was apparantly non-significant in any event (1% or so)
Of course, there's still a couple of problems with the data. Presumably those who grab the demo will be making their decision to purchase somewhat later than those who do not have the option to get the demo. Which means the results are going to be skewed by whatever that time-period difference is.
Also, if the demo is available anywhere else, it becomes difficult to measure who had it to begin with.
Of course, another difficulty is that this experiment makes it difficult to tell what they're actually measuring. Perhaps what they're determining isn't that a demo is a poor marketing tool, but rather that the web-site is a good marketing tool for an otherwise poor game. A different web-site or different game might give wildly different results.
..in the real world who wants to pay to pretend to be a cop all day?
One of the problems with trying to develop a good society in a game is that any good society depends a large amount on a lot of people doing work. Except people generally don't pay money to do work, people pay money for entertainment.
Aside from this, there's also the issues that being a griefer (as opposed to a simple player-killer) often has a much lower penalty in the virtual world than it does in the real world.
Say you've killed the griefer in the virtual world. What does he care? His only purpose was to get on there and get attention and piss people off. By having a force dedicated specifcally to getting him, his existance has been validated, and he'll likely just come back and do it again. After all, in the virtual world, if the cops hunt you down, you have an exciting battle, and if you lose, you lose a few stats or something, oh well.
In the real world, if the cops hunt you down, the battle probably isn't very exciting as cops generally come in with a superior force of numbers and weaponry, so that you submit rather than permanently die, and then the consequences likely involve you being placed in uncomfortable positions by large men who'll happily cause you severe injury. Not fun.
..I still play.
http://www.netives.com/Games/Wormz/index.njsp
Please tell me how you think this:
There just needs to be a real consequence to these actions.
In any way jibes with what the original poster said, which was even pointed out to you a second time:
The ability to kill and maim without consequence
Let's take another look at that..
You: needs to be a real consequence
Original: to kill and maim without consequence
So you're berating someone who actually happened to have read the original post because you didn't have the minimal ability to understand it, even when it was pointed out to you directly?
Might I suggest unplugging your keyboard before showing up next time? It might save you some embarassment.
Considering the actual relevance of the comments on Slashdot.
I seriously doubt it.
He may, on the other hand, pay some other poor sap(s) to read/report/astroturf.
Disabled.
Sure you can.
It's called lying.
Nothing in the agreement prevents them from that.
This page: http://www.dfait-maeci.gc.ca/tna-nac/ftaa_contacts _list-en.asp contains the list of people to contact with regard to the Canadian position on the FTAA.
I've already e-mailed Catherine Dickson, the leader of the Intellectual Property Negotiating Group.
If you're Canadian, perhaps you should as well.
Please reconcile this:
some can't because it requires too much direct DM interaction
with this:
but just once I'd like to see them implement Wish properly
After admitting that you realize some spells require direct DM interaction, you then choose Wish to be one of the spells you want to see implemented properly?
Uh..what kind of lame wishes did you make?
Actually no.. ..all that needs to happen is the spammers need to convince the companies that someone might.
Nobody has to actually buy anything for the spammers to make their money.
I dunno.
Ask Apple.