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Linux Users More Likely To Pay For Games?

Teppy writes "I noticed something unexpected the other day when reviewing the subscriber counts for our MMORPG, A Tale In The Desert. Of everyone who tries our game, Linux users are definitely more inclined to pay money to subscribe. In fact, overall, about 15.6% of Windows users who do the free trial will subscribe, while among Linux users the number is 19.3%. Furthermore, Linux users tend to remain subscribers for a longer time. Are we the only game company noticing this?" Is this down to loyalty, choice, or other mysterious factors?

106 comments

  1. Fewer Games to Choose From... by Katyrnyn · · Score: 5, Insightful

    Perhaps the higher subscription rate among the Linux crowd is because we're game starved. There are far more game choices when it comes to the Windows game market, thus more to draw away customers.

    --
    I dti'r na ndall is ri' fear na leathshu'ile.
    1. Re:Fewer Games to Choose From... by DrEldarion · · Score: 1, Redundant

      Exactly. That, combined with the fact that people who use Linux are likely to have different behaviors than people who use Windows (hence the Linux usage in the first place). I hate it when people look at two things correlating and assume one causes the other (I'm not saying that's happening here, but it happens all the time)

    2. Re:Fewer Games to Choose From... by Anonymous Coward · · Score: 0
      I hate it when people look at two things correlating and assume one causes the other (I'm not saying that's happening here, but it happens all the time).

      Funny, the story doesn't claim any correlations just a few guesses. The only correlation I saw is in the grandparent post. The one you replied with, "Exactly".

    3. Re:Fewer Games to Choose From... by Anonymous Coward · · Score: 0

      You seem to have missed where I said "(I'm not saying that's happening here, but it happens all the time)"

      Read -> Comprehend -> Post.

    4. Re:Fewer Games to Choose From... by bryhhh · · Score: 2

      because we're game starved

      I often wonder what share of the desktop market Linux would have, if only Linux had the same choice and quality of games seen on Windows. Windows is my primary OS, games are the only thing preventing me from switching.

  2. I don't know man. by Anonymous Coward · · Score: 0

    They could be telling the truth but then again they might be trying to setup their competition down the wrong path.

    The more games on Linux the merrier.

    1. Re:I don't know man. by spitzig · · Score: 1

      Given how easy that would be for a MMOG company to check, it seems extremely unlikely.

  3. Did you count the actual number of users? by setzman · · Score: 3, Insightful

    You have to consider the fact that Linux users are usually far more technically minded, and probably have more money and be more willing to give their support, regardless of their wealth. That user base is still far less than the Windows user base, so while your numbers are probably correct, they fail to consider the number of users for each OS.

    --
    C:\>
    1. Re:Did you count the actual number of users? by Anonymous Coward · · Score: 0

      Did you know that Windows users are more likely to run over little old ladies with their cars, hit widdle cutesy bunny rabbits with baseball bats, and put infants in the microwave on full power?

    2. Re:Did you count the actual number of users? by MORTAR_COMBAT! · · Score: 1

      Did you know that Windows users are more likely to run over little old ladies with their cars, hit widdle cutesy bunny rabbits with baseball bats, and put infants in the microwave on full power?

      Actually, a correct statement would be something like: "A person who runs over little old ladies with their cars is more likely to run Windows than Linux."

      Of course, this is simply because there are scores of Windows users per Linux user...

      --
      MORTAR COMBAT!
    3. Re:Did you count the actual number of users? by Daemonicus · · Score: 0

      Hey!!! I only use half power..... Geez....

      --
      Hey, we all can't be winners. - a worldly truth from someone who knows best
    4. Re:Did you count the actual number of users? by Tuxinatorium · · Score: 0

      Not to mention the fact that linux users are generally nerdier, and therefore more likely to sit around playing MMORPGs instead of getting a life. :)

  4. My Guess... by Ka0s23 · · Score: 2, Insightful

    Is that its due to the fact that there are a lot more available games for windows users to subscribe to, while not as much content, as far as games go, is put out for linux platforms.

    Or could it be b/c windows sucks, and blue screens whenever users try to subscribe? We may never know.

  5. A good number of reasons by Youssef+Adnan · · Score: 5, Informative

    Actually, this is related to the following reasons:
    - A number of people would do so in order to encourage game companies to make games for linux.
    - A number of Linux users do not have a large variety of games available. This makes them stick with what they got.
    - The Linux community in general is supportive to companies that care enough to care about the community.

    So it's loyalty, fewer varities, and paying back.

    1. Re:A good number of reasons by bruthasj · · Score: 2, Insightful

      And there are Linux users that actually care about copyrights and piracy. In so much, they use Open Source or Linux as the method of overcoming the problems of piracy instead of using draconian politics and corporate cronyism.

    2. Re:A good number of reasons by MrResistor · · Score: 4, Interesting

      And there are Linux users that actually care about copyrights and piracy.

      Exactly.

      I made a decision to live a more honest life, and part of that was giving up pirated software. Since I find Windows overpriced, I switched to Linux. The irony is, I spend far more on software now than I ever would have under Windows.

      --
      Under capitalism man exploits man. Under communism it's the other way around.
    3. Re:A good number of reasons by Blublu · · Score: 0

      "The irony is, I spend far more on software now than I ever would have under Windows."

      I wonder if that's because you pirated your Windows software. :-)

      --
      meh
    4. Re:A good number of reasons by Blublu · · Score: 0

      Wait, I misunderstood that post. Nevermind.

      --
      meh
  6. Market Saturation, DUh by NanoGator · · Score: 3, Funny

    "Linux Users More Likely To Pay For Games?"

    That's like asking if Mac users like music more than Windows users because they buy more iPods.

    It's not a mysterious factor. It's a benefit of making a game in an under-supplied market.

    --
    "Derp de derp."
    1. Re:Market Saturation, DUh by Kethinov · · Score: 4, Insightful

      That was my first thought too. But I thought about it a second and realized that ever since I started using Linux, the number of items of software I've pirated has declined. Granted, I still buy nothing. But I'd rather look for the GNU free and legal solution than the illegal pirated solution.

      When I ran Windows predominantly, it was always a pirated copy. If my entire OS is pirated what's a few more small programs?

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    2. Re:Market Saturation, DUh by deriv0 · · Score: 1

      That doesn't make sense, really. Mac users legally download more music per capita, and though I couldn't find a source, I'd bet anything that Mac users are more likely to own an iPod than Win users are to own any MP3 music player.

    3. Re:Market Saturation, DUh by NanoGator · · Score: 1

      "But I thought about it a second and realized that ever since I started using Linux, the number of items of software I've pirated has declined. Granted, I still buy nothing. But I'd rather look for the GNU free and legal solution than the illegal pirated solution."

      Exactly how much opportunity do you have to actually pirate with Linux?

      --
      "Derp de derp."
    4. Re:Market Saturation, DUh by Beolach · · Score: 1

      That's exactly the point: with M$ Windows, it would be pirating, with GPL'd software, it's completely legal (at least unless SCO gets their way...).

      --
      Join moola.com, play games to earn money.
    5. Re:Market Saturation, DUh by Anonymous Coward · · Score: 0

      Your logic makes me want to vomit.

    6. Re:Market Saturation, DUh by arb · · Score: 1

      That doesn't make sense, really. Mac users legally download more music per capita, and though I couldn't find a source, I'd bet anything that Mac users are more likely to own an iPod than Win users are to own any MP3 music player.

      But could this be due to the fact that music lovers are more likely to buy Macs?

    7. Re:Market Saturation, DUh by ymgve · · Score: 1

      That might be because Mac users have had a kickass store for their music for quite a while, and Windows users just recently got access to the same store? Just maybe?

    8. Re:Market Saturation, DUh by GoofyBoy · · Score: 1

      >ever since I started using Linux, the number of items of software I've pirated has declined.

      That has nothing to do with this particular case.

      You cannot pirate an account on an external server like you can pirate a cd-rom.

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
  7. Who knows? by Otter · · Score: 2, Informative
    Well, good job getting a plug on Slashdot! ;-) It would help your Linux numbers (totals, anyway) except that most of the readership is running Windows. Anyway...

    Is this down to loyalty, choice, or other mysterious factors?

    Without any idea of the sample size, and where your hits are coming from, who knows? My guesses are that 1) anyone looking for Linux games is really into games and 2) the much smaller pool of Linux games means an identical game looks more attractive on Linux than on Windows.

    I've never seen a game distributed as a 100 meg shell script before!

    1. Re:Who knows? by aridhol · · Score: 2, Insightful
      I've never seen a game distributed as a 100 meg shell script before!
      A little off topic:

      Software is (was?) often distributed in this fashion. It is known as a shar file (SHell ARchive). I believe that Sun's version of Java is delivered in this way; it allows them to feed you a license agreement before creating the tarball that contains the file. The tarball itself is Base64 encoded (just as if it went through an email system) and tacked onto the end of the script.

      --
      I can't say that I don't give a fuck. I've just run out of fuck to give.
    2. Re:Who knows? by phlyingpenguin · · Score: 1

      That's how all of the tribes2 patches work, and I believe (75% certin?) that's how loki's demos used to work, I may be wrong there.

    3. Re:Who knows? by Anonymous Coward · · Score: 0

      I've never seen a game distributed as a 100 meg shell script before!

      What do you call makefiles? Or configure?

    4. Re:Who knows? by Daemonicus · · Score: 0

      I think that it's their sig. I kinda of looks like it but I could always be wrong. Hence my sig.

      --
      Hey, we all can't be winners. - a worldly truth from someone who knows best
    5. Re:Who knows? by 13Echo · · Score: 1

      You're right. This one's 163 MB.

      http://www.3dgamers.com/dl/games/savage/savagede mo installer-linux.sh.html

    6. Re:Who knows? by aridhol · · Score: 1
      Er...I wasn't responding to his sig. His sig is:
      Read my journal! [slashdot.org] Comment!
      I was responding to the actual posting.
      --
      I can't say that I don't give a fuck. I've just run out of fuck to give.
    7. Re:Who knows? by Daemonicus · · Score: 0

      It could easily be part of his sig. It could have 2 lines. Man, I hope I'm not wrong cause I'll feel really, really dumb.

      --
      Hey, we all can't be winners. - a worldly truth from someone who knows best
    8. Re:Who knows? by aridhol · · Score: 1

      There's a setting (preferences -> comments -> signature dash) that lets you know where the sig starts. Trust me; it's not his sig.

      --
      I can't say that I don't give a fuck. I've just run out of fuck to give.
    9. Re:Who knows? by Daemonicus · · Score: 0

      dang, another loss for me....

      --
      Hey, we all can't be winners. - a worldly truth from someone who knows best
  8. Is it...? by Hell+O'World · · Score: 1, Insightful

    Nah, it's just that Linux users are geeks, which is a subculture closly related to hardcore gamers. Windows users are a much broader array of type. Someone who is just interesting in learning more about games and will try a free version here and there, is probably going to be running Windows.

  9. I would guess choice by Snowmit · · Score: 2, Insightful

    As a person with a Windows machine, I have lots of choice for games. Hell, there are so many games released for Windows PC that I could take care of all of my entertainment needs entirely through free trials and demo downloads. This means that a game has to be really special for me to stick around and pay money for it. Linux users don't get as much choice.

    I bet there is also an activist dollars aspect to it. I mean if you spend a lot of time championing Linux and complaining that there aren't enough cross-platform releases then when a company is finally good enough to make the effort, you'd better put your money where your mouth is and support the effort even if it isn't the best game available. If these companies don't see any return on their investment then they just won't do it next time.

    It's kind of like those PC users who paid stupid amounts of money for the earliest PC games when consoles were offering much cheaper, much nicer looking games. Such is the sacrifice of pioneers, I guess.

    --
    I have a lot of opinions about Cyborgs and Architects
    1. Re:I would guess choice by Beolach · · Score: 1

      I disagree rather strongly. As both a hardcore gamer and a hardcore linux user, I am speaking from experience when I say there is not that much difference in the number of games available between M$ Windows and Linux. The biggest difference is that there are more free/open source games for linux, which is a good thing, but somewhat less commercial games, which would be a bad thing, but what with winex & other emulators, even with commercial games I can choose from basically the same games for both Windows & Linux.

      --
      Join moola.com, play games to earn money.
    2. Re:I would guess choice by 13Echo · · Score: 1

      Not to mention that there really aren't any *good* Windows games of late that aren't already available on Linux. BF1942 is perhaps the only one that comes to mind.

  10. 15 vs 19 by schwartzon · · Score: 4, Insightful

    Your numbers are so close that i dont think you can easily pick a winner. Without having margin of error, or a total sample size how can we realisticly calculate whom is more likely to pay for your software.

    Their are other factors to take into consideration as well. What is the target audience for your game? If you are advertising mostly on linux blogs or sites, then your going to have an audience that is more steeped in linux.

    I think that the numbers show that on average 20% of your audience will pay for the game. This says only one thing to me, that your game is not very good. Instead of looking as to why linux users are approximatly 4% more willing to purchase the sofware; instead look at why 80% of your users wont. Solve that, and you have accomplished something.

    --
    "Once upon a time men were lions and machines were mice, but since it was so long ago, now its twice upon a time."
    1. Re:15 vs 19 by btk667 · · Score: 3, Insightful

      I do not think that because "only" 20% of the people were willing to pay mean the product is not good. Look at how much people download music "for free".. Or what are the statistic on such trial software like WinZip, or ZonAlarm. How many people actualy pay for thoses software? On computer around the office i can found around 5 to 20 downloaded software that people don't pay for.. And many of thoses are very good. People are just cheap, or people are not "yet" ready to pay for product only available on the Internet. Are people ready to pay for Internet Games?. 20$ per month?..

    2. Re:15 vs 19 by the+morgawr · · Score: 1
      Your post got me thinking, does anyone know the average retention rate (after the free trial) of MMORPGs (of which this game could be considered one)? What about how long users stay subscribed?

      I agree that 4% is probably statistical noise, but I wouldn't jump to the conclusion that 20% retention is bad unless I had numbers from other titles.

      --
      The policy of the United States is worse than bad---it is insane. -- Ludwig von Mises, Economic Policy(1959)
    3. Re:15 vs 19 by rubinson · · Score: 2, Interesting

      Your numbers are so close that i dont think you can easily pick a winner. Without having margin of error, or a total sample size how can we realisticly calculate whom is more likely to pay for your software.

      It sounds like the 15.6% and 19.3% reflect *all* Linux and Windows users who do the free trial. That is, it's the entire population. Therefore, there's no sample and no margin of error. (A margin of error is a characteristic of a sample used when trying to generalize the results of the sample to the underlying population.)

      The reported percentages are close. But since the numbers come from the total population, they are accurate: of those individuals who download the trial version, Linux users are more likely to subscribe than Windows users.

      The interesting question is "Why does this difference exist?" But to answer that question, we'd need more information about the people who purchased the game (and, perhaps, information about people who didn't purchase the game).

    4. Re:15 vs 19 by Dachannien · · Score: 1


      I think that the numbers show that on average 20% of your audience will pay for the game. This says only one thing to me, that your game is not very good. Instead of looking as to why linux users are approximatly 4% more willing to purchase the sofware; instead look at why 80% of your users wont. Solve that, and you have accomplished something.


      I think the entire MMOG market is trying to solve that problem. Currently, the market for MMOGs is tiny compared to that of, say, offline PS2 games, and the single largest contributing reason for that is the recurring charge to play such games.

      Assuming there is statistical significance to their numbers, I would suggest that the median age of game-playing Linux users is higher than that of game-playing Windows users, and thus the factors that accompany age (increased wealth, especially) would contribute to continued subscribership.

      I don't have proof of this, obviously, but it's a hypothesis that somebody could conceivably test if they really felt like it.

    5. Re:15 vs 19 by Anonymous Coward · · Score: 0

      But WinZip and ZoneAlarm let you keep using the product without registering, at the expense of some nagging. With their MMORPG, it cuts you off after 24 hours. People who don't pay are willing to live without playing it. People who don't pay WinZip/ZA/et al. aren't.

    6. Re:15 vs 19 by Teppy · · Score: 3, Interesting

      Actually, there's plenty of sample size to do meaningful statistics. Here's the total:

      Trial Accounts, Total: 34317
      Trial Accounts, Linux: 1309
      Paid Accounts, Total: 5407
      Paid Accounts, Linus: 253

      These are all since release. An account is considered a paid account if they have paid for at least one month of ATITD. Note that these are not current subscriber counts - we're arouond 1500 on that. The average length of time a player stays is a bit closer, but I'll try put those numbers together if there's interest.

      So, the 15 vs 19 certainly seems meaningful - maybe there's a stats guy out there who can figure out the actual margin or error.

      Also, yes - these are percentages of people who do the trial that go on to pay. We don't require any credit card info upfront, so there's no "aha, you forgot to say you DIDN'T want to continue!" factor. Also there's plenty of kids that don't have a way to pay in the first place, mixed in with those numbers. No idea what the numbers would look like if we did use a traditional GOTCHA! business model.

    7. Re:15 vs 19 by arb · · Score: 1

      The reported percentages are close. But since the numbers come from the total population, they are accurate: of those individuals who download the trial version, Linux users are more likely to subscribe than Windows users.

      But how many Linux users were there compared to Windows users? If there were 1560 purchases out of a total 10000 Windows downloads compared to 10 out of 52 Linux downloads, then can the percentages really be compared directly?

      Anyway, it could come down to the amount of choice available on each platform and the type of person most likely to use a particular platform. There are more quality freely available games for Linux than Windows, so a Linux gamer would not have to outlay as much for their gaming needs as a Windows gamer.

      Assume that a typical Linux gamer has the same amount of money to spend on games as a Windows gamer (not a given mind you) then it is highly probable that the Linux gamer would be more likely to purchase a commercial Linux game after a trial than a Windows gamer, purely due to the fact that there are less commercial Linux games available. With a smaller number of games to choose from, each game is going to get a larger share of the overall Linux market than a comparable game would in the Windows market.

    8. Re:15 vs 19 by rubinson · · Score: 1

      So, the 15 vs 19 certainly seems meaningful - maybe there's a stats guy out there who can figure out the actual margin or error.

      Read my above post. You've got a full population there and not a sample. So there is no margin of error. A margin of error is used to tell you what the chances are that the statistics that you've calculated from a sample of a population actually exist in the overall population. You've already got the entire population, so there's no margin of error. (For clarification, your population is all the people who signed up for trial accounts.)

      Another way to say it: the 15 versus 19 percentage is a real difference. It exists in the overall population. The only question is whether or not those 4 percentage points are substantively meaningful. And statistics can't answer that question. Ideally, you would speak with someone who has expertise in software sales. They would be able to tell you if 4 percentage points is considered meaningful in the industry or not.

  11. Open Source? by Anonymous Coward · · Score: 0, Flamebait

    This had to be mentioned, but maybe it's because Linux users don't pay out the ass for the majority of their other software, so letting go of their money towards a good investment is easier?

    I'm sure there are plenty of other factors, but it was just a thought.

  12. larger hardcore segment? by *weasel · · Score: 4, Insightful

    i'd think it'd be due to the fact that linux geeks are more likely to be part of the hard-core segment.

    no offense to the poster, but their fairly good massmog is still fairly obscure. that's mostly due to independents having a hell of a time with marketing - and combines with no retail box on the shelf.

    no box in best buy limits your exposure to the mass MS PC market, and all that's left is hardcore gamers who find most of their games through word of mouth or surfing.

    then there's the gameplay. Atitd is really skewed toward the player-created-content segment (which is great) which one would expect is a natural fit for the linux/hacker mentality.

    of course, given all that, i'm surprised the linux adoption rate isn't higher - though i'd bet that has more to do with the monthly price.

    which imo, still intending no offense to the poster, is still a bit steep for anyone with only casual-gamer levels of free-time. linux fans being hardcore hackers - they could generally be expected to code just as much in their free time as play games. and then its all a matter of personal economics.

    (naturally i know nothing of the actual economics of massmog production, so the price may be absolutely necessary. i do recognize that the price is on par with other massmogs, and combined with the no up-front box cost the game comes out dramatically cheaper - so its certainly reasonable.
    but i do however know my personal economics. and $13/mo for ~20-30 hours of play isn't in the budget. of course, that's why no massmog is in my budget, but i digress)

    --
    // "Can't clowns and pirates just -try- to get along?"
    1. Re:larger hardcore segment? by pmz · · Score: 1

      linux geeks are more likely to be part of the hard-core segment.

      In which way? Do you think if I release a "Tux Racer: This Time It's Nekkid" game, that it would sell?

    2. Re:larger hardcore segment? by *weasel · · Score: 1

      i got halfway through my reply before i caught the joke.

      i'm an idiot.

      --
      // "Can't clowns and pirates just -try- to get along?"
    3. Re:larger hardcore segment? by pmz · · Score: 1


      Actually, I didn't get it either until after I wrote it. It's funny on so many levels...and not funny on so many more.

  13. Paying monthly is horrible by RancidLM · · Score: 4, Interesting

    Having some one pay monthly is the most horrible thing a company can do ...

    i mean why Go out and spend 80$ on a game and pay an aditional cost on top of that.. i understand its to maintain servers but its stuppid..

    Personaly i am waiting for the next version of Planeshift
    www.planeshift.it
    its totaly free Massive multiplay Online RPG.. 100% free
    In another note i would rather pay +60$ more of the game price just for a unlimited subscirption for a massive multiplayer RPG game.. then have to pay monthly
    But, As a linux user .. i relly have respect for almost any company that offers a linux version of thier software.. its really about time.. i think Nvidia and ID software are setting a good examples off releasing linux related version of their games/drivers

    -"i come from a planet ruled by carots"

    1. Re:Paying monthly is horrible by Carnildo · · Score: 2, Insightful

      Having some one pay monthly is the most horrible thing a company can do ...

      In another note i would rather pay +60$ more of the game price just for a unlimited subscirption for a massive multiplayer RPG game.. then have to pay monthly


      That's not a viable business model for an MMOG. With a conventional game, the company has a large up-front cost to develop the game, which is recovered by sales of the game. Since making additional copies of the game is very cheap, costs after initial development are very low.

      An MMOG has both an up-front cost, which companies usually recover by selling the game software, and an ongoing cost for running the servers, tech support, and developing additional content. A company that tried to cover all this with the price of the software would either price themselves out of the market, or go bankrupt trying to cover the support costs of players who keep playing month after month, just because it's free.

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    2. Re:Paying monthly is horrible by recursiv · · Score: 1

      Having some one pay monthly is the most horrible thing a company can do ...

      i mean why Go out and spend 80$ on a game and pay an aditional cost on top of that.. i understand its to maintain servers but its stuppid..


      Horrible? No, quite the opposite in fact. Genius. Going out and spending money on a game plus a monthly fee isn't a bad thing for the company. It may be bad for the consumer, but it's only bad for the company if the prices prevent people from spending, and that's obviously not the case. If game companies followed the model you suggest, they'd make much less, if any money. So how again, exactly, is it a horrible model? (other than you think it is, because you the consumer want everything free or cheap, and it isn't, so you look for someone to blame)

      --
      I used to bulls-eye womp-rats in my pants
    3. Re:Paying monthly is horrible by RancidLM · · Score: 1

      No.. im not looking for some one to blame but on the consumers it is horrible.. if any thing thier Game should be Free.. then they charge monthly fees.. that would be the best way to go in that case..

    4. Re:Paying monthly is horrible by realdpk · · Score: 1

      This was not my idea - someone else here posted it a while back and I'm copying it.

      When people go to the game store, they are more likely to consider a game with a $40-50 price tag than a game with a $10 price tag. $10 games are typically games that never sold at the higher price, or are barely above the standards of shareware, etc.

      To get free games into stores, you'd have to pay the store for the shelf space - you'd have to pay them a lot.

      Some people are willing to look up games online, and then download 1-2GB of content to start playing (FFXI is huge, as a for instance), but most people aren't. Most people want a manual in front of them, a set of CDs to install/reinstall from, etc.

      A best-of-both-worlds would be for a game to include more than a single month free with the purchase. It'll be a while til we start seeing that though.

      For me, personally, I don't have a problem with paying $40-50 for a game w/ a free month. Over the years I have spent good money on several games that I didn't play longer than a couple weeks - sometimes I've even regretted it, but them's the breaks.

    5. Re:Paying monthly is horrible by Anonymous Coward · · Score: 0

      No.. im not looking for some one to blame but on the consumers it is horrible.. if any thing thier Game should be Free.. then they charge monthly fees..

      That's the way it is.

  14. Couple of points by ccarter · · Score: 2, Interesting

    I think part of it has to be attributed to lack of choice. There's not a whole lot of other games for linux users to spend thier money on. Suppose you could play EQ, DAoC or FFXI on linux, would you see the same subscription and retentions rates then? Hard to speculate but I suspect not.

    The other thing is the player themselves. It's no stretch to say that linux users are of a different mindset than windows users right? It may also be a case of this particular game just being more to thier tastes. Afterall ATITD is very different game, certainly very different than anything other MMOG you will find on windows.

    BTW grats to the guys behind ATITD for coming up with something that's truly unique and refreshing in the MMOG, definitely something made from a different mold.

  15. Game starved? More like starved, period by AtariAmarok · · Score: 1, Funny

    It is not that the Linux users are game-starved, it is more like they are sex-starved and food-starved. Half of the subscribers think it is "A Piece of Tail in the Desert", and the rest think it is a "A Tale of Dessert".

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Game starved? More like starved, period by antoinjapan · · Score: 1

      man thats funny

  16. Another theory? by image · · Score: 2, Insightful

    Just to toss this one out there --

    Linux users, on average, are probably more educated than Windows users. (To avoid a flame war, note that I said "on average". Everybody and their grandmother uses Windows, thus driving the average level of education down. Whereas Linux users tend to pick it up either in high-tech jobs, implying advanced education, or in the secondary schools themselves. Although the delta may be smaller for the MMORPG market.)

    More educated people tend to make more money than less educated people.

    People that make more money have more money to spend on things like game subscriptions.

    Hence the slightly higher subscription rate among Linux users.

    Just one theory... Though my personal bet is that the driving factor is the limited competition for online games that support Linux.

    1. Re:Another theory? by Clockwurk · · Score: 1

      I call bullshit on this theory. Linux users posess both patience and endurance (from tweaking and tinkering with their OS) that is key to being a successful in the MMORPG. The same person that spends hours dicking around with .conf files or compiling Gentoo isn't going to complain about having to kill hordes of rats to gain XP. That's my theory anyway.

    2. Re:Another theory? by dstyle5 · · Score: 1
      "Linux users, on average, are probably more educated than Windows users."

      Educated in what? Computer Science(my degree), Engineering, other tech fields, etc. Ya, sure. But what about other areas of education? I'm sure most doctors out there have never used linux and could care less, but on average make more money than techies. What about every other degree that you can get from University? Are people with those degrees less educated those those with tech degree? I think not.

    3. Re:Another theory? by pixel_bc · · Score: 1

      > Linux users, on average, are
      > probably more educated than
      > Windows users.

      This is one of the stupidist things I've read on Slashdot lately.

  17. Maybe its because by xenocide2 · · Score: 1

    Perhaps because its the Windows users don't feel like putting up with your game, having a broader selection?

    Hate to sound like a troll though. I think I saw another poster with the same sentiment while the comment form was loading. "Maybe because linux gamers are starved for games?"

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

  18. They can pay by neosiv · · Score: 2, Funny

    Yeah they have extra money from not paying for an overpriced OS

  19. You're right, and I'm more often a Windows user . by AtariAmarok · · Score: 1

    "Linux users, on average, are probably more educated than Windows users. (To avoid a flame war, note that I said "on average"."

    You're right about this, and I'm more often a Windows user than not. This is because Windows has been mass marketted: you'll get Granny typing in cookie recipes, diehard computer gamers who have really only ever played Solitaire, and AOLamers by the millions on Windows, while the Linux world requires some technical know-how.

    You've got the "Great unwashed" being drawn into the Windows world by putting in that free Cd and entering the initial passwords ("recite cougar") from the back of the CD, and Viola! they are in Windows. This is not happening in the Linux world yet.

    --
    Don't blame Durga. I voted for Centauri.
  20. duh by Lord_Dweomer · · Score: 2, Funny
    They have lots of free money from not having to pay for WinXP.

    --
    Buy Steampunk Clothing Online!
  21. Truth in Numbers by GeneralCern · · Score: 0

    How about some real numbers? If 15% of the 50,000 Windows users subscribe, and 19% of the 5000 linux users subscribe, then this isn't that impressive. But if it is 19% of 5 million and 15% of 4, then suddenly it becomes more important. Maybe I missed something...

    1. Re:Truth in Numbers by FroMan · · Score: 1

      Ouch, I'd hate to be the 3/5 of a windows user to have subscribed. :-)

      --
      Norris/Palin 2012
      Fact: We deserve leaders who can kick your ass and field dress your carcass.
  22. Re:A better question.... by Anonymous Coward · · Score: 0

    palliative retortic aside ofcourse...

  23. Why I Subscribed by skreuzer · · Score: 3, Informative

    I am a very casual gamer, and there are a few reasons why I subscribed to the game. When MMORPG started to get popular, I wanted to give them a go, but when I got to the store, I found out you had to pay 50 bucks, and then a monthly fee. In the past I have bought games, and then never ended up playing them, and every time I see the box sitting on my shelf, I think, man I wasted 50 bucks. So if I was to pay 50 bucks for the game, and then 10 bucks a month, only to play it for a week, I would have blew 60 bucks.

    The fact that the game is made available without a fee, and that you could even play online for a demo period pretty much sealed the deal. I played it, thought it was cool, and then when the demo expired, I registered so I could continue to play.

  24. k++ for *nix? by diesel_jackass · · Score: 1

    it could just be because there is no version of Kazaa (K-lite, K++, etc.) for linux, or maybe it just isn't widely known about?

    1. Re:k++ for *nix? by Anonymous Coward · · Score: 0

      Last I checked Kazaa ran fine in Linux with wine. Though anyone still using Kazaa (aka 'please sue me') at this point deserves a good kick in the head.

  25. Loki Games Died by DaRat · · Score: 1

    Remember Loki Games? They ported a number of games to Linux, and they shuttered their doors close to two years ago. Obviously there weren't enough Linux gamers paying for products from Loki Games to stay in business.

    1. Re:Loki Games Died by Anonymous Coward · · Score: 0

      Loki's big problem was crap management. If you search you should be able to find something about it.

  26. A function of the Slashdot effect? by drakyr · · Score: 1

    Okay, I will just throw this out there...
    Perhaps the number of Linux users registering is a side-effect due to the fact this game was linked to in a recent Slashdot article?

    1. Re:A function of the Slashdot effect? by Beolach · · Score: 1

      That might explain more Linux users subscribing, but how would you tie that to they staying loyal to the game? The original article states "Linux users tend to remain subscribers for a longer time."

      I don't see how that could be a function of the /. effect.

      --
      Join moola.com, play games to earn money.
  27. Misleading article by gedanken · · Score: 1

    So 15.6% of Windows users subscribe while 19.3% of Linux users subscribe. What does that tell us? Nothing really. How many windows users are there versus Linux users? I suspect many more. This sounds like the dev noticed some unrelated figures and decided to use them as a reason to get posted on /..

  28. Summary Explanation by MBraynard · · Score: 2, Insightful
    1) There isn't much of a statistical difference.

    2) The nature of ATITD appeals to Linux users more than Windows users. It's a very high-brow academic game with very little violence (none, really).

    What it's not? Has nothing to do with a lack of Linux games. Linux users probably all have access to PCs - maybe on a duel boot, and if there was a PC game they wanted to play they would play it.

  29. the reason for me by jester42 · · Score: 2, Interesting

    I'm more into FPS than MMORPG so this is more about pirating or buying than signing up for a service. But since I completeley switched to linux a few years ago, i bought all the games i play rather than just copied them. One of the main reasons for me is that i think it is sexy not to have *ANY* pirated software on your system.

    And let's be honest: It's really hard to pay for all the windows software you use, starting with little tools like winzip or stuff like that. So buying a single piece of software doesn't make it much better.
    But with Linux there are only a few programs that you need to buy so it's very easy to reach a 100% 'legal' system.

  30. A much simpler answer. by MMaestro · · Score: 1
    Windows users are unsubscribing because FFXI was released for the PC in the U.S. Its got the FF name behind it and its a tried and tested game (Japan had it for a while now).

    Would you rather play a small time game with fairly low-medium budget work or join the FF bandwagon while staying on the MMO scene?

  31. Where the money goes by Teppy · · Score: 5, Informative

    Here's a breakdown of overhead costs. But that's not most of the $14.

    We have a small company - 3 artists, 2 coders. We spend pretty much all of our time saying "ah, here's a cool new challenge to add to the game." My partner and I code it, the artists do their part, and we release a new skill, or new research, or a new event or Test. This happens at least a couple times each week.

    I can't imagine being able to keep the game fresh and interesting working less than full time. There is *no way* we could pay the bills based only on an initial (box) fee.

    1. Re:Where the money goes by buffer-overflowed · · Score: 1

      Sounds like how MUDs used to be run. Cool. I'll have to check your game out once I get broadband again.

      There's some pitfalls in that model, but I'm sure you've got them all figured out.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  32. Hello? Linux users value copyright! by anon+mouse-cow-aard · · Score: 1


    Free Software is about not stealing commercial code. A significant proportion of linux users use it because it is legal to copy for free, and the legal part is important to them. There is a significant proportion of windows users who have cracked OS or application licenses. It isn't as if cracked software is not easily available. For those people, there is no advantage to the freedom of Linux.


    So people who use linux value the copyright which gives them free software and so are more likely to respect copyright in general, and pay up.

  33. This IS obvious. by jdifool · · Score: 1

    An argument that has not been conjured up in the Linux overall picture is the gaming industry. And I think this is one very important aspect of the present situation.

    I'm going to give you my own exemple, but I have several friends in the same situation as I was some years ago and that didn't change their OS.

    Basically I'm a hardcore-gamer since the age of 15. It means playing games 6 hours in the night, and sleeping 4 hours a night to still be efficient at school. At some point, at I was interested in computers in a more general way, I began considering Linux, roughly at that age, but with no skills in anything but clicking the mouse.

    I just got into it, with some work, installing on my own etc. But the fact is that I never left Window$ because of the lack of games in Linux. I was really positive about Winex, until I saw it running, badly actually with my config. So the situation is : on my laptop I have both OSes, I really would like to uninstall MSWin, but sometimes I know that I need to strengthen my grasp on my fiber Wire (Hitman 2). However I found great games on Linux, especially RTCW, with very funny people (the Panzerfaust is so cool).

    So I really think that Linux geeks are enticed so see the gaming industry arise. At least, many of my friends are waiting for that opportunity to switch, pure and simple. I think it caters to many many many people. And as far as I am concerned, of course I would be all the more enthusiastic to spend my money on Linux's games if it allows me not to see *ever* the green and blue xp task bar.

    Regards,
    JDif

    --
    Let's overcome our weakness.
  34. Why ask Slashdot? by Kwil · · Score: 1

    That's like coming on here and looking for a lawyer.

    Go ask your subscribers.

    --

    That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze

  35. Re: Read - Comprehend - Post by quinkin · · Score: 1
    Read -> Comprehend -> Post

    Oh shit, so that's where I have been getting it wrong - I always:

    Read -> Post -> Comprehend -> Post Apology -> Re-Read -> Post Apology #2 -> Comprehend (finally) -> Leave before I make any more of a dickhead of myself.

    Q.

    --
    Insert Signature Here
  36. Future games? by AuMatar · · Score: 1

    DO you guys have any plans to make future games? I like ATITD, but having missed so much of the start of the gameplay, I just can't get into it. Too much of an I'm behind feeling.

    --
    I still have more fans than freaks. WTF is wrong with you people?
    1. Re:Future games? by Grech · · Score: 2, Informative
      I don't know if the eGenesis folks are planning any side projects once the Second Telling starts, but you shouldn't feel like you are behind. Here's the biggest thing you missed: Building the first pottery wheel. The amount of effort that went into building said pottery wheel was massive, and took several people several days to manage. Serious chicken/egg issues.

      Modern Egypt:
      1>Get someone to give you a medium stone (they are cheap, often free)
      2>Get some leather from a UWorship, or buy some (not cheap, but by no means expensive)
      3>Walk 10 minutes in any direction and you'll trip over a public rock saw. Use it to make flystones.
      4>A little oil, a few bricks, and bam. Pottery wheel.

      Ancient Egypt:
      1>Find a medium stone lying on the ground somewhere (long project, as most stones come from under the ground)
      2>Gather flint. You need 70. You have a 5% chance of getting one piece of flint each time you gather clay. You must run to a water source each time you gather clay, as you only have one jug of water to soften the ground with. Use the flint to build a rock saw.
      3>Get leather, which may or may not include inventing sheep ranching.
      4>A little oil, a few bricks, &c.
      Catching up is a lot simpler than many folk realize. All you need to do is make some friends. Most things are relatively deflationary, especially at a newbies tech level. Alternatively, you could join a guild and be instantly caught up.

      --
      It may not be just, but it is fair, and that is more important.
    2. Re:Future games? by AuMatar · · Score: 1

      Its the psychological feel. I like starting MMOs, figuring things out at the forefront with everyone else. It just isn't the same joining in later.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    3. Re:Future games? by Bwerf · · Score: 1

      Atitd is all about figuring things out at the forefront, if you join later you will still be figuring out things at the forefront, just a slightly different one.(especially if you join a guild like some parent poster up the tree suggested)

      Disclaimer:
      I haven't played atitd since the beta(don't have time to do both that an everquest, barely have time for everquest).

      --
      If noone rtfa, then what's the slashdot effect?
    4. Re:Future games? by DeathPooky · · Score: 1

      I believe Teppy has stated that the current telling of the game will end early next year some time, so look to join the game then. They'll basically restart everything, change the code to make everyone have to figure things out again, and then add in new technologies and tests as time goes on. Puts everyone on mostly equal footing, and for those just joining then, it's extremely easy to catch up.

  37. Lies, damned lies, by Anonymous Coward · · Score: 0

    And deliberately misleading statistics.

    The number that matters, of course, is this: of subscribers, how many are Windows users and how many are Linux users? We all know the answer will be at least 90% in Windows' favour, so the fact that a higher proportion of Linux users ends up subscribing is by no means relevant.

  38. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  39. New Title. by Anonymous Coward · · Score: 0

    Linux users are more likely to make stupid assumptions.

  40. You, Sir, Are an Idiot. by Anonymous Coward · · Score: 0

    You said:
    I think that the numbers show that on average 20% of your audience will pay for the game. This says only one thing to me, that your game is not very good. Instead of looking as to why linux users are approximatly 4% more willing to purchase the sofware; instead look at why 80% of your users wont. Solve that, and you have accomplished something.

    --------------

    You *obviously* have no clue about the average conversion ratios -- if you're not familiar with shareware and internet marketed software, that's the term used for how many people download it compared to how many people actually buy it. Know what the average is? Wanna take a wild guess?

    If you go to places like the Association of Shareware Professionals, and talk to the people that are making their living marketing software this way, you find that a 1% or 2% conversion ratio is about normal. That means for every 100 people that download and try out the software, if 1 or 2 of them buy it, you're about par for the course.

    By comparison, ATITD isn't getting 1 or 2%, they're getting 15 or 20% -- that's *astounding* and people need to ask what they're doing right instead of making stupid comments that simply prove your ignorance, like believing that 100% of the people who download the game should buy it.

    I know that being an MMORPG is a little different than a one time shareware purchase, and the number would be different, because everyone who pays $50 in the store for evercrack or SWG is *certainly* going to play it online (at least for a week, as someone mentioned) but as far as the "download it, and buy it if you like it" market goes, these guys are doing an awesome job.

    I'm not currently subscribed, but I'm just too busy with work to invest time in an MMORPG. This was the first one that even vaguely drew my interest, and it even held it there for quite a while. I played in the beta, all the way up to release, and then just realized I had too much going on.

    So, to Teppy and the crew, keep up the good work, and you're obviously doing something right. :)

    -Ascent, who doesn't feel like digging up his PW

  41. I like ATITD, but... by Anonymous Coward · · Score: 0

    I pay to play, mainly because I got to try it.

    Unlike Everquest, or DAoC, or any of the other MMORPGs I've never heard of, I was able to download the ATITD free trial, and then wanted to keep playing to explore the rest of the game. The fact that it runs on Linux helps. I can play it on my laptop, rather than just on my home Windows box (which isn't allowed to talk to the internet much).

    I don't explore much these days. Most of the more advanced tech (paint, thistles, gearboxes) requires more effort, exotic materials, and thought than I'm willing to spend. I'm not willing to do experiments with materials that represent hours of "work".

    The game does have some flaws (what game doesn't) in that it's mostly boredom based. There are many tasks in the game that revolve around clicking on a menu option every 60 seconds or 180 seconds, or repeatedly selecting the same option from a menu on 12 different identical buildings. The most stinging indictment is that I often watch TV while I'm "playing" and then get irritated when the game requires me to pay attention to it. Why do I want it to turn into an expensive screensaver?

    I think the most spectacular failure in the game is the test of fireworks.

    If it weren't for the community aspect and my feeelings of responsibility to the various guilds that have helped me, I'd be playing Halo, or C&C Generals.

    Hopefully once they've gotten through the first telling they'll have time to go back and make the various "mini-games" fun. Mousing a menu every 60 seconds is the second-stupidest premise for a game.

    Still, this game deserves your attention, and I'd be happy to give you pointers if you drop in.

    - DarthBobo

  42. Re: Read - Comprehend - Post by bhtooefr · · Score: 1

    I guess I can burn karma here, but I won't use my bonus...

    Don't worry, you're actually doing better than most slashdot(ters/ editors). The way most people do it is:

    Post -> Maybe RTFA -> Post Apology -> Comprehend TFA -> Post another apology -> Grok it all after 12 hrs -> Start karma whoring to get the karma from that whole sequence back.