I see 3D as limited by hardware, not software. For a 3D game you would simply have to render two differrent camera angles in unison. The challenge (as I see it) is having to processing power to render it all and display it. I don't see a whole heck of a lot of trouble on the software side, because you could do it with a simple tweak of the code you use now depending on how it is implemented. Heck the console might just assume a certain camera convention, and do it itself with no modification of the code.
I might be wrong. This is just how I see it.
I personally think the rumor is bunk, but at least this isn't as negative as a lot of the rumors. It would be really cool, but I don't think it would happen.
This is what is supposed to happen. As an observer approaches the speed of light, time becomes distorted for the observer to allow the light to travel at the same relative velocity to him. To other people who are motionless (for argument's sake) they would see the light act the way you describe-as if it were catching up to him at a rate of 5MPH.
I don't know about you, but ever since I saw Dragon's Lair in the arcades as a kid, I wanted to play a cartoon. It only took 20 years for Nintendo to make it possible.
I can't help but feel that Zelda's new style is Nintendo selling out. I hope I'm wrong, and it is really what they wanted to do.
To start, I doubt you played the game from start to finish. It is the Wind WAKER not "Walker."
Basically, you go around from town to town. In each town, you talk to a few NPCs, do a few fed-ex quests and maybe play a minigame. You then play through a dungeon which is a mixture of combat and puzzles. Most of the puzzles are, in reality, jump puzzles, although there's no actual jump key. You fight the boss at the end of the dungeon, then you rinse and repeat. Eventually, you win the game.
In partial response to this I will use your own words: "I don't howl in torment for the lack of a jump key." Abandoned that one real quick.
What you describe is typical of many games of the genre, but that's like describing War and Peace as "a book about war and Russian nobles." While true, it is an oversimplification. Most games, like most stories, follow a formula that has been used before, but what separates a great work from a mediocre or bad work is execution.
Every action, every ability, every movement is fluid and flawless. You are never hampered by controls or the camera. The Wind Waker achieves a level of polish that is rarely seen even in supposed "AAA" games.
When you fly, you feel like you are flying. When you sail, you feel like you are sailing. One of the best things about the Wind Waker is the sense of freedom.
I could go on, but I don't need to.
When using the word "gimmick" in an argument about video games it most often means "something new that I don't like." Most of Square's RPGs are straight cookie-cutter affairs with some new tweak of the battle scheme that could be called "gimmicks" as well.
I haven't played Kingdom Hearts so I won't comment on it, but the only traditional RPG I've ever finished had the best combat system I've ever seen. That was Grandia for the PS1. All others are redundant and very boring. Grandia was extremely refreshing, because I didn't loathe battles, and I didn't have to spend too much time in inventory and skills screens.
I have never enjoyed a Zelda game as much as I enjoyed the Wind Waker. I've always been someone who hated games that were too difficult. If I want frustration, I'll work overtime.
The Wind Waker could have been a little harder, but to be honest, I never thought about it while playing.
Only making only $700 million in the past fiscal year. Even with Microsofts lone $87 million profit in Q4 2004 the XBOX's division is set to take another large loss for the entire year.
You need to take a look back at Nintendo's history of greatly overpromising products and releasing them very, very late. The N64 came out several YEARS late and didn't come close to delivering the visuals Nintendo and SGI had spent years trying to get it to.
Even IF this was more than an unsubstantiated rumor, which it isn't, Nintendo has a year to build hype. Maybe they will start an ad campaign a month before launch and put demo units in stores. Maybe they will buy time on MTV and get Gary Coleman to host it.
Zelda: Four Swords uses the GBA as a controller. Zelda: Wind Waker to a lesser extent (Not necessary but Tingle can drop bombs and stuff on screen while another is playing).
There is enough decent games on the Player's Choice collection to make the GC worth it. Metroid Prime, Wind Waker, Animal Crossing to name a few. I mean it's $99 bucks and you can find it in a bundle with a game. I don't know why avid gamers haven't bought it.
More unsubstantiated Nintendo rumors reported as fact. I see nothing in the eurogamer article that is an official announcement from Nintendo. The last thing a Nintendo exec actually said is that the Revolution would be at E3 in some form, but would not be its "coming out party."
Now I will get to read the onslaught of comments on every forum about how stupid Nintendo is for announcing this. It's just like the new Game Boy rumor all over again.
its "innovative" features don't impress consumers as much as the PSP's
And that is why it isn't selling as much as the PSP. Oh wait.
what with Microsoft and that whole "Live" thing.
And the 8% of XBOX gamers who use it. EIGHT PERCENT! Less than one out of ten.
God damn it. I'm so fucking tired of the cheap shots at Nintendo. They are the fucking ones that are making money. Q2 of FY 2003 was the only full quarter loss Nintendo reported in 50 years, and everyone predicts their doom. The XBOX has one profitable quarter after eleven straight losses, and everyone calls them a success.
The name does not affect the hash, and that is the problem. If this is for real, you could click on a file that you know to be legit, but a program like emule will grab any file with the same hash. Emule downloads different parts from different sources, and you would only need a couple of bad bytes to ruin a file.
That's not an excuse. We are talking about a company that bans players for replacing their broxen drives. Weapon balancing is one thing, cheating is another. If cheating occurs in the game without modification, they needed better and more thorough play testing. If people are modifying the game, they should check for that and ban them like they did with the console modifications.
Fact is that Bungie was going to have to release Halo 2 this past Christmas to get the big sales. They probably cut short that part of the development.
Whether he was treated unfairly or not, he has every right to complain that his post was taken down.
This guy OWNS a PSP, and didn't like it. That opinion should be heard. I don't like it, but I don't own one. I would be a troll to write a rewiew of it.
Besides, you tell me if his review was more or less fair than this review of the DS.
That the Hitchhiker's video game was good should not be trusted to review anything. I love Douglas Adams's work as much as the next person. Hell, I love it a whole hell of a lot more than the next person, but the Hitchhiker's video game was cleverly awful.
So many unsolvable puzzles. How the hell was I supposed to know that I needed the junk mail. If I had unlimited inventory, I would have picked up everything. It says fucking JUNK in the fucking name. Ha Ha. Really clever! Not fun to play though.
He calls Adams's dialogue "perfect." While it is teriffic, nothing is perfect. This review reeks of idolatry.
I don't know if this movie will be good. I will see it. I am encouraged that the producers appear to have put a great deal of care into the visuals judging by the trailers.
This isn't going to be Adams's work. I'm not expecting something as monumental as the radio series or the book. Even Adams himself lived in the shadow of that book. You don't make a masterpiece every time you paint a picture. I'm just looking for a good time.
Xbox live? innovative? It's Battle.net for your Xbox.
They Eye Toy is every Sony fan's answer to a question about innovation (tm).
My personal favorite GameCube innovation: Best graphics this generation, lowest price of the three consoles, and Nintendo still makes a profit on it.
There is a reason why the XBOX 360 is using an IBM processor and ATI graphics this time around. They are trying to ape the GameCube.
Well, as the great prophet Kenny Rogers so eloquently said:
"It's the wood that makes it good."
When it comes to Baby Toadstool, Mario....
You are NOT the father!
I see 3D as limited by hardware, not software. For a 3D game you would simply have to render two differrent camera angles in unison. The challenge (as I see it) is having to processing power to render it all and display it. I don't see a whole heck of a lot of trouble on the software side, because you could do it with a simple tweak of the code you use now depending on how it is implemented. Heck the console might just assume a certain camera convention, and do it itself with no modification of the code.
I might be wrong. This is just how I see it.
I personally think the rumor is bunk, but at least this isn't as negative as a lot of the rumors. It would be really cool, but I don't think it would happen.
They say fuck a lot.
This is what is supposed to happen. As an observer approaches the speed of light, time becomes distorted for the observer to allow the light to travel at the same relative velocity to him. To other people who are motionless (for argument's sake) they would see the light act the way you describe-as if it were catching up to him at a rate of 5MPH.
I don't know about you, but ever since I saw Dragon's Lair in the arcades as a kid, I wanted to play a cartoon. It only took 20 years for Nintendo to make it possible.
I can't help but feel that Zelda's new style is Nintendo selling out. I hope I'm wrong, and it is really what they wanted to do.
To start, I doubt you played the game from start to finish. It is the Wind WAKER not "Walker."
Basically, you go around from town to town. In each town, you talk to a few NPCs, do a few fed-ex quests and maybe play a minigame. You then play through a dungeon which is a mixture of combat and puzzles. Most of the puzzles are, in reality, jump puzzles, although there's no actual jump key. You fight the boss at the end of the dungeon, then you rinse and repeat. Eventually, you win the game.
In partial response to this I will use your own words: "I don't howl in torment for the lack of a jump key." Abandoned that one real quick.
What you describe is typical of many games of the genre, but that's like describing War and Peace as "a book about war and Russian nobles." While true, it is an oversimplification. Most games, like most stories, follow a formula that has been used before, but what separates a great work from a mediocre or bad work is execution.
Every action, every ability, every movement is fluid and flawless. You are never hampered by controls or the camera. The Wind Waker achieves a level of polish that is rarely seen even in supposed "AAA" games.
When you fly, you feel like you are flying. When you sail, you feel like you are sailing. One of the best things about the Wind Waker is the sense of freedom.
I could go on, but I don't need to.
When using the word "gimmick" in an argument about video games it most often means "something new that I don't like." Most of Square's RPGs are straight cookie-cutter affairs with some new tweak of the battle scheme that could be called "gimmicks" as well.
I haven't played Kingdom Hearts so I won't comment on it, but the only traditional RPG I've ever finished had the best combat system I've ever seen. That was Grandia for the PS1. All others are redundant and very boring. Grandia was extremely refreshing, because I didn't loathe battles, and I didn't have to spend too much time in inventory and skills screens.
I have never enjoyed a Zelda game as much as I enjoyed the Wind Waker. I've always been someone who hated games that were too difficult. If I want frustration, I'll work overtime.
The Wind Waker could have been a little harder, but to be honest, I never thought about it while playing.
Saying FFX-2 is as good as the Wind Waker shows exactly how much your gaming opinion is worth.
I sort of rubbed my forhead around too. ^_^
Here are some numbers and sources.
These are Japanese numbers, because they are only numbers you can find on a consistant weekly basis.
It goes: past week | year to date [total sales]
Nintendo DS: 30,028 | 558,421 [2,054,017]
PlayStation Portable: 28,848 | 685,922 [1,168,174]
This is the 3rd straight week the DS has outsold the PSP.
If you argue the point any further, I want sources.
That should read "Nintendo is only making over $700 million in the past fiscal year", and "the 8% is of total XBOXs sold".
Only making only $700 million in the past fiscal year. Even with Microsofts lone $87 million profit in Q4 2004 the XBOX's division is set to take another large loss for the entire year.
That is total XBOX's sold.
Look at me. I'm bashing my head on the keyboard.
sfdgferbewfrerszt trewrd fgdswerdesbf
Do you really think that showing it to the public is the same as showing it to developers?
You need to take a look back at Nintendo's history of greatly overpromising products and releasing them very, very late. The N64 came out several YEARS late and didn't come close to delivering the visuals Nintendo and SGI had spent years trying to get it to.
You need more than one data point for a trend.
Even IF this was more than an unsubstantiated rumor, which it isn't, Nintendo has a year to build hype. Maybe they will start an ad campaign a month before launch and put demo units in stores. Maybe they will buy time on MTV and get Gary Coleman to host it.
Zelda: Four Swords uses the GBA as a controller. Zelda: Wind Waker to a lesser extent (Not necessary but Tingle can drop bombs and stuff on screen while another is playing).
There is enough decent games on the Player's Choice collection to make the GC worth it. Metroid Prime, Wind Waker, Animal Crossing to name a few. I mean it's $99 bucks and you can find it in a bundle with a game. I don't know why avid gamers haven't bought it.
More unsubstantiated Nintendo rumors reported as fact. I see nothing in the eurogamer article that is an official announcement from Nintendo. The last thing a Nintendo exec actually said is that the Revolution would be at E3 in some form, but would not be its "coming out party."
Now I will get to read the onslaught of comments on every forum about how stupid Nintendo is for announcing this. It's just like the new Game Boy rumor all over again.
its "innovative" features don't impress consumers as much as the PSP's
And that is why it isn't selling as much as the PSP. Oh wait.
what with Microsoft and that whole "Live" thing.
And the 8% of XBOX gamers who use it. EIGHT PERCENT! Less than one out of ten.
God damn it. I'm so fucking tired of the cheap shots at Nintendo. They are the fucking ones that are making money. Q2 of FY 2003 was the only full quarter loss Nintendo reported in 50 years, and everyone predicts their doom. The XBOX has one profitable quarter after eleven straight losses, and everyone calls them a success.
The name does not affect the hash, and that is the problem. If this is for real, you could click on a file that you know to be legit, but a program like emule will grab any file with the same hash. Emule downloads different parts from different sources, and you would only need a couple of bad bytes to ruin a file.
That's not an excuse. We are talking about a company that bans players for replacing their broxen drives. Weapon balancing is one thing, cheating is another. If cheating occurs in the game without modification, they needed better and more thorough play testing. If people are modifying the game, they should check for that and ban them like they did with the console modifications.
Fact is that Bungie was going to have to release Halo 2 this past Christmas to get the big sales. They probably cut short that part of the development.
Whether he was treated unfairly or not, he has every right to complain that his post was taken down.
This guy OWNS a PSP, and didn't like it. That opinion should be heard. I don't like it, but I don't own one. I would be a troll to write a rewiew of it.
Besides, you tell me if his review was more or less fair than this review of the DS.
Yeah it is a bunch of crap. The review isn't that bad, it was made by someone who owns the machine, and it is generally accurate.
But to be honest it isn't nearly as good as this review of the DS.
High standards? Factual information? HAHAHAHAHAHAH! My sides!
That the Hitchhiker's video game was good should not be trusted to review anything. I love Douglas Adams's work as much as the next person. Hell, I love it a whole hell of a lot more than the next person, but the Hitchhiker's video game was cleverly awful.
So many unsolvable puzzles. How the hell was I supposed to know that I needed the junk mail. If I had unlimited inventory, I would have picked up everything. It says fucking JUNK in the fucking name. Ha Ha. Really clever! Not fun to play though.
He calls Adams's dialogue "perfect." While it is teriffic, nothing is perfect. This review reeks of idolatry.
I don't know if this movie will be good. I will see it. I am encouraged that the producers appear to have put a great deal of care into the visuals judging by the trailers.
This isn't going to be Adams's work. I'm not expecting something as monumental as the radio series or the book. Even Adams himself lived in the shadow of that book. You don't make a masterpiece every time you paint a picture. I'm just looking for a good time.