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Nintendo Revolution Under Wraps Past E3

The next-generation Nintendo console, codenamed Revolution, may not be shown at this year's E3. Eurogamer reports that the Japanese console maker is going to keep the console under wraps to keep the features of the new system out of the limelight a little while longer. From the article: "Nintendo boss Satoru Iwata is worried about rivals nicking all his best ideas at this early stage. That's how revolutionary the new console is, apparently... and also the exact same line Nintendo used to avoid showing Mario 128 at a previous E3."

741 comments

  1. Hmmm... by Nicky+G · · Score: 5, Funny

    Maybe it has.... 3 screens?

    1. Re:Hmmm... by Anonymous Coward · · Score: 0

      ...and eight asses!

    2. Re:Hmmm... by glassjaw+rocks · · Score: 5, Funny

      Maybe they'll call it the Nintendo Mach III. Then Microsoft will probably release the Xbox Quattro, or something to that effect.

      --
      -gjr
    3. Re:Hmmm... by happymedium · · Score: 3, Interesting

      This is a more serious problem than it seems. Nintendo's "innovations" sometimes turn out to be interesting, e.g. Mario 64's control scheme, some turn out pointless, e.g. Virtual Boy. Honestly, I think the DS will fall in the latter category; its "innovative" features don't impress consumers as much as the PSP's, and game designers may or may not come up with any actually interesting uses for them.

      An aside: I recall reading that the Virtual Boy was designed by the same person, Gunpei Yokoi, who designed the Game Boy, and that after the product's failure the company made him personally demonstrate it at the next year's E3...to no one, because no one cared. And this was despite his history as a brilliant innovator. Let's hope "Revolution" doesn't suffer the same fate.

      (Or, maybe the "Revolution" will be that Nintendo decides that online gaming is a pretty good idea, what with Microsoft and that whole "Live" thing. ^_^)

    4. Re:Hmmm... by compm375 · · Score: 1

      I think many people look at the PSP and DS like this:
      PSP = cool, but way too expensive AND expensive games
      DS = reasonable price, backwords compatibility to have many cheap games, plus a bunch of useless features tacked on
      Even if I am not going to make use of the features, the DS still looks like a better buy.

    5. Re:Hmmm... by crazyaxemaniac · · Score: 1

      So, basically the Nintendo DS IS the controller.

    6. Re:Hmmm... by Luigi30 · · Score: 0, Offtopic

      Yokoi got hit by a car and died a few years ago.

      --
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      The Signature could not be accessed. Please try again later or contact the administrator
    7. Re:Hmmm... by Txiasaeia · · Score: 2, Interesting

      I'm a nintendo fanboy, but I still consider the DS to be a loss for this sub-generation (not truly a successor to the GBA). But as long as it doesn't turn out to be the end of the gameboy "pure" line (i.e. as long as Nintendo keeps their promises), well, it's no skin off my nose.

      --
      Condemnant quod non intellegunt.
    8. Re:Hmmm... by Anonymous Coward · · Score: 5, Funny

      Man, that joke was Schick.

    9. Re:Hmmm... by Trejkaz · · Score: 1

      That would certainly be their plans for a few games. There are many GameCube games which use the GBA as a controller, many of which rock (can anyone say "Crystal Chronicles"?)

      It would be great to see a touchscreen / dual-screen version in the next generation.

      Nintendo sure are sitting on a lot of potential here, but really I only want to see one thing... the new console should run the same protocol as the DS, but be able to route it over a real network.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    10. Re:Hmmm... by oldwolf13 · · Score: 1

      I can say crystal chronicles, but what else use the gba as a controller?

      Not trolling here, with the price of the gamecube, I'm seriously thinking of getting one.. .but aside from resident evil 4 (and possible drunk mario tennis) I dunno what games I'd ever play on it.

      --
      If I can't smoke and swear I'm fucked.
    11. Re:Hmmm... by NanoGator · · Score: 1

      "So, basically the Nintendo DS IS the controller."

      Considering the announcement of Wi-fi with the system, is that such a bad thing? I dunno about you, but I LOATHE the thought of playing on-line using only an analog stick.

      --
      "Derp de derp."
    12. Re:Hmmm... by Aeiri · · Score: 1

      So, basically the Nintendo DS IS the controller.

      I was hoping for a similar thing for this/next generation. I was hoping that they could produce a system like the PSP, but not only is that the controller for the system, but that IS the system (full console, same size). It has a port for connecting to TV when you are at home, and you can bring the games with you when you are away. This would make it so you don't have to buy the same game twice for portable and home, along with an extra system, and you have the same save games, etc.

      That's what I want.

    13. Re:Hmmm... by Anonymous Coward · · Score: 4, Funny

      Gillette me intervene here...

    14. Re:Hmmm... by hayden · · Score: 4, Funny
      Maybe it has.... 3 screens?
      And one of them touches back!
      --
      Nerd: Derogatory term typically directed at anybody with a lower Slashdot ID than you.
    15. Re:Hmmm... by incom · · Score: 1

      Hmm, so people are more impressed by the PSP than the DS, but the DS is the one with higher sales figures? So what if the psp has better "graphics", it's also 100$ more expensive, if nintendo wanted to go after the 250$ portable market it would certainly have been more visually impressive. And isn't it a little late to still be doing that lame virtual boy to DS comparison? The market has spoken, the DS is a success. And about the revolution online comment, nintendo has already confirmed it will be, and it will be FREE, and it that it ISN'T the revolutionary aspect. And Xbox Live is a step backwards over PC online, and it's a pay service, if it weren't for Halo2 it would be a total failure too.

      --
      True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
    16. Re:Hmmm... by SetupWeasel · · Score: 5, Insightful

      its "innovative" features don't impress consumers as much as the PSP's

      And that is why it isn't selling as much as the PSP. Oh wait.

      what with Microsoft and that whole "Live" thing.

      And the 8% of XBOX gamers who use it. EIGHT PERCENT! Less than one out of ten.

      God damn it. I'm so fucking tired of the cheap shots at Nintendo. They are the fucking ones that are making money. Q2 of FY 2003 was the only full quarter loss Nintendo reported in 50 years, and everyone predicts their doom. The XBOX has one profitable quarter after eleven straight losses, and everyone calls them a success.

    17. Re:Hmmm... by Anonymous Coward · · Score: 0

      Here's a pretty good list of decent games for the cube, but a lot of it comes down to taste in games. You may not like any of them :). I never get tired of 4 player Super Smash Bro's. BTW I don't own a cube just a PS2 and GBA.

      http://cube.ign.com/choice/

    18. Re:Hmmm... by spectre_240sx · · Score: 1

      Super Smash Brothers Melee is worth the price of the system imho. I've spent hours and hours playing that with my friends and it never got old. That's one thing I like so much about nintendo. They kept console gaming as a communitive experience rather than something you do alone when you're bored. Gaming is a lot more fun for me when I've got a friend next to me whose ass I can kick :)

    19. Re:Hmmm... by incom · · Score: 2, Interesting

      Oh, and I am definately not a nintendo fanboy either. I owned a ps1 and not the n64, I own all 3 systems this gen, I own a psp and a DS, and prefer my DS btw, and will be buying the PS3 and am undecided on the revolution, no xbox2 for me though ;p . So if anything I lean towards sony, against MS, and neutral to nintendo, but I feel 10x better about buying my DS than my PSP.

      --
      True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
    20. Re:Hmmm... by SetupWeasel · · Score: 1

      Zelda: Four Swords uses the GBA as a controller. Zelda: Wind Waker to a lesser extent (Not necessary but Tingle can drop bombs and stuff on screen while another is playing).

      There is enough decent games on the Player's Choice collection to make the GC worth it. Metroid Prime, Wind Waker, Animal Crossing to name a few. I mean it's $99 bucks and you can find it in a bundle with a game. I don't know why avid gamers haven't bought it.

    21. Re:Hmmm... by Anonymous Coward · · Score: 0

      I just noticed u is half an ass.

      -Dubya

    22. Re:Hmmm... by rhuntley12 · · Score: 1

      Difference is nintendo started off at profit and isn't there anymore.

      As for 8%, that is a hell of a lot of users. Look at stats for dialup vs broadbands, BB isn't as prevalant as it should be.

      Xbox Live isn't going to get below 8%, but I'd put money that it continues growing.
      Also is the 8% of the total Xbox's sold? or is it 8% of a particular game sold? As with both there are problems with that figure that should be higher. But anyway, 8% in my opinion is great, all the games I play I never have a problem finding one, even the earlier games.

      Obvious I'm a bit of a fanboy? I just haven't been impressed with Nintendo at all, GBA has some fun games yes, and RE4 was sweet, but...

    23. Re:Hmmm... by Osty · · Score: 3, Informative
      Hmm, so people are more impressed by the PSP than the DS, but the DS is the one with higher sales figures?
      The market has spoken, the DS is a success

      Care to provide numbers and sources? What games are driving DS sales? In my opinion, it's too early in the cycle for either handheld to call one or the other a success or failure yet, but if the DS doesn't get better games it's fate is pretty well sealed.

      And about the revolution online comment, nintendo has already confirmed it will be, and it will be FREE, and it that it ISN'T the revolutionary aspect. And Xbox Live is a step backwards over PC online, and it's a pay service, if it weren't for Halo2 it would be a total failure too.

      Whoopee! PS2 online play is also free, but it's not much of a strategy. Compare:

      PS2 online

      • Free
      • Supports narrowband connections, though many games require a broandband connection
      • No voice support unless a game explicitly designs for it
      • Each game (or set of games from a single publisher like EA) is self-contained. Different logins, friends lists, etc.
      • Cheating is rampant
      • No central feedback mechanism
      Xbox Live!
      • Costs less than $5 per month
      • Requires broadband (narrows the potential market, but makes the experience so much better)
      • Universal voice support in all Live! games, for "free" (in the development sense)
      • Every game is interconnected. My sign-on is the same for every game, and I can see when my friends are online, and what they're playing, and send them cross-game invites and messages
      • Cheating happens, but Microsoft does attempt to address it (modified Xboxes are banned from Live!, cheaters are often banned based on feedback, games are patched as necessary)
      • A central feedback mechanism exists, and while the results of the feedback are not public, it is not ignored (read through the Bungie forums sometime, and you'll see Microsoft representatives talking about feedback and what they do with it)
      As I see it, the only positive mark in the PS2 list is price, but for less than $5 a month, you get a cohesive online vision across all games with Xbox Live!. I'd give up a latte a month for that.

      As for Live! only being a success thanks to Halo 2, were you not paying attention last summer when they cracked the 1 million subscriber mark? Halo 2 didn't ship for months after that, and yet Live! was still doing quite well. I'm sure Halo 2 helped Live!, but it wasn't on its deathbed before Halo 2, and if there was no Halo 2 it'd still be alive and kicking. But then, perhaps I measure "total failure" differently than you do.

      Note about "Free"-ness: both PS2 and Xbox allow developers to charge for access to their game above and beyond the subscription price (example: Phantasy Star Online, or Final Fantasy XI). I'm only comparing the basic rates here. As well, Xbox Live! does open up interesting for-pay channels to developers for additional content. Would you rather pay $20 for an add-on disk or expansion (typical PC tactic) to get a few new maps/cars/weapons/wathever, or $5 to download a new set of maps/cars/weapons/whatever?

    24. Re:Hmmm... by SetupWeasel · · Score: 1

      Only making only $700 million in the past fiscal year. Even with Microsofts lone $87 million profit in Q4 2004 the XBOX's division is set to take another large loss for the entire year.

      That is total XBOX's sold.

    25. Re:Hmmm... by SetupWeasel · · Score: 1

      That should read "Nintendo is only making over $700 million in the past fiscal year", and "the 8% is of total XBOXs sold".

    26. Re:Hmmm... by tonejava · · Score: 1

      Interesting idea and the fact that Nintendo will apparently be dropping prices on the DS soon it could mean a possiblity...

      Just think open up your Revolution package an included is a DS for controlling!

    27. Re:Hmmm... by tonejava · · Score: 1

      I guess it's kind of like an advanced version of the GameBoy Player, play your GBA games on your Game Cube.....

    28. Re:Hmmm... by SetupWeasel · · Score: 2, Interesting

      Here are some numbers and sources.

      These are Japanese numbers, because they are only numbers you can find on a consistant weekly basis.

      It goes: past week | year to date [total sales]

      Nintendo DS: 30,028 | 558,421 [2,054,017]
      PlayStation Portable: 28,848 | 685,922 [1,168,174]

      This is the 3rd straight week the DS has outsold the PSP.

      If you argue the point any further, I want sources.

    29. Re:Hmmm... by Miaowara_Tomokato · · Score: 3, Funny

      My, aren't we a collection of razor wits...

    30. Re:Hmmm... by mcc · · Score: 1

      (Or, maybe the "Revolution" will be that Nintendo decides that online gaming is a pretty good idea, what with Microsoft and that whole "Live" thing. ^_^)

      Nintendo has already publicly announced that the Revolution will utilize internet gameplay via built-in wi-fi. So whatever the gimmick on the Revolution is, it's something else.

    31. Re:Hmmm... by Anonymous+Custard · · Score: 3, Funny

      The Quik-E-Mart is really - D'OH!

    32. Re:Hmmm... by Anonymous Coward · · Score: 0

      Yokoi-San was also the lead designer on a little game called Super Metroid, invented the Game&Watch, the D-Pad, not to mention being Miyamoto's mentor! He was an amazing man.

      On a VERY somber note, Yokoi-San quit Nintendo shortly after the failure of the VB, and was killed in the middle of the weekday by someone swerving off the freeway while he was changing a flat. Obviously no one is saying that the VB killed Gunpei Yokoi. But it is sad that even when the market was much smaller back then, that these marketing decisions can have very real, long-lasting impacts on people's lives.

    33. Re:Hmmm... by tepples · · Score: 1

      These are Japanese numbers ... This is the 3rd straight week the DS has outsold the PSP.

      By a slim margin, less than 1500 units. And what are the sales figures for the past week in yen?

      The European handheld video game market, on the other hand, has been cornered by Nintendo, with Sony just not bothering.

    34. Re:Hmmm... by arose · · Score: 2, Funny

      Yhw dluow a elbatrop gnimag enihcam deen sdrowkcab ytilibitapmoc?

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    35. Re:Hmmm... by drinkypoo · · Score: 1

      And one of them touches back!

      Wow, that sure beats the hell out of the wacom lcds...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    36. Re:Hmmm... by aichpvee · · Score: 1
      Would you rather pay $20 for an add-on disk or expansion (typical PC tactic) to get a few new maps/cars/weapons/wathever, or $5 to download a new set of maps/cars/weapons/whatever?

      I'd take it on PC where I can get it for free. Online play isn't a selling feature of consoles, despite the couple of million people who play online with their consoles. That's like what, 1% of the installed userbase of this generation?

      Until console games have online play and downloadable addons of PC games from even 5 years ago who really cares?

      --
      The Farewell Tour II
    37. Re:Hmmm... by Anonymous Coward · · Score: 0
      It's urban legend that Yokoi-San was not changing a flat tire, but instead with in a minor fender bender with a black car. When he exited his car another black car of the same made stuck him and both cars drove off.

      I don't know about you but I'll be damned if I ever fuck with Nintendo.

    38. Re:Hmmm... by aichpvee · · Score: 1

      Sweet, then I guess this Rez Trance Vibrator is going back on ebay!

      --
      The Farewell Tour II
    39. Re:Hmmm... by Anonymous Coward · · Score: 0
      Obvious I'm a bit of a fanboy?

      No duh. "8% is a hell of a lot of users" - holy crap, stop the presses, less than 1 out of 10 XBoxes sold in the US is on Live and due to the bandwidth-intensive (on MS's end, who can afford to piss away money on poor designs) central server architecture of Live, it's easy to find other players.

      Microsoft loses millions every single year to trying to make inroads, and shortsighted fanboys like yourself work yourselves into a lather based off their business model - a business model that nobody in the world could sustain except Microsoft. Contrast this with Sony - their consumer division is keeping most of the rest of Sony afloat. The only thing keeping Microsoft afloat is OS and Office. XBox would be a lead anchor dragging any other company to it's death - yet because they're willing to do all these things... now... they're the greatest thing since sliced bread in the minds of some people.

      Of course, if you actually work in the game industry, and seriously don't want to be employed by Microsoft time, the X-Box is quite annoying. Remember, when Microsoft succeeds, the first thing they do is drive competition into bankruptcy. Internal game houses getting information external game houses can't, and so on, until magically the only ones left are those internal houses, which is mostly a bunch of third party companies they gobbled up after MS drove them to the edge of ruin.

      Yep. Boy, what a great thing the X-Box is. Just like Wal-Mart. They're both great. Don't stop and think. Consume. Procreate. Sleep. Be a good little cattle. You'll make it to Bovine University some day.
    40. Re:Hmmm... by strider44 · · Score: 2, Funny

      Well I'm feeling awfully sharp today, I don't know about you.

    41. Re:Hmmm... by Anonymous Coward · · Score: 0

      your point being? sure nintendo reuses staple franchise characters, but that doesn't necesarily make the games bad. In fact, I personally enjoy the familiarity provided. I liken it to movies, where brad pitt can be Joe Black or Tyler Durden.... just focus on the overall game and the performance, not the character/actor.

    42. Re:Hmmm... by pilgrim23 · · Score: 1

      In the Immortal and Forever words of Duke Nukem: "What a Mess!"

      --
      - Minutus cantorum, minutus balorum, minutus carborata descendum pantorum.
    43. Re:Hmmm... by Osty · · Score: 1

      I'd take it on PC where I can get it for free. Online play isn't a selling feature of consoles, despite the couple of million people who play online with their consoles. That's like what, 1% of the installed userbase of this generation?

      I assume you're talking about getting online play for free, as you typically don't get expansion packs for PC games for free (ignoring user-created mods or warezing, of course). You're 1% number is about right for the number of console users online today (in terms of Xbox-only it's more like 5-7%, and if you count PS2s you also have to track the number of PS2s online -- no clue what that number may be). However, that 1% is the 1% you really want. They're the early adopters and hardcore gamers, the folks who can make or break a generation. Offline play will never go away, and compelling single-player games will always be a requirement for console success, but if you can provide that and a compelling online experience, you have a much better shot at doing well.

      Until console games have online play and downloadable addons of PC games from even 5 years ago who really cares?

      The only place the PC of 5 years ago has today's consoles beat is in terms of user-created content (and Xbox Live! is taking steps in that direction with user-created maps for some new games like TimeSplitters 3). In terms of gameplay, stability, and features, today's consoles are way ahead. For example, 5 years ago it was rare to have voice chat in-game on a PC (not counting external services that provided voice outside of the game itself, and those were nowhere near ubiquitous). With Xbox Live!, you have voice available in every game. Stats keeping is doable on consoles as well (see Bungie's Halo 2 stats tracker). And the one thing that Xbox Live! has that no other service has yet to fully implement is single sign-on (in the PC case because there is no central governing agent; for the PS2 because Sony can't be bothered). No matter what Xbox Live! game I play, I always use the same gamertag, and have the same friends list, and have the same visibility into my friends' statuses (offline, online in my game, online in a different game, joinable, etc). You just can't do that without a central service, and for me that feature is compelling enough to pay the < $5/mo fee.

      In fact, since getting on Xbox Live! over three years ago, I haven't played a single PC game online. There's simply been nothing compelling enough to tear me away from my Xbox. Maybe I'm atypical, but it's a pretty powerful statement even so.

      For the record, I own an Xbox, a PS2, a Gamecube, and a GBA:SP, as well as a PC powerful enough to play modern games (can't turn on all the bells and whistles in doom 3, but I can still play it). Call me an Xbox fanboy if you will, but aside from a few games (FarCry on the PC, GT4 on the PS2, Paper Mario 2 on the GC), I get more enjoyment out of my Xbox than any of the others.

    44. Re:Hmmm... by Anonymous Coward · · Score: 0
      And I've got a little TIP for you, get the POINT?

      Bwahahaha

    45. Re:Hmmm... by Anonymous Coward · · Score: 0

      What an electric conversation...

      Yes, I'm Maching you.

    46. Re:Hmmm... by Anonymous Coward · · Score: 0

      Virtual Boy was, of course, Michael Jackson's favorite system.

    47. Re:Hmmm... by gameboyhippo · · Score: 5, Insightful
      I'm so ... tired of the cheap shots at Nintendo. They are the ... ones that are making money. Q2 of FY 2003 was the only full quarter loss Nintendo reported in 50 years, and everyone predicts their doom. The XBOX has one profitable quarter after eleven straight losses, and everyone calls them a success.

      I think people take cheap shots at them because they don't want to admit that "kiddy games" such as Zelda: Wind Waker and Mario Sunshine are a lot more fun to play than those hack and slash "grownup" games.

      I'm 23 years old and most of my games are E rated. Some are T rated. None are M rated. M rated games just aren't very fun. My buddies tease me about it, but who isn't having fun playing Mario Kart or Mario Party? Who doesn't like to drop a bomb bug on their enemies pikmin and blow 'em to bits? Who doesn't think the storyline to Windwaker is interesting?

    48. Re:Hmmm... by Anonymous Coward · · Score: 0

      Yeah, because we all know how keeping things "pure" always turns out.

    49. Re:Hmmm... by xgamer04 · · Score: 2, Insightful

      Yeah, I agree. I bought GTA: San Andreas when it came out, and while it was fun for a while, I'm now playing through some old Metroid and Zelda games again. I'd rather play FUN games than worry about my OMG H4RDC0R3 image as uber-gamer or some stupid shit. The funny thing is, when I ask my Xbox-owning friends what their favorite game of ALL TIME is, they seem to say something like Zelda...

      --
      When you look at the state of the world, how can you not become a radical, liberal anarchist?
    50. Re:Hmmm... by grumbel · · Score: 1
      ### I think the DS will fall in the latter category; its "innovative" features don't impress consumers as much as the PSP's, and game designers may or may not come up with any actually interesting uses for them.

      I think the major fault of the DS is not that it has a second screen, but that the second screen is the same size as the other one, which makes it very attractive to a bunch of minigames, but rather wasted for normal games in the long run. What they should have done is making the second screen a little bit smaller while making the primary screen quite a bit larger. After all if you would have a foldable handheld with a larger screen the space between the controll-pad and the buttons would be unused anyway, so sticking a mini-screen there would do no harm. Beside from that I think that the second screen actually adds quite a bit to gameplay, since it basically allows mode-less gameplay, where you don't have to constantly switch around between inventory/map and the game, but where you are in-game 100% of the time.

    51. Re:Hmmm... by Anonymous Coward · · Score: 0

      The term "third pillar" predates any real technical news about the PSP. What, have you not been paying attention to the industry news for the past few years?

    52. Re:Hmmm... by Anonymous Coward · · Score: 0

      Don't be an idiot, third place != unprofitable. Nintendo is still extremely profitable, they design hardware that makes profit from day one, they make a lot of money in license fees and they have the GameBoy and PokeMon franchises to make them money. They have billions in the bank and are making more all the time, Nintendo is NOT dieing.

    53. Re:Hmmm... by Anonymous Coward · · Score: 0

      They are the fucking ones that are making money.

      I am so tired of the *asterisking* fanboys, they are the ones that are making dumb statements.

    54. Re:Hmmm... by Anonymous Coward · · Score: 0

      I'm a nintendo fanboy

      This is where I stopped reading. I like good games. Fanboys like cultish whining. Why would anyone in their right mind willingly describe themselves as a 'fanboy'?

    55. Re:Hmmm... by Anonymous Coward · · Score: 0

      Sales figures in any currency have very little impact on the point being made here - that the PSP has settled into its post-launch-hype position, behind the DS.

      If you want to raise the separate point of revenue, I (not the OP) don't know. But anyone who does make such an analysis should keep in mind that it's widely believed that the PSP is selling at a huge loss to Sony, even at its high price. Fewer people would say the same about the DS for Nintendo, even though Nintendo may very well be taking a loss on it as well.

    56. Re:Hmmm... by Roogna · · Score: 2, Insightful


      I keep seeing people say how much the DS sucks compared to the PSP. But as someone who actually owns -both- I can truthfully say they're just different. They also appeal to different groups. Both ages and interests.

      A recent example I have of this, we spent a week in Disney World with my step daughter. Having both we honestly expected her to take the PSP (mmmlumines) away from my wife and I for the week and leave us with the DS. But no, she was glued to the DS screen the entire week and showed no interest in the PSP at all.

      I see a lot of people endlessly praising the PSP, but in the end it's not so much better, as different. Certainly more flashy, but not always more fun.

    57. Re:Hmmm... by sharkey · · Score: 1
      And one of them touches back!

      Early rumors indicate that the retail boxed console will include the game "Michael Jackson: Adventures in Neverland".

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    58. Re:Hmmm... by Abominable · · Score: 1
      I can't wait for the next Nintendo release. Hopefully it will come with an optional "autoharp" or "musical triangle" controller, since those bongos were such a hit...

      ~Hey kids, not only can you become a carpal-tunnel zombie while playing our videogames...but now you too can piss blood like your favorite rock drummer!~

      Rock on, Luigi!

      --
      "Try to look unimportant; the enemy may be low on ammo."

    59. Re:Hmmm... by Anonymous Coward · · Score: 0
      Who doesn't think the storyline to Windwaker is interesting?

      Just about everyone. Zelda is widely known for its crappy plots.

    60. Re:Hmmm... by TechniMyoko · · Score: 1

      I havent found PSPs games to be expensive. Only $10 more than DS games, and you get what you pay for.

    61. Re:Hmmm... by Rylz · · Score: 1

      (Or, maybe the "Revolution" will be that Nintendo decides that online gaming is a pretty good idea, what with Microsoft and that whole "Live" thing. ^_^)

      Or maybe Nintendo has been in discussion with Warp Pipe all along and their new console will be perfect for Demasked. After all, Warp Pipe Technologies is calling Demasked a revolution for online social gaming. Then again maybe not! ;)

      --
      Sometimes you've gotta roll the hard six.
    62. Re:Hmmm... by King+Fuckstain · · Score: 1

      If you pay $5 for a glorified coffee, you're an idiot. Put a bullet in your brain, quickly.

      --
      Update For for the dupe. Not going well. Appreciate all the hate mail. Really encourages improvement.
    63. Re:Hmmm... by DeVryGuy23 · · Score: 1

      I think some Nintendo fans (don't get me wrong, I love my GCN and GBA SP) refuse to realize some people don't like "kiddy" games. Some people get a real kick out of GTA style games (which are innovative because it was the first big hit with the whole open-ended gameplay thing. Some gamers like stealth action like Splinter Cell, and I could go on for all the "mature" games out there.

    64. Re:Hmmm... by Anonymous Coward · · Score: 0

      What you fail to realize is that the old Metroid and Zelda games are a lot different (and better) than the new ones. Sunshine was unbelievably sloppy and Wind Waker did not have an original bone in its body (aside from graphical design, which was really good, and the sailing gimmick, which was awful).

      Basically what Im saying is that Nintendo has gone downhill. And San Andreas is a pretty damn fun game.

    65. Re:Hmmm... by DerelictMan · · Score: 2, Insightful

      That's funny. :) Damn, I wish I had mod points...

    66. Re:Hmmm... by Anonymous Coward · · Score: 0

      I don't know where you're getting your figures from, but if you match first 6 weeks sales in territories where both consoles are actually available to buy, the PSP is outselling the DS by about 30-50%.

      The DS gets a blip on day one because it's cheap and has a lot of fanboys. Once week one is over it looks less convincing. By week three the PSP is the clear market leader.

    67. Re:Hmmm... by Anonymous Coward · · Score: 0

      The PSP hasn't been out for a month ... where are you getting sales figures from?

    68. Re:Hmmm... by pnice · · Score: 1

      I know your post was some lame attempt at sarcasm but you do realize that are people that enjoy music/rhythm games and game specific controllers aren't just a Nintendo thing...don't you?

      Karaoke Revolution - (microphone) - PS2/Xbox
      Karaoke Revolution Vol.2 - (microphone) - PS2
      Karaoke Revolution Vol.3 - (microphone) - PS2

      Dance Dance Revolution Ultramix - (dancepad) - Xbox
      Dance Dance Revolution Ultramix 2 - (dancepad) - Xbox
      Dance Dance Revolution Extreme - (dancepad) - PS2
      DDR Max - (dancepad) - PS2
      DDR Max 2 - (dancepad) - PS2

      TAIKO: Drum Master - (drums) - PS2

      ...and of course Donkey Konga - (bongos) - Gamecube with Donkey Konga 2 coming out in May. If you count import games there are so many more controller specific games that are only used for one or two games. Some of us actually like to import them. It was great to see Taiko drum master come out in the US...just seeing it at Best Buy was exciting and a step in the right direction. Maybe someday we won't have to import every music game because they'll actually be released in the US! Everyone should get to try Guitar Freaks (guitar control) Keyboard Mania (keyboard control) Drum Mania (drum control) Beatmania (turntable/keyboard control) just to name a few.

    69. Re:Hmmm... by Anonymous Coward · · Score: 0

      I'm sorry, but any game featuring "Mario", "Luigi", "Princess", "Yoshi" or "Link" sucks and you'd have to be a little girl or a complete faggot to play them.

    70. Re:Hmmm... by Anonymous Coward · · Score: 0

      Me and most everyone I know personally...

    71. Re:Hmmm... by Worminater · · Score: 1
      By a slim margin, less than 1500 units. And what are the sales figures for the past week in yen?

      I dont even know if PSP woudl be considered completely past its launch hype yet.

      And what are the sales figures for the past week in yen?

      If you want that...look at profit or loss on the system. I have a feeling nintendo isnt taking a loss on ever ds sold like sony is on every psp... :)

    72. Re:Hmmm... by SupaKoopa · · Score: 1

      Back in the "Dolphin" days, they announced that their new console would be online, too, and look how well that's turned out.

    73. Re:Hmmm... by Jearil · · Score: 3, Funny

      ok, just stop.. You're just not cutting it.

      Shave off the rest of these replies, this needs go on no longer.

    74. Re:Hmmm... by radish · · Score: 1

      And that is why it isn't selling as much as the PSP. Oh wait

      This is for Japan - I can't find any US figures. But over there, the PSP is outselling the DS. Sure, there's a higher number of DS units sold, but it's been in the market longer so that's to be expected. But month on month sales are going to PSP.

      Gamespot article

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    75. Re:Hmmm... by Anonymous Coward · · Score: 0

      Bah...keep your consoles.. PC games are where its at as far as I'm concerned. There are a handful of truly fun console games I'll admit, but by far the games the mostly get my interest are on the PC.

      Current addiction: World of Warcraft.

      Simply awesome..I haven't felt this immersed in a "gameworld" (or a game) in a very very long time.

      Blows the console games away in my opinion.

    76. Re:Hmmm... by Abominable · · Score: 1
      "Maybe someday we won't have to import every music game because they'll actually be released in the US!"

      Or maybe we should try actually playing the real instruments...this has always reminded me of people who play "Bass Fishing" on their consoles.

      To each his own, but I've always wondered about people who simulate things that really aren't that difficult or expensive to do in real life...

      --
      "Try to look unimportant; the enemy may be low on ammo."

    77. Re:Hmmm... by pnice · · Score: 1

      I can play the piano, drums, trumpet and I enjoy all types of music. Personally, I buy games like those mentioned above because they are fun to play. The same reason I ordered Band Brothers for the DS yesterday. The same reason I imported a DDR machine from Korea and a Beatmania IIDX machine from Hong Kong...well, OK, I imported the machines because they are fun AND I thought other people would find them entertaining enough to pay to play them and make me some cash.

      I don't play "Bass Fishing" on any console because I don't find it entertaining. I also don't fish at all. It's not something I enjoy.


      To each his own, but I've always wondered about people who simulate things that really aren't that difficult or expensive to do in real life...

      Yeah, what is up with all of those people that play football, baseball, soccer, boxing, hockey, bmx, skateboarding, etc, etc, video games? Why don't they just go out and do it in real life? It's not really difficult or expensive to do any of the above things. I think they do it because it's fun.

    78. Re:Hmmm... by Smiffa2001 · · Score: 1

      I'm a nintendo fanboy, but I still consider the DS to be a loss for this sub-generation (not truly a successor to the GBA).

      Yeah, but if you had bothered to read on, he actually made a decent point. Nothing wrong with admitting you like something - better than an anonymous post attacking them at any rate.

    79. Re:Hmmm... by buffer-overflowed · · Score: 1

      It's also 1 million units ahead in Japan. FYI. Before these sales figures. The PSP hasn't broken 1 mil yet either here or over there, while the DS has in spades. While if this keeps up I won't be able to say how the DS leads the PSP by 3:1, the unit margin will continue to grow.

      If we define success as penetration, than the Gameboy line spanks all comers like a redheaded stepchild, and the DS is spanking the PSP.

      PSP looks an awful lot like the gamegear atm, but I'm not gonna set that opinion in stone until next year.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    80. Re:Hmmm... by Abominable · · Score: 1
      "Yeah, what is up with all of those people that play football, baseball, soccer, boxing, hockey, bmx, skateboarding, etc, etc, video games? Why don't they just go out and do it in real life? It's not really difficult or expensive to do any of the above things. I think they do it because it's fun."

      I agree, fun is a huge factor, but there are some more fundamental reasons for simulating real sports on your tv:

      football - can't play a competitive game by yourself
      baseball - ditto
      soccer - ditto
      boxing - ditto
      hockey - ditto
      bmx - need a bike and lots of dirt
      skateboarding - ok, I'll give you that one :)

      --
      "Try to look unimportant; the enemy may be low on ammo."

    81. Re:Hmmm... by Anonymous Coward · · Score: 0

      You'll hear nothing more from me, not even a whisker.

      er... whisper

    82. Re:Hmmm... by Anonymous Coward · · Score: 0

      Hasn't been true for a while. The DS reovertook the PSP a few weeks back and it's bouncing back and forth now. One week the DS will outsell by a thousand or so, the next the PSP will outsell by a thousand or so. Going to be a long while before the PSP catches up(800,000-1,000,000 units behind atm).

    83. Re:Hmmm... by Anonymous Coward · · Score: 0

      But as long as it doesn't turn out to be the end of the gameboy "pure" line (i.e. as long as Nintendo keeps their promises), well, it's no skin off my nose.

      Then I can only assume you haven't bought a DS. It's little more than a $150 paperweight at the moment, and I regret the purchase every day. I can't trust Nintendo enough anymore for me to be an early adopter. You might not mind the DS, but some of us are questioning whether it's really worth it to buy Nintendo hardware at all, now and in the future.

    84. Re:Hmmm... by Rayonic · · Score: 1
      [I] will be buying the PS3 and am undecided on the revolution, no xbox2 for me though ;p

      LOL, I love how some people make these decisions before any of the consoles have seen the light of day.
    85. Re:Hmmm... by Anonymous Coward · · Score: 0
      As for Live! only being a success thanks to

      I know it's part of the official trademarked name, but you don't have to always put the exclamation point after "Live".
    86. Re:Hmmm... by mcc · · Score: 1

      Since Nintendo's actually (1) making online games now, which will be out this year for the DS and (2) touting the online as an actual serious builtin feature of the N5 rather than just making vague comments and releasing a peripheral too late for it to make any difference, I think it is safe to say things will work differently this time.

      That is to say, this time they're actually backing up the marketing with at least something substantial.

    87. Re:Hmmm... by mink · · Score: 1

      important that Wind Waker is "original"? And in what sense is it not original?
      Story was pretty original, and quite kick ass. I just finished it a few months ago and the end was quit well dont and not what I was expecting at all.
      Most of the gameplay elements were taken from previous Zelda games (probably wouldnt be zelda without them) but I thouht the ability to control a bird was unique, as was the boats ability to incorporate your grapple and things like that.

      As for sunshine I think it was about as fun as Mario 64. So while it might not have been groudbreaking an advance like M64 was it was at least as fun IMO.

      Can't comment on GTA:SA besides the fact that it looks like it gets a lot of dark humor from the movie series Friday.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    88. Re:Hmmm... by mink · · Score: 1

      Strange, the start of my post went bye bye. It shoud say "Is it important that Wind ..."

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    89. Re:Hmmm... by Anonymous Coward · · Score: 1, Insightful

      People like me have been playing Zelda for a long time, and its at the point where the same damn dungeons, puzzles, bosses, item payouts (when you get the boomerang, etc.), game structure, and story are all identical, in every game. Wind Waker really doesnt do anything Link to the Past didnt, and LTTP came out in 1993. There were times (only a couple, WW was way easier than other Zelda games) when Id be stumped at a puzzle and simply remember where Ive seen it before in earlier Zeldas, and then I just solved it the same way. Worked every time.

      That is lame.

      Yes, I suppose that one might want a sort of simplicity in their gaming and not be bothered by a decade's worth of game design advancements, and if youre one of those, thats great. But Ive grown up a lot in 10 years, and my games should too. Other series have tried to evolve over the years, with different levels of success, and I dont think its unreasonable to ask the same of Nintendo games. But they have shown themselves to be completely incapable of doing that, and thats why their fanbase is shrinking (among other reasons).

      The problem is that Nintendo fans will automatically claim anyone who doesnt like Nintendo games simply doesnt like them because theyre kiddy, and this is horse shit. Or they might say that I want Mario to steal cars and kill hookers - again, this is horse shit. I dont watch the same movies, eat the same food, have the same friends, go to the same places, etc., that I did in 1989, so why should I be playing the same games?

    90. Re:Hmmm... by mink · · Score: 1

      Now not all of us can graduate from DeVry but think real hard about your GTA claim.
      Exactly how is the game play open ended?
      Think about it.
      Yes you can ignore the missions and just run around and do mini games or whatever. Sooner or later the basic plot and point of the GTA games, doing the missions and advancing the story line, is all you have left and that is not at all open ended.
      Dont get me wrong I love GTA series games. But in GTA:VC for instance until you complete certain missions items, or parts of the game world are off limits.
      From my small time playing GTA:SA (I am not getting into it big till I finish VC) if you go way out of town before the "plot" wants you to suddenly, for just walking down the side of the street you get 4 stars and some redneck cops killing you with a shotgun. How is that "open ended"? I'm stuck on rails to the extent the game designers allow me to move freely only in a limited area.

      I personally dont understand how people can only "like" one type of game or another. It's as if they only allow themselves to have fun in certain ways, and that sounds unfun to me. But I guess it's ones own choice. I guess I just have some days that are M days other are T days sometimes I feel like a little E or even A. The fact you can spell TEAM has nothing to do with my use of the goofy ratings system.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    91. Re:Hmmm... by mink · · Score: 1

      Looks like you don't play any games at all any more if what you say is even remotely true.

      All games borrow, steal, or are inspired by games of the past.

      Every aspect of game play in todays games builds off of what has come before.

      GTA was a top down game for 3 releases, then it went to 3D and we have had 3 releases. The basic game play from 10 years ago (GTA) is still there. Do you play GTA:SA if so Mr. AC how does that square with your "I grow up big in 10 year, me need big person games".

      How is it there are any games you play? I cant think of a single game that does not take it's mechanics, characters, or story from the past one way or another?

      I have no problem with you not enjoying Nintendo game, your reasoning is just mindbogglingly insane.
      As much as it is a cliché your long AC post boils down to "Nintendo is kiddy because I say they are making the exact same games now that they did 10 years ago" rant, and thats not true at all.

      Sucks you cant keep friends but thats hardly Nintendo fault, maybe you should try being less of an asshole.

      You don't eat the same food as 10 years ago? So like if you ate pasta and cereal and meat back then you don't now? How does this work?

      You never watch any movie from the past, you only exist in the now of today? That must suck. What happens if you miss a film or it does not show in your area?

      You never go back to places you used to go? Never to a place from your childhood, or your relatives?

      Wait, I figured it out, you are so desperate to sound all growed up, 10 years ago you were still in your mothers womb, thats why you cant do all that stuff.

      If you were not so bloody minded and concerned with being "differnt" you might find some things to enjoy in the world, even from 10 years ago.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    92. Re:Hmmm... by AvitarX · · Score: 1

      I can say I am buying a PS3, but mainly because I don't have a PS2.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    93. Re:Hmmm... by Anonymous Coward · · Score: 0

      Hmm.. Maybe it has 3 screens!!!

    94. Re:Hmmm... by PhoenixOne · · Score: 1

      What are you thinking! Bringing FACTS to a Slashdot debate! Crazy! If this keeps up, soon people will actually start reading the articles before posting "informed" opinions on them...

      --
      Spell cheek you've failed me four the last thyme!
    95. Re:Hmmm... by ChoclatChadwick · · Score: 1

      Ive NIVEA heard such funny comments...

  2. Lets just hope it isn't too revolutionary by Brandon+Kleinvehn · · Score: 0, Flamebait

    That's how revolutionary the new console is Lets just hope that doesn't mean something like "Lets dare to be different, and use annoying mini-disks instead of the standard DVDs. They provide lower quality, AND they don't meet up to modern-day standards. Its brilliant!"

    1. Re:Lets just hope it isn't too revolutionary by NanoGator · · Score: 5, Insightful

      "That's how revolutionary the new console is Lets just hope that doesn't mean something like "Lets dare to be different, and use annoying mini-disks instead of the standard DVDs. They provide lower quality, AND they don't meet up to modern-day standards. Its brilliant!"

      This might be insightful if Nintendo wasn't responsible for the standard 4 controller ports, standard analog sticks, standard 'rumble' functions, the huge portable gaming market, yadda yadda yadda.

      --
      "Derp de derp."
    2. Re:Lets just hope it isn't too revolutionary by DanthemaninVA1 · · Score: 5, Insightful

      "They provide lower quality..." AND they reduce piracy, which is excessively rampant for the XBox and the PS2. Go looking for XBox and PS2 game torrents, and you'll find them by the hundreds. You'll be able to count the number of Gamecube torrents on your fingers. Besides...lower quality that's also better than the PS2? Not lower quality, but rather less space.

    3. Re:Lets just hope it isn't too revolutionary by Anonymous Coward · · Score: 3, Insightful

      annoying mini-disks
      If you're referring to the Gamecube's discs, what the hell are you talking about?

      lower quality
      In what sense?

      don't meet up to modern-day standards
      It's true that they don't have as much capacity as DVDs, but how many multi-disc Gamecube games have there been? In fact, the smaller discs are capable of spinning faster than DVDs, providing faster transfer rates (or so I've heard).

    4. Re:Lets just hope it isn't too revolutionary by Tarcastil · · Score: 1

      Man, I remember not all that long ago when someone would say "I'm gonna play nintendo" and mean any console. Nintendo just isn't getting the same respect they used to even for their older games.

    5. Re:Lets just hope it isn't too revolutionary by SchemeHacker · · Score: 2, Informative

      The mini-disks are used because they avoid DVD licensing issues and the constant velocity drive gives better performance (shorter loading times.)

    6. Re:Lets just hope it isn't too revolutionary by nc_yori · · Score: 1, Insightful

      In addition to previously mentioned innovations made by Nintendo (4 controller ports standard, etc.) another benefit of mini disc size is it forces publishers to actually use their brains when producing GC games.

      Strangely enough, less space on disc available to the gamemaker means they can't just cram a bunch of FMV sequences into a crapass game then ship it off. When you consider that all new games cost about the same upon release, I'd say the gamer benefits from publishers rising to meet that challenge.

      And even if Nintendo is playing the idiot corporation card for E3, I still think they deserve credit for game ideas that, IMHO, benefit the gamer in the end. I think a great example of this is the Donkey Konga/Jungle Run franchise. I realize that Dance Dance Revolution existed before this, but Nintendo seems to be the first one to actually bring this idea to the console. "Hey, wow! How about we make something new, as opposed to making yet another sports sim game?"

    7. Re:Lets just hope it isn't too revolutionary by Sprotch · · Score: 1

      You just me feel like an old geezer. I remember saying "I'm gonna play atari" for any game console. Reminds me that I've heard my little cousin use the phrase "I'm gonna play playstation" in the same sense.

      History repeats, albeit in shorter cycles. Time flies faster within the tech industry.

    8. Re:Lets just hope it isn't too revolutionary by glassjaw+rocks · · Score: 1

      You have quite a point, and I declare the parent officially pwnt.

      --
      -gjr
    9. Re:Lets just hope it isn't too revolutionary by rednip · · Score: 1
      This might be insightful if Nintendo wasn't responsible for the standard 4 controller ports, standard analog sticks, standard 'rumble' functions, the huge portable gaming market, yadda yadda yadda.
      While a little heavy on the tinfoil, I believe your parent poster's shows some insight, any company is only as 'good' as it's current management. I have nothing to 'prove' that Nintendo will degrade itself with slimy corporate practices, but sometimes a paranoid person is right. Being the third place competitor in a market they once defined may eventually lead them to make the best of that position by maximizing short term profits.
      --
      The force that blew the Big Bang continues to accelerate.
    10. Re:Lets just hope it isn't too revolutionary by Turn-X+Alphonse · · Score: 1

      Sure made piracy difficult though didn't it? :)

      --
      I like muppets.
    11. Re:Lets just hope it isn't too revolutionary by Turn-X+Alphonse · · Score: 4, Insightful

      Shame Nintendo isn't third. The Japanese market laughs at the Xbox and it will the next generation of it. Nintendo aim games at real gamers (I mean old school not Madden 83049234 players), they know their market and what they want. Quirky games which play well, have short load times and are generally fun to replace when you don't know where every monster is and what weapon to shoot it with.

      As long as Nintendo stick to their guns and keep making fun games their fanbase won't stray too far. They may not make them number 1 in the games market but right now it's been flooded with "Average Joes" who just want the latest EA offering, Halo whatever it is now and don't care about anything except pretty graphics.

      --
      I like muppets.
    12. Re:Lets just hope it isn't too revolutionary by Anonymous Coward · · Score: 0

      This might be insightful if Nintendo wasn't responsible for the standard 4 controller ports, standard analog sticks, standard 'rumble' functions, the huge portable gaming market, yadda yadda yadda.

      You forgot the D-Pad, shoulder buttons and the actual current controller design itself :-)

    13. Re:Lets just hope it isn't too revolutionary by Anonymous Coward · · Score: 0

      They are used cause they cant be pirated easily. Nintendo actually pays tons of licensing for the "special proprietary" interface to panasonic.

    14. Re:Lets just hope it isn't too revolutionary by Zanthrox · · Score: 1

      Credit for Donkey Konga? What about Samba de Amigo on the good 'ol Sega Dreamcast? Seems like the same sort of game, except with drums instead of maracas.

      Samba de Amigo was out back in 2000..took Nintendo a bit to catch up.

      Not to say it sounds like a bad game or anything -- Samba is a ton of fun with a few friends after a brewski or two..

    15. Re:Lets just hope it isn't too revolutionary by NanoGator · · Score: 2, Insightful

      "As long as Nintendo stick to their guns and keep making fun games their fanbase won't stray too far."

      Nintendo's got themselves an interesting situation here. They do have their fanbase and they can remain successful maintaining it. Despite not being #1, Nintendo's not exactly hurting here. They may not have several 10s of millions of GameCubes out there, but several of their titles have surpassed the million-units-sold mark. Nintendo makes a LOT more money on games than they do on consoles, especially the first-party ones. (That's before even mentioning Nintendo's hand-held monopoly... wow.)

      Nintendo's biggest success here, as you've stated, is in their self-branded games. When those start becoming run-of-the-mill (and yes, there is a serious risk of that happening), then I'd be less inclined to argue with people predicting Nintendo's demise. Man I'm seeing a lot of Apple similarities here.

      --
      "Derp de derp."
    16. Re:Lets just hope it isn't too revolutionary by coopex · · Score: 2, Funny

      You must be new here...

      You see, a vast majority of the people on slashdot, for one reason or another, do not like to pay for information, as information wants to be free and slashdot denizans respect its wishes. So, they naturally migrate towards the PS2 and XBOX, which facilitate the freedom of said information, and Natalie Portman naked and petrified.

      --
      The road to hell is paved with good intentions.
    17. Re:Lets just hope it isn't too revolutionary by NanoGator · · Score: 1

      "The mini-disks are used because they avoid DVD licensing issues and the constant velocity drive gives better performance (shorter loading times.)"

      Maybe my imagination's working over-time here, but I also think they chose this medium in order to make a portable GameCube some time down the road. Right or wrong, I really hope Nintendo sticks with this format. Imagine if the PSP was big enough to accomodate the PS2 discs. Ugh.

      --
      "Derp de derp."
    18. Re:Lets just hope it isn't too revolutionary by Scrameustache · · Score: 1

      This might be insightful if Nintendo wasn't responsible for the [...], standard 'rumble' functions

      Come again?

      --

      You can't take the sky from me...

    19. Re:Lets just hope it isn't too revolutionary by Aeiri · · Score: 1, Funny

      Go looking for XBox and PS2 game torrents, and you'll find them by the hundreds. You'll be able to count the number of Gamecube torrents on your fingers.

      I can also count the number of total games for the Gamecube on my fingers. (okay okay, only the decent ones)

      Last I went to Best Buy, they had blank DVD minidisc thingies there. Not the CDs, but the bigger DVD equivalent, like Gamecube uses.

    20. Re:Lets just hope it isn't too revolutionary by Hellad · · Score: 1

      Agreed. One thing to remember about DDR is that it is a modern relative of the old Powerpad games from the original NES. There was even an aerobics game that was similar in basic idea. I am not saying that DDR is a ripoff of those games, DDR is literally a revolution in gaming. BUT, it is important to recognize that Nintendo even had a hand in this one.

    21. Re:Lets just hope it isn't too revolutionary by Turn-X+Alphonse · · Score: 2, Insightful

      You've got thepoint exactly. As long as Nintendo starts to take a few more risks and release some more games based on their most popular series (Metroid - Mario - Zelda - Pikmin - Pokemon and Super smash brothers). They can keep a float happily in the console market (Lets not get into DS VS PSP. IMO Theres no choice between the two. I'm still waiting on getting some cahs bakc I'm owed to go pick up a DS). They just need to loop back their revolutionary talk into games. If there is anyone who can beat the "lets make it all from tin foil to impress people!" market it's the old N.

      Ask ANYONE who played Tetris and they'll comfirm this. Even today that game looks and plays as good as ever. Halo 2 VS Tetris and I know which I'll still wan tin 10 years time.

      Hell I still remember the Christmas I got my GB. I remember the batteries dying and all 3 games we got that year. Infact I have a GBA and a bag of 40-50 GB games right next to me.

      A true sign of a good console is that you never want to get rid of it.. I dread to think what I could buy if I put all my consoles on Ebay (Everything from the Nes-master system era right up to the PS2 and Cube), but they are so timeless to me that it's jus tnot worth it.

      SNES games still look fantastic to day, PSX games look unplayable.. work it out from there..

      --
      I like muppets.
    22. Re:Lets just hope it isn't too revolutionary by yanos · · Score: 1

      They provide lower quality, AND they don't meet up to modern-day standards

      It only mean less space. How much more expensive is to bundle 2 or 3 discs in the case instead of one? Very little, so it's really not a problem.

      Plus, the loading times of those discs are MUCH faster than what I see on the xbox and ps2. The biggest one i've seen on the cube was with resident evil 4, and that means maybe 5 seconds to load a huge and texture heavy area.

    23. Re:Lets just hope it isn't too revolutionary by SilentChris · · Score: 0, Troll

      "You'll be able to count the number of Gamecube torrents on your fingers."

      Well... you can also count the number of good GameCube titles on your fingers...

    24. Re:Lets just hope it isn't too revolutionary by NanoGator · · Score: 5, Informative

      Vibrating controllers came to be standard fare when the Rumble Pak came about.

      Not long after the N64 was unveiled, Sony released it's Dual Shock controller (complete with 2!! analog sticks and a built in 'rumble' feature.) to the PS1. Then, the Dreamcast had it's own 'rumble pak'. Then the PS2 came with the Dual Shock Controllers. Then the XBOX came along... etc.

      Personally, that little tidbit about the Dual Shock controller is what's making me wonder about Nintendo's secrecy, here. I personally think that they did something snazzy with the controller, but they're trying to prevent an imitation of the feature from making it into the boxes of the PS3 and XBOX02's.

      --
      "Derp de derp."
    25. Re:Lets just hope it isn't too revolutionary by Anonymous Coward · · Score: 0

      Let me know when you're successful using one of those to burn a GameCube game, bud.

    26. Re:Lets just hope it isn't too revolutionary by kesuki · · Score: 1

      standard analog sticks
      I find it ironic that the only gaming company to go with an entirely digital gaming pad, when Everyone had analog gaming pads, some with numerical digital pads.. is now considered to be the the company to bring back standard analog sticks.

      Nintendo Killed the analog stick. Atari had 2 buttons and an analog stick. Colecovision had 2 digital fire buttons, 12 digital numberpad buttons, and an analog stick. Intellivision had an analog pad, and a number pad.. the NES had a digital pad, and 4 buttons. I think sega dropped the analog stick too, but i'm not sure at what point they did.

      Analog control sticks are back out of the grave, but half of the people I know hate them. They're only 'back' because they co-exist with the d-pad, which is a much easier input device to handle.

    27. Re:Lets just hope it isn't too revolutionary by supabeast! · · Score: 1

      "Strangely enough, less space on disc available to the gamemaker means they can't just cram a bunch of FMV sequences into a crapass game then ship it off."

      Or they can just use multiple discs. Capcom has done it, and would probably happen a lot more often if Nintendo's former CEO hadn't pissed off most of the big Japanese game developers.

    28. Re:Lets just hope it isn't too revolutionary by Sancho · · Score: 1

      Which Atari are you talking about? Atari is the company, not the system. The Atari 2600, for example, distinctly had /one/ button and was definitely a digital joystick.

      I'm unsure about the Colecovision. I don't remember it being analog or analog-like (multiple direction "settings" rather than using a potentiometer. I never had an Intellivision, so I can't say for that.

      I happen to love analog sticks, except for their durability. I'll wear out a controller within a few months of hard-use, whereas I've still got my original NES controllers, and they still work.

    29. Re:Lets just hope it isn't too revolutionary by thundercatslair · · Score: 1

      The game cube uses a proprietary disk developed by panasonic. It is amazing for preventing piracy because they don't sell blank disks nor recorders.

    30. Re:Lets just hope it isn't too revolutionary by damiam · · Score: 1
      Last I went to Best Buy, they had blank DVD minidisc thingies there. Not the CDs, but the bigger DVD equivalent, like Gamecube uses.

      No, they're not "like Gamecube uses". Gamecube discs are non-standard and written differently than normal mini-DVDs (although they do spin the same way, contrary to popular opinion). No publicly-available product is physically capable of burning them. So they're pretty much unpiratable.

      Then again, that's only a strong point if it encourages third-party game development. As of yet, it doesn't seem to have done so. While a Gamecube is worth owning if only for the (excellent) Nintendo titles, it's never going to be popular in the US marketplace without much stronger developer support.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    31. Re:Lets just hope it isn't too revolutionary by Anonymous Coward · · Score: 0

      Why do people you know hate analog controls? The only reason I can think of is because they are horribly misplaced on PS2 controllers (the left stick should be under the natural resting position of your thumb).

    32. Re:Lets just hope it isn't too revolutionary by NanoGator · · Score: 1

      "I find it ironic that the only gaming company to go with an entirely digital gaming pad, when Everyone had analog gaming pads, some with numerical digital pads.. is now considered to be the the company to bring back standard analog sticks."

      Well... eh.. I dunno about that. I don't know much about pre-Nintendo analog sticks, so bear with me. What use is an analog stick in a 2D game? They became far more interesting when consoles started going 3D. (PCs had them for years for flight simulators.) I'm hard pressed to imagine an Atari-era game that made effective use of an analog stick.

      I personally think that Nintendo was 'revolutionary' in adding the analog stick to the N64 and tying it to Mario's movement. (The control paradigm of "tilt stick in direction you want Mario to go" instead of trying to turn him and make him go forward...) But, and this may seem like I'm backtracking here, I think that analog sticks would have materialized eventually anyway. So, why aren't I back-tracking here? Well, maybe I'm just too much of a Nintendo zealot, but I think that the controlling of 3D characters wouldn't have been standardized the way it is now.

      "I think sega dropped the analog stick too, but i'm not sure at what point they did."

      Sega didn't have analog sticks until the Saturn came out. Even then, they were peripheral and not really standard. They came out when the game Nights came out. The Dreamcast controlles are fairly similar in design to the Saturn analog controller.

      "They're only 'back' because they co-exist with the d-pad, which is a much easier input device to handle."

      Err... The ease-of-use of digital vs. analog controls is more context sensitive than anything else. For Mario 64, analog is king. For Tetris, stick with the D-pad. I recently bought a Playstation 2, and ugh, the differences between the PS2 controller and the GameCube controller are disturbing. The GC controller has an analog stick, but it has an 8-way notch you can move the stick into. You can actually get the GC stick to go straight up, or diagonal, etc much like a D-pad. The PS2 stick doesn't do this. Worse, if you push the stick down, there's a click. That may seem like a great idea, but it's driving me nuts playing San Andreas. I accidently hit the L3 button a LOT. It blows the car's horn. Every time I make a sharp turn *HOOOOOOOOOOOOOOOOOOONK*. In that case, I'd almost rather use the D-Pad than the analog stick.

      Er.. yeah, I have a lot to say about controllers. Heh.

      --
      "Derp de derp."
    33. Re:Lets just hope it isn't too revolutionary by HAKdragon · · Score: 1

      Well... you can also count the number of good GameCube titles on your fingers...

      You have more than 10 fingers? Because I know that I have more than 10 good GameCube games and I wouldn't consider myself "hardcore".

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    34. Re:Lets just hope it isn't too revolutionary by Anonymous Coward · · Score: 0

      Those "analog" sticks you refer to aren't analog at all... but gloriied 8-way directional pads.

    35. Re:Lets just hope it isn't too revolutionary by Anonymous Coward · · Score: 0

      "AND they reduce piracy, which is excessively rampant for the XBox and the PS2. Go looking for XBox and PS2 game torrents, and you'll find them by the hundreds."

      1. This is a side effect of supporting DVD-Video, which most owners use.

      2. Doesn't seem to have effected game prices does it? My heart bleeds.

    36. Re:Lets just hope it isn't too revolutionary by batkiwi · · Score: 1

      Which other console had a 1st-party rumble solution, as opposed to shitty sound-based wannabe 3rd party rumblers, before the N64?

    37. Re:Lets just hope it isn't too revolutionary by __aailob1448 · · Score: 1

      Nah, they're not unpiratable, it just took a while for the gc modchips to appear. Google Viper GC.

    38. Re:Lets just hope it isn't too revolutionary by Nikorasu85 · · Score: 1

      those mini disks are great! they're small and they hold just as much as they need! Nintendo games are in no way any less quallity than the other systems! In fact, Nintendo games look better than PS2 games!

    39. Re:Lets just hope it isn't too revolutionary by n0dnarb · · Score: 1

      "Strangely enough, less space on disc available to the gamemaker means they can't just cram a bunch of FMV sequences into a crapass game then ship it off." I'm sure there's some pressure on the game developers to fill the disc up as much as possible but I can't see that being one of the main guidelines for designing a game. "OMG Finally!! The disc is full, we're done. LOL" I specifically remember many games for the Nintendo 64 that were quite a far cry from filling the cartridge to it's full capacity.

    40. Re:Lets just hope it isn't too revolutionary by wvitXpert · · Score: 1

      What I heard a while back (but haven't heard any more about since) was that nintendo was working on a controller with gyros in it that could sense when you tilt the controller and use that action for game input.

    41. Re:Lets just hope it isn't too revolutionary by Grommet+-+Space+Cade · · Score: 0

      piracy increases marketshare....

      if you look at the gamecube sales they increased only after about 2 years when someone finally worked out how to crack them

      sony became dominant in Australia because they were piratable....

      pS2 & Xbox also sell more units because they can be modded....PS2 is basically a games only machine....the xbox however has been expanded upon to the point where there is a 12 xbox cluster running .....$200 per cpu is good when they were released 766 was a reasonable speed...not to mention that i have 2 running my entertainment stuff....DVD player MP3 player Games Console.Linux capable...id say thats more innovation than microsoft were expecting...

      sure piratable means developers dont get payed but then again when you look at the way microsoft run their company id say it was pretty much normal for microsoft to not care too much about developers...

      sony dont care about the profit loss...its about getting as many electronic components with your name into a building....they make money in 90% of the markets...they just dont want to lose a market ...

      also i can get you whatever Gamecube torrents the hard part is using them....

      with xbox and PS2 the security is in the data...therefore if you can create the iso then you can burn it...the main problem people in general have with xbox piracy is A getting them chipped (not too hard really with pirates advertising chipping as it's not illegal in australia) and then getting the game into an ISO....original Xbox games are uncopiable by PC by all accounts....but you ftp the files from the xbox to a PC and then put them out in a specially created ISO file which has both xbox FAT and PC FAT and alls good.....

      still keeps piracy down more than say PC but not as well as gamecube did...but then gamecube was nearly unsellable in australia....

      --
      WTF - Speak in acronyms already, i can't figure out what you mean otherwise boss
    42. Re:Lets just hope it isn't too revolutionary by schtum · · Score: 1

      Right. The only true analog game controller before Nintendo was for slot-car racing. Not that I ever used that feature, hair-pin turns be damned!

    43. Re:Lets just hope it isn't too revolutionary by Deliveranc3 · · Score: 1

      They don't seem to be laughing in fact they said that they are still working on their controller design.

      And they haven't told their devs what it's going to be which is causing tonnes of confusion and upset (Maybe what they did with the DS?) stupid thing to do.

    44. Re:Lets just hope it isn't too revolutionary by arose · · Score: 1

      The only 'mini' disks that provide lower quality then DVD's are UMD or do you see someone seeling movies on Gamecube disks?

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    45. Re:Lets just hope it isn't too revolutionary by Justin205 · · Score: 1

      As far as I know, no NGC games exist with more than two discs. And the only ones I know of with two discs are Tales of Symphonia and Baten Kaitos (both RPGs). (There probably are more though, that I just don't know about.)

      And in my opinion, both are great games. I've spent many hours at Baten Kaitos, and since getting ToS on Sunday (only managed to get some extra cash for it recently), I've played 7 hours, in-between school and other things. And neither of those games uses a huge amount of FMV sequences.

      --
      "Your effort to remain what you are is what limits you."
    46. Re:Lets just hope it isn't too revolutionary by cheekyboy · · Score: 1

      4 ports, wow

      heres my better solution, plug controller 3 into controller 2, plug controller 4 into controller 1.

      And maybe plug #5 into #3 and so on. Just like a big-ass multi-path serial extender.

      No need for 4 ports on the machine, save manufacturing and put all the effort into the 200% profit margin controllers.

      --
      Liberty freedom are no1, not dicks in suits.
    47. Re:Lets just hope it isn't too revolutionary by cheekyboy · · Score: 1

      If they do a gyro in it , they can still fake a spec/design so that it will still work.

      ie, tilting for plane sims

      faked as a wheel thing, so the devs can prototype it, but not know about it.

      --
      Liberty freedom are no1, not dicks in suits.
    48. Re:Lets just hope it isn't too revolutionary by NanoGator · · Score: 1

      "heres my better solution, plug controller 3 into controller 2, plug controller 4 into controller 1."

      That's called Daisy chaining, it's been done (3DO), and it wasn't popular.

      "No need for 4 ports on the machine, save manufacturing and put all the effort into the 200% profit margin controllers."

      Tell Sega and Microsoft that.

      --
      "Derp de derp."
    49. Re:Lets just hope it isn't too revolutionary by Anonymous Coward · · Score: 0

      1. This is a side effect of supporting DVD-Video, which most owners use.

      To support the playing of DVD video means that a license fee is paid to be able to play them. XBox DVD player for example, that little dongle has a little masked rom that helps to tell the system you have paid the license fee to play DVDs.

    50. Re:Lets just hope it isn't too revolutionary by aichpvee · · Score: 1

      It only took them the better part of 10 years, but there is actually a game that make GOOD use of that click. In EA's MVP 2005 (yeah, they're evil, deal with it) you use the click on the right analog stick to bunt, aiming with the stick while holding it down. Which is really sweet when drag bunting. I'm assuming it works the same way on PS2, as that's how it works on xbox, and it's something that makes the Gamecube version distinctly inferior (besides the all around poor job of porting the controls).

      --
      The Farewell Tour II
    51. Re:Lets just hope it isn't too revolutionary by Anonymous Coward · · Score: 1, Insightful

      Piracy... leads to increased sales? Oh, so is that why the Dreamcast pwned their competition? Their copy protection was nonexistant. Sales dried up quick once people realized how trivial it was to copy discs.

      Piracy only works to your favor if you're someone like Microsoft, who is happy to let piracy drive their competition out of business, by displacing product sold by the competition with your own. Then, once the market is set and solid on that pirated software, and your competition is virtually dead due to being forced to sell product, stop official support of the old version (bugs & hackers ahoy!) and introduce much more stringent copy protection methods in new versions, forcing companies to buy your product. Which is substantially more expensive because all your competition is dead.

      I don't see how that model remotely applies to game companies turning a profit. Nintendo & Sony sell their hardware at break-even prices. Microsoft sells theirs at a massive loss. Selling hardware isn't going to net any of them a profit, nor will the lost sales of games benefit third parties.

      You're grasping at straws here. Nintendo's surge in sales coincided with a huge surge in quality titles being released, both from Nintendo as well as third parties (who sat on the fence at launch time). That has nothing to do with fscking piracy.

      Stop trying to rationalize your illegal activities, and just accept reality - you're just another a cheap-ass scumbag who's breaking the law. Even getting on your high horse isn't unique, I've heard the exact same short-sighted hair-brained arguments from 15 year old punks.

    52. Re:Lets just hope it isn't too revolutionary by tonejava · · Score: 1

      Resident Evil 4, Final Fantasy Chrystal Chronicles, LOTR,...

    53. Re:Lets just hope it isn't too revolutionary by tonejava · · Score: 1

      Actually the Resident Evil 4 Collectors edition has a video disc for the Cube. Haven't tried it yet but willing to share the experience...

    54. Re:Lets just hope it isn't too revolutionary by RyuuzakiTetsuya · · Score: 1

      Ever actually own a gamecube?

      ever actually marvel at the fact that it'll fit damn near anywhere?

      --
      Non impediti ratione cogitationus.
    55. Re:Lets just hope it isn't too revolutionary by BackInIraq · · Score: 2, Insightful

      SNES games still look fantastic to day, PSX games look unplayable.. work it out from there..

      That's got a little more to do with 2D games aging better than 3D games, I'd say, than Nintendo. Example of PSX game that is perfectly playable (even downright pretty) to this day: Castlevania: Symphony of the Night. This is also the reason that GB games age better. Graphics weren't as much of a selling point on a lot of those old 2D games, gameplay was.

      This is actually the reason that the DS makes me somewhat sad. The GBA really was the last great refuge for the 2D gamer.

    56. Re:Lets just hope it isn't too revolutionary by grumbel · · Score: 1

      ### but how many multi-disc Gamecube games have there been?

      All the three ResidentEvils have been multi-disc and MetalGear is multi-disc too. Since those are among the few bigger third-party titles out there for Gamecube it clearly shows that those mini-discs are not enough for everybody. Sure, Nintendo games never used more then one disc, but third partys seem to have quite a bit more throuble to keeping there data small. I can live with them not using DVDs, after all DVD players far superior to what a PS2 can provide are cheap, but having a medium large enough to not requiring disc changes would be quite nice. Same can be said about the memory cards, which are also quite tiny, especially when compared to 256mb or even 512mb flash cards which I can get at basically the same price these days.

    57. Re:Lets just hope it isn't too revolutionary by Torne · · Score: 1

      Actually, you can burn Cube games on standard 8cm DVD-R disks just fine, and they will work perfectly once booted through one of the alternate BIOSes (Cobra/Anaconda/GCOS). You don't even need a modchip; the Action Replay exploit or the PSO exploit can be used to boot Anaconda or GCOS entirely in software.

      You can even burn them on ordinary 12cm DVD-Rs if you take the top off the cube so that 12cm ones fit..

    58. Re:Lets just hope it isn't too revolutionary by rabbot · · Score: 1

      Amen.

    59. Re:Lets just hope it isn't too revolutionary by Anonymous Coward · · Score: 0

      Ever actually own a gamecube? ever actually marvel at the fact that it'll fit damn near anywhere?

      Well, you know what you can do with your Gamecube, then. You can cram it up your ass!

      No, seriously, if what you said is true, you *can* cram it up your ass. (^_^)

    60. Re:Lets just hope it isn't too revolutionary by sehryan · · Score: 1

      "...They provide lower quality..."

      If it is lower quality, then why did they have to lower the polygon count on the PS2 port of Resident Evil 4? Maybe because it doesn't matter how much information you can cram on the disc; it only matters what the system can handle.

      --
      The world moves for love. It kneels before it in awe.
    61. Re:Lets just hope it isn't too revolutionary by Leadhyena · · Score: 1
      It's true that they don't have as much capacity as DVDs, but how many multi-disc Gamecube games have there been?

      My sibling post already mentioned Resident Evil and Metal Gear, but those aren't the only ones. The two best RPGs on the Cube (Tales of Symphonia and Baten Kaitos) are multidisk as well.

    62. Re:Lets just hope it isn't too revolutionary by ultimabaka · · Score: 1
      The game cube uses a proprietary disk developed by panasonic. It is amazing for preventing piracy because they don't sell blank disks nor recorders.

      I may be a little fuzzy about this, but I thought one of the main points of Sony deciding to use proprietary UMDs was to minimize piracy on the PSP? But yet people complain about it constantly?

    63. Re:Lets just hope it isn't too revolutionary by zshadow · · Score: 1

      Well actually every Gamecube game has been pirated to date, but yes.. they usually do not show up on torrent networks as much as PS2/XBOX games.

    64. Re:Lets just hope it isn't too revolutionary by Anonymous Coward · · Score: 0

      Fucking fanboys.

      I'm an "old school" gamer, and I never EVER play my Cube. Know why? Very few good games. Sorry mate, but that's what it comes down to. You can argue about their integrity as much as you want, but one good game every six months does not a good system make. That's why I play the PS2 & Xbox far more often than my cube. That's also why I didn't immediately leap on the DS (first time I've ever skipped a Nintendo console).

      And your crap about "Average Joes"? Get over your self. Seriously. You make me sick. It's like when a band makes it "big" and the hangers-on yell "I was here first"

      SSB:M, Eternal Darkness & Pikmin may be all KINDS of fun-but just because I enjoy them doesn't make me better than the people who buy Halo or God of War. You're worse than a Volkswagon driver.

    65. Re:Lets just hope it isn't too revolutionary by yRabbit · · Score: 1

      Ah, this talk reminds me of kkrieger: takes up 96k diskspace but requires 512MB ram, a 1.5GHz processor, etc.. :D (requires DirectX 9.0b)

      "lower quality" is a silly 'argument' for .. physical disc size.

    66. Re:Lets just hope it isn't too revolutionary by taskforce · · Score: 1
      Actually, funny you should say that because I said the same thing about my PS2... just turn it on it's side and you're set. (It looks cooler too) The only console which doesn't have reasonably good storage ergonomics is the Xbox, which is the equivalent to an 18wheeler.

      I'm not implying anything about the consoles themselves, just where they fit, I personally prefer Xbox games to GC ones)

      --
      My 3D Texturing Skinning work (under construction)
    67. Re:Lets just hope it isn't too revolutionary by Jarlsberg · · Score: 1
      This is actually the reason that the DS makes me somewhat sad. The GBA really was the last great refuge for the 2D gamer
      Indeed. I was never a big fan of handhelds until recently (though I've owned a fair few, starting with the Gameboy (BW), Lynx and the Game Gear), but the outstanding 2D titles on the GB Advance has made me a convert. Playing Super Mario World and Double Dragon on the Advance is (almost) better than the real thing (a SNES or a fully fleshed arcade machine). Hope those times aren't over with the DS and the PSP...
    68. Re:Lets just hope it isn't too revolutionary by DeadScreenSky · · Score: 1

      I think the main complaint was specifically about the rumble being a standard controller feature. If you had to buy an add-on device to do it for N64, it really wasn't "standard", was it? Sony is actually the first company to make it a standard controller feature, AFAIK.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    69. Re:Lets just hope it isn't too revolutionary by NanoGator · · Score: 1

      "f you had to buy an add-on device to do it for N64, it really wasn't "standard", was it?"

      Fair point, but it depends on how you look at it. I mean, was the memory card a standard feature? None of the systems came with one. Nintendo marketed the RP well. It came with a popular game, and it was used enough that it was weird for somebody not to have one.

      In the sense of it being pack in, I think you're right, Sony was first with the PS2. The DC had it, too, but it was a peripheral. (A popular peripheral, but a peripheral none-the-less.)

      Yes, the definition of 'standard' is blurry the way I used it. Hopefully my view is clarified. :)

      --
      "Derp de derp."
    70. Re:Lets just hope it isn't too revolutionary by mink · · Score: 1

      The Colecovision pad was digital as well.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    71. Re:Lets just hope it isn't too revolutionary by RyuuzakiTetsuya · · Score: 1

      true, but I was just commenting on the fact that if nintendo did go with standard size DVDs, it wouldn't have the same footprint it has now.

      --
      Non impediti ratione cogitationus.
    72. Re:Lets just hope it isn't too revolutionary by Wiser87 · · Score: 1

      And don't forget that GameCube games are the least pirated games of all the current systems. This is mainly because:
      A. It's next to impossible to get mini DVD-Rs (Although I saw some for sale the other day in an ad, and that's the first time I've ever seen them available)
      B. Nintendo uses a non-standard format for burning the data onto the disk, so a computer reading the data probably wouldn't understand it.

    73. Re:Lets just hope it isn't too revolutionary by DeadScreenSky · · Score: 1

      That's certainly a valid way to look at it, and I would mostly agree. Of course, that perspective might negate some of your other points about Nintendo innovations, like with analog and multiple controller ports (ex: Mario64 was developed using the already created Saturn analog joystick). :D

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    74. Re:Lets just hope it isn't too revolutionary by Anonymous Coward · · Score: 0

      The may have been digital in nature, but the control devices, were definitely 'stick like' or a round pad on the end of a stick... or a flat round disk. nintendo was the first to go with a + shaped 'd-pad' as far as I can tell. Most arcade games also used a true analog stick, which is probably why most consoles tried to 'duplicate' the arcade feel at home. Even if they weren't truely analog pointing devices.

    75. Re:Lets just hope it isn't too revolutionary by ildon · · Score: 1

      People complain about UMD not necessarily because it's proprietary, but because Sony is attempting to use its proprietariness to re-sell you the same movies and music you've already bought on cassette, CD, video cassette, and DVD.

      If the PSP only played games, and UMD was a games-only format, I don't think people would care. But because the PSP plays movies and music, and Sony is attempting to make UMD a new general multimedia format (for the purpose of re-selling you what you already bought, or else they would have players/recorders available for it for you to convert what you have already bought), people complain. ... I think I just confused myself.

  3. Boss Satoru Iwata... by iammaxus · · Score: 5, Funny

    ...he is definitley the hardest one to beat. I remember that time I played all night long and I made it up to Boss SI (that's what it says above his life bar cause his name doesn't fit on the screen). I was kickin ass, but then my mom came and pulled the stupid plug.

    1. Re:Boss Satoru Iwata... by 9mm+Censor · · Score: 3, Funny

      Yeah man, I moved out after my mom unplugged my computer while I was downloading this uber 1337 garbage file.

    2. Re:Boss Satoru Iwata... by glassjaw+rocks · · Score: 1

      Oh god, how I wish I had mod points.

      --
      -gjr
    3. Re:Boss Satoru Iwata... by chris_eineke · · Score: 1
      I was kickin ass, but then my mom came and pulled the stupid plug.

      Why is this modded funny? Slashdot needs a +1 Sad moderation!
      Anyways, I remember playing Super Mario Brothers 3 on our Canadian NES system in Germany. I was about to enter Bowser's castle, and my mom yanks open the door. Unfortunately she yanked out the wall-wart of the NES in the process. You shoulda seen my face:

      :-O
      --
      "All you have to do is be fragile and grateful. So stay the underdog." Chuck Palahniuk, Choke
    4. Re:Boss Satoru Iwata... by jericho4.0 · · Score: 1

      Unreal Tournament. 46 kills. 0 Deaths. Power failure.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    5. Re:Boss Satoru Iwata... by glassjaw+rocks · · Score: 1

      You know as well as I do that it doesn't count unless somebody sees it or you have a picture or screenshot. Like when you make a really awesome shot in pool, but nobody sees it. It didn't happen.

      --
      -gjr
    6. Re:Boss Satoru Iwata... by coopex · · Score: 1

      Did you get enough to implicate them?

      --
      The road to hell is paved with good intentions.
    7. Re:Boss Satoru Iwata... by Anonymous Coward · · Score: 1, Funny

      Unreal Tournament. 46 kills. 0 Deaths. Power failure.

      Playing against your 5-year-old sister doesn't count :-/

    8. Re:Boss Satoru Iwata... by 9mm+Censor · · Score: 1

      No, but my friends with the help of an Army of Hackers did.

    9. Re:Boss Satoru Iwata... by Anonymous Coward · · Score: 0

      Ahh, so you actually got that NIN track, eh?

    10. Re:Boss Satoru Iwata... by justinstreufert · · Score: 1

      Oh, the memories...

      I remember the cold winter night we got Super Mario Bros 3. It was snowing really hard, but damn it all, we had to have that game anyway. When we finally got home, I played it for 20 glorious minutes, my eyes gleaming and my jaw slack. It was unbelievable.

      Then the power went out.

      And stayed out. For a week.

      I don't care if you were repeatedly molested by a gang of angry Hell's Angels as a child... THIS scarred me, for life.
      Justin

      --
      "Why would God give us a waist if we wasn't supposed to rest our pants on it?" - Rev. Roy McDaniels
    11. Re:Boss Satoru Iwata... by McFadden · · Score: 1

      Or maybe a "+1 joke went way over my head" modifier?

  4. Shhh!! Secrets. by Anonymous Coward · · Score: 2, Funny

    Wow. It's a good thing they kept the GameCube secret, otherwise sony and microsoft might have outcompeted and outsold them.

    1. Re:Shhh!! Secrets. by NanoGator · · Score: 1

      "Wow. It's a good thing they kept the GameCube secret, otherwise sony and microsoft might have outcompeted and outsold them."

      Hehe. Seriously, though, do you really expect that the XBOX 360 or PS3 won't have Wi-Fi now?

      --
      "Derp de derp."
    2. Re:Shhh!! Secrets. by stupidkiwi · · Score: 0

      Well the figures I have seen is that worldwide the XBox comes the distant third. So the Gamecube came third in USA... that doesnt mean the rest of the world fell for Microsofts advertising.

    3. Re:Shhh!! Secrets. by Anonymous Coward · · Score: 5, Informative

      Uhhh, nice try at sarcasm, but Gamecube outsold Xbox in worldwide totals. Oh, and more importantly, Nintendo MADE MONEY on the Gamecube. Get a clue.

    4. Re:Shhh!! Secrets. by Anonymous Coward · · Score: 0

      They're #3 (read: losers) right now, aren't they?

      Sony simply BURIED Nintendo in the current generation.

    5. Re:Shhh!! Secrets. by Anonymous Coward · · Score: 0

      Nah, world-wide, the X-Box and Gamecube are very close indeed, with perhaps a slight (1-2%) margin in favour of the X-Box. Call it a draw if you want. The Gamecube dominated the X-Box in the Japanese market, but with Japan's current economic woes, this has been shrinking relative to the US and Europe for some time. The real story of this generation isn't in the sales figures per se, it's in the momentum. Sony have moved from "strong leader" in the PS1 generation to "overwhelming dominance". Microsoft have come from nowhere to achieve a respectable but not spectacular result, while Nintendo have basically declined.

    6. Re:Shhh!! Secrets. by Anonymous Coward · · Score: 0

      They're #3 (read: losers) right now, aren't they?

      In the US only....... dumbass.

    7. Re:Shhh!! Secrets. by hollismb · · Score: 1

      I think it may be more that they're only NOT number 3 in Japan. What about the UK? Australia? And I think the Xbox still has marginally more total worldwide sales, but not by much.

    8. Re:Shhh!! Secrets. by clontzman · · Score: 0, Troll

      Gamecube outsold Xbox in worldwide totals

      Uh... source? No, it didn't.

      Oh, and more importantly, Nintendo MADE MONEY on the Gamecube.

      More importantly for whom? Unless you're a stockholder, what difference does it make to you who's making money on system sales? Xbox game sales are well above Nintendo's -- that's why it's getting third party support and Nintendo, more and more, isn't.

    9. Re:Shhh!! Secrets. by Justus · · Score: 1

      Gamecube outsold Xbox in worldwide totals

      Uh... source? No, it didn't.

      Well, let's take a little look at Google and find out, shall we?

      According to console sales statistics for 2003, worldwide sales for the three consoles looked a bit like this:

      Playstation 2 70 million Gamecube 13.94 million Xbox 13.7 million

      Now, those numbers are pretty old, so let's try to find something more recent, like sales statistics for 2004. Now the playing field looks a bit like this:

      Playstation 2 81.39 million Gamecube 18.03 million Xbox 19.9 million

      So you're correct in saying that the Gamecube didn't outsell the Xbox as of the end of 2004, but that's relatively recent, and the Gamecube is certainly much closer to the Xbox in terms of sales than either of them are to the Playstation 2. You can draw your own conclusions at this point--I don't have a preference either way--but I think it would be somewhat unfair and short-sighted to say that the Gamecube was a failure.

      As an aside, I suppose that "Nintendo makes money on Gamecube sales" is a somewhat salient point because, after all, if they're still making money, they'll most likely keep on making consoles.

    10. Re:Shhh!! Secrets. by outZider · · Score: 1

      I'm amused that you cry out 'Source!', refute, and then don't provide a source yourself. Also, it's quite important that they make money. You see, companies 'make money' to 'justify the continued sales of a product'. I know that might be hard to understand, what with your weekly allowance, but business justification and profit are quite important to a company.

      Microsoft's XBOX is successful because it gives them a name and opens the door to future sales.

      Nintendo's GameCube is successful because it makes a lot of money and continues to increase their mindshare.

      Sony's Playstation 2 is successful because it sells like a motherf*cker.

      --
      - oZ
      // i am here.
    11. Re:Shhh!! Secrets. by Anonymous Coward · · Score: 0

      Microsoft is an American company and somehow managed a thin lead over Nintendo their first time out.

      If I were a fanboy I'd be pissed off too.

    12. Re:Shhh!! Secrets. by Anonymous Coward · · Score: 0

      Don't be a blind fanboi. Maybe the Xbox and Cube were neck and neck back in 2002 or so, but the Xbox has really pulled away in both hardware and software sales in the last few years and is killing the Gamecube.

      Take a look at software sales charts or just take a look around people's houses. Most of them have a PS2 or Xbox (or both) and you rarely see a Gamecube. I would like to know where you get your sales numbers becuase it seems like you are stuck in a bubble.

    13. Re:Shhh!! Secrets. by DeadScreenSky · · Score: 1

      A source wasn't needed because console sales numbers are fact. The Xbox has been outselling the GC worldwide for at a year now and this is widely reported. Anyone who follows videogames semi-closely should know this (which apparently doesn't include several Nintendo-loving mods).

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    14. Re:Shhh!! Secrets. by DeadScreenSky · · Score: 1

      So you're correct in saying that the Gamecube didn't outsell the Xbox as of the end of 2004, but that's relatively recent, and the Gamecube is certainly much closer to the Xbox in terms of sales than either of them are to the Playstation 2. You can draw your own conclusions at this point--I don't have a preference either way--but I think it would be somewhat unfair and short-sighted to say that the Gamecube was a failure.

      Their argument was against this fantasy that the GC is outselling the Xbox worldwide. There didn't seem to be any argument that the GC is a failure, was there?

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    15. Re:Shhh!! Secrets. by Anonymous Coward · · Score: 0

      Still, Sony fucking buried Nintendo. HAHAHAHA!

      Dumb ass Nintendo. Anyone who buys one is a stupid piece of crap.

    16. Re:Shhh!! Secrets. by Justus · · Score: 1

      Their argument was against this fantasy that the GC is outselling the Xbox worldwide. There didn't seem to be any argument that the GC is a failure, was there?

      Yeah, you're right--my comment in that post was really to address the (numerous) threads which had sprung up debating the Gamecube's success, whether or not Nintendo would be the next Sega, that sort of thing. Including it in that post was a bit confusing.

    17. Re:Shhh!! Secrets. by Anonymous Coward · · Score: 0

      How old are you? 12?

    18. Re:Shhh!! Secrets. by outZider · · Score: 1

      Yet the GameCube HAD outsold the XBOX, and the GameCube outsells it in many foreign markets. The need for a source is justified whether you feel it is 'common knowledge' or not.

      --
      - oZ
      // i am here.
  5. Shy Lies by Anonymous Coward · · Score: 5, Funny

    Because of course Sony and Microsoft only hear about features at conferences like E3. While the rest of us get the inside track at Slashdot!

    1. Re:Shy Lies by Anonymous Coward · · Score: 0

      Speak for yourself, I for one never read Slashdot.

  6. If they dont show it off then, When will they? by keeleysam · · Score: 1

    I haven't been keeping up on console games recently, so I dont know what evenets still exist. I *think* that there is some show in Japan in the Fall, but I don't know. I think Nntendo should atleast have some beta hardware to show off, not just DS and Gamecube games. This may hurt them. But maybe this is jsut a flase rumor.

    Now let's wait for E3.

    --
    Nothing for you to see here, Please move along.
    1. Re:If they dont show it off then, When will they? by Cryptnotic · · Score: 1

      I *think* that there is some show in Japan in the Fall, but I don't know.

      Uh... Tokyo Game Show maybe?

      --
      My other first post is car post.
    2. Re:If they dont show it off then, When will they? by Anonymous Coward · · Score: 0

      There is the Tokyo Game Show, but Nintendo has never had a very strong presence there. Some years Nintendo puts on its own trade show around August called Space World. The GameCube was revealed at Space World 2000.

    3. Re:If they dont show it off then, When will they? by happymedium · · Score: 1

      some show in Japan in the Fall

      Tokyo Game Show, where I believe GameCube debuted in 2001, when it was still under the codename "Dolphin." This seems like a logical event for Nintendo to unveil "Revolution" as well.

  7. These guys defined product delay by Fox_1 · · Score: 1

    I tell you as a 13 year old I learned more about the economics and marketing tricks of consumer electronics by waiting and waiting for my Super Famicom - uhm I mean SNES (North American release), Just watching all the consoles that never were (err the Play Station was, though Nintendo bailed) showed me how committed to product schedules Nintendo was.

    --
    The rock, the vulture, and the chain
    1. Re:These guys defined product delay by keeleysam · · Score: 0

      If you are 13 now, you couldn't have been around for SNES...

      2005
      - 13
      -----
      1992

      SNES came out in 1991, and even if it did coem out in 1992, I don't think you could remember it.

      Thank you, I'll be here all week.

      --
      Nothing for you to see here, Please move along.
    2. Re:These guys defined product delay by Anonymous Coward · · Score: 0

      I think he's referring to when he was 13, not saying that he is 13 now.

    3. Re:These guys defined product delay by TiredGamer · · Score: 1

      He was thirteen when he was waiting, not that he's a thirteen-year-old today. Reading comprehension is a plus in all jobs but management... is your hair pointy perhaps? ;)

      --
      No penguins were harmed in the making of this post.
    4. Re:These guys defined product delay by WaterBreath · · Score: 4, Funny
      Well, I think it was an attempt at a joke.

      Someone else modded him down while I was looking for the "-1 Belabored" or "-1 Bad Joke" options in the moderation box. =)

      Maybe I should have been looking for "+0.5 Almost Funny"?

    5. Re:These guys defined product delay by barc0001 · · Score: 0, Troll

      You're 13 with a user number 45,000 lower than mine, and I registered in 1999? I'm thinking not...

    6. Re:These guys defined product delay by G-funk · · Score: 1

      Or, he was once 13, and at this stage learned many things: some of them about consoles, some of them comprehension skills, which you seem to have missed.

      --
      Send lawyers, guns, and money!
    7. Re:These guys defined product delay by Anonymous Coward · · Score: 0

      You fucking fail it, you idiot! Go back to kuro5hin.

    8. Re:These guys defined product delay by barc0001 · · Score: 0, Troll

      Fair enough. However, perhaps he should have picked up some writing skills to go with his comprehension skills.

      I tell you as a 13 year old I learned more about the economics and marketing tricks of consumer electronics by waiting and waiting for my Super Famicom - uhm I mean SNES (North American release), Just watching all the consoles that never were (err the Play Station was, though Nintendo bailed) showed me how committed to product schedules Nintendo was.

      First, that's one hell of a run-on sentence. Secondly, either of the following would have helped first-glance comprehension considerably:

      - "I tell you, when I was 13 years old I learned more...."
      - "Back when I was a thirteen year old I learned more...."

      Hell, even a comma:

      "I tell you, as a 13 year old I learned more...."

      So yes, my bad for not reading the thing and letting it sink in before replying. Still doesn't mean he should go around writing like that....

    9. Re:These guys defined product delay by Anonymous Coward · · Score: 0

      Or a comma for the other reading, it DOES work both ways.

      "I tell you as a 13 year old, I learned more...."

    10. Re:These guys defined product delay by Anonymous Coward · · Score: 0

      "I tell you as a 13 year old I learned more about the economics and marketing tricks of consumer electronics by waiting and waiting for my Super Famicom"

      There is little to misunderstand here. He was thirteen years old when he was waiting for the Super Famicom. What did everyone miss?

      What made people think that right now, some 13 year old is researching the release of the Super Famicom/SNES?

    11. Re:These guys defined product delay by Jarlsberg · · Score: 1

      Obviously, he was 13 when the SNES was due to arrive the first time around. ;)

    12. Re:These guys defined product delay by kf6auf · · Score: 1

      So yes, my bad for not reading the thing and letting it sink in before replying. Still doesn't mean he should go around writing like that....

      Give him a break, he's only 13.

    13. Re:These guys defined product delay by Fox_1 · · Score: 1

      Wow what a stupid thread was spawned off of my comment. Seriously would a 13 year old today even know what a Super Famicom is? Granted my sentence structure was crude(call it creative license) but comprehension must have been running low today. 14 years ago when the SNES came out I was 13, do the math and that means I'm 54 today. Jesus, what a bunch of monkeys.
      I was really hoping to hear about all the great products that most of us who grew up in the Console ERA wished for but never received for whatever reason, or in the end having received were oh so disappointed. The Neo Geo Gold (ass kicker, no games though), the portable Turbo Graphix 16 (I love BONK), The ATARI Lynx (damn what a sexy portable), my god what great devices that didn't survive. Remember the rumoured mega machine from Sony and NES, or the SGI based N64 which really wasn't SGI based and the Virtual Boy with it's oh so cool design? Hours I spent poring over specs for these items before they were released, just dreaming of the video game power that would be mine if I could afford it, and if it was ever released.

      --
      The rock, the vulture, and the chain
  8. It's a Revolution! by Mediocre+At+Best · · Score: 0, Troll

    Or they have nothing. Whichever.

  9. As they say... by FhnuZoag · · Score: 5, Funny

    The Revolution Will Not Be Televised.

    1. Re:As they say... by Anonymous Coward · · Score: 0

      Most consoles are played on a T.V. Technically, it will be televised. Just not at E3.

    2. Re:As they say... by TJ_Phazerhacki · · Score: 1
      I would mod you up +2, but I don't currently have any points...

      Mod's UP anyways +1

      --
      Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
    3. Re:As they say... by wootest · · Score: 1

      No, but the self-referential RPG Pa-per-View produced by Shigeru Miyamoto will be available at launch time.

    4. Re:As they say... by Anonymous Coward · · Score: 0

      'They' would be Gil Scott-Heron , one of the founding influences of rap music in the 1970s.

  10. Stupid Nintendo! by bhive01 · · Score: 3, Interesting

    I'm so frustrated with Nintendo. It's like they haven't gotten it since the early 90s with the SNES. CDs? Who needs those? Whatever defines their self-made revolution had better be the end all to games for it to fly. PS3 and 360 are going to appeal to the masses and steal away more of Nintendo's turf. I myself am considering jumping ship as Nintendo has failed to inspire me this last generation as it did with the first two.

    1. Re:Stupid Nintendo! by Anonymous Coward · · Score: 0

      But has anybody else really impressed you in this gen? All games that are made now are just remakes of something that has already been done so it's not like you have anything to look foreward to.

    2. Re:Stupid Nintendo! by Anonymous Coward · · Score: 0

      Since the N64, the Nintendo has always been the "second console". You know, the one you got because it had a couple of games you really wanted, maybe you pull it out for parties and smash bros or wario ware. Even if Nintendo flubs here, they'll probably still maintain the "other console" crown as long as they continue to roll out interesting party games and franchise "classics" with new polish.

    3. Re:Stupid Nintendo! by VoidWraith · · Score: 1

      There have been some pretty original, fun PS2 titles. Katamari Damacy, for instance, has been surprisingly popular.

    4. Re:Stupid Nintendo! by bartyboy · · Score: 5, Insightful

      Why does everyone blast Nintendo for doing what Apple has been doing for years? Both companies produce a very solid product and don't want their thunder and/or hard work stolen by a bunch of copycats.

      Their goal is not the domination of their particular market; instead, they focus on being profitable companies. I say kudos to them for having the balls to make something that works well, is fun and intuitive to use AND still be able to sell enough of it to make some money. And if it takes some secrecy to bring their products to the market, then I'm all for it.

    5. Re:Stupid Nintendo! by buffer-overflowed · · Score: 1

      And a GTA. Now name another game you'll still be playing in 10 years.

      16-bit generation = the golden age. Everything else is just fluff.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    6. Re:Stupid Nintendo! by Turn-X+Alphonse · · Score: 5, Funny

      Nintendo have tried to move the games industry on unlike the other two. I suggest you look at the current system names.

      Xbox 360 - It's a "cool" name for the "skaters". It's bullshit, flip an Xbox 360 and you get an Xbox just like before.

      Playstation 3 - All I'm saying is "Yes but these are different, they go all the way up to 11!"

      --
      I like muppets.
    7. Re:Stupid Nintendo! by clontzman · · Score: 2, Interesting

      Okay, I'll bite.

      What about the Gamecube was remotely innovative? It's a good game system in a solid formfactor, but Sony's out there with the EyeToy and the HDD add-on and MS is out there with the Live service and a built-in HDD.

      Nintendo makes some fun games, but how have they tried to "move the games industry on" this generation?

    8. Re:Stupid Nintendo! by Turn-X+Alphonse · · Score: 1

      The gamecube tried to go against the grain and tried a format harder to pirate. It's not a whole lot but it is something and Nintendo never claimed the gamecube was a revolution. Look at it's name "game" and "cube".

      It's a cube for playing games. That's all they wanted and thats what I begged my mum to buy me for my birthday since I first heard of it's release date. I was a bit younger then but the point still stands.

      --
      I like muppets.
    9. Re:Stupid Nintendo! by mrchaotica · · Score: 1

      Speaking of Apple, wouldn't it be cool if they worked together with Nintendo? The GameCube is a PPC, so it seems reasonable that they could make the new console compatible with Macs in the same way that the Xbox is compatible with Windows.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    10. Re:Stupid Nintendo! by rkischuk · · Score: 1, Interesting
      What about the Gamecube was remotely innovative?
      • Legitimately usable, reliable, and affordable wireless controllers.
      • An attempt to make their controller MORE usable to the broad market rather than just adding more buttons like the other guys
      --
      Seen any BadMarketing lately?
    11. Re:Stupid Nintendo! by Gehenna_Gehenna · · Score: 1

      er.. Wavebird? Maybe?

      --

    12. Re:Stupid Nintendo! by Helios1182 · · Score: 1

      I'm 22 and my dad bought be a gamecube for Christmas this last year. It is a couple years old, I don't care. It has some fun games that kill some time between class and work. I figure I will get some more use out of it and buy games that are a year old for $20. 4 years from now I'll have a PhD, and I will still be playing Nintendo games I bet.

    13. Re:Stupid Nintendo! by PyroMosh · · Score: 1

      I'm still an Nintendo fanboy and all, but come on...

      THEY'RE NAMES !

    14. Re:Stupid Nintendo! by clontzman · · Score: 1

      Wavebird's a great controller (and cheap, which is all good), but I think the market has proven out that two analog sticks is the way to go.

      Wireless-ness aside, what's so great about the GC controller? It doesn't work well for fighters; it doesn't work well for shooters; it's only so-so for sports games. I'm not sure this is progress. And the triggers that turn into buttons when you press down all the way is an idea that just doesn't work.

    15. Re:Stupid Nintendo! by rhuntley12 · · Score: 1

      As much as I hear people bitch about the xbox controller I just don't see how people like the gamecube controller. Sure, the first Xbox controller was a little awkward, I liked it a ton for FPS, and I think the S is by far the best since super nintendo days. I could never use the gamecube controller, it always seemed awkward. I will give that it "feels" better then the dual shock controller, it just didn't work well in any game I played besides mario kart it works nice for.

    16. Re:Stupid Nintendo! by Sancho · · Score: 1

      The GC controller /has/ two analog sticks. The yellow thingy under your right thumb. It's analog. It's a stick.

      As for the triggers, I think they work ok. I played Crazy Taxi, which uses the analog form of the triggers for accelerate/brake, and it worked fairly well. It's not Nintendo's fault that the game designers (overall) don't make full use of this feature.

    17. Re:Stupid Nintendo! by Anonymous Coward · · Score: 0

      In what way is XBOX compatible with Windows?

    18. Re:Stupid Nintendo! by tonejava · · Score: 1

      Actually - although you probably already realise this - the 360 is just Microsofts way of putting a 3 in the product name just like PS3.

      Technically the next xbox is XBox 2 but seeing "XBox 2" alongside "PS3" seems somehow inferior.

      I don't think it has anything to do with skaters.

    19. Re:Stupid Nintendo! by metroid+composite · · Score: 1
      Bah, every PS fan knows that PS3 sucks and was a deviation from the series. PS4 and PS2 are where it's at!

      ...wait, you were talking about Playstation not Phantasy Star?

    20. Re:Stupid Nintendo! by n0dnarb · · Score: 1

      "4 years from now I'll have a PhD" -1 Unnecessary

    21. Re:Stupid Nintendo! by Turn-X+Alphonse · · Score: 1

      My point exactly. I haven't bought a game on release day since HL2 before that Tekken 3. Everything else has been budget range or I wait till Christmas/Birthday (both are januaryist for me).

      I buy games to play, not to look pretty and if they are worth playing I'll play them again and again.

      --
      I like muppets.
    22. Re:Stupid Nintendo! by Deliveranc3 · · Score: 1

      Commodore wants your money now go off somewhere and die.

      Apple and Nintendo people are pretty much the same, they keep trying but really Nintendo is on the slope and will be gone soon enough... Apple on the other hand is doing fine, though if Microsoft releases a decent OS they will evaporate overnight.

    23. Re:Stupid Nintendo! by Anonymous Coward · · Score: 0

      nahhhhh, ms _needs_ apple merely so they can appear
      non-monopolistic. Just like they need Borland,
      WordPerfect, Novell, etc....

      Except Linux and F/OSS throws a little clink in
      that formula, adage, truism or what have you. :^]

    24. Re:Stupid Nintendo! by twitchingbug · · Score: 1
      What about the Gamecube was remotely innovative?

      Gamecube has a usable, intuitive controller layout!

      For people that don't eat and breathe consoles all day, I find playing Xbox and Playstation to be a hard thing. I really dislike the OX-square-triangle or the XYAB button layout. There's no mapping to which button X is. In a game, like Halo, if I need to press Y to swap weapons. What button is Y? I have no clue. I have to actaully look down at my controller. It's a distraction that really shouldn't be there.

      In my short time on the Gamecube, not only would games tell you which button you should press, but it gives you the shape of the button. Very very easy to map to the controller and no need to look away from the screen!

    25. Re:Stupid Nintendo! by eyeye · · Score: 1

      I agree that would be cool, if nothing else just to see the design that would result.

      On the other hand though an apple console would be both slower and more expensive than the competition.

      --
      Bush and Blair ate my sig!
    26. Re:Stupid Nintendo! by Adrilla · · Score: 5, Funny

      If you rotate an XBox 360 degrees, I dare say, you get a full (wait for it) REVOLUTION!!!

      ..i hate myself...

      --

      "Plans are for fools! Oglethorpe, the plutonian (Aqua Teen Hunger Force)
    27. Re:Stupid Nintendo! by Ziviyr · · Score: 1

      Xbox 360 - It's a "cool" name for the "skaters". It's bullshit, flip an Xbox 360 and you get an Xbox just like before.

      Flip an Xbox 360 and you might slip and have the Xbox break your feet, and maybe the floor.

      --

      Someone set us up the bomb, so shine we are!
    28. Re:Stupid Nintendo! by m50d · · Score: 1

      Because that's what we do to any normal company that does this. Apple's just different, because there's a zillion blind apple fanboys here.

      --
      I am trolling
    29. Re:Stupid Nintendo! by mrchaotica · · Score: 1

      Doesn't the Xbox use an API similar to DirectX, making it easy to port games between it and Windows? Doesn't it also use the NT kernel? Isn't it also (more or less) standard PC hardware, with an x86 CPU?

      Well, I could see how it would make sense for Nintendo to come out with a PowerPC console, with ATi graphics, that ran on the BSD (Darwin) kernel and used Mac or UNIX-type APIs (OpenGL, SDL, maybe Cocoa, whatever).

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    30. Re:Stupid Nintendo! by mrchaotica · · Score: 1

      Why do you assume it would be slower and more expensive? Not ALL Apple hardware fits that description, you know. The competition to the Mac Mini, for example, is Mini-ITX boards featuring the Via C3. Believe me, the Mac is faster AND cheaper, once you include the case and everything. My iBook was cheaper than most of the competition -- pretty much all other thin-and-light laptops fall in the $2000 range. The only thing cheaper was the Averatec, and that had a mobile Athlon XP or something -- amittedly, maybe a little faster, but not by much, and not in a decent-quality machine (not to mention all the other specs were inferior).

      Plus, this would still be a Nintendo console too; they undercut the competition on price last time, you know...

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    31. Re:Stupid Nintendo! by BackInIraq · · Score: 1

      Legitimately usable, reliable, and affordable wireless controllers.

      Correct me if I'm wrong, but isn't Nintendo the -only- one of the three that has created a wireless controller for their own system? Aren't you pretty much doomed to third party crap for the other systems. Just thought it bore mentioning.

      The Wavebird is a thing of beauty. Actually, I like the entire GC controller, except for how insanely large the "A" button is. That was...shall we say, not the best of ideas.

    32. Re:Stupid Nintendo! by Anonymous Coward · · Score: 0

      Oh, as if "Super Nintendo" or "Nintendo 64" were any better for names.

      Well, at the very least they didn't opt for the "Super Duper Nintendo" name anywhere along the line.

    33. Re:Stupid Nintendo! by Anonymous Coward · · Score: 0

      playstation versions are like final fantasy sequels, they go up to 11, but after 7 it just gets stupid

    34. Re:Stupid Nintendo! by Anonymous Coward · · Score: 0

      lol xbox 360 is for teh n00bz u know

    35. Re:Stupid Nintendo! by Hast · · Score: 1
      Aren't you pretty much doomed to third party crap for the other systems.

      Well you're half right. On Xbox (I don't own a PS2 yet) your best bet is the Logitech wireless controller. OTOH the controller is vastly superior to both the standard XBox controllers (it's between small and large controller in size, with button layout of the smaller) and vastly superior to the WaveBird. (I own a GB as well FYI.)

      It is more expensive than the WB though. But since Nintendo EU hates their customers it's not that much more expensive. And the added price is IMHO motivated with rumble and automatic turn off/on.

      The Wavebird is a thing of beauty.

      Beauty is in the eyes of the beholder I guess. My bet is that you just haven't tried the other wireless controllers though. They are better than the WB (IMHO).
    36. Re:Stupid Nintendo! by Hast · · Score: 1

      It's a wonder you can cope with playing games at all if you don't have the coordination skills to keep track of 4 buttons at the same time. Besides many other consoles have the same basic "diamond" shaped button layout so once you get that you'll do fine.

      Play some quick games like fighters and you'll get used to the button layout in no-time.

    37. Re:Stupid Nintendo! by Queer+Boy · · Score: 1
      but Sony's out there with the EyeToy and the HDD add-on and MS is out there with the Live service and a built-in HDD.

      Um, how many games use the EyeToy? How many use the HDD? From everything I've read about the XBox, the HDD is used more for piracy than games.

      I'd like to point out that Nintendo has created R.O.B., the PowerPad, the PowerGlove, SuperScope 6, an interface with a portable game system, a device capable of expanding a game with add-on software with a disk drive for NES, the N64, as well as the eReader.

      Their track record for actual innovations make the rest of the industry look like sad, sorry copycats.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    38. Re:Stupid Nintendo! by poot_rootbeer · · Score: 1

      Xbox 360 - It's a "cool" name for the "skaters".

      It's also only a character away from '3DO', and we all remember how great THAT console was...

    39. Re:Stupid Nintendo! by sehryan · · Score: 1

      Everyone is talking controllers, and specifically the Wavebird, but I have to put in a plug for the Donkey Konga controller. That thing is crazy fun.

      --
      The world moves for love. It kneels before it in awe.
    40. Re:Stupid Nintendo! by Gulthek · · Score: 1

      Every game that saves uses the HD. SO...yeah, pretty much every game. It's very convenient to not have to worry about save blocks and memory cards. Every game that allows custom audio tracks uses the HD. Take Burnout 3 for example, I can rip some cool audio cds on the XBox and put them in a play list (DrivingTunes or whatever) and then select that playlist from within Burnout 3. Shiny. Out of the few titles I own, three support custom music. Fun stuff. :-)

    41. Re:Stupid Nintendo! by jchenx · · Score: 1

      "A format harder to pirate" is not exactly against the grain, when you consider that's what Nintendo has ALWAYS been trying to do with their consoles. That's a big part why they lost the N64/PS1 generation, because developers didn't want to be stuck in cart-land anymore.

      Looking at the responses so far, it seems to be mostly "the controller is better". Personally I'm not a fan of the GC controller (or any consoles' for that matter), but I'll give you that.

      If I'd have to pick the biggest innovation for this generation of consoles, it'd have to be X-Box Live! Granted not everyone likes the notion of it being a paid service and requiring broadband, but you still have to admit that it's developed quite a mindshare.

      --
      -- jchenx
    42. Re:Stupid Nintendo! by twitchingbug · · Score: 1

      Just cause most consoles have a diamond shaped button layout doesn't make it the end all be all of controller designs. And why should I have to get used to the layout? Why shouldn't the layout serve my purposes? It's like saying why do we need windowing systems when you can do everything from a command line? all computers have command line. just get used to it average joe user.

    43. Re:Stupid Nintendo! by Anonymous Coward · · Score: 0

      When the hell did Nintendo become the Apple of the console industry? They seemed just fine and happy being the dominant force in the market 10 years ago, now they are going for quality? Please. Nintendo for some reason thinks that grade school people are the only ones playing games. They are the new school Atari. Sega had better systems and look what they're doing now, making games instead of game systems. Maybe that's Nintendo's role as well. Rare is a great company but not enough to carry the entire market, you need to be able to carry 3rd party developers and with Nintendo's reputation for being a kind of kid's only console, it's getting harder and harder to convince people to stick around. I was with Nintendo until I bought an N64 and realized that it had little to no good games. Apple is a garbage company as well. Nintendo doesn't want to be Apple because let's face it, Apple is barely doing it these days. Apple follows the same pattern, however, they make a few minor innovations, then the industry giant comes along with a primarily more compatible product and then in the next generation Apple copies a few of the really popular ideas. It's great that you have ideas for innovations, but you have to be able to distinguish a bad idea from a good one.

    44. Re:Stupid Nintendo! by Anonymous Coward · · Score: 0

      Cool feature != Innovation.

      I think it's cool that you can stick music on your HDD and play it in game. That sounds like a neat thing. But that's really all it is. The fact that you can do that does not change the way the game is played, it does not open the door for genuinely new experiences the same way that a handheld laser gun, a touch screen, or a power glove can. I am not meaning to down on the things one can do with a hard drive (I think it's fairly cool), but let's call it what it is and reserve the word "innovation" for things which actually merit it.

    45. Re:Stupid Nintendo! by ildon · · Score: 1

      Notice that all the games where the GC controller feels most natural are first party titles?

      You can probably make an FPS that feels natural on the GC controller, but most developers are lazy and don't bother actually changing the controls that they already designed for PS2 and/or Xbox for the Gamecube. And I think Smash Bros. Melee proves that you can make a good fighter with the GC controller.

      I have a feeling the DS will suffer greatly from the same syndrome. Why should a developer totally redesign their control system for the DS when they can basically duplicate the game exactly the the PSP?

      You could (and some here have) argue that Nintendo is trying to improve the gaming experience as a whole, and the market (developers AND many consumers) is resisting it. But then you just sound like a fanboy.

    46. Re:Stupid Nintendo! by ildon · · Score: 1

      Did you ever play RPG's back in the day? "A" was always select, and "B" was always cancel. Then came the PS1.

      For some reason, in the Japanese version, "O" (in the same position as the SNES "A") was select, and "X" (in the same position as the SNES "B") was cancel, but in the American version, they suddenly and arbitrarily decided "O" was cancel, and "X" was select. So you start a new game, and spend the first five minutes trying to readjust to "O" and "X" randomly changing functions for no reason between different titles on the same system.

      With the Xbox it's even more random.

      With the Gamecube, the great big, green, friendly "A" button is *always* select, and the smaller, red "B" button is *always* cancel. Nintendo's design finally *forced* developers into a standard configuration. By having a standard configuration that's obvious even to someone who may not have used the console before, it removes another barrier between the player and the game. When you're playing a game, you shouldn't even *know* that you're using a controller. Your actions and movements should be automatic.

      The controller is a barrier, and as a designer for the controller you have to make that barrier as transparent as possible. Nintendo did this the best on the Gamecube. They attempted to bring this further with the DS, but I think they missed the mark a bit on this for anything other than minigames (at least so far).

    47. Re:Stupid Nintendo! by Anonymous Coward · · Score: 0

      Wow, so you can listen to music you already had anyway (what you don't have a stereo?) and you don't need a memory card.

      WHAT AN AWESOME INNOVATION THIS HARD DRIVE IS. I WILL GO BUY ONE RIGHT NOW.

    48. Re:Stupid Nintendo! by Lucractius · · Score: 1

      This i can attest to.
      Having spent 4 hours strait playing Metroid Prime... I have literaly forgotten i was using a pad.

      Something ive never had hapen before in any game on any system. Most GC games are very close to the point where i dont realise im using the pad. But MP certainly went right past that (at let for me).

      --
      XML - A clever joke would be here if /. didn't mangle tag brackets.
  11. Re:Vapor.... by NanoGator · · Score: 4, Funny

    "I'll believe it when I see it. Until then, spare me the hype."

    So I take it that you won't be paying attention to the XBOX 360 or Playstation 3, either?

    --
    "Derp de derp."
  12. not ready by blendmaster · · Score: 0, Flamebait

    oh no! we can't show our super-duper freaking-innovative design at e3 because our competitors will change their designs at a heartbeat to accomodate our super innovative stuff. and remember, thats super innovative kids, super innovative!

    no seriously, i think this just means that theyre not ready to show it.

    1. Re:not ready by NanoGator · · Score: 2, Informative

      "no seriously, i think this just means that theyre not ready to show it."

      Or it'd be simple to integrate. The Dual Shock controller came out pretty quickly after the N64 was unveiled.

      --
      "Derp de derp."
    2. Re:not ready by Anonymous Coward · · Score: 0

      NO it means they have something awesome, and want to surprise us all! Think about it, if they release it AFTER the others, their commercials will be the ones stuck in our heads and thus Nintendo will be the next big thing... and the PS3 will be the older one, so no one will care about it.

    3. Re:not ready by Anonymous Coward · · Score: 0

      Hmmm, so THAT'S why the PS2 is doing so horribly against the Xbox and Gamecube...

  13. makes no difference to me... by BTWR · · Score: 2, Insightful
    Show it, don't show it, whatever. I know I'm still getting it, and it'll be the only next-gen system I buy.

    I have owned every nintendo system since the NES (haven't picked up a DS yet though), and the video gaming experience from nintendo has never been matched for me by other systems (Genesis might have briefly come close). I grew up on Zelda, Mario and Metroid, and I have loved seeing how these genres and characters have evolved (I swear I have loved 100% of each of these game's evolutions over the last 20+ years - that track record simply can't be beat).

    Nothing against PS2 and XBox, but I have absolutely no interest in following the adventures of "Master Chief," or Ico. I'm sure these games are good, but I won't be playing them.

    1. Re:makes no difference to me... by Anonymous Coward · · Score: 0

      Did your fanboy kit come with a costume, or did your mom sew it for you?

    2. Re:makes no difference to me... by FuzzzyLogik · · Score: 1

      my thoughts exactly

      I grew up with an NES and an original GB. I love nintendo and people can claim they produce little kid games but in the end i find their puzzles and games way more entertaining than what the other consoles provide. They actually tend to make me think and therefore i test myself. I can't say the same for a lotof the 3rd party games but nintendo's own games are top notch. the systems were also amazing, i loved all the controllers more than the competitors controllers (minus the N64 controller, while it was nice it was a bit hard to hang onto for longer periods of time. however the GameCube controller rocks, so much so i bought an adapter for lik sang for the computer to use the GC controller on it.

      I will buy the nintendo console no matter what. i may buy a PS3 but i refuse to buy an XBox because they threaten to remove nintendo from the playing field. They just have too much money to bully nintendo around with. Faster releases, they take the loss but produce the console with the best graphics, leaving nintendo who recoups costs over longer periods. which is fairly standard now in the industry.

    3. Re:makes no difference to me... by fwitness · · Score: 1

      Nintendo has always been dear to my heart since I abandonded my Master System to go mainstream with a NES. Nintendo makes fantastic games and knows how to grow a loved franchise (mario pimping aside.)

      That said, buy a DS. I have one. And I have a PSP. The PSP was an impulse buy that I bought just cuz, the DS was a months-planned purchase. I haven't put the PSP down yet. I gave the DS to the girlfriend so she can have some puzzle games. The PSP is good, damn good. The DS's 'revolutionary' features have yet to even have a single proof that touching is indeed good. There are some unique ideas, but all the games out and coming are all short little look-at-me quirks. Nintendo is taking large risks, and I admire them for that, but we need to see some benefit here, and fast.

      --
      -- I have fans? Wow.
    4. Re:makes no difference to me... by Sage+Gaspar · · Score: 1

      Big fan of the virtual boy?

    5. Re:makes no difference to me... by TiredGamer · · Score: 1

      I think you're wrong not to be skeptical, even if just a little bit. By snubbing E3, Nintendo is basically admitting it does not care about the U.S. videogame market. The company is displaying a lack of fortitude that MS and Sony are showing by proudly displaying their consoles, and the press will jump on the Big N for it. When Nintendo unveils their console at some Japanese tradeshow, the U.S. market and press will not care. Nintendo needs that "hearts and minds" grab in the United States or it will suffer an even worse defeat this generation.

      --
      No penguins were harmed in the making of this post.
    6. Re:makes no difference to me... by Rylz · · Score: 1

      I have had almost the same experience. The amount of entertainment I can get from playing and replaying a single Zelda or Metroid came cannot be beaten. However, I cannot live without Final Fantasy (and, if Kingdom Hearts 2 lives up to the first, I might not be able to live without that series either, though they can't do as much with it since it has to reuse the same Disney characters), so I will be getting the PS3 after a few price drops as well as the Revolution.

      --
      Sometimes you've gotta roll the hard six.
    7. Re:makes no difference to me... by BTWR · · Score: 1
      someone clearly doesn't know what a fanboy is. In the grandparent post, I said:

      "Nothing against PS2 and XBox, but I have absolutely no interest in... [Halo] or Ico. I'm sure these games are good, but I won't be playing them."

      A fanboy is someone who blindly loves "their thing" and makes ridiculous attacks at the competition (i.e. "XBox RULES!!! Nintendo is T3H GAY!!11!"). I clearly said I am a nintendo fan, but I said nothing against the other systems, and even said that I'm sure they're good games, but I have no interest in playing them.

      Tell me, do you like any of the Star Wars, Matrix or LOTR films? If so (I'm sure you like at least one), have you seen every single movie on imdb's Top 100 list? I'll bet you haven't (I know I haven't). So, if you say "I love The Two Towers, and I'm sure 'Seven Samauri' is good and all, since nearly ever reviewer in history has praised it, but I personally have no interest in martial arts films, so I won't be buying the new special edition DVD version" - does that make you an ignorant LOTR fanboy? Absolutely not.

      You point is null.

    8. Re:makes no difference to me... by poopdeville · · Score: 1

      The company is displaying a lack of fortitude that MS and Sony are showing by proudly displaying their consoles, and the press will jump on the Big N for it.

      Correction -- they're displaying an abundance of testicular fortitude by snubbing the US market for the time being.

      --
      After all, I am strangely colored.
    9. Re:makes no difference to me... by BTWR · · Score: 1
      Honestly, it's a neat little system. Never produced the "headaches" for me. But I admit, it was a bit silly. But then again, Nintendo takes huge (and often expensive) risks, and some work (a portable video game system, perfect and cheap wireless controllers, bongo-drum games, 4-controller ports standard, including both Coax AND composite on the original NES, a touch-pad game system), some don't (R.O.B., virtual boy, super scope 6).

      That being said, I bought it with 4 games for $15 on ebay a few years ago, and it's on top of my tv (which is on top of a tv-stand, making it the perfect height for people between 5'5" and 5'11"), and since most people aren't slashdot nerds like us, EVERY single person who comes into my apt first sees the Virtual Boy, plays Tennis on it for a few minutes, and inevitably says that "that's pretty cool!" (Plus, they are completely unaware that the machine ever existed).

      So yes, as a novelty/discussion piece, it's wonderful. As a gaming machine, not so much.

    10. Re:makes no difference to me... by NanoGator · · Score: 1

      "Big fan of the virtual boy?"

      I know it's popular to hate the Virtual Boy. I can understand why it didn't take off. Still, though, it had something quite laudable going for it: It could produce stereo images that actually looked stereo, instead of looking like a 'magic-eye' image. It worked because it used a row of red LEDs, as opposed to two magnified LCD screens. The problem with the LCDs is that even today, their resolution is so low that you can see the individual RGB pixels. A solid red screen, for example, looks like you're looking through a screen door. That's not so bad, but when you've got both eyes trying to line up the grid, but then trying to line up the images that are being represented, ugh it just doesn't work well.

      Nintendo really f'd up with the VB, but I've at least got to give them credit for effort.

      --
      "Derp de derp."
    11. Re:makes no difference to me... by coopex · · Score: 1

      If by testicular fortitude you mean complete stupidity, then I agree, considering according to this http://www.chicagotribune.com/technology/reviews/c hi-040424games,1,6537657.story?coll=chi-technology reviews-utl&ctrack=1&cset=true US videogame sales account for more than those in japan.

      --
      The road to hell is paved with good intentions.
    12. Re:makes no difference to me... by BackInIraq · · Score: 1

      Nothing against PS2 and XBox, but I have absolutely no interest in following the adventures of "Master Chief," or Ico. I'm sure these games are good, but I won't be playing them.

      You aren't enthralled by the thrilling adventures and deep emotional development of Master Chief?

      Seriously, though, you should check out Ico sometime...as a die-hard Nintendo fanboy you'd probably love it...it felt like it belonged on the GameCube, in every way that is good.

      I had the joy of "re-discovering" my GameCube when I came over to Iraq...I had left the Xbox as a spare DVD player for my wife, since most of the games I played on it were for Live anyway. I haven't missed it. For outstanding one-player goodness, and multiplayer (as in "in the same room" multiplayer, compared to online multiplayer) fun, the Cube was in many ways the best console of this generation. That said, I've still played the Xbox more overall, just because of Live. Take me from my broadband, though, and it has to be the Cube.

    13. Re:makes no difference to me... by PyroMosh · · Score: 1

      It's interesting, you name three flops that Nintendo had, and two of them were heavily influenced by factors outside gaming.

      The ROB was not envisioned as a gameplay mechanism so much as it was a mechanism for selling the NES as an "Entertainment System" (See, it's diffrent than a video game system! It does more! It has a ROBOT!) Once they got their foot in the door in Toys R Us, Sears, etc, they quickly dropped it.

      The Super Scope was an attempt to bring back the Zapper, which had some modestly good game support, and tap into some of the popular shooters of the SNES era (like Lethal Enforcers), but without making the new gun look like something that could offend parrents, and present a "negative" image. Again, concession to a factor outside of pure gameplay ruins the product.

      The Virtual Boy, well. I'm not going to try to defend it, I think it was just ill concieved.

    14. Re:makes no difference to me... by Malor · · Score: 4, Insightful

      Dude, Ico was awesome. It was... wrenching. Sad and exhilarating, a bit funny in some spots, wistful in others. It evoked emotion better than almost any game I can remember, and it did it almost completely without words. I don't think you can call yourself a gamer if you haven't played Ico. Seriously.

      I found out about it very late, and played it only about a year ago, and even going in with high expectations, I was STILL blown away. A year later, I can close my eyes and summon up exact pictures of several locations, to the point that I could sketch them out and be pretty accurate. That's how intensely it impressed itself into my memory... no small feat, when you consider that I'm nearer 40 than 30, and have played so many games over the years.

      All the consoles have something to offer. Pick one of each up used, for chrissake. Refusing to buy hardware because it's not Nintendo is cutting off your nose to spite your face. All you're hurting is yourself.

      I have all three consoles, and I don't have any real attachment to any of them. I suppose, overall, I like the XBox the most at the moment, because it has had the most interesting games of late, and it may have better 'legs' than the other two. Chronicles of Riddick is really good. Burnout 3 is excellent. Jade Empire is quite good... maybe not as good as Knights of the Old Republic, but good. KOTOR was one of the best RPGs ever done, a true classic. Halo was okay, but tremendously overrated.

      On the PS2, there's the Grand Theft Auto series and Katamari Damacy as can't-miss titles. And Ico. And probably a zillion others I can't think of right now.... I guess if you've never owned a Playstation, you must have missed all the Final Fantasy games? Final Fantasy 7 is probably the second-best RPG ever made, and you could argue that it was better than KOTOR in some areas. (freedom and duration, mostly.)

      Gamecube has Wind Waker, a true masterpiece, though I do feel it was a bit on the short side. Harvest Moon was good, but got old a bit fast. Animal Crossing was a lot of fun for awhile. The Metroids were excellent. Wario Ware is a completely bizarre, but fun, party-type game. I've often gotten the feeling that the console is underused... it really feels like it has more power than what you actually see.

      Nintendo makes great consoles, but cripes, you've missed some unbelievably good games because of your platform-centrism. The platform doesn't MATTER. It's the games that matter. Find the games you want to play, and buy the hardware that plays them best. That's really all there is to it.

      If you don't want to play Ico just because Nintendo didn't make it, then you're willfully blind and ignorant. Go away, or I shall be forced to taunt you again.

    15. Re:makes no difference to me... by Anonymous Coward · · Score: 0

      I always wonder if Sega will come out again with a
      console or portable gaming system someday.

    16. Re:makes no difference to me... by Anonymous Coward · · Score: 0

      I'd say that counts as unwavering devotion, AKA fanboyism.

      He likes Nintendo's games, therefore he is an ignorant fanboy. I can understand that, if you disregard the logic part.

    17. Re:makes no difference to me... by BTWR · · Score: 1
      Coopex, you seem to be my own personal troll!

      Anyway, again... someone didn't pass 9th grade mathematics (in New York, that's when we learn "logic"). I said:

      "A fanboy is someone who blindly loves "their thing" and makes ridiculous attacks at the competition"

      Then you saw my love of nintendo as therefore "Proof" that I'm a fanboy... by my own definition!!!

      Now, see those 3 little letters in my sentence: A-N-D? See, those 3 letters spell "and," so with it, to be a fanboy, by my criteria, you need BOTH:

      a) to blindly love "their thing"
      b) makes ridiculous attacks at the competition

      See, I didn't do b (again, in fact, I'll quote myself when I said "I'm sure these games are good." Pesky thing, this logic. Can't wait for the next troll!

    18. Re:makes no difference to me... by BTWR · · Score: 1
      coopex, my own personal troll...

      I never said I paid $15 simply for a conversation piece. I said I paid $15. This was simply for the system and 4 games. I played it, had some fun with it, was definately worth my $15 (hell, at my blockbuster, renting a single game for 5 days is $8). So 4 games, a really cool-looking system that is absolutely a piece of gaming history, having girls ask me at school "what're those 3-d glasses Ashley told us about?" is DEFINATELY worth $15!

    19. Re:makes no difference to me... by Anonymous Coward · · Score: 0

      See, I didn't do b (again, in fact, I'll quote myself when I said "I'm sure these games are good." Pesky thing, this logic. Can't wait for the next troll!

      Hello.

      Saying the gaming experience of Nintendo is "unmatched" when you haven't even played the competence's games just proved fair enough you're a fanboy (despite your attempts to use the first definition of "fanboy" that you prefer).

      Your attacks on people that noticed that and told you prove you're an asshole too.

      So there, here is your next troll. Be happy. :)

    20. Re:makes no difference to me... by TiredGamer · · Score: 1
      Correction -- they're displaying an abundance of testicular fortitude by snubbing the US market for the time being.

      Which is plain stupid considering U.S. sales make up a huge percentage of revenue for Nintendo. There is no excuse other than poor planning or Iwata's arrogence. Revolution or not, the U.S. market will not forgive such arrogence or missteps... not with Microsoft and Sony breathing so heavy about their own platforms.

      Of course this is pretty pointless since, as mentioned several posts above, it appears this is a rumor about the playability of the Revolution. So far nobody has officially stated the Revolution will not be shown off.

      --
      No penguins were harmed in the making of this post.
    21. Re:makes no difference to me... by krumms · · Score: 1

      KOTOR was one of the best RPGs ever done, a true classic.

      Well somebody's never played Final Fantasy 7... *glassy eyes*

      I can still remember beating Emerald Weapon and staining my pants with happiness, watching Aerith get skewered, the all-round badness of Sephiroth and the joy of encouraging Chocobos to fuck and make babies with a little help from some aphrodisiac nuts.

    22. Re:makes no difference to me... by Anonymous Coward · · Score: 0

      The Nintendo had an RCA connector, not composite.

    23. Re:makes no difference to me... by Anonymous Coward · · Score: 0

      You're not only an extreme fanboy for stating that Nintendo has better games when you haven't even played the other systems, but you're also a little bitch.

    24. Re:makes no difference to me... by truespin · · Score: 0

      "I guess if you've never owned a Playstation, you must have missed all the Final Fantasy games? Final Fantasy 7 is probably the second-best RPG ever made, and you could argue that it was better than KOTOR in some areas. (freedom and duration, mostly.)" You are aware that Final Fantasy started on the NES and then moved to Playstation years later... and this was when the game was still made up with *gameplay* rather than cut-scenes - in my opinion the FF series went off the rails at number 7 but otherwise I agreee - there is no reason not to buy a console just because it isn't Nintendo - I've also owned every Nintendo system on the day of launch since the NES - but I also bought a PS2 this generation as Nintendo do not release enough games. Again, the GameCube launch titles were rubbish and then took aaages to get the decent first party titles out of the door. Nintendo has a real touch with niche games that seem to appeal to *everyone* - but in aiming at this market they completely miss out on the more realistic (and I *hate this word in relation to games) mature games which go to the PS2 and the xbox. I buy nintendo for 1st party - Playstation for the rest...

    25. Re:makes no difference to me... by Anonymous Coward · · Score: 0

      Dont forget the ever suspensefull "how many steps can I take this time till the next random encounter".

    26. Re:makes no difference to me... by Anonymous Coward · · Score: 0

      Ico? I had a hard time staying awake through it. It felt like a mix of the first Prince of Persia and Sleepwalker. Sure it had a pretty special look and had a couple of memorable moments, but in the end I was so bored with it I sold it. Too bad, because I really liked the cover.

      Funnily enough I feel the same way about Katamari Damacy. It's extremely innovative, has a very special look and a funny story. But after the first couple of hours it's just more of the same over and over again.

      The "different" games on PS2 just haven't ment much to me this time. I'm terribly disappointed with the console as such. But on the other hand there is a small handful of games for it that I wouldn't want to be without, so I'm still with you about not missing out on the other consoles.

      I'm still waiting for a console that lives up to the excellent and varied selection of really original and fun games that we saw on the Dreamcast. My games library for that console is more than twice as large as for my other consoles - and I pretty much have the games I want for the various platforms.

    27. Re:makes no difference to me... by coopex · · Score: 0

      Here in Illinois, we learn algebra 2 in 9th grade. As for my mathematical abilities, I think this speaks for itself http://www.lths.net/About/LTNews/2001/05_18_01Math letes.htm

      --
      The road to hell is paved with good intentions.
    28. Re:makes no difference to me... by Anonymous Coward · · Score: 0

      Final Fantasy 3 and Chrono Trigger were both better than FF7, but it was still very good.

    29. Re:makes no difference to me... by Jackie_Chan_Fan · · Score: 1

      ICO rules. Its the most emotionally connecting game ever made. It's the videogames industry equivilant to a Studio Ghibli films or fine art.

      ICO is all class, all heart, subtle in its story telling methods and yet it hits every note.

      Best game i've ever played. I cant wait for Wanda and the Collosus (ICO dev teams next game).

    30. Re:makes no difference to me... by Anonymous Coward · · Score: 0

      Hahahaha... you are one sad little boy.

    31. Re:makes no difference to me... by Anonymous Coward · · Score: 0

      "Go away, or I shall be forced to taunt you again."

      I believe that should read:
      'Go away, or I shall be forced to taunt you a second time.'

    32. Re:makes no difference to me... by ureshii_akuma · · Score: 1

      Your post has me thinking about innovative and fun games for the consoles. I own all three consoles as well. As it turns out, I have about the same number of games for the Ps2 and GC. I have far fewer for the XBox. I am not into Sports games, or FPSs ... I am not into the type of games that appeal to the mass market of 16 year old boys. (Nothing wrong with liking these games, just not my thing).

      Because of this, it turns out that GC, while having the smallest library, has the highest ration of fun/crap games. PS2 has such a massive library that while there are tons of games I have no interest in, it still has ones that interest me - ICO, Katamari Damacy, Disgaea, etc.

      XBox, however, is very lacking in the types of games I like. And ones it has like KOTOR I can get for cheaper (and more feature-rich) on the PC by just waiting ...

      This is why I laugh at the doom-n-gloom predictions people have for Nintendo. The fact is, they fill a niche remarkably well that a) won't be going away and b) is not serviced very well by the other two. The XBox and Ps2 compete directly for that 16 year old male market. It is certainly the larger market, and thus Nintendo won't ever be number 1. But, there are still enough people out there that a) don't try to project an image through the games they play (look at me, I can play games with blood, wheee!), b) don't buy a new game every week, c) are concerned with entertainment from their games above all else.

      Nintendo can be, and has been, profitable by catering to this market.

    33. Re:makes no difference to me... by Anonymous Coward · · Score: 1, Informative

      PRO TIP: No one cares about mathletes. Do not try and use this fact to impress people over the internet or women. Both groups of people will respond with equal apathy.

    34. Re:makes no difference to me... by leland242 · · Score: 1

      I wish I had mod points...

      Excellent point that is rarely mentioned - Nintendo is staffed by very smart people. They have to be aware of what genres are popular...yet they continue to crank out mario games, zelda, metroid, etc. Why? Because there is a market for that stuff not being addressed!

    35. Re:makes no difference to me... by Malor · · Score: 1

      You know, I wasn't thinking about SNES games.... Chrono Trigger was probably better than either FF7 or KOTOR. Unbelievably good game, particularly when you consider how limited the hardware was. That's another one I found very late, not until around 98 or 99, and I still loved it. So in my original post (GGP of this one??), knock down KOTOR and FF7 one notch each.

      I've tried repeatedly on FF3. I always get stuck. I've just never liked it as well as everyone else seems to. I'd probably like it better if I could finish the dumb thing.

    36. Re:makes no difference to me... by Queer+Boy · · Score: 1
      Dude, Ico was awesome. It was... wrenching. Sad and exhilarating, a bit funny in some spots, wistful in others. It evoked emotion better than almost any game I can remember, and it did it almost completely without words. I don't think you can call yourself a gamer if you haven't played Ico. Seriously.

      Ico was a really short version of Prince of Persia is all. It was good, but dude, come on, the puzzles are harder in any Resident Evil and even Parrappa the Rapper lasted longer.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    37. Re:makes no difference to me... by Malor · · Score: 1

      I can't disagree with you over the ratio of fun/crap games on the GC. The relative quality of that library is very high. But even Nintendo misses once in awhile... Super Mario GC really wasn't all that great. Decent, playable, but not groundgreaking like SM64 was. Wind Waker, on the other hand, was AMAZING, probably the best game of its generation.

      PS2 is more of the shotgun approach... throw enough ammo and some of the shots are bound to hit. Huge amount of crap, but some real gems.

      I think the XBox is only now really hitting its stride. If Microsoft had had a clue and put 128megs in the console, it would have at AT LEAST two more really good years in it. They really crippled it by only putting in 64. But I think for the remainder of this generation, the really good games will probably be there. Yes, its games are often ported to the PC, but I hate waiting. :)

    38. Re:makes no difference to me... by UWC · · Score: 1

      I really think that the relatively low difficulty and relatively short play time are part of its appeal. I know they are to me. You never got stumped by the puzzles, and none of them were bizarrely abstract like some of the Resident Evil puzzles that are hard only because they are unintuitive, so you could move right on into the next amazingly well integrated and striking environment. I was in a decent hurry to get through the game and still only a couple of times needed to consult a walkthrough. My save game only has about 8 hours on it, but those 8 hours were some of the most absorbing and engaging gameplay I've experienced. The gameplay's simplicity was transparent enough that the layer of abstraction represented by the controller was largely unnoticeable. The same simplicity, of course, would likely have resulted in repetitiveness in a longer game, but in this case, the varied environments and absorbing play combined with the shorter play time, resulted in something that never felt old or repetitive.

    39. Re:makes no difference to me... by BTWR · · Score: 1
      Nice try coopex,

      Sorry to dissapoint you, but I've played Halo. Never said I didn't. In fact, I nearly beat it with my friend on co-op. It was fun (i didn't get too involved in the extras and multiplayer), and again, i'm sure it's probably a good game, i just have no interest in it myself. I said I have absolutely no interest in following the adventures of "Master Chief" - meaning I could care less about what happens to his story (i.e. Halo2). Link, on the other hand, I care about. I DO want to follow his next adventure.

      Shot down again!

    40. Re:makes no difference to me... by SamSim · · Score: 1
      Wind Waker, a true masterpiece, though I do feel it was a bit on the short side.

      You obviously never tried to beat it 100%. The printout of collectibles runs to about 15 pages. *shudder*

    41. Re:makes no difference to me... by Anonymous Coward · · Score: 0

      ahh... here is the gem in the rough i was looking for.

      this needs to get modded up.

  14. Re:Linux Already by compm375 · · Score: 2, Interesting

    The Open Source community has the most to gain if Nintendo releases a console based on Linux.

  15. Re:Vapor.... by nxtw · · Score: 1

    They ARE being unveiled at or before E3, while Nintendo has expiclitly said they won't have anything to show. That's a lot different than saying "we have nothing".

  16. Re:Linux Already by Nataku564 · · Score: 1

    In case you hadn't noticed ... Nintendo already has captured some of the console market. Adding Linux as a "feature" would attract very little new capital, I would imagine ... and probably just make the thing run slower.

  17. Re:Linux Already by NanoGator · · Score: 3, Interesting

    "Nintendo has the most to gain by releasing a console based on Linux. In this respect, they could capture some console market and then facilitate for the same apps to be released on Linux."

    There are more people with GameCubes than using Linux today. Why would Linux make the next Nintendo system suddenly capture marketshare when nobody even cared that the PS2 had a Linux kit?

    --
    "Derp de derp."
  18. I love nintendo but... by Sprotch · · Score: 3, Interesting

    They have pulled the exact same trick for the N64 (remember the Ultra64?), Virtual Boy, Game Cube and DS. Meanwhile the consoles that left a significant mark on their generation were the NES and Super NES. What did they have that made a difference? Certainly not the fancy gadgets. Remember that NES robot that was promptly set aside?

    What made them special is that they offered the best games and were the most powerful at the time. Mario and Zelda made the NES. They also made the Super NES, along with Street Fighter II and Mario Kart. We would almost cry at the inovation of the gameplay, quality of the graphics and music, and amazing fun they provided.

    Today it's all about superficially good looking graphics. Gameplay and fun went the way of the dodo. Meanwhile Nintendo thinks it's okay to have consoles with non standard earphone plugs...

    I miss those days spent with the old NES/GB/SNES...

    1. Re:I love nintendo but... by Anonymous Coward · · Score: 0

      robbie the robot owns you!

    2. Re:I love nintendo but... by Sprotch · · Score: 1

      Oh, and how could I have ever forgotten to mention the original Game Boy, with its crappy yellow and black graphics, yet offering amazing games and a staggering 12 hours of battery life. It kicked the ass out of the technically superior Game Gear, Lynx and PC Engine GT.

    3. Re:I love nintendo but... by FhnuZoag · · Score: 1

      What Nintendo had was a huge market share in an industry that was new and free from old preconceptions. Those days are gone. Dead. Buried. Dug up and chopped up, tossed into flames, and then buried again. Deep under the sea. Hey, we can try to be optimistic. Gameplay these days aren't *that* bad. And one day, this graphics fetish will implode - you can only make games so much more realistic before no one can tell the difference anymore.

    4. Re:I love nintendo but... by Anonymous Coward · · Score: 0

      You notice the only Game Boy ever to not have standard earphone plugs is the SP-- also, incidentally, the smallest Game Boy ever released?

      You ever seen exactly how much room a 1/8 inch stereo miniplug input takes on the inside of a device?

      It would have been extremely difficult or impossible to have fit one into the GBA SP.

    5. Re:I love nintendo but... by xtracto · · Score: 1

      Mario and Zelda made the NES

      Man, i do not completely agree with you. For me, the Ninja Gaiden series, the Contra series, the Double Dragon series, gosh even P.O.W. (Prisioner of War, does anyone remember this? I played in an arcade and even TODAY I enjoy playing it and I remember the music from the 1st scenario), the Castelvania series.

      Well, I think we have a pattern here, with only these franchises we have like 30 games, not to talk about other geners. What Nintendo had was a forced monopoly (which, I think, was quite good) for the NES. And the games where really good.

      Today it's all about superficially good looking graphics. Gameplay and fun went the way of the dodo.

      Look, I really want to play a game today (from PS1, N64 generation until today), which after 20 years or more, I can play again and enjoy it, (like I enjoy the Ninja Gaiden Series from NES, or Chrono Trigger from SNES), even the new Final Fantasy games (I like RPG) from the FF8 are not as good as the first ones, after I finished FF8, I get soooo tired that I didnt wanted to play it, you see, there are quite linear. After I played Morrowind (XBox) for quite some time, I got bored... maybe it is me that I have grew up, but I thing most game developers today does not care about game Design...

      You see, one of the main problems is with game Categories, today, people divide games in 5 or 6 different categories (RPG, Adventure, RTS, FPS-3rdPS, Stealth, Simulators) and that is all... so, when they start a game they HAVE to design it as one of those and after that, they add one or two "innovative" things... that is, because the Game market has become like the Hollywood market (sadly for Gamedevs it does not pay like that... ) .

      I want to comment that I know they are some exceptions to what I said, I remember playing a game called "Hogs Of War" (by Infogrames now Atari Inc.) for the PlayStation, it was kind like the Worms game, it was really innovative, and I could spend a lot of time playing with some friends. It was turn based. I really recommend to play it and you will see you will have a really good time. And, it is a game you surely will play for a long time.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    6. Re:I love nintendo but... by Queer+Boy · · Score: 1
      What made them special is that they offered the best games and were the most powerful at the time.

      The Sega Master System was more powerful than the NES in every way, the PC Engine/Turbo Grafx was only beat out by the SNES in the sound category which if you added the CD blew away the SNES.

      What made them special was they had developer lock-in. You had to have your cartridges made by Nintendo which meant you had to be an approved developer. Codemasters and Tengen (Atari) brought lawsuits against Nintendo and won.

      The main reason to own a Nintendo console is because it plays Nintendo's games. Nintendo could come out with a game system tomorrow and announce it will only ever play games Nintendo makes for it and it would still sell like mad. The only game character to come close to overthrowing Mario's dominance as an icon for the entire video game industry was Sonic, and look at him now. A pathetic throwaway by a company that is tanking.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    7. Re:I love nintendo but... by Sprotch · · Score: 1

      The Master System was indeed slightly more powerful than the NES, but later. The PC Engine was less powerful than the SNES in everyway, although programmers got marvels out of the CD. It still was an impressive achivement, especially for an 8 bit machine (only the graphic chip was 16 bit). Nintendo did not magically get a monopoly on consoles. It earned it with quality, affordable games. And it also used it to rip of third party developers, as you noted. I agree entirely with your last paragraph.

  19. Re:competition by Collision891 · · Score: 3, Informative

    Thats odd, considering the DS has sold more than half a million more units the PSP in Japan, and were released only within a few weeks of each other.

  20. meh by Omkar · · Score: 4, Insightful

    I'll buy it, since I'm a huge Nintendo fan. The casual gamer won't be so accomodating. Nintendo needs to build some hype around the system if they want to actually change the video game industry. Right now, even some hardcore Nintendo fans are skeptical.

    Nintendo - shooting ourselves in the foot since 1990...

    1. Re:meh by bonzoesc · · Score: 1

      Funny, because recently Nintendo's been talking about the casual gamer more than their normal demographic.

    2. Re:meh by adam31 · · Score: 2, Interesting
      I'm not a huge Nintendo fan, and I'll even cut them a break. The fact is they're happy to leave Microsoft alone to get the marketing beat-down from Sony.

      Remember last year when Nintendo released pre-E3 images of the DS as a white and purple toy? Then Sony put out the PSP shots and everyone looked at the two side-by-side. By the time E3 arrived, Nintendo had scrambled to get a shiny-silver and black version out... but people had already made their comparisons.

      Now, Nintendo is in a good spot. They're the overlooked underdog, so they really get to choose their battles. Microsoft has already played their card-- Fall 2005. Sony is the champ with everything to lose, and now Nintendo can afford to bide their time as long as behind the scenes they're getting their 3rd party support in line.

    3. Re:meh by SetupWeasel · · Score: 1

      Even IF this was more than an unsubstantiated rumor, which it isn't, Nintendo has a year to build hype. Maybe they will start an ad campaign a month before launch and put demo units in stores. Maybe they will buy time on MTV and get Gary Coleman to host it.

    4. Re:meh by Zigg · · Score: 1

      Remember last year when Nintendo released pre-E3 images of the DS as a white and purple toy?

      What the hell are you talking about? Nintendo never released any shots of the DS pre-E3 2004. Nobody was really even sure what the hell DS was until Steven Kent's article either the day of or day before E3 (I forget which, sorry.)

      What did happen is a lot of people were making their own mockups in graphics programs etc. Some mags published mockups. None of them looked anything like the final model.

      Also, what did happen at E3 is they put the rounded development model on display, which had its plastics redesigned for eventual release, but otherwise was the same machine.

      At no point was there purple-and-white anything. God, I wish people would being so gullible when the latest speculation is forwarded around as "fact".

  21. Re:competition by -kertrats- · · Score: 0, Troll

    The PSP is definitely an overpriced piece of shit, but the DS is a mediocre underperforming gimmick. Both sides did rather poorly in this battle, I think.

    --
    The Braying and Neighing of Barnyard Animals Follows.
  22. Re:Actually by aixou · · Score: 2, Insightful

    Actually, they seem to be pretty neck-and-neck (in Japan at least). Check here for details.

    Nintendo has this obsessive-compulsive desire to be original and I hope it doesn't dig them into an even larger hole this time. Time will tell, but it doesn't look to be on Nintendo's side a.t.m.

  23. what are they afraid of? by mincognito · · Score: 3, Interesting

    It's really hard to imagine what these secret features might be. M$ and Sony are about upping the graphics ante, not about incorporating voice recognition, three screens, body sensors or whatever new ideas Nintendo comes up with. Maybe if these features turn out to be a success in the marketplace -- unlikely if the DS is any indicator -- the other console makers would think about incorporating them. I figure Nintendo's secretness is just a way of building hype around the product.

    1. Re:what are they afraid of? by StingRayGun · · Score: 1

      What evidence is there of the DS not turning out to be a success in the marketplace? 5 million units sold? Stop being such a hype junkie and look at some stats.

      No. The "were doing great" press release put out by sony and linked to by gizmodo and flanked by psp ads everywhere does not count as sales data.

      Nintendo made a killing off of the DS, any idea how many of us they suckered into buying Mario 64x4 cause it was the only game out?

    2. Re:what are they afraid of? by spoonboy42 · · Score: 5, Insightful

      Maybe if these features turn out to be a success in the marketplace -- unlikely if the DS is any indicator...

      If anything, I'd say DS sales bode quite well for Nintendo. It's already past 6 million units, set the all-time record for highest-volume launch sales in the UK, sold 40% past Nintendo's holiday projections... And, Nintendo's production line is up to speed and has thus far prevented any serious DS shortages in any market (say what you will about the limited initial supply of the PS2 or the PSP creating additional product lust, it's still nice to be able to actually buy a console).

      The DS has a lot going for it: the touch screen and microphone enable some very fun interaction that's perfect for short stints of mobile gaming. Plus, it has backwards compatibility with the whole library of GBA titles. Everyone says the PSP has a strong launch lineup... this is somewhat true, although many of the titles are just ports of PS2 games with reduced technical capability (near-PS2 graphics is an exaggeration, the graphics look more like some of the better quality Dreamcast games, but that still ain't bad). The only PSP title that really does it for me right now is Lumines, and that doesn't use the PSP's horsepower anyway.

      Nintendo still knows the portable gaming market very well, and I think the interface features on the DS will continue to do quite well there. The PlayStation Portable is pretty much just that, a shrunken-down version of an ordinary console. Nintendo is trying to enable a new, unique experience on the DS, whereas Sony is trying to deliver a home-console gaming experience that comes along with you. The one thing that the PSP has going over the DS as a portable entertainment device is its multimedia capabilities, but even those are far from polished. If you want to enjoy music and video on the PSP, you have to buy a bigger memory stick (and it has to be the Duo version), and you can't just drag and drop songs and videos from your PC, that'd be way too easy. Instead, you must use special software (definitely not included in the box) to properly convert and obfuscate those files, and you're still limited to the 1GB size of Sony's largest memory stick. Sony has made an effort to make the PSP a multimedia convergence device, but it is, unfortunately, halfhearted. Hopefully they will roll in some improvements in subsequent firmware updates, but I still wish they would have included a little slot on the back that could hold a mini hard-drive option.

      People want a convergence device, but the PSP hasn't made multimedia use easy enough for the average user yet, and I doubt it will do a whole lot to stave off the cell phone's continued drive to assimilate every other peice of portable electronics. This isn't a huge issue for Sony, as they are in that market, too (I have a T610 and I love it, Sony's definitely got that down, don't get me wrong). If you want a portable gaming device, though, the innovation present in the DS, for me and for a whole lot of other gamers, trumps the raw power and the (I'll admit it) oh-so-sexy screen of the PSP.

      Notice, however, that what Nintendo has going on with the DS doesn't necessarily translate to whatever the hell they're planning with revolution. To succeed in the home console space, they need 3rd party developer support (it's becoming clear that, despite continued strong showings from the Mario, Zelda, and Metroid franchises, they just aren't system sellers anymore), and they need to make a decent technical showing against Microsoft and Sony. Now, Microsoft started this generation with a very small selection of games but obvious technical superiority, showcased by their trump title Halo, and gradually built up a solid selection of titles. Sony had backwards compatibility with the vast universe of PS1 games, plus astoundingly great 3rd party support that gave them plenty of system sellers at no development cost to them (Grand Theft Auto, Final Fantasy, Tekken, Soul Calibur... all developed by 3rd parties), and was first to launch by

      --
      Anonymous Luddite: "What do you think of the dehumanizing effects of the Internet?"
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    3. Re:what are they afraid of? by Hast · · Score: 1

      Regarding the coming of next gen consoles my thoughts are "I'll believe it when I see it!". Sure Nintendo may come up with something truly revolutionary, or we may just get a good console (like GC). Either is fine by me.

      PS3 may turn out to be a power monster with the Cell processors, but most likely it'll "mearly" be another good console. (Sony seem to hype their hardware a lot, if you recall the PS2 supercomputer hype.) "I'll believe it when I see it!" is my reaction.

      Either way I (and other gamers, as in not fanbois) will win. We'll get more consoles and games than we'll be able to play; and that's fine by me.

      Regarding the PSP vs(*sigh*)DS things. Your PSP "facts" are a little off. You don't need special programs to copy music or movies to the PSP. MP3's are "drag and drop" as any memorycard but movies require some added work. They need to be in a special naming format to work. Hopefully Sony will do something about that in an update.

      You need to re-encode the AVI files since the hardware isn't capable of playing TV resolution files. The programs used are standard though, the same can be used to re-encode for mobile phones or PDAs as well as PSP.

      Comparing the PSP and DS it seems like PSP is (as you say) a normal console in a portable format. The DS is "just another" gameboy (with new nifty things). I own a PSP and will get a DS once I start seeing some interesting games for it.

    4. Re:what are they afraid of? by poot_rootbeer · · Score: 1

      a physics engine wherein EVERY part of the gameworld is totally fluid and deformable, where an impact on an object can cause it to, completely dynamically, fracture into a number of parts, each of which are processed independently with nary a framerate drop.

      I'm excited to hear that the PS3 archictecture will allow the console to create KEWLER LQQKIN EXPLOSIONS THAN EVER BEFORE.

      But will the games be as fun and addictive as, say, Asteroids?

    5. Re:what are they afraid of? by sehryan · · Score: 1

      Right now, most of the rumors point to the controllers for the Revolution being the thing that will make it so amazing. And in that field, you have to give Nintendo all kinds of credit. From the NES controller to the N64 controller, Nintendo has always been ahead of the game. And since controllers are relatively easy to rip off, I can understand their reluctance to show them.

      By the way, in case you were wondering, the rumors for the controllers are as follows. I doubt all of these will be in one controller, but these are the ideas that floating around...
      - Wireless
      - Built-in mic
      - Gyroscopic movement
      - Squeezable grips
      - Replacing analog sticks with touch "stick."
      - The entire face being touch, and the game and/or user can add/remove/place buttons anyway they see fit.

      --
      The world moves for love. It kneels before it in awe.
  24. Re:Vapor.... by NanoGator · · Score: 1

    "They ARE being unveiled at or before E3, while Nintendo has expiclitly said they won't have anything to show."

    Eh I'm so confused by this. Just 2 days ago I read that Nintendo was going to show clips of the games, but not the actual system. *Rolleyes* In any event, I wouldn't equate that with "we have nothing". Nintendo wouldn't make that bold of risk at the turn of a new generation.

    As for Sony and Microsoft, they'll show their systems and make ridiculous claims about the capabilities of them. They're going to be suffering from hype-burn, too.

    --
    "Derp de derp."
  25. Tokyo Game Show? by -kertrats- · · Score: 5, Interesting

    Might they be holding out to unveil it at the Tokyo Game Show, so that they can completely steal the headlines for the entire show instead of sharing space with the other systems at E3?

    --
    The Braying and Neighing of Barnyard Animals Follows.
    1. Re:Tokyo Game Show? by News+for+nerds · · Score: 1

      Nintendo has never attended the TGS because the show was originally started by SEGA.

    2. Re:Tokyo Game Show? by Lucractius · · Score: 1

      And i still remember the days when i never in my wildest dreams thought that Sonic would be in a game on a nintendo system. But Sonic Adventure:Battle is right there on the GameCube... Sonic and all.

      Dont Discount something Just because of the past.

      --
      XML - A clever joke would be here if /. didn't mangle tag brackets.
  26. Usual Nintendo hype by NightWulf · · Score: 2, Insightful
    They're probably simply afraid whatever they do have might be blown away by the PS3 and Xbox Next. I think Nintendo is running out of ideas as the other companies are getting developers who make platform games as well as Nintendo. Sony has it's Square and Rockstar. Microsoft has Rare and Bungie. Nintendo has well...Nintendo. Sure Nintendo has made some amazing games in the past, but they're starting to feel their age. Plus their incessent insistance that "mature" games be not included on their consoles, which are always delayed to the point that the hardware is behind what is currently out.

    The N64, which was originally the Dolphin, then the Ultra 64 was delayed almost two years. The Gamecube was delayed as well. Now we're seeing the possibility of an Xbox release this year, a possible PS3 release in Japan end of this year/early next, and Nintendo hoping to get the console out by end of 2006. If it's not delayed again. Then they release the DS, and now the Gameboy Revolution planned. The DS was a quickly made half-assed portable to beat the PSP to market.

    Don't get me wrong, I used to be a huge Nintendo fan. I always thought they were pioneers, but they're becoming that old dinosaur of the industry that's only still around because the brand name itself has some intrinsic value.

    1. Re:Usual Nintendo hype by Manchot · · Score: 3, Insightful

      I hate to tell you, but Nintendo has never insisted that mature games not be on their console. They just got that reputation over 10 years ago when they made the creators of Mortal Kombat remove the blood. For example, the Resident Evil series has been pretty much exclusive to Gamecube this generation (including the excellent Resident Evil 4).

    2. Re:Usual Nintendo hype by ibentmywookie · · Score: 1

      "Plus their incessent insistance that "mature" games be not included on their consoles, "

      Erm, what's resident evil 4?

      --
      -- The doctor said I wouldn't get so many nose bleeds if I just kept my finger out of there!
    3. Re:Usual Nintendo hype by N5 · · Score: 3, Informative

      "The N64, which was originally the Dolphin, then the Ultra 64 was delayed almost two years"

      Actually it was originally called Project Reality, then Ultra64, which was going to be it's launch name until it got delayed.

      "Microsoft has Rare and Bungie"

      you may have something with bungie, but all of rare's talent left years ago. How many killer games has rare made since selling out to microsoft? I was happy to see them leave, their games were over-hyped, often delayed, all the talent had left anyway.

      --
      John 3:16 - The easiest way to a BETTER YOU.
    4. Re:Usual Nintendo hype by TomHandy · · Score: 1, Funny
      Who are you trying to kid, that's totally a kiddy game.... same deal with Metroid Prime, Baiten Katos, Soul Calibur II, Ikaruga, etc. All kiddy games, and therefore "teh suq".

      Oh yeah, and Zelda: The Wind Waker is also a kiddy game because it has kiddy graphics, and only kids can enjoy it. Any adult who enjoys it, is, of course, "teh suq".

      -Tom

    5. Re:Usual Nintendo hype by Zanthrox · · Score: 1

      Well, I can tell you I was really looking forward to the Gamecube after seeing the Zelda/Link spaceworld demo..The Wind Waker kiddy graphics did rather turn me off to the system. After playing it at a friends house I did warm up to it, but it was still a disappointment after that demo..

      Of course the new one coming out looks great..Perhaps it's time to pick up a GC.

    6. Re:Usual Nintendo hype by MilenCent · · Score: 1

      I think Nintendo is running out of ideas as the other companies are getting developers who make platform games as well as Nintendo. Sony has it's Square and Rockstar. Microsoft has Rare and Bungie. Nintendo has well...Nintendo.

      Sony: Rockstar, granted. Square, no way.
      Microsoft: Rare, not yet for MS they haven't. Bungie, not what I'd call a source of new ideas.

      Nintendo: Hal Laboratories (Smash Bros. and Kirby), Intelligent Systems (Paper Mario and Wario Ware) and Retro Studios (Metroid Prime and nuttin' else yet).

      What Nintendo hasn't had this generation is a megahit like Halo 2 or GTA. Resident Evil 4 is really sharp, however.

      But I agree that Nintendo has been uncommonly quiet this generation. I don't think it's because they're out of ideas though -- DK Jungle Beat is one of the most ingenious things we've seen this generation.

      Shame they're not showing at E3 though. People are going to talk.

    7. Re:Usual Nintendo hype by j.bellone · · Score: 1

      One game? In a few months I'll be able to pick that up for the PS2 as well. What's the appeal there? The new Zelda looks good, but it should have been what we saw originally and not that cartoony bullshit they pulled out of their ass.

      Where is Mario? A Real Mario game? I don't want to play golf, or play Mario Party, I want a Real Mario game. How can you have a Nintendo system for how many YEARS without Mario?

      --
      I'm f#$king magic!
    8. Re:Usual Nintendo hype by technos · · Score: 1

      Project Dolphin was the Gamecube.

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      .sig: Now legally binding!
    9. Re:Usual Nintendo hype by rhuntley12 · · Score: 1

      Go get the demo CD of Conkers if you have an Xbox. Sure it's basically a remake, but it's looking to be a killer game. I also enjoyed Grabbed by the Ghoulies even though it was a bit kiddy.

    10. Re:Usual Nintendo hype by Anonymous Coward · · Score: 0

      Just to refute, there are plenty of "M" rated games on the Cube, if thats what your so hung up on (personally, I don't care how "mature" a game is), including exclusives like Eternal Darkness and MGS: Twin Snakes (albeit a remake). And Nintendo did put out a "real" Mario game, Mario Sunshine, which while not revolutionary was true to Mario's roots.

    11. Re:Usual Nintendo hype by Anonymous Coward · · Score: 0
      Plus their incessent insistance that "mature" games be not included on their consoles,


      Nintendo hasn't had a policy like this since the super nintendo.

      The main problem is that the developers of "mature" games usually don't develop games for it.

      The Gamecube did have Eternal Darkness though and that was probably the darkest game I've ever seen.
    12. Re:Usual Nintendo hype by tonejava · · Score: 2, Interesting

      "Don't get me wrong, I used to be a huge Nintendo fan. I always thought they were pioneers, but they're becoming that old dinosaur of the industry that's only still around because the brand name itself has some intrinsic value."

      Yes it is interesting how long nintendo has survived being the oldest out of them all.

      It's been what, 23 years since Donkey Kong Game and Watch was a hit?

      Show me another company that has lasted that long in the games market and is still alive today. If a company can pull that off then they have more than just intrinsic value.

    13. Re:Usual Nintendo hype by Anonymous Coward · · Score: 0

      Well, thank God I'm not the ONLY person on the planet that had fun with this game. Felt to me like a nice throwback to the old beat-em-ups on the SNES/NES. And Baron von Ghoul is probably the most hilarious videogame villain I've seen in ages. Totally didn't see the plot twist coming, either, and I was kicking myself for it.

      Pity the chances for a sequel are pretty much zilch. Ah well.

    14. Re:Usual Nintendo hype by Zigg · · Score: 1

      I think it's frankly bland and uninspired. Wind Waker's style was perfect for Zelda.

    15. Re:Usual Nintendo hype by TomHandy · · Score: 1

      Hrmm, why did my comment above get modded as flamebait? I was being sarcastic... the post above wasn't serious.

    16. Re:Usual Nintendo hype by dioscaido · · Score: 1

      I'm no Nintendo fanboy, but it's a fallacy to say that they insist on not having mature games. It just so happens that their most popular games are made by Nintendo proper, whose designers opt for family friendly content. But developers for the console are free to develop games as they please. Most notably, Resident Evil 4 was released on the GC recently. It's an amazing game, and pretty far from child-friendly. Unless your child loves unabashed zombie gore. :)

    17. Re:Usual Nintendo hype by Anonymous Coward · · Score: 0

      Sega.

    18. Re:Usual Nintendo hype by TD-2779 · · Score: 1

      First off, Nintendo makes more (& better?) games per year than all of those developers you listed put together. Next, if you're going to rag on someone try to get your facts straight. The N64 was NEVER the dolphin. Rather the codename for the GAMECUBE was "Project Dolphin." Finally, the PS3 is in NO WAY scheduled to launch in Q4 '05 or Q1 '06.

    19. Re:Usual Nintendo hype by Queer+Boy · · Score: 1
      It's been what, 23 years since Donkey Kong Game and Watch was a hit?

      Actually, it's been since 1889.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    20. Re:Usual Nintendo hype by kid-noodle · · Score: 1

      Yeah. All they did with the N64 was invent the concept Sony later jacked for the EyeToy, make feedback an essential feature of any console controller, make analogue control de facto, demonstrate that you actually can do a 3D camera system that works. Hey, even stuff they screwed up (Hey You Pikachu), was a novel concept.

      Minor stuff there.

      GC? Pfft. All that has is one of the best designed controlpads around, the realisation of the interconnectivity between the handhelds and the home console, a not only workable, but superb wireless controller.
      And, jackass. M rated games? What the hell do you call Perfect Dark, GoldenEye, Resident Evil 4, Eternal Darkness? But I'd still rather play a fun game than an M game anyway.
      Crissakes, have you played a DS? It isn't my cup of tea, but in terms of innovation it smacks the PSP all over the place, go play Wario. Go play Metroid.

      Nintendo have many faults - they blew it bigtime by sticking to to the costly and slow cartridge system for N64, they learned from that and moved to the mini-DVD format.

      Again, they've probably made an error with GC in not embracing the uber-fashionable online market. But for me, multiplayer gaming works much better when you and three mates are all sat in the same room.

      And hell, I never even owned a Nintendo console till I played Mario 64 in a store. (And yes, I have a personal grudge against MS and Sony - I can't use their controlpads without agonising pain after 10 minutes.)

      I would suggest that prior history bodes well for the Revolution myself, including recent history. I mean, what they dream up might not work out (nobody could say Virtual Boy wasn't an interesting idea), but I still want to see. And I wouldn't be amazed to see Sony or MS nicking some of the ideas either.

      --
      fortune -o
    21. Re:Usual Nintendo hype by Anonymous Coward · · Score: 0

      Hey You, Pikachu! was Nintendo's lame attempt to rip off of Sega's Seaman, which was (is) way more innovative. And who wants to talk to Pokemon anyway?

  27. Re:competition by danbeck · · Score: 1

    The PSP is one nice looking piece of hardware, but what are you going to play on it? The same kind of crap games you can get on the DS. Neither company is going to get my money until they release a decent game worth playing. Re-hashes of racing games and Tetris on steriods does not cut it folks. Neither does half-baked dating simulators and kiddie-poo games for the DS.

  28. No...I've seen it. by Anonymous Coward · · Score: 1, Funny

    It has an anal "joy-buzzer" to give a more immersive force feedback experience. I know what you're thinking. Not only does it have 3 vibration settings, it can also deliver qute powerful electric shocks. I only tested a unit for the north american market. I would hope that the "unit" for the Japanese market will be smaller, because even at 6'5" and 300lbs I found the american version to be....uncomfortable.

    1. Re:No...I've seen it. by Anonymous Coward · · Score: 0

      You are truly an ass-clown

    2. Re:No...I've seen it. by rhuntley12 · · Score: 1

      When you went for your last colon checkup did your doctor take 20 minutes and have both his hands on his shoulder for your checkup?

  29. Re:Linux Already by snuf23 · · Score: 4, Funny

    Oh you bring a tear to my eye. Oh how you bring back the memories of Slashdot of years past. You know, Slashdot before the Legion of Jobs showed up and proclaimed that Apple had an answer to everything.
    Yes. Bring me back my old Slashdot. Please, please bring back:

    1. Make it with Linux
    2. ??
    3. Profit!

    Bring back the good old days, when BSD was dead and Red Hat was king.
    (and yes I AM serious)

    --
    Sometimes my arms bend back.
  30. [pulls hair out in frustration] by RyoShin · · Score: 3, Funny

    Great, now I'm bald.

    Damn you, Nintendo. I have been a loyal servant of yours ever since I first played Super Mario Brothers 2 on the NES: I've fought for you time and again in the useless internet debates; I've spent my hard-earned college cash to pay for your no-internet system with lacking 3rd Party support; I even still lug around my N64 because it has games I enjoyed enough in the past that I might want to play them again in the future, but I'm not really sure if I ever will!

    Doesn't that deserve something? If nothing else, show some footage. I don't need to see the actual system or controllers right now; but damned if I don't see any 'eye candy', and I'm not talking those sweet Ssian numbers you put on display... actually, that's more of a Sony thing.

    In any case, I digress. While I can understand wanting to keep industry secrets secret, we're not asking you to reveal every spec of the system. If all you did was hint at what makes this console a 'revolution', and showed a picture of one of the buttons on the controller, that would be enough for many a fanboy.

    So, Nintendo, I ask you this: Please, please, won't you show something? Have we not earned at least that?

    1. Re:[pulls hair out in frustration] by jr87 · · Score: 1

      uhhh..dude they are showing footage just not what the console looks like

    2. Re:[pulls hair out in frustration] by Anonymous Coward · · Score: 0

      Two words: Trade Show.

      This is a trade show for people in the industry. It isn't (technically) to advertise to YOU. In 4 months or a year when this information is relevant to a purchasing decision you will make you'll have forgotten whatever they show in July at E3. In a month or two after E3 when developers need to start a new game and invest in dev kits or retailers need to think about orders they need to know what's coming down the pipe!

      Advertisements to you should come much closer to release.

  31. Re:Linux Already by hunterx11 · · Score: 3, Insightful

    Consoles have essentially one hardware configuration. A heavyweight OS like Linux would slow it down horribly. If you want a general-purpose machine instead of one only to play games, go buy a PC. In fact, you can play games on those, too.

    --
    English is easier said than done.
  32. Solid marketing Decision by briankoenig · · Score: 5, Insightful
    I don't understand why everybody thinks that this shows that Nintendo is "behind" or "not prepared" to show Revolution to the public. I think the decision makes perfect sense from a marketing standpoint.

    Nintendo can unveil it at E3, and go up against Microsoft and Sony's HUGE marketing budget and hype. Magazines would probably have a triple feature, with sections given to each system and the respective company booths.

    Or, Nintendo can wait a couple of months until the media coverage dies down a little bit, unveil the console, and get the cover of every non-platform-specific major game magazine in the biz. This decision shows not a lack of preparation or a schedule issue, but a smart martketing choice.

    1. Re:Solid marketing Decision by motank · · Score: 1

      Except E3 gets the industy more mainstream press than they get the rest of the year. So come E3 everyone's gonna be talking about microsoft and sony and nintendo risks being forgotten in all the E3 excitement.

    2. Re:Solid marketing Decision by supabeast! · · Score: 1

      "I don't understand why everybody thinks that this shows that Nintendo is "behind" or "not prepared" to show Revolution to the public. I think the decision makes perfect sense from a marketing standpoint."

      How old are you, fifteen? You need to take a look back at Nintendo's history of greatly overpromising products and releasing them very, very late. The N64 came out several YEARS late and didn't come close to delivering the visuals Nintendo and SGI had spent years trying to get it to.

      The reason so many people think Nintendo is behind is that we've seen them do this before, and know where it's going. Nintendo is going to dick around for way too long, keep developers in the dark, and finally release a not-too-impressive console without support for important features and only have a tiny list of third-part developers on board.

    3. Re:Solid marketing Decision by mcc · · Score: 1

      So I think that to an extent letting Sony and Microsoft have a marketing catfight and then just wowing people with the actual product once it's ready is a good strategy.

      But I think this would be a very very stupid idea. An idea stupid enough I wouldn't even think Nintendo would do it. This would go beyond "not going up against Microsoft and Sony's huge marketing budget and hype" and right into the realm of "not going up against Microsoft and Sony in the video console business at all". The result wouldn't be that people would look past Sony and Microsoft's hype and patiently wait for the N5 announcements; the result would be that people would listen to Sony and Microsoft's hype, conclude that the next generation console war will be between Microsoft and Sony only, and ignore whatever Nintendo does five months later as irrelevant.

      Nintendo can get away with simply presenting their product to the public but not starting their marketing in earnest until Sony and Microsoft's marketing E3 marketing blitzes have died down. They can't get away with just failing to present the product at all. They've been talking about it too long and the expectations on them are too high.

      But of course this among other reasons is why I believe this slashdot article is 100% wrong.

    4. Re:Solid marketing Decision by SetupWeasel · · Score: 2, Funny

      You need to take a look back at Nintendo's history of greatly overpromising products and releasing them very, very late. The N64 came out several YEARS late and didn't come close to delivering the visuals Nintendo and SGI had spent years trying to get it to.

      You need more than one data point for a trend.

    5. Re:Solid marketing Decision by HAKdragon · · Score: 1

      Yeah, and I love how I can play games on my PS2 with Toy Story quality graphics....oh wait.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    6. Re:Solid marketing Decision by __aailob1448 · · Score: 1

      I wish I had mod points for you.

    7. Re:Solid marketing Decision by Lehk228 · · Score: 1

      if by history you mean one system yes, and the Nintendo 64 was a good system, the games were fun, the graphics were amazing at the time. one questionably based argument about one system does not mean they have a "history" of screwing things up.

      --
      Snowden and Manning are heroes.
    8. Re:Solid marketing Decision by adavidw · · Score: 1

      I wish I had mod points for your sig.

    9. Re:Solid marketing Decision by Dryth · · Score: 1

      The solution to a lack of marketing on the company's part isn't to cut back on marketing. Both Sony and Microsoft are behemoths in marketing largely because they're successful as a result of marketing. Sony in particular with their more diverse range of consumer products.

      Showing off the Revolution at E3 would be cheap; presumeably they're going anyway, so I'd venture it's cheaper to add the Revolution to their kiosks than what they should be doing on a larger scale with respect to marketing. Your suggestion that they might host an event later would work... if Nintendo invested more in their international marketing to begin with.

      The beauty of E3 is that the companies themselves aren't pushing to a generic audience coast to coast. They're pushing to the press that're already there. The press that have a lot more credibility with consumers than these companies themselves (or at least should). The press that makes its money devoting resources to covering this stuff, and getting the message out.

      There's nothing "smart" about shirking a major media event. Particularly when you're a company with Nintendo's history and recent exposure to heavy competition.

    10. Re:Solid marketing Decision by SerialEx13 · · Score: 1

      I don't understand why everybody thinks that this shows that Nintendo is "behind" or "not prepared" to show Revolution to the public. I think the decision makes perfect sense from a marketing standpoint.

      Perhaps because the GameCube ended up becoming that -- behind and not prepared. Nintendo made claims about a launch at the same time as the PS2. Despite being only months away Nintendo kept insisting they were ready. In the end they were off by a year, give or take a few months.

    11. Re:Solid marketing Decision by TyrionEagle · · Score: 1

      Please post a link when you say that, I've been looking for ages for a Sony quote to that effect, but can't find one.

      --
      -- I like the cut of your thinking, young man. - me.
    12. Re:Solid marketing Decision by PyroMosh · · Score: 1

      Check out this press release.

      Is it fake? Maybe, maybe not, but I can tell you that it's not recent. It really does date back to 1999, as it caused a bit of a stir on comp.graphics.rendering.renderman at the time.

      I seem to recall quite a stir in the magazines way back when too.

    13. Re:Solid marketing Decision by TyrionEagle · · Score: 1

      Cool, thanks for this, it's the closest I've seen to "the quote".

      --
      -- I like the cut of your thinking, young man. - me.
  33. Re:competition by aussie_a · · Score: 1

    but the DS is a mediocre underperforming gimmick. Both sides did rather poorly in this battle, I think.

    I agree. The PSP didn't have anything to catch my attention, but the DS has been dissapointing. I think Gabe/Tycho said it best at Penny Arcade when he said "The DS doesn't have any games, just some tech demos."

    The DS could be good and new, but I've yet to see a game take advantage of the new features in a meaningful way.

  34. Three strikes and you're out... by gflores · · Score: 1

    I'm not sure gamers want something revolutionary. Just look at PS2 and Xbox. They've outsold Gamecube by a large margin in the US. They are considered cooler simply because of their titles (resulting from excellent third-party support). Xbox isn't revolutionary. However, that's not to say that it has not done anything in the industry. With their Xbox Live, killer titles such as Halo 2, and better graphics, it is easily surpassing the Gamecube. This will be their third attempt, after N64 and Gamecube where weren't as successful as anticipated. I strongly feel that if they fail to succeed overwhelmingly with the "Revolution", they will ultimately strike out in the console race.

    1. Re:Three strikes and you're out... by MilenCent · · Score: 2, Insightful

      I'm not sure gamers want something revolutionary.

      Damn what "gamers" want. I want something revolutionary!

      It won't be at E3, though. I'm really disappointed about that, 'cause I'm actually going this year. Maybe I should just save the plane fare, hmm.

    2. Re:Three strikes and you're out... by xgamer04 · · Score: 1

      Just look at PS2 and Xbox. They've outsold Gamecube by a large margin in the US.

      Bullshit. The PS2 has outsold both the Cube and Box combined by a large margin, but the Xbox HAS NOT outsold the Cube by a "large margin" in the US.

      --
      When you look at the state of the world, how can you not become a radical, liberal anarchist?
    3. Re:Three strikes and you're out... by Anonymous Coward · · Score: 0

      Three strikes? The revolution will be their 5th console...the NES, SNES, N64, NGC..and then the Revolution...how old are you? 13?

      The Xbox easily surpasses the Cube graphically speaking? Have you seen Resident Evil 4?

    4. Re:Three strikes and you're out... by Anonymous Coward · · Score: 0

      Not revolutionary? Perhaps its too strong a word, but also that gamers today take it certain features for granted.

      The Xbox pushed online functionaility for consoles to a point where could be considered somewhat mainstream. Did any previous console do that?

      It also used a hard drive. Though as a gaming tool this didn't take off, it brought a bunch of new features to consoles, such as emulation (for the hardcore), or music storage/playback, and so on.

  35. Damnnit, by binaryspiral · · Score: 2, Funny

    And I just bought my Gamecube in January... guess you bastards are going to force me to upgrade my PackardBell to play doom 3, too?

    GEeez... you buy something new and it gets outdated in just a few years.

    1. Re:Damnnit, by iridium_ionizer · · Score: 1

      What if they held a NextGen and no one bought one?

    2. Re:Damnnit, by Anonymous Coward · · Score: 0

      Your Packard Bell lasted this long?

  36. They're waiting for... by Anonymous Coward · · Score: 0

    Duke Nukem Forever to be bundled with the machine.

  37. Not a big deal.... by MagicDude · · Score: 2, Insightful

    So what if Nintendo doesn't show their new system at E3? It's not like the system isn't going to be demonstrated months before it's release anyway. Sure internet nerds like us will be disapointed, but I'd wager that a good majority of video gamers don't really care about who does what at E3, but rather will have their interest piqued by what's advertised in the mainstream media. This could even work to Nintendo's advantage. People get saturated by all the stuff that's released at E3, thus diminishing the impact of the information released. By letting the other guys beat at each other for a while, Nintendo can see where the bar is being set and can have their own press release a month later. This gives the gamers a chance to cool down and get hungry for more information after E3, and Nintendo does have a knack for making interesting and engaging presentations.

  38. Not so much as stealing as old by aussie_a · · Score: 3, Informative

    When is the new Nintendo system coming out? Before the next E3? If not, then I'd say they don't want to become old-hat before it does come out. They'll let Microsoft and Sony demonstrate all of their new features that will be seen as "older" when E3 comes around next year when Nintendo announces their new features.

    Nintendo can also concentrate on their Online component (which would be ignored even more if the new system was unveiled).

    The "stealing our ideas" is just PR bullshit.

    Having said that, if the systems are to be released before the next E3, I can see this as being a BIG mistake.

    1. Re:Not so much as stealing as old by Teh_monkeyCode · · Score: 1

      Playstation 2, XBOX and the GameCube were all released long after Dreamcast, yet they never had a severe disadvantage (and handily finished off the DC). Sometimes releasing later is the answer.

      --
      -------
      Chunky Bacon
    2. Re:Not so much as stealing as old by aussie_a · · Score: 1

      No, no. I meant if this is the last E3 before Nintendo releases their console, they've made a mistake.

    3. Re:Not so much as stealing as old by Anonymous Coward · · Score: 0

      It is most likely that the XBox 2 will be out by the end of this year, and the PS3 and the Revolution will be out by the end of next year.

  39. Nintendont by SteveXE · · Score: 0, Flamebait

    Nintendo's problem these days is they seem stuck in this mindset that they can tell gamers what we want and need, and what we dont want and need. According to Nintendo we dont need more powerfull hardware, which means we dont need better graphics, sound, AI or physics, which in turn means we dont want or need bigger better games. Sorry Nintendo but you dont seem to have any clue what I want or need for my gaming needs, you lost my interest back when SNES was retired and Mario 64 was played to death.

    True some of their games are fun, but all there major brands are into their 30th sequal, lets think of something new huh?

    1. Re:Nintendont by TomHandy · · Score: 4, Insightful
      For what it's worth, I don't think Nintendo's been saying that we don't "need" more powerful hardware, better graphics, physics, AI, etc. The general point I've seen in some of their speeches, etc. has been that there needs to be MORE than those things. That is, just having more powerful hardware or more advanced physics isn't necessarily as important as coming up with new game ideas, etc.

      It's not to say you can't do both...... Nintendo isn't saying they're going to go backwards on hardware or something. Just that their philosophy is that a focus should be on fun and enjoyable games, rather than just purely on hardware, etc. used to do more advanced versions of the same basic game types.

      Regarding the second comment...... just because something is a sequel to an existing franchise doesn't mean it can't be something new. And conversely, something can be a "new" brand but still basically be just a rehash of old ideas. For the most part, when you look at some of the recent Zelda and Metroid sequels, for example, you see something where they take elements and brands that have existed before, but do pretty new things with them. I don't think I'd blame them though for doing something in the vein of an existing franchise though, rather than creating a completely new franchise, because it can make it a lot easier for someone to pay attention to a completely new game if it is part of a universe and history that people like.

      -Tom

    2. Re:Nintendont by DeepHurtn! · · Score: 1
      It irritates me too when people complain about the supposed repetetiveness of franchise games like Zelda or Mario. There has been more genuine innovation in those franchises than any other video game company can boast of. Mario 64 pioneered 3-D gameplay -- Mario defined 2-D platformers -- and damnit, Windwaker is the most gorgeous game I've ever played.

      I mean, what are these people comparing it too? Not many game developers (because that's what Nintendo is, primarily) have a track record like theirs.

    3. Re:Nintendont by Kevin+Stevens · · Score: 1

      I agree with you. I would also like to add that I think with this generation of consoles, we are going to get more of a feeling that console hardware has reached a "good enough" state that the next next generation is not going to be so highly anticipated. I already have this feeling about this upcoming generation- I am looking forward to it, but I am not sitting on the edge of my seat nor do I forsee buying one for at least a year after it releases.

      Personally, the PS2 is almost "good enough" for me. Aside from the late 90's era "jaggies" that you see in games, I think the graphics are damn good. I have never on any PS2 game said to myself "ugh, that looks like crap". Considering the level of photorealism now achieved, I just do not see how I am going to be completely wowed by this generation of consoles like I have previously. I am hoping to be pleasantly surprised though.

  40. Re:Linux Already by pyrrhonist · · Score: 1
    Why would Linux make the next Nintendo system suddenly capture marketshare when

    It most likely wouldn't. If Nintendo designed it correctly, most people probably wouldn't even know it had Linux in it.

    nobody even cared that the PS2 had a Linux kit?

    That's probably because Sony created the PS2 Linux kit for game developers/hobbyists and not the normal consumer. It was available through Sony's website, but it was definitely designed to be an inexpensive T10K. It even comes with the developer documentation.

    It did, however, sell out in both the U.S. and Japan, so somebody must have cared.

    --
    Show me on the doll where his noodly appendage touched you.
  41. Re:Vapor.... by Anonymous Coward · · Score: 0

    its all bad word of mouth, and mis-intupretations. at GDC they said that the revolution would not be "showcased" at E3, meaning it wouldnt be center stage, not that it wouldnt make an appearance at all.

  42. Rare? by Ian+Action · · Score: 5, Informative
    Microsoft has Rare and Bungie.

    When's the last time Rare made a good game?

    --
    Why am I not rapping? I am rapping with you in a way.
    1. Re:Rare? by jr87 · · Score: 1

      goldeneye....sigh those were the days

    2. Re:Rare? by mingot · · Score: 0, Troll

      When's the last time Rare made a game, period?

      No one takes their sweet time quite like them.

    3. Re:Rare? by Surt · · Score: 1

      When was the first time?

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    4. Re:Rare? by EverDense · · Score: 1

      When's the last time Rare made a game, period?

      No one takes their sweet time quite like them.


      3D Realms are giving them a run for their money.

      --
      http://jesus.everdense.com/
    5. Re:Rare? by Spy+Hunter · · Score: 1
      Are you seriously suggesting that GoldenEye was not a great game? Or are you just unaware of how awesome it was?

      Perfect Dark wasn't quite as good as GoldenEye, and was plagued an unbearably slow framerate, but it was still a decent game. Rare made other good N64 games (Diddy Kong Racing, Banjo-Kazooie, Conker's Bad Fur Day). They're fun, but the problem is that they aren't "serious" games for "hardcore" gamers. They're definitely kid-focused. (Well, Conker is not exactly for kids but has a childish, cartoony feel. It really seems to have an identity crisis. Still a fun and funny game though.)

      I haven't played Star Fox Adventures, but I've heard it's decent. Their XBox release, Grabbed by the Ghoulies, is another kid-type game. The demo seemed merely okay (though the title screen was awesome). However, I strongly suspect that the XBox Conker game due to come out next will be a very good (and funny) game. Hopefully they can get XBox gamers to take it seriously enough to actually buy it and figure that out.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    6. Re:Rare? by Anonymous Coward · · Score: 0

      Depends, was Grabbed by the Ghoulies a game?

      No, seriously, Rare has been making quite a few games the last few years... and they've every single one been for the Nintendo Game Boy Advance.

    7. Re:Rare? by BenjyD · · Score: 1

      Didn't Rare used to be Ultimate: Play the Game? IIRC, that means they were writing truly great games while most of today's game developers were wearing nappies.

      Jet-pac, Pssst, Tranz-am, Knightlore are the stuff of gaming legend.

    8. Re:Rare? by EiZei · · Score: 1

      Well, they are about to release Conker live and reloaded and perfect dark is supposedly in development.

    9. Re:Rare? by mikael · · Score: 1

      Yes, they were. They renamed themselves in order to escape the PC/home computer brand image they had built for themselves. This became a liability when the NES and Sega console systems were introduced and the personal computer games market crashed.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    10. Re:Rare? by Queer+Boy · · Score: 1
      When's the last time Rare made a good game?

      When they made them for N64.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    11. Re:Rare? by jmole · · Score: 1

      Don't forget Donkey Kong Country and Killer Instinct.

    12. Re:Rare? by Anonymous Coward · · Score: 0

      Conker's Bad Fur Day. After Microsoft bought them, all the talent left to go work at Free Radicals in Nottingham, UK. If you want more "Rare" games go buy the new Timesplitters, and pay no attention to the Rare-IP titles that are scheduled for the xbox.

    13. Re:Rare? by Anonymous Coward · · Score: 0

      Are you seriously suggesting that GoldenEye was not a great game?

      If he doesn't, I will. I heard people talk up GoldenEye for N64 as if it was the second coming because you could play -=4=- player deathmatch!

      Meanwhile, I'm playing FPS games on PC against 31 other players, wondering what all the fuss is about.

      I liked my N64, probably more than most people I know, but GoldenEye had absolutely nothing to do with it.

    14. Re:Rare? by Spy+Hunter · · Score: 1
      The fuss is that you're not sitting alone at your computer fragging people on another continent; you're fragging your friend who's yelling at you from three feet away, watching the same TV. You don't have to plan ahead, set up networks, and lug around giant computer boxes for a LAN party to do that either (in those days most people didn't have laptops or even flat panel monitors, so it was even more of a pain). Also, the levels were good and the weapons were fun. A 32 player game isn't automatically 8 times as fun as a 4-player game. In fact, number of players has very little to do with how much fun you can have.

      And even if you completely ignore the multiplayer, GoldenEye was an excellent single player game as well, with lots of levels and tons of replayability. The cheat system and the unlockable difficulties and extra levels were implemented flawlessly. Even today, you don't see many games with extra unlockable single player levels.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    15. Re:Rare? by Anonymous Coward · · Score: 0

      It still looked like shit in a rusty bucket.

    16. Re:Rare? by DeadScreenSky · · Score: 1

      When's the last time Rare made a good game?

      When's the last time Nintendo made a good game? ;)

      (And the correct answer to your question is "Grabbed by the Ghoulies". Unfortunately it was apparently too kiddie of a game for all the old school "gameplay matters" Nintendo fans to appreciate, with all of that unfair hate they have towards it.)

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    17. Re:Rare? by Spy+Hunter · · Score: 1

      Oh, and Quake 1 looked so much better at the time GoldenEye was released? I definitely prefer GoldenEye to the graphics of Quake 1. But if you judge how much fun you're having by counting the number of players and adding up the number of pixels in the screen resolution, then I guess I can't help you.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    18. Re:Rare? by gekkotron · · Score: 0

      When's the last time Bungie made a good game?

      No, Halo doesn't count. I'm probably the only person left on the planet that finds it unplayable and boring.

    19. Re:Rare? by dfj225 · · Score: 1

      Some companies choose their name very carefully and then stick to it.

      --
      SIGFAULT
    20. Re:Rare? by Anonymous Coward · · Score: 0

      Try Timesplitters 2. Ignore Future Perfect.

      Err...wait, that's not Rare. That's just the Goldeneye/Perfect Dark development team.

  43. Wow! by lowrydr310 · · Score: 2, Insightful
    There sure are a lot of Nintendo fans here on /.

    My personal opinion is that Nintendo lost a ton of respect in the gaming market with the Gamecube. The gamecube is still a lot of fun, but to me it feels more like a little kids toy as opposed to PS2 or Xbox. Given the choice to buy one single console, I would certainly choose a PS2 or Xbox over a gamecube any day. The gamecube just doesn't cut it for my needs. Let's hope this "revolution" truly is a revolution for Nintendo.

    Nintendo got it right with the GBA though. Based on current prices I'd still take that over a DS or PSP.

    1. Re:Wow! by kaos.geo · · Score: 1

      The thing is the gamecube WAS DESIGNED to be a little kid's toy.
      Personally I was hoping (when the gamecube was about to be released) that RARE would pull out some outstanding game (like conker) for the 'cube, so it wouldnt be ONLY a little boy's toy.
      Shamefully, RARE sold out to M$, and has not released significant software since.

      I sincerely hope nintedo releases a standard compliant DVD ROM compatible system here...
      No one wants to aknowledge it, but the reason the original playstation was SO succesfull was that the games were so easy to copy and therefore EVERYONE was willing to spend a few bucks on the console, as you could get the games dirt cheap later.

    2. Re:Wow! by MilenCent · · Score: 1

      There sure are a lot of Nintendo fans here on /.

      (blinks) Hey, yeah. There sure are.

      Why do you suppose that is, hm?

      Anyway, there are about as many PS2 fans here. And Xbox... well, let's just say that probably there have been more Xbox cover stories here on Slashdot than either of the other consoles. Halo and Halo 2 alone probably account at least half of them. (There's been a lot of PSP stories lately too, though I have to admit I submitted one of 'em.)

    3. Re:Wow! by Anonymous Coward · · Score: 0

      Rare didn't sell out to Microsoft. Nintendo sold them off to Microsoft.

      Rare hadn't made a decent game since Goldeneye and it wasn't looking like that was going to change. Nintendo had been pumping money into Rare since Donkey Kong Country and it was getting old.

      SEGA's old CEO (Dreamcast) and newly appointed Xbox publishing head, Peter Moore, was just chomping for some recognizable development studios and plunked down Billy's hard cash when he heard about the failing relationship.

      The investment has failed to pay off since.

    4. Re:Wow! by BackInIraq · · Score: 2, Insightful

      I remember Penny Arcade did a strip once upon a time regarding this...I have it on my hard drive, but can't find in anymore online, so no linkage...but the dialogue was something lke this:

      "I'm sick of this kid's game adult's game crap. Just because a game has colors doesn't mean it isn't cool. You want to know how cool your video games are, ask your fscking girlfriend how cool. And if you don't have a girlfriend? That's part of the test."

      Yes, the GameCube was/is a toy. But it's a toy that adults can enjoy as well. And once you get past the shock value (which most 14-23-year-olds never do), Grand Theft Auto isn't anywhere near as fun as many Cube games. Hell, I got more mileage out of Pikmin.

      Then again, that's just my opinion...I could be wrong.

    5. Re:Wow! by Anonymous Coward · · Score: 0
      Nintendo had been pumping money into Rare since Donkey Kong Country and it was getting old.

      Which is, naturally, why Miyamoto suggested "Hey, let's port DKC to GBA for his anniversary!" and Nintendo got Rare to do the port. Which then proceded to sell like hotcakes. So Nintendo asked them to port DKC2. Which sold quite well too. So Nintendo asked them to port DKC3. Which was finished in January and Nintendo is sitting on right now.

      Yeah, DKC must be getting pretty old if it's one of the best selling titles on the goddamn system.

    6. Re:Wow! by SamAMac · · Score: 1

      I happen to like the GameCube. The controller is very ergonomic, unlike the Xbox (IMHO). And anyone who thinks that there aren't great games or that all of the games are for kids is nuts. My game of choice for the last 9 months has been 007 Nightfire (there are Xbox and PS2 editions as well). It is one of the best games I've ever played. I once played 007 Agent Under Fire on the PS2. Apparently, the maker had decided that getting the exploitation rights to put Pierce Brosnan's face on the character wasn't worth it, the play control sucked, and the weapons and gadgets were lame.

    7. Re:Wow! by kaos.geo · · Score: 1

      Well,I guess that it is another way to look at it. My gut feeling is, nevertheless, that rare will return to program for nintendo at some point. (or is it just wishful thinkin?) ;)

    8. Re:Wow! by Anonymous Coward · · Score: 0

      If you consider the original playstation's launch price of $600 CAD to be "a few bucks" then yeah.

    9. Re:Wow! by Queer+Boy · · Score: 1
      The gamecube is still a lot of fun, but to me it feels more like a little kids toy as opposed to PS2 or Xbox.

      You do know that Zelda: Windwaker holds the record for pre-orders in the world, right? That's a lot of little kids with credit cards.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    10. Re:Wow! by lowrydr310 · · Score: 1
      I'm still a big Nintendo fan. In fact, the only consoles I own are a 8-bit NES and a SNES, and the majority of games I play when I find the time are the old games for those consoles. Even though I've beaten Mario World a zillion times, the last time my niece handed me her GBA with Mario World, I sill managed to waste a few hours playing it.

      It just seems that everyone I talk to, even my little 5 through 12 year old nephews and nieces, all want an Xbox or PS2 and don't want anything to do with the Gamecube. That's why I made the comment about Nintendo losing a bunch of respect in the gaming world.

      I'm not too familiar with Gamecube, other than wasting many hours playing Super Smash Brothers Melee in college. I prefer simpler arcade style games that involve skills/puzzles and fighting, as opposed to first person shooter games. Most of the PS2/Xbox games I've seen all have pretty much the same style of gameplay with different characters and themes.

  44. Re:competition by binaryspiral · · Score: 1

    The only thing the DS has that got me to buy it was it's backwards compatibility with GBA games. I don't own a GBA, but a lot of games in that line I really enjoy playing.

    So I'm keeping myself happy playing GBA games on my DS until something worthy comes out on DS cards.

    The next Zelda game better be DS... or I'm going to go postal.

  45. Re:Vapor.... by shawn(at)fsu · · Score: 1, Offtopic

    Speaking of vaporware has anyone heard anything about the phan tom gaming console?

    --
    500 dollar reward for tip(s) leading to the arrest of the person(s) who stole my sig.
  46. Re:Bad news by Anonymous Coward · · Score: 3, Informative

    Nintendo doesn't need to show off their system to let developers get a feel for it. It is 100% backwards compatible with the Gamecube and uses the same development API.

    Effectively they can run a more fine grained marketing strategy because of this. No need to shout "you should learn how to program like this." Once Nintendo 3rd parties have the devkits in hand they should already know how to program it.

    Remember: This is a TRADE SHOW. You let developers and publishers know what's up. Nintendo has already told them enough to get started. Know your Gamecube and Nintendo DS APIs and you should be good to go for everything Revolution.

  47. The Cjeese Stands Alone by Anonymous Coward · · Score: 3, Insightful

    The thing people don't realize here is that Nintendo is a hugely profitable company. Even though it's console was a distant 3rd in the last race, it makes so much money off of games and eventually hardware (as it becomes cheaper to produce) that they don't really care about losing big time to sony & microsoft (in the US at least).

    Nintendo can really do whatever it wants. No matter what it will make up more then enough in the pure software sales on it's next gen system alone. MS & Sony don't have this advantage. For 1, MS has to buy all second party support, which costs mega $$$, and they don't have many (any?) first party games. Sony has paltry first party games, and the bulk of sales on software is given to third parties (the bulk of software sales being the bulk of profit available from consoles).

    That's the economics of Nintendo, and if you aren't used to it by now, you've been naive.

    1. Re:The Cjeese Stands Alone by Anonymous Coward · · Score: 0

      Nintendo fucked up the software side of GCN (even FIRST-PARTY TITLES, wow), what makes you think they'll do any better on "Revolution"? The "Nintendo is invincible because.." thing is played out. They have big name competitors now. They cannot do whatever they want. Cash reserves or no, they're in the fight for their life, and fanboy insistance won't change that.

    2. Re:The Cjeese Stands Alone by Anonymous Coward · · Score: 0

      The fact is Nintendo's business model is decidedly different from both MS & Sony. Yeah, they're both "big name" competitors, but those competitors rely *MUCH* more heavily on actual console sales then Nintendo does.

      It's not fan-boy-ism, it's the economics of Nintendo's business model. It's possible to have intelligent discussions about game companies without the word "fan-boyism" coming up.

      And for the record, I haven't owned a Nintendo system since SNES.

    3. Re:The Cjeese Stands Alone by Lehk228 · · Score: 1

      you do realize that MS LOSES money on every XBox sold right?

      --
      Snowden and Manning are heroes.
    4. Re:The Cjeese Stands Alone by Anonymous Coward · · Score: 0

      MS loses money on all things Xbox except Halo 2, what's new? MS said themselves that Xbox will not be consistantly profitable until 2008.

      That just goes to show how completely different the business models of Nintendo and MS are. Nintendo has been consistantly profitable since NES (and gameboy).

    5. Re:The Cjeese Stands Alone by Lehk228 · · Score: 1

      i was referring to Yeah, they're both "big name" competitors, but those competitors rely *MUCH* more heavily on actual console sales then Nintendo doe

      --
      Snowden and Manning are heroes.
    6. Re:The Cjeese Stands Alone by dlundh · · Score: 1

      Distant third? Where are the numbers to back that statement up?

    7. Re:The Cjeese Stands Alone by Anonymous Coward · · Score: 0

      His comments make sense. Nintendo has put out comparitively underpowered systems in order to get profits faster from consoles. Just look at DS vs. PSP, N64 vs. PS, GameCube vs. Xbox/PS2...

    8. Re:The Cjeese Stands Alone by Minced · · Score: 1

      Hold on now...the specs for the Xbox out class both the Cube and the PS2, there is no denying that. However, the PS2 is not superior to the Cube in any respect other than its game library (and DVD playback if thats your thing). For Christ sakes play a Splinter Cell game on the Cube and compare it the PS2, there are noticible difference.

    9. Re:The Cjeese Stands Alone by Anonymous Coward · · Score: 0

      Sony has paltry first party games

      And this is when I knew you were nothing but a fanboy. Ever heard of "God of War," "SOCOM" or "Ratchet & Clank?" No? How about "Dark Cloud 2," "Gran Turismo," and "Jak and Daxter?"

    10. Re:The Cjeese Stands Alone by Anonymous Coward · · Score: 0

      Development costs and customer expectations are spiralling. 10 years ago, it may have take 100,000 sales to make a set amount of profit on a game. These days, making the same profit will require 10,000,000 sales. Nintendo's fan-base is essentially static.

      The economics of the real world are that if Nintendo don't get some clue real fast and kick off their self-destructive fanboy horde, they *will* die.

    11. Re:The Cjeese Stands Alone by dioscaido · · Score: 1

      MS First Party game: Halo, Halo 2

      They have also a handful of other first party franchises, like OddWorld, I believe.

      Nintendo definitely has many more successful first party titles, but MS does pretty well with their own first party sales.

    12. Re:The Cjeese Stands Alone by MikeBabcock · · Score: 1

      You think two or three games make MS successful?

      Sure, those had great launches; but take a good look at how many games Nintendo owns the exclusive rights to.

      Think Mario (and spin-offs), Zelda, Donkey Kong (and spin-offs), etc.

      --
      - Michael T. Babcock (Yes, I blog)
    13. Re:The Cjeese Stands Alone by Anonymous Coward · · Score: 0

      Actually, everybody realizes it because the fucking Nintendolts come out of the woodwork with every single /. story to say that OH NO THEY'RE NOT IN THIRD XBOX IS.

      What's that? Nintendo makes a profit???? NO!

      Oh. My. God. Xbox isn't popular in Japan? SHOCK!

      Sony stole all of their ideas from Nintendo? Blasphemy! Technology never builds on previous ideas.

      And every fucking time, they're modded insightful.

    14. Re:The Cjeese Stands Alone by Lehk228 · · Score: 1

      umm, the N64 was a technically superior product in just about every way except for media capacity, but creative use of the rest of it allowed games to have almost as much video content by rendering much more in real time than the PSX could ever hope to.

      --
      Snowden and Manning are heroes.
    15. Re:The Cjeese Stands Alone by stonecypher · · Score: 1

      Even though it's console was a distant 3rd in the last race

      Second, actually. Nintendo took the lead around when the gamecube went to a hundred dollars.

      --
      StoneCypher is Full of BS
    16. Re:The Cjeese Stands Alone by mink · · Score: 1

      How exactly can you directly compare specs for the Xbox and Gamecube?
      One is a castrated mobile Celeron (it has less cache then a regular mobile celery) and uses an Nvidia GPU with mostly off the shelf PC parts for the rest of the system.
      The other uses a custom Power PC based chip with a custom GPU made by a company bought by ATI.
      The designs for both are quite unique and so differnt I can't see a real base to compare them.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    17. Re:The Cjeese Stands Alone by Anonymous Coward · · Score: 0

      Do you know why everyone who has an Xbox has Halo 2? Do you know why there were huge lines and crap to buy this game? BECAUSE IT'S THE ONLY GAME FOR THE XBOX WORTH BUYING THAT ISN'T ALREADY ON ANOTHER SYSTEM THAT THESE PEOPLE OWN (PC/PS2).

      Halo 2 isn't just the only first party title Xbox anyone even knows about, it's the ONLY Xbox title anyone knows about.

      The Xbox is such a complete failure. The only people who buy them are pirates and wannabe's. (Somewhere along the line someone bought into the marketing and decided that the Xbox was trendy, and the trend grew only on the merit of being trendy.)

  48. E3 - bad by Turn-X+Alphonse · · Score: 2, Insightful

    ANyone who shows off new hardware at E3 is a complete idiot when it comes to marketing. When we see a new console or big game it can usually get a good 4-5 page spread in magazines, 2-3 articles on big websites each and so on and so forth. Now if you release E3 week you get 1 mention per website thrown in with the 2 other consoles and general games which "look amazing and will rock the world!" type stuff. If Nintendo really want the hype they will wait 2-3 weeks after E3, let the other consoles hype die down and then show it off in an exclusive event. That way they don't have to compete with anything but "heres what we saw at E3 that you rad about 2-3 weeks ago on every website there is" type articles.

    Plus they would get their own Penny Arcade strip rather than one based on the 3 consoles which may do them alot of favours.

    --
    I like muppets.
    1. Re:E3 - bad by Xuranova · · Score: 1

      Have you seen the results of the other E3s? We'll focus on Sony specifically. I remember when the PS2 was first announced. I also remember it having alot of hype up until release. Do we talk about games? Remember Final Fantasy 7? The hype only built up after E3 until it was released that following September.

      Stopping to think about it you might be right in some regards, Nintendo just might suck at marketing. Sony on the other hand seems to be the current kings of marketing as I can't remember the last time there WASN'T hype for something Sony.

      --
      "There is no real right or wrong, just what the majority accepts at the time."
    2. Re:E3 - bad by macserv · · Score: 1

      Isn't that what SpaceWorld is for anyway? That's definitely one grand old Nintendo tradition that NEEDS to be revived for this console launch.

  49. No... by Anonymous Coward · · Score: 0

    but it will be distributed via bittorrent and composed of porn with small linux and warez inclusions.

  50. At least someone is waiting. by sycomonkey · · Score: 1

    This is a very good thing. If all the consoles get released in mid-late 2006 (possibly this year in Japan with the PS3), this will have been one of the shortest console generations ever. They're still doing great things with all the consoles. I am not ready for another generation and I doubt that developers are either. Updateing to the next generation will cost at least another $200, and that's just for the N5. The PS3 will probably cost $300. That's a half a grand investment. I want to go more than just 4 or 5 years on it.

    --
    --The universe will not be altered by forum threads, even those which are very wry. --Tycho Brahe (Penny Arcade)
    1. Re:At least someone is waiting. by Boogaroo · · Score: 1

      Uh, $300 is not a half grand...

      Plenty of people were willing to plunk down $300 on the PS2. Not so many willing to put $300 on the Xbox. It took three years before the Xbox sold a decent amount, and they still lose money on every box they sell. Sony may have lost some money of their boxes too, but at least they had more games worth buying than Halo.

    2. Re:At least someone is waiting. by sycomonkey · · Score: 1

      I meant a PS3 and a N5. $300 + $200 = $500.

      --
      --The universe will not be altered by forum threads, even those which are very wry. --Tycho Brahe (Penny Arcade)
    3. Re:At least someone is waiting. by mink · · Score: 1

      $300 for the PS2, $50 for each game you want to get with it, $30 or so for each aditional controller $30 for a mem card, $ whatever for any kind of hookup above composite, $ whatever for DVD remote.
      If you actually pay atention to what you end up spending on a console at launce you will realize it is a lot closer to $500 for them then the $300 you think you paid becuse you only thought about the unit itself.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  51. Tinfoil hat Suggestion by NanoGator · · Score: 3, Interesting

    Heh. Well I have a theory. Rumor has it that Nintendo is choosing between two or three systems right now. Assuming that's true, maybe Nintendo's waiting to see what MS and Sony do before making any commitals.

    This may seem a little out-there, but if Nintendo is doing something revolutionary like putting a touch screen into the controllers, it stands to reason that the money put into those will result in not as spiffy of graphical specs. If the difference is that noticable, perhaps they're deciding between a $200 system and a $300 system.

    Anyway, maybe that's just my imagine working over-time. If I were a bettin man, though, I'd say that Nintendo's big revolution isn't in the system itself, but in the controller. It's probably too late for Sony or MS to mess with the system specs a lot, but tossing in a controller feature may not be out of the question yet.

    --
    "Derp de derp."
    1. Re:Tinfoil hat Suggestion by Lehk228 · · Score: 1

      my inside source at nintendo says they have taken interest in the "painstation" jokes and will be including a step-up transformer in the controller.

      --
      Snowden and Manning are heroes.
  52. Re:Bad news by darkain · · Score: 4, Insightful

    Look, the X-Box 360 and Playstation 3 are already designed and getting ready to debut at E3. It's not like they can radically change the design in time for their ship dates by stealing Nintendo's ideas at E3.

    DS was featured at E3 in May of last year, and had several changes made to it before its launch on September 21st. 4 months sure can make a difference.

  53. The Nintendo Brand by Anonymous Coward · · Score: 0

    I think maybe they're just resting on their laurels.

    I'm sure everyone has been afflicted at some stage with the dreaded "Nintendo Thumb" caused by mashing the joypad/controller keys for hours on end.

    Nowadays I suppose it's time to name it "Playstation Thumb" or similer huh?

    That just shows how the Nintendo brand name is failing......

  54. Nintendo is fading by 404notfound · · Score: 1

    I love RPGs. Super Nintendo was, and still is (in my opinion), the best console for RPGs. Final Fantasy 4-6, Secret of Mana 1 and 2, Tales of Phantasia, Star Ocean, Chrono Trigger, Secret of Evermore, Earthbound, and Super Mario RPG, among others, were some of the best video games I'd ever played.

    When the N64 came out, I naturally expected the same quality and hurriedly bought it. And guess what? There is not, to my knowledge, a single traditional RPG for it. Quest 64? A joke. Paper Mario came close, but no cigar. Zelda? Good game, but still not an RPG in the traditional sense.

    The Gamecube was a little better, but still not quite hitting it. Tales of Symphonia, Skies of Arcadia, and Phantasy Star Online were all pretty good; but Arcadia and PSO were just Dreamcast ports, and Symphonia is being ported to the PS2 with added features.

    But my complaint isn't limited just to RPGs. My gaming has shifted heavily to the PC, because, owning only Nintendo console (foolishly), there's just not enough quality gaming coming out consistently. At best, it's a decently fun game every few months.

    Oh, and let's not forget the DS now. Every game that has come out so far is--let's face it--pretty bland. The two most entertaining games are Mario 64 DS and Zoo Keeper, but both are ports of existing games (Mario 64 and Bejeweled, respectively). They've all just used the touch screen as a mere gimmick, too; where's the innovation?

    Whereas the PSP not only has several great games (Lumines, anyone?), but also vast homebrew capability. Skimming Slashdot every day, I've seen probably half a dozen or so articles about neat homebrew PSP projects; the only one for the DS is DSLinux, which is barely even out of its infancy.

    Will I choose the Revolution over the other next-gen consoles when it comes out? Maybe. Will it disappoint? I wouldn't doubt it. How I choose my next console doesn't alter my point, though: after the SNES, Nintendo has failed to impress me time and time again.

    1. Re:Nintendo is fading by Anonymous Coward · · Score: 0
      Just a clarification, there are zero homebrew PSP projects right now. There are several for Nintendo DS.

      Writing apps for a standards-based web browser does not count as a homebrew PSP project.

    2. Re:Nintendo is fading by MilenCent · · Score: 1

      * On the Gamecube RPG front, you forgot Baiten Kaitos.

      * On the DS, I'm probably in the minority here, but I think the Yoshi game is something special, though rather more challenging than most people will be expecting.

      * PSP doesn't have "several" great games, Lumines is the only unqualified success. Though a lot of people really like that one.

      * Most of the PSP hacks boil down to using their image viewer or the built-in Wipeout Pure web browser to do things you could do with any image viewer or web browser. None of them are "real" hacks... yet.

      * DS hacks *are* progressing, I read just today about another method for getting homebrew code to run on it. But they're not up to the point where you can use it for just anything, either.

      Doesn't it seem strange that one of our selling factors for these portable systems is how badly the companies that made them implemented their content protection! Talk about a negative feature. "Boss! I got bad news and I got good news. The bad news is, they figured out our wireless encryption. Users can now write their own games for our system with minimal effort. But on the plus side, system sales have jumped a bit for some reason...."

    3. Re:Nintendo is fading by Anonymous Coward · · Score: 0

      I don't know about Sony, but Nintendo manufactures all third party games for their systems. Back in the 80s with the NES, Atari had actually feverishly reverse engineered the copy protection for game cartridge manufacturing. I think mainly cause Nintendo wouldn't manufacture their carts, and they had a bunch of restrictions on what kind of games they would produce that some developers weren't too happy with.

      One of the best ways of making sure you are getting your cut of third party developer revenue is manufacturing the media used. Which is why they have been profitable for so long. If they didn't copy protect it and let anyone publish media for it, they loose the revenue their business model relies on.

    4. Re:Nintendo is fading by Anonymous Coward · · Score: 0

      "The two most entertaining games are Mario 64 DS and Zoo Keeper, but both are ports of existing games (Mario 64 and Bejeweled, respectively). They've all just used the touch screen as a mere gimmick, too; where's the innovation?"

      Um, yeah.

      Conviently forgetting about Warioware and Feel the Magic aren't we? But you haven't played those, have you?

      Also, the numerous minigames in Mario 64 are a full fledged game in their own right and more than worth the price of admission alone. They are hardly a gimmick-they couldn't be done on any other platform and some (bouncing marios comes to mind) are more addictive than anything I've played in years. (yes, including Lumines.)

    5. Re:Nintendo is fading by MilenCent · · Score: 1

      I know *why* they try to prevent users from running their own code. I'm just saying it's weird that, if the company does a *worse* job in this area, the console becomes *more* valuable to consumers.

      All I'm saying is, these kinds of expectation bubbles tend to pop in the long run.

    6. Re:Nintendo is fading by mink · · Score: 1

      Minor addition for the Gamecube lineup.
      Paper Mario:Thousand Year Door.

      According to gamefaqs there are a lot of RPG games for the Gamecube, but YMMV on the clasification for games like X-Men Lagends, Evolution Worlds (DC port), Lost kingdoms (1&2), and Animal Crossing.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  55. Am I missing something? by Jandar0 · · Score: 2, Interesting

    Perhaps I am misunderstanding the situation, but I thought that patents existed exactly for individuals and companies who created new and different (revolutionary) technology. If Nintendo invented a new technological innovation for incorporation into their next-generation system, I would have expected them to have filed for a patent on the invention long ago, thus preventing their competition from "stealing" the idea.. or is it not revolutionary enough to be original? Thoughts, explanations?

    1. Re:Am I missing something? by Lehk228 · · Score: 1

      if, like rumble it is actually technology that was licensed from other companies it may be impossible for them to restrict access using patents.

      --
      Snowden and Manning are heroes.
    2. Re:Am I missing something? by Bitter+and+Cynical · · Score: 1

      When a company files a patent it has to write, in explicit detail, what it's patenting. Often this includes technical information that companies like Sony or Microsoft use and alter slightly to avoid patent infringement. Nintendo in all probability had a patent on the rumble pak but Sony decided to put it in the actual controller thus they avoided a lawsuit (well, from Nintendo at least, they were still sued for patent infringement) now every console seems to have a vibrating controller. The popular thing to do these days is wait until your product is ready to launch then immediately file for patent before your competitors know what's going on.

    3. Re:Am I missing something? by tonejava · · Score: 1

      I beleive there are some patents by Nintendo already (they were mentioned on slashdot last year).

      Do a search I'm sure you'll find them. Actually lets do a quick google.....

      Hmmm... Google on "Nintendo Patents" returns 81,100 hits. May not be exactly what your referring to but I'm sure it's in there somewhere.

    4. Re:Am I missing something? by Anonymous Coward · · Score: 0

      they had a patent on the d-pad too...but it was easily circumvented by the shape not being a cross, but rather a) a circle with directions like the xbox or b) not joined in the middle

      notice that both versions just aren't as nice as a real nintendo dpad

  56. psp flame bait by Anonymous Coward · · Score: 0

    The DS was a quickly made half-assed portable to beat the PSP to market.

    I beg to differ. The DS is a much finer piece of engineering than the PSP could ever dream to be.

    The DS sports two backlit screens, touchscreen, microphone, wireless, and up to 1 gbit rom carts. And get this, 8+ hours of battery life. And Nintendo doesn't lose money selling it.

    Lets compare to the PSP. It has wireless, 1.x GB discs, wireless, the ability to transform into more than meets the eye. It also has notorious dead pixel problems, carts popping out, cheap flimsy case, 2 hour battery life for some applications (continuous disc read). Oh yeah, and if you want to play movies you probably should buy at least one 1 GB memory stick which costs as much as the portable itself. Plus reports that Sony takes a $100 LOSS on each machine? That's not including the number is has to replace or refurbish because of dead pixels.

    Sounds to me like Nintendo did their design homework on this one. Sony's hardware might be "powerful," but it's also just plain impractical to manufacture and sell profitably. You can appreciate the PSP as a gadget dork, but I wouldn't be impressed if I owned Sony stock.

    1. Re:psp flame bait by drewmca · · Score: 1

      Should I care whether Nintendo makes money on it and Sony loses? No, I shouldn't. Who cares about the fiscal responsibility of the company? We're talking about things from a consumer's perspective. If a company jams a bunch of things (that I might actually use, I might add) and it loses them money, that's my gain. The more stuff they put in there, the better off I am. If they cut features out, it may save them money, and they may make more money per unit sold, but that really kind of hurts me, doesn't it?

      Unless you're holding stock in any of these companies, please drop the "company x makes money on their products and company y doesn't" shit. That doesn't have one damn bit to do with what I should buy. A smart consumer will buy the product they like the most, with the most features. Anything else is just you trying to justify your misplaced love for a company that really doesn't care 2 shits about you.

    2. Re:psp flame bait by KarmaMB84 · · Score: 1

      Sony bleeding cash due to the PSP will matter to you when they announce they are stopping production and developers abandon it.

  57. lyrics reference by Anonymous Coward · · Score: 0
    1. Re:lyrics reference by Anonymous Coward · · Score: 0

      I believe he was attempting to be humorously pedantic, but that's just my take on it.

  58. The day by Anonymous Coward · · Score: 0

    The day I give up on Nintendo is the day my NES stops working after I've sacrificed a goat and a virgin to it. Fuck all else made the damn things run right.. but man was it worth it once you'd cleaned up all the blood and gore.

    1. Re:The day by Anonymous Coward · · Score: 0

      Mine worked plenty well with the goat-and-virgin sacrifices, but then it got picky and wanted female virgins.

      Male virgins? Dime a dozen. I figure that some of the Trekkie convention-goers' parents might have wondered why the basement was so quiet but they didn't say anything about it.

      But female virgins? That meant I might actually have to talk to a girl (just long enough to strap her down, but still). That was out of the question.

      I still miss playing Duck Hunt.

  59. Re:competition by Bullfish · · Score: 4, Insightful

    I think one thing to remember is that the DS is not nintendo's next generation hand held. That is still coming. The DS was something to throw at the psp to slow it down. I don't know if the Revolution will bring back some of niontendo's lost market share, in fact I doubt it will, but nintendo didn't end up with billions in the bank by being stupid.

    That said, I think all of the next consoles are going to have an uphill fight for volume simply because their projected street price brings them awfully close to computers which have more utility and a larger body of games.

  60. Here we go again by mcc · · Score: 5, Informative

    Because slashdot just absolutely has to print every single rumor without ever once actually saying the rumor is offered without basis...

    Nintendo has said multiple times that they will be unveiling the Revolution at E3. They've given warnings along the lines that it may be at an early stage, or that it won't be playable, or that some of the demos may be behind-closed-doors, at E3. But they at least have said they'll be showing it. And this has been said by Nintendo representatives, speaking on the record.

    So, what's the source for this article slashdot links, which is saying it won't be?

    "Reports". From "Japan".

    You'll excuse me if I take repeated statements by official persons speaking for Nintendo more seriously than "reports from Japan".

    1. Re:Here we go again by Ghost_MH · · Score: 1

      If you read this article you'll see that Reggie Fils-Aime says: This year's E3 is not Revolution's coming out party. So yeah...All this talk about the Revolution being a no-show at E3 is nothing new. Besides...If you take note, many of those Google links seem to be questioning whether or not the Revolution will be unveiled at E3.

    2. Re:Here we go again by mcc · · Score: 1
      "This year's E3 is not Revolution's coming out party."

      Which is not at all the same as what the article is saying, which is that the Revolution will not be shown at all.

      Here's what Reggie Fils-Aime said in an interview the same month as the single no-context quote CNN provides, which makes what he meant more clear (emphasis is mine):
      1UP: Any clue as to how big Revolution's presence will be at E3?

      RFA: Revolution will have a major presence in our presentations, but it will not be accessible on the show floor. It's too early. But there might be some key, selected folks who will have an opportunity to see what we've got going on. I suspect you folks will have some representation. But what we will be doing at E3 this year is sharing our vision for Revolution.
    3. Re:Here we go again by Ghost_MH · · Score: 1

      True enough, but there's quite a difference between unveiling a console and simply sharing your vision for the console. For all we know, that sharing will be nothing more than Reggie being up on stage talking about how revolutionary the Revolution will be...Not actually showing any hardware or sharing any specs.

    4. Re:Here we go again by Anonymous Coward · · Score: 0

      Ugh, if he talks about "kicking ass and taking names" again this year or something equally inane, I swear, I am going to throw something at him.

    5. Re:Here we go again by Snowmit · · Score: 1

      Ugh, if he talks about "kicking ass and taking names" again this year or something equally inane, I swear, I am going to throw something at him.

      Don't do it! He'll kick your ass and take your name!

      --
      I have a lot of opinions about Cyborgs and Architects
  61. Bleh. by Strell · · Score: 0

    The problem with "we'll focus on online at E3" idea is that they are focusing on something that's been around for YEARS in the console market and eons in the computer market. No one is going to care if Nintendo holds up a big sign that says "OH GEEZ ONLIENS!" and acts like they invented the f*cking wheel. I mean, c'mon. How fully fleshed out and well maintained is XBL? Or, for that matter, something like Battlenet? MMORPGs? There's absolutely no point to showing off online capability unless it's something so...*cough* revolutionary that it's going to change the way online gaming works. We'd have to be talking about something never seen before - ideas that no other developer, hardware or software, has implemented. Showing me Animal Crossing online is a nice idea and all (something I'm very hyped for), but shoveling it onto me at the biggest game show in the world and calling it ice cream isn't going to cut it. Stop with this "copy us" mentality, please. The Xbox 360 is essentially done. The controller is set, the console is set. We have specs for god's sake. So even if Nintendo showed off something so outrageously awesome that other companies would froth at the mouth and quickly try to incorporate it, it would delay systems of their respective releases. I can imagine Microsoft going "OMGS ZERGLINGRUSH" when Nintendo shows off something new and then tries to put it into their system, and backlog their release another 6 months. Likewise, my guess is that the PS3 is further along in development than the Revolution. So even Sony would be crazy to scale back development because "we gotta get r dun from Nintendo." I mean, hell, the Nintendo controller wasn't, and isn't, all that different from a Dualshock, and people hate the button layout. The digital click was COMPELTELY underutilized. But Nintendo thought they were giving us ambrosia. The controller is nice, yes, but it wasn't something supremely evolved and Sony and Microsoft didn't even bother to copy it. They just added more buttons, and as a result, some multiplatform games have more functions than the Gamecube copy (Beyond Good and Evil immediately comes to mind). There's a good side to holding back, but from a pure console wars mentality, it's ridiculous. Nintendo can delay the system all they want, but at LEAST tell us what it can do. Or at LEAST show us something that it can do. We're all tired of waiting. C'mon Reggie. Go kick some ass in Japan. I'll pay for your ticket.

    --
    I'm not scared of anonymous cowards.
  62. Fingers by Shifty+Jim · · Score: 0, Troll

    You'll be able to count the number of Gamecube torrents on your fingers.

    Or it could have more to do with the fact that you can count the entire number of worthwhile titles for the GameCube on those same digits.

    --
    "To surrender to ignorance and call it God has always been premature, and it remains premature today." -Isaac Asimov
  63. Re:Vapor.... by Anonymous Coward · · Score: 0

    You'll see it at E3.

    The slashdot article is wrong.

  64. Battle toads.. for the SNES by Anonymous Coward · · Score: 0

    ask and you shall recieve. Rare sucks has sucked for a while now. they were a one hit wonder, with battle toads.

  65. Or Hydraulic Wang Extensions! by Anonymous Coward · · Score: 0

    http://counterculture.infinite-comics.com/index.ph p?comic=5

  66. OH NOES by Anonymous Coward · · Score: 0

    uh ohh, shut the factory to outsiders! get the oompa loompas in! there stealing all our ideas!

  67. I nearly forgot... by PKFC · · Score: 2, Interesting

    Nintendo used to have an annual show just for them: Spaceworld. That's where the GameCube (and the original realistic Zelda demo) was shown in 2000. It's been dead for a few years now, but new system makes the perfect excuse to revive it.

    1. Re:I nearly forgot... by tepples · · Score: 1

      I thought it was common knowledge that "T3h Realistic Zelda Demo" became Super Smash Bros. Melee and the GameCube version of Soul Calibur 2.

  68. SNES in 06 by Anonymous Coward · · Score: 0

    Nintendo could repackage the SNES and just write a new Mario for it... and I'd buy it. Weeeee!

  69. Re:Not so much as stealing by El+Camino+SS · · Score: 1


    The "stealing our ideas" is just PR bullshit.


    Gee, I wonder why Nintendo would be so scared about theft?

    Could it be that Sony and Microsoft have stolen their best ideas and used them against them? The better question you should be asking yourself is this: What exactly hasn't been stolen by Microsoft and Sony?

    Sony and Microsoft are such innovators.
    Ask JVC how their VHS sales were. And after that, ask Apple how their icon operating system turned out for them. There is such a high moral ground with them. They never steal someone's idea and run with it.

    Nintendo is practically the R&D department for Sony and Microsoft. They should just cut them a check for a percentage of their great ideas. "Hey thanks for the great idea Shiggy!"

    Ask yourself this, do you really think that this week's FPS is the best game of all time because it adds some new features, or are you too nearsighted to respect something like Pikmin, which creates a new genre? I don't care about the torque engine to make my blood splatters better. Where are the Xbox and Sony games that bend my mind? Where are they? Where is their strategic vision beyond marketing data that tells them that Madden is popular and people like FPS games? THEY HAVE NO VISION. They don't have a creator mentality. They have Project Snowblind. Whoop de crap. Another FPS? Yeeehaw! Everything, and I do mean everything, that Sony and Microsoft have learned in the video game industry they learned by watching Nintendo.

    I bet you're the person that doesn't like to cook because of the hassle, right? Just not into this creativity thing, eh?

    But let's not just ask you, let's ask MS and Sony. Just look at who MS and Sony talk smack about. Not each other. That should tell you right off who they respect the most. Certainly isn't each other. They aren't jealous of ricer racing and card battle games.

  70. Re:Bad news by floodo1 · · Score: 0

    actually its not "THEIR" developers that are the problems. its the corporate whores like ea and thq, etc, that nintendo is losing

    nintendo is fine. there is no problem. move along

    --
    I KUT J00 M4NG!!!
  71. ...vapour?! by Aero+Leviathan · · Score: 4, Funny

    You don't believe Nintendo's ever coming out with another console?

    Wow... that's, uh... interesting.

    --
    ~ Aero
    1. Re:...vapour?! by Anonymous Coward · · Score: 0

      It would have been just as unbelievable to imagine Sega pulling out of consoles altogether 10 years ago.

      Things change.

  72. Re:Not so much as stealing by MilenCent · · Score: 1

    Where are the Xbox and Sony games that bend my mind?

    Don't get me wrong, I agree with you mostly, but...

    Katamari Damacy. It's a game I really, really wish was made for a Nintendo system. It's almost like a non-Nintendo Nintendo game.

  73. It Doesn't Matter by superpulpsicle · · Score: 3, Informative

    They are diluting themselves in the market. If they launch systems this close, they need to drop support quicker. For example, they should only make only DS and GBA games in 2005.

    ???? Revolution
    2004 DS
    2003 Gameboy Advanced
    2001 Gamecube
    1999 Gameboycolor
    1998 Gameboypocket
    1996 N64
    1995 Virtualboy
    1991 SNES
    1989 Gameboy
    1985 NES

    1. Re:It Doesn't Matter by thundercatslair · · Score: 1

      The DS and the revolution are in two differnt markets. 4-5 years between major console releases is pretty much standard.

    2. Re:It Doesn't Matter by NanoGator · · Score: 4, Insightful

      " If they launch systems this close, they need to drop support quicker."

      Eh, sort of. Take a closer look at your list here. The Game Boy/Pocket/Color all played the original Game Boy games. The Color had a faster processor and had a few games made specifically for it. The GBA plays all GB games, and the DS plays all GBA games. The NES, SNES, N64, and GameCube are all roughly 5 years apart. The Revolution, in theory, will at least be 4 years apart. The actual support required isn't close enough together to really worry about.

      Anyway, I said 'sort of' because you did bring up a point I'm worried about as well. Will the new GBA be DS compatible? I have trouble imagining that. Granted, we really don't know. Still, though, from everything Nintendo's said, the DS seems to be the runt of the litter.

      --
      "Derp de derp."
    3. Re:It Doesn't Matter by tonejava · · Score: 1

      So I guess from a strategic point of view, Nintendo should be putting more support into the cube until the Revolution is finally announced (be it in another year or 2).

      From the morale going around now, the Cube will die this year while typically there is some overlap between consoles - not so in this case it seems.

      I really think now is the time Nintendo need to make something of the Cube before they try and keep the hype of the Revolution going as it is hurting them more than they may realise it. Where will the revenue come from up until the Revolution is revealed? The DS has made a great contribution but why let the Cube rot away?

      Granted there are still some great games coming out on the cube but stores are now only accepting pre-orders with supplies dropping to just 3 or 4 copies of a game.

    4. Re:It Doesn't Matter by tonsofpcs · · Score: 4, Funny

      Are you trying to say that the VirtualBoy wasn't a major console?

    5. Re:It Doesn't Matter by tonsofpcs · · Score: 0

      So far, it looks like everything Nintendo has tried releasing with 2 screens has been a flop. I seriously doubt the new GBA will be DS compatable, yet alone continued production of DS games.

    6. Re:It Doesn't Matter by NanoGator · · Score: 1

      "So far, it looks like everything Nintendo has tried releasing with 2 screens has been a flop."

      Nintendo's sold nearly 3 million DS units. Not stellar, but not a flop either. We're only a few months into it.

      --
      "Derp de derp."
    7. Re:It Doesn't Matter by KaptNKrunchy · · Score: 2, Interesting
      With all the success they've experienced in the portable market with backward compatability you'd think that they would have bbeen a little quicker off the bat to do in thier consoles.

      The market lifetime of the original gameboy was simply remarkable though. 1989-1998, I mean dyaamn. And pocket and color were both just minor upgrades too so you could say even longer. It will be interesting to see how/if the PSP shakes things up though.

    8. Re:It Doesn't Matter by Anonymous Coward · · Score: 0

      you mean like Zelda....

    9. Re:It Doesn't Matter by darkain · · Score: 2, Informative

      GBA was 2001, not 2003. in 2003 was the GBA-SP. Also, you noted the GameBoy Pocket on there, which featured no technical features (CPU, RAM, sound/rendering engine) over the GBA. it was merely a slimmed down remodel of an existing system. the SP in 2003 is the same. there was also a remodled version of the NES to be top-loading, remodeled SNES to be smaller (and lacked the RF connector as i recall), and a special release Pikachu N64. Also in japan was the "GameBoy Light", which was a front-lit version of the GameBoy Pocket, and featured a 2-tone case (i think orange and blue?) The revolution will most likely be '06 tho, putting it 5 years after GCN which is 5 years after N64, which is 5 years after SNES, which is 5 years after NES. Nintendo is right on track with their home console systems. The VirtualBoy was an side-line product that only featured 14 games, and doesnt really count twards anything. If this is counted, then what about arcades, Game & Watch, etc? The DS, while being able to play SINGLE PLAYER GBA GAMES does not replace the gameboy line at all.

    10. Re:It Doesn't Matter by Anonymous Coward · · Score: 1, Informative

      that number is closer to 6 million right now, and the DS broke all intial sales records for any console or hand-held in europe. if that isnt "stellar", then i dont know what is.

    11. Re:It Doesn't Matter by GFLPraxis · · Score: 4, Informative

      " So far, it looks like everything Nintendo has tried releasing with 2 screens has been a flop. I seriously doubt the new GBA will be DS compatable, yet alone continued production of DS games."

      What the heck?

      Considering that the DS had the highest launch sales of any console in the UK EVER, and has been outselling the PSP by 2x, I wonder how you are defining "flop".

    12. Re:It Doesn't Matter by threephaseboy · · Score: 0

      Considering that the DS had the highest launch sales of any console in the UK EVER, and has been outselling the PSP by 2x, I wonder how you are defining "flop".

      Probably the same way people who consider the Gamecube to be a "flop" even though it has higher worldwide sales than the PS2 or the XBox.

      --
      .
    13. Re:It Doesn't Matter by Anonymous Coward · · Score: 0

      Gamecube doesn't have higher worldwide sales (especially if you're talking about installed base) than PS2, though it has periodically outsold the PS2 in different regions during big GameCube software releases.

      Compared to Xbox, Gamecube is doing much better. As of E3 2004, GameCube still had a larger worldwide installed base than Xbox. But it's estimated that this has changed, due to some big Xbox software releases and a lull in GameCube releases. Resident Evil 4 did its Cube-selling job very well (as did Metroid Prime 2, to a slightly lesser extent), but a lot of American developers planned their big Xbox releases for 2004 and early 2005. And of course, Americans like to buy American games, because that's what American TV tells them to do. So even though I don't have an Xbox, nor any interest in owning one, I'd have to guess that the Xbox has outsold the Gamecube worldwide in the past year. This, despite being a true sales joke in Japan, consistently outsold by Gamecube and other platforms many times over.

    14. Re:It Doesn't Matter by kyojin+the+clown · · Score: 2, Informative

      i would have thought it is outselling the as-yet-unreleased-in-the-uk PSP by more than 2x...

    15. Re:It Doesn't Matter by Koiu+Lpoi · · Score: 2, Funny

      It's all relative. That's why I try to keep my mouth shut sometimes. That's why I am now. This post never happened.

    16. Re:It Doesn't Matter by grumbel · · Score: 1

      ### I wonder how you are defining "flop".

      The 'flop' part is that the DS still lacks games, especially games that make some decent use of the second screen. In the US this is quite a bit worse since the DS has there been out for ages without any games worth to talk about coming out, while in Europe its just a month out of the doors, making it kind of forgivable that there is no other decente game beside Mario64DS. The current Minigames are all fine and nice, but I doubt that I will be much interested in them in a few weeks/month when the first 'look cool new little feature' feeling has worn off. Even on the release list I couldn't find much interesting stuff at all, sure a new MarioKart would be nice and a new AdvanceWars might be fun as well, but been there done that.

      About compatibilty of a new GBA with the DS, I kind of doubt it. The DS is simply a rather uniq device which makes compatibilty hard. Sure a new GBA might have a touchscreen, which I would actually like, but for sure it will not be the same size and resolution as the other screen, streching/blackborders like with Gameboy games on GBA is of course still possible. But then Nintendo has made it rather clear that DS is not a 'Gameboy', but some third kind of console, making it kind of hard to guess what their next step will be, they could either just dump the DS like the VirtualBoy and continue with GBA2, 'adopt' the DS into the Gameboy familay and let GBA2 follow its way or turn the DS into some kind of PDA widget with good game support and thus indeed hardening the 'third kind' thing. Compatibilty to the Gamecube might also be doable with a GBA2, but we will see what will come.

    17. Re:It Doesn't Matter by Anonymous Coward · · Score: 0

      The PSP isn't available in the UK yet though, so what are you trying to say?

    18. Re:It Doesn't Matter by Professor_UNIX · · Score: 3, Funny
      Probably the same way people who consider the Gamecube to be a "flop" even though it has higher worldwide sales than the PS2 or the XBox.

      Selling consoles to children is irrelevent, what they need to concentrate on are adults who want more violence, gore, and nudity. Without those items Nintendo will surely fail. The Gamecube is a flop.

    19. Re:It Doesn't Matter by Anonymous Coward · · Score: 0

      No, its closer to 3 million.

    20. Re:It Doesn't Matter by King+Fuckstain · · Score: 1

      The Gamecube does not have higher worldwide sales than the PS2. What's wrong with you? Everyone knows this.

      --
      Update For for the dupe. Not going well. Appreciate all the hate mail. Really encourages improvement.
    21. Re:It Doesn't Matter by Unkle · · Score: 1
      The biggest thing the DS needs is more native games. I love my DS, but play mostly GBA games on it (which is fine for now, as I have a few very good ones). The only native DS game I have is Rayman (as well as the Metroid demo), and while it's pretty fun, it's not the best game in the world. I'd really like to see something like a native RPG that could take more advantage of the touchscreen. I'm looking forward to how they do Advanced Wars DS, that one looks good from what I've seen of it.

      I have high hopes for Nintendo here. If there's one thing they've been able to beat everyone else at, it's been handheld systems.

      --
      Against stupidity, the gods themselves contend in vain.
    22. Re:It Doesn't Matter by MSMud · · Score: 1
      it was merely a slimmed down remodel of an existing system. the SP in 2003 is the same.

      The SP is a lot more than a slimmed down remodel of the GBA. The built in light and the rechargable battery of the SP makes the original GBA almost impossible to use.

    23. Re:It Doesn't Matter by Anonymous Coward · · Score: 0

      Only 2x? Not very good considering the PSP isn't even out in the UK yet.

      No, sales were great for DS, no kidding, but I can't see Nintendo or developers giving any kind of long-term support. I think Nintendo are almost implying this already. Not a flop, no, a dead duck. It is the new virtual boy, in a sense.

    24. Re:It Doesn't Matter by Anonymous Coward · · Score: 0

      I use my original GBA just fine, in the house and in the car. I heard all these horror stories about how the lighting was so bad there was no way you could play it in a car, but I've done it fine with just sunlight up until about 20 min before dusk.

    25. Re:It Doesn't Matter by GFLPraxis · · Score: 1

      "Probably the same way people who consider the Gamecube to be a "flop" even though it has higher worldwide sales than the PS2 or the XBox."

      Well technically the PS2 did outsell the GC worldwide, although Nintendo made more money off of it than Sony did.

    26. Re:It Doesn't Matter by GFLPraxis · · Score: 1

      "
      The 'flop' part is that the DS still lacks games, especially games that make some decent use of the second screen. In the US this is quite a bit worse since the DS has there been out for ages without any games worth to talk about coming out, while in Europe its just a month out of the doors, making it kind of forgivable that there is no other decente game beside Mario64DS. The current Minigames are all fine and nice, but I doubt that I will be much interested in them in a few weeks/month when the first 'look cool new little feature' feeling has worn off. Even on the release list I couldn't find much interesting stuff at all, sure a new MarioKart would be nice and a new AdvanceWars might be fun as well, but been there done that."

      There is quite a lot of stuff on the release date.

      Katamari Damacy DS, Metroid Prime Hunters (which is apparently online), MegaMan Battle Network DS (MMBN3 was top notch), Mario Kart DS, new Mario game, Ultimate Brain Games (Chess, Checkers, Go, and Reversi, as well as renditions of Battleship, Connect Four and others. CONFIRMED ONLINE), Advance Wars, GoldenEye: Rogue Agent, Age of Empires DS, Animal Crossing DS (confirmed online), Kirby: Cursed Canvas, Metroid Pinball, Zelda DS, Sonic DS, Scratch! Viewtiful Joe...

      None of these sounds interesting?

    27. Re:It Doesn't Matter by GFLPraxis · · Score: 1

      " i would have thought it is outselling the as-yet-unreleased-in-the-uk PSP by more than 2x..."

      DS has been outselling the PSP in Japan by 2x as well.

    28. Re:It Doesn't Matter by mattcoz · · Score: 0

      Wow, I didn't realize I had my GBA 2 years before it was released, I must be special. The GBA was released before GameCube, March of 2001 in the US. The SP came out in the beginning of 2003, but it was not a new system, just a redesign. If you complain about that then you need to complain about Sony releasing the smaller PS2 and PS3 so close to eachother. Revolution is coming in 2006, 5 years after GameCube. Standard console life cycle, it's Microsoft that's breaking that and releasing their next system after 4 years.

    29. Re:It Doesn't Matter by rhennigan · · Score: 1

      I fucking love my Virtual Boy you assholes!

    30. Re:It Doesn't Matter by DuckofDeath87 · · Score: 1

      Mod Parent Down. It is a troll.

      The Revolution will probably come out next year or the next. 2006 would be consistant with N releasing a new (non-gameboy) console every 5 years.
      (note, I do not count the gb because they dont compete with the "at-home" console")

      The Parent has shown that they are not diluting them selves in the market any more than sony, who also have released a major console every 5 years since the playstation.

    31. Re:It Doesn't Matter by grumbel · · Score: 1

      ### None of these sounds interesting?

      Most of that sounds 'Deja vu', MarioKart, Metroid, Zelda, Sonic, Viewtifull Joe, Animal Crossing, etc. all games I have already played on other consoles numerous times. Might some of that be good games? Sure, but I really miss something thats new. Waiting for the same games over and over again, just with new graphics and new levels gets kind of boring over the years. AnotherCode so far is the only game I found which looks interesting to me.

    32. Re:It Doesn't Matter by Anonymous Coward · · Score: 0

      The VirtualBoy outsold any console released the same year. Are you trying to back that up too?

    33. Re:It Doesn't Matter by Anonymous Coward · · Score: 0

      What about the Gameboy SP?

    34. Re:It Doesn't Matter by darkain · · Score: 1

      the SP is just as much of an upgrade as the Gameboy Pocket (LCD had higher refresh rate), the Remodled NES (top-loader ment games works, the FIRST time), etc. It wasnt a hardware upgrade in terms of CPU/RAM/GPU/SPU, therefor it technically isnt a new system. It is possible to use rechargable batteries on the original GBA, as well as add either an AfterBurner or an external light to it. Suprisingly, however, you didn't mention the "clamshell" as one of the improvements, as I would see this as most important (to protect the screen while the system is not in use)

    35. Re:It Doesn't Matter by stonecypher · · Score: 1

      4, 2, 4, 1, 2, 1, 2, 2, 1. I don't see a dilution. Note that the two 4-year periods were difficult for N, as the NES penetrated the then-dead video game market, then later when Sega stole N's thunder by going 16-bit with nearly a year's lead.

      A year and a half is the normal lifecycle for a console. Sony is the aberration, not Nintendo as of late.

      --
      StoneCypher is Full of BS
    36. Re:It Doesn't Matter by Pepsi__Blue · · Score: 1

      He says this because in America, the PSP sold 602,000 units in the first week, whereas DS sold only 500,000 units. This of cousre can be seen in a diffrent light if you consider that Nintendo sold 90% of its launch batch, and Sony only sold 60% of the PSP launch batch. Overall, I don't like either system; I might buy revolution just for Zelda games I can't play (I don't have GC). In general I believe that PC games are much better than any console games.

  74. Re:Linux Already by Guppy06 · · Score: 2, Interesting

    "Nintendo has the most to gain by releasing a console based on Linux."

    WTF? If I wanted to play games on something with an operating system, I'd be playing on my PC.

    What would be the point in putting Linux on the console? Increase overhead in order to lessen the performance of the games? Remember how many games used WinCE on the Dreamcast?

  75. bizarre homebrew phenomenon by Anonymous Coward · · Score: 0

    Whereas the PSP not only has several great games (Lumines, anyone?), but also vast homebrew capability. Skimming Slashdot every day, I've seen probably half a dozen or so articles about neat homebrew PSP projects; the only one for the DS is DSLinux, which is barely even out of its infancy.

    I would just like to point out the bizzareness of these homebrew trends.

    1. Gameboy Advance has the largest GAME homebrew community I know of. Lots homebrew games are written for the GBA all the time and it's used in college courses all over.

    2. The DS homebrew front, as you pointed out, is chugging along at a relatively modest pace. I'll note that they have accomplished quite a bit for this early in the release compared to most other consoles. The DS (specific) hardware is a whole lot like the GBA hardware using an ARM series CPU.

    3. PS2 homebrew is notoriously stagnant. Sony even released what is essentially the real dev kit to consumers in the form of the Linux Kit. Yet somehow nobody wanted to write mipsel ASM or do horrible vector processor programming.

    4. PSP. The PSP is essentially a shrunken down PS2 on the inside. Yet... for some reason... the PSP is incredibly hot for homebrew out the door. Honestly, though, I'm not sure how much of this really counts as homebrew. I mean, the browser was plain given to you and you just needed to launch it. It's not like anyone programmed a browser used a buffer overflow to launch it from his memory stick. And all those other apps are just scripts that run PC video encoders that have been mature for YEARS. Granted, this is a whole lot more action than the PS2 saw even if it's not really homebrew. We'll see if homebrew hackers really get past the PSP's intimidating PS2 pedigree.

    I guess I have two points to all this. First of all, GBA homebrew is completely ignored in your post and shouldn't be. If the GBA homebrew community is any indication, the DS one should be quite healthy. PSP homebrew hasn't accomplished anything compared to GBA yet so don't be overly impressed at this point.

    Second, I think this all says very little about the Nintendo Revolution. I actually hope it is impossible to have Revolution homebrew. It is embarrassing when the biggest technology companies in the world go about implementing security only to fail to a bunch of cheap kids and DIY Chinese bootleggers. I think it's a testament to Nintendo's good common sense that the Gamecube hasn't been pirated while the PS2 and Xbox are hacked and pirated wholly and completely.

  76. Another negative Nintendo rumor reported as fact by SetupWeasel · · Score: 1

    More unsubstantiated Nintendo rumors reported as fact. I see nothing in the eurogamer article that is an official announcement from Nintendo. The last thing a Nintendo exec actually said is that the Revolution would be at E3 in some form, but would not be its "coming out party."

    Now I will get to read the onslaught of comments on every forum about how stupid Nintendo is for announcing this. It's just like the new Game Boy rumor all over again.

  77. Re:Not so much as stealing by j.bellone · · Score: 1

    Please tell me why you are grouping all the developers under the brand of Sony and Microsoft. Nintendo developers first party games or hires someone to develop second party games. Microsoft does the same; as does Sony, but the majority of the hits on both consoles do not come from first/second party games unlike Nintendo. So please get your shit straight.

    And before you go on and say, Halo this, Halo that; I said majority of the games not two games. If you have something to talk about legitimately theft, i.e. something dealing with graphic procedures, etc, then you might have an argument. But to talk about them stealing game innovation ideas is crazy; especially since both don't develop nearly as many first party games as Nintendo does.

    Now the developers for both systems is something different; but you can't blame Sony and Microsoft for what third party developers jack from another developer (or Nintendo); even though you clearly want to.

    --
    I'm f#$king magic!
  78. Re:Vapor.... by menace3society · · Score: 3, Insightful

    Weren't Sony the ones hyping their system beyond any reasonable expectations of its capabilities? It seems (to me, at least, a compulsieve between-the-lines reader, that) Nintendo is just trying to be wary of not doing the same thing and then getting hosed when the final product fails to meet expectations.

  79. Re:Vapor.... by thezapper77 · · Score: 1, Funny

    It's being launched at E3 this year!!!

    They even got Duke Nukem Forever as the exclusive launch title! Talk about a killer app!

  80. Maybe it has a vagina by Anonymous Coward · · Score: 0

    and cold beer.

  81. Re:competition by Anonymous Coward · · Score: 0

    Not to mention the competition they'll have against the Ocama Gamesphere.

  82. Re:Vapor.... by sloose · · Score: 2, Interesting

    So calling your console "Revolution" does not equal hype?

  83. The Nintendo Expert's Point-of-View by nmaster64 · · Score: 2, Insightful

    One of three things are happening here: ~ Number 1 (and the most likely one), the Revolution has a new, intersting idea that's generally good and will make for a good console. However, it's nothing Sony and Microsoft is going to go out on a limb to steal. So in summary, Iwata is completely paranoid. ~ Number 2 (the one everyone prays for), the 'Revolutionary' concept, really is that big. Like, "redefine all of gaming" big. Or at least, "Dude! This is the rox0rs!" big. ~ Finally, Nintendo is simply playing a hype game. Regardless of how good the system is, the speculation is going to be bigger. Thus, it's a marketing ploy. This seems highly unlikely, as it would work against them as of E3. ----- http://www.nwizard.com/

  84. GC vs. PS2 vs. Xbox? by talksinmaths · · Score: 1

    I've seen many statements in this and other discussions that outright declare or at least imply that the GC is solidly in 'third place' in the three man race between GC, PS2, and Xbox. Now clearly the PS2 is in first place, but the last 'real' figures I recall seeing (a very long time ago) seemed to indicate that the race for 2nd between GC and Xbox was about even. Can anyone cite a reputable reference that can give an accurate picture of how things stand today? Preferably any such citation would be for worldwide sales figures (as opposed to US only figures). It's not that sales figures have anything to do with game/system quality and value, but I'm curious as to whether those who make such claims have a factual basis upon which to make them (or not). Such claims seem to be made frequently, but I don't recall seeing any recent authoritative citation.

    --
    Don't you have someone you'd die for?
    1. Re:GC vs. PS2 vs. Xbox? by Anonymous Coward · · Score: 0

      No expert on figures here, but I've lived in Japan for a while and the Xbox just never made it here at all and he GC is a solid second behind the PS2. Reasons? Well, PS2 launched with a DVD player just as DVD was ramping up here, the Xbox looks awful and is huge, and the games just aren' t what the Japanese like. Despite Beach Volleyball being the most popular Xbox game here, the console only ships a few hundred a month.

    2. Re:GC vs. PS2 vs. Xbox? by Anonymous Coward · · Score: 0

      Essentially:

      In U.S. sales only, the XBox is ahead of the Gamecube. The margin between the two is very, very, very small however, especially compared to the margin between both of these and the PS2, which is absolutely huge.

      In worldwide sales the Gamecube is somewhat ahead of the XBox.

      Want the exact mumbers? Go google yourself.

  85. Re:Not so much as stealing by Anonymous Coward · · Score: 0

    Katamari Damacy is coming to the DS, so now, let's all try to think of something original from Microsoft and Sony.

    *crickets*

  86. Re:Bad news by SetupWeasel · · Score: 5, Insightful

    Look at me. I'm bashing my head on the keyboard.

    sfdgferbewfrerszt trewrd fgdswerdesbf

    Do you really think that showing it to the public is the same as showing it to developers?

  87. It's not about the hardware by nate+nice · · Score: 0

    Hasn't Nintendo learned yet? Developers, Developers, Developers!

    --
    "If you are a dreamer, a wisher, a liar, A hope-er, a pray-er, a magic bean buyer ..."
    1. Re:It's not about the hardware by jasonditz · · Score: 3, Insightful

      Attracting third party developers is not a panacea. Microsoft is certainly losing a lot of money going that route. Nintendo might not compete with Sony for marketshare, but their heavily first party (and thus heavily exclusive) lineup does well at holding on to a core of fiercely loyal customers.

      You shouldn't think of Nintendo as Gateway to Sony's Dell... Nintendo is the Apple of the console business.

      Think about it: Heavy on concept, low on market share, and with a related consumer product (the Gameboy) whose design has managed to totally dominate its market continuously against technically superior competition.

    2. Re:It's not about the hardware by tukkayoot · · Score: 1

      Developers care a lot about hardware, though.

    3. Re:It's not about the hardware by stonecypher · · Score: 1

      and with a related consumer product (the Gameboy) whose design has managed to totally dominate its market continuously against technically superior competition.

      Superior is a matter of perspective. Many people find that the single critical characteristic of a portable is battery life, and in that characteristic Nintendo has never been challenged.

      Consider that that's almost the only characteristic on which they've maintained a lead, and that they've been wholly dominant the entire time. Coincidence or correlation? You can probably guess what I believe.

      --
      StoneCypher is Full of BS
    4. Re:It's not about the hardware by mink · · Score: 1

      How is being roughly the same as Xbox in market share "low"? or is the Xbox also an apple of a different color?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  88. Come on, people. by Anonymous Coward · · Score: 0

    The Nintendo DS is the pack-in wireless controller for Nintendo Revolution. Boring. Move along, nothing to see here.

  89. Re:Not so much as stealing by rhuntley12 · · Score: 1

    Nintendo made Katamari? Lumines? So Nintendo has a single game that bends your mind?

    And just how did Xbox and PS2 steal everything from Nintendo? Looking at me I mainly play online games, could I say Nintendo is going to steal from Xbox and PS2 by going online?

    Who really cares who stole from who? You like your Gamecube, good for you, keep playing it. Tell me, these innovative games that Nintendo always releases, am I able to play them against my family a few thousand miles away? Can I play my own music tracks on the game?(Did Xbox copy this from Nintendo too?) ....

  90. Re:Bad news by tonejava · · Score: 1

    Maybe I'm just ignorant but the XBox 360 and Playstation 3 are not going on sale at E3 only on display. There is still plenty of time for both companies to modify their systems.

    Maybe not to the extent that they can take all ideas from Nintendo but enough to cause some harm to Nintendo's market.

  91. Re:Bad news by metroid+composite · · Score: 2, Interesting

    Let's look at the N64's innovations.

    Analogue stick: copied by Sony within a short period of time.

    Rumble Pack: copied by Sony within a short period of time.

    Four controller slots built into the system: Featured in all big systems that came afterwards (except Sony for god knows what reason).

  92. Same old story... by SupaKoopa · · Score: 1

    i don't buy it either. i am (or was) a huge nintendo fan (look at my user name), but this is the same line they used 5 years ago before unveiling gamecube and the controller and mario sunshine and whatnot...and what were the great innovations? anaog shouderbutons with a "clik" at the end? i can count the number of games that utilized this effectively on one hand. what was innovative about the launch games for the gamecube? nothing. i'm glad i bought a gamecube for Metroid Prime, Zelda: Wind Waker, Smash Brothers Melee, and Resident Evil Four. There's probably 3 times as many games on Xbox that I'm glad I played through, and Xbox LIVE alone is the reason why i play Xbox (which is sitting to my left in my room) so much more than my Gamecube (which I've cast off into my little brother's room) Of course, Nintendo doesn't care. They get enough money from the idiots like me that they can sucker into buying another console just for the next four awesome Nintendo-exclusive games. For gamers, marketshare matters because that leads to more third party support, and more friends with which you can play....but to Nintendo, as long as they're profitable, they don't care (example: online play).

  93. Nintendo at E3: A bit of history there... by Eil · · Score: 1, Insightful


    Anyone else remember in ancient times (circa 1994 or 5) when Nintendo showed off the AWESOME GRIPPING 3D GRAPHICAL PROWESS of the upcoming Ultra 64 at E3? They were all smiles as the attendees' jaws dropped watching a 3D Mario walking around in a photo-realistic "virtual reality" and other extremely impressive 3D demos (for the time).

    Of course, the smiles faded and Nintendo became the laughing stock of the convention when someone pulled up the table skirt to reveal a high-end SGI Onyx running the demos.

    Perhaps Nintendo does learn from some mistakes...

    1. Re:Nintendo at E3: A bit of history there... by Anonymous Coward · · Score: 2, Insightful

      Of course an Onyx can bowl over an N64, but proportionally no other SGI system could match N64 at the time! Even VGX couldn't do much texturing and no other desktop SGI system had texture hardware! In fact, the N64 emulator ran on an Onyx.

      Knowing this, was the convention really that far off base from reality? N64 really CAN do a 2D Mario sprite placed in a texture-mapped city street scene easily after all...

    2. Re:Nintendo at E3: A bit of history there... by Anonymous Coward · · Score: 0

      http://www.ncat.edu/~kevintb/u64/nu64-cap.txt

    3. Re:Nintendo at E3: A bit of history there... by Anonymous Coward · · Score: 0

      Knowing this, was the convention really that far off base from reality? N64 really CAN do a 2D Mario sprite placed in a texture-mapped city street scene easily after all...

      Uh... I think the parent talked about a 3D Mario in a photo-realistic environment.

    4. Re:Nintendo at E3: A bit of history there... by Anonymous Coward · · Score: 0

      Yes, but the parent is wrong.
      Nintendo never showed a 3D Mario before Super Mario 64 was shown to the public.

      They took SGI's "town" performer demo and plopped 2D sprites of Nintendo characters throughout it. Similarly they took the art gallery demo and put Nintendo characters in the paintings. Whoop de doo.... An N64 could easily do a facsimile of these demos.

      Here's a picture for anyone who needs proof:
      http://www.anthrofox.org/starfox/misc/sgis lippy.jp g

    5. Re:Nintendo at E3: A bit of history there... by mink · · Score: 1

      Reminds me of the Xbox that was not. Demos running only on the developer boxes (twice the memory and more processing power) under the tables because the Xbox consoles were just mockups. I dunno if they tried to pass the mockups off as what was actually runnign the games.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  94. Good point because Xbox still looses money by acomj · · Score: 1

    Nintendo and Sony are the only ones making money on consoles. If MS didn't have its Windows/Office $$ bankrolling xbox where would they be?

  95. Copy a Mass Product, In full view of the Public? by TJ_Phazerhacki · · Score: 2, Insightful
    I don't think so. If Nintendo REALLY thinks M$ will not only revise their design, development, production, and Release schedule so they can include Smell-o-Vision, they have been eating their own magic mushrooms for too long. The PS3 will dominate with good titles, good tech, and a wave of "must-have it" word of mouth. MS will sell on huge advertising budgets and no-compromise graphics.

    Really, what is there left to copy? MS is more than likely (according to the GDC) tied into development contracts, and a change at this point would ruin their hoped-for Q4 pre-christmas ship date.

    --
    Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
  96. Broadband is pretty damn expensive in some parts by tepples · · Score: 1

    "Costs less than $5 per month" and "Requires broadband" are mutually exclusive, especially when it would involve an upgrade from $10/mo NetZero to $40/mo DSL. And for some customers, there's even a setup fee in excess of $10,000 to cover the cost of moving house, as there's no affordable high-speed, low-latency Internet access available to residential customers in many geographic areas, areas where the next step up from ISDN is a T1.

    As for Live! only being a success thanks to Halo 2

    What's that about a late-1980s Nine Inch Nails album?

    Would you rather pay $20 for an add-on disk or expansion (typical PC tactic) to get a few new maps/cars/weapons/wathever, or $5 to download a new set of maps/cars/weapons/whatever?

    "Download"? Don't you mean "rent until my Xbox breaks"? In addition, with an expansion disc, I can play the expansion at another home with an Xbox without having to lug my own Xbox.

  97. Re:Bad news by Anonymous Coward · · Score: 1, Informative

    Four controller slots built into the system: Featured in all big systems that came afterwards (except Sony for god knows what reason).

    Technically Nintendo didn't do that one first.

  98. unfair comparison by Teed22 · · Score: 1

    fortunately for apple, they've consistantly made innovative products and have slowly been *gaining* on the market. nintendo has done neither.

    1. Re:unfair comparison by Night+Goat · · Score: 1

      Kinda hard to gain when you start out as an overwhelming leader in the industry. Nintendo dominated in the 80's. Apple has always been playing second fiddle to PCs.

  99. Not much of a revolution, possibly by tepples · · Score: 1

    It is 100% backwards compatible with the Gamecube and uses the same development API.

    So all this Revolution is is just 1. a GameCube 2 with better graphics and a built-in Wi-Fi chip, and 2. a new controller? This new controller had better be pretty darn revolutionary, or the gaming press will slam Nintendo for underdelivering.

    1. Re:Not much of a revolution, possibly by Anonymous Coward · · Score: 1, Insightful

      So all this XBox 360 is just 1. An X-Box 2 with better graphics, and 2. a different CPU? This new CPU better be pretty darn revolutionary, or the gaming press will slam Microsoft for underdelivering.

    2. Re:Not much of a revolution, possibly by KarmaMB84 · · Score: 1

      We don't know enough about Revolution to say that it's simply 100% backwards compatible with nothing new ;p

    3. Re:Not much of a revolution, possibly by jchenx · · Score: 1

      That's true, but Microsoft isn't the one that's hyping their next box to be "revolutionary". Nintendo's been bashing Sony and Nintendo for not being creative enough, not taking gaming to the next level (aside from better graphics), etc. They can say that, but they'd better deliver.

      --
      -- jchenx
    4. Re:Not much of a revolution, possibly by Anonymous Coward · · Score: 0

      Do you want to link to some articles where they have been *bashing* them?

      All I've heard them say is that they think the market will stagnate if it keeps on going like it is and that they want to revolutionise it instead of incremental changes that are currently happening.

      Doesn't sound like bashing to me.

    5. Re:Not much of a revolution, possibly by jchenx · · Score: 1

      "Bashing" really isn't a bad thing, especially if you know you've got something up your sleeve to prove your point.

      Anyway, do a Google search for Iwata/Revolution/Nintendo and read some of the articles. Here's one: http://www.businessweek.com/technology/content/mar 2005/tc20050314_2243_tc121.htm. There's a link to many more articles here: http://www.ferrago.com/portal/cluster/110052

      There was one article I remember reading a while back from some Nintendo rep (don't know if it was Iwata) that chastised Microsoft for starting the next-gen wave too early, etc.

      --
      -- jchenx
  100. Re:Bad news by tepples · · Score: 4, Informative

    And Playstation's features that Nintendo later copied? Optical disk format.

    Who copied it from 3DO, who copied it from Sega (Sega CD) and NEC (PC Engine CD).

  101. Re:Bad news by Anonymous Coward · · Score: 0

    Considering they have done neither, there's a real problem. IGN even had an article a while back on this very issue. Nobody knows very much about Revolution at all. They don't even know what the input device will be considering Nintendo said they won't be using the four-directional analog pad and button configuration anymore.

  102. Japanese copyright on video games by tepples · · Score: 1

    US videogame sales account for more than those in japan.

    But Nintendo just might make more margin per unit in Japan. Japan's copyright laws with regard to audiovisual works (motion pictures and video games) are stricter than those of the United States, and resale or rental of genuine copies of video games requires the authorization of the copyright owner. Therefore, sellers of used games probably don't exert so much of the pricing pressure on the Japanese market that forces publishers to price older U.S. games at budget levels (see Player's Choice).

  103. Re:Bad news by Anonymous Coward · · Score: 0

    I didn't say Sony had that first. I said it was a Playstation feature that Nintendo later used itself, to illustrate the mistake that it was to use cartridges.

  104. Kingdom Hearts 2: Miramax by tepples · · Score: 1

    and, if Kingdom Hearts 2 lives up to the first, I might not be able to live without that series either, though they can't do as much with it since it has to reuse the same Disney characters

    There are a load of Disney-owned properties that weren't covered in KH. For instance, Square could set the second game in Miramaxland, one of the objectives being to kill Bill.

    1. Re:Kingdom Hearts 2: Miramax by Anonymous Coward · · Score: 0

      American McGee's Kingdom Hearts?

  105. It's not true. by GFLPraxis · · Score: 3, Interesting

    Nintendo has said that they're showing it at E3. They EXPLICITLY said they will have it at E3, but are deciding whether to have it playable or not.

    Every big rumor site disagrees about Nintendo not showing at E3 (see Spong). It's only rumors running around that Nintendo won't be there; and there is absolutely NO official sources involved.

    I don't believe it.

  106. Adult Swim by tepples · · Score: 1

    Well, Conker is not exactly for kids but has a childish, cartoony feel. It really seems to have an identity crisis.

    Two words: Adult Swim. This block of programming on Cartoon Network is #1 for its time slot among men age 18-34. This bodes well for the next Conker game.

  107. Go get Smash Bros. Melee and Sunshine by tepples · · Score: 1

    The new Zelda looks good, but it should have been what we saw originally

    "What we saw originally" was Super Smash Bros. Melee. Compare the earliest dolphin footage from SSBM's opening sequence.

    I want a Real Mario game.

    Sunshine is the spiritual successor to SM64.

  108. Re:Bad news by Anonymous Coward · · Score: 1, Insightful

    1) You're engaging in rampant speculation about something you know nothing about and are not in a position to know anything about.
    2) You are basing said speculation, in part, on "data" from IGN.

    God help you.

  109. Toy Story by tepples · · Score: 1

    I love how I can play games on my PS2 with Toy Story quality graphics....oh wait.

    Oh wait, Toy Story for Super NES had (pre-rendered) Toy Story quality graphics.

  110. Katamari DS by tepples · · Score: 1

    Nintendo made Katamari?

    Katamari DamaSy has been announced.

    Lumines?

    Premiered on PSP, but it's coming to GBA, from gbadev.org.

    Looking at me I mainly play online games

    Looking at you you're in the minority. Not even 10 percent of Xbox consoles are Live.

    Can I play my own music tracks on the game?

    Why can't I play Pretty Hate Machine as background music for the sequel to MS Bungie's Halo?

    1. Re:Katamari DS by Zigg · · Score: 1

      Lumines?

      Premiered on PSP, but it's coming to GBA, from gbadev.org.

      Can you link that please? I'm interested.

    2. Re:Katamari DS by Anonymous Coward · · Score: 0

      Sorry, no link yet. Go play some minesweeper while waiting for something more luminous.

  111. Re:Vapor.... by aichpvee · · Score: 1

    So, is PS3 going to be illegal to export to china just like PS2 was? Or is it just going to get classified as a "super computer"?

    --
    The Farewell Tour II
  112. Pikmin was an RTS by tepples · · Score: 1

    Nintendo is practically the R&D department for Sony and Microsoft. They should just cut them a check for a percentage of their great ideas.

    And that's why Nintendo is more aggressively seeking U.S. patents, so that it can get such a royalty check.

    are you too nearsighted to respect something like Pikmin, which creates a new genre?

    Are you confusing Pikmin with Dune 2, which created the RTS genre? Pikmin was a good RTS, a different RTS, but not the first RTS.

    1. Re:Pikmin was an RTS by micpp · · Score: 1

      Dune 2 did not create the RTS genre. Case in point: Herzog Zwei predated it by 3 years.

  113. Re:Vapor.... by aichpvee · · Score: 2, Funny

    Maybe it's got a built in lazy susan, the obvious next step in the evolution of the paddle controller.

    --
    The Farewell Tour II
  114. Only one luminous game by tepples · · Score: 1

    PSP doesn't have "several" great games, Lumines is the only unqualified success.

    Damn right. Rumor has it that it's being ported to the GBA though.

  115. Re:Vapor.... by Anonymous Coward · · Score: 0

    Nintendo is extreme causious with this. I them reading a post mordem on Rogue Leader where the developers were given the system specs from Nintendo and they started designing them them. The developers were extremely suprised to discover that the system actually handled more polygons than Nintendo original said it would. Unlike Sony's huge number of no textured polygons they were hyping.

  116. Re:Broadband is pretty damn expensive in some part by Osty · · Score: 1

    "Costs less than $5 per month" and "Requires broadband" are mutually exclusive, especially when it would involve an upgrade from $10/mo NetZero to $40/mo DSL.

    And by that same rationale, Sony and Nintendo offerings are not free when they require a $10/mo Netzero account or a $40/mo DSL line. The price of access is considered a given here, as if you don't have broadband because you can't or won't pay for it, the $5 doesn't matter (and if you do have broadband but can't afford the extra $5/mo, one wonders how you can afford broadband at all?).

    And for some customers, there's even a setup fee in excess of $10,000 to cover the cost of moving house, as there's no affordable high-speed, low-latency Internet access available to residential customers in many geographic areas, areas where the next step up from ISDN is a T1.

    And the part you conveniently didn't quote from my post acknowledged the fact that requiring a broadband connection limits the market. At the same time, PS2 has many broadband-only games even though a dialup modem is available for that console, and I highly doubt Nintendo's Revolution will provide dialup support (I don't know, I haven't seen any anouncements so I could be wrong, but it seems like a bad idea to me; maybe that's just me being an elitist broandband-subscriber. I'm evil!). I played Quake 1 and such back in the day on a dialup connection, and I wouldn't go back. The frustration factor is high enough that I wouldn't bother. Were I stuck on dialup, I wouldn't play any online games. But then, I'm not into self-flagellation, either.

    What's that about a late-1980s Nine Inch Nails album?

    Huh? I don't listen to NIN, so whatever point you were trying to make was lost. I'll just assume you were trying to say I have a hole in my head, or something. Of course, you also conveniently glossed over my points, such as the growth of Live! subscriptions in a pre-Halo 2 market.

    "Download"? Don't you mean "rent until my Xbox breaks"?

    "Buy a DVD"? Don't you mean "rent until my DVD is scratched to hell or breaks"? Two can play at that game. Oh yeah, downloadable content is transferable in some cases. If your Xbox breaks and it's replaced rather than repaired, you do not have to pay again for the content download (may require a support call, but it's possible to do). I have no idea what happens if you don't go through official channels when your Xbox breaks (for example, rather than calling the Xbox support number and sending it in for repair or replacement, you just go to the store and replace it yourself). I assume that you can still transfer the data (again, perhaps with a phone call to support), but I don't know because I haven't had to do that. By that same token, you're not allowed to install disc-based expansion packs on multiple computers (read your EULA some time). Whether you agree with that or not, the Xbox Live! method of content delivery just enforces that already existing restriction a bit more strictly.

    In addition, with an expansion disc, I can play the expansion at another home with an Xbox without having to lug my own Xbox.

    Maybe I'm living in a different world, but I've never really felt the need to go to someone else's house to play a game I already own. Now, I have lugged my Xbox and spare TV to other places for Halo LAN parties, but that's not really the same thing, is it?

  117. Koro-koro-?como? by tepples · · Score: 1

    nintendo was working on a controller with gyros in it that could sense when you tilt the controller and use that action for game input.

    If a tilt controller were the big "revolution", then why didn't Sony and Microsoft copy it sometime after the release of frickin' Kirby Tilt n Tumble?

  118. Ten fingers by tepples · · Score: 1

    Ten fingers can count much higher than 10. I can count to 1,023 on ten fingers, but once I get to 4 it can look a bit indecent.

  119. Re:Bad news by madmancarman · · Score: 3, Insightful
    I didn't say Sony had that first. I said it was a Playstation feature that Nintendo later used itself, to illustrate the mistake that it was to use cartridges.

    The irony is that Sony had partnered with Nintendo to develop an optical drive for the Super Nintendo, and when Nintendo got cold feet, Sony took what they'd learned and created the Playstation. Microsoft did the same thing, partnering with Nintendo to learn about game system development, but pulled out of the agreement to create their own game system. The main difference is who broke up with whom: Nintendo dumped Sony, causing Sony to create the PS; Microsoft dumped Nintendo, suggesting they went into the relationship with less-than-honest intentions.

    --
    First they ignore you, then they laugh at you, then they fight you, then you win. -- Gandhi
  120. NES on GBA and Nintendo DS by tepples · · Score: 2, Interesting

    The only thing the DS has that got me to buy it was it's backwards compatibility with GBA games.

    Not only that, but with the EFA-Linker (under $100 incl. shipping), you can play a boatload of NES games and many Game Boy games as well. So now the Nintendo DS is compatible with GBA games and unofficially compatible with many NES and GB games, but Sony couldn't be bothered to include a PS1 emulator with the PSP and uses code signing to prevent the free software community from stepping up.

    1. Re:NES on GBA and Nintendo DS by mike260 · · Score: 1

      And not only that, but with a GBA flash cart and appropriate wifi card or $20 dongle, you can actually program the thing yourself!

  121. The original PSp by tepples · · Score: 1

    Imagine if the PSP was big enough to accomodate the PS2 discs. Ugh.

    It is. Ooga booga.

  122. They're losing money on every unit by Aexia · · Score: 4, Funny

    The XBOX has one profitable quarter after eleven straight losses, and everyone calls them a success.

    but they're making up for it in volume!

    1. Re:They're losing money on every unit by jadenite · · Score: 2, Interesting
      Volume doesn't mean shit if you are losing money, for example....

      company A and Company B both have $10M in net worth, Company A sells 10,000 units of their product for a net profit of $1M Company B sells 1,000,000 units of their product for a net loss of $11M.... Who do you think is going to stay in business longer?

      This is NOT a comparison of Nintendo, and Microsoft since I don't have their financial statements available Also, for the nintendo fanboys, microsoft has shown a willingness to lose money for several yars in other markets in the past in order to grow the business to the point where it is profitable, which seems to be what is happening with the Xbox.

    2. Re:They're losing money on every unit by Anonymous Coward · · Score: 0

      He was being sarcastic, lighten up.

    3. Re:They're losing money on every unit by Anonymous Coward · · Score: 0

      Yeah, because Nintendo makes more money than Microsoft.

      Haha.

  123. Nintendo is mostly successful due to Gameboy by xswl0931 · · Score: 1

    Nintendo owns the handheld market. No questions about that. Sony has made the first dent, but the PSP as it is today is too expensive for most people. In anycase, did you actually look at Nintendo's financial results? http://www.nintendo.co.jp/n10/news/050126e.pdf The overwhelming majority of their sales and profits is from Gameboy, not Gamecube. I own a PS2, Gamecube, and XBox and by far I've bought more games on the PS2 and XBox and recently, more games on the Xbox. After awhile, I just got bored playing the next version of Mario, Zelda, Metroid, etc... As for next gen systems, I'll probably get the PS3 and XBox2 and skip on Nintendo. Given their game selection, it doesn't appear that I'm their target audience anyways (30 years old).

    1. Re:Nintendo is mostly successful due to Gameboy by mink · · Score: 1

      As your elder (31 years old) ;p Maybe you should take a look at the Gamecube selection of games and you might learn there is more then Zelda, Mario, and Metroid.
      Now I know games like Eternal Darkness, Soul Calbur, Resident Evil, Alien Homonid, and Burnout are just for the little kiddies, but it's ok for us adults to have fun playing them as well.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    2. Re:Nintendo is mostly successful due to Gameboy by xswl0931 · · Score: 1

      Soul Calibur, Alien Homonid, and Burnout are available for XBox and PS2 as well, and generally looks and sounds better on XBox.

    3. Re:Nintendo is mostly successful due to Gameboy by mink · · Score: 1

      Gamers seem to perfer the GC version of SC.
      As for AH looking or sounding better, I dont see how thats possible (seriously it's a fairly graphicaly simple game), but maybe I'm not using the right over priced video cables.
      For Burnout I can't say as I have no Xbox to compare the GC version to, I can say the PS2 version is worse.

      This still avoids the issue that these game are fun for more then just little kids and are available on the Cube.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  124. Re:Linux Already by Anonymous Coward · · Score: 0

    Why stop there? Why not bring us all the way back to the good ol' days, when big iron was kept in the cold room, and nobody could get access to it except for the chosen ones?

    The world changes. You can either adapt or die. Whining about it does nothing except prove that your testicles have gone missing.

  125. Re:Vapor.... by Headcase88 · · Score: 2, Interesting

    "Eh I'm so confused by this. Just 2 days ago I read that Nintendo was going to show clips of the games, but not the actual system. *Rolleyes* In any event, I wouldn't equate that with "we have nothing". Nintendo wouldn't make that bold of risk at the turn of a new generation."

    Better yet, who cares at all? You're not going to buy the console either way until it launches anyway. Yes, I know the situation is more complicated than that, with shareholders and such, but as far as actual sales go, they aren't getting any until launch, and if they don't release the specs by launch, something has gone horribly wrong!

    --
    "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  126. Mass Market? by Staats · · Score: 2, Interesting

    Correct me if I'm wrong, but alot of what I've read on "Revolution" has Nintendo trying to cater to those people that don't play games. I vaguely remember some interview with an exec say something like "Mom will walk by and want to play." Or something.

    Point being, I'm thinking talking about Nintendo catering old school, or not catering to the masses, etc. is missing the point of "Revolution." It doesn't sound like it's going to be simply a natural progression of graphics, a different (but very much standard) controller and added internet support like Microsoft and Sony are planning... it's going to be their best effort to get the people that don't play games and never have to play games.

    This will probably entail two things that they don't want to show off yet... a weird controller (touchpad, tilt controlled, etc.) that has been rumored and games that will disappoint us the old guard of gaming. In fact, if my predictions are true, they'd be better off unveiling on Oprah than at E3.

  127. Tying up loose ends and tying Xbox Live to MSN by tepples · · Score: 1

    Your points are well made. Some issues that remain:

    It can be assumed that a family has at least dial-up, but not broadband. You point out that the broadband requirement limits the market. I contend that the broadband requirement limits the market to an unnecessary extent. Some of the Live-only features, such as some games' expansions, don't especially need high speed or low latency. For instance, given what I know of Bemanistyle's simfiles database, a song file in Dance Dance Revolution Ultramix can't be bigger than 10 MB, which is a 40 minute download on dial-up. In addition, some games such as Tetris and Yu-Gi-Oh! are largely turn-based and small-universe and wouldn't benefit much from low latency.

    In addition, consider a touch of service tying. The Xbox division and the MSN division are close to each other on Microsoft's income statement, and I can assume that the Xbox Live setup kit advertises MSN broadband. Requiring broadband for Live, even on games that otherwise wouldn't really need broadband, generates more broadband subscriptions in areas where MSN has a contract with the telco or cable company that has a geographic monopoly or duopoly. In those areas, you need MSN in order to get on Live.

    I played Quake 1 and such back in the day on a dialup connection, and I wouldn't go back. The frustration factor is high enough that I wouldn't bother.

    Again, not all game genres benefit from broadband as much as first-person shooters do.

    I don't listen to NIN, so whatever point you were trying to make was lost

    Every official NIN album is assigned a sequential "halo" number. Pretty Hate Machine was Halo 2, Broken was Halo 5, The Downward Spiral was Halo 8, The Fragile was Halo 14, and the numbers in between were largely singles and remix albums. The point here, possibly made better in another one of my comments to this article, was that such a high-profile title as Bungie's Halo 2 for Xbox left out support for custom soundtracks. Whoever decided to ship without that feature deserves a head like a hole.

    I've never really felt the need to go to someone else's house to play a game I already own.

    It's called having to attend a family gathering and having no ability and/or no right to leave once you get bored. It's also called visiting friends or relatives who aren't allowed (old enough?) to leave the house on their own. Thus it becomes likely that you'll need to bring some game discs with you.

    1. Re:Tying up loose ends and tying Xbox Live to MSN by Anonymous Coward · · Score: 0

      And you sir are a moron. Online play w/o broadband is just pointless. I love the fact that I NEVER have to deal with pipmplefaced white trash whos mommy can only afford a new free AOL for 45 days dialup connection. Maybe people should think about such things when they move to a new place. Housing developer didn't contact the cable or DSL company to setup this new development of houses for a broadband? Move on unless it's not importaint. In this day and age not having a broadband connection is getting closer and closer to being on the same level as makeing sure your house is wired for the sewer system. Sure you can go the septic route but only if your willing to deal with the "shit" involved.

    2. Re:Tying up loose ends and tying Xbox Live to MSN by Osty · · Score: 1

      Good points. My rebuttal:

      It can be assumed that a family has at least dial-up, but not broadband. You point out that the broadband requirement limits the market. I contend that the broadband requirement limits the market to an unnecessary extent. Some of the Live-only features, such as some games' expansions, don't especially need high speed or low latency. For instance, given what I know of Bemanistyle's simfiles database, a song file in Dance Dance Revolution Ultramix can't be bigger than 10 MB, which is a 40 minute download on dial-up. In addition, some games such as Tetris and Yu-Gi-Oh! are largely turn-based and small-universe and wouldn't benefit much from low latency.

      I don't know if I would call it limiting to an unnecessary extent. If you will concede that voice communication in every game is a major tenet of Xbox Live!'s mission, then it makes sense to require broadband. I agree that you certainly don't need broadband to get downloadable content, but an enterprising person can find ways around that. I wouldn't go trying to play games, but the downloads will work just fine.

      In addition, consider a touch of service tying. The Xbox division and the MSN division are close to each other on Microsoft's income statement, and I can assume that the Xbox Live setup kit advertises MSN broadband. Requiring broadband for Live, even on games that otherwise wouldn't really need broadband, generates more broadband subscriptions in areas where MSN has a contract with the telco or cable company that has a geographic monopoly or duopoly. In those areas, you need MSN in order to get on Live.

      Sounds like a conspiracy theory more than anything. Also, MSN no longer offers any direct broadband services. The only way you're going to get MSN is if a carrier has a bundle providing a premium MSN subscription along with your broadband. In almost all of those cases, I believe you can decline the MSN subscription, though I don't know if it saves you any money (in the same way that my Comcast cable comes with a free Rhapsody radio subscription, but if I never actually sign up or use Rhapsody, does it really affect me?). As far as the monopoly argument goes, I wouldn't try to pin that one on Microsoft. That's the cable and phone companies' (read: the government's) doing.

      Again, not all game genres benefit from broadband as much as first-person shooters do.

      I'd argue that most do. Racing games and fighting games in particular benefit immensely from broadband while not fitting into the FPS mold. In fact, I'd contend that any head-to-head style game will have a much better experience on broadband than not. That excludes "thinking" games (chess, turn-based strategy games but not RTS games, board-games like Mario Party though the mini-games would benefit from broadband, etc).

      <snipped NIN discussion>

      Very interesting. I never knew that about NIN's albums, so you can see how I could miss the point. :)

      The point here, possibly made better in another one of my comments to this article, was that such a high-profile title as Bungie's Halo 2 for Xbox left out support for custom soundtracks. Whoever decided to ship without that feature deserves a head like a hole.

      This I'm indifferent to, personally. I don't think I've ever built a custom soundtrack, and most of the time when I'm playing online I have the music turned off anyway (in halo 2 so I can better hear what's going on around me, as situational awareness is key; in PGR2 because the engine sounds are infinitely better than any music I could play, and it helps to be able to hear the engine so I'll know if I need to downshift before going into a turn; etc). That's just my personal preference, and unti

    3. Re:Tying up loose ends and tying Xbox Live to MSN by Anonymous Coward · · Score: 0

      Online play w/o broadband is just pointless.

      You appear to have missed the part where he said that the real-time activities, those which benefit from broadband, are not the only thing exclusive to Live, that there are also some downloadable expansion works that cannot be obtained any other way.

  128. Power Glove by emilng · · Score: 1


    You're probably not too far off.

    My offhand guess would be something like a power glove with touch feedback.
    They seem to be on this big touch thing with the DS and reaching out with WI-FI.
    It wouldn't be a big stretch to think they would revamp the power glove.
    It would definitely be revolutionary even though as mentioned before, the technology does exist already.

  129. Re:Bad news by edwdig · · Score: 1

    Microsoft and Nintendo never had any type of agreement. Microsoft approached Nintendo about buying them, and Nintendo pretty much laughed at them. Reasons being a) Nintendo is highly profitable, and has been for a long time, so they have no reason to sell the company and b) Microsoft's proposal would've involved killing off the GameCube, which was already far into development.

  130. Re:Copy a Mass Product, In full view of the Public by Anonymous Coward · · Score: 0

    MS will sell on huge advertising budgets and no-compromise graphics.

    Won't releasing almost a year ahead of the other two consoles imply that they had at least some degree to compromise on the graphics?

  131. Re:Copy a Mass Product, In full view of the Public by tonejava · · Score: 1

    I don't think microsoft would take that path of copying or modifying their plans based on nintendo but I'm sure sony would.

  132. Facts about Nintendo by robbinjapan · · Score: 2, Insightful

    I find a few statements made by some Slashdot members to be incorrect or misleading. Facts: - Nintendo has USD$10 billion in the bank. In cash. They have more than enough scratch to put on a show at E3. - Nintendo is one of the most innovative (and profitable) companies in existence. During the 1980s, they controlled over 90% of the US market for a time with the NES. The image of Mario is as recognizable worldwide as Mickey Mouse. A few years ago, the company posted their first quarterly loss in history. I would say that if Nintendo doesn't get it right this time and re-assert their previous dominance, they're pretty much done as far as the hardware game is concerned. I'm a long-time Nintendo loyalist; like another posted before me, I also grew up with the Zeldas, Marios, and Donkey Kongs. It's sad to see a company that the industry owes so dearly in this kind of shape. I will always respect Nintendo for sticking to their guns (albeit stubbornly at times) and making great games for kids. My biggest beef with the industry now is how the games are a) boring and b) less risky and finally, c) "interactive DVDs". Nintendo's new CEO mentions these points in the 2005 GDK keynote speech. Perhaps a game that is indicative of this trend is the latest Final Fantasy. What happened to good ole fashioned button-mashing gameplay?

  133. Nintendo are nothing like apple by mewphobia · · Score: 1
    Why does everyone blast Nintendo for doing what Apple has been doing for years?

    What? Released a unix based OS? Contributed to the Open Source movement? Contributed to standards rather than using proprietry formats?

  134. Actually... by emilng · · Score: 1


    The Atari 2600 had an analog trackball controller for games like Missile Command and Centipede in addition to the paddle controller you're referring to.
    The default Atari 5200 controller was an analog controller as well as any joystick for the Apple II or PC made at that time.

  135. Re:Vapor.... by Anonymous Coward · · Score: 0

    You're probably right. Based on Occam's Law and healthy skepticism it's most likely that Nintendo is simply going to coast on the success of the DS and the GameCube. I doubt they have anything in the pipeline.

  136. Re:The reason for the nofrendo blasting by JackAxe · · Score: 1

    First of all, I'm primarily a Mac user, I currently own a GameCube, N64, Nintendo DS, and have owned a PS1; I bought it the day it was released. So let me begin; :)

    Define Poor? Apple has a 92% market share in the digital music arena, how is that poor? Their desktop share, although not on top, is greater than Sonys, even "world wide." Now even with a lower market share Apple rakes in billions and has made profit for years, now how is that poor? I guess when compared to Dell's shares it could be considered poor, but on the other hand when comparing innovation and qualiy to Apple, Dell can easily be construed as poor. So if Apple's share is poor, what does that make Sony who's share is even lower and is getting cremed at their own game? ( You know music playback devices. :) )

    Now to ramble on; I don't know where you've been, but Nintendo still has the number one selling portable. Even the DS has "sold more" units then the PSP. Their GC although not on top is still doing well. And what's with this "Mario Paint" comment? Your whole comparison of Apple's lower desktop share with Nintendo and marketing doesn't seem to add up. Are you saying that marketing is not good for computer sells? If so, then look at Dell and than take a look at Intel, two marketing machines that sell very well. Sony also fits this category, as does any business that wants to, well stay in "business." I'm still a bit confused as to what you're trying to convey though with this Nintendo/Marketing/Apple jumbo mix???

    And about this design comment, are you saying Sony's doing well because of their design? If so I agree, but unfortunately it is all they merrit now days. Besides their pro-equipment most of their consumer quality is crap. There's only so many times you can wrap shite in candy and still expect return customers, who would rather not deal with the hidden shite that plagues so many Sony's products now days. Fortunately Apple has nice design, but also has a great software package to back it up. Sony's products lack big time in that area.

    The Playstation was a joke!!! Are you kidding, it sold like crazy when it was first released. I worked for an unamed game company at that time and practially everyone that worked there bought one. I honestlly don't know anyone that considerd it a joke, nor did not own one from the beginning. But on the other hand, I'm probably the only one that does not own a PS2. I'm personally sick of all monotonous re-hashed 3D games that plague so many systems now days.

    I look forward to Nintendo'as next offering. In some ways they're the same Nintendo that we grew up with, but in others they are trying to break the mold that has confined so many other game systems. As an example, I really respect the potential that the DS can offer. But anyways, kudos to Sony for its nice------ "design" on the PSP. :)

  137. Re:Vapor.... by Wiser87 · · Score: 2, Insightful

    And this is why I respect Nintendo. In today's world of companies making promises that they can't keep, Nintendo continues to remain honest. For example, when they released the information on the GameCube's max number of polygons per second, they gave a number that reflected what you would see in a real-world application, while the specs for the PS2 and the Xbox were pretty much the highest number they could get under extremely specific circumstances.

    If anything, Nintendo underhypes their consoles. While this ensures that people will not be disappointed when they compare what they hear with what they get, people will see the higher (probably lab setting) specs of the other systems and go for them. What really bothers me is that people seem to be choosing games and gaming systems based on graphics alone. Sure the PS2 has a lot more games than the gamecube. Unfortunately, a large percentage of them are (for lack of a better word) crap.

  138. Re:Bad news by Anonymous Coward · · Score: 0

    That must mean that Nintendo blatantly copied the rumble function from my old Logitech PC controller.

  139. You still can't copy the disc by Anonymous Coward · · Score: 0

    You have to load the data into flash RAM from a PC. That means you can't just sell Gamecube discs on the streets of Hong Kong, which means almost no piracy.

    Nobody is *that* worried about hobbyists using thousands of dollars worth of computer equipment to load ISOs traded online, except insofar as the ability to do so might lead to an easy way to produce copied discs. The equipment costs and effort involved dwarf simply buying the original game, unlike a $5 PS2 bootleg.

    The big problem is asian blackmarket piracy. That isn't a problem with the cube.

    Also, I'm not sure that calling the Viper a modchip is entirely reasonable. It's more of an add-on flash drive. Having to replace the disk drive is as close as you're ever going to get to successfully preventing copying.

  140. It's all about genres, actually by Moraelin · · Score: 1, Insightful

    See, if your favourite genre happens to fall squarely into the Mario/Zelda/whatever-cheap-hack-on-the-same-engine category, then I can see how you'd be happy. But please don't assume that _everyone_ has the exact same tastes you do.

    My favourite genre however are CRPGs and I fucking _hate_ 3D jump-and-runs. (And no, the Zeldas are _not_ RPGs.) So Mario and Zelda never did anything for me.

    I liked the SNES, because that's where the RPGs were at. The N64 on the other hand was the start of my contempt for Nintendo. Over its awfully long life span it had exactly _one_ (debatably) RPG, and even that one was not published in Europe. The Gamecube falls in the same category too: looking at its lineup of games really doesn't do anything for me.

    And Nintendo's arrogant "we have all the games we need, it's Sony who'll go bankrupt for publishing lots of games" attitude also didn't help. Here I had an N64 catching dust, with one game published every 2-3 months and even that one some jump-and-run I didn't want. And Nintendo is telling me that that's all the games they need.

    I started just hating Nintendo at that point.

    "I think people take cheap shots at them because they don't want to admit that "kiddy games" such as Zelda: Wind Waker and Mario Sunshine are a lot more fun to play than those hack and slash "grownup" games."

    Ah, a conspiracy theory. Some world-wide conspiracy made everyone say they dislike Nintendo's games, even though they really like it. Think about it for a little, and I think you'll realize how silly that theory is.

    No, some of us just honestly have other tastes in games, and don't find Nintendo's games to be any fun. At all. It's not about being "kiddy games", it's simply about everyone liking a different kind of a game:

    Nintendo catters to a niche, at the expense of ignoring everyone else. By the sound of it, you are in that niche market. Good for you. I can see how you'd be happy with Nintendo's games then. Most people however fall outside that niche, which is why it's a niche.

    "My buddies tease me about it, but who isn't having fun playing Mario Kart or Mario Party?"

    I don't. I very much prefer a real racing _simulation_, like Gran Turismo.

    It's not about it being Mario or Nintendo or "kiddie". The whole pseudo-racing-while-throwing-crap-at-each-other genre just doesn't do anything for me. That includes the PSX/PS2/whatever games in that category. And includes the SF/cartoon-license/whatever games, not just the "kiddie" ones.

    "Who doesn't like to drop a bomb bug on their enemies pikmin and blow 'em to bits?"

    I don't. Honestly. If I want to blow things to bits, I load a proper strategy game. E.g., "Rome: Total War".

    "Who doesn't think the storyline to Windwaker is interesting?"

    Even if I didn't mind the story as such, the implementation does nothing for me. I mean, Daikatana's story wasn't the bad part about it either. Stil, that didn't make it game of the year or anything.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:It's all about genres, actually by thebdj · · Score: 2, Interesting

      Important question: By the "real" RPGs are you referring to all the SquareSoft RPGs that flooded the older Ninentdo Systems. (I am sure some of them were good, and others great but I hated RPGs until about four years ago)

      Unless I am mistaken Sony stole Square away from Nintendo by paying them a TON of money to making Playstation and then PS2 only games. In the end Square wound up back with Nintendo and making good RPGs for Gamecube, or so I hear.

      To be honest I still prefer my PC RPGs that I have played. Baulder's Gate, Knights of the Old Republic, Morrowind, and my only MMO, WoW.

      One final thing, I think Nintendo is bound for some for of eventual hardware doom. Similar to Sega. The two companies who were making GREAT consoles before everyone owned a console really didn't/don't have the continual monetary power to compete against MS (who can pump money from a million places to feed XBox and flog a dead horse for as long as they want) or Sony (who can do a similar thing, heck aren't they still making PS1 games). Sadly if you have enough money to throw at crappy console (PS2 has the worst load times and most overrated Graphics EVER) you can keep it afloat until the masses buy into it because of a few good games (ie X-Box and Halo).

      --
      "Some days you just can't get rid of a bomb."
    2. Re:It's all about genres, actually by Moraelin · · Score: 2, Informative

      I'm not sure exactly what deal was there between Sony and Square. All that mattered as a gamer was that suddenly the good games (for my taste) were on the Playstation, whereas the N64 had zero games I was interested in.

      However, I do know that:

      - a lot of other developpers just preferred the Playstation. I don't think Sony paid them all off.

      - Making games for the Playstation was more profitable. Nintendo has a long history of trying to make others foot the bill. E.g., see how once they tried to announce a GameCube price cut to a level barely above what the retailers paid to Nintendo for it. Basically trying via hype to make the retailers take all the price cut, to help sell Nintendo's crap.

      In the case of developpers, developping for Nintendo's cartridge format didn't leave you with much money out of selling those games. That went a long way to convince developpers jump ship to Sony.

      - Nintendo's snotty attitude did not help, either. Nintendo still hadn't gotten past it's SNES times ego trip.

      (You'd think that the anti-monopoly gang on /. wouldn't forget this easily the way Nintendo tried to bully developpers into submission, and tried to enforce contracts that basically said "If you want to make games for our console, you peon, sign here that you're never ever allowed to make games for any other system.")

      Nintendo didn't even try to meet those third party developpers half way, or at least listen. The attitude was "Fuck, you. We're the Big N, you're the peon. You're the one who'll be sorry you left."

      --
      A polar bear is a cartesian bear after a coordinate transform.
    3. Re:It's all about genres, actually by Moraelin · · Score: 2, Insightful

      As for RPGs, well, the PC indeed had some good ones, but they were few and far in between, back in the day of the PSX-vs-N64. Sure, you had some gems like Fallout 1 and 2 or Baldur's Gate or Planescape Torment. (KOTOR and Morrowind came _much_ later.) But that meant something like 1 good RPG per year.

      By contrast, the PSX had a couple dozens per year. You can probably see how even for us PC RPG gamers the Playstation was a very tempting proposition. And how the N64 was just not a contender for that market segment.

      But PC gaming was also always a niche market itself, compared to the larger and more lucrative console market. Don't get me wrong, the PC has some great games, but the cost of hardware to run them well has always been an issue. Back then, even more: a high-end PC used to cost some 2000 dollars, a console was 300 dollars. So more people had a console than a PC.

      So there IMHO was (and still is) a whole market who really just faced the choice "do I get a Nintendo or a Sony", and the PC was a non-factor. And there it boils down to "which of those has games that match my personal preferences."

      Nintendo painted itself into a corner by cattering to just a niche. There were a lot of genres which just were not available at all on a N64. So fans of those genres really had no reason whatsoever to buy a N64 or Nintendo's games.

      (Incidentally, yep, it's very insightful that you mention Sega there. One of the main complaints about the Dreamcast was the same: whole genres were missing. Heck, I was a Sega fanboy, and even I was irked that you couldn't find a good Dreamcast RPG for love or money for the first two years or so.)

      Plus Nintendo's flogging the dead horse that games are only for kids was a bad maneuver. I'm not saying that they shouldn't have made games for kids too. But focusing _only_ on that corporate image drove away the lucrative market of adult gamers. Bad move: even for kids, it's the parents that pay for the console. Sony bet on having games that Mom and Dad too can play, and it paid off.

      Basically I'm saying that it wasn't just a question of pumping money into something. It was a question of making it useful for more people.

      Sure, the PS2 had bad load times and its graphics indeed didn't really live up to the hype. But whatever genre you preferred, you could find one on the PS2. On the other hand, most genres weren't available for love or money on a GameCube.

      Basically it's the difference between "overrated" and "useless". Sure, the PS2 can be filed under "overrated", but for anyone falling outside of Nintendo's target niche the N64 or GameCube fell squarely under "useless". That's what really made the difference, IMHO. If that's the choice, I'd rather buy something overrated than something useless for me.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    4. Re:It's all about genres, actually by TechniMyoko · · Score: 1
      Sony stole Square away from Nintendo by paying them a TON of money

      No, they needed CD. You can do only so much with, what did N64 have at launch, 8 megabytes?

    5. Re:It's all about genres, actually by Anonymous Coward · · Score: 1, Informative
      In the end Square wound up back with Nintendo and making good RPGs for Gamecube, or so I hear.

      You hear wrong. A subsidiary SquareEnix company ended up making FF:Crystal Chronicles for the 'cube which, looked absolutely awesome until it hit the shelves. It;s sort of like Zelda's Four Swords Adventure thing, in that you need three other people to play it properly. It's not a console RPG in the traditional sense.

      Konami made a good 'cube RPG, Tales of Symphonia, which has been one of my favourite RPGs of this generation though. Aside from the first party Mario stuff (I hear good things about it but I'm not interested) and card/strategy RPGs like Baten Kaitos, I think Tales is pretty much the only 'classic' console style RPG the 'cube has.

    6. Re:It's all about genres, actually by CastrTroy · · Score: 1

      Of course, as soon as Square started making Final Fantasy for the Playstation, the Final Fanstasy series lost its appeal. Watching 5 minutes cutscenes over and over again while you "attack" the bad guys got pretty old pretty fast. Not to mention the linear storyline.

      There are some who think that Zelda isn't a real RPG. Well, I don't know what Genre you'd really put it into, but all I know is that it's fun. Actually getting to control your character, instead of clicking on "Attack" to have the character, only to "Miss" the bad guy because of some random number generator. This is tolerable, if said attack didn't require a 5 minute cutscene, but for some reason it does.

      At least with Zelda I can tell my actual playing ability is getting better, whereas with Final Fantasy, you just have to chalk-up more hours to get your character stronger, so that they cause more damage, and have a better hit percentage.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    7. Re:It's all about genres, actually by CastrTroy · · Score: 1

      Yes. What did that CD give us? 5 minute cutscenes for every attack, and a bunch of other cutscenes. Also a bit of music for gameplay. Wow, How exciting. They Managed to fit Zelda Ocarina on a cartridge, which was a much better game than any final fantasy game since they've gone to Sony.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    8. Re:It's all about genres, actually by TechniMyoko · · Score: 1

      It was also a much different game. OOT isnt comparable. N64 would not have had the space for all the areas in FF7. It did not have 5 minute cutscenes for attacks, and those didnt take up much space. All the pre-rendered backgrounds and FMV did. Many developers will tell you they cant make a decent game without lots of space. And at this point it stupid to deny it. We moved to CD/DVD for a reason, to eliminate the largest bottleneck of them all

    9. Re:It's all about genres, actually by Moraelin · · Score: 1

      "At least with Zelda I can tell my actual playing ability is getting better, whereas with Final Fantasy, you just have to chalk-up more hours to get your character stronger, so that they cause more damage, and have a better hit percentage."

      In other words, Zelda has totally different gameplay, a totally different game system, and totally different mechanics. I.e., for all practical purposes it's a completely different genre.

      I'm not saying one genre is better than the other or anything. It would be as stupid as arguing whether RTS is better than FPS: if someone wants a FPS and hates RTS, there's no way a RTS will be a substitute for his favourte genre. And same here, for someone who actually wanted to play FF, Zelda is _not_ a substitute.

      Thank you, you've just made my point for me.

      "Of course, as soon as Square started making Final Fantasy for the Playstation, the Final Fanstasy series lost its appeal."

      For you, maybe. For others, FF7 sold more Playstations than Sony's marketting and all Sony games combined. Probably half the Playstations ever sold were sold because of Square.

      So as I've said in the beginning: don't assume that everyone has the same tastes you do. If you fall in Nintendo's target niche, good for you. But there's also a lot of us who'll gladly take "watching 5 minutes cutscenes" over pointlessly jumping on stuff any day. That's all I'm saying: not everyone is you.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    10. Re:It's all about genres, actually by Anonymous Coward · · Score: 0

      If cartridges were so great, GameCube would still be using them. Square left Nintendo about 10 years ago, I think its time to face facts.

      Also, Ocarina of Time (and every other N64 game) has an awful, blurry look because the textures had to be so small to fit on the cartridge. The games are virtually unplayable nowadays. It just hurts the eyes. FF7's battle and character graphics are rough but at least the entire game is still fairly eye-pleasing nowadays.

    11. Re:It's all about genres, actually by CastrTroy · · Score: 1

      Nintendo finally went optical when it could get decent load times from optical. Load times are nonexistent on most of the GC games I own. Playstation 1 Load times were almost unbearable. I'm glad Nintendo waited until the technology was ready.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    12. Re:It's all about genres, actually by gameboyhippo · · Score: 2, Insightful
      I very much prefer a real racing _simulation_, like Gran Turismo.

      If I want to blow things to bits, I load a proper strategy game. E.g., "Rome: Total War".

      When I was a kid. I never understood why grownups stopped watching cartoons. I still think they're a hoot. I never wanted to grow up to be some boring fella who could only find enjoyment in boringness. I don't know, but I'd rather fight the evil Dr. Robotnik than yawn through some ultra-realistic game with super grainy or horribly polygonated graphics. (Not that I'm saying E rated games are not polygonated, I'm saying that if the game is suppose to look realistic, it doesn't).

      Who wants to sneak around with a square head with a "Realistic" face painted on? Who wants to fall asleep while playing a game with a depressing and slow storyline? I sure don't. Kiddy or not, I have fun.

    13. Re:It's all about genres, actually by Clock+Nova · · Score: 1

      Actually, I can think of at least two more: "Summoner 2: A Goddess Reborn", and "Skies of Arcadia: Legends". And those are just the ones that I own.

      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
    14. Re:It's all about genres, actually by mcc · · Score: 1

      Unless I am mistaken Sony stole Square away from Nintendo by paying them a TON of money to making Playstation and then PS2 only games. In the end Square wound up back with Nintendo and making good RPGs for Gamecube, or so I hear.

      As far as I can tell it was more that Nintendo drove Square away by literally gouging them on cartridge manufacturing prices, not catering to any of their needs, not making any attempt to keep them, and basically just acting like Square needed Nintendo not the other way around. (Nintendo had some very haughty management previous to the N64, and this is the main reason they're in the trouble they're in today.)

      But whatever.

      I would be extremely cautious to compare anything to Sega at all. For one thing Sega's fall out of the hardware market has more to do with consistently truly incompetent management than any real market force. For another thing I think Nintendo can see as well as anyone else that though Sega's irrelevance as a hardware publisher began years before the dreamcast, their irrelivance as a software publisher didn't begin until the dreamcast died. Nintendo's strategy for "keeping afloat" is to simply make more money than they spend, and their console platforms are the bigger part of how they do that.

    15. Re:It's all about genres, actually by advid · · Score: 1
      At least with Zelda I can tell my actual playing ability is getting better, whereas with Final Fantasy, you just have to chalk-up more hours to get your character stronger, so that they cause more damage, and have a better hit percentage.


      Zelda games have always been about the upgrades, though. You start with three hearts, no magic, no sword, and maybe a shield, and you get better stuff. I'm playing Wind Waker at the moment, and a big part of the reason that I'm doing so much better now than at the start is that I have the Master Sword (half-powered), the boomerang, and 12 hearts.

      Sure, I have a better grasp of strategy and controls than I used to, but that argument applies to the sort of RPG you're bitching about as well. You learn the methods that work on certain enemies, and so forth.

      You've been complaining about attacks being "5 minute cutscenes" several times in this thread, which I would like to address. This is blatant exaggeration, at least for the Final Fantasy games. (I can't speak for other RPGs out there.) Regular physical attacks were always quick -- run out, slash, jump back -- 1 second, tops. Magic was slightly slower, but still probably maxed at around 4 seconds per spell at the highest levels. Summons took the longest, but normally only 30 seconds or so. (FF8 pushed that up a lot for its Boost system... which at least gave you something to do.)

      (Oh, and I'd call Zelda an Action-Adventure game, genre-wise. And hardly any less linear in plot than Final Fantasy games.)
      --
      - "I'll probably get modded down for this."
    16. Re:It's all about genres, actually by mink · · Score: 1

      As a owner of FF:CC I can tell you you dont need 3 other players to play it "properly". You can play solo just fine, you dont even need a GBA, but having a GBA linked in can be a minor assistance via the Mogle coloration.
      With multi player it can be more fun or mor work depending onthe group.
      Same goes for four swords, you can in fact play it alone, but yes it is a bit more fun in a group.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    17. Re:It's all about genres, actually by AvitarX · · Score: 1

      Arena and Daggerfal were out by then (well Arena anyway) and they played very much like Morrowind (I lie, I never played Daggerfall, but Arena did).

      Arena is one of the games that impressed me most ever, but like daggerfall I got tired of it not too far in, and would not compare it to PS1 or SNES RPGs at all.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  141. Re:Vapor.... by Anonymous Coward · · Score: 1, Interesting

    Fanboys for the competition hate to hear it, but for a long time (several years), the game with the highest poly count on a console was a GameCube launch title: Star Wars Rogue Squadron III: Rogue Leader.

    This game is capable of maintaining smooth animation in progressive scan, as well. In fact, it was due to this game that other developers realized that the GameCube was capable of far, far more than Nintendo had originally claimed. But the fanboys? No, you'll still find some fool out there with a comparison chart that reads, "GameCube - 12 million polys/sec, PS2 - 66 million polys/sec, OMG!!!" And they will be as satisfied as pigs in shit to play their jaggy, stuttering PS2 games in lower framerate on their friends' PS2s, because their own PS2s are at SCEA being fixed for DREs. But that's another story.

  142. Lucy in the Sky with Diamonds by Anonymous Coward · · Score: 2, Funny

    Tell me. What does "purple" smell like in _your_ world?

    1. Re:Lucy in the Sky with Diamonds by duerra · · Score: 0, Offtopic

      That was a great song. And anybody who says that there was no conscious knowledge of its LSD properties is on Crack.... despite what all the band members say.

      _>

      Moving on....

  143. Re:Bad news by master_p · · Score: 1

    In this day and age, is the hardware platform any relevant to a game being successful? if Nintendo made outstanding games, then they would have sold by the bucketloads on any console. Why does Nintendo have to have their own dedicated hardware? it does not make sense anymore.

  144. I Love my DS by ibentmywookie · · Score: 1

    I got a DS for my birthday, and I love it. The thing is, I'm not normally a console gamer, but a PC gamer (barely even that lately, I've been really disenchanted with the mainstream gaming industry). I think the DS is much more accessible and interesting to people like me.

    My girlfriend *hates* games. Hates them with a passion. Thinks they are boring and pointless.

    She has played my DS more than I have.

    The DS is really accessible, even to non traditional gamers. The touch screen interface for a handheld gaming unit is great. Playing games with it is so simple. It also acts as a great mouse device for games like Metroid (i've never been able to play a FPS on a console with such ease).

    Yeah the graphics aren't up to scratch compared with the PSP. But the bottom line is, the DS is *fun*. And not just to traditional gamers. I think it opens up new possibilities.

    And unlike some others posting here, I don't think that every game has to make use of the touch screen to feel "complete". Not every style of game is suitable to a touch screen interface, e.g. mario kart (although it could use the bottom screen as an analog control (optional), like ridge racer) or fighting games.

    I think people should cut Nintendo some slack. If they keep going in this direction, I will be buying my first (non-handheld) console ever, with the revolution.

    --
    -- The doctor said I wouldn't get so many nose bleeds if I just kept my finger out of there!
    1. Re:I Love my DS by wheany · · Score: 1

      Yeah the graphics aren't up to scratch compared with the PSP. But the bottom line is, the DS is *fun*.

      I agree. I got a PSP a couple of weeks ago and it was like testicular cancer.

    2. Re:I Love my DS by Anonymous Coward · · Score: 0

      Did...did it make you feel like half a man?

  145. Re:Linux Already by grumbel · · Score: 1

    ### they could capture some console market and then facilitate for the same apps to be released on Linux

    Just because something has written 'Linux' on it doesn't mean it will be compatible with something else that has 'Linux' written on it too. If any console developer ever creates a Linux based console, I am pretty sure that it will be rather incompatile to any Linux you can run on the PC. Sure you might find Emacs and Firefox ported to the console-linux, but console-games will never run on your PC linux, custom drivers, custom hardware, different CPU architecture, copy protected disc format and the like will make sure that a PC won't make much use of the games.

    Just look at Linux for the PS2, first of it didn't had any games being based on it, ok it wasn't build for it, and secondly it was so tight locked that you couldn't even access the memory cards of your PS2. With WindowsCE on the Dreamcast its the same, its kind of there, but many games bypass it and no Dreamcast game ever was playable on your PC Windows.

  146. Re:Bad news by Threni · · Score: 1

    > except Sony for god knows what reason

    Most people are happy with one or two ports. Two ports cheaper than four. People who want to use 4 ports are prepared to pay the small extra cost for an adaptor.

  147. It's not that simple by Moraelin · · Score: 1

    If you think you can live off selling games for a console whose market share is shrinking fast, tell that to Sega. They were at that point once too: all Dreamcast owners were happily buying Sega's games, but not many people were actually buying a new Dreamcast unless Sega gave it away almost for free. (Partially _because_ of lack of 3rd party support and whole genres being completely absent until the last few months.)

    Ask them how well their Dreamcast did in that situation. Oh, wait, it didn't. Sega dropped the Dreamcast and exitted the console market completely.

    Nintendo isn't as profitable as you think in the non-portable console market. Most of their money comes from the lucrative gameboy market, where, surprise, they do have 3rd party support. So if your big hopes for Nintendo include screwing up in that market too, by driving away the developpers, you might just see Nintendo go the way of Sega.

    See, 3rd party support isn't that bad a thing as you assume. Those 3rd party developpers for Sony and MS actually have a positive effect on Sony's or MS's income:

    1. Sony _does_ make some money (and in fact good money) out of each game sold for their system, even if it's from a third party developper. In case you wondered why a new PS2 game costs more than a new PC game, that's why: that difference goes directly into Sony's bank account. And

    2. More titles means more people buying their consoles, which means more people buying the games, _and_ more games they can sell to each PS2 owner. Which drives up the income from the previous paragraph pretty much quadratically.

    The reason Nintendo did well was basically that they sell cheap stuff, _not_ that it's so profitable to lack 3rd party support. Their consoles have the cheapest hardware of all contenders, and their games have two digit polygon counts. That's cheap to make, so you need to sell less of them to make a profit.

    But if their market share shrinks far enough, even that may well become non-profitable.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  148. Re:Bad news by hkmwbz · · Score: 1
    "Microsoft dumped Nintendo, suggesting they went into the relationship with less-than-honest intentions"
    Actually, I heard it was the other way around. Nintendo pretended to be interested in partnering with Microsoft, so that they could learn more about Microsoft's strategies. They then dumped Microsoft, as they had planned to all along.
    --
    Clever signature text goes here.
  149. Re:Bad news by Zigg · · Score: 1

    ...Nintendo said they won't be using the four-directional analog pad and button configuration anymore.

    No, they didn't. Media speculation.

    What they did say at GDC 2005 is that Revo will be backwards-compat with Cube. How, precisely, would they do that without a D-pad and buttons, do you think?

  150. wow...I'm so excited? by Ynza · · Score: 0, Troll

    perosnaly i have last my faith in nintendo, i mean after looking at the game boy advanced,SP, and the DS has anyone else noticed THAT THEY ARE THE SAME THING IN A DIFFERENT SHAPE?!? well i have, personaly i think the revolution is going to suck...I'll probably play it anyways at my boyfriends house sicne he seems to have faith in nintendo still...i think

  151. Re:Bad news by HungSoLow · · Score: 1

    You know, if you were REALLY bashing your head on the keyboard, you would get a lot more spaces.

  152. They'll show it by alucinor · · Score: 1

    Oh they will. Or have you all forgot how insidiously devious their marketing department is? Remember Zelda last year?

    Nintendo knows it's either this year's E3 or they start preparing to go 3rd party within a few years. And they haven't forgotten the humiliating showing two years ago, when they featured Pac-man of all things.

    I think they're milking this media underdog thing for all it's worth.

    --
    random underscore blankspace at ya know hoo dot comedy.
  153. Re:Bad news by zobier · · Score: 1
    The character distribution looks wrong. Lets try it...

    h bv b v bb v bhb

    ...apparently the controller in my keyboard can't actually decode simultaneous depression of multiple keys well.

    Regards,

    Mike

    :)

    --
    Me lost me cookie at the disco.
  154. Revolution will be at E3 by Anonymous Coward · · Score: 0

    The revolution will be at E3, showing one of it's unique features:
    The ability to turn invisible.

  155. Hence, variety by frikazoyd · · Score: 1

    Which is why Nintendo is working on shedding the "kiddy" image. I don't know who even uses the argument anymore and really believes it, but Nintendo realized a while back that blood in a game isn't going to hurt console sales.

    And the point of defending "kiddy" games is the fact that a lot of us prefer the attention put into gameplay detail, instead of blood spray pattern detail or the boob jiggle detail.

    The thing about adult games is, there are good ones and there are bad ones. Playing the open-ended field for someone like me (a la Grand Theft Auto) just gets boring. After shooting a street full of mobsters and stealing that mustang ripoff for the twentieth time, it just isn't fun anymore. On the flipside, you have your espionage games (Splinter Cell and Metal Gear) that are intensely fun, and your shooters (which go either way).

    See, those of us who defend "kiddy games" against those who proclaim "bloody games" to be the best notice that a lot of those who defend "bloody games" defend even the bad ones. I'll admit that I like games from both camps, but if someone flat out says that they prefer a bad GTA ripoff with no thought put into any of it over something crazy fun like Smash Brothers, I'm going to laugh in their face and assume they are a fanboy. Simple as that.

  156. Tides are turning to the big N by rAiNsT0rm · · Score: 2, Insightful

    Having been a long time member of the gaming media, and beginning at the Atari 2600 I generally have a finger on the pulse of the industry and I think things are about to change. This is a bit counter to the common opinion and even though the DS seems a bit flat I personally am starting to become bored with the current state of Sony and MS.

    Videogames were never about wowing hardware specs. and that is all that is pushing Sony and MS into the "Next Gen" consoles. Nintendo is the only company staying out of this arms race and concentrating on innovation. I don't want to be playing Gran Turismo 8 on the PS3 and GTA 7 I want innovation and fresh new ideas. Katamari Damacy proved the success of innovation on PS2, and while it does exist on these two platforms, Nintendo has the track record of fresh new ideas in games and interfaces (even though there are the same parallels to be drawn with Zelda, Mario, etc. they all tend to be new and fresh each time out of the gate)

    Coming from someone who never purchased anything past the SNES and GBA from Nintendo, my feelings are changing quite rapidly toward the Revolution. I think it is finally going to reach a point where gamers are ready for a change, and I think that time is closer than most think. I want Nintendo to succeed, I want gameplay and attention to detail to reign supreme, and it isn't going to happen with the PS3 or Xbox 360 they are just beefed up editions of what is available now playing the same games and the same franchises with little to no advances aside from graphics.

    I'm ready for a revolution after covering Sony for 10+ years.

    --
    http://teasphere.wordpress.com - A little spot of tea
  157. Re:Bad news by SetupWeasel · · Score: 1

    I sort of rubbed my forhead around too. ^_^

  158. Re:Bad news by Queer+Boy · · Score: 1
    Who copied it from 3DO, who copied it from Sega (Sega CD) and NEC (PC Engine CD).

    Outside of arcades, I believe the first 4-player setup was on the NES.

    --
    Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
  159. Nintendo will go out like Sega if they don't allow by kfarley · · Score: 1

    for DVD playing! I can't f'ing believe that they would throw out hundreds of millions of dollars in revenue by keeping the console from being used as a dvd player for a second/kids bedroom . They're idiots! and for preventing game copying, I know so many people who got a ps1/ps2/xbox with the intention of copying games, and then realized that it was actually work! and just bought the games anyway. It's the CONCEPT that you can pirate games that sells consoles! First the N64 debacle, now a stupid console that can't play DVD's, making a parent's choice easy to get a PS2, thereby saving money on the kids entertainment center. Idiots!!!!!

    --
    "But the dreams came on in the Japanese night like livewire voodoo..." - William Gibson I'm a signature virus. Please c
  160. Re:competition by tofucubes · · Score: 1
    it is probably sad but true that I believe both sony and microsoft will be buying out good games...

    they'll look better if they get game studios to "commit" to thier console and thus we may never see what some developers really had to offer the pc.

    Nintendo hasn't really done this, and they've been pegged for making a lot of "first-party" games and lacking good third-party games.

    --
    Some people believe 1-1=3 and for the sake of being politically correct, we should respect their differences
  161. Re:Another negative Nintendo rumor reported as fac by Anonymous Coward · · Score: 0

    Even worse will be the onslaught of comments from fanboys complaining about all of the "haters".

  162. Think of it in a biz perspective... by Anonymous Coward · · Score: 0

    Nintendo has done a lot of things to revolutionize the gaming industry. It's easier to remember its failures than its triumphs. Case in point, everyone remembers the virtual boy, the lack of CD rom in n64, the no internet access on the current system. I'm sure in a biz standpoint, they recognize the potential, but didn't believe the hype... not yet.

    As for their triumphs, did you know they introduced the modern day digital controls, the portable gaming unit, the basic layout that sony uses for their controls, the vibration controllers, the wireless controller, etc.

    They're looking for the next level of interaction. They wanted what drew in the 80s market, gaming for everyone. For example, ever see folks say, "wow, that looks like fun", they then assume control and it's just utter confusion, smashing random buttons, etc. Gaming has gone complicated where we're isolating hardcore gamers and ignoring others.

    I'm sure nintendo's thinking of a way to bring it all back and allowing all levels to play video games. There's no real need to have a dozen buttons and pressure sensitive this and that. It's all about gameplay. If they can capture gameplay in fewer buttons, what does it matter?

  163. Bullshit by Moraelin · · Score: 1

    "When I was a kid. I never understood why grownups stopped watching cartoons."

    Well, I never did stop.

    "Who wants to sneak around with a square head with a "Realistic" face painted on?"

    I don't. I pick games where that doesn't happen.

    "Who wants to fall asleep while playing a game with a depressing and slow storyline?"

    I don't. I look for games with an interesting story that keeps me interested until the end. Any other questions?

    "Kiddy or not, I have fun."

    Bingo. So do I. Just not with the same games.

    "I never wanted to grow up to be some boring fella who could only find enjoyment in boringness."

    Well, here's the thing you can't seem to get into your head: some of us don't find those other genres boring at all. Some of those games I've used as examples count on _my_ scale, around the point of "most fun one can have with the clothes on." And conversely, we too find _your_ favourites to be the epitome of boring brain-damage.

    (Which is actually the whole point of why Nintendo loses market share: you can't just tell people to stop liking something and start liking something else. They keep giving me only stuff I find boring, I won't buy it.)

    E.g., as I've said before, I actually went and bought both N64 Zeldas. I was bored out of my skull in 10 minutes flat. I still remember how idiotic, pointless and boring I found it in Ocarina Of Time to jump around on stuff, using flowers as propellers. Or take Mario 64 or Donkey Kong 64. WTF is supposed to be fun about pointlessly jumping on stuff like a retard? I got bored stiff in minutes. Etc.

    The difference is that I can understand that different people have different tastes: what's fun for me might be boring for you, and viceversa. It's just normal. I'm not telling you that your tastes are boring and wrong because they don't match mine. While you seem stuck in the notion that only your tastes are right, and you can just proclaim everyone else's tastes wrong.

    Which is like if I came saying that everyone should like the taste of milk (because I do) and hate apples (because I do). I mean, hey, everyone must have the same tastes I have right? Nobody can possibly actually like apples, or be lactose intollerant, right? I like to think you can see what's wrong with that kind of a notion.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Bullshit by gameboyhippo · · Score: 1
      I'm thinking that the point is being missed. There are a lot of people (not all) who claim that your Marios' and Sonic type games are boring so that they look cool, but buy the games anyway. The proof is in the sales data. If you like your ultra blocky "realistic" games then good for you.

      There are platformer games that I think are boring such as Crash (or any other game that sneaks a pointless endless pit of death on you every 5 seconds). So I don't buy 'em. But go over to any random person's house, and you'll see that they usually have something in there collection such as Smash Brothers or Mario Kart. Why blow $20-$50 on something that is just not "sophisticated enough"and grownup enough? Why blow money on both Zeldas if you don't like 'em?

    2. Re:Bullshit by Moraelin · · Score: 1

      "Why blow money on both Zeldas if you don't like 'em?"

      In my case, out of curiosity, and because I could easily afford it. I buy lots and lots of games anyway. I have 3 bookcases literally _full_ with just the games I bought since 1999. Literally. I'm a games addict. I play some 60-70 hours a week. I need lots of games for that.

      Anyway, some people seemed to like the Zeldas, so, hey, I wanted to give them a try. Can't know if you like it until you try it, right? Turns out I didn't like them at all, but hey.

      Still, it wasn't a complete loss. Both my old parents liked at least Mario 64 and Donkey Kong 64, so at least that was some use out of my N64. Haven't gotten them to play the Zeldas, though, but can't win 'em all :)

      "If you like your ultra blocky "realistic" games then good for you."

      Actually, I've been known to argue against "realism" if it gets in the way of gameplay. And most of the time it does. So I can see your point. Most of the times games who claim to be "realistic" just use that as an excuse for bad game design.

      Personally I'm into the gameplay and story part of it. Obviously, though, my idea of what's good gameplay differs from yours. But I like to think that that's just normal.

      "There are a lot of people (not all) who claim that your Marios' and Sonic type games are boring so that they look cool"

      I'm not even sure in what adult circles it's considered cool to be a gaming nerd. Adults like to pretend that gaming is for kids, and that they themselves have a life. That's the real way to be "cool".

      "Why blow $20-$50 on something that is just not "sophisticated enough"and grownup enough?"

      Have you considered that a lot of people do have kids or a spouse? Tastes aren't uniform within a family, you know.

      E.g., my father is the ultra-competitive type, so he plays Counter-Strike. His idea of fun is showing everyone that he's the greatest in every single way.

      My mother plays generally simple things along the lines of tetris. According to her, it's because she can use only reflexes and still think of whatever she wants to think about.

      So in that family you'd already find two very different groups of games on the sheves. And it was even more diverse than that back when me and my brother lived there.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  164. http://cube.ign.com/mail/ by Anonymous Coward · · Score: 0
    I could rant about this the rest of the afternoon, but there's really no point. Okay, I will. We've gone over this before. We've written about it a bajillion times. What it really boils down to is this: to succeed, Nintendo needs to recognize what it is that gamers want and give it to them. I firmly believe that the main reason Nintendo has become the "black sheep," as you put it, is because instead of adapting to what gamers seem to want, it ignores these trends and does its own thing. And it's really that simple.

    Company president Satoru Iwata likes to say that Nintendo hopes Revolution will deliver new titles that gamers may not even know they want. I think that's bold and admirable, but also naïve and fiscally malfunctioned. Why not simply give gamers what they want? Why not stick with what works, especially if consumers don't believe the model is broken?

    According to Nintendo, players are declining, or will decline in the future. However, this only seems to be true of Nintendo players. I look at sales of PlayStation 2 and Xbox games and they are on the rise. Sales of Halo 2 did not decline compared to the original. Sales of San Andreas did not see a dramatic reduction compared to its predecessor. The market is healthy. There are millions of gamers out there buying these titles. Why ignore that? For a company that always reverts to the bottom line, which is profitability, going against the grain of the industry and its consumer base doesn't seem the most logical move.

    To me, the most scary prospect about all of this business is the possibility that all of this talk from Nintendo has very little to do with the betterment of games and more to do with lowering development costs while speeding up production schedules. This all goes a long way back. Former Nintendo president Hiroshi Yamauchi has bitched and moaned for years that games have become too big and too expensive and even though he has retired to his underground cryo-chamber where he awaits the blood of a green-eyed girl, his ideals remain with the company's executives.

    I look at the Nintendo DS lineup and I see a handful of intriguing games that are in many cases designed to be small, to forego story, to forgo presentation and to focus strictly on the basics. These games are of course still fun. Nintendogs and Kirby in particular are great. Electroplankton is neat. But is this the future? Yoshi is so pick-up-and-play shallow that levels are randomly generated. Can fun only be had at the cost of production values, story and depth?

    That scares me because I simply don't subscribe to this design philosophy. I am more in tune with Silicon Knights' opinion that games are an artistic medium, just like movies or music. Silicon Knights also believes that games are rapidly emerging as the ultimate medium, destined to one day replace movies as the highest form of entertainment. I happen to agree with that, too. Games are interactive. You get sucked in. You believe. But production values have a significant role in that experience. Would Resident Evil 4 have been as scary or as enticing were it constructed with primitive graphics and audio? I don't think so.

    Coming back to the Revolution side of things, you're right in that there's not much interest in the console right now. Developers just don't seem to care. It's kind of depressing. I call up some publishers and I have to explain to them that Nintendo has a next-generation console in development because they have never heard of it. Meanwhile, they can tell you all about Xbox 360 and PlayStation 3. As someone who was here for the launch of Nintendo 64 and GameCube, I can tell you that comparatively speaking, the industry at large was much more hyped for these machines than it appears to be for Nintendo's next console. That, any way you slice it, is bad news.

    How can Nintendo change that? Prove to the industry that the console is viable. Spend some money. Make some partnerships. Secure some exclusive games that will garner more interest from consumers. It's a snowball

  165. It's obvious what Nintendo are up to.... by Anonymous Coward · · Score: 0

    Power Glove MkII!

  166. Re:Not so much as stealing by PyroMosh · · Score: 1

    Where are the Xbox and Sony games that bend my mind?

    Lifeline for PS2
    Katamari Damacy (as has been pointed out. Yes, I know it's slated for the DS, but it's on PS2 NOW.)
    Parapa the Rapper was a bit of fun for me (I only played the demo).

    Microsoft has some excelent games studios, fortunatly, most of their best stuff is for the PC, not the X-Box (Close Combat, anyone?)

    That's also not to say that there aren't excelent games on the X-Box too such as Crimson Skies (I love flight sims, even the more casual, non-realistic ones. Where's Pilotwings GC, Nintendo?)

    But your point is correct. Most of the experimental, quirky, "mind bending" games are more likley to land on Nintendo, or just be developed by Nintendo, than any of the others out there.. It's just not that the other platforms are completly VOID of innovation.

  167. Re:competition by Bullfish · · Score: 1

    There are more than a few software companies that would love to be bought out for a retirement price (ie, the owners get to retire), but that is just one of the things that happens in reality. I'd do it if I could. It doesn't mean they don't care about their product, just that really, how many of us would work if we didn't have to so that we could eat etc.

    I don't think game development on the PC is going to dry up. It's is probably the simplest platform on which to develop. Originality on the other hand, will suffer. It is the same really across all industries. Look at how many FPS games there are, how many movies are the same, what really is the difference between a Denny's and a Perkins? Once companies develop what the public buys, they milk it to death and don't like to take chances. Sadly, usually they are proven right.

    Development of originality is generally left to the smaller companies, if they make a splash, they will be assimilated - for a price. It has ever been thus. I will say this for nintendo though, generally, their games are more fun.

  168. Holy hell... by briancnorton · · Score: 1

    You know, they have enough of a sense of humor that this could be exactly what revolution means. I never even thought of that.

    --

    People who think they know everything really piss off those of us that actually do.

  169. Re:Linux Already by snuf23 · · Score: 1

    Sure I would gladly welcome a post suggesting that Nintendo should use Eniac as its platform.
    All I am saying is that I am tired of the invasion of the Mac fanboys here. It doesn't matter whether its Linux, BSD, Apple, Windows or whatever. Any post saying "they should just use this and everything would work properly" is stupid. If I have to hear another "why would you do this? all you need is a Mac mini" I'm going to vomit. And then to see posts like that modded +5 insightful just illustrates the high volume of dweebism that persists in the Slashdot community.

    "Whining about it does nothing except prove that your testicles have gone missing."

    And I guess posting as Anonymous Coward is the proper way of displaying how big your balls are?

    --
    Sometimes my arms bend back.
  170. Re:Linux Already by Anonymous Coward · · Score: 0

    Consoles have essentially one hardware configuration. A heavyweight OS like Linux would slow it down horribly. If you want a general-purpose machine instead of one only to play games, go buy a PC. In fact, you can play games on those, too.

    Not with Linux on it, you can't... :)

  171. Re:Bad news by mink · · Score: 1

    Atari: Warlords, and I think Combat.

    --
    Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  172. Sdrawkcab-ssa by Anonymous Coward · · Score: 0

    That's 'sdrawkcab.'

  173. Re:Bad news by kookbox · · Score: 1

    The Atari 2600 featured quite a few 4-player paddle games (a pair of paddles plugs into one controller slot). There may be earlier examples, but that's the earliest one I know about.

  174. Innovation? by Anonymous Coward · · Score: 0

    What exactly has Nintendo innovated since the Gameboy? How many marios are we on now? Look, I am not saying that thats a bad thing, but they arent exactly doing much new.

    And yes, the DS is "kind of" cool. But until we really see it being used by developers, it gets virtual boy status in my book.

  175. Re:Bad news by Anonymous Coward · · Score: 0

    How is the parent a troll? It's the fucking truth.

    God damned Nintendo dick sucking fanboys can't stand reality? Go back to fucking Hyrule you fags.

  176. A request fron an Xbox owner by AlexMax2742 · · Score: 1
    We Xbox owners are tired of the cheap shots by your crowd at our system. We know it's fucking huge, we know the launch was terrible with bad Xbox's and the terrible controler, we're sick of the "Xbox is only popular because of Halo and Halo sux lol", we're just plain sick of it too.

    And how about people not measure their e-penis about what kinds of games they play. I play everything from Halo 2 and Grand Theft Auto to Wind Waker and Katamari Damancy, and I'm sick of people on one side of the spectrum taking pot shots at the other. Seriously, shut the hell up, we don't care that the Gamecube is kiddy or the Xbox is for MATURE GAMERS LOL or that the PS2 is THE GAING PLATFORM OF CHOICE or that PC's are for SOPHISTICATED gamers, just shut up, shut up, SHUT UP!!!!

    --
    I'm the guy with the unpopular opinion
  177. It is obvious by Anonymous Coward · · Score: 0

    They have nothing ready to show, so they cop out. This is the standard strategy of Nintendo and in fact all corporations.

  178. Mod the parent up! by YeahIThoughtSo · · Score: 1

    The AC parent nailed it dead on. I've been in the industry for nearly seven years now, and I have some very close friends who work at Nintendo HQ. They have flat out told me that many of the game publishing companies expect Nintendo to come along with a dumptruck of money, and basically pay them in order to make GC games. Why? Because that's what Microsoft does in order to get XBox support. MS has had to bribe everyone in the industry in order to get the amount of third party games onto the shelves that they have. (And, well, it seems to have worked!) But as a result, the XBox division has posted alot of losses since it was started. Yeah, a good portion of it is hardware costs, but don't underestimate the bribery factor. Microsoft is the only company in the world with enough money to buy their way into anything... and they sure bought their way into the video game biz. Sony apparently does some incentives for the big players, but because PS2 games sell tons of units due to the installed base, there's already quite a compelling business case for develpoing PS2 games.

    Anyways, back to Nintendo. Rumor has it that the 'cube was making $$$ the first day it was on sale. No one can say that about PS2 or XBox. I was rather impressed. I wouldn't be suprised if the DS and Revolution follow the same path. Nintendo plays by a different set of rules than their competitors, and it looks to me like they will keep the money coming in.. with or without the support of the rest of the industry. Guess we'll see.

  179. ups and downs by Anonymous Coward · · Score: 0

    me owning and preferring an xbox just bcuz of game genre agree that ps2 and xbox dont have ne rank with nintendo but they do put out quality hardware that hands down does not compete with any other console. xbox and ps2 were very sloppy in the engineering, mainly XBOX. they put out systems that had faulty laser units power supplys and to many overall glitches on the sys. Why, bcuz of rushed engineering. look how many customer complaints for laser units and power failures for those consoles. as far as nintendo complaints and hardware malfunctions there really isnt any. and for those that say that nintendo is BSing and that there not ready to show demo for "Nintendo Revolution" bcuz they want many things kept secret. Well, its true. reverse engineers could rip and reman. any product in a 4 month period. it just shows how much technology is at this point. the only downside to rushed engineering is reliability and durability.......
    The upside to it is game production and major game labels backing the console.

  180. Who is the real winner by maddugan · · Score: 1

    When everything becomes incompatable?
    --
    Random Signature #2
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  181. hmm... by Anonymous Coward · · Score: 0

    maybe it manipulates brainwaves...