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Dvorak Trashes Modern Gaming Industry

oskard writes "John C. Dvorak recently posted a PCMag.com rant trashing the gaming industry, predicting a complete market-meltdown in the near future. Titled 'Doom 4: End of the Game Industry?', it was interesting to see how the 3D Realms Forums reacted to the article. He claims that 'games have hardly changed since the invention of the first-person shooter.' His kids have obviously showed him too much Halo 2, and not enough Half-Life 2." From the article: "The business is going to attempt to sustain growth and creativity by making game players buy newer and newer machines. Computer gaming has always been sustained by never-ending improvements in resolution and realism. But once we get to photorealism, what is going to sustain growth?"

792 comments

  1. He's off the mark. by Ckwop · · Score: 5, Insightful

    Guru meditition Error: "An instance of professor could not be loaded due to a missing a critical library: empathy.lib."

    Seriously, I could have applied that analysis to the the media of any century. People could have said that about art in the 16th century, literature in the 19th century and television in the 20th century. Now it's the turn of the new fangled 21st century media, the video game, to be label as "boring and non-progressive".

    Wake up and smell the roses. In this world you don't have to be original to make money. If anything, you are penalised for creating something original; daring to be different is often suicidal. This problem is even more accute in the software industry where it can cost a lot more to produce a game that it does a crappy sit-com.

    People like their media a lot like they like their sex: Non-adventurous but guarenteed to satisfy. (As a side note, slashdotters might disagree that people want "boring" sex I think the reality is that most people grandstand on this issue; I'd wager that the majority of people feel comfortable having relativity boring sex).

    Don't be fooled by Dvorak, the gaming industry is unlikely to implode. It just means that we'll appreciate the ground-breaking games more when they arrive.

    Simon.

    1. Re:He's off the mark. by Aumaden · · Score: 3, Funny

      Wait a minute! Slashdotters? Sex?

    2. Re:He's off the mark. by lbmouse · · Score: 1

      I think you are a little off the mark with this statement:
      the new fangled 21st century media, the video game

      It is not new or even of the 21st century and there is no proof that it will be the media of the century. Something is very likely to replace it; after all, we have another 95 years.

    3. Re:He's off the mark. by ajs · · Score: 4, Insightful

      Ob Geek Dig: "As a side note, slashdotters might disagree that people want "boring" sex I think the reality is that most people grandstand on this issue; I'd wager that the majority of people feel comfortable having relativity boring sex"

      I think most Slashdotters would feel comfortable having sex... "realtively boring" or not. ;-)

      As for the article, I agree with him in part. The industry is starting to show its age, and the "blockbuster" has arived. This does NOT mean that good games with innovative concepts are gone, it just means that the really good an creative ones don't have the financial backing any more. Look for the games that don't quite have the best graphics (can't afford a team of artists), and aren't for sale in the mall stores (probably online only) to be the next wave of innovative games.

      Of course, Doom was only for sale online, and it was astoundingly innovative, so not a LOT has changed.

    4. Re:He's off the mark. by Anonymous Coward · · Score: 1, Interesting

      Dvorak writes:
      > There are four or five simple game categories
      > and nothing really new or different.

      Couldn't you say the same thing about movies and books? What's the old saying? "There are only five stories, everything else is just settings and characters." Something like that.

    5. Re:He's off the mark. by PaxTech · · Score: 3, Insightful
      It is not new or even of the 21st century and there is no proof that it will be the media of the century. Something is very likely to replace it; after all, we have another 95 years.

      Whatever media that replaces video games will most likely be computer driven and interactive.

      Which makes it a video game. Even if it's full VR and uses full body motion capture for input, or whatever else you could think of.. it's still basically a video game.

      --
      All movements for social change begin as missions, evolve into businesses, and end up as rackets.
    6. Re:He's off the mark. by Anonymous Coward · · Score: 0

      Maybe books will make a comeback... we can only hope.

    7. Re:He's off the mark. by Tei · · Score: 1

      Ok, your post will be moderated Informative or Insignt. But I can't fully agree you.
      Systems like the hollywood system or the blizzard system are very corrosive, because change how learning people thing about the "community". Newbies become money oriented, instead of creativity oriented. And a big, giant, opresive shell over everything cover the sun.

      --

      -Woof woof woof!

    8. Re:He's off the mark. by Phisbut · · Score: 5, Insightful
      Wake up and smell the roses. In this world you don't have to be original to make money. If anything, you are penalised for creating something original; daring to be different is often suicidal.

      That is unfortunately why Nintendo has a hard time these days. They are actually trying to innovate and "revolutionize" gaming, which should theorically be a good thing, but just like you said, people don't like what is innovative...

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    9. Re:He's off the mark. by humpierbus · · Score: 1

      I agree. Take the DS for example. Incredibly innovative, but since it is unfamiliar, it won't match the sales of the PSP. This is just one example however, and you could apply the concept to almost any genre of games that exists at the moment. Except for maybe the MMOG genre. Everquest 2 is more familiar to most MMO gamers, but WoW is more creative and innovative and sell more. My theory is that soon, most gamers will play MMOG's because of the social interaction aspect of it. I don't know if many people here have played "The Elder Scrolls" games, but they are some of the only creative single player games I have seen in years, the reason being is that they try to create an MMO type environment with hundreds of NPCs, but do it in a single player environment.

    10. Re:He's off the mark. by Anonymous Coward · · Score: 4, Interesting

      I recently saw an interview with the creator of the blackberry, extolling how much work went into his device, the engineering, the science, and how, if you were to take it back 200 years into the past, it would be essentially less than useless. It would have no impact on the timeline, and only become a curiosity.

      He then held up a physics boox, and said that if you dropped it off 200 years into the past, that the ramifications would have been far reaching and nearly immediate.

      And that's why books will always be around, and better tools than any video game. Let's just hope everyone else realizes that.

    11. Re:He's off the mark. by Anonymous Coward · · Score: 0

      Now it's the turn of the new fangled 21st century media, the video game, to be label as "boring and non-progressive".

      Of course, it all depends on which games you choose to play. I was online last night playing a game and there were hordes of people, and I shit you not, running around in very large circles for hours and enjoying it. The sad part was that this is an event in the game.

    12. Re:He's off the mark. by Fred_A · · Score: 5, Funny

      Exciting sex is finding a previously unvisited porn site.

      --

      May contain traces of nut.
      Made from the freshest electrons.
    13. Re:He's off the mark. by glenrm · · Score: 4, Funny

      Speak for yourself I can't get enough Donkey Konga!

    14. Re:He's off the mark. by Threni · · Score: 1

      > They are actually trying to innovate and "revolutionize" gaming

      Has Nintendo done that lately. I was thinking about getting their new console, but the GBA was a bit of an underwhelming experience with a terrible screen (as an early adopter I was expected to pay full whack for the updated one which game out a year or so later, apparantly) so I checked out the DS a bit and decided that compared to the new Sony it's just a toy, and a joke. Having 2 silly little screens is not the same as having 1 large, superior screen. The days of Nintendos innovation appear to be over.

    15. Re:He's off the mark. by samael · · Score: 4, Insightful

      Why should revolution be a good thing?

      Finding new _good_ ideas is a good thing. Using current _good_ ideas is a good thing.

      Sure, feel free to try new things, but if you aren't producing something better than the current ideas then don't expect people to flock to you just because your idea is new.

    16. Re:He's off the mark. by yasth · · Score: 1

      Ummm the DS lacks games, oh and graphicswise it just sorta is bleh. Innovation is not enough, you have to have innovation and quality. Look at the PSP, it actually has some very different features (analog control widescreen format, portable disc based media. True they are all normal elsewhere, but in the portable market they are interesting. (And moving things can be innovative, the water wheel when applied to circular milling was a great inovation.)

      --
      I'd do something interesting, but my server can't handle a slashdotting.
    17. Re:He's off the mark. by drgonzo59 · · Score: 1
      The way I see it the gaming is half technical stuff and half marketing. A company can be very innovative but if it doesn't pass on the news and the hype to the consumer (a horde of pimply-faced, hormone-crazed teenage boys) then the game probably won't do that well.

      Also, when he says that games stayed the same, he says it as if the gaming industry has decided to just stop changing and wanting to fall behind and loose money. Perhaps the consumers don't want the games to change. I personally like the good-ol first person shooter with a good story behind it. The compnies conduct marketing research and they find out what the average kid wants and if the consumer wants it then it will make money and that is a GoodThing (tm) even if some CS prof thinks it shouldn't be that way.

    18. Re:He's off the mark. by Anonymous Coward · · Score: 0

      When the f did you get Guru Meditation errors that included ".lib".

    19. Re:He's off the mark. by MBGMorden · · Score: 4, Insightful

      You're shooting down your own argument. There's nothing innovative about Sony putting a big screen on their portable. It's just a cost issue.

      Nintendo on the other hand, put two seperate screens and a touch screen interface into theirs. That is DEFINATELY more innovative, but like the GP said, people don't want innovative. Heck I'm like that myself to a large degree. Nintendo's always looking for something new spouting off that "the industry needs new ways to game if it's to be sustained". I call BS. The majority of gamers just want better graphics on each system release. Heck for myself I really like story driven games (be they flight sim, rpg, or rts). Give me a new story every now and then and I'll stay happy for a long time.

      Nintendo keeps insisting on trying to buck the trend though, and as much as I like them (Zelda is one of my favorite franchises), I think they're digging their own grave by constantly trying to be different. In essence, their innovation is a negative thing.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    20. Re:He's off the mark. by Anonymous Coward · · Score: 0
      If anything, you are penalised for creating something original; daring to be different is often suicidal.

      Sturgeon's Law, "Ninety percent of everything is crap". That goes double for anything "original" or "innovative".

      I'd even go further than that and say lots of crap is labeled "original" or "innovative" to cover-up the fact that it's crap.

    21. Re:He's off the mark. by Anonymous Coward · · Score: 0

      Of course, Donkey Konga is just a re-hash of Taiko no Tatsujin, so it really isn't innovative either.

    22. Re:He's off the mark. by Dogtanian · · Score: 3, Interesting

      Don't be fooled by Dvorak, the gaming industry is unlikely to implode. It just means that we'll appreciate the ground-breaking games more when they arrive.

      Actually, I'd expected the gist of it to be that the gaming industry was going to die because of the economics of it; namely the "feast and famine" nature that sees companies having massive hits, then going to the wall because they can't get funding for the next big-budget blockbuster.

      That's as good a reason as any to avoid the games industry like the plague, as far as I'm concerned. That and the fact that it looks interesting from the outside (and thus attracts high numbers of applicants), but actually pushes its participants (or at least the programmers and testers) notoriously hard- doubly so when launch-time approaches- and gives them precious little creativity.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    23. Re:He's off the mark. by clontzman · · Score: 2, Interesting

      That is unfortunately why Nintendo has a hard time these days. They are actually trying to innovate and "revolutionize" gaming, which should theorically be a good thing, but just like you said, people don't like what is innovative...

      I always ask this when it comes up, but I never get much of an answer. What has Nintendo done this generation that's particularly innovative? I think that Sony's work with the EyeToy or Microsoft's Xbox Live infrastructure has had much more of an impact than anything Nintendo's done in some time.

      The GameCube is a very competent (and inexpensive) game console, no doubt, but what's so innovative about it? Maybe Nintendo's problem isn't that it's too "revolutionary," but that its customer base is outgrowing its offerings.

    24. Re:He's off the mark. by Anonymous Coward · · Score: 0

      Nintendo was innovative, they just try to innovate before the technology is ready. Virtual boy could have been done right with future technology if the glasses you wore were like normal glasses people wear and were fashionable, instead of that huge monsterous eye goggle it was and a bunch of red line graphics.

      The problem was sometimes Nintendo tries to innovate when the technological 'singularity' you need of many various technologies aren't ready. The same thing will happen once fully 3D monitors and fully 3D glasses (no flicker, cost effective, etc) hit. These technologies will eventually come down to us once the component technologies and manufacturing processes allow for them to come together in the correct way thats ready for the market.

    25. Re:He's off the mark. by Anonymous Coward · · Score: 0

      So maybe it's not that they don't want exciting sex, it's that it's damn near impossible to find it.

    26. Re:He's off the mark. by Phisbut · · Score: 1
      Every time innovation is mentioned, Nintendo's name pops up. Not to be a complete troll here, but explain to me what exactly have they been innovating recently?

      uhhh... a dual-screen handheld, one of which is a touchscreen? If game developers really made an effort, they could use such a feature to create new genres of games, but they won't do it because they're afraid of the change.

      Nintendo says that their Revolution console will be different enough that games designed for it won't run on the PS3 and the Xbox2, and vice-versa. So game designers will have to make a choice between doing the same old type of games again and again and get them on the PS3 and Xbox2, or to actually try to do something different and get it on the Revolution. Try and guess which one they'll choose? They won't base their decision on which console is better, they'll base it on what is less *risky*.

      What is killing Nintendo is game companies lack of guts when it comes to trying new stuff, and that's what make the N consoles have fewer titles available than the other "classic" consoles. Just look at the launch lineup for the DS and the PSP. PSP, they just had to port their ol' PS2 games and call it a day. DS, they would actually have to work... get come coding done, redesign some stuff to provide a different experience... be innovative (ack!)

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    27. Re:He's off the mark. by mmdog · · Score: 5, Funny

      If you don't feel comfortable having sex, there's a good chance you might be doing it wrong.

      --
      Politicians are like diapers - they should be changed frequently and for the same reasons.
    28. Re:He's off the mark. by teh+Wang · · Score: 0, Funny

      he's right... try loosening the cuffs a bit, and try not to bite too hard on the gag.

    29. Re:He's off the mark. by lawpoop · · Score: 3, Insightful

      I think the book probably would have been burned.

      --
      Computers are useless. They can only give you answers.
      -- Pablo Picasso
    30. Re:He's off the mark. by F452 · · Score: 4, Funny

      Interesting post, but are you saying books will always be around because they are more useful for transporting in to the past? :-)

    31. Re:He's off the mark. by Anonymous Coward · · Score: 0

      You mean "Tetsujin." And they are actually different enough to make them distinctly different games.

      Between the two (Taikou no Tetsujin is a series, Donkey Konga is only two games so far in Japan), I prefer Donkey Konga. Clapping is more fun than doing a taikou-style rimshot, and who should have to use drumsticks for this anyway?

    32. Re:He's off the mark. by Spy+der+Mann · · Score: 2, Interesting

      I think they're digging their own grave by constantly trying to be different

      I think you're wrong. Have you seen the Castlevania DS trailer? Think about this. Being a vampire, Soma (the main character) can use telekinesis. There simply was no such way of emulating that effect with a console. But now you can. This is definitely an innovation in user experience, and I think the NintendoDS will survive.

    33. Re:He's off the mark. by lgalindo · · Score: 1

      gaming industry already imploded once ... ask atari founders.

    34. Re:He's off the mark. by operagost · · Score: 1

      I think you have a pretty crap knowledge of history.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    35. Re:He's off the mark. by taskforce · · Score: 1

      Agreed. When you say "OMG why didn't I think of that!" after seeing something it's innovative. If you say "UH why did they do that?" it's just original.

      --
      My 3D Texturing Skinning work (under construction)
    36. Re:He's off the mark. by saskboy · · Score: 1

      Just a point to clarify:
      Doom the shareware version was available in stores. I bought Doom 1 the shareware version, which was on 2 floppy disks, for about $8 in a Radio Shack, a few days or weeks after it was released as the next best thing since Wolfenstein 3D.

      --
      Saskboy's blog is good. 9 out of 10 dentists agree.
    37. Re:He's off the mark. by kin_korn_karn · · Score: 1

      what about using an auxiliary analog stick?

      That said, I'm happy to hear that a decent DS game is coming out.

    38. Re:He's off the mark. by Anonymous Coward · · Score: 1, Informative

      In Europe the church lost a lot of influence by the end of the 17th century and even before then books forbidden by the church were widely distributed north of Italy. Take Galileis Dialogon as an example.
      Anyway, 200 years ago there were already a lot of scientific publications. If I am not mistaken Nature and Scientific American were first published arount 1830.

    39. Re:He's off the mark. by nospmiS+remoH · · Score: 1

      Therefore ..... A WITCH!

      --
      !hoD
    40. Re:He's off the mark. by Anonymous Coward · · Score: 0

      MMOGs......

      Aka. your 2nd life outside of work/home/spouse/kids.

      I'm sure if Mr. D played one he would't have said what he did. :-)

      With ever increasing realism, MMOGs will be more become more and more attractive. Slowly gaining players that at one time would never play one.

      Will we become a society of Game Players aka S. Korea? Will all our bright minds be playing WoW2 and EverUberCrack 15 instead of designing the next quatum computing setup?

      -JJM

    41. Re:He's off the mark. by Anonymous Coward · · Score: 0

      re-hash or no, there are virtually no games in persung this venue, so just one that is similar to it dosn't automaticly prevent Konga from becoming innovative. If you go back far enough, virtually every "creative" idea developed today will have been already thought of by at least 3 people in the past.

      As a side note, atleast nintendo tries to create new genras (ie pikmin, donkey konga as mentioned here, and the ds itself [combining a pda-style touchscreen with a console is very radical compared to the traditional "rectangle with some buttons on the side" model that's used for virtually every device today])

    42. Re:He's off the mark. by Anonymous Coward · · Score: 0

      News Flash, Theory more enduring than Practice. Film at 11.

    43. Re:He's off the mark. by indifferent+children · · Score: 1

      Are you saying that 180% of everything original or innovative is crap? Or is this some new meaning of the word 'double', of which I am not aware?

      --
      Censorship is telling a man he can't have a steak just because a baby can't chew it. --Mark Twain
    44. Re:He's off the mark. by dozr · · Score: 0

      thats what large guns are for. keeping insane clergy away from your books.

    45. Re:He's off the mark. by SetupWeasel · · Score: 0, Flamebait

      Xbox live? innovative? It's Battle.net for your Xbox.

      They Eye Toy is every Sony fan's answer to a question about innovation (tm).

      My personal favorite GameCube innovation: Best graphics this generation, lowest price of the three consoles, and Nintendo still makes a profit on it.

      There is a reason why the XBOX 360 is using an IBM processor and ATI graphics this time around. They are trying to ape the GameCube.

    46. Re:He's off the mark. by Anonymous Coward · · Score: 1, Interesting

      Speaking as an owner of both devices (and a barren checking account as a result) I dont' take offense when someone bashes the device i shelled out upwards of 300 dollars on.

      That having been said, it is fairly obvious that neither device will be run into the ground by the competition. Each appeals to a differant market, for the most part, so they are not competetors per-se, but rather two enteties producing material parallel to each other without disrupting the other's fanbase.

      The nintendo franchise, believe it or not, has for the past 10 years been courting the younger market more and more. The original mario game (not to be confused with Super Mario Bros, the platformer, for the nes) was intended, in Myamoto's own words as "for adults." Since than, the most recent game to feature the red-hatted plumber was where you had to guide a barney-esque dinosaur into rescuing the infintile version of that particular Italian plumber. In addition to the cult following that nintendo has attracted amoung the 6-14 demographic via Pokemon, nintendo has gone on to release more an more games, innovative and new as they might be, that are marketed primarily towards a younger audiance. (referance the GBA release page on www.gamestop.com for an example)

      Sony, on the other hand, failed miserably on their ventures into this lucrative treasure-trove of juvinile entertainment back when they released their crash bandicoot series on the psx. They were popular, albeit not as much so as nintendo's platformers, for a short time, and crash was even dubbed the Playstation's unoffical mascot for a time, but there has yet to be a significan release in years. This is when sony began to court a more mature audiance with the introduction of more story-driven games (ala squaresoft, post-nintendo) and the gritter action games (ie Siphon filter). Once the ps2 fully realized its potential about 2-3 years ago, sony's venture into the adult market was solidified, and only contested by the PC and Xbox market. With a firm stranglehold on the gta franchise, it is doubtful that the playstation 2 will be seen in the eyes of the public (and outraged parents) as a system for kids.

      Given the fact that microsoft has yet to submit an entry into the handheld market (pdas excluded) and with the upcoming release of a version of GTA III for the psp, it is obvious that sony's market is almost completely detatched from nintendo's.

      Now, if you'll excuse me, i'm going to play a few rounds of lumins, and than fire up a game of advance wars 2 on my ds.

    47. Re:He's off the mark. by Anonymous Coward · · Score: 0

      It is not new or even of the 21st century and there is no proof that it will be the media of the century. Something is very likely to replace it; after all, we have another 95 years.

      "Mr.Anal, party of one? Your table is ready..."

      What is it about forums these days -- everyone is so damn anal and they analyze the crap out of every single character you type....LIGHTEN THE HELL UP! I knew what the guy was saying....so what he said the wrong century -- do you have a brain to figure out what he was referring too or was it too occupied judging every little anal imperfection in every post you read? ;)

    48. Re:He's off the mark. by Lorean · · Score: 1

      You're using a dvorak keyboard aren't you? ;)

    49. Re:He's off the mark. by mcbiondi · · Score: 1
      No, Dvorak has a good point.

      Games are expensive things to make. The ones that get extensive funding are "surefire" hits. In order to obtain funding, game producers have to make a good business case the game will succeed. And one easy way to do that is to base it on something else that has succeeded, hence the well defined categories Dvorak references in his article.

      In the past, independant game developers took on the risk of creating projects (think DOOM) that broke the gaming mold. One problem with relying on independants for new ideas is the ever increasing cost of creating a decent game. At some point the dollar amount will exceed the amount of money any independant programmer can raise. Afterwhich the game industry will implode with stale old ideas. Hence Dvorak's argument.

    50. Re:He's off the mark. by BaudKarma · · Score: 4, Insightful

      In other news, I've decided that since motion pictures are in color now, and they have sound, the movie industry is on its last legs. I mean seriously, there's not much technological innovation any more. Movies made five or ten years ago still look pretty good. Movie plots these days are all derivitive... it's a horror movie, or a romantic comedy, or an action-adventure.

      All this considered, the movie industry should have imploded long ago.

      --
      It's the land of the brave, and the home of the free
      Where the less you know, the better off you'll be.
    51. Re:He's off the mark. by Moofie · · Score: 1

      Unless you're in to that sort of thing.

      --
      Why yes, I AM a rocket scientist!
    52. Re:He's off the mark. by clontzman · · Score: 1

      I've been playing PC games online for a long time, and there's nothing like Xbox Live. See what your friends are playing, invite them into games, pervasive voice chat. The individual pieces had been done before, but never as a cohesive package.

      My personal favorite GameCube innovation: Best graphics this generation, lowest price of the three consoles, and Nintendo still makes a profit on it.

      Sure, low price is great, but not sure how innovative that is. And the GameCube has very good graphics, but in nearly every instance, the Xbox beats it (sometimes not by a whole lot, but the Xbox is a more powerful unit -- check out the gaming Head-to-Heads at ign.com).

      There is a reason why the XBOX 360 is using an IBM processor and ATI graphics this time around. They are trying to ape the GameCube.

      That's not really accurate, unless you're suggesting that the GameCube is what it is because of the processor and graphics chipset. MS, I'm sure, is going with the company that can offer the best technology at the best price in the greatest volume. I don't think they're trying to race the GameCube.

      Don't get me wrong -- I have nothing against the GameCube. It's a perfectly fine console. It's just that, outside of Donkey Konga (which is a fun little gimmick), I don't see a lot of technical innovation coming from Nintendo these days.

    53. Re:He's off the mark. by taanstaafl · · Score: 1

      wait until society realizes that a photorealistic game is the best way, bar none, to educate, then we will have the real revolution.

      First Person Learners instead of First Person Shooters.

      What if, after completing a stunningly animated and directed PhysicsWorld I, II, and III you get a degree of some sort or certification. How about JavaArenaI-4 and the IPSuiteTrilogy? Maybe our decendants will pour their intensity and testosterone into mind boggling hardvard level training (not edutainment - bleah) that is not just fun but rocks. The overpriced, overadministrated halls of academia will quake.

    54. Re:He's off the mark. by Anonymous Coward · · Score: 0

      Nintendo says that their Revolution console will be different enough that games designed for it won't run on the PS3 and the Xbox2, and vice-versa.

      Yes, and it's so revolutionary, they can't release ANY details on it or show ANYONE. It's vaporware. Nintendo is full of shit, and a sinking ship in the console market.

    55. Re:He's off the mark. by chucks86 · · Score: 1

      I wasn't aware that letters had a digestive system.

      --
      Help a poor college student. Send a couple cents via paypal to chucks86@gmail.com
    56. Re:He's off the mark. by Photon+Ghoul · · Score: 1

      1) A movie doesn't cost $50 to see. Even the DVD version will be not much more than the ticket price of two people, if that much.
      2) If there is a technical problem with your movie, the theater owner will give you a refund or a gift certificate/card to see a free movie.
      3) Even derivitive movie plots have more nuance than derivitive game plots.
      4) Watching a movie usually isn't something that requires 'work'. A lot of modern games require repetitive behavior that some equate with work. I'm not talking about working your brain, either.

    57. Re:He's off the mark. by humpierbus · · Score: 1

      Yes, but the DS is an example that creativity is not rewarded anymore. The PSP isn't creative, the graphics aren't unbelievable, and it only has launch titles (just like the DS). I am incredibly dissappointed that more people like the PSP. This shows that gamers as a whole are scared to try new things.

    58. Re:He's off the mark. by Anonymous Coward · · Score: 0

      "Nintendo on the other hand, put two seperate screens and a touch screen interface into theirs. That is DEFINATELY more innovative"

      This supports the point of the article, the inovation is no longer in the games themselves, we just make better technology to run them. Perhaps, the touchscreen may allow someone to create a new and innovative game type, perhaps not.

      My personal thoughts are it is harder to be innovative now then it was 15 years ago because the ideas that have worked have succeded and the ones that are different, have been tried and have failed. The game genres mentioned in the article are not the only ones that have been tried thay are however, the ones that have been successfull.

    59. Re:He's off the mark. by Anonymous Coward · · Score: 0

      Wait a minute! Slashdotters? Sex?

      I have a child, so I know it happened once. Beyond that, I can make no claims.

    60. Re:He's off the mark. by Anonymous Coward · · Score: 0

      Exciting sex is finding a previously unvisited porn site.

      What is the "unvisited porn site" of which you speak?

    61. Re:He's off the mark. by Anonymous Coward · · Score: 0

      Not only that he's pushing everyone to non-adventurous sex. My view in the matter is that if you don't get electrocuted, beaten or otherwise mistreated you still havent finished foreplay.

    62. Re:He's off the mark. by PMuse · · Score: 2, Interesting

      Seeing a Blackberry in 1805 would have no impact on the timeline, huh? To be sure, a modern physics books explains itself better than one Blackberry. And, we can be sure the the first guy to see a time-displaced Blackberry would, at a minimum, allow its battery to drain.

      Still, just seeing the thing would have been immensely interesting to some of the scientists active in 1805, e.g. Faraday, Ohm, Avagadro, Ampere, Coulomb. By 1805, the state of the art was almost ready to try copying the materials, at least. The timeline would, at the least, have accelerated.

      1687 Newton - Principia Mathematica
      1800 Volta - chemical battery
      1869 Mendeleyev - periodic table of elements
      1879 Swan/Edison - light bulb
      1907 Einstein - equivalence of mass and energy

      It's hardly fair to ask the poor Blackberry to stack up against the impact of a book that condenses and distills all the physics discoveries of the last 200 years.

      --
      "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
    63. Re:He's off the mark. by emazing · · Score: 1

      What the hell? Adding a second screen to something makes something innovative? How about the PSP viewing movies and playing music being innovative? It's about time technology becomes more universal. I think they're on the right track. Now, what does adding a second screen do? It adds very little added functionality from what I can see.

    64. Re:He's off the mark. by GT_Onizuka · · Score: 1

      Music & Rhythm games have been around for a good amount of time. And their still going strong, well, relatively. A few have been hitting US shores, like Gitaroo Man and DDR, most unfortunately just stay in Japan. Some are being developed here, like Amplitude and the like.

      And honestly, I think the only reason Nintendo develops the "new genres" you speak of is because they don't have sufficient 3rd party support like Sony or Microsoft.

      --
      If you take out Country Kitchen buffet, old people won't know what to do.
    65. Re:He's off the mark. by Thangodin · · Score: 1

      I particularly liked the comment that gaming is dead because there are only 5 basic genres of games with stories tacked on to make them more interesting. It can be argued that there are only 7 basic stories, and all stories are variations and combinations of these. Does this means that all forms of fiction are dead?

      So game engines are about to become photo-real. Great! We can stop dumping all our production budgets into rendering and physics code and assets, and concentrate on gameplay and story. This won't kill gaming, it will set it free, because if the cutting edge becomes easy, we'll be able to move on to the next level. We can stop worrying about the goddamn framerate! Right now only huge megastudios have the resources to build good titles, and they just crank out last year's formula. Once the engines plateau, it will be only a couple years before a state of the art free engine appears (probably coughed up by a small developer who created before being stepped on...)

      Combine this with internet distribution to bypass the publishers, and garage game studios become possible again.

    66. Re:He's off the mark. by Anonymous Coward · · Score: 0

      Despite the fact that it has been panned by critics, I love Yoshi Touch 'n Go. In my opinion it's one of the best games I've seen in a long time.

    67. Re:He's off the mark. by d34thm0nk3y · · Score: 2, Interesting

      That is more of a proof of how useless it is before you put stuff in it. Load 12 physics textbooks into the memory somehow and there you go. Data is data whatever it's container is.

    68. Re:He's off the mark. by kin_korn_karn · · Score: 1

      I actually enjoyed the Spider-Man 2 DS game. It's never going to replace anyone's #1 on any list of the best games of all-time, but it was better than that teenage dating game shit and the Super Mario 64 rehash that they released along with it, at least.

    69. Re:He's off the mark. by geminidomino · · Score: 1

      How about the PSP viewing movies and playing music being innovative?

      Kitchen-Sinking is NOT innovative.

    70. Re:He's off the mark. by Robotron23 · · Score: 0

      No, hes saying that books contain the facts, fair and plain. Whereas when a person speaks, he or she may embellish the truth to the point where in reterospect, it sounds nonsensical and utterly ridiculous - but i'm sure you already knew that my good man. :-D

    71. Re:He's off the mark. by cliffski · · Score: 1

      I have to say in my own small one-man experience of the games market, that innovation IS rewarded, and clone games are not.
      Ive made a generic puzzle game, an asteroids clone, a tycoon game and This complex Politics Sim And the 'pretty original' politics sim outsells all the others combined by a factor of 7.
      That could be a co-incidence, but I certainly get the impression that gamers are crying out for new and different styles of gameplay, and reward makers of those games with good sales.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    72. Re:He's off the mark. by Anonymous Coward · · Score: 0

      A drawing based game like Yoshi's Touch 'n Go is impossible without a touch screen.

    73. Re:He's off the mark. by geminidomino · · Score: 1

      Watching a movie usually isn't something that requires 'work'. A lot of modern games require repetitive behavior that some equate with work. I'm not talking about working your brain, either.

      Yeah... if I ever get my hands on the bastard who came up with the old "The Maze repeats infinitely until you go the right way, with no in-game hints" 'puzzle,' I'm going to show him that even long, convoluted passages eventually conform to the laws of physics, as I tear out his small intestines...

    74. Re:He's off the mark. by Skevin · · Score: 1

      You mean a virgin porn site?

      A lot of them are already labelled exactly that-... oh wait...

      (Sorry, OT, I know, but I couldn't resist)

      Solomon

      --
      "Twice half-assed makes an ass whole." --Solomon K. Chang
    75. Re:He's off the mark. by Anonymous Coward · · Score: 0

      And what happens when it runs out of batteries? Aha! Useless!

    76. Re:He's off the mark. by Mandoric · · Score: 2, Informative

      Nope, it's tatsujin. Means "master", as opposed to tetsujin's "iron man".

    77. Re:He's off the mark. by ajs · · Score: 1

      I have a hard time reading your post. I assume English is not your first language, so just correct me I intepret it wrong.

      "Ok, your post will be moderated Informative or Insignt. But I can't fully agree you."

      Well, of course, that doesn't mean that I'm not being either insightful or informative. Same goes for you. Debate can be insightful on all sides, can't it?

      "Systems like the hollywood system or the blizzard system are very corrosive"

      Sure, I agree with that (except I'm not sure we can reasonably call it "the Blizzard system"... if anything Blizzard is an island of quality game design amid a sea of status quo mediocrity). But keep in mind that Hollywood has and continues to produce some stunning films. They're rare, but they exist, and they continue to move the state of the art forward. IMHO, Ghandi, The Shawshank Redemption, Casablanca, Pulp Fiction, Memento, The Matrix, Fight Club, The Third Man (which I just watched the other day), Star Wars, Amadeus and many others make it all worth it. I'd rather have 100 bad films and one gem every year than no gems, and I'm not optimistic enough to think that all of these folks would be turning out gems if Hollywood didn't exist. Most of them would be turning out much cheaper crap.

      "Newbies become money oriented, instead of creativity oriented"

      That has nothing to do with Hollywood, that has to do with success. The same thing has happened to Indian theater recently (or so I hear). It's just a matter of the pressures that money places on art. Tell me that commercial advertising doesn't do the same thing to still art. It's just one of the obsticles that makes truly great art worthy of note.

    78. Re:He's off the mark. by Anonymous Coward · · Score: 0
      That is more of a proof of how useless it is before you put stuff in it. Load 12 physics textbooks into the memory somehow and there you go. Data is data whatever it's container is.

      Except a blackberry, laptop, PDA whatever will run out of batteries and become useless long before anyone can learn what is on it. With care a book can last centuries.

    79. Re:He's off the mark. by Anonymous Coward · · Score: 0

      What's to know. Use a two dimes a quarter and a dollar attached to the correct anatomy and think "dime,dime,quarter,dollar" and do that. This equals $1.45 $1.45 $1.45.....and that's all it takes.

    80. Re:He's off the mark. by Zeromous · · Score: 1

      Try Psy-Ops for PS2.

      --
      ---Up Up Down Down Left Right Left Right B A START
    81. Re:He's off the mark. by jedidiah · · Score: 1

      Electricity is simple to generate once you've read the included textbook.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    82. Re:He's off the mark. by jedidiah · · Score: 1

      Xbox live is little more than the evolution of techology pushing ideas like wws or battle.net. There's nothing particularly interesting about making the party line voice versus text. If anything, it's just a matter of the network infastructure finally catching up with what was probably on Carmack's "blue sky wishlist" when he was still back in high school.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    83. Re:He's off the mark. by jedidiah · · Score: 1

      The problem isn't Sturgeons Law. The problem is the top 1% of the market that is 100% crap due to being entirely marketing driven will slowly gain on everyone else due to playing the sales game better. This 1% of the market will slowly consume the rest, pushing smaller players out of retail spaces and buying up the larger fish that aren't total crap.

      That 10% will be drowned out or bought out by some portion of the 90% and the total average quality level will go down.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    84. Re:He's off the mark. by EarwigTC · · Score: 1


      You only find the really good ideas by pushing the envelope without knowing for certain if the outcome is going to be great.

      Like independent film, any industry that can cultivate the dregs also allows for the diamonds to shine through.

      That's why any revolution is good.

      --
      Promote civility: mod down any post starting with 'ummm'.
    85. Re:He's off the mark. by Charcharodon · · Score: 1
      He's is hitting right in the bullseye, but for only one group of gamer, the veterans. Been there done that, and we are frankly very bored.

      The whole gaming experience for me peaked around Unreal Tournament and it's been cooling off ever since. Sure voice chat is cool, and the graphics, and online gaming, and the new vehicles, and the new weapons, and the new physics. My younger coworkers get me started into something new and talk trash until a few rounds go by and I dial in the old skills and show them not to mess with the "old man" Sorry guys I've been playing this "new game" for the better part of a decade. You are not going to catch up any time soon, so run along and play.

      I'm finally to the point where I'm not finding anything inspiring enough to want to keep upgrading my computer, except for bittorrent. Just bought yet another hard drive.

      The videogame market is not going to die out, but they are rapidly loosing the interest of their demography that can afford to pay for the expensive toys.

      I think that will change once the mod community matures and once the media companies create better and more affordable tools. That will hopefully bring back the days when a couple of people with a great idea can in a relatively short amount of time create the next great game with their weekend efforts, much like what is happening with the movie industry.

      Until then I've gone off into several new/old hobbies scuba diving, digital photography, and light aircraft pilot. The challenges are stimulating and the graphics are smooth and photorealistic. Now if I could just get used to that big yellow thing in the sky.

    86. Re:He's off the mark. by Howski · · Score: 1

      What if it were a Blackberry with a Physics book (or three) in the memory?

    87. Re:He's off the mark. by bsmoor01 · · Score: 1

      Flawed analogy.

      If you went 2000 years back with the book, it's as worthless as the PDA. Technology is only worth something if people can utilize it.

    88. Re:He's off the mark. by Anonymous Coward · · Score: 0

      The Christians (and other groups) burned lots of stuff that didn't fit their agenda (propagation of their cult). Untold numbers of scripts have been lost, and you dare to refute this? I think your knowledge of history smells like rotton fish!

      If it weren't for those actions (and the dark ages), some people say that we might be 800-1200 years ahead technologically. For hundreds of years on and off it's been one step forward, two steps back! IMO, we're on the cusp of such an age.

    89. Re:He's off the mark. by SetupWeasel · · Score: 1

      You're saying that brilliant hardware design is not innovation?

      Rebel Strike still holds the record for most polygons/sec in-game for a current generation console. XBOX has better numbers on paper, but they don't end up in the games. What good are they then?

      People talk about the XBOX's superiority. Where's the proof? It isn't in the theoretical polygon counts you see in press releases.

    90. Re:He's off the mark. by Anonymous Coward · · Score: 0

      LOL

      Ya, let me know too!

    91. Re:He's off the mark. by Anonymous Coward · · Score: 0

      ummm....wasn't that his point??

    92. Re:He's off the mark. by vsprintf · · Score: 1

      Still, just seeing the thing would have been immensely interesting to some of the scientists active in 1805, e.g. Faraday, Ohm, Avagadro, Ampere, Coulomb.

      While it would have been interesting, it still would have had no effect. What would they have done with a device that was beyond the instruments they had to investigate it? What would people of that era learn from an integrated circuit, or an LCD?

    93. Re:He's off the mark. by yoyhed · · Score: 1
      Watching a movie usually isn't something that requires 'work'.

      Ever watched pornography? ;)

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
    94. Re:He's off the mark. by vsprintf · · Score: 1

      Electricity is simple to generate once you've read the included textbook.

      That would have to be a pretty good battery to give them the time to copy the plans for a generator, transformer, voltage regulator, and self-limiting charger along with directions for building all the components required. And, of course, they'd have to know they needed those things. I think the book wins.

    95. Re:He's off the mark. by ahdeoz · · Score: 1

      But the only First Person Shoot with a story behind it was the first one.

    96. Re:He's off the mark. by hugg · · Score: 1

      Yeah, he's probably right. Caves get *terrible* receiption. You'd have to step outside and face the leopards just to send a single IM!

      (P.S. I know not many people lived in caves 200 years ago, etc...)

    97. Re:He's off the mark. by clontzman · · Score: 1

      Rebel Strike? C'mon... that game looked pretty good at launch, but it doesn't stand up to the best of the best today (even on GameCube, RE4 looks much better). The AI is piss-poor and the gameplay is shallow. Not sure about the "record for most polygons/sec in-game," but even if it's true (which I doubt), it's still only a good game.

      You can't look at Doom 3, Ninja Gaiden, Rallisport, Project Gotham, Splinter Cell 3, etc. and tell me that the GameCube is on par. It's close, but I'm telling you -- read the head-to-heads on IGN. The GameCube has almost never won the best version of any multiplatform game. In nearly every case, the Xbox does.

      Also, the lack of Dolby 5.1 hurts, as does the compressed FMV and sound often required by the smaller disc size.

      Not trying to fanboy out on you here. The GameCube is a great piece of hardware, but it's not the best out there.

    98. Re:He's off the mark. by clontzman · · Score: 1

      There's nothing particularly interesting about making the party line voice versus text.

      There's a world of difference between being able to talk to everyone on your team and having to type it. It completely changes the way you play team games.

      Sure, it's an "evolution," but XBL takes all of the best things from a bunch of different online gaming services and put them into one cohesive package. I'm not sure there's been a bigger innovation this generation.

      Another often overlooked aspect of XBL is "Live Aware" games -- even games that aren't online can advertise themselves on the service, so that if you're playing a single player game, your friends can still invite you in. It's very cool.

    99. Re:He's off the mark. by r_jensen11 · · Score: 0

      Untold numbers of scripts have been lost... If they're untold, how do you know about them?

    100. Re:He's off the mark. by Jacius · · Score: 1

      "...combining a pda-style touchscreen with a console is very radical..."

      Not to belittle the DS, but: am I the only one who remembers a handheld console by Tiger Electronics in the mid-to-late '90s? It had grayscale graphics, a touch screen, and a bunch of PDA applications (and was a total flop). It was essentially a PDA that looked like a handheld game console.

      Granted, the DS seems to me doing a lot more than that console ever did in terms of "innovative" control schemes (see also: Wario Ware: Touched!). But the DS certainly isn't the _first_ console to have a touch screen.

      Now if only the game selection weren't so poor! Even a minor fanboy such as myself cannot help but notice that there are only 2 or 3 games worth playing on the DS right now. If they sent me a free DS developers kit, I'd make a cool game for them...

      (PS. Here's a Wired article that Google found for me about that old Tiger PDA/console.)

    101. Re:He's off the mark. by Valcoramizer · · Score: 1

      I fail to see the relevance of saying that because books existed 200 years ago, and books exist now, that books will always exist and are therfore superior to all other forms of media. I for one do value books higher than anything else (as far as media), but you seem to be saying that books have been around forever, which is obviously not the case. Thousands of years ago, one could have made the very same comment about dropping a book 200 years into the past being useless, and still have been completely correct.

      --
      We raise our slide-rules high.
    102. Re:He's off the mark. by Anonymous Coward · · Score: 0

      Right now only huge megastudios have the resources to build good titles

      Negative. Popular titles maybe... You do not need a mega studio to produce good games for the same reason you do not need a huge studio and budget to make a good movie. It is content, not the shine. It is the story not the effects.

    103. Re:He's off the mark. by dangitman · · Score: 1
      Guru meditition Error: "An instance of professor could not be loaded due to a missing a critical library: empathy.lib."

      What kind of a friggin' Guru meditation error is that? From my memory, GME screens just said "Guru Meditation Error" in red text, followed by an insanely long string of (hexadecimal?) numerals. Your example is way too helpfully worded to require Guru meditation.

      --
      ... and then they built the supercollider.
    104. Re:He's off the mark. by Minna+Kirai · · Score: 1

      what about using an auxiliary analog stick?

      Insufficient to reproduce the gameplay. "Telekinesis" as used here means that objects anywhere on the screen can be immediately targeted by the player.

      One could attempt to emulate this effect using either a joystick or a mouse which moves around a cursor to pick the target, but that will irreperably change the gameplay. It is SO much easier to select a position with a touchscreen than with a mouse, and joysticks are even worse.

      For an existing example, look at Counter-Strike. It was intented to be played with a mouse, and all the game balancing was made with that assumption. If you play with a joystick, it will be impossibly hard and no fun.
      If you play with a touch screen, it will be laughably easy and no fun either. (People who enjoy running an aimbot are exceptions, as their notion of "fun" comes from a different convention)

    105. Re:He's off the mark. by Minna+Kirai · · Score: 1

      How about the PSP viewing movies and playing music being innovative?

      Movies and pop music have nothing at all to do with games. It's possible they could succeed in the marketplace, but that marketplace is (by definition) not "gaming".

      (By a similar token, Apple's ipod and itunes lines might help the profit margins, but the move the company away from being about "computers" any more)

    106. Re:He's off the mark. by Anonymous Coward · · Score: 0

      A good example of this is:

      "I'll take Spider Solitaire instead" - Dvorak

      The guy bitches about lack of innovation in games yet admits that he plays a game that has been around since the dawn of time, proving that people enjoy playing the same kinds of games over and over. Just bacause most games can be thrown into a few catagories doesn't mean shit. You could say that with books there are only two catagories: fiction and non fiction. Does that mean that people will stop writing books? Didn't Shakespeare already cover all the basic plots? Somehow that doesn't stop good writers from writing new and interesting novels.

    107. Re:He's off the mark. by Minna+Kirai · · Score: 1

      Maybe our decendants will pour their intensity and testosterone into mind boggling hardvard level training (not edutainment - bleah)

      Did you watch the Sliders episode where that happened? No, it wasn't plausible there either.

    108. Re:He's off the mark. by Gromius · · Score: 1
      flashback to 1970's or so

      Whatever media replaces television will most likely use a display which is capable of showing moving pictures. Which makes it television. Even if its interactive and the viewer can chose the decisions of the main character or whatever else you can think of.., its still basically television.

      /flashback

      Seriously, I believe that the video games in 95 years time will resemble current video games as much as current video games resemble television. Although you can take a guess at what innovations will be made, you can never guess how they will be used.

    109. Re:He's off the mark. by Anonymous Coward · · Score: 0

      The DS is currently outselling PSPs on a weekly basis. The PSP's main hurah was when it was released. Sorry but I'm too lazy to dig thru my bookmarks and find the source.

  2. Its Dvorak.... by AAeyers · · Score: 5, Funny

    Now that Dvorak said its dying, sales will sky rocket and Duke Nukem Forever will be released ahead of schedule.

    --
    "For Great Justice."
    1. Re:Its Dvorak.... by night_flyer · · Score: 3, Funny

      ahead of schedule?

      --


      Thanks to file sharing, I purchase more CDs
      Thanks to the RIAA, I buy them used...
    2. Re:Its Dvorak.... by Anonymous Coward · · Score: 0

      I thought that Dvorak keyboards were dying!

    3. Re:Its Dvorak.... by Anonymous Coward · · Score: 0

      It's just a bit too late for that.

    4. Re:Its Dvorak.... by JFMulder · · Score: 1

      ahead of schedule.
      So they will actually release it? I thought they'd never do it.

    5. Re:Its Dvorak.... by JPelorat · · Score: 0, Offtopic

      He misspelled 'athwart'

      --
      Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
    6. Re:Its Dvorak.... by Anonymous Coward · · Score: 0

      Scheduled release: never.

      Thus any release would be ahead of schedule...

    7. Re:Its Dvorak.... by nine-times · · Score: 1
      ...and Duke Nukem Forever will be released ahead of schedule.

      So you mean time-travel will be invented as well?

    8. Re:Its Dvorak.... by StarWreck · · Score: 1
      Duke Nukem Forever will be released ahead of schedule.

      Duke Nukem is going to be released before I was born? How is that going to happen?

      I generally consider things that are going to happen to be in the future, not the past.
      --
      ... and in the DRM, bind them.
    9. Re:Its Dvorak.... by Anonymous Coward · · Score: 0

      But once we get to photorealism, what is going to sustain growth?"

      p0rn!!!! Lots and lots of photorealistic p0rn games.

      I can't wait!

    10. Re:Its Dvorak.... by Anonymous Coward · · Score: 0

      Ahh stop with the Duke Nukem Forever jokes!!! It exists! And so does Prey!! Go pick up June 2005 PCGamer and see for yourself.

      Though I think soon enough we will start replacing DNF with STALKER.

    11. Re:Its Dvorak.... by TheGavster · · Score: 3, Funny

      It used to be Pigs Fly -> The Second Coming -> DNF, now the schedule has been altered to Pigs Fly -> DNF -> The Second Coming. It seems minor, but the change will reverberate throughout the industry!

      --
      "Because Science" is one step from "Because old book". Try "Because of my experiment testing my falsifiable assertion".
    12. Re:Its Dvorak.... by Phu5ion · · Score: 1
      ... Duke Nukem Forever will be released ahead of schedule.

      I don't think so, there's a reason why they titled the game Duke Nukem Forever.

      Duke Nukem Forever = DNF = Did not finish.

      --
      Slashdot is kind of like Playboy; we aren't here to read the articles.
    13. Re:Its Dvorak.... by Anonymous Coward · · Score: 0

      Lets see...

      Games are dying.

      BSD is dying.

      Therefore, BSD is a game.

    14. Re:Its Dvorak.... by Trepalium · · Score: 1

      Nonsense. Even today, given sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea. It is hard to be sure where they are going to land, and it could be dangerous sitting under them as they fly overhead.

      --
      I used up all my sick days, so I'm calling in dead.
    15. Re:Its Dvorak.... by Daytura · · Score: 1

      a is b
      c is b
      therefore c is a
      Syllogistic fallacy. Your geek status is revoked, and the whistling noise is Aristotle spinning in his grave.

      Please go and read books, before it's too late.
    16. Re:Its Dvorak.... by smittyoneeach · · Score: 1

      It happens. Some days, you're simply abaft the beam.

      --
      Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
  3. Its just a rant... by sandstorming · · Score: 1

    Wait until he sees Duke Nukem FOREVER!

  4. John C. Dvorak is a joke! by Luscious868 · · Score: 0, Troll

    If I had a dollar for every dire prediction this blow hard made, I'd be a millionaire.

    1. Re:John C. Dvorak is a joke! by Anonymous Coward · · Score: 0

      Yeah... seriously this guy is obviously an attention seeker.....

      He's always making stupid predictions based on BS facts that he thinks up in his own head.

    2. Re:John C. Dvorak is a joke! by shashi · · Score: 5, Insightful

      I have to agree. I've been reading John C. Dvorak since the 80's, and I tend nowadays to look at his columns as more 'humor' than 'editorial.'

      This guy has always wanted to be the Nostradamus of the computer industry, but I don't think I can count on one hand the number of his predictions that's actually been true. He's been in the ballpark a few times, but he tends to blow things ridiculously out of proportion.

      I don't agree that the gaming industry is going to face a 'meltdown', but certainly it needs to continue innovating if it's going to continue growing. But that's true of any industry. I do see his point that most games have fallen into a rut of rehashing the same handful of genres, but this will hardly lead to a collapse of the market - more likely it will just mean less *new* gaming demographics. Most consumers have already seen what the majority of games have to offer, and to effectively acquire those segments of the market that have already blown off video games, you need to be able to find something new that appeals to them.

    3. Re:John C. Dvorak is a joke! by Anonymous Coward · · Score: 0

      the man always has been running around screaming and ranting and acting like he is an "expert" with his blinders on.

      Games like UT2003/2004 added some of the most fun with the side game modes that give you football with rocket launchers, Halo added vehicles, etc... he whines about FPS games when in reality, what are we as people doing things??? Duh in First Person. So FPS and the changes from that are goingto stick because as humans we do not float above our heads as a diety but see things as first person. a FP football game would be hella more fun tha the madden 20XX crap that get's churned out year after year. and many people would kill for a decent Hockey game/sim for a console or PC. Finally Consoles need better input systems designed. the First Person interface needs fine control that a mouse gives you, a dinky stick gives me fits and is worthless.

      finally.. the man ignores that the innovative games tend to die silently. one of my favorites is mindrover, I am pissed that I cant buy it for linux anymore. Most people get frustrated with it because it takes critical thinking and getting used to a completely different interface.

      People like doing things the same over and over and over.

      DOOM III changed from the arena FPS to an actual storyline I cant speak for HL2 because I refuse to buy it until they get rid of steam. (in other words I will NEVER buy it) And companies that do the underhanded things like valve does with their online only crap.... They ruined a good game by doing that.

      I do not see gaming companies suffering from lack of sales, no matter what claims they bring about piracy.

    4. Re:John C. Dvorak is a joke! by leonbev · · Score: 1

      He's more like the Andy Rooney of the computer industry now. Most of his articles are now just whiny ranting about things that annoy him, and no one really takes his misinformed opinions seriously anymore.

    5. Re:John C. Dvorak is a joke! by benjamin264 · · Score: 1

      That innovation promotes new growth/interest/markets sounds like crazy talk to me... If you do not create new game formats people will just get bored and move on... Look at golf.

      As for forcing hardware upgrades, people still Atari games!

    6. Re:John C. Dvorak is a joke! by Saxerman · · Score: 1
      I don't agree that the gaming industry is going to face a 'meltdown', but certainly it needs to continue innovating if it's going to continue growing.

      While I agree with you in theory, until it has some serious competition I think the gaming industry can continue to wallow in it's own filth and the masses will happily dive in after it.

      Gaming is merely a new aspect of the entertainment industry and it's interactive nature will forever change the idea of what entertainment is. Until a new form of entertainment springs up (interactive television? Or is that just The Sims3?) the interactive nature of gaming will be novel enough to hold the attention of the masses even without any serious innovation.

      In addition, entertainment has long held an AOL "me too!" factor as it gets smeared into common culture. The culture of cool would ask if you heard the latest song or watched the latest show and now asks if you've played the latest game. Nominally you could assert that the latest and greatest is an improvement over the past, but for the most part gaming will continue to be like the rest of the entertainment industry: A sea of mediocrity with the occasional sparkling gem to catch the eye.

      --

      A steaming cup of soykaf would be real wiz right now.

    7. Re:John C. Dvorak is a joke! by G00F · · Score: 1

      I agree that doom3 was a nice non frag a second change for ID, but Deus Ex (the first one) was far better game play and story line. Nice plot, story line, 3 different endings, you don't have to kill things. The method you use and the direction you go is up to you. So I wouldn't give id the credit for giving FPS an actual storyline, as there is already a very old game who did it better. id makes great engines. I've never been a fan of their art, as it all seams bland and the same.

      And actually, now that I think about it, there are a lot of games that go v1 and are great, but when they go v2, they go way overboard on graphics and ugly UI that you can't navigate through. Often adding so much junk, where the original concept of the game that made it so wonderful is lost.

      I really wish I knew how to program, or could find a good game that I can easily modify with out knowing to much of programing.

      --
      The spirit of resistance to government is so valuable on certain occasions that I wish it to be always kept alive
    8. Re:John C. Dvorak is a joke! by professorfalcon · · Score: 1

      I used to read Penn Jillette in PC Computing for his Nostradamus-like predictions for the computer industry.

      Boy, was I disappointed.

  5. I happen to agree by mfh · · Score: 3, Interesting

    I agree with him. The other day I went to Future Shop to buy a game or just browse and I walked by every title thinking how uncreative the games industry has become. I don't pay for copycat games.

    Make something original.

    --
    The dangers of knowledge trigger emotional distress in human beings.
    1. Re:I happen to agree by *weasel · · Score: 1

      Which is why he wraps up his rant by saying he'd rather play spider solitaire?

      Yeah, I can see how the discerning consumer demands 'new' games and won't accept tweaks and extensions to well established forms...

      --
      // "Can't clowns and pirates just -try- to get along?"
    2. Re:I happen to agree by FlyByPC · · Score: 1

      Syberia I and II...

      --
      Paleotechnologist and connoisseur of pretty shiny things.
    3. Re:I happen to agree by Shalda · · Score: 1

      I have an undying hatred for the FPS genera. I am rather fond of RTS, though I haven't found much there to keep me occupied lately either. The last one I brought home was WarCraft 3. I'm also fond of Adventure/RPGs (top down style), but they take up too much of my time, so I don't bring them home anymore. It's a shame, because NeverWinter Nights was excellent. However, I could go for a really good Ultima 4/5 style top down RPG. I miss those days.

    4. Re:I happen to agree by OpieTaylor · · Score: 1

      Okay, I'm no gamer, but it seems to me that game/internet integration thing hasn't really been fully explored.

      How about a Slashdot 3D? ... typical scenario is that you jack into SlashdotLand, where the Dvorak avatar has just posted another inflamatory opinion piece, so everybody rushes over with their favorite weapon to smash him to bits.

      Then the trolls pop in to say, well maybe Dvorak is right, and pretty soon there's an all-out brawl, and you go one-on-one with some smokin' hot MOWESYFA*, who knows more about router configuration than CISCO.

      Hey, I'd pay $ for that...

      *Member Of WhatEver Sex You Find Attractive

      --
      Thanks a lot, big brain. (K. Vonnegut, "Galapagos")
    5. Re:I happen to agree by Nethead · · Score: 1

      "I don't pay for copycat games."

      but do you play them?

      --
      -- I have a private email server in my basement.
    6. Re:I happen to agree by Anonymous Coward · · Score: 0

      -j*friend

  6. dvorak predicted end of games before by Anonymous Coward · · Score: 0

    back in the early 1990s in an article in, i think, pc computing? or maybe pc magazine. he had some kind of top ten list of things that would happen enxt year.

    people would stop paying 40 bucks for games like racing, he said.

    he is either a tool or a troll?

    1. Re:dvorak predicted end of games before by Bedouin+X · · Score: 1

      He was right. They pay $50.

      --
      Dissolve... Resolve... Evolve...
    2. Re:dvorak predicted end of games before by Stregone · · Score: 1

      Some people only pay about $20.

  7. How can a keyboard attack something by Anonymous Coward · · Score: 0

    Unless the Ctrl-K key is particularly vicious.....

    1. Re:How can a keyboard attack something by Robmonster · · Score: 5, Funny

      On a Dvorak keyboard CTRL-K decapitates the user.

      --
      I have no sig yet I must scream.
    2. Re:How can a keyboard attack something by mister_slim · · Score: 1

      Why don't people tell me these things?

  8. Starship Troopers by 0123456 · · Score: 0

    I've have more sympathy for his views if he didn't start off the article by demonstrating that he didn't even understand 'Starship Troopers' :). Geez, how could anyone have thought it was a serious movie, rather than a comedy taking the piss out of American militarism?

    1. Re:Starship Troopers by JPelorat · · Score: 1

      The book may be anti-war, but the movie is just dumb violent entertainment with small but perky tits thrown in for gratuity. The message got lost in the making.

      --
      Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
    2. Re:Starship Troopers by Kombat · · Score: 1

      Poor use of an example there, being that Starship Troopers is a oft-misunderstood anti-war satire.

      Not to mention a great all-around movie. One of my all-time favorites. What's not to like? Comedy: Good ("The enemy cannot push a button if you disable his hand!") Nudity: Good (gratuitous shower scene) Violence: Good (I especially liked how they foreshadowed his football skills, which later came in handy when training ("Flip-6 3-hole"), as well as when he needed to drop a grenade into a giant bug's back). Space travel: Good How can any red-blooded male not like this movie?

      --
      Like woodworking? Build your own picture frames.
    3. Re:Starship Troopers by ShieldW0lf · · Score: 3, Insightful

      I've have more sympathy for his views if he didn't start off the article by demonstrating that he didn't even understand 'Starship Troopers' :). Geez, how could anyone have thought it was a serious movie, rather than a comedy taking the piss out of American militarism?

      Perhaps they read the book before they watched the movie, and expected something intelligent. It was a serious book that was absolutely ruined, after all. Kind of like I, Robot.

      --
      -1 Uncomfortable Truth
    4. Re:Starship Troopers by laa · · Score: 1

      I agree, whine about the gaming industry all you want -- but "Starship Troopers" was an excellent satire of the modern western way of living. The "news flashes" they had reminded me of something I saw on Fox News... :)

      --
      Why does the kernel go through stable and then unstable forks? Can't it always be a stable build, like with Windows?
    5. Re:Starship Troopers by stanmann · · Score: 2, Informative

      EXCEPT OF COURSE, the BOOK isn't anti-war. The book is a fictional examination of an experimental form of government. As well as an exploration of the "humanity" of the enemy. BOTH of which the movie missed.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    6. Re:Starship Troopers by joshdick · · Score: 3, Insightful

      That's funny, because when I saw it back in high school, I got the message immediately.

      I guess some people need their preachy messages to be blatantly over-the-top in order to be considered worthy *rolls eyes*

      I don't know about you, but I think we could use some more subtlety nowadays.

    7. Re:Starship Troopers by JPelorat · · Score: 0, Flamebait

      Thanks for the insult. Your name is appropriate.

      --
      Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
    8. Re:Starship Troopers by UpnAtom · · Score: 2, Insightful

      Cheesy as hell, but I think Verhoeven does it deliberately, commenting on both the movie industry and people in general taking themselves too seriously.

      Likewise, there are always odd sexual references, like the Bugs who fire giant flourescent streams of jism into space.

      The shower scene is an extraordinarily provocative mix of military politics, fear of intimacy, and that excruciating "take turns to introduce yourself" thing that people are forced to do by well-meaning trainers.

      Verhoeven doesn't cleanly delineate his commentary like some producers but that's all part of the fun & craziness of it all.

    9. Re:Starship Troopers by UttBuggly · · Score: 1

      Starship Troopers was not, in fact, excellent in any regard except as an example of Hollywood ripping off and dumbing down a classic work of science fiction. As for "I, Robot"? The entire cast and crew have been targeted for destruction by my elite squad of ninjas.

      --
      I am my own gestalt.
    10. Re:Starship Troopers by shmlco · · Score: 1
      The problem is that the book was not a satire of western living, but a study on duty, honor, and responsibility.

      As to the news flashes, Verhoeven simply borrowed an idea he'd already done (Robocop).

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    11. Re:Starship Troopers by lgw · · Score: 1

      I don't think the comedy was intentional. Verhoven claims it was a serious warning about American fascism. To me, that just makes better: I'm laughing at him, not with him.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    12. Re:Starship Troopers by default+luser · · Score: 1

      Yes, I agree.

      The movie was in-tune with an authoritarian-style government. They just didn't go into detail nearly as much as Heinlien did.

      They kept the public flogging, and the propoganda / news conduit was an excellent touch.

      The whole thing comes off as a cheesy propoganda / cowboy film, including the opening football game turned battle, a cheesy love triangle, and even the gratuitous shower scene.

      I think after they decided they didn't have the budget to do armored suit battles, they decided not to take themselves seriously. It worked :D

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    13. Re:Starship Troopers by brasscount · · Score: 1

      The book is an excellent comentary on political philosophy. The movie sucked in a way that I typically associate with blackholes, vaccuum cleaners and lovers with buckteeth and braces.

      Verhoeven has managed to destroy more great science fiction literature by making his (ahem) films, than have all of the bible-belt bookburners.

      --
      Confidentiality, Integrity, Availability: without Availability the other two are assured, as is Bankruptcy.
    14. Re:Starship Troopers by operagost · · Score: 1
      The irony is that the United States has not had mandatory military service (a "draft") as portrayed in ST since the 1970s, while other supposedly "free" countries do. We also have a wide range of network news sources uncontrolled by the government, yet several other countries in the first world have their television controlled directly by the state.

      There's also no friggin' way we'll send our troops in without dropping a daisy cutter on the god forsaken bugs first.

      Maybe Verhoven needs to look for additional sources of fascism other than the USA.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    15. Re:Starship Troopers by indifferent+children · · Score: 1

      I knew that R'ing the FA was passe on /., but to comment on a book and/or movie without reading and/or watching it?!? There was no draft; the only catch was that you could not become a citizen (with franchise) unless you had Served (which might end-up not being 'military' service, at the government's discretion).

      --
      Censorship is telling a man he can't have a steak just because a baby can't chew it. --Mark Twain
    16. Re:Starship Troopers by lgw · · Score: 1

      The fact that Verhoven missed as widely in his portrayal of the USA as he did in his portrayal of the novel is what made it so damn funny.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    17. Re:Starship Troopers by yoyhed · · Score: 1

      Perhaps someday hardcore fans of books turned into movies will realize that movies are a different medium. I personally liked both Starship Troopers and I Robot for what they were, and I also liked the books. I will concede, though, that sometimes they would do well to change the title when they make the movie.

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
    18. Re:Starship Troopers by ShieldW0lf · · Score: 1

      Yeah right.

      When you're moving a story from one medium to another, there's supposed to be a common element to the two: the story. If they use the same name and market it as though it was the same, but use a completely different story, that's called "misleading and lying to people". The fact that we're all used to it and accept it doesn't change anything.

      --
      -1 Uncomfortable Truth
    19. Re:Starship Troopers by dangitman · · Score: 1
      It was a serious book that was absolutely ruined, after all. Kind of like I, Robot.

      What was wrong with the movie version of I, Robot? In some ways it is better than the book. Asimov's big problem was that his writing was always way too serious. Not to mention the fact that his human characters and situations bore little resemblance to humans on planet Earth.

      --
      ... and then they built the supercollider.
    20. Re:Starship Troopers by Anonymous Coward · · Score: 0

      The book also sucked serious facist gay ass.

    21. Re:Starship Troopers by mink · · Score: 1

      "What was wrong with the movie version of I, Robot? In some ways it is better than the book. Asimov's big problem was that his writing was always way too serious. Not to mention the fact that his human characters and situations bore little resemblance to humans on planet Earth."

      The fact the the screenplay was an "original" titled Glitch or somesuch and any relation to anything Asimov was shoehorned in at the last minute.
      It was a totally non Asimov related screenplay and had nothing to do with anything Asimov. Therefore jsut tacking the Name of a popular Authors work onto a totally unrelated script is a fraud on us the consumer.

      As for Asimovs writings about humans on earth. I would note they do take place in a significantly advanced future where there are things like positronic brains, offworld colonies, and interstellar travel.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    22. Re:Starship Troopers by dangitman · · Score: 1
      It was a totally non Asimov related screenplay and had nothing to do with anything Asimov. Therefore jsut tacking the Name of a popular Authors work onto a totally unrelated script is a fraud on us the consumer.

      But how does that make the movie itself bad? Your criticism isn't based on the merits of the movies, just your Asimov fandom.

      --
      ... and then they built the supercollider.
    23. Re:Starship Troopers by mink · · Score: 1

      You missed my point.
      Lets say you write a brilliant screenplay and you see a great director and cast is going to be doing your project. The studio does have one problem in their minds, your groundbreaking drama about the life of an asteroid miner and the company he works for was written by a nobody and the title isn't catchy enough. The studio does happen to have the rights to Hamlet so they call it Hamlet, based on the works of William Shakespeare and change your screenplay to include a few character names and a single element from hamlet, say a man murdering someone to marry the wife. Nothing else is taken from hamlet or changed.
      It is not hamlet, no matter how well acted, directed or marketed. It is your original screen play with a few minor elements tacked on so they have a more salable item. Thats why I called it a fraud on the consumer.

      I'd also like to point out that nowhere in my post did I say "I, Robot. was a bad film" or anything that even remotely could be taken to mean something vaguely like that.

      It looks like you go so caught up in trying to criticize an "Asimov fanboy" that you missed the point. I was only complaining about the "Asimovation" of what probably would have been a good film on it's own merit.

      Had the film not been "Asimoved" and been released with the original story/title I think I would have seen it the same as I did (Saturday first showing opening weekend). I say that because as long as it don't look like crap I will give any SCI-FI film a chance, and from the previews it didn't look like crap.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  9. Don't fall for it. by bigtallmofo · · Score: 4, Insightful

    Dvorak does this all the time to increase page impressions. Don't even bother reading the article.

    It's obvious to me that the opposite is occurring. It appears that people are becoming more and more addicted (or "drawn to" if you prefer a less inflamatory term) to video games as they become more interactive and realistic.

    --
    I'm a big tall mofo.
    1. Re:Don't fall for it. by WhatAmIDoingHere · · Score: 1

      So you're saying: Treat this as any other article?

      --
      Not a Twitter sockpuppet... but I wish I was.
    2. Re:Don't fall for it. by bigtallmofo · · Score: 4, Insightful

      Most articles start with a legitimate premise and then try to put a spin on it to make it more alluring.

      Dvorak consistently starts with the, "What information is going to rile up the most people?" and then writes an article based on that no matter how false or illegitimate the premise is.

      --
      I'm a big tall mofo.
    3. Re:Don't fall for it. by Kombat · · Score: 5, Interesting

      It appears that people are becoming more and more addicted (or "drawn to" if you prefer a less inflamatory term) to video games as they become more interactive and realistic.

      I wouldn't be so quick to draw such a "cause-and-effect." I actually think that the ever-increasing realism of some particular genres will work against the games. I mean, Mortal Kombat was fun when you could rip the loser's spine from his body, and it was obviously fake blood and gore. But what will happen when it actually looks like footage of a real man, actually ripping out another man's real spine? Of course, it will still just be a simulation, but is society ready for a generation of kids who literally can't tell reality from fantasy?

      It's (relatively) easy to distance yourself from video game violence when it is so obviously CG, but technology will eventually approach the point where the video will achieve startling realism. What will that do to the kids who've grown up playing these games, and who have a pretty good idea of what an actual gunshot wound looks like? People complain that kids are desensitized to violence by today's video games, but as realistic as they are, no one would ever confuse them with actual video footage of an actual murder. What sort of desensitization effect will games have when they become indistinguishable from video of actual violent acts? Will the desensitization effect rise to a new level? Are we ready for the potential implications?

      Or will game makers simply shy away from the truly graphic, photorealistic violence, and save such abilities for ever more realistic non-violent games, like racing or flying simulations? Then again, maybe a photorealistic "Flight Simulator 2010" is just what Al Queda needs to properly train for their next mission?

      Food for thought.

      --
      Like woodworking? Build your own picture frames.
    4. Re:Don't fall for it. by Otter · · Score: 1
      Don't even bother reading the article.

      I agree that, in general, Dvorak is a worthless troll but I don't get why people are so riled up about this bit. "The game industry has lost all its creativity, it peaked in [when complainer was 16] and now it's nothing but sequels and eye candy!" is, if anything, conventional wisdom around here.

      If an industry figure mounted a defense like "His kids have obviously showed him too much Halo 2, and not enough Half-Life 2.", he'd be ridiculed for it.

    5. Re:Don't fall for it. by timeOday · · Score: 1
      OK, Dvorak is wrong and games are not dying out.

      It does seem to me that the PC game industry is dying though. Sure, it will never be entirely extinct, but it will increasingly play second fiddle to the console, which is far cheaper overall and, more importantly, actually functions correctly most of the time.

      My past favorite genre, flight simulators, is already pretty much dead. Four years ago people laughed at the idea of it dying, but that's just what happened.

    6. Re:Don't fall for it. by drinkypoo · · Score: 1

      It's not conventional wisdom, because it's not wisdom. It's a simple fact and as plain as the nose on my face. As usual, Dvorak takes something everyone already knows, and jumps to the entirely wrong conclusions, and gets quoted everywhere. Dvorak is, basically, a sort of global Roland Pikatroll. In fact I suspect Dvorak's where that Einstein got the idea to say completely wrong stupid shit and make really obvious observations to drive page traffic. Of course, Dvorak was doing this same shit before the web.

      He might be right in his conclusions if it were not for one small detail: advertising. That throws all normal conceptions of value out the window because people are easily convinced that they need something based on a 30 second television spot. The fact that he is willing to ignore the existence of advertising (I do my best to ignore the advertising, but we're talking about a concept) proves that he has his head completely up his ass.

      Hi, John! How's that keyboard layout coming along? Maybe it would have been more successful with some advertising :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:Don't fall for it. by quakeroatz · · Score: 4, Informative

      So true.

      Don't tell me that 70,000 people we're playing Counter Strike on the crusty old Half LIfe 1 engine because of the graphics. Gameplay sustains a game's life after the initial buzz, look what happened to Doom 3, all flash no substance. And on the other hand you have Gameboy's Tetris, what a graphical nightmare, but still a strong classic few didn't enjoy for a long time.

    8. Re:Don't fall for it. by zaxus · · Score: 1
      ...far cheaper overall...

      How do you figure? I already own a computer. So do most families. Computers can be upgraded for relatively little cost. Consoles can not. I am force to buy a new console every time one is released in order to keep up with technology. Seems to me that the computer is the cheaper option in the long term.

      --
      /. zen: Imagine a Beowulf cluster of Beowulf clusters...
    9. Re:Don't fall for it. by Cunk · · Score: 1
      My past favorite genre, flight simulators, is already pretty much dead. Four years ago people laughed at the idea of it dying, but that's just what happened.
      I'd call it a cycle rather than a "dying". When hardware reaches the point where truly realistic terrain can be rendered then I'm betting flight simulators will see a rebirth. I think many people (like myself) get bored flying over pixelated bitmaps with a few bland 3D blocks jutting out of it to serve as buildings. When I can skim over the tops of trees and watch their branches shake in my wash as I maneuver down a narrow valley with rocky peaks looming over me on both sides, then maybe I'll be turned on by a flight simulator again. How long do you think I'll have to wait?
      --

      I am the inventor of the hilarious refrigerator alarm.
    10. Re:Don't fall for it. by MBGMorden · · Score: 2, Informative

      A new console runs roughly $300 every 5 years. Think about what was a nice computer system 5 years ago:

      Pentium/Athlon 850mhz or so
      256MB of RAM
      20-30gb hard drive
      Geforce DDR graphics card

      You're not going to get 90% of newer games to run on that system, and it'll cost way more than $300 to get that machine upgraded enough to play current games. Even then you're going to have the headache of keeping up with drivers and worrying about the game being compatible with your particular setup.

      I personally still play some PC games (Warcraft II I was the last one I played), but I've found that the console was generally a much more hassle free experience, and by not worrying about having to keep my system upgraded constantly to play the latest games.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    11. Re:Don't fall for it. by XO · · Score: 2, Insightful

      bzzzt, wrong! people think that deaths and gunshots and things look as sanitized as they do on tv. A little more realism, I think, might be a GOOD thing.

      --
      "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
    12. Re:Don't fall for it. by XO · · Score: 1

      Far more people own an XBox, PS2 and/or GC than own computers.

      Also, for the purchase of an entire.. oh, say... XBox.. I couldn't upgrade more than one part of my own computer.

      --
      "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
    13. Re:Don't fall for it. by Chanc_Gorkon · · Score: 1

      Not to mention the fact you don't have to have a 5,000 dollar system to play a console game. PC games just tire me out setting the system up for them sometimes. Consoles are just damn convenient. Just slap the disk in and it plays the same on my 27 inch TV as it does on the neighbor's big screen. Not always so with PCs. You ain't got that 400 dollar vid card? Your graphics SUCK ass compared to the guy with a huge heat sink on his vid card. I ain't got the money to have a system that will play all the games I'd like to play. My boss is big time into heavy graphics video games and he has a AMD 64 bit machine and probably spent more on games then I do in 5 years! Nothing wrong with that, but man what I could do with that money....I could, and did all of the following...

      Take my family on vacation
      go camping
      have a picnic
      go see 5 movies
      Buy a new car....

      I mean, if you wanna spend all the money on PC games, thats fine, but I have better things to spend my money on.

      --

      Gorkman

    14. Re:Don't fall for it. by Otter · · Score: 1

      FYI, the Dvorak keyboard was invented by August Dvorak, not John Dvorak.

    15. Re:Don't fall for it. by JRIsidore · · Score: 2, Insightful

      I mean, Mortal Kombat was fun when you could rip the loser's spine from his body, and it was obviously fake blood and gore. But what will happen when it actually looks like footage of a real man, actually ripping out another man's real spine? Of course, it will still just be a simulation, but is society ready for a generation of kids who literally can't tell reality from fantasy?

      Where is the difference to horror/splatter movies? They also show a lot of blood/gore, decapitations, bodies getting torn apart and such things in a photo-realistic way (obviously). Parents will have to make sure, as they already have to do now, that their kids don't play these realistic games. The same rules as for horror movies apply here, no big difference IMHO.

      --
      :w!q
    16. Re:Don't fall for it. by Alexandra+Erenhart · · Score: 1

      I actually agree with you. I take for example, Final Fantasies series. Before anything, I have to say this is my very personal opinion . I liked them more when they had those extravagant hairstyles, more unlikely to see in real life. A more detailed example, I just love FFVII. I saw the images of the movie they're trying to do, and I just didn't like it.... I prefer a thousand times the PSX CG of the game videos, than the re-made characters in the movies. It might be really good with certain games, but not with all of them.

    17. Re:Don't fall for it. by maverick97008 · · Score: 1

      I have been reading Dvorak for 10 years now and you are correct. He is tech-entertainment, not serious tech-commentary.

    18. Re:Don't fall for it. by buddhaseviltwin · · Score: 3, Informative

      bzzzt, wrong! people think that deaths and gunshots and things look as sanitized as they do on tv. A little more realism, I think, might be a GOOD thing.

      Hate to break it to you, but real gunshots are usually not as gory as Hollywood's depiction, which isn't to say that reality can't be horribly gory and disturbing. IMO, the most disturbing part about violence for me is the real human suffering and senseless insanity rather than the actual blood and mutilation.

      I would think most doctors would agree with me.

    19. Re:Don't fall for it. by rhkaloge · · Score: 3, Insightful

      I don't think photorealism is the end all of graphics design. I look at animation and specificly CG, an industry that has been headed toward photorealism for decades. What do you have when you have a totally photorealistic animated movie? You have a regular movie. Works like The Incredibles are what animation is headed for - still the goofy looking cartoon characters, but put into more real and fluid situations. Same will be true for video games.

      Skippy

    20. Re:Don't fall for it. by gid-goo · · Score: 1

      Ummm game makers spend a lot of time thinking about 1) what will sell a bazillion copies and 2) what will be fun. Playing a photorealistic version of the Passion of Christ, or having photorealistic models of people being tortured isn't fun. I think the "watch real live people get their heads blown off" segment of the population is actually pretty small (although ogrish might prove me wrong).

    21. Re:Don't fall for it. by poot_rootbeer · · Score: 1

      is society ready for a generation of kids who literally can't tell reality from fantasy?

      Here's the Cluebat[TM] for that generation of kids, and for you: if it's enclosed within the boundaries of a TV screen, it's not reality.

    22. Re:Don't fall for it. by Anonymous Coward · · Score: 0

      Hi, John! How's that keyboard layout coming along? Maybe it would have been more successful with some advertising :)

      You sounded intelligent until you said this. I think you're still intelligent enough to not require further explanation.

      (p.s. it's a very common czech surname)

    23. Re:Don't fall for it. by DigiShaman · · Score: 1

      Very good insight I may add. But if the experience is going to be that realistic, I'm not one for violence. Personally, it would be Pr0n all the way.

      Just one step closer to the elusive "holodeck". Damn, I can't wait. Pr0n on a holodeck....hmmmmm. Why watch it when you can BE it. YES!!

      --
      Life is not for the lazy.
    24. Re:Don't fall for it. by Anonymous Coward · · Score: 0

      Oh my god. You are so fucking stupid.

      Do us all a favor and don't try to think. Just go back to your PlayStation.

    25. Re:Don't fall for it. by Anonymous Coward · · Score: 0

      > Not to mention the fact you don't have to have a 5,000 dollar system to play a console game

      Please. $1200 is steep, but it's not $5000. As long as you're exaggerating, why don't you just say a "jillion"? The upgrade treadmill still sucks, and there's no (legal) used market for PC games. Still, I have and enjoy both for different reasons.

      I only payed $150 for my PS2 because I got it really late. I'll probably pay full price for a new PS3 though...

    26. Re:Don't fall for it. by pilgrim23 · · Score: 3, Informative

      Back in the pre-CG days of the 1930s, Warner Brothers was constantly fielding complaints over the level of violence Bugs Bunny, Porky Pig Daffy Duck and the immortal (Lucky for him) Elmer Fudd were constantly portraying. After all: Seeing Bugs put a finger in Elmer's hunting rifle and having it blow up on Elmer with the only result being soot on face, a flower petal looking gun barrel and no problem for Bug's finger was only encouraging our youth to take similar actions...
      As the saying goes: Nothing new here, move on.

      --
      - Minutus cantorum, minutus balorum, minutus carborata descendum pantorum.
    27. Re:Don't fall for it. by llywrch · · Score: 1

      > Dvorak does this all the time to increase page impressions. Don't even bother reading the article.

      That's why I'm reading the comments on /., & not TFA. I'm sure what I read here is far more original & insightful than whatever he's slapped into his word processor.

      But I am left with one question: is Dvorak's article even as insightful as the oft-reprinted "BSD is dying" troll post?

      Geoff

      --
      I think I see a trend here. Maybe for them it really would be easier to muzzle the entire internet than to produce p
    28. Re:Don't fall for it. by geminidomino · · Score: 1

      From "The Venture Brothers":

      Race Bannon: Tell Jonny I love him... *dies*
      *Brock Stands up*:
      Hank Venture: ...
      *sound of Race's bladder and bowels releasing*
      Hank Venture: ew...
      Brock Samson: They never show you that part on TV.

    29. Re:Don't fall for it. by geminidomino · · Score: 1

      And that one part couldn't be the video card...

    30. Re:Don't fall for it. by Chandon+Seldon · · Score: 1

      You can get a reasonably top of the line gaming desktop for under $1000.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    31. Re:Don't fall for it. by Chandon+Seldon · · Score: 1

      Pentium/Athlon 850mhz or so
      256MB of RAM
      20-30gb hard drive
      Geforce DDR graphics card


      That's actually suprisingly close to running new video games.

      If your assessment is accurate then you can easily keep your computer up to running reasonably current games, and *always* have better graphics than the current consoles, by spending $1000 for a new gaming computer every 4 years.

      That's a bit more expensive than the consoles, but having decent screen resolution and one-computer-per-person internet play is easily worth the price.
      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    32. Re:Don't fall for it. by dbIII · · Score: 2, Insightful
      It's (relatively) easy to distance yourself from video game violence when it is so obviously CG, but technology will eventually approach the point where the video will achieve startling realism
      Then it will be easy to distance yourself from the violence becuase it's just on the screen - people do that with movies all the time.
      Then again, maybe a photorealistic "Flight Simulator 2010" is just what Al Queda needs to properly train for their next mission?
      This sort of argument creeps into discussions on alwost everything these days - but to answer it perhaps a wireframe simulation is enough, landing and taking off are the hard bits apparently. "What about terrorism?" asked in different contexts can be as irrelevant as asking "what would Jesus do?" when confronted with a choice of coffee.
    33. Re:Don't fall for it. by StikyPad · · Score: 2, Interesting

      They said the same thing back when video games made the transition from blocky nondescript characters to higher resolution graphics where people could be identified as such, and you could add things like blood. They said the same thing about books, porn, comics, cartoons, any any other form of entertainment you can imagine. As you can see, we're still here.

    34. Re:Don't fall for it. by drinkypoo · · Score: 1

      You sounded like an above-average AC until you made it clear that you have no sense of humor.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    35. Re:Don't fall for it. by Anonymous Coward · · Score: 0

      The more realistic death becomes the less interesting it will be to most people. The only reason it's fun to shoot people in games is because they are so obviously not real - regardless of how "realistic" the graphics are. When the cause and effect is realistic that's when the game will not be fun for most of us. When games become like snuff films and everyone is playing them - that's when you have to worry but that won't happen. Most people don't like to be faced with realistic death. For example, you can watch Arnie slaughter hundreds of baddies in a movie and not care but when you see one person killed on the news then there's a big difference in how viewers react.

    36. Re:Don't fall for it. by Kombat · · Score: 1

      Here's the Cluebat[TM] for that generation of kids, and for you: if it's enclosed within the boundaries of a TV screen, it's not reality.

      Really? It's as simple as that, eh? So, Waco wasn't real? Ruby Ridge wasn't real? The Oklahoma City bombing, September 11th, the Iraq war, Somalia, the Bank of America robbery/shootout in North Hollywood, BTK, the Washington snipers - all not real?

      Whew! What a relief!

      --
      Like woodworking? Build your own picture frames.
    37. Re:Don't fall for it. by JadeNB · · Score: 1
      Here's the Cluebat[TM] for that generation of kids, and for you: if it's enclosed within the boundaries of a TV screen, it's not reality.

      Really? It's as simple as that, eh? So, Waco wasn't real? Ruby Ridge wasn't real? The Oklahoma City bombing, September 11th, the Iraq war, Somalia, the Bank of America robbery/shootout in North Hollywood, BTK, the Washington snipers - all not real?

      Here's a better guide: If it's enclosed within the boundaries of a TV screen, it's not reality. Unless it's a news program, in which case it's reality. Unless it's Fox News, in which case it's not reality.
  10. In a way, he's right... by utexaspunk · · Score: 2, Insightful

    Games suck these days, with few exceptions every game is just a variant of one of a few formulas- FPS's, RPG's, RTS's, Sports games, Racing games, and a couple of basic puzzle formulas. I don't think the game market's about to implode or anything, but it's been a long time since a wholly original game has come out. Need more Katamari Damacy, less run-around-and-shoot-crap games...

    1. Re:In a way, he's right... by DraigEfydd · · Score: 1

      But on the other hand, it means that people are having to spend less time learning a game and more time playing it. A lot of gamers play games for the storylines, at least as much as the action, and tried-and-true formulas let one concentrate on the game rather than the mechanics involved. It's the same argument of, say, Ruby vs Perl - take the fiddly learning stage out and you can concentrate on enjoying the experience. Not to imply that I don't enjoy originality and innovation myself, but since I started full-time work and lost those glorious teenage all-day gaming sessions, sometimes it's nice to just pick up and play rather than learn something entirely new all over again.

      --
      The above statement is quite possibly bunk.
    2. Re:In a way, he's right... by utexaspunk · · Score: 1

      Yeah, I see your point, however I find the learning process the most fun part of most games. The rest of many games is just running around the maps and killing stuff, which gets old pretty quick...

    3. Re:In a way, he's right... by Zangief · · Score: 1

      Yeah, we need sequels to Katamary Damacy, and games that will be "Katamary killers".

    4. Re:In a way, he's right... by Mant · · Score: 1

      Games my follow formulas, but the devil is in the details as they say.

      If you aren't a gamer then the difference between games of the same genre probably seems minor. If you are though you know what is important is how a game plays, particularly in multiplayer. This isn't from any one thing, but a combination of many factors. Two FPS games may give very different experiences of play, even if they both look like running around shooting people.

      Just like films, or books or TV shows within a genre can differ from each other, games within a genre can as well.

    5. Re:In a way, he's right... by DraigEfydd · · Score: 1

      And yet we have Solitaire, the most widely played computer game in the world today, which offers about as much variety as beating your head against the wall repeatedly ;) What it comes down to is content vs complexity. If a game has both, then it's likely to be a good hitter, because it immerses people. If it has not enough of one or the other, people will find something better for their needs. Personal preference still rules all, and leaves those poor hermits like me who want different things at different times at a loss.

      --
      The above statement is quite possibly bunk.
    6. Re:In a way, he's right... by FlimFlamboyant · · Score: 2, Interesting

      I agree. Not that the game industry is about to implode, but man do I feel his pain! I haven't bought a game off the shelf in a long time because they are essentially all the same (to a large degree). There will always be exceptions to that rule, but truly innovative and interesting games are becoming more and more of a minority.

      I blame gamers. Yes, gamers still buy DOOM clones by the droves, and as long as that is the case, the industry will continue to thrive. I hate it, but then many aspects of reality tend to piss me off. I think what Dvorak is really doing is not saying that the industry will die, but expressing his frustration and desire for industry to die, perhaps in the hope that it will be replaced with something better.

      --
      But God demonstrates his love for us, in that while we were yet sinners, Christ died for us - (Romans 5:8)
    7. Re:In a way, he's right... by ducttapekz · · Score: 1

      Even if games these days suck, they are still more fun than excercise and actual human interaction.

    8. Re:In a way, he's right... by joshdick · · Score: 1

      That's like saying literature sucks this day because they're all either mystery or romance or drama or comedy, etc.

      All forms of communication have genres into which most works can be placed. That's no argument against the medium, however.

    9. Re:In a way, he's right... by Neoprofin · · Score: 0

      Damnit the second I read his post that same analogy popped into my head and I'll be damned if someone hadn't beatean me too it while I slept.

    10. Re:In a way, he's right... by DCheesi · · Score: 1

      Compare this to the movie industry: with few exceptions every movie is just a variant of the one of a few formulas - Action, Romantic Comedy, Screwball Comedy, Horror, Tear-Jerkers and a couple of basic pretentious-art-house formulas...

    11. Re:In a way, he's right... by WoBIX · · Score: 1

      "Games suck these days..."

      Have you ever looked at the list of arcade games that run under MAME? I think you'd be hard pressed to find enough classic games to make up 10% of the total.

      Games have always sucked. Just like books and movies have always sucked. For every gem there are a dozen failures. That's just the nature of creativity in business.

      I expect with the internet distribution model gaining steam (pun intended) we'll see more games produced by small teams that are able to gain visibility by partnering up with companies like Valve or Garage Games.

      When the royalty share is actually pretty good, a small company get by selling what would be relatively few units at a retail level. And this will allow small teams to take chances that larger, cash driven developers are unable to.

    12. Re:In a way, he's right... by gid-goo · · Score: 2, Insightful

      You and maybe 50k other people bought that game. Doom3 ,which is usually used by retro-grouch curmudgeons such as yourself as an example for flash without substance, will sell a million+. Splinter Cell 3, million +, GTA:San Andreas, 10 million +, HL2, million +. See a pattern? Sequels sell lots. Publishers and studios choosing between having a money in the bank franchise or throwing money at a speculative IP that might not take... Why bother? People don't want original game play, they want what they already know. Real world settings, characters they can relate to, controls that are the same as other games, that's money.

    13. Re:In a way, he's right... by benbean · · Score: 1

      Couldn't agree more.

      --
      It's a Unix system - I know this.
    14. Re:In a way, he's right... by Creepy · · Score: 1

      I can both agree and disagree with Dvorak (as always), but this has been a problem in the gaming industry since the very early years. Defender was very popular and spawned a sequel and many clones (though its roots could be traced to lunar lander). Space Invaders was copied into a genre of its own. Karate Champ spawned the one on one fighting genre that still persists today - but you had innovations like character variants (Street Fighter) and 3d environments (Virtua Fighter). Genres die - even industries die (look at the console crash of 83) - when stagnant too long. How many times has the Adventure Genre died and been brought back to life? Text to Graphical (3rd and first person) to Myst-interface graphical to action adventure (even hybrid-RPG)...

      The problem is, innovative games are hit and miss prospects. The Sims was obviously a hit. Neverwinter Nights was a hit despite Aurora failing to live up to its promises of quickly created D&D settings (and probably only succeeded because of the D&D name - the first campaign stank, IMO). For every one of those, though, you have a System Shock, Thief, or Codename Eagle - games that defined a significant change in the genre or a new genre but failed to catch on.

    15. Re:In a way, he's right... by Anonymous Coward · · Score: 0

      I don't get it. How can you READ it spelled "Katamari" over and over again, then SPELL it wrong? Are you using a screenreader?

    16. Re:In a way, he's right... by Ondo · · Score: 1

      You and maybe 50k other people bought that game.

      The best numbers I can find say Katamari Damacy has sold 275k, actually. Though in my opinion it sold because it's a great game, and not because it's innovative.

      While various blockbuster sequels have sold an order of magnitude more, I'm willing to bet Katamari Damacy cost at least an order of magnitude less to make.

      See a pattern? Sequels sell lots.

      While there are many sequels that have sold lots, it's only a pattern because you only mention those. Many sequels have done poorly. Final Fantasy XI, for example, barely did better than Katamari Damacy. Many non-sequels have done far better than Katamari - the Sims is still the best-selling PC game of all time, and Myst was the prior game to hold that title.

    17. Re:In a way, he's right... by Osty · · Score: 1

      Games have always sucked. Just like books and movies have always sucked. For every gem there are a dozen failures. That's just the nature of creativity in business.

      Bingo! Someone please mod up the parent! Now take that a step farther. Everything has always sucked, but the reason why things seem to suck worse now is because it's now. You've consciously or unconsciously forgotten the crap of yesteryear, and at the same time the real gems are easier to spot because they outlived the crap. Rose-colored glasses.

    18. Re:In a way, he's right... by Mandoric · · Score: 1

      FFXI's a poor example there---at minimum estimate, it sold double that, with an added couple years of $13 a month per.

      That said, there's a long list of other sequel or franchise bombs just this year; Capcom's gotten relatively few sales out of Resident Evil 4, and Namco's take on the Gundam franchise sold around 200k in the face of initial shipments of 500k and pre-rease predictions of a million.

  11. Another Dvorak story ? by bigmouth_strikes · · Score: 5, Insightful

    Can we get a Dvorak topic that we can ignore, please?

    John Dvorak writes for the average WinTel user who isn't following tech trends more than what makes the evening news. I can't understand how anything he writes is of any interest to /.ers., really.

    --
    Oh, I can't help quoting you because everything that you said rings true
    1. Re:Another Dvorak story ? by Anonymous Coward · · Score: 0
      I agree a topic would be nice for Dvorak, Rolland Pipsqual, and Cridgzley.

      I like Dvorak. He's a lot of fun to read. The guy has been totally clueless for decades and says the funnies things. This article was a hoot. Games are over priced, so the whole gaming industry will be destroyed, yeeaaa, riiight.

    2. Re:Another Dvorak story ? by drinkypoo · · Score: 1

      I agree a topic would be nice for Dvorak, Rolland Pipsqual, and Cridgzley.

      I'd prefer not to have them all in the same topic. I actually enjoy reading Cringely even when he's wrong, because he sometimes talks about something I haven't really thought about yet, and I can use his article to develop some search keywords.

      Dvorak, however, is full of shit, and Pikatroll is a complete zero-value-add. I'd rather they be three separate entries.

      Of course, this demonstrates the weakness of the subject filtering system. I want regexps! Then I can filter out everything but an announcement upon his death.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Another Dvorak story ? by saskboy · · Score: 1

      "I can't understand how anything he writes is of any interest to /.ers., really."

      They are interesting, because I've been in a cave...on Mars,...with my eyes closed, and my hands over my ears. /The Simpsons

      Not everyone who reads /. is "the uber geek". It's not a bad thing to bring the virtues of Skype, or innovation [or lack thereof] in the gaming industry to the media mainstream of the geek world that is slashdot.org. After all, some people only come here to learn about the latest trends, so if we assume everyone already knows the trends, there's not much to talk about.

      --
      Saskboy's blog is good. 9 out of 10 dentists agree.
    4. Re:Another Dvorak story ? by dangitman · · Score: 1
      After all, some people only come here to learn about the latest trends, so if we assume everyone already knows the trends, there's not much to talk about.

      I say: screw those people. Not much to talk about? Goddamn, that's so not true.

      If slashdot wasn't overrun with people just wanting to see what the new "trend is," then we could have much more meaningful, informative and contemplative discussions. You know, analyzing the trends, the technology, the science and philosophy.

      If we're just here to say "Look, a new trend!" then that is fundamentally useless. It's nothing more than saying "orange is this year's black" in a fashion column. I thought slashdot was supposed to be about "News for Nerds" and "Stuff that Matters"? Which of those categories does Dvorak fit into?

      --
      ... and then they built the supercollider.
  12. The UT series by Martz · · Score: 2, Interesting

    For example: Unreal Tournament series has peaked in my opinion, the systematic annual release of UT 200x titles is starting to wear very thin, and the quality of the work and time going into the games seems to be declining.

    I don't think the communities which build around playing these game titles are able to stay up to date with the releases. By the time you have bought the game, created a clan and joined a league or ladder, the next version of the game is out and you are simply supposed to discard it and move onto this years title.

    Sure other areas such as the console market have done this, but the sucess of a single title now spawns a complete series of games

    1. Re:The UT series by HeadCrash · · Score: 1

      For example: Unreal Tournament series has peaked in my opinion, the systematic annual release of UT 200x titles is starting to wear very thin, and the quality of the work and time going into the games seems to be declining.

      And yet Gamers keep buying other sports titles, like Madden 20xx year after year after year with minimal changes to the game itself... People buy the stuff that is familliar to them. And don't knock the communities that build up around the games - they move faster than you think.

      --

      "You did WHAT to WHO for BEER MONEY?!? Jeez, man - you don't even like beer..."
    2. Re:The UT series by Anonymous Coward · · Score: 0

      Are you kidding? Who is blaspheming UT2004. It innovated with vehicles ala GTA! It received Editors Choice awards from PC Magazine, etc.! And it was a great game to boot!

  13. short sighted by Ubergrendle · · Score: 2, Insightful

    FPSes have the best visual 'eye candy', but I could have said the same in the 1980s about Flight Sims. Innovative fun games continue to be invented and create their own niches.

    In the past few years, there's been some great advancements... Europa Univeralis 2 is probably the most intricate historically based strategy game ever invented (and yet doesn't become a micromanagement nightmare).... how would you qualify "The Sims" as a game based on 1980s or 1990s definitions? Sounds like a dumb premise but its been hugely popular (and inventive). I'm not a big fan of MMORPG but it is definitely an advancement in the realm of CRPGs. And Doom3 is just an eye-candy FPS, as the article poster pointed out he should be trying Half Life 2 or KOTOR.

    He's probably indirectly commenting on the slowing pace of 'genre' creation...most of the new games fit into a specific model/theme. This is where consumers have spoken. Tetris is probably one of the most addictive and popular games of all time, but if it was invented today no one would pay $50.00 for it.

    --
    John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
    1. Re:short sighted by Cat_Byte · · Score: 1

      I miss the days of flight/space sim games. There are a few out there but nothing as captivating as Comanche was to me back in the 486 days. I can't stand FPS games. They are all the same to me with different graphics, weapons, and maps. Currently I am on day 2 of missing most of my sleep playing Empire Earth 2. It isn't the jaw dropper I hoped it would be but I love RTS games and this has some really nice new features. I really like the concept of MMORPG but the people on there flame as much as some of the slashdot crowd. I don't join a multiplayer game to see a bunch of people arguing. I keep expecting to see Oprah come out to mediate.

      --
      Two roads diverged in a wood, and I - I took the one the bus load of girls just went down.
    2. Re:short sighted by Anonymous Coward · · Score: 0

      how would you qualify "The Sims" as a game based on 1980s or 1990s definitions?

      The Sims is like King's Quest without a goal or point.

    3. Re:short sighted by shimmin · · Score: 1
      Tetris (and good puzzle games in general) are an interesting case. No one would pay $50 to pay Tetris now (and we didn't then, either ...) because Tetris doesn't provide the endorphin-rush that drives the mainstream game industry. But over the course of a lifetime, most of will spend a lot more time playing tetris (or minesweepter, or ...shudder... solitaire) than we will playing Quake. Tetris is a fun toy to mash buttons on when you need five minutes' diversion, and it never gets old because it starts out about as old as it will ever get. And games like that are still being made. !Fishy! is a great example.

      But then, I'm speaking as someone whose hard drive contains no games more recent than Civ II.

    4. Re:short sighted by Maserati · · Score: 1

      I missed the space sims, then I got the B5 total conversion of Freespace 2. Let me just tell you, Minbari fighters piss me off.

      I don't enjoy most RTS games. I'll manage an economy, but I don't want to deal with workers in between managing tank assaults. I'll go Railroad Tycoon or something if I want an economy. The closest a classic RTS comes to working for me is Dawn of War - it's got a great background, excellent art and animation and it's all tactics beyond building your base. The strategic points concept really helps it.

      But we do have two good sims out right now, both WW2. Silent Hunter III is an amazing sub sim. Even if you aren't keen on subs or naval sims, it's worth the $40. It's gorgeous and captivating, probably sim of the year. And for flight sims, Pacific Fighters is outstanding. This is the lates in the IL2/Forgotten Battles series. As a standalone it just covers the Pacifc theater, it can also be merged with FB to do Western Europe and Russia. The single-player mission selection in PF is lousy (lots available online), but the campaigns and online play rock. This sim looks almost movie quality, and it's got a good flight model and *great* damage models (so damaged planes look right). It's a worthwhile investment for anyone with a current video card and a joystick. Get the FB+AEWP gold edition and Pacific Fighters for full effect.

      Those two are keeping it real in the sim community. I won't link to Steel Beasts (which the US and Danish armies use for training)... because I can't hit a moving target, or to LOMAC because I find modern BVR air combat boring.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    5. Re:short sighted by Cat_Byte · · Score: 1
      I'll manage an economy, but I don't want to deal with workers in between managing tank assaults.

      You might like Empire Earth 2 then. You can set up preferred resources and all idle or new citizens will go find that and automatically starting bringing it in. Citizen manager was the best thing they added to the game.

      --
      Two roads diverged in a wood, and I - I took the one the bus load of girls just went down.
  14. I'd concur... with a variation by Oz0ne · · Score: 1

    PC gaming is dying. I haven't seen anything original in a good while. Doom3 tried but it just wasn't clever. Halflife 2 is excellent, but just an evolution, not an innovation. I haven't seen anything interesting and new in the RTS scene since Homeworld.

    Console gaming is going strong with innovative new styles and methods like the gyro in the PSP, the mic and touch screen of the DS.

    Katamari Damashi.

    The Eye Toy, though it's not really all that popular in the US.

    1. Re:I'd concur... with a variation by Anonymous Coward · · Score: 0

      > Katamari Damashi.

      Damacy.

    2. Re:I'd concur... with a variation by Walkiry · · Score: 1

      >I haven't seen anything interesting and new in the RTS scene since Homeworld.

      I suggest you pick up Spellforce and give it a try.

      --
      ---- Take the Space Quiz!
    3. Re:I'd concur... with a variation by Bigthecat · · Score: 1

      You think that a game is going to be more innovative because it is on a console? The PC Gaming market has been declining compared to the consoles for a while now, but it doesn't have much to do with 'innovation' - the simple fact is that making a game for a console is both cheaper and reaches a larger gaming consumer-base

      All of the latest buzz about 'innovation' doesn't mean much to the people that count. Gaming isn't a market that is decreasing - it is increasing. A game that is a marginal improvement over it's predecessor and sells two million copies isn't going to have it's creators shedding a tear over a lack of 'innovation'. For every 'real' gamer that will stop buying games because there is no 'innovation' there are ten average Joes who will buy the latest Football iteration as simply for something to do after work.

      So where will this end? Well, some people and this article believe that consumers will slowly stop buying the 'un-innovative' titles, and kill the industry in one grand sweep. But it hasn't happened yet - in fact the games industry is still increasing in revenue. And why is it that people who will go out and make a rehashed mediocre action movie such as National Treasure a box office success are suddenly going to make a collective decision against rehashed games? They're not, and no amount of articles predicting doomsday will change that.

    4. Re:I'd concur... with a variation by KDR_11k · · Score: 1

      Or maybe Arena Wars, if you're more the multiplayer type.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:I'd concur... with a variation by Cat_Byte · · Score: 1

      I saw that when I went to pick up Empire Earth 2. What exactly is it and what makes it special? I may just go buy it.

      --
      Two roads diverged in a wood, and I - I took the one the bus load of girls just went down.
    6. Re:I'd concur... with a variation by Walkiry · · Score: 1

      It's a very healthy mix between Warcraft and Baldur's Gate. You have a main character (your avatar) who works as in a RPG game (choose professions, equipment, improve your skills as you level up and so on), then you have heroes that come as "pre-defined" characters and use equipment just as you do, and finally you have 6 races with the usual resources, tech trees and variety of units (each race has its own "Titan", which works as an elite unit with no equipment). The progress design is such that in different maps you will be using your avatar, your avatar+heroes, or just play in a RTS way (and makes it possible to face a map in several different ways). Interesting storyline, and I friggin' loved the ending. Finally the world is persistant, so you'll be revisiting already completed maps to buy equipment/runes, plans for your RTS part and to do sidequests if you so wish.

      --
      ---- Take the Space Quiz!
  15. First Person Shooters by StuartFreeman · · Score: 5, Insightful

    I think of first person shooters as sort of the "silent movies" of video games. We are at the stage of developing the technology to create truely deep games. The FPS is an excellent platform for testing out new technology (see the newest Unreal engine for reference). Once the FPS proves a technology feasible it can be adopted into games of larger scale; and once we reach a plateau in the realism that can be delivered by games, developers will have to innovate gameplay around that realism.

    --
    This is my sig, there are many like it, but this one is mine...
    1. Re:First Person Shooters by Mant · · Score: 1

      Except a lot of people seem to really like the gameplay of first person shooters. I'm not sure people always want anything deeper. After all, plenty of books, TV shows and films get by without being deep. It doesn't have to be deep if it is fun.

    2. Re:First Person Shooters by demachina · · Score: 2, Interesting

      Some interesting models for where the game industry should be heading are the virtual worlds of Neil Stephenson's Snowcrash or Diamond Age.

      The objective is to create virtual worlds that are so compelling and rich that people will leave the real world for them. It already happens to an extent with games like WoW and EQ, but hey unfortunately quickly devolve in to repetitive, pointless grinds with no real point, they are atrocious time sinks. But there is still interest and color from two directions, interaction with other people and their virtual economies.

      In these virtual worlds you can adopt a look and persona of your choosing and not the one you were stuck with at birth, you can be far more creative and daring than most people are in meat space. You can intereact with people from around the world and find people you like and share interests with, and some you hate too. The key point is you aren't stuck with the limited set of people you are stuck with in meat space(school, work, church, bars, mall). You are judged by intellect and creativity and not by whether you are attractive which is unfortunately how people first judge each other in meat space.

      You can also take risks that most people wont normally take in the real world.

      The challenge is that online games are a pointless time sink in reality. If someone can make the jump to where virtual worlds surpass the real world then they have a winner. One avenue is education, if you can create virtual worlds that educate people more effectively and in a more compelling way than schools you would have a winner. That was a central tenant of "Diamond Age" and it was a compelling one.

      Another avenue is if you can move real economies in to virtual space and make them more efficient. Ebay is kind of this but its not really a compelling way to interact. I'm think for example is you move Ebay in to a virtual world where buyers and sellers have avatars and can meet, get to know one other, have conferences and meetings in virtual space etc. Its a little off the wall but I wonder if you could host a professional conference with speakers and presentations, bar room meetings etc in a virtual world so you eliminate the steep costs of traveling. How much would you lose in not having the meat space personal interaction versus how much improved efficiency would you gain in eliminating the cost and time of the meat space travel.

      Not sure it will be possible to make the jump from games that are entertaining time sinks to a place where they count for something. If they stay as they will they be an entertaining diversion or will they be a massive pointless time sink draining the world of its productivity, as everyone spend more and more time in virtual worlds that have no real value.

      --
      @de_machina
    3. Re:First Person Shooters by Anonymous Coward · · Score: 0

      "You are judged by intellect and creativity"

      What MMORPG have u bin playing? LOL

      Your futuristic idea is dead-on. The present day MMORPG just does not in any way reflect this potential.

      Imagine if developers actually took their medium seriously. I hope to see games where, for example, every part of an internal combustion engine is modelled, and repairing virtual cars will teach players to repair real ones. Real first aid skills could be simulated in a FPS. And Geography! Christ, I learned all about the Caribbean from Sid Meier's Pirates.

      Education is realism, and vice-versa. Developers need to stop thinking about "streamlining" and start thinking about the future. You know, maybe they should "streamline" the graphics and create something with real value!

  16. Ender's Game by Anonymous Coward · · Score: 1, Insightful

    The game that Ender Wiggin played in the famous sci-fi book Ender's Game is where I see the future of gaming going. Continuous, puzzle-based, 'smart' games that develop and change on the fly. There is no end in sight to gaming; it is a removal from reality, as drugs are. There has always been, and will always be (the holodeck, anyone?) a desire to escape from the common-day.

  17. I think his agrument is off base by Moby+Cock · · Score: 5, Insightful

    But once we get to photorealism, what is going to sustain growth?

    I don't play games because of the graphics. I play games because they are fun. Agreed a fun game that looks great is better than one that looks like crap, however photorealism is not the end state of gaming progression. Look at all the fun people have with games like Bejeweled. That has nothing to do with visuals. Its just a fun game to play. All these first person shooters are featuring graphics because that is what will set them apart. It is tought to build an engaging story that has to involve thousands of monsters to be slaughtered. FPS games are going to decline to a niche, but games are going to persist.

    This guy is just being inflammatory for the sake of it.

    1. Re:I think his agrument is off base by QuantumG · · Score: 1

      one would hope that his entire argument can not be summed up in a single sentence, let alone a sentence that appears in the summary on Slashdot. On the other hand, this is Dvorak we're talking about. That said, please actually bother to read the article before retorting, otherwise you're just as bad as he is.

      --
      How we know is more important than what we know.
    2. Re:I think his agrument is off base by Anonymous Coward · · Score: 0

      But once we get to photorealism, what is going to sustain growth?

      I dunno, Hollywood has had photorealism for decades. They got it with this new-fangled technology called a movie camera. What sustained Hollywood's growth? Unique, compelling, imaginative stories, cinematography and dialog? There's a market for that, but it's small. Big explosions, T&A, and formulaic good vs. evil thrillers? Yep.

      Before Dvorak starts criticizing the game industries imagination, he should try getting a clue himself. Aren't journalists supposed to be experts at observing the world around them? I wonder if Dvorak even leaves the house.

    3. Re:I think his agrument is off base by utexaspunk · · Score: 1

      Agreed- One of my favorite games, snood, has some of the dumbest graphics i've ever seen. I almost feel embarrassed playing it, yet it's so frickin' addictive! ...and so reasonably priced that I actually paid for a piece of software for once. $15 to register- I got it for my PocketPC and my desktop.

    4. Re:I think his agrument is off base by CaseyB · · Score: 1
      FPS games are going to decline to a niche

      Never. First-person perspective will obviously never go away. "Being the character" is simply a natural way of interacting with a game. Given that, the only question is what you'll do as the character, and combat is probably the most primally "exciting" activity a person can engage in (apart from the obvious). And modern combat uses guns.

      The FPS is the union of the most intuitive UI with the most popular human interests. It will always be a very large portion of the gaming world.

    5. Re:I think his agrument is off base by MynockGuano · · Score: 1

      Agreed a fun game that looks great is better than one that looks like crap, however photorealism is not the end state of gaming progression.

      Great graphics do not necessarily equate to "photorealistic". Take the Warcraft 3/World of Warcraft universe as an example. The graphics technology built in these games is very sophisticated, but the graphics have a unique, delightfully-cartoonish style. The technology is used in much subtler ways, and when you do notice it, it's all the more impressive because you realize that you've been taking it for granted the whole time.

      Some of my favorite UT maps are ones that use contour shaders to make the game look like you're in a 2d cartoon world. When done right, this is more impressive than the most realistic scenery.

      I think more games would do well to work creatively within the limits of their engine rather than to try to push it towards a facsimile of photoreality that can't be met. The concept of the Uncanny Valley will come into play, eventually, and the most innovative game developers are surely aware of this.

    6. Re:I think his agrument is off base by Anonymous Coward · · Score: 0

      FPS games are going to decline to a niche

      Never. First-person perspective will obviously never go away.


      Obviously, somebody doesn't know what niche means <cough>CaseyB</cough>

    7. Re:I think his agrument is off base by DrLex · · Score: 3, Informative
      I don't play games because of the graphics.
      You are right, even though its graphics and structure are much more primitive, I actually enjoyed playing the Marathon series of games more than, say, Half-Life 2. (FYI, Marathon, originally a Mac game, can now be played through the open source Aleph One project, and can be downloaded for free at Bungie's site.) Marathon had a storyline which was a few factors more complex than HL2's, but it was woven inobtrusively into the gameplay through interactive terminals. The story was so interesting that the gamer's imagination enhanced the perception of the otherwise rather primitively texture-mapped polygons. It's a bit like with a good horror movie, where the 'evil' is not shown explicitly, only hints to it. The viewer's imagination turns the evil into something more horrid than anything that can be shown by CGI, as is often tried in modern movies. Here, imagination turned the game into something more thrilling than can ever be shown by the most realistic graphics.
      Yes, HL2 also had hints to a story, but actually nothing more than hints. After I finished the game, I still had no idea what the heck 'combine soldiers' were and where those aliens came from and how/why this guy teamed up with them.

      Of course, playing a straightforward shooter like UT2k4 can also be fun. People just don't always have days to spend to get immersed in the complex world of a game. But I bet playing onslaught would be just as much fun if everything were still rendered using Quake I graphics.
    8. Re:I think his agrument is off base by brainstyle · · Score: 1

      I think that the FPS genre is kind of like Indian movies or science fiction films: just like a Bollywood movie has to have a lot of song and dance numbers no matter what it's about, and sci-fi has to have good special effects before anyone will notice them, FPS games have to have good graphics for people to pay attention. It's not all that they're about, but it's required that they at least have that to be even considered by a lot of gamers.

      --
      "Why can't everyone just be straight with me?"
      "Because we live in a bendy world, dear."
    9. Re:I think his agrument is off base by nametaken · · Score: 2, Interesting


      I already have a plug for one of these games in my sig. PuzzlePirates is really an MMORPG where level of firepower is not the measure of a good player. The environment isn't hostile, it really is fun for people of all ages. The graphics are pretty, but they're not super grotesque mega-3d intensive requiring a $4,000 machine.

      Perhaps even more importantly, you don't have to play every moment of every day to be a good player. Much of it has to do with the community (which is stellar), and you won't be trashed for being mediocre.

      Its just a good time, every time. To my mind, this is innovative.

      [for the record, I don't work for, profit from, or formally represent Three Rings]

    10. Re:I think his agrument is off base by Lorean · · Score: 1

      No, this guy is refering to the microeconomic concept of declining marginal utility. There are few non-media inovations in the video game industry, and few companies try to inovate. Without inovation non-necesity products stops being succesful money makers. Video games are, you guessed it, a non-necessity. There is a limit to how much the media side of computer games can be inovated, once this limit is reached the industry will have to relly on other inovations or fall apart. Dvorak is incorrect in his assesment because he ignores the possibility of the game industry adapting, that is: becoming more inovative.

  18. Starship Troopers by alnya · · Score: 3, Informative

    If you want to see exactly how inane this is, go out and rent the brain-dead Paul Verhoeven film, Starship Troopers.

    Poor use of an example there, being that Starship Troopers is a oft-misunderstood anti-war satire.

    Mod article +5 Ironic

  19. After Photorealism? Plot? by purduephotog · · Score: 2, Interesting

    Kings Quest Fun plot, lots of actions, and the graphics sucked. But that didn't stop it from being a blast to play (remember if you didn't have the sugar cube to get thru the poison brambles...)

    Anyways, theres always decent story lines, multiple realms, etc. Thats why I always enjoyed Muds (MortalRealms) because of the varied areas and the fact that new ones were always being brought online. I realize that most games can not afford to be updated to this extent (text vs complex 3d models) but still... if I wanted a photo realistic game with pain feed-back, I'd join paintball.

  20. hello? earth to dvorak? by Anonymous Coward · · Score: 5, Insightful
    As usual, he's so fixated on his own navel that he's missing the point entirely...!


    see, what he's really saying is that *he's* bored with the stuff the gaming industry is putting out there; therefore, the industry just *must* be on the verge of imploding, right?


    what he's forgetting is that the gaming industry's target audience isn't self-important middle-aged white men. a demographic that's closer to the mark is kids and teens. *they're* the ones who are providing the main revenue stream for the industry, and, not too coincidentally, *they're* the ones impressed by the fancy flashing lights.


    all of the "it's all the same thing" rant is lost on this audience: they haven't been around long enough to know that it's all the same thing, wrapped up in new, shiny paper, and using faster processors and cards. to them, old *is* new again, and it's pretty freaking impressive!


    I don't mean this in a disparaging way; I'm just saying that you don't get that kind of perspective about the gaming industry until, very likely, you're no longer part of their target demographic...

    1. Re:hello? earth to dvorak? by dykmoby · · Score: 1
      the gaming industry's target audience isn't self-important middle-aged white men

      But...but... I'm not their target market?!? I've been their target market for 2 decades! That's it, I'm going back to Chinese Checkers!

      --
      Fear, Uncertainty and Doubt = [citation required]
    2. Re:hello? earth to dvorak? by Secrity · · Score: 2, Insightful

      "what he's forgetting is that the gaming industry's target audience isn't self-important middle-aged white men. a demographic that's closer to the mark is kids and teens. *they're* the ones who are providing the main revenue stream for the industry, and, not too coincidentally, *they're* the ones impressed by the fancy flashing lights."

      The people buying and playing console and PC games are older than that. A study commisioned by the Interactive Digital Software Association shows that 96 percent of PC game buyers are 18 years or older and that more than 86 percent of console video game buyers are 18 or older. The same study shows that of PC game-playing males, 40 percent are older than 36. According to the Entertainment Software Association, 17 percent of regular video-gamers are over the age of 50 and the average American video game player is 29 years old.

    3. Re:hello? earth to dvorak? by Anonymous Coward · · Score: 0

      I recently saw Dvorak give a speech at a trade show and in it he gave a ten minute diatribe on why Spider Solitaire is better than Minesweeper. Needless to say, I don't hold his opinions on gaming in a very high regard.

    4. Re:hello? earth to dvorak? by Anonymous Coward · · Score: 0

      Well, while i don't necesarily disagree with you, there's a differance between the people buying the game and the people receiving the game. When i was a boy of 12, I went out and bought a game once, possibly twice a year (as my meager allowance of 5 dollars a week, and my inabilty to save up over 20 dollars prevented me from indulging further) but my parents, who were both well over the age of 18 and never played games themselves, aside from the odd game of duck hunt, ended up purchasing 95% of the games that we owned in our house for me or my brother.

      All I am saying here is that without enough background material, any statistic is worthless.

      On another note, pc gamers are going to be prodominantly teen-adult, largely because of the ever-increasing expense of playing the newest games, as well as the abscense of more than one or two pc games "for children" The pc gaming demographic is going to be a generally more mature (in age, not necesarily in mind ;) ). If anyone desires evidence of this, pick up a copy of pc gamer. Pick up a copy of Nintendo Power. Compare.

  21. too much Halo??? by Jonas+the+Bold · · Score: 3, Insightful

    Um, I think halo is a bad example of "just another shooter". It really isn't just another action game. It has a number of inovations that give a lot of depth to gameplay.

    Health/shields - recharging shields after a few seconds, so you never have to limp around almost dead, team mates can cover you while you recharge for team strategy, etc

    Vehicles - the way you can just get in and get out at will

    Carrying only two weapons at a time, forces you to choose, not just load up

    Melee attacks - always available and make close combat much more interesting

    Grenades - always available at a button press (not a weapon you switch to) and add lots of strategy, such as bouncing htem around corners, laying them in front of doors enemies are following you through, etc

    Plasma / particle weapons - plasma hurts shields more, particle hurts health more, makes weapon combos more interesting

    Motion tracker - Not a radar, you can only see people who are moving, so not moving is a strategic option, crouch walking is slow but you don't show up on motion trackers, so it adds a level of stealth to an action game

    Granted, these are all halo 1 inovations, but the balance of all these things in halo 2 is superb. They all come up constantly. I think a better example of a boring by the numbers game is Doom 3.

    --
    Everything seemed to be going so nice
    'till the end of all beings punched right through the ice
    1. Re:too much Halo??? by WhatAmIDoingHere · · Score: 1

      Inovations? Go play Alien vs Predator. Motion sensors, weapons and/or light filters that are specific for hunting different species..

      --
      Not a Twitter sockpuppet... but I wish I was.
    2. Re:too much Halo??? by Jonas+the+Bold · · Score: 1

      Actually the motion tracker is from bungie's earlier game, Marathon, which predates Alien vs Predator.

      --
      Everything seemed to be going so nice
      'till the end of all beings punched right through the ice
    3. Re:too much Halo??? by kanarde · · Score: 2, Informative

      Granted, these are all halo 1 inovations

      Bullshit. See Tribes (1998) for all but the last item, and Tribes 2 for the last.

      And hell, Tribes may not have even been the first...

      Halo wasn't inovative, it was mass marketing at it's finest.

    4. Re:too much Halo??? by Anonymous Coward · · Score: 0

      Sorry, but like everything you mention was already known BEFORE halo 1. Maybe not everything in a the same game, but you cant call any of those things "innovations".

    5. Re:too much Halo??? by WhatAmIDoingHere · · Score: 1

      Alien was first.

      --
      Not a Twitter sockpuppet... but I wish I was.
    6. Re:too much Halo??? by Jonas+the+Bold · · Score: 1

      You're right, and that is where they go the idea (they've admitted this). Alien's not a video game though.

      --
      Everything seemed to be going so nice
      'till the end of all beings punched right through the ice
    7. Re:too much Halo??? by zwilliams07 · · Score: 0

      Thats kind of a lame rebuttal. The discussion is on video games, not movies. If you want to go that method then I guess the Army has to take the thanks for innovating.

    8. Re:too much Halo??? by Hsien · · Score: 0, Troll

      Warning flamable material below. Its about time you console gamers pulled your slow, inaccturate, and ineffective gamepads out of your ritch-daddies butt and face the fact that its very rear that ANYTHING innovative hit'x the console market these days. Every single feature you have named has been in existance the respective mod came out in Quake1 (~1996). This post almost made me laugh as hard as when my console loving buddies thought playing there beloved FPS (halo 1) with >4 players was a sign of the second coming. They'd lay eggs if they could see todays MMOGs, that is if there heads wernt lodged up there backsides.

    9. Re:too much Halo??? by Jonas+the+Bold · · Score: 2, Interesting

      Ok ok, a lot of these things aren't exactly new, but they way they're implemented or used together in the game give it depth and is definately innovative.

      Melee attacks, for instance, are in pretty much all action games/shooters, but they're usually like the fallback knife or fists in other shooters. They're used instead of guns, not in conjuntion with.

      The same is true of grenades - definately not new in a game, but in halo the left trigger is your gun and the right is the grenade. Again, used in conjunction with weapons, not instead of.

      Two or three man vehicles in halo I'm not sure are done anywhere else, but as someone mentioned, tribes. In capture the flag games these get more interesting however, as the flag bearer can't drive and will need a ride from a teammate.

      And only being able to carry two weapons you switch between I don't think is done anywhere else either, and it definately adds a lot.

      So even if these things have been done before, the way they come together and are balanced creates very deep multiplayer gameplay I haven't seen in any other game.

      --
      Everything seemed to be going so nice
      'till the end of all beings punched right through the ice
    10. Re:too much Halo??? by zwilliams07 · · Score: 1

      You sound like a QuakeHead.

      Mind giving a list of all these mods? Oh how about a mod that combines them all into a refined combat gameplay?

      MMORPG have been around a lot longer than todays time. Sure they weren't as to scale. But you're comparing a multiplayer FPS to an RPG. Let me know when Final Fantasy Online, or Ragnork, or World of WarCraft, or even Everquest has the exact same amount of action going on all at once.

      Can you bludgeon people with ANY weapon in hand in Quake? Or do you have to switch to a specific weapon for melee?

      I can't remember any Quake plugin back from 1996 that had vehicles that you could get in and out of or had the same dynamic in gameplay as Halo.

      PS.
      Halo supports up to 16 people, please try to get your facts straight.
      Recharging shields -> Marathon (predates Quake)

    11. Re:too much Halo??? by MynockGuano · · Score: 1

      If you want to go that method then I guess the Army has to take the thanks for innovating.

      Don't mention it. >8)

    12. Re:too much Halo??? by zwilliams07 · · Score: 0

      Then again, there were dolphins, sharks, and all those other animals that predate all of it. I guess God wins. lol

    13. Re:too much Halo??? by zwilliams07 · · Score: 1

      Don't forget, rechargeable shields belong to Marathon.

    14. Re:too much Halo??? by Hsien · · Score: 0, Flamebait

      "they come together and are balanced creates very deep multiplayer gameplay I haven't seen in any other game"
      Of course you havent seen it before, thats because youve been living in an alternative console-centric universe. Otherwise know as having ur head stuck up your ass.

      Using to compliment ranged attacks was prevelant in Quake MODS such as Ninja Quake.

      Grenades were very well implimented into Halflife. Hell, i (PC gamer) was the one who introduced my console buddies (butt heads) to the wonders of grenades.

      "Two or three man vehicles in halo I'm not sure are done anywhere else"
      Again, please refer to my statment about ur head being lodged between the warm mucus secreting, epithelium lining of your colon and say a big "Hello Tribes" which was released ~1998, but was a healthy gaming community almost a year before that. Or for a more resent example "Battlefield 1942"

      "only being able to carry two weapons you switch between I don't think is done anywhere else either
      While your up there, say hello to Team Fortress.

      My god, what a sad pathetic little world you console gamers live in. You wonder why PC gamers give a big scarcastic "whoopy-doo" to Halo and Halo2. Its because we've been playing these damn games for 11 years now, while you console jockies have been veging on your parents couch, stuffing your face with cheetos.

      For crying out loud, get a clue.

    15. Re:too much Halo??? by MilenCent · · Score: 1

      Halo and Halo 2 may innovate within the genre of the first-person shooter, but it's still firmly within that genre, and thus is, by definition, derivative. Even if it were the utmost exemplar of a FPS, it'd still, alas, be a FPS.

    16. Re:too much Halo??? by Hsien · · Score: 1

      "Mind giving a list of all these mods?"
      www.planetquake.com, im sure you dont need me to hold your hand while you search through them.

      "MMORPG have been around a lot longer than todays time."
      No, you would be refering to Multiplayer games (MUDs/Mush etc), theres a reason why theres an additional M in MMOG/MMORPG.

      "Can you bludgeon people with ANY weapon in hand in Quake? Or do you have to switch to a specific weapon for melee?"
      Switch between. However considering you can write a macro to achieve the same ends as Halo in Quake, does it matter?
      A differant animation to represent the same result is hardly "innovative"

      "I can't remember any Quake plugin back from 1996 that had vehicles that you could get in and out of or had the same dynamic in gameplay as Halo."
      I was too lazy to referance each game that primarly contributed to each element due to the idiocy of the origional respponder. But your right, this one mainly came from Tribes

    17. Re:too much Halo??? by nb+caffeine · · Score: 1

      Too bad all the console owners have mod points today and I dont. I personally own an xbox, but only play FPSs on the PC (have for years and years). You said everything ive been saying about halo2 et all. WTF is the big deal?! At the very worst, my argument is this:

      UT2k4 does almost everything halo2 does, only with more vehicles, more players, more guns, more everyhing (hell, even more story in single player... BURRRN).

      Im not a "pc gamer" or "console gamer", i play good games regardless of the system. Im not not intrigued by halo2. It seems derivitive too me.

      and being a pc gamer, im used to like 102382387 maps avaiable to play. Keeps it interesting.

      --

      "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
    18. Re:too much Halo??? by Anonymous Coward · · Score: 0

      Um, I think halo is a bad example of "just another shooter". It really isn't just another action game. It has a number of inovations that give a lot of depth to gameplay.

      I think you're missing the point. Most of the features you cite, while fun and arguably novel, are just tweaks of the same old FPS theme. It's been a long time since we saw an actual new class of games. They started out as pong/asteroids 'shoot moving stuff on a static screen' progressed to side/top scrollers, added pacman/frogger maze games, Adventure style puzzle games that eventually got graphics; ultima-like RPGs; FPSs; eventually all developed MMOG equivalents. I've probably missed some.

      The challenge is to step outside of those molds, not just add a new supergun, Divine intervention, or set it on the methane ice tundra of Narvom-4.

    19. Re:too much Halo??? by Anonymous Coward · · Score: 0

      Are you smoking something?

      ALL of those have been done in other games years ahead of even the xbox release.

    20. Re:too much Halo??? by SoTuA · · Score: 1
      Grenades - always available at a button press (not a weapon you switch to) and add lots of strategy, such as bouncing htem around corners, laying them in front of doors enemies are following you through, etc

      Vehicles - the way you can just get in and get out at will I recall seeing stuff like this on Battlefield 1942 before I even heard of Halo. Wich of those came out first?

    21. Re:too much Halo??? by drinkypoo · · Score: 2, Informative

      None of these things are halo 1 innovations. They have all been done (with the possible exception of auto-recharging shields - but there CERTAINLY have been shields) in prior FPS games. Mods for half-life included vehicles you can get in and out of before halo came arouund. Melee attacks have been around since doom or so. Nades have also been around for ages, though not sticky ones. Motion trackers are definitely old.

      This is not insightful. Halo is just another FPS. I'm sorry if it's your favorite game ever, but it's still the truth. Very few FPSes have really pushed the state of the art significantly. The first three are all ID games, which makes sense since they effectively defined the genre; Wolf3D, Doom, Quake. Quake2 and 3 are really not important from the standpoint of driving the industry. Half-Life is another important point in video game history; You could argue that Unreal is as well, if only because it managed to do huge outdoor spaces well, but I won't really try to make that point.

      Repeat after me, Halo and Halo 2 are just more first person shooters. There are zillions of them out there; I've played quite a few and I've probably played less than a quarter of them. Halo deserves notice only for a> being successful and b> having a control scheme that is workable on a console.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    22. Re:too much Halo??? by Anonymous Coward · · Score: 0

      Just another example of marketing at it's finest. If you say it loud and often enough, people begin to believe it.

      I'm sorry, when I bought Halo 2, I played it for about 2 hours and thought - didn't I play this before? Oooohhhhhh 2 weapons.. Like Rise of the Triad didn't do that... HalfLife 2 came out and Halo 2 is still sitting on my shelf collecting dust. I cringe when people say that Halo is the pinnacle of gaming... Maybe on a console but that's debatable as well. Something like God Of War is definitely refreshing as well as was GTA3 when it first came out.

      As for Dvorak's comments, someone is looking for attention I think.

    23. Re:too much Halo??? by Hsien · · Score: 0

      Amen to that.

    24. Re:too much Halo??? by mattyrobinson69 · · Score: 1

      but god didn't have the forsight to patent his innovations

    25. Re:too much Halo??? by Anonymous Coward · · Score: 0

      Melee attacks, for instance, are in pretty much all action games/shooters, but they're usually like the fallback knife or fists in other shooters. They're used instead of guns, not in conjuntion with.

      Not in "Duke Nukem 3D". Or the "Dark Forces" series, which from "Jedi Knight" onwards has been far more innovative in its melee weapon design than "Halo 2" and its hopelessly unbalanced and uninteresting lightsaber wannabe.

      The same is true of grenades - definately not new in a game, but in halo the left trigger is your gun and the right is the grenade. Again, used in conjunction with weapons, not instead of.

      Uh... "Commando", mid-1980s sometime? "Cannon Fodder", early '90s? If you insist on the game being first-person, what about "System Shock" (sometime around '93-'94 IIRC)? OLD OLD OLD.

      And only being able to carry two weapons you switch between I don't think is done anywhere else either, and it definately adds a lot.

      How the fuck did you manage to miss "Rise of the Triad" (1994), which was the first FPS I remember to implement this system? Oh, and it had dual-wielding, too. Only an entire fucking decade before "Halo 2".

      So even if these things have been done before, the way they come together and are balanced creates very deep multiplayer gameplay I haven't seen in any other game.

      Given that you appear not to have played very many games at all, judging by your remarkable ignorance about the history of the FPS, I can only conclude that your judgement is not actually worth very much.

    26. Re:too much Halo??? by Hsien · · Score: 0

      "How the fuck did you manage to miss "Rise of the Triad" (1994)"
      Thanks for pointing that one out. I was racking my brain to try and remember a good example for that one.
      Still remmeber bringing that babby home on a stack of 1.4mg floppies, each seperatly sheathed in a plastic slip, held together with a red elastic band.

    27. Re:too much Halo??? by Mant · · Score: 1

      Thing is, it plays quite differently from, say, original Doom even graphics aside. If you like FPS games, the difference is really important.

      It's like lumping, say, all sci-fi films together. Sure they are, by definition, all sci-fi. If you hate sci-fi it probably all seems the same.

      If you like sci-fi though you know some are great and some suck, and if someone tells you they are all the same, you aren't going to think much of their opinion.

      Very few things in any media are genre busting. What was the last movie you saw that created a new genre? I read lots of sci-fi books, and I keep reading it because I enjoy the genre. There is to me easily enough range in it to keep me entertained.

      Likewise I like FPS games, playing Halo 2 isn't like playing Riddick, or playing UT, or playing Doom.

    28. Re:too much Halo??? by Hsien · · Score: 0

      "The challenge is to step outside of those molds, not just add a new supergun, Divine intervention, or set it on the methane ice tundra of Narvom-4"
      But sadly thats what spoilt, little, money laden, console gamers classify as "innovation". And there the suckers buying the games, so i guess thats where the markets going to look.

    29. Re:too much Halo??? by Hsien · · Score: 0

      Well said.
      But i think we have to try and remember most console gamers are 1> Stupid and 2> Been hybernating on there parents lounge, cheeks stained yellow from cheetos, for about the past 20 years.
      Alots been happening in the games industry, but sadly they've been to asfixiated with there magic windows (consoler term for TV) to know this.

    30. Re:too much Halo??? by CoffeeJedi · · Score: 1

      say it with me now
      GOD HATES FANBOYS

      dude, a pc, an Xbox, a ps2, WHO CARES WHAT YOU PLAY YOUR GAME ON

      why can't people learn to appreciate more than one platform?

      --
      May you be touched by His Noodly Appendage. RAmen.
    31. Re:too much Halo??? by CoffeeJedi · · Score: 1

      why do you keep calling console games rich or "money laden"???

      the reason why i switched to console gaming for now is because my pc's fallen behind the times, and i can't afford to upgrade until probably next year

      console's are less expensive, oh, and remember:
      GOD HATES FANBOYS

      --
      May you be touched by His Noodly Appendage. RAmen.
    32. Re:too much Halo??? by zippthorne · · Score: 1

      All of those "improvements" were in the first "Tribes." at the same time, "Battlezone II" some as well as having the 2d strat element. Both of which continue to be superior in every way (except level of detail) to the Halo Series.
      (Tribes also has a version of 2d strategy, but its not as integral as battlezone) Let me know when Halo introduces rechargeable jetpacks and realistic physics on projectiles.

      I was really looking forward to the Halo I launch, based mostly on screenshots. Until they delayed the launch two years, migrated to the Xbox, and made the graphics similar to (but slightly more detailed than) the 007 series on N64.

      BTW, Quake I had grenades on a separately bound key and melee attacks. (remember the grenade+rocket jumping?) (We both show our age by our attributions of these innovations)

      --
      Can you be Even More Awesome?!
    33. Re:too much Halo??? by Hsien · · Score: 0

      As a rough estimation, you can keep your PC pretty well up to date for about $250AUD per year.

      Console gamers pay $300AUD for a new console every ~3 years, then ~$60AUD per game (allowing for 2.5 new games per year before the expendature exceeds $250AUD). If you purchase more than 3 games per year, then your spending aproximatly more than you would on a PC.

      Things are changing slowly as consoles have taken to CDs (allowing for CD burning), but theres still a strong culture of spending $ in the console community - which is good as it keeps the games industry alive. But bad as it breeds a mindless consumer culture.

    34. Re:too much Halo??? by wgaryhas · · Score: 1

      The patent would have expired by now.

      --
      "For every complex problem, there is a solution that is simple, neat, and wrong." - H.L. Mencken
    35. Re:too much Halo??? by douceur · · Score: 1

      You're wrong insofar as those things being innovative to the genre, but not about Halo/Halo 2 being innovative. When Microsoft brought Halo to the Xbox, everybody and his mother was complaining. In retrospect, it was the smartest thing they could do.

      No, the game was not innovative as far as PC games go, but it was hugely innovative for a console game. The innovative part of the game was the network play. This is plainly evident in the lack of length in Halo 2's campaign. Sure, network existed beforehand (I played Quake 3 on Dreamcast...), but Microsoft has done it right with Halo and Halo 2, as far as multiplayer is concerned.

      Co-op? Sure. Over LAN or Live? Of course. Tracking users' stats and creating optimally matched games with like-skilled players? Yes.

      Halo, Halo 2, and Xbox Live really have done a lot for console gaming.

    36. Re:too much Halo??? by swv3752 · · Score: 1

      Vehicles are done in Tribes/Tribes2/TribesVengeance and in BattleField 1942. I remember in Tribes2 and I think BF you can throw grenades while firing (a seperate key just for grenades). A number of games have been setup to allow melee attacks with your gun (bash with gun stock). I think some of the Jedi games let you dual wield the light saber with a gun. The light saber was definately not a backup weapon.

      --
      Just a Tuna in the Sea of Life
    37. Re:too much Halo??? by zwilliams07 · · Score: 1
      "www.planetquake.com, im sure you dont need me to hold your hand while you search through them."
      Actually you do. You made the claims, you should at least back them up. Find me a mod that turns Quake into a Halo, and was made back in 1996.

      No, you would be refering to Multiplayer games (MUDs/Mush etc), theres a reason why theres an additional M in MMOG/MMORPG.
      Ahem. EverQuest was released in March 16, 1999. Everquest is a MMORPG. Halo was released in November 15, 2001. I seriously doubt you're friends had never heard of Everquest (EverCrack). Please try again.

      Switch between. However considering you can write a macro to achieve the same ends as Halo in Quake, does it matter?

      A differant animation to represent the same result is hardly "innovative"
      So basically you're saying you have to go out of your way to do something that was built-in naturally? Its not the same ends. You are still switching a weapon. There is a difference. In Halo whenever you use a weapon to attack it has different damage ranges, different damage impact (depleting health), and different recovery times.

      Pistol whipping isn't going to do as much damage as a Rocket Launcher bash or as ranged. But its going to be a lot quicker. Regardless, using a marco gives you the same melee attack on every attack. Don't pass off things as "different animations."

      I was too lazy to referance each game that primarly contributed to each element due to the idiocy of the origional respponder. But your right, this one mainly came from Tribes.
      Well if you're going to play it that way, you can credit vehicles to WarCraft. I mean they do the exact same thing right? They transport units. Well at least they are identical in your logic.
    38. Re:too much Halo??? by CommieOverlord · · Score: 1

      "Alien vs Predator" is a video game.

      Also, I was using motion sensor bombs in Duke Nukem way back when.

      Also, I was using sticky grenade things on the N64 Golden Eye way back when as well.

    39. Re:too much Halo??? by FictionPimp · · Score: 1

      In red faction you could throw gernades via the G key without switching guns.

    40. Re:too much Halo??? by m50d · · Score: 1

      The extra M seems to be just because people wanted a new name. What's the real, non-graphical difference between Everquest and British Legends?

      --
      I am trolling
    41. Re:too much Halo??? by Idarubicin · · Score: 1
      None of these things are halo 1 innovations. They have all been done (with the possible exception of auto-recharging shields - but there CERTAINLY have been shields) in prior FPS games.

      Indeed. If we step out of the FPS genre, I was playing with shields that recharge and "health" (armour) that didn't way back in Wing Commander...that was fifteen years ago.

      --
      ~Idarubicin
    42. Re:too much Halo??? by Chanc_Gorkon · · Score: 1

      Not if your patient. I am the patient type of gamer. I will wait til that game I am not sure about hits the bargain bin. I don't think I paid over 30 for any game except maybe Mario Kart Double Dash. Sure, I ain't the first to play it, but I really could give a crap. Heck I still have not beaten some of the first games I got for my gamecube yet.

      --

      Gorkman

    43. Re:too much Halo??? by zerocool^ · · Score: 1


      (with the possible exception of auto-recharging shields - but there CERTAINLY have been shields)

      BZZT. Tribes 1 - grab a shield pack, and it used your auto-recharging energy bar as a shield (depleated when hit, recharged while waiting).

      --
      sig?
    44. Re:too much Halo??? by tholomyes · · Score: 1

      Nades have also been around for ages, though not sticky ones.

      GoldenEye for the N64 had sticky mines. That thing came out in 1996 or so. Pretty much the same thing.

      Nothing like throwing a sticky mine on some poor chap's head.

      --
      When did the future switch from being a promise to a threat? -C. Palahniuk
    45. Re:too much Halo??? by Osty · · Score: 1

      Using to compliment ranged attacks was prevelant in Quake MODS such as Ninja Quake.

      I never played Ninja Quake (I did play a lot of TF and various CTF implementations, though), so I'm not familiar with it, but Ninja Quake 2 doesn't looke like it fits the bill. Halo's melee attacks are always available. You can go from shooting your gun, to hitting with the stock of the gun, back to shooting the gun without having to ever switch to a different weapon. The only other game besides Halo where I've seen that gameplay mechanic is Republic Commando, and that game is newer than even Halo 2. That's not to say it's never been done before, just that it's pretty rare.

      Grenades were very well implimented into Halflife. Hell, i (PC gamer) was the one who introduced my console buddies (butt heads) to the wonders of grenades.

      Grenades in Half-Life were just another weapon. To use them, you had to switch to them. I'll agree that Halo wasn't the first game to allow you to toss grenades without having to switch weapons, but Half-Life isn't a good example. What you really want is TeamFortress (the original for Q1, not the TFC crap for HL), where each class had two grenade types available to them, which were bound to two different buttons (g and h, IIRC). Other games have done that since (Far Cry, for example), but I've not seen any other game with such an abundance of grenades like Halo.

      Again, please refer to my statment about ur head being lodged between the warm mucus secreting, epithelium lining of your colon and say a big "Hello Tribes" which was released ~1998, but was a healthy gaming community almost a year before that. Or for a more resent example "Battlefield 1942"

      The parent acknowledged Tribes, and BF1942 was released later than Halo 1. Prior to H1, only the Tribes series had such robust vehicle support, and Tribes always was a bit of a red-headed stepchild in many online gaming circles.

      While your up there, say hello to Team Fortress.

      Why? Team Fortress introduced class-based team play, and doesn't have much to do with Halo's limited weapon-carry system. Sure, you have two weapons and can't carry more, but you can't switch them out strategically as in Halo, either.

      My god, what a sad pathetic little world you console gamers live in. You wonder why PC gamers give a big scarcastic "whoopy-doo" to Halo and Halo2. Its because we've been playing these damn games for 11 years now, while you console jockies have been veging on your parents couch, stuffing your face with cheetos.

      You might want to try playing Halo or Halo 2 before you go off on it. You've already shown that you don't have more than a vague idea about the gameplay mechanics of the games. Oh yeah, there are more game genres out there than FPS, too. While the PC may currently be the best platform for FPS (arguable IMHO, but oh well), it generally sucks for sports games, platformers, racing games (well, unless you shell out $200 for a good wheel and pedal setup), etc.

    46. Re:too much Halo??? by mojotooth · · Score: 1

      Wow.

      What you wrote in your post would have been true, if you had substituted the phrase "Starsiege: Tribes" for "Halo." Tribes (and UT, and other PC FPS's to a lesser extent) had all of those things a full THREE YEARS before Halo was even introduced.

      Halo was the first game to bring these things to the CONSOLE. It was not the first game to introduce these things to the FPS fanbase. Don't give Halo more credit than it deserves.

      --
      -- Mojo Tooth : exploring our world as only an idiot can.
    47. Re:too much Halo??? by Anonymous Coward · · Score: 0

      Halo, by almost a year.

    48. Re:too much Halo??? by MilenCent · · Score: 1

      Thing is, it plays quite differently from, say, original Doom even graphics aside. If you like FPS games, the difference is really important.

      But it still uses the same language to play. That is, you still look around, you still look for targets, you still point your aiming crosshair at them while manuevering through a camera that represents your viewpoint, your motion is still mostly limited to roving around like a tank (or, for some games, a tank with a gait), you side-step, you find weapons, weapons across FPSes tend to have similar types of weaknesses and strengths, etc. One might argue "well of course they have these things, that's what games *are*," but my response to that would be, "no, they aren't, not necessarily, and your saying that just shows your perspective is unknowingly limited."

      Which isn't to say that FPS's are automatically *bad*. I know I'm not too fond of them, but I'm not against the very idea. I just think too much has been made of them. I think FPSes wouldn't be anywhere near as popular right now as they are if the people at id, many of whom are geniuses, hadn't poured so much of their genius into them. Makes me wonder what they would have done if they were more of a Will Wright turn of mind. But anyway.

      There are plenty of genre-defying movies -- there just aren't so many from big studios. (Draw your own truths from that statement, and it's unlikely that I'll disagree with them.) Also, some genres have the same kind of category inflation that puzzle games and sims, from my previous message, have -- they're *called* members of a genre because people don't have better boxes in which to put them yet.

      I read lots of sci-fi books, and I keep reading it because I enjoy the genre. There is to me easily enough range in it to keep me entertained.

      But anything with science in it, which is a very big category, gets lumped into sci-fi. Just like anything that isn't strictly possible gets called fantasy, or something like "magic realism" if it has literary value. Those are much bigger ideaspaces than FPSes are, so I'd say your analogy fails.

      Likewise I like FPS games, playing Halo 2 isn't like playing Riddick, or playing UT, or playing Doom.

      But they're all much more like each other than they are like (to again draw from my favorite recent example) Katamari Damacy.

    49. Re:too much Halo??? by drinkypoo · · Score: 1

      Well, I am an arrogant asshole, but I agree with you on point 1 only in that I think most people are stupid. On #2, on the other hand, I don't think that's an accurate stereotype at all any more, what with the wide acceptance (and even adoption) of gaming by the wider populace. I attribute this popularity to attrition.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  22. Remarks are not suprising. by PocketPick · · Score: 1

    When you claim to be 'working' on Duke Nukem: Forever, you tend to become dilusional.

  23. Quake Family Tree. by Tei · · Score: 3, Informative

    Anyone interested on modern FPS engines sould check this Quake Family Tree.

    This pict how actually most people its on modding already existing engines. Valve its even forward, modding his how mods ( Counter Strike: Source ). /me...Looking forward for Quake 4.

    --

    -Woof woof woof!

    1. Re:Quake Family Tree. by mikeg22 · · Score: 1

      This pict how actually most people its on modding already existing engines. Valve its even forward, modding his how mods ( Counter Strike: Source ).

      Could someone parse this for me, please?

  24. Storytelling will differentiate tomorrow's games by 22RealMcCoy · · Score: 5, Interesting

    Huge opportunities will abound in the gaming industry as tools are released that lets the global community mod their favorite games. Storytelling will come to dominate games at every turn, as graphics, physics engines, and audio approach reality. The stories will also need to approach reality. http://autumnrangersgame.com/ is an example, based on the novel http://autumnrangersnovel.com/ and movie http://autumnrangersmovie.com./

  25. How do by Anonymous Coward · · Score: 0

    how do people like this get to be taken seriosuly? Some jackass writes articles and becomes the authority on computers?

  26. Who wants photorealism by Anonymous Coward · · Score: 0

    I play gams to get a break from reality. I don't want any sort of photorealism in my gaming experience. I want to be immersed in a CARTOON world of aliens, orcs, elves or whatever.

    Unless they can get me some photo-realistic looking aliens from HL2 or some Orcs from WOW to come in and record video for them to digitize I will keep playing the games I find visually appealing.

    Games are supposed to immerse you to a new world, not be a substitution for the one you live in.

  27. What's up w/ all the Dvorak News? by Hasufin_Heltain · · Score: 1

    What the hell? Why do people think this guy is an "authority" that we get submissions as NEWS. Not like every Nick Petreley article gets posted or whatever. Since Dvorak's a PC "Journalist" Dinosaur (I think Pournelle of Sci-Fi/Byte fame beats him hands down, or maybe even Bob Metcalfe ) he gets the automatic respect of the slashdot editors?

  28. Re:Who's surprised? by AndroidCat · · Score: 1, Funny
    He's just out-of-sorts because he's currently playing a game and stuck on the Big Boss at the end of a level. Once he's past that, he'll be happy again.

    Sounds like the same old Game Play vs Bells & Whistles debate again .. and again ..

    --
    One line blog. I hear that they're called Twitters now.
  29. the blowhard lets off steam again by YellowElf · · Score: 1

    This is the same guy that figured Microsoft could kill Linux by merely writing "drivers" for it.

    Once again, he ponders out loud as if he had some clue. But I have never seen any dire predictions he has made ever come to fruition. Can you find one (challenge!)?

    What keeps the game industry going is not novelty, but keeping the current generation of gamers wowed until they get replaced by younger, newer gamers coming in. Will it change over time? Yes, almost certainly. But I don't think it will ever die.

    Repeat after me, "Dvorak is stooooopid. Never listen to him."

    "Dvorak is stooooopid. Never listen to him."

    --dv

    --
    Insert witty saying or aphorism here.
  30. Re:Ah, video games. Total waste of time. by Gleapsite · · Score: 2, Informative

    Dance Dance Revolution. Has a built in work out program, and its addictive gameplay encourages people to wear themselves out.

    --
    face the world with eyes of fire.
  31. Best game of 2005.... by genneth · · Score: 1

    Darwinia!

    It's even got full Linux and MacOS X support! Seriously thought, it's a game that is addictive and original (no, simply using references to older games does not count as a ripoff). Go buy!

    1. Re:Best game of 2005.... by Ford+Prefect · · Score: 1

      Is Darwinia becoming the Katamari Damacy of the PC (and Mac)? Every time someone complains about lack of innovation in gaming, it's always brought up as a counter-example.

      Not that I'm complaining, of course - I went out to buy it the day it was released. It's great. :-)

      --
      Tedious Bloggy Stuff - hooray?
  32. First Person Shooter? by masklinn · · Score: 1

    Who cares about first person shooters, they're probably the most uncreative genre of computer games anyway.
    The gaming industry being uncreative is old news, it was already uncreative as hell when 486 hit the shelf for god's sake, and 95% of the "gamerz" populations ain't asking for creativity anyway, they care for l33t FPS, l33t v3rt3x & sh4d3rz, they don't ask for gameplay they care for graphics, they don't want scenario they want T&L. In a word, they care for useless shit.
    Try giving them Colonization or the good ol' Lucas Arts age adventure games (Day of the Tentacle, Sam&Max Hit the Road) and see them shiver in pain and wither as they see screens without any vertex tesselation and 3D real time light rendering...

    Have you seen which game is arguably the most popular ATM? the fucking sims for god's sake, who cares about creativeness when you can make millions out of "Reality Shows" on computers?

    --
    "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    1. Re:First Person Shooter? by Dr.Opveter · · Score: 1

      Good point, i went to a forum to find some information about a videocard i was considering for my new system and all these posts were about how many shaders and pipelines they could open and how they could overclock it to get high 3dmarks.
      It seemed all they were interested in was how fast they could make everything go, like that was the purpose of getting the card.

      --
      Sample this!
  33. Like shooting ducks in a barrel by EvilTwinSkippy · · Score: 5, Insightful
    He does an excellent job of explaining what we already know. The diversity in gaming could fit in a matchbox with room to spare.

    What he doesn't explore is why. A distribution channel that favors "safe bets" over radical new concepts. Kinda like the movie industry, cranking out sequel after sequel of the same cliche'd genres.

    --
    "Learning is not compulsory... neither is survival."
    --Dr.W.Edwards Deming
    1. Re:Like shooting ducks in a barrel by salesgeek · · Score: 1

      cranking out sequel after sequel of the same cliche'd genres.

      This is true of almost all industries - take cars - cars like (I'm using US market examples) the mini, VW bug, PT Cruiser, Hummer and the Chrysler/Dodge Magnum are huge departure from the usual and have had better than market rate sales.

      And then they wonder why movies that are a significant departure from the stale movies of the day tend to become huge blockbusters:

      * Star Wars (Episode IV)
      * Spider-Man
      * The Matrix
      * Titanic
      * The Passion of the Christ

      Of course, then come the sequels which rarely are up the the standard. Fortunately in the case of Titanic and the Passion, they left little room for sequels. Titanic sunk, Chist rose from the dead... etc... etc...

      It's going to be hard going in the game business because improving realism and graphics alone doesn't really alter the experience that much. It's not about the hamburger, it's about the experience you have getting the burger that matters. Games that offer a better and different experience win.

      --
      -- $G
    2. Re:Like shooting ducks in a barrel by Anonymous Coward · · Score: 0

      Fortunately in the case of Titanic and the Passion, they left little room for sequels.

      Are you kidding? I believe Titanic II: Lusitania was seriously planned at one point. And as for PoTC: does the phrase second coming suggest anything to you? Or might you have heard of something called "Left Behind" that I understand is popular among fundamentalists these days?

    3. Re:Like shooting ducks in a barrel by Anonymous Coward · · Score: 0

      this is only going to get worse as the new consoles come out. The stakes will be larger, the room for error will be smaller, and many, many people will not see the point in buying a new console... apart from impressing their friends of course.

    4. Re:Like shooting ducks in a barrel by daksis · · Score: 2, Interesting
      What he doesn't explore is why. A distribution channel that favors "safe bets" over radical new concepts. Kinda like the movie industry, cranking out sequel after sequel of the same cliche'd genres.

      This is well worth noting. These games are published by *businesses*; these publishers are putting out this game not because it's creative, or innovative, or even particularly good. The vast majority of publishers believe that a game will make them money and that is why they publish it. So to say that what is currently available for general purchase is somehow representative of the universe of game offerings available is at best naive, and at worse disingenuous.

      Business is not always art, and art is not always business.

      That said: I believe there was a similar article written about the lack of innovations in chess some 1400 years ago. ;)

    5. Re:Like shooting ducks in a barrel by EvilTwinSkippy · · Score: 1
      I dunno, there is plenty of gore to go around in the Book of Acts. Folks stoned to death, crucified upside down, etc.

      Just look surprised.

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
    6. Re:Like shooting ducks in a barrel by LesPaul75 · · Score: 1
      Kinda like the movie industry, cranking out sequel after sequel of the same cliche'd genres.
      And just look at how Hollywood is suffering, as a result. Games are doomed to the same fate.
    7. Re:Like shooting ducks in a barrel by dangitman · · Score: 1
      And just look at how Hollywood is suffering, as a result.

      How is Hollywood "suffering"?

      --
      ... and then they built the supercollider.
    8. Re:Like shooting ducks in a barrel by LesPaul75 · · Score: 1

      That was the point I was making. :)

      Gotta work on my sarcasm, I guess.

  34. What will sustain the industry? by inherent+monkey+love · · Score: 0

    Call me crazy, but I suspect the driving force behind sustaining the gaming industry will be quality products with entertaining game play. Photorealism will be nice. So will realistic force feedback effects. Sure, we all are looking forward to the neural interfaces of the future (and we welcome our machine masters). But, without a compelling storyline and entertaining game play, all the shiny new features aren't going to mean a great deal. Which is, I believe the point of what Dvorak is saying.

  35. Well... by tratch · · Score: 1

    whatever Dvorak says is usually 100% spot-on, so I guess we should all start playing...sports?

  36. Halo Half Life by northcat · · Score: 2, Insightful

    His kids have obviously showed him too much Halo 2, and not enough Half-Life 2.

    So how is Half-Life 2 extremely different from Halo 2? They're both just FPS with good graphics. There's a guy standing, holding a weapon, geometrically everything seems like any other game and he shoot other things/people. Maybe he gets on some vehicle. That's exactly Dvorak's point. All we see each year are the same games (or same type of games) with improved graphics. In the past each game used to be wildly different from the other, were innovative and had good gameplay and not shiny graphics. Really. Super mario or even some more recent games are much better according to me. Although I'm not sure if Dvorak's right about whether this will be bad for game sellers. People (game buyers) these days are pretty stupid.

    (-1 troll, here I come)

    1. Re:Halo Half Life by saigon_from_europe · · Score: 1

      Technically speaking, Counter Strike is even more Half Life than any other FPS game (as it is HL's mode), but somehow kids still play old 1.x CS, and do not even know what the HL is. Simply, one game has an atmosphere, another one does not have, no matter how similar they might be in technical details.

      Disclaimer: data based on statistics from my friend's gaming center.

      --
      No sig today.
    2. Re:Halo Half Life by Neoprofin · · Score: 0

      Unless you're talking about some time far before my time I don't know when you think each game was wildly different from each other. That is unless you've never heard of the genre that's rarely mentioned these days "side scroller" or "top down." That will cover a good 80% of games released for the NES, but does it tell you a lick about any of them other than a perspective? Judging Halo 2 and Half-Life 2 as the same is like saying ActRaiser and Zelda were same thing.

  37. implode? Ha! by Anonymous Coward · · Score: 0

    Oh sure, now that the game industry is bigger than hollywood, it's going to *implode*. Hahah.

    I've been playing videogames multiple hours a day for > 24 years. If anything, games are bigger than ever now.

    Who would invest so heavily in a market that's about to implode? Microsoft maybe? Do you really think Microsoft would be making the xbox if the market was going to implode? I guess Microsoft is a bunch of idiots too.

  38. Dvorak? by News+for+nerds · · Score: 0

    I trust Netcraft more for the matter like this.

  39. I have but one word... by Anonymous Coward · · Score: 0
    But once we get to photorealism, what is going to sustain growth?


    I have but one word for you....p0rn.
    New forms of p0rn.
    New forms of photrealistic realtime streaming MMO p0rn. Hmm, of course we'll have to redefine the MMO acronym!
    Ph34r teh l33t h3nt4i pr0n!
  40. Re:implode? Ha! by WhatAmIDoingHere · · Score: 1

    Well, yeah they are, but that doesn't really have anything to do with the topic.

    --
    Not a Twitter sockpuppet... but I wish I was.
  41. Books must be going the way of the Dodo too by MikeBabcock · · Score: 5, Insightful
    I got about as far as ...

    The categories are shooters, puzzles and mazes, adventure games, sports games, and simulations. That's it. Most of today's hottest games are combinations of two or three of these categories, with a storyline added to keep the players from being bored stiff. When my kids show me a game, I usually say that it's nothing but the same old running-jumping-kicking-shooting with a new background. They leave in a huff.


    Sounds like novels and movies to me. There's what, adventures, documentary, sci-fi, romance, a few others. Books haven't had any real new ideas except a tacked on story line to keep the reader from being bored stiff.

    I hate to break it to Dvorak, but gaming isn't always about something new and creative. In fact, new and creative can be very hard to enjoy for a gamer who's used to certain types of games (go read all the "why isn't it more like /x/" messages on the boards).

    A good story will get me through a really stupid game any day of the week, like a page turner with a great plot and terrible spelling because the writer didn't get a good editor.

    I actually am one of those people who quite enjoyed Doom 3, not for the incredible graphics or sound effects, but because it had an intriguing plot line. I'm not saying it was as well fleshed-out as it could have been. I'm not going to refer anyone to the hundreds of people who didn't bother watching any of the video discs in the game or reading the E-mails, they're easy to find too.

    There are many types of gamer -- some like newspapers, some like comic books, some like 2000 page novels, some like to reread their favorite magazine fifteen times. The gaming industry isn't dying.
    --
    - Michael T. Babcock (Yes, I blog)
    1. Re:Books must be going the way of the Dodo too by Anonymous Coward · · Score: 0

      Doom 3? Intriguing plotline?

      HAHAHHAHAHAHAHHAHAHAHHAHAHAH!!!!!

      You've made my day.

      I've got an intriguing story for you. Its dark. Theres monsters around. Now go shoot stuff for a few hours and I'll come back with an ending for you later.

    2. Re:Books must be going the way of the Dodo too by nine-times · · Score: 1

      I like the "They leave in a huff" part. In other words, they think, "Damnit! Dad's such a f^%#ing retarded a$$hole!" and walk away.

    3. Re:Books must be going the way of the Dodo too by Sibshops · · Score: 1


      There are only two types of games in this world: interactive and non-interactive. When is gaming going to advance enough so that it includes games that don't fall under the previous two categories? Obviously, it is difficult to include something outside the boundaries of "been done before," when the percetpion of the industry is so broad.

      To some people the gaming industry is changing rapidly. A new weapon, more interesting character development, or increased realism may seem exciting and new to some people. It is all a matter of opinion.

      ---
      There are only 10 types of people in this world: those who understand binary and those who don't.

    4. Re:Books must be going the way of the Dodo too by Anonymous Coward · · Score: 0

      Books aren't really materials with a storyline "tacked on." A novel is all about the storyline, with some new ideas tacked on. Now if you'll excuse me, i'm going to crawl into a hole and play my copy of Legacy of the Wizard because i'm afraid of a little change, and when it happens, i pretend that every major game today is a copy of [insert childhood pleasure here]

    5. Re:Books must be going the way of the Dodo too by PMuse · · Score: 1

      The categories are shooters, puzzles and mazes, adventure games, sports games, and simulations.

      Did this strike anyone else as being too many categories? A better categorization would have been by interface and game rhythm:
      1. First Person (Doom, PolePosition, FlightSim)
      2. Third Person (Mortal Kombat, Space Invaders, Pong, PacMan, Zelda)
      3. Strategy (Civ, Chess, fantasy baseball)
      4. Puzzles (Tetris)

      Sports is just a skin, not a category. For instance, football (american-style) can be played as 1st person, 3rd person, or strategy.

      --
      "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
    6. Re:Books must be going the way of the Dodo too by Anonymous Coward · · Score: 0

      He didn't play Doom1 or 2. Now That was a new storyline.

  42. Life after photorealism by MrLogic17 · · Score: 1

    "Computer gaming has always been sustained by never-ending improvements in resolution and realism. But once we get to photorealism, what is going to sustain growth?"

    We have a working counter-argument: Hollywood. Once we get CG that looks real, we won't be able to many movies anymore.

    People who buy games just for the cool graphics are like the people who only watch movies for the SFX. Yes, they exist, but that's not what drives the industry. We've all seen moves and games with killer graphics, but didn't sell because it stunk.

    -MrLogic

  43. mod parent up by mfh · · Score: 1

    Excellent ideas, torpor.

    I would love to see a console designed for this purpose. Imagine running a kind of SETI@HOME that searched in quadrants using random algorhythms generated by your button combinations!

    Or ... maybe each time you press the button, move the joystick, the energy you put into the game is recycled? Or maybe a keyboard that recycles energy used to press keys?

    --
    The dangers of knowledge trigger emotional distress in human beings.
    1. Re:Mod parent up by Jagasian · · Score: 1

      Halo is a big deal to console gamers who missed out on the great FPS games seen on the PC for years before Halo was released for the Xbox. Doom1 and 2, Quake1, Half-Life, etc. I can't wait for a very popular RTS to be released for one of the consoles, just to have every idiot gamer with no apperciation for history to spout off as to how revolutionary their RTS game is.

      Every game aspect of Halo was done before in one PC FPS or another. The original Quake did allot, since it was the first FPS "in the modern form", i.e. internet based multiplayer, true 3D environment, full 3D graphics, and easy mod-ability with its own scripting language, etc.

      However, the only vehicle mods that I can think of for Quake were ones that involved jumping into a large swivling cannon turrent. You could pop in and out of it, but it couldn't move. There were vehicle mods that always kept you in the vehicle, such as Qrally, that tank mod, that plane mod, and that hover board mod. Full vehicles came later with Tribes, I think. But again, Tribes did it before Halo.

      So yeah, Halo, nothing new here.

    2. Re:Mod parent up by AlexMax2742 · · Score: 1

      No, but it did make it a lot more accessable. The Tribes series had all of these items, but Halo did all of these items well and able to be used by Joe Average.

      Don't get me wrong, I loved Tribes, and I loved Tribes 2 even more, but don't kid yourself in thinking that either of those games were anywhere near accessable to the average gamer. And really, Tribes and Halo are two entierly different kinds of games, mainly becauose of their scales (Tribes was huge, Halo is more confined)

      Sure, Halo might be watered down in some places compared to Tribes, but in the end, Halo was revolutionary beacuse it did a lot of things, and did a lot of things really well (aside from copy and paste architecture), and reguardless of if you personally thought it was good, it really catered to a lot of people, frat guys and FPS lovers alike. (Especially me, and when I was an anti-xbox fanboy around the time of it's release, it didn't have a harder sell than me)

      And for the inevitable "Oh, it was marketed like a mothercucker, that's why it did so well" crowd, take a look at Doom 3. It was marketed massively for PC and now Xbox, and didn't do nearly as well. And actaully was, unlike Halo CE/2, a terrible game.

      --
      I'm the guy with the unpopular opinion
    3. Re:Mod parent up by Chanc_Gorkon · · Score: 1

      The N64 had Quake and Doom as well. Not as good because there was zero network ability, oh wait....it had 4 controllers. I don't remember if they utilized split screen or not. They may very well have, but I have not paid attention as I have not had the 64 for about a year and a half now.

      --

      Gorkman

    4. Re:Mod parent up by Jagasian · · Score: 1

      Yeah, Doom years after everybody moved onto Quake. And a stripped down version of Quake, with crappier graphics, smaller maps, etc, also without networking, moddability... it was basically only Quake in trademark - it was a totally different game than the PC Quake.

  44. Re:Ah, video games. Total waste of time. by tepples · · Score: 2, Informative

    But honest, anyone heard of a productive video game concept?

    America's Army is a recruitment tool for the United States Army.

  45. Crazy by mattmentecky · · Score: 1

    "The business is going to attempt to sustain growth and creativity by making game players buy newer and newer machines. Computer gaming has always been sustained by never-ending improvements in resolution and realism. But once we get to photorealism, what is going to sustain growth?"

    Uh...the same way that all other areas of of media - music, books, literature in general and movies sustain.... by focusing on even little creativeness/inovations within the bounds of the medium and focusing on quality elements that make up the medium?

  46. What sustains? Explore new worlds! by G4from128k · · Score: 1

    Every game presents a new world to explore and to learn and to challenge. Yes, the basic motifs may be the same -- puzzles, mazes, monsters, and weapons -- but the combinations are always unique and that provides the challenge.

    A "new" game provides a "new" challenge even if it uses the same building blocks as the old game.

    --
    Two wrongs don't make a right, but three lefts do.
  47. Dead no: by Tei · · Score: 1

    I have received a instant message about the topic.

    GAMES ARE NOT DEAD. repeat. GAMES ARE NOT DEAD.

    Here the proff:
    http://www.darwinia.co.uk/

    --

    -Woof woof woof!

  48. Who the hellis John Dvorak ? by Anonymous Coward · · Score: 0

    and why should i care what he says ? or is he just another American wannabe "expert" saying the usual annoying crap like

    "you dont wanner do it like this , this is what you wanner do..you wanner do it like this, thats what you wanner do..."

  49. What about Porn? by DarthTeufel · · Score: 1

    I always thought that the porn industry lead technological innovation. From Internet security and encryption, to finding vulnerabilities in Windows. Porn is always at the forefront. Gaming doesn't push technology, getting closer to those pixellated hoo hahs does.

  50. in UTspeak by Prince+Vegeta+SSJ4 · · Score: 0
    Dvorakian: the gaming industry is going to implode

    Scuzzlebut: Ha ha ha!

    n00b: stop camping you a$$hole

    SCUZZLEBUT IS UNSTOPPABLE

    HEADSHOT

    SCUZZLEBOT PUTS AN EXPLODING BULLET IN Dvorakian's head

    Scuzzlebot: Ha ha ha!

    Scuzzlebot: You like that?

    n00b: Loser!

  51. HL2 by DrXym · · Score: 5, Interesting
    Certainly Half Life 2 is a step above the standard FPS fare, and has some great graphics, but it still very much suffers from the same faults as many FPS games - linear game play, scripted events, levels that box you in, zombies, stupid AI, health meters, a standard range of weapons etc. Its not that much different from most other FPS games in that way.


    With that said, the cut-scene engine is excellent, the production is good, there's a semi-coherent plot and the gravity gun is a lot of fun. It's certainly a hell of a lot better than the invisible rail shitfest that is Doom 3, that's for sure.

    1. Re:HL2 by Mazem · · Score: 1

      With that said, the cut-scene engine is excellent,

      There are no cut scenes in HL2.

  52. How does this guy hang on to his job? by Anonymous Coward · · Score: 0

    He's wrong more often than the weatherman.

    "Am I the only one who expects a collapse of the gaming business soon?"

    Yeah, John, I think you are.

    "There are four or five simple game categories and nothing really new or different."

    And there are only a handful of movie and musical genres so I guess they're doomed too? (or is it doomed 4? hah!)

    When fully immersed virtual reality gaming becomes old hat, I'll start to worry.

  53. he's an old coot, but has a point by thundar2000 · · Score: 1


    Games for the past years have, for the most part, *not* been about furthering the art of computer/video games.

    They have been about furthering hardware, platforms, 3D chips, etc.

    The frequent question the console companies is not, is this an innovative game, but more, does it push enough pixels to 'show off the hardware'

    Maybe when we reach a point where the 'eye candy' just looks like plain old reality, we can get back to thinking about and creating all of the possibilies of what a game can really be.

    Until then, I'll be shooting shiny monsters, driving shiny cars, playing with shiny football players - all never really changing, but getting shinier and shinier every year...

  54. Fresh ideas != longevity by WidescreenFreak · · Score: 1

    I really get tired of people like Dvorak who make statements equating "no new ideas" with "soon to pass". All of the cars that we drive are based on a single design that was made over 100 years ago, yet all of the cars on the road are still different from each other. They're all cars, but they all have a different feel and different enjoyment factor to different people.

    Look at series like the "Splinter Cell" and "Thief". They're all variations on the same theme - first person stealth - but they all have a different feel with different challenges. So, they're all the same kind of game, but I've purchased every one of them because they're still different enough that they don't feel like I'm playing the same game.

    Just look at how many games are STILL being played frequently because of fan mods! A lot of games have GIGS of mods available for them to keep the experience fresh. As long as the core engine and functionality are enjoyable, all that gamers need is something to break the repetition of "the same old levels". The success of so many game series that are just mild improvements over prequels or competitors (like the "Thief", "Rainbow Six"/"Ghost Recon", and "Splinter Cell" series) should be proof of that.

    Just my two one-hundreths of an American dollar. Convert to your currency as necessary.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  55. Re:Ah, video games. Total waste of time. by caerwyn · · Score: 1

    Video games, total waste of time, you say.

    But of course, the time you took to post this slashdot comment was entirely productive? Saving the world, are we, one comment at a time? Fixing the Energy Crisis (TM) by whining and trolling?

    Move along, please, nothing to see here.

    --
    The ringing of the division bell has begun... -PF
  56. simple answer? by DeusExMalex · · Score: 1

    new games will sustain the gaming industry

  57. I agree by mcbridematt · · Score: 1

    I don't see a lot of difference between various games as of late. While there have been good attempts at creating unique concepts, where has the innovation gone?

    All it is in the game industry now is:
    1. Hire dev team
    2. Come up with rehash of existing game concept
    3. Push them to release some buggy piece of s**t which will require 2 patches to fix after release
    4. ???
    5. Profit!

    Sad thing is the above is actually true.

  58. Recreational drugs industry set for crash by WarwickRyan · · Score: 0

    Dave C. Didiot recently posted a junkie.com rant trashing the recreational drugs industry, predicting a complete market-meltdown in the near future. Titled 'Herbal Viagra: End of Drugs?', he claims that 'recreational drugs have hardly changed since I smoked my first spliff in the 60s.' From the article: "The business is going to attempt to sustain growth and creativity by making junkies buy hard and harder hits. Junkies have always been sustained by never-ending reductions in sensory perceptaion and increase highs. But once we get totally out of our minds, what is going to sustain growth?"

  59. EASY by Anonymous Coward · · Score: 0

    "But once we get to photorealism, what is going to sustain growth?"

    Porn

  60. ...and not enough Half-Life 2. by Anita+Coney · · Score: 5, Insightful

    Showing him Half-Life 2 wouldn't help. Dvorak's problem is that he openly admits he does NOT game. Thus he's like the old guy who thinks all rock and roll sounds the same. Or the young guy who thinks all jazz sounds the same.

    It's hard to understand the nuisances of a subculture unless you particulate in it yourself.

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
    1. Re:...and not enough Half-Life 2. by jaysones · · Score: 5, Funny
      "It's hard to understand the nuisances of a subculture unless you particulate in it yourself."

      While I'm sure this is true, I bet you meant "nuances." :)

    2. Re:...and not enough Half-Life 2. by justforaday · · Score: 1

      It's hard to understand the nuisances of a subculture unless you particulate in it yourself.

      Ummm, not really quite sure how to respond to this line...I think his problem is that he clearly understands the nuisances of the subculture... : p

      --
      I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
    3. Re:...and not enough Half-Life 2. by Anita+Coney · · Score: 0

      Thanks for pointing that out. That's hilarious! That's about as close to a Freudian slip and fall as you can get.

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    4. Re:...and not enough Half-Life 2. by utexaspunk · · Score: 1

      also true, but probably not what was intended- "participate" :)

    5. Re:...and not enough Half-Life 2. by ZurichPrague · · Score: 1

      But I DO game, and I still agree with him. I got Doom 3 right when it came out, and I was also excited about Half-Life 2. And yet, I stop playing these games after a few weeks. The only difference between Quake and Doom 3 is the level of realism, which while considerable and amazing, isn't enough to sustain my interest.

      I don't think the industry is doomed, but I do think that it's stale.

    6. Re:...and not enough Half-Life 2. by ProfanityHead · · Score: 0

      The whole sentence was a joke if you didn't notice. ;)

    7. Re:...and not enough Half-Life 2. by jackbird · · Score: 1
      I don't think the industry is doomed, but I do think that it's stale.

      Try Darwinia (and Uplink, too, for that matter). Or Gate 88. Or Cave Story. Or any of the 2004 Interactive Fiction entries. Or the 2004 IGA competition entries. Or Insaniquarium. Or Tumuki Fighters. Gish. Alien Hominid. Pikmin. etc...

      And even if you hate all those games, and maintain that the industry is stale, screw 'em. why do your gaming experiences have to be new games, anyway? Hundreds and hundreds of games from the past are worth playing, and you can't have played them all at the time. When you go to the video store, do you only look at what came out in the last 9 months? I just worked through the Lucasarts adventures, for example, because I was playing other games when they were released. Never got a chance to play Thief 2, or System Shock, so maybe those are next. Considering picking up a Saturn with copies of NiGHTS and Ecco on ebay for the price of a new budget game as well.

      To take the Hollywood analogy further, remember watching movies before the advent of home video. There's a bunch of theaters in town mostly showing crap (with prominent exceptions), and a little hole in the wall showing lesser-known, and generally (but certainly not assuredly) more interesting fare, as well as revivals of classics.

    8. Re:...and not enough Half-Life 2. by Anonymous Coward · · Score: 0
      Get over yourself kid. A pack of us, all 'old guys', ran a HL1 clan for years and could likely have kicked your ass 7 ways come Sunday. The problem with HL2 isn't nuances, it's slow physics and single player experience with no room for choice. "Here's your one path, walk it." Deus Ex and Far Cry both spank HL2 in single player, and the latter's graphics are just as good with no ridiculous HL2-lag for the sake of playing me movies.

      "...but somehow kids still play old 1.x CS..."

      To me that raises their opinion five notches. The original HL engine had player physics nailed, explaining why CS was the indominable market leader for centuries in equivalent gaming years. All HL2 has is spectacular art direction.

    9. Re:...and not enough Half-Life 2. by Lord_Dweomer · · Score: 2, Funny
      "While I'm sure this is true, I bet you meant "nuances." :)

      Not when its Dvorak we're talking about...

      --
      Buy Steampunk Clothing Online!
    10. Re:...and not enough Half-Life 2. by Anonymous Coward · · Score: 0

      "It's hard to understand the nuisances of a subculture unless you particulate in it yourself." I regulalry find it a nuisance when I'm particulating.

  61. Maturation and Saturation by Bullfish · · Score: 1

    I don't think the industry will die, but I think it's about to run into the wall PC's have run into which is diminishing annual sales of hardware. The new video cards haven't sold anywhere near as well as ATI and nVidia would like, nor have the PC's themselves. Somewhere along the line, the machines became powerful enough to do what people want without taxing the hardware. The new upcoming consoles, despite the hype, will be an incremental increase over the last consoles despite the hype. Hardware sales used to be driven by the software, but consumer software (games or apps) is so far behind the power curve that it's going to take some time to catch up. It's different on the professional end, but the numbers don't compare to the consumer end.

    The companies have got used to people buying their systems without question, but I think that is going to change. After the initial rush of early adopters, I suspect sales will slip downwards. Are the games the same to a large extent? Sure they are. They say there are only about five or six stories told by people, and it's just the details and presentation that make people want to hear them. The same is true for games. We'll buy then for the same reason people watch banal TV over and over. You gotta have a hobby. We will rave over few though and we won't be buying hardware as often.

    Call it the maturation and saturation of an industry.

  62. Same Old Story by MidWorldOddity · · Score: 1

    Whose to blame for a lack of new ideas? And isn't the market providing consumers with what they want? While I won't go so far as to say that there aren't very many "completely new untouched ideas that people will love" out there to be tapped, I will admit that perhaps some new/better stories need to be written and gameplay can always be improved. And frankly, the whole dog you can talk to and pet thing sounds like the typical Japanese popcorn game that will sell really well there, but not here. Just give me a game with a decent story and lots of challenge and I will buy it.

  63. He's an idiot by endus · · Score: 1

    He obviously doesn't understand the nuances of the FPS, and I doubt very much that he plays online. The rise of the team-based FPS has added a COMPLETELY new dimension to the FPS genre that I think has yet to be fully explored. Enemy Territory took the team-based FPS a level farther by creating specific objectives that have to be accomplished in a certain order as a team. This is, to my knowledge, the only game with this type of setup. Yes, Couter Strike is somewhat similar, but it's not nearly as involved in terms of the types of objectives you have to accomplish. The addition of classes of people is also pretty new and adds a completely new dimension to the game.

    Playing online really is the future. If people are playing single player games and expecting something new, then obviously they're going to be disappointed. I really don't buy FPSes for the single player anymore, although the gravity gun in Half Life is pretty damn fun. Playing online means that every single game is different every single time. Sports like basketball or baseball have been around forever, why have they not died out? The reason is that they are played by different teams and combinations of skill sets which make for a different game every single time. This is true with online FPSes as well. Each team has a different dynamic and way of getting things done. The team based aspect adds a HUGE amount of strategy to what is a relatively simple formula. Things like "bugs" in the engines (circle jumping, strafe jumping, bunny hopping ,etc) add a level of improvement in skills and strategy for individual players, but it's the team tactics which make it really interesting.

    What this means is that there will always be a market for FPSes. People love them...this has been proven. If the improvements to the games are incremental, people will still play them just as they continue to play basketball or baseball. Just because the parameters of the game don't change much doesn't mean that people are going to stop playing.

  64. Re:Ah, video games. Total waste of time. by Anonymous Coward · · Score: 0

    I wish someone would work out how to make a slashdot post actually productive.

    I mean, yeah, its entertainment. But its also a total and utter waste of time.

    There's an Energy Crisis going on, kiddies. All those torpor (458) posts are comin' from someones homeland, costing someones blood. Wouldn't it be great if actually there were some result from all these torpor (458) posts, that actually fed someone?

    Okay, I'm cynical. But honest, anyone heard of a productive torpor (458) post? This is new territory. Please explore.

  65. It's an Escape by bubba_ry · · Score: 1

    Gaming will always be popular because it is a means of escape for people, just as books, movies, and T.V. is.

    World events and changes in technology will always provide ideas and fuel the imaginations of developers for new and interesting games.

    Hell, I know I'll never be a super duper secret spy, but I can play one in a game and get my kicks!

  66. How are they different, you ask? by James+A.+Y.+Joyce · · Score: 1

    Half-Life 2 doesn't suck. Ziiiiiing!

  67. he's an old coot, but has a point by thundar2000 · · Score: 1


    Yeah, games for many years have only really been there to sell hardware.

    Maybe when the 'eye candy' get to the point where it is just 'plain old reality' will then game creators be allowed to start figuring out all the possibilities of what a game could be.

    But until then, it is all about 'showing off the hardware' as far as innovations.

    So I will remain shooting shiny monster, driving shiny cars and playing with shiny football players - all getting shinier and shinier with each passing years - happy, but looking forward to something different.

  68. Movie industry by Anonymous Coward · · Score: 0

    The movie industry has been releasing lemons again and again and is still going strong. Besides, story never really was the selling point of a shooter, right? Here, I totally agree with John Carmack, who once said "Story in a game is like story in a porn movie; it's expected to be there, but it's not that important."

    On the other hand, I agree that Dvorak does have a point. Someday the incentive to buy newer machines will have to be fuelled by different needs, and that few developers will be left at that time. Making game has become majorly expensive, which is why you see companies like EA buying everything that moves while the small ones go under. So no, the gaming industry is not going to die because of lack of imagination, it's just going to consolidate, and the quality of games will get even lower, if such a thing is still possible.

  69. Super Mario Turbo 223 rev 9 part IIV by Anonymous Coward · · Score: 0


    how can you say the industry is dying, final fantasy 67 was brilliant and Mario 124 was genius !!!

    iam looking forward to Doom 34 and GTA7

  70. Re:Storytelling will differentiate tomorrow's game by Pulse_Instance · · Score: 1
    I agree with you that storytelling has replaced realism as my driving factor to buy games, if the story of the game no longer interests me I get bored and stop playing it. This probably is not just a factor of the games all being the same but me getting older as well. I still in join just shooting things but if I want to do that I can just play some cs or Unreal Tournament.

    The only I do not agree with in your post is the shameless plug for autumnrangers, that does seem to be the only reason for you post, are you developing it or publishing it?

  71. Dvorak is the Paris Hilton of IT by PenguinBoyDave · · Score: 1

    Let's see. He slams Linux. He slams Open Source. Now he slams the modern gaming industry. He is the Paris Hilton of IT. Even crappy publicity is still publicity. Now we just have to wait for the sex tape to leak out and he'll have gone full-circle.

    --
    I'm not a troll, but I play one on Slashdot.
    1. Re:Dvorak is the Paris Hilton of IT by tratch · · Score: 0, Offtopic

      That would be more awful than the Fred Durst sex tape.

  72. Dvorak blog by slapout · · Score: 1

    Everyone here seems to be anti-Dvorak. But I bet most of you would agree with his comments about Bill Gates's immigration comments. For Dvorak's blog:

    I seriously do not understand what they are thinking at Microsoft to make these sorts of public comments. Ballmer said something like this some months back and I emailed him about it and he was baffled by my email. They apparently do not see any of this as a "hot potato" issue that can have negative implications on sales. This is total isolation from reality. In this case Gates has physically gone to Washington to go door-to-door on this issue.

    --
    Coder's Stone: The programming language quick ref for iPad
  73. CONTENT! by TrippTDF · · Score: 5, Insightful

    But once we get to photorealism, what is going to sustain growth?

    The content! the story! how has hollywood sustained after achiving photorealistic CGI? Using it in interesting ways! Creating stories that people love.

    Photorealism will just be polishing a tool. It will be up to creative people to sustain the growth of the games industry. Games are now a (highly technical) art form. Did people stop doing interesting things with painting after the Mona Lisa? No. This is just the begining of the game industry, not the end.

    1. Re:CONTENT! by KiloByte · · Score: 1

      Well, I'm sure the reason why NetHack went to the top spot it's at thanks to its photorealistic graphics.

      --
      The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
    2. Re:CONTENT! by hydopower · · Score: 1

      The content! the story! how has hollywood sustained after achiving photorealistic CGI? Bad example really. Hollywood after photorealistic CGI has survived by making a ton of shitty movies with it, recycling storylines and constantly pandering to the lowest common denominator. The only really interesting movies out there right now are indie films. Extended to the game industry, you'd imagine that the game industry would survive by churning out tons of shitty but pretty games, recycling gameplay elements, etc. It's a good thing we have a sizable indie game movement, so we can go to them to get original games. Oh wait. We don't.

  74. Genres? by Tei · · Score: 1

    The problem, has the "burn the house" schandal spred its that concept, genre. A sucesfull game become a genre. What its RTS? RTS its dune2. The Game. I have played that game for years and years with slighty different names for the spice. Often as tiberium, metal, mana, wood or gold, but the same mechanic.
    Its the concept of RTS that stop people.
    Anyway I see a solution: Indy guys. You can make AAA titles with a few guys on a creative idea. A simple one. If you can achive a wonderfull world, you can beat the big fat guys.

    --

    -Woof woof woof!

  75. Photorealism? by Jameth · · Score: 2, Interesting

    Half of the games out there intentionally avoid realistic graphics. Instead, they have cartoony, silly graphics. They make graphics that actually work for the game. And, guess what, they're quite successful.

    1. Re:Photorealism? by Sirch · · Score: 1

      The thing about games is immersion. Some feel they need photorealism for this; most use consistent universes - eg. if you can blow up one barrel, you can blow up any other; if you can make this jump, you can make this one that's the same distance.

      Another technique for immersion is emergent gameplay - you at least feel that you're finding your own way through the level, or around the problem.

      Graphics don't need to be great for this, they just need consistency so that your brain can switch on to the game and get it. You'll adapt to anything as long as it's a constant.

    2. Re:photorealism? by pandrijeczko · · Score: 1
      They are trying new ways to immerse the player.

      No, they are corporations trying to find new ways to make money.

      Do not confuse "immersion" with "expectation". Someone who plays Doom 3D expects the next 3D shooter to be even better graphically, have more features, whatever... that's what the games companies try to aim at.

      But you can be "immersed" in something as simple as Manic Miner, even a Colossal Caves text adventure!

      Sure, you're right saying photorealism is not the objective but I say that graphics of any type have nothing to do with it - it's more the case that players today expect excellent graphics and if they don't get them, they won't then let themselves be immersed by a modern game.

      --
      Gentoo Linux - another day, another USE flag.
  76. But once we get to photorealism, by speedplane · · Score: 1

    But once we get to photorealism,

    Without ray-tracing hardware I find it very unlikely that games will have photorealism any time soon (next 5 years at least). Movies can't even do photorealistic rendering perfectly and they use ray-tracing.

    --
    Fast Federal Court and I.T.C. updates
  77. What's going to sustain growth? by Anonymous Coward · · Score: 0

    How about better game-physics, for one thing?

  78. Old Skool by NewStarRising · · Score: 2, Insightful

    Yeah, and look at how no-one EVER plays chess any more. Its so old, no inovation, no new peices or moves.

    Yet somehow, people still buy chess-sets. And packs of cards. And footballs.

    OK, there are some genres (or combination of) that you can crowbar just about any idea into. The massively popular The Sims is just a person simulator, and we've had simulators for years. I mea, its merely a progression from Sim City. Where's the innovation in that? Combat Flight Sim iss just a flight sim with guns. Nothing to see here. Civilisation? Ah, that looks like Strategy. Move Along. Sid Meirs' Pirates? Sim. No, adventure. No, strategy. DanceDanceRevolution, we can put that in Sport. Or Sim. If you're going to pre-define your Labels, we can crowbar any new idea into them.

    Point: There are some popular genres. And it takes more than a glance over the Top Ten Sellers to find Real Innovation. But it is still there. Come back to me in 10 years and see if we lok back on the 200x's as "The Decade That Computer Games Died". £10 says we'll still be playing. And probably playing a lot of FPS, RTS, sim and sports games. and also some new stuff.

    --
    b3 4phr41d 0f my 4bov3-4v3r4g3 c0mpu73r kn0wI3dg3!
    MadDwarf
    1. Re:Old Skool by NickFortune · · Score: 1
      Agreed, but...

      Look, I only really own one chess set. I may have owned a few over the years, but it's not like some mad marketroid is pressuring me to buy a new one every quarter - "this time with different colours".

      And if I do get a chess board, I know it's going to be Chess that I get to play on it. Not draughts with chessmen symbols embossed on the counters. And I don't need to worry about the Rook piece being held back to help sell the forthcoming expansion pack: "Black Queen's Revenge"

      I'm not denying that there is innvoation in the industry. It's just that there's a lot of virulently marketed tripe which makes it hard to find the good new games. At £30 a pop, I'm loathe to take the gamble any more.

      Now factor in the way the big boys are pushing console based gaming, so they can control the channel and further stifle crativity. I don't think gaming is going to die. I do think however that it's a bubble, and a bubble that is due to burst.

      --
      Don't let THEM immanentize the Eschaton!
  79. If industry does implode, they have an easy excuse by potus98 · · Score: 1

    If the gaming industry does implode in the near future, at least they'll have a built-in excuse:

    "P2P file sharing drained our sales and killed profits for the programmers and developers! Now, those poor level designers are practically starving in the streets because viscious P2P networks pulled food right off their table!"

    Sound familiar?

    --
    This one gang kept wanting me to join cause I'm pretty good with a bo staff.
  80. Will Wright is doing the Wright thing by mutewinter · · Score: 1

    This guy obviously hasn't heard of Will Wright's new game, Spore.

  81. Games need much more than photorealistic graphics by omeros · · Score: 2, Insightful

    In fact, they don't need graphics at all!

    Here I talk about 1st-person "story-oriented" games, not 3rd-person strategy games. How about games taking on more interesting stories? How about NPCs that can actually learn from one-another and generate some semblance of human language on the fly, characters who are not just dumb entities that you click on so they tell you everything they know as some predetermined monologue in some predetermined tone, despite your shooting your gun 5 feet from them. How about games which can generate their own subplots, so the game designers themselves can play their games?

    Most games have certainly been quite bland in these arenas, and I don't think it will improve until the games industry starts hiring NLP (and other) specialists to design moderately intelligent systems which allow for more interesting character interaction. Right now the assumption is that putting games online makes them more "interactable," but that mostly makes games open to excessive PKing, cheating, and a distinct lack of role-playing. I'm sure there are some arenas where this isn't so true (personally I've played some on great NWN servers, where the story/role-playing take precedence over the obnoxious "I wanna level every night so I can show my friends I'm better" mentality of so many online gamers.

    Anyhoo, perhaps one day NPC character interaction will improve and NPCs will rise up from their servitude and take over! And then we'll be sorry we mercilessly slaughtered them for their key to the crypts (when their relatives come and hunt us down).

    Consequences for character actions which the game designers themselves do not even know -- that's a fascinating game feature.

    --
    ----
  82. Is this Dvorakdot.org? by east+coast · · Score: 1

    What's going on here? Everytime Dvorak opens his yap it's getting attention on slashdot.

    This is hard to understand seeings as where about 80% of all comments about Dorkvorak on slashdot are "This guys an idiot".

    DOWN WITH DVORAK!

    --
    Dedicated Cthulhu Cultist since 4523 BC.
    1. Re:Is this Dvorakdot.org? by joshdick · · Score: 1

      LONG LIVE QWERTY!

    2. Re:Is this Dvorakdot.org? by east+coast · · Score: 1

      LONG LIVE QWERTY!

      Heh!

      --
      Dedicated Cthulhu Cultist since 4523 BC.
  83. i don't get it? by DeusExMalex · · Score: 1

    why does a game have to be original to be good? can't it just excel at whatever it does? remember, video games are just copycats of playing outside. so if we're itching for the original thing, grab a chaingun and meet me out back.

  84. Some causes of stagnation in the game industry by Anonymous Coward · · Score: 0

    1. It's now a big business, which means that PHB's are in charge. They tend to want something 'safe', not something radical.

    2. Electronic Arts. If you look at the scores of uncreative games out there, the vast majority of the really bad ones will have an EA label.

    3. Game programmers and designers are older. That makes them less likely to take risks and expand their horizons. The people who design FPSs and RPGs today are experts at designing FPSs or RPGs, not experts at designing games.

    Also note that it's not completely stagnated market. Every once in a while, you'll get a really new concept, or a really interesting revision of an older concept. But I agree it is something that only happens every few years.

  85. Re:Ah, video games. Total waste of time. by Anonymous Coward · · Score: 0

    Dance Dance Revolution started the video game workout concept, but http://www.yourselffitness.com/default.aspx
    really steps it up.

  86. Re:Ah, video games. Total waste of time. by torpor · · Score: 1

    I would count military flight simulators and ground combat simulators to be pretty productive video games.


    these are destructive video games, not productive. know the difference?

    why you gotta always be about war, huh? think thats the only way to live your life?

    I guess I could have modded you Flamebait or Troll but you're just too fucking stupid to be worth it.

    people like you make the war machine go 'round. you make killing worth it, yo!

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  87. Ah, good. by bullitB · · Score: 1

    Judging by Dvorak's track record, this essentially guarantees years of more innovation in the game industry.

  88. It's still the same old story by Quirk · · Score: 1
    I lifted this from Cosma Shalizi's notebook pages on Joseph Campbell.

    "This is not exactly news. (Cf. Kurt Vonnegut's description of the basic story, which he calls ``Man in a Hole'': ``Somebody gets into trouble and gets out of it. People never get tired of this.'')"

    K. Vonnegut's "Man in Hole" quasi ideogram well describes storylines as we like them. The idea is older than Aristotle, whose definition of catharsis has propelled everything Hollywood has done and probably all of pulp fiction. Dvorak is just showing his dismal lack of even a basic knowledge of The Western Canon and showing his age.

    --
    "Academicians are more likely to share each other's toothbrush than each other's nomenclature."
    Cohen
  89. MOD PARENT UP by wurp · · Score: 0, Offtopic

    OBEY OBEY OBEY

  90. Maybe if we all ignore him... by Chris+Snook · · Score: 1

    ...he'll just go away.

    Seriously. Can anyone here think of anything even the slightest bit controversial that Dvorak has said in the past ten years that has made any sense?

    --
    There's no failure quite as dissatisfying as a complete and total solution to the wrong problem.
  91. Tired by Chewbacon · · Score: 1

    Dvorak is an idiot. Really, all he does now is speculate about the doom of something. Linux, games, his marriage, etc. How can a guy like that sleep at night without the fear of being killed by a mob of Elvis impersonators in his sleep?

    --
    Chewbacon
    The Bible is like Wikipedia: written by a bunch of people and verifiable by questionable sources.
  92. Get Your Head Out Of Your Ass by Skye16 · · Score: 4, Insightful
    "But once we get to photorealism, what is going to sustain growth?"
    Engaging gameplay? Over the last few years, as games get more and more graphic intensive, the actual gameplay has suffered drastically. One of the reasons WoW has been so popular is that they didn't kill themselves making the greatest MMO game engine known to mankind, but instead worried about the look and feel and quality of gameplay. I had more fun playing Super Mario Brothers 3 than I have almost any recent game. The recent games have had wonderful graphics, and they've been fun for a bit, but they don't sink their claws into you and never let go. Counter-Strike, one of the most popular games to date, was built on an engine that came out in 1997 or 1998 or something. They didn't worry about graphics so much. They worried about addictive, engaging gameplay. As much as I hate all the 12 year old kiddies running around spamming "OMFG FAGGET AWP WHORE!!1111", I have to admit that the game, itself, is compelling.

    With the possible exception of Battlefield 1942, I haven't seen a FPS game since that has held my attention for more than 2 weeks (and I tend to spend upwards of 100$ a month on video games). Everything has been a disappointment to me, and most other people I've spoken to, lately.

    There's going to come a point where photorealism is going to be common place, and eventually easy to develop. After that, the developers will be able to get back to the old Arcade style roots - good, solid games with good, solid ideas. They'll worry about story, look and feel, and some new, compelling quirks that grab the players attention. The video game industry isn't going to die. It isn't going to be crippled. Once photorealism is common place, the developers will come back from the jackass side of the game development force and focus on gameplay. Then everyone will be happy, and I'll stop feeling bad about shelling out mass quantities of money for new games.
  93. Industry Implodes, Gameplay Lives On by rAiNsT0rm · · Score: 1

    Having been a long time member of the gaming media, I can honestly say he is right. The industry is set to implode. It is big business and lots of money to be made right now, and that will continue on a bit longer I'm afraid but in the near future this is going to see a sharp drop off. Once it does gaming will fall back to a smaller market, and rely more on the substance over flash. You can see it already with the surge of "Retro" games, retro gaming has always been around but is in greater demand now than ever because people naturally are returning to where the fun is.

    I do disagree with the photorealistic part of his argument though, photorealism will never sell as a game. A game is a form of role-play and suspension of reality, game characters that are non-descript and not based on real life counterparts do better because the player can project themselves into the role easier. No one wants photorealistic games, they may think they do now, but it will not last. Myst is probably the closest to a successful photorealistic game ever and it was the deviance from real-life and total freedom that made it work. Think of a great FMV game you've played... oh, yeah, there aren't any. They do not pull you in. People keep claiming their system will bring us into photorealistic games, I just keep waiting for it to come to fruition so it can fail, companies can go under, and true innovators will re-emerge.

    --
    http://teasphere.wordpress.com - A little spot of tea
    1. Re:Industry Implodes, Gameplay Lives On by Anonymous Coward · · Score: 0

      I disagree that graphics are un-important in a game. While it is true that games are a form of escapism, better graphics, sound and AI add greatly to the immersion factor. Most FMV games were probably not that great due to the fact that they were just quickly paced enough. No action. One of the best games that I have ever played was Deus Ex, great sound, graphics(for it' time), and great AI. All of these helped greatly in the immersion factor, and that, combined with a good story, and creative gameplay really made it a great game.

  94. from the.... by 1800maxim · · Score: 1

    From the Need-to-make-headlines-and-haphazard-predictions Dept, in sponsorship with the Tiger-Sues-Apple Dept.

    I have copied and pasted the article here, don't bring the ad revenue...

    "Am I the only one who expects a collapse of the Apple business soon? Does anyone else think that it is overdue? It has happened before, and I can't see how people will keep shelling out $2500 or so for a Mac when the macs have hardly changed since the invention of the Ford Model T.

    I complain to my kids about this, and they insist that things have changed markedly. They show me examples, and all I see are tweaks and weirder, mostly stupid designs.

    I'm not the only one who thinks there's a problem. When Microsoft president Steve Ballmer spoke at this year's WinHEC Conference in Seattle, he discussed the lack of new keyboard ideas. He saw the same things that I see: There are four or five simple keyboard categories and nothing really new or different.

    The categories are natural, natural multimedia, unnatural glow-in-the-dark, optical, and utopian http://store1.yimg.com/I/lovemacs_1841_247848. That's it. Most of today's hottest keyboards are combinations of two or three of these categories, with a logo added to keep the users from being bored stiff. When my kids show me a keyboard, I usually say that it's nothing but the same old clickety-click-click with a new background. They leave in a huff."


    Interesting
    Please say more.

    Wow. You are very insightful. I never thought of it that way before.

  95. Re:Ah, video games. Total waste of time. by DigitumDei · · Score: 0, Flamebait

    Firstly, games are entertainment, and entertainment (music, books, movies, TV) has rarely, if ever, been productive.

    If anything games, like TV, probably reduce the number of children produced in this world. So I guess you can say they keep the population down. :P

  96. Re:Ah, video games. Total waste of time. by torpor · · Score: 0

    But of course, the time you took to post this slashdot comment was entirely productive?

    we shall see. i find your act of pre-judice disturbing.

    Move along, please, nothing to see here.

    famous last words of yet another police-state puppet^H^H^H^H^H^Hvictim.

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  97. I know.... by notherenow · · Score: 0
    Computer gaming has always been sustained by never-ending improvements in resolution and realism. But once we get to photorealism, what is going to sustain growth?"

    Interactive robots on mars being controled by the high school AI club. They will compete with the surrounding schools, and it will all be on a television show called, "American Recital". Eventually, children will be able to take over third-world countries with these robots.

    --
    We all dance, we all sing.
    -The Streets
  98. BS by Anonymous Coward · · Score: 0

    Lets see, almost all movie/book themes fall into a few dozen styles. How many have you seen that are rehashes or twists to a Romeo/Juliet plot?

    I guess following his advice, and we have to remember his proven track record, the whole media industry should just stop. I mean, why make new movies? They'll just be like last decade's, but with different people, better CGI, and fitting the current culture. I guess we were all fooling ourselves, thinking that anything new may still be enjoyable if it builds on old themes. Surprised the movie industry didn't crash years ago, or maybe people weren't smart enough to realize what this genious noticed.

    Heck, on his logic we should go back to writing on stone tablets. I mean, paper and word processors are the same idea, just nicer. To think any of us actually enjoy using pen and paper to write in 5 minutes what would take 5 hours. We must all be wrong, Dvorak is just *so* much smarter than we are.

    God, why am I sitting in a nice, warm house? I should be in a cave. I mean a *house*! Come on, what idiot thought of those. Its just a fancy cave, what moron ever thought people would want to live in one. Man, what a fool I was. If only I was as smart as Dvorak, god of a man realizes that new products are remarkably similar to old ones, just slightly better. Who'd have thought???

  99. He has a point, but he's also shortsighted by GodBlessTexas · · Score: 2, Insightful

    The gaming industry is getting stale. The FPS was a revolution in gaming with the original Wolfenstein, but even that was only an offshoot of the Contra/Commander Keen style side scrolling shooter. It only changed the perspective and gave the gameplay some added depth, but thats it. OpenGL was another technology that revolutionized games, but it only made them look better and allowed for added depth and realism. The type of profound advancements that we've seen in gaming since Pong are going to become less and less. There really aren't any more distinct categories/genres of games that can be created. What we'll see is that advances in technology allow the games to look more realistic, the AI will continue to improve, and new features will be added that make things interesting. And let's not forget that ultimately, there are some games out there with really great stories! Half-Life changed the way people look at FPS games because it had an interesting story. It wasn't just run and gun. But, the industry is still being driven by how realistic the scenery and the killing is in the game. I doubt we'll have true photorealism any time soon, so that's enough to sustain the industry for a while. Hell, someone needs to get Dvorak a copy of Final Fantasy X. Say what you want about consoles and games being dead, but that RPG had one of the best stories of any game I've ever seen. My wife and kids actually enjoyed watching me play it. It's going to be games like that, where we see sort of a merge of gameplay and movie/story like entertainment that will continue to succeed.

    --
    Remember the Alamo, and God Bless Texas...
  100. Re:Ah, video games. Total waste of time. by Anonymous Coward · · Score: 0

    You mean you want a "Last Starfighter" game so you can hone your skills and then when you beat the game , get recruited to join the Galactic Starfighters?
    Great Idea,

    (It was the movie "The Last Starfighter" already)

  101. He is mostly right! by webzombie · · Score: 1

    I agree with John. Gaming HAS NOT EVOLVED much beyond extending the eye candy and the various platform francise reruns of the same basic gaming genre id made famous. Oh yeah man what about online gaming and XBox Live... plsssst! It was better without the consoles. Much better.

    Now, I started playing Pychonauts last night and this is one game that definitely breaks the mold of convention. Yes its a platformer and yes its a collect'm sorta puzzler but IT'S DIFFERENT. Maybe TOO different for the numbed masses but at least its original for god's sake!

    And that IS the point of John's article. Without some seriously original and creative games the next-gen consoles will NOT enjoy the massive growth of the predecessors. Better eye candy will NOT sell more consoles. SEGA proved that with the Dreamcast.

    At least Nintendo is trying to innovate... TRYING NEW IDEAS... you know... innovating like MS and others have been claiming they've been doing since the very first PC/game console was born...again Plsssst!

    Now release the fanboys... I'm outa here!

  102. All new... by HaloZero · · Score: 1

    The one thing that blows virtual reality completely away!

    ACTUAL REALITY.

    Course, I'm not sure how much space there is in that particular realm for running around and shooting zombies. Perhaps one should stick with stealing cars, and slapping hos.

    --
    Informatus Technologicus
  103. Yes, I can clearly see it coming by GroeFaZ · · Score: 0

    One day in the not-too-distant future, all games that can be invented, will have been invented, and all the gaming addicts (like myself) will turn off their computers to get a life. Right. I agree that someday photorealism will be achieved. If, or rather when that starts losing its appeal, game designers will (have to) remember what gaming is about: sound game mechanics, balancing and modability. Look no further than Starcraft, Q3 and Half-Life 1 to recognize that a *good* game, one thats worth playing for a long time, is not about graphics.

    Also keep in mind that hardware technology will move on as well. One far-off example is the holodeck, but it doesn't have to be that complex. Direct nerve stimulation offers - beyond the usual sight and sound - force feedback and virtual reality like no current technology could.

    Additionally, gaming concepts that today only attract few people (say, traditional point&click adventures or side-scrolling shooters) may be out of date today, but what about the future? The computer is a very good gaming machine, and it will always be. And as long as the principles of supply and demand apply, there will be a gaming industry.

    --
    The grass is always greener on the other side of the light cone.
  104. He's wrong! by dentar · · Score: 1

    Dvorak is such a hoser!

    When games achieve photorealism there are other areas to improve them. Like artificial intelligence, plot twists, more interactive scenery.

    This supposed "plateau" is a long way off, and so is Dvorak (as usual)

    --
    -- I am. Therefore, I think!
  105. Old Russian folk tale by Deep+Fried+Geekboy · · Score: 1

    A Bolshevik was talking to a Priest. "Your religion is dying. Marxism is the way of the future. Look at your churches! They are full of old ladies. What are you going to do when they all die?"

    Priest: "There will always be more old ladies"

    Dvorak is an ass. There will always be more kids who want to play shoot 'em ups.

    It's like complaining that the movies are going to die because there are only six genres: horror, comedy, family, action, thriller and drama.

    He's such an ass.

    --

    I'm not wrong. You haven't thought about it hard enough.

    1. Re:Old Russian folk tale by dprovine · · Score: 1
      There will always be more kids who want to play shoot 'em ups.

      But will they always want the newest ones? I know people who play Duke Nukem, because they'd never seen it before. The guy who had the disk was happy to trade for an older game HE had never seen before. Newer ones have some better graphics, but they are playing essentially the same game.

      And I know a few people who were introduced to Rogue on the Sun at their university, and haven't played an FPS in weeks because they're trying to get the Amulet. None has won, and it's become a contest to see who'll be the first one to do it.

      Graphics get your attention, but they don't make a terrific game all by themselves.

  106. I read this in the dead tree version the other day by eno2001 · · Score: 1

    I think I have mixed views on it because I'm not a gamer. Personally, I like games because of the gameplay. I still enjoy 2D "platform" games like Leander just as much as I enjoy the original Doom, Doom2, Doom3, Quake, and Quake 3 (didn't like Quake 2 for some reason). I also loved Myst and Riven. If I had a choice, I'd go for games more like Myst and Riven because there is more to do than just blow stuff up. I especially like the puzzles that you need to solve in order to progress.

    But, he's right. New graphics != new gameplay. New weapons != new gameplay. And if you add photorealism, it still doesn't equal new game play. Part of the limitations come from the technology itself. It requires you to be sitting in one place rather than actually physically doing something. There are plenty of non-computer games that are like this as well, but there are many different formats: card games, board games, RPGs, etc... But what about hybrids? Once wearables are commonplace, why couldn't we superimpose the virtual environments over real ones and make the player get up out of their chairs? Imagine a wearable gaming system that scans your entire house and then automatically builds a map based on it to superimpose baddies everywhere. You and your friends then run around the house and break the china, destroy the windows and kick over the potted plants. Lots more fun than sitting at a boring old 3D computer terminal... It could also be used as a way to force lazy (not all gamers are lazy) gamers into getting more physically fit. If they want to play the latest game, they have to get off their asses.

    But the fundamental problem is one of creativity. The people designing games today are still, at the core, programmers. They are not people who spent their time trying to find ways to entertain people with actual games. That's OK for the most part because most gamers have a similar mindset. But think of the games that are not computer based that provide hours of fun for kids:

    -Hide and Seek (still a favorite of mine)
    -Leap frog
    -Hangman
    -Baseball
    -Soccer
    -Bowling
    -Twi ster
    -Chess
    -Tic-tac-toe

    The list goes on. The main thing, when it comes to games is good gameplay and computers can only go so far in their present form. Expect to see a lot of changes when they go wearable.

    --
    -"...bad old ideas look confusingly fresh when they are packaged as technology" - Jaron Lanier (Digital Maoism on Edge.o
  107. Better a bleeding-heart .. by torpor · · Score: 1


    "liberal" (why, thank you very much for drawing lines in the sand) .. than a "bleeding-lung meathead, dying in the desert for the love of big brother and a little more love from his father and mother ..."

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  108. He is so wrong, but so right... by DrWhizBang · · Score: 3, Insightful

    Although Dvorak is wrong about a "collapse" of the gaming industry, he is right that there is a fundamental change brewing. What he doesn't get is that this change is not just taking place in the gaming industry, but in the movie industry. Technology has reached a point where we can tell any story we want, in any way we want, effortlessly. There is no visual experience we cannot simulate cinematically (did I just make up a word?)

    As the realtime visualization of a video game catches up with the pre-rendered illusion of film, the video game industry will end up having to solve some of the same problems that the movie industry is now starting to face: special effects are no longer enough. We take them for granted. Film-makers are now trying to catch our attention in other ways - mostly by remaking old stories or producing sequels. That will get old soon, and when it does there will be a new breed of films that reach people more deeply, challenge their emotions and intellect. We are seeing a smattering of this now, but not in force.

    For game-makers, the challenge will be to use their newly available photo-realistic engines ot produce a challenging game. Currently, game companies are development shops - but soon the development will be complete and the art will take over.

    I am looking forward to this - maybe I will start to play games again. But currently I am like Dvorak - I have seen too many versions of Quake, and I am not interested in memorizing the correct sequence of keypresses to fire the Super-Duper-Cannon in order to beat the boss on level 17. Great games have a low barrier of entry and are immersive. Think Tetris, and Bejewelled, but also think Doom or Half-Life.

    --
    Schrodinger's cat is either dead or really pissed off...
    1. Re:He is so wrong, but so right... by Mant · · Score: 1

      when it does there will be a new breed of films that reach people more deeply, challenge their emotions and intellect.

      I don't beleive it. Other media like books have been able to tell any story from day one, yet people still keep buying the same sort of stuff in the same genres. Loads of it is not deep or challenging.

      I think will keep on seeing the same blockbusters, romatic comedies and other current types of film. I don't think better technology will have much impact there.

      I think it is often forgotten a lot of people a lot of the time don't want deep or challanging in their entertainment, they want escapism.

    2. Re:He is so wrong, but so right... by Anonymous Coward · · Score: 0
      There is no visual experience we cannot simulate cinematically (did I just make up a word?)

      Um... Googling 'cinematically'.... 77,000 hits. Nope. Just stretched your vocabulary nicely.
    3. Re:He is so wrong, but so right... by DrWhizBang · · Score: 1

      I believe you are right, because people like "candy". The music industry in particular has done a fantastic job of mass-marketing crap. But at the same time, there are some fantastic artists doing some great work in music that are selling records even to the same people who are buying the crap.

      I don't expect that all media will improve, I just expect that the technical barriers that prevent the talented artists from producing a great product are going away.

      After all, Dvorak is not only claiming that the industry was full of low quality unimaginative works, he is claiming that it will be the demise of the industry. I do not concurr, since the evidence indicates that it only takes a very low percentage of quality output to sustain the entertainment industry.

      I look forward to that low percentage of titles. Makes me feel elite. Like posting on /. /me punctures cheek with tongue.

      --
      Schrodinger's cat is either dead or really pissed off...
  109. 2 Dvorak Stories in as many days? by chowdmouse · · Score: 0, Offtopic

    OK, so who at /. is getting kickbacks from Dvorak? :)

  110. Re:Ah, video games. Total waste of time. by torpor · · Score: 0, Redundant

    Firstly, games are entertainment, and entertainment (music, books, movies, TV) has rarely, if ever, been productive.


    sounds like a market opportunity to me!

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  111. Well... by JacquesItch · · Score: 1

    Movies have been photorealistic for decades but people keep paying to see those.

  112. this means that the gaming industry is doing good by BobVila · · Score: 1

    In the comments of the last Dvorak article on Slashdot, it was pointed out that usually when Dvorak praises something it fails soon after. So if he trashes something then that is actually an indicator of a bright future for it.

  113. Why are we listening to him? by Anonymous Coward · · Score: 0

    All Dvorak did was make a frekin keyboard... Now everyone thinks he's some all-encompassing technology guru?

    I'm sick of hearing stories on his "opinions"... maybe he should stop bitching and do something else for the computer industry.

  114. First person shooters by killtherat · · Score: 1

    His main idea seems to hinge on the fact that all first person shooters are the same. I would argue that is almost like saying all movies are the same because they are presented in 2D for about 90 minutes.
    Yes the format is the same, but sometimes the story counts a bit. Yes, I liked the upgrades to the game engine in Halo 2 (and quick ass online play is never a bad thing), but at some level, I also wanted to see what would happen to Master Chief next. It's also why so many people where pissed off about the ending.
    If they made Halo 3 with the exact same engine, but a new story line (and new levels...) I would probably go get it.

  115. Now that Apple's doing OK... by jpellino · · Score: 1

    ... he needs some other beloved business to trash.

    --
    "Win treats sysadmins better than users. Mac treats users better than sysadmins. Linux treats everyone like sysadmins."
  116. Of course he is... by cnelzie · · Score: 2, Interesting

    ..I mean Television got full color and growth continued. Television has gotten cable television with hundreds of channels and yet growth is still continuing.

    Television now has Digital High Definition and TV still is growing.

    It's called entertainment. There doesn't need to be endless advances for people to want to escape from their reality for a short bit here and there. The only thing that needs to exist is the entertainment itself.

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
    1. Re:Of course he is... by 2short · · Score: 1


      Actually, I beleive the amount of time the average person spends watching TV has been declining of late...

  117. and dvorak's point is... by capsteve · · Score: 1

    that there has been alot of good innovation in the gaming industry. he's not the best at predicting trends or playing the part of a doomsayer, but some of what he says does have a grain of truth. many of the games introduced are riding the coattails of their progenitors, sequels based on sequels and mods.

    if you were going to take a very socratic view on the gaming industry, then you might say there hasn't been real innovation since chess and the playing cards. socrates might consider the FPS as nothing more than a derivation-of-a-derivation of chess.

    i think a category dvorak missed is the resource management games. and pray tell what exactly is wrong with rehashing an old idea? gaming industry doomed? no, but it prolly will have a slight slump, smaller shops will get gobbled by the bigger ones, repeating the same cycle of growth and reduction that we seen in the last 25+ years...

    --
    three can keep a secret, if two are dead - benjamin franklin
  118. Photorealism debunked by polar_cap_miner · · Score: 1

    Photorealism is for people who can't see the danger in .....D........@........

  119. Morphine injection by Anonymous Coward · · Score: 0

    Well, to sustain growth you have to introduce the morphine injector so that when you win a level you get a little bit more drip . . .

    But seriously, hasn't gaming become an addiction that ranks up there with meth use?

    I have heard some scarey stories about people who no longer leave their rooms and just live in their virtual world.

    It seems to me that games haven't progressed at all since the Playstation first came out. It is all point and kill. Pretty damn boring if you ask me. I would rather play Load-runner on my old Tandy 1000. It made a really cool sound when the level loaded as the 5.25" floppy was accessed for the next level.

  120. Getting out the First person loop? by oxnyx · · Score: 1

    Odd you know there are other gernes of gaming that don't even invold the ablity to shot or hide around the coroner....If you think gaming is dying due to first person shooters try RGPing. It's very creative and addtive too. Plus you and your friends can play on a team if you can unplug your self from the console. ;) Sure alot of them charge month fees but not much more then your xBox live!....Clearing someone needs to play a new type of game. :)

    --
    Life is like untied shoe laces; it always tripping you up and getting in your way.
  121. Next Week on Dvorak by PeteDotNu · · Score: 1

    The market for real life is coming to an end! Your life is just a variation on my life! Why would anyone want to go through that? Sure, it's photorealistic, but *where's the originality?*

    --
    My other processor is big-endian.
  122. As the movie industry, so the gaming industry by AnotherSteve · · Score: 1
    But once we get to photorealism, what is going to sustain growth?

    Nudity. Nudity and sex. (Our two chief weapons...) Nudity and sex and development kits that make it easy for any small shop to put their game out there. After the blockbuster, the next phase is ubiquity, where anyone with the right hardware and a dream can come up with the next big thing.

    In film, you get a lot of crappy art-house flicks because of that, and a whole lot of cheap, derivative porn, but you also get some good movies. Same thing will happen with video games, it just won't take as long as it did with movies.

    --
    Information wants to be $1.98/lb.
  123. Realistic Vs. Fun by tf4 · · Score: 0

    This has been a long winded argument and rears its head every now and again. Being a gamer since the age of 10 and I am now 34 I have to add my 2 cents. I DO NOT and I repeat DO NOT play games simply because they are visually are stunning. I can download the latest version of 3d mark for that. Look at the game of chess, for example, nothing has been done to improve it other than changing the pawns to pretty civil war figurines for a mere 4 easy payments of $19.95. Yet the game continues to be fun. Genres will not go away. You will always have killer FPS or killer RPG games, killer tactical games like civilization etc.., The characters may change and get prettier over time but the general concept is there. Maybe what he means is that there is a lack of new 'genres' But MMORPG's are fairly new for that matter. By they way, I cannot get enough WoW and it runs fine on my laptop and the graphics are not 'stellar' by any means. The game is just simply FUN. And that my friends is what I will spend my hard-earned cash on! :)

  124. Despite that, he has a point by Morgaine · · Score: 2, Insightful

    Just because the messenger is suspect doesn't meant that the message isn't true.

    In this case the raw facts are pretty accurate, despite the message being sensationalized unnecessarily. Once photorealism and realistic movement are achieved, what then? The current driving forces for new purchases will then disappear, so ability to innovate not technically but in game themes and in storytelling and in player interation will become the new frontier.

    Yet, there is no sign that the current game blockbuster industry has the necessary creativity in those areas at all --- the change and progress in those elements of gaming has been very minimal indeed, with only a few exceptions.

    What he says is valid. I'm currently on the existing games treadmill and I love it a lot, yet I do see his point perfectly.

    --
    "The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
    1. Re:Despite that, he has a point by Anonymous Coward · · Score: 0

      Yet, there is no sign that the current game blockbuster industry has the necessary creativity in those areas at all --- the change and progress in those elements of gaming has been very minimal indeed, with only a few exceptions.

      Go back and play Half-Life.

      Then go further back and play Quake.

      Then go right back and play Wolf3D

      Then come back here and tell me, with a straight face, that you don't believe there has been any advancement in the areas of interaction, storytelling, or game themes since the FPS was invented.

    2. Re:Despite that, he has a point by Transcendent · · Score: 1

      Just because the messenger is suspect doesn't meant that the message isn't true.

      No, but the message is most definately suspect...

      "Suspect" and "true" are not exclusive.

    3. Re:Despite that, he has a point by Alexandra+Erenhart · · Score: 1

      Once photorealism and realistic movement are achieved, what then?

      I think that's a very narrow perspective. Ok, we pretty much rely on what we see and what we feel as "realistic movement" in games. But we don't know what's coming next. I would be like saying "TV is done once it gets full definition and full color". But TV is not done yet, at all. I hope they have something for us gamers to count on beyond realism and movement. And I go back to one of the first points of discussion in this topic. I just HOPE they innovate :P

    4. Re:Despite that, he has a point by drew · · Score: 1

      Once photorealism and realistic movement are achieved, what then? The current driving forces for new purchases will then disappear, so ability to innovate not technically but in game themes and in storytelling and in player interation will become the new frontier.

      Yes, because the remarkable success hollywood has had with realistic special effects has forced their focus from technical innovation to story telling and character development...

      --
      If I don't put anything here, will anyone recognize me anymore?
    5. Re:Despite that, he has a point by Sage+Gaspar · · Score: 1

      This is wrong. If photorealism and an incredible physics engine are the only two motivators, then explain why so many are still playing the original Half-Life's mods as opposed to moving onto HL2, which has far superior graphics and the most advanced physics engine out there. The answer is that there are plenty of innovations left in gameplay, and those are really what the long-time players are looking for.

      Graphics engines come and go, physics engines are starting to have a bigger presence, but the core gameplay will always be the most important. Even among the much larger group of less dedicated, generally console gamers, I know a bunch of people who still play the original Halo as opposed to Halo 2.

  125. Immersive Experience by Locarius · · Score: 1
    The problem I have with games these days is that they aren't finished. Here is what I mean:

    When I played Doom 3 I was blown away by the first level. It was the most immersive experience I had ever had in gaming. The sounds were scary, and the atmosphere was compelling.

    ...And then the first level ended, and so did the scary sound effects, interesting lighting and realistic NPCs.

    Its like they stopped trying after level 1. Note to game devs. Finish the game with the same amount of detail you put into the 'hook-em' level 1.

  126. In other news... by Anonymous Coward · · Score: 0

    Scott Dvorak pronounces television a fad. He states "Once all these sitcoms run out of jokes, the bottom will fall out of the industry and we're going to be playing stick ball for entertainment again"

  127. The DVORAK Slashdot section by Metroid72 · · Score: 1

    Why don't we give this guy his own slashdot section?
    Hey, Taco, let me save you some time, here's the URL
    http://dvorak.slashdot.org/

  128. Implode? by stealth.c · · Score: 1

    Dvorak's right that the major source of growth is getting kids to buy bigger machines, but once we reach photorealism and perfect physics, the industry will not collapse. The market will demand real innovation and the developers will have to start making actual FUN games again. The industry "as we know it" may end, but that's not necessarily a bad thing.

    Can anyone deny that the fun level of stuff on the old Atari outshines 99% of games published today? Technology wasn't the appeal then. It was all colored blocks moving around other colored blocks. The focus was FUN. With games like HL2 where you can spend hours just shooting a tire swing or throwing soda cans, having the time of your life, there's hope for the future of fun video games.

  129. The next big thing by jandrese · · Score: 1

    I've been waiting for this for awhile, but I'm sure it's coming at some point. The next big thing I'm expecting is an extremely sophisticated for game engine that allows people to create complex games without spending the hundreds of man-hours doing the same stuff over and over again. Such a system, if flexible and not too locked up in the FPS or RTS mold, could revolutionize the industry by allowing single person teams to create games again. If the development costs can be brought down enough we could see people taking more risks and coming out with more unique games instead of just releasing yet more sequels to successful franchies.

    --

    I read the internet for the articles.
    1. Re:The next big thing by Anonymous Coward · · Score: 0

      TO create totally different games will aways be difficult. Auto-programable computing will be impossible for at least some hundred years from now. But you can easily make a halflife/quake like game making mods. That's no different from what it was in the eighties.

  130. Hello? by Anonymous Coward · · Score: 0

    Of course the gaming industry sucks...it still hasn't gotten Duke Nukem Forever to gold.

  131. Who needs realism in games? by kc01 · · Score: 2, Interesting
    For me, games have always been GAMES, not simulations of what some action hero's life or mission might be like. The few first-person shooter games I enjoy are the original Doom, Quake, Wolfenstein. I like them partly BECAUSE they aren't wholly realistic. Pinball games have probably survived this long because of the challenges and their light-hearted nature.

    I can't be the only person out there who prefers the 80's arcade games / MAME games over the state-of-the-art "go fight as realistic a war as possible" selections. Call me old-fashioned, but I view games as a DIVERSION from the stuff I see on the news. They're meant to be relaxing, or at least take one's mind into challenging directions away from stress.

    Directions future games will take? Once they get the simulations to 100% realistic, they may do the "Total Recall" type of thing (probably moving into sexual areas), but those aren't really games, are they? Maybe they'll move back to what a game, for many of us, should be.

    1. Re:Who needs realism in games? by Anonymous Coward · · Score: 0

      The other day I was playing RayMan 3. I can't see where is realism on that. It's as colorful as the old games but it's totally 3D. And it's great and inovative. I think it's only a question of age, altough I'm 32!!! Sorry english mistakes.

  132. And lets not forget.... by Vermifax · · Score: 1

    And lets not forget that 90% of innovation is crap.

    --

    Vermifax

    Logout
  133. PS2 Workout Game by Anonymous Coward · · Score: 0

    I saw a PS2 game that is a digital personal trainer. You can exercise with the instructor, get information on healthy eating, and follow additional health and fitness information. Plus music to exercise by...

    It was the most innovative PS2 game I have seen. It is useful and not a waste your braincells FPS.

    It would be cool if they came out with a whole line of 'digital personal assistants':
    - a digital lawer with basic law information,
    - a digital accountant that could help you do your taxes like TaxCut,
    - a digital teacher to teach math and science subjects...

    All this stuff is available on PCs and via books and real people, but it would still be cool to see the PS2 have more functionality than just games.

    The PS2 system has

  134. He may be on to something by alucinor · · Score: 2, Interesting

    As much I dislike this Dvorak guy, and usually disregard his sensational opinions, I really think he may be on to something this time ...

    Apocalypse apoc = new Apocalypse();
    apoc.cue();

    Now, while I doubt the industry will suddenly implode as he asserts, I do think that it'll start to slowly asphixiate over the next decade or two before totally splitting into two separate industries with totally different philosophies and forms of presentation.

    It should be mentioned that already in Japan, people are becoming increasingly bored with the state of gaming as it is, and it's for this reason Nintendo is hedging all of its bets -- the entire house of Mario trading cards -- on changing the way people interact with games, instead of just improving the graphics. Granted, Japan is the nation of pinball RPGs and other weird-ass games, so maybe their opinions don't apply to the rest of the world, haha.

    Nintendo has always been a Japan-centric company, but with this trend of video-game disenchantment also starting to appear in Europe, I guess they're hoping America will eventually follow suit too. This is less likely, though, given how Americans like their media to do one thing: guarantee them an evening of vegetation until work tomorrow.

    But as I mentioned, I personally think the games industry will divide: one side moving back towards the classic definition of "video game" that emphasizes a more abstract form of entertainment and focuses on gameplay; the other side will move increasingly towards movies and blend with them to create a new interactive cinematic experience.

    I think when it's through, movie-games will no longer be "games" anymore, though, but something new, and a separate industry for the most part from what we consider video games today. The new industry's success will be dependent on Hollywood, so until Dvorak prognosticates the movie industry's future, who can say for sure what will happen?

    --
    random underscore blankspace at ya know hoo dot comedy.
    1. Re:He may be on to something by Anonymous Coward · · Score: 0

      Amen, bro. Some gamers want abstract fun: tetris, platforms, all simple concepts with neato graphics but no need for bells and whistles that detract from cleanliness. Others want realism, great story lines, rpg, all these will converge to augmented reality and interactive movies.

  135. See this before by neosiv · · Score: 1

    Another person who knows nothing about games predicting a meltdown of the industry. How can anyone take this guy seriously?

  136. A little right, and a little wrong . . . by werdna · · Score: 1

    John correctly notes the limitations of visual whiz-bang, and properly observes the tendencies of publishers, even now, to rely on whiz-bang in lieu of game design. However forgivable this was in the days of Doom, and throughout the end of the twentieth century, where there were few idle cycles left after the whiz-bang to do anything else but count the dead, that simply is no longer so today. This criticism, however, is not new.

    John makes the useful and valid observation that the problem with whiz-bang as an end is that whiz-bang does end have an end, an acme, or at the very least, a point of diminishing return. However, to say that the end of whiz-bang is the end of the craft of gaming, would be like saying that the advent of photography was the end of art.

    There is where the criticism loses faith.

    It really isn't the advent of near-photrealism that we are witnessing. Behind the metal, what we are seeing is the capacity to do pseudo-photorealism, sound and networking with cycles to spare -- LOTS of cycles. No more whiz-bang will matter, so then we get back to basics -- designing games with game, and using those cycles to make games whole again.

    Then John will start to criticize the linearity of our games once more.

    Truth to tell, I don't think game critics have been criticizing games enough. Wow, are they ever beautiful and immersive, but still, it has been years since a game caught my spirit the way they did in "the old days." On the otherhand, my preferred mode of art has always been more suggestive than representational. So, for me, the cartoon of a Super Mario 64 was always hotter and more interesting than more modern and specially graphics-hot games. For me, the depth of a solid, beautifully written text adventure or strategy game was always more compelling. I found multi-player games on PLATO more compelling than modern MMPORGs. The heat was worth looking at, but never kept me at the game. Forgive me, I'm a luddite.

    Anyway, what John does not appear to recognize is that the acme of hardware assisted graphic heat does not signal the END of the game industry. Rather, it signals the BEGINNING of the next generation -- the epiphany that its time to put games back in games (something many designers knew well), but with the hardware and software capacity to be able to do it!

  137. He could be right by Neo-Rio-101 · · Score: 1

    Most of the innovative games came at a time when computing resources were limited and game designers had to rely on their imaginations more to find a concept which was fun. Nowadays with the technological barriers down, game designers are designing the things that they wanted to all those years ago.

    In a sense creativity is not enforced anymore, and players don't have to use their imagination much with the game visuals. (simlar to the differences of reading a book vs watching a movie)

    I do agree that there are too many FPS these days and the concept has been done to absolute death. Buying another FPS does not excite me, and as I get older I start getting more bored with games and realizing how much time I wasted playing them.... something I never considered when I was 12 years old... and now I see why my parents were telling me to stop and go outside.

    --
    READY.
    PRINT ""+-0
  138. <drool> by Rich+Klein · · Score: 1

    Mmm... Photorealism...

    --
    -Rich
  139. The model should be DX 1 by Anonymous Coward · · Score: 0

    The original Deus Ex is the best single player game ever made. Huge levels and multiple ways of solving the problems - including multiple ways into the areas. It had an interesting story and fantastic music to boot.

    DX2 was ok, but sucked on level size (partially as it was targetted for the XBox as well), the way tasks were completed and the music.

    Half Life 2? Yeah ok, very nice and pretty, lovely atmosphere and great sparodic music, but really there is only one way to do everything, one way through the levels. Played like MOHAA.

    Doom 3? Bordem in a can. I never bothered to complete it. Very pretty, but continously stumbling into the dark to just hit another trap point and doors to open behind you... yawny yawn. This is prob what dvorak was on about.

    As for multiplayer, id like to see some development of the Wolfentein Enemy Terriorty concept of collaberative approach. The great thing about Wolf ET is that there is a place for most people. if you're an old fart like me who cant keep up with the twitch reflexes of 13 year olds, pick up a sniper rifle, mortar or play support as a medic

  140. the next thing is always there, that's innovation! by Anonymous Coward · · Score: 0

    But once we get to photorealism, what is going to sustain growth?

    The next thing : better interactions

    and after that ? ... the next thing

  141. Were it only true... by Snowdog668 · · Score: 1

    I would immediately migrate my users to Dvorak keyboards. Nice way to fix the PEBCAK errors. CTRL-K a couple of users, spike their heads outside my cube as a warning to the others. Now that's a pleasant thought for a Friday morning.

    --
    I wouldn't say I'm a bad gambler but the last time I went to Vegas I even lost a buck on the soda machine.
  142. Not innovation persay... by Anonymous Coward · · Score: 0

    As most other people who replied to this post have pointed out - many of these features existed in games before Halo.

    But, thats not the point - pretty much every idea/feature in any game has been implemented at some point in some other game.

    Hell, even when the first "holodeck" type games come out in god knows how long from now, even those ideas that made it possible will of been used.

    What Halo did though, was use those features to add depth and playability to a game, and they implemented them WELL.

    Implemetning an innovative idea is one thing, implementing it WELL is another - and that is exactly what Halo has done.

  143. Out-Of-Touch Old Fart by Shaper_pmp · · Score: 2, Insightful

    I call BS on this whole article. It's exactly the kind of thing I hear (with minor variations) from anyone who's not into computer gaming, especially those too old to have started as kids.

    "Am I the only one who expects a collapse of the gaming business soon? Does anyone else think that it is overdue? It has happened before,"

    When, exactly? When was computer gaming ever as big as it is now, and when did it subsequently collapse? And even if it did, the fact that it's back and as big as it is now downgrades that from a "collapse" to a "temporary dip".

    "and I can't see how people will keep shelling out $50 or so for a video game when the games have hardly changed since the invention of the first-person shooter."

    So when did that ever matter? There are about five-ten genres of games, and there are already one or more examples which are considered pretty definitive, or were at the time (shooters = Half-Life 2, RTS = Dune/C&C/Total Annihilation, Point-and-Click Adventure = Sam&Max/Curse of Monkey Island, etc).

    Having these definitive games around didn't stop people producing new (and better/more complex/more involving) ones, did it? The point is the differences between the games, not the similarities.

    And ok, $50 is a lot for a game, and we'd all like it if it was cheaper. But you'll pay $15 for a DVD, and that lasts a tiny fraction of the time a good game does.

    "I complain to my kids about this, and they insist that things have changed markedly. They show me examples, and all I see are tweaks and weirder, mostly stupid weapons."

    Yeah. But what they're showing you is new gameplay dynamics, improved graphics, better immersion and a more engaging storyline, you inattentive and obdurate prat.

    "There are four or five simple game categories and nothing really new or different."

    Ignoring the conservative "genre" number... Yeah, and before Dune/C&C there would have been four game categories, until someone invented one. But you can't do that forever - at some point someone will have tried every game-style worth playing, and the only thing to do is to make them technically better, and more involving.

    Let's face it - as Aristotle thought, practically every movie can be broken down into the basic "initial balance/disruption of balance/re-establishment of balance" structure. Does this mean that every movie is the same? So should the movie industry collapse? No, because what's important is not the details of how you interact with the film, but the story the film tells.

    Likewise, computer gaming is moving away from frantic innovation in how you interact with the game, more towards cinematic, immersive stories. That's evolution, not death.

    "When my kids show me a game, I usually say that it's nothing but the same old running-jumping-kicking-shooting with a new background."

    Bingo - that's because you're old, out-of-touch and writing an article on something about which you know nothing. Show me a Bollywood movie and all I see is a lot of silly dancing-annoying music-cheesy-plot twists with new costumes, but I don't assume that the entire Bollywood movie industry is without artistic merit and destined to die on its arse. That's because I don't have my head jammed up my arse, and don't assume that "I don't understand" = "Contains no merit whatsoever".

    "in almost all the big games, the so-called boss characters are all beginning to be pretty much the same: big, creepy monsters."

    Apart from the ones which are big, creepy robots. Or large, tough fighters. Or large numbers of smaller weaker units working together, or...

    Actually, John, they're just tougher challenges and moments of heightened tension, and it so happens that often equates to "bigger and creepier". But not always.

    "If you want to see... how inane this is... rent... Starship Troopers... It's essentially a video game turned

    --
    Everything in moderation, including moderation itself
  144. 75% correct, but its the 25% that'll kill ya... by Wraithfighter · · Score: 1
    I believe there's this old saying regarding fiction:

    "There are only 5 unique stories. Everything else is just a minor change on the same plot."

    I realize I probably butchered the line, but still, the point remains.

    I think the reason why everyone is fortelling the doom of the videogame industry is because they are right, mostly: There isn't the same kind of innovation that there was ten, twenty years ago. We are sort of playing the same games over and over again.

    The thing that will keep the industry alive is the stories. Look at the RPG genre, for example. With the exception of anything made by Bioware, the genre's kinda been in a gameplay rut for a while now. There really hasn't been a lof of innovation there in a while.

    But the RPG genre remains because its the best avenue for storytelling in the video game industry, because it gives players the most oppurtunities to mold their character in their own images, and changing the plot along the way.

    Eventually that's going to spill into all of the other genres. And, in some ways, it already has.

    Why do people want a Starcraft 2? or a Halo 3?

    They want to finish the stories, they want to tie up the loose ends. They want to know what happens to the Master Chief and the Arbiter, or Jim Raynor, Kerrigan and Zeratul. Yes, they are excellent games in their own right, but what's made them such a legacy is the quality of the story.

    Look, the only way the game industry will live is if it can evolve, to change with the times so that the thing that drives it on isn't just massive improvements to gameplay or amazingly beautiful graphics.

    Cause we are running smack dab into that wall right now.

    --
    Beyond the Polygons : Because 50,000 polygo
    1. Re:75% correct, but its the 25% that'll kill ya... by j-joshers · · Score: 1

      Ten years ago every other game on consoles was a cruddy platformer starring some animal mascot "with an attitude" that gave you thumbs up or some shit when you didnt move the controller in a certain amount of time.

      Twenty years ago every other game was either a cruddy arcade game that was a copy of something better or a fairly lame PC game. Dont get me started on NES games!

      "but wait", you say, "I remember MULE. Archon. Yoshi's Island. Legend of Zelda. These are GREAT GAMES!".

      Exactly. Everyone always remembers the good stuff, the innovative stuff. But the good/bad ratio is pretty much the same as it was 10 years ago, 20 years ago. And there are innovations, even if theyre small ones, that really do switch the style up. Project Gotham Racing, for example, is one of my favorite racing games ever. Why? Because it added the Kudos system, which awarded you style points based on how clean you drive/chain powerslides/etc. It was unbelievably awesome and made the game super addictive. And you see stuff like that in tons of games. Or look at a game like World of Warcraft, definitely an evolution of the MMO, in that it eliminates the shitty grind and makes it basically a fast-paced action game but with thousands of others.

      But yea, I guess PGR is just a racing game, like the hundreds that have come before. But in Yoshi's Island, one of the best games ever by any metric, with unbelievably perfect level design and a groundbreaking art style that really hasnt been imitated... you just hop on platforms. Just like Super Mario Bros.! THE INDUSTRY IS FINISHED!

  145. It's all about interfaces by Alkonaut · · Score: 1

    The first person shooter has been so successful because the computer interface is really well suited for it. A couple of buttons and a mouse seems to let the user do whatever he wants. Different kinds of strategy games also tend to work well using a keyboard and mouse.

    Once new interfaces (tactile, VR, neural, and anything I can't even imagine) are practical and common, we will also see new games on the shelf. Until then, what you can do with a keyboard and mouse (or joystick) defines the game scene.

  146. What about books? by kukickface · · Score: 1

    People keep buying books as a form of entertainment and they have the same resolution as they did a millennium ago.

    Games like Jade Empire and Knights of the Old Repbulic show that story can be an important part of the gamming experience. I list these two because I am an RPG fan. Games like Halo and Half-life have shown that FPS style games can have rewarding plots as well.

    Also, I don't think people will want to play photorealistic games outside of certain genres.

  147. And what about multiplayer? by AutopsyReport · · Score: 0
    Notice the article completely neglects the multiplayer aspect to gaming, which has been responsible for keeping many games alive for years well past their due (read: Quake, which is still rocking).

    Sure, single player FPS games are typically similar and repetitive, but as any knowledgeable gamer knows, the multiplayer side of the game is what drives the fanbase and community. And, threaded right into multiplayer, and almost as importantly, is the user modifications.

    There may be a few lingering on here who have played Team Fortress (not TFC) for the original Quake; that single modification opened a whole new concept to FPS multiplayer gaming, and there are still many mods trying to recreate it's success nearly 8 years later.

    In any event, the validity of this article only applies to the single-player FPS side of gaming; the same could not be said for multiplayer FPS gaming.

    --

    For he today that sheds his blood with me shall be my brother.

  148. That's why I play the Sims... by D_Lehman(at)ISPAN.or · · Score: 1

    That's why I play the Sims, for the photorealism.

    --
    Cleaning the net one sed at a time! s/sex/sermons/; s/hot/holy/; s/goats/thebible/; www.holysermonswiththebible.com
    1. Re:That's why I play the Sims... by WillAffleckUW · · Score: 1

      That's why I play the Sims, for the photorealism.

      Nah, I play Sims: The Urbz - ever used the morph function?

      Seriously, it's all about the STORY! The rest is for losers and dweebs IMHO, and they get bored with their games within two weeks of buying them, whereas I don't.

      --
      -- Tigger warning: This post may contain tiggers! --
  149. A lack of overarching creativity... by mynameisnotnick · · Score: 1

    hasn't hurt the book, movie or music businesses.

    Like the output of any creative endeavor, the pyramid's base of game release quality will be a mass of retreads and insipid attempts at insight. The middle of the pyramid will contain the occasional advancement on a genre and interesting insight, and the very top of the pyramid will show us the rare flash of genius.

    Dvorak is, and always has been, a professional curmudgeon.

    -gary

  150. Dumb commentary, John. by argStyopa · · Score: 1

    1) "It all boils down to X basic themes that never change" - well duh, boil it down that far and life really only has a single track "gameplay": be born, eat, sleep, hopefully mate, die. Frighteningly linear, that. Why does anyone bother to play?

    2) To suggest that "nothing is any different" only highlights the fact that:
    a) John-John's never really PLAYED video games, and confines his interaction to them with a walk past his kids playing them, and an occasionally-muttered "why don't they get outside once in a while?". Despite superficially 'similar' games, there's a world of difference between Castle Wolfenstein and HL2.
    b) MMOGs, John. Ever heard of them? Kind of a big deal now, didn't really exist until what, about 2000? Bit of a step forward, gigantic shared worlds, playing against other humans?
    c) John's never even HEARD of Katmari Damancy, King of Dragon Pass, or a whole HOST of games that ARE novel, unique, interesting, and fun. I think John should stop making choices about computer games based on the Wal-Mart software bin and actually look around a little. Yes, it might mean he spends 30 minutes picking out a birthday gift for John Jr. instead of 5 minutes, but hey...

    I guess what I'm saying is that perhaps his views are the way they are because as far as computer gaming is concerned - he's playing 'easy mode'.

    --
    -Styopa
  151. Man I am sick of this by jidar · · Score: 1

    I am so sick and tired of the cynical crap leveled at the gaming industry so often.
    The gaming industry is more innovative and exciting than it has ever been. We've got platforms out the wazoo and people making great games for all of them. Everything from computers, to consoles to hand held gaming systems to cell phones. You've got games that are consistantly ported across all platforms, you've got free games, you've got web browser games, you've free massive online games, you've got commercial massive online games. What about shareware? Still going strong.
    There is a way to play games anywhere on everything, and lot of those games are damned good!

    Are there bad games? Sure a ton of em! But how is that any different than any time in the past? There are tons of good new innovative games that come out as well. The good games are coming out at least as often as ever.

    I'm home from work today, want to know what I'm going to do? I'm going to play Quake3 online, which at this point is so competitive it's nearly a sport, then I'll play World of Warcraft, the current cream of the crop of MMO's, I'll probably play Jade Empire the brilliant Xbox action-RPG from the always awesome Bioware, and you can bet I'll squeeze in some Nethack (the latest version is less than a year old folks).

    I have been playing games since I could walk, I'm a hardcore gamer who has played an owned the majority of gaming platforms, and believe me gaming is better than it has ever been. It's a golden age people and if you ask me the only real problem gamers have these days is there isn't enough time to play everything that's worth playing.

    In my opinion, if you can't find something to play these days you just aren't a gamer, you're a poser. You probably flip about $2 a year into Galaga or Pac-man now and then so you think you're qualified to comment. Well I've got news for you buddy, I flipped the scoreboard on Galaga the other day, and I'm glad it only took 1 quarter and 45 minutes because I had to get home and play Gods of War on my ps2 (that game is awesome).

    This is how we do it, player.

    --
    Sigs are awesome huh?
  152. Food for thought by Moraelin · · Score: 2, Interesting

    Morgaine already said it well enough, but let me throw my own details at why it's a problem.

    The thing is relying _only_ on better graphics has worked well enough to motivate people to buy this year's 10,000 polygon game for $40 instead of last year's 5,000 polygon game for $10, or the game from 2-3 years ago for $3.

    The way it works is that it creates an artiffically low supply, helping keep prices up. There are only so many games available which are up to this year's standards. It helps keep a certain ratio between supply and demand.

    It's not that games from 5 years ago don't exist any more, it's that most people don't even consider them an option. When recently I bought an old city-building game, everyone I told about it was like, "why the heck do you play ancient games anyway?" Or even "eew, that thing has less polygons than a cube and smaller textures than a desktop icon" when I pointed them at the screenshots.

    So artifficially everyone only considers 1-2 years worth of releases in their options.

    Even better for the industry, it also addresses the other side of the equation. It raises demand too: it creates an artifficial sense of needing to "upgrade" to the latest games. Even if you have a game which you're happy with, you're told that, hey, don't you want the better graphics of a new one?

    E.g.: You still like Quake 2? That's sooo old hat, you should move to the more photo-realistic newer games. You still like Gran Turismo 2? Eeew... that looks sooo pixelated, you should get GT4 instead. You still like the original Unreal? Tough luck finding many low ping servers, because everyone else moved to UT2004. Etc.

    So basically this push is good for the industry at the moment.

    And unless they change focus from just graphics to something else, it's coming to an end. Fast.

    E.g., the game "Singles" already has 30,000 polygons per character. They look great. Doubling that won't make much difference. Even going from 30,000 to 100,000 polygons won't make the same difference that going from 300 to 1000 did.

    Basically the race to make it _more_ realistic comes to an end: the point where it's _already_ photo-realistic anyway.

    Which also brings an end to the above described pressure on both supply and demand. Once at that point:

    1. There is not much more reason to buy the latest 100,000 polygon game, instead of a two year old 30,000 polygon game. Suddenly it creates a lot more supply and a lot more competition in the market.

    2. There's a lot less reason to "upgrade" to the latest and greatest game, if you already have one you like. If you're already content with, say, a 30,000 polygon/char multiplayer FPS, there is no reason to ugrade to a newer 100,000 polygon/char one. Or not for the graphics.

    That's the problem. Actually reaching the realism point will change the market a lot.

    Will that mean the end of gaming? Dunno, probably not. But it will certainly _need_ a very abrupt change of focus to something else than "look, we have higher res textures this time".

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Food for thought by mattyrobinson69 · · Score: 1

      me and my friends were playing multiplayer quake 2 in class last year, over then lan and our teacher came over and said:

      "What the hell do you think your doing playing quake 2 in class? quake 3 is out now"

    2. Re:Food for thought by espressojim · · Score: 3, Informative

      And then, you can work on realistic physics, and AI. After that, you can work on better stories, non-linear plots, etc.

      There's a million directions that technologies can improve in for games. I don't see the world ending when graphics get to be photorealisitc (and that's not going to happen any time soon anyway - compare Pixar level graphics to today's PC, we're many years away from having the processor power to do that in realtime.)

    3. Re:Food for thought by Moraelin · · Score: 1

      Let me quote my own finishing paragraph from the message you answer to: "Will that mean the end of gaming? Dunno, probably not. But it will certainly _need_ a very abrupt change of focus to something else than "look, we have higher res textures this time""

      So I already wasn't saying that the world is going to end. IMHO it won't. We can aggree there very quickly.

      But _something_ will have to change.

      I can, however, also see why some people will predict doom and destruction. The game industry _did_ already crash once, in the days of Atari.

      And in a way, it crashed precisely because of a graphics problem. Atari (and everyone else) basically ran out of _new_ ideas what to do on that limited resolution screen. So at one point they started basically repeating themselves. They sold clones of their own Pac-Man for example, where only the name and the colour of the pills was different.

      And the games market crashed and burned, because the people didn't buy those. It was the problem I've hinted at: why buy the new one, if you already have Pac-Man?

      Ever since, the industry avoided this problem by having the answer "yeah, but the new version has better graphics!" And it worked to sell people nearly verbatim copies of last year's game, only this time with more polygons.

      Which prompts the question, at least for doomsayers like Dvorak: well, what will happen when that doesn't work any more? Will the same happen all over again, like in the Atari times? He says "yes, it will".

      Personally I'm more inclined to say "no, it won't". But, eh, I can see where he's coming from too.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    4. Re:Food for thought by jchenx · · Score: 1

      I think the problem is that folks like Dvorak, who aren't gamers, find it hard to idealize how games can get "better", aside from improved graphics. That's probably all he ever sees ... brief glimpses of his kids playing games, the latest screenshots from a press release, etc.

      Those of us who are professed hard-core gamers can think of lots of things that can be improved upon. As folks have already mentioned: better physics, AI, story-line, control schemes, etc. So all this doomsaying of "once we get photo-realism, that's the end of the line!" seems pretty darn absurd to us.

      --
      -- jchenx
  153. Starship Troopers? by wytcld · · Score: 1

    Why does Dvorak toss in the totally off-topic slam at Starship Troopers? Anyone else noticed how close the portrayal of the pilots in Battlestar Galactica - indeed the whole feel of the thing - to Paul Verhoeven's movie (which was overall a fairly faithful adapatation of Heinlein's book)? So if Dvorak's right and games are in similar style to a successful current TV series, and a decently entertaining, if not overwhelmingly wonderful B movie, isn't he like someone around 1960 assuring the world that the rock and roll business would soon collapse, as kids demanded again the rich and wonderful experience of the big bands and tired of trivial and repetitive art?

    --
    "with their freedom lost all virtue lose" - Milton
    1. Re:Starship Troopers? by stanmann · · Score: 1
      - to Paul Verhoeven's movie (which was overall a fairly faithful adapatation of Heinlein's book)?
      Ok. Yes the characters had the same names, and the same events(generally) occured. BUT In no way was the movie faithful to the concepts presented by the movie. The bugs were NEVER Humanized as ultimately they were in the book. "Service" was never promoted in the book, it was strongly discouraged and made difficult painful and unpleasant... Recruiting was kept low because even with the most unpleasant jobs possible, there were more recruits than jobs. so even more unpleasant jobs were invented.
      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
  154. Nostradamus, I think not by failedlogic · · Score: 2, Funny

    Can someone predict when John Dvorak will be out of his job? Hopefully it will be before Doom 4's release.

  155. Sure ... by torpor · · Score: 0, Offtopic

    ... as long as you hand over your Bigots Of America membership card..

    just because i 'belong' to a society doesn't mean i have to agree with its principles. i'd move to a peaceful neighborhood the moment i was sure the good ol' US of A meatheads wouldn't invade it, "just 'coz they have a right to" ...

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    1. Re:Sure ... by Anonymous Coward · · Score: 0

      do you live in your mother's ample ass-cave (basement) or something???

      wow....

    2. Re:Sure ... by Anonymous Coward · · Score: 0

      > do you live in your mother's ample ass-cave (basement) or something???

      > wow....

      Whooooooo! Good comeback, chief. Hey, hey! Do that "ugly and your momma dress you funny" bit! I like that one!

  156. He's totally right... by PortHaven · · Score: 1

    And the biggest gap...

    "Co-gaming" besides some top down revisionist versions of Gauntlet (Baldur's Gate, FF, etc.) there is very little co-play. And even less in the first person shooter mode. And even less still anything beyond 2 people.

    I got board with deathmatch back in 1994. I've been wanting to see a game that allows for at least 4-players (possibly more when online) to play that requires users to play co-operatively and intelligently (not just unload a thousand rounds everywhere).

    Splinter Cell: Chaos Theory sounds like the right path but they only put a few side levels. Now if someone did an entire game in such fashion I'd buy it in a heartbeat.

  157. dvorak not on crack for once! by che.kai-jei · · Score: 1

    for once he is right.

    sony and the giants want to leave it to the smaller less failure resilient players innovate and therefore to take all the risks.

    this will not do .. and its not simply an open source collobarative methodology question.

    whilst it can be a valid model [for maybe an engine] it doesnt scale as well for all the copyrioghted./ copylefted unqiue media such as cut scenes.
    dialogue.
    writing.
    music
    art direction
    graphic design.
    and so on.

    the uk smal dev market for 8 biut and 16 bit ST/amiga was great

    the codemasters literally were sixteen year old innovative coder deisgners in their bedorooms and so on.
    it can no longer be like this mny more.
    competition is too great and barrrier of entry too high#

    even post open sourced tools etc.

    you have valve with a counter example.
    innovative distribution methods
    great games and lsowly does it gameplay
    amazing tech innovations
    the invention of steam delivery; love it or hate it
    its a cool thing that may be enable small studios to compete easily not needing a dsitributor. [for windows really as you have red carpet or some custom apt on debian]

    im sorry this may sound obvious or redundant
    as i stoped being gamer when the era of theif 2 and half life was over.
    half life 2 and thief 3 as well as the splinter cells does make my fingers itch.
    just not my heart, imagination or brain.
    which is what the older games did with each iteration.

    here we are not going through iterations for refinement. perhaps ion the business models - but that is all.

    dvorak is SEEING how the wintel alliance did for win 3.11 --> win95 ---> millenium/XP

    MS drove hardware sales and hardware drove upgrades to teh new os iof needed.
    if hes wrongt; fine. if he's right i can see him not pulling it out if his ass is all.

  158. No effect by Bif+Powell · · Score: 1
    I've never seen a Dvorak prediction work out. The last time he was even close was in the mid-90s writing for PC Computing I think it was, he said that ISDN would take over and we would have fast, easy Internet everywhere because of it. I think he hears a new acronym or sees something he hasn't seen before and decides to be negative about it. The most foolish comment of all:
    "Computer gaming has always been sustained by never-ending improvements in resolution and realism. But once we get to photorealism, what is going to sustain growth?"
    Yeah, as soon as they perfected paper and pencil, no one had anymore stories to tell.
  159. Immersion by Kenrod · · Score: 1

    I think the popularity of The Sims and team based shooters shows that the future is greater and greater immersion into realistic worlds, virtual worlds that are free of the risk of real worlds. Games will focus on creating realistic environments and realistic interactions with actors in the environment.

    I don't know whether this is a good thing. It seems odd to create games that are less and less like games and more like the real world. Take the recent Grand Theft Auto games. Much of the enjoyment in the game is from just running around and interacting with the environment, not achieving goals.

    --
    Good heavens Miss Sakamoto - you're beautiful!
  160. Didn't anyone notice the cildren? by JonnyRocks · · Score: 1

    Here he says gaming is dead but lo and behold the gamers, his children, are full on gamers. I think this article imploded due to the fact that he stated an example of how gaming is thriving. Gamers are gaming.

  161. Have to agree on the console side by Quiet_Desperation · · Score: 1
    I'm seeing fewer and fewer games I want to play, and the ones I do choose tend to be just well done versions of existing genres (Sly Cooper 2 for platforming, God Of War for a hack & slash, etc). The only one I'm looking forward to at the moment is FF12 because it's supposed to have a more tactical battle system.

    But whose fault is it? Look at the top ten games at any time. [Insert sport here] 2005, car racing and shooters. It's what the market wants.

    On the computer side I downloaded a few games by independnet developers. Eh... nice codework, but they were still basically rehashes.

    Someone is going to have to finally develop a good VR helmet display system. I'd be interested in some sort of online VR gaming I could play at home. Not looking for magical Matrix-like inversion, but a purely visual system shouldn't be impossible.

  162. Half-life 2 played great for the first 30 minutes. by McKing · · Score: 1

    Until the multitude of bugs in it caused it to die a horrible death, and it has never come back. I basically payed $54 USD for Steam.

    Now it can't even load any levels on HL2 without some sort of errors about missing model files, memory that can't be "read" (their emphasis, not mine), and a bug where the level starts to load, but after two ticks of the progress bar it drops back to the main game menu and the only thing that can be clicked on is the exit button.

    --
    If only "common" sense was actually that common...
  163. Invention of FPS was in 1980 by Jagasian · · Score: 1

    The first FPS was released in 1980, with Battlezone, where you drive around a tank from the first person perspective in a 3D world, and you shoot things. It used vector graphics to draw wire frame 3D objects. So I think Dvorak is wrong. Allot has changed in the gaming industry since 1980. Inexpensive gaming PCs, internet multiplayer, etc... that really added to the ability of gamers to form international communities around games. That has to be considered a big change.

    But yeah, games can be very derivative, and this has not changed since 1980. Look back even then, everybody was copying eachother. There will a million and one Pacman rip-offs in the early 80s. Before 1980, there were tons of Pong rip offs.

  164. Dvorak is just getting old by Anonymous Coward · · Score: 1, Insightful

    Most kids who start playing games never played Doom before and never will, because there is Doom3 and HL2 now. Of course, the industry will colapse and kids will play Doom4 till the end of time.

  165. Mod parent up by MJOverkill · · Score: 1

    Seriously, we need to stop looking at halo as a "revolution" in the FPS genre. It didn't bring anything that wasn't already there, folks.

  166. Closer to the mark by Anonymous Coward · · Score: 0

    You're near the mark...and you're correct in that we'll be dropping back in time, and the ramifications will be far reaching and nearly immediate. But think big. Books? We don't need no new-fangled technology!

    In the 21st century, (shortly after we perfect time travel), the "new" media will consist of popping back in time a few million years and chucking rocks at dinosaurs to see what happens.

    Who needs video games with that kind of excitement?

  167. Netcraft? by why-is-it · · Score: 1
    Now that Dvorak said its dying, sales will sky rocket and Duke Nukem Forever will be released ahead of schedule.

    Has Netcraft confirmed it?

    I don't think I will believe that DNF has shipped until Netcraft confirms that too!

    --
    *** Where are we going? And what's with this handbasket?
  168. New floppy by Himring · · Score: 2, Funny

    This is the same guy who predicted the 2.5" floppy....

    --
    "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
  169. Innovation != Fun by Anonymous Coward · · Score: 0

    Innovation does not equal fun. Fun equals fun. I dont know about you, but I am not out there playing games because they have the latest technology or are revolutionary. I play games that I think are fun.

    Take Blizzard for example, none of its games are really innovative per say. People have made other RTS and MMORPG games in the past. But are the Blizzard games fun and well designed? Heck yes! And that is why people play them.

  170. Prognostications by Anonymous Coward · · Score: 0

    Dude, you so should have used the word prognostications instead of predictions. It just fits the snake-oil idiom of Mr. Dvorak and his ilk so well.

  171. You're obviously VERY young. That's not innovative by Anonymous Coward · · Score: 0

    Halo is a slow piece of shit game that has a couple
    really nice bits of coding in it. Nothing that makes it
    worth playing as a REAL FPS. FPS are supposed to be FAST!!! F'n Halo sucks and will suck until they can speed up the game play.

    Everything you mentioned as innovative has been done in other
    games before. Heck.. I've played text games that had battle systems that worked like the damage system halo uses. At least parts of it. (nothing new there)

    Granted I don't play a whole lot of games these days anymore
    but sitting down and playing Halo 2 for the first time? (Having never played Halo 1)
    That was fucking TORTURE!!!! So SLOOOOOOOOOOOOOOW
    and friggin lame. Sorry if I missed all the Hype
    that M$ paid for (Don't watch tv or listen to radio or read print mags so I never caught any X-Box commercials) but I don't see anything great
    about that game. *shrug*

    I'd rather play Doom 1 for laughs :)

  172. Actually, Dvorak is right. by master_p · · Score: 1

    Dvorak is right...present games look dangerously similar to yesterday's, and tomorrow's games will be even more similar to current ones. It is not that gaming will die altogether though: it's arcade-style graphics-admiring gaming that will die. Gaming that has a plot and requires the player to be engaged either physically and/or emotionally will continue to be successful.

  173. I'm probably the exception here... by Mr.+Cancelled · · Score: 4, Insightful

    But I more or less agree with Mr. Dvorak. I still remember staying up all night playing Doom 1 when it came out, thinking it was the coolest, and most immersive game I'd ever played. And it was at the time.

    But after getting all the way through the game, playing it at different difficulty levels didn't interest me too much. Same old levels, with a bit more speed, and a few more creatures... Playing multi-player online was also interesting for a little while, but it too got boring fast (this was admittedly before todays technologies, wherein you can talk and interact with the other players more fluidly).

    I was all geeked about Doom2 when it came out, but after playing it awhile, I quickly got bored with it. New graphics and a new(er) storyline didn't make up for the fact that the game looked and felt like Doom 1.2.

    Other FPS games also felt the same to me. Half Life 1 has got great graphics, and a rather involved plot, but other than this, it feels like every other FPS out there, to me at least. Half Life made me think a bit more, as opposed to the hack and slash mentality of the aforementioned Doom series, but it didn't really draw me into the game.

    For the record, I've never played Half Life 2 - The whole Steam thing turned me off... I don't think I should have to be connected to the Internet just to play a game myself (non-multi player), and the horror stories of Steams reliability made it something I've avoided ever since.

    Long story short, all FPS games have similar controls, similar graphics - They obviously use different graphics, but nothing is spectacularly different in the implementation of the graphics. You're still walking along, with a bobbing hand, or weapon in front of you.

    Plus, as these games have tried to get more realistic, the key combinations of them have gotten so out of hand. There just has to be a better way of handling all of the complexities of a 3-D game, without adding 50+ key combinations to do things. No, I don't have a solution to the problem, but neither do I like having to either memorize so much information just to play the game.

    Speaking of that bobbing hand/weapon which FPS games always seem to have, some of the implementations of this have gotten so out of hand that it gives me motion sickness just to play the damn things. Although it's not a great game, a good example of this is the South Park FPS - I played this for 5 minutes, watching the bobbing hand, holding a snowball, and felt like I was going to throw up!

    How game developers came to the conclusion that there has to be some viewable, hand-related element on screen at all times is beyond me. For instance, using the South Park game as an example, how many of us really hold our hands out in front of us when having a snowball fight? We also don't hold our weapons outstretched at all times, but in these games we do! It all seems to detract from that feeling of realism for me, and when they make these items move as we walk, it just throws the whole "look" of the game off. Yes, I can understand seeing the barrel of a rifle, if I'm carrying one, as it'll stick out in front of me, but why all weapons have to be handled this way is beyond me.

    There have been other variations on the FPS themes, and one of the more impressive of these is the Quake tournaments, but even these get old for me fast.

    The games that keep me coming back the most are actually the Civilization line of games. No, it's not action packed, and sometimes it too can get boring, but the challenge, and the AI of the game keep me coming back for more again and again.

    I also can appreciate the online games, such as Everquest, or Ultima Online a bit more than the average FPS, simply because they're different, and feel more "immersive" to me, even if they're not photo quality, or 3-D. I also tend to return to Mame and SNES games (via an emulator) far more often than I do the FPS's.

    In fact, I think that the continued (and growing) interest in emulators, and ol

    1. Re:I'm probably the exception here... by zerocool^ · · Score: 1

      God, why do people not get this??!?

      1.) What's to differentiate GameA from GameB once the graphics are photorealistic? How about plot, characters, gameplay, strategy, immersive surroundings??

      Ever read a Sci-Fi novel? They're just like every other sci-fi novel - ships fly around in space, lasers shoot, aliens invade. Does that mean that Ender's game was dumb because it came out after Rama? What about Fantasy? Should we toss "A Song of Ice and Fire" because it deals with the same broad settings as "Lord of the Rings"?

      2.) I don't want photorealism in my games! For God's sake - I am so effing sick of the war genre FPS games that are coming out. Call of duty, Halo, Splinter Cell, Rainbow Six Twelve, Random WWII Shooter, etc. Even Doom3 looks "realistic" in that I guess zombies would look like that.

      Do you have any idea why UT2004 is so damned successful? It's becuase it's REALLY fun to play. In real life, there's no "link guns", nuculear explosions from redeemers would obliterate maps, shock rifles don't exist, guns can't produce lightning, and no one busts up a deep voice that says "HEADSHOT" or "WICKED SICK" or "HOLY SHIT" when you cap some germans in WWII. Also, people can't double jump in real life. But, it's really fun! That's what sustains games.

      ~Will

      --
      sig?
    2. Re:I'm probably the exception here... by Anonymous Coward · · Score: 0

      Well it doesn't sound like you've played Doom 3. Let me tell you that I thought it would be very simular to other FPS too. But it was different. Its the only game where I have ever jumped out of my chair a shouted "holyshit that was freaky". So There are few games out there that are actually good and different. Well at least they are designed a hell of alot better then the old FPS.

      As for RPG's or MMRPG's or what ever they are called those games are by far going to better. I enjoy the FPS's better myself. Games like fanal fantasy, Fable(though it was short),Never WInter Nights, Knights of the Old Republic, all the other D&D games and all the others out there are designed to be more immersive then FPS. The thing is that alot of gamers like shoot'em up and killem games and arn't to big on the story line. Its even worse now with multiplayer and online gaming. I know a friend who bought Halo 2 and hasn't played the single player at all. I have a whole group of friends that have all the tribe games and they have never played single player either. Which sucks but thats the way its going.

    3. Re:I'm probably the exception here... by pjp6259 · · Score: 1

      If you are looking for a FPS that is different from all other FPS's, try out something in the TRIBES series. The first two games are available for free, and the latest Tribes:Vengeance is available for $20 if you look around.

      Although the latest Tribes game has a strong single player component, the heart of TRIBES is in the multiplayer. That focus on multiplayer, combined with fluid movemement (jetting & skiing) makes the tribes experience totally unique.

      The first time you play tribes, you might think it is similar to other FPS, but Tribes is all about movement. The most important skills in the game are skiing & jetting (& grappling in T:V).

      It's hard to explain what makes Tribes so unique. Really, the movement is the most important difference, but their are lots of other minor differences, inventory stations, generators, light, medium, & heavy armor classes, different packs you can use to modify your role, large outdoor maps, etc. And lots of things that the TRIBES franchise pioneered, are now staples of other games (vehicles, etc.).

      Be warned though, that the learning curve for TRIBES is pretty steep. Plan on being destroyed by the vets for at least the first week, while you learn how to ski, etc.

      --
      Computers don't make mistakes. What they do, they do on purpose.
  174. Re:Half-life 2 played great for the first 30 minut by Lord+Bitman · · Score: 1

    I have never heard of anyone else who experienced bugs remotely similar to that.
    But I agree with your initial premise.

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  175. I Disagree by panchondo · · Score: 0

    This just seems to me to be an editor of a PC magazine writing about a topic he knows nothing about. Does he not realize that the simple mentioning of how his kids enjoy the newest games, much like another generation of kids enjoyed the newest games of thier times, just proves himself wrong. Games are not designed with 40+ year old men in mind. They are geared towrds younger people, with some imagination left in them, enough to let themselves be brought into the world of the game and enjoy it.

  176. did the printing press kill books? by SubtleNuance · · Score: 2, Insightful

    But once we get to photorealism, what is going to sustain growth?

    Movies have been photorealistic for 100 years. What has sustained them? Stories Creative stories.

    Games are moving to become immersive worlds -- first person Shooters/Adventures/Horrors/Mysteries/Dramas

    Gaming Tech *will arrive* at a photorealistic reporduction of the world (VR helmets are coming too...) and then, the game designers will be the scriptwriters/directors etc.

    In short, seperate the Medium (3D Tech) from the Content (story). Games are simple entertainment, and technology has enabled that entertainment to become less paired with the underlying technology.

    Pacman's game mechanics were a limit of technology. Fun game? yes, of course. But the tech has arrived (or is arriving) to liberate creative content to produce an immersive world in which to set a person to be entertained (ala movie theater), technology isnt as relevant at that point.

    Sure, people are going to want ever-increasingly-capable machines to get more-realistic worlds (more immerisve), but the fact that compelling content is being deliverd via the game-medium is the point.

  177. Maybe it's his age by DoofusOfDeath · · Score: 1

    I've noticed that as people get older (myself included), things that used to be exciting and fun eventually get tedious.

    I think it's that eventually you become familiar enough with the art, field, whatever, that whenever a new game, pop song, etc. comes out, you can clearly see that ton of similarities it has with past works.

    I've noticed this myself with music, gaming, and programming. Eventually everything seems to me an uninteresting instance of a general case that I know well.

  178. that's a dumb question by dAzED1 · · Score: 1

    "But once we get to photorealism, what is going to sustain growth?"

    3 things: the standard "storytelling" bit that has been going on for thousands of years...new backgrounds, universes, characters, plots, whatever.

    #2 things other than visual. Sounds can still be improved...and how about smells? Tactile responses?

    #3 (and more appropriate for the question): AI. Photorealism might be right around the corner, but a perfect AI is *not*. We're still a LONG way away from an AI with the intellect of a mouse. Once games are VR is actually realistic, we'll still be left with a lack of realistic AI. That's an area we can get progress from for a long time. And once AI gets good, new types of games that are currently impossible (due to lack of AI) can be made.

  179. PR Out of Control by robbway · · Score: 1

    Pretty Graphics? Check.
    CD quality sound? Check.
    Recognizable license? Check.
    DVD quality video? Check.
    Celebrity Endorsements? Check.
    Hype parties? Check.
    Consumer product tie-ins? Check.
    Good programming? ...
    GOOD PROGRAMMING? ...
    Oh, God! What have we done?

  180. Translated from Bitter Old Man Speak by superultra · · Score: 4, Funny

    "Hey you stupid kids, get off my lawn!"

  181. It's True Then... by Anonymous Coward · · Score: 0

    I guess we are all destined to become our parents.

  182. Dvorak trashing Nintendo... by MilenCent · · Score: 1

    Saying Nintendogs isn't original: well, it's a much, much more detailed example of a virtual pet than the Tamagotchi one he brought up, enough so that it transcends the extremely simplistic "gameplay" that Tamagotchi had. He missed the boat on this one though: if he wanted to find a program that was similar to Nintendogs, he could have mentioned Dogz, which is almost forgotten now but was a nice little niche once upon a time. Still, Nintendogs seems to be doing extraordinarily well in Japan....

    The music-creation game he mentioned is probably Electroplankton, one of the weirder DS programs (I hesitate to call it a game) coming down the pike. I doubt it's as similar to the Mac program he mentioned than he thinks it is. But even if it were similar, I doubt Nintendo knew anything about it, and neither does most gamers I'd guess, so it doesn't matter.

    It's weird seeing Dvorak, who probably knows next to nothing about video games, decrying the lack of originality in gaming. I, and a good many others here, have been doing that for years, but of course we don't have a column/loudspeaker in PC Magazine to get people to listen to us. His listing of genres (and, I presume Iwata's too), was: shooters, puzzles and mazes, adventure games, sports games, and simulations

    Of these, Shooters and Sports are legitimate narrow genres: they each have a fairly narrow design language, and while they may have subgenres that are differentiated by each other (especially in sports), it isn't as much as you might think it'd be. (The metagames -- player trading, training, that kind of thing -- surrounding most team sports games are usually pretty similar.)

    Adventure games, in practice, are fairly narrow as well, but it's *possible* to break out of that field. This is why Nintendo usually tries putting one huge "gimmick" into every Zelda game they release, like time travel, a three-day system, or an oceanic overworld. Even so, the basic 3D Zelda play mechanics have now been around since Ocarina of Time; shame that it looks like Nintendo has been cowed into not messing around with the series all that much in the next installment, after the furor over Wind Waker's cel shading.

    The other two "genres," puzzle/maze (maze?!) and simulation, tend to be catch-all categories; even if someone does release a genre-busting game, many people will lump it into one of these two categories rather than try to devise a new one. (Oh, the times I've seen Mario Party listed, when a genre is demanded, as a puzzle game!) Most games look like puzzles from a sufficently distant perspective, though some are "real-time kinetic puzzles," that is, action games. And most games simulate *something*, even if that thing isn't excessively realistic.

  183. Half-Life 2 by Cecil · · Score: 1

    He claims that 'games have hardly changed since the invention of the first-person shooter.' His kids have obviously showed him too much Halo 2, and not enough Half-Life 2.

    Yeah, because Half-Life 2, there's a fucking revolutionary game. You get guns, and shoot aliens -- HOLY SHIT. But wait, there's more! You can also pick up boxes and throw them around, just like Deus Ex! REVOLUTIONARY! Important gameplay advances!!!

    Nitwit fanboi.

    There are a few revolutionary games you could've put in there. Half-Life 2 is not one of them, and it never will be, no matter how much you want it to be. It is yet another cookie cutter FPS. The addition of a grav-gun does not make it revolutionary.

    Of course, I will get modded troll for this, because everyone *loves* Half-life 2. But I am tired of simply watching this mediocre game get treated like the second coming of Jesus.

    1. Re:Half-Life 2 by Phantasmo · · Score: 1

      You can also pick up boxes and throw them around, just like Deus Ex! REVOLUTIONARY!
      Deus Ex? Ever played Trespasser?

      --

      The US Army: promoting democracy through unquestioned obedience
  184. Gaming is not dead, dying, or even limping. by Anonymous Coward · · Score: 0

    What about TV? Movies? Books? Everything has been done, but that doesn't mean those forms of media will stop progessing. The gaming idusty will go on just like all other major forms of entertainment.

  185. exactly by sammy+baby · · Score: 5, Insightful
    Seriously, I could have applied that analysis to the the media of any century. People could have said that about art in the 16th century, literature in the 19th century and television in the 20th century.

    These two sentences precisely nail exactly what is wrong with Dvorak's article. For example:

    I can't see how people will keep shelling out $50 or so for a video game when the games have hardly changed since the invention of the first-person shooter... The categories are shooters, puzzles and mazes, adventure games, sports games, and simulations. That's it. Most of today's hottest games are combinations of two or three of these categories, with a storyline added to keep the players from being bored stiff. - Dvorak
    I can't see how people will keep turning on their televisions at night when the shows have hardly changed since the invention of the television. The categories are: sitcoms, hospital dramas, cop dramas, and sports. Most of today's hottest shows are combinations of two or three of these categories, with a sex scene added to keep the viewers from being bored stiff. - AlternaDvorak

    In fact, I'd go so far as to say that this is MORE true of television than video games. But I'm a curmudgeon.

    1. Re:exactly by UnknownSoldier · · Score: 1

      > These two sentences precisely nail exactly what is wrong with Dvorak's article.

      I concur.

      > I can't see how people will keep shelling out $50 or so for a video game when the games have hardly changed since the invention of the first-person shooter...

      Here's another Anti-Dvorak ...

      I can't see why people will keep shelling out $20k+ or so for a new vehicle when they have hardly ever changed since the 1970s. They all get you from Point A to Point B.

    2. Re:exactly by SetupWeasel · · Score: 1

      I can't see why people will keep shelling out $20k+ or so for a new vehicle when they have hardly ever changed since the 1970s. They all get you from Point A to Point B.

      Problem: I need a car to get to work. If it breaks, I must replace it. I do not need video games, though I do want them very badly. I would be very happy with one car that runs forever. To continue growth in the video game industry, I have to want more even if the games I have work perfectly well.

      Which reminds me, I need to see if Electroplankton came today.

    3. Re:exactly by stevenvi · · Score: 1

      Your argument is funny, considering that TV is dying.

    4. Re:exactly by Dahamma · · Score: 1

      Problem: I need a car to get to work. If it breaks, I must replace it. I do not need video games, though I do want them very badly

      People may need a car to get to work, but they rarely NEED one of the $30k+ SUVs that are everywhere these days.

      I'm sure upwards of 1/2 the money spent on vehicles these days (at least in the SF Bay Area, jeesh!) is more about luxury than necessity. It's all about disposable income at that point. Spend $10k less on a car and that buys you a LOT of video games. Not that I'm arguing against getting a nice car... you make the money, go spend it on whatever luxuries you want...

    5. Re:exactly by 2short · · Score: 1

      Hmmm...

      My car was built in 1970, I don't watch TV, and I only buy video games from the came-out-5-years-ago bargain bin.

      I must be ahead of the curve!

    6. Re:exactly by PMuse · · Score: 1

      The categories are shooters, puzzles and mazes, adventure games, sports games, and simulations.

      Video games hardly deserve all the blame for this. In the first place, humans only perceive and interact with their reality in a limited number of ways. In the second place, video games already mimic all the real-world game types played by humans (and add a few types that can't be played in real life); so, what more can we ask for?

      Sure, it'd be a real acheivement if some one could come up with a video game that (a) was outside any of these categories and (b) was something humans would enjoy playing. But, it doesn't follow that video gaming is "dead" if no one does.

      --
      "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
    7. Re:exactly by jedidiah · · Score: 1

      Spending 10K or less on a car will buy you a rolling deathtrap.

      If you live in the Bay Area then you likely do quite a bit of driving on a daily basis. This means having a car that's not going to feel like a coffin and one that will be able to get you out of tight situations.

      An underpowered glorified go-cart just isn't going to cut it.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    8. Re:exactly by a_ghostwheel · · Score: 1

      Accord LX is hardly "underpowered glorified go-cart" and should be sufficient for any commuting needs that dont include serious off-roading. And will not set you back $30K+. Of course you can complain about bland looks, lack of "personality", etc but it still will get you from A to B in efficient manner.

    9. Re:exactly by dangitman · · Score: 1
      Your argument is funny, considering that TV is dying.

      It is? Since when?

      --
      ... and then they built the supercollider.
    10. Re:exactly by Dahamma · · Score: 1

      I said "10K LESS", not "10K OR LESS"! No, I can't personally imagine paying under $10K for a car :) Though my Integra was only $15K when I bought it over 10 years ago, and the damn thing runs as well as it did when I got it. Which is too bad, I vowed to wait until it dies (or at least needs major service) before I get a new car...

      Anyway, my point was to respond to someone who said a car is a necessity but video games are a luxury, while the truth is that most people spend SO MUCH more money on the "luxury" of a nice car than is NECESSARY. Which is perfectly fine, I plan to do just that.

  186. No-one paid $50 for a 1970s-style game back *then* by Dogtanian · · Score: 2, Interesting

    Tetris is probably one of the most addictive and popular games of all time, but if it was invented today no one would pay $50.00 for it.

    Let's bear one very important thing in mind about Tetris. There was nothing really "state of the art" about it when it first appeared in the mid-late 1980s.

    Put simply, if you ignore the pretty-but-unimportant backgrounds/pictures, etc., you could write Tetris for the Atari 2600 or the Sinclair ZX81 without any change in the gameplay. In short, if you asked someone with no previous knowledge of the game (generically, not regarding a specific implementation) when it first appeared, they'd probably guess something like:-

    "Pong, Breakout... Tetris. Probably not too long after Breakout, but before Space Invaders or Asteroids."

    Tetris came out at around the same time as OutRun, but it doesn't feel like it.

    It's worth remembering that it only became a really big hit when the Nintendo GameBoy came out in the early 1990s, and that was when it was *bundled*. No-one paid $50 for it then, and (although it got good reviews), it wasn't *that* big a smash when it was being sold as a full-price game for home computers (8 and 16-bit) in the late 1980s.

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  187. In other words, mod this story "Troll" by ianscot · · Score: 2, Insightful
    This is maybe the tenth time I've read a story posted here in which Dvorak's name appears in the headline. My reaction, upon consideration, has always been the same:

    Where oh where is the option for us to mod articles themselves? I really, really need to peg Dvorak with a "troll -1" mod.

    There are "contrarian view" columnists like this in every industry, meant to get our ire up, but few of those are so blatant (and so blatantly wrong) for so bloody long.

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
    1. Re:In other words, mod this story "Troll" by lgw · · Score: 1

      Dvorak is the new Jon Katz, it seems.

      --
      Socialism: a lie told by totalitarians and believed by fools.
  188. It will be great when they go beyond graphics by netsavior · · Score: 2, Insightful

    I have come to terms with the fact that gameplay is second priority, only because I believe we will reach photorealism soon. At that time the game industry will not implode, but it will be a re-birth of the all mighty gameplay. Once all the graphics are the same quality they will have to actually make fun games again. "Perfect" graphics are the only way to stop the graphics war and start a war that will create fun games again.

    photorealism is not the plateu, it is the bottom of a much more glorious mountain.

    1. Re:It will be great when they go beyond graphics by HerculesMO · · Score: 1

      It could go either way though. While I agree with you that it *could* be the next step... it may still not be. We may get, for years, the type of games that are photorealistic and just have a different storyline. So think of Valve going for Half Life 5 with the same type of story, aliens are killing people and you are the single dude killing them all. It's just the same game with photorealitisic graphics. If they put this out maybe, once or twice, something similar but not the same, and the second time... they get unlucky and BOOM, go out of business....

      All the wonderful developers that Valve had in the past will be starving and not able to contribute to the new era of gaming.

      I guess time will tell, and I am thinking you are probably right -- but why do we have to wait until graphics are more realistic to get games that are different than what's offered?

      Ah well... c'est la vie. Money first, for all publishers.

      --
      The price is always right if someone else is paying.
  189. Dvorak: All noise, no signal... by Anonymous Coward · · Score: 0

    Stop posting this useless drivel!

  190. The current article name for this should have been by Anonymous Coward · · Score: 0

    "Washed out pundit who knows nothing about the games industry shares his incredibly deep insights about it".

  191. This just in! by MaestroSartori · · Score: 4, Insightful

    Modern Gaming Industry Trashes Dvorak

    He's a dick!

    But seriously, speaking as a game programmer (just made unemployed by liquidating employer, cheers guys), he's probably correct to an extent.

    Games rarely undergo really fundamental shifts in how they work. It's fairly easy to trace paths of evolution in fairly small obvious steps concept-wise from Space Invaders (shoot bad guys on a single screen) through Operation Wolf et al (shoot bad guys from a first person non-interactive scrolling view) to Doom (shoot bad guys from a first-person interactive view) to Half-Life 2 (shoot bad guys from a first-person interactive view when Steam will let you connect). You get the odd new genre-busting title, or one which suddenly kicks a genre into popularity (e.g. Wolfenstein 3D was pretty popular, but Doom reached a whole new level of infamy among the non gaming populace).

    I guess I just don't see how it can necessarily be a bad thing that most of the big companies don't go reaching for the genre-buster every time, or even some of the time. I remember when EA first brought out John Madden on the Megadrive/Genesis, it was pretty ground-breaking stuff, same with the first FIFA soccer games. Now they mostly just change the player names every year, and make a metric assload of cash out of it. By contrast, you get a company like my previous employers, who try for big original IP concepts with every game, then crash and burn because no-one will publish them (and in our case the managers seem to have no clue about business, but I digress).

    I'd love to work on games which revolutionise gaming every year or two. I'd also quite enjoy actually having a job, where I get paid, can buy a house and car and so forth without the spectre of unemployment hanging over me literally every day, which is what happens at smaller game studios unless they're very very fortunate.

    I'm now looking at moving to a different country, because there are very few games jobs left where I am, none of them are hiring. Perhaps I'll end up somewhere cool, but I'll settle for a regular paycheck even if it means making Generic TemplateGame 2006/7/8/...

    1. Re:This just in! by TheDauthi · · Score: 1

      I just have to ask, how much is a metric assload? Can you convert it to Libraries of Congress?

  192. wait a sec by compro01 · · Score: 1

    The business is going to attempt to sustain growth and creativity by making game players buy newer and newer machines

    hold on a sec. is he talking about the video game industry or the music industry?

    well, think about it. music industry wants to require all kinds of DRM protection on "athorized" devices to play their music

    --
    upon the advice of my lawyer, i have no sig at this time
  193. Hey mod by Anonymous Coward · · Score: 0

    Pick up a dictionary and learn what the word 'athwart' means and how it is entirely relevant to this thread and DNF. Then go fuck yourself.

  194. halo 2/half life 2 by XO · · Score: 1

    Who the hell put that in the /. article?

    Halo 2 = Half-Life 2 = Doom 3 = Quake IV = ...

    They're all the same. Yeah, there are nudges here and there that make them play a little different .. and it's possible to do a really awful one even with awesome technology behind you (Unreal..)

    The industry is no longer there to make new genres of games. The industry is there to sustain what it has, and in the ideal world, to advance what we have now, to the point where it can be indistinguishable from reality if we wanted it to be.

    --
    "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
  195. "Your Wife", the end of the romance industry? by DunderXIII · · Score: 1

    Why would I be shelling out thousands of dollars on a wife when in millions of years women haven't changed that much? I complain to my kids about this, and they insist that things have changed markedly. They show me examples, and all I see are breasts, butts and mostly stupid people.

  196. Not enough Half-Life 2? by podperson · · Score: 1

    I fail to see how Half-Life 2 exemplifies changes to games since the first person shooter.

    I think we can all agree that Dvorak is wrong about the industry imploding, but Half-Life 2 (note: a seqel!) is hardly evidence that he's wrong about a lack of creativity.

  197. John C. Dvorak Editorial is Simplistic by LifesABeach · · Score: 1

    After reading the doctors comments, I found myself disagreeing with his fundamental definition of game types. Gaming is the projection of ones self into a pseudo environment. This "gaming" environment currently branches into 2 main gaming types, "Reactive", and "Strategic". There is a third gaming type that is morphing from the "Reactive" branch of the tree. NASA and the Military-Engines use this gaming method to pilot their drones. What makes this gaming method different is that the damage points are real, and the logistics of game piece survival and repair are real. The day is quickly approaching when if you wish to go down to the bottom of a real volcano and "6 Sense It", you will just rent some time on an available game piece. I think what will be a real money maker is when the game masters allow renting of towing services for those pieces that cannot make it back to the docking station.

  198. Re:You're obviously VERY young. That's not innovat by Hsien · · Score: 0

    "worth playing as a REAL FPS. FPS are supposed to be FAST!!! F'n Halo sucks and will suck until they can speed up the game play."
    They could speed up the game, but then console gamers would have to dislodge there heads from there butts and admit that gamepads are inefficient, inaccurate pieces of crap.
    There slowly begining to realise this as some halo2 players who have a kboard/mouse set up flaunt what seems almost magical accuracy and speed to the weak minded little console gamers.

    That being said, i still enjoy playing platform, and 1vs1 fighting games with a gamepad =)

  199. Same with Movies by el_oso · · Score: 1
    There are four or five simple game categories and nothing really new or different.
    The categories are shooters, puzzles and mazes, adventure games, sports games, and simulations.
    ...
    When my kids show me a game, I usually say that it's nothing but the same old running-jumping-kicking-shooting with a new background.

    Actually there are more game genres: Fighting, First-person shooter, MMOGs and MMORPGs, Racing, Role-Playing, Simulation, Sports, Strategy, Third-person shooters, Puzzles, Stealth, Survival horror. Did I forget any?

    Well, if we apply this logic to the movie industry there would be just a few categories also: Action, Adventure, Animation, Comedy, Crime , Documentary, Drama, Family, Fantasy, Film-Noir, Horror, Musical, Mystery, Romance, Sci-Fi, Short, Thriller, War, Western.

    And also we can say that it's nothing but the same old over-rated-bad-hollywood-actors-following-dumb-plo ts with a new background. (Which is partially true).

    There aren't that many good movies, but from time to time there is a movie that catches our attention and we are eager to see.

    The movie industry has been here for more than 100 years and I don't see it collapsing in the near future. Also, I don't think anyone would be stupid enough to say otherwise.

    Game industry is here to stay and as with the movies there are the same old type of games and the ones that stand above the crowd from time to time.

    By the way, perhaps Dvorak's children should look for new type of games so that their daddy don't come to dumb conclusions.

  200. Yes, on top of his pointy, empty head! by Anonymous Coward · · Score: 0

    Why do people even listen to him any more? He's as important to the game industry as buggy whips to the auto industry.

  201. Beyond photorealism by pjwhite · · Score: 1

    But once we get to photorealism, what is going to sustain growth?"
    One word: Smell-O-Vision!

  202. Re:Man I am sick of this -- mod parent please. by Anonymous Coward · · Score: 0

    Mod the parent up!

  203. Re:Storytelling will differentiate tomorrow's game by XO · · Score: 1

    wow, that looks like about as interesting a concept as ... well.. what i dropped in the toilet this morning.

    So, you've got a book, a screenplay, and a video game.. none of which actually exist, although you can download the first 70 pages of the book, and you can call someone to get a copy of the script.. and you're working on an initial version of the video game, using UT2 + mods, but going to redo it all to use UT3 when it's done.

    This sounds WONDERFUL!

    --
    "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
  204. See, vi does have better features than ed by Anonymous Coward · · Score: 0

    So there.

  205. 1985's ideas with today's hardware... by herve_masson · · Score: 1

    Frankly, there is some truth in there.
    Back to 8bit machines ages, games were really inventives, even though they were extremely limitted by hardware. I'm looking forward to see more of those game concepts with actual implementations.
    Hords of designers and 3D modelers never gave me the same fun that I used to have with thsoe small clever games...

  206. More things dying? by danielk1982 · · Score: 0

    List of things that are dying:

    - BSD
    - Apple
    - Bob Barker ...
    - VIDEO GAMES!

    Awesome

  207. All talk by LazyMonk1 · · Score: 2, Insightful

    The problem is that no matter how much everybody talks about how sequels suck, they always end up going to see/play these same sequels. The people pulling all the strings in the movie and game industries are not stupid. They know that the public is all talk, that they don't have the balls to ridicule something and then NOT go to see it. No matter how much we think we are self-contained and in charge of our own lives, we all still get sucked into the hype. As an example that people here might understand, who among you won't be going to see the new Star Wars movie? ... I didn't think so. Despite all of the hatred spewed towards George Lucas I would bet every last one of you will go to see it, and therefore prove that the comfort of sequels (new but the same) is a valid business model.

  208. Target market has no memory by p3d0 · · Score: 2, Insightful

    Aside from the other criticisms posted already, I'd like to add that a sizeable part of the gaming target market is young teenagers with short memories. The quality of games for this market is about as important as the quality of boy bands.

    --
    Patrick Doyle
    I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....
  209. Whatta maroon. by Squirrel+Killer · · Score: 1
    There are four or five simple game categories and nothing really new or different. The categories are shooters, puzzles and mazes, adventure games, sports games, and simulations. That's it.
    RTS. Fighters. TBS. Platformers. Why are we giving this dumbass traffic?
  210. Show him FarCry by Anonymous Coward · · Score: 0

    FarCry has a lot of innovations not seen on previous FPS. You can think of a lot of things to do to gamming in the future, not just photorealism. When will 3D virtual reality glasses finally become a peripheral as important as the mouse? When will all the games share the same virtual environment on the INternet so someone driving a car game will see a plane on the sky, flown by a real person on a flight simulator game. Sorry english mistakes.

  211. Re:Storytelling will differentiate tomorrow's game by lgw · · Score: 1

    I don't know that this indicates anything for the industry, however. When we're young, it's easier to be fascinated by the shiney new technology. As we age, story becomes important. But there's always a new crop of buyers looking for the shiney thing.

    There's a long, long way to go in terms of realism. I won't be impressed by any of it, as by my standards stuff already looks good, but to someone who's 8 today, improvements over today's standards of gaming realism will really stand out.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  212. damn by lampajoo · · Score: 1

    What an idiot

  213. Bridge Crossing by Ride-My-Rocket · · Score: 1

    But once we get to photorealism, what is going to sustain growth?

    We'll worry about crossing that photorealistic bridge once we get to it.

  214. Gaming?!? Try Word Processing! by miked378 · · Score: 1
    He claims that 'games have hardly changed since the invention of the first-person shooter.' From the article: "The business is going to attempt to sustain growth and creativity by making game players buy newer and newer machines. Computer gaming has always been sustained by never-ending improvements in resolution and realism. But once we get to photorealism, what is going to sustain growth?"
    My thoughts on reading this: how is the above different from the following:

    " Word processing has hardly changed since the invention of Microsoft Word . The business is going to attempt to sustain growth and creativity by making IT managers buy newer and newer machines. Memo writing has always been sustained by never-ending improvements in resolution and realism. But once we get to basic document creation , what is going to sustain growth?"

  215. that's happening in a lot of places by fikx · · Score: 1

    I kind of parallel this to what happened in the PC industry. There was a lot fast paced improvemnts in hardware, fast enough to obsolete your machine as you were getting it home. Then the fixation on MHz while the software side still hadn't stabalized. Then the point where they are now where they are faster than most people need and still not usable to the average peron.
    games advanced fast until it was possible to get 3D environments, then focused all the work on "realistic looking" ones until we get stuff like HL2 and D3. but, the gameplay hasn't kept up for the majority of games. They look nice and play crap.

    --
    AB HOC POSSUM VIDERE DOMUM TUUM
  216. Content and fads by malice78 · · Score: 1

    Kids these days will play what is put in front of them because of what gets advertised and what is considered "cool." I'll use a game that doesn't even fit into the "run around and shoot crap" mold: Magic the gathering. It's a card game. Very basic idea. I think the genius exec's over at Wizards of the coast (or Hasbro for that matter) took a look around the industry and saw how much money other groups were making in a similar fashion. Where did the sights land? Yu-gi-oh! They have a card game now, along with the movie empire they built for the kids, and all the other junk they sell with the name branded on it. So...WOTC sees that Japanese cards and themes are the new "cool" thing, so they release a new edition of cards based on.....you guessed it, Ninjas and the like. I think all the games that end up being popular and whatnot revolve around the same ideals, because that is what makes money. The heads at the companies that make these games just want to sell units, not make ground breaking discoveries on new platforms or graphics. They are slave to whatever gets the units into the kid's hands, and the money in their bank accounts. The bottom line is a very powerful driving tool when you are a business...after all....no one will run a company that loses money, just so they can come out with new platforms, graphics, options (unless it makes them money).

  217. Now that would be an idea for the RI/MPAA... by Thomas+Miconi · · Score: 1

    Just seed a copy of "One night in Dvorak" on major P2P networks, and P2P instantly becomes the second cause of mortality in the English-speaking world right behind suicide by monitor ingestion...

    Thomas-

    1. Re:Now that would be an idea for the RI/MPAA... by Anonymous Coward · · Score: 0

      Ack, don't say that, they've been known to read /. sometimes!

  218. photorealism? by bdbolton · · Score: 1

    "But once we get to photorealism, what is going to sustain growth?"

    Did Art die when artists started creating photorealistic paintings? No, they just moved into other mediums. Computer Graphics, mixed media... It encouraged new forms of creative thinking.

    I think the game industry will also go the same way. We already see this. Games are starting to have 3d cartoon graphics. Photo realism is not the objective, They are trying new ways to immerse the player.

  219. Same theme, different subject by mamer-retrogamer · · Score: 1

    As Dvorak can no longer "credibly" write about how Apple and the Macintosh are dying, he has found a new target: the gaming industry. If he really wanted to pick something that really is dying, he should have went with BSD. Because as we all know, even Netcraft has confirmed it.

    -Mike

    --
    Schrödinger's cat is not amused—maybe.
  220. Re:Statistics by symbolic · · Score: 2, Insightful

    e isn't self-important middle-aged white men. a demographic that's closer to the mark is kids and teens. *they're* the ones who are providing the main revenue stream for the industry

    I remember reading statistics once that surprised me...the gist of it was that there are far more "older" gamers than people realize, and that the teen market doesn't even make up the majority. Still, I'm inclined to agree with the idea that he's projecting his own dissatisfaction onto entire gaming audience.

  221. Can't speak for others, but... by sjonke · · Score: 1

    ... for me the games industry is dead and has been for quite some time. I have absolutely zero interest in playing another Doom variant, always found video game RPGs stultifyingly boring, etc. Indeed the only thing I do play on occasion are classic games: Bosconian, Mappy, Robotron, Food Fight, etc, etc, all via MAME (MacMAME, specifically). Those games are still fun and indeed are more fun than the latest variation of Doom and they take a *lot* less time to play too - they're perfect for killing bits of time. Oh, and I play "Parachute" on my iPod mini when I'm on the pot ;), but it annoys me that the game just ends for no apparent reason.

    --
    --- What?
  222. Re:OT Ray Charles is God by ender- · · Score: 1

    If you missed the sarcasm in that one, you'll really hate this:

    Love is blind
    God is Love
    Therefore, Ray Charles is God.

    Hmmm...

  223. Fun With Typos! by Anonymous Coward · · Score: 2, Funny

    He then held up a physics boox ...and said, "Ph34r my l33t b00x0rz skillz!"

    1. Re:Fun With Typos! by Anonymous Coward · · Score: 0

      ummm, don't you mean Ph33r?

  224. Hasn't this been said before?? by papastout · · Score: 2, Interesting
    To start an article out in self-reference sets the tone for a dissertation in rhetoric, and the overall content ends up becoming invalid. Not to nit pick, but this was something an english prof warned me about and Dvorak gives us a classic example. Still, it IS under the opinion section.

    What he says in his article could be said about the Hollywood mechanism, almost verbatim. I wonder when that industry will go belly up. The one thing that was curiously missing from Dvorak's analysis was his authority. I checked the bio, nothing... oh he has kids and buys their games for them, riiight. So read this as if a restaurant critic is writing about how bad the food is ...which he might have never tasted.

    When I was working for nintendo as a game counselor (late 1980s) there was a broad range of ages in the demographic of our call base. Of course most were teen and pre-teenage, but the fact that we had parents and grandparents call for tips on how to defeat Ganon spoke volumes to me which can be summed up as a reponse to Dvorak: everyone loves to play a game at some point; be it cards, chess or pong etc. It's all in individual preference, so it would take a good deal of social engineering analysis to really make this sort of "prediction"

  225. You can't make comparisons like that by pandrijeczko · · Score: 1
    I don't personally think that Dvorak has much interesting to say at the best of times but the simple matter is, comparing video games of today to those of 15 years ago is like comparing a big production movie to one shot on a home video camera. Sure, you can shoot a good movie on a home camera and you can spend millions on a cinematic blockbuster movie that flops...

    Personally, I'm a fan of the older stuff and old machine emulation but then I'm middle-aged and permanently hooked on JetPac, Atic Atac & Lords of Midnight... But the fact is, in those days it was possible to make a good game just by being a bedroom coder with a good idea and a few months left alone on a ZX Spectrum or a Commodore 64. Yes, you might have one guy help you with some graphics and another with some music but that was it.

    With games today, players are going to feel ripped off if each brand new title they buy doesn't include a soundtrack by a current popular music artist and a huge cinematic intro sequence at the start - all of these add to the production costs of games which, in turn, adds to greater risks when releasing an innovative title that might flop. So why should games companies come out of the "safe zone"?

    I'm not sticking up for games companies, I think all the major ones are money-grabbing corporate powermongers but then I don't buy that many games any more anyway - I'm more than happy tinkering with emulators and old PCs to play a lot of them again so why do I care?

    Yes, there's not the range and variation in games that there used to be but the current younger generation of gamers, the target audience for these companies, seem pretty happy with what's out there so I say leave them to enjoy it.

    The problem with the "old games are better" whingers is that they're just too damn lazy to go hunt down some games ROMs and a few emulators and go play those old games the way they were supposed to be - instead, they just want to throw money at some fat bloated corporation and expect a CD in return they can just throw in a drive in a PC or games machine without having to raise a finger or do any hard work.

    --
    Gentoo Linux - another day, another USE flag.
  226. As long as people are born.... by Anonymous Coward · · Score: 0

    ... gaming will continue.

    I think Dvorak is right about one thing: That some of the hardcore gamers or those of us that are getting older are a bit disenfranchised by many games today, and the rushed quality of them. Many games just aren't as fun as past generations, it seems we're getting less and less content in a game as graphical horsepower increases, less levels, less characters, less everything, except visuals with a few exceptions like RPG's, but even gameplay in RPG's is stagnating. I can list many games that re-hash the same concept again and again and get amazing scores.

    Many kids have never experienced much of the past history of gaming. When I was young it was about the time the NES was released and thats was mainly the system I knew. The other video games and video game systems prior to that were basically non-existant to me. I did have a cheap tandy with one or two crappy games but I mean really. Gaming for me started with the 8-bit NES.

    The same is true of modern consoles today, kids will be first discovering video games from the SNES, PS1, or PS2 era and onward. As long as fresh faces are constantly brought into the world, prior games and gaming history don't mean a lot for continued sales.

    People keep forgetting that they are not the only generation playing games. Many new people who've only been born within the last 10-15 years have only known the PS1, N64 or PS2, Xbox and GC.

  227. bad example. by untaken_name · · Score: 1

    He claims that 'games have hardly changed since the invention of the first-person shooter.' His kids have obviously showed him too much Halo 2, and not enough Half-Life 2.

    Half Life 2 was a terrific disappointment to me. I expected more than integrated cutscenes and better graphics. You still have the basic "narrow-path" environments, in which there is one correct way to go, and mysterious walls to prevent you exploring, even in the outdoor levels. The vehicles are no significant improvement over the offering of several other FPSes, and indeed are worse than many. In short, HL2 does NOT represent a great departure from the tired FPS conventions, it only offers better graphics. I believe that was what the article was talking about. While I disagree with the basic premise of the article, I think you could have chosen a much better refutation of it, such as Far Cry (great graphics and multiple paths/options throughout the game) or No One Lives Forever 1 & 2 (good graphics and innovative gameplay). Half Life 2 was okay, but it did not live up to any of the hype, excepting graphics, in my opinion.

  228. and for his next trick... by mr.dreadful · · Score: 1

    Dvorak proclaims the death of apple, combined with the death of video games, to cause a cascade failure and cause California to sink into the ocean. Why is it that whenever I read Dvoraks stuff these days, I hear Dennis Hoppers voice...?

  229. Dvorak has become an unimagative old fart... by Senor_Programmer · · Score: 1
    Why the next big thing is games is psyho-mechanicals OR psycho-electromagnetics. With remote brain stimulation mimicing sensory inputs you'll be able to feel the hootage, smell the funk, taste the acrid smoke....

    I'm serious. Sony has patents. and there is a lot of research going on in basement labs and self storage units thanks to the low cost of crack...

  230. Re:Ah, video games. Total waste of time. by Anonymous Coward · · Score: 0

    Wow, trolling with a 3-digit UID. Hope you didn't pay too much for that.

  231. Sick of hearing this kind of stuff about Nintendo. by tukkayoot · · Score: 3, Insightful
    Last I heard, the Nintendo DS is competing just fine with the PlayStation Pocket. And Nintendo still manages consistently turn a profit. I'm not sure where all of the Nintendo doomsaying comes from.

    Nintendo's overall popularity may be on the decline, but is the remedy for that to compete with Microsoft and Sony at their own game? Nintendo has itself quite a lucrative niche, Saying Nintendo should back off and innovate less (or differently, or whatever) is like saying Apple should try to be more like Microsoft or Intel, because they have greater market share. What does it matter so long as a ton of people still immensely enjoy your product, and you're consistently turning a healthy profit?

  232. I hate to admit it... by HerculesMO · · Score: 1

    But he's right, isn't he? I know we take for granted that games are sometimes to the ultimate end of evolution, but some people have brighter minds, and bigger ideas -- and they continually get shot down by the publishers because the 'big ideas' are the ones that cost mucho deniro, and have a good bit of risk to boot.

    First person shooters are a slow and steady evolution. The leap from Quake3 to Half Life 2 isn't that great, in terms of immersive gameplay. You still have the same movements, the same basic weapons, the same basic objective, and the same strategies to win the game. The ante is sometimes upped because they throw in a vehicle to fight with, or turn the lights out to make it a 'dark' game (ala Doom3).

    The end goal currently with games nowadays is that they are created with technology first at hand. More physics, more water affects, better bump mapping, increasing frames per second, better texture and lighting, better shadow effects, better human movement, etc... but the gameplay is largely the same.

    I cannot suggest what type of game to make, or what's missing. I'm not a game designer, nor am I that creative in those areas. But for perspective... when Wolfenstein 3D was released, it was something ENTIRELY different. When the first real time strategy was released, it was ENTIRELY different. And I think that's the point Dvorak is TRYING to hit home, even if he's missing at every swing.

    The thing is that, I don't think the lack of new types of gaming is going to put off consumers. We are a culture that buys and buys, and buys because others buy. If Halo3 is hyped as much as Halo2, it could be the same damn game except the main character is a chick. Wow! What a revolutionary idea! A chick, who'da thought it!?!? And it would be bought like mad because of the hype that ensued. Bungie could pay off a few magazines that are rags (I won't name names) and they come back with an A+ rating, or BEST GAME EVARRRR!!! review.

    The lack of gaming evolution isn't the fault of developers -- I think they are full of good ideas, and it's why most of the concentrated efforts are made to improve technology -- better physics, fps -- as I mentioned before. I think the game publishers, and these are the EA Games, the -- oh wait, there are no more independant publishing companies. EA bought them all or ran them out of business. The only decent independant gaming company is id software, and they have to focus on their technological feats to stay in business -- their engines run almost every game out there, and that's their cash cow.

    So in the end, we have to demand, as gamers, new types of games. I just bought Guild Wars, because it's something slightly out of the norm. I played World of Warcraft for a month, and was put off because it's essentially an EQ/SWG/AC clone. Guild Wars at least lets me get instant gratification, and the bulk of the game is pitting player versus player. Granted it's not a first person shooter, but it's a game that requires skill over your opponent to beat. And while FPSes do the same thing, it's always from that first person point of view.. and that gets tiring and boring after a while.

    Especially since I kick so much ass :)

    --
    The price is always right if someone else is paying.
  233. Graphics aren't the only thing by sedyn · · Score: 1

    Aside from ignoring that future markets will always want to play *new* games. There really is another way that development will go. Once photorealism is achived, eventually we will be capable of having it work well even with increasing cost of code (think about the debate of assembly vs. C/C++ some decades ago). I think that "middle-ware" to make it easier to create video games will become more and more available, allowing more people to have creative input into gaming. Imagine if one day creating a video game were as simple as designing a movie. I don't know if that can happen, but I do think that will be attempted, with a high percentage of success. Of course, a good example of this potiential is the modding markets of today. Who provide new content to "old" engines (half-life 1 + counter-strike). Of course another example would be with television, I could have watched "I Love Lucy" and "Gilligan's Island" reruns instead of the more modern shows (which work on the same format and prinicipals) like "Friends". (eventually, one gets tired of watching Gilligan screw up the plan)

    --
    Am I open minded towards open source, or closed minded towards closed source?
  234. Some notable game developers agree by Junks+Jerzey · · Score: 1

    See the GDC rant session which was previously reported on Slashdot.

  235. Better Stories. That's where we'll have to go. by JustAnotherReader · · Score: 1
    But once we get to photorealism, what is going to sustain growth?

    What will sustain growth is better story lines. Look at Darwinia It's totally low res old school graphics but it's FUN!

    Years ago I worked for Software Sorcery, producers of the games "Sea Rogue", "Jutland", "Aegis, Guardian of the fleet", and "Conqueror 1086". with each game the graphics got better and better, but the game play wasn't as fun.

    What I want in a game is a story line that keeps me involved. And I want to have fun. That's what's missing in a lot of games today. They just arn't very fun.

  236. Simple... mobile gaming by Boomer3000 · · Score: 1

    Maybe hardcore gaming will take a hit, but gaming is on really good health. Between consoles expanding the target, and the fast rise of mobile gaming (already overtaking computer gaming for revenues in some countries), I don't see any risk of implosion for the gaming industry, at least for the companies able to evolve and adapt.

  237. Lets take a trip down memory lane by ajaxlex · · Score: 2, Interesting

    Once visual artists explored realism in the renaissance, they moved into increasingly non-realistic explorations of the medium (for a while). It's simple. As visual realism gives fewer returns, the best creators will explore other areas. The market will reward games that provide satisfaction without relying on the realism, or which are more expressive rather than realistic in their depictions.

    where will games go?

    Better AI
    Better Physics
    Better interfaces (see Will Wright's "Spore")
    novel uses of networking
    Better actors (plenty of room for more realism in human expression)

    The industry is in its infancy, but there are plenty of fertile areas for exploration. I think things are going to get more exciting, not less in the near future.

  238. That was a great point, thanks! by HerculesMO · · Score: 1

    I almost forgot about that one... I think their main point covers the Developers vs Publishers though, but some points are definately covered in there.

    --
    The price is always right if someone else is paying.
  239. I predict... by MegaFur · · Score: 1

    ...that Dvorak was needing some attention. I mean isn't this one of the real reasons people make predictions of doom and gloom?

    Iminent Death O The Net Predicted!!!
    Film at 11.

    --
    Furry cows moo and decompress.
  240. Simply an oversimplification by DSLAMngu · · Score: 1
    My dad told me this when I was about twelve years old. Either my dad is a genius, or it's Dvorak's creativity as a writer that's dying.

    Why didn't he comment on the increasing consolidation of the industry (see EA), the incredible difficulty of breaking in as an independent gamemaker, or the resurgence of console emulation as factors for killing creativity in the industry? The death of creativity in modern gaming is a consequence of these factors, not necessarily a cause of anything like a forthcoming bubble burst.

    However, the knock on hardcore gamers is definitely a valid observation. Then again, hardcore gamers pay more, buy more, and demand more. Normal people like Dvorak can stick to their Minesweeper, and their kids can play Super Smash Brothers on free-to-cheap used N64's.

    There are already plenty of games out that can cater to the casual gamer, that don't require any innovation on the part of the corporations. If casual gamers crave innovation without increases in difficulty, companies can just slap on a new layer of graphics and make it compatible with the latest console. Which is exactly what they do.

    If anything, Dvorak provides a valuable layman's look at the current industry. It's like stepping back and seeing the big picture. The downside is that the industry is a lot more complex than a reductionist view may provide for.

  241. In other news... that is highly ironic... by Vitriol+Angst · · Score: 1

    Game industry hammers journalism as close to a collapse due to journalists with gravity bending egos and corporate sucking up that endangers the most sturdy industrial enamels. In response, corporate suck-up Dvorak responds; "I am so going to hammer you back in a rhetorical diatribe that will double my page hit-count as soon as Microsoft's check for the XBox 3 review clears." At that time, it is projected that the XBox 3 will lead to a new renaissance of computer gaming. You have to have a dark ages every year or two to have a renaissance, you know.

    Dvorak rehashes points made more insightfully by others. I think the translation of "Cranky Old man yelling at kids to get off of lawn," is actually the most accurate. Other cranky old people who are dubious of this whole 'technology thing' will read him and be assured--I can see them nodding their aged heads now, in-between sips of Jasmine tea from StarBucks. They can now go back to their non-technical job and be reassured that the supergeeks they fear will never understand the 'real world' that they inhabit. Dvorak has deftly parlayed his hackneyed credentials as a technical guru due to confusion with a geeky keyboard that never caught on, to a sage for techophobic cranky old people who have never caught on to much of anything and actually like Ashcroft because he IS cranky, thus providing almost anybody with a 5% base of approval rating.

    Just doing my bit to explain the world.

    --
    >>"ad space available -- low rates!!!"
  242. I hate 1st person shooters. by Spy+der+Mann · · Score: 1

    And lemme tell you why. Try to walk around the street with a tube in front of each of your eyes. To see what's to your left, you have to rotate 90 degrees. And the motion gets you REAL DIZZY.

    I also hate that to turn your head around to shoot the enemy (while you're running FORWARD) you have to wait a stupid number of seconds, that's completely unrealistic.

    I wouldn't mind having extra-large monitors with some fish-eye distortion at the sides so you can *actually* emulate the human vision.

    Until then, all 1st person shooters should include a BIG warning label saying "WARNING! This game causes motion sickness. Use with care".

  243. Well! This is what WILL by Anonymous Coward · · Score: 0

    What will sustain gamming after photo realism? Why Sony's bream beam of course! ;) Games beamed into your head, as in a simmilar way to .hack! Thats the future... whether people like it or not! XD

  244. hrmm, hes bashing video games before movies? by llZENll · · Score: 1

    they said the same about the movie industry 10 or even 20 years ago, and its still going, oh wait, it must be only because of the new resolution change to HDTV ;)

    my fav quote "I suspect that the next generation of machines will be the last--or at least the last in the current boom market" wow, what a load.

    his kids probably only play consol fps games so he only sees lmao consol games, pc gaming is more varied. of course there are only a few 'genres' of gaming, just like in anything else. how many types of books are there? did people stop writing books 5000 years ago after the 6 genres of writing were discovered?

    and to top it off there are way more than 1 iteration left in resolution increases, i can see 5-10 iterations left in screen projected resolution, 2-5 iterations in sound technology, and then there is the whole field of VR which could go on forever, that is at least 20 years of continuing resolution increasing just with the eyeballs, then we move into the wire to the brain where who knows what is possible... this is the eve of gaming, not the end :)

  245. Re:Sick of hearing this kind of stuff about Ninten by fbjon · · Score: 2, Interesting
    I have this view of the latest handhelds:

    The DS is a bit weird and quirky, but will likely prove to be fun in a lot of different ways, in unusual ways (as well as the traditional ways).

    The PSP looks pretty solid. The wide screen, delicious graphics, ooh, wanna have that. I really do. But how long will that last? Not more than a year, I think. This gets especially exaggerated with the low battery time, since I don't feel like bothering if I know I'll run out, and I don't feel like charging all the time either.

    That's the trick, there. I feel like the DS will be more "useful", while the PSP will be more "mindblowing". I really like that Nintendo doesn't blow my mind all the time. I've seen so much in gaming history by now that there isn't much to blow anymore, except my nose, which is reserved for Schindler's List, so it doesn't count.

    --
    True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
  246. Repace "game" with "movie"... by DavidD_CA · · Score: 1

    Couldn't this entire article be re-written by replacing "game" with "movie" and blasting Hollywood?

    --
    -David
  247. StarCraft by solomonrex · · Score: 1

    Is still my favorite computer game. So what, it's only like 90 megs big and the game is like 10 years old? No one's topped it.

    Dvorak is talking computer games, here, not console games, so don't bring up those other guys. Innovation has moved to consoles and cell phones. PCs are just vanilla RTSs, a couple RPGs and a couple shooters. And a smattering of board games/ strategy games that are moving online.

    1. Re:StarCraft by Simon+Garlick · · Score: 1

      Amen. Just started playing through the single-player campaign AGAIN.

  248. gumpy old man by mcguyver · · Score: 2, Funny

    I'm oooooold! And I'm not happy! And I don't like things now compared to the way they used to be. All this progress -- phooey! In my day, we didn't have multiplayer video games or francy-shmancy graphics. There was only one arcade in each state with one game called pong -- it was open only one hour a year. And you'd get in line, seventeen miles long, and the line became an angry mob of people -- fornicators and thieves, mutant children and circus freaks -- and you waited for years and by the time you got to the teller, you were senile and arthritic and you couldn't remember your own name. You were born, got in line, and ya died! And that's the way it was and we liked it!

    Life was a carnival! We entertained ourselves! We didn't need console games. In my day, there was only one game in town -- it was called "Stare at the sun!" ... That's right! You'd sit in the middle of an open field and stare up at the sun till your eyeballs burst into flames! And you thought, "Oh, no! Maybe I shouldn't've stared directly into the burning sun with my eyes wide open." But it was too late! Your head was on fire and people were roastin' chickens over it. ... And that's the way it was and we liked it!

    Progress?! Flobble-de-flee! In my day, when we were angry and frustrated, we just said, "Flobble-de-flee!" 'cause we were idiots and we didn't know what else to say! Just a bunch o' illiterate Cro-Magnons, waitin' in lines for our head to burst into flame and that's the way it was and we liked it! -- John C. Dvorak

  249. Beyond Photorealism? by sheared · · Score: 1

    What is beyond photorealism?

    - Photorealism combined more and more with the massively multiplayer experience. Worlds more vibrant and entertaining than the any movie ever dreamed.

    - AI's becoming indistinguishable from human players. Single player games where playing through a second time yields an entirely new gaming experience just because the AI decided to do something different.

    - Physics systems (add-in card maybe?) that will literally rock your world.

    - More unique interface with the games. Joysticks, mice, and keyboards? One day we may laugh at such primative devices.

    Photorealism isn't the end-all be-all in gaming. Once that hurdle has been cleared, and less time is spent on making games look better, it could be the beginning of the next gaming revolution.

  250. DNF by monkeyGrease · · Score: 1

    Duke Nukem Forever In racing, DNF means "did not finish".

  251. It's DEFINITELY not DEFINATELY! by 0olong · · Score: 0, Troll

    If you're going to RAISE your voice like that you should at least check your SPELLING.

  252. and Jaminator? by Slothy · · Score: 1

    The categories are shooters, puzzles and mazes, adventure games, sports games, and simulations. That's it.

    He then goes on to talk about how un-revolutionary the music making software is. So music making software falls under what category? It seems like he just poked a hole in his own argument.

    Where does WarioWare fit in? Puzzle? It's not really a puzzle game, it's a reaction game (as in the mini-games aren't HARD, you just have to move fast enough to recognize what to do).

    I guess Katamari Damacy would be labelled a puzzle game, too? Again, I don't think it is really true.

    Aside from the fact that numerous games don't fit in his categories, his categories are so overbroad that they are meaningless. Take the toughest category to argue that the categories are overbroad - sports games. If the upcoming EA cricket game is really pretty much the same thing as NFL Street, then the "sports" category is pretty useless.

  253. Idiocy by mochaboy · · Score: 0

    Hey, the car hasn't changed since the 1920's. It's still a vehicle that gets you from A to B on 4 wheels. I guess that's why that industry is dead, right? belch.

    1. Re:Idiocy by mochaboy · · Score: 0

      Come to think of it, movies haven't changed since the 1920's either. I guess that's why no one watches them anymore? Same with the boring, static genres of books. No one reads anymore, right? Dvorak is a moron without vision. The Game Industry has just begun its ascendance to the new, great medium of our age. Soon, with aid from Biotech and Nanotech, we will be able to Jack In to our games for an entirely different WORLD of play. This guy is like the announcer who condemned rock and roll back in the 1950's and he'll go down as nothing more than a soundbite from a boor.

  254. Well, what IS new in gaming? by mblase · · Score: 1

    Let me think a bit... (note: this is coming from a non-gamer, who only hears about the Next Big Thing when it's already reached critical mass.)

    The most recent "sleeper hit" in gaming I can think of is Katamari Damacy (sp?), which is in essence a puzzle game but really is more a "let's have fun" type game. It's replay value seems to be limited but everyone who plays it seems to suffer what I'll call the Tetris Effect.

    I think the last big "revolution" in gaming would be Dance Dance Revolution (pun sort-of intended), which actually has something in common with Katamari Damacy--people play it for the sheer enjoyment rather than to get the best possible score, and players strive for style and admiration of their audience more than anything else. It's partly evolved from the kinetic sports arcade games (jet-ski racers, et.al.), but more than any other game it's found a way to combine the fun of video games with the physical satisfaction of a good short workout.

    Then there's the whole phenomenon of networked gameplay, which is mostly divided between deathmatch-style games and MMORPGs. Both these genres existed before, but before the Internet made them easy to play with dozens of other humans they weren't quite the same. No new genres there, but the ability to play on a network has revolutionized a whole chunk of the gaming industry.

    I agree with the other posters -- there may not be much that's new as far as genres, but there's a whole lot that's been happening within them.

  255. Really? by 3.5+stripes · · Score: 2, Interesting

    I understood what they were trying to point out, all the parallells with the nazis, propaganda wise, verhoven has always done that in his movies, have a look at robocop for example, it's full of criticism of media and corporate power.

    If anything, I thought the antiwar, and nationalist message was overemphasised,but I guess maybe I pick up on this more eaily, most people I've talked to about it never even noticed.

    --


    He tried to kill me with a forklift!
    1. Re:Really? by JPelorat · · Score: 1

      That's the point.. it tries.. it tries real hard. Too hard. To the point of erasing any gains it might have made - it just ends up being a self-parody.

      Don't get me wrong, I have it on DVD, absolutely love the movie, it's fun, and the music is great. But it's not the book, and as I said before, the message gets lost.

      --
      Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
    2. Re:Really? by tbjw · · Score: 1

      The film is AWESOME. It is the best parody of science fiction, the most disgustingly nerdy and male genre of fiction there is; it sends it up beautifully. You guys (parent, grandparent) are missing the point of the film if you think it should have a 'message' about war or government. I mean, who even cares? When I want a message about government, I'll read the fucking NEWS MEDIA.

      But by god does Starship Troopers ever show Sci-Fi up for being centred around a bunch of power-hungry adolescent boys with BIG PLANS and GUNS. Kinda like Rush Limbaugh, I guess.

      Now if only I had a PENIS.

  256. He's Got A Point by coastwalker · · Score: 1, Interesting

    The computer game market is now essentialy the same as the Pop music market. The product is marketed in fashion waves and is purchased by 13yr old boys. Unlike pop music however for some reason girls dont seem to be so keen.

    In the begining computer games were only marketable to wealthy older people who could afford the computers and were clever enough to want to make primitive computers do something useful. There were also things known as video arcade games with which children wore the phosphor out on their parents black and white television screens playing pong - or on which drunks sat down to and attempted to hammer buttons off whilst in the persona of pac man - trapped in a maze being persued by ghosts.

    So contrasting the current market with the earlier one is obviously a fairly stupid thing to do, Brittiny Spears has little in common with Aaron Copland. And the modern video arcade game computer or console is probably not significantly less human than its owner in the Turing test. Things have changed.

    However it does have to be said that running around in a virtual world effectively playing paintball is a strange mismatch of activities - sitting on ones arse, eating donuts, drinking sugary soft drinks and clagging up your arteries with fat whilst pretending to lead a physically challenging adrenalin pumping existance in a virtual world is also a fairly stupid thing to do. Go and play paintball if you enjoy that sort of experience, its bloody fantastic by comparison.

    The virtual environment of a computer on the other hand lends itself well to more intellectual activities which even the avid game addict has recognised by claiming that "I dont play games that have no plot".

    The game industry needs to look outside its current teenage fashion market if it is to achieve the sort of respect that the film industry aspires to.

    It may well be trying to do just that - but if it is, it hasnt reached crusty old farts like me who would rather configure obscure Linux server functions and occasionaly play the original demo version of Doom than buy what is on offer. A demo version that seems sufficiently representative of the last 11 years of video gaming that I doubt I have missed anything.

    Give me "Zac Mckracken and the Alien mind benders" any day, that had me microwaving an egg long before the Cambridge Trojan Room Coffee Machine saw the light of day. Mind you, tell that to the youngsters of today and they wont believe you.

    --
    Facts are history now plebs have politics for religion on social media.
  257. Pac-Pix by PhotoBoy · · Score: 1

    Dvorak has an opinion on everything these days... probably just pissed people play WASD in FPS rather than >OEU.

    I was playing Pac-Pix on my Nintendo DS the other day, while not all of the industry is innovating, the DS clearly shows there is creativity and originality still to be had in the industry. And with games like Nintendogs, Electroplankton, Goemon etc in the pipeline I think there's still plenty of originality if you look for it. The main problem is the big EA games with million dollar marketing budgets make the games industry seem more stale than it really it.

    1. Re:Pac-Pix by Anonymous Coward · · Score: 0

      I don't mean to be inflammatory here, but that'll probably be the result...

      I'm just wondering if you've found any DS games that are still innovative when compared to Java/Shockwave webpage games and those available on PDAs? When it first launched, that's what it looked like they got their innovation from. I wanted to root for the DS, but I just didn't see anything new there.

      Anyway, here are some web games to illustrate... and just for fun. :p

    2. Re:Pac-Pix by PhotoBoy · · Score: 1

      Don't worry that's not inflammatory.

      You're right there are a lot of interesting games on the web, however I would argue that there aren't too many that are a totally new way of playing games. Same with PDA games, many of them are "normal" games that are more or less forced to use the touch screen as the interface, rather than new ideas that take advantage of it. That said I'm not an expert on web/PDA games, I'm mostly familiar with the penguin-toss type Flash games!

      The other disadvantage of web games is that I find Flash and Shockwave to be ever so slightly "laggy" and unresponsive to my inputs. I find the DS responds to my touches more immediately and makes me feel more in control of the game.

      I'd say things like Wario Ware Touched, Yoshi's Touch 'n' Go and Pac-Pix are all games that I've not seen on any other system before.

  258. Games in the 21st Century by Mecha[drone] · · Score: 1

    While I admit that the FPS is dominating most advances in the game industry, MMORPG's are fast catching up, with most players doing both...

    Counter Strike:Source is only an incremental improvement over CS 1.6. But the thing is that the gameplay is so good, I'll keep playing similar games (eagerly awaiting BF2).

    Speaking of Gameplay, Tony Hawk Pro Skater series is the one console game in the last decade to truly have such great gameplay, that it was fun, even if you weren't interested in the topic (skateboarding). These aren't solely technical hurdles, but creative ones... Creating a game that is fun to play for all skill levels is challenging on many levels, and I commend those that manage to put the resources into making a great game.

    Also, the FPS isn't that last big revolution in gaming. That was the internet. Sure, the internet existed before the FPS, but playing with/against real people is really what has driven the FPS market.

  259. Dvorak reminds me of Cranky Kong.. by d_jedi · · Score: 1

    If any of you young'uns remember the Donkey Kong Country series on the SNES..

    --
    I am the maverick of Slashdot
  260. Why He's Wrong by umrgregg · · Score: 2, Insightful

    He said it himself in fact. There doesnt have to be new ideas for games. It's a generational recycling. There will always be a new crop of kids ready to play a prettier version of what was available 10 years ago. His kids don't mind playing the same thing that was around years ago because, well, they didn't play it.

    --
    NMG
    1. Re:Why He's Wrong by Anonymous Coward · · Score: 0

      The video game crash of 1984 didn't happen because of a lack of creativity or innovation, it happened because companies like Atari didn't see the point of upgrading hardware. People got fed up with the Atari 2600, Colecovision and Intellivision when they saw that arcade machines and PC games were progressing, but console makers didn't realize this fact until it was too late.

      Once Nintendo picked up the pieces and put the video game industry back on track, the industry itself learned from its mistakes, and that's why hardware companies come out with new, more advanced consoles every 3 to 5 years. But another video game crash could still occur in the future, only not for the same reasons.

      One possible factor for such a future crash could be the extremely long development cycles of the most popular games, and the high-risk budgets that go along with them. If the video game industry locks itself into a business logic where the profit margin becomes null, a general crash will surely occur.

      That's why Sony is not in a big hurry to release the PS3: The dev tools necessary to take advantage of this new monster console (without spending an insane ammount of money on game development) are not widely available yet, and as a result, developers are struggling to make games that will look better than PS2 games while still managing to turn up a profit from sales.

      Such issues are not likely to get easier to manage in the future, so it will be interesting to see how the industry will adapt to this new reality. Will we get to the point where console manufacturers produce hardware that no third-party publisher in his right mind will want to invest money in? Not really, because even if this scenario became reality, the industry would just learn from its mistakes, apply any business correction necessary, and come back stronger than ever afterwards.

      My point: There's too much money involved for hardware and software companies to lose interest in the video game industry. Video gaming is here to stay, even if a crash was to occur, which is not likely with the current state of the business.

      As for Dvorak's article, I'd say he's just fed up with video games in general, but he can't bring himself to admit it, because it's always a hard thing to admit: "Gosh, I'm so old that I've outgrown video games! How lame is that?"

  261. Movie industry is dying using that logic by Anonymous Coward · · Score: 1, Insightful

    According to Dvorak:
    <i>
    The categories are shooters, puzzles and mazes, adventure games, sports games, and simulations. That's it. Most of today's hottest games are combinations of two or three of these categories, with a storyline added to keep the players from being bored stiff.
    </i>

    By using his logic, movie industry should also be dying too. This is because if we look at the movie catagories today, what do we have? Just your every day basic: Drama, Comedy, Horror, Action, Sci-Fi and Fantasy. Most of today's hottest movies are combinations of two or three catagories with a storyline added to keep the viewers from being bored stiff.

  262. Completely and utterly stupid... by Anonymous Coward · · Score: 0

    Why do you keep going back to movies when there's only 17ish plot lines in existence? Special Effects are about as photorealistic as they can get and still we have hundreds of new movies each year grossing more and more.

    Get real man! If you want to debate the future of an industry, check out an industry that has already made it there!

  263. Everyone knows only old koreans... by Shinaku · · Score: 1

    play video games, anyway.

    --
    -- :>
  264. What about Poker! by oil · · Score: 1

    Hell, look at Poker. It hasn't changed in a very long time and people are playing it now more than ever.

  265. picking of nits by crabpeople · · Score: 1

    "Nades have also been around for ages, though not sticky ones"

    In the interest of accuracy i would point out that in quakeworld (a mod for quake 1) and also i believe megaTF, had grenades that bounced once and then stuck to something.

    personally i thought halo was OK. it seemed more like a neverending movie that you had to play for a long time because it sucked you in. I couldnt see how it would be fun to play more than once, but thats how i feel about all non networked games so.

    --
    I'll just use my special getting high powers one more time...
  266. On Dvorak by g0bshiTe · · Score: 1

    I read the article, am I the only one to notice he seems to be referring to "console gaming"? I don't think that the gaming industry itself is anywhere near in peril as he would lead us to believe. Rather I think the console industry is in need of a revamp. Though as technology progresses so do the consoles, they always have since before the first Atari 2600 console. Who here had to have a Nintendo? Then a Super NES, then N-64? What was the difference then? Better gameplay, better graphics, faster gameplay?
    What seperates then from now other than the progression of the technology and the willingness of the consumer to part with their money? I own several consoles, I rarely play them. I have no need, all my console games are available on PC so I play them on my desktop. I stopped buying consoles after PS2 came out. I see no point anymore. After a year or so even the titles solely released for a certain platform almost always go cross platform. Lisencing rights have to end sometime and producers will always try to squeeze every dime from a release. I simply wait till it's out on PC.

    --
    I am Bennett Haselton! I am Bennett Haselton!
    1. Re:On Dvorak by ^_^x · · Score: 1

      I think this debate has no clear conclusion, and you'll get something completely different depending on who you ask.

      I've had the opposite experience you did: I used to get really excited about PC gaming, but I'm not a big FPS/RTS/MMORPG fan, and while PCs have a wide variety of genres, these seem to be the cores that it's set into. I used to play a lot of arcade-style games and adventure games like the ones from Sierra/Dynamix/LucasArts. Now if you want a good adventure game... install DOSBox and load one of the old ones. Maybe try Fallout again, since it seemed to be among the last of them. If you want old-fashioned jump in and play arcade style, grab a copy of Unreal Evisceration XVII, which will play just like UT, but install from 30 discs! ...then drop a grand into PC upgrades to play it!

      So now, my PC has a few good indie and console style games like Gish, and some from the Need for Speed series, but I do most of my gaming on the PS2, GameCube, and Dreamcast that are wired into my PC's TV tuner card! I find that on console, the variety of games/genres, as well as the number of bugs left in-game (except GTA-*,) and the overall level of polish are a lot better.

      I spend a lot of time on the PC, but I've recently all but given up on it for gaming. But... like I said, it all depends on what games you're actually playing. I can't stand trying to play an FPS on a console, and if that's your genre of choice, all of this probably wasn't even an issue to you, etc...

      Ultimately, I'm glad that both game industries are doing well with their things, it provides choice across platforms, but I still find that the PC and console gaming industries are two very distinct markets, even if the occasional game gets ported.

  267. he's right by delong · · Score: 1

    Hate to say it, but Dvorak is absolutely right. Half Life 2 was NOT an innovation. It has the same elements as Doom 1. Better graphics and a story do not make an essentially different game. Half Life 1 was an innovation - an immersive story-based game. But the elements are essentially the same - get weapons, shoot bad guys, find way to open door to next level, repeat.

    We're stuck in a first person shooter pothole.

  268. Starship Troopers / Dvorak, games, and film by mark_wilkins · · Score: 1

    Starship Troopers did not portray a draft -- the idea was that the military was all-volunteer but you had to serve to earn the right to vote.

    Anyway, as to the original article, many of my friends in the gaming industry (most of whom work for big players like EA, Blizzard, etc. where this problem is perhaps the worst) tend to agree with Dvorak. In fact, I knew one guy who quit EA after three months because the content at E3 depressed him so much.

    Interestingly, he went back to EA later because he'd decided that as long as he had no control over the content and was only developing technology, he wouldn't let himself get worked up over it.

    Meanwhile, in the film industry, where I work, there are lots of the same feelings but at least there's a history of interesting stuff popping up every once in a while that keeps people going.

  269. Heavy Metal dude! by braindrainbahrain · · Score: 1

    Computer games have become like Heavy Metal music. They don't need to make anything new, they just need to find a new audience. Fortunately, there's a new crop of 13 year olds every year...

  270. There are some good games out there, but... by Anonymous Coward · · Score: 0

    Look, there are some real gems of games out there, but you have to look past the top 20 shelf in the game store.

    Here's one I've been hooked on for about 6 months now, with no sign of getting bored with it: Planetside. Someone on Planetside Stratics claims it's "all games". I don't know why Sony doesn't advertise the heck out of it, because it would advertise very well, and it's terribly addictive, and fun the whole time. If you start doing something that's not fun, it's very easy to completely redesign your character, so you're not stuck.

    There are other games out there that are innovative, but I don't think you're going to see those at the front of the store. I remember playing a game a few years ago called Battle Cruiser 3000. That was VERY innovative. It does happen.

  271. Why? by SComps · · Score: 1

    Why is Dvorak given continued attention by people with a clue? His consistently self important "wrongness" just drags PC Magazine down the the level of the National Enquirer... if it could actually be pulled any farther down in that direction.

    To continue to give this guy credence just reinforces that he's more coherent than a clueless nitwit on crack.

  272. Re:You're obviously VERY young. That's not innovat by drewmca · · Score: 1

    Girls probably like you because you're so hard core a game player. They probably sit with you and make fun of the rich kid console owners with gamepads up their butts.

    Get over yourself, please.

  273. After photorealism by Anonymous Coward · · Score: 0

    When one game looks as good as another, then hopefully then games will have to rely on more innovaite gameplay to make themselves stand out. No longer will they be able to simply have excellent graphics(I hope.) Who is this guy anyway? Kind of an idiot, me thinks....

  274. MMORPG is where its at... by Thimble · · Score: 1

    Having played Ultima Online, Asheron's Call, Dark Age of Camelot and now World of Warcraft, it is my opinion that there's a tremendous amount of innovation in MMORPGs.

    Yes, they're all based on the tried and true fantasy RPG theme. But once you start looking at how they've gotten these worlds to come to life, its amazing how much advancement in gameplay has been forwarded.

    These games are here to stay, folks.

  275. Photorealism is not the end. by NitroWolf · · Score: 2, Insightful

    Gamers don't want photorealism. I'm not sure why people seem to think that we are working towards photorealism as the end goal of graphic gaming; we're not. We could have been there long ago taking a different path to that outcome, but it's been shown many times before that a game that looks real does not have the same appeal as a game that is slightly less real looking.

    We want to escape into a fantasy world, not into a photorealistic world that is undistinguisable from our own. I realize that in a photorealistic gaming world, we could still have non-real things, but the fact is that many studies have shown that the typical gamer prefers the slightly stylized images of a non-photorealistic world to that of a photorealistic one.

    Game developers have known this for years, and while we've been working towards better and better graphics, photorealism is not the direction we've been headed.

  276. The input-side limitation by Animats · · Score: 1
    The real problem with gaming is on the input side, not the output side. There are only a few things you can do fluidly with a mouse, joystick, or game pad - move around, shoot things, pick up stuff, and invoke canned commands. Most games are built around those limits, which is severely limiting. Dance Dance Revolution breaks through those limits, one of the very few successful games to do so. A few combat arcade games with sword or body move sensors exist, but they're rarities.

    In the early days of virtual reality, I was involved with Autodesk, which built the first prototype PC-based gloves-and-goggles virtual reality system. (It took two chassis of special-purpose boards, but the CPU was a 286.) Early thinking was that you'd be able to design and assemble things in virtual reality. Didn't work, and not for technical reasons. Without really good touch and force feedback, trying to do anything in VR is like trying to work while wearing heavy mittens. Working with your hands in empty air is slow, tiring, and error-prone. VR CAD turned out to be a dead end.

    But shooting works well in games and VR. This, fundamentally, is why shooting occupies such a central place in games.

  277. "If you haven't seen it, it's new to you!" by Anonymous Coward · · Score: 0

    I believe that was the slogan of NBC during the late '90's.

    What John glosses over in his article is the impact new gamers entering the market on a daily basis have. While FPSs, RPGs, racing, flying, etc. games may be considered passé to someone who's been playing them for a while, a steady stream of n00bs are just discovering these genres for the first time.

    I also believe there's something to be said for making evolutionary improvements without entirely discarding the original design. It seems to work well in nature! Game designers will adapt to the market's desires and new technology as necessary. As in any market, there will be ups and downs.

  278. I agree with him by cwm9 · · Score: 2, Interesting

    Where have all the flowers gone?
    Where's the Spy vs. Spy of this gaming generation?
    How about the JumpMan?
    M.U.L.E.?
    Paradroids?
    Marble Madness?

    How many gamers today even know what these games are?

    I like a little FPS now and then, but it saddens me greatly that today's gamers can't seem to enjoy anything but. My favorite PC games used to be the Sierra/Lucasgame adventures. Now I'm lucky if a "decent" game comes along once every two years.

    What irritates me is that the game engines are there to make something more interesting. Why not make a 1st person adventure game? Not one with shooting and slashing, but one where you have an inventory and have to push things around. How about Space Quest 3D?

    How about a multiplayer 3D game where the participants have to activate multiple devices in separate areas to continue in the game? (I.E., player 1 has to stand on door trigger A so player 2 can press button B that turns off a laser so player 3 can...)

    Personally I think 3D has ruined gaming. It seems as though the simulation games (Starcraft, warcraft, Civ., etc.) are the only ones that get the fact that "2D" (really 3-d with the camera pointed down) is worth anything any more.

    What a shame.

    And it really comes down to the gun. Give me a game in 3D that doesn't involving pressing the gun trigger (don't get me wrong -- I love counterstrike) and you can probably win me over. I mean, look at the Sims! Look at DDR! You don't have to have a machine gun or a rocket launcher to get a fun game.

    Are we destined to rarely see a new Dig Dug?
    Ultima III?
    Original Zelda?
    Beach head?
    Frogger? (Oh, wait, this one WAS done in 3-D, and it was pretty fun!)

    Some times I think what we really need is a SourceForge team to rewrite all the classics with modern graphics and sound.

    But I guess modern gamers just wouldn't get trying to take over another robot not by shooting it, but rather by maximizing your circuit takeovers from sending your energy bolts down the right branched pathways.

    Oh well, I guess this officially makes me an old-fogey.

    Where have all the good games gone?
    Gone to bit buckets, every one.

    1. Re:I agree with him by Felonious+Ham · · Score: 1
      I can't agree with a lot of what your saying:

      Original Zelda? Beach head?

      The original zelda is here both in spirit and actuality in all the fetch and puzzle games. I never understood why my brother played it all the way through, but all the 3-D adventure games are essentially the same thing, but with "real" interaction and more involved stories (check out Silent Hill 2... gave me the willies). As for Beachhead, it was a 3D game, just using the existing stoneage technology. Remember shooting the planes as they approached the battleship?

      Where I do agree with you, though, is M.U.L.E. I can't ever see anyone truly improving it, since it's the stripped down market bit that makes it fun. I just got the emulated version for the Xbox, and it is fantastic. Monumental replay value. I imagine somebody could improve the plot management part of the game (make the wampus catching consistent!), but for the rest of the game, M.U.L.E. got it right.

  279. Game Categories by franksp · · Score: 1

    "The categories are shooters, puzzles and mazes, adventure games, sports games, and simulations."

    For computer games is worse: 99% of new games are FPS, RTS or simulation. The "adventure" category is as good as dead, the last decent computer adventure was Runaway. There were a few RPGs with some story, but they are all go-there-and-kill-the-guy, like Vampire Bloodlines. At least in the console, there are good RPGs or action games like God of War for PS2. I'm honestly thinking of quit buying computer games altogether. Why isn't there anymore Day of Tentacles or Monkey Islands?. And please, Larry Magna Cum Laude and Warcraft III are not adventures, although I love Warcraft

  280. He's a little right and very wrong by SilicaiMan · · Score: 1
    He's right on the fact that most games are starting to look identical. That is a fact that can't be denied. The reason is the lack of imagination by game developers. But this problem is evident in almost every industry. When the movie 'Titanic' came out, it was followed by a number of similarly themed movies. Same thing happened with 'Gladiator', 'LoTR', etc .. Same thing with MP3 players, PDAs, and other gadgets. People just try to capitalize on the current craze. When that fades, someone, somewhere, will come up with a new idea that will be the next big thing. It's just how the world works.

    He's wrong, though, on claiming that the gaming industry is poised to collapse. That is just silly. The main reason is that every few years, you get a new generation of gamers who were too young to enjoy games like HL2, and now drive the sales back up. Plus, we are still years away from achieving the real-time photo-realism that he is claiming. Moreover, once that is achieved, focus will follow on different areas like improving the physical interaction, or making those dumb monsters a bit smarter.

    As usual, Dvorak doesn't bring anything new to the table, and is too short sighted to see into the future. He doesn't really have the background or experience to predict the future of the gaming market, and his own kids seem to agree with that.

  281. That Fat Ignorant Bastard by tjholmes · · Score: 1

    Seriously, does anyone bother with this man or take him seriously. I used to read PC Magazine back in the 80's and his stories were seriously off the mark. Every prediction I ever tracked him on was dead wrong. He'll never be a good prognosticator of anything dealing with technology. Usually his articles are just meant to piss people off and drive people to reply to him driving up the page hits. You never know if he believes his own bullshit. The best thing to do with Dvorak is ignore him, and hope he goes away.

    1. Re:That Fat Ignorant Bastard by ^_^x · · Score: 1

      If you ever watched "Silicon Spin" on the old ZDTV/TechTV, it really drives home your point. His fame isn't so much based on accuracy, but making grand controversial predictions. I enjoyed the show, but you really had to take what he said with a grain of salt. :/

  282. Re:Storytelling will differentiate tomorrow's game by blincoln · · Score: 2, Interesting

    Huge opportunities will abound in the gaming industry as tools are released that lets the global community mod their favorite games. Storytelling will come to dominate games at every turn, as graphics, physics engines, and audio approach reality.

    Mods are cool, but they generally fail to tell a compelling, cinematic story.

    - Mod teams can't afford professional voice actors, so until voice synthesis technology advances a few light years that will heavily detract from the immersion.

    - Mod teams don't have 8-16 hours a day to work on the content, unless they're living at their parents' house without a job. So either it will take many years to make a professional quality game, or the end product will suffer because the team doesn't have enough training or maturity.

    - Mod teams who make total conversions are (at least in my experience) incredibly hardcore dorks (and I say that as an incredibly hardcore dork), so if they make a story-based game it's the kind of thing that appeals to the very limited hardcore dork fanbase of whatever they're basing it on.

    - Mod teams generally end up with a handful of people doing a variety of tasks that they're not specialized in, e.g. one person comes up with the basic premise, most of the script, and the basic character designs. Then they freak out and refuse to accept constructive criticism that would make it better, and you end up with a Star Wars prequel.

    - Most mod teams come up with grand ideas, get = ~10% finished, and realize they'll never be able to complete the project, then the "beta" sits on their site for years.

    There are some really, really cool mods I've seen for a variety of games, particularly the ships people have put into Homeworld. But that is trivial compared to making an entirely new game using that engine.

    I have yet to see a single-player mod that I thought was as compelling as, say, the original Soul Reaver. This does not surprise me, given that it took ~30 people three years working overtime to make Soul Reaver, and that was on the Playstation with its primitive 3D graphics.

    I see the strength of mods as building on an existing game, like adding ships to Homeworld, or weapons and maps to UT. Making an entirely new game even with an existing engine as the base is a lot of work. That's why people get paid to do it for a living. This difficulty is only going to increase as the presentation quality goes up with new consoles and computer hardware.

    Maybe in 50 years there will be the Playstation 14 equivalent of Adventure Construction Set from the early 80s, where you say "ok, AI, I want a game that has a hot chick in a metal bikini as the anti-hero main character, now make it!" But not in the near future.

    Disclaimer: some exceptions apply, B5 I've Found Her, there are always going to be anomalies, etc etc.

    --
    "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
  283. what about porn? by HiddenCamper · · Score: 1

    Why does he focus on the video game industry, i feel there has been a LOT of improvement on the entire gameplay experience. How come people say video games are stale, when porn hasnt really changed since its release? Yet despite this, the porn industry makes more money than the video game industry.

  284. ObFamilyGuy by sharkey · · Score: 1

    Lois: The safety word is 'banana'.

    --

    --
    "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  285. I think I speak for everyone when I say by Anonymous Coward · · Score: 0

    John C. Dvorak = Fucking Retard

  286. Keyboard by jlebrech · · Score: 1

    Yeh gaming is dead if you use his keyboard, like the AWSD keys arent in the right place anymore to play quake correctly.

  287. 6DOF not FPS by saur2004 · · Score: 1
    I never could get into simple FPSs like Doom and HalfLife.

    6 degrees of freedom on the other hand is completely different. If you dont know what that is, check out this

    The Descent series were 6DOF and there are some really dedicated individuals who saw the demise of the company that created Descent, who are working to keep a 6DOF genre alive.

  288. Hahaha... by Anonymous Coward · · Score: 0

    He claims that 'games have hardly changed since the invention of the first-person shooter.' His kids have obviously showed him too much Halo 2, and not enough Half-Life 2."

    hahahahahahahahahahahahahahahahahahahahahhahahah ah ahhahahah!
    hahahahahahah!
    hahaha!

    Yeah. Half Life 2 - a new gun, some pretty physics. Definitely breaking new ground there.

    1. Re:Hahaha... by Anonymous Coward · · Score: 0

      Couldn't agree more. Within my first 10 minutes of playing it, I'd had objects tangled inside other objects, dropped things right through people, had a cinder block stolen from me when it got wedged halfway through a door, balanced oil drums on people's heads without them noticing, and stood directly on top of people, again, without them noticing.

      The physics work very well if you do exactly what they expect you to, but basically, it's another game where you run around in first person and shoot everything that moves. I wanted to get into it, but I've just played SO MANY FPSs I can't take any more. HL2 wasn't sufficiently innovative to keep me playing, they just had a much-hyped physics engine that landed evenly par with, admittedly, some of the nicer 3d shooter physics engines.

  289. Re:OT Ray Charles is God by AussieVamp2 · · Score: 2, Funny

    Not Alanis Morrisette?

  290. Amusement parks and water parks have survived by ityllux · · Score: 1
    According to his logic, there should be no amusement parks left, because they're all pretty much the same as they have been for decades. This is silly.

    People play games for the engagement and the escape from normal life. It doesn't have to be a revolutionary new type of game every time, it just has to keep someone interested. It's not some race to photorealism, it's about being able to give the content that will give the players what they want.

    When consoles reach photorealism, that's when the games will start to get really good, because designers will no longer be fettered by silly hardware limitations.

    There is an grain of value in what he says though -- companies that don't put emphasis on good design in the coming "photorealistic era" will die. But mostly all the article really says is that John Dvorak is not a gamer.

  291. John's Jab at MMOs by aleatory_story · · Score: 1

    From Dvorak:
    "Some of today's games are ridiculously hard to play--unless gaming is your so-called life--and so daunting to casual players that they will quickly reject them. Who needs to devote themselves to a game just to play it once in a while? I'll take Spider Solitaire instead."

    Way to take a jab at MMORPGs without saying the name, John. I've played nearly every MMORPG on the market: Ultima Online, EverQuest 1 & 2, Asheron's Call 1 & 2, Anarchy Online, Dark Age of Camelot, SWG, and many more including tons beta tests and random Korean games.

    So I must think MMORPGs are pretty killer and innovative since I play them so much, right? Well, I don't think they've done much of anything innovative. I think UO and EQ did some interesting things, but beyond that everyone has just been copying each other in the genre and it has only progressed in minor details. No *MAJOR* gameplay enhancements. Even a space MMO, Earth and Beyond, felt and played like EQ, except twice as boring. MMORPG has become another cookie-cutter genre just like FPS and adventure games.

    Vanguard, the game in production from Brad McQuaid's new company, looks to be a solid upcoming MMO. But it's not going to revolutionize the genre; at best, it'll revitalize it.

    It's good to see games throw ideas around, take ideas that have worked and build from them. But you also need to add your own spin to things, especially in the design if anything. There are only a few MMOs who have done anything interesting at all in terms of design. Anarchy Online probably had some of the best original design, but unfortunately it suffered from sub par gameplay.

    MMORPGs haven't contributed much of anything other than massive servers with thousands of people playing together. The idea is great, but it's hardly a gameplay feature. You're not playing with those thousands of people simultaneously; at most you'll be playing with 70 on a guild raid depending on the game. On average you'll be playing with about 6 people in a group, which is less than a FPS. The gameplay is like any other RPG: going around killing monsters for loot and experience. MMORPGs are different from regular RPGs in some ways, but they're far from avant-garde.

    --
    Whatever you may be sure of, be sure of this: that you are dreadfully like other people. - James Russell Lowell
  292. Dvorak has predicted the death.... by SwedishChef · · Score: 2, Insightful

    of practically everything... including the Internet (which he thought was pretty lame 13 years ago). I quit reading his articles about then and I'm amazed he still has any audience at all.

    --
    No one ever had to evacuate a city because the solar panels broke!
  293. new stories u moron by iamhassi · · Score: 1
    "But once we get to photorealism, what is going to sustain growth?"

    Look at the movie studios, I'm sure when color movies came out some idiot said "OMG what are we gonna do! Now we have color once people see one movie they're not gonna want to see another boring old color movie! There will be nothing new to add! The whole movie industry is doomed!"

    there will always be new stories and new ideas, it doesn't matter if games look exactly like a movie. Best thing about games is they can keep recycling the same old games with new graphics every few years like the new leisure suit larry game, etc.

    --
    my karma will be here long after I'm gone
  294. compare it to the movie industry by mrcarns · · Score: 1

    It is like saying that hollywood is going to go under because all the good storelines have already been made into a movie.

    There is more then one variable in this equation!

  295. He's Right, in Part by Castar · · Score: 1

    He's mostly wrong, but he's right about one thing: the modern gaming industry is driven by graphical improvements, much like the software industry is driven by processing power improvements. Once the upper limit in graphics is reached, games will have to find a new way to appeal to people.

    However, I think there's a lot of people trying to do that already. Nintendo is the most high-profile, but a lot of people are trying to find new ways of approaching game development. And even if they didn't, all Grand Theft Auto sequels are selling very well, even though they dont really have any graphical improvements from GTAIII.

    --
    I yearn for you tragically. A. T. Tappman, Chaplain, U.S. Army.
  296. I'm sorry ... by AppleTRON · · Score: 1

    ... but you, sir [points to Dvorak], are a penis.

    --
    *AppleTRON*
  297. fun by floodo1 · · Score: 0

    damn people miss the point of gaming so easily.

    #1 reason to game: FUN.

    seriously who cares what a game looks like if you play it an go "meh this isnt fun"? actually dont answer that cuz those people are ignorant.

    fun is CORE of gaming.

    --
    I KUT J00 M4NG!!!
  298. Ridiculous by Devil · · Score: 1

    Go to your average library or bookstore. How many spy novels are there? Thousands. Has the book industry collapsed? Of course not!

    Go to Blockbuster and see how many movies are remakes or derivatives of other movies (Remember the "Deep Impact" vs "Armageddon" jokes?). Has the movie industry collapsed? No (although some wish it would).

    Dvorak said his kids "showed" him games, but the proof is in the playing. Sure, a lot of games are deriviative of others, but isn't that the case with a lot of industries? I would argue that System Shock 2 and Deus Ex are far cries from Quake II in terms of gameplay; the only things they share is that they are both first-person and they both contain weapons. The stories, items and functionality of the games are drastically different. (Sorry for the old examples; my PC is from 1998.)

    Of course, I agree that $50 is really a gratuitous price for games. That was why I loved ESPN NFL 2K5. ($20 for a spectacular game; awww, yeah.) I believe that games would sell twice as well if the prices were permanently lowered by one-third to one-half.

    Dvorak makes his living doing what all pundits do: making wild predictions (based upon mistaken, uninformed gut-feeling opinions) that rarely come true. He can write decent columns, but look at his columns from five or ten years ago and you'll see what I mean.

  299. Didn't see this mentioned by Lord+Kestrel · · Score: 2, Interesting

    I picked up a game a few weeks ago that I hadn't seen mentioned yet, and isn't really like anything else I've seen yet.

    Sid Meir's Pirates, released by Atari.

    Pirates I would say is a good mix of the adventure and sim genres. Most of it is an adventure game, with the sim part being the realistic wind and ship physics. Hell, it's almost a teaching game, as you'll learn more about sailing from playing this game than you thought possible.

    1. Re:Didn't see this mentioned by ruyon · · Score: 1

      It's a remake of a classic.

      http://frigate.free.fr/screenshots.html

  300. Funny, I'm buying more games.... by Jboy_24 · · Score: 1

    Today, I try to split my non-girlfriend alloted time between;
    CS-Source, Tony Hawk PSP, World Of Warcraft and Katamary Diamacy.
    In fact, I'm really tempted to buy MLB for my PSP.

    As far as maybe being a kid with no expirence with games, I'm close to middle aged (ugh), male and have been playing video games since Star Castle used to sucked my weekly allowance in 3 minutes (Lord Nelson, Landsdown Mall RIP).

    Given how much MORE I'm spending on games this year, I would have agreed with an article that said the game industry is booming.

  301. Don't feed the Trollak! by Anonymous Coward · · Score: 0

    The sooner we all start ignoring Dvorak, the sooner he'll go away. Apparently he is now trying on new sports for size besides Mac bashing?

  302. Re:He's off the mark. (Nintendo) by King_TJ · · Score: 4, Insightful

    I'm not a huge "console gamer" to begin with, so maybe this should be taken with a helping of salt... But my experiences have been, Nintendo is focused pretty sharply on the younger gamers out there. Being a "30 something" myself, Nintendo has no real charm for me. I think of GameCube as something my daughter might enjoy playing with in a few more years.

    Whether they're especially "innovative" or not, I think it's all being lost on their target market. Younger kids tend to be happy with even the "been done a million times already" titles, because they're not old enough to remember playing the originals they're based on.

  303. The last 'revolution' I remember.. by HerculesMO · · Score: 1

    Was the release of Peter Molyneux's "Black and White". It was a novel idea, using the mouse gestures to make things happen in a semi-RPG... but too bad the game sucked and I damn near got carpal tunnel from trying to play it :\

    --
    The price is always right if someone else is paying.
  304. I refute your claims. by Suddenly_Dead · · Score: 1

    Firstly, Halo 2 isn't "innovation" in that it simply adds balance to Halo 1 (and nice balance). I will, therefore, focus on Halo 1. I enjoy playing the game splitscreen or LAN with friends, but still, it's no PC FPS.

    Health/shields - This idea I like. Especially for Halo's speed and ground based gameplay.

    Vehicles - Tribes 1 (late 1998) and even better, Tribes 2 (2000). Tribes 1 has a basic "scout" vehicle that could fly around slowly and shoot easy to avoid rockets. It also had two flying APCs. Tribes 2 has a ground-based hovering "grav cycle" for fast light armor transport; a three man bomber, having a pilot, a gunner, and a guy that stands on top repairing the vehicle, using a sensor jammer pack if he chooses, and throwing flares / weapons to help avoid enemies; a one-man shrike that's fast and good for transportation, anti air, slamming into enemy cappers, bailing out of near the enemy flag to let your own capper have a ride, and it has a fairly good pulse sensor built in; the tank, which requires a driver and a gunner; and the APC which has room for 5 passengers (kaboom!). Not to mention all the other modern games which now have vehicles, like the Battlefields and the UT2Kx's.

    Carrying only two weapons at a time - Tribes 1 and 2 (limited to three weapons with light armor, four with medium, five with heavy.) Most people use light or heavy, so the strategy is definately there for light. As well, Tribeses add other things that the player can choose before fighting: you can pick your armour, your weapons, and your pack. And you can choose them all at inventory stations, so there's no hunting around.

    Melee attacks - Nice in a ground based game like Halo. I think they're a bit more fun in Halo 2, but yes, nice.

    Grenades - In Tribes (if you havn't guessed, I like this game) grenades and mines can be held and used with seperate buttons by all players. You can use them for similiar things as in Halo.

    Plasma / particle weapons - Tribes: Blasters puncture shields, elfs drain energy, and the weapons work quite differently (ie. mortar is strong as heck but has quite the arc to it).

    Motion tracker - Tribes has one up on this, I think, especially in the teamwork sense. Enemies only show up on player's Command Circuit, or have IFFs over their head, if they are in range of the team's sensor network. The sensor network is built up on long-range base sensors (part of map), deployable pulse sensors, deployable cameras (which can be looked through as well), and deployable motion sensors (lower range, but can detect cloakers or people with sensor jammers). As well, if an enemy is close enough to a player and in view, that player's armour suit will automatically send the enemy's position to the sensor net. =)

    IMHO, the biggest draw of Halo is that it's the best console FPS. It's not that terrific compared with some PC FPS games, but you can play this one with 3 other friends on the same machine. That's fun.

    Halo isn't as "by the numbers" as, say, Doom 3. But then, when you take Tribes' "skiing" (rapidly jumping down hill to gain speeds that can get to 100kph easily), jet packs, and other things, Halo still looks pretty much over to the every other FPS side of the spectrum. Half-life 2 isn't so much better, but the story telling, physics, and modability (Big!) of HL2 are just cool.

  305. Active Gaming? by MikeFM · · Score: 1

    I think the craze of the near future is going to be active gaming. DDR, the Eye-Toy, etc are just the beginning. I think we're going to see mobile games that respond to your physical location as well as physical activity.

    I think gaming is going to merge into our real life enviroments. Your cell phone may beep with a message from other players as you follow the GPS coordinates on your PDA. A hologram might be projected over the scene and you'll be required to battle with it. A camera might watch your movements to decide how the game should react to you.

    Once we reach ultra-realism in games then improvements will be in portability, I/O, and networking.

    --
    At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  306. Err by Draxamus · · Score: 1

    The next leap in gaming will come in the form of "brain games," which will send information directly to your brain!

  307. Re:Statistics by Anonymous Coward · · Score: 0

    90% of video games are bought by adults (not always for themselves, though). 12-year-old kids can't really afford $70 video games, where us 20-something white males with high-tech jobs can buy one every two weeks.

    Also, the average age of video gamers is 25-29 now. Sure there's a lot of middle school and high school kids who get games for Christmas or from their parents, but there's just as many adults in their 20's and 30's who play 5+ hours of video games a week.

    Hell, why would you want to watch television when you could be playing GTA:SA or HL2 or World of Warcraft?

  308. Fasion is dead, long live fashion by PMuse · · Score: 1

    Am I the only one who expects a collapse of the [fashion] business soon? . . . It has happened before, and I can't see how people will keep shelling out $50 or so for a [piece of clothing] when the [clothes] have hardly changed since the invention of the [brassiere].

    I complain to my kids about this, and they insist that things have changed markedly. They show me examples, and all I see are tweaks and weirder, mostly stupid [styles].

    There are four or five simple [garments] and nothing really new or different.

    The categories are [coats, shirts, skirts, pants, shoes, and hats, plus some add-on utilities like stockings, belts, gloves, bags, and jewelry]. That's it. Most of today's hottest [garments] are combinations of two or three of these categories, with a [marketing pitch] added to keep the [shoppers] from being bored stiff. When my kids show me [an outfit], I usually say that it's nothing but the same old [stuff] with a new [fabric, hemline, or collar]. They leave in a huff.

    --
    "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
    1. Re:Fasion is dead, long live fashion by jeffc128ca · · Score: 1

      If I may argue against your funny take on the article, we all need to buy clothes. We don't need to buy games. So while fashion designers can come out with crap we still have to buy them or become nudists, we can definately stop buying the latest games or go to the "jewel case" aisle and pick up an oldie but a good for 10$.

    2. Re:Fasion is dead, long live fashion by PMuse · · Score: 1

      Fair enough, but I don't think you've hit the biggest distinction between clothes and video games yet. For both, a person who has decided to make a purchase has a choice between a cheap serviceable item and an expensive current item.

      A bigger difference between clothes and video games is that clothes wear out. Video games more or less don't. (So long as some compatible hardware can be scrounged.) In theory, a person who has purchased a "wardrobe" of games will have no need to purchase a new one next spring.

      --
      "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
  309. people don't want deep games by Anonymous Coward · · Score: 0

    The gaming industry is certainly stuck in a rut. First person shooters do seem all the same. There must be games that set the player free. What I suggest is games that have a single interface and a single world. What you do in that world is up to you. Instead of having scripts to follow, stories must be driven by your own imagination.

    A way of accomplishing this is with style sheets. In the same way they style a web page they could style a virtual world. If you wanted a world war two game you would add 1940s style sheets. A generic set of AI would drive the system creating strategic and tactical events. Alternatively if you liked racing games a style sheet would add super cars.

    This would work because the systems that run games are now quite generic. You just have to add all those systems together and let the user define the environment.

  310. Dvorak: Do Your Research by rutabagaman · · Score: 1
    I know this guy's a joke, but come on Dvorak. Your sources are 5 minutes of what your kids showed you and some biased quote from Nintendo. I don't know if this article is the result of deadline pressure, antagonism, or just plain apathy.

    Bottom line is that people aren't(that) stupid: if games didn't bring something new to the table--whether that's a brand new or a refined experience, then people wouldn't buy them for $50 a pop. Considering that the gaming industry is raking in more an more dollars every year, I'd say the numbers speak for themselves.

    --
    (insert witty/esoteric/dumb quote here)
  311. Hey young whipersnapper by Anonymous Coward · · Score: 0

    I was playing Tetris on a clone AT (286/6/12khz) in the mid eighties in monochrome from a 5 1/2" floppy. No graphical nightmare, that was just what it was capable of. I also used AutoCAD 11 on the same machine.

  312. that's not the problem by maxpublic · · Score: 2, Insightful

    Dvorak's sweeping generalizations are a load of crap, to be sure, but the game industry does an amazingly good job of falling flat on its face with most releases. Let's face it: the vast majority of games that hit the market aren't worth the bargain bin price, much less $50. Hell, most of them aren't worth playing even if they're *free*.

    I don't think the problem has anything to do with new ideas, since most of the 'old' ideas are so poorly implemented. I think the real problem with most of these games is that the designers are often programmers despite the fact that there's absolutely no correlation between being able to design a game and being able to translate the design into code. In my opinion most coders are terrible game designers - but try telling that to someone who's convinced that since he can code he must also be able to design, even though there's no logic whatsoever in that belief.

    There are exceptions, of course, but for every Fallout or Planescape: Torment or Thief there are dozens of games that're so awful they never should have seen the light of day. And even these games aren't "10's"; they're "6's" or "7's", but we're so used to being exposed to shit that when a 6 or a 7 comes around we go ballistic and proclaim the game to be one of the best things since sliced bread. In fact, they aren't anywhere close to a best effort, just markedly better than most of the trash on the market; and because of that we tend to put the game on a pedestal and ignore all of its faults, or the things that could've been done to improve it.

    As an example, take Morrowind. This game is not only buggier than 3-month-old road kill, but it also has lousy gameplay and doesn't even bother to try infusing any sort of balance into the experience. Even so it's head and shoulders above most of the RPGs out there, so players deliberately ignore the games faults (and even attack those who dare to point them out). But is this game anywhere close to the original Betrayal at Krondor in terms of story, or gameplay, or balance, or game system implementation? Nope, not at all. It does have much better graphics, but you'd expect that since BAK came more than a decade before Morrowind. For everything but graphics BAK takes Morrowind to town. And it' a pretty sad state of affairs when one of the games that defined CRPG is *still* one of the best CRPGs out there.

    What to do? Perhaps if companies were to hire some actual game designers to design the game, and the coders stuck to implementing the design, we'd get better games. For example, if we want good strategy or tactics games maybe companies should think about hiring the designers who used to make games at SPI or GDW (assuming they're even still alive). If we want a decent RPG then maybe the guy who made RuneQuest would be a good choice for that sort of game. And so on. Coders do what they do best - code - and game designers who've proven themselves design the games.

    Sounds like a decent plan to me. The result certainly couldn't be any worse than what we're getting right now.

    Max

    --
    My god carries a hammer. Your god died nailed to a tree. Any questions?
    1. Re:that's not the problem by jeffc128ca · · Score: 1


      You mention that when we are presented with a 6 or a 7 we go ballistic because so much crap is out there. I agree whole heartedly.

      To add to that, we have game reveiwers who are so in the pockets of game companies I would be surprised if ever a game had a negative review. Its like reading movie reviews in that free magazine they give you at the movie theater.

  313. Like movies. by 16K+Ram+Pack · · Score: 1
    It's a bit similar to movies. Lucas has put a ton of money and CG into Star Wars prequels and they sucked.

    I do worry that FPS has us cornered now. I think that the way people had to create games that were quite abstract and fun (think platforms, map games) is in danger.

    Also, movie franchises for video gamescause a lot of damage. They are an easy sell, regardless of quality.

  314. ...once we get to photo realism... by loveboat · · Score: 1

    He says it like it's just around the corner. I think there's still a long way to go before we are actually there.. if he doesn't mean realistic still images, but then the games would be as funny as watching .. um.. still images.. -- it's never to late to give up

    --
    /* it's never to late to give up */
  315. Slashdot editors: MOD DVORAK CLUELESS by inkswamp · · Score: 1
    Two Dvorak articles in two days??? Are the Slashdot editors trying to punish us? Dvorak is CLUELESS. Almost nothing he writes turns out to be accurate or worthwhile. Can we leave him to impress the tech illiterates out there with his know-nothing, pulling-it-outta-my-ass pronouncements and instead post links to more interesting stuff?

    I mean, seriously. Why not just post to some 15-year-old script kiddies blogs? That would be just as enlightening.

    --
    --Rick "If it isn't broken, take it apart and find out why."
  316. Master, I feel Ed Gruberman is not wholly wrong... by AWhistler · · Score: 2, Interesting

    Dvorak is not exaclty wrong here. Look at Doom...Doom 3 is just like Doom 2 with much better graphics and different weapons. Otherwise it's the same thing, and Doom 2 was much like Doom. Quake is like Doom. Quake 2 and 3 are like Doom.

    Age of Empires, Rise of Nations, Conquest, etc. are all the same. Zoo Tycoon, RollerCoaster tycoon (1, 2, 3), etc. are all the same. Diablo (1,2), the Sims (numerous), GTA (numerous), NFL, NHL, baseball.

    There are very few new games...most are updates of old game ideas. The only thing that is keeping the video games industry afloat is how impressive each generation of video cards becomes. Once that slows down, people are not going to keep buying rehashes of the same old games.

    And as for the movie industry...how many more Star Trek movies do you want to see? How many moe Star Wars movies? How many more Friday the 13th's, or I know what you did...still...and again. Even Pixar realized they were getting stale and hired new writers for the Incredibles.

    What the gaming industry needs is some new genre's for video games...something not already done and being milked for all they're worth.

  317. Dvorak's predictions are *never* wrong by Myrkridian42 · · Score: 1

    Just like when he insisted Apple would switch to Intel Processors

  318. I think you're missing the point. by Grendel+Drago · · Score: 1

    You say that MMORPGs are pointless, repetitive grinds that people while away their lives at, and that they'll never really be popular until they stop being pointless, repetitive grinds.

    But wait! People do spend time on them. People spend as much time as they plausibly can, and then a bit more. People are absorbed into these mindlessly moronic tasks. You think folks need absorbing gameplay, a compelling storyline and the ability to think on their toes? Fuck no! Folks will throw money at a company that allows them to engage in Pavlovian click-here stimulus-response pap.

    As you may have surmised, I'm not a fan.

    --grendel drago

    --
    Laws do not persuade just because they threaten. --Seneca
    1. Re:I think you're missing the point. by demachina · · Score: 1

      "You say that MMORPGs are pointless, repetitive grinds that people while away their lives at, and that they'll never really be popular until they stop being pointless, repetitive grinds."

      Not exactly sure how you read that in what I said.

      I NEVER said they weren't popular, they are obviously VERY popular. The only thing I said which is exactly what you said is unfortunately they are a massive waste of time, which when coupled with the fact they are very popular means they are a giant black hole of counterproductivity.

      The challenge is to maintain the draw that makes them so popular, but inject in to them useful activity, without making them tedious and boring.

      As I suggested the two areas where there is potential is education if you can use the same format and teach real and useful knowledge instead of fantasy trade skills.

      Another area is in communication. They offer a really great vehicle for people to meet, form groups, and communicate, far better than disembodied email, IM and IRC.

      I grant you the Pavlovian nature of them is bad, but then to, I wager they are so popular because people crave having clear goals and clear rewards. When you achieve the goals you get immediate reward and satisfaction. That is something sorely lacking in real life. In real life the rewards are slow, and often badly defined, and usually at the whim of someone like a parent, boss or teacher where it seldom clear what reward you will receive for what performance, and rewards are often more to skilled ass kissing than actual performance.

      One thing I would add is when it comes to shooter they are unfortunately very productive in one area. They are exceptionally good at desensitizing children to killing and being killed and in training them in the skills they will need to operate future high tech, increasingly virtual weapons so they are a superb training tool for the military to get there future recruits a head start on the skills they will need.

      --
      @de_machina
  319. Parallels with "LXG". by Grendel+Drago · · Score: 1

    I think it was a bit like "The League of Extraordinary Gentlemen". The book was something rather spectacularly different, with a whole host of ideas that the director cheerfully ignored when he made the film, which, as a result, was pretty forgettable. As such, fans of the original end up defending their fandom and sounding like idiots for it.

    Sigh.

    --grendel drago

    --
    Laws do not persuade just because they threaten. --Seneca
  320. Doom 5: Magazine Industry by solinari · · Score: 1

    For the last 20 years, people have one bought new magazines because of crisper pages and glossier photos. We've seen very little inovation in the magazine industry since the invention of double sided pages.

    Sometimes one of my hip friends will bring me a magazine and show me an article which they claim is new and different, but I just see the same old thing. For example this article by that Dvorak fellow ... it make have new fancy sidebars, but really it is simply a recycled "doom of the gaming industry" prediction, in no way more inovative than the article where Confucious claimed the end of weichi and lupui many centuries ago.

    Do you really believe that, counter to the example provided by all of human history, people will someday stop buying the same old thing in a new package?

  321. Re:Sick of hearing this kind of stuff about Ninten by Threni · · Score: 1

    > I'm not sure where all of the Nintendo doomsaying comes from.

    I think it was the cube being more or less dropped pretty early on, leaving just xbox and ps2 in the running.

  322. And... by Atroxodisse · · Score: 1

    Assuming we ever have the computing power for photorealism we will finally get to a point where the next eye candy isn't what drives the game. Designers will have to rely on really good stories and interactivity with the environment to make quality games. Half Life 2 went in this direction. I hope more games go this way. The story was good and the interactivity with the world was unparalleled.

    --
    Read my short stories - You won't regret it.
  323. Re:Storytelling will differentiate tomorrow's game by category_five · · Score: 1

    "Mods are cool, but they generally fail to tell a compelling, cinematic story."

    Video games are not about telling a compelling cinematic story. Video games are about exploiting the "reoreintation of view" response from the brain. Similar to how TV works. Constant fast paced reorientations compell attention and are difficult to ignore. Some of the most popular video games tell no story at all. Street Fighter 2, Galaga, and Tetris come to mind as games that tell no story but were best sellers in their time.

  324. First Person Shooters by jaytek13 · · Score: 0

    All this talk about the lack of innovation in first person shooters is really ridiculous. The supposed innovation of Half Life 2 is minimal. Now, for an actual innovative FPS why don't we all run out and play Metroid for the Gamecube. Nintendo has been forever innovating the industry, and will continue to do so for a long time. It's just unfortunate that most gamers feel that playing games with blood or prostitutes somehow makes them a more mature person and so Nintendo doesn't get the credit they deserve.

  325. Old timers just don't understand.... by paully_007 · · Score: 1

    Just because you have seen it before doesn't mean a 6 year old has... Everything is new to them so there will always be a market for Halo XVI Super Duper Extreme "Wet Your Pants" XP Edition. Face it there will always be a market, so quit yer bitchin'.

    1. Re:Old timers just don't understand.... by jeffc128ca · · Score: 1


      I think you missing a lot of what the article is trying to say. If you banking your companies future on selling only to the next generation your going to see your revenues shrink drastically. You end up pissing off 80% of your client base just so you can sell to the next set of 6 year olds new versions of the same old thing.

    2. Re:Old timers just don't understand.... by jaytek13 · · Score: 0

      Maybe that's the point of the article, but it fails to put blame on the gamers. We are the ones driving the industry. How many PS2 owners would say "No I'm not buying a PS3 because of a lack of innovation in the gaming industry?" Not very many. So long as everyone continues buying the rehashed games with better graphics on the newest system, the gaming industry will keep making them.

    3. Re:Old timers just don't understand.... by jeffc128ca · · Score: 1

      I think over time people will drift away. You will see lower sales and less need to buy the latest game. With each new release of a game compare the sales levels against prior versions. I bet you can see a trend.

      It would be interesting to know what the new Gran tursimo sales are compared to when version 3 was released. Another one that comes to mind is Battlefield 2.0. It would be interesting to compare those initial sales numbers against Battlefield 1942. The Tony Hawk series would be a good one to look at too.

      After a while customers catch on the the gig, and they stop shelling out the cash. It doesn't happen right away, but it does happen.

  326. Two words for the cure to the faults you mention: by centipetalforce · · Score: 1

    Far Cry.

  327. Re:Storytelling will differentiate tomorrow's game by category_five · · Score: 1

    "I have yet to see a single-player mod that I thought was as compelling as, say, the original Soul Reaver" Also, I found Soul Reaver to be an uninspired, linear game with poor level design and little replay value.

  328. His kids prove his point... wrong by halber_mensch · · Score: 1
    From the article:
    When my kids show me a game, I usually say that it's nothing but the same old running-jumping-kicking-shooting with a new background. They leave in a huff.


    Well, obviously his kids should be proof enough to him that he's wrong. If his kids were bored with this 'same-old-running-jumping with a new background', then they really wouldn't be interested in it, would they?

    And his paranoia over virtual dog sex on the DS is pretty hilarious. This guy obviously hasn't had a clue distributed his way in a while, and is just pissing and moaning.
    --
    perl -e "eval pack(q{H*},join q{},qw{70 72696e74207061636b28717b482a7d2c717b343 637323635363534323533343430617d293b})"
  329. Re:Master, I feel Ed Gruberman is not wholly wrong by jeffc128ca · · Score: 1

    I agree with you on this. Dvorak is on to something. I have noticed a stagnation in the gaming industry and I have a feeling Electronic Arts has a lot to do with it.

    10 or more years ago the gaming industry was made up of a lot of small outfits. Now they have been merged into a few big players, one being hugely massive (EA Games). Once that happens its about share holder value and not what's a great new gaming idea. The best killer of inovation is always success.

    I heard some one say EA Games bought the exclusive rights to use NFL player names and stats in there games. As soon as I heard that I thought that was the death of football video games. Where is the incentive to develop a better Madden Football when there is no compitition.

  330. Dvorak Thrives on Controversial Subjects by Acer500 · · Score: 1

    Dvorak wouldn't be Dvorak if he didn't start some flamewars now and then... :-)

    Most of the time I don't agree with him, but he does address some of the hotter isues and has some glimmers of insight sometimes.

    As a PC Magazine reader, I would definitely miss his column.

    --
    There are three kinds of lies: lies, damned lies, and statistics.
  331. "LXG". Pfah. by Grendel+Drago · · Score: 1

    Kind of like I, Robot.

    Or "The League of Extraordinary Gentlemen". Man, that pissed me off.

    --grendel drago

    --
    Laws do not persuade just because they threaten. --Seneca
  332. 4 or 5 game categories... by hahn · · Score: 1

    The crux of Dvorak's argument seems to be that the gaming business will die off because there have been no new 'types' of games. Well, there are essentially 3 types of movies (and books for that matter): man vs nature, man vs man, and man vs himself. Yet, you don't see anyone predicting the end of the movie industry.

    --
    "The only normal people are the ones you don't know very well."
  333. bah, what does he know. . . by AcidLacedPenguiN · · Score: 1

    what does dvorak know anyway, he's the crackpot that suggested the non-qwerty madness that is am "efficient keyboard".

    --
    disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
  334. Re:Sick of hearing this kind of stuff about Ninten by NFNNMIDATA · · Score: 1

    The thing is, in the business universe you are either growing or dying. Staying the same is not considered success in the business world. The ultimate goal of any business is to become GE or WPP or some other mega-corp with a quarter of a million employees worldwide.

  335. Ummm.... I think I've seen this before by Anonymous Coward · · Score: 0

    I usually read John C. Dvorak just so that I can get a good giggle, but after this article I was just angry.

    Now, the content of the article was not upsetting to me, I thought he had a few valid points. Instead, I was upset because rather than think for himself, Dvorack just wrote a cheap knockoff of a similar article posted on www.pointlesswasteoftime.com.

    http://www.pointlesswasteoftime.com/games/crash.ht ml

    The interesting thing here is that not only is the PWOT version of this argument much more entertaining, it is also more convincing.

    Does anyone else find it ironic that Dvorak article decrying the lack of new ideas in the gaming industry is itself a recycled idea?

  336. Re:He's off the mark. (Nintendo) by freeweed · · Score: 1

    I gotta tell you, Resident Evil 4 has pretty much dispelled the "Nintendo is aimed at kids" myth for me. They may INCLUDE a lot of child-friendly games in their lineup, but they are by no means "focused pretty sharply on the younger gamers".

    I think it's more that Sony (and Microsoft, lately) are focussed on the 16-25 year old male market, pushing as much "mature" content as possible. Maybe I'm now *too* old for modern gaming, but a game like Pikmin seems a lot more mature to me than gunning down hookers and playing Madden 2007 (now with 3x the BLOOD!!!).

    I'm still waiting for Bonestorm to come out for the PS3.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  337. Growing trend by LilGuy · · Score: 1

    I just had a job interview today and somehow in the midst of talking about the job we got on the track of computer games. It seems we both agreed the industry has been going downhill for quite some time. We both reminesced on the days when we found a good game and played it religiously, and how such games just don't exist anymore. I'm not talking about pac-man here. I'm talking about half-life, or tribes, or civilization. Sure there are a billion variants of these games now, but that's the whole problem - they're all variants of the same games.

    Need for speed was cool. The 20th edition is not. Even halflife 2 sucks in comparison to its predecessor in part because its just a continuation... its been done already. Where the hell did the innovation go?

    I find myself playing games less and less every year. As did my potential employer. As are my friends. You just can't find those games that inspire you to play them anymore. Graphics are NOT gameplay.

    --

    You're nothing; like me.
  338. English by talaphid · · Score: 1

    We don't participate in the English language subculture. WE MAKE OUR OWN WORDS UP, MAN. Don't try and limit us with your "conventional spellings."

  339. Dvorak apparently lacks imagination by BrunBoot13 · · Score: 1

    I've enjoyed reading Dvorak's stuff over the years, but this time he's way off. I never pegged him as lacking imagination, but that's the only explanation that makes sense.

    > I can't see how people will keep shelling out $50 or so for a video
    > game when the games have hardly changed

    But clearly they ARE still shelling out $50 per game despite Dvorak's claim. And that's despite the fact that games are ridiculously overpriced.

    > I complain to my kids about this, and they insist that things have
    > changed markedly.

    Perhaps Dvorak's kids aren't experts in this area.

    > There are four or five simple game categories and nothing really new
    > or different.

    Yep, same old categories. And yet people keep buying the next big shooter. Why is that? Mainly, because it's new. A new game, particularly if it's well designed, is like a new world to explore.

    > When my kids show me a game, I usually say that it's nothing but the
    > same old running-jumping-kicking-shooting with a new background. They
    > leave in a huff.

    Everyone's entitled to their opinion. Clearly Dvorak isn't interested in most games. Does it make sense to assume that if he doesn't like something, nobody does? Plenty of people are buying games.

    > Iwata mentioned that in almost all the big games, the so-called boss
    > characters are all beginning to be pretty much the same: big, creepy
    > monsters.

    Not sure exactly what Dvorak is looking for in a boss, but a big, creepy monster sounds good to me. It appears that Dvorak has no appreciation for the incredible artwork that goes into games these days.

    > If you want to see exactly how inane this is, go out and rent the
    > brain-dead Paul Verhoeven film, Starship Troopers. ...it shows you
    > just how lame these games actually are.

    A movie that shows how lame games are? I don't get it. I agree that movie was lame. The game that was made from it was also lame. How Dvorak is able to generalize this to all games is beyond me.

    > The other idea that Iwata presented is music-making software that
    > creates tunes on the DS. This sort of thing appeared on the Macintosh
    > years ago

    So what if it's an old idea? If it's good, people will buy it.

    > None of this will save a doomed industry. The business is going to
    > attempt to sustain growth and creativity by making game players buy
    > newer and newer machines. Computer gaming has always been sustained by
    > never-ending improvements in resolution and realism. But once > we get
    > to photorealism, what is going to sustain growth?

    Dvorak has this backwards! It's been obvious for years that it's the game industry that drives the PC hardware industry. How much of a market would there be for 3D graphics cards if PC games didn't exist? Zilch.

    > All this will do is make the visuals more lifelike and the blood and
    > gore more realistic and nauseating. While the kids who are used to
    > this "progress" may not be put off by it, newcomers may be > repulsed
    > and skip these new generations of machines altogether.

    Dvorak's premise here seems to be that people will stop buying game machines once the graphics get "too realistic." I don't even know where to start - this is just plain silly. If someone doesn't like gory games, they can simply avoid those games.

    Consider:

    [1] People replay games they've already played numerous times, even if the action in those games is scripted. Finding alternate paths, improving scores and times, or just having fun with an old friend explain this behaviour.

    [2] Occasionally, an old classic is upgraded with new graphic detail. This always generates a lot of interest. Take any good game and upgrade it with better sound and graphics and although the appeal will be limited, people will play it.

    [3] Now create new levels/missions with an old

    --
    I understand that English is a living language, but I object to changes arising merely from repeated errors.
  340. Re:He's off the mark. (Nintendo) by yoyhed · · Score: 1

    Ever tried Metroid Prime 1 or 2? I can't imagine a kid playing those and appreciating them, and they're some of the best games ever made.

    --
    WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
  341. Re:there's also a chance that.... by Anonymous Coward · · Score: 0

    sure there's a chance you're doing int wrong but there's a better chance you're wearing a condom.

    (ie Something Wrong? so sue me.)

  342. Re:Storytelling will differentiate tomorrow's game by crummynz · · Score: 1

    I think you're generalising a lot here. There are some very professional mods that aren't just for hardcore "dorks". Natural Selection for HL is one of my favourites, and Alien Swarm for UT2004 is another very well done mod. Hell - look at Counter-Strike. Not to say that most mods never make it. You're comment "most mod teams come up with grand ideas, get = ~10% finished..." is dead on the mark.

    --
    ~ Crummy
  343. Physics. by Kaenneth · · Score: 1

    I see a lot of people speaking of Story, and that is very important, but for technical growth, Physics has a long way to go. I want to be able to blast holes in the ground, make a pile of dirt, control the flow of water...

    Enemy AI; particularly Pathing in a 3d space, an NPC should be able to determine the best path to it's goal; given it's sensory field.

    Multiplayer; 2 players needs 2 data flows through the server (12,21), 4 players needs 12 (12,13,14,21,23,24,31,32,34,41,42,43), 100 players 9900. That's why deathmatch style game servers are rarly set to the max players, and most MMOLRPG's are broken into sub-sections.

    Sound; Currently, almost every game uses pre-recorded sounds. Speech generation is very far behind visuals.

    I once walked into a computer lab with 21 PC's, power fans, cpu fans, hard drives all whirring; people talking, typing, etc. The moment I entered the room I knew something was wrong. I walked around a bit and quickly homed in on the file server, and gently touched it, it was blazing hot because it's main fan wasn't spinning. Somehow, subconsiously, that one noise being absent registered and gave useful information. It'll be a heck of a long time until a game can match the details that humans are capable of perceiving.

  344. formulaically, it's not a wicked bad fallacy by Anonymous Coward · · Score: 0

    honestly: it's a faux-syllogistic version of transitivity.

    but it's a glarding fallacy to use an argument form like that with ADJECTIVES instead of existential verbs. only using an equating/identity verb "is" and a noun does the argument work-- just according to transitivity, though you still might not like the form.

    Compare

    Dogs are fat
    Yo Momma is Fat
    Therefore, your momma is a dog

    that's a real glaring error. compare it to:

    Santa is Kris Kringle
    Old Man CHristmas is Chris Kringle
    Therefore, Santa is Old Man CHristmas

    when you use "is" with an identity-noun, it's a fine argument-- at least casually. it's transitivity, though you may not like the placement of the items. (notice how the transitivity with the identity-noun remains unaffected by the order of a/b and c/b in the first two premises

    that form is problematic with adjectives only
    (The building is tall, Timothy is tall, therefore timothy is the building...)

    i'm talkin out my ass!

  345. Games need to return to their roots by Dommo · · Score: 1

    The problem with todays games is that they are all fluff and no substance. Take for example the games of yesteryear for the best system that ever was released. The SNES. That system had games that rocked hardcore, but did so almost purely on storyline and gameplay(because the graphics of the time just weren't that great). The problem happening right now, is that the industry and many of the players are focusing so much on appearence rather then the fun factor. Lets look at some recent games. Halo 1 and 2-Good but nothing new. Starwars Battlefront-Starwars mod for BF1942. Metroid Prime-Innovative and fun. Goldeneye-The first good FPS for console. Showed how FPS should be done on a console. Final Fantasy 258- Solid game, but not as good as the old ones for the SNES. Needs to focus on improving the genre rather then repackaging the same stuff. Ironically, the games that I still play the most are the classics like 4 player superbomberman, chrono trigger, earthbound, secret of mana, FF2/3, etc. Those games I still love because they focused on FUN and story because that is all that they could really work with at the time. Now with the focus on graphics, it detracts from the fun and story factor too often.

  346. Great article Dvorak by hotspotbloc · · Score: 1
    The only thing missing from that rant were various threats against the UN and ending it off with "Screw Flanders, Screw Flanders, Screw Flanders." Is he off his meds again?

    Someone tell peckerhead to go get a copy of "Grand Theft Auto: San Andreas" and see how incredibly good a video game can be. It's not the gaming industry that's going to lose ground, it's the film industry.

    --
    "I hate to advocate drugs, alcohol, violence or insanity but they've always worked for me" - HST
  347. Who's that guy, again ? by Ray+Alloc · · Score: 0

    So Dvorak designs a keyboard nobody but His Majesty can use, and then goes to trashing people who don't need his miserable excuse for a keyboard to have fun.
    Next.

  348. Sex by Anonymous Coward · · Score: 0

    "Well, my telephone rang it would not stop,
    It's President Kennedy callin' me up.
    He said, 'My friend, Bob, what do we need to make the country grow?'
    I said, 'My friend, John, Brigitte Bardot,
    Anita Ekberg,
    Sophia Loren.'
    Country'll grow."

    Bob Dylan, "I shall be free"

  349. Innovation != Success by jchenx · · Score: 1

    Yeah, I agree that the DS is definately more innovative, but unfortunately that could end up killing it in the end. The whole touch-pad thing just seems gimmicky to me. A lot of the game reviews I've seen for DS games seem to say the same thing: "This seems more like a tech demo than a game". (Check GameSpot or GameSpy's recent DS reviews, like of the Pac-Man game)

    At work, I played around with Tablet PCs when they first came out a few years ago. Was it innovative? Sure. The hand-writing recognition, touchpad features, etc. were all neat. But at the end of the day, I would never buy one. Too expensive, and the innovation wasn't really that useful in the end. I'd stick a conventional laptop anyday.

    Anyone remember the Virtual Boy? That was unarguably innovative, but it was also a horrendous failure. It was too big, no one wanted to design for it, it caused headaches when played too long, etc.

    --
    -- jchenx
  350. 99% of you are WRONG by Anonymous Coward · · Score: 0

    some people have exposed the "photorealistic plateau" arguments as idiotic.

    but nobody has mentioned this point so far: just because developers may eventually have the same photo-realistic capabilities at their disposal does NOT mean that every game will be "created equal" in the sense of stimulating and engaging the player.

    all of us can take a video camera and make a "photorealistic" story movie. a long time ago it wasn't so easy: film was expensive, cameras were ornate, etc. but anyway, we all have a photorealistic capacity but that doesn't mean we will use that capacity to make COMPELLING scenes/images/shots that people will actually enjoy.

    this is only one dimension of what's wrong with Dvorak's argument. the photorealistic plateau-- even if it happens, whenever-- doesn't signify anything. it's a base-line standard of POTENTIAL/CAPACITY, not actual artistic exploitation of those powers.

    to make another point, photorealistism itself doesn't automatically equate with "good" at all. some of the most interesting games are yet to come that don't use photorealism at all: for example, the game Darwinia looks amazing to me-- i want to play it, and it comprises cartoonish/pseudo-retro 3-d environments and items.

    another point that noboyd has made explicitly: real-time SPORTS do not introduce many superficial or glaring "INNOVATIONS" yet millions of people love them, year by year. in fact, the dynamics of play-style and skill-level completely change the nature of every game played--- basketball has been arguably the "same damn thing!" for a hundred years, only considering a few technical rules, but the game changes dramatically from decade to decade. the aggression-tolerance changes, the show-boating changes. in baseball, the pitcher/batter dynamic has completely reversed itself over the past century: pitchers are amazing contenders-- vis-a-vis the batter-- today compared to 80 years ago.

    likewise, the basic elements of MUSIC (temporal organization; rhythm; melody; development; unity) have stayed static while the infinite permutations of those elements have been realized by wholly unique artists.

    you might as well say "all these songs have a bunch of chords that seem to move to a resolution and away from it!!! it's all the same!"

    or "can't somebody do something INNOVATIVE? every musician just uses various instruments to shape sounds in essentially the same ways"

    likewise, the essences of human storytelling have remained the same even while the accomplishments of artists have expanded or grown, arguably, or fluctuated throughout time

    we're talking about a complete disconnect between the "boring, sameoldness" of a cardboard tube: a kaleidoscope, and the PERCEPTUAL PERMUTATIONS OF EXPERIENCE that the device gives rise to

    paradigmatic video games: IF IT AIN'T BROKE DON'T FIX IT

    but by all means, go out on a limb, go nuts, be creative--- sometimes it pans out and amazes us, sometimes it sucks. oh well better luck next time. meanwhile old bored men will complain about doomsday scenarios, in a contradictory idiotic or otherwise totally fallacious manner.

  351. Re:implode? Ha! by Anonymous Coward · · Score: 0

    I guess my point was Dvorak is an MS suck up. He's calling his own people idiots.

  352. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  353. We need more games like TES III: Morrowind by Travoltus · · Score: 1

    That game had very, VERY graphics for its time. And some of the graphics add-ons/improvements by modders, I found I could make "reality" scene screenshots from Morrowind. Most non-gamer people that saw my Morrowind screenshots did a double take as they routinely mistook it as some real place or some cinematic-quality photo. The character animations in Morrowind weren't exactly as realistic as, say, UT2004 (which came out years later), but it did look pretty close to cinematic when you watched Morrowind in action.

    But aside from the graphics (and many people even think Morrowind's graphics was crap in its day), Morrowind had a hell of a lot of story lines. It literally had more side quests (and side quests spawned by side quests) than the US Army has bullets. It had night, day, and varied weather as well. You could spend an hour or more sitting around and reading the books you found in the game and learning the histories and cultures of the world you played in. You could go exploring in any little nook and cranny and expect something different going on just about all the time. What you did in Morrowind had consequences, too. You could be a criminal and pay a fine, be a wanted fugitive, or sit in prison for what you did. You could even get a permanent death penalty and find yourself at war with every single guard in that world. You could choose to kill someone or show them mercy (in some cases) and people would remember you for it either way. A single gamer would spend over a year exploring the entire world of Morrowind just one time. And that's just to play it as a particular species, for a particular faction. Then they went back and played it as another race for another faction. Then you had all the killer mods that added tons of new lands, new mega-quests, and so on.

    You could, as a single player, befriend NPCs and assemble a team, like some other RPGs. These NPCs followed you kind of like bots in a FPS, instead of being "locked" at your side, and they were good at following you, for the most part. User mods created even better "follower" companions, with their own long, engrossing stories and complex dynamic reactions to your behaviors.

    Morrowind's interface was by far the best I've ever seen, it didn't take long for me to learn it and there was a lot to play with. Morrowind's RPG system was the best I've seen - it had no arbitrary level limits except your skills maxed out at 100. In all cases you gained better skills simply by doing them successfully, repeatedly, and you gained levels and increased vital stats by increasing certain key skills you defined at the start of the game.

    Morrowind, of course, had its fallbacks. Stores stayed open 24/7 instead of opening and closing at certain times. There were relatively few people around in the cities; this is no doubt because of the limitations of the CPU and its ability to keep "mental" track of - much less graphically render - Morrowind NPCs. People did not come and go, they just wandered around one particular area. Enemies did not follow you into buildings to pursue a fight. You could not enter a building and see what was going on outside. But again, these limitations were the result of CPU limitations.

    IMO, Morrowind was and still is the absolute pinnacle in nonlinear gaming. It even eclipses Deus Ex in every single possible sense. It literally stretched the limit of CPU power but the bang you got for your buck was measured in megatons.

    What would I like to see? TES III Morrowind done on the UT2004 graphics engine with UT2004 style sports. You Morrowind fans would know what I mean lol!

    * Who can kill the most Cliff Racers in 30 seconds?
    * Three Way Capture the flag: Redoran vs Hlaalu vs Telvanni.
    * Onslaught: choose your faction!
    * Rescue-or-Capture-the-slave: Imperial Legion vs the Dunmer

    and so on.

    Anyway... Morrowind aimed for what people call "Total Immersion" and "World Building", and in my opinion it hit the mark in a way that games might not hit it for years to come.

    --
    --- Grow a pair, liberals... stop letting the Republicans bully you!
  354. What's next? by petesd · · Score: 1

    Total immersion

  355. Well by mfh · · Score: 1

    but do you play them?

    I always pay whenever I want a new game. The last game I bought was God of War and now that's collecting dust due to the fact that I finished it.

    I want a game I can't finish.

    --
    The dangers of knowledge trigger emotional distress in human beings.
  356. Why is this a post? by Anonymous Coward · · Score: 0

    Why is this even a post? Has it not been established that Dvorak is either and idiot or a troll? Honestly, this article is a waste of disk space.

    Oh, and I like the Halo 2 bashing... not. Have you even played it? I mean, grow up. They're both great games. Half-Life 2 may be better technologically but it's rather unfair to compare them side by side as their intentions are rather different.

    Personally, I think Half-Life was more interesting than HL2...

  357. Terminology problem: evolution, not revolution. by CarpetShark · · Score: 1

    Revolution isn't always a good thing; it's true. It is sometimes.

    However, I think the most appropriate word here is EVOLUTION. We're talking about how the gaming industry improves over time, and whether that should be by rehashing old ideas, or creating new, mutant ideas. That is precisely what evolution is about, and if you know how evolution works, you know precisely why new mutations are so important.

    By contrast, revolution is more about starting from scratch with a new approach entirely. If computer gaming became running around outside with a computer on your back and a hud, that might be more revolutionary.

    On the other hand, evolution DOES make huge changes in the beginning, as non-viable lifeforms appear, then quickly die. Only the good ones go on to be refined, and that process of refinement is much slower. Still, occasionally a mutation event will still come along, and if it's good, it'll take over.

    Maybe the problem with Dvorak is that he just doesn't realise how long evolution takes. So far, the computer industry has been moving pretty fast, considering the history of organic evolution ;)

    1. Re:Terminology problem: evolution, not revolution. by samael · · Score: 1

      Yeah - considering that (say) Windows 95 is not quite 10 years old, the internet's mainstreaming, likewise.
      Home 3D graphics cards got kicked off in 1996 with the voodoo. All of this stuff is so new that it's not surprising we're still figuring out what to do with it.

    2. Re:Terminology problem: evolution, not revolution. by Jacius · · Score: 1

      But you forget that evolution is not necessarily "improvement", but adaptation to the environment. In this sense, big game companies are already adapted to the environment (i.e. game market), which currently favors mind-numbing re-hashes of old concepts.

      If game companies are going to evolve away from that, and towards something more creative, it will only be because the enviroment (i.e. game market) changes to favor more creative games.

    3. Re:Terminology problem: evolution, not revolution. by CarpetShark · · Score: 1

      Yes, agreed. But that's a socioeconomic issue, which probably applies to much of the entertainment industry (maybe even most of modern capitalism), rather than a technological one involving computer game design issues.

      I'd certainly like to see that problem fixed, but I'm not sure computer game designers will be the ones to do it, unless they stop designing games and apply their problem solving skills to something completely different ;)

  358. Movies can develop 3-D! That'll work! by billstewart · · Score: 1
    Just think how much movies would change if they could develop 3-D projection! oh... wait...

    For many years, the worst movie I'd ever seen was Treasure of the Four Crowns, a 3-D movie that has a Robert Blake clone and a few other adventurers wandering through a castle with 3-D booby traps jumping out at them. There's almost no dialog in the first half of the movie, which seems bad, until you get to the second half, which does have dialog, and it's even worse :-)

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  359. books? by adamgolding · · Score: 1

    your emphasis on books is misplaced--sure, books may always be around, but eventually they'll only be in museums, and as backups--as another poster hinted at, portability to the past is not a major force behind the perserverance of a given technology--and books will eventually be replaced by electronic equivalents.

  360. Fun with foes by JPelorat · · Score: 1

    Haha, you actually put me on your 'enemies' list? Yeah, that'll teach me a lesson! Hahahaha

    What is that supposed to be, some kind of punishment? Heh. Ooo, I'm quivering... with laughter =)

    Think about it.. are you so incapable of handling the occasional retort or argument (which you started, and in a very rude manner, by the way), that you have to lean on a filter as a crutch?

    Well, I'm proud to be the first of no doubt many of your Foes. You are truly enlightened. *snicker*

    Vale!

    --
    Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
  361. Re:Books must be going the way of the Dodo(Sci-Fi) by Anonymous Coward · · Score: 0

    I've been reading essays by Stainshaw Lem lately and he points out that a lot of so-called science fiction is just a rehash of popular myths and plots from other genres with a "space" or "future" setting tacked on. While what I just wrote is an overly simplistic summary of his works, it does have a point that resonates in that Sci-Fi claims to look at the possibility of possible futures (and indeed does sometimes pull it off) but more often than not, the author has no experience of a future and so goes back to what he knows: existing stories where a couple of elements are changed to suddenly make it sci-fi (e.g. Gravity no longer works)

    Anyway, I see many parallels in the gaming industry, even among the more innovative games, they are relying on old plots (Save the princess) and elements, trying to be re-worked with one or two elements changed and then claiming to be entirely new!

    If it was entirely new, nobody would know what to make of it and it wouldn't get published.

    Creativity is never perfect.

  362. Re:Two words for the cure to the faults you mentio by DrXym · · Score: 1

    Far Cry is a great game and gives you a lot of latitude, but the levels are still levels with entrances and exits, and progression is somewhat enforced. For example your objective is indicated by an arrow and for the most part, that's the way you must go. Often this is forced on you by steep walls, cliffs, or insta-deaths if you try going out of the game zone. The best zones in Far Cry are where you *don't* have to follow a path and there might be several ways to get to the objective, but some levels are certainly not like that.