Hrm, I'd be interested to see them do a young Picard...we saw that he was a bit of a hellion when he was young, ie getting his heart stabbed through in a bar fight, and didn't he have a move named after him for doing something brilliant in battle?
Explore his younger, more reckless days, when he was more of the Kirk type.
" Having Linux and open source as a crucial part of studio operations may help executives rethink their corporate position on open source and Linux issues.'"
If the poster really believes this, he is deluding himself. to the executives, this is all a bottom line issue. They have someone in the know recommend this "free" software, instead of a program that costs thousands, and they obviouslyl are going to go for it on a cost/benefit basis. This doesn't mean they feel grateful, they still don't want their content getting out to the public without wringing every single drop of profit they can from it.
that isn't true, you have lost faith in the marriage, trust with your spouse, and they have broken the bonds of marriage. Now, a more appropriate analogy would be, "If the RIAA has Sex with your *daughter*, you haven't lost anything*
Might just be my anti-social side, but Nano-tech has a lot more uses than just infecting the bloodstream to cure/kill someone. Think of nanotech in space, repairing satellites that have been damaged, or on your vehicle, repairing that brake line that just got severed...(yeah, that is extreme, i know)
and on the other side, think of nanotech destroying a fleet of tanks, or even an embassy.
It can create or repair just about anything, without anyone knowing about it. It is one thing to design a robot to assassinate a certain race, but on a larger scale, this could dismantle all the technology centres and vehicles in a country, leaving it's inhabitants to fend for themselves. Think Forcible Nuclear Dis-armament.
The in game dungeonmaster feature has been done before, In Vampire: The masquerade's multiplayer mode. It was touted as an "endless" storyline in that game too, but what happened (from what I experienced) was that everyone wanted to be a player, and the few people that actually took the time to create a scenario either placed hugely devastating weapons and/or creatures in it; there was no "storytelling" aspect to it. The trick isn't to just say 'Look, real people can make their own scenarios!", it's to make the dungeonmaster part of the game equally as fun for a player as walking around hacking monsters and collecting their things.
Hrm, I'd be interested to see them do a young Picard...we saw that he was a bit of a hellion when he was young, ie getting his heart stabbed through in a bar fight, and didn't he have a move named after him for doing something brilliant in battle?
Explore his younger, more reckless days, when he was more of the Kirk type.
I've repeatedly heard this decade called "The Naughties", and I think with good reason =)
" Having Linux and open source as a crucial part of studio operations may help executives rethink their corporate position on open source and Linux issues.'"
If the poster really believes this, he is deluding himself. to the executives, this is all a bottom line issue. They have someone in the know recommend this "free" software, instead of a program that costs thousands, and they obviouslyl are going to go for it on a cost/benefit basis. This doesn't mean they feel grateful, they still don't want their content getting out to the public without wringing every single drop of profit they can from it.
that isn't true, you have lost faith in the marriage, trust with your spouse, and they have broken the bonds of marriage. Now, a more appropriate analogy would be, "If the RIAA has Sex with your *daughter*, you haven't lost anything*
this is true, but is may still piss you off =)
Not a worrisome message, but when you cancel an animation save in Lightwave 3D, you get the message "Animation cancelled, No Big deal"
But this sounds very similar to how I telecommute...
Might just be my anti-social side, but Nano-tech has a lot more uses than just infecting the bloodstream to cure/kill someone. Think of nanotech in space, repairing satellites that have been damaged, or on your vehicle, repairing that brake line that just got severed...(yeah, that is extreme, i know) and on the other side, think of nanotech destroying a fleet of tanks, or even an embassy. It can create or repair just about anything, without anyone knowing about it. It is one thing to design a robot to assassinate a certain race, but on a larger scale, this could dismantle all the technology centres and vehicles in a country, leaving it's inhabitants to fend for themselves. Think Forcible Nuclear Dis-armament.
The in game dungeonmaster feature has been done before, In Vampire: The masquerade's multiplayer mode. It was touted as an "endless" storyline in that game too, but what happened (from what I experienced) was that everyone wanted to be a player, and the few people that actually took the time to create a scenario either placed hugely devastating weapons and/or creatures in it; there was no "storytelling" aspect to it. The trick isn't to just say 'Look, real people can make their own scenarios!", it's to make the dungeonmaster part of the game equally as fun for a player as walking around hacking monsters and collecting their things.