Actually improperly applied thermal paste has been an ongoing saga in apples machines for years. This is a problem which constantly crawls up and causes heat problems. I guess this is mostly due to the manufacturing process and most people simply think that more is better. The first gen Macbook Air to some degree was plagued with the problem which caused the overheating problem the machine generally had become worse than normal. It is always a golden rule never to buy a first series from apple, because after the initial problem period those problems are sorted out and faulty designs are fixed. Dont rely on Apple to replace your machine if you are plagued with such a lemon, I was left hanging dry with my overheating first gen macbook air. Needless to say I did thorough research before buying the next Apple machine, and only bought it after I asked people around whom I knew were stressing their machines out and I bought it mostly three months before the next overhaul of the machine. I was not so shiny anymore but it now is the machine i needed, a well built workhorse I can rely on.
I cannot say the same about time machine though, Apple did not really document that time machine drops old backups after a while and loses files which you delete. Guess I now have to add rsnapshot to my backup mix.
Actually the scummvm already has been ported to smartphones, and broken sword for instance also is ported to the iphone, ipad. And also the Nintendo DS has more than its fair share of adventure games.
And yes they make great games less on smartphones due to the limited display size compared to the finger size, but for tablets they are a perfect match. The biggest issue is the input the point and click interface has to be refined slightly towards a finger centric approach which means optional hotspot display and also marking things selected around the finger one way or the other. I think the Broken Sword ports did a perfect job to make the old point and click interface finger centric. But as I said point and click adventure games map best of all genres (maybe strategy to some degree as well) towards the finger centric approach, action games map way less good.
It is Not so bad unless you have to support ie as well. Firefox 4 and Chrome and opera behave pretty equal if you dont go for the latest whiz bang stuff which is not yet finally specified. It used to be way worse.
OpenStreetmap is a two way road, Microsoft had been using OSM data without giving anything back for quite a while, when this became public they started to donate back.
You should have read my message, I will use my old macbook pro until it breaks and then I will reevaluate, I am not sure if the current offering is really attractive given the Intel GPU.
Actually i did not really like spirit tracks, I stopped it at about 50% it felt like its predecessor fully all over again but without the annoying you have to go through all levels of the temple over and over again, but they kept the annoying temple you have to go through for every segment finished. Overall it was a rehash of its predecessor or lets say almost a copy, just the ships were replaced by trains (which i hated, I never liked to toy around with trains, which took away the free roaming to a big degree) Overall the predecessor if Spirit Tracks without the temple of the ocean king which was entirely pointless and with some extra content added would have been the ideal handheld Zelda. But I guess there is no newer Zelda which does not have one big annoying part in it.
Well for me it was the first Zelda, so I have fond memories of TP probably as most people have of Occarina of Time, but now having played a bunch of other Zeldas I can see the point of most people. Very polished and well done but once you played one newer Zelda there are no real surprises and even in every Zelda since occarina there is one part of the game which is so annoying that you want to stop playing and want to put the thing into the garbage bin.
Actually the game has progressed until 1995 or so. The first zelda purely action, second one incredibly hard 3d, third a link to the past was basically an action game with a storyline and npcs. From that one. Oracle of Seasons etc... added a heavy puzzle element and Occarina of time added 3d. From a game mechanics side of things, however Zelda has stalled. The puzzles now are repetitive and are recycled over and over again so is the story. From a graphics perspective it still is progression. But it is noticable that the Heydey of Zelda was 1995 when Capcom have released the best handheld Zeldas under Nintendos Name and Occarina of Time borrowed a lot of the Capcom elements and added 3d to it.
Btw. for me the best newer Zelda is Okami a game heavily undersold on every platform released so far, Capcom again at its best doing the best Zeldas. The handheld sequel Okamiden will come out in a few weeks, cannot wait for it. But I see the same problem that it wont sell on the DS due to not being kiddie compatible shovelware.
Btw. outside of Okami and Zelda are there other games trying to follow a similar formula? One recommended Darksiders, is there anything else?
10 hours on the 13 inch model, I never got more than 3-4 hours on my pre last gen model, did they increase the real world battery power that much in the last year?
Yes and no, they had an nvidia 9400m connected to the northbridge. Now they went all the way with intel, guess we will see if this is not a performance degradation. My eery feeling is that the performance will be about the same or slightly worse with probably more problems in games. I am not too happy about this switch back to Intel (again) either. Given Intels absloutely miserable track record on integrated graphics adapters. For me lightpeak is the biggest hope, this might allow finally external gpu boxes given that it allows a PCI-E connection, so a glimmer of hope is there.
Actually I must say qualitywise the business lines of windows notebooks are not too bad, I have been working with Lenovos for the last year and I they are qualitywise pretty much in the same game. But if you go for the business notebooks you often also end up with Intel only but the build quality is there but also the price in the same regions.
As for non lockups on Apple computers, as soon as you install some VM software which goes deeply into the kernel then the stability becomes flakey as well. My 13 inch macbook pro has occasional lockups in around the same region as the windows counterparts once a month or so. But outside of that a solid machine, but there are other examples like the first 2-3 generations of macbook airs, where Apple simply burned their customers which faulty overheating designs, and never gave a refund! So usually stay away from the brand new apple machine for a couple of months until the cloud has cleared if it is a lemon or not!
Same thought I have not seen the prices yet, but I assume Apple used the product change for yet another pricehike like it has happend so often in the past. The bigest issues indeed is the lack of a good graphics processor in the 13 inch macbook pro. Guess it is now slowly time to say goodbye to Apple. My current macbook pro 13 inch will hopefully last for another bunch of years but then if Apple does not change their product offering in the low range again to something worthwhile graphicswise I will say goodbye. The integration of an Intel only GPU solution for me definitely is a deal breaker!
Ok thanks for the clarification, I just expected such a miserable result from an Intel offering. Oh well, I hope my 13 inch intel based notebook will last a while longer. I am not to eager to switch to the 15 inch notebook because the form factor fits perfectly. Once it dies I will have to get a non apple machine I guess, or an old 13 inch model second hand. Is there any address where you can write apple about your personal concerns about this epic fail.
The 13 inch model is a letdown, it only has an intel graphics processor, only time will tell if this is not a significant performance downgrade to the nividia solution before. At least the 15 inch and 17 inch models still have discrete graphics processors.
Also I have to remind for one haggis who manages to pull out without damage you have about 1000 people who feed the system and in the end are bankrupt have lost their families or even worse have given their children away who will then also have a dreadful fate within the organisation. For one smiling celebrity you have 1000 people being ripped off being harassed or even worse sent to the correctional institutions.
Main difference the masons never were a religion it was more a debate club which was quite popular in the 18th century with some weird 18th century esoteric customs which also were popular at that time. The COS is an entire league. I knew it was evil but I did not know how evil.
Well neither christianity nor hinduism Harasses their ex members nor does any of those religions currently run private prisons/concentration camps for the punishment of ill behaving members, and even in times when those things did occur it never was part of the official doctrine of the religions founder. What irks me most after reading that article, all the child labor the correction institutions harrasment all this had been going on now for decades, why have had the authorities never had a serious investigation. This is clearly illegal what is going on there.
Jepp the problem here is that IE9 still is significantly subpar compared to mobile webkit. I am not going to optimize any site for WP7 and its shoddy browser if I can cover around 80% of all other phones without extra effort. It would be about time for the IE team to get off their collective asses and deliver a competition to webkit and mozilla instead of being 4 years behind constantly.
Well not sure about their contract, but theoretically they can leave fork away qt and be hired from another entity who pays their bills. It is not like Trolltech was such a big company, they just had a number of excellent people driving the framework forward. I am sure if someone else steps in qt can be further developed with the same devs (depending on their contracts)
World of Goo was released first on the PC Mac Linux, it then became a major independent hit, and that gave the two guys enough cash to be noticable by Nintendo. It is not like Nintendo does not allow small developers into their online store it is just that you cannot release a game or even get a dev kit without a dedicated office and at least one game in your track record, To be allowed to release on a disk the criteria are even higher. Compared to the PC market, where the entry point basically is an idea skill and a PC or the iOS Market where the lowest entry point currently is a mac which can run x-code and a developers account.
To be fair Nintendo has become more open back then you had to be a bigger corporate entity to be even taken into consideration of being allowed to publish, but still they have this japanese feudal attitude which alsp plaques Sony.
Actually in the beginning, the David Crane days, Activision was pretty innovative. Pitfall for instance was one of the first jump and runs using multiple screens for scenarii it probably was the first. River Raid, Excellent tile, basically every game in those days brought out by Activision was innovative. But so was EA when they called themselves Electronic Arts instead of EA. So what happened in between. The beancounters took over. Games suddenly were franchises and love for games has been replaced with stock holder values market share and assets. I guess the shift came sometime between 1990 and 1995 around the same time EA became a different type of company.
Actually improperly applied thermal paste has been an ongoing saga in apples machines for years. This is a problem which constantly crawls up and causes heat problems. I guess this is mostly due to the manufacturing process and most people simply think that more is better.
The first gen Macbook Air to some degree was plagued with the problem which caused the overheating problem the machine generally had become worse than normal.
It is always a golden rule never to buy a first series from apple, because after the initial problem period those problems are sorted out and faulty designs are fixed. Dont rely on Apple to replace your machine if you are plagued with such a lemon, I was left hanging dry with my overheating first gen macbook air. Needless to say I did thorough research before buying the next Apple machine, and only bought it after I asked people around whom I knew were stressing their machines out and I bought it mostly three months before the next overhaul of the machine. I was not so shiny anymore but it now is the machine i needed, a well built workhorse I can rely on.
I cannot say the same about time machine though, Apple did not really document that time machine drops old backups after a while and loses files which you delete. Guess I now have to add rsnapshot to my backup mix.
You are joking right? Even Apples repair techs would have to drill it out after your logic.
There are a handful of those, just google around I think one is called adventure game creator or so.
Actually the scummvm already has been ported to smartphones, and broken sword for instance also is ported to the iphone, ipad.
And also the Nintendo DS has more than its fair share of adventure games.
And yes they make great games less on smartphones due to the limited display size compared to the finger size, but for tablets they are a perfect match.
The biggest issue is the input the point and click interface has to be refined slightly towards a finger centric approach which means optional hotspot display and also marking things selected around the finger one way or the other. I think the Broken Sword ports did a perfect job to make the old point and click interface finger centric.
But as I said point and click adventure games map best of all genres (maybe strategy to some degree as well) towards the finger centric approach, action games map way less good.
It is Not so bad unless you have to support ie as well. Firefox 4 and Chrome and opera behave pretty equal if you dont go for the latest whiz bang stuff which is not yet finally specified.
It used to be way worse.
OpenStreetmap is a two way road, Microsoft had been using OSM data without giving anything back for quite a while, when this became public they started to donate back.
You should have read my message, I will use my old macbook pro until it breaks and then I will reevaluate, I am not sure if the current offering is really attractive given the Intel GPU.
Actually i did not really like spirit tracks, I stopped it at about 50% it felt like its predecessor fully all over again but without the annoying you have to go through all levels of the temple over and over again, but they kept the annoying temple you have to go through for every segment finished.
Overall it was a rehash of its predecessor or lets say almost a copy, just the ships were replaced by trains (which i hated, I never liked to toy around with trains, which took away the free roaming to a big degree)
Overall the predecessor if Spirit Tracks without the temple of the ocean king which was entirely pointless and with some extra content added would have been the ideal handheld Zelda. But I guess there is no newer Zelda which does not have one big annoying part in it.
Well for me it was the first Zelda, so I have fond memories of TP probably as most people have of Occarina of Time, but now having played a bunch of other Zeldas I can see the point of most people. Very polished and well done but once you played one newer Zelda there are no real surprises and even in every Zelda since occarina there is one part of the game which is so annoying that you want to stop playing and want to put the thing into the garbage bin.
Actually the game has progressed until 1995 or so.
The first zelda purely action, second one incredibly hard 3d, third a link to the past was basically an action game with a storyline and npcs. From that one. Oracle of Seasons etc... added a heavy puzzle element and Occarina of time added 3d.
From a game mechanics side of things, however Zelda has stalled. The puzzles now are repetitive and are recycled over and over again so is the story.
From a graphics perspective it still is progression. But it is noticable that the Heydey of Zelda was 1995 when Capcom have released the best handheld Zeldas under Nintendos Name and Occarina of Time borrowed a lot of the Capcom elements and added 3d to it.
Btw. for me the best newer Zelda is Okami a game heavily undersold on every platform released so far, Capcom again at its best doing the best Zeldas. The handheld sequel Okamiden will come out in a few weeks, cannot wait for it. But I see the same problem that it wont sell on the DS due to not being kiddie compatible shovelware.
Btw. outside of Okami and Zelda are there other games trying to follow a similar formula?
One recommended Darksiders, is there anything else?
10 hours on the 13 inch model, I never got more than 3-4 hours on my pre last gen model, did they increase the real world battery power that much in the last year?
Yes and no, they had an nvidia 9400m connected to the northbridge.
Now they went all the way with intel, guess we will see if this is not a performance degradation. My eery feeling is that the performance will be about the same or slightly worse with probably more problems in games.
I am not too happy about this switch back to Intel (again) either. Given Intels absloutely miserable track record on integrated graphics adapters.
For me lightpeak is the biggest hope, this might allow finally external gpu boxes given that it allows a PCI-E connection, so a glimmer of hope is there.
Actually I must say qualitywise the business lines of windows notebooks are not too bad, I have been working with Lenovos for the last year and I they are qualitywise pretty much in the same game. But if you go for the business notebooks you often also end up with Intel only but the build quality is there but also the price in the same regions.
As for non lockups on Apple computers, as soon as you install some VM software which goes deeply into the kernel then the stability becomes flakey as well. My 13 inch macbook pro has occasional lockups in around the same region as the windows counterparts once a month or so.
But outside of that a solid machine, but there are other examples like the first 2-3 generations of macbook airs, where Apple simply burned their customers which faulty overheating designs, and never gave a refund!
So usually stay away from the brand new apple machine for a couple of months until the cloud has cleared if it is a lemon or not!
Same thought I have not seen the prices yet, but I assume Apple used the product change for yet another pricehike like it has happend so often in the past. The bigest issues indeed is the lack of a good graphics processor in the 13 inch macbook pro. Guess it is now slowly time to say goodbye to Apple. My current macbook pro 13 inch will hopefully last for another bunch of years but then if Apple does not change their product offering in the low range again to something worthwhile graphicswise I will say goodbye.
The integration of an Intel only GPU solution for me definitely is a deal breaker!
Ok thanks for the clarification, I just expected such a miserable result from an Intel offering. Oh well, I hope my 13 inch intel based notebook will last a while longer. I am not to eager to switch to the 15 inch notebook because the form factor fits perfectly. Once it dies I will have to get a non apple machine I guess, or an old 13 inch model second hand.
Is there any address where you can write apple about your personal concerns about this epic fail.
The 13 inch model is a letdown, it only has an intel graphics processor, only time will tell if this is not a significant performance downgrade to the nividia solution before. At least the 15 inch and 17 inch models still have discrete graphics processors.
Also I have to remind for one haggis who manages to pull out without damage you have about 1000 people who feed the system and in the end are bankrupt have lost their families or even worse have given their children away who will then also have a dreadful fate within the organisation. For one smiling celebrity you have 1000 people being ripped off being harassed or even worse sent to the correctional institutions.
Main difference the masons never were a religion it was more a debate club which was quite popular in the 18th century with some weird 18th century esoteric customs which also were popular at that time. The COS is an entire league. I knew it was evil but I did not know how evil.
Well neither christianity nor hinduism Harasses their ex members nor does any of those religions currently run private prisons/concentration camps for the punishment of ill behaving members, and even in times when those things did occur it never was part of the official doctrine of the religions founder. What irks me most after reading that article, all the child labor the correction institutions harrasment all this had been going on now for decades, why have had the authorities never had a serious investigation. This is clearly illegal what is going on there.
Jepp the problem here is that IE9 still is significantly subpar compared to mobile webkit. I am not going to optimize any site for WP7 and its shoddy browser if I can cover around 80% of all other phones without extra effort.
It would be about time for the IE team to get off their collective asses and deliver a competition to webkit and mozilla instead of being 4 years behind constantly.
The Nexus line of Android phones has exactly the proposed official switch. ADB oem unlock and your phone is open and your warranty void.
Well not sure about their contract, but theoretically they can leave fork away qt and be hired from another entity who pays their bills.
It is not like Trolltech was such a big company, they just had a number of excellent people driving the framework forward.
I am sure if someone else steps in qt can be further developed with the same devs (depending on their contracts)
World of Goo was released first on the PC Mac Linux, it then became a major independent hit, and that gave the two guys enough cash to be noticable by Nintendo.
It is not like Nintendo does not allow small developers into their online store it is just that you cannot release a game or even get a dev kit without a dedicated office and at least one game in your track record,
To be allowed to release on a disk the criteria are even higher.
Compared to the PC market, where the entry point basically is an idea skill and a PC or the iOS Market where the lowest entry point currently is a mac which can run x-code and a developers account.
To be fair Nintendo has become more open back then you had to be a bigger corporate entity to be even taken into consideration of being allowed to publish, but still they have this japanese feudal attitude which alsp plaques Sony.
Actually in the beginning, the David Crane days, Activision was pretty innovative. Pitfall for instance was one of the first jump and runs using multiple screens for scenarii it probably was the first. River Raid, Excellent tile, basically every game in those days brought out by Activision was innovative. But so was EA when they called themselves Electronic Arts instead of EA.
So what happened in between. The beancounters took over. Games suddenly were franchises and love for games has been replaced with stock holder values market share and assets.
I guess the shift came sometime between 1990 and 1995 around the same time EA became a different type of company.
The fictional marketing Guy Kevin butler now has gotten a fictional pink slip and tomorrow he will enrolle for fictional unemployment benefits.