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Activision Axes Guitar Hero

jtillots writes "Activision Blizzard has canceled the Guitar Hero franchise, citing 'declining revenue of the music game genre.' Also on the chopping block was DJ Hero and True Crime. Fat_bot put it best — it's the new Day the Music Died." This comes only a few months after Viacom dropped Rock Band developer Harmonix for similar reasons, and less than a week after they closed MTV Games altogether.

160 comments

  1. Biding their time... by hsjserver · · Score: 1

    until Jimmy Page dies and they can finally get the rights to what everyone always wanted out of this genre.

    1. Re:Biding their time... by theY4Kman · · Score: 1

      I could do with some more Jackson Browne.

    2. Re:Biding their time... by musikit · · Score: 1

      considering he gave the devil his soul for everlast life as the worlds greatest guitarist that wont happen anytime soon.

    3. Re:Biding their time... by Hognoxious · · Score: 1

      Denied!

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    4. Re:Biding their time... by dzfoo · · Score: 1

      I know I'm going to burn for this, but what the heck...

      Who's Jimmy Page, the guy from Led Zeppelin?

                -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    5. Re:Biding their time... by the_bard17 · · Score: 1
  2. Milkin' gone sour by Anonymous Coward · · Score: 0

    "Dammit, no matter how hard I squeeze, no more milk is coming out!! Chop up the cow."

    1. Re:Milkin' gone sour by somersault · · Score: 1

      Too right. The first one I played was GH3, way more fun than I expected. So far I've bught something like 5 more games and a few albums of songs, but they started bringing them out *way* faster than I'm willing to buy. Plus, I've been waiting for the real guitar controller for RB3.

      --
      which is totally what she said
    2. Re:Milkin' gone sour by Nimloth · · Score: 1

      Agreed. Also IMO this kind of game will appeal to a certain crowd, and the problem is that this crowd will be satisfied with having a couple of these games and not feel the need to buy whatever they put out next. So within a few titles they have saturated the market. I still play RB1 almost every day, when I get tired I download a few new song off the music store and I'm good. I will probably get RB3 soon, but still that's one music game I've played for the last 3 years steady without getting bored. It's not that the genre has lost its appeal, it's that the games out there are good enough that new ones are no longer needed.

    3. Re:Milkin' gone sour by somersault · · Score: 1

      I was happy to buy ones with good new songs. Part of the reason I didn't buy Rock Band 2 was because so many of the songs on it already came with Guitar Hero 4.. I then bought Guitar Hero: Van Halen, and Rock Band: Beatles and Green Day versions because I enjoy the songs. Bought Rock Band 3 because it has good songs, and like I said I think the full guitar playing is a nice idea (I play guitar, though I do prefer drumming overall) and would consider getting the real guitar when it comes out. I think Activision are showing amazingly poor business acumen here. They should be making a boatload of profit, not turning a loss. Better to have a demand for more games and peripherals than to saturate the market. Probably in their efforts to outdo each other Guitar Hero and Rock Band went overboard.. the Harmonix team have been the ones driving things forward the whole time, and would have been better off doing it all on their own.

      --
      which is totally what she said
    4. Re:Milkin' gone sour by Moryath · · Score: 2

      You forget: Activision are on the "beat the horse till it's dead then beat it some more" release schedule. And they don't have actual studios to innovate, they just have "me too me too let's rip someone else's idea off" studios like Neversoft who are designed to drive franchises into the ground.

      With Rock Band, Harmonix hasn't been pushing out games constantly, and when they have, there's been actual innovation to go with them - RB2 was a marked improvement over RB1, RB3 brings the full-guitar and keyboard options to the table.

      As for DJ Hero and "True Crime"... whoever greenlit them past the first game ought to have been fired.

    5. Re:Milkin' gone sour by h00manist · · Score: 1

      So within a few titles they have saturated the market..

      I think so too. People don't produce money in their digestive tract and have it just come out every day in the bathroom to be tossing it at everything they see in front of them.

      --
      Build your own energy sources from scratch. http://otherpower.com/
  3. Obligatory by adolf · · Score: 0

    And nothing of value was lost.

  4. Weird by mvar · · Score: 1

    I recall a time when Guitar Hero was one of the best selling games around

    1. Re:Weird by Tukz · · Score: 3, Interesting

      And then they kept fucking the customers over, by releasing new games over and over, with nothing more but new songs in em and a small feature tweak that easily could had been sold as DLC.

      Rock Band was actually on the right track, Guitar Hero was not.
      But Guitar Hero ruined it for everyone else, by giving the entire thing a bad reputation.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    2. Re:Weird by c.r.o.c.o · · Score: 2

      My gf bought the latest edition of Guitar Hero, I think it's called Warriors of Rock. How can I put this mildly? The song selection is simply garbage. Maybe they used up all the good songs in the previous editions of Guitar Hero, I don't know. But I'm positive this is the reason it had such poor sales.

    3. Re:Weird by DeAngeloLampkin · · Score: 1

      If I had to guess, I'd say Guitar Hero was hosed by a double-edged sword:

      1. Sequalities and competition
      2. Higher costs to license music.

      Of course, there's no way to know for certainty without being in the meeting where the decision was made. That said, these two things would probably undercut profits significantly.

      -DeAngelo
      www.braincano.com

      --
      If you get a moment, check out my blog Braincano
    4. Re:Weird by grantek · · Score: 1

      BTW, everyone on the internet should remember this (an example of a game that's very hard to pirate due to proprietary hardware) the next time a big media corporation wails on about piracy killing them.

    5. Re:Weird by Xest · · Score: 3, Insightful

      Yes, just like Call of Duty now, another Activision owned franchise.

      I bet in a few years time CoD goes the same way, because since CoD4: Modern Warfare it's just been declining. CoD5: World at War was okay, CoD6: MW2 wasn't terrible but was a far cry from the last two, and then the latest, Black Ops, was just terrible.

      Sales have still been on the up for the franchise, but I bet it wont last, people will only take a few crappy games in a row before they give up.

      Activision seems exceptionally good at destroying franchises. At least EA, for all the monotony of many of it's yearly franchises, still manages to keep them going and keep them selling way in the long run for those that do like them.

    6. Re:Weird by Anonymous Coward · · Score: 3, Insightful

      The song selection is simply garbage.

      That may have been the result of the usual media corporations' greed. Those who manage the rights want to squeeze as much out of their licensees as they can, even if it ruins them in the long run. The more popular those music games got, the more the MAFIA demanded. Which in turn caused the game producers to go with cheaper, lesser-known, 3rd rate songs.

      Another modern revenue stream killed by the music industry's greed, I guess. At least they're sticking to what they're best at ;)

    7. Re:Weird by Tukz · · Score: 1, Offtopic

      So you want companies to start including expensive custom hardware with their games?
      That'll surely kill the market.

      Besides, when you own the hardware, you can pirate all the other games easily.
      Buy Guitar Hero World Tour, full set with drums, guitar etc, and you can pirate Rock Band 1 2 3, Guitar Hero 3, 5 and all the band version.

      So not really the best argument, unless they make the hardware incompatible with each version, which would be very retarded.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    8. Re:Weird by X-chan · · Score: 1

      I own all Guitar Hero from the 3rd installment to the 6th one (yes I'm a sucker for music games), and my favorite games are the 3rd and the 6th one. Mostly for the tracklist which is a matter of personal taste. But since each game doesn't add much beside new songs, it's harder to sell new games, especially since it's annoying to swap games to play your favorite songs. You can find some songs from older games as DLC, but what would have made the game much better would have been the possibility to copy songs from games you own on a SD card and be able to play them on any other game of the serie.

    9. Re:Weird by Anonymous Coward · · Score: 1

      What really would have made the game much, much better would have been if they had only made one or two games, and a metric assload of DLC.

    10. Re:Weird by daodao · · Score: 1

      Just in time for it to be remembered nostalgically in 10 years as one of the defining games of Generation Z.

    11. Re:Weird by Anonymous Coward · · Score: 0

      And tony hawk.

    12. Re:Weird by lennier1 · · Score: 1

      That sums it up quite nicely.
      Turning it into their own little content ecosystem might have also offered other advantages. Music companies and the game company work together so the same day a new album hits the stores its highlights can also be bought as DLC.
      Or even sell high-priced limited editions which not only include the album but also a branded thumbdrive with the new game content and promotional material (e.g., band interview about the new album).

    13. Re:Weird by Anonymous Coward · · Score: 1

      That's madness! Deviating from the age-old paradigm "one old-fashioned, inflexible bundle-release at a time"? RIAA execs would get panic attacks due to this new-fangled distribution system! Probably would also receive lots of resistance because it'd allow people to buy new releases in a way that doesn't count in some top/chart rating system designed in the 70s; by which these old-timers measure their income, personal worth or something.

    14. Re:Weird by slackbheep · · Score: 1

      They're trying their hardest to run WoW into the ground at the moment as well.

    15. Re:Weird by stonewallred · · Score: 2
      Yep.

      For some strange reason Activision seems to think that the best business practice is to take good selling, popular games and makes changes to the fundamental playstyles and goals of the games.

      You add to games, not take things away.

      Morons ought to look at AutoCad for examples.

      The same keyboard commands from R10 are still available and working in the latest release. New stuff has been added, but the old stuff is still there.

    16. Re:Weird by nordee · · Score: 4, Informative

      Hmmm....

      Like this?

      http://www.rockband.com/songs (2,566 songs and counting)

      --
      still no sig
    17. Re:Weird by SHaFT7 · · Score: 1

      The difference there is, people make money with AutoCad, they don't with RB/GH/Music Games in General

    18. Re:Weird by drinkypoo · · Score: 1

      Rock Band may or may not be over. There is certainly room for at least one music game franchise. With this new development we could see Rock Band bought up and continued. I certainly hope so anyway. I was waiting for the Strat to come out before I bought it because I don't want a fake guitar at any price. In fact I have several guitar hero games and a stupid plastic guitar that I got when I bought my used 360 and I have not plugged the guitar in ONCE nor even considered slotting any of the games into my console more than briefly. Why would I want to learn to play fake guitar? I can do that now and I don't have to worry about a score. Learning to play a real guitar would at least be useful.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    19. Re:Weird by dzfoo · · Score: 1

      Meanwhile Activision is rolling in the dough while people keep on purchasing the newest game craze.

      Disposing of the stale carcasses of old franchises does not spell doom when new franchises are on the rise.

                -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    20. Re:Weird by Anonymous Coward · · Score: 1

      If you don't understand the post you're replying to, don't reply.

    21. Re:Weird by Onuma · · Score: 1

      That's a valid point. Even the most virtuoso players will not get more than a prize here and there, and some slaps on the back.

      Not that it's truly "making money" but I won enough local weekly tournaments to pay for my bar tab on Friday nights. $25 cash while drinking beer and winning, or pay nothing extra to do the same thing on Xbox Live?

      I'll take the beer, sir.

      --
      What else can happen when an unstoppable force collides with an immovable object?
    22. Re:Weird by Anonymous Coward · · Score: 5, Interesting

      This is true, 100 times over. The key has always been Harmonix: Harmonix developed Guitar Hero 1 and 2, which were great. Activision then bought the franchise, ditched Harmonix, and released a barrage of crappy Guitar Hero games. Harmonix went on to create Rock Band, and Activision copied the band concept. The only reason Activision had a few sales successes after ditching Harmonix is because they were literally riding the reputation Harmonix had built for the series with the first two incarnations.

      It simply can't be said enough - Harmonix knows how to make appealing music games, but Activision has nearly run the entire genre into the ground.

    23. Re:Weird by tehcyder · · Score: 1

      Just in time for it to be remembered nostalgically in 10 years as one of the defining games of Generation Z.

      Has anyone thought about what happens after Generation Z? Do the marketing wankburgers start again using AA? Go backwards through Y, X...again? After all it's vital to have a broad, meaningless o apply to everyone who was born within a specific time period, it's amazing they managed it before the Baby Boomers started the whole thing properly.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    24. Re:Weird by xero314 · · Score: 2

      Why would I want to learn to play fake guitar?

      Because it's fun.

    25. Re:Weird by zstlaw · · Score: 2

      I interviewed at Activision back in the 90s after working at another more innovative game company. The first thing they told me was "We don't want new ideas - we have a library of concepts like Quake, Pitfall, and Mech Warrior that we need to commoditize."

      Activision has always been about taking something of worth then killing it by trying to wring every last cent from its decaying corpse. They do not understand R&D nor investment in product lines to keep them fresh and productive.

      It took them less than 5 years to kill one of the most recognized game franchises. Over that time there was no investment in growth, only the crude attempt to commoditize and milk a concept they had bought of every cent of worth. I truly feel sorry for people who have to work under their "guidance".

    26. Re:Weird by Xest · · Score: 1

      But are they obtainable by Activision?

      Most the new franchises I've played recently are already owned by other major game studios like Sony, Microsoft, EA, and Ubisoft.

      If Activision don't watch out, they'll have no small developers with new breakthrough IPs to swallow.

      Their strategy seems to be very short term without any thought for the long term. They're quickly running out of franchises they can milk to the death, whilst their competitors are taking a more slow and steady approach.

    27. Re:Weird by SoopahMan · · Score: 1

      That was prior to Harmonix selling Guitar Hero to Activision. Guitar Hero 3 was Activision's first title - it brought a lot more big name bands to the game than Harmonix had mustered, and a slightly worse interface. Each subsequent title somehow managed to make the interface more and more infuriating to deal with, while Harmonix kept making Rock Band easier and easier to deal with.

    28. Re:Weird by Bemopolis · · Score: 1

      Why would I want to learn to play fake guitar?

      To impress your fake girlfriend???

      --
      "I guess the moral of the story is, don't paint your airship with rocket fuel." -- Addison Bain
    29. Re:Weird by Duradin · · Score: 1

      It's probably mostly the source music but after taking a long break from GH|RB and then picking up RB:Beatles and then later going back to GH (2 starting to show signs, Jordan, I'm looking at you, though thankfully an 'optional' track and there just for the challenge so it is ok, and in full effect in 3 even in the main tracks) the lack of fret wankery in RB:Beatles is very evident.

    30. Re:Weird by Anonymous Coward · · Score: 0

      I thought the selection of 2112 in its entirety was brilliant, personally, and I was pleased to see the inclusion of Arch Enemy and Children of Bodom, as well as some renewed Slayer and Megadeth love. Though I'd have preferred to see Seasons in the Abyss, Dead Skin Mask or War Ensemble instead of Chemical Warfare, myself, and possibly more off of Rust In Peace, instead of the more obscure Megadeth tracks.Besides that, while I'd have prefered not to get Arch Enemy and Bodom B-Sides, I'm glad at least some death metal made its way in, something I thought was lacking in previous games.

      But I guess that's to be expected with a genre based around music: you're not possibly going to please everyone, and in the case of Warriors of Rock, it's centred around a Thrash and Death metal and Progressive Rock, none of which are precisely mega popular genres, but fit well with the premise of WoR. You're not going to impress the rock Gods without surviving 20 minutes of Geddy Lee, Alex Liefson and Neil Pert ripping shit up.

      Personally I'm pleased they decided to try making one for the metal crowd, what we may lack in raw numbers, we more than make up for in loyalty.

    31. Re:Weird by Anonymous Coward · · Score: 1

      Maybe if you thought of it as playing a game, rather than learning to play a fake guitar, you would find it enjoyable.

    32. Re:Weird by shawb · · Score: 1
      You worry too much. There just won't be any more generations to name after Z.

      After all it's vital to have a broad, meaningless o apply to everyone who was born within a specific time period, it's amazing they managed it before the Baby Boomers started the whole thing properly.

      That's totally something a Capricorn would say.

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
    33. Re:Weird by MemoryDragon · · Score: 1

      Actually in the beginning, the David Crane days, Activision was pretty innovative. Pitfall for instance was one of the first jump and runs using multiple screens for scenarii it probably was the first. River Raid, Excellent tile, basically every game in those days brought out by Activision was innovative. But so was EA when they called themselves Electronic Arts instead of EA.
      So what happened in between. The beancounters took over. Games suddenly were franchises and love for games has been replaced with stock holder values market share and assets.
      I guess the shift came sometime between 1990 and 1995 around the same time EA became a different type of company.

    34. Re:Weird by Patch86 · · Score: 1

      I recall a reading a quote from some Activision guy stating that Guitar Hero was "the future of the music industry", and that it was a key new way that people would enjoy music. It sounded like a crock of shit then, and its only got funnier over time.

      Shame they ragged it to death so quickly, rather than letting have a long, low intensity lifespan that we could still be enjoying today.

  5. Finally, some sanity! by ThePromenader · · Score: 0

    I think future generations will look back on the days where everyone thought 'Guitar Hero' was 'cool' much in the same way as my generation looks back at the days where 'air guitar' was cool: with a shudder of embarrassment.

    --

    No, no sig. Really.

    ThePromenader
    1. Re:Finally, some sanity! by Anonymous Coward · · Score: 0

      It makes me mad, because as a "REAL (tm)" guitar, bass player, this cruft has blanketed the used market with a bunch of plastic crap. I don't pay 10 grand for JBL's for no reason here. Even stupid shit like guitar strap is now flooded with this bullshit. It takes the fun out of digging for old guitars whne you have 1000 pages of guitar hero crap to wade through the pro shit.

    2. Re:Finally, some sanity! by Anonymous Coward · · Score: 0

      I bought a hundred nylon guitar straps just the other day, and when I un-packed them, they were made for leprechauns, or little people, not for a regular guitar or bass.

    3. Re:Finally, some sanity! by slackbheep · · Score: 1

      Sounds like their hobby beat up your hobby.

    4. Re:Finally, some sanity! by rJah · · Score: 0

      And since when is air guitar NOT cool? :P

    5. Re:Finally, some sanity! by elrous0 · · Score: 4, Insightful

      No one ever thought air guitar was cool. Saying "the days where 'air guitar' was cool" is kind of like saying "the days when MC Hammer was hardcore" or "the days when Bret Michaels was respected by headbangers."

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    6. Re:Finally, some sanity! by gstoddart · · Score: 3, Interesting

      I think future generations will look back on the days where everyone thought 'Guitar Hero' was 'cool' much in the same way as my generation looks back at the days where 'air guitar' was cool: with a shudder of embarrassment.

      *shrug* Like it or hate it, from my perspective, I credit Guitar Hero et al with teaching me to understand the musicality of a lot of music I had previously been unable to listen to.

      I didn't grow up listening to punk, metal, or alternative -- as a result, I found them to be overly dissonant with no clear structure or rhythm. These games taught me to appreciate what was actually going on in there, and as a result, my music tastes have expanded to encompass a lot more things (and as a result, buy a lot of CDs I'd never have considered).

      From that perspective, I am quite happy for the time I spent playing Guitar Hero -- I sure as hell wouldn't have bought any Rise Against or Social Distortion before playing those games.

      --
      Lost at C:>. Found at C.
    7. Re:Finally, some sanity! by tehcyder · · Score: 1

      It can't be that hard to filter out the fake plastic guitars, surely?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    8. Re:Finally, some sanity! by tehcyder · · Score: 1

      Air guitar is OK up to the point where people start buying fake plastic guitars...oh, hang on.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    9. Re:Finally, some sanity! by ThePromenader · · Score: 1

      I never would have thought that there would be so many Guitar Hero 'players' at /. ; ) Sorry if I offended.

      --

      No, no sig. Really.

      ThePromenader
  6. Activision "Axes" Guitar Hero by Anonymous Coward · · Score: 2, Funny

    I see what you did there.

    1. Re:Activision "Axes" Guitar Hero by Anonymous Coward · · Score: 0

      Mod parent funny

  7. You know... by Anonymous Coward · · Score: 0

    Rock Band is the real reason they declined. Already on their 3rd installment, new instruments, an actual Guitar that works for the game.. Keytar too? Guitar Hero just cannot keep up with that.. even with World Tour. Late in the Game, First to Fall.

  8. Not enough variety? by MichaelSmith · · Score: 1

    Maybe its just that when you have played guitar hero to one song, you have played'em all.

    1. Re:Not enough variety? by Anonymous Coward · · Score: 0

      Your mp3 collection contains one song only?

      There is a lot variety, but with variety comes difficulty. Throw in that the current youth has a hard time hitting off-beat notes I guess that the group that is able to finish a song already has all the songs they want. (All songs they want and which are available. I would give them more money IF they offered more songs from bands I like.)

    2. Re:Not enough variety? by Tukz · · Score: 1

      I'd suggest you try something new.
      Try googling "Frets on Fire".

      It's anopen source "Guitar Hero" variant for PC, with an unlimited music library.
      Make your own if you aren't satisfied.

      I actually think it pre dates Guitar Hero, but I am not sure on that, so don't hold that against me.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    3. Re:Not enough variety? by thegarbz · · Score: 2

      That's Guitar Hero's ultimate downfall. I have most of the Guitar Heros, but now that I've worked my way up to playing on expert the songs do get to the stage where they are all very similar.

      Hence Rock Band! The drums were a lot of fun, the keys are a lot of fun, playing the various instruments in a band is a lot of fun. More importantly, Guitar Pro! a real Fender Stratocastor to plug into the Wii and play every single note as it is intended. That I am looking forward to. It'll move guitar hero from a game to a practical learning tool.

      Most importantly though, guitar hero isn't so much a casual game, or a hardcore game as it is a boooooze game. It'll come out when the friends are over, when we're horribly drunk, heck I've even been to a guitar hero party (thought I can't remember most of it). I don't think I've ever played it by myself because it sounds like one of the most boring things around.

    4. Re:Not enough variety? by TheGothicGuardian · · Score: 1

      FoFiX is a Frets on Fire mod, and is even better.

  9. On the bright side... by Anonymous Coward · · Score: 0

    On the bright side, this will officially bring an end to the people who enter each and every Guitar Hero thread to inform everyone that playing a plastic guitar is not the same thing as playing a real guitar.

    Now I just need to wait for chess to die so I can stop hearing from the "chess is good, but it's nowhere near as subtle and complex as go" posses that get drummed up every time there's a chess story posted anywhere in the world.

    1. Re:On the bright side... by antifoidulus · · Score: 1

      Pfft, chess sucks when compared to the real thing, commanding a group of 16 warriors on an 8x8 battlefield in a battle to the death.

    2. Re:On the bright side... by JockTroll · · Score: 1

      Mortal Kombat is fine, but that's nowhere near as satisfying as beating up people for real.

      --
      Geeks are so full of shit that "beating the crap out of them" takes a whole new meaning.
    3. Re:On the bright side... by RoverDaddy · · Score: 1

      Minecraft is fine, but that's nothing as satisfying working in dark, hazardous coal mines and contracting black lung.

      --
      RETURN without GOSUB in line 1050
  10. I just hope.. by ihaveamo · · Score: 1

    ,,, they haven't axed This!

  11. I liked Sousaphone Hero better ... by Anonymous Coward · · Score: 3, Funny

    http://www.theonion.com/articles/activision-reports-sluggish-sales-for-sousaphone-h,2246/

    Activision Reports Sluggish Sales For Sousaphone Hero August 1, 2007 | ISSUE 4331

    08.06.09 SANTA MONICA, CA—Despite a catchy 1890s soundtrack and realistic-feeling game play, Sousaphone Hero, the third installment of Activision's massively popular Guitar Hero video game franchise, sold a mere 52 copies in the United States in its opening week, the company reported Monday.

    Enlarge Image"In the wake of Guitar Hero's success, we thought the public was more than ready for additional popular American musical genres in a simulated-performance format, but people don't seem to be responding to marches as well as we had hoped," said Activision spokeswoman Melissa Hendleman, whose company spent an estimated $25 million developing the game for the PlayStation 3, Xbox 360, and Wii consoles.

    Sousaphone Hero offers two dozen public-domain marches, including 1893's "The Liberty Bell," 1896's "Stars and Stripes Forever," and 1897's "Entry of the Gladiators." The bulky sousaphone-shaped controller coils around the body, and players wear white spat-like foot coverings fitted with sensors that monitor synchronized marching steps. As with the fret buttons on Guitar Hero's guitar peripheral, the sousaphone controller's three valves are color-coded to match on-screen notes the player must hit.

    Players may also choose from 27 different fat-guy characters who can be customized with Alpine hats, epaulets, and a mustache editor with a wide array of options.

    A gamer plays with a special wireless version of the sousaphone controller, meant to increase ease of play.Hendleman admitted that the $345 retail price might be a bit steep for many consumers. She also conceded that Activision may have erred by not releasing the game between Memorial Day and July 4, the prime parade season in the United States. Even so, she added, Sousaphone Hero contains "more than enough" features to keep gamers absorbed.

    "In the career mode, you can rise from playing in park gazebos for church picnics to performing in the halftime show of the Harvard-Yale game," Hendleman said. "If you score enough points, you can unlock the ultimate level: playing in the John Philip Sousa–led Marine Band at Grover Cleveland's inauguration."

    "And if you like multiplayer gaming, you're in luck," Hendleman continued. "In Sousaphone Hero's cooperative marching-band mode, as many as 135 of your friends can play simultaneously."

    Hendleman also emphasized the "fun" rewards players receive as they become more proficient. If they hit enough correct notes in a row, the on-screen crowd yells "huzzah" and "bully," and the sousaphone controller's spit valve will "drain." Flubbing notes, however, makes the controller "fill" with spit, preventing further play and causing the crowd to throw rotten eggs at the hapless on-screen sousaphonist. If characters earn enough bonus points in career mode, they can spend their Liberty-head nickels on a red, green, or blue "sock" for their sousaphone's bell, or an invigorating chunk of peanut brittle.

    Response to Sousaphone Hero on video-gaming message boards has been tepid at best.

    That controller is like 100 pounds even though its [sic] only plastic," wrote mastagamer457, a moderator on one Sousaphone Hero message thread. "I think I screwed up my shoulder pretty bad."

    "I played the career mode for three hours and kept feeling like I was playing the same annoying circus tune over and over," kiLLlah_steVe of Columbus, OH wrote. "On one song, you're forced to play the same two notes back and forth for 96 measures."

    Others have complained that the third valve is used only at the expert level, that even proficient players only score a maximum of 60 points per song, and that the "oompah" meter stays the same shade of gray even if every note is hit. Some also reported that, if not cleaned regularly, the plastic mouthpiece gets crusty.

    Professional sousaphone player Eric Winkler

    1. Re:I liked Sousaphone Hero better ... by operagost · · Score: 1

      I developed "Theremin Hero", but when Sousaphone Hero and Pump Organ Hero both flopped I reworked it into a Tai Chi app for the Wii instead.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
  12. What the fuck by atari2600a · · Score: 0

    Exec #1: We're not administering one of our projects properly Exec #2: BLAST IT WITH PISS AND KILL IT WITH FIRE

  13. I stopped buying them when... by necronom426 · · Score: 2

    they locked my save game file, so I couldn't back it up.

    I'd bought GH 1, 2, 3, then World Tour. When my PS3 WT save couldn't be backed up I was so annoyed I hardly played it, and totally lost interest in it. As far as I'm concerned they shot themselves in the foot with that one, and I'm always wary if buying Activision games now.

  14. Obligatory... you know the rest. by TheSpoom · · Score: 4, Informative

    Obligatory XKCD. It's OK that you don't get it, but those of us who like music games will keep having fun even if you don't think it's "cool".

    --
    It's better to vote for what you want and not get it than to vote for what you don't want and get it.
    - E. Debs
    1. Re:Obligatory... you know the rest. by Tukz · · Score: 3, Insightful

      +1

      I hear so many people do exactly what they show in XKCD.
      They bitch and moan about how it's "not really playing an instrument".

      Well, playing GT5 isn't really "driving a car", but it's still fun and entertaining.

      I still break out my plastic guitar now and then, to look like a retard while trying to play Through the Fire and Flames, by Dragonforce.
      I usually end up smashing something, but it's fun none the less.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    2. Re:Obligatory... you know the rest. by ProbablyJoe · · Score: 1

      That's the thing, it is still fun, I still enjoy playing it from time to time. It's nothing special, but it's fun with a few friends sometimes

      It's just a shame they had to burn out the franchise by releasing so many. I suppose it was the best business model, but it would have been better if they could just release one game and then just release $10 song packs every now and then (as in, reasonable sized ones, not just a few songs).

      I guess maybe the license fees prevented them from doing that, but with how often the guitars seem to break, I'd imagine they'd make a profit on that along.

    3. Re:Obligatory... you know the rest. by xtracto · · Score: 1

      Even though I play the real guitar, I enjoyed playing RockBand with my brother and her girlfriend. In general I think it is quite entertaining, and is something anyone can do.

      For me, the secret was in that you could enjoy a song while "doing something". And in some cases, it was nice to have a well varied set of songs to choose. That way all the players get to listen a song they like (e.g., I get to listen to Judas Priest, my mom gets to listen to the Beatles, my wife gets to listen to The Killers, etc...).

      I think the main revenue stream should be focused on making songs available. This, instead of trying to sell a new piece of plastic (instrument) every year... which gets more and more complex to use.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    4. Re:Obligatory... you know the rest. by Jakester2K · · Score: 1

      +1 yourself.

      Hey, you downtalkers:

      You have a problem with unrealistic games and their popularity?

      Remember...

      Pacman?

    5. Re:Obligatory... you know the rest. by FatAlb3rt · · Score: 2

      I never understood the GH and RB haters that shunned the idea of playing a "fake guitar" but saw absolutely nothing wrong with using a plastic controller that amounted to making fake dudes run around and kill each other with fake guns.

    6. Re:Obligatory... you know the rest. by PPalmgren · · Score: 1

      I don't think its the fake guitar aspect of it, but the fact that it was milked into a dry carcass so quickly. The overexposure has left a bitter taste in people's mouth. I feel they could have made successful games every couple years for two decades or more if they didn't flood the market and turn it into a gimmick.

    7. Re:Obligatory... you know the rest. by tehcyder · · Score: 1

      Well, one difference is that you could actually go out and buy a guitar and be in a band quite easily, whereas to go out and actually kill people would mean joining the army and possibly hurting yourself.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    8. Re:Obligatory... you know the rest. by ThePromenader · · Score: 1

      which gets more and more complex to use

      ...until it becomes a real insturment, perhaps. I do understand the 'social experience' of the game (consider it 'physical karaoke', if you will), but the core of its attraction is: allowing you to pretend you know how to do something you don't. We all revere guitar gods (even I, who actually play the instrument), but it takes a lot of work to be like them, and Guitar Hero, like 'air guitar', is an easy path to 'pretend'.

      I must admit that Guitar Hero must be a riot to those who actually know how to play the guitar - it adds a whole new (social) dimension of funny ; )

      --

      No, no sig. Really.

      ThePromenader
    9. Re:Obligatory... you know the rest. by Maritz · · Score: 1

      I only messed about on guitar hero a few times, but I play real guitar quite a lot and there was at least one song that I found trickier than in real life. I think because in real life it's a real easy one, green day or nirvana or something. Might have just been the way the buttons being laid out feeling kind of uncomfortable. But yeah snobbishness of that kind is really pathetic. It's a game.

      --
      I do not want your cheap brainburning drugs. They are useless for work. And I am a working man today.
  15. FreeStyleGames by danielrendall · · Score: 1

    I have friends who work for FreeStyleGames. They found out last night via the Internet that they were probably going to be made redundant today. In my humble opinion, that kind of treatment from Activision is pretty disgraceful.

  16. Activision Axed Guitar Hero Slowly Over Five Years by mrspecialhead · · Score: 4, Insightful

    That's what happens when you rapid-fire iterate on new content in the same template with no significant innovations for extended periods of time.

    Sad thing is, from a business perspective, they did a great job and probably wouldn't change a thing if they could go back and do it over. At least not besides somehow managing to get those significant innovations magically and without significant investment to impact their bottom line in the short term.

    Okay Harmonix, that one's done. What's the next cool design epiphany?

  17. Looking forward to the next thing by Skuto · · Score: 2

    When I got a Wii, the first thing I ran out to buy for it was Guitar Hero. I'd seen the Youtube movies, and I knew I wanted it. And boy, did I enjoy playing it!

    Compared to learning to play a real guitar, Guitar Hero is way easier, gives faster feedback, and much better results. Of course it's nowhere close to the real thing, but for people who have no time, patience or talent to play an instrument (that's the majority of us, right?) it's just a brilliant game that gives one the feeling of playing a real instrument in a band.

    Lack of innovation killed it off. A deserved end. But I look forward to what the next thing is an innovative developer can come up with. If you can make us lazy, talentless bums get a glimpse of what it is to be a superhero (like CoD gives you the impression of being a supersoldier without the unpleasantries of getting your legs blown off by a mine), I'll gladly put down hard cash to buy your game. And maybe, *one* of the sequels, too :)

    1. Re:Looking forward to the next thing by TheThiefMaster · · Score: 1

      If you can make us lazy, talentless bums get a glimpse of what it is to be a superhero (like CoD gives you the impression of being a supersoldier without the unpleasantries of getting your legs blown off by a mine), I'll gladly put down hard cash to buy your game. And maybe, *one* of the sequels, too :)

      City of Heroes ?

    2. Re:Looking forward to the next thing by Anonymous Coward · · Score: 0

      CoD not CoH.

    3. Re:Looking forward to the next thing by Anonymous Coward · · Score: 0

      Perhaps you'd be interested in this product? http://www.realdoll.com/

    4. Re:Looking forward to the next thing by Rary · · Score: 1

      Of course it's nowhere close to the real thing, but for people who have no time, patience or talent to play an instrument (that's the majority of us, right?) it's just a brilliant game that gives one the feeling of playing a real instrument in a band.

      The thing is, the game is just plain fun, no matter who you are. I've been playing real guitar for close to 30 years, and I've played in real bands on real stages and in real studios, and yet I love playing Guitar Hero and Rock Band. They're just really, really fun games.

      --

      "You cannot simultaneously prevent and prepare for war." -- Albert Einstein

    5. Re:Looking forward to the next thing by Skuto · · Score: 1

      Physical excercise? You must have missed the "lazy" part...

    6. Re:Looking forward to the next thing by Anonymous Coward · · Score: 0

      I don't know. I got Guitar Hero years ago because so many people said it was so fun. I played it a few times and was like "this sucks" so I went out and bought a real guitar and learned to play it (which has been much more fun).

    7. Re:Looking forward to the next thing by Anonymous Coward · · Score: 0

      I never got the argument about real instruments, Guitar/Band hero was about rawking out and having fun, it was never about learning to play a real instrument. It's a party game, not a rock band simulator.

      Hell, I play the electric bass, and as quickly as I wear out my strings, I'm not always in the mood to pull out the bass when I have friends over, I've spent countless hours having a blast on band hero though. If I wanted an instrument simulator, I'd pony of for the digital Les Paul, of course I wouldn't use that monster as a toy or party game - though worth mentioning, I did end up doing the inverse, and using the MIDI out capability on the toy guitars to rig a MIDI-Bass for the lulz, and do actually use it for some composition.

      Point is, I guess, even those of us who play real instruments just want to have some fun and fuck around for shits and giggles, I might not being able to tear it up like Geddy Lee on a real bass (he isn't human) but pretending I can nail the solo in YYZ (via band hero) is fun!

  18. Always boring. by Anonymous Coward · · Score: 0

    I remember playing GH in a PS3, dont remember which version. Its was insanely fun for the first hour. It was fun during the second hour. And I was bored at the beggining of the third hour. And the only reason it was fun at first was because I was not playing alone.

  19. I dunno... by Moraelin · · Score: 3, Insightful

    I dunno, there's a whole industry of force-feedback steering wheels and pedals and whatnot to make it at least the same kind of thing. You know, you turn a wheel, the car turns.

    And let me stress that part again: the car turns when _you_ turn the wheel. In other words, wake me up when such a game at least plays the tune _you_ play, instead of just making you press buttons on cue to a tune that keeps playing the same no matter what you do.

    If you want a GT5 equivalent, let's call it Race Car Hero, it would involve watching a pre-recorded race that happens the same no matter what you do, and you just have to press the buttons you're told to press while watching it. But otherwise if you press right instead of left when told, you lose some points but the car on the screen still does the pre-recorded left turn.I think pretty much everyone would agree that such a game would be frakking retarded.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:I dunno... by Bert64 · · Score: 1

      There were some games like that, back in the early days of cd based consoles it was common to stream (poor quality) video from cd, overlay a minimal level of interaction on top and call it a game.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    2. Re:I dunno... by Moraelin · · Score: 1

      Well, there still are lightgun shooters on rails like that, where you just point the gun at the screen, but otherwise the route and enemies popping up and all is pre-scripted and happens without any input from you.

      Still, even then, an enemy falls over when you shoot it, reloads when you shoot outside the screen, the game pauses until you finish an enemy or faceplant, etc. And often you have other options too, like seeing your character duck behind cover when you press or release some key on the gun. It's still not quite the kind of interaction in Guitar Hero. If it were, the enemy would get shot in the head even if you aim at something else, you just wouldn't get the points.

      But anyway, even for those games you mention, there's an important aspect: It's a phase we've largely outgrown. (Well, except for lightgun games and some porn games.)

      --
      A polar bear is a cartesian bear after a coordinate transform.
    3. Re:I dunno... by Onuma · · Score: 1

      Screw light guns. I'm all about light BIKES!

      http://armagetronad.net/

      --
      What else can happen when an unstoppable force collides with an immovable object?
    4. Re:I dunno... by mr_gorkajuice · · Score: 3, Insightful

      It's still not quite the kind of interaction in Guitar Hero. If it were, the enemy would get shot in the head even if you aim at something else, you just wouldn't get the points.

      That part right there makes it kinda obvious that you don't know what you're talking about. I guess you're just one of those angry old men, who wish young lads would pick up a real instrument instead.
      GH is not, and was never meant to be, an alternative to real instruments. It's just entertainment. Exactly like GT5. If it doesn't entertain you, don't play it. So far though, *everyone* I've actually seen playing the game has had fun with it. This includes people with actual instrumental skills.
      I know people who don't like the game. None of them tried playing. They looked at the controller, said "Yeah ok, that's retarded, I'm not touching that", and decided that they were apparently surrounded by retards.
      Your loss.

    5. Re:I dunno... by Izhido · · Score: 1

      Yeah! You heard him right! Stop having fun with your unrealistic games altogether!

    6. Re:I dunno... by WankersRevenge · · Score: 2

      Yes, boiled down to its essence, rhythm games are just pressing buttons to a color on the screen. But if you want to argue usefulness, players are learning rhythm to different beats as they are learning to step up and step down on fake instruments. These skills do transfer over to playing an instrument.

      But that's not really the point. The really fun thing about these types of games is that you get a whole bunch of different people who DO NOT play video games and have great time. It's a SOCIAL experience. I watched my mother and my aunt sing a duet together and they are both in their seventies who look at all video games the same way you look at rhythm games.

      And yes, people look ridiculous when they brag about their fake guitar skills the same way they look ridiculous when they brag about their fake driving skills or their fake army skills.

      I think people raise their nose at them because it's one of those things that look so ridiculous but turns out to be really fun with a low point of entry. But when other gamers turn up their nose, I want to hit them with a clue stick because they fail to see the irony of their snobbery. They don't realize that they are being judged by the exact same criteria by non-gamers.

    7. Re:I dunno... by Moraelin · · Score: 2

      hat part right there makes it kinda obvious that you don't know what you're talking about.

      Really? Well, I trust you'll enlighten me then.

      I guess you're just one of those angry old men, who wish young lads would pick up a real instrument instead.

      Ah, right, the appeal to motives fallacy. I was wondering when the usual fanboy bullshit pops up.

      No, I never picked an instrument myself. I'm just sick and tired of the endless stream of bullshit that happens about those games. If you want to play a button-mashing game, fine, knock yourself out, but spare me the pretense that it's on par with an actual simulation like GT5 or, for that matter, such bullshit fallacies.

      GH is not, and was never meant to be, an alternative to real instruments. It's just entertainment. Exactly like GT5. If it doesn't entertain you, don't play it.

      I don't.

      So far though, *everyone* I've actually seen playing the game has had fun with it.

      And everyone I know that plays WoW or gets whipped by a domina, is enjoying it, or they wouldn't play it. That's such a content-free truism that it doesn't bring any actual information, except to grease the slide into the meat of the bullshit:

      I know people who don't like the game. None of them tried playing. They looked at the controller, said "Yeah ok, that's retarded, I'm not touching that", and decided that they were apparently surrounded by retards.
      Your loss.

      Ah, right, the standard "everyone is a clone of me, and if they don't like the same things, they never tried it and/or they're in denial" argument. 'Cause God knows it can't be even theoretically possible that different people actually like different things ;)

      Get a clue, really.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    8. Re:I dunno... by Anonymous Coward · · Score: 0

      If you want a REAL music game, with REAL instrument try Synthesia. However you need midi keyboard.

    9. Re:I dunno... by Carewolf · · Score: 1

      If you want a GT5 equivalent, let's call it Race Car Hero, it would involve watching a pre-recorded race that happens the same no matter what you do, and you just have to press the buttons you're told to press while watching it. But otherwise if you press right instead of left when told, you lose some points but the car on the screen still does the pre-recorded left turn.I think pretty much everyone would agree that such a game would be frakking retarded.

      That sounds almost like called quick time events. It is retarded, but surprisingly common.

    10. Re:I dunno... by suutar · · Score: 1

      Hey, that was part of my Driver's Ed class in high school!

    11. Re:I dunno... by Anonymous Coward · · Score: 0

      I believe we call them 'racetracks'.

    12. Re:I dunno... by Anonymous Coward · · Score: 0

      Note that you're the only one arguing whether it's a sim on par with GT5. The rest of us are just saying it's a fun game, and somebody happened to use GT5 as an example of a game that people play. If you'd prefer, [insert FPS here] is not a realistic sim of being a gun-toting badass, but that doesn't make it any less fun. If you don't like it, that's your prerogative, but you're the one who started acting as if it was unworthy because it's not something it's not trying to be.

  20. All this, and never the music we really wanted by damn_registrars · · Score: 1, Insightful

    When they started doing Guitar Hero (this band) and Rock Band (that other band), I had hopes that they would pick up some of the talented bands that I really wanted - in particular Dire Straits. Instead we got Green Day and Metallica. If they had done an all Dire Straits release I would have been the first in line at the store to buy it; I want to use a plastic toy instrument to emulate real musicians, not lame sell-outs.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    1. Re:All this, and never the music we really wanted by Anonymous Coward · · Score: 1

      If they had done an all Dire Straits release I would have been the first in line at the store to buy it

      Actually, it takes at least 2 people to make a line, so you wouldn't be the first in line....you'd be the only one waiting for it.

    2. Re:All this, and never the music we really wanted by drinkypoo · · Score: 0

      Only sellouts sucking RIAA cock were eligible to apply. NAPSTER BAAAAAAD. Green Day started spitting on fans when they went major. Seriously fucking glad I saw them open for Bad Religion before Dookie dropped. Pun intended.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:All this, and never the music we really wanted by Anonymous Coward · · Score: 0

      Every time I hear Green Day on the radio I always want to give that horrible lead "singer" a box of tissues and tell him to learn how to blow his nose before he records a song.

    4. Re:All this, and never the music we really wanted by Groghunter · · Score: 1

      There is a Dire Straits song in Rock Band 3. I understand that's not what you were asking for, but worth pointing out.

    5. Re:All this, and never the music we really wanted by beowulfcluster · · Score: 1

      You and Mark Knopflers mother would have bought it but noone else.

    6. Re:All this, and never the music we really wanted by gstoddart · · Score: 1

      I want to use a plastic toy instrument to emulate real musicians, not lame sell-outs.

      Waaah waaah waaah. My band it teh l337 band, and your band is the sux0r.

      Dude, get over yourself ... other people like other music than you do. They went with big name bands they knew would attract audiences -- as good as Knoplfer is, the vast majority of the people out there wouldn't go out of their way for Dire Straits. Hell, they probably only know one or two of their songs anyway.

      --
      Lost at C:>. Found at C.
    7. Re:All this, and never the music we really wanted by Desler · · Score: 1

      If they had done an all Dire Straits release I would have been the first in line at the store to buy it;

      So it would have had all of...1 sales?

    8. Re:All this, and never the music we really wanted by damn_registrars · · Score: 1

      Dire Straits had more number one hits than Metallica and Green Day combined, and they never had to abandon their core sound (and core audience) to do so. Most people have heard several Dire Straits songs - and probably know a good portion of the chorus to them - and don't even know they are from Dire Straits.

      --
      Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
  21. You will be missed. by senorpoco · · Score: 4, Funny

    It is a sad day, guitar hero singlehandedly made the concept of being in a band cool. Before that game professional and talented amateurs alike were resigned to a sad lonely existence where they would be constantly scorned by women and derided by their peers.

    1. Re:You will be missed. by dzfoo · · Score: 0

      Wow, get out of your basement much? Which band were you in?

      I remember being in a band in high-school in the 80s: partying and chicks were abundant, to say the least. If you were in a band, and you knew how to play well, you were automatically cool (unless you played uncool music like obscure ballads from the 1940s, lounge or marching music, or any genre represented by a Theramin or Wendy Carlos).

      By contrast, playing Guitar Hero made you look like a geek. Don't get me wrong, I loved the original Guitar Hero--it brought so many memories; but it was still something I would not talk about in public.

      Now, DJ'ing in the 80s was even better: no band-mates to bog you down, and a private booth to boot! But I wouldn't touch DJ Hero with a thirty-nine-and-a-half foot pole.

                  -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    2. Re:You will be missed. by gravyface · · Score: 2

      *whooosh*

      --
      body massage!
    3. Re:You will be missed. by Anonymous Coward · · Score: 0

      Searching for sarcasm detector.

      Sarcasm detector not found.

      Do you want to try looking for sarcasm detector again?

    4. Re:You will be missed. by Combatso · · Score: 1

      Yah, musicians don't get any chicks.. I remember in highschool I couldn't get any tail until I gave up guitar and bought a graphing calculator

    5. Re:You will be missed. by dzfoo · · Score: 1

      OMG! I can't believe I missed that. Sorry.

              dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    6. Re:You will be missed. by revlayle · · Score: 2

      reiterating:

      *WHOOOSH*

  22. really? by uncanny · · Score: 1

    THIS.... this is the "new day music died"? I felt pretty sick watching the superbowl half time show (i didn't have control of the remote, damn inlaws) or even some pop singer barfing her way through the national anthem at the same event. Every time i turn on our local radio stations i realize that music is dead, but some game not selling well, that's your sign huh?

    1. Re:really? by Combatso · · Score: 2

      who woulda thought the SUPERBOWL would sell out? I remember the days when you would watch the Superbowl to see the fine showcase of indie/underground talent.. Now its so commercial...

  23. Waste of talent, time and money by Anonymous Coward · · Score: 0

    So, the past five years, Activision literally flooded the market with a new fully priced GH game every six months, made loads of money selling overpriced plastic toys alongside. The only novelty they got into the series was copying Rock Band's 4 player mode (and open bass notes, WOW). And now they pretend to be surprised because people have had enough of this. I loved Guitar Hero, feared right from the third one that the franchise would be milked to death, but witnessing how they turned a fun gaming concept into this commercial waste is really saddening.

  24. Re:Activision Axed Guitar Hero Slowly Over Five Ye by thegarbz · · Score: 1

    That's a bit just, yet a bit unfair at the same time. There's was a major change half way through where the music stopped being .... crap and started being recorded from the original tapes making it sound genuine. It was a leap forward for Guitar Hero In some cases like Metallica Guitar Hero actually had the best mastered version of a Metallica song around. Much better than the raped CD release which was compressed to the point of distortion and just gave people listening brain damage. That said after their move to real music they milked it to death. I mean an entire Guitar Hero dedicated just to Metallica, and entire one dedicated just to Van Halen, and one for the Beatles too? I prefer some variety when I play.

    As for the next cool design epiphany. I'm eagerly waiting for the Guitar Pro from Harmonix. Your choice of either a 102 button Fender Mustang replica controller, or an actual Fender Stratocaster that plugs into the console and allows you to play properly.

  25. Reality goes only so far... by RoverDaddy · · Score: 4, Interesting

    Gee, in most race car games I've seen, you can sideswipe the walls, crash into other drivers, spin out, etc, and you aren't immediately disabled, dead or permanently out of the race. The game is forgiving -on purpose-. And by they way, in GH and RB, if you don't push the buttons, the tune does NOT keep on playing. Your errors screw up the music you hear, until eventually the performer 'fails' and the band is booed off the stage. Of course it's artificial - doesn't mean it's not fun.

    Your Race Car Hero game sounds a lot like Dragon's Lair, which boiled down to nothing more than 'push the correct button at the beep'. Yet that game did pretty well for it's time.

    --
    RETURN without GOSUB in line 1050
    1. Re:Reality goes only so far... by Moraelin · · Score: 1

      Keywords: for its time.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    2. Re:Reality goes only so far... by Anonymous Coward · · Score: 0

      Every game is a rhythm game. Apply the correct input at the correct time, and the skinner box gives you a little shot of dopamine. Some games are more explicit about it than others.

    3. Re:Reality goes only so far... by Nick+Ives · · Score: 1

      Actually most racing simulations do have damage models: a bad crash will put you out of the race.

      A racing simulation RPG where you could die or be injured would be quite interesting and would probably appeal to the hardcore sim crowd.

      --
      Nick
  26. That is all fine and dandy... by Combatso · · Score: 1

    ...but if they cancel heroin hero I will FREAK OUT!

    1. Re:That is all fine and dandy... by Duradin · · Score: 1

      Will that be a psychobilly freakout?

  27. Market over-saturation by chiph · · Score: 1

    Just too many "Hero" games in too short a time period. IMO, Activision did it to themselves.

    1. Re:Market over-saturation by tompaulco · · Score: 1

      You're right. And how could they have expected it to last? It is a pretty picture on top of a Simple Simon interface. Push the right buttons at the right time. My girls have about a dozen games on the Wii that are all the same concept as well. Except that on the Wii it is actually more challenging than GH, because you have to spin around or raise up your hand or whatever at the right time.
      If they really wanted to make some money they should have patented the idea of mashing a button at the right time. Too bad there is prior art.

      --
      If you are not allowed to question your government then the government has answered your question.
  28. Perhaps... by dan12970 · · Score: 1

    Perhaps the choice to eliminate PS2 from the newer releases hurt as much if not more than the declining interest. Let's face it, you don't need a high-end console to follow a Guitar Hero/Rock band game. ...and, yes i know the PS2 is a dead system, but some of us simply can't buy a new console every few years.

    1. Re:Perhaps... by KlomDark · · Score: 1

      SSX Tricky keeps my PS2 running. SSX Blur on the Wii is pretty good, but something about Tricky makes me want to keep playing it. Wish they'd just port it unchanged to the newer systems. Rather than making us wait with the questionable SSX: CoD

  29. It's funny that they can't make these profitable by rsilvergun · · Score: 1

    these games were Maddon grade shovelware. Same graphics with minor updates & new songs. If I had to guess, the RIAA wanted too big a piece of the pie and the margins got too slim for Activision...

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  30. Re:Activision Axed Guitar Hero Slowly Over Five Ye by Anonymous Coward · · Score: 0

    ...or an actual Fender Stratocaster that plugs into the console and allows you to play properly.

    The guitar is a Squire Telecaster, a lower priced version of the same guitar.

    Squire is to Fender as Kia is to Hyundai..

  31. Re:Activision Axed Guitar Hero Slowly Over Five Ye by Anonymous Coward · · Score: 0

    That's a bit just, yet a bit unfair at the same time. There's was a major change half way through where the music stopped being .... crap ....

    Unfortunately, at the same time took all the effort in making the game smooth and fun (like GH2) and just made it hard (GH3). I think GH2 is where they peaked for quality music games (including both GH and Rock Band lines). I could care less if the songs were covers or not because the note charting and game response/physics made all the difference.

    They went from "all go, no show" to "all show, no go" IMHO. Harmonix stayed closer to where they needed to be, since Rock Band 2 was definitely better than Rock Band 1 ... but still not as fun as GH2.

    Also, let's not forget about the "redesign" of the controllers (which were crap after GH2 - and that includes all the Rock Band one's)

  32. Re:It's funny that they can't make these profitabl by luther349 · · Score: 1

    its probably due to the fact the music has been a walking zombie for some time. they have gone threw all the good bands and songs aruldy and have nothing left to release in a game. yes they could still do a game with lesser bands and songs but as they see it and they see it correctly they would be little to no profit in it.

  33. Re:Activision Axed Guitar Hero Slowly Over Five Ye by KlomDark · · Score: 1

    I've got a bent fender on my Kia, does that count?

  34. Re:Activision Axed Guitar Hero Slowly Over Five Ye by MMC+Monster · · Score: 1

    Interesting. My daughter isn't particularly interested in video games. Bust she's asking for the RB Beatles. Maybe there is a market for add-ons for individual groups inside the application.

    Sort of like an in-app purchase to buy albums within RB or GH?

    As a caveat, she's only seven.

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  35. Funny by Anonymous Coward · · Score: 1

    Everyone going on about how great Guitar Hero and Rockband are, but when was the last time you played it or wanted to buy an upgrade.

    This genre got greedy and derivative and if you have one version, then there is no need to buy another. Why not make "Green Day Rockband" DLC rather then a regular price game release? Why sell individual songs for $2 instead of rolling out 20 song packs for $5 on a regular interval. Why charge $200 for a set of flimsy plastic controllers? What was the real difference between producing GH1,2,3 RB1,2,3, etc? Why Lego Rockband?

    Seriously, they got their money and when the money dried up, they abandoned this genre of game like the plague. But we were all pretty much their gumps for a short period of time and will be again once the next "big fad" in gaming happens.

  36. Good riddance by Anonymous Coward · · Score: 0

    Maybe kids will pick up a real guitar again.

  37. nah, Dragon's Lair still exists by BitterAndDrunk · · Score: 1

    The latest incarnation was called "Heavy Rain". Sounds like you just don't like timing-based games, which is all Heavy Rain and the music-games are.

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  38. They saturated the market, now paying the price... by thatbloke83 · · Score: 1

    This doesn't surprise me. They have over-saturated the market in a massive way and most of the GH games came with 90% crappy songs that no-one had ever heard of or even wanted to play... but you had to play them to unlock the decent songs. I played GH2 and GH3 to death, after that I got Rock Band and it was a much more polished experience with many more songs that I had actually heard of - never bought a GH game myself again but played a few at friends' places - after GH3 they all just seemed to be "song packs" as opposed to new games.

  39. Re:It's funny that they can't make these profitabl by tompaulco · · Score: 1

    I might have been interested if they did a classic rock version, but all of the versions they have are 90% uninteresting crap and 10% something I might want to hear. Now granted, that is the same ration that pop music uses, but that is also why I don't buy pop music. I only buy music where the whole album is interesting, which is my 95% of my collection is 70's music.

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  40. They never got the "band game" formula right by Control-Z · · Score: 1

    Rock Band kicked their asses. They were starting to get it with Band Hero, but too little too late.

    And I suspect the crappy Rock Band 3 release without the pro hardware available and the ever-increasing demands of music publishers will finish it off too.

  41. Re:It's funny that they can't make these profitabl by niado · · Score: 1

    I might have been interested if they did a classic rock version, but all of the versions they have are 90% uninteresting crap and 10% something I might want to hear. Now granted, that is the same ration that pop music uses, but that is also why I don't buy pop music. I only buy music where the whole album is interesting, which is my 95% of my collection is 70's music.

    Guitar Hero 3: Legends of Rock was mostly Classic Rock.

  42. I will always love Guitar Hero 3 for one reason: by default+luser · · Score: 2

    It's the only way we would have ever gotten a clean copy of Death Magnetic.

    Rick Rubin single-handedly ruined the best Metallica album in 20 years, but then people discovered the tracks were unaltered on Guitar Hero 3, and made them available. Although the raw GH3 tracks are not very punchy, there are many fan reproductions that sound surprisingly good without the ridiculous clipping.

    --

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  43. Re:Activision Axed Guitar Hero Slowly Over Five Ye by thegarbz · · Score: 1

    In some cases this already exists, just too few. The online Rock Band and Guitar Hero databases are HUGE, but the songs cost more than at the iTunes store. I think Metallica did something similar. Released their latest album as a CD and as a Guitar Hero download at the same time.

    Kudos, your daughter has a good taste in music. :-)

  44. A musician's point of view... by Anonymous Coward · · Score: 0

    Guitar Hero was nothing like playing guitar but really fun.. though it actually was harder for me to catch up to non-guitar players because I kept trying to play guitar. But once I got the hang of it, it was rather fun. But also like everyone says, lack of innovation and over-saturation killed it.

    DJ Hero on the other hand... what a piece of crap. It was also nothing like DJing, but a lot closer to it than Guitar Hero was to guitars. The major problems I had w/ DJ Hero was that all the dj-like parts worked like crap... there was this noticable delay in the controller that just made it no fun. Also, you'd think they'd put in some rudimentary scratching abilities, there are so many digital dj programs and CD players out there that do just this.

  45. Re:It's funny that they can't make these profitabl by tompaulco · · Score: 1

    Looking at the track list on that one, you are correct that this one has many more interesting cuts than the typical release. Nearly 8 listenable songs of out of 30 something. I think I'll still give it a skip though.

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  46. They could have have saved it by sixteenbits · · Score: 1

    Should have deployed star power. Ah well.

  47. Re:Activision Axed Guitar Hero Slowly Over Five Ye by Anonymous Coward · · Score: 0

    +1.

    It happens all the time on TV, it's called.... well I don't actually know what it's called. It's when a network has a very successful format e.g. amateur cooking show, and other competing stations come up with their own amateur cooking shows - not necessarily to win the ratings battle, but to saturate the market enough that the original high-rating show becomes unpopular as people become bored.

    Activision did really well here, flogging the horse until even the zombified corpse finally gave up. They probably would've done the same thing had the original developers (or their publishing overlords) not started a competing line, but somehow I think that the above practice has played a large part in the demise of this particular music genre.

  48. Blake Peebles by harlequinn · · Score: 1

    I wonder how young Blake Peebles is going after he dropped out of high school (aged 16 - 2008) to focus on playing Guitar Hero professionally...

    He could always learn the real guitar and play in a real band.